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feature/bl
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@ -183,3 +183,8 @@ mail_delay: 1000
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// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
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// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
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hide_fav_sell: no
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hide_fav_sell: no
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// Block the player from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
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// Disables the ability for players to pre-cast skills when changing maps to avoid cast times.
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// Duration is in milliseconds. Set to 0 to disable.
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blocking_play_delay: 20000
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@ -2687,10 +2687,6 @@ SC_GVG_BLIND (EFST_GVG_BLIND)
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val1: Amount of HP that are instantly consumed
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val1: Amount of HP that are instantly consumed
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val2: Amount of SP that are instantly consumed
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val2: Amount of SP that are instantly consumed
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SC_EXTREMITYFIST2 ()
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desc:
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val1:
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SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
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SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
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desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
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desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
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val1: +% Damage
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val1: +% Damage
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@ -2710,9 +2706,17 @@ SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
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desc: Increases and reduces damage against MVPs of Biolab 5.
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desc: Increases and reduces damage against MVPs of Biolab 5.
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val1: +% Damage
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val1: +% Damage
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val2: +% Defense
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val2: +% Defense
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SC_DORAM_BUF_01 ()
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SC_DORAM_BUF_01 ()
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desc: Recovers 10 HP every 10 seconds.
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desc: Recovers 10 HP every 10 seconds.
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SC_DORAM_BUF_02 ()
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SC_DORAM_BUF_02 ()
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desc: Recovers 5 SP every 10 seconds.
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desc: Recovers 5 SP every 10 seconds.
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SC_BLOCKING_PLAY (EFST_BLOCKING_PLAY)
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desc: Keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
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val1: N/A
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SC_EXTREMITYFIST2 ()
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desc:
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val1:
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@ -9011,6 +9011,7 @@ static const struct _battle_data {
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{ "homunculus_starving_rate", &battle_config.homunculus_starving_rate, 10, 0, 100, },
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{ "homunculus_starving_rate", &battle_config.homunculus_starving_rate, 10, 0, 100, },
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{ "homunculus_starving_delay", &battle_config.homunculus_starving_delay, 20000, 0, INT_MAX, },
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{ "homunculus_starving_delay", &battle_config.homunculus_starving_delay, 20000, 0, INT_MAX, },
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{ "drop_connection_on_quit", &battle_config.drop_connection_on_quit, 0, 0, 1, },
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{ "drop_connection_on_quit", &battle_config.drop_connection_on_quit, 0, 0, 1, },
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{ "blocking_play_delay", &battle_config.blocking_play_delay, 20000, 0, INT_MAX, },
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#include "../custom/battle_config_init.inc"
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#include "../custom/battle_config_init.inc"
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};
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};
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@ -689,6 +689,7 @@ struct Battle_Config
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int homunculus_starving_rate;
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int homunculus_starving_rate;
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int homunculus_starving_delay;
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int homunculus_starving_delay;
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int drop_connection_on_quit;
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int drop_connection_on_quit;
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int blocking_play_delay;
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#include "../custom/battle_config_struct.inc"
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#include "../custom/battle_config_struct.inc"
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};
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};
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@ -19244,6 +19244,7 @@ static void clif_loadConfirm( struct map_session_data *sd ){
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clif_send( &p, sizeof(p), &sd->bl, SELF );
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clif_send( &p, sizeof(p), &sd->bl, SELF );
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status_change_end(&sd->bl, SC_BLOCKING_PLAY, INVALID_TIMER);
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if (sd->instance_id > 0)
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if (sd->instance_id > 0)
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instance_reqinfo(sd, sd->instance_id);
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instance_reqinfo(sd, sd->instance_id);
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if (sd->status.party_id > 0)
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if (sd->status.party_id > 0)
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@ -19255,10 +19256,13 @@ static void clif_loadConfirm( struct map_session_data *sd ){
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#endif
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#endif
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}
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}
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/// unknown usage (CZ_BLOCKING_PLAY_CANCEL)
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/// Enable playing abilities of a player if map is done loading.
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/// 0447
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/// 0447 (CZ_BLOCKING_PLAY_CANCEL)
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void clif_parse_blocking_playcancel( int fd, struct map_session_data *sd ){
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void clif_parse_blocking_playcancel( int fd, struct map_session_data *sd ){
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clif_loadConfirm( sd );
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nullpo_retv(sd);
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if (sd->state.warping == 0)
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clif_loadConfirm(sd);
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}
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}
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/// req world info (CZ_CLIENT_VERSION)
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/// req world info (CZ_CLIENT_VERSION)
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@ -5947,6 +5947,10 @@ enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, in
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bg_team_leave(sd, false, true);
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bg_team_leave(sd, false, true);
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sd->state.pmap = sd->bl.m;
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sd->state.pmap = sd->bl.m;
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if (battle_config.blocking_play_delay > 0)
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sc_start(&sd->bl, &sd->bl, SC_BLOCKING_PLAY, 100, 0, battle_config.blocking_play_delay);
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if (sc && sc->count) { // Cancel some map related stuff.
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if (sc && sc->count) { // Cancel some map related stuff.
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if (sc->data[SC_JAILED])
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if (sc->data[SC_JAILED])
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return SETPOS_MAPINDEX; //You may not get out!
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return SETPOS_MAPINDEX; //You may not get out!
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@ -10464,7 +10468,7 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos,bool equipswit
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return false;
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return false;
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}
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}
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if( sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
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if( sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
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sd->sc.data[SC_KYOUGAKU] || (sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON)) ) {
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sd->sc.data[SC_KYOUGAKU] || (sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON)) || sd->sc.data[SC_BLOCKING_PLAY]) {
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if( equipswitch ){
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if( equipswitch ){
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clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
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clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
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}else{
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}else{
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@ -10772,8 +10776,8 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
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sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
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sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
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sd->sc.data[SC__BLOODYLUST] ||
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sd->sc.data[SC__BLOODYLUST] ||
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sd->sc.data[SC_KYOUGAKU] ||
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sd->sc.data[SC_KYOUGAKU] ||
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(sd->sc.data[SC_PYROCLASTIC] &&
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(sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON) || // can't switch weapon
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sd->inventory_data[n]->type == IT_WEAPON))) // can't switch weapon
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sd->sc.data[SC_BLOCKING_PLAY]))
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{
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{
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clif_unequipitemack(sd,n,0,0);
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clif_unequipitemack(sd,n,0,0);
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return false;
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return false;
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@ -1593,6 +1593,7 @@
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export_constant(SC_EP16_2_BUFF_SS);
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export_constant(SC_EP16_2_BUFF_SS);
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export_constant(SC_EP16_2_BUFF_SC);
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export_constant(SC_EP16_2_BUFF_SC);
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export_constant(SC_EP16_2_BUFF_AC);
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export_constant(SC_EP16_2_BUFF_AC);
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export_constant(SC_BLOCKING_PLAY);
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#ifdef RENEWAL
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#ifdef RENEWAL
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export_constant(SC_EXTREMITYFIST2);
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export_constant(SC_EXTREMITYFIST2);
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#endif
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#endif
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@ -2028,6 +2028,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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case SC_ENTRY_QUEUE_APPLY_DELAY: case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_ENTRY_QUEUE_APPLY_DELAY: case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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case SC_EP16_2_BUFF_SS: case SC_EP16_2_BUFF_SC: case SC_EP16_2_BUFF_AC:
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case SC_EP16_2_BUFF_SS: case SC_EP16_2_BUFF_SC: case SC_EP16_2_BUFF_AC:
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case SC_BLOCKING_PLAY:
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continue;
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continue;
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case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI:
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case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI:
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case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME:
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case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME:
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@ -8477,6 +8478,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
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case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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case SC_EP16_2_BUFF_SS: case SC_EP16_2_BUFF_SC: case SC_EP16_2_BUFF_AC:
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case SC_EP16_2_BUFF_SS: case SC_EP16_2_BUFF_SC: case SC_EP16_2_BUFF_AC:
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case SC_BLOCKING_PLAY:
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continue;
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continue;
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case SC_WHISTLE:
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case SC_WHISTLE:
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case SC_ASSNCROS:
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case SC_ASSNCROS:
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@ -9971,6 +9973,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case SC_ENTRY_QUEUE_APPLY_DELAY: case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_ENTRY_QUEUE_APPLY_DELAY: case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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case SC_EP16_2_BUFF_SS: case SC_EP16_2_BUFF_SC: case SC_EP16_2_BUFF_AC:
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case SC_EP16_2_BUFF_SS: case SC_EP16_2_BUFF_SC: case SC_EP16_2_BUFF_AC:
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case SC_BLOCKING_PLAY:
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continue;
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continue;
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case SC_ASSUMPTIO:
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case SC_ASSUMPTIO:
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if( bl->type == BL_MOB )
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if( bl->type == BL_MOB )
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@ -1398,6 +1398,8 @@ void initChangeTables(void)
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StatusIconChangeTable[SC_EP16_2_BUFF_SC] = EFST_EP16_2_BUFF_SC;
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StatusIconChangeTable[SC_EP16_2_BUFF_SC] = EFST_EP16_2_BUFF_SC;
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StatusIconChangeTable[SC_EP16_2_BUFF_AC] = EFST_EP16_2_BUFF_AC;
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StatusIconChangeTable[SC_EP16_2_BUFF_AC] = EFST_EP16_2_BUFF_AC;
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StatusIconChangeTable[SC_BLOCKING_PLAY] = EFST_BLOCKING_PLAY;
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/* Other SC which are not necessarily associated to skills */
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/* Other SC which are not necessarily associated to skills */
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StatusChangeFlagTable[SC_ASPDPOTION0] |= SCB_ASPD;
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StatusChangeFlagTable[SC_ASPDPOTION0] |= SCB_ASPD;
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StatusChangeFlagTable[SC_ASPDPOTION1] |= SCB_ASPD;
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StatusChangeFlagTable[SC_ASPDPOTION1] |= SCB_ASPD;
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@ -1584,6 +1586,8 @@ void initChangeTables(void)
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StatusChangeFlagTable[SC_EDP] |= SCB_WATK;
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StatusChangeFlagTable[SC_EDP] |= SCB_WATK;
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#endif
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#endif
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StatusChangeFlagTable[SC_BLOCKING_PLAY] |= SCB_NONE;
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/* StatusDisplayType Table [Ind] */
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/* StatusDisplayType Table [Ind] */
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StatusDisplayType[SC_ALL_RIDING] = BL_PC;
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StatusDisplayType[SC_ALL_RIDING] = BL_PC;
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StatusDisplayType[SC_PUSH_CART] = BL_PC;
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StatusDisplayType[SC_PUSH_CART] = BL_PC;
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@ -1683,6 +1687,7 @@ void initChangeTables(void)
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StatusChangeStateTable[SC_SUHIDE] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SUHIDE] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SV_ROOTTWIST] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SV_ROOTTWIST] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_GRAVITYCONTROL] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_GRAVITYCONTROL] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOMOVE;
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/* StatusChangeState (SCS_) NOPICKUPITEMS */
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/* StatusChangeState (SCS_) NOPICKUPITEMS */
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StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM;
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StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM;
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@ -1694,11 +1699,13 @@ void initChangeTables(void)
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StatusChangeStateTable[SC_NOCHAT] |= SCS_NOPICKITEM|SCS_NOPICKITEMCOND;
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StatusChangeStateTable[SC_NOCHAT] |= SCS_NOPICKITEM|SCS_NOPICKITEMCOND;
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StatusChangeStateTable[SC_SUHIDE] |= SCS_NOPICKITEM;
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StatusChangeStateTable[SC_SUHIDE] |= SCS_NOPICKITEM;
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StatusChangeStateTable[SC_NEWMOON] |= SCS_NOPICKITEM;
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StatusChangeStateTable[SC_NEWMOON] |= SCS_NOPICKITEM;
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StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOPICKITEM;
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/* StatusChangeState (SCS_) NODROPITEMS */
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/* StatusChangeState (SCS_) NODROPITEMS */
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StatusChangeStateTable[SC_AUTOCOUNTER] |= SCS_NODROPITEM;
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StatusChangeStateTable[SC_AUTOCOUNTER] |= SCS_NODROPITEM;
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StatusChangeStateTable[SC_BLADESTOP] |= SCS_NODROPITEM;
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StatusChangeStateTable[SC_BLADESTOP] |= SCS_NODROPITEM;
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StatusChangeStateTable[SC_NOCHAT] |= SCS_NODROPITEM|SCS_NODROPITEMCOND;
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StatusChangeStateTable[SC_NOCHAT] |= SCS_NODROPITEM|SCS_NODROPITEMCOND;
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StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NODROPITEM;
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/* StatusChangeState (SCS_) NOCAST (skills) */
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/* StatusChangeState (SCS_) NOCAST (skills) */
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StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST;
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StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST;
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@ -1723,12 +1730,14 @@ void initChangeTables(void)
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StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
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StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
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StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOCAST;
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StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOCAST;
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StatusChangeStateTable[SC_GRAVITYCONTROL] |= SCS_NOCAST;
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StatusChangeStateTable[SC_GRAVITYCONTROL] |= SCS_NOCAST;
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StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOCAST;
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/* StatusChangeState (SCS_) NOCHAT (skills) */
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/* StatusChangeState (SCS_) NOCHAT (skills) */
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StatusChangeStateTable[SC_BERSERK] |= SCS_NOCHAT;
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StatusChangeStateTable[SC_BERSERK] |= SCS_NOCHAT;
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StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCHAT;
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StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCHAT;
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StatusChangeStateTable[SC_DEEPSLEEP] |= SCS_NOCHAT;
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StatusChangeStateTable[SC_DEEPSLEEP] |= SCS_NOCHAT;
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StatusChangeStateTable[SC_NOCHAT] |= SCS_NOCHAT|SCS_NOCHATCOND;
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StatusChangeStateTable[SC_NOCHAT] |= SCS_NOCHAT|SCS_NOCHATCOND;
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StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOCHAT;
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}
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}
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static void initDummyData(void)
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static void initDummyData(void)
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@ -10166,6 +10175,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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case SC_DORAM_BUF_01:
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case SC_DORAM_BUF_01:
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case SC_DORAM_BUF_02:
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case SC_DORAM_BUF_02:
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case SC_REUSE_LIMIT_LUXANIMA:
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case SC_REUSE_LIMIT_LUXANIMA:
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case SC_BLOCKING_PLAY:
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return 0;
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return 0;
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case SC_PUSH_CART:
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case SC_PUSH_CART:
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case SC_COMBO:
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case SC_COMBO:
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@ -12916,6 +12926,7 @@ int status_change_clear(struct block_list* bl, int type)
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case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_REUSE_LIMIT_LUXANIMA:
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case SC_REUSE_LIMIT_LUXANIMA:
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case SC_SOULENERGY:
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case SC_SOULENERGY:
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case SC_BLOCKING_PLAY:
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// Costumes
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// Costumes
|
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case SC_MOONSTAR:
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case SC_MOONSTAR:
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case SC_SUPER_STAR:
|
case SC_SUPER_STAR:
|
||||||
@ -12952,6 +12963,7 @@ int status_change_clear(struct block_list* bl, int type)
|
|||||||
case SC_STYLE_CHANGE:
|
case SC_STYLE_CHANGE:
|
||||||
case SC_ENTRY_QUEUE_APPLY_DELAY:
|
case SC_ENTRY_QUEUE_APPLY_DELAY:
|
||||||
case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
|
case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
|
||||||
|
case SC_BLOCKING_PLAY:
|
||||||
// Costumes
|
// Costumes
|
||||||
case SC_MOONSTAR:
|
case SC_MOONSTAR:
|
||||||
case SC_SUPER_STAR:
|
case SC_SUPER_STAR:
|
||||||
@ -15069,6 +15081,7 @@ void status_change_clear_buffs(struct block_list* bl, uint8 type)
|
|||||||
case SC_EP16_2_BUFF_SS:
|
case SC_EP16_2_BUFF_SS:
|
||||||
case SC_EP16_2_BUFF_SC:
|
case SC_EP16_2_BUFF_SC:
|
||||||
case SC_EP16_2_BUFF_AC:
|
case SC_EP16_2_BUFF_AC:
|
||||||
|
case SC_BLOCKING_PLAY:
|
||||||
// Clans
|
// Clans
|
||||||
case SC_CLAN_INFO:
|
case SC_CLAN_INFO:
|
||||||
case SC_SWORDCLAN:
|
case SC_SWORDCLAN:
|
||||||
|
@ -937,6 +937,8 @@ enum sc_type : int16 {
|
|||||||
SC_EP16_2_BUFF_SC,
|
SC_EP16_2_BUFF_SC,
|
||||||
SC_EP16_2_BUFF_AC,
|
SC_EP16_2_BUFF_AC,
|
||||||
|
|
||||||
|
SC_BLOCKING_PLAY,
|
||||||
|
|
||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
|
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
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Reference in New Issue
Block a user