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115 Commits

Author SHA1 Message Date
Atemo
d043b92e6e Small update and correction 2024-07-27 00:39:50 +02:00
Atemo
56cbc252a8 Missing file 2024-07-16 20:23:05 +02:00
Atemo
3d6ca8d234 Initial release of Illusion of Labyrinth 2024-07-16 16:47:49 +02:00
Daegaladh
1d9cfdb17d Fixes custom warper var (#8503)
Follow-up to f8c9481673
2024-07-14 23:09:50 +02:00
Aleos
4b32621c61 Resolve Death Valley HP/SP adjustment (#8501)
* Fixes #8428.
* The skill will now properly take the SP first before healing HP of the target player.
Thanks to @jamesandrewww!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-13 09:47:55 -04:00
Vincent Stumpf
3b1c33c5d9 Fix stack overflow in npc_parse_shop (#8496) 2024-07-07 11:24:53 +02:00
Daegaladh
f8c9481673 Added optional Pre-Renewal Brasilis (#8480) 2024-07-06 23:24:48 +02:00
Playtester
78a2babe4d Monster Losing Target Display (#8479)
- When a monster loses its target, it will now properly display movement to the next cell rather than snapping back to the previous cell
- Looters will no longer spam movement packets to the client when they go for loot
- Added some base implementation for sub-cell coordinates
- Fixes #8232

Co-authored-by: Lemongrass3110
2024-07-06 12:51:58 +02:00
Daegaladh
0a977c1fd7 Fixed vending_over_max behavior to match official (#8469)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-05 02:35:41 +02:00
Daegaladh
29a63820fd Fixed searchstores incorrectly updating uses (#8491) 2024-07-04 22:22:44 +02:00
Vincent Stumpf
4f2beac029 Clear start_items when reading a new value (#8493)
Fixes #8492
2024-07-04 21:50:40 +02:00
Carlosgrr
529d8fea3d Reverting Magic Wand Quest to request Trunks (#8473)
Fixes #8465
2024-07-04 20:33:14 +02:00
Lemongrass3110
d2cb6c10e1 Fixed packets 0x440 and 0x8cf (#8486)
Follow up to d445497

Fixes #8478

Thanks to @gmragnarok, @LadyNanuia and @Haydrich
2024-07-04 19:29:00 +02:00
Atemo
fccf328a54 Implemented new items up to July 3, 2024 (#8488)
* Sorted the item IDs
* Added prt_mk map in mapcache
2024-07-04 15:27:17 +02:00
Lemongrass3110
25b9126644 Refactored get/set unitdata (#8483)
Fixes #8481

Thanks to @Hyroshima
2024-07-03 17:05:15 +02:00
Lemongrass3110
2206d1a960 Fixed NoNearNPC flag (#8487)
Fixes #8471

Thanks to @xVaan
2024-07-03 16:02:22 +02:00
Atemo
1d8dec4b72 Uncommented quest ID related to illusion investigation (teddy bear) (#8477) 2024-06-30 19:05:43 +02:00
Atemo
995a5d0f60 Corrected barter shop of illusion dungeon (#8472)
Follow-up 5ca7aee79b
Fancy_Flower can't be refined.
2024-06-29 17:08:08 +02:00
Pokye
5ca7aee79b Correction of illusion dungeon's barter shop (#8470) 2024-06-29 15:16:12 +02:00
Vincent Stumpf
73b878db37 Add expanded 4ths to jobmaster (#8267) 2024-06-28 21:39:00 +02:00
Atemo
14a22de993 Added missing clear cutin (#8467)
Corrected encoding of some files
2024-06-28 20:20:49 +02:00
Atemo
0057d862af Initial release of Illusion of Teddy bear (Walkthrough conversion) (#8459)
* Increased MAX_BARTER_REQUIREMENTS to 6
* Fixed #6460
2024-06-28 17:36:29 +02:00
akaineko
82d3b078c3 Fixed rand issue in KO job quest (#8463) 2024-06-28 15:01:15 +02:00
Atemo
88e3eba8cf Updated instance_check_party script command (#8457)
* The command now returns 0 if the party id does not exist
* Fixed #8426

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-06-27 18:23:03 +02:00
Lemongrass3110
c8935ef18a Official conversion of lasagna warps (#8464) 2024-06-27 09:16:33 +02:00
Pokye
fa5e642d4d Initial implementation of Shopping Boards (#8453)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
2024-06-26 20:50:14 +02:00
Daegaladh
549fc3f860 Fixed searchstores and added a map parameter (#8456)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-26 20:21:26 +02:00
Playtester
30f8cb1f6e Star Gladiator Miracle Chance (#8460)
- Reduced default chance of Miracle to occur from 0.02% to 0.005%
- Chance of Miracle to occur is now further reduced if AGI is above 46
- Fixes #8445
2024-06-26 11:38:46 +02:00
Atemo
21359386be Exported constants for setdialogalign script command (#8458)
Follow-up eb308dcad2
2024-06-25 17:27:33 +02:00
Playtester
861833bcfa Frost Joke / Scream on Party Members (#8455)
- Base chance of Frost Joke / Scream to cause status changes to party members is now one fourth of the original chance
- Variable duration of Frost Joke when applied to party members is now always 15s
- Fixes #8454
2024-06-22 22:22:44 +02:00
Daegaladh
a0bec6a404 Configs for account names, character names, and passwords minimum length (#8448) 2024-06-21 20:36:21 +02:00
Daegaladh
5123704795 Added player permission script commands (#8450) 2024-06-21 19:12:01 +02:00
Atemo
d344caa08d Implemented NPC_DEADLYCURSE2 and NPC_DEADLYCURSE (#8447)
* Implemented NPC_DEADLYCURSE2
* Splash skill inflicting no damage and activating the status "Deadly_Defeasance" on surrounding target
* Unknown if the duration scale with level. The duration at level 5 is 30s

* Implemented NPC_DEADLYCURSE
* There is not much information on this, assuming it is a single target skill
* Does not deal any damage
* No info on max level, monsters use it level 1
* Duration at level 1 is 15s

* Uncommented NPC_DEADLYCURSE2 in mob_skill_db
2024-06-21 14:48:26 +02:00
Lemongrass3110
1ca634df1d Packet cleanups - const and casts (#8422) 2024-06-20 14:33:47 +02:00
Playtester
5f16a06f2f Renewal Bowling Bash Knockback (#8449)
- Fixed Bowling Bash causing knockback effect twice in renewal (fixes #8435)
2024-06-20 07:59:21 +02:00
Playtester
566ac2078d Guillotine Fist SP Recovery Prevention Cleanup (#8443)
- Unified code for SC_EXTREMITYFIST
  * It stops natural SP recovery for 300s in pre-re
  * It stops natural SP recovery and recovery from items for 3s and shows icon in renewal
- Removed SC_EXTREMITYFIST2 as it's no longer needed
- Fixed an issue that caused a natural SP regen tick to happen right after using Guillotine Fist
- Fixes #8377
2024-06-19 07:53:30 +02:00
eppc0330
d191c2cf2a Item DB corrections / implemented ALL_RAY_OF_PROTECTION (#8394) 2024-06-18 15:08:54 +02:00
Atemo
4555e7c14c Updated max RES/MRES and max RES/MRES ignored (#8442)
* Removed the limit of RES/MRES and remove max_res_mres_reduction battle config
* Added a limit of RES/MRES ignored by items and skills in max_res_mres_ignored battle config
2024-06-18 15:04:37 +02:00
Lemongrass3110
ba5221ef97 Added 4th jobs to ea_job_system.txt (#8440)
Fixes #8431

Thanks to @Pokye
2024-06-17 20:15:54 +02:00
Atemo
ce5de23874 Updated get_bosstype and UMOB_MODE (#8439)
* Updated mob_data::get_bosstype() to use current mob data instead of db data to fix issue when the mode is changed via the setunitdata script command.
* Added unit_refresh in UMOB_MODE to refresh the mini icon near the monster indicating the monster type.
2024-06-17 19:38:00 +02:00
Lemongrass3110
44fbe3940d Fixed pin code changing (#8438)
Fixes #8430

Thanks to @gmragnarok
2024-06-17 19:04:21 +02:00
Lemongrass3110
68f8a4bc7f Fixed a crash with unknown packets (#8437)
Fixes #8432

Thanks to @gmragnarok
2024-06-17 18:30:43 +02:00
Atemo
6451925430 Updated npcspeed, npcwalkto and npcstop script commands (#8354)
* Added the optional parameter <npc name> to npcspeed to change the walking speed of the npc with the said name.
  Usage : npcspeed( <speed value> {,"<npc name>"} );

* Added the optional parameter <npc name> to npcwalkto to move the npc with the said name at the given coordinates.
  Usage : npcwalkto( <x>,<y> {,"<npc name>"} } );

* Added the optional parameters `<npc name>` and `<flag>` to `npcstop` to stop the movement of the npc with the said name with options.
  Usage : `npcstop( {"<npc name>", {"<flag>"}});`

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-06-16 14:57:59 +02:00
Playtester
fcf74b0dfc Renewal Simple Defense Formula Flag (#8429)
- Added a flag "SimpleDefense" to mark skills that use the simple defense formula
  * Simple defense: Damage is flat reduced by DEF+DEF2. Res is ignored.
- Dragon Breath / Water now also ignore Res
- Fixes #8419

Special thanks to everyone who helped testing all these skills to confirm this common rule.
2024-06-15 20:28:26 +02:00
Lemongrass3110
8c4d1bb0c6 Fixed returning to char-select
Fixes #8420

Thanks to @gmragnarok and @Beginerxx
2024-06-13 15:24:53 +02:00
Jittapan Pluemsumran
503f9e09f6 Always set all item data in npc_sellist_sub (#6429)
Fixes #6422

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-13 00:47:04 +02:00
Lemongrass3110
8f9b0b8354 Added configs for instance limitations (#3753)
Fixes #1661

Thanks to @admkakaroto
2024-06-12 23:36:33 +02:00
Playtester
84cdc9cae0 Cannon Ball Skills (P.ATK and Res) (#8415)
- When using Cart Cannon or Arm Cannon, the arrow attack you get from cannon balls is no longer affected by P.ATK
- Cart Cannon and Arm Cannon are no longer reduced by Res
- More consistent naming (PATK -> P.ATK, SMATK -> S.MATK)
- Added a general rule that cannon ball attack is not added to equip attack
- Fixes #8380
2024-06-12 18:59:05 +02:00
Lemongrass3110
34eb4be25b Preparatory cleanup of parties (#8418) 2024-06-12 15:39:24 +02:00
Lemongrass3110
9c9dcc8cab Preparatory cleanup of guilds (#8417) 2024-06-12 14:47:52 +02:00
Lemongrass3110
aaa9890470 Preparatory cleanup of clans (#8416) 2024-06-12 10:03:44 +02:00
Lemongrass3110
6fdaac4a75 Added pincode state tracking (#8412)
Fixes #6595

Thanks to @Danil0v3s
2024-06-11 21:50:16 +02:00
Daegaladh
0d3550e7ea Fixed clif_move to use the correct movement packets (#8405)
* Removed unused ZC_NOTIFY_MOVE (0x86) packet
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-11 00:03:43 +02:00
Daegaladh
6ca99e7852 Fixed potentially dangerous map_addflooritem calls and related behaviors (#8360)
*Removed potentially dangerous map_additemfloor calls
*Added weight/inventory checks for marry atcommand
*Fixed overweight message for box items
*Fixed inventory space check for box items to match official requirement (the total number of the items the box will give you *r min 10, plus 1)
*Fixed inventory space message for box items
*Fixed pet egg creation not deleting the pet data when failed to add it to the inventory
*Fixed pet egg creation dropping the egg on the floor when failed to add it to the inventory
*Fixed pet equipment dropping on the floor when failed to retrieve the item
*Added a battle configuration to prevent removing the pet equipment (and disappear into nothingness) when failed to retrieve the item
*Added missing skill_drop_items_full checks on several skills (official behavior makes the items disappear)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-10 22:44:19 +02:00
Jittapan Pluemsumran
9267c2bf8a Added sanity checks to pincode decryption (#8404) 2024-06-10 22:03:49 +02:00
Vincent Stumpf
92722db3ab Fix dynamic npc timer mismatch (#8265)
* Fix dynamic npc timer mismatch

Fixes #8241
This adds some missing placement news that I'm surprised hasn't blown up yet.
2024-06-10 21:11:19 +02:00
Playtester
6daa032144 Renewal Spiral Pierce, Element vs. Status Attack (#8411)
- When using Spiral Pierce the base damage will now be multiplied with 0.7
- Weight bonus of Spiral Pierce is no longer affected by elemental adjustments
- Size modifiers updated: Small 130%, Medium 115%, Large 100%
- Spiral Pierce will now store its base damage in equipAtk to prevent rounding errors (temporary solution)
- Status Attack will now first apply the elemental table before doubling the right-hand damage
- Fixes #8410
2024-06-10 16:56:59 +02:00
Aristeus09
17a6d039d9 Fixed a couple of clif_message constant values (#8407)
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
2024-06-07 19:48:17 +02:00
Playtester
ec9a5fae4b Monster Loot / Item Dropping Position (#8347)
- When a monster is killed, its first item will now always drop at the exact cell the monster was on
- When a monster drops more than one item, the items will be deployed on 3 cells around the monster (looping): SE, W and N
- Fixed drop position of looted items (similar to regular drops but independent to it and starts north)
- Fixed item drop order (script-granted -> regular drops -> looted drops)
- Fixed looted items showing special drop effects
- Searching for a free cell to drop an item on now uses the official algorithm
- When a monster drops an item, it will no longer drop on cells that are occupied by characters or pets
- When a player drops an item, it will now drop in a 5x5 area around the player
- Items dropped by players can now stack on the same cell unless the new "item_stacking" config is disabled
- When an MVP drop drops to the floor because the player's inventory was full, it will now always drop on that player's cell
- Fixes #8345
2024-06-07 18:29:01 +02:00
Playtester
e8f1c7f9e7 Triple Attack vs. Plant Mode (#8403)
- Triple Attack will now deal 3 damage to monsters with plant mode (infinite defense)
2024-06-06 21:13:48 +02:00
Lemongrass3110
4c1b1c1a5c Added missing conformance mode in MSVS (#8402)
Follow up to 1361e9c
2024-06-06 13:10:47 +02:00
Atemo
ed3f418d15 Item data corrections (#8390)
* Fixed items in DB using wrong field. Some fields don't work with certain item types.
* Added warnings when a type is using a wrong field.
2024-06-05 15:34:14 +02:00
Lemongrass3110
c74ad5c8c2 Fixed PCBLOCK_EQUIP (#8399)
Fixes #8398

Thanks to @nubspixel
2024-06-04 10:02:14 +02:00
Lemongrass3110
48b4623f3e Fixed all warnings in MSVS (#8391)
Fixes #2859
Fixes #3570
Fixes #8389
2024-06-04 03:07:16 +02:00
Lemongrass3110
660b194ade Changed droplists from ERI to STL (#8370) 2024-06-04 02:40:55 +02:00
Playtester
23e7e1f367 Fixed Random Spawns (#8397)
- Fixed monsters with random spawn location to sometimes spawn on (0,0) if that cell is not a wall
- Follow-up to 5d232db
2024-06-03 19:48:55 +02:00
Playtester
1c96180fe6 Night Watch Job Bonus, Crimson Revolver (#8396)
- Fixed Sta bonus of Night Watch job
- Fixed Crimson Revolver giving 35 ATK too much
2024-06-03 16:58:31 +02:00
Lemongrass3110
545417ef11 Follow up to 1b9e46b
Fixes #8392

Thanks to @Beginerxx
2024-06-01 15:54:19 +02:00
idk-whoami
f60a4bdfaf Corrected script for some item #28 (#8340) 2024-05-31 17:10:01 +02:00
Daegaladh
1f9a43c9d2 Replaces more constant names with the official ones (#8374)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-05-31 14:51:59 +02:00
Lemongrass3110
1b9e46b247 Generic cleanup of packets (#8369)
Standardized initial packet length of dynamic packets to sizeof
Standardized normal casts of packet_buffer to reinterpret_cast
Standardized packet length incrementations to static_cast with decltype
Removed unused function clif_setdisguise
Fixed an issue with string length in clif_scriptmenu
Removed struct keywords
Resolved a few warnings
2024-05-31 14:28:40 +02:00
BotGigo
4e77ada895 Illusion of underwater cooldown (#8383)
Corrected the quest menu for Illusion of underwater daily quests
2024-05-29 20:49:31 +02:00
Playtester
98eaf85a90 Arch Mage, S.MATK, Warlock Summon/Release (#8386)
- Fixed job stat bonuses of Arch Mage
- Fixed damage formula of Summon Elemental Ball / Release 2
- S.MATK is now applied before skill ratio
- Fixes #8381
2024-05-29 09:04:23 +02:00
Playtester
19f94e18f0 Renewal Guillotine Fist, Counter Slash, Shield Press Damage (#8376)
- Fixed the "constant addition" damage bonus being applied before the ratio in renewal, resulting in way too high damage for Guillotine Fist, Rapid Smiting and Shield Press
- Guillotine Fist is now reduced by SoftDEF+HardDEF in renewal
- Guillotine Fist is no longer reduced by Res
- Fixed Counter Slash adding Agi and Job Level to base damage rather than skill ratio
- Fixed Shield Press multiplying the damage by 5 instead of dividing it among 5 hits
- Only base STR of players will increase the Shield Press skill ratio now
- The fixed VIT*REFINE damage bonus of Shield Press is now a bonus that is applied even on MISS
- Fixes https://github.com/rathena/rathena/issues/8363
2024-05-28 22:47:06 +02:00
Daegaladh
3b5b5be574 Fixed compile warning (#8384) 2024-05-28 15:59:45 +02:00
Akkarinage
39644a980f Removed whitespace & duplicate label in runserver.bat (#8385) 2024-05-28 14:48:58 +01:00
Lemongrass3110
924d1ddad7 Fixed clif_clearchar_skillunit (#8371)
Follow up to cc60c46
2024-05-27 01:00:25 +02:00
Lemongrass3110
79935a75c9 Updated Hercules packets (#8368) 2024-05-26 17:31:23 +02:00
eppc0330
9e2b0b4a4d New pcblock flag PCBLOCK_EQUIP (#8367) 2024-05-26 15:43:32 +02:00
Daegaladh
05ced985e3 Replaced custom with official message names (#8361) 2024-05-26 13:17:05 +02:00
Atemo
cc60c46e5f Converted some packets to structs (#8353)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-25 22:17:12 +02:00
Playtester
b4ae40d401 Synchronize Damage Feature (#8305)
- Added a new monster stat "ClientAttackMotion" to mob_db.yml which is the time from when a monster attacks until which the damage shows on the client at 1x speed
- Added a new config synchronize_damage; when set to "yes", the client will display the damage of normal monster attacks at the exact time it is applied on the server, removing position lag (fixes #259)

Special thanks to all people who worked together to make this possible.

Co-authored-by: aleos, Lemongrass3110, Atemo
2024-05-25 18:59:22 +02:00
Lemongrass3110
023263df7d Fixed another crash in clif_wis_message
Follow up to 7ddd035 and a44d954

Fixes #8359

Thanks to @gmragnarok
2024-05-25 15:31:30 +02:00
Pokye
7c017bac6a Missing nodynamicnpc on mapflag (#8357)
Fixes #8356
2024-05-24 15:28:07 +02:00
Atemo
361530a1b6 Converted some packets to structs (#8351) 2024-05-21 21:28:01 +02:00
Atemo
d1cf6f4ac7 Converted some packets to structs (#8332) 2024-05-20 21:13:59 +02:00
Playtester
c83f41a5a3 Consistent Dirx / Diry Array Usage (#8343)
- All skills now use the globally defined dirx/diry variables instead of defining their own
2024-05-20 09:14:18 +02:00
Playtester
5d232db89e Spawn and Free Cell Search Behavior (#8324)
- When searching for a map-wide free cell, the tiles 15 cells from the edge are no longer considered
  * Added a configuration to change the edge size to any value between 1 and 40
- When searching for a free cell, the tiles 4-5 cells from the edge are now considered invalid and trigger a retry
  * If you make the edge size smaller than this, it will use edge size instead
- Searching for a free cell now defaults to 50 tries, but if the "no spawn on player" option is active, those failed attempts are not counted towards the limit anymore
- When a monster spawns in a defined area there will now be 8 attempts to spawn it on a valid cell within the area and then one attempt on the center cell; if all 9 attempts fail, there will now be 50 tries to spawn it map-wide before it gives up
- When a monster has fixed spawn coordinates, but those coordinates are a wall, it will now spawn in a random location map-wide instead
  * This also applies to icewall blocking the cell unless the boss_monster command was used
- Each monster in an area spawn will now receive its own spawn center within the spawn area on server start
  * This results in the spawn area being larger but having a bias towards the center
  * Added a configuration to disable this behavior
- Fixed slave monsters always being active and constantly calling the "search freecell" function even though neither them nor their master have been spotted yet
- Fixed map server crash when setting no_spawn_on_player to 100 (follow-up to 33b2b02)
- Updated prontera field spawns to official episode 18+
- Updated all champion mob respawn times to 3 minutes and sorted them by map name
- Fixes #8300
2024-05-19 17:12:44 +02:00
eppc0330
949a33081f Fix slavemob bahavior (#7978)
Fixes #6885

Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
2024-05-19 14:10:23 +02:00
Aleos
b81904d554 Update build_servers_gcc.yml (#8338)
Add a separate job to run specifically for GCC 13 in Ubuntu 24.04 as the package was removed from Ubuntu 22.04.

Related issue actions/runner-images#9866
2024-05-18 13:40:43 +02:00
mettool
aa62b2fa80 Corrected Boss Meow monster Class (#8336) 2024-05-17 14:52:13 +02:00
Kanin Temsrisuk
4327fb05a9 Corrected RG Golden Potion item data (#8286) 2024-05-17 14:50:42 +02:00
Akkarinage
e1e8b68b33 Updated checkout version tag 2024-05-15 19:38:03 +01:00
Akkarinage
91b501bbb2 Added Siege_Teleport_Scroll2 function 2024-05-15 14:24:36 +01:00
eppc0330
a9a8b0d0c4 Fixed plagiarized skills not removed (#8329) 2024-05-14 09:10:03 +02:00
Lemongrass3110
da8229b8f5 Added some suggested code improvements (#8331)
Fixes #8309

Thanks to @mrpond
2024-05-13 17:46:47 +02:00
Lemongrass3110
8980203f7b Small cleanup to NJ_ZENYNAGE (#8320)
Split NJ_ZENYNAGE from KO_MUCHANAGE
2024-05-13 16:50:30 +02:00
Lemongrass3110
fe9f617f97 Fixed clif_sendfakenpc (#8330)
Fixes #8321
Fixes #8328

Thanks to @kaninhot004
2024-05-13 11:45:00 +02:00
Lemongrass3110
580511c0bb Fixed a warning
Fixes #8325

Thanks to @Beginerxx
2024-05-13 07:44:36 +02:00
Playtester
f85ca81066 Fixed Magic vs. Plant Damage (#8323)
- Fixed magic damage on plants always being 0
- Follow-up to 2963e52
2024-05-11 08:52:39 +02:00
Playtester
04117614cb Attacking While Casting Crash Fix (#8322)
- Fixed a server crash that occurs when a unit did a normal attack while casting a spell (e.g. Free Cast)
- Follow-up to ffe40de
- Fixes #8319
2024-05-10 18:19:19 +02:00
Lemongrass3110
04386a8ebc Follow up to d445497 2024-05-10 00:12:10 +02:00
Jittapan Pluemsumran
d445497870 Converted a bunch of packets to structs (#8295)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-09 23:06:32 +02:00
jasonch
1af1943f85 Added missing columns for yaml2sql (#8318)
Fixes #8317
2024-05-09 22:00:17 +02:00
Playtester
13bc3e2bb7 Monster Powerskill Levels, Silver Sniper, Magic Decoy (#8316)
- Fixed some monsters using the normal player level 10 version of a skill instead of the special NPC powerskill version (e.g. Heal for 9999 HP)
  * See doc/mob_skill_db_powerskill.txt for more information
- Fixed Silver Sniper and Magic Decoy using Heal 10
- Fixed Magic Decoy doing normal attacks
- Fixes #8306
2024-05-08 15:08:09 +02:00
Playtester
ffe40def4a NPC_RUN, Monster Skill Interval (#8302)
- Monsters will now properly run away when using NPC_RUN (fixes #7941)
- Introduced a new function unit_get_walkpath_time that returns the time the unit needs to walk its current walkpath
  * This is now used for NPC_RUN and random walking
- Fixed an issue with mismatching timer warnings when a monster casts NPC_RUN multiple times in row

- Monsters will now always attempt to use non-berserk-state skills once per second (fixes #1700)
  * This completely replaces the "ugly" solution to use a walk_count for idle, walk and chase skills
  * This interval is now a lot more accurate and no longer influenced by external factors such as canact delay
  * This interval is now also used for lazy monsters rather than MIN_MOBTHINKTIME*10 so that MIN_MOBTHINKTIME can be reduced without having to worry about skills being cast more often
  * Angry skills no longer replace the normal attack and now follow the once per second rule; they will always first be attempted at the end of the walk delay after a normal attack
- The special follow-up attack skill monsters use when you move out of their attack range, now is only used when they are in Angry state
  * Also fixed a bug that this was checked every 100ms until the monster used a skill, instead of just once per second

- Monsters now can use chase skills even before they start moving (assuming one second has already passed since last skill check)
- Removed "hack" to make monsters cast chase skills when trapped in icewall
  * This was solved by implementing checking for chase skills before starting to move

- Monsters will now receive an aMotion walk delay after having used a skill
- A monster that could not walk randomly because of walk delay will now walk immediately once the walk delay expires
- Using angry or berserk skills will now set a monster's attack delay
2024-05-08 09:02:48 +02:00
Atemo
bcb34695a5 Updated item DB and mapcache up to may 2 2024 (#8314) 2024-05-07 17:08:29 +02:00
Banana
fd9b475446 Added a command to reload cash shop db (#3257)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-07 10:08:55 +02:00
Aleos
8546f9f089 Resolves a potential crash from Howling Mine (#8147)
* Fixes #8146.
* Minor cleanups to ensure the Howling Mine status is active before accessing.
Thanks to @LadyNanuia!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-06 19:15:37 -04:00
idk-whoami
ffbbb94080 Corrected script for some item #27 (#8235) 2024-05-06 23:17:25 +02:00
eppc0330
c8cbc2e3a1 Fixed SHC_SHADOW_STAB damage bonus (#8288)
Fixed SHC_SHADOW_STAB damage bonus not being applied during cloaking exceed status.

Remove cloaking bonus: Bonus should be granted on only cloaking exceed status, not cloaking

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-06 21:22:54 +02:00
Lemongrass3110
a44d9540fb Fixed clif_wis_message (#8308)
Fixes #8307

Thanks to @mrpond
2024-05-06 02:04:51 +02:00
Singe Horizontal
fd36fc04b2 Fixes clif_viewequip_ack packet length (#8304) 2024-05-05 15:13:06 +02:00
Lemongrass3110
b48948822a Replaced NULL with nullptr (#8298) 2024-05-03 19:38:13 +02:00
idk-whoami
30928a04e1 Script correction of NPC ammo_boxes (#8275) 2024-05-03 17:50:01 +02:00
291 changed files with 43382 additions and 11181 deletions

View File

@@ -38,11 +38,11 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
uses: github/codeql-action/init@v3
with:
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
@@ -74,7 +74,7 @@ jobs:
#- name: Autobuild
# uses: github/codeql-action/autobuild@v2
# ✏️ If the Autobuild fails above, remove it and uncomment the following
# ?? If the Autobuild fails above, remove it and uncomment the following
# three lines and modify them (or add more) to build your code if your
# project uses a compiled language
- name: Command - configure
@@ -89,4 +89,4 @@ jobs:
run: make server
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
uses: github/codeql-action/analyze@v3

View File

@@ -34,7 +34,7 @@ jobs:
clang: ['6.0', '7', '8', '9', '10', '11'] #, '12', '13']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Set up Clang
uses: egor-tensin/setup-clang@v1

View File

@@ -34,7 +34,7 @@ jobs:
os: [ubuntu-latest]
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# Install latest CMake.
- uses: lukka/get-cmake@latest

View File

@@ -31,10 +31,14 @@ jobs:
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['9', '10', '11', '12', '13']
gcc: ['9', '10', '11', '12']
# GCC 13 was removed from 22.04, include it as a separate job
include:
- os: ubuntu-24.04
gcc: 13
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
@@ -45,8 +49,10 @@ jobs:
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }}'
# -Werror: to treat all warnings as errors
# -Wno-error=builtin-declaration-mismatch: otherwise ./configure checks fail
run: ./configure $CONFIGURE_FLAGS --enable-buildbot=yes CXXFLAGS='-Werror -Wno-error=builtin-declaration-mismatch'
- name: Command - make clean
run: make clean

View File

@@ -36,7 +36,7 @@ jobs:
mode: ['PRE','RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -34,15 +34,15 @@ jobs:
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.1
uses: microsoft/setup-msbuild@v2
- name: Build solution in Debug
if: ${{ matrix.mode == 'PRE' }}
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT%3BPRERE"
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT%3BPRERE" /warnaserror
- name: Build solution in Debug
if: ${{ matrix.mode == 'RE' }}
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT"
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT" /warnaserror

View File

@@ -38,7 +38,7 @@ jobs:
packetver: ['20211103', '20200902', '20200401', '20180620', '20151104']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -36,7 +36,7 @@ jobs:
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -39,7 +39,7 @@ jobs:
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -918,6 +918,11 @@ Body:
- Command: reloadbattleconf
Help: |
Reload battle settings.
- Command: reloadcashdb
Aliases:
- reloadcashshop
Help: |
Reload cash shop database.
- Command: reloadinstancedb
Help: |
Reload instance database.
@@ -956,6 +961,7 @@ Body:
atcommand battleconf statusdb
pcdb motd script
questdb msgconf packetdb
cashdb
- Command: langtype
Help: |
Params: <language>

View File

@@ -130,10 +130,19 @@ equip_self_break_rate: 100
// This affects the behaviour of skills like acid terror and meltdown
equip_skill_break_rate: 100
// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
// NOTE: The official setting is yes, even thought it degrades performance a bit.
// Should damage have a delay before it is applied? (Note 1)
// Some skills might not have a delay by default regardless of this setting.
// The official setting is yes, even thought it degrades performance a bit.
delay_battle_damage: yes
// Should the damage timing be synchronized between the client and server? (Note 1)
// This is not official behavior, but it should remove the position lag after being hit by a monster.
// This setting only affects normal monster attacks and takes priority over "delay_battle_damage".
// Many skills show their damage immediately, so setting "delay_battle_damage" to "no" at the same
// time might improve the experience further, but will not work for all skills.
// Tired of Dark Illusion hitting you 5 seconds too late? Then turn this on.
synchronize_damage: no
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No
// 1 = Yes

27
conf/battle/instance.conf Normal file
View File

@@ -0,0 +1,27 @@
//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------
// Block leaving for parties, guilds or clans if they have an active instance?
// Default: yes (Official)
instance_block_leave: yes
// Block leader changes for parties or guilds if they have an active instance?
// Default: yes (Official)
instance_block_leaderchange: yes
// Block inviting for parties or guilds if they have an active instance?
// This also blocks joining parties, guilds or clans that have a running instance.
// Default: yes (Official)
instance_block_invite: yes
// Block expulsion for parties or guilds if they have an active instance?
// Default: yes (Official)
instance_block_expulsion: yes

View File

@@ -12,8 +12,10 @@
// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
vending_max_value: 1000000000
// Whether to allow buying from vending chars that are at their max. zeny limit.
// If set to yes, the rest of the zeny above the char's capacity will disappear.
// Whether to allow placing items on a vending store when the player's zeny plus the total price
// of the items exceeds the maximum zeny allowed. (Note 1)
// If set to "yes", the items will be placed in the store but other players will not be able to buy them.
// Official behavior is "yes", but on some official servers the client doesn't allow this.
vending_over_max: yes
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
@@ -93,7 +95,7 @@ allow_equip_restricted_item: yes
// Default on official servers: yes for Pre-renewal, no for Renewal
//item_enabled_npc: yes
// Allow map_flooritem to check if item is droppable? (Note 1)
// Allow map_addflooritem to check if item is droppable? (Note 1)
// If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full.
// Default: yes
item_flooritem_check: yes

View File

@@ -183,3 +183,17 @@ mail_delay: 1000
// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
hide_fav_sell: no
// When searching for a random position on the map, how much of the border of the map shall not be considered?
// Officially the 15 tiles from the edge of the map on each side are not considered as target cells.
// On some maps like in Pyramids this causes there to be very few monsters in the outer areas. This also
// affects teleportation. Set this to 1 if you want it to be closer to the old emulator behavior.
// Valid values: 1-40
map_edge_size: 15
// When a player drops items, can they stack on the same cell? (Note 1)
// Officially there's no limit on how many items you can drop on the same cell.
// If you set this to "no", when you drop an item, it will only drop on a cell that has no item on it yet.
// A free cell will be searched for in eight directions. If no free cell could be found in those eight tries,
// then dropping the item will fail (the item stays in the player's inventory).
item_stacking: yes

View File

@@ -163,6 +163,15 @@ no_spawn_on_player: 0
// map regardless of what the mob-spawn file says.
force_random_spawn: no
// Should each monster's center cell be randomized? (Note 1)
// Officially, at server start, each monster's center cell is set to a random cell in the spawn area.
// Each time the monster spawns it will spawn in an area around its center cell rather than the
// original center of the spawn definition. This results in a much larger total spawn area and a
// different experience each server start.
// Set this to "no" if you want all monsters of a spawn to spawn around the original center of the
// spawn definition, making the total spawn area much smaller (old eAthena behavior).
randomize_center_cell: yes
// Do summon slaves inherit the passive/aggressive traits of their master?
// 0: No, retain original mode.
// 1: Slaves are always aggressive.

View File

@@ -41,6 +41,10 @@ pet_hungry_delay_rate: 100
// These bonuses are unofficial and found in the import/pet_db.yml
pet_equip_required: yes
// Should the pet equipment be destroyed if the owner doesn't have enough space in their inventory? (Note 1)
// Official behavior is "yes", setting this to "no" will leave the item equipped.
pet_unequip_destroy: yes
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no

View File

@@ -298,12 +298,9 @@ trait_points_job_change: 7
// Official is 100.
max_trait_parameter: 100
// Max amount of RES/MRES to take into the resistance damage reduction formula.
// A setting of 625 means the max reduction of damage allowed is 50.0%.
// Formula is 100 - 100 * (5000 + RES) / (5000 + 10 * RES)
// Note: Best to leave this setting alone unless you know what your doing.
// Default: 625
max_res_mres_reduction: 625
// Max percent of RES/MRES that can be ignored by item bonus/skill.
// Default: 50
max_res_mres_ignored: 50
// Maximum AP
// Default: 1000

View File

@@ -26,8 +26,8 @@ min_skill_delay_limit: 100
// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after
// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
// doing a skill, the client will not update this, and the player will appear
// to "teleport" afterwards. Monsters use AttackMotion instead.
default_walk_delay: 300
// Completely disable skill delay of the following types (Note 3)
@@ -270,8 +270,10 @@ allow_skill_without_day: no
// Allow use of ES-type magic on players?
allow_es_magic_player: no
// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 2
// Miracle of the Sun, Moon and Stars skill ratio
// Valid values range from 1 (0.005% per hit) to 20000 (100% per hit)
// This chance is further reduced if AGI is above 46 (92 = halved chance)
sg_miracle_skill_ratio: 1
// Miracle of the Sun, Moon and Stars skill duration in milliseconds
sg_miracle_skill_duration: 3600000

View File

@@ -8,6 +8,9 @@
//General battle-related settings.
import: conf/battle/battle.conf
//Battleground settings
import: conf/battle/battleground.conf
//Settings specific to the client.
import: conf/battle/client.conf
@@ -17,14 +20,20 @@ import: conf/battle/drops.conf
//Experience rates, exp penalties, stats and max level settings.
import: conf/battle/exp.conf
//Feature control (on/off) settings
import: conf/battle/feature.conf
//GM levels, atcommands and hack-related configs.
import: conf/battle/gm.conf
//Guild and WoE settings
import: conf/battle/guild.conf
//Battleground settings
import: conf/battle/battleground.conf
//Homunc related configuration
import: conf/battle/homunc.conf
//Instance settings
import: conf/battle/instance.conf
//Item/card-specific and crafting related options.
import: conf/battle/items.conf
@@ -32,15 +41,16 @@ import: conf/battle/items.conf
//Mob related configuration
import: conf/battle/monster.conf
// Anything else that didn't fit anywhere else.
// Includes duel, day/night, mute/manner, log settings.
import: conf/battle/misc.conf
//Party related configuration
import: conf/battle/party.conf
//Pet related configuration
import: conf/battle/pet.conf
//Homunc related configuration
import: conf/battle/homunc.conf
//Player specific settings
import: conf/battle/player.conf
@@ -50,12 +60,5 @@ import: conf/battle/skill.conf
//Status change related settings
import: conf/battle/status.conf
//Feature control (on/off) settings
import: conf/battle/feature.conf
// Anything else that didn't fit anywhere else.
// Includes duel, day/night, mute/manner, log settings.
import: conf/battle/misc.conf
//Your custom config goes here.
import: conf/import/battle_conf.txt

View File

@@ -144,6 +144,10 @@ unknown_char_name: Unknown
// To log the character server?
log_char: yes
// Minimum length for a character name.
// Must be set to '4' unless your client uses the 'Remove 4/6 letter Character Name limit' diff patch.
char_name_min_length: 4
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

View File

@@ -55,9 +55,15 @@ console: off
// Note: This only works if client side password encryption is not enabled.
new_account: no
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes
// If new_account is enabled, changes the minimum length for the account name.
// By default is set to '4' or '6' (depending on the new login UI).
// Don't change it unless your client uses the 'Remove 4/6 letter User Name limit' diff patch.
//acc_name_min_length: 6
// If new_account is enabled, changes the minimum length for the password.
// By default is set to '4' or '6' (depending on the new login UI).
// Don't change it unless your client uses the 'Remove 4/6 letter Password limit' diff patch.
//password_min_length: 6
// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)

View File

@@ -1613,5 +1613,29 @@ map: bl_depth2
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
map: 1@vrsn
// Episode 21
map: 1@ep21a
map: 1@ep21b
map: 1@mdtem
map: 1@twbs2
map: 1@wtgs
map: 2@mdtem
map: jalbe_in
map: jor_albe
map: jor_base
map: jor_crk
map: jor_crk_p
map: jor_mbase
map: jor_raise1
map: jor_raise2
map: jor_tmple1
map: jor_tmple2
map: luna_sf1
map: luna_sf2
map: mbase_in
// Market place
map: prt_mk
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -775,7 +775,7 @@
730: Character cannot be disguised while in monster form.
731: Transforming into monster is not allowed in Guild Wars.
732: Item cannot be opened when your inventory is full.
//732: Free
733: Please enter a NPC file name (usage: @reloadnpcfile <file name>).
@@ -933,7 +933,10 @@
// NoBank Mapflag
831: You cannot use the Bank on this map.
//832-899 free
// @reloadcashdb
832: Cash shop database has been reloaded.
//833-899 free
//------------------------------------
// More atcommands message

View File

@@ -765,7 +765,7 @@
730: Karakter tidak dapat disguise ketika sedang berwujud monster.
731: Perubahan menjadi monster tidak diizinkan dalam Guild Wars.
732: Item tidak dapat dibuka ketika inventory penuh.
//732: Free
//733 free

View File

@@ -779,7 +779,7 @@
730: O personagem não pode ser disfarçado enquanto estiver em forma de monstro.
731: Transformar em monstro não é permitido em GvG.
732: O item não pode ser aberto quando o seu inventário está cheio.
//732: Free
733: Por favor insira um nome de arquivo NPC (uso: @reloadnpcfile <nome do arquivo>).

View File

@@ -775,7 +775,7 @@
730: El personaje no puede disfrazarse si está transformado en un monstruo.
731: No puedes transformarte en monstruo durante la guerra de clanes.
732: No puedes abrir el objeto porque tu inventario está lleno.
//732: libre
733: Introduce la ruta de archivo de un NPC (instrucciones: @reloadnpcfile <ruta>).

View File

@@ -56,6 +56,7 @@
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)
@@ -77,7 +78,7 @@
Header:
Type: MOB_DB
Version: 3
Version: 4
#Body:
# eAthena Dev Team

View File

@@ -33,3 +33,24 @@ Header:
Type: MOB_SUMMONABLE_DB
Version: 1
#Body:
# Pre-re Brasilis
#=============================================================
# - Group: BLOODY_DEAD_BRANCH
# Summon:
# - Mob: BOITATA
# Rate: 1000000
# - Group: Branch_Of_Dead_Tree
# Summon:
# - Mob: IARA
# Rate: 71428
# - Mob: PIRANHA
# Rate: 71428
# - Mob: HEADLESS_MULE
# Rate: 71428
# - Mob: JAGUAR
# Rate: 71428
# - Mob: TOUCAN
# Rate: 71428
# - Mob: CURUPIRA
# Rate: 71428

Binary file not shown.

View File

@@ -1241,6 +1241,26 @@ t_garden
3@vrpop
bl_depth2
1@vrsn
1@ep21a
1@ep21b
1@mdtem
1@twbs2
1@wtgs
2@mdtem
jalbe_in
jor_albe
jor_base
jor_crk
jor_crk_p
jor_mbase
jor_raise1
jor_raise2
jor_tmple1
jor_tmple2
luna_sf1
luna_sf2
mbase_in
prt_mk
//======================================================================================
// - Other/Extra maps -

View File

@@ -56,6 +56,7 @@
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)
@@ -77,7 +78,7 @@
Header:
Type: MOB_DB
Version: 3
Version: 4
Footer:
Imports:

View File

@@ -8637,21 +8637,21 @@ Body:
Type: Usable
Weight: 10
Script: |
searchstores 10,0;
searchstores 10, SEARCHSTORE_EFFECT_NORMAL;
- Id: 12581
AegisName: Vending_Search_Scroll2
Name: Universal Catalog Gold
Type: Usable
Weight: 10
Script: |
searchstores 10,1;
searchstores 10, SEARCHSTORE_EFFECT_REMOTE;
- Id: 12591
AegisName: Uni_Catalog_Bz
Name: Universal Catalog Bronze
Type: Usable
Weight: 10
Script: |
searchstores 10,1;
searchstores 10, SEARCHSTORE_EFFECT_REMOTE;
- Id: 12609
AegisName: Old_Ore_Box
Name: Old Ore Box

File diff suppressed because it is too large Load Diff

View File

@@ -4055,7 +4055,7 @@
1764,Skeggiold@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18,
1764,Skeggiold@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1764,Skeggiold@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
@@ -5594,7 +5594,7 @@
2017,Rata@NPC_ARMORBRAKE,attack,344,3,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
2017,Rata@WZ_EARTHSPIKE,attack,90,5,3000,1000,5000,no,target,always,0,,,,,,6,
2017,Rata@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,,
2017,Rata@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,,
2017,Rata@SM_MAGNUM,attack,7,25,500,500,5000,no,self,always,0,,,,,,,
2017,Rata@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,,
2017,Rata@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,,
2017,Rata@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
@@ -5694,6 +5694,14 @@
2027,Dark Shadow@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,,
2027,Dark Shadow@NPC_DARKNESSBREATH,attack,658,1,500,1000,5000,no,target,always,0,,,,,,,
//****
// NC Mechanic Summons
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,masterattacked,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,idle,19,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,idle,14,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,idle,90,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,idle,20,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
// Brasilis
2068,Boitata@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
2068,Boitata@MG_FIREBALL,idle,17,5,10000,0,5000,yes,randomtarget,always,0,,,,,,,
@@ -5771,28 +5779,3 @@
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,

View File

@@ -866,3 +866,14 @@ Body:
bonus2 bSubEle,Ele_Fire,2;
bonus2 bAddEle,Ele_Fire,2;
}
- Mob: E_HYDRA
TameItem: Leaf_Cat_Ball
EggItem: Mystic_Leaf_Cat_Ball
Fullness: 0
HungryDelay: 0
IntimacyStart: 0
IntimacyFed: 0
IntimacyOverfed: 0
IntimacyOwnerDie: 0
CaptureRate: 50
SpecialPerformance: false

View File

@@ -7359,7 +7359,7 @@ Body:
Time: 1500
- Level: 5
Time: 1000
Duration2: 300000
Duration1: 300000
Requires:
SpCost: 1
Weapon:
@@ -8538,6 +8538,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 4000
Duration1: 15000
Duration2: 12000
Requires:
SpCost:
@@ -8829,6 +8830,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 4000
Duration1: 5000
Duration2: 5000
Requires:
SpCost:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# Copyright(C) 2024 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -31469,6 +31469,698 @@ Body:
# Chance: 500
# - Item: Signet_Of_Wis2
# Chance: 500
- Id: 143
TargetItems:
Gaebolg_Armor: true
Gaebolg_Robe: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_Def
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Mdef
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Warrior
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Archer
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Assassin
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Magician
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Berserker
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Marksman
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Executioner
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Wizard
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_P_Force
Price: 3000000
Materials:
- Material: Ep21_Armor_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_M_Force
Price: 3000000
Materials:
- Material: Ep21_Armor_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_G_Cooldown
Price: 3000000
Materials:
- Material: Ep21_Armor_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Id: 144
TargetItems:
Gaebolg_Manteau: true
Gaebolg_Muffler: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_Def
Price: 1000000
Materials:
- Material: Ep21_Robe_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Mdef
Price: 1000000
Materials:
- Material: Ep21_Robe_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Speed
Price: 2000000
Materials:
- Material: Ep21_Robe_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Caster
Price: 2000000
Materials:
- Material: Ep21_Robe_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_Melee
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Range
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Critical
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Spell
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Ab_All
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Id: 145
TargetItems:
Gaebolg_Boots: true
Gaebolg_Shoes: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_Hp
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Sp
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Phy_Force
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Mag_Force
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Size_Atk
Price: 2000000
Materials:
- Material: Ep21_Shoes_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Size_Matk
Price: 2000000
Materials:
- Material: Ep21_Shoes_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_Ov_Power
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Fi_Shot
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Luk_Strike
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Spl_Buster
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Id: 146
TargetItems:
Gaebolg_Ring: true
Gaebolg_Earring: true
Gaebolg_Glove: true
Gaebolg_Necklace: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_F_Spirit
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_4_E_Archer
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_4_Fatal
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_4_Sp_Power
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Tenacity
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Item: Ep21_3_M_Archer
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Item: Ep21_3_Acute
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Item: Ep21_3_M_Eessence
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_Phy_Power
Price: 4500000
Materials:
- Material: Ep21_Acc_E_Stone3
Amount: 20
- Material: EP19_S_F_1_Extract
Amount: 65
- Material: EP19_S_F_2_Extract
Amount: 65
- Material: EP19_Gla_Extract
Amount: 65
- Material: EP19_S_F_3_Extract
Amount: 35
- Material: EP20_D_P_Extract
Amount: 35
- Item: Ep21_2_Mag_Power
Price: 4500000
Materials:
- Material: Ep21_Acc_E_Stone3
Amount: 20
- Material: EP19_S_F_1_Extract
Amount: 65
- Material: EP19_S_F_2_Extract
Amount: 65
- Material: EP19_Gla_Extract
Amount: 65
- Material: EP19_S_F_3_Extract
Amount: 35
- Material: EP20_D_P_Extract
Amount: 35
- Id: 147
TargetItems:
StormBow_Furious: true
@@ -31483,6 +32175,32 @@ Body:
Demonsword_Furious: true
Foxtail_Furious: true
Setaria_Furious: true
OverSpear_Furious: true
Lance_Furious: true
Impact_Furious: true
RightShape_Furious: true
Humma_Furious: true
WheelHumma_Furious: true
GiganticAxe_Furious: true
Hammer_Furious: true
MasterSpellBook_Furious: true
Grimoire_Furious: true
Soul_Furious: true
SpiritStick_Furious: true
Lapier_Furious: true
SharpSword_Furious: true
WhiteSword_Furious: true
Stick_Furious: true
MetalVilolin_Furious: true
Harp_Furious: true
MetalWhip_Furious: true
Whip_Furious: true
Flame_Staff_Furious: true
Rifle_Furious: true
Gatling_Furious: true
Specter_Furious: true
GaleClaw_Furious: true
Exterminate_Furious: true
Reset:
Chance: 80000
Price: 500000
@@ -31647,6 +32365,18 @@ Body:
FuriousCirclet_DK: true
FuriousCirclet_ABC: true
FuriousCirclet_SH: true
FuriousCirclet_IG: true
FuriousCirclet_SHC: true
FuriousCirclet_SS: true
FuriousCirclet_MT: true
FuriousCirclet_EM: true
FuriousCirclet_SOA: true
FuriousCirclet_TR: true
FuriousCirclet_BO: true
FuriousCirclet_HN: true
FuriousCirclet_AG: true
FuriousCirclet_IQ: true
FuriousCirclet_NW: true
Reset:
Chance: 80000
Price: 500000

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -9213,7 +9213,7 @@ Body:
Vit: 1
Int: 1
- Level: 13
Agi: 1
Dex: 1
Spl: 1
- Level: 14
Sta: 1
@@ -9229,7 +9229,7 @@ Body:
Int: 1
Dex: 1
- Level: 19
Dex: 1
Int: 1
- Level: 20
Vit: 1
Int: 1
@@ -11154,7 +11154,6 @@ Body:
- Level: 2
Str: 1
Agi: 1
Sta: 1
- Level: 3
Vit: 1
Luk: 1
@@ -11190,6 +11189,7 @@ Body:
Dex: 1
- Level: 15
Luk: 1
Sta: 1
- Level: 16
Vit: 1
Int: 1
@@ -11230,13 +11230,13 @@ Body:
- Level: 30
Str: 1
Int: 1
Sta: 1
- Level: 31
Dex: 1
Con: 1
- Level: 32
Pow: 1
- Level: 33
Sta: 1
Crt: 1
- Level: 34
Crt: 1
@@ -11251,7 +11251,10 @@ Body:
- Level: 40
Pow: 1
- Level: 41
Sta: 1
Con: 1
- Level: 42
Sta: 1
- Level: 43
Crt: 1
- Level: 44
@@ -11260,6 +11263,7 @@ Body:
Con: 1
- Level: 46
Pow: 1
Sta: 1
- Level: 47
Con: 1
- Level: 48

View File

@@ -205,3 +205,137 @@ Body:
- Index: 7
Item: S_Turtle_Is_Box_IL
Rate: 150
- Map: prt_mz03_i
SpecificDrops:
- Monster: ILL_BAPHOMET
Drops:
- Index: 0
Item: Bazerald_IL
Rate: 5000
RandomOptionGroup: ILL_MAGIC_BOSS
- Index: 1
Item: Butcher_IL
Rate: 5000
RandomOptionGroup: ILL_PHYSIC_BOSS
- Index: 2
Item: Gold_Lux_IL
Rate: 5000
RandomOptionGroup: ILL_PHYSIC_BOSS
- Index: 3
Item: Morpheus_Armlet_IL
Rate: 5000
- Index: 4
Item: Morpheus_Hood_IL
Rate: 5000
- Index: 5
Item: Morpheus_Ring_IL
Rate: 5000
- Index: 6
Item: Morpheus_Shawl_IL
Rate: 5000
- Index: 7
Item: IllusionStone
Rate: 15000
- Index: 8
Item: Taegoolyeon_IL
Rate: 5000
RandomOptionGroup: ILL_PHYSIC_BOSS
- Index: 9
Item: S_Teddy_Labyrinth_IL
Rate: 150
- Monster: ILL_BAPHOMET_J
Drops:
- Index: 0
Item: Gold_Lux_IL
Rate: 25
RandomOptionGroup: ILL_PHYSIC_NORMAL
- Index: 1
Item: IllusionStone
Rate: 10
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_SIDE_WINDER
Drops:
- Index: 0
Item: Bazerald_IL
Rate: 25
RandomOptionGroup: ILL_MAGIC_NORMAL
- Index: 1
Item: IllusionStone
Rate: 10
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_HUNTER_FLY
Drops:
- Index: 0
Item: IllusionStone
Rate: 10
- Index: 1
Item: Taegoolyeon_IL
Rate: 25
RandomOptionGroup: ILL_PHYSIC_NORMAL
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_MANTIS
Drops:
- Index: 0
Item: Butcher_IL
Rate: 25
RandomOptionGroup: ILL_PHYSIC_NORMAL
- Index: 1
Item: IllusionStone
Rate: 10
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_GHOSTRING
Drops:
- Index: 0
Item: IllusionStone
Rate: 10
- Index: 1
Item: Taegoolyeon_IL
Rate: 25
RandomOptionGroup: ILL_PHYSIC_NORMAL
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_KILLER_MANTIS
Drops:
- Index: 0
Item: Butcher_IL
Rate: 25
RandomOptionGroup: ILL_PHYSIC_NORMAL
- Index: 1
Item: IllusionStone
Rate: 10
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_POPORING
Drops:
- Index: 0
Item: Bazerald_IL
Rate: 25
RandomOptionGroup: ILL_MAGIC_NORMAL
- Index: 1
Item: IllusionStone
Rate: 10
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5
- Monster: ILL_STEM_WORM
Drops:
- Index: 0
Item: Gold_Lux_IL
Rate: 25
RandomOptionGroup: ILL_PHYSIC_NORMAL
- Index: 1
Item: IllusionStone
Rate: 10
- Index: 2
Item: Labyrinth_Box_IL
Rate: 5

File diff suppressed because it is too large Load Diff

View File

@@ -4063,7 +4063,7 @@
1764,Skeggiold@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18,
1764,Skeggiold@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1764,Skeggiold@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
@@ -5704,30 +5704,11 @@
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,masterattacked,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,idle,19,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,idle,14,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,idle,90,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,idle,20,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
//2053,Dimik@NPC_ATTRICHANGE,idle,161,1,500,2000,50000,no,self,always,0,,,,,,10,
//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,0x81,,,,,
@@ -8856,11 +8837,11 @@
2481,Wraith Dead (Nightmare)@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,,,,,,,9,
2483,Baphomet (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2483,Baphomet (Nightmare)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2483,Baphomet (Nightmare)@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2483,Baphomet (Nightmare)@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2483,Baphomet (Nightmare)@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,attack,85,10,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,10,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,10,5000,500,2000,no,target,skillused,18,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,attack,85,21,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,21,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,21,5000,500,2000,no,target,skillused,18,,,,,,29,
2483,Baphomet (Nightmare)@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,,,,,,,,
@@ -8948,15 +8929,15 @@
2534,Blue Faceworm Queen@WZ_STORMGUST,chase,89,10,2000,1000,5000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@WZ_STORMGUST,attack,89,10,2000,1000,5000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@NPC_WATERATTACK,attack,184,9,3000,500,5000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@MG_FROSTDIVER,chase,15,10,10000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,attack,85,10,2000,1000,10000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,chase,85,10,5000,1000,10000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@MG_FROSTDIVER,chase,15,40,10000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,attack,85,21,2000,1000,10000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,chase,85,21,5000,1000,10000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@NPC_WIDEBLEEDING,chase,665,3,10000,2000,30000,no,self,always,,,,,,,36,
2535,Yellow Faceworm Queen@NPC_WIDEBLEEDING,attack,665,3,10000,2000,30000,no,self,always,,,,,,,36,
2535,Yellow Faceworm Queen@WZ_JUPITEL,attack,84,9,1000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_JUPITEL,chase,84,9,1000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@NPC_WINDATTACK,attack,187,9,3000,500,5000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@MG_THUNDERSTORM,attack,21,10,2000,1000,5000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@MG_THUNDERSTORM,attack,21,20,2000,1000,5000,no,target,always,,,,,,,,
2536,Monster 3@NPC_INVISIBLE,idle,353,1,10000,0,30000,yes,self,always,,,,,,,,
2536,Monster 3@NPC_INVISIBLE,attack,353,1,10000,0,30000,yes,self,always,,,,,,,,
2536,Monster 3@NPC_VENOMFOG,idle,706,1,10000,0,3000,yes,self,always,,,,,,,,
@@ -9840,7 +9821,7 @@
2741,Muka Ringleader@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,,,,,,,6,
2741,Muka Ringleader@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
2741,Muka Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1055,,,,,,
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
@@ -9853,7 +9834,7 @@
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
@@ -9869,7 +9850,7 @@
2744,Swift Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
@@ -11387,7 +11368,7 @@
3209,V_MAGALETA@AL_HEAL,idle,28,9,300,0,2000,yes,self,myhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3209,V_MAGALETA@AL_DECAGI,chase,30,48,200,0,10000,yes,target,always,,,,,,,,
3209,V_MAGALETA@NPC_MAXPAIN,chase,716,5,1000,1000,60000,no,self,longrangeattacked,,,,,,,19,
3209,V_MAGALETA@PR_LEXDIVINA,chase,76,10,500,0,10000,yes,target,casttargeted,,,,,,,18,
3209,V_MAGALETA@PR_LEXAETERNA,chase,78,1,100,0,10000,yes,target,always,,,,,,,29,
@@ -11405,11 +11386,11 @@
3209,V_MAGALETA@NPC_WIDESILENCE,attack,663,2,300,500,5000,no,self,always,,,,,,,,
3210,V_KATRINN@MG_SIGHT,idle,10,1,200,0,10000,yes,self,always,,,,,,,,
3210,V_KATRINN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,chase,84,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,chase,84,28,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_WATERBALL,chase,86,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@NPC_DARKSTRIKE,chase,340,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FIREWALL,chase,18,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FROSTDIVER,chase,15,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FROSTDIVER,chase,15,40,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@HW_NAPALMVULCAN,chase,400,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_FROSTNOVA,chase,88,10,300,0,10000,yes,target,longrangeattacked,,,,,,,,
3210,V_KATRINN@WL_EARTHSTRAIN,chase,2216,5,300,0,10000,yes,target,always,,,,,,,,
@@ -11420,7 +11401,7 @@
3210,V_KATRINN@NPC_WIDEFREEZE,attack,664,3,300,500,10000,no,self,always,,,,,,,,
3210,V_KATRINN@NPC_DARKSTRIKE,attack,340,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WL_TETRAVORTEX,attack,2217,2,300,500,10000,no,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,attack,84,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,attack,84,28,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WL_EARTHSTRAIN,attack,2216,3,300,500,10000,no,target,always,,,,,,,,
3210,V_KATRINN@WZ_SIGHTRASHER,attack,81,10,300,0,10000,yes,self,always,,,,,,,,
3210,V_KATRINN@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1641,,,,,,
@@ -11489,11 +11470,11 @@
3215,V_G_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@AL_INCAGI,chase,29,10,200,0,240000,yes,self,always,,,,,,,2,
3215,V_G_MAGALETA@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3215,V_G_MAGALETA@AL_DECAGI,chase,30,48,200,0,10000,yes,target,always,,,,,,,,
3215,V_G_MAGALETA@NPC_WIDESILENCE,chase,663,2,500,0,10000,yes,target,casttargeted,,,,,,,18,
3215,V_G_MAGALETA@AL_PNEUMA,chase,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
3215,V_G_MAGALETA@AL_HEAL,chase,28,10,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,10,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,11,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,11,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_INCAGI,attack,29,10,200,0,240000,yes,self,always,,,,,,,2,
3215,V_G_MAGALETA@MG_SAFETYWALL,attack,12,10,100,0,10000,yes,self,always,,,,,,,,
3215,V_G_MAGALETA@AL_PNEUMA,attack,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
@@ -11510,14 +11491,14 @@
3216,V_G_KATRINN@NPC_WIDEFREEZE,chase,664,5,300,3000,10000,no,self,always,,,,,,,,
3216,V_G_KATRINN@HW_NAPALMVULCAN,chase,400,5,200,1000,2000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_STORMGUST2,chase,723,3,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_VERMILION,chase,85,10,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_METEOR,chase,83,10,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_VERMILION,chase,85,21,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_METEOR,chase,83,11,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_COMET,attack,708,5,300,1000,7000,no,self,always,,,,,,,,
3216,V_G_KATRINN@NPC_STORMGUST2,attack,723,3,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_WIDESTONE,attack,666,1,200,1000,10000,no,self,always,,,,,,,,
3216,V_G_KATRINN@HW_GANBANTEIN,attack,483,1,300,500,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WL_EARTHSTRAIN,attack,2216,5,300,1000,7000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_JUPITEL,attack,84,10,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_JUPITEL,attack,84,28,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WL_TETRAVORTEX,attack,2217,5,300,1000,7000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_WIDEFREEZE,attack,664,5,200,1000,10000,no,self,always,,,,,,,,
3217,V_G_SHECIL@NPC_AGIUP,idle,350,1,1000,0,600000,yes,self,always,,,,,,,,
@@ -11534,7 +11515,7 @@
3218,V_G_HARWORD@NPC_SELFDESTRUCTION,attack,173,1,200,2000,0,no,self,myhpltmaxrate,10,,,,,,,
3218,V_G_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@MC_MAMMONITE,attack,42,10,200,0,10000,yes,target,always,,,,,,,23,
3218,V_G_HARWORD@MC_MAMMONITE,attack,42,22,200,0,10000,yes,target,always,,,,,,,23,
3218,V_G_HARWORD@BS_HAMMERFALL,attack,110,10,200,0,30000,yes,target,always,,,,,,,,
3218,V_G_HARWORD@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@NPC_SPLASHATTACK,attack,174,1,100,0,0,yes,target,attackpcge,2,,,,,,,
@@ -11548,7 +11529,7 @@
3219,V_G_SEYREN@SM_PROVOKE,chase,6,10,100,0,10000,yes,target,always,,,,,,,29,
3219,V_G_SEYREN@SM_ENDURE,chase,8,10,500,0,30000,yes,self,longrangeattacked,,,,,,,6,
3219,V_G_SEYREN@NPC_DARKPIERCING,chase,715,1,100,0,10000,yes,target,always,,,,,,,,
3219,V_G_SEYREN@KN_TWOHANDQUICKEN,attack,60,10,1000,0,300000,yes,self,always,,,,,,,2,
3219,V_G_SEYREN@KN_TWOHANDQUICKEN,attack,60,30,1000,0,300000,yes,self,always,,,,,,,2,
3219,V_G_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
3219,V_G_SEYREN@NPC_POWERUP,attack,349,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3219,V_G_SEYREN@NPC_DRAGONBREATH,attack,731,5,300,500,10000,no,target,always,,,,,,,,
@@ -11639,7 +11620,7 @@
3223,V_B_HARWORD@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,yes,self,myhpltmaxrate,30,3219,3214,3215,3216,3217,,
3223,V_B_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@MC_MAMMONITE,attack,42,10,200,0,10000,yes,target,always,,,,,,,23,
3223,V_B_HARWORD@MC_MAMMONITE,attack,42,22,200,0,10000,yes,target,always,,,,,,,23,
3223,V_B_HARWORD@BS_HAMMERFALL,attack,110,10,200,0,10000,yes,target,always,,,,,,,,
3223,V_B_HARWORD@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_MAXPAIN,attack,716,10,500,1000,10000,no,self,always,,,,,,,19,
@@ -11661,7 +11642,7 @@
3224,V_B_KATRINN@NPC_WIDESTONE,attack,666,1,200,1000,10000,no,self,always,,,,,,,,
3224,V_B_KATRINN@HW_GANBANTEIN,attack,483,1,300,500,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WL_EARTHSTRAIN,attack,2216,5,300,1000,7000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WZ_JUPITEL,attack,84,10,200,1000,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WZ_JUPITEL,attack,84,28,200,1000,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WL_TETRAVORTEX,attack,2217,5,300,1000,7000,no,target,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDEFREEZE,attack,664,5,200,1000,10000,no,self,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDESILENCE,attack,663,5,200,1000,10000,no,self,always,,,,,,,,
@@ -11675,7 +11656,7 @@
3225,V_B_SEYREN@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3225,V_B_SEYREN@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3214,3218,3215,3216,3217,,
3225,V_B_SEYREN@KN_TWOHANDQUICKEN,attack,60,10,1000,0,300000,yes,self,always,,,,,,,2,
3225,V_B_SEYREN@KN_TWOHANDQUICKEN,attack,60,30,1000,0,300000,yes,self,always,,,,,,,2,
3225,V_B_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_DRAGONBREATH,attack,731,10,300,500,10000,no,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_DRAGONBREATH,attack,731,5,300,500,10000,no,target,always,,,,,,,,
@@ -11724,7 +11705,7 @@
3228,V_CELIA@NPC_WIDEWEB,chase,721,1,500,1000,10000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_PSYCHIC_WAVE,chase,736,1,500,0,10000,no,target,always,,,,,,,,
3228,V_CELIA@SA_DISPELL,chase,289,5,50,0,10000,yes,target,always,,,,,,,,
3228,V_CELIA@MG_THUNDERSTORM,chase,21,10,300,500,10000,no,target,always,,,,,,,,
3228,V_CELIA@MG_THUNDERSTORM,chase,21,20,300,500,10000,no,target,always,,,,,,,,
3228,V_CELIA@NPC_WIDESOULDRAIN,chase,680,4,300,0,10000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_MENTALBREAKER,attack,159,3,50,800,10000,no,target,always,,,,,,,,
3228,V_CELIA@SA_DISPELL,attack,289,5,300,0,10000,yes,target,always,,,,,,,,
@@ -11737,7 +11718,7 @@
3229,V_CHEN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3229,V_CHEN@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3229,V_CHEN@MO_BODYRELOCATION,chase,264,1,200,500,5000,no,target,always,,,,,,,28,
3229,V_CHEN@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3229,V_CHEN@AL_DECAGI,chase,30,48,200,0,10000,yes,target,always,,,,,,,,
3229,V_CHEN@MO_BALKYOUNG,attack,1016,1,10,0,10000,no,target,always,,,,,,,19,
3229,V_CHEN@MO_EXTREMITYFIST,attack,271,1,500,1000,6000,no,target,always,,,,,,,,
3229,V_CHEN@NPC_CRITICALSLASH,attack,170,1,100,0,10000,yes,target,always,,,,,,,,
@@ -12759,7 +12740,7 @@
3756,Bomi@NPC_SUMMONSLAVE,idle,196,1,10000,200,10000,no,self,slavele,2,3751,,,,,,
3756,Bomi@NPC_WIDESUCK,idle,722,1,10000,500,30000,no,self,always,0,,,,,,,
3757,Dracula of Rage@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3757,Dracula of Rage@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,,,
3757,Dracula of Rage@AL_DECAGI,chase,30,48,2000,0,5000,no,target,always,0,,,,,,,
3757,Dracula of Rage@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
3757,Dracula of Rage@NPC_CRITICALWOUND,chase,673,5,2000,500,12000,no,target,myhpltmaxrate,50,,,,,,,
3757,Dracula of Rage@NPC_HELLJUDGEMENT,attack,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
@@ -12847,12 +12828,12 @@
3763,Resentful Soldier@NPC_UNDEADATTACK,attack,347,5,500,500,5000,no,target,always,0,,,,,,,
3763,Resentful Soldier@AC_CHARGEARROW,attack,148,1,500,0,15000,yes,target,always,0,,,,,,,
3764,Wizard of Truth@NPC_TALK,idle,682,10,2500,0,60000,yes,self,always,0,,,,,,,55
3764,Wizard of Truth@WZ_VERMILION,idle,85,10,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,idle,85,21,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3764,Wizard of Truth@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,chase,85,10,10000,500,27000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,chase,85,21,10000,500,27000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_STORMGUST,attack,89,9,10000,1000,26000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,attack,85,10,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,attack,85,21,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@MG_FIREWALL,attack,18,9,2000,200,19000,yes,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_METEOR,attack,83,9,10000,1000,29000,no,target,always,,,,,,,,
3764,Wizard of Truth@WZ_HEAVENDRIVE,attack,91,5,2000,1000,22000,no,target,always,0,,,,,,,
@@ -13124,6 +13105,108 @@
20280,G_ILL_WOOTAN_FIGHTER@KN_BRANDISHSPEAR,attack,57,5,2000,0,10000,yes,target,always,0,,,,,,6,
20280,G_ILL_WOOTAN_FIGHTER@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,,
// Illusion of Teddy Bear
20255,ILL_TEDDY_BEAR_R@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20255,ILL_TEDDY_BEAR_R@NPC_CURSEATTACK,chase,181,3,1000,500,5000,no,target,always,0,,,,,,2,
20255,ILL_TEDDY_BEAR_R@NPC_CRITICALSLASH,attack,170,1,1500,500,5000,no,target,always,0,,,,,,6,
20255,ILL_TEDDY_BEAR_R@NPC_FIREATTACK,attack,186,2,1000,0,5000,yes,target,always,0,,,,,,37,
20255,ILL_TEDDY_BEAR_R@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,8,
20256,ILL_TEDDY_BEAR_Y@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20256,ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,chase,20,2,1500,1000,5000,no,target,always,0,,,,,,,
20256,ILL_TEDDY_BEAR_Y@NPC_CURSEATTACK,chase,181,5,1000,500,5000,no,target,always,0,,,,,,2,
20256,ILL_TEDDY_BEAR_Y@WZ_VERMILION,attack,85,3,500,1500,10000,no,target,always,0,,,,,,6,
20256,ILL_TEDDY_BEAR_Y@WZ_STORMGUST,attack,89,3,1000,1500,10000,no,target,always,0,,,,,,37,
20256,ILL_TEDDY_BEAR_Y@HW_GANBANTEIN,attack,483,1,1000,0,5000,no,target,skillused,18,,,,,,8,
20256,ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,attack,20,3,500,1500,10000,no,target,always,0,,,,,,,
20257,ILL_TEDDY_BEAR_G@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20257,ILL_TEDDY_BEAR_G@NPC_BLOODDRAIN,chase,199,1,1500,0,5000,yes,target,always,0,,,,,,,
20257,ILL_TEDDY_BEAR_G@NPC_CLOUD_KILL,attack,739,3,500,1500,20000,no,target,always,0,,,,,,6,
20258,ILL_TEDDY_BEAR_W@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20258,ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,friendhpltmaxrate,99,,,,,,,
20258,ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,myhpltmaxrate,99,,,,,,,
20258,ILL_TEDDY_BEAR_W@NPC_CHEAL,attack,729,5,1500,500,5000,no,self,always,0,,,,,,2,
20258,ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,,
20258,ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,myhpltmaxrate,99,,,,,,3,
20258,ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
20258,ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,myhpltmaxrate,30,,,,,,5,
20258,ILL_TEDDY_BEAR_W@NPC_ALLHEAL,attack,687,1,10000,5000,30000,no,self,myhpltmaxrate,10,,,,,,6,
20258,ILL_TEDDY_BEAR_W@CR_HOLYCROSS,attack,253,5,500,0,5000,yes,target,always,0,,,,,,32,
20259,ILL_TEDDY_BEAR_B@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20259,ILL_TEDDY_BEAR_B@MG_COLDBOLT,chase,14,2,1500,1000,5000,no,target,always,0,,,,,,23,
20259,ILL_TEDDY_BEAR_B@NPC_STORMGUST2,attack,723,1,500,1500,10000,no,target,always,0,,,,,,20,
20259,ILL_TEDDY_BEAR_B@NPC_WATERATTACK,attack,184,2,1500,0,5000,yes,target,always,0,,,,,,6,
20259,ILL_TEDDY_BEAR_B@MG_COLDBOLT,attack,14,3,500,1500,10000,no,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_AGIUP,attack,350,1,5000,0,20000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_BLEEDING2,attack,764,5,2000,500,10000,no,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_CRITICALWOUND,attack,673,3,1000,500,20000,no,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_WEAPONBRAKER,attack,343,1,10000,0,40000,yes,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_DARKBREATH,attack,202,5,2000,3000,10000,no,target,myhpltmaxrate,60,,,,,,0,
20260,ILL_TEDDY_BEAR_S@CR_HOLYCROSS,attack,253,10,500,0,5000,yes,target,always,0,,,,,,32,
20260,ILL_TEDDY_BEAR_S@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_CALLSLAVE,chase,352,1,10000,0,5000,yes,self,always,0,,,,,,,
// 20260,ILL_TEDDY_BEAR_S@NPC_EARTHQUAKE_K,attack,750,5,1500,2000,20000,no,target,myhpltmaxrate,30,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_EARTHQUAKE,attack,653,5,1500,2000,20000,no,target,myhpltmaxrate,30,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_PULSESTRIKE,attack,661,5,3000,3000,20000,no,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,1,20255,20256,20257,20259,,,
20260,ILL_TEDDY_BEAR_S@NPC_SUMMONSLAVE,attack,196,1,5000,1000,30000,no,self,slavele,1,20255,20256,20257,20259,,,
20260,ILL_TEDDY_BEAR_S@NPC_POWERUP,attack,349,5,10000,0,60000,yes,self,myhpltmaxrate,20,,,,,,6,
20260,ILL_TEDDY_BEAR_S@NPC_GRANDDARKNESS,attack,339,10,3000,1000,5000,no,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@AL_TELEPORT,walk,26,1,5000,0,10000,yes,self,rudeattacked,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@SA_LANDPROTECTOR,attack,288,2,3000,1000,10000,no,target,groundattacked,0,,,,,,6,
20260,ILL_TEDDY_BEAR_S@AL_PNEUMA,attack,25,1,3000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
20261,ILL_PITMAN@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20261,ILL_PITMAN@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,mobnearbygt,4,,,,,,,
20261,ILL_PITMAN@NPC_SILENCEATTACK,chase,178,3,500,0,5000,no,target,always,0,,,,,,6,
20261,ILL_PITMAN@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,,
20261,ILL_PITMAN@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6,
20261,ILL_PITMAN@SM_MAGNUM,attack,7,3,1000,0,20000,yes,self,always,0,,,,,,32,
20261,ILL_PITMAN@NPC_GUIDEDATTACK,attack,172,3,2000,0,15000,yes,target,always,0,,,,,,37,
20262,ILL_MINERAL@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20262,ILL_MINERAL@AS_GRIMTOOTH,idle,137,3,5000,0,500,yes,target,mystatuson,0,,,,,,,
20262,ILL_MINERAL@AL_HEAL,idle,28,9,5000,0,1500,yes,friend,mystatuson,0,,,,,,18,
20262,ILL_MINERAL@TF_HIDING,chase,51,1,2000,0,10000,yes,self,always,0,,,,,,19,
20262,ILL_MINERAL@TF_HIDING,chase,51,1,10000,0,10000,yes,self,myhpltmaxrate,30,,,,,,19,
20262,ILL_MINERAL@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,mobnearbygt,4,,,,,,,
20262,ILL_MINERAL@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,,
20262,ILL_MINERAL@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6,
20262,ILL_MINERAL@NPC_GUIDEDATTACK,attack,172,3,2000,0,15000,yes,target,always,0,,,,,,37,
20262,ILL_MINERAL@NPC_RANDOMATTACK,attack,183,2,1500,500,5000,yes,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19,
20263,ILL_OBSIDIAN@AS_GRIMTOOTH,idle,137,3,5000,0,500,yes,target,mystatuson,0,,,,,,,
20263,ILL_OBSIDIAN@WZ_EARTHSPIKE,chase,90,3,1500,500,5000,no,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@CR_SHIELDCHARGE,attack,250,3,1000,1000,5000,no,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@NPC_GROUNDATTACK,attack,185,2,500,500,5000,yes,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19,
20264,G_ILL_TEDDY_BEAR_R@NPC_CURSEATTACK,chase,181,3,1000,500,5000,no,target,always,0,,,,,,2,
20264,G_ILL_TEDDY_BEAR_R@NPC_CRITICALSLASH,attack,170,1,1500,500,5000,no,target,always,0,,,,,,6,
20264,G_ILL_TEDDY_BEAR_R@NPC_FIREATTACK,attack,186,5,1000,0,5000,yes,target,always,0,,,,,,37,
20264,G_ILL_TEDDY_BEAR_R@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,8,
20265,G_ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,chase,20,2,1500,1000,5000,no,target,always,0,,,,,,,
20265,G_ILL_TEDDY_BEAR_Y@NPC_CURSEATTACK,chase,181,5,1000,500,5000,no,target,always,0,,,,,,2,
20265,G_ILL_TEDDY_BEAR_Y@WZ_VERMILION,attack,85,3,500,1500,10000,no,target,always,0,,,,,,6,
20265,G_ILL_TEDDY_BEAR_Y@WZ_STORMGUST,attack,89,3,1000,1500,10000,no,target,always,0,,,,,,37,
20265,G_ILL_TEDDY_BEAR_Y@HW_GANBANTEIN,attack,483,1,1000,0,5000,no,target,skillused,18,,,,,,8,
20265,G_ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,attack,20,3,500,1500,10000,no,target,always,0,,,,,,,
20266,G_ILL_TEDDY_BEAR_G@NPC_BLOODDRAIN,chase,199,1,1500,0,5000,yes,target,always,0,,,,,,,
20266,G_ILL_TEDDY_BEAR_G@NPC_CLOUD_KILL,attack,739,3,500,1500,20000,no,target,always,0,,,,,,6,
20267,G_ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,friendhpltmaxrate,99,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,myhpltmaxrate,99,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@NPC_CHEAL,attack,729,5,1500,500,5000,no,self,always,0,,,,,,2,
20267,G_ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,myhpltmaxrate,99,,,,,,3,
20267,G_ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,myhpltmaxrate,30,,,,,,5,
20267,G_ILL_TEDDY_BEAR_W@NPC_ALLHEAL,attack,687,1,10000,5000,30000,no,self,myhpltmaxrate,10,,,,,,6,
20267,G_ILL_TEDDY_BEAR_W@CR_HOLYCROSS,attack,253,5,500,0,5000,yes,target,always,0,,,,,,32,
20268,G_ILL_TEDDY_BEAR_B@MG_COLDBOLT,chase,14,2,1500,1000,5000,no,target,always,0,,,,,,23,
20268,G_ILL_TEDDY_BEAR_B@NPC_STORMGUST2,attack,723,1,500,1500,10000,no,target,always,0,,,,,,20,
20268,G_ILL_TEDDY_BEAR_B@NPC_WATERATTACK,attack,184,2,1500,0,5000,yes,target,always,0,,,,,,6,
20268,G_ILL_TEDDY_BEAR_B@MG_COLDBOLT,attack,14,3,500,1500,10000,no,target,always,0,,,,,,,
// Episode 17.1 - Illusion (custom) #!todo
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
20340,EL-A17T@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6,
@@ -14081,6 +14164,165 @@
20603,ABYSSMAN@NPC_COMBOATTACK,attack,171,2,2000,500,5000,no,target,always,0,,,,,,,
20603,ABYSSMAN@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,29,
// Illusion of Labyrinth
20520,ILL_BAPHOMET@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,,
20520,ILL_BAPHOMET@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20520,ILL_BAPHOMET@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20520,ILL_BAPHOMET@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,29,
20520,ILL_BAPHOMET@NPC_EARTHQUAKE,chase,653,5,10000,1500,30000,no,self,myhpltmaxrate,80,,,,,,6,
20520,ILL_BAPHOMET@NPC_EARTHQUAKE,attack,653,5,10000,1500,30000,no,self,myhpltmaxrate,80,,,,,,6,
// 20520,ILL_BAPHOMET@NPC_EARTHQUAKE_K,chase,750,5,10000,1500,30000,no,self,myhpltmaxrate,80,,,,,,6,
// 20520,ILL_BAPHOMET@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,30000,no,self,myhpltmaxrate,80,,,,,,6,
20520,ILL_BAPHOMET@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
20520,ILL_BAPHOMET@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20520,ILL_BAPHOMET@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20520,ILL_BAPHOMET@NPC_HELLJUDGEMENT2,chase,768,5,10000,800,10000,no,target,always,0,,,,,,6,
20520,ILL_BAPHOMET@NPC_HELLJUDGEMENT2,attack,768,5,10000,800,10000,no,target,always,0,,,,,,6,
20520,ILL_BAPHOMET@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
20520,ILL_BAPHOMET@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,,
20520,ILL_BAPHOMET@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
20520,ILL_BAPHOMET@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,20533,,,,,,
20520,ILL_BAPHOMET@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,20533,,,,,,
20520,ILL_BAPHOMET@WZ_VERMILION,attack,85,21,2000,500,2000,no,target,always,0,,,,,,29,
20520,ILL_BAPHOMET@WZ_VERMILION,chase,85,21,5000,500,2000,no,target,skillused,18,,,,,,29,
20520,ILL_BAPHOMET@WZ_VERMILION,chase,85,21,2000,500,2000,no,target,always,0,,,,,,29,
20520,ILL_BAPHOMET@AL_HEAL,idle,28,11,10000,0,5000,yes,friend,myhpltmaxrate,50,,,,,,,
20520,ILL_BAPHOMET@NPC_CRITICALWOUND,attack,673,3,500,0,5000,yes,target,always,0,,,,,,,
20520,ILL_BAPHOMET@NPC_BLEEDING2,attack,764,3,500,0,5000,yes,target,always,0,,,,,,,
20520,ILL_BAPHOMET@NPC_GRADUAL_GRAVITY,attack,752,3,3000,0,5000,yes,target,myhpltmaxrate,20,,,,,,,
20520,ILL_BAPHOMET@NPC_DAMAGE_HEAL,attack,753,1,10000,1500,60000,no,target,myhpltmaxrate,10,,,,,,,
20521,ILL_ANDREA@AL_PNEUMA,idle,25,1,5000,0,10000,yes,target,longrangeattacked,0,,,,,,22,
20521,ILL_ANDREA@NPC_CHEAL,attack,729,5,5000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20521,ILL_ANDREA@AL_HEAL,attack,28,11,5000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20521,ILL_ANDREA@NPC_CHEAL,idle,729,5,10000,500,5000,yes,self,friendhpltmaxrate,60,,,,,,3,
20521,ILL_ANDREA@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,myhpltmaxrate,30,,,,,,3,
20521,ILL_ANDREA@NPC_CHEAL,chase,729,5,10000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20521,ILL_ANDREA@AL_HEAL,chase,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20521,ILL_ANDREA@NPC_HOLYATTACK,attack,189,5,500,0,5000,yes,target,always,0,,,,,,,
20521,ILL_ANDREA@NPC_BLINDATTACK,attack,177,5,1000,700,5000,no,target,always,0,,,,,,,
20521,ILL_ANDREA@AL_DECAGI,attack,30,48,500,1000,5000,no,target,always,0,,,,,,29,
20521,ILL_ANDREA@CR_HOLYCROSS,attack,253,5,1000,0,5000,yes,target,always,0,,,,,,,
20521,ILL_ANDREA@AL_DECAGI,chase,30,1,2000,1000,20000,no,target,always,0,,,,,,29,
20521,ILL_ANDREA@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20521,ILL_ANDREA@AL_DECAGI,chase,30,48,2000,1000,20000,no,target,always,0,,,,,,29,
20521,ILL_ANDREA@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,,
20522,ILL_ANES@AL_PNEUMA,idle,25,1,5000,0,10000,yes,target,longrangeattacked,0,,,,,,22,
20522,ILL_ANES@NPC_CHEAL,attack,729,5,10000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20522,ILL_ANES@AL_HEAL,attack,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20522,ILL_ANES@NPC_CHEAL,idle,729,5,10000,500,5000,yes,self,friendhpltmaxrate,60,,,,,,3,
20522,ILL_ANES@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,myhpltmaxrate,30,,,,,,3,
20522,ILL_ANES@NPC_CHEAL,chase,729,5,10000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20522,ILL_ANES@AL_HEAL,chase,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20522,ILL_ANES@NPC_HOLYATTACK,attack,189,5,500,0,5000,yes,target,always,0,,,,,,,
20522,ILL_ANES@NPC_SILENCEATTACK,attack,178,5,1000,700,5000,no,target,always,0,,,,,,,
20522,ILL_ANES@AL_DECAGI,attack,30,48,500,1000,5000,no,target,always,0,,,,,,29,
20522,ILL_ANES@MG_SAFETYWALL,attack,12,10,500,1000,5000,no,target,always,0,,,,,,29,
20522,ILL_ANES@AL_DECAGI,chase,30,48,2000,1000,20000,no,target,always,0,,,,,,29,
20522,ILL_ANES@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20522,ILL_ANES@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29,
20523,ILL_SILVANO@AL_PNEUMA,idle,25,1,5000,0,10000,yes,target,longrangeattacked,0,,,,,,22,
20523,ILL_SILVANO@NPC_CHEAL,attack,729,5,10000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20523,ILL_SILVANO@AL_HEAL,attack,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20523,ILL_SILVANO@NPC_CHEAL,idle,729,5,10000,500,5000,yes,self,friendhpltmaxrate,60,,,,,,3,
20523,ILL_SILVANO@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,myhpltmaxrate,30,,,,,,3,
20523,ILL_SILVANO@NPC_CHEAL,chase,729,5,10000,500,5000,no,self,friendhpltmaxrate,0,,,,,,3,
20523,ILL_SILVANO@AL_HEAL,chase,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20523,ILL_SILVANO@NPC_HOLYATTACK,attack,189,5,500,0,5000,yes,target,always,0,,,,,,,
20523,ILL_SILVANO@NPC_STUNATTACK,attack,179,5,1000,700,5000,no,target,always,0,,,,,,,
20523,ILL_SILVANO@CR_GRANDCROSS,attack,254,5,500,1000,5000,no,self,always,0,,,,,,,
20523,ILL_SILVANO@AL_DECAGI,attack,30,48,500,1000,5000,no,target,always,0,,,,,,29,
20523,ILL_SILVANO@AL_DECAGI,chase,30,48,2000,1000,20000,no,target,always,0,,,,,,29,
20523,ILL_SILVANO@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20523,ILL_SILVANO@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29,
20524,ILL_CECILIA@AL_PNEUMA,idle,25,1,5000,0,10000,yes,target,longrangeattacked,0,,,,,,22,
20524,ILL_CECILIA@NPC_CHEAL,attack,729,5,10000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20524,ILL_CECILIA@AL_HEAL,attack,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20524,ILL_CECILIA@NPC_CHEAL,idle,729,5,10000,500,5000,yes,self,friendhpltmaxrate,60,,,,,,3,
20524,ILL_CECILIA@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,myhpltmaxrate,30,,,,,,3,
20524,ILL_CECILIA@NPC_CHEAL,chase,729,5,10000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20524,ILL_CECILIA@AL_HEAL,chase,28,11,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,3,
20524,ILL_CECILIA@NPC_HOLYATTACK,attack,189,5,500,0,5000,yes,target,always,0,,,,,,,
20524,ILL_CECILIA@NPC_CURSEATTACK,attack,181,5,1000,700,5000,no,target,always,0,,,,,,,
20524,ILL_CECILIA@NPC_LEX_AETERNA,attack,727,3,1000,0,5000,yes,target,always,0,,,,,,,
20524,ILL_CECILIA@AL_DECAGI,attack,30,48,500,1000,5000,no,target,always,0,,,,,,29,
20524,ILL_CECILIA@AL_DECAGI,chase,30,48,2000,1000,20000,no,target,always,0,,,,,,29,
20524,ILL_CECILIA@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20524,ILL_CECILIA@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29,
20525,ILL_BAPHOMET_J@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20525,ILL_BAPHOMET_J@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,29,
20525,ILL_BAPHOMET_J@NPC_DARKNESSATTACK,attack,190,3,1000,500,5000,no,target,always,0,,,,,,6,
20525,ILL_BAPHOMET_J@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
20525,ILL_BAPHOMET_J@NPC_HALLUCINATION,attack,207,1,300,500,5000,yes,target,always,0,,,,,,29,
20525,ILL_BAPHOMET_J@NPC_HALLUCINATION,chase,207,1,300,500,5000,yes,target,always,0,,,,,,29,
20525,ILL_BAPHOMET_J@NPC_FIREATTACK,chase,186,3,1000,0,5000,yes,target,always,0,,,,,,19,
20525,ILL_BAPHOMET_J@NPC_DARKSTRIKE,chase,340,4,1500,500,5000,no,target,always,0,,,,,,,
20525,ILL_BAPHOMET_J@NPC_DARKCROSS,attack,338,3,300,0,5000,yes,target,always,0,,,,,,,
20526,ILL_SIDE_WINDER@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,0,,,,,,,
20526,ILL_SIDE_WINDER@NPC_POISONATTACK,chase,188,5,3000,0,5000,yes,target,always,0,,,,,,,
20526,ILL_SIDE_WINDER@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,,
20526,ILL_SIDE_WINDER@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
20526,ILL_SIDE_WINDER@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,,
20526,ILL_SIDE_WINDER@NPC_COMBOATTACK,attack,171,1,500,0,5000,yes,target,always,0,,,,,,,
20526,ILL_SIDE_WINDER@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,,
20526,ILL_SIDE_WINDER@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,,
20527,ILL_HUNTER_FLY@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,,
20527,ILL_HUNTER_FLY@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,0,,,,,,,
20527,ILL_HUNTER_FLY@MG_LIGHTNINGBOLT,chase,20,9,3000,0,5000,yes,target,always,0,,,,,,,
20527,ILL_HUNTER_FLY@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2,
20527,ILL_HUNTER_FLY@NPC_COMBOATTACK,attack,171,1,500,0,5000,yes,target,always,0,,,,,,6,
20527,ILL_HUNTER_FLY@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,,
20527,ILL_HUNTER_FLY@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,,
20527,ILL_HUNTER_FLY@MG_LIGHTNINGBOLT,attack,20,9,500,0,5000,yes,target,always,0,,,,,,,
20527,ILL_HUNTER_FLY@NPC_GUIDEDATTACK,attack,172,5,500,0,60000,yes,target,always,0,,,,,,,
20528,ILL_MANTIS@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,0,,,,,,,
20528,ILL_MANTIS@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
20528,ILL_MANTIS@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
20528,ILL_MANTIS@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,0x0081,,,,,19,
20528,ILL_MANTIS@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,0x3095,,,,,9,
20529,ILL_GHOSTRING@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,0,,,,,,28,
20529,ILL_GHOSTRING@NPC_CHEAL,idle,729,5,3000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20529,ILL_GHOSTRING@AL_HEAL,idle,28,11,3000,500,5000,no,friend,myhpltmaxrate,60,,,,,,3,
20529,ILL_GHOSTRING@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,,
20529,ILL_GHOSTRING@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,,
20529,ILL_GHOSTRING@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,,
20529,ILL_GHOSTRING@MG_SOULSTRIKE,chase,13,4,2000,500,1000,yes,target,always,0,,,,,,,
20529,ILL_GHOSTRING@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,28,
20529,ILL_GHOSTRING@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,28,
20529,ILL_GHOSTRING@NPC_DARKSTRIKE,chase,340,4,2000,500,1000,yes,target,always,0,,,,,,,
20530,ILL_KILLER_MANTIS@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20530,ILL_KILLER_MANTIS@NPC_COMBOATTACK,attack,171,1,500,0,5000,yes,target,always,0,,,,,,,
20530,ILL_KILLER_MANTIS@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,6,
20530,ILL_KILLER_MANTIS@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,
20530,ILL_KILLER_MANTIS@WZ_EARTHSPIKE,attack,90,3,500,500,5000,no,target,always,0,,,,,,,
20530,ILL_KILLER_MANTIS@WZ_EARTHSPIKE,chase,90,3,1000,500,5000,no,target,always,0,,,,,,,
20530,ILL_KILLER_MANTIS@WZ_HEAVENDRIVE,attack,91,3,500,800,5000,no,target,always,0,,,,,,,
20531,ILL_POPORING@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,2,
20531,ILL_POPORING@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,,
20531,ILL_POPORING@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,0,,,,,,,
20531,ILL_POPORING@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
20531,ILL_POPORING@NPC_POISONATTACK,attack,188,3,2000,0,5000,yes,target,always,0,,,,,,,
20531,ILL_POPORING@SM_MAGNUM,attack,7,5,500,0,10000,yes,self,always,0,,,,,,,
20531,ILL_POPORING@NPC_VENOMIMPRESS,attack,738,2,5000,0,30000,yes,target,always,0,,,,,,,
20532,ILL_STEM_WORM@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,0,,,,,,,
20532,ILL_STEM_WORM@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,yes,target,always,0,,,,,,,
20532,ILL_STEM_WORM@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,6,
20532,ILL_STEM_WORM@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,
20532,ILL_STEM_WORM@KN_TWOHANDQUICKEN,chase,60,30,3000,0,120000,yes,self,always,0,,,,,,,
20532,ILL_STEM_WORM@NPC_DEFENDER,chase,205,1,1500,0,300000,yes,self,longrangeattacked,0,,,,,,,
20532,ILL_STEM_WORM@AS_SONICBLOW,attack,136,5,500,0,5000,yes,target,always,0,,,,,,,
20532,ILL_STEM_WORM@NPC_DEFENDER,attack,205,1,1000,0,300000,yes,self,longrangeattacked,0,,,,,,,
20532,ILL_STEM_WORM@NPC_CHEAL,idle,729,5,3000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20532,ILL_STEM_WORM@AL_HEAL,idle,28,11,3000,500,5000,no,friend,myhpltmaxrate,60,,,,,,3,
20532,ILL_STEM_WORM@NPC_CHEAL,chase,729,5,3000,500,5000,no,self,friendhpltmaxrate,60,,,,,,3,
20532,ILL_STEM_WORM@AL_HEAL,chase,28,11,3000,500,5000,no,friend,myhpltmaxrate,60,,,,,,3,
20533,G_ILL_BAPHOMET_J@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,29,
20533,G_ILL_BAPHOMET_J@NPC_DARKNESSATTACK,attack,190,3,1000,500,5000,no,target,always,0,,,,,,6,
20533,G_ILL_BAPHOMET_J@NPC_HALLUCINATION,attack,207,1,300,500,5000,yes,target,always,0,,,,,,29,
20533,G_ILL_BAPHOMET_J@NPC_HALLUCINATION,chase,207,1,300,500,5000,yes,target,always,0,,,,,,29,
20533,G_ILL_BAPHOMET_J@NPC_FIREATTACK,chase,186,3,1000,0,5000,yes,target,always,0,,,,,,19,
20533,G_ILL_BAPHOMET_J@NPC_DARKSTRIKE,chase,340,4,1500,500,5000,no,target,always,0,,,,,,,
20533,G_ILL_BAPHOMET_J@NPC_DARKCROSS,attack,338,3,300,0,5000,yes,target,always,0,,,,,,,
// Meister ABR's (Automated Battle Robot)
20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,chase,8601,1,10000,500,5000,yes,target,always,0,,,,,,,
20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,attack,8601,1,10000,500,5000,yes,target,always,0,,,,,,,
@@ -14692,7 +14934,7 @@
21360,EP18_MD_SCHULANG_L@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
// 21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21360,EP18_MD_SCHULANG_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
@@ -14717,6 +14959,6 @@
21361,EP18_MD_DEMI_FREYJA_L@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
// 21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,

View File

@@ -2788,6 +2788,7 @@ Body:
# bonus bFlee,20;
# }
#
# - Mob: FARMILIAR2 #TODO : Implement mob FARMILIAR2
- Mob: FARMILIAR
TameItem: Fruits_Set_Trap
EggItem: Farmiliar_Egg
@@ -3102,3 +3103,24 @@ Body:
# bonus bMaxSP,30;
# }
#
# - Mob: EP21_ICESEAHORSE
# TameItem: Ep21_Fatty_Shrimp
# EggItem: aegis_9157
# FoodItem: Pet_Food
# Fullness: 2 # unknown
# HungryDelay: 120 # unknown
# IntimacyFed: 15 # unknown
# CaptureRate: 2000 # unknown
# SpecialPerformance: false # unknown
# Script: >
# .@i = getpetinfo(PETINFO_INTIMATE);
#
# if (.@i == PET_INTIMATE_CORDIAL) {
# bonus bMRes,5;
# bonus bRes,5;
# }
# else if (.@i == PET_INTIMATE_LOYAL) {
# bonus bMRes,10;
# bonus bRes,10;
# }
#

View File

@@ -1404,21 +1404,21 @@ Body:
TimeLimit: 4h
- Id: 3455
Title: Illusion Investigation Team - Machoko
# - Id: 3456
# Title: Illusion of Teddy Bear 100 Kills
# Targets:
# - Id: 1
# Count: 100
# Location: ein_d02_i
# MapMobTargets:
# ILL_TEDDY_BEAR_B: true
# ILL_MINERAL: true
# ILL_PITMAN: true
# ILL_TEDDY_BEAR_R: true
# ILL_TEDDY_BEAR_Y: true
# ILL_TEDDY_BEAR_W: true
# ILL_OBSIDIAN: true
# ILL_TEDDY_BEAR_G: true
- Id: 3456
Title: Illusion of Teddy Bear 100 Kills
Targets:
- Id: 1
Count: 100
Location: ein_d02_i
MapMobTargets:
ILL_TEDDY_BEAR_B: true
ILL_MINERAL: true
ILL_PITMAN: true
ILL_TEDDY_BEAR_R: true
ILL_TEDDY_BEAR_Y: true
ILL_TEDDY_BEAR_W: true
ILL_OBSIDIAN: true
ILL_TEDDY_BEAR_G: true
- Id: 3457
Title: Illusion of Teddy Bear 100 Kills - Standby
TimeLimit: 4h
@@ -1459,21 +1459,21 @@ Body:
TimeLimit: 4h
- Id: 3464
Title: Illusion Investigation Team - Terrian
# - Id: 3465
# Title: Illusion of Labyrinth 100 Kills
# Targets:
# - Id: 1
# Count: 100
# Location: prt_mz03_i
# MapMobTargets:
# ILL_STEM_WORM: true
# ILL_GHOSTRING: true
# ILL_POPORING: true
# ILL_MANTIS: true
# ILL_HUNTER_FLY: true
# ILL_SIDE_WINDER: true
# ILL_BAPHOMET_J: true
# ILL_KILLER_MANTIS: true
- Id: 3465
Title: Illusion of Labyrinth 100 Kills
Targets:
- Id: 1
Count: 100
Location: prt_mz03_i
MapMobTargets:
ILL_STEM_WORM: true
ILL_GHOSTRING: true
ILL_POPORING: true
ILL_MANTIS: true
ILL_HUNTER_FLY: true
ILL_SIDE_WINDER: true
ILL_BAPHOMET_J: true
ILL_KILLER_MANTIS: true
- Id: 3466
Title: Illusion of Labyrinth 100 Kills - Standby
TimeLimit: 4h
@@ -8038,14 +8038,74 @@ Body:
- Id: 11555
Title: In search of the taste of hometown - Waiting
TimeLimit: 4h
- Id: 11556
Title: Missing Steven
- Id: 11557
Title: Missing Steven
- Id: 11558
Title: Missing Steven
- Id: 11559
Title: Missing Steven
- Id: 11560
Title: Missing Steven
- Id: 11561
Title: Missing Steven
- Id: 11562
Title: Missing Steven
- Id: 11563
Title: Nasarian Conspiracy
Targets:
- Mob: ILL_TEDDY_BEAR_R
Count: 10
- Mob: ILL_TEDDY_BEAR_Y
Count: 10
- Mob: ILL_TEDDY_BEAR_G
Count: 10
- Id: 11564
Title: Nasarian Conspiracy
Targets:
- Mob: ILL_TEDDY_BEAR_B
Count: 10
- Mob: ILL_TEDDY_BEAR_W
Count: 10
- Id: 11565
Title: RUN!
Targets:
- Mob: ILL_PITMAN
Count: 10
- Mob: ILL_MINERAL
Count: 10
- Mob: ILL_OBSIDIAN
Count: 10
- Id: 11566
Title: Escape!!!! - Wait
Title: RUN! - Pending
TimeLimit: 4h
- Id: 11567
Title: Things That Shouldn't Exist
Targets:
- Mob: ILL_TEDDY_BEAR_R
Count: 10
- Mob: ILL_TEDDY_BEAR_Y
Count: 10
- Mob: ILL_TEDDY_BEAR_G
Count: 10
- Id: 11568
Title: Things That Shouldn't Exist
Targets:
- Mob: ILL_TEDDY_BEAR_B
Count: 10
- Mob: ILL_TEDDY_BEAR_W
Count: 10
- Id: 11569
Title: Present not to exist-wait
Title: Things That Shouldn't Exist - Pending
TimeLimit: 4h
- Id: 11570
Title: Let the Light Devour the Darkness
Targets:
- Mob: ILL_TEDDY_BEAR_S
Count: 1
- Id: 11571
Title: Let the light consume the darkness - Wait
Title: Let the Light Devour the Darkness - Pending
TimeLimit: 4h
- Id: 11596
Title: Old Memories
@@ -9247,9 +9307,90 @@ Body:
- Id: 12461
Title: The aftereffects of powerful death
TimeLimit: 3d 4h
- Id: 12470
Title: "[Daily] Andrea's Revenge I"
Targets:
- Mob: ILL_BAPHOMET_J
Count: 5
- Id: 12471
Title: "[Daily] Andrea's Revenge II"
Targets:
- Mob: ILL_GHOSTRING
Count: 2
- Id: 12472
Title: "[Daily] Anes' Revenge I"
Targets:
- Mob: ILL_HUNTER_FLY
Count: 5
- Id: 12473
Title: "[Daily] Anes' Revenge II"
Targets:
- Mob: ILL_KILLER_MANTIS
Count: 5
- Id: 12474
Title: "[Daily] Silvano's Revenge I"
Targets:
- Mob: ILL_MANTIS
Count: 5
- Id: 12475
Title: "[Daily] Silvano's Revenge II"
Targets:
- Mob: ILL_POPORING
Count: 5
- Id: 12476
Title: "[Daily] Cecilia's Revenge I"
Targets:
- Mob: ILL_SIDE_WINDER
Count: 5
- Id: 12477
Title: "[Daily] Cecilia's Revenge II"
Targets:
- Mob: ILL_STEM_WORM
Count: 3
- Id: 12478
Title: "[Weekly] Soul Purification - Andrea"
Targets:
- Mob: ILL_ANDREA
Count: 1
- Id: 12479
Title: "[Weekly] Soul Purification - Anes"
Targets:
- Mob: ILL_ANES
Count: 1
- Id: 12480
Title: "[Weekly] Soul Purification - Silvano"
Targets:
- Mob: ILL_SILVANO
Count: 1
- Id: 12481
Title: "[Weekly] Soul Purification - Cecilia"
Targets:
- Mob: ILL_CECILIA
Count: 1
- Id: 12482
Title: Disappearance of a Colleague
- Id: 12483
Title: Follow Up
- Id: 12484
Title: Searching for Traces - Andrea
- Id: 12485
Title: Searching for Traces - Anes
- Id: 12486
Title: Searching for Traces - Silvano
- Id: 12487
Title: Searching for Traces - Cecilia
- Id: 12488
Title: Search Result
- Id: 12489
Title: Guest Guild Member
- Id: 12490
Title: Receive today's mission
Title: "[Cooldown] Daily Mission"
TimeLimit: 4h
- Id: 12491
Title: "[Cooldown] Weekly Mission"
TimeLimit: Monday 4h
- Id: 12492
Title: Esmeralda
- Id: 12493
Title: The aftereffect of the challenge
TimeLimit: 3d 4h

View File

@@ -7235,6 +7235,7 @@ Body:
TargetType: Self
DamageFlags:
IgnoreDefense: true
SimpleDefense: true
Range: 9
Hit: Single
HitCount: 1
@@ -7663,8 +7664,8 @@ Body:
Type: Weapon
TargetType: Attack
DamageFlags:
IgnoreDefense: true
IgnoreFlee: true
SimpleDefense: true
Flags:
TargetTrap: true
Range: -2
@@ -7698,7 +7699,6 @@ Body:
- Level: 5
Time: 1000
Duration1: 3000
Duration2: 300000
FixedCastTime:
- Level: 1
Time: 2000
@@ -8878,6 +8878,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 300
Duration1: 15000
Duration2: 27000
Cooldown: 4000
Requires:
@@ -9135,6 +9136,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 300
Duration1: 4500
Duration2: 4500
Cooldown: 4000
Requires:
@@ -9453,6 +9455,7 @@ Body:
DamageFlags:
IgnoreAtkCard: true
IgnoreFlee: true
SimpleDefense: true
Flags:
IsNpc: true
TargetSelf: true
@@ -18361,6 +18364,43 @@ Body:
HitCount: 1
Duration1: 60000
Status: Relieve_off
- Id: 776
Name: NPC_DEADLYCURSE
Description: Deadly Curse
MaxLevel: 1
TargetType: Attack
DamageFlags:
NoDamage: true
Flags:
IgnoreGtb: true
IsNpc: true
Range: 1
Duration1: 15000
Status: Deadly_Defeasance
- Id: 779
Name: NPC_DEADLYCURSE2
Description: Deadly Curse 2
MaxLevel: 5
TargetType: Self
DamageFlags:
NoDamage: true
Splash: true
Flags:
IgnoreGtb: true
IsNpc: true
SplashArea:
- Level: 1
Area: 2
- Level: 2
Area: 3
- Level: 3
Area: 4
- Level: 4
Area: 5
- Level: 5
Area: 6
Duration2: 30000
Status: Deadly_Defeasance
- Id: 780
Name: NPC_CANE_OF_EVIL_EYE
Description: Cane of evil eye
@@ -19111,6 +19151,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Flags:
TargetTrap: true
Range: 9
@@ -22656,6 +22697,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Flags:
AllowOnMado: true
Range: 9
@@ -24520,7 +24562,7 @@ Body:
TargetType: Attack
Range: 1
Hit: Single
HitCount: 5
HitCount: -5
CopyFlags:
Skill:
Reproduce: true
@@ -28790,6 +28832,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Range:
- Level: 1
Size: 7
@@ -29688,6 +29731,19 @@ Body:
- Level: 2
Amount: 100
Status: Odins_Power
- Id: 2543
Name: ALL_RAY_OF_PROTECTION
Description: Ray of Protection
MaxLevel: 1
Type: Magic
TargetType: Support
DamageFlags:
NoDamage: true
Range: 1
Hit: Single
HitCount: 1
Duration1: 60000
Status: Protection
- Id: 2544
Name: MC_CARTDECORATE
Description: Decorate Cart
@@ -33146,6 +33202,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Flags:
TargetTrap: true
Range: 9

View File

@@ -72,6 +72,7 @@ Body:
Stun: true
Sleep: true
Burning: true
Protection: true
EndOnStart:
Aeterna: true
EndReturn:
@@ -125,6 +126,7 @@ Body:
Stun: true
Sleep: true
Burning: true
Protection: true
EndOnStart:
Aeterna: true
- Status: Stun
@@ -144,6 +146,7 @@ Body:
Inspiration: true
Gvg_Stun: true
Stun: true
Protection: true
- Status: Sleep
DurationLookup: NPC_SLEEPATTACK
States:
@@ -162,6 +165,7 @@ Body:
Inspiration: true
Gvg_Sleep: true
Sleep: true
Protection: true
- Status: Poison
DurationLookup: NPC_POISON
CalcFlags:
@@ -180,6 +184,7 @@ Body:
Inspiration: true
Poison: true
Dpoison: true
Protection: true
- Status: Curse
DurationLookup: NPC_WIDECURSE
CalcFlags:
@@ -198,6 +203,7 @@ Body:
Inspiration: true
Gvg_Curse: true
Curse: true
Protection: true
- Status: Silence
DurationLookup: NPC_SILENCEATTACK
States:
@@ -214,6 +220,7 @@ Body:
Inspiration: true
Gvg_Silence: true
Silence: true
Protection: true
- Status: Confusion
DurationLookup: NPC_WIDECONFUSE
Flags:
@@ -223,6 +230,7 @@ Body:
Fail:
Refresh: true
Inspiration: true
Protection: true
EndReturn:
Confusion: true
- Status: Blind
@@ -242,6 +250,7 @@ Body:
Fear: true
Gvg_Blind: true
Blind: true
Protection: true
- Status: Bleeding
Icon: EFST_BLOODING
DurationLookup: NPC_BLEEDING
@@ -259,6 +268,7 @@ Body:
Fail:
Refresh: true
Inspiration: true
Protection: true
- Status: Dpoison
DurationLookup: NPC_POISON
CalcFlags:
@@ -999,6 +1009,7 @@ Body:
Flags:
SendOption: true
- Status: Extremityfist
Icon: EFST_EXTREMITYFIST
DurationLookup: MO_EXTREMITYFIST
CalcFlags:
Regen: true
@@ -6107,14 +6118,6 @@ Body:
NoBanishingBuster: true
NoDispell: true
RemoveOnHermode: true
- Status: Extremityfist2
Icon: EFST_EXTREMITYFIST
DurationLookup: MO_EXTREMITYFIST
Flags:
NoRemoveOnDead: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Mtf_Aspd2
Icon: EFST_MTF_ASPD2
CalcFlags:
@@ -8923,3 +8926,21 @@ Body:
NoClearance: true
EndOnStart:
Decreaseagi: true
- Status: Protection
Icon: EFST_RAY_OF_PROTECTION
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
EndOnStart:
Stun: true
Sleep: true
Curse: true
Stone: true
Poison: true
Blind: true
Silence: true
Bleeding: true
Confusion: true
Freeze: true

View File

@@ -63,11 +63,12 @@ The eA Job System:
EAJL_2 0x300
- The third category is type. Classes can either be normal, rebirth/advanced,
adopted, or third class.
adopted, third class or fourth class.
EAJL_UPPER 0x1000
EAJL_BABY 0x2000
EAJL_THIRD 0x4000
EAJL_FOURTH 0x8000
So using these three categories, any job class can be constructed from the
others. Let's take a swordman, for example.
@@ -143,6 +144,11 @@ EAJL_THIRD:
if(@eac&EAJL_THIRD)
mes "Wow, you've really grown!";
EAJL_FOURTH:
Checks if a class is a fourth job.
if(@eac&EAJL_FOURTH)
mes "Wow, you've really grown!";
EAJ_UPPERMASK:
The upper mask can be used to "strip" the upper/baby characteristics of a
class, used when you want to know if someone is a certain class regardless
@@ -169,13 +175,19 @@ EAJ_BASEMASK:
check will always fail for the same reasons previously explained.
EAJ_THIRDMASK:
This mask strips 3rd class attributes. It will give the "normal" class of
This mask strips 3rd class attributes. It will give the "normal" class of
a third job, regardless of rebirth/adopted status. When used on non-third
class characters, it will return the second job, or, if that also doesn't
exist, the first.
if ((@eac&EAJ_THIRDMASK) == EAJ_WARLOCK_T)
mes "You've gone through rebirth, I see.";
EAJ_FOURTHMASK:
This mask strips 4th class attributes. Although currently there are none,
it is suggested to use this for checking.
if ((@eac&EAJ_FOURTHMASK) == EAJ_DRAGON_KNIGHT)
mes "Oh you are a Dragon Knight, I see.";
The script commands eaclass, roclass:
-------------------------------------------------------------------------------

View File

@@ -31,7 +31,7 @@ This list contains all available constants referenced in the 'bonus' commands.
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda, RC2_Illusion_Frozen, RC2_Illusion_Moonlight
* Class (c)
Class_Normal, Class_Boss, Class_Guardian, Class_All

View File

@@ -204,6 +204,18 @@ AttackMotion: Attack animation motion. Low value means monster's attack will be
---------------------------------------
ClientAttackMotion: The time from the start of a normal attack until the damage frame shows on client. At the same time you also get stopped on the client.
This value is only needed if you use the "synchronize_damage" feature (battle/battle.conf).
If you created a custom sprite, you want to set this value to the timing of the damage frame in your *.act file.
In Act Editor you can set the damage frame by setting the frame sound to "atk". If you don't define a damage frame, it will default to the second to last
frame. Also keep in mind that the Act Editor displays slightly inaccurate speed. Every 25ms in Act Editor is 24ms in reality.
Example: Drops has a animation speed of 24ms per frame and the 13th frame (frame #12) is the damage frame. This means the damage shows after 12 frames.
That's why Drops has a ClientAttackMotion of 24*12 = 288.
---------------------------------------
DamageMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the monster/player can move again. Endure is dMotion = 0, obviously.
---------------------------------------

View File

@@ -10,8 +10,8 @@
When a monster uses a level 10 skill on Aegis, it will be much stronger than the
normal player version. On rAthena we reflect this by giving the monster a skill
level above the maximum player level.
The following lists explains the skill specialities and the corresponding level
level above the maximum player skill level.
The following list explains the skill specialities and the corresponding level
which needs to be put for these skills in the mob_skill_db.
Note: The "SkillDatabase::parseNode" template has a linear determination feature

View File

@@ -11,6 +11,12 @@
This file describes the functions of player group permissions,
configured in '/conf/groups.conf' under the "permissions" bracket.
The permission name used in '/conf/groups.conf' goes after the asterisk "*",
while the constant name used in scripts and src goes between the parentheses "()"
in the following format:
*permission_name (PC_PERM_CONSTANT_NAME)
To search for a permission, write "*" before its name.
The format of this file is as follows:
1. Basic Permissions
@@ -22,20 +28,20 @@ The format of this file is as follows:
========================
---------------------------------------
*can_trade
*can_trade (PC_PERM_TRADE)
Allows player to distribute items, such as through trades, dropping,
vending, storage, mail, etc.
---------------------------------------
*can_party
*can_party (PC_PERM_PARTY)
Allows player to create and join parties.
---------------------------------------
*attendance
*attendance (PC_PERM_ATTENDANCE)
Allows player to use the daily attendance system.
@@ -46,78 +52,78 @@ Allows player to use the daily attendance system.
===========================
---------------------------------------
*all_skill
*all_skill (PC_PERM_ALL_SKILL)
Grants player all available skills in the player's skill tree.
---------------------------------------
*all_equipment
*all_equipment (PC_PERM_USE_ALL_EQUIPMENT)
Allows player to equip any item, regardless of requirements (class, level,
etc.). Note that this can cause client errors if a sprite does not exist.
---------------------------------------
*skill_unconditional
*skill_unconditional (PC_PERM_SKILL_UNCONDITIONAL)
Allows player to use any skill, regardless of required conditions (SP,
items, etc.).
---------------------------------------
*join_chat
*join_chat (PC_PERM_JOIN_ALL_CHAT)
Allows player to join password-protected chatrooms.
---------------------------------------
*kick_chat
*kick_chat (PC_PERM_NO_CHAT_KICK)
Prevents player from being kicked from a chatroom.
---------------------------------------
*view_hpmeter
*view_hpmeter (PC_PERM_VIEW_HPMETER)
Allows player to see the HP bar of every player.
---------------------------------------
*view_equipment
*view_equipment (PC_PERM_VIEW_EQUIPMENT)
Allows player to view the equipment of every player, regardless of that
player's setting.
---------------------------------------
*hack_info
*hack_info (PC_PERM_RECEIVE_HACK_INFO)
Allows player to receive all information about players who try to hack,
spoof a name, etc.
---------------------------------------
*disable_pvm
*disable_pvm (PC_PERM_DISABLE_PVM)
Prevents player from attacking monsters.
---------------------------------------
*disable_pvp
*disable_pvp (PC_PERM_DISABLE_PVP)
Prevents player from attacking other players.
---------------------------------------
*can_trade_bounded
*can_trade_bounded (PC_PERM_TRADE_BOUNDED)
Allows player to do normal item actions with bounded items (drop, sell,
trade, etc.).
---------------------------------------
*item_unconditional
*item_unconditional (PC_PERM_ITEM_UNCONDITIONAL)
Allows player to consume any consumable item regardless the requirements
(bypass noitemconsumption mapflag, item's class, gender, status changes,
@@ -125,7 +131,7 @@ item delay, etc).
---------------------------------------
*trade_unconditional
*trade_unconditional (PC_PERM_TRADE_UNCONDITIONAL)
Allows player to ignore the trade conditions of items (drop, trade, sell, cart, storage/gstorage, mail and auction).
@@ -136,32 +142,32 @@ Allows player to ignore the trade conditions of items (drop, trade, sell, cart,
======================
---------------------------------------
*all_commands
*all_commands (PC_PERM_USE_ALL_COMMANDS)
Allows usage of all atcommands and charcommands.
---------------------------------------
*disable_commands_when_dead
*disable_commands_when_dead (PC_PERM_DISABLE_CMD_DEAD)
Disables usage of atcommands when player is dead.
---------------------------------------
*hide_session
*hide_session (PC_PERM_HIDE_SESSION)
Hides player session from being displayed by atcommands (@who, @whomap,
etc.).
---------------------------------------
*who_display_aid
*who_display_aid (PC_PERM_WHO_DISPLAY_AID)
Displays all GMs and character/account IDs in the @who command.
---------------------------------------
*any_warp
*any_warp (PC_PERM_WARP_ANYWHERE)
Allows player to bypass 'nowarp', 'nowarpto', 'noteleport', and 'nomemo'
mapflags in commands which modify a character's map or coordinates (@memo,
@@ -169,63 +175,63 @@ mapflags in commands which modify a character's map or coordinates (@memo,
---------------------------------------
*receive_requests
*receive_requests (PC_PERM_RECEIVE_REQUESTS)
Allows player to receive requests through the @requests command.
---------------------------------------
*show_bossmobs
*show_bossmobs (PC_PERM_SHOW_BOSS)
Displays boss mobs in the @showmobs command.
---------------------------------------
*channel_admin
*channel_admin (PC_PERM_CHANNEL_ADMIN)
Allows player to modify #channel settings regardless of ownership and to
join password-protected channels without a password.
---------------------------------------
*use_check
*use_check (PC_PERM_USE_CHECK)
Allows player to use the client command /check (displays character status).
---------------------------------------
*use_changemaptype
*use_changemaptype (PC_PERM_USE_CHANGEMAPTYPE)
Allows player to use the client command /changemaptype.
---------------------------------------
*command_enable
*command_enable (PC_PERM_ENABLE_COMMAND)
Enable to use atcommand while talking with NPC.
---------------------------------------
*bypass_stat_onclone
*bypass_stat_onclone (PC_PERM_BYPASS_STAT_ONCLONE)
Bypass max parameter limit while using @clonestat
---------------------------------------
*bypass_max_stat
*bypass_max_stat (PC_PERM_BYPASS_MAX_STAT)
Allow to bypass the maximum stat parameter (at conf/player.conf) to
maximum value 32,767.
---------------------------------------
*macro_detect
*macro_detect (PC_PERM_MACRO_DETECT)
Allows player to use the client command /macro_detector.
---------------------------------------
*macro_register
*macro_register (PC_PERM_MACRO_REGISTER)
Allows player to use the client commands /macro_register (used to add new captcha) and /macro_preview (used to preview captcha by ID).

View File

@@ -1,4 +1,4 @@
//===== rAthena Documentation================================
//===== rAthena Documentation================================
//= rAthena Script Commands
//===== By:==================================================
//= rAthena Dev Team
@@ -135,11 +135,26 @@ and 'doc/mapflags.txt'.
<map name>{,<x>{,<y>{,<xs>{,<ys>}}}}%TAB%monster%TAB%<monster name>{,<monster level>}%TAB%<mob id>,<amount>{,<delay1>{,<delay2>{,<event>{,<mob size>{,<mob ai>}}}}}
Map name is the name of the map the monsters will spawn on. x,y are the
coordinates where the mob should spawn. If xs and ys are non-zero, they
specify the 'radius' of a spawn-rectangle area centered at x,y.
Putting zeros instead of these coordinates will spawn the monsters randomly.
coordinates where the mob should spawn. Putting zeros instead of these
coordinates will spawn the monsters randomly.
If the coordinates are non-zero and xs and ys are above 1, each monster will
spawn in a radius around x,y. At server start, each monster will get assigned
its own center cell adding or substracting up to (xs-1),(ys-1) from the given
x,y coordinates. Each time a monster respawns, it will spawn in a radius around
its personal center cell by adding or substracting up to (xs-1),(ys-1) again.
This results in a total possible spawn area over all monsters of the spawn line
of (xs,ys)*4-3, but with a strong bias towards the center of that area:
2,2 - 5x5
3,3 - 9x9
4,4 - 13x13
5,5 - 17x17
etc.
Note this is only the initial spawn zone, as mobs random-walk, they are free
to move away from their specified spawn region.
You can disable the picking of a random center cell for each monster in the
battle config. (See /conf/battle/monster.conf::randomize_center_cell.)
Monster name is the name the monsters will have on screen, and has no relation
whatsoever to their names anywhere else. It's the mob id that counts, which
@@ -188,6 +203,8 @@ Natural enemies for AI monsters are normal monsters.
Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able
to be detected on the map with the SC_BOSSMAPINFO status (used by Convex Mirror).
A boss monster spawn with fixed coordinates will always spawn at the given
coordinates, even if they are blocked (e.g. by Icewall).
** NPC names
@@ -5677,22 +5694,35 @@ Example:
---------------------------------------
*searchstores <uses>,<effect>;
*searchstores <uses>,<effect>{,"<map name>"};
Invokes the store search window, which allows to search for both vending
and buying stores. Parameter uses indicates, how many searches can be
started, before the window has to be reopened. Effect value affects,
what happens, when a result item is double-clicked and can be one of the
following:
and buying stores.
0 = Shows the store's position on the mini-map and highlights the
shop sign with yellow color, when the store is on same map
as the invoking player.
1 = Directly opens the shop, regardless of distance.
Parameter <uses> indicates how many searches can be started
before the window has to be reopened.
Example:
// Item Universal_Catalog_Gold (10 uses, effect: open shop)
searchstores 10,1;
Parameter <effect> affects what happens when a result item is double-clicked
and can be one of the following:
SEARCHSTORE_EFFECT_NORMAL : Shows the store's position on the mini-map and highlights the
shop sign with yellow color, when the store is on same map
as the invoking player.
SEARCHSTORE_EFFECT_REMOTE : Directly opens the shop, regardless of distance.
Optional parameter <map name> indicates the name of map where the stores will be searched.
If not set, the search will be on the map the invoking character is currently on.
Special values for <map name> are:
"this" : Will search for stores on the map where the invoking character is currently on. (default)
"all" : Will search for stores on all maps.
Examples:
// Item Vending_Search_Scroll (10 uses, effect: show mark on minimap, current map)
searchstores 10, SEARCHSTORE_EFFECT_NORMAL;
// Search stores (1 use, effect: open shop, all maps on the server)
searchstores 1, SEARCHSTORE_EFFECT_REMOTE, "all";
---------------------------------------
@@ -6591,7 +6621,8 @@ Available <type>:
PCBLOCK_COMMANDS Prevent the player from using atcommands/charcommands.
PCBLOCK_NPCCLICK Prevent the player from clicking/touching any NPC/shop/warp.
PCBLOCK_EMOTION Prevent the player from using emotions.
PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK.
PCBLOCK_EQUIP Prevent the player from replacing equipment.
PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK|PCBLOCK_EQUIP.
PCBLOCK_ALL Sum of all the flags.
Examples:
@@ -6620,8 +6651,8 @@ Examples:
---------------------------------------
macro_detector({<account ID>});
macro_detector({"<character name>"});
*macro_detector({<account ID>});
*macro_detector({"<character name>"});
This command will display the captcha UI challenge onto the invoking character or the given <account ID>/<character name>.
@@ -6642,6 +6673,46 @@ Example:
---------------------------------------
*permission_check(<permission>{,<char_id>});
This command will return true if the attached character has the specified permission, false otherwise.
If <char_id> is given, it will check the permission for that character instead.
A full list of the player permission constants (with the 'PC_PERM' prefix) along with the
full permissions documentation can be found in 'doc/permissions.txt'.
Example:
if (permission_check(PC_PERM_TRADE)) {
mes "You have permission to trade!";
}
else {
mes "You do not have permission to trade!";
}
end;
---------------------------------------
*permission_add(<permission>{,<char_id>});
*permission_remove(<permission>{,<char_id>});
These commands will temporarily add or remove the specified permission to the attached character,
or the given <char_id> until the player logs out.
A full list of the player permission constants (with the 'PC_PERM' prefix) along with the
full permissions documentation can be found in 'doc/permissions.txt'.
Examples:
// Adds the 'can_trade' permission to the attached character,
// allowing them to trade, drop, sell, store and mail items.
permission_add(PC_PERM_TRADE);
// Removes the 'can_party' permission from the attached character,
// preventing them from joining or creating parties.
permission_remove(PC_PERM_PARTY);
---------------------------------------
==================================
|5.- Mob / NPC -related commands.|
==================================
@@ -7944,17 +8015,15 @@ Return values:
//
---------------------------------------
*npcspeed <speed value>;
*npcwalkto <x>,<y>;
*npcstop;
*npcspeed( <speed value> {,"<npc name>"} );
*npcwalkto( <x>,<y> {,"<npc name>"} } );
*npcstop( {"<npc name>", {"<flag>"}});
These commands will make the NPC object in question move around the map. As they
currently are, they are a bit buggy and are not useful for much more than making
an NPC move randomly around the map.
These commands will make the NPC object in question move around the map.
'npcspeed' will set the NPCs walking speed to a specified value. As in the
@speed GM command, 200 is the slowest possible speed while 0 is the fastest
possible (instant motion). 100 is the default character walking speed.
'npcspeed' will permanently set the NPCs walking speed to a specified value. As in the
@speed GM command, MAX_WALK_SPEED (1000) is the slowest possible speed while MIN_WALK_SPEED (20) is the fastest
possible (instant motion). DEFAULT_NPC_WALK_SPEED (200) is the default NPC walking speed.
'npcwalkto' will start the NPC sprite moving towards the specified coordinates
on the same map it is currently on. The script proceeds immediately after the
@@ -7962,10 +8031,17 @@ NPC begins moving.
'npcstop' will stop the motion.
The <flag> value in npcstop affects how the unit is stopped. The following flags are bitwise values (can be combined using the pipe operator):
USW_NONE = Unit will keep walking to their original destination.
USW_FIXPOS = Issue a fixpos packet afterwards.
USW_MOVE_ONCE = Force the unit to move one cell if it hasn't yet.
USW_MOVE_FULL_CELL = Enable moving to the next cell when unit was already half-way there (may cause on-touch/place side-effects, such as a scripted map change).
USW_FORCE_STOP = Force stop moving.
Default: USW_FIXPOS | USW_MOVE_FULL_CELL | USW_FORCE_STOP
While in transit, the NPC will be clickable, but invoking it will cause it to
stop moving, which will make its coordinates different from what the client
computed based on the speed and motion coordinates. The effect is rather
unnerving.
computed based on the speed and motion coordinates.
Only a few NPC sprites have walking animations, and those that do, do not get
the animation invoked when moving the NPC, due to the problem in the NPC walking
@@ -9780,6 +9856,7 @@ For details on the other parameters, see 'announce'.
This function checks if a party meets certain requirements, returning 1 if all
conditions are met and 0 otherwise. It will only check online characters.
The command returns 0 is the party ID does not exist.
amount - number of online party members (default is 1).
min - minimum level of all characters in the party (default is 1).

View File

@@ -58,6 +58,7 @@ IgnoreFlee - Skill ignores target's flee (Magic type always ignores)
IgnoreDefCard - Skill ignores target's defense cards.
IgnoreLongCard - Skill ignores caster's long range damage cards.
Critical - Skill can critical.
SimpleDefense - (Renewal-only) Physical damage is flatly reduced by DEF+DEF2. RES is ignored.
---------------------------------------

View File

@@ -39,6 +39,7 @@
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)

View File

@@ -60,6 +60,9 @@ CREATE TABLE `mob_db` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -60,6 +60,9 @@ CREATE TABLE `mob_db2` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -62,6 +62,9 @@ CREATE TABLE `mob_db2_re` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -62,6 +62,9 @@ CREATE TABLE `mob_db_re` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -1,26 +1,19 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Brasilis Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Brasilis Town Script
//===== Additional Comments: =================================
//= 1.0 First version. Transportation and Basic NPCs.
//===== Changelog: ===========================================
//= 1.0 First version. Transportation and Basic NPCs. [L0ne_W0lf]
//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy]
//= 1.4 Added VIP features. [Euphy]
//============================================================
//============================================================
// Brasilis Transportation :: brasilis_trans
//============================================================
/* Pre-Renewal coordinates: alberta,247,115,3 */
alberta,246,82,3 script Crewman#bra2 100,{
- script ::Crewman_bra2 -1,{
mes "[Crewman]";
mes "Hey, have you heard of a place called Brasilis?";
mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";

View File

@@ -184,7 +184,28 @@ function Job_Options {
Job_Options(.@job_opt,roclass(.@eac|EAJL_THIRD)); // Expanded SN is "third" cls
}
}
// babies don't get to become 4th jobs
if (.FourthExpanded && .@eac == EAJ_REBELLION) {
Require_Level(.Req_Fourth[0], .Req_Fourth[1]);
Job_Options(.@job_opt, roclass(EAJ_NIGHT_WATCH));
}
if (.FourthExpanded && .@eac == EAJ_KAGEROUOBORO) {
Require_Level(.Req_Fourth[0], .Req_Fourth[1]);
Job_Options(.@job_opt, roclass(EAJ_SHINKIRO_SHIRANUI));
}
if (.FourthExpanded && .@eac == EAJ_SUPER_NOVICE_E) {
Require_Level(.Req_Fourth[0], .Req_Fourth[1]);
Job_Options(.@job_opt, roclass(EAJ_HYPER_NOVICE));
}
if (.FourthExpanded && .@eac == EAJ_SUMMONER) {
Require_Level(.Req_SHandler[0], .Req_SHandler[1]);
Job_Options(.@job_opt, roclass(EAJ_SPIRIT_HANDLER));
}
if (.SecondExpanded &&
((.@eac&(~EAJL_BABY)) == EAJ_NINJA || // is (Baby) Ninja
(.@eac&(~EAJL_BABY)) == EAJ_GUNSLINGER)) { // is (Baby) Gunslinger
@@ -483,6 +504,7 @@ OnInit:
// Settings
.FourthClass = true; // Enable fourth classes?
.FourthExpanded = true; // Enable new expanded fourth classes: Ex. Hyper Novice, Rebellion, Shinkiro/Shiranui?
.ThirdClass = true; // Enable third classes?
.RebirthClass = true; // Enable rebirth classes?
.SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
@@ -504,6 +526,7 @@ OnInit:
setarray .Req_Fourth[0],200,70; // Minimum base level, job level to change to fourth class
setarray .Req_Exp_NJ_GS[0],99,70; // Minimum base level, job level to turn into Expanded Ninja and Gunslinger
setarray .Req_Exp_SNOVI[0],99,99; // Minimum base level, job level to turn into Expanded Super Novice
setarray .Req_SHandler[0],200,60; // Minimum base level, job level to turn into Spirit Handler
.SNovice = 45; // Minimum base level to turn into Super Novice
// Setting adjustments by PACKETVER

View File

@@ -110,7 +110,18 @@ function Pick {
Go(.@map$,.@x,.@y);
}
function Restrict {
if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
.@type$ = getarg(0);
if (.@type$ == "Brasilis") {
// If the official warper to Brasilis is enabled, meaning is either
// Renewal mode or Pre-renewal Brasilis is enabled, we lift the restriction
if (getnpcid(0, "Crewman_bra2"))
return;
// Otherwise we apply the renewal restriction
.@type$ = "RE";
}
if ((.@type$ == "RE" && !checkre(0)) || (.@type$ == "Pre-RE" && checkre(0))) {
if (getarg(1,0)) {
set @warp_block,0;
for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
@@ -141,7 +152,7 @@ T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
T6: Restrict("Brasilis");
Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
@@ -218,7 +229,7 @@ F2: setarray @c[2],173,134,212,150;
F3: Restrict("RE");
setarray @c[2],193,220,220,187;
Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
F4: Restrict("Brasilis");
setarray @c[2],74,32;
Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
@@ -343,7 +354,7 @@ D7: Restrict("RE");
D8: Restrict("RE",4,5);
setarray @c[2],150,288,150,18,140,134,244,52,100,202;
Disp("Bio Lab 1:Bio Lab 2:Bio Lab 3:Bio Lab 4:Tomb of the Fallen"); Pick("","lhz_dun01","lhz_dun02","lhz_dun03","lhz_dun04","lhz_dun_n");
D9: Restrict("RE");
D9: Restrict("Brasilis");
setarray @c[2],87,47,262,262;
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D10: Restrict("RE",6);

View File

@@ -59,7 +59,7 @@ aldeba_in,96,181,4 script Kafra Service 113,{
mes "seems that you don't";
mes "have the 20 zeny to pay";
mes "the Storage access fee...";
close;
close3;
}
mes "[Kafra Leilah]";
mes "Although this facility is";
@@ -687,3 +687,12 @@ alb2trea,59,69,5 script Kafra Employee::kaf_alb2trea 117,{
savepoint "alb2trea",92,64,1,1;
callfunc "F_KafEnd",0,1,"at Sunken Ship";
}
// Brasilis
//============================================================
brasilis,197,221,4 script Kafra Employee::kaf_bra 4_F_KAFRA1,{
cutin "kafra_01",2;
callfunc "F_Kafra",0,3,0,80,700;
savepoint "brasilis",195,259,1,1;
callfunc "F_KafEnd",0,1,"in the city of Brasilis";
}

View File

@@ -298,6 +298,12 @@ man_fild02 mapflag nightenabled
splendide mapflag nightenabled
spl_fild01 mapflag nightenabled
//============================================================
// Brasilis
//============================================================
brasilis mapflag nightenabled
bra_fild01 mapflag nightenabled
//============================================================
// Events
//============================================================

View File

@@ -371,6 +371,12 @@ splendide mapflag nobranch
spl_in01 mapflag nobranch
spl_in02 mapflag nobranch
//============================================================
// Brasilis
//============================================================
brasilis mapflag nobranch
bra_in01 mapflag nobranch
//============================================================
// RWC
//============================================================

View File

@@ -731,6 +731,13 @@ spl_fild01 mapflag nomemo
spl_in01 mapflag nomemo
spl_in02 mapflag nomemo
//============================================================
// Brasilis
//============================================================
bra_in01 mapflag nomemo
bra_dun01 mapflag nomemo
bra_dun02 mapflag nomemo
//evt_zombie mapflag nomemo
//============================================================

View File

@@ -25,6 +25,8 @@ ama_in01 mapflag nopenalty
ama_in02 mapflag nopenalty
ama_test mapflag nopenalty
arena_room mapflag nopenalty
brasilis mapflag nopenalty
bra_in01 mapflag nopenalty
comodo mapflag nopenalty
cmd_in01 mapflag nopenalty
cmd_in02 mapflag nopenalty

View File

@@ -58,6 +58,8 @@ aldebaran mapflag pvp off
ama_in01 mapflag pvp off
ama_in02 mapflag pvp off
amatsu mapflag pvp off
brasilis mapflag pvp off
bra_in01 mapflag pvp off
cmd_in01 mapflag pvp off
cmd_in02 mapflag pvp off
comodo mapflag pvp off

View File

@@ -426,7 +426,7 @@ bat_a01 mapflag noteleport
bat_a02 mapflag noteleport
//============================================================
// Episode 13
// Episode 13.2
//============================================================
mid_campin mapflag noteleport
moc_fild22b mapflag noteleport
@@ -438,6 +438,11 @@ man_in01 mapflag noteleport
spl_in01 mapflag noteleport
spl_in02 mapflag noteleport
//============================================================
// Brasilis
//============================================================
bra_in01 mapflag noteleport
//============================================================
// Orc's Memory
//============================================================

View File

@@ -14,6 +14,7 @@ alberta mapflag reset
aldebaran mapflag reset
amatsu mapflag reset
ayothaya mapflag reset
brasilis mapflag reset
comodo mapflag reset
einbroch mapflag reset
einbech mapflag reset

View File

@@ -28,3 +28,4 @@ louyang mapflag town
hugel mapflag town
rachel mapflag town
veins mapflag town
brasilis mapflag town

View File

@@ -302,7 +302,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
mes "Oooh, there must";
mes "be some style that";
mes "you like, right? Hmmm...";
close;
close3;
}
}
mes "[Assistant Beautician]";
@@ -353,7 +353,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
mes "me! Thank you for using";
mes "my service and come again~";
emotion ET_CHUP;
close;
close3;
case 2:
mes "[Assistant Beautician]";
mes "Huh? Oh no, you're";

View File

@@ -203,6 +203,47 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{
}
}
//======================== Brasilis =================================
bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
mes "[Hotel Keeper]";
mes "Welcome to the beautiful Brasilis Hotel.";
next;
switch(select("Save:Rest -5000 zeny:Cancel")) {
case 1:
mes "[Hotel Keeper]";
mes "Do you want to save here at the Brasilis Hotel?";
next;
switch(select("No thank you.:Absolutely.")) {
case 1:
mes "[Hotel Keeper]";
mes "Ok then, enjoy your stay.";
close;
case 2:
mes "[Hotel Keeper]";
mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
savepoint "bra_in01",144,69,1,1;
close;
}
end;
case 2:
if (Zeny > 4999) {
mes "[Hotel Keeper]";
mes "I will show you a great room.";
close2;
if (Zeny < 5000)
end;
Zeny -= 5000;
percentheal 100,100;
warp "bra_in01",144,69;
end;
}
mes "[Hotel Keeper]";
mes "I'm sorry, but the service charge is 5,000 zeny per night.";
case 3:
close;
}
}
//======================= Inn Function ==============================
function script F_InnMaid {
.@npc_name$ = getarg(0);

View File

@@ -263,6 +263,26 @@ function script F_CashSiegeTele {
return;
}
// Siege Teleport Scroll 2 (WoE 1.5)
//============================================================
// - Warp player to selected guild castle.
// - No arguments.
function script F_CashSiegeTele2 {
switch(select("Mardoll (arug_cas01):Cyr (arug_cas02):Horn (arug_cas03):Gefn (arug_cas04):Badanis (arug_cas05):Himinn (schg_cas01):Andlangr (schg_cas02):Vidblainn (schg_cas03):Hljod (schg_cas04):Schatirnil (schg_cas05)")) {
case 1: warp "aru_gld",159,272; end;
case 2: warp "aru_gld",86,50; end;
case 3: warp "aru_gld",63,157; end;
case 4: warp "aru_gld",307,354; end;
case 5: warp "aru_gld",298,110; end;
case 6: warp "sch_gld",300,100; end;
case 7: warp "sch_gld",284,249; end;
case 8: warp "sch_gld",102,196; end;
case 9: warp "sch_gld",140,83; end;
case 10: warp "sch_gld",70,320; end;
}
return;
}
// Curious Snowball
//============================================================
// - You can get an effect of Restore, Endure, or Wing of Butterfly.

View File

@@ -0,0 +1,20 @@
//===== rAthena Script =======================================
//= Brasilis Town Pre-Renewal
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//= Brasilis town NPCs.
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Daegaladh]
//============================================================
// Brasilis Transportation :: brasilis_trans
//============================================================
alberta,247,115,3 duplicate(Crewman_bra2) Crewman#bra2 100

View File

@@ -0,0 +1,77 @@
//===== rAthena Script =======================================
//= Brasilis Guide
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//= Guide for the city of Brasilis.
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Daegaladh]
//============================================================
brasilis,219,97,3 script Brasilis Guide 478,{
mes "[Brasilis Guide]";
mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
mes "If you have any questions, please ask me.";
next;
switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Brasilis Guide]";
mes "Where can I guide you?";
next;
switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) {
case 1:
mes "[Brasilis Guide]";
mes "The Brasilis Hotel is located just above, ^FF3355+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,274,151,2,0xFF3355;
close;
case 2:
mes "[Brasilis Guide]";
mes "Do you want to go through the rough jungle? You can take a ";
mes "Jungle Cable here ^CE6300+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,308,335,3,0xCE6300;
close;
case 3:
mes "[Brasilis Guide]";
mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,137,167,4,0x00FF00;
close;
case 4:
mes "[Brasilis Guide]";
mes "You can buy items for hunting at the Market here ^55FF33+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,254,248,5,0x55FF33;
close;
case 5:
mes "[Brasilis Guide]";
mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,195,235,6,0x3355FF;
close;
}
end;
case 2:
mes "[Brasilis Guide]";
mes "I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 0,274,151,2,0x00FF00;
viewpoint 0,308,335,3,0x00FF00;
viewpoint 0,137,167,4,0x00FF00;
viewpoint 0,254,248,5,0x00FF00;
viewpoint 0,195,235,6,0x00FF00;
close;
case 3:
mes "[Brasilis Guide]";
mes "Wandering on your own is always the best way to explore. Anyway, take care.";
close;
}
}

View File

@@ -594,7 +594,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "you can be more daring than";
mes "that! Be fashionably adventurous, you fashionable adventurer~";
emotion ET_THROB;
close;
close3;
}
}
else {
@@ -917,7 +917,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "I'll make you the best looking";
mes "person in the entire world!";
emotion ET_BEST;
close;
close3;
case 2:
mes "[Prince Shammi]";
mes "Oh, did you forget which";
@@ -925,7 +925,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "number? By all means, please";
mes "check again! Find the one that";
mes "is perfect just for you, okay?";
close;
close3;
}
}
break;

View File

@@ -0,0 +1,64 @@
//===== rAthena Script =======================================
//= Brasilis Dungeon Monster Spawn Script
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Playtester]
//============================================================
//bRO Pre-Renewal spawns
//==================================================
// bra_dun01 - Behind the Waterfall
//==================================================
bra_dun01 monster Iara 2069,60,5000
bra_dun01 monster Piranha 2070,100,5000
bra_dun01 monster Hydra 1068,10,5000
bra_dun01 monster Plankton 1161,10,5000
bra_dun01 monster Marina 1141,10,5000
bra_dun01 monster Black Mushroom 1084,10,180000,90000
//==================================================
// bra_dun02 - Behind the Waterfall
//==================================================
bra_dun02 monster Iara 2069,120,5000
bra_dun02 monster Piranha 2070,80,5000
bra_dun02 monster Hydra 1068,20,5000
bra_dun02 monster Plankton 1161,20,5000
bra_dun02 monster Marina 1141,10,5000
bra_dun02 monster Black Mushroom 1084,10,180000,90000
bra_dun02 boss_monster Boitata 2068,1,7200000,600000,1
//jRO Pre-Renewal spawns
//==================================================
// bra_dun01 - Behind the Waterfall
//==================================================
//bra_dun01 monster Kukre 1070,40,5000
//bra_dun01 monster Hydra 1068,60,5000
//bra_dun01 monster Marina 1141,5,5000
//bra_dun01 monster Thara Frog 1034,40,5000
//bra_dun01 monster Piranha 2070,50,5000
//bra_dun01 monster Iara 2069,30,5000
//bra_dun01 monster Headless Mule 2071,10,5000
//bra_dun01 monster Black Mushroom 1084,5,120000,60000
//==================================================
// bra_dun02 - Behind the Waterfall
//==================================================
//bra_dun02 monster Hydra 1068,20,5000
//bra_dun02 monster Piranha 2070,60,5000
//bra_dun02 monster Iara 2069,40,5000
//bra_dun02 monster Headless Mule 2071,40,5000
//bra_dun02 monster Shining Plant 1083,1,1800000,900000
//bra_dun02 monster Red Mushroom 1084,5,120000,60000
//bra_dun02 boss_monster Boitata 2068,1,7200000,600000,1

View File

@@ -0,0 +1,48 @@
//===== rAthena Script =======================================
//= Brasilis Fields Monster Spawn Script
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Playtester]
//============================================================
//==================================================
// Brasilis, Strange Hydras
//==================================================
brasilis,283,88,6,6 monster Strange Hydra 2081,5,30000
brasilis,284,104,6,6 monster Strange Hydra 2081,4,30000
brasilis,215,80,6,6 monster Strange Hydra 2081,4,30000
brasilis,96,50,8,8 monster Strange Hydra 2081,5,30000
//bRO Pre-Renewal spawns
//==================================================
// bra_fild01 - Brasilis Field
//==================================================
bra_fild01 monster Headless Mule 2071,40,5000
bra_fild01 monster Curupira 2074,80,5000
bra_fild01 monster Dokebi 1110,20,5000
bra_fild01 monster Jaguar 2072,10,5000
bra_fild01 monster Savage 1166,20,5000
bra_fild01 monster Toucan 2073,10,5000
bra_fild01 monster Red Mushroom 1085,3,360000,180000
//jRO Pre-Renewal spawns
//==================================================
// bra_fild01
//==================================================
//bra_fild01 monster Savage 1166,10,5000
//bra_fild01 monster Dokebi 1110,20,5000
//bra_fild01 monster Curupira 2074,50,5000
//bra_fild01 monster Jaguar 2072,35,5000
//bra_fild01 monster Toucan 2073,40,5000
//bra_fild01 monster Red Mushroom 1085,5,120000,60000

View File

@@ -98,3 +98,34 @@ npc: npc/pre-re/quests/quests_nameless.txt
npc: npc/pre-re/quests/quests_niflheim.txt
npc: npc/pre-re/quests/the_sign_quest.txt
npc: npc/pre-re/quests/quests_veins.txt
// - Disable Brasilis by default --------------------------------
// DO NOT COMMENT!!!
// Instead, follow the instructions below.
// --------------------------------------------------------------
delnpc: npc/cities/brasilis.txt
delnpc: npc/quests/quests_brasilis.txt
delnpc: npc/warps/cities/brasilis.txt
delnpc: npc/warps/dungeons/bra_dun.txt
delnpc: npc/warps/fields/bra_fild.txt
// -------------------- Pre-Renewal Brasilis --------------------
// Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
//
// Uncomment the following NPC scripts to enable bRO/jRO's
// Pre-Renewal version of Brasilis.
// You also need to uncomment the data from file
// mob_summon.yml in /db/import/ folder
//npc: npc/cities/brasilis.txt
//npc: npc/quests/quests_brasilis.txt
//npc: npc/warps/cities/brasilis.txt
//npc: npc/warps/dungeons/bra_dun.txt
//npc: npc/warps/fields/bra_fild.txt
//npc: npc/pre-re/cities/brasilis.txt
//npc: npc/pre-re/guides/guides_brasilis.txt
//npc: npc/pre-re/mobs/dungeons/bra_dun.txt
//npc: npc/pre-re/mobs/fields/brasilis.txt

View File

@@ -157,19 +157,19 @@ geffen,132,38,3 script Bard#2 51,{
next;
mes "[Errende]";
mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power.";
goto L_End;
close3;
} else if (gef_bard_q > 11 && gef_bard_q < 14) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession.";
goto L_End;
close3;
} else if (gef_bard_q == 11) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out.";
goto L_End;
close3;
} else if (gef_bard_q == 10) {
cutin "bard_eland01",2;
@@ -199,7 +199,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "show him the Seal of Friendship.";
mes "Good luck, now~";
set gef_bard_q,11;
goto L_End;
close3;
} else if (gef_bard_q == 20) {
cutin "bard_eland03",2;
@@ -249,7 +249,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "[Errende]";
mes "Waaah, wah~";
mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
goto L_End;
close3;
}
} else if (gef_bard_q == 27) {
@@ -295,7 +295,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
set gef_bard_q,22;
}
goto L_End;
close3;
} else if (gef_bard_q == 26) {
cutin "bard_eland01",2;
@@ -349,17 +349,17 @@ geffen,132,38,3 script Bard#2 51,{
mes "in advance~";
set gef_bard_q,24;
}
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
close3;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
@@ -368,7 +368,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "If I did, why would";
mes "I not know what";
mes "this song is about?";
goto L_End;
close3;
} else {
mes "[Errende]";
@@ -381,7 +381,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,26;
goto L_End;
close3;
}
} else if (gef_bard_q == 25) {
@@ -427,7 +427,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "heart wrenching song.";
mes "But at what cost to your soul?^000000";
}
goto L_End;
close3;
} else {
cutin "bard_eland01",2;
@@ -438,7 +438,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Noboooody looooves meee";
mes "Friends foooooor never...";
mes "Ooooooooh wah!^000000";
goto L_End;
close3;
}
} else if (gef_bard_q == 24) {
@@ -464,7 +464,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Once again,";
mes "thank you so much";
mes "for your help.";
goto L_End;
close3;
} else if (gef_bard_q == 22) {
mes "[Errende]";
@@ -480,7 +480,7 @@ geffen,132,38,3 script Bard#2 51,{
next;
mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
goto L_End;
close3;
} else if (gef_bard_q == 23) {
cutin "bard_eland02",2;
@@ -570,19 +570,19 @@ geffen,132,38,3 script Bard#2 51,{
mes "in advance~";
set gef_bard_q,24;
}
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,26;
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,26;
goto L_End;
close3;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
@@ -592,7 +592,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "I not know what this";
mes "song is about?";
set gef_bard_q,26;
goto L_End;
close3;
} else {
mes "[Errende]";
@@ -605,7 +605,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,26;
goto L_End;
close3;
}
} else if (gef_bard_q == 21) {
@@ -655,7 +655,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
set gef_bard_q,2;
}
goto L_End;
close3;
} else if (gef_bard_q == 6) {
cutin "bard_eland04",2;
@@ -699,23 +699,23 @@ geffen,132,38,3 script Bard#2 51,{
mes "I'll pay you back somehow! Thank you for your trouble in advance~";
set gef_bard_q,4;
}
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End;
close3;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?";
goto L_End;
close3;
} else {
mes "[Errende]";
@@ -727,7 +727,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,6;
goto L_End;
close3;
}
} else if (gef_bard_q == 5) {
@@ -764,7 +764,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "heart wrenching song.";
mes "But at what cost to your soul?^000000";
}
goto L_End;
close3;
} else {
cutin "bard_eland01",2;
@@ -775,7 +775,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Noboooody looooves meee";
mes "Friends foooooor never...";
mes "Ooooooooooh wah!^000000";
goto L_End;
close3;
}
} else if (gef_bard_q == 4) {
@@ -800,7 +800,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Once again,";
mes "thank you so much";
mes "for your help.";
goto L_End;
close3;
} else if (gef_bard_q == 2) {
cutin "bard_eland04",2;
@@ -813,7 +813,7 @@ geffen,132,38,3 script Bard#2 51,{
next;
mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
goto L_End;
close3;
} else if (gef_bard_q == 3) {
cutin "bard_eland02",2;
@@ -898,27 +898,27 @@ geffen,132,38,3 script Bard#2 51,{
mes "I'll pay you back somehow! Thank you for your trouble in advance~";
set gef_bard_q,4;
}
goto L_End;
close3;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,6;
goto L_End;
close3;
}
else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,6;
goto L_End;
close3;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?";
set gef_bard_q,6;
goto L_End;
close3;
} else {
mes "[Errende]";
@@ -930,7 +930,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget";
mes "the 8th love?";
set gef_bard_q,6;
goto L_End;
close3;
}
} else if (gef_bard_q == 1) {
@@ -993,11 +993,7 @@ geffen,132,38,3 script Bard#2 51,{
}
}
L_End:
close2;
cutin "",255;
end;
close3;
// SubRoutine for 5 similiar dialogues of the quest
@@ -1114,7 +1110,7 @@ S_StorySong:
mes "[Errende]";
mes "Oh, how disappointing. But promise me that you will drop by later, so that we can share stories and merriment.";
}
goto L_End;
close3;
case 2:
.@num = getarg(0);
@@ -1149,7 +1145,7 @@ S_StorySong:
mes "My apologies,";
mes "But I cannot offer my services for free. Even a Bard needs zeny to live, wouldn't you agree?";
}
goto L_End;
close3;
case 2:
cutin "bard_eland03",2;
@@ -1218,7 +1214,7 @@ S_StorySong:
mes "may never know";
mes "with certainty.";
}
goto L_End;
close3;
} else if (.@random == 2) {
@@ -1321,7 +1317,7 @@ S_StorySong:
if(gef_bard_q==1) set gef_bard_q,7;
if(gef_bard_q==21) set gef_bard_q,27;
}
goto L_End;
close3;
}
mes "^483D8BA good Bard sings";
@@ -1345,7 +1341,7 @@ S_StorySong:
mes "[Errende]";
mes "H-how can you say such a thing, "+ @name$ +"? Have you ever been a Bard before? It's difficult to come up with fresh, original melodies!";
}
goto L_End;
close3;
case 3:
cutin "bard_eland01",2;
@@ -1355,7 +1351,7 @@ S_StorySong:
mes "enjoyed when you";
mes "are in the mood for it.";
mes "Please come again.";
goto L_End;
close3;
}
@@ -1364,7 +1360,7 @@ S_StorySong:
mes "[Errende]";
mes "Hmm~?";
mes "Well, alright. Though, listening to a good story or cheerful song can really do you some good. Alright then, see you later.";
goto L_End;
close3;
}
}

View File

@@ -61,7 +61,7 @@
mes "cooking when Novices";
mes "like yourself are running";
mes "around here like children.";
close;
close3;
}
cutin "orleans_1",0;
mes "[Charles Orleans]";

View File

@@ -1,12 +1,6 @@
//===== rAthena Script =======================================
//= Brasilis Quests
//===== By ===================================================
//= L0ne_W0lf
//===== Version ==============================================
//= 1.3
//===== Compatible With ======================================
//= rAthena Project
//===== Description ==========================================
//===== Description: =========================================
//= [Official Conversion]
//= Lost Puppies (Repeatable, 24 hours.)
//= Suspicious Beach (Repeatable, 24 hours. iRO/cRO version.)
@@ -14,13 +8,14 @@
//= Brasilis Water Lily Quest
//= Brasilis Dungeon Access Quest
//= Iara (Buff reward. Repeatable, 24 hours.)
//===== Comments =============================================
//= 1.0 First version.
//= 1.1 Hydra Ball (12408)
//===== Changelog: ===========================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Hydra Ball (12408). [og2]
//= 1.2 Optimization. [Euphy]
//= 1.2a Added 'consumeitem' command. [Euphy]
//= 1.3 Added VIP features and fixed some EXP values. [Euphy]
//= 1.3a Clean-up. [Capuche]
//= 1.4 Added pre-renewal differences [Daegaladh]
//============================================================
// Lost Puppies :: dogdog.sc
@@ -59,10 +54,12 @@ brasilis,297,307,5 script Angelo#br 1_M_04,{
erasequest 9031;
setquest 9032;
specialeffect2 EF_ASSUMPTIO;
consumeitem 607; //Yggdrasilberry
.@rand = rand(1,10);
if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion
else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil
if (checkre(0)) {
consumeitem 607; //Yggdrasilberry
.@rand = rand(1,10);
if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion
else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil
}
close;
}
mes "[Angelo]";
@@ -229,11 +226,15 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
//recall_completequest 9029;
if (.@nQState2 > -1) erasequest 9029;
setquest 9029;
consumeitem 607; //Yggdrasilberry
if (checkre(0))
consumeitem 607; //Yggdrasilberry
consumeitem 12070; //Luk_Dish05
consumeitem 12055; //Vit_Dish05
consumeitem 12065; //Dex_Dish05
getitem 11502,3; //Light_Blue_Pot
if (checkre(0))
getitem 11502,3; //Light_Blue_Pot
else
getitem 505,5; //Blue_Potion
close;
}
else {
@@ -410,10 +411,12 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
brazil_gua = 11;
completequest 2200;
getitem 12414,1; //Guarana_Candy
if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
getexp 105000,15000;
else
getexp 70000,10000;
if (checkre(0)) {
if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
getexp 105000,15000;
else
getexp 70000,10000;
}
close;
}
else if (brazil_gua == 11) {
@@ -1030,9 +1033,9 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
brazil_regia = 10;
completequest 2207;
if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
getexp 75000,15000;
getexp 75000, checkre(0)?15000:0;
else
getexp 50000,10000;
getexp 50000, checkre(0)?10000:0;
close;
}
else {
@@ -2855,9 +2858,13 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
mes "But... I think that the curse has been with me too long.";
mes "Get away from me quickly.";
delitem 11517,1; //Puri_Potion
percentheal 100,100;
sc_start SC_INCFLEE,3600000,20;
sc_start SC_INCCRI,3600000,10;
if (checkre(0)) {
percentheal 100,100;
sc_start SC_INCFLEE,3600000,20;
sc_start SC_INCCRI,3600000,10;
}
else
sc_start SC_INCCRI,3600000,7;
consumeitem 12043; //Str_Dish03
consumeitem 12063; //Dex_Dish03
consumeitem 12058; //Agi_Dish03

View File

@@ -3816,7 +3816,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "wouldn't come here to pray...";
mes "Well, I hope you enjoy your";
mes "time here, adventurer.";
goto L_End;
close3;
}
mes "[Priestess Nemma]";
mes "Oh! I'm glad to see that";
@@ -3869,7 +3869,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "all your journeys. May the";
mes "grace of the goddess always";
mes "support us in all that we do~";
goto L_End;
close3;
}
mes "[Priestess Nemma]";
mes "Great! How much would you";
@@ -3898,7 +3898,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "protecting you, wherever you go~";
break;
}
goto L_End;
close3;
}
else {
cutin "ra_nemma03",2;
@@ -3939,7 +3939,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "protecting you, wherever you go~";
break;
}
goto L_End;
close3;
case 2:
mes "[Priestess Nemma]";
mes "Oh! If you'd like some";
@@ -3968,7 +3968,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Oh, how sweet of you~";
break;
}
goto L_End;
close3;
}
}
else {
@@ -3976,7 +3976,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
cutin "ra_nemma01",2;
mes "[Priestess Nemma]";
mes "Welcome to our temple!";
goto L_End;
close3;
}
if (ra_tem_q < 1) {
mes "[Priestess Nemma]";
@@ -4009,7 +4009,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "to go inside. ^333333*Sob*^000000 P-Panno!";
mes "Panno, I neeeed heeeeelp~!";
set ra_tem_q,1;
goto L_End;
close3;
}
else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
mes "[Priestess Nemma]";
@@ -4024,7 +4024,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Panno would know";
mes "what to do... I think.";
mes "Ooh, Panno, help me!";
goto L_End;
close3;
}
else if (ra_tem_q == 10) {
cutin "ra_nemma04",2;
@@ -4050,7 +4050,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "I'm outside. What if";
mes "the gate locks up again?";
mes "Oooh, what should I do?!";
goto L_End;
close3;
}
else if (ra_tem_q == 11) {
emotion ET_DELIGHT;
@@ -4062,7 +4062,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "longer asking for donations,";
mes "but you can still redeem your";
mes "Lottery Tickets inside, okay?";
goto L_End;
close3;
}
else if (ra_tem_q == 12) {
mes "[Priestess Nemma]";
@@ -4089,7 +4089,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "like, ^FF000020 of them^000000! Thank";
mes "you thank you thank you!";
set ra_tem_q,13;
goto L_End;
close3;
}
else if (ra_tem_q == 13) {
mes "[Priestess Nemma]";
@@ -4124,7 +4124,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "to play! Hm, maybe";
mes "our pope would like";
mes "to see these too?";
goto L_End;
close3;
}
cutin "ra_nemma02",2;
mes "[Priestess Nemma]";
@@ -4143,20 +4143,16 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "have much to pay you";
mes "back with, anyway~";
}
goto L_End;
close3;
}
else {
cutin "ra_nemma01",2;
mes "[Priestess Nemma]";
mes "Welcome to our temple!";
}
goto L_End;
close3;
}
L_End:
close2;
cutin "",255;
end;
close3;
S_Donate:
.@num = getarg(0);
@@ -6329,7 +6325,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "everything I know.";
mes "Remember to keep";
mes "quiet about what I said.";
goto L_End;
close3;
}
}
else if (ra_tem_q < 2) {
@@ -6358,7 +6354,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "time, so please visit";
mes "me at your leisure.";
mes "Go with Freya.";
goto L_End;
close3;
case 2:
cutin "ra_fano01",2;
@@ -6397,14 +6393,14 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "side of the hallway. However,";
mes "you can only enter if you've";
mes "been permitted beforehand.";
goto L_End;
close3;
case 3:
mes "[Priestess Panno]";
mes "......................";
mes "No chit-chat";
mes "inside the temple.";
goto L_End;
close3;
}
}
else if (ra_tem_q == 10) {
@@ -6439,7 +6435,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "time, so please visit";
mes "me at your leisure.";
mes "Go with Freya.";
goto L_End;
close3;
case 2:
cutin "ra_fano01",2;
@@ -6478,7 +6474,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "side of the hallway. However,";
mes "you can only enter if you've";
mes "been permitted beforehand.";
goto L_End;
close3;
case 3:
cutin "ra_fano02",2;
@@ -6525,7 +6521,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "[Priestess Panno]";
mes ".........";
set ra_tem_q,11;
goto L_End;
close3;
}
}
else if (ra_tem_q == 11) {
@@ -6660,7 +6656,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "Excuse me now, I need";
mes "to get back to work.";
set ra_tem_q,12;
goto L_End;
close3;
}
cutin "ra_fano02",2;
mes "[Priestess Panno]";
@@ -6668,7 +6664,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "Behave yourself, and";
mes "respect those who have";
mes "come here just to worship.";
goto L_End;
close3;
L_Lottery:
if(checkweight(607,1) == 0){
@@ -6680,7 +6676,7 @@ L_Lottery:
mes "something large, unwieldy";
mes "and heavy? Put your junk";
mes "away in Storage first.";
goto L_End;
close3;
}
mes "[Priestess Panno]";
mes "Here we go";
@@ -6716,7 +6712,7 @@ L_Lottery:
else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
else getitem 547,1; //Condensed White Potion 39%
goto L_End;
close3;
}
mes "[Priestess Panno]";
mes "You...";
@@ -6736,7 +6732,7 @@ L_Lottery:
cutin "ra_fano03",2;
mes "[Priestess Panno]";
mes "May Freya be with you.";
goto L_End;
close3;
L_End:
close2;

View File

@@ -284,7 +284,7 @@ prontera,124,297,3 script Tialfi 706,{
next;
mes "[Tialfi]";
mes "I think we'd better wait and see what's happening. Someone will deliver the news to us. Though, I am unsure of whether or not it will be good news or bad...";
close;
close3;
}
else if (BaseLevel < 70) {
cutin "god_tialpi02",2;

View File

@@ -3093,13 +3093,11 @@ OnTouch_:
end;
}
/* Currently broken.
prt_maze02,25,161,0 script #music -1,7,7,{
OnTouch_:
soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1;
soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1;
end;
}
*/
prt_maze02,132,132,0 script #skill -1,{
OnEnable:

View File

@@ -21,6 +21,10 @@ alberta,246,74,3 duplicate(Sea_Captain_amatsu) Sea Captain#ama1 709
//============================================================
alberta,246,29,3 duplicate(Aibakthing_ayothaya) Aibakthing#ayo 843
// cities/brasilis.txt
//============================================================
alberta,246,82,3 duplicate(Crewman_bra2) Crewman#bra2 100
// cities/gonryun.txt
//============================================================
alberta,246,62,3 duplicate(Kunlun_Envoy_gonryun) Kunlun Envoy#gon 776

View File

@@ -84,8 +84,8 @@ dicastes01,234,158,0 script Training Galten#a 450,{
mes "if I keep up with my training every day.";
close;
}
mes "<EFBFBD><EFBFBD>  <><EFBFBD> ▲";
mes "<EFBFBD> ▲";
mes "▲◆↑ ▲ ▲◆↑ ▲";
mes " ▲";
next;
mes "Don't know what it means.";
close;
@@ -130,7 +130,7 @@ dicastes01,248,129,0 script Training Galten#d 450,{
close;
}
mes "▲◆↑ ▲ ▲◆↑";
mes "▲◆↑ ▲<EFBFBD> <20><EFBFBD> ▲";
mes "▲◆↑ ▲ ▲◆↑ ▲";
next;
mes "Don't know what it means.";
close;

View File

@@ -323,7 +323,7 @@ lasa_fild01,60,322,3 script Vigilante Aglio#doram02 4_DR_AGLIO,{
cutin "tutorial02.BMP",4;
mes "^4d4dff!- Notice -!^000000";
mes "^4d4dffCheck out the quest details by pressing the shortcut key [Alt+U],^000000 or through the Quest icon found in the menu tray.^000000";
close;
close3;
}
mes "[Vigilante Aglio]";
mes "Whoa, you're good!";

View File

@@ -1,45 +0,0 @@
//===== rAthena Script =======================================
//= Lasagna Warps
//===== Changelogs: ==========================================
//= 1.0 First Version. [Capuche]
//============================================================
lasa_fild02,348,244,0 warp lasa_fild02#lasa_dun01 1,1,lasa_dun01,24,143
lasa_dun01,18,143,0 warp lasa_dun01#lasa_fild02 1,1,lasa_fild02,344,243
lasa_dun_q,190,14,0 warp lasa_dun_q#lasa_dun01 1,1,lasa_dun01,152,98
lasa_dun01,157,98,0 warp lasa_dun01#lasa_dun02 1,1,lasa_dun02,22,171
lasa_dun02,18,171,0 warp lasa_dun02#lasa_dun01 1,1,lasa_dun01,153,98
lasa_dun02,146,58,0 warp lasa_dun02#lasa_dun03 1,1,lasa_dun03,190,18
lasa_dun03,190,15,0 warp lasa_dun03#lasa_dun02 1,1,lasa_dun02,146,54
lasa_fild01,134,381,0 warp lasa_fild01#lasagna_1 2,2,lasagna,153,58
lasagna,150,54,0 warp lasagna#lasa_fild01_1 2,2,lasa_fild01,131,378
lasa_fild01,341,375,0 warp lasa_fild01#lasagna_2 2,2,lasagna,327,56
lasagna,327,51,0 warp lasagna#lasa_fild01_2 2,2,lasa_fild01,344,371
lasagna,358,91,0 warp lasagna#lasa_fild02 2,2,lasa_fild02,20,98
lasa_fild02,16,98,0 warp lasa_fild02#lasagna 2,2,lasagna,355,92
lasa_in01,159,61,0 warp lasa_in01#lasagna 1,1,lasagna,68,202
// Boat
conch_in,60,61,0 warp2 warp_conch_in#out 1,1,lasagna,206,323
conch_in,51,60,0 warp2 warp_conch_in#A_B 1,1,conch_in,31,60
conch_in,34,60,0 warp2 warp_conch_in#B_A 1,1,conch_in,53,59
conch_in,63,53,0 warp2 warp_conch_in#C_D 1,1,conch_in,63,33
conch_in,63,35,0 warp2 warp_conch_in#D_C 1,1,conch_in,64,55
conch_in,64,66,0 warp2 warp_conch_in#E_F 1,1,conch_in,63,89
conch_in,63,87,0 warp2 warp_conch_in#F_E 1,1,conch_in,63,64
conch_in,101,53,0 warp2 warp_conch_in#G_H 1,1,conch_in,101,33
conch_in,101,35,0 warp2 warp_conch_in#H_G 1,1,conch_in,102,55
conch_in,101,66,0 warp2 warp_conch_in#I_J 1,1,conch_in,101,89
conch_in,102,87,0 warp2 warp_conch_in#J_I 1,1,conch_in,101,64
conch_in,137,53,0 warp2 warp_conch_in#K_L 1,1,conch_in,139,33
conch_in,139,35,0 warp2 warp_conch_in#L_K 1,1,conch_in,138,55
conch_in,137,66,0 warp2 warp_conch_in#M_N 1,1,conch_in,139,89
conch_in,140,87,0 warp2 warp_conch_in#N_M 1,1,conch_in,137,64
conch_in,142,60,0 warp2 warp_conch_in#O_P 1,1,conch_in,162,61
conch_in,159,61,0 warp2 warp_conch_in#P_O 1,1,conch_in,140,59

View File

@@ -1,19 +1,13 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Brasilis Guide
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//= Guide for the city of Brasilis.
//===== Additional Comments: =================================
//= 1.0 First Version, Renewal guide.
//= 1.1 Added a missing close.
//===== Changelog: ===========================================
//= 1.0 First Version, Renewal guide. [L0ne_W0lf]
//= 1.1 Added a missing close. [L0ne_W0lf]
//= 1.2 Navigation system update. [Euphy]
//============================================================
//============================================================
brasilis,219,97,3 script Brasilis Guide 478,{
mes "[Brasilis Guide]";
@@ -59,6 +53,7 @@ brasilis,219,97,3 script Brasilis Guide 478,{
viewpoint 1,195,235,6,0x3355FF;
close;
}
end;
case 2:
mes "[Brasilis Guide]";
mes "I'll remove all marks from your mini-map.";

View File

@@ -438,7 +438,7 @@ function GuardianData;
if (select( "Fire","Cancel" ) == 2) {
mes "[ Hired Kafra Employee ]";
mes "I'll work hard for you... Thank you!";
close;
close3;
}
mes "[ Hired Kafra Employee ]";
mes "Oh, my goodness! This is nonsense!";

View File

@@ -727,11 +727,11 @@ OnTimer300:
}
1@mcd,141,214,5 script Charleston 2#1 4_F_CHARLESTON02,{
cutin "dalle01.bmp",2;
if (is_party_leader() == false) {
cutin "dalle01.bmp",2;
mes "[Charleston 1]";
mes "Please let me talk to your leader about the supplementation of the factory.";
close;
close3;
}
if ('ep15_1_mcd01 > 11)
end;

View File

@@ -263,7 +263,6 @@ OnTouch:
1@os_b,137,139,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_2 4_ENERGY_BLUE
1@os_b,122,212,5 script Dien#171_os_3 4_F_DIENE,{
OnTalk:
cutin "ep162_dn01",2;
mes "[Dien]";
mes "Oh!";
@@ -281,8 +280,14 @@ OnTalk:
mes "It will take some time to break it~";
npctalk "Cotnes : Oh, is this gate too hard? It will take some time to break it.";
next;
doevent instance_npcname("Dien#171_os_3") + "::OnTalk";
close;
cutin "ep162_dn01",2;
mes "[Dien]";
mes "Oh!";
mes "If you go to the right, I think you can go back on the railroad without having to break the door.";
npctalk "Dien : Oh! If you go to the right, I think you can go back on the railroad without having to break the door";
if (!'unlocked)
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent04";
close3;
}
1@os_b,146,221,7 script Ridsh#171_os_2 4_F_LEEDSH,{

View File

@@ -836,7 +836,7 @@ job_ko,81,124,4 script Kuuga Gai#ko 730,{
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50;
for (set .@i,getarraysize(.@n)-1; .@i>0; set .@i,.@i-1) {
set .@rand, rand(.@i);
set .@rand, rand(0,.@i);
set .@tmp, .@n[.@i];
set .@n[.@i], .@n[.@rand];
set .@n[.@rand], .@tmp;

View File

@@ -5218,7 +5218,7 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
next;
mes "[Poring]";
mes "It may fail, but keep trying to lure way those Little Porings!";
close;
close3;
}
} else if (isbegin_quest(2297) == 1) {
mes "[Poring]";

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