Compare commits
111 Commits
upgrade/c+
...
hotfix/scr
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56af701ade |
@@ -35,7 +35,7 @@ project( rAthena )
|
||||
if( CYGWIN )
|
||||
unset( WIN32 )
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 11) # C++11...
|
||||
set(CMAKE_CXX_STANDARD 14) # C++14...
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON) #...is required...
|
||||
#set(CMAKE_CXX_EXTENSIONS OFF) #...without compiler extensions like gnu++11
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ Disk Space | 300 MB | 500 MB
|
||||
Operating System | Compiler
|
||||
------|------
|
||||
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
|
||||
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
|
||||
Windows | [MS Visual Studio 2017 or newer](https://www.visualstudio.com/downloads/)
|
||||
|
||||
### Required Applications
|
||||
Application | Name
|
||||
|
||||
@@ -33,6 +33,11 @@ feature.warp_suggestions: off
|
||||
// Requires: 2013-07-24aRagexe or later
|
||||
feature.banking: on
|
||||
|
||||
// Should Banking strictly checks the UI state on zeny deposit and withdrawal? (Note 1)
|
||||
// Note: Disabled by default because existing official clients do not report the banking UI state to the server.
|
||||
// But this config could be useful in case of clients that actually report the UI state or custom clients.
|
||||
feature.banking_state_enforce: no
|
||||
|
||||
// Autotrade persistency (Note 1)
|
||||
// Should vendors that used @autotrade be restored after a restart?
|
||||
feature.autotrade: on
|
||||
@@ -163,3 +168,10 @@ feature.mesitemlink_dbname: no
|
||||
// Stylist UI (Note 1)
|
||||
// Requires: 2015-11-04 or later
|
||||
feature.stylist: on
|
||||
|
||||
// Are players allowed to reconnect into instances? (Note 1)
|
||||
// This is enabled by default in Renewal mode and
|
||||
// disabled by default in Pre-Renewal mode.
|
||||
// If this is allowed the "nosave" mapflag is still being respected
|
||||
// and may prevent players from warping back into the instance.
|
||||
//feature.instance_allow_reconnect: yes
|
||||
|
||||
@@ -50,7 +50,7 @@ homunculus_auto_vapor: 80
|
||||
homunculus_max_level: 99
|
||||
|
||||
// Max level for Homunculus S
|
||||
homunculus_S_max_level: 175
|
||||
homunculus_S_max_level: 250
|
||||
|
||||
// Growth level for Homunculus S
|
||||
// This is the level at which homunculus S can use their growth tables
|
||||
|
||||
@@ -1570,5 +1570,27 @@ map: herosria
|
||||
map: mjo_wst01
|
||||
map: ra_pol01
|
||||
|
||||
// Episode 20
|
||||
map: 1@20cn1
|
||||
map: 1@20cn2
|
||||
map: 1@slug
|
||||
map: 1@twas
|
||||
map: 1@twbs
|
||||
map: 1@twig
|
||||
map: 1@twsd
|
||||
map: icas_in2
|
||||
map: jor_back4
|
||||
map: jor_back5
|
||||
map: jor_back6
|
||||
map: jor_maze
|
||||
map: jor_root1
|
||||
map: jor_root2
|
||||
map: jor_root3
|
||||
map: jor_safty1
|
||||
map: jor_safty2
|
||||
map: jor_sanct
|
||||
map: jor_twice
|
||||
map: jor_twig
|
||||
|
||||
//------------------------- Clone Maps ---------------------------
|
||||
//------------------------- Extra Maps ---------------------------
|
||||
|
||||
8
configure
vendored
8
configure
vendored
@@ -4538,9 +4538,9 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
|
||||
|
||||
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
|
||||
CPPFLAGS="$CPPFLAGS -I../common"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++11"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
|
||||
CXXFLAG_CLEARS="-std=c++11"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++14"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++14"
|
||||
CXXFLAG_CLEARS="-std=c++14"
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
|
||||
$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
|
||||
@@ -7109,7 +7109,7 @@ else
|
||||
$as_echo "no" >&6; }
|
||||
fi
|
||||
|
||||
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
|
||||
CXXFLAG_CLEARS="-std=c++14 $CPPFLAGS"
|
||||
CFLAGS="$OPT_LTO $CFLAGS"
|
||||
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
|
||||
|
||||
|
||||
10
configure.ac
10
configure.ac
@@ -483,9 +483,9 @@ AC_LANG([C++])
|
||||
|
||||
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
|
||||
CPPFLAGS="$CPPFLAGS -I../common"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++11"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
|
||||
CXXFLAG_CLEARS="-std=c++11"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++14"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++14"
|
||||
CXXFLAG_CLEARS="-std=c++14"
|
||||
|
||||
AC_C_BIGENDIAN(
|
||||
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
|
||||
@@ -620,7 +620,7 @@ if test "$enable_lto" != "no" ; then
|
||||
)
|
||||
CFLAGS="$OLD_CFLAGS"
|
||||
LDFLAGS="$OLD_LDFLAGS"
|
||||
|
||||
|
||||
CFLAGS="$CFLAGS -flto -fuse-linker-plugin"
|
||||
LDFLAGS="$LDFLAGS -flto -fuse-linker-plugin"
|
||||
|
||||
@@ -1355,7 +1355,7 @@ else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
|
||||
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
|
||||
CXXFLAG_CLEARS="-std=c++14 $CPPFLAGS"
|
||||
CFLAGS="$OPT_LTO $CFLAGS"
|
||||
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
|
||||
AC_SUBST([CFLAGS_AR])
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@@ -27,8 +27,9 @@
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Refine Required refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Chances: Chance settings per refine level.
|
||||
# - Refine Refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# AnnounceSuccess Announce on upgrade success. (Default: true)
|
||||
# AnnounceFail Announce on upgrade failure. (Default: false)
|
||||
@@ -51,7 +52,7 @@
|
||||
|
||||
Header:
|
||||
Type: ENCHANTGRADE_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -1,119 +0,0 @@
|
||||
// Homunculus Skill Tree Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
|
||||
//
|
||||
// 01. Class Homunculus ID.
|
||||
// 02. SkillID Skill ID of the homunuculus skill.
|
||||
// 03. MaxLv Maximum level of the homunuculus skill.
|
||||
// 04. NeedLevel Homunculus level required for the skill to become available
|
||||
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
|
||||
// 06. Prerequisite SkillLv Level of the required homunculus skill.
|
||||
// ...
|
||||
// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
|
||||
//
|
||||
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
|
||||
|
||||
//Lif
|
||||
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
|
||||
6001,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
|
||||
6001,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
|
||||
//Amistr
|
||||
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
|
||||
6002,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
|
||||
6002,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
|
||||
//Filir
|
||||
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
|
||||
6003,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
|
||||
6003,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
|
||||
//Vanilmirth
|
||||
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
|
||||
6004,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
|
||||
6004,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
|
||||
//Lif2
|
||||
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
|
||||
6005,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
|
||||
6005,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
|
||||
//Amistr2
|
||||
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
|
||||
6006,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
|
||||
6006,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
|
||||
//Filir2
|
||||
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
|
||||
6007,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
|
||||
6007,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
|
||||
//Vanilmirth2
|
||||
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
|
||||
6008,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
|
||||
6008,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
|
||||
//Lif_H
|
||||
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
|
||||
6009,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
|
||||
6009,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
|
||||
6009,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
|
||||
//Amistr_H
|
||||
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
|
||||
6010,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
|
||||
6010,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
|
||||
6010,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
|
||||
//Filir_H
|
||||
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
|
||||
6011,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
|
||||
6011,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
|
||||
6011,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
|
||||
//Vanilmirth_H
|
||||
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
|
||||
6012,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
|
||||
6012,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
|
||||
6012,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
|
||||
//Lif2_H
|
||||
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
|
||||
6013,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
|
||||
6013,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
|
||||
6013,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
|
||||
//Amistr2_H
|
||||
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
|
||||
6014,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
|
||||
6014,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
|
||||
6014,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
|
||||
//Filir2_H
|
||||
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
|
||||
6015,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
|
||||
6015,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
|
||||
6015,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
|
||||
//Vanilmirth2_H
|
||||
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
|
||||
6016,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
|
||||
6016,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
|
||||
6016,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
|
||||
//Eira
|
||||
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
|
||||
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
|
||||
6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
|
||||
6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
|
||||
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
|
||||
//Bayeri
|
||||
6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
|
||||
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
|
||||
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
|
||||
6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
|
||||
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
|
||||
//Sera
|
||||
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
|
||||
6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
|
||||
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
|
||||
6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
|
||||
//Dieter
|
||||
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
|
||||
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
|
||||
6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
|
||||
6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
|
||||
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
|
||||
//Elanor
|
||||
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
|
||||
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
|
||||
6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
|
||||
6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
|
||||
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
|
||||
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
|
||||
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
|
||||
65
db/homunculus_db.yml
Normal file
65
db/homunculus_db.yml
Normal file
@@ -0,0 +1,65 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Homunculus Database
|
||||
###########################################################################
|
||||
#
|
||||
# Homunculus Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - BaseClass Base class.
|
||||
# Name Name of homunculus.
|
||||
# EvolutionClass Evolution class.
|
||||
# Food Homunculus food item. (Default: Pet_Food)
|
||||
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
|
||||
# Race Race. (Default: Demihuman)
|
||||
# Element Element. (Default: Neutral)
|
||||
# Size Size. (Default: Small)
|
||||
# EvolutionSize Evolution size. (Default: Medium)
|
||||
# AttackDelay Base ASPD. (Default: 700)
|
||||
# Status: Homunculus stats.
|
||||
# - Type Type of status.
|
||||
# Base Base value of this status. (Default: 1)
|
||||
# GrowthMinimum Minimum growth of this status. (Default: 0)
|
||||
# GrowthMaximum Maximum growth of this status. (Default: 0)
|
||||
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# SkillTree: Skill tree.
|
||||
# - Skill Skill name.
|
||||
# Clear True to remove the given skill name. (Optional)
|
||||
# MaxLevel Maximum level of skill.
|
||||
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
|
||||
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
|
||||
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
|
||||
# Required: Prerequisite skills. (Default: null)
|
||||
# - Skill Prerequisite skill name.
|
||||
# Level Level of prerequisite skill.
|
||||
# Clear True to remove the given prerequisite skill name. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: HOMUNCULUS_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/homunculus_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/homunculus_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/homunculus_db.yml
|
||||
@@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@@ -27,8 +27,9 @@
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Refine Required refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Chances: Chance settings per refine level.
|
||||
# - Refine Refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# AnnounceSuccess Announce on upgrade success. (Default: true)
|
||||
# AnnounceFail Announce on upgrade failure. (Default: false)
|
||||
@@ -51,4 +52,4 @@
|
||||
|
||||
Header:
|
||||
Type: ENCHANTGRADE_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
// Homunculus Skill Tree Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
|
||||
//
|
||||
// 01. Class Homunculus ID.
|
||||
// 02. SkillID Skill ID of the homunuculus skill.
|
||||
// 03. MaxLv Maximum level of the homunuculus skill.
|
||||
// 04. NeedLevel Homunculus level required for the skill to become available
|
||||
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
|
||||
// 06. Prerequisite SkillLv Level of the required homunculus skill.
|
||||
// ...
|
||||
// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
|
||||
//
|
||||
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
|
||||
@@ -1,20 +0,0 @@
|
||||
// Homunculus Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
|
||||
//
|
||||
// 01. Class Homunculus ID.
|
||||
// 02. EvoClass Homunculus ID of the evolved version.
|
||||
// 03. Name Name of the homunculus.
|
||||
// 04. FoodID Item ID of the homunuclus food.
|
||||
// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
|
||||
// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
|
||||
// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
|
||||
// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
|
||||
// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
|
||||
// The element level is always 1.
|
||||
// ...
|
||||
//
|
||||
// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
|
||||
// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
|
||||
|
||||
57
db/import-tmpl/homunculus_db.yml
Normal file
57
db/import-tmpl/homunculus_db.yml
Normal file
@@ -0,0 +1,57 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Homunculus Database
|
||||
###########################################################################
|
||||
#
|
||||
# Homunculus Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - BaseClass Base class.
|
||||
# Name Name of homunculus.
|
||||
# EvolutionClass Evolution class.
|
||||
# Food Homunculus food item. (Default: Pet_Food)
|
||||
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
|
||||
# Race Race. (Default: Demihuman)
|
||||
# Element Element. (Default: Neutral)
|
||||
# Size Size. (Default: Small)
|
||||
# EvolutionSize Evolution size. (Default: Medium)
|
||||
# AttackDelay Base ASPD. (Default: 700)
|
||||
# Status: Homunculus stats.
|
||||
# - Type Type of status.
|
||||
# Base Base value of this status. (Default: 1)
|
||||
# GrowthMinimum Minimum growth of this status. (Default: 0)
|
||||
# GrowthMaximum Maximum growth of this status. (Default: 0)
|
||||
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# SkillTree: Skill tree.
|
||||
# - Skill Skill name.
|
||||
# Clear True to remove the given skill name. (Optional)
|
||||
# MaxLevel Maximum level of skill.
|
||||
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
|
||||
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
|
||||
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
|
||||
# Required: Prerequisite skills. (Default: null)
|
||||
# - Skill Prerequisite skill name.
|
||||
# Level Level of prerequisite skill.
|
||||
# Clear True to remove the given prerequisite skill name. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: HOMUNCULUS_DB
|
||||
Version: 1
|
||||
@@ -27,7 +27,7 @@
|
||||
# These drops are unaffected by server drop rate and cannot be stolen.
|
||||
# - Index Unique index of the drop.
|
||||
# Item Item name.
|
||||
# Rate Drop rate of item.
|
||||
# Rate Drop rate of item, n/100000.
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
# SpecificDrops Drops for specific monsters on this map. (Default: empty)
|
||||
# - Monster Monster name.
|
||||
@@ -35,10 +35,10 @@
|
||||
# These drops are unaffected by server drop rate and cannot be stolen.
|
||||
# - Index Unique index of the drop.
|
||||
# Item Item name.
|
||||
# Rate Drop rate of item.
|
||||
# Rate Drop rate of item, n/100000.
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAP_DROP_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
BIN
db/map_cache.dat
BIN
db/map_cache.dat
Binary file not shown.
@@ -27,7 +27,7 @@
|
||||
# These drops are unaffected by server drop rate and cannot be stolen.
|
||||
# - Index Unique index of the drop.
|
||||
# Item Item name.
|
||||
# Rate Drop rate of item.
|
||||
# Rate Drop rate of item, n/100000.
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
# SpecificDrops Drops for specific monsters on this map. (Default: empty)
|
||||
# - Monster Monster name.
|
||||
@@ -35,13 +35,13 @@
|
||||
# These drops are unaffected by server drop rate and cannot be stolen.
|
||||
# - Index Unique index of the drop.
|
||||
# Item Item name.
|
||||
# Rate Drop rate of item.
|
||||
# Rate Drop rate of item, n/100000.
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAP_DROP_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -1210,6 +1210,26 @@ bl_temple
|
||||
bl_venom
|
||||
mjo_wst01
|
||||
ra_pol01
|
||||
1@20cn1
|
||||
1@20cn2
|
||||
1@slug
|
||||
1@twas
|
||||
1@twbs
|
||||
1@twig
|
||||
1@twsd
|
||||
icas_in2
|
||||
jor_back4
|
||||
jor_back5
|
||||
jor_back6
|
||||
jor_maze
|
||||
jor_root1
|
||||
jor_root2
|
||||
jor_root3
|
||||
jor_safty1
|
||||
jor_safty2
|
||||
jor_sanct
|
||||
jor_twice
|
||||
jor_twig
|
||||
|
||||
//======================================================================================
|
||||
// - Other/Extra maps -
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
// Homunculus Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
|
||||
//
|
||||
// 01. Class Homunculus ID.
|
||||
// 02. EvoClass Homunculus ID of the evolved version.
|
||||
// 03. Name Name of the homunculus.
|
||||
// 04. FoodID Item ID of the homunuclus food.
|
||||
// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
|
||||
// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
|
||||
// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
|
||||
// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
|
||||
// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
|
||||
// The element level is always 1.
|
||||
// ...
|
||||
//
|
||||
// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
|
||||
// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
|
||||
|
||||
6001,6009,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3
|
||||
6002,6010,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
|
||||
6003,6011,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5
|
||||
6004,6012,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6005,6013,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3
|
||||
6006,6014,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
|
||||
6007,6015,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5
|
||||
6008,6016,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6048,6048,Eira,6098,60000,1,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3
|
||||
6049,6049,Bayeri,6112,60000,1,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
|
||||
6050,6050,Sera,6108,60000,1,1,4,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5
|
||||
6051,6051,Dieter,6104,60000,1,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6052,6052,Eleanor,6115,60000,1,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
|
||||
623
db/pre-re/homunculus_db.yml
Normal file
623
db/pre-re/homunculus_db.yml
Normal file
@@ -0,0 +1,623 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Homunculus Database
|
||||
###########################################################################
|
||||
#
|
||||
# Homunculus Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - BaseClass Base class.
|
||||
# Name Name of homunculus.
|
||||
# EvolutionClass Evolution class.
|
||||
# Food Homunculus food item. (Default: Pet_Food)
|
||||
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
|
||||
# Race Race. (Default: Demihuman)
|
||||
# Element Element. (Default: Neutral)
|
||||
# Size Size. (Default: Small)
|
||||
# EvolutionSize Evolution size. (Default: Medium)
|
||||
# AttackDelay Base ASPD. (Default: 700)
|
||||
# Status: Homunculus stats.
|
||||
# - Type Type of status.
|
||||
# Base Base value of this status. (Default: 1)
|
||||
# GrowthMinimum Minimum growth of this status. (Default: 0)
|
||||
# GrowthMaximum Maximum growth of this status. (Default: 0)
|
||||
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# SkillTree: Skill tree.
|
||||
# - Skill Skill name.
|
||||
# Clear True to remove the given skill name. (Optional)
|
||||
# MaxLevel Maximum level of skill.
|
||||
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
|
||||
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
|
||||
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
|
||||
# Required: Prerequisite skills. (Default: null)
|
||||
# - Skill Prerequisite skill name.
|
||||
# Level Level of prerequisite skill.
|
||||
# Clear True to remove the given prerequisite skill name. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: HOMUNCULUS_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Class: Lif
|
||||
Name: Lif
|
||||
EvolutionClass: Lif_H
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 150
|
||||
GrowthMinimum: 60
|
||||
GrowthMaximum: 100
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Sp
|
||||
Base: 40
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 9
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 20
|
||||
- Type: Str
|
||||
Base: 17
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Agi
|
||||
Base: 20
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 4
|
||||
- Type: Vit
|
||||
Base: 15
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Int
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 4
|
||||
EvolutionMaximum: 10
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 3
|
||||
SkillTree:
|
||||
- Skill: HLIF_HEAL
|
||||
MaxLevel: 5
|
||||
- Skill: HLIF_AVOID
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 3
|
||||
- Skill: HLIF_BRAIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 5
|
||||
- Skill: HLIF_CHANGE
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Amistr
|
||||
Name: Amistr
|
||||
EvolutionClass: Amistr_H
|
||||
Food: Zargon
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 320
|
||||
GrowthMinimum: 80
|
||||
GrowthMaximum: 130
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 20
|
||||
- Type: Sp
|
||||
Base: 10
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 4
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Str
|
||||
Base: 20
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Agi
|
||||
Base: 17
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Vit
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 4
|
||||
EvolutionMaximum: 10
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 3
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 4
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
SkillTree:
|
||||
- Skill: HAMI_CASTLE
|
||||
MaxLevel: 5
|
||||
- Skill: HAMI_DEFENCE
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_CASTLE
|
||||
Level: 5
|
||||
- Skill: HAMI_SKIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_DEFENCE
|
||||
Level: 3
|
||||
- Skill: HAMI_BLOODLUST
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Filir
|
||||
Name: Filir
|
||||
EvolutionClass: Filir_H
|
||||
Food: Garlet
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 90
|
||||
GrowthMinimum: 45
|
||||
GrowthMaximum: 75
|
||||
EvolutionMinimum: 5
|
||||
EvolutionMaximum: 15
|
||||
- Type: Sp
|
||||
Base: 25
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 6
|
||||
EvolutionMinimum: 5
|
||||
EvolutionMaximum: 15
|
||||
- Type: Str
|
||||
Base: 29
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 4
|
||||
EvolutionMaximum: 10
|
||||
- Type: Agi
|
||||
Base: 35
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Vit
|
||||
Base: 9
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 3
|
||||
- Type: Int
|
||||
Base: 8
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 4
|
||||
- Type: Dex
|
||||
Base: 30
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Luk
|
||||
Base: 9
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
SkillTree:
|
||||
- Skill: HFLI_MOON
|
||||
MaxLevel: 5
|
||||
- Skill: HFLI_FLEET
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_MOON
|
||||
Level: 3
|
||||
- Skill: HFLI_SPEED
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_FLEET
|
||||
Level: 3
|
||||
- Skill: HFLI_SBR44
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Vanilmirth
|
||||
Name: Vanilmirth
|
||||
EvolutionClass: Vanilmirth_H
|
||||
Food: Scell
|
||||
Race: Formless
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 80
|
||||
GrowthMinimum: 30
|
||||
GrowthMaximum: 150
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 30
|
||||
- Type: Sp
|
||||
Base: 11
|
||||
GrowthMinimum: 0
|
||||
GrowthMaximum: 7
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 30
|
||||
- Type: Str
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Agi
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Vit
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Dex
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Luk
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
SkillTree:
|
||||
- Skill: HVAN_CAPRICE
|
||||
MaxLevel: 5
|
||||
- Skill: HVAN_CHAOTIC
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 3
|
||||
- Skill: HVAN_INSTRUCT
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 5
|
||||
- Skill: HVAN_EXPLOSION
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Lif2
|
||||
Name: Lif
|
||||
EvolutionClass: Lif_H2
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 150
|
||||
GrowthMinimum: 60
|
||||
GrowthMaximum: 100
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Sp
|
||||
Base: 40
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 9
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 20
|
||||
- Type: Str
|
||||
Base: 17
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Agi
|
||||
Base: 20
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 4
|
||||
- Type: Vit
|
||||
Base: 15
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Int
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 4
|
||||
EvolutionMaximum: 10
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 3
|
||||
SkillTree:
|
||||
- Skill: HLIF_HEAL
|
||||
MaxLevel: 5
|
||||
- Skill: HLIF_AVOID
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 3
|
||||
- Skill: HLIF_BRAIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 5
|
||||
- Skill: HLIF_CHANGE
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Amistr2
|
||||
Name: Amistr
|
||||
EvolutionClass: Amistr_H2
|
||||
Food: Zargon
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 320
|
||||
GrowthMinimum: 80
|
||||
GrowthMaximum: 130
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 20
|
||||
- Type: Sp
|
||||
Base: 10
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 4
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Str
|
||||
Base: 20
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Agi
|
||||
Base: 17
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Vit
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 4
|
||||
EvolutionMaximum: 10
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 3
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 4
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
SkillTree:
|
||||
- Skill: HAMI_CASTLE
|
||||
MaxLevel: 5
|
||||
- Skill: HAMI_DEFENCE
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_CASTLE
|
||||
Level: 5
|
||||
- Skill: HAMI_SKIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_DEFENCE
|
||||
Level: 3
|
||||
- Skill: HAMI_BLOODLUST
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Filir2
|
||||
Name: Filir
|
||||
EvolutionClass: Filir_H2
|
||||
Food: Garlet
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 90
|
||||
GrowthMinimum: 45
|
||||
GrowthMaximum: 75
|
||||
EvolutionMinimum: 5
|
||||
EvolutionMaximum: 15
|
||||
- Type: Sp
|
||||
Base: 25
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 6
|
||||
EvolutionMinimum: 5
|
||||
EvolutionMaximum: 15
|
||||
- Type: Str
|
||||
Base: 29
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 4
|
||||
EvolutionMaximum: 10
|
||||
- Type: Agi
|
||||
Base: 35
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Vit
|
||||
Base: 9
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 3
|
||||
- Type: Int
|
||||
Base: 8
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 4
|
||||
- Type: Dex
|
||||
Base: 30
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
- Type: Luk
|
||||
Base: 9
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 5
|
||||
SkillTree:
|
||||
- Skill: HFLI_MOON
|
||||
MaxLevel: 5
|
||||
- Skill: HFLI_FLEET
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_MOON
|
||||
Level: 3
|
||||
- Skill: HFLI_SPEED
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_FLEET
|
||||
Level: 3
|
||||
- Skill: HFLI_SBR44
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Vanilmirth2
|
||||
Name: Vanilmirth
|
||||
EvolutionClass: Vanilmirth_H2
|
||||
Food: Scell
|
||||
Race: Formless
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 80
|
||||
GrowthMinimum: 30
|
||||
GrowthMaximum: 150
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 30
|
||||
- Type: Sp
|
||||
Base: 11
|
||||
GrowthMinimum: 0
|
||||
GrowthMaximum: 7
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 30
|
||||
- Type: Str
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Agi
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Vit
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Dex
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
- Type: Luk
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 1
|
||||
EvolutionMaximum: 10
|
||||
SkillTree:
|
||||
- Skill: HVAN_CAPRICE
|
||||
MaxLevel: 5
|
||||
- Skill: HVAN_CHAOTIC
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 3
|
||||
- Skill: HVAN_INSTRUCT
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 5
|
||||
- Skill: HVAN_EXPLOSION
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
@@ -1949,8 +1949,8 @@ Body:
|
||||
Flags:
|
||||
NoSave: true
|
||||
NoClearance: true
|
||||
RequireWeapon: true
|
||||
RemoveOnHermode: true
|
||||
RequireNoWeapon: true
|
||||
- Status: Spirit
|
||||
Icon: EFST_SOULLINK
|
||||
DurationLookup: SL_HIGH
|
||||
|
||||
@@ -2035,7 +2035,7 @@ Body:
|
||||
Name: I really love it!
|
||||
Condition: " BaseLevel == 99 && (Class >= JOB_SWORDMAN && Class <= JOB_THIEF) "
|
||||
Rewards:
|
||||
Item: E_Bubble_Gum_Box
|
||||
Item: A_Bubble_Gum_Box10
|
||||
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
|
||||
Score: 30
|
||||
- Id: 200031
|
||||
|
||||
@@ -120,7 +120,7 @@ Body:
|
||||
Holy: 125
|
||||
Dark: 0
|
||||
Ghost: 100
|
||||
Undead: -25
|
||||
Undead: 0
|
||||
Ghost:
|
||||
Neutral: 90
|
||||
Water: 100
|
||||
@@ -136,8 +136,8 @@ Body:
|
||||
Neutral: 100
|
||||
Water: 100
|
||||
Earth: 100
|
||||
Fire: 100
|
||||
Wind: 90
|
||||
Fire: 90
|
||||
Wind: 100
|
||||
Poison: 75
|
||||
Holy: 125
|
||||
Dark: 0
|
||||
@@ -217,7 +217,7 @@ Body:
|
||||
Fire: 100
|
||||
Wind: 100
|
||||
Poison: 75
|
||||
Holy: -25
|
||||
Holy: 0
|
||||
Dark: 150
|
||||
Ghost: 100
|
||||
Undead: 150
|
||||
@@ -229,9 +229,9 @@ Body:
|
||||
Wind: 100
|
||||
Poison: 75
|
||||
Holy: 150
|
||||
Dark: -25
|
||||
Dark: 0
|
||||
Ghost: 100
|
||||
Undead: -50
|
||||
Undead: 0
|
||||
Ghost:
|
||||
Neutral: 70
|
||||
Water: 100
|
||||
@@ -268,7 +268,7 @@ Body:
|
||||
Undead: 100
|
||||
Water:
|
||||
Neutral: 100
|
||||
Water: -25
|
||||
Water: 0
|
||||
Earth: 100
|
||||
Fire: 200
|
||||
Wind: 70
|
||||
@@ -280,7 +280,7 @@ Body:
|
||||
Earth:
|
||||
Neutral: 100
|
||||
Water: 100
|
||||
Earth: -25
|
||||
Earth: 0
|
||||
Fire: 70
|
||||
Wind: 200
|
||||
Poison: 125
|
||||
@@ -292,7 +292,7 @@ Body:
|
||||
Neutral: 100
|
||||
Water: 70
|
||||
Earth: 200
|
||||
Fire: -25
|
||||
Fire: 0
|
||||
Wind: 100
|
||||
Poison: 125
|
||||
Holy: 100
|
||||
@@ -304,7 +304,7 @@ Body:
|
||||
Water: 200
|
||||
Earth: 70
|
||||
Fire: 100
|
||||
Wind: -25
|
||||
Wind: 0
|
||||
Poison: 125
|
||||
Holy: 100
|
||||
Dark: 100
|
||||
@@ -328,7 +328,7 @@ Body:
|
||||
Fire: 100
|
||||
Wind: 100
|
||||
Poison: 50
|
||||
Holy: -50
|
||||
Holy: 0
|
||||
Dark: 175
|
||||
Ghost: 100
|
||||
Undead: 175
|
||||
@@ -340,9 +340,9 @@ Body:
|
||||
Wind: 100
|
||||
Poison: 50
|
||||
Holy: 175
|
||||
Dark: -50
|
||||
Dark: 0
|
||||
Ghost: 100
|
||||
Undead: -75
|
||||
Undead: 0
|
||||
Ghost:
|
||||
Neutral: 50
|
||||
Water: 100
|
||||
@@ -379,7 +379,7 @@ Body:
|
||||
Undead: 100
|
||||
Water:
|
||||
Neutral: 100
|
||||
Water: -50
|
||||
Water: 0
|
||||
Earth: 100
|
||||
Fire: 200
|
||||
Wind: 60
|
||||
@@ -391,7 +391,7 @@ Body:
|
||||
Earth:
|
||||
Neutral: 100
|
||||
Water: 100
|
||||
Earth: -50
|
||||
Earth: 0
|
||||
Fire: 60
|
||||
Wind: 200
|
||||
Poison: 125
|
||||
@@ -403,7 +403,7 @@ Body:
|
||||
Neutral: 100
|
||||
Water: 60
|
||||
Earth: 200
|
||||
Fire: -50
|
||||
Fire: 0
|
||||
Wind: 100
|
||||
Poison: 125
|
||||
Holy: 100
|
||||
@@ -415,7 +415,7 @@ Body:
|
||||
Water: 200
|
||||
Earth: 60
|
||||
Fire: 100
|
||||
Wind: -50
|
||||
Wind: 0
|
||||
Poison: 125
|
||||
Holy: 100
|
||||
Dark: 100
|
||||
@@ -431,7 +431,7 @@ Body:
|
||||
Holy: 50
|
||||
Dark: 50
|
||||
Ghost: 50
|
||||
Undead: -100
|
||||
Undead: 0
|
||||
Holy:
|
||||
Neutral: 100
|
||||
Water: 100
|
||||
@@ -439,7 +439,7 @@ Body:
|
||||
Fire: 100
|
||||
Wind: 100
|
||||
Poison: 50
|
||||
Holy: -100
|
||||
Holy: 0
|
||||
Dark: 200
|
||||
Ghost: 100
|
||||
Undead: 200
|
||||
@@ -451,9 +451,9 @@ Body:
|
||||
Wind: 100
|
||||
Poison: 50
|
||||
Holy: 200
|
||||
Dark: -100
|
||||
Dark: 0
|
||||
Ghost: 100
|
||||
Undead: -100
|
||||
Undead: 0
|
||||
Ghost:
|
||||
Neutral: 0
|
||||
Water: 100
|
||||
@@ -471,7 +471,7 @@ Body:
|
||||
Earth: 100
|
||||
Fire: 60
|
||||
Wind: 100
|
||||
Poison: -25
|
||||
Poison: 0
|
||||
Holy: 200
|
||||
Dark: 0
|
||||
Ghost: 175
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@@ -27,8 +27,9 @@
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Refine Required refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Chances: Chance settings per refine level.
|
||||
# - Refine Refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# AnnounceSuccess Announce on upgrade success. (Default: true)
|
||||
# AnnounceFail Announce on upgrade failure. (Default: false)
|
||||
@@ -51,7 +52,7 @@
|
||||
|
||||
Header:
|
||||
Type: ENCHANTGRADE_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
Body:
|
||||
- Type: Armor
|
||||
@@ -59,8 +60,31 @@ Body:
|
||||
- Level: 2
|
||||
Grades:
|
||||
- Grade: None
|
||||
Refine: 11
|
||||
Chance: 7000
|
||||
Chances:
|
||||
- Refine: 9
|
||||
Chance: 1000
|
||||
- Refine: 10
|
||||
Chance: 2000
|
||||
- Refine: 11
|
||||
Chance: 7000
|
||||
- Refine: 12
|
||||
Chance: 7000
|
||||
- Refine: 13
|
||||
Chance: 7000
|
||||
- Refine: 14
|
||||
Chance: 7000
|
||||
- Refine: 15
|
||||
Chance: 7000
|
||||
- Refine: 16
|
||||
Chance: 7000
|
||||
- Refine: 17
|
||||
Chance: 7000
|
||||
- Refine: 18
|
||||
Chance: 7000
|
||||
- Refine: 19
|
||||
Chance: 7000
|
||||
- Refine: 20
|
||||
Chance: 7000
|
||||
Bonus: 10
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@@ -78,8 +102,29 @@ Body:
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: D
|
||||
Refine: 11
|
||||
Chance: 6000
|
||||
Chances:
|
||||
- Refine: 10
|
||||
Chance: 2000
|
||||
- Refine: 11
|
||||
Chance: 6000
|
||||
- Refine: 12
|
||||
Chance: 6000
|
||||
- Refine: 13
|
||||
Chance: 6000
|
||||
- Refine: 14
|
||||
Chance: 6000
|
||||
- Refine: 15
|
||||
Chance: 6000
|
||||
- Refine: 16
|
||||
Chance: 6000
|
||||
- Refine: 17
|
||||
Chance: 6000
|
||||
- Refine: 18
|
||||
Chance: 6000
|
||||
- Refine: 19
|
||||
Chance: 6000
|
||||
- Refine: 20
|
||||
Chance: 6000
|
||||
Bonus: 30
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@@ -97,8 +142,27 @@ Body:
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: C
|
||||
Refine: 11
|
||||
Chance: 5000
|
||||
Chances:
|
||||
- Refine: 11
|
||||
Chance: 5000
|
||||
- Refine: 12
|
||||
Chance: 5000
|
||||
- Refine: 13
|
||||
Chance: 5000
|
||||
- Refine: 14
|
||||
Chance: 5000
|
||||
- Refine: 15
|
||||
Chance: 5000
|
||||
- Refine: 16
|
||||
Chance: 5000
|
||||
- Refine: 17
|
||||
Chance: 5000
|
||||
- Refine: 18
|
||||
Chance: 5000
|
||||
- Refine: 19
|
||||
Chance: 5000
|
||||
- Refine: 20
|
||||
Chance: 5000
|
||||
Bonus: 50
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
@@ -117,8 +181,27 @@ Body:
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: B
|
||||
Refine: 11
|
||||
Chance: 4000
|
||||
Chances:
|
||||
- Refine: 11
|
||||
Chance: 4000
|
||||
- Refine: 12
|
||||
Chance: 4000
|
||||
- Refine: 13
|
||||
Chance: 4000
|
||||
- Refine: 14
|
||||
Chance: 4000
|
||||
- Refine: 15
|
||||
Chance: 4000
|
||||
- Refine: 16
|
||||
Chance: 4000
|
||||
- Refine: 17
|
||||
Chance: 4000
|
||||
- Refine: 18
|
||||
Chance: 4000
|
||||
- Refine: 19
|
||||
Chance: 4000
|
||||
- Refine: 20
|
||||
Chance: 4000
|
||||
Bonus: 100
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
@@ -141,8 +224,31 @@ Body:
|
||||
- Level: 5
|
||||
Grades:
|
||||
- Grade: None
|
||||
Refine: 11
|
||||
Chance: 7000
|
||||
Chances:
|
||||
- Refine: 9
|
||||
Chance: 1000
|
||||
- Refine: 10
|
||||
Chance: 2000
|
||||
- Refine: 11
|
||||
Chance: 7000
|
||||
- Refine: 12
|
||||
Chance: 7000
|
||||
- Refine: 13
|
||||
Chance: 7000
|
||||
- Refine: 14
|
||||
Chance: 7000
|
||||
- Refine: 15
|
||||
Chance: 7000
|
||||
- Refine: 16
|
||||
Chance: 7000
|
||||
- Refine: 17
|
||||
Chance: 7000
|
||||
- Refine: 18
|
||||
Chance: 7000
|
||||
- Refine: 19
|
||||
Chance: 7000
|
||||
- Refine: 20
|
||||
Chance: 7000
|
||||
Bonus: 10
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@@ -160,8 +266,29 @@ Body:
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: D
|
||||
Refine: 11
|
||||
Chance: 6000
|
||||
Chances:
|
||||
- Refine: 10
|
||||
Chance: 2000
|
||||
- Refine: 11
|
||||
Chance: 6000
|
||||
- Refine: 12
|
||||
Chance: 6000
|
||||
- Refine: 13
|
||||
Chance: 6000
|
||||
- Refine: 14
|
||||
Chance: 6000
|
||||
- Refine: 15
|
||||
Chance: 6000
|
||||
- Refine: 16
|
||||
Chance: 6000
|
||||
- Refine: 17
|
||||
Chance: 6000
|
||||
- Refine: 18
|
||||
Chance: 6000
|
||||
- Refine: 19
|
||||
Chance: 6000
|
||||
- Refine: 20
|
||||
Chance: 6000
|
||||
Bonus: 30
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
@@ -179,8 +306,27 @@ Body:
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: C
|
||||
Refine: 11
|
||||
Chance: 5000
|
||||
Chances:
|
||||
- Refine: 11
|
||||
Chance: 5000
|
||||
- Refine: 12
|
||||
Chance: 5000
|
||||
- Refine: 13
|
||||
Chance: 5000
|
||||
- Refine: 14
|
||||
Chance: 5000
|
||||
- Refine: 15
|
||||
Chance: 5000
|
||||
- Refine: 16
|
||||
Chance: 5000
|
||||
- Refine: 17
|
||||
Chance: 5000
|
||||
- Refine: 18
|
||||
Chance: 5000
|
||||
- Refine: 19
|
||||
Chance: 5000
|
||||
- Refine: 20
|
||||
Chance: 5000
|
||||
Bonus: 50
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
@@ -199,8 +345,27 @@ Body:
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: B
|
||||
Refine: 11
|
||||
Chance: 4000
|
||||
Chances:
|
||||
- Refine: 11
|
||||
Chance: 4000
|
||||
- Refine: 12
|
||||
Chance: 4000
|
||||
- Refine: 13
|
||||
Chance: 4000
|
||||
- Refine: 14
|
||||
Chance: 4000
|
||||
- Refine: 15
|
||||
Chance: 4000
|
||||
- Refine: 16
|
||||
Chance: 4000
|
||||
- Refine: 17
|
||||
Chance: 4000
|
||||
- Refine: 18
|
||||
Chance: 4000
|
||||
- Refine: 19
|
||||
Chance: 4000
|
||||
- Refine: 20
|
||||
Chance: 4000
|
||||
Bonus: 100
|
||||
AnnounceFail: true
|
||||
Catalyst:
|
||||
|
||||
@@ -379,3 +379,154 @@ Body:
|
||||
Exp: 87140000
|
||||
- Level: 174
|
||||
Exp: 94875000
|
||||
# TODO: unconfirmed values from here
|
||||
- Level: 175
|
||||
Exp: 104362500
|
||||
- Level: 176
|
||||
Exp: 112711500
|
||||
- Level: 177
|
||||
Exp: 121728420
|
||||
- Level: 178
|
||||
Exp: 131466693
|
||||
- Level: 179
|
||||
Exp: 141984028
|
||||
- Level: 180
|
||||
Exp: 153342750
|
||||
- Level: 181
|
||||
Exp: 165610170
|
||||
- Level: 182
|
||||
Exp: 178858983
|
||||
- Level: 183
|
||||
Exp: 193167701
|
||||
- Level: 184
|
||||
Exp: 208621117
|
||||
- Level: 185
|
||||
Exp: 225310806
|
||||
- Level: 186
|
||||
Exp: 243335670
|
||||
- Level: 187
|
||||
Exp: 262802523
|
||||
- Level: 188
|
||||
Exp: 283826724
|
||||
- Level: 189
|
||||
Exp: 306532861
|
||||
- Level: 190
|
||||
Exp: 331055489
|
||||
- Level: 191
|
||||
Exp: 357539928
|
||||
- Level: 192
|
||||
Exp: 386143122
|
||||
- Level: 193
|
||||
Exp: 417034571
|
||||
- Level: 194
|
||||
Exp: 450397336
|
||||
- Level: 195
|
||||
Exp: 486429122
|
||||
- Level: 196
|
||||
Exp: 525343451
|
||||
- Level: 197
|
||||
Exp: 567370927
|
||||
- Level: 198
|
||||
Exp: 612760601
|
||||
- Level: 199
|
||||
Exp: 661781449
|
||||
- Level: 200
|
||||
Exp: 714723964
|
||||
- Level: 201
|
||||
Exp: 771901881
|
||||
- Level: 202
|
||||
Exp: 833654031
|
||||
- Level: 203
|
||||
Exp: 900346353
|
||||
- Level: 204
|
||||
Exp: 972374061
|
||||
- Level: 205
|
||||
Exp: 1050163985
|
||||
- Level: 206
|
||||
Exp: 1134177103
|
||||
- Level: 207
|
||||
Exp: 1224911271
|
||||
- Level: 208
|
||||
Exp: 1322904172
|
||||
- Level: 209
|
||||
Exp: 1428736505
|
||||
- Level: 210
|
||||
Exp: 1543035425
|
||||
- Level: 211
|
||||
Exp: 1666478259
|
||||
- Level: 212
|
||||
Exp: 1799796519
|
||||
- Level: 213
|
||||
Exp: 1943780240
|
||||
- Level: 214
|
||||
Exp: 2099282659
|
||||
- Level: 215
|
||||
Exp: 2267225271
|
||||
- Level: 216
|
||||
Exp: 2448603292
|
||||
- Level: 217
|
||||
Exp: 2644491555
|
||||
- Level: 218
|
||||
Exp: 2856050879
|
||||
- Level: 219
|
||||
Exp: 3084534949
|
||||
- Level: 220
|
||||
Exp: 3331297744
|
||||
- Level: 221
|
||||
Exp: 3597801563
|
||||
- Level: 222
|
||||
Exp: 3885625688
|
||||
- Level: 223
|
||||
Exp: 4196475743
|
||||
- Level: 224
|
||||
Exp: 4532193802
|
||||
- Level: 225
|
||||
Exp: 4894769306
|
||||
- Level: 226
|
||||
Exp: 5286350850
|
||||
- Level: 227
|
||||
Exp: 5709258918
|
||||
- Level: 228
|
||||
Exp: 6165999631
|
||||
- Level: 229
|
||||
Exp: 6659279601
|
||||
- Level: 230
|
||||
Exp: 7192021969
|
||||
- Level: 231
|
||||
Exp: 7767383726
|
||||
- Level: 232
|
||||
Exp: 8388774424
|
||||
- Level: 233
|
||||
Exp: 9059876377
|
||||
- Level: 234
|
||||
Exp: 9784666487
|
||||
- Level: 235
|
||||
Exp: 10567439805
|
||||
- Level: 236
|
||||
Exp: 11412834989
|
||||
- Level: 237
|
||||
Exp: 12325861788
|
||||
- Level: 238
|
||||
Exp: 13311930731
|
||||
- Level: 239
|
||||
Exp: 14376885189
|
||||
- Level: 240
|
||||
Exp: 15527036004
|
||||
- Level: 241
|
||||
Exp: 16769198884
|
||||
- Level: 242
|
||||
Exp: 18110734794
|
||||
- Level: 243
|
||||
Exp: 19559593577
|
||||
- Level: 244
|
||||
Exp: 21124361063
|
||||
- Level: 245
|
||||
Exp: 22814309948
|
||||
- Level: 246
|
||||
Exp: 24639454743
|
||||
- Level: 247
|
||||
Exp: 26610611122
|
||||
- Level: 248
|
||||
Exp: 28739460011
|
||||
- Level: 249
|
||||
Exp: 31038616811
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
// Homunculus Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
|
||||
//
|
||||
// 01. Class Homunculus ID.
|
||||
// 02. EvoClass Homunculus ID of the evolved version.
|
||||
// 03. Name Name of the homunculus.
|
||||
// 04. FoodID Item ID of the homunuclus food.
|
||||
// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
|
||||
// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
|
||||
// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
|
||||
// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
|
||||
// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
|
||||
// The element level is always 1.
|
||||
// ...
|
||||
//
|
||||
// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
|
||||
// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
|
||||
|
||||
6001,6009,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,800,2400,220,480,10,30,10,30,20,40,30,50,20,50,10,30
|
||||
6002,6010,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,1600,3600,120,360,20,50,10,30,20,50,20,50,10,30,10,30
|
||||
6003,6011,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,1200,3200,200,400,20,50,10,30,20,50,20,50,10,30,10,30
|
||||
6004,6012,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1200,4800,480,640,10,30,10,30,10,30,20,50,10,50,10,100
|
||||
6005,6013,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,800,2400,220,480,10,30,10,30,20,40,30,50,20,50,10,30
|
||||
6006,6014,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,1600,3600,120,360,20,50,10,30,20,50,20,50,10,30,10,30
|
||||
6007,6015,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,1200,3200,200,400,20,50,10,30,20,50,20,50,10,30,10,30
|
||||
6008,6016,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1200,4800,480,640,10,30,10,30,10,30,20,50,10,50,10,100
|
||||
6048,6048,Eira,6098,60000,1,1,8,4,700,150,40,17,20,15,35,24,12,40,160,20,42,13,39,28,42,15,25,14,48,16,36,9,18,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6049,6049,Bayeri,6112,60000,1,1,2,6,700,320,10,20,17,35,11,24,12,90,360,48,52,18,36,8,36,16,32,22,44,12,24,20,36,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6050,6050,Sera,6108,60000,1,1,4,2,700,90,25,29,35,9,8,30,9,60,240,36,64,10,25,16,32,5,25,7,35,28,40,20,40,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6051,6051,Dieter,6104,60000,1,1,0,3,700,80,11,11,11,11,11,11,11,240,480,40,120,20,40,13,26,18,36,15,40,16,32,4,16,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
6052,6052,Eleanor,6115,60000,1,1,7,5,700,320,10,20,17,35,11,24,12,60,300,10,20,20,40,10,50,24,48,5,15,12,36,2,10,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
|
||||
948
db/re/homunculus_db.yml
Normal file
948
db/re/homunculus_db.yml
Normal file
@@ -0,0 +1,948 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Homunculus Database
|
||||
###########################################################################
|
||||
#
|
||||
# Homunculus Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - BaseClass Base class.
|
||||
# Name Name of homunculus.
|
||||
# EvolutionClass Evolution class.
|
||||
# Food Homunculus food item. (Default: Pet_Food)
|
||||
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
|
||||
# Race Race. (Default: Demihuman)
|
||||
# Element Element. (Default: Neutral)
|
||||
# Size Size. (Default: Small)
|
||||
# EvolutionSize Evolution size. (Default: Medium)
|
||||
# AttackDelay Base ASPD. (Default: 700)
|
||||
# Status: Homunculus stats.
|
||||
# - Type Type of status.
|
||||
# Base Base value of this status. (Default: 1)
|
||||
# GrowthMinimum Minimum growth of this status. (Default: 0)
|
||||
# GrowthMaximum Maximum growth of this status. (Default: 0)
|
||||
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# SkillTree: Skill tree.
|
||||
# - Skill Skill name.
|
||||
# Clear True to remove the given skill name. (Optional)
|
||||
# MaxLevel Maximum level of skill.
|
||||
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
|
||||
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
|
||||
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
|
||||
# Required: Prerequisite skills. (Default: null)
|
||||
# - Skill Prerequisite skill name.
|
||||
# Level Level of prerequisite skill.
|
||||
# Clear True to remove the given prerequisite skill name. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: HOMUNCULUS_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Class: Lif
|
||||
Name: Lif
|
||||
EvolutionClass: Lif_H
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 150
|
||||
GrowthMinimum: 60
|
||||
GrowthMaximum: 100
|
||||
EvolutionMinimum: 800
|
||||
EvolutionMaximum: 2400
|
||||
- Type: Sp
|
||||
Base: 40
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 9
|
||||
EvolutionMinimum: 220
|
||||
EvolutionMaximum: 480
|
||||
- Type: Str
|
||||
Base: 17
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Agi
|
||||
Base: 20
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 15
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 40
|
||||
- Type: Int
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 30
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
SkillTree:
|
||||
- Skill: HLIF_HEAL
|
||||
MaxLevel: 5
|
||||
- Skill: HLIF_AVOID
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 3
|
||||
- Skill: HLIF_BRAIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 5
|
||||
- Skill: HLIF_CHANGE
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Amistr
|
||||
Name: Amistr
|
||||
EvolutionClass: Amistr_H
|
||||
Food: Zargon
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 320
|
||||
GrowthMinimum: 80
|
||||
GrowthMaximum: 130
|
||||
EvolutionMinimum: 1600
|
||||
EvolutionMaximum: 3600
|
||||
- Type: Sp
|
||||
Base: 10
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 4
|
||||
EvolutionMinimum: 120
|
||||
EvolutionMaximum: 360
|
||||
- Type: Str
|
||||
Base: 20
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Agi
|
||||
Base: 17
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
SkillTree:
|
||||
- Skill: HAMI_CASTLE
|
||||
MaxLevel: 5
|
||||
- Skill: HAMI_DEFENCE
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_CASTLE
|
||||
Level: 5
|
||||
- Skill: HAMI_SKIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_DEFENCE
|
||||
Level: 3
|
||||
- Skill: HAMI_BLOODLUST
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Filir
|
||||
Name: Filir
|
||||
EvolutionClass: Filir_H
|
||||
Food: Garlet
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 90
|
||||
GrowthMinimum: 45
|
||||
GrowthMaximum: 75
|
||||
EvolutionMinimum: 1200
|
||||
EvolutionMaximum: 3200
|
||||
- Type: Sp
|
||||
Base: 25
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 6
|
||||
EvolutionMinimum: 200
|
||||
EvolutionMaximum: 400
|
||||
- Type: Str
|
||||
Base: 29
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Agi
|
||||
Base: 35
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 9
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Int
|
||||
Base: 8
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 30
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Luk
|
||||
Base: 9
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
SkillTree:
|
||||
- Skill: HFLI_MOON
|
||||
MaxLevel: 5
|
||||
- Skill: HFLI_FLEET
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_MOON
|
||||
Level: 3
|
||||
- Skill: HFLI_SPEED
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_FLEET
|
||||
Level: 3
|
||||
- Skill: HFLI_SBR44
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Vanilmirth
|
||||
Name: Vanilmirth
|
||||
EvolutionClass: Vanilmirth_H
|
||||
Food: Scell
|
||||
Race: Formless
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 80
|
||||
GrowthMinimum: 30
|
||||
GrowthMaximum: 150
|
||||
EvolutionMinimum: 1200
|
||||
EvolutionMaximum: 4800
|
||||
- Type: Sp
|
||||
Base: 11
|
||||
GrowthMinimum: 0
|
||||
GrowthMaximum: 7
|
||||
EvolutionMinimum: 480
|
||||
EvolutionMaximum: 640
|
||||
- Type: Str
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Agi
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 50
|
||||
- Type: Luk
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 100
|
||||
SkillTree:
|
||||
- Skill: HVAN_CAPRICE
|
||||
MaxLevel: 5
|
||||
- Skill: HVAN_CHAOTIC
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 3
|
||||
- Skill: HVAN_INSTRUCT
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 5
|
||||
- Skill: HVAN_EXPLOSION
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Lif2
|
||||
Name: Lif
|
||||
EvolutionClass: Lif_H2
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 150
|
||||
GrowthMinimum: 60
|
||||
GrowthMaximum: 100
|
||||
EvolutionMinimum: 800
|
||||
EvolutionMaximum: 2400
|
||||
- Type: Sp
|
||||
Base: 40
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 9
|
||||
EvolutionMinimum: 220
|
||||
EvolutionMaximum: 480
|
||||
- Type: Str
|
||||
Base: 17
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Agi
|
||||
Base: 20
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 15
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 40
|
||||
- Type: Int
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 30
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 6
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
SkillTree:
|
||||
- Skill: HLIF_HEAL
|
||||
MaxLevel: 5
|
||||
- Skill: HLIF_AVOID
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 3
|
||||
- Skill: HLIF_BRAIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HLIF_HEAL
|
||||
Level: 5
|
||||
- Skill: HLIF_CHANGE
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Amistr2
|
||||
Name: Amistr
|
||||
EvolutionClass: Amistr_H2
|
||||
Food: Zargon
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 320
|
||||
GrowthMinimum: 80
|
||||
GrowthMaximum: 130
|
||||
EvolutionMinimum: 1600
|
||||
EvolutionMaximum: 3600
|
||||
- Type: Sp
|
||||
Base: 10
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 4
|
||||
EvolutionMinimum: 120
|
||||
EvolutionMaximum: 360
|
||||
- Type: Str
|
||||
Base: 20
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Agi
|
||||
Base: 17
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 35
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
SkillTree:
|
||||
- Skill: HAMI_CASTLE
|
||||
MaxLevel: 5
|
||||
- Skill: HAMI_DEFENCE
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_CASTLE
|
||||
Level: 5
|
||||
- Skill: HAMI_SKIN
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HAMI_DEFENCE
|
||||
Level: 3
|
||||
- Skill: HAMI_BLOODLUST
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Filir2
|
||||
Name: Filir
|
||||
EvolutionClass: Filir_H2
|
||||
Food: Garlet
|
||||
Race: Brute
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 90
|
||||
GrowthMinimum: 45
|
||||
GrowthMaximum: 75
|
||||
EvolutionMinimum: 1200
|
||||
EvolutionMaximum: 3200
|
||||
- Type: Sp
|
||||
Base: 25
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 6
|
||||
EvolutionMinimum: 200
|
||||
EvolutionMaximum: 400
|
||||
- Type: Str
|
||||
Base: 29
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Agi
|
||||
Base: 35
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 9
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 10
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Int
|
||||
Base: 8
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 30
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 20
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Luk
|
||||
Base: 9
|
||||
GrowthMinimum: 3
|
||||
GrowthMaximum: 19
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
SkillTree:
|
||||
- Skill: HFLI_MOON
|
||||
MaxLevel: 5
|
||||
- Skill: HFLI_FLEET
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_MOON
|
||||
Level: 3
|
||||
- Skill: HFLI_SPEED
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HFLI_FLEET
|
||||
Level: 3
|
||||
- Skill: HFLI_SBR44
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Vanilmirth2
|
||||
Name: Vanilmirth
|
||||
EvolutionClass: Vanilmirth_H2
|
||||
Food: Scell
|
||||
Race: Formless
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 80
|
||||
GrowthMinimum: 30
|
||||
GrowthMaximum: 150
|
||||
EvolutionMinimum: 1200
|
||||
EvolutionMaximum: 4800
|
||||
- Type: Sp
|
||||
Base: 11
|
||||
GrowthMinimum: 0
|
||||
GrowthMaximum: 7
|
||||
EvolutionMinimum: 480
|
||||
EvolutionMaximum: 640
|
||||
- Type: Str
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Agi
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Vit
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 30
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 20
|
||||
EvolutionMaximum: 50
|
||||
- Type: Dex
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 50
|
||||
- Type: Luk
|
||||
Base: 11
|
||||
GrowthMinimum: 1
|
||||
GrowthMaximum: 30
|
||||
EvolutionMinimum: 10
|
||||
EvolutionMaximum: 100
|
||||
SkillTree:
|
||||
- Skill: HVAN_CAPRICE
|
||||
MaxLevel: 5
|
||||
- Skill: HVAN_CHAOTIC
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 3
|
||||
- Skill: HVAN_INSTRUCT
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Skill: HVAN_CAPRICE
|
||||
Level: 5
|
||||
- Skill: HVAN_EXPLOSION
|
||||
MaxLevel: 3
|
||||
RequiredIntimacy: 910
|
||||
RequireEvolution: true
|
||||
- Class: Eira
|
||||
Name: Eira
|
||||
Food: Small_Snow_Flower
|
||||
Race: Angel
|
||||
Element: Wind
|
||||
Size: Medium
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 150
|
||||
GrowthMinimum: 40
|
||||
GrowthMaximum: 160
|
||||
- Type: Sp
|
||||
Base: 40
|
||||
GrowthMinimum: 20
|
||||
GrowthMaximum: 42
|
||||
- Type: Str
|
||||
Base: 17
|
||||
GrowthMinimum: 13
|
||||
GrowthMaximum: 39
|
||||
- Type: Agi
|
||||
Base: 20
|
||||
GrowthMinimum: 28
|
||||
GrowthMaximum: 42
|
||||
- Type: Vit
|
||||
Base: 15
|
||||
GrowthMinimum: 15
|
||||
GrowthMaximum: 25
|
||||
- Type: Int
|
||||
Base: 35
|
||||
GrowthMinimum: 14
|
||||
GrowthMaximum: 48
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 16
|
||||
GrowthMaximum: 36
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 9
|
||||
GrowthMaximum: 18
|
||||
SkillTree:
|
||||
- Skill: MH_LIGHT_OF_REGENE
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 128
|
||||
- Skill: MH_OVERED_BOOST
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 114
|
||||
- Skill: MH_ERASER_CUTTER
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 106
|
||||
- Skill: MH_XENO_SLASHER
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 121
|
||||
- Skill: MH_SILENT_BREEZE
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 137
|
||||
- Skill: MH_CLASSY_FLUTTER
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 210
|
||||
- Skill: MH_TWISTER_CUTTER
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 215
|
||||
- Skill: MH_ABSOLUTE_ZEPHYR
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 230
|
||||
- Class: Bayeri
|
||||
Name: Bayeri
|
||||
Food: Fresh_Plant
|
||||
Race: Brute
|
||||
Element: Holy
|
||||
Size: Medium
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 320
|
||||
GrowthMinimum: 90
|
||||
GrowthMaximum: 360
|
||||
- Type: Sp
|
||||
Base: 10
|
||||
GrowthMinimum: 48
|
||||
GrowthMaximum: 52
|
||||
- Type: Str
|
||||
Base: 20
|
||||
GrowthMinimum: 18
|
||||
GrowthMaximum: 36
|
||||
- Type: Agi
|
||||
Base: 17
|
||||
GrowthMinimum: 8
|
||||
GrowthMaximum: 36
|
||||
- Type: Vit
|
||||
Base: 35
|
||||
GrowthMinimum: 16
|
||||
GrowthMaximum: 32
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 22
|
||||
GrowthMaximum: 44
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 12
|
||||
GrowthMaximum: 24
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 20
|
||||
GrowthMaximum: 36
|
||||
SkillTree:
|
||||
- Skill: MH_STAHL_HORN
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 105
|
||||
- Skill: MH_GOLDENE_FERSE
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 112
|
||||
- Skill: MH_STEINWAND
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 121
|
||||
- Skill: MH_HEILIGE_STANGE
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 138
|
||||
- Skill: MH_ANGRIFFS_MODUS
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 130
|
||||
- Skill: MH_LICHT_GEHORN
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 210
|
||||
- Skill: MH_GLANZEN_SPIES
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 215
|
||||
- Skill: MH_HEILIGE_PFERD
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 230
|
||||
- Skill: MH_GOLDENE_TONE
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 230
|
||||
- Class: Sera
|
||||
Name: Sera
|
||||
Food: Apple_Pudding
|
||||
Race: Insect
|
||||
Element: Earth
|
||||
Size: Medium
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 90
|
||||
GrowthMinimum: 60
|
||||
GrowthMaximum: 240
|
||||
- Type: Sp
|
||||
Base: 25
|
||||
GrowthMinimum: 36
|
||||
GrowthMaximum: 64
|
||||
- Type: Str
|
||||
Base: 29
|
||||
GrowthMinimum: 10
|
||||
GrowthMaximum: 25
|
||||
- Type: Agi
|
||||
Base: 35
|
||||
GrowthMinimum: 16
|
||||
GrowthMaximum: 32
|
||||
- Type: Vit
|
||||
Base: 9
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 25
|
||||
- Type: Int
|
||||
Base: 8
|
||||
GrowthMinimum: 7
|
||||
GrowthMaximum: 35
|
||||
- Type: Dex
|
||||
Base: 30
|
||||
GrowthMinimum: 28
|
||||
GrowthMaximum: 40
|
||||
- Type: Luk
|
||||
Base: 9
|
||||
GrowthMinimum: 20
|
||||
GrowthMaximum: 40
|
||||
SkillTree:
|
||||
- Skill: MH_SUMMON_LEGION
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 132
|
||||
- Skill: MH_NEEDLE_OF_PARALYZE
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 105
|
||||
- Skill: MH_POISON_MIST
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 116
|
||||
- Skill: MH_PAIN_KILLER
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 123
|
||||
- Skill: MH_POLISHING_NEEDLE
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 210
|
||||
- Skill: MH_TOXIN_OF_MANDARA
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 215
|
||||
- Skill: MH_NEEDLE_STINGER
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 230
|
||||
- Class: Dieter
|
||||
Name: Dieter
|
||||
Food: Big_Cell
|
||||
Race: Formless
|
||||
Element: Fire
|
||||
Size: Medium
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 80
|
||||
GrowthMinimum: 240
|
||||
GrowthMaximum: 480
|
||||
- Type: Sp
|
||||
Base: 11
|
||||
GrowthMinimum: 40
|
||||
GrowthMaximum: 120
|
||||
- Type: Str
|
||||
Base: 11
|
||||
GrowthMinimum: 20
|
||||
GrowthMaximum: 40
|
||||
- Type: Agi
|
||||
Base: 11
|
||||
GrowthMinimum: 13
|
||||
GrowthMaximum: 26
|
||||
- Type: Vit
|
||||
Base: 11
|
||||
GrowthMinimum: 18
|
||||
GrowthMaximum: 36
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 15
|
||||
GrowthMaximum: 40
|
||||
- Type: Dex
|
||||
Base: 11
|
||||
GrowthMinimum: 16
|
||||
GrowthMaximum: 32
|
||||
- Type: Luk
|
||||
Base: 11
|
||||
GrowthMinimum: 4
|
||||
GrowthMaximum: 16
|
||||
SkillTree:
|
||||
- Skill: MH_MAGMA_FLOW
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 122
|
||||
- Skill: MH_GRANITIC_ARMOR
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 116
|
||||
- Skill: MH_LAVA_SLIDE
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 109
|
||||
- Skill: MH_PYROCLASTIC
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 131
|
||||
- Skill: MH_VOLCANIC_ASH
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 102
|
||||
- Skill: MH_BLAST_FORGE
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 215
|
||||
- Skill: MH_TEMPERING
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 230
|
||||
- Skill: MH_BLAZING_LAVA
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 210
|
||||
- Class: Eleanor
|
||||
Name: Eleanor
|
||||
Food: Bun_
|
||||
Element: Poison
|
||||
Size: Medium
|
||||
Status:
|
||||
- Type: Hp
|
||||
Base: 320
|
||||
GrowthMinimum: 60
|
||||
GrowthMaximum: 300
|
||||
- Type: Sp
|
||||
Base: 10
|
||||
GrowthMinimum: 10
|
||||
GrowthMaximum: 20
|
||||
- Type: Str
|
||||
Base: 20
|
||||
GrowthMinimum: 20
|
||||
GrowthMaximum: 40
|
||||
- Type: Agi
|
||||
Base: 17
|
||||
GrowthMinimum: 10
|
||||
GrowthMaximum: 50
|
||||
- Type: Vit
|
||||
Base: 35
|
||||
GrowthMinimum: 24
|
||||
GrowthMaximum: 48
|
||||
- Type: Int
|
||||
Base: 11
|
||||
GrowthMinimum: 5
|
||||
GrowthMaximum: 15
|
||||
- Type: Dex
|
||||
Base: 24
|
||||
GrowthMinimum: 12
|
||||
GrowthMaximum: 36
|
||||
- Type: Luk
|
||||
Base: 12
|
||||
GrowthMinimum: 2
|
||||
GrowthMaximum: 10
|
||||
SkillTree:
|
||||
- Skill: MH_STYLE_CHANGE
|
||||
MaxLevel: 1
|
||||
RequiredLevel: 100
|
||||
- Skill: MH_SONIC_CRAW
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 100
|
||||
- Skill: MH_SILVERVEIN_RUSH
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 114
|
||||
- Skill: MH_MIDNIGHT_FRENZY
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 128
|
||||
- Skill: MH_TINDER_BREAKER
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 100
|
||||
- Skill: MH_CBC
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 112
|
||||
- Skill: MH_EQC
|
||||
MaxLevel: 5
|
||||
RequiredLevel: 133
|
||||
- Skill: MH_BRUSHUP_CLAW
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 210
|
||||
- Skill: MH_BLAZING_AND_FURIOUS
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 215
|
||||
- Skill: MH_THE_ONE_FIGHTER_RISES
|
||||
MaxLevel: 10
|
||||
RequiredLevel: 230
|
||||
@@ -375,3 +375,204 @@ Body:
|
||||
Map: 1@begi
|
||||
X: 100
|
||||
Y: 22
|
||||
- Id: 49
|
||||
Name: Old Glast Heim (Challenge Mode)
|
||||
Enter:
|
||||
Map: 1@gl_he
|
||||
X: 150
|
||||
Y: 28
|
||||
- Id: 50
|
||||
Name: Old Glast Heim (Beginner)
|
||||
Enter:
|
||||
Map: 1@gl_k2
|
||||
X: 150
|
||||
Y: 20
|
||||
- Id: 51
|
||||
Name: Fall of Glast Heim (Normal)
|
||||
Enter:
|
||||
Map: 1@gl_prq
|
||||
X: 299
|
||||
Y: 19
|
||||
- Id: 52
|
||||
Name: Fall of Glast Heim (Advanced)
|
||||
Enter:
|
||||
Map: 1@gl_prq
|
||||
X: 79
|
||||
Y: 22
|
||||
- Id: 53
|
||||
Name: Twilight Garden
|
||||
Enter:
|
||||
Map: 1@bamn
|
||||
X: 100
|
||||
Y: 320
|
||||
AdditionalMaps:
|
||||
1@bamq: true
|
||||
- Id: 54
|
||||
Name: Hey! Sweety
|
||||
Enter:
|
||||
Map: 1@bamq
|
||||
X: 16
|
||||
Y: 39
|
||||
AdditionalMaps:
|
||||
1@bamn: true
|
||||
- Id: 55
|
||||
Name: Farm Lost in Time
|
||||
Enter:
|
||||
Map: 1@lost
|
||||
X: 161
|
||||
Y: 42
|
||||
- Id: 56
|
||||
Name: Water Garden
|
||||
Enter:
|
||||
Map: 1@ghg
|
||||
X: 64
|
||||
Y: 69
|
||||
- Id: 57
|
||||
Name: Water Garden Hard
|
||||
Enter:
|
||||
Map: 1@ghg
|
||||
X: 64
|
||||
Y: 69
|
||||
- Id: 58
|
||||
Name: Hidden Flower Garden
|
||||
Enter:
|
||||
Map: 1@herbs
|
||||
X: 51
|
||||
Y: 273
|
||||
- Id: 59
|
||||
Name: Security Area 1
|
||||
Enter:
|
||||
Map: 1@herbs
|
||||
X: 45
|
||||
Y: 208
|
||||
- Id: 60
|
||||
Name: Security Area 2
|
||||
Enter:
|
||||
Map: 1@herbs
|
||||
X: 59
|
||||
Y: 214
|
||||
- Id: 61
|
||||
Name: Sunken Tower
|
||||
Enter:
|
||||
Map: 1@ch_u
|
||||
X: 13
|
||||
Y: 59
|
||||
- Id: 62
|
||||
Name: Constellation Tower
|
||||
Enter:
|
||||
Map: 1@ch_t
|
||||
X: 48
|
||||
Y: 183
|
||||
AdditionalMaps:
|
||||
2@ch_t: true
|
||||
3@ch_t: true
|
||||
- Id: 63
|
||||
Name: Tomb of Remorse
|
||||
Enter:
|
||||
Map: 1@spa2
|
||||
X: 51
|
||||
Y: 197
|
||||
- Id: 64
|
||||
Name: Geffen Night Arena
|
||||
Enter:
|
||||
Map: 1@ge_sn
|
||||
X: 89
|
||||
Y: 48
|
||||
- Id: 65
|
||||
Name: Airship Crash
|
||||
Enter:
|
||||
Map: 1@mjo1
|
||||
X: 219
|
||||
Y: 379
|
||||
AdditionalMaps:
|
||||
1@mjo2: true
|
||||
- Id: 66
|
||||
Name: Thanatos Tower
|
||||
Enter:
|
||||
Map: 1@thts
|
||||
X: 74
|
||||
Y: 371
|
||||
AdditionalMaps:
|
||||
2@thts: true
|
||||
3@thts: true
|
||||
4@thts: true
|
||||
5@thts: true
|
||||
6@thts: true
|
||||
7@thts: true
|
||||
8@thts: true
|
||||
- Id: 67
|
||||
Name: The Maze of Oz
|
||||
Enter:
|
||||
Map: 1@oz
|
||||
X: 284
|
||||
Y: 167
|
||||
- Id: 68
|
||||
Name: Thor Gunsu Base
|
||||
Enter:
|
||||
Map: 1@tcamp
|
||||
X: 103
|
||||
Y: 237
|
||||
- Id: 69
|
||||
Name: A Gathering Place of Wolves
|
||||
Enter:
|
||||
Map: 1@nyr
|
||||
X: 194
|
||||
Y: 30
|
||||
AdditionalMaps:
|
||||
2@nyr: true
|
||||
- Id: 70
|
||||
Name: Sanctuary Purification
|
||||
Enter:
|
||||
Map: 1@nyr
|
||||
X: 194
|
||||
Y: 30
|
||||
AdditionalMaps:
|
||||
2@nyr: true
|
||||
- Id: 71
|
||||
Name: Villa of High Priest
|
||||
Enter:
|
||||
Map: 1@adv
|
||||
X: 123
|
||||
Y: 17
|
||||
- Id: 72
|
||||
Name: Villa of Deception
|
||||
Enter:
|
||||
Map: 1@advs
|
||||
X: 111
|
||||
Y: 19
|
||||
- Id: 73
|
||||
Name: Villa of Deception Advanced
|
||||
Enter:
|
||||
Map: 1@advs
|
||||
X: 111
|
||||
Y: 19
|
||||
- Id: 74
|
||||
Name: Bagot Laboratory
|
||||
Enter:
|
||||
Map: 1@jorlab
|
||||
X: 57
|
||||
Y: 45
|
||||
- Id: 75
|
||||
Name: Confused Snake's Nest
|
||||
Enter:
|
||||
Map: 1@jorchs
|
||||
X: 272
|
||||
Y: 20
|
||||
- Id: 76
|
||||
Name: Iwin Patrol
|
||||
Enter:
|
||||
Map: 1@iwp
|
||||
X: 380
|
||||
Y: 229
|
||||
- Id: 77
|
||||
Name: Airship Destruction
|
||||
Enter:
|
||||
Map: 1@whl
|
||||
X: 32
|
||||
Y: 53
|
||||
- Id: 78
|
||||
Name: Simulation Battle
|
||||
Enter:
|
||||
Map: 1@jorlab
|
||||
X: 57
|
||||
Y: 45
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
10017
db/re/item_db_equip.yml
10017
db/re/item_db_equip.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1172,7 +1172,7 @@ Body:
|
||||
- Item: Monkey_On_Fur_Hat
|
||||
Rate: 150
|
||||
Announced: true
|
||||
- Item: Nabi_Hair_Pin
|
||||
- Item: Butterfly_Hairpin
|
||||
Rate: 75
|
||||
Announced: true
|
||||
- Item: C_Hair_Of_The_Strong
|
||||
@@ -3989,7 +3989,7 @@ Body:
|
||||
- Item: Improved_Tights
|
||||
Rate: 3
|
||||
UniqueId: true
|
||||
- Item: Capricorn_Diadem_Box
|
||||
- Item: Capricon_Diadem_Box
|
||||
Rate: 10
|
||||
UniqueId: true
|
||||
- Item: Sprint_Shoes
|
||||
@@ -4048,7 +4048,7 @@ Body:
|
||||
- Item: Rainbow_Scarf_Box
|
||||
Rate: 5
|
||||
UniqueId: true
|
||||
- Item: Capricorn_Crown_Box
|
||||
- Item: Capricon_Crown_Box
|
||||
Rate: 10
|
||||
UniqueId: true
|
||||
- Item: Pizza_Hat_Box
|
||||
@@ -6192,7 +6192,7 @@ Body:
|
||||
Rate: 70
|
||||
- Item: C_Foxtail
|
||||
Rate: 100
|
||||
- Item: C_Chicken_Hat
|
||||
- Item: C_Cock_Hat1
|
||||
Rate: 120
|
||||
- Item: C_Black_Cat_Ears_Beret
|
||||
Rate: 140
|
||||
@@ -6493,10 +6493,10 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 1
|
||||
List:
|
||||
- Item: Capricorn_Diadem
|
||||
- Item: Capricon_Diadem
|
||||
Rate: 150
|
||||
Announced: true
|
||||
- Item: Capricorn_Crown
|
||||
- Item: Capricon_Crown
|
||||
Rate: 150
|
||||
Announced: true
|
||||
- Item: Virgo_Diadem
|
||||
@@ -8391,7 +8391,7 @@ Body:
|
||||
- Item: Almighty
|
||||
Rate: 1
|
||||
Amount: 10
|
||||
- Item: Sealed_Kiel-D-01_Scroll
|
||||
- Item: Sealed_Kiel_Scroll
|
||||
Rate: 1
|
||||
- Group: EVENT_ALMIGHTY_BOX_100
|
||||
SubGroups:
|
||||
@@ -8400,7 +8400,7 @@ Body:
|
||||
- Item: Almighty
|
||||
Rate: 1
|
||||
Amount: 100
|
||||
- Item: Sealed_Kiel-D-01_Scroll
|
||||
- Item: Sealed_Kiel_Scroll
|
||||
Rate: 1
|
||||
Amount: 11
|
||||
- Group: EVIL_INCARNATION
|
||||
@@ -10787,7 +10787,7 @@ Body:
|
||||
- Item: Archangel_Wing
|
||||
Rate: 110
|
||||
Announced: true
|
||||
- Item: Dep_Alice_Hat
|
||||
- Item: Alicel_Drooping_Doll
|
||||
Rate: 150
|
||||
Announced: true
|
||||
- Item: Boitata_Armor
|
||||
@@ -12040,7 +12040,7 @@ Body:
|
||||
- Item: Dark_Book
|
||||
Rate: 120
|
||||
Announced: true
|
||||
- Item: Dep_Alice_Hat
|
||||
- Item: Alicel_Drooping_Doll
|
||||
Rate: 50
|
||||
Announced: true
|
||||
- Item: Candy_Hat
|
||||
@@ -12225,7 +12225,7 @@ Body:
|
||||
- Item: Job_Manual50
|
||||
Amount: 5
|
||||
- Item: Guarantee_Armor_6Up
|
||||
- Item: Level_Up_Box130
|
||||
- Item: 130LVUP
|
||||
- Group: LEVEL_UP_BOX130
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
@@ -12239,7 +12239,7 @@ Body:
|
||||
- Item: Job_Manual50
|
||||
Amount: 5
|
||||
- Item: Guarantee_Weapon_7Up
|
||||
- Item: Level_Up_Box140
|
||||
- Item: 140LVUP
|
||||
- Group: LEVEL_UP_BOX140
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
@@ -12253,7 +12253,7 @@ Body:
|
||||
- Item: Job_Manual50
|
||||
Amount: 5
|
||||
- Item: Guarantee_Armor_7Up
|
||||
- Item: Level_Up_Box150
|
||||
- Item: 150LVUP
|
||||
- Group: LEVEL_UP_BOX150
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
@@ -12267,7 +12267,7 @@ Body:
|
||||
- Item: Job_Manual50
|
||||
Amount: 5
|
||||
- Item: Guarantee_Weapon_8Up
|
||||
- Item: Level_Up_Box160
|
||||
- Item: 160LVUP
|
||||
- Group: LEVEL_UP_BOX160
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
@@ -13254,14 +13254,14 @@ Body:
|
||||
List:
|
||||
- Item: Silvervine
|
||||
Amount: 10
|
||||
- Item: Sealed_Vesper_Scroll
|
||||
- Item: Sealed_Apo_H_Scroll
|
||||
- Group: LUCKY_SILVERVINE_FRUIT_BOX_III110
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Silvervine
|
||||
Amount: 110
|
||||
- Item: Sealed_Vesper_Scroll
|
||||
- Item: Sealed_Apo_H_Scroll
|
||||
Amount: 11
|
||||
- Group: MAGICCARDALBUM
|
||||
SubGroups:
|
||||
@@ -15559,7 +15559,7 @@ Body:
|
||||
- Item: Spring_Rabbit_Ticket
|
||||
Rate: 10
|
||||
UniqueId: true
|
||||
- Item: Zeny_Scroll_Box
|
||||
- Item: Zeny_Card_Scroll_Box
|
||||
Rate: 10
|
||||
UniqueId: true
|
||||
- Group: PIERRE_TREASUREBOX
|
||||
@@ -18867,7 +18867,7 @@ Body:
|
||||
Rate: 230
|
||||
Amount: 30
|
||||
UniqueId: true
|
||||
- Item: Zeny_Scroll_Box
|
||||
- Item: Zeny_Card_Scroll_Box
|
||||
Rate: 216
|
||||
Amount: 10
|
||||
UniqueId: true
|
||||
@@ -18919,7 +18919,7 @@ Body:
|
||||
Rate: 230
|
||||
Amount: 30
|
||||
UniqueId: true
|
||||
- Item: Zeny_Scroll_Box
|
||||
- Item: Zeny_Card_Scroll_Box
|
||||
Rate: 226
|
||||
Amount: 10
|
||||
UniqueId: true
|
||||
@@ -18971,7 +18971,7 @@ Body:
|
||||
Rate: 230
|
||||
Amount: 30
|
||||
UniqueId: true
|
||||
- Item: Zeny_Scroll_Box
|
||||
- Item: Zeny_Card_Scroll_Box
|
||||
Rate: 209
|
||||
Amount: 10
|
||||
UniqueId: true
|
||||
@@ -19023,7 +19023,7 @@ Body:
|
||||
Rate: 230
|
||||
Amount: 30
|
||||
UniqueId: true
|
||||
- Item: Zeny_Scroll_Box
|
||||
- Item: Zeny_Card_Scroll_Box
|
||||
Rate: 217
|
||||
Amount: 10
|
||||
UniqueId: true
|
||||
@@ -19043,7 +19043,7 @@ Body:
|
||||
- Item: Mental_Potion
|
||||
Rate: 1
|
||||
Amount: 2
|
||||
- Item: Scroll_Sealed_Dark_Lord
|
||||
- Item: Sealed_D_Lord_Scroll
|
||||
Rate: 1
|
||||
- Group: SUPPORT_PACKAGE_10
|
||||
SubGroups:
|
||||
@@ -19061,7 +19061,7 @@ Body:
|
||||
- Item: Mental_Potion
|
||||
Rate: 1
|
||||
Amount: 20
|
||||
- Item: Scroll_Sealed_Dark_Lord
|
||||
- Item: Sealed_D_Lord_Scroll
|
||||
Rate: 1
|
||||
Amount: 11
|
||||
- Group: SUPPORT_PACKAGE_II
|
||||
@@ -19565,7 +19565,7 @@ Body:
|
||||
- Item: Med_Life_Potion
|
||||
Rate: 1
|
||||
Amount: 20
|
||||
- Item: Sealed_Moonlight_Flower_Scroll
|
||||
- Item: Sealed_M_Flower_Scroll
|
||||
Rate: 1
|
||||
- Group: THREE_MASTER_PACKAGE_III_10
|
||||
SubGroups:
|
||||
@@ -19577,7 +19577,7 @@ Body:
|
||||
- Item: Med_Life_Potion
|
||||
Rate: 1
|
||||
Amount: 200
|
||||
- Item: Sealed_Moonlight_Flower_Scroll
|
||||
- Item: Sealed_M_Flower_Scroll
|
||||
Rate: 1
|
||||
Amount: 11
|
||||
- Group: THROWABLE
|
||||
@@ -20548,7 +20548,7 @@ Body:
|
||||
- Item: Noble_Mask
|
||||
Rate: 100
|
||||
Announced: true
|
||||
- Item: Valkyrie_Hammer_
|
||||
- Item: Valkyrie_Hammer
|
||||
Rate: 100
|
||||
Announced: true
|
||||
- Item: Guarantee_Weapon_8Up
|
||||
@@ -22365,7 +22365,7 @@ Body:
|
||||
Rate: 7
|
||||
- Item: Spinx_Helm
|
||||
Rate: 1
|
||||
- Item: Assassin_Mask
|
||||
- Item: Popcorn_Hair
|
||||
Rate: 1
|
||||
- Item: Novice_Egg_Cap
|
||||
Rate: 7
|
||||
@@ -23066,7 +23066,7 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Fine_Sun
|
||||
- Item: Clear_Sun
|
||||
- Item: Rainbow
|
||||
- Item: Rain_Cloud
|
||||
- Item: Lightning_Cloud
|
||||
@@ -24036,9 +24036,9 @@ Body:
|
||||
Rate: 160
|
||||
- Item: ElectricEffect_Middle
|
||||
Rate: 160
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: ReloadStone_Top
|
||||
Rate: 240
|
||||
@@ -24058,17 +24058,17 @@ Body:
|
||||
Rate: 360
|
||||
- Item: Critical_Stone_Bottom
|
||||
Rate: 360
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Group: THIRD_JOB_STONE_GARMENT_BOX
|
||||
SubGroups:
|
||||
@@ -25482,7 +25482,7 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Drooping_Rebellion_
|
||||
- Item: Droop_Gunslinger
|
||||
RandomOptionGroup: GUNSLINGER_ENCHANT
|
||||
- Group: ENCHANTSTONE_RECIPE
|
||||
SubGroups:
|
||||
@@ -25665,7 +25665,7 @@ Body:
|
||||
Rate: 140
|
||||
- Item: C_Pecopeco_Cap
|
||||
Rate: 400
|
||||
- Item: C_Green_Hat
|
||||
- Item: C_Woodie_Hat
|
||||
Rate: 400
|
||||
- Item: C_Little_Aquarium
|
||||
Rate: 400
|
||||
@@ -25699,11 +25699,11 @@ Body:
|
||||
Rate: 1370
|
||||
- Item: C_Khalitzburg_KN_Helm
|
||||
Rate: 1370
|
||||
- Item: C_Laser_of_Eagle
|
||||
- Item: C_Laser_Of_Eagle
|
||||
Rate: 1370
|
||||
- Item: C_Devil_Wing
|
||||
Rate: 140
|
||||
- Item: C_Tone_of_Gold
|
||||
- Item: C_Tone_Of_Gold
|
||||
Rate: 140
|
||||
- Item: C_Dwarf_Beard
|
||||
Rate: 140
|
||||
@@ -26026,21 +26026,21 @@ Body:
|
||||
Rate: 140
|
||||
- Item: C_Monochrome_Cap
|
||||
Rate: 140
|
||||
- Item: C_Sky_of_Memory
|
||||
- Item: C_Sky_Of_Memory
|
||||
Rate: 140
|
||||
- Item: C_Ice_Wing
|
||||
Rate: 140
|
||||
- Item: C_Under_Rim_Glasses_Blue
|
||||
- Item: C_Under_Rim_Glasses_Bu
|
||||
Rate: 140
|
||||
- Item: C_Gimmick_One_Feather
|
||||
Rate: 140
|
||||
- Item: C_Pocketwatch_Hair_Ornament
|
||||
- Item: C_PocketWatch_Hair_Orna
|
||||
Rate: 140
|
||||
- Item: C_Poring_Traffic_Light
|
||||
Rate: 140
|
||||
- Item: C_PGstone_Knit_Hat_PK
|
||||
Rate: 140
|
||||
- Item: C_Lazy_Ninetail
|
||||
- Item: C_Drooping_Nine_Tail
|
||||
Rate: 140
|
||||
- Item: C_Sakura_Wing
|
||||
Rate: 140
|
||||
@@ -26146,13 +26146,13 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Kafra_Uniform
|
||||
- Item: Kafra_Suit
|
||||
RandomOptionGroup: SUIT_UPGRADE_KIT
|
||||
- Group: SCROLL_OF_FALLEN_ANGEL_WINGS
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Fallen_Angel_Wings_
|
||||
- Item: K_Fallen_Angel_Wing
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3955662
|
||||
- Group: CLASS_SHADOW_BOX_WEAPON
|
||||
SubGroups:
|
||||
@@ -26674,19 +26674,19 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Bag_Of_Antonio_P
|
||||
- Item: Bag_Of_Antonio_Melee
|
||||
RandomOptionGroup: CANDY_BAG_SCROLL_MELEE
|
||||
- Group: CANDY_BAG_SCROLL_RANGE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Bag_Of_Antonio_S
|
||||
- Item: Bag_Of_Antonio_Range
|
||||
RandomOptionGroup: CANDY_BAG_SCROLL_RANGE
|
||||
- Group: CANDY_BAG_SCROLL_MAGIC
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Bag_Of_Antonio_
|
||||
- Item: Bag_Of_Antonio_Magic
|
||||
RandomOptionGroup: CANDY_BAG_SCROLL_MAGIC
|
||||
- Group: BOOSTER_AMPLIFIER
|
||||
SubGroups:
|
||||
@@ -26890,11 +26890,11 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 1
|
||||
List:
|
||||
- Item: Bag_Of_Antonio_
|
||||
- Item: Bag_Of_Antonio_Magic
|
||||
Rate: 1
|
||||
- Item: Bag_Of_Antonio_S
|
||||
- Item: Bag_Of_Antonio_Range
|
||||
Rate: 1
|
||||
- Item: Bag_Of_Antonio_P
|
||||
- Item: Bag_Of_Antonio_Melee
|
||||
Rate: 1
|
||||
- Group: BS_ITEM_M_S_13
|
||||
SubGroups:
|
||||
@@ -27251,7 +27251,7 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Sigrun's_Wings_
|
||||
- Item: Sigrun's_Wing_
|
||||
- Group: BS_ITEM_M_S_27
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
@@ -30431,9 +30431,9 @@ Body:
|
||||
Rate: 250
|
||||
- Item: CastingStone_Bottom
|
||||
Rate: 250
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 250
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 250
|
||||
- Item: Range_Stone_Top
|
||||
Rate: 250
|
||||
@@ -30457,17 +30457,17 @@ Body:
|
||||
Rate: 380
|
||||
- Item: Critical_Stone_Bottom
|
||||
Rate: 380
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 560
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 560
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 560
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 560
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 560
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 560
|
||||
- Group: ENCHANT_STONE_BOX23
|
||||
SubGroups:
|
||||
@@ -30527,9 +30527,9 @@ Body:
|
||||
Rate: 140
|
||||
- Item: ASPDStone_Top
|
||||
Rate: 160
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: Range_Stone
|
||||
Rate: 240
|
||||
@@ -30567,17 +30567,17 @@ Body:
|
||||
Rate: 360
|
||||
- Item: Critical_Stone_Bottom
|
||||
Rate: 360
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Group: ENCHANT_STONE_BOX24
|
||||
SubGroups:
|
||||
@@ -30671,9 +30671,9 @@ Body:
|
||||
Rate: 160
|
||||
- Item: WaterFieldEffect_Bottom
|
||||
Rate: 160
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: Range_Stone
|
||||
Rate: 240
|
||||
@@ -30693,17 +30693,17 @@ Body:
|
||||
Rate: 360
|
||||
- Item: Critical_Stone_Bottom
|
||||
Rate: 360
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Group: ENCHANT_STONE_BOX25
|
||||
SubGroups:
|
||||
@@ -30797,9 +30797,9 @@ Body:
|
||||
Rate: 160
|
||||
- Item: WaterFieldEffect_Bottom
|
||||
Rate: 160
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: ReloadStone_Top
|
||||
Rate: 240
|
||||
@@ -30819,17 +30819,17 @@ Body:
|
||||
Rate: 360
|
||||
- Item: Critical_Stone_Bottom
|
||||
Rate: 360
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Group: ENCHANT_STONE_BOX27
|
||||
SubGroups:
|
||||
@@ -30887,9 +30887,9 @@ Body:
|
||||
Rate: 80
|
||||
- Item: GuillcrossStone_Bottom3
|
||||
Rate: 80
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: Magic_Stone_Top
|
||||
Rate: 240
|
||||
@@ -30933,17 +30933,17 @@ Body:
|
||||
Rate: 150
|
||||
- Item: AssacrossStone_Bottom2
|
||||
Rate: 150
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Item: CastingStone_Top
|
||||
Rate: 360
|
||||
@@ -31102,9 +31102,9 @@ Body:
|
||||
Rate: 80
|
||||
- Item: ReaperStone_Bottom3
|
||||
Rate: 80
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: Magic_Stone_Top
|
||||
Rate: 240
|
||||
@@ -31142,17 +31142,17 @@ Body:
|
||||
Rate: 240
|
||||
- Item: Range_Stone_Bottom
|
||||
Rate: 240
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Item: CastingStone_Top
|
||||
Rate: 360
|
||||
@@ -31442,9 +31442,9 @@ Body:
|
||||
Rate: 80
|
||||
- Item: DoramStone_Bottom3
|
||||
Rate: 80
|
||||
- Item: aegis_100465
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 160
|
||||
- Item: aegis_100495
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 160
|
||||
- Item: Magic_Stone_Top
|
||||
Rate: 240
|
||||
@@ -31482,17 +31482,17 @@ Body:
|
||||
Rate: 240
|
||||
- Item: EXPStone_Top
|
||||
Rate: 240
|
||||
- Item: aegis_100496
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100497
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100498
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100499
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100500
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 360
|
||||
- Item: aegis_100501
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 360
|
||||
- Item: CastingStone_Top
|
||||
Rate: 360
|
||||
@@ -48205,12 +48205,12 @@ Body:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Trans_Scroll_Wind_Ghost
|
||||
- Item: Trans_Scroll_Horn_Scaraba
|
||||
- Item: Trans_Scroll_Wanderer
|
||||
- Item: Trans_Scroll_Wghost
|
||||
- Item: Trans_Scroll_Sca
|
||||
- Item: Trans_Scroll_Wander
|
||||
- Item: Trans_Scroll_Gazeti
|
||||
- Item: Trans_Scroll_Kobold_Archer
|
||||
- Item: Trans_Scroll_Necromancer
|
||||
- Item: Trans_Scroll_Karcher
|
||||
- Item: Trans_Scroll_Necro
|
||||
- Group: S_W_BREATH_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
@@ -48960,8 +48960,8 @@ Body:
|
||||
- Item: E_Giant_Fly_Wing
|
||||
- Item: F_Giant_Fly_Wing
|
||||
- Item: C_Wing_Of_Fly
|
||||
- Item: N_Fly_Wing_
|
||||
- Item: Compressed_Wing_Of_Fly
|
||||
- Item: N_Fly_Wing2
|
||||
- Item: Cps_Fly_Wing
|
||||
- Item: Comp_Wing_Of_Fly
|
||||
- Group: MF_NORETURN
|
||||
SubGroups:
|
||||
@@ -48971,7 +48971,7 @@ Body:
|
||||
- Item: N_Butterfly_Wing
|
||||
- Item: Dun_Tele_Scroll1
|
||||
- Item: Dun_Tele_Scroll2
|
||||
- Item: Dun_Tele_Scroll3
|
||||
- Item: Dun_Tele_Scroll3_fr
|
||||
- Item: E_Dun_Tele_Scroll1
|
||||
- Item: F_Dun_Tele_Scroll1
|
||||
- Item: WOB_Rune
|
||||
@@ -49192,3 +49192,195 @@ Body:
|
||||
Rate: 1667
|
||||
- Item: S_Archer_earring
|
||||
Rate: 1667
|
||||
- Group: ENCHANT_STONE_BOX30
|
||||
SubGroups:
|
||||
- SubGroup: 1
|
||||
List:
|
||||
- Item: Range_Stone_Robe_D
|
||||
Rate: 10
|
||||
- Item: Melee_Stone_Robe_D
|
||||
Rate: 10
|
||||
- Item: Magic_Stone_Robe_D
|
||||
Rate: 10
|
||||
- Item: SmatkStone_Robe
|
||||
Rate: 10
|
||||
- Item: M_PATKStone_Robe
|
||||
Rate: 10
|
||||
- Item: R_PATKStone_Robe
|
||||
Rate: 10
|
||||
- Item: ReloadStone_Robe_D
|
||||
Rate: 10
|
||||
- Item: CriticalStone_Robe_D
|
||||
Rate: 10
|
||||
- Item: Critical_Stone_Robe
|
||||
Rate: 20
|
||||
- Item: CastStone_Robe_D
|
||||
Rate: 40
|
||||
- Item: CastStone_Robe
|
||||
Rate: 80
|
||||
- Item: KagerouStone_Top3
|
||||
Rate: 30
|
||||
- Item: KagerouStone_Middle3
|
||||
Rate: 30
|
||||
- Item: KagerouStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: OboroStone_Top3
|
||||
Rate: 30
|
||||
- Item: OboroStone_Middle3
|
||||
Rate: 30
|
||||
- Item: OboroStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: DoramStone_Top3
|
||||
Rate: 30
|
||||
- Item: DoramStone_Middle3
|
||||
Rate: 30
|
||||
- Item: DoramStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: StarStone_Top3
|
||||
Rate: 30
|
||||
- Item: StarStone_Middle3
|
||||
Rate: 30
|
||||
- Item: StarStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: RebelStone_Top3
|
||||
Rate: 30
|
||||
- Item: RebelStone_Middle3
|
||||
Rate: 30
|
||||
- Item: RebelStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: ReaperStone_Top3
|
||||
Rate: 30
|
||||
- Item: ReaperStone_Middle3
|
||||
Rate: 30
|
||||
- Item: ReaperStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: SuraStone_Top3
|
||||
Rate: 30
|
||||
- Item: SuraStone_Middle3
|
||||
Rate: 30
|
||||
- Item: SuraStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: MechanicStone_Top3
|
||||
Rate: 30
|
||||
- Item: MechanicStone_Middle3
|
||||
Rate: 30
|
||||
- Item: MechanicStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: GuillcrossStone_Top3
|
||||
Rate: 30
|
||||
- Item: GuillcrossStone_Middle3
|
||||
Rate: 30
|
||||
- Item: GuillcrossStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: ArchbishopStone_Top3
|
||||
Rate: 30
|
||||
- Item: ArchbishopStone_Middle3
|
||||
Rate: 30
|
||||
- Item: ArchbishopStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: RangerStone_Top3
|
||||
Rate: 30
|
||||
- Item: RangerStone_Middle3
|
||||
Rate: 30
|
||||
- Item: RangerStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: ShadowchasStone_Top3
|
||||
Rate: 30
|
||||
- Item: ShadowchasStone_Middle3
|
||||
Rate: 30
|
||||
- Item: ShadowchasStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: WanderMinsStone_Top3
|
||||
Rate: 30
|
||||
- Item: WanderMinsStone_Middle3
|
||||
Rate: 30
|
||||
- Item: WanderMinsStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: GeneticStone_Top3
|
||||
Rate: 30
|
||||
- Item: GeneticStone_Middle3
|
||||
Rate: 30
|
||||
- Item: GeneticStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: SorcererStone_Top3
|
||||
Rate: 30
|
||||
- Item: SorcererStone_Middle3
|
||||
Rate: 30
|
||||
- Item: SorcererStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: RuneknightStone_Top3
|
||||
Rate: 30
|
||||
- Item: RuneknightStone_Middle3
|
||||
Rate: 30
|
||||
- Item: RuneknightStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: WarlockStone_Top3
|
||||
Rate: 30
|
||||
- Item: WarlockStone_Middle3
|
||||
Rate: 30
|
||||
- Item: WarlockStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: RoyalguardStone_Top3
|
||||
Rate: 30
|
||||
- Item: RoyalguardStone_Middle3
|
||||
Rate: 30
|
||||
- Item: RoyalguardStone_Bottom3
|
||||
Rate: 30
|
||||
- Item: Stone_Robe_Box
|
||||
Rate: 180
|
||||
- Item: Stone_Robe2_Box
|
||||
Rate: 180
|
||||
- Item: Magic_Stone_Top
|
||||
Rate: 200
|
||||
- Item: Magic_Stone_Middle
|
||||
Rate: 200
|
||||
- Item: Magic_Stone_Bottom
|
||||
Rate: 200
|
||||
- Item: Range_Stone_Top
|
||||
Rate: 200
|
||||
- Item: Range_Stone
|
||||
Rate: 200
|
||||
- Item: Range_Stone_Bottom
|
||||
Rate: 200
|
||||
- Item: Melee_Stone_Top
|
||||
Rate: 200
|
||||
- Item: Melee_Stone_Middle
|
||||
Rate: 200
|
||||
- Item: Melee_Stone_Bottom
|
||||
Rate: 200
|
||||
- Item: ReloadStone_Top
|
||||
Rate: 200
|
||||
- Item: ReloadStone_Middle
|
||||
Rate: 200
|
||||
- Item: ReloadStone_Bottom
|
||||
Rate: 200
|
||||
- Item: EXPStone_Middle
|
||||
Rate: 200
|
||||
- Item: EXPStone_Bottom
|
||||
Rate: 200
|
||||
- Item: EXPStone_Top
|
||||
Rate: 200
|
||||
- Item: Stone_Top_Box
|
||||
Rate: 400
|
||||
- Item: Stone_Top2_Box
|
||||
Rate: 400
|
||||
- Item: Stone_Middle_Box
|
||||
Rate: 400
|
||||
- Item: Stone_Middle2_Box
|
||||
Rate: 400
|
||||
- Item: Stone_Bottom_Box
|
||||
Rate: 400
|
||||
- Item: Stone_Bottom2_Box
|
||||
Rate: 400
|
||||
- Item: CastingStone_Top
|
||||
Rate: 400
|
||||
- Item: CastingStone_Middle
|
||||
Rate: 400
|
||||
- Item: CastingStone_Bottom
|
||||
Rate: 400
|
||||
- Item: Critical_Stone
|
||||
Rate: 400
|
||||
- Item: Critical_Stone_Top
|
||||
Rate: 400
|
||||
- Item: Critical_Stone_Bottom
|
||||
Rate: 400
|
||||
|
||||
@@ -66,6 +66,60 @@
|
||||
11547,1 // Woe_Violet_Potion
|
||||
12600,1 // Treasure_Box_Scroll
|
||||
|
||||
// Lesser Guild Member's Gear
|
||||
2052,1 // Woe_T_Staff1_Z
|
||||
1329,1 // Woe_One_Hand_Axe1_Z
|
||||
28751,1 // Woe_Knife1_Z
|
||||
32103,1 // Woe_Instrument1_Z
|
||||
26210,1 // Woe_Whip1_Z
|
||||
26019,1 // Woe_T_Lance1_Z
|
||||
16085,1 // Woe_Club_1_Z
|
||||
26147,1 // Woe_Wand1_Z
|
||||
28036,1 // Woe_Katar1_Z
|
||||
26146,1 // Woe_Healstaff1_Z
|
||||
21044,1 // Woe_Twohand_Sword1_Z
|
||||
28133,1 // Woe_Twohand_Axe1_Z
|
||||
32015,1 // Woe_Onehand_Spear1_Z
|
||||
18175,1 // Woe_Bow1_Z
|
||||
13490,1 // Woe_Onehand_Sword1_Z
|
||||
650000,1 // Woe_Huuma1_Z
|
||||
1859,1 // Woe_Pist1_Z
|
||||
22148,1 // Siege_Greave_1Tier
|
||||
15216,1 // Siege_Robe_1Tier
|
||||
20865,1 // Siege_Muffler_1Tier
|
||||
20864,1 // Siege_Manteau_1Tier
|
||||
22147,1 // Siege_Boots_1Tier
|
||||
22146,1 // Siege_Shoes_1Tier
|
||||
15217,1 // Siege_Suits_1Tier
|
||||
15218,1 // Siege_Plate_1Tier
|
||||
|
||||
// Intermediate Guild Member's Gear
|
||||
520001,1 // Woe_One_Hand_Axe2_Z
|
||||
570003,1 // Woe_Instrument2_Z
|
||||
580003,1 // Woe_Whip2_Z
|
||||
510005,1 // Woe_Knife2_Z
|
||||
630001,1 // Woe_T_Lance2_Z
|
||||
590004,1 // Woe_Club_2_Z
|
||||
550005,1 // Woe_Wand2_Z
|
||||
610004,1 // Woe_Katar2_Z
|
||||
550004,1 // Woe_Healstaff2_Z
|
||||
600005,1 // Woe_Twohand_Sword2_Z
|
||||
620001,1 // Woe_Twohand_Axe2_Z
|
||||
640001,1 // Woe_T_Staff2_Z
|
||||
530001,1 // Woe_Onehand_Spear2_Z
|
||||
650001,1 // Woe_Huuma2_Z
|
||||
500006,1 // Woe_Onehand_Sword2_Z
|
||||
560003,1 // Woe_Pist2_Z
|
||||
700005,1 // Woe_Bow2_Z
|
||||
450012,1 // Siege_Robe_2Tier
|
||||
470011,1 // Siege_Shoes_2Tier
|
||||
450014,1 // Siege_Plate_2Tier
|
||||
450013,1 // Siege_Suits_2Tier
|
||||
470012,1 // Siege_Boots_2Tier
|
||||
480007,1 // Siege_Muffler_2Tier
|
||||
480008,1 // Siege_Manteau_2Tier
|
||||
470013,1 // Siege_Greave_2Tier
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// PVP
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -209,6 +263,60 @@
|
||||
12600,16 // Treasure_Box_Scroll
|
||||
14590,16 // Pty_Assumptio_Scroll
|
||||
|
||||
// Lesser Guild Member's Gear
|
||||
2052,16 // Woe_T_Staff1_Z
|
||||
1329,16 // Woe_One_Hand_Axe1_Z
|
||||
28751,16 // Woe_Knife1_Z
|
||||
32103,16 // Woe_Instrument1_Z
|
||||
26210,16 // Woe_Whip1_Z
|
||||
26019,16 // Woe_T_Lance1_Z
|
||||
16085,16 // Woe_Club_1_Z
|
||||
26147,16 // Woe_Wand1_Z
|
||||
28036,16 // Woe_Katar1_Z
|
||||
26146,16 // Woe_Healstaff1_Z
|
||||
21044,16 // Woe_Twohand_Sword1_Z
|
||||
28133,16 // Woe_Twohand_Axe1_Z
|
||||
32015,16 // Woe_Onehand_Spear1_Z
|
||||
18175,16 // Woe_Bow1_Z
|
||||
13490,16 // Woe_Onehand_Sword1_Z
|
||||
650000,16 // Woe_Huuma1_Z
|
||||
1859,16 // Woe_Pist1_Z
|
||||
22148,16 // Siege_Greave_1Tier
|
||||
15216,16 // Siege_Robe_1Tier
|
||||
20865,16 // Siege_Muffler_1Tier
|
||||
20864,16 // Siege_Manteau_1Tier
|
||||
22147,16 // Siege_Boots_1Tier
|
||||
22146,16 // Siege_Shoes_1Tier
|
||||
15217,16 // Siege_Suits_1Tier
|
||||
15218,16 // Siege_Plate_1Tier
|
||||
|
||||
// Intermediate Guild Member's Gear
|
||||
520001,16 // Woe_One_Hand_Axe2_Z
|
||||
570003,16 // Woe_Instrument2_Z
|
||||
580003,16 // Woe_Whip2_Z
|
||||
510005,16 // Woe_Knife2_Z
|
||||
630001,16 // Woe_T_Lance2_Z
|
||||
590004,16 // Woe_Club_2_Z
|
||||
550005,16 // Woe_Wand2_Z
|
||||
610004,16 // Woe_Katar2_Z
|
||||
550004,16 // Woe_Healstaff2_Z
|
||||
600005,16 // Woe_Twohand_Sword2_Z
|
||||
620001,16 // Woe_Twohand_Axe2_Z
|
||||
640001,16 // Woe_T_Staff2_Z
|
||||
530001,16 // Woe_Onehand_Spear2_Z
|
||||
650001,16 // Woe_Huuma2_Z
|
||||
500006,16 // Woe_Onehand_Sword2_Z
|
||||
560003,16 // Woe_Pist2_Z
|
||||
700005,16 // Woe_Bow2_Z
|
||||
450012,16 // Siege_Robe_2Tier
|
||||
470011,16 // Siege_Shoes_2Tier
|
||||
450014,16 // Siege_Plate_2Tier
|
||||
450013,16 // Siege_Suits_2Tier
|
||||
470012,16 // Siege_Boots_2Tier
|
||||
480007,16 // Siege_Muffler_2Tier
|
||||
480008,16 // Siege_Manteau_2Tier
|
||||
470013,16 // Siege_Greave_2Tier
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Zone 1 - Aldebaran Turbo Track
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -726,7 +726,7 @@ Body:
|
||||
- Item: Gunslinger_Enchant
|
||||
RewardGroup: GUNSLINGER_ENCHANT
|
||||
Requirements:
|
||||
- Item: Drooping_Rebellion_
|
||||
- Item: Droop_Gunslinger
|
||||
- Item: EnchantStone_Recipe
|
||||
RewardGroup: ENCHANTSTONE_RECIPE
|
||||
RequiredRequirementsCount: 3
|
||||
@@ -814,10 +814,10 @@ Body:
|
||||
- Item: MaxHP_Stone
|
||||
- Item: ShrinkEffect_Bottom
|
||||
- Item: ElectricEffect_Top
|
||||
- Item: SPAbsorb_Stone_Top
|
||||
- Item: HPAbsorb_Stone_Top
|
||||
- Item: SPAbsorb_Stone_Robe
|
||||
- Item: HPAbsorb_Stone_Robe
|
||||
- Item: Upg_SPdrainStone_Top
|
||||
- Item: Upg_HPdrainStone_Top
|
||||
- Item: Upg_SPdrainStone_Robe
|
||||
- Item: Upg_HPdrainStone_Robe
|
||||
- Item: WaterFieldEffect_Bottom
|
||||
- Item: ExplodingEffect_Middle
|
||||
- Item: WhiteBodyEffect_Middle
|
||||
@@ -1345,19 +1345,19 @@ Body:
|
||||
Amount: 10
|
||||
- Item: Shabby_Crown
|
||||
Amount: 10
|
||||
- Item: Cold_Core
|
||||
- Item: Stone_Of_Chill
|
||||
Amount: 10
|
||||
- Item: Silicone_Shell
|
||||
- Item: Soften_Skin
|
||||
Amount: 10
|
||||
- Item: Hedgehog_Picks
|
||||
- Item: Porcupine_Big_Spike
|
||||
Amount: 10
|
||||
- Item: Old_Belt
|
||||
- Item: Shabby_Old_Belt
|
||||
Amount: 10
|
||||
- Item: Moving_Dark_Matter
|
||||
- Item: Moving_Black_Things
|
||||
Amount: 10
|
||||
- Item: Fragments_Valkyrie_Power
|
||||
- Item: Valkyrie_Fragment
|
||||
Amount: 10
|
||||
- Item: Will_Master
|
||||
- Item: Will_Of_Owner
|
||||
Amount: 10
|
||||
- Item: Piece_Of_Chimera
|
||||
Amount: 10
|
||||
@@ -1385,19 +1385,19 @@ Body:
|
||||
Amount: 10
|
||||
- Item: BrownRatTail
|
||||
Amount: 10
|
||||
- Item: Frozen_Stone_Fragment
|
||||
- Item: Frozen_PieceOfRock
|
||||
Amount: 10
|
||||
- Item: SpritJewel
|
||||
Amount: 10
|
||||
- Item: Snowball
|
||||
Amount: 10
|
||||
- Item: Ktullanux_Eye
|
||||
- Item: KTULLANUXsEye
|
||||
Amount: 10
|
||||
- Item: Hazy_Dream_Fragment
|
||||
- Item: HazyDream
|
||||
Amount: 10
|
||||
- Item: Broken_Arrow
|
||||
- Item: BrokenArrow
|
||||
Amount: 10
|
||||
- Item: Recruitment_Leaflet
|
||||
- Item: SubjugationFlyer
|
||||
Amount: 10
|
||||
- Item: IllusoryStone
|
||||
Amount: 10
|
||||
@@ -1415,9 +1415,9 @@ Body:
|
||||
Amount: 10
|
||||
- Item: SuspiciousMagicCircle
|
||||
Amount: 10
|
||||
- Item: Piece_of_Black_Horn
|
||||
- Item: PieceOfBlackSpirit
|
||||
Amount: 10
|
||||
- Item: Fine_Old_Doll
|
||||
- Item: OldDoll
|
||||
Amount: 10
|
||||
- Item: OldShell
|
||||
Amount: 10
|
||||
@@ -1573,7 +1573,7 @@ Body:
|
||||
- Item: C_Loose_Wave_Twin_BL
|
||||
- Item: C_Cupid_Wing_Pink
|
||||
- Item: C_Pecopeco_Cap
|
||||
- Item: C_Green_Hat
|
||||
- Item: C_Woodie_Hat
|
||||
- Item: C_Little_Aquarium
|
||||
- Item: C_Angel_Fluttering
|
||||
- Item: C_Niflheim_Bunny_Hat
|
||||
@@ -1590,9 +1590,9 @@ Body:
|
||||
- Item: C_Morocc_Kid_Servant
|
||||
- Item: C_Monochrome_RibbonHat
|
||||
- Item: C_Khalitzburg_KN_Helm
|
||||
- Item: C_Laser_of_Eagle
|
||||
- Item: C_Laser_Of_Eagle
|
||||
- Item: C_Devil_Wing
|
||||
- Item: C_Tone_of_Gold
|
||||
- Item: C_Tone_Of_Gold
|
||||
- Item: C_Dwarf_Beard
|
||||
- Item: C_Mad_Hatter
|
||||
- Item: C_Cons_Of_Water
|
||||
@@ -1753,14 +1753,14 @@ Body:
|
||||
- Item: C_Royalguard_Necklace
|
||||
- Item: C_Happy_Cat_TW
|
||||
- Item: C_Monochrome_Cap
|
||||
- Item: C_Sky_of_Memory
|
||||
- Item: C_Sky_Of_Memory
|
||||
- Item: C_Ice_Wing
|
||||
- Item: C_Under_Rim_Glasses_Blue
|
||||
- Item: C_Under_Rim_Glasses_Bu
|
||||
- Item: C_Gimmick_One_Feather
|
||||
- Item: C_Pocketwatch_Hair_Ornament
|
||||
- Item: C_PocketWatch_Hair_Orna
|
||||
- Item: C_Poring_Traffic_Light
|
||||
- Item: C_PGstone_Knit_Hat_PK
|
||||
- Item: C_Lazy_Ninetail
|
||||
- Item: C_Drooping_Nine_Tail
|
||||
- Item: C_Sakura_Wing
|
||||
- Item: C_Looking
|
||||
- Item: C_Wolf_Masquerade
|
||||
@@ -1832,7 +1832,7 @@ Body:
|
||||
- Item: C_Triple_Ice_Cream
|
||||
- Item: C_Wrapping_Ribbon
|
||||
- Item: C_Bear_Head
|
||||
- Item: C_Kindergarten_Hat
|
||||
- Item: C_Preschool_Hat
|
||||
- Item: C_Poulet_TW
|
||||
- Item: C_Avenger
|
||||
- Item: C_WitchManteau
|
||||
@@ -1840,16 +1840,16 @@ Body:
|
||||
- Item: C_Gothic_Pumpkin_Head
|
||||
- Item: C_Barrel_Helm
|
||||
- Item: C_White_Cat_On_Shoulder
|
||||
- Item: C_Black_Rabbit_Ears
|
||||
- Item: C_Rabbit_Hopping_BL
|
||||
- Item: C_G_DaeHyon_Sword_TW
|
||||
- Item: C_Cat_Ears_Cape_Red
|
||||
- Item: C_Tare_W_Doll
|
||||
- Item: C_Goat_Hat
|
||||
- Item: C_Debril_Doll_Hat
|
||||
- Item: C_Sheep_Hat
|
||||
- Item: C_Put_On_Coat
|
||||
- Item: C_Pink_Pajamas_Hat
|
||||
- Item: C_L_RibbonMuff_Black
|
||||
- Item: C_Black_Cat_Ears_Beret
|
||||
- Item: C_Watery_Eyes
|
||||
- Item: C_Teardrop
|
||||
- Item: Fan_Upgrade_Kit
|
||||
RewardGroup: FAN_UPGRADE_KIT
|
||||
Requirements:
|
||||
@@ -1857,11 +1857,11 @@ Body:
|
||||
- Item: Suit_Upgrade_Kit
|
||||
RewardGroup: SUIT_UPGRADE_KIT
|
||||
Requirements:
|
||||
- Item: Kafra_Uniform
|
||||
- Item: Kafra_Suit
|
||||
- Item: FallenAngelWing_Reset
|
||||
RewardGroup: SCROLL_OF_FALLEN_ANGEL_WINGS
|
||||
Requirements:
|
||||
- Item: Fallen_Angel_Wings_
|
||||
- Item: K_Fallen_Angel_Wing
|
||||
- Item: Fallen_Angel_Wing
|
||||
- Item: JobShadow_Mix_Weapon
|
||||
RewardGroup: CLASS_SHADOW_BOX_WEAPON
|
||||
@@ -2051,15 +2051,15 @@ Body:
|
||||
- Item: Candy_Bag_Scroll_Melee
|
||||
RewardGroup: CANDY_BAG_SCROLL_MELEE
|
||||
Requirements:
|
||||
- Item: Bag_Of_Antonio_P
|
||||
- Item: Bag_Of_Antonio_Melee
|
||||
- Item: Candy_Bag_Scroll_Range
|
||||
RewardGroup: CANDY_BAG_SCROLL_RANGE
|
||||
Requirements:
|
||||
- Item: Bag_Of_Antonio_S
|
||||
- Item: Bag_Of_Antonio_Range
|
||||
- Item: Candy_Bag_Scroll_Magic
|
||||
RewardGroup: CANDY_BAG_SCROLL_MAGIC
|
||||
Requirements:
|
||||
- Item: Bag_Of_Antonio_
|
||||
- Item: Bag_Of_Antonio_Magic
|
||||
- Item: Booster_Amplifier
|
||||
RewardGroup: BOOSTER_AMPLIFIER
|
||||
Requirements:
|
||||
@@ -4550,3 +4550,265 @@ Body:
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Bs_Item_M_S_60
|
||||
# RewardGroup: BS_ITEM_M_S_60
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: EP20_D_Scale
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Bs_Item_M_S_61
|
||||
# RewardGroup: BS_ITEM_M_S_61
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: Will_Of_Darkness_
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Bs_Item_M_S_62
|
||||
# RewardGroup: BS_ITEM_M_S_62
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: EP19_Luminant
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Bs_Item_M_S_63
|
||||
# RewardGroup: BS_ITEM_M_S_63
|
||||
# RequiredRequirementsCount: 2
|
||||
# Requirements:
|
||||
# - Item: EP19_D_P_Stone
|
||||
# Amount: 30
|
||||
# - Item: Zelunium
|
||||
# Amount: 250
|
||||
# - Item: Mocadas_Slabs1
|
||||
# RewardGroup: MOCADAS_SLABS1
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs2
|
||||
# RewardGroup: MOCADAS_SLABS2
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs3
|
||||
# RewardGroup: MOCADAS_SLABS3
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs4
|
||||
# RewardGroup: MOCADAS_SLABS4
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs5
|
||||
# RewardGroup: MOCADAS_SLABS5
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs6
|
||||
# RewardGroup: MOCADAS_SLABS6
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs7
|
||||
# RewardGroup: MOCADAS_SLABS7
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs8
|
||||
# RewardGroup: MOCADAS_SLABS8
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs9
|
||||
# RewardGroup: MOCADAS_SLABS9
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs10
|
||||
# RewardGroup: MOCADAS_SLABS10
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs11
|
||||
# RewardGroup: MOCADAS_SLABS11
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs12
|
||||
# RewardGroup: MOCADAS_SLABS12
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs13
|
||||
# RewardGroup: MOCADAS_SLABS13
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs14
|
||||
# RewardGroup: MOCADAS_SLABS14
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs15
|
||||
# RewardGroup: MOCADAS_SLABS15
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs16
|
||||
# RewardGroup: MOCADAS_SLABS16
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs17
|
||||
# RewardGroup: MOCADAS_SLABS17
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 50
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 50
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 50
|
||||
# - Item: Mocadas_Slabs18
|
||||
# RewardGroup: MOCADAS_SLABS18
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 50
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 50
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 50
|
||||
# - Item: Mocadas_Slabs19
|
||||
# RewardGroup: MOCADAS_SLABS19
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs20
|
||||
# RewardGroup: MOCADAS_SLABS20
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs21
|
||||
# RewardGroup: MOCADAS_SLABS21
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs22
|
||||
# RewardGroup: MOCADAS_SLABS22
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Slabs23
|
||||
# RewardGroup: MOCADAS_SLABS23
|
||||
# RequiredRequirementsCount: 3
|
||||
# Requirements:
|
||||
# - Item: Mocadas_Gold
|
||||
# Amount: 100
|
||||
# - Item: Mocadas_Water
|
||||
# Amount: 100
|
||||
# - Item: Crystal_Of_Pollution
|
||||
# Amount: 100
|
||||
|
||||
@@ -40,26 +40,27 @@ Header:
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
# - Item: Ein_Ddbox
|
||||
# TargetItems:
|
||||
# - Item: Ein_BHSWORD
|
||||
# - Item: Detecting_Staff
|
||||
# - Item: Ein_BHHuuma
|
||||
# - Item: Ein_BHKATAR
|
||||
# - Item: Ein_BHAXE
|
||||
# - Item: Ein_BHBOW
|
||||
# - Item: Ein_1HKNUCK
|
||||
# - Item: Ein_1HHAMMER
|
||||
# - Item: Ein_1HWAND
|
||||
# - Item: Ein_1HWHIP
|
||||
# - Item: Ein_1HBOOK
|
||||
# - Item: Ein_1HDAGGER
|
||||
# - Item: Ein_1HMAGGER
|
||||
# - Item: Ein_1HSPEAR
|
||||
# - Item: Ein_1HLUTE
|
||||
# - Item: Ein_1HSWORD
|
||||
# - Item: Ein_1HGUN
|
||||
# - Item: Ein_1H_Foxtail
|
||||
- Item: Ein_Ddbox
|
||||
RandomOptionGroup: EIN_DDBOX
|
||||
TargetItems:
|
||||
- Item: Ein_BHSWORD
|
||||
- Item: Ein_BHSTAFF
|
||||
- Item: Ein_BHHuuma
|
||||
- Item: Ein_BHKATAR
|
||||
- Item: Ein_BHAXE
|
||||
- Item: Ein_BHBOW
|
||||
- Item: Ein_1HKNUCK
|
||||
- Item: Ein_1HHAMMER
|
||||
- Item: Ein_1HWAND
|
||||
- Item: Ein_1HWHIP
|
||||
- Item: Ein_1HBOOK
|
||||
- Item: Ein_1HDAGGER
|
||||
- Item: Ein_1HMAGGER
|
||||
- Item: Ein_1HSPEAR
|
||||
- Item: Ein_1HLUTE
|
||||
- Item: Ein_1HSWORD
|
||||
- Item: Ein_1HGUN
|
||||
- Item: Ein_1H_Foxtail
|
||||
- Item: Metal_Rifine_Ticket
|
||||
ResultRefine: 7
|
||||
CardsAllowed: true
|
||||
@@ -76,26 +77,27 @@ Body:
|
||||
- Item: Metal_Revolver
|
||||
- Item: Metal_Huuma_Shuriken
|
||||
- Item: Metal_Foxtail
|
||||
# - Item: Ein_Ddbox2
|
||||
# TargetItems:
|
||||
# - Item: Ein_BHSWORD
|
||||
# - Item: Detecting_Staff
|
||||
# - Item: Ein_BHHuuma
|
||||
# - Item: Ein_BHKATAR
|
||||
# - Item: Ein_BHAXE
|
||||
# - Item: Ein_BHBOW
|
||||
# - Item: Ein_1HKNUCK
|
||||
# - Item: Ein_1HHAMMER
|
||||
# - Item: Ein_1HWAND
|
||||
# - Item: Ein_1HWHIP
|
||||
# - Item: Ein_1HBOOK
|
||||
# - Item: Ein_1HDAGGER
|
||||
# - Item: Ein_1HMAGGER
|
||||
# - Item: Ein_1HSPEAR
|
||||
# - Item: Ein_1HLUTE
|
||||
# - Item: Ein_1HSWORD
|
||||
# - Item: Ein_1HGUN
|
||||
# - Item: Ein_1H_Foxtail
|
||||
- Item: Ein_Ddbox2
|
||||
RandomOptionGroup: EIN_DDBOX2
|
||||
TargetItems:
|
||||
- Item: Ein_BHSWORD
|
||||
- Item: Ein_BHSTAFF
|
||||
- Item: Ein_BHHuuma
|
||||
- Item: Ein_BHKATAR
|
||||
- Item: Ein_BHAXE
|
||||
- Item: Ein_BHBOW
|
||||
- Item: Ein_1HKNUCK
|
||||
- Item: Ein_1HHAMMER
|
||||
- Item: Ein_1HWAND
|
||||
- Item: Ein_1HWHIP
|
||||
- Item: Ein_1HBOOK
|
||||
- Item: Ein_1HDAGGER
|
||||
- Item: Ein_1HMAGGER
|
||||
- Item: Ein_1HSPEAR
|
||||
- Item: Ein_1HLUTE
|
||||
- Item: Ein_1HSWORD
|
||||
- Item: Ein_1HGUN
|
||||
- Item: Ein_1H_Foxtail
|
||||
- Item: Gemstone_Of_Time
|
||||
RandomOptionGroup: GEMSTONE_OF_TIME
|
||||
TargetItems:
|
||||
@@ -124,7 +126,7 @@ Body:
|
||||
- Item: Huuma_Flutter_Snow_IL
|
||||
- Item: Combo_Battle_Glove_IL
|
||||
- Item: Cap_IL
|
||||
- Item: Illusion_Survivor_Manteau
|
||||
- Item: Clack_Of_Servival_IL
|
||||
- Item: Herald_Of_GOD_IL
|
||||
- Item: True_Hunting_9Refine
|
||||
ResultRefine: 9
|
||||
@@ -155,18 +157,18 @@ Body:
|
||||
MaximumRefine: 9
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: T1_Shadow_Armor
|
||||
- Item: T1_Shadow_Weapon
|
||||
- Item: T1_Shadow_Shield
|
||||
- Item: T1_Shadow_Shoes
|
||||
- Item: T1_Shadow_R_Accessory
|
||||
- Item: T1_Shadow_L_Accessory
|
||||
- Item: T2_Shadow_Armor
|
||||
- Item: T2_Shadow_Weapon
|
||||
- Item: T2_Shadow_Shield
|
||||
- Item: T2_Shadow_Shoes
|
||||
- Item: T2_Shadow_R_Accessory
|
||||
- Item: T2_Shadow_L_Accessory
|
||||
- Item: T_Str1_Armor_S
|
||||
- Item: T_Dex1_Weapon_S
|
||||
- Item: T_Luk1_Shield_S
|
||||
- Item: T_Agi1_Shoes_S
|
||||
- Item: T_Vit1_Acc_R_S
|
||||
- Item: T_Int1_Acc_L_S
|
||||
- Item: T_Str2_Armor_S
|
||||
- Item: T_Dex2_Weapon_S
|
||||
- Item: T_Luk2_Shield_S
|
||||
- Item: T_Agi2_Shoes_S
|
||||
- Item: T_Vit2_Acc_R_S
|
||||
- Item: T_Int2_Acc_L_S
|
||||
- Item: S_Promotion_Weapon
|
||||
- Item: S_Promotion_Armor
|
||||
- Item: S_Promotion_Shoes
|
||||
@@ -961,18 +963,18 @@ Body:
|
||||
MinimumRefine: 7
|
||||
MaximumRefine: 10
|
||||
TargetItems:
|
||||
- Item: T1_Shadow_Armor
|
||||
- Item: T1_Shadow_Weapon
|
||||
- Item: T1_Shadow_Shield
|
||||
- Item: T1_Shadow_Shoes
|
||||
- Item: T1_Shadow_R_Accessory
|
||||
- Item: T1_Shadow_L_Accessory
|
||||
- Item: T2_Shadow_Armor
|
||||
- Item: T2_Shadow_Weapon
|
||||
- Item: T2_Shadow_Shield
|
||||
- Item: T2_Shadow_Shoes
|
||||
- Item: T2_Shadow_R_Accessory
|
||||
- Item: T2_Shadow_L_Accessory
|
||||
- Item: T_Str1_Armor_S
|
||||
- Item: T_Dex1_Weapon_S
|
||||
- Item: T_Luk1_Shield_S
|
||||
- Item: T_Agi1_Shoes_S
|
||||
- Item: T_Vit1_Acc_R_S
|
||||
- Item: T_Int1_Acc_L_S
|
||||
- Item: T_Str2_Armor_S
|
||||
- Item: T_Dex2_Weapon_S
|
||||
- Item: T_Luk2_Shield_S
|
||||
- Item: T_Agi2_Shoes_S
|
||||
- Item: T_Vit2_Acc_R_S
|
||||
- Item: T_Int2_Acc_L_S
|
||||
- Item: S_Promotion_Weapon
|
||||
- Item: S_Promotion_Armor
|
||||
- Item: S_Promotion_Shoes
|
||||
@@ -1690,25 +1692,25 @@ Body:
|
||||
RequiredRandomOptions: 2
|
||||
TargetItems:
|
||||
- Item: Lava_Leather_Armor
|
||||
- Item: Lava_Leather_Suit
|
||||
- Item: Lava_Leather_Suits
|
||||
- Item: Lava_Leather_Robe
|
||||
- Item: Shadow_9_Refine_Hammer
|
||||
ResultRefine: 9
|
||||
MaximumRefine: 8
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: T1_Shadow_Armor
|
||||
- Item: T1_Shadow_Weapon
|
||||
- Item: T1_Shadow_Shield
|
||||
- Item: T1_Shadow_Shoes
|
||||
- Item: T1_Shadow_R_Accessory
|
||||
- Item: T1_Shadow_L_Accessory
|
||||
- Item: T2_Shadow_Armor
|
||||
- Item: T2_Shadow_Weapon
|
||||
- Item: T2_Shadow_Shield
|
||||
- Item: T2_Shadow_Shoes
|
||||
- Item: T2_Shadow_R_Accessory
|
||||
- Item: T2_Shadow_L_Accessory
|
||||
- Item: T_Str1_Armor_S
|
||||
- Item: T_Dex1_Weapon_S
|
||||
- Item: T_Luk1_Shield_S
|
||||
- Item: T_Agi1_Shoes_S
|
||||
- Item: T_Vit1_Acc_R_S
|
||||
- Item: T_Int1_Acc_L_S
|
||||
- Item: T_Str2_Armor_S
|
||||
- Item: T_Dex2_Weapon_S
|
||||
- Item: T_Luk2_Shield_S
|
||||
- Item: T_Agi2_Shoes_S
|
||||
- Item: T_Vit2_Acc_R_S
|
||||
- Item: T_Int2_Acc_L_S
|
||||
- Item: S_Promotion_Weapon
|
||||
- Item: S_Promotion_Armor
|
||||
- Item: S_Promotion_Shoes
|
||||
@@ -2408,9 +2410,9 @@ Body:
|
||||
- Item: ILL_Piece_A
|
||||
RandomOptionGroup: ILL_PIECE_A
|
||||
TargetItems:
|
||||
- Item: Illusion_Bazerald
|
||||
- Item: Illusion_Butcher
|
||||
- Item: Illusion_Gold_Lux
|
||||
- Item: Bazerald_IL
|
||||
- Item: Butcher_IL
|
||||
- Item: Gold_Lux_IL
|
||||
- Item: Infiltrator_IL
|
||||
- Item: War_Axe_IL
|
||||
- Item: Immaterial_Sword_IL
|
||||
@@ -2426,12 +2428,12 @@ Body:
|
||||
- Item: Spectral_Spear_IL
|
||||
- Item: Staff_Of_Bordeaux_IL
|
||||
- Item: Moonlight_Sword_IL
|
||||
- Item: Illusion_Hunter_Bow
|
||||
- Item: Illusion_Tablet
|
||||
- Item: Illusion_Gate_Keeper_DD
|
||||
- Item: Illusion_Counter_Dagger
|
||||
- Item: Illusion_Survivor's_Staff
|
||||
- Item: Illusion_Tae_Goo_Lyeon
|
||||
- Item: Hunter_Bow_IL
|
||||
- Item: Tablet_IL
|
||||
- Item: Gate_KeeperDD_IL
|
||||
- Item: Counter_Dagger_IL
|
||||
- Item: Survival_Staff_IL
|
||||
- Item: Taegoolyeon_IL
|
||||
- Item: Death_Guidance_IL
|
||||
- Item: KatarOfCold_Icicle_IL
|
||||
- Item: Brionac_IL
|
||||
@@ -2447,9 +2449,9 @@ Body:
|
||||
- Item: ILL_Piece_B
|
||||
RandomOptionGroup: ILL_PIECE_B
|
||||
TargetItems:
|
||||
- Item: Illusion_Bazerald
|
||||
- Item: Illusion_Butcher
|
||||
- Item: Illusion_Gold_Lux
|
||||
- Item: Bazerald_IL
|
||||
- Item: Butcher_IL
|
||||
- Item: Gold_Lux_IL
|
||||
- Item: Infiltrator_IL
|
||||
- Item: War_Axe_IL
|
||||
- Item: Immaterial_Sword_IL
|
||||
@@ -2465,12 +2467,12 @@ Body:
|
||||
- Item: Spectral_Spear_IL
|
||||
- Item: Staff_Of_Bordeaux_IL
|
||||
- Item: Moonlight_Sword_IL
|
||||
- Item: Illusion_Hunter_Bow
|
||||
- Item: Illusion_Tablet
|
||||
- Item: Illusion_Gate_Keeper_DD
|
||||
- Item: Illusion_Counter_Dagger
|
||||
- Item: Illusion_Survivor's_Staff
|
||||
- Item: Illusion_Tae_Goo_Lyeon
|
||||
- Item: Hunter_Bow_IL
|
||||
- Item: Tablet_IL
|
||||
- Item: Gate_KeeperDD_IL
|
||||
- Item: Counter_Dagger_IL
|
||||
- Item: Survival_Staff_IL
|
||||
- Item: Taegoolyeon_IL
|
||||
- Item: Death_Guidance_IL
|
||||
- Item: KatarOfCold_Icicle_IL
|
||||
- Item: Brionac_IL
|
||||
@@ -2560,17 +2562,17 @@ Body:
|
||||
- Item: Up_Crimson_Rose
|
||||
- Item: Up_OneSkyOneSun
|
||||
- Item: Up_SoulWeight
|
||||
- Item: aegis_2064
|
||||
- Item: Comp_Iron_Staff
|
||||
- Item: Comp_Undine_Spear_K
|
||||
- Item: Comp_Royal_Bow_K
|
||||
- Item: Comp_Shadow_Staff_K
|
||||
- Item: aegis_1873
|
||||
- Item: Comp_Iron_Nail_K
|
||||
- Item: Comp_Sword_Of_Bluefire
|
||||
- Item: Comp_Oriental_Sword
|
||||
- Item: aegis_18202
|
||||
- Item: aegis_1350
|
||||
- Item: Comp_Narcis_Bow
|
||||
- Item: Comp_Avenger
|
||||
- Item: Comp_Magic_Sword
|
||||
- Item: aegis_28646
|
||||
- Item: Comp_D_Hunt_Bible_K
|
||||
- Item: Comp_Shiver_Katar_K_TH
|
||||
- Item: Comp_Demon_S_Shot
|
||||
- Item: Comp_Sharp_Wind_Sword
|
||||
@@ -2578,7 +2580,7 @@ Body:
|
||||
- Item: Comp_Crimson_Rose
|
||||
- Item: Comp_The_Black_Gatling
|
||||
- Item: Comp_MeawFoxtail
|
||||
- Item: aegis_21066
|
||||
- Item: Comp_Dragonic_Slayer
|
||||
- Item: Comp_Fatalist
|
||||
- Item: Comp_Light_Blade
|
||||
- Item: Comp_Scalet_DragonL_Bow
|
||||
@@ -2656,17 +2658,17 @@ Body:
|
||||
- Item: Up_Crimson_Rose
|
||||
- Item: Up_OneSkyOneSun
|
||||
- Item: Up_SoulWeight
|
||||
- Item: aegis_2064
|
||||
- Item: Comp_Iron_Staff
|
||||
- Item: Comp_Undine_Spear_K
|
||||
- Item: Comp_Royal_Bow_K
|
||||
- Item: Comp_Shadow_Staff_K
|
||||
- Item: aegis_1873
|
||||
- Item: Comp_Iron_Nail_K
|
||||
- Item: Comp_Sword_Of_Bluefire
|
||||
- Item: Comp_Oriental_Sword
|
||||
- Item: aegis_18202
|
||||
- Item: aegis_1350
|
||||
- Item: Comp_Narcis_Bow
|
||||
- Item: Comp_Avenger
|
||||
- Item: Comp_Magic_Sword
|
||||
- Item: aegis_28646
|
||||
- Item: Comp_D_Hunt_Bible_K
|
||||
- Item: Comp_Shiver_Katar_K_TH
|
||||
- Item: Comp_Demon_S_Shot
|
||||
- Item: Comp_Sharp_Wind_Sword
|
||||
@@ -2674,7 +2676,7 @@ Body:
|
||||
- Item: Comp_Crimson_Rose
|
||||
- Item: Comp_The_Black_Gatling
|
||||
- Item: Comp_MeawFoxtail
|
||||
- Item: aegis_21066
|
||||
- Item: Comp_Dragonic_Slayer
|
||||
- Item: Comp_Fatalist
|
||||
- Item: Comp_Light_Blade
|
||||
- Item: Comp_Scalet_DragonL_Bow
|
||||
@@ -3056,174 +3058,180 @@ Body:
|
||||
# - Item: Abyss_Ddbox4
|
||||
# TargetItems:
|
||||
# - Item: Dragon_Boots
|
||||
# - Item: Auto_Imp_Melee_1
|
||||
# TargetItems:
|
||||
# - Item: Ep172_1h_Sword
|
||||
# - Item: Ep172_Bh_Sword
|
||||
# - Item: Ep172_1h_Wand
|
||||
# - Item: Ep172_1h_Book
|
||||
# - Item: Ep172_1h_Axe
|
||||
# - Item: Ep172_1h_Sword2
|
||||
# - Item: Ep172_Bh_Bow
|
||||
# - Item: Ep172_Bh_Bow2
|
||||
# - Item: Ep172_Bh_Knuck
|
||||
# - Item: Ep172_1h_Spear
|
||||
# - Item: Ep172_Bh_Spear
|
||||
# - Item: Ep172_1h_Dagger
|
||||
# - Item: Ep172_Bh_Katar
|
||||
# - Item: Ep172_Bh_Staff
|
||||
# - Item: Ep172_1h_Book2
|
||||
# - Item: Ep172_1h_Dagger2
|
||||
# - Item: Ep172_1h_Whip
|
||||
# - Item: Ep172_1h_Inst
|
||||
# - Item: Ep172_Bh_Bow3
|
||||
# - Item: Ep172_Bh_Huuma
|
||||
# - Item: Ep172_1h_Hammer
|
||||
# - Item: Ep172_1h_Foxtail
|
||||
# - Item: Ep172_1h_Rifle
|
||||
# - Item: Ep172_1h_Shotgun
|
||||
# - Item: Ep172_1h_Gatling
|
||||
# - Item: Ep172_1h_Grenade
|
||||
# - Item: Auto_Imp_Melee_2
|
||||
# TargetItems:
|
||||
# - Item: Ep172_1h_Sword
|
||||
# - Item: Ep172_Bh_Sword
|
||||
# - Item: Ep172_1h_Wand
|
||||
# - Item: Ep172_1h_Book
|
||||
# - Item: Ep172_1h_Axe
|
||||
# - Item: Ep172_1h_Sword2
|
||||
# - Item: Ep172_Bh_Bow
|
||||
# - Item: Ep172_Bh_Bow2
|
||||
# - Item: Ep172_Bh_Knuck
|
||||
# - Item: Ep172_1h_Spear
|
||||
# - Item: Ep172_Bh_Spear
|
||||
# - Item: Ep172_1h_Dagger
|
||||
# - Item: Ep172_Bh_Katar
|
||||
# - Item: Ep172_Bh_Staff
|
||||
# - Item: Ep172_1h_Book2
|
||||
# - Item: Ep172_1h_Dagger2
|
||||
# - Item: Ep172_1h_Whip
|
||||
# - Item: Ep172_1h_Inst
|
||||
# - Item: Ep172_Bh_Bow3
|
||||
# - Item: Ep172_Bh_Huuma
|
||||
# - Item: Ep172_1h_Hammer
|
||||
# - Item: Ep172_1h_Foxtail
|
||||
# - Item: Ep172_1h_Rifle
|
||||
# - Item: Ep172_1h_Shotgun
|
||||
# - Item: Ep172_1h_Gatling
|
||||
# - Item: Ep172_1h_Grenade
|
||||
# - Item: Auto_Imp_Melee_3
|
||||
# TargetItems:
|
||||
# - Item: Ep172_1h_Sword
|
||||
# - Item: Ep172_Bh_Sword
|
||||
# - Item: Ep172_1h_Wand
|
||||
# - Item: Ep172_1h_Book
|
||||
# - Item: Ep172_1h_Axe
|
||||
# - Item: Ep172_1h_Sword2
|
||||
# - Item: Ep172_Bh_Bow
|
||||
# - Item: Ep172_Bh_Bow2
|
||||
# - Item: Ep172_Bh_Knuck
|
||||
# - Item: Ep172_1h_Spear
|
||||
# - Item: Ep172_Bh_Spear
|
||||
# - Item: Ep172_1h_Dagger
|
||||
# - Item: Ep172_Bh_Katar
|
||||
# - Item: Ep172_Bh_Staff
|
||||
# - Item: Ep172_1h_Book2
|
||||
# - Item: Ep172_1h_Dagger2
|
||||
# - Item: Ep172_1h_Whip
|
||||
# - Item: Ep172_1h_Inst
|
||||
# - Item: Ep172_Bh_Bow3
|
||||
# - Item: Ep172_Bh_Huuma
|
||||
# - Item: Ep172_1h_Hammer
|
||||
# - Item: Ep172_1h_Foxtail
|
||||
# - Item: Ep172_1h_Rifle
|
||||
# - Item: Ep172_1h_Shotgun
|
||||
# - Item: Ep172_1h_Gatling
|
||||
# - Item: Ep172_1h_Grenade
|
||||
# - Item: Auto_Imp_Magic_1
|
||||
# TargetItems:
|
||||
# - Item: Ep172_1h_Sword
|
||||
# - Item: Ep172_Bh_Sword
|
||||
# - Item: Ep172_1h_Wand
|
||||
# - Item: Ep172_1h_Book
|
||||
# - Item: Ep172_1h_Axe
|
||||
# - Item: Ep172_1h_Sword2
|
||||
# - Item: Ep172_Bh_Bow
|
||||
# - Item: Ep172_Bh_Bow2
|
||||
# - Item: Ep172_Bh_Knuck
|
||||
# - Item: Ep172_1h_Spear
|
||||
# - Item: Ep172_Bh_Spear
|
||||
# - Item: Ep172_1h_Dagger
|
||||
# - Item: Ep172_Bh_Katar
|
||||
# - Item: Ep172_Bh_Staff
|
||||
# - Item: Ep172_1h_Book2
|
||||
# - Item: Ep172_1h_Dagger2
|
||||
# - Item: Ep172_1h_Whip
|
||||
# - Item: Ep172_1h_Inst
|
||||
# - Item: Ep172_Bh_Bow3
|
||||
# - Item: Ep172_Bh_Huuma
|
||||
# - Item: Ep172_1h_Hammer
|
||||
# - Item: Ep172_1h_Foxtail
|
||||
# - Item: Ep172_1h_Rifle
|
||||
# - Item: Ep172_1h_Shotgun
|
||||
# - Item: Ep172_1h_Gatling
|
||||
# - Item: Ep172_1h_Grenade
|
||||
# - Item: Auto_Imp_Magic_2
|
||||
# TargetItems:
|
||||
# - Item: Ep172_1h_Sword
|
||||
# - Item: Ep172_Bh_Sword
|
||||
# - Item: Ep172_1h_Wand
|
||||
# - Item: Ep172_1h_Book
|
||||
# - Item: Ep172_1h_Axe
|
||||
# - Item: Ep172_1h_Sword2
|
||||
# - Item: Ep172_Bh_Bow
|
||||
# - Item: Ep172_Bh_Bow2
|
||||
# - Item: Ep172_Bh_Knuck
|
||||
# - Item: Ep172_1h_Spear
|
||||
# - Item: Ep172_Bh_Spear
|
||||
# - Item: Ep172_1h_Dagger
|
||||
# - Item: Ep172_Bh_Katar
|
||||
# - Item: Ep172_Bh_Staff
|
||||
# - Item: Ep172_1h_Book2
|
||||
# - Item: Ep172_1h_Dagger2
|
||||
# - Item: Ep172_1h_Whip
|
||||
# - Item: Ep172_1h_Inst
|
||||
# - Item: Ep172_Bh_Bow3
|
||||
# - Item: Ep172_Bh_Huuma
|
||||
# - Item: Ep172_1h_Hammer
|
||||
# - Item: Ep172_1h_Foxtail
|
||||
# - Item: Ep172_1h_Rifle
|
||||
# - Item: Ep172_1h_Shotgun
|
||||
# - Item: Ep172_1h_Gatling
|
||||
# - Item: Ep172_1h_Grenade
|
||||
# - Item: Auto_Imp_Magic_3
|
||||
# TargetItems:
|
||||
# - Item: Ep172_1h_Sword
|
||||
# - Item: Ep172_Bh_Sword
|
||||
# - Item: Ep172_1h_Wand
|
||||
# - Item: Ep172_1h_Book
|
||||
# - Item: Ep172_1h_Axe
|
||||
# - Item: Ep172_1h_Sword2
|
||||
# - Item: Ep172_Bh_Bow
|
||||
# - Item: Ep172_Bh_Bow2
|
||||
# - Item: Ep172_Bh_Knuck
|
||||
# - Item: Ep172_1h_Spear
|
||||
# - Item: Ep172_Bh_Spear
|
||||
# - Item: Ep172_1h_Dagger
|
||||
# - Item: Ep172_Bh_Katar
|
||||
# - Item: Ep172_Bh_Staff
|
||||
# - Item: Ep172_1h_Book2
|
||||
# - Item: Ep172_1h_Dagger2
|
||||
# - Item: Ep172_1h_Whip
|
||||
# - Item: Ep172_1h_Inst
|
||||
# - Item: Ep172_Bh_Bow3
|
||||
# - Item: Ep172_Bh_Huuma
|
||||
# - Item: Ep172_1h_Hammer
|
||||
# - Item: Ep172_1h_Foxtail
|
||||
# - Item: Ep172_1h_Rifle
|
||||
# - Item: Ep172_1h_Shotgun
|
||||
# - Item: Ep172_1h_Gatling
|
||||
# - Item: Ep172_1h_Grenade
|
||||
- Item: Auto_Imp_Melee_1
|
||||
RandomOptionGroup: AUTO_IMP_MELEE_1
|
||||
TargetItems:
|
||||
- Item: Ep172_1h_Sword
|
||||
- Item: Ep172_Bh_Sword
|
||||
- Item: Ep172_1h_Wand
|
||||
- Item: Ep172_1h_Book
|
||||
- Item: Ep172_1h_Axe
|
||||
- Item: Ep172_1h_Sword2
|
||||
- Item: Ep172_Bh_Bow
|
||||
- Item: Ep172_Bh_Bow2
|
||||
- Item: Ep172_Bh_Knuck
|
||||
- Item: Ep172_1h_Spear
|
||||
- Item: Ep172_Bh_Spear
|
||||
- Item: Ep172_1h_Dagger
|
||||
- Item: Ep172_Bh_Katar
|
||||
- Item: Ep172_Bh_Staff
|
||||
- Item: Ep172_1h_Book2
|
||||
- Item: Ep172_1h_Dagger2
|
||||
- Item: Ep172_1h_Whip
|
||||
- Item: Ep172_1h_Inst
|
||||
- Item: Ep172_Bh_Bow3
|
||||
- Item: Ep172_Bh_Huuma
|
||||
- Item: Ep172_1h_Hammer
|
||||
- Item: Ep172_1h_Foxtail
|
||||
- Item: Ep172_1h_Rifle
|
||||
- Item: Ep172_1h_Shotgun
|
||||
- Item: Ep172_1h_Gatling
|
||||
- Item: Ep172_1h_Grenade
|
||||
- Item: Auto_Imp_Melee_2
|
||||
RandomOptionGroup: AUTO_IMP_MELEE_2
|
||||
TargetItems:
|
||||
- Item: Ep172_1h_Sword
|
||||
- Item: Ep172_Bh_Sword
|
||||
- Item: Ep172_1h_Wand
|
||||
- Item: Ep172_1h_Book
|
||||
- Item: Ep172_1h_Axe
|
||||
- Item: Ep172_1h_Sword2
|
||||
- Item: Ep172_Bh_Bow
|
||||
- Item: Ep172_Bh_Bow2
|
||||
- Item: Ep172_Bh_Knuck
|
||||
- Item: Ep172_1h_Spear
|
||||
- Item: Ep172_Bh_Spear
|
||||
- Item: Ep172_1h_Dagger
|
||||
- Item: Ep172_Bh_Katar
|
||||
- Item: Ep172_Bh_Staff
|
||||
- Item: Ep172_1h_Book2
|
||||
- Item: Ep172_1h_Dagger2
|
||||
- Item: Ep172_1h_Whip
|
||||
- Item: Ep172_1h_Inst
|
||||
- Item: Ep172_Bh_Bow3
|
||||
- Item: Ep172_Bh_Huuma
|
||||
- Item: Ep172_1h_Hammer
|
||||
- Item: Ep172_1h_Foxtail
|
||||
- Item: Ep172_1h_Rifle
|
||||
- Item: Ep172_1h_Shotgun
|
||||
- Item: Ep172_1h_Gatling
|
||||
- Item: Ep172_1h_Grenade
|
||||
- Item: Auto_Imp_Melee_3
|
||||
RandomOptionGroup: AUTO_IMP_MELEE_3
|
||||
TargetItems:
|
||||
- Item: Ep172_1h_Sword
|
||||
- Item: Ep172_Bh_Sword
|
||||
- Item: Ep172_1h_Wand
|
||||
- Item: Ep172_1h_Book
|
||||
- Item: Ep172_1h_Axe
|
||||
- Item: Ep172_1h_Sword2
|
||||
- Item: Ep172_Bh_Bow
|
||||
- Item: Ep172_Bh_Bow2
|
||||
- Item: Ep172_Bh_Knuck
|
||||
- Item: Ep172_1h_Spear
|
||||
- Item: Ep172_Bh_Spear
|
||||
- Item: Ep172_1h_Dagger
|
||||
- Item: Ep172_Bh_Katar
|
||||
- Item: Ep172_Bh_Staff
|
||||
- Item: Ep172_1h_Book2
|
||||
- Item: Ep172_1h_Dagger2
|
||||
- Item: Ep172_1h_Whip
|
||||
- Item: Ep172_1h_Inst
|
||||
- Item: Ep172_Bh_Bow3
|
||||
- Item: Ep172_Bh_Huuma
|
||||
- Item: Ep172_1h_Hammer
|
||||
- Item: Ep172_1h_Foxtail
|
||||
- Item: Ep172_1h_Rifle
|
||||
- Item: Ep172_1h_Shotgun
|
||||
- Item: Ep172_1h_Gatling
|
||||
- Item: Ep172_1h_Grenade
|
||||
- Item: Auto_Imp_Magic_1
|
||||
RandomOptionGroup: AUTO_IMP_MAGIC_1
|
||||
TargetItems:
|
||||
- Item: Ep172_1h_Sword
|
||||
- Item: Ep172_Bh_Sword
|
||||
- Item: Ep172_1h_Wand
|
||||
- Item: Ep172_1h_Book
|
||||
- Item: Ep172_1h_Axe
|
||||
- Item: Ep172_1h_Sword2
|
||||
- Item: Ep172_Bh_Bow
|
||||
- Item: Ep172_Bh_Bow2
|
||||
- Item: Ep172_Bh_Knuck
|
||||
- Item: Ep172_1h_Spear
|
||||
- Item: Ep172_Bh_Spear
|
||||
- Item: Ep172_1h_Dagger
|
||||
- Item: Ep172_Bh_Katar
|
||||
- Item: Ep172_Bh_Staff
|
||||
- Item: Ep172_1h_Book2
|
||||
- Item: Ep172_1h_Dagger2
|
||||
- Item: Ep172_1h_Whip
|
||||
- Item: Ep172_1h_Inst
|
||||
- Item: Ep172_Bh_Bow3
|
||||
- Item: Ep172_Bh_Huuma
|
||||
- Item: Ep172_1h_Hammer
|
||||
- Item: Ep172_1h_Foxtail
|
||||
- Item: Ep172_1h_Rifle
|
||||
- Item: Ep172_1h_Shotgun
|
||||
- Item: Ep172_1h_Gatling
|
||||
- Item: Ep172_1h_Grenade
|
||||
- Item: Auto_Imp_Magic_2
|
||||
RandomOptionGroup: AUTO_IMP_MAGIC_2
|
||||
TargetItems:
|
||||
- Item: Ep172_1h_Sword
|
||||
- Item: Ep172_Bh_Sword
|
||||
- Item: Ep172_1h_Wand
|
||||
- Item: Ep172_1h_Book
|
||||
- Item: Ep172_1h_Axe
|
||||
- Item: Ep172_1h_Sword2
|
||||
- Item: Ep172_Bh_Bow
|
||||
- Item: Ep172_Bh_Bow2
|
||||
- Item: Ep172_Bh_Knuck
|
||||
- Item: Ep172_1h_Spear
|
||||
- Item: Ep172_Bh_Spear
|
||||
- Item: Ep172_1h_Dagger
|
||||
- Item: Ep172_Bh_Katar
|
||||
- Item: Ep172_Bh_Staff
|
||||
- Item: Ep172_1h_Book2
|
||||
- Item: Ep172_1h_Dagger2
|
||||
- Item: Ep172_1h_Whip
|
||||
- Item: Ep172_1h_Inst
|
||||
- Item: Ep172_Bh_Bow3
|
||||
- Item: Ep172_Bh_Huuma
|
||||
- Item: Ep172_1h_Hammer
|
||||
- Item: Ep172_1h_Foxtail
|
||||
- Item: Ep172_1h_Rifle
|
||||
- Item: Ep172_1h_Shotgun
|
||||
- Item: Ep172_1h_Gatling
|
||||
- Item: Ep172_1h_Grenade
|
||||
- Item: Auto_Imp_Magic_3
|
||||
RandomOptionGroup: AUTO_IMP_MAGIC_3
|
||||
TargetItems:
|
||||
- Item: Ep172_1h_Sword
|
||||
- Item: Ep172_Bh_Sword
|
||||
- Item: Ep172_1h_Wand
|
||||
- Item: Ep172_1h_Book
|
||||
- Item: Ep172_1h_Axe
|
||||
- Item: Ep172_1h_Sword2
|
||||
- Item: Ep172_Bh_Bow
|
||||
- Item: Ep172_Bh_Bow2
|
||||
- Item: Ep172_Bh_Knuck
|
||||
- Item: Ep172_1h_Spear
|
||||
- Item: Ep172_Bh_Spear
|
||||
- Item: Ep172_1h_Dagger
|
||||
- Item: Ep172_Bh_Katar
|
||||
- Item: Ep172_Bh_Staff
|
||||
- Item: Ep172_1h_Book2
|
||||
- Item: Ep172_1h_Dagger2
|
||||
- Item: Ep172_1h_Whip
|
||||
- Item: Ep172_1h_Inst
|
||||
- Item: Ep172_Bh_Bow3
|
||||
- Item: Ep172_Bh_Huuma
|
||||
- Item: Ep172_1h_Hammer
|
||||
- Item: Ep172_1h_Foxtail
|
||||
- Item: Ep172_1h_Rifle
|
||||
- Item: Ep172_1h_Shotgun
|
||||
- Item: Ep172_1h_Gatling
|
||||
- Item: Ep172_1h_Grenade
|
||||
# - Item: Class_Sha_R_M_Melee
|
||||
# TargetItems:
|
||||
# - Item: S_Swordman_earring
|
||||
@@ -3986,25 +3994,25 @@ Body:
|
||||
MaximumRefine: 10
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Racing_Cap_MC
|
||||
- Item: Racing_Cap_GN
|
||||
- Item: Racing_Cap_GC
|
||||
- Item: Racing_Cap_SC
|
||||
- Item: Racing_Cap_WL
|
||||
- Item: Racing_Cap_SO
|
||||
- Item: Racing_Cap_RK
|
||||
- Item: Racing_Cap_RG
|
||||
- Item: Racing_Cap_AB
|
||||
- Item: Racing_Cap_SR
|
||||
- Item: Racing_Cap_RA
|
||||
- Item: Racing_Cap_MI
|
||||
- Item: Racing_Cap_WA
|
||||
- Item: Racing_Cap_GS
|
||||
- Item: Racing_Cap_NJ
|
||||
- Item: Racing_Cap_SN
|
||||
- Item: Racing_Cap_SU
|
||||
- Item: Racing_Cap_SG
|
||||
- Item: Racing_Cap_SL
|
||||
- Item: Racing_C_Mecha
|
||||
- Item: Racing_C_Gene
|
||||
- Item: Racing_C_Cross
|
||||
- Item: Racing_C_Chaser
|
||||
- Item: Racing_C_Warlock
|
||||
- Item: Racing_C_Sorcer
|
||||
- Item: Racing_C_Rune
|
||||
- Item: Racing_C_Royal
|
||||
- Item: Racing_C_Bishop
|
||||
- Item: Racing_C_Sura
|
||||
- Item: Racing_C_Ranger
|
||||
- Item: Racing_C_Mins
|
||||
- Item: Racing_C_Wander
|
||||
- Item: Racing_C_Gunner
|
||||
- Item: Racing_C_Ninja
|
||||
- Item: Racing_C_Super
|
||||
- Item: Racing_C_Doram
|
||||
- Item: Racing_C_Star
|
||||
- Item: Racing_C_Soul
|
||||
- Item: Booster_W_Up_1
|
||||
ResultRefine: 9
|
||||
MaximumRefine: 8
|
||||
@@ -4340,7 +4348,7 @@ Body:
|
||||
- Item: Huuma_Flutter_Snow_IL
|
||||
- Item: Combo_Battle_Glove_IL
|
||||
- Item: Cap_IL
|
||||
- Item: Illusion_Survivor_Manteau
|
||||
- Item: Clack_Of_Servival_IL
|
||||
- Item: Herald_Of_GOD_IL
|
||||
- Item: Turtle_Is_Box_IL
|
||||
ResultRefineMinimum: 7
|
||||
@@ -4375,11 +4383,11 @@ Body:
|
||||
MaximumRefine: 9
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Illusion_Survivor's_Staff
|
||||
- Item: Illusion_Gate_Keeper_DD
|
||||
- Item: Illusion_Counter_Dagger
|
||||
- Item: Illusion_Hot_blooded_Headband
|
||||
- Item: Illusion_Boots
|
||||
- Item: Survival_Staff_IL
|
||||
- Item: Gate_KeeperDD_IL
|
||||
- Item: Counter_Dagger_IL
|
||||
- Item: Headband_Of_Power_IL
|
||||
- Item: Boots_IL
|
||||
- Item: S_Teddy_Bear_Box_IL
|
||||
ResultRefineMinimum: 9
|
||||
ResultRefineMaximum: 12
|
||||
@@ -4387,11 +4395,11 @@ Body:
|
||||
MaximumRefine: 11
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Illusion_Survivor's_Staff
|
||||
- Item: Illusion_Gate_Keeper_DD
|
||||
- Item: Illusion_Counter_Dagger
|
||||
- Item: Illusion_Hot_blooded_Headband
|
||||
- Item: Illusion_Boots
|
||||
- Item: Survival_Staff_IL
|
||||
- Item: Gate_KeeperDD_IL
|
||||
- Item: Counter_Dagger_IL
|
||||
- Item: Headband_Of_Power_IL
|
||||
- Item: Boots_IL
|
||||
- Item: Luanda_Box_IL
|
||||
ResultRefineMinimum: 7
|
||||
ResultRefineMaximum: 10
|
||||
@@ -4399,12 +4407,12 @@ Body:
|
||||
MaximumRefine: 9
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Illusion_Hunter_Bow
|
||||
- Item: Illusion_Tablet
|
||||
- Item: Illusion_Goibne_Armor
|
||||
- Item: Illusion_Goibne_Helm
|
||||
- Item: Illusion_Goibne_Spaulders
|
||||
- Item: Illusion_Goibne's_Greaves
|
||||
- Item: Hunter_Bow_IL
|
||||
- Item: Tablet_IL
|
||||
- Item: Goibne_Armor_IL
|
||||
- Item: Goibne_Helmet_IL
|
||||
- Item: Goibne_Shoulder_IL
|
||||
- Item: Goibne_Boots_IL
|
||||
- Item: S_Luanda_Box_IL
|
||||
ResultRefineMinimum: 9
|
||||
ResultRefineMaximum: 12
|
||||
@@ -4412,12 +4420,12 @@ Body:
|
||||
MaximumRefine: 11
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Illusion_Hunter_Bow
|
||||
- Item: Illusion_Tablet
|
||||
- Item: Illusion_Goibne_Armor
|
||||
- Item: Illusion_Goibne_Helm
|
||||
- Item: Illusion_Goibne_Spaulders
|
||||
- Item: Illusion_Goibne's_Greaves
|
||||
- Item: Hunter_Bow_IL
|
||||
- Item: Tablet_IL
|
||||
- Item: Goibne_Armor_IL
|
||||
- Item: Goibne_Helmet_IL
|
||||
- Item: Goibne_Shoulder_IL
|
||||
- Item: Goibne_Boots_IL
|
||||
- Item: Labyrinth_Box_IL
|
||||
ResultRefineMinimum: 7
|
||||
ResultRefineMaximum: 10
|
||||
@@ -4425,25 +4433,25 @@ Body:
|
||||
MaximumRefine: 9
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Illusion_Tae_Goo_Lyeon
|
||||
- Item: Illusion_Butcher
|
||||
- Item: Illusion_Gold_Lux
|
||||
- Item: Illusion_Bazerald
|
||||
- Item: Illusion_Morpheus's_Hood
|
||||
- Item: Illusion_Morpheus's_Shawl
|
||||
- Item: S_Labyrinth_Box_IL
|
||||
- Item: Taegoolyeon_IL
|
||||
- Item: Butcher_IL
|
||||
- Item: Gold_Lux_IL
|
||||
- Item: Bazerald_IL
|
||||
- Item: Morpheus_Hood_IL
|
||||
- Item: Morpheus_Shawl_IL
|
||||
- Item: S_Teddy_Labyrinth_IL
|
||||
ResultRefineMinimum: 9
|
||||
ResultRefineMaximum: 12
|
||||
MinimumRefine: 4
|
||||
MaximumRefine: 11
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
- Item: Illusion_Tae_Goo_Lyeon
|
||||
- Item: Illusion_Butcher
|
||||
- Item: Illusion_Gold_Lux
|
||||
- Item: Illusion_Bazerald
|
||||
- Item: Illusion_Morpheus's_Hood
|
||||
- Item: Illusion_Morpheus's_Shawl
|
||||
- Item: Taegoolyeon_IL
|
||||
- Item: Butcher_IL
|
||||
- Item: Gold_Lux_IL
|
||||
- Item: Bazerald_IL
|
||||
- Item: Morpheus_Hood_IL
|
||||
- Item: Morpheus_Shawl_IL
|
||||
- Item: Underwater_Box_IL
|
||||
ResultRefineMinimum: 7
|
||||
ResultRefineMaximum: 10
|
||||
@@ -4460,8 +4468,8 @@ Body:
|
||||
- Item: Saint_Robe_IL
|
||||
- Item: Water_Sprits_Armor_IL
|
||||
- Item: Chain_Mail_IL
|
||||
- Item: Morrigane's_Helm_IL
|
||||
- Item: Morrigane's_Manteau_IL
|
||||
- Item: Morrigane_Helm_IL
|
||||
- Item: Morrigane_Manyeau_IL
|
||||
- Item: S_Underwater_Box_IL
|
||||
ResultRefineMinimum: 9
|
||||
ResultRefineMaximum: 12
|
||||
@@ -4478,8 +4486,8 @@ Body:
|
||||
- Item: Saint_Robe_IL
|
||||
- Item: Water_Sprits_Armor_IL
|
||||
- Item: Chain_Mail_IL
|
||||
- Item: Morrigane's_Helm_IL
|
||||
- Item: Morrigane's_Manteau_IL
|
||||
- Item: Morrigane_Helm_IL
|
||||
- Item: Morrigane_Manyeau_IL
|
||||
- Item: Circlet_Refine_Cube
|
||||
ResultRefine: 11
|
||||
MaximumRefine: 10
|
||||
@@ -5213,3 +5221,25 @@ Body:
|
||||
- Item: Anti_Magic_Manteau
|
||||
- Item: Comp_Anti_Manteau_TH
|
||||
- Item: Comp_Geffen_M_Muffle
|
||||
# - Item: Loki_Coin_2
|
||||
# TargetItems:
|
||||
# - Item: Gambler_Seal_KR_
|
||||
# - Item: Loki_Advice_2
|
||||
# TargetItems:
|
||||
# - Item: Spade_Ace_Melee
|
||||
# - Item: Loki_Advice
|
||||
# TargetItems:
|
||||
# - Item: Heart_Ace_Melee
|
||||
# - Item: Loki_Coin
|
||||
# TargetItems:
|
||||
# - Item: Gambler_Seal_KR_
|
||||
# - Item: Glacier_Armor_9Refine
|
||||
# NotSocketEnchantItem: false
|
||||
# TargetItems:
|
||||
# - Item: Glacier_Armor
|
||||
# - Item: Glacier_Robe
|
||||
# - Item: Glacier_Manteau
|
||||
# - Item: Glacier_Muffler
|
||||
# - Item: Glacier_Boots
|
||||
# - Item: Glacier_Shoes
|
||||
# - Item: Glacier_Guard
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
# These drops are unaffected by server drop rate and cannot be stolen.
|
||||
# - Index Unique index of the drop.
|
||||
# Item Item name.
|
||||
# Rate Drop rate of item.
|
||||
# Rate Drop rate of item, n/100000.
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
# SpecificDrops Drops for specific monsters on this map. (Default: empty)
|
||||
# - Monster Monster name.
|
||||
@@ -35,10 +35,173 @@
|
||||
# These drops are unaffected by server drop rate and cannot be stolen.
|
||||
# - Index Unique index of the drop.
|
||||
# Item Item name.
|
||||
# Rate Drop rate of item.
|
||||
# Rate Drop rate of item, n/100000.
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAP_DROP_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Map: tur_d03_i
|
||||
SpecificDrops:
|
||||
- Monster: ILL_ASSULTER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 1
|
||||
Item: Huuma_Bird_Wing_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_PERMETER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Fancy_Flower_IL
|
||||
Rate: 25
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_FREEZER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Immaterial_Sword_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_SOLIDER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Iron_Driver_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: War_Axe_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 3
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_HEATER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Pole_Axe_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Map: tur_d04_i
|
||||
SpecificDrops:
|
||||
- Monster: ILL_ASSULTER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 1
|
||||
Item: Huuma_Bird_Wing_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_PERMETER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Fancy_Flower_IL
|
||||
Rate: 25
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_FREEZER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Immaterial_Sword_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_SOLIDER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Iron_Driver_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: War_Axe_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 3
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_HEATER
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Pole_Axe_IL
|
||||
Rate: 25
|
||||
RandomOptionGroup: ILL_PHYSIC_NORMAL
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Rate: 10
|
||||
- Index: 2
|
||||
Item: Turtle_Is_Box_IL
|
||||
Rate: 5
|
||||
- Monster: ILL_TURTLE_GENERAL
|
||||
Drops:
|
||||
- Index: 0
|
||||
Item: Fancy_Flower_IL
|
||||
Rate: 5000
|
||||
- Index: 1
|
||||
Item: Immaterial_Sword_IL
|
||||
Rate: 5000
|
||||
RandomOptionGroup: ILL_PHYSIC_BOSS
|
||||
- Index: 2
|
||||
Item: Iron_Driver_IL
|
||||
Rate: 5000
|
||||
RandomOptionGroup: ILL_PHYSIC_BOSS
|
||||
- Index: 3
|
||||
Item: Pole_Axe_IL
|
||||
Rate: 5000
|
||||
RandomOptionGroup: ILL_PHYSIC_BOSS
|
||||
- Index: 4
|
||||
Item: IllusionStone
|
||||
Rate: 15000
|
||||
- Index: 5
|
||||
Item: War_Axe_IL
|
||||
Rate: 5000
|
||||
RandomOptionGroup: ILL_PHYSIC_BOSS
|
||||
- Index: 6
|
||||
Item: Huuma_Bird_Wing_IL
|
||||
Rate: 5000
|
||||
RandomOptionGroup: ILL_PHYSIC_BOSS
|
||||
- Index: 7
|
||||
Item: S_Turtle_Is_Box_IL
|
||||
Rate: 150
|
||||
|
||||
7117
db/re/mob_db.yml
7117
db/re/mob_db.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -112,7 +112,7 @@ Body:
|
||||
Amount: 1
|
||||
- Target: SWEETS_DROPS
|
||||
ItemRequirements:
|
||||
- Item: Sweets_Festival_Coin
|
||||
- Item: Sweets_Coin
|
||||
Amount: 500
|
||||
- Item: Candy
|
||||
Amount: 50
|
||||
@@ -168,7 +168,6 @@ Body:
|
||||
Amount: 30
|
||||
- Item: Leaf_Lunatic_Card
|
||||
Amount: 1
|
||||
|
||||
- Mob: PICKY
|
||||
TameItem: Earthworm_The_Dude
|
||||
EggItem: Picky_Egg
|
||||
@@ -1361,7 +1360,7 @@ Body:
|
||||
- Mob: TEDDY_BEAR
|
||||
TameItem: Little_Dall_Needle
|
||||
EggItem: Teddy_Bear_Egg
|
||||
FoodItem: Cotton_Tufts
|
||||
FoodItem: Wad_Of_Cotton
|
||||
Fullness: 3
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
@@ -1498,7 +1497,7 @@ Body:
|
||||
}
|
||||
- Mob: MOONLIGHT
|
||||
EggItem: Moonlight_Egg
|
||||
FoodItem: Luxurious_Pet_Food
|
||||
FoodItem: High_Class_Pet_food
|
||||
Fullness: 1
|
||||
HungryDelay: 120
|
||||
IntimacyFed: 15
|
||||
@@ -1922,7 +1921,7 @@ Body:
|
||||
bonus bAspdRate,1;
|
||||
}
|
||||
- Mob: SWEETS_DROPS
|
||||
EggItem: Sweet_Drops_Egg
|
||||
EggItem: Sweets_Drops_Egg
|
||||
FoodItem: Candy
|
||||
Fullness: 2
|
||||
HungryDelay: 120
|
||||
@@ -2060,7 +2059,7 @@ Body:
|
||||
}
|
||||
# - Mob: BACSOJIN2
|
||||
# EggItem: Bacsojin2_Egg_
|
||||
# FoodItem: Luxurious_Pet_Food
|
||||
# FoodItem: High_Class_Pet_food
|
||||
# Fullness: 7
|
||||
# IntimacyFed: 10
|
||||
# CaptureRate: 0
|
||||
@@ -2083,7 +2082,7 @@ Body:
|
||||
# }
|
||||
# - Mob: ORK_HERO2
|
||||
# EggItem: Orc_Hero_Egg_
|
||||
# FoodItem: Luxurious_Pet_Food
|
||||
# FoodItem: High_Class_Pet_food
|
||||
# Fullness: 2
|
||||
# HungryDelay: 120
|
||||
# IntimacyFed: 15
|
||||
@@ -2104,3 +2103,70 @@ Body:
|
||||
# } else {
|
||||
# bonus bAtkRate,1;
|
||||
# }
|
||||
# - Mob: PHREEONI2
|
||||
# EggItem: Phreeoni_Egg
|
||||
# FoodItem: High_Class_Pet_food
|
||||
# Fullness: 2 # unknown
|
||||
# HungryDelay: 120 # unknown
|
||||
# IntimacyFed: 15 # unknown
|
||||
# CaptureRate: 0 # unknown
|
||||
# SpecialPerformance: false # unknown
|
||||
# AllowAutoFeed: true
|
||||
# Script: >
|
||||
# .@intimate = getpetinfo(PETINFO_INTIMATE);
|
||||
# if (.@intimate == PET_INTIMATE_AWKWARD || .@intimate == PET_INTIMATE_SHY) {
|
||||
# bonus bHit,6;
|
||||
# }
|
||||
# if (.@intimate == PET_INTIMATE_NEUTRAL) {
|
||||
# bonus bHit,10;
|
||||
# bonus bPerfectHitRate,5;
|
||||
# }
|
||||
# if (.@intimate == PET_INTIMATE_CORDIAL) {
|
||||
# bonus bHit,14;
|
||||
# bonus bPerfectHitRate,10;
|
||||
# }
|
||||
# if (.@intimate == PET_INTIMATE_LOYAL) {
|
||||
# bonus bHit,18;
|
||||
# bonus bPerfectHitRate,15;
|
||||
# }
|
||||
- Mob: EP17_2_CHILD_ADMIN1
|
||||
CaptureRate : 1000
|
||||
EggItem: Ep17_2_C_Admin1_Egg
|
||||
EquipItem: Ep_17_2_C_Admin1_Acc
|
||||
FoodItem: Cloud_Cotton
|
||||
Fullness: 2
|
||||
IntimacyFed: 20
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace2,RC2_EP172BETA,10;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace2,RC2_EP172BETA,6;
|
||||
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
|
||||
bonus2 bAddRace2,RC2_EP172BETA,3;
|
||||
}
|
||||
Evolution:
|
||||
- Target: EP17_2_CHILD_ADMIN2
|
||||
ItemRequirements:
|
||||
- Item: Mystery_Piece
|
||||
Amount: 10
|
||||
- Item: Broken_Steel_Piece
|
||||
Amount: 50
|
||||
- Item: BarMealTicket
|
||||
Amount: 500
|
||||
- Mob: EP17_2_CHILD_ADMIN2
|
||||
CaptureRate : 1000
|
||||
EggItem: Ep17_2_C_Admin2_Egg
|
||||
EquipItem: Ep_17_2_C_Admin2_Acc
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 2
|
||||
IntimacyFed: 20
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace2,RC2_EP172ALPHA,15;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace2,RC2_EP172ALPHA,8;
|
||||
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
|
||||
bonus2 bAddRace2,RC2_EP172ALPHA,4;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
1777
db/re/skill_db.yml
1777
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
246
db/re/status.yml
246
db/re/status.yml
@@ -2057,8 +2057,8 @@ Body:
|
||||
Flags:
|
||||
NoSave: true
|
||||
NoClearance: true
|
||||
RequireWeapon: true
|
||||
RemoveOnHermode: true
|
||||
RequireNoWeapon: true
|
||||
- Status: Spirit
|
||||
Icon: EFST_SOULLINK
|
||||
DurationLookup: SL_HIGH
|
||||
@@ -5822,7 +5822,6 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal1: true
|
||||
NoForcedEnd: true
|
||||
- Status: Angel_Protect
|
||||
Icon: EFST_ANGEL_PROTECT
|
||||
Flags:
|
||||
@@ -8530,3 +8529,246 @@ Body:
|
||||
NoClearance: true
|
||||
- Status: WeaponBreaker
|
||||
DurationLookup: NPC_WEAPONBRAKER
|
||||
- Status: Tempering
|
||||
Icon: EFST_TEMPERING
|
||||
DurationLookup: MH_TEMPERING
|
||||
CalcFlags:
|
||||
Patk: true
|
||||
- Status: Goldene_Tone
|
||||
Icon: EFST_GOLDENE_TONE
|
||||
DurationLookup: MH_GOLDENE_TONE
|
||||
CalcFlags:
|
||||
Res: true
|
||||
Mres: true
|
||||
- Status: Toxin_of_Mandara
|
||||
Icon: EFST_TOXIN_OF_MANDARA
|
||||
DurationLookup: MH_TOXIN_OF_MANDARA
|
||||
Flags:
|
||||
Debuff: true
|
||||
CalcFlags:
|
||||
Res: true
|
||||
- Status: GRADUAL_GRAVITY
|
||||
Icon: EFST_GRADUAL_GRAVITY
|
||||
DurationLookup: NPC_GRADUAL_GRAVITY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: ALL_STAT_DOWN
|
||||
Icon: EFST_ALL_STAT_DOWN
|
||||
DurationLookup: NPC_ALL_STAT_DOWN
|
||||
CalcFlags:
|
||||
Str: true
|
||||
Agi: true
|
||||
Vit: true
|
||||
Int: true
|
||||
Dex: true
|
||||
Luk: true
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Killing_Aura
|
||||
Icon: EFST_KILLING_AURA
|
||||
DurationLookup: NPC_KILLING_AURA
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: DAMAGE_HEAL
|
||||
Icon: EFST_DAMAGE_HEAL
|
||||
DurationLookup: NPC_DAMAGE_HEAL
|
||||
Flags:
|
||||
NoDispell: true
|
||||
- Status: IMMUNE_PROPERTY_NOTHING
|
||||
Icon: EFST_IMMUNE_PROPERTY_NOTHING
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_WATER
|
||||
Icon: EFST_IMMUNE_PROPERTY_WATER
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_GROUND
|
||||
Icon: EFST_IMMUNE_PROPERTY_GROUND
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_FIRE
|
||||
Icon: EFST_IMMUNE_PROPERTY_FIRE
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_WIND
|
||||
Icon: EFST_IMMUNE_PROPERTY_WIND
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_POISON
|
||||
Icon: EFST_IMMUNE_PROPERTY_POISON
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_SAINT
|
||||
Icon: EFST_IMMUNE_PROPERTY_SAINT
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_DARKNESS
|
||||
Icon: EFST_IMMUNE_PROPERTY_DARKNESS
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_TELEKINESIS
|
||||
Icon: EFST_IMMUNE_PROPERTY_TELEKINESIS
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_UNDEAD: true
|
||||
- Status: IMMUNE_PROPERTY_UNDEAD
|
||||
Icon: EFST_IMMUNE_PROPERTY_UNDEAD
|
||||
DurationLookup: NPC_IMMUNE_PROPERTY
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
EndOnStart:
|
||||
IMMUNE_PROPERTY_NOTHING: true
|
||||
IMMUNE_PROPERTY_WATER: true
|
||||
IMMUNE_PROPERTY_GROUND: true
|
||||
IMMUNE_PROPERTY_FIRE: true
|
||||
IMMUNE_PROPERTY_WIND: true
|
||||
IMMUNE_PROPERTY_POISON: true
|
||||
IMMUNE_PROPERTY_SAINT: true
|
||||
IMMUNE_PROPERTY_DARKNESS: true
|
||||
IMMUNE_PROPERTY_TELEKINESIS: true
|
||||
- Status: RELIEVE_ON
|
||||
Icon: EFST_RELIEVE_DAMAGE
|
||||
DurationLookup: NPC_RELIEVE_ON
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
EndOnStart:
|
||||
Relieve_off: true
|
||||
- Status: Relieve_off
|
||||
DurationLookup: NPC_RELIEVE_OFF
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
EndOnStart:
|
||||
Relieve_on: true
|
||||
- Status: Rush_Quake1
|
||||
Icon: EFST_RUSH_QUAKE1
|
||||
DurationLookup: MT_RUSH_QUAKE
|
||||
Flags:
|
||||
BlEffect: true
|
||||
Debuff: true
|
||||
- Status: Rush_Quake2
|
||||
Icon: EFST_RUSH_QUAKE2
|
||||
DurationLookup: MT_RUSH_QUAKE
|
||||
CalcFlags:
|
||||
All: true
|
||||
|
||||
@@ -304,10 +304,10 @@ Body:
|
||||
- Index: 1
|
||||
Value: 0
|
||||
CostsHuman:
|
||||
RequiredItem: Clothing_Dye_Coupon_II
|
||||
RequiredItem: Clothing_Dye_Coupon2
|
||||
RequiredItemBox: CCloth_Dye_Coupon2_Box
|
||||
CostsDoram:
|
||||
RequiredItem: Clothing_Dye_Coupon_II
|
||||
RequiredItem: Clothing_Dye_Coupon2
|
||||
RequiredItemBox: CCloth_Dye_Coupon2_Box
|
||||
- Index: 2
|
||||
Value: 2
|
||||
|
||||
@@ -30,7 +30,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
RC2_Treasure, RC2_BioLab, RC2_Manuk, RC2_Splendide, RC2_Scaraba, RC2_OGH_ATK_DEF, RC2_OGH_Hidden,
|
||||
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
|
||||
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
|
||||
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo
|
||||
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH
|
||||
|
||||
* Class (c)
|
||||
Class_Normal, Class_Boss, Class_Guardian, Class_All
|
||||
@@ -322,6 +322,11 @@ bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
|
||||
bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
|
||||
bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
|
||||
|
||||
Ignore Res
|
||||
----------
|
||||
bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
|
||||
bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
|
||||
|
||||
Experience
|
||||
----------
|
||||
bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
|
||||
|
||||
@@ -212,6 +212,8 @@ ex: if your NPC is named 'Hunter#hunter1', it will be displayed as 'Hunter'
|
||||
|
||||
<from mapname>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
|
||||
<from mapname>,<fromX>,<fromY>,<facing>%TAB%warp2%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
|
||||
<from mapname>,<fromX>,<fromY>,<facing>%TAB%warp(<state>)%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
|
||||
<from mapname>,<fromX>,<fromY>,<facing>%TAB%warp2(<state>)%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
|
||||
|
||||
This will define a warp NPC that will warp a player between maps, and while most
|
||||
arguments of that are obvious, some deserve special mention.
|
||||
@@ -229,10 +231,20 @@ current scripts have a zero in there.
|
||||
|
||||
Unlike 'warp', 'warp2' will also be triggered by hidden player.
|
||||
|
||||
The basic state of the warp can be defined in <state>. Only one state can be defined at a time.
|
||||
Duplicate warps (including instance warps) inherit the <state> of the original warp.
|
||||
|
||||
Valid <state> are:
|
||||
CLOAKED Make the warp specified cloaked.
|
||||
HIDDEN Make the warp specified hidden.
|
||||
DISABLED Make the warp specified disabled.
|
||||
|
||||
** Define an NPC object.
|
||||
|
||||
<map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
|
||||
<map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>}
|
||||
<map name>,<x>,<y>,<facing>%TAB%script(<state>)%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
|
||||
<map name>,<x>,<y>,<facing>%TAB%script(<state>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>}
|
||||
|
||||
This will place an NPC object on a specified map at the specified location, and
|
||||
is a top-level command you will use the most in your custom scripting. The NPCs
|
||||
@@ -246,6 +258,8 @@ degrees, where 0 means facing towards the top of the map. (So to turn the sprite
|
||||
towards the bottom of the map, you use facing 4, and to make it look southeast
|
||||
it's facing 5.)
|
||||
|
||||
<state> works like the warp <state> defined above, but for NPCs.
|
||||
|
||||
Sprite ID is the sprite number or constant used to display this particular NPC.
|
||||
You may also use a monster's ID instead to display a monster sprite for this NPC.
|
||||
It is possible to use a job sprite as well, but you must first define it as a
|
||||
@@ -269,6 +283,24 @@ triggered. It may contain commands and function calls, descriptions of which
|
||||
compose most of this document. It has to be in curly brackets, unlike elsewhere
|
||||
where we use curly brackets, these do NOT signify an optional parameter.
|
||||
|
||||
Example of how <state> works:
|
||||
|
||||
// Define a cloaked NPC :
|
||||
lighthalzen,306,267,5 script Skia#ep162_04 4_EP16_SKIA,{
|
||||
//...
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
cloakonnpc();
|
||||
end;
|
||||
}
|
||||
|
||||
// Another way to define a cloaked NPC using <state> :
|
||||
lighthalzen,306,267,5 script(CLOAKED) Skia#ep162_04 4_EP16_SKIA,{
|
||||
//...
|
||||
end;
|
||||
}
|
||||
|
||||
** Define a 'floating' NPC object.
|
||||
|
||||
-%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>}
|
||||
@@ -4414,7 +4446,6 @@ you have maximum. Like 'heal', this will not call up any animations or effects.
|
||||
*recovery <type>{,<option>,<revive_flag>{,<map name>}};
|
||||
|
||||
This command will revive and fully restore the HP/SP of the selected characters.
|
||||
It returns 1 upon successful use.
|
||||
|
||||
<type> is the target, and determines the <option> parameter:
|
||||
0: Player -> Character ID number
|
||||
@@ -6452,8 +6483,7 @@ the invoking character. Example can be found in the wedding script.
|
||||
|
||||
This function will "un-marry" the invoking character from whoever they were
|
||||
married to. Both will no longer be each other's marriage partner, (at least in
|
||||
current SVN, which prevents the cases of multi-spouse problems). It will return
|
||||
1 upon success or 0 if the character was not married at all.
|
||||
current SVN, which prevents the cases of multi-spouse problems).
|
||||
|
||||
This function will also destroy both wedding rings and send a message to both
|
||||
players, telling them they are now divorced.
|
||||
@@ -7038,9 +7068,6 @@ the invoking NPC's actions, such as using an emotion or talking.
|
||||
Whichever of the both NPCs is talked to, both will show a random emotion at the
|
||||
same time.
|
||||
|
||||
As of r16564, command now returns 1 or 0 on success and failure.
|
||||
A debug message also shows on the console when no events are triggered.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*cmdothernpc "<npc name>","<command>";
|
||||
@@ -7048,8 +7075,6 @@ A debug message also shows on the console when no events are triggered.
|
||||
This is simply "donpcevent <npc name>::OnCommand<command>".
|
||||
It is an approximation of official server script language's 'cmdothernpc'.
|
||||
|
||||
Returns true if the command was executed on the other NPC successfully, false if not.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*npctalk "<message>"{,"<NPC name>",<flag>{,<color>}};
|
||||
@@ -8490,10 +8515,10 @@ flag: Specify target
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>,<cancel>,<Line_ID>};
|
||||
*unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>,<cancel>,<Line_ID>};
|
||||
*unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>,<cancel>,<Line_ID>};
|
||||
*unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>,<cancel>,<Line_ID>};
|
||||
*unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>,<cancel>,<Line_ID>,<ignore_range>};
|
||||
*unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>,<cancel>,<Line_ID>,<ignore_range>};
|
||||
*unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>,<cancel>,<Line_ID>,<ignore_range>};
|
||||
*unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>,<cancel>,<Line_ID>,<ignore_range>};
|
||||
|
||||
This is the replacement of the older commands, these use the same values for
|
||||
GID as the other unit* commands (See 'GID').
|
||||
@@ -8509,6 +8534,9 @@ CastCancel from skill_db.yml is the default value of <cancel>.
|
||||
If <Line_ID> is defined (positive number, default 0) the monster will say the message from 'Line_ID'
|
||||
in mob_chat_db.yml when casting the skill.
|
||||
|
||||
If <ignore_range> is true, the unit will ignore the skill range defined by the database. The default value is false.
|
||||
Attention! this setting does not work for all skills.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*unitexists <GID>;
|
||||
@@ -9697,12 +9725,18 @@ Examples:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*instance_warpall "<map name>",<x>,<y>{,<instance id>};
|
||||
*instance_warpall "<map name>",<x>,<y>{,<instance id>,{<flag>}};
|
||||
|
||||
Warps all players in the <instance id> to <map name> to the given coordinates.
|
||||
If no ID is specified, the IM_PARTY instance the invoking player is attached
|
||||
to is used. If that fails, the script will come to a halt.
|
||||
|
||||
<flag> bitmask allows to add restrictions.
|
||||
|
||||
Available values for the <flag> bitmask:
|
||||
IWA_NONE No restriction. (default)
|
||||
IWA_NOTDEAD If dead players are warped or not
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
|
||||
|
||||
@@ -248,6 +248,7 @@ Flags: Various status flags for specific status change events.
|
||||
NonPlayer - Sends the NPC_SHOWEFST_UPDATE packet. Used to send effects to NPC/monsters.
|
||||
|
||||
RequireWeapon - Status requires a weapon to be equipped.
|
||||
RequireNoWeapon - Status requires that no weapons be equipped.
|
||||
RequireShield - Status requires a shield to be equipped.
|
||||
|
||||
SuperNoviceAngel - Status that is given from Super Novice Angel.
|
||||
|
||||
34
doc/yaml/db/enchantgrade.yml
Normal file
34
doc/yaml/db/enchantgrade.yml
Normal file
@@ -0,0 +1,34 @@
|
||||
###########################################################################
|
||||
# Enchantgrade Database
|
||||
###########################################################################
|
||||
#
|
||||
# Enchantgrade Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Type Item type.
|
||||
# Levels: Enchantgrade settings per item level.
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Chances: Chance settings per refine level.
|
||||
# - Refine Refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# AnnounceSuccess Announce on upgrade success. (Default: true)
|
||||
# AnnounceFail Announce on upgrade failure. (Default: false)
|
||||
# Announce Announce on upgrade success and failure.
|
||||
# Catalyst: Catalyst item to increase chance of success.
|
||||
# Item The item that can be used.
|
||||
# AmountPerStep Amount of Item needed.
|
||||
# Set to 0 to disable the catalyst.
|
||||
# MaximumSteps Maximum amount of times Item can be used.
|
||||
# ChanceIncrease Amount at which the chance increases for each Item used.
|
||||
# Options: Success chance based on cost type.
|
||||
# - Option Index of the client option.
|
||||
# Item Required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Set to 0 to remove an option.
|
||||
# Price Amount of zeny required. (Default: 0)
|
||||
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
|
||||
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
|
||||
###########################################################################
|
||||
36
doc/yaml/db/homunculus_db.yml
Normal file
36
doc/yaml/db/homunculus_db.yml
Normal file
@@ -0,0 +1,36 @@
|
||||
###########################################################################
|
||||
# Homunculus Database
|
||||
###########################################################################
|
||||
#
|
||||
# Homunculus Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - BaseClass Base class.
|
||||
# Name Name of homunculus.
|
||||
# EvolutionClass Evolution class.
|
||||
# Food Homunculus food item. (Default: Pet_Food)
|
||||
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
|
||||
# Race Race. (Default: Demihuman)
|
||||
# Element Element. (Default: Neutral)
|
||||
# Size Size. (Default: Small)
|
||||
# EvolutionSize Evolution size. (Default: Medium)
|
||||
# AttackDelay Base ASPD. (Default: 700)
|
||||
# Status: Homunculus stats.
|
||||
# - Type Type of status.
|
||||
# Base Base value of this status. (Default: 1)
|
||||
# GrowthMinimum Minimum growth of this status. (Default: 0)
|
||||
# GrowthMaximum Maximum growth of this status. (Default: 0)
|
||||
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
|
||||
# SkillTree: Skill tree.
|
||||
# - Skill Skill name.
|
||||
# Clear True to remove the given skill name. (Optional)
|
||||
# MaxLevel Maximum level of skill.
|
||||
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
|
||||
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
|
||||
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
|
||||
# Required: Prerequisite skills. (Default: null)
|
||||
# - Skill Prerequisite skill name.
|
||||
# Level Level of prerequisite skill.
|
||||
# Clear True to remove the given prerequisite skill name. (Optional)
|
||||
###########################################################################
|
||||
@@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
||||
@@ -39,6 +39,7 @@ CREATE TABLE `item_db2_re` (
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_spirit_handler` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
@@ -53,6 +54,7 @@ CREATE TABLE `item_db2_re` (
|
||||
`class_third` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_fourth` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
|
||||
@@ -39,6 +39,7 @@ CREATE TABLE `item_db_re` (
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_spirit_handler` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
@@ -53,6 +54,7 @@ CREATE TABLE `item_db_re` (
|
||||
`class_third` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_fourth` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
|
||||
@@ -57,6 +57,9 @@ CREATE TABLE `mob_db` (
|
||||
`racegroup_temple_demon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_illusion_vampire` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_malangdo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
|
||||
`element` varchar(24) DEFAULT NULL,
|
||||
`element_level` tinyint(4) unsigned DEFAULT NULL,
|
||||
`walk_speed` smallint(6) unsigned DEFAULT NULL,
|
||||
|
||||
@@ -57,6 +57,9 @@ CREATE TABLE `mob_db2` (
|
||||
`racegroup_temple_demon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_illusion_vampire` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_malangdo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
|
||||
`element` varchar(24) DEFAULT NULL,
|
||||
`element_level` tinyint(4) unsigned DEFAULT NULL,
|
||||
`walk_speed` smallint(6) unsigned DEFAULT NULL,
|
||||
|
||||
@@ -59,6 +59,9 @@ CREATE TABLE `mob_db2_re` (
|
||||
`racegroup_temple_demon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_illusion_vampire` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_malangdo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
|
||||
`element` varchar(24) DEFAULT NULL,
|
||||
`element_level` tinyint(4) unsigned DEFAULT NULL,
|
||||
`walk_speed` smallint(6) unsigned DEFAULT NULL,
|
||||
|
||||
@@ -59,6 +59,9 @@ CREATE TABLE `mob_db_re` (
|
||||
`racegroup_temple_demon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_illusion_vampire` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_malangdo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
|
||||
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
|
||||
`element` varchar(24) DEFAULT NULL,
|
||||
`element_level` tinyint(4) unsigned DEFAULT NULL,
|
||||
`walk_speed` smallint(6) unsigned DEFAULT NULL,
|
||||
|
||||
@@ -345,6 +345,7 @@ D8: Restrict("RE",4,5);
|
||||
Disp("Bio Lab 1:Bio Lab 2:Bio Lab 3:Bio Lab 4:Tomb of the Fallen"); Pick("","lhz_dun01","lhz_dun02","lhz_dun03","lhz_dun04","lhz_dun_n");
|
||||
D9: Restrict("RE");
|
||||
setarray @c[2],87,47,262,262;
|
||||
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
|
||||
D10: Restrict("RE",6);
|
||||
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
|
||||
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
|
||||
@@ -382,7 +383,7 @@ D23: menu "Illusion of Abyss",SubD1, "Illusion of Frozen",SubD2, "Illusion of La
|
||||
"Illusion of Luanda",SubD4, "Illusion of Moonlight",SubD5, "Illusion of Teddy Bear",SubD6,
|
||||
"Illusion of Twins",SubD7, "Illusion of Underwater",SubD8, "Illusion of Vampire",SubD9;
|
||||
SubD1: Restrict("RE");
|
||||
setarray @c[2],132,189,100,192;
|
||||
setarray @c[2],132,189,99,186;
|
||||
Disp("Desolate Village:Bleak Turtle Palace"); Pick("","tur_d03_i","tur_d04_i");
|
||||
SubD2: Restrict("RE");
|
||||
Go("ice_d03_i",149,22);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
//= 1.7 Updated. [Lupus]
|
||||
//= 1.8 Updated. [L0ne_W0lf]
|
||||
//= 1.9 Renewal split. [Euphy]
|
||||
//= 2.0 Moved instances to pre-renewal. [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@@ -268,23 +269,6 @@ que_qaru03 mapflag nosave SavePoint
|
||||
que_qaru04 mapflag nosave SavePoint
|
||||
que_qaru05 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Sealed Shrine
|
||||
//============================================================
|
||||
1@cata mapflag nosave SavePoint
|
||||
2@cata mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Endless Tower
|
||||
//============================================================
|
||||
e_tower mapflag nosave SavePoint
|
||||
1@tower mapflag nosave SavePoint
|
||||
2@tower mapflag nosave SavePoint
|
||||
3@tower mapflag nosave SavePoint
|
||||
4@tower mapflag nosave SavePoint
|
||||
5@tower mapflag nosave SavePoint
|
||||
6@tower mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Battlegrounds
|
||||
//============================================================
|
||||
@@ -307,18 +291,6 @@ schg_dun01 mapflag nosave SavePoint
|
||||
arug_que01 mapflag nosave SavePoint
|
||||
arug_dun01 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Orc's Memory
|
||||
//============================================================
|
||||
1@orcs mapflag nosave SavePoint
|
||||
2@orcs mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Nidhoggr's Instance
|
||||
//============================================================
|
||||
1@nyd mapflag nosave SavePoint
|
||||
2@nyd mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// RWC
|
||||
//============================================================
|
||||
|
||||
37
npc/pre-re/mapflag/nosave.txt
Normal file
37
npc/pre-re/mapflag/nosave.txt
Normal file
@@ -0,0 +1,37 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Mapflag: Disable auto-save.
|
||||
//===== Description: =========================================
|
||||
//= Characters logging out on the specified map will be warped
|
||||
//= to the map specified in the last field, or "SavePoint".
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Renewal Split. [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// Endless Tower
|
||||
//============================================================
|
||||
e_tower mapflag nosave SavePoint
|
||||
1@tower mapflag nosave SavePoint
|
||||
2@tower mapflag nosave SavePoint
|
||||
3@tower mapflag nosave SavePoint
|
||||
4@tower mapflag nosave SavePoint
|
||||
5@tower mapflag nosave SavePoint
|
||||
6@tower mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Sealed Shrine
|
||||
//============================================================
|
||||
1@cata mapflag nosave SavePoint
|
||||
2@cata mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Orc's Memory
|
||||
//============================================================
|
||||
1@orcs mapflag nosave SavePoint
|
||||
2@orcs mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Nidhoggr's Instance
|
||||
//============================================================
|
||||
1@nyd mapflag nosave SavePoint
|
||||
2@nyd mapflag nosave SavePoint
|
||||
@@ -608,7 +608,7 @@ alberta,120,53,1 script Stylish Merchant#new30 51,{
|
||||
mes "[Zic]";
|
||||
mes "Let's see, I'll need...";
|
||||
mes "1 ^0000FFSilk Ribbon^000000";
|
||||
mes "50 ^0000FFHeroic Emlbem^000000";
|
||||
mes "50 ^0000FFHeroic Emblem^000000";
|
||||
mes "...Did you know this already?";
|
||||
close;
|
||||
case 2:
|
||||
@@ -617,7 +617,7 @@ alberta,120,53,1 script Stylish Merchant#new30 51,{
|
||||
next;
|
||||
mes "[Zic]";
|
||||
mes "Okay, I'll need...";
|
||||
mes "1 ^0000FFHeart hair pin^000000";
|
||||
mes "1 ^0000FFHeart Hairpin^000000";
|
||||
mes "10 ^0000FFSteel^000000";
|
||||
mes "...Did you know this already?";
|
||||
close;
|
||||
@@ -627,7 +627,7 @@ alberta,120,53,1 script Stylish Merchant#new30 51,{
|
||||
next;
|
||||
mes "[Zic]";
|
||||
mes "I need to have...";
|
||||
mes "1 ^0000FFJack a Dandy^000000";
|
||||
mes "1 ^0000FFJack be Dandy^000000";
|
||||
mes "1 ^0000FFScarlet Dyestuffs^000000";
|
||||
mes "...Did you know this already?";
|
||||
close;
|
||||
@@ -760,7 +760,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
mes "^0000FF1 Wizard Hat^000000";
|
||||
mes "^0000FF400 Dragon Scale^000000";
|
||||
mes "^0000FF50 Mould Powder^000000";
|
||||
mes "^0000FF1 Elder Wilow Card^000000";
|
||||
mes "^0000FF1 Elder Willow Card^000000";
|
||||
next;
|
||||
if ((countitem(2252) > 0) && (countitem(1036) > 399) && (countitem(4052) > 0) && (countitem(7001) > 49)) {
|
||||
mes "[Tempestra]";
|
||||
|
||||
3351
npc/re/instances/EddaHalfMoonInTheDaylight.txt
Normal file
3351
npc/re/instances/EddaHalfMoonInTheDaylight.txt
Normal file
File diff suppressed because it is too large
Load Diff
881
npc/re/instances/FridayDungeon.txt
Normal file
881
npc/re/instances/FridayDungeon.txt
Normal file
@@ -0,0 +1,881 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Friday Memorial Dungeon
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Friday Memorial Dungeon
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Initial release [Everade]
|
||||
//= 1.1 Clean-up [Capuche]
|
||||
//============================================================
|
||||
|
||||
gef_tower,57,170,3 script Marry Jay 4_F_JOB_BLACKSMITH,{
|
||||
if (BaseLevel < 130) {
|
||||
mes "[Marry Jay]";
|
||||
mes "Your base level is too low, come back when you hit level 130.";
|
||||
close;
|
||||
}
|
||||
mes "^ff0000If you do any monster processing, such as monster taming within the dungeon, it won't count towards your progress. Please take note.^000000";
|
||||
next;
|
||||
.@day = gettime(DT_DAYOFWEEK);
|
||||
if (.@day != FRIDAY) {
|
||||
mes "[Marry Jay]";
|
||||
mes "Oh, a curious onlooker? I'm Marry Jay, the person in charge of Fridays among the days of the week.";
|
||||
next;
|
||||
select( "When is the opening time?" );
|
||||
mes "[Marry Jay]";
|
||||
mes "The dungeon will be open during:";
|
||||
mes "^0000FFFriday 00:00 ~ Friday 23:59^000000";
|
||||
next;
|
||||
mes "[Marry Jay]";
|
||||
mes "I hope to see you when Friday arrives~";
|
||||
close;
|
||||
}
|
||||
.@md_name$ = "Friday Dungeon";
|
||||
|
||||
switch(checkquest(12379,PLAYTIME)) {
|
||||
case -1:
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
mes "[Marry Jay]";
|
||||
mes "Sorry, but the entry period to the " + .@md_name$ + " has expired.";
|
||||
mes "Take a rest while waiting for the dungeon to be available again.";
|
||||
close;
|
||||
case 2:
|
||||
erasequest 12379;
|
||||
mes "[Marry Jay]";
|
||||
mes "The cooldown has expired.";
|
||||
mes "You may re-enter the Memorial Dungeon.";
|
||||
close;
|
||||
}
|
||||
mes "[Marry Jay]";
|
||||
mes "You came just in time.";
|
||||
mes "The memorial dungeon is just ready to be opened.";
|
||||
mes "Would you like to enter now?";
|
||||
next;
|
||||
|
||||
if (is_party_leader() == true)
|
||||
.@menu$ = "Prepare Friday Memorial";
|
||||
|
||||
switch( select( .@menu$, "Enter Friday Memorial", "Cancel" ) ) {
|
||||
case 1:
|
||||
instance_create(.@md_name$);
|
||||
mes "[Marry Jay]";
|
||||
mes "The Memorial Dungeon has been created.";
|
||||
mes "You may now enter.";
|
||||
close;
|
||||
case 2:
|
||||
switch( instance_enter(.@md_name$) ) {
|
||||
case IE_NOMEMBER:
|
||||
if (is_party_leader() == true)
|
||||
end;
|
||||
mes "Only party members can enter this Memorial dungeon.";
|
||||
close;
|
||||
case IE_NOINSTANCE:
|
||||
if (is_party_leader() == true) {
|
||||
mes "There is no Memorial Dungeon registered.";
|
||||
close;
|
||||
}
|
||||
mes "The Friday Memorial Dungeon does not exist.";
|
||||
mes "Your party leader has not yet created the Memorial dungeon.";
|
||||
close;
|
||||
case IE_OTHER:
|
||||
mes "An unknown error occurred.";
|
||||
close;
|
||||
case IE_OK:
|
||||
mes "[Marry Jay]";
|
||||
mes "Off you go!";
|
||||
mapannounce "gef_tower", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99;
|
||||
if (isbegin_quest(12379) < 1)
|
||||
setquest 12379;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
case 3:
|
||||
mes "[Marry Jay]";
|
||||
mes "You have not prepared?";
|
||||
mes "Can't really help it I guess";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
//Instance
|
||||
1@md_gef,185,81 monster Shining Plant 1083,1,1800000,900000
|
||||
|
||||
1@md_gef,110,129,6 script Marry Jay#0_1 4_F_JOB_BLACKSMITH,{
|
||||
if (is_party_leader() == false)
|
||||
end;
|
||||
mes "[Marry Jay]";
|
||||
mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level.";
|
||||
mes "I could make my own choice, but each person handles it differently based on their abilities.";
|
||||
next;
|
||||
switch( select( "Cancel", "LV130 ~ 199", "LV200 + " ) ) {
|
||||
case 1:
|
||||
close;
|
||||
case 2:
|
||||
//MinLevel, Lich Lord, Nightmare, Jakk, Ghoul, Drainliar
|
||||
'hard = 0;
|
||||
setarray 'mob[0],130,3658,3660,3662,3664,3666;
|
||||
break;
|
||||
case 3:
|
||||
if (BaseLevel < 200) {
|
||||
mes "[Marry Jay]";
|
||||
mes "You can't choose this difficulty, because your base level is below 200.";
|
||||
close;
|
||||
}
|
||||
'hard = 1;
|
||||
setarray 'mob[0],200,3659,3661,3663,3665,3667;
|
||||
break;
|
||||
}
|
||||
if (BaseLevel < 'mob[0]) {
|
||||
mes "[Marry Jay]";
|
||||
mes "Your base level is too low to select this, you need to be level " + 'mob[0] + " or above.";
|
||||
close;
|
||||
}
|
||||
close2;
|
||||
npctalk "Now, this place is about to become a hunting ground. I'll get out and close the front door.";
|
||||
sleep 4000;
|
||||
npctalk "Good Luck~";
|
||||
sleep 3000;
|
||||
if ('step == 0) {
|
||||
'step = 1;
|
||||
donpcevent instance_npcname("md_gef_mobs_spawn") + "::OnStart";
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("The Stranger#cadaver");
|
||||
enablenpc instance_npcname("Bizzare Sculpture#boss");
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@md_gef,1,1,6 script md_gef_mobs_spawn -1,{
|
||||
end;
|
||||
OnStart:
|
||||
.@npc_name$ = instance_npcname("md_gef_mobs_spawn");
|
||||
monster 'map_md_gef$,0,0,"Nightmare",'mob[2],20, .@npc_name$ + "::OnNightmareDead";
|
||||
monster 'map_md_gef$,0,0,"Jakk",'mob[3],30, .@npc_name$ + "::OnJakkDead";
|
||||
monster 'map_md_gef$,0,0,"Ghoul",'mob[4],30, .@npc_name$ + "::OnGhoulDead";
|
||||
monster 'map_md_gef$,0,0,"Drainliar",'mob[5],20, .@npc_name$ + "::OnDrainliarDead";
|
||||
end;
|
||||
|
||||
OnNightmareDead:
|
||||
callsub( S_Mob, 'mob[2], "Nightmare", "OnNightmareDead" );
|
||||
OnJakkDead:
|
||||
callsub( S_Mob, 'mob[3], "Jakk", "OnJakkDead" );
|
||||
OnGhoulDead:
|
||||
callsub( S_Mob, 'mob[4], "Ghoul", "OnGhoulDead" );
|
||||
OnDrainliarDead:
|
||||
callsub( S_Mob, 'mob[5], "Drainliar", "OnDrainliarDead" );
|
||||
|
||||
S_Mob:
|
||||
'count++;
|
||||
if (('count % 100) == 0) {
|
||||
'rand_chest++;
|
||||
if ('rand_chest > 4)
|
||||
'rand_chest = 1;
|
||||
// Treasure Chest Spawn
|
||||
donpcevent instance_npcname("#fd_box" + 'rand_chest) + "::OnStart";
|
||||
}
|
||||
sleep 10000;
|
||||
monster 'map_md_gef$,0,0, getarg(1), getarg(0),1, instance_npcname("md_gef_mobs_spawn") + "::" + getarg(2);
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'step = 0;
|
||||
'hard = 0;
|
||||
'count = 0;
|
||||
'rand_chest = 0;
|
||||
'freestones = 0;
|
||||
'boss_actv = 0;
|
||||
'map_md_gef$ = instance_mapname("1@md_gef");
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
1@md_gef,110,129,6 script(DISABLED) Mary Juj#0_2 4_F_JOB_BLACKSMITH,{
|
||||
npctalk "Hello";
|
||||
end;
|
||||
}
|
||||
|
||||
1@md_gef,183,222,5 script(DISABLED) The Stranger#cadaver 4_TOWER_11,{
|
||||
mes "It is a stranger's corpse.";
|
||||
mes "Perhaps he died while wandering in this place on the search for treasure.";
|
||||
next;
|
||||
if (select( "Calm down", "Investigate the body" ) == 1) {
|
||||
mes "You respect the dead and decided to leave the body alone.";
|
||||
close;
|
||||
}
|
||||
mes "Looking at a hastily scribbled note in his pocket, perhaps the adventurer's name was Walter.";
|
||||
next;
|
||||
mes "[Adventurer's Log]";
|
||||
mes "My name is Walter. For the adventurers who will visit this place in the future, I'm leaving this so that you don't make the same mistake again.";
|
||||
next;
|
||||
mes "[Adventurer's Log]";
|
||||
mes "On the first day, I curiously put my hand on the slab of a strange Sculpture nearby.";
|
||||
mes "...and I awokened something that I should not have.";
|
||||
next;
|
||||
mes "[Adventurer's Log]";
|
||||
mes "Right now the revived ancient king is wandering in front of me.";
|
||||
mes "Perhaps he has no memories of his previous life.";
|
||||
mes "One thing is certain, he will kill me.";
|
||||
next;
|
||||
mes "[Adventurer's Log]";
|
||||
mes "To the adventurers who will visit this place in the future, I hope you do not make the same mistake as me.";
|
||||
mes "If you do see a suspicious slab, do not show any interest and pass by it.";
|
||||
next;
|
||||
mes "[Adventurer's Log]";
|
||||
mes "Again, never touch the slab. Whatever temptation you may have.";
|
||||
if ('freestones != 0)
|
||||
close;
|
||||
next;
|
||||
mes "Several craft stones fall from his body. They were probably collected while exploring this place.";
|
||||
close2;
|
||||
if ('freestones == 0) {
|
||||
'freestones = 1;
|
||||
if ('hard == 1)
|
||||
.@num = rand(7,9);
|
||||
else
|
||||
.@num = rand(5,7);
|
||||
for ( .@i = 0; .@i < .@num; ++.@i )
|
||||
makeitem 25235,1, 'map_md_gef$, rand(181,183), rand(221,224);
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@md_gef,199,73,0 script(DISABLED) Bizzare Sculpture#boss CLEAR_NPC,{
|
||||
if ('count < 100) {
|
||||
mes "It is a strange sculpture with a lot of dust piled up. I don't see anything suspicious.";
|
||||
close;
|
||||
}
|
||||
if ('boss_actv >= 1) {
|
||||
mes "Craft Stones have been melted by a powerful force into the sockets.";
|
||||
mes "Seems like the sockets can't be used for a while.";
|
||||
close;
|
||||
}
|
||||
mes "At some point, the accumulated dust scatters, and 10 hollow holes are visible on the slab under the sculpture.";
|
||||
next;
|
||||
mes "Each of the 10 hollow sockets seem to perfectly fit a craft stone.";
|
||||
next;
|
||||
if (select( "Ignore", "Try inserting craft stones" ) == 1)
|
||||
end;
|
||||
if (countitem(25235) < 10) {
|
||||
mes "Craft Stones have been melted by a powerful force into the sockets.";
|
||||
mes "Seems like the sockets can't be used for a while.";
|
||||
close;
|
||||
}
|
||||
mes "When you insert a craft stone into a hole, it emits a bright light and melts.";
|
||||
next;
|
||||
delitem 25235,10;
|
||||
specialeffect EF_ANGELUS;
|
||||
|
||||
if (rand(1,10) == 10) {
|
||||
mes "Something seems to have changed in the air around me.";
|
||||
instance_announce 0, "Lord of the Dead: Who Awakened Me? I will meet you in person and ask you why.", bc_map, "0xFFFF00";
|
||||
if ('boss_actv == 0) {
|
||||
'boss_actv = 1;
|
||||
monster 'map_md_gef$,210,110,"Lich King",'mob[1],1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "But nothing else happened.";
|
||||
close2;
|
||||
if ('boss_actv == 0) {
|
||||
disablenpc(); // Disable NPC for 5 minutes when MVP didn't spawn.
|
||||
initnpctimer;
|
||||
}
|
||||
end;
|
||||
}
|
||||
close;
|
||||
|
||||
OnTimer300000:
|
||||
stopnpctimer;
|
||||
enablenpc();
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Treasure Chest Reward
|
||||
1@md_gef,212,212,3 script(DISABLED) #fd_box1 4_TREASURE_BOX,{
|
||||
specialeffect EF_COIN;
|
||||
disablenpc();
|
||||
stopnpctimer;
|
||||
sleep 500;
|
||||
|
||||
if ('hard == 1)
|
||||
.@num = rand(7,9);
|
||||
else
|
||||
.@num = rand(5,7);
|
||||
|
||||
.@npc_name$ = strnpcinfo(2);
|
||||
|
||||
if (.@npc_name$ == "fd_box1") {
|
||||
for ( .@i = 0; .@i < .@num; ++.@i )
|
||||
makeitem 25235,1, 'map_md_gef$, rand(210,214), rand(210,214);
|
||||
}
|
||||
if (.@npc_name$ == "fd_box2") {
|
||||
for ( .@i = 0; .@i < .@num; ++.@i )
|
||||
makeitem 25235,1, 'map_md_gef$, rand(188,192), rand(54,58);
|
||||
}
|
||||
if (.@npc_name$ == "fd_box3") {
|
||||
for ( .@i = 0; .@i < .@num; ++.@i )
|
||||
makeitem 25235,1, 'map_md_gef$, rand(47,51), rand(55,59);
|
||||
}
|
||||
if (.@npc_name$ == "fd_box4") {
|
||||
for ( .@i = 0; .@i < .@num; ++.@i )
|
||||
makeitem 25235,1, 'map_md_gef$, rand(42,46), rand(209,213);
|
||||
}
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
enablenpc();
|
||||
instance_announce 0, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500";
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer180000: //3min before chest disappears
|
||||
disablenpc();
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
1@md_gef,190,56,3 duplicate(#fd_box1) #fd_box2 4_TREASURE_BOX
|
||||
1@md_gef,49,57,3 duplicate(#fd_box1) #fd_box3 4_TREASURE_BOX
|
||||
1@md_gef,44,211,3 duplicate(#fd_box1) #fd_box4 4_TREASURE_BOX
|
||||
|
||||
|
||||
//Merchant
|
||||
gef_tower,57,167,3 script Amateur Collector#pa0829 1_F_01,{
|
||||
disable_items;
|
||||
function F_equip_menu;
|
||||
function F_enchant;
|
||||
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You have too many kinds of objects. Clear your inventory.";
|
||||
close;
|
||||
}
|
||||
if (MaxWeight - Weight < 10000) {
|
||||
mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory.";
|
||||
close;
|
||||
}
|
||||
mes "[Amateur Collector]";
|
||||
mes "If you bring me a " + mesitemlink(25235, false) + ", I can enchant a wonderful effect on your accessory!";
|
||||
next;
|
||||
switch( select( "What can you do with the Crafting Stone?", "Accessory Enchantment", "Reset Enchant" ) ) {
|
||||
case 1:
|
||||
mes "[Amateur Collector]";
|
||||
mes "I trade expensive stones from the dungeon in exchange for my craftsmanship. I'm still a beginner, but my skills are passable.";
|
||||
mes "Please take care of me.";
|
||||
next;
|
||||
if (select( "I've heard this before.", "I'm listening." ) == 1) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "Is that so?";
|
||||
close;
|
||||
}
|
||||
mes "[Amateur Collector]";
|
||||
mes "By using the Craft Stone, I can enchant one of your accessories with abilities.";
|
||||
next;
|
||||
mes "[Amateur Collector]";
|
||||
mes "I need 10 x " + mesitemlink(25235, false) + " and 100,000 Zeny.";
|
||||
mes "There is no failure in the enchantment process.";
|
||||
next;
|
||||
mes "[Amateur Collector]";
|
||||
mes "However ^0000FFif the accessory has a random option, the random option will be removed after enchantment.^000000";
|
||||
next;
|
||||
select( "Anything else?" );
|
||||
mes "[Amateur Collector]";
|
||||
mes "Cards slotted to the accessory will remain after the enchantement.";
|
||||
next;
|
||||
mes "[Amateur Collector]";
|
||||
mes "A reset is possible, but I can't say that I'm experienced.";
|
||||
mes "My success rate is:";
|
||||
mes "Royal Ring: 80%";
|
||||
mes "Other Accessory: 20%";
|
||||
next;
|
||||
mes "[Amateur Collector]";
|
||||
mes "^0000FFIf the accessory has a random option, the random option will be removed after initialization.^000000";
|
||||
close;
|
||||
case 2:
|
||||
.@type = 1;
|
||||
.@type_name$ = "enchant";
|
||||
break;
|
||||
case 3:
|
||||
.@type = 2;
|
||||
.@type_name$ = "reset";
|
||||
break;
|
||||
}
|
||||
|
||||
.@slot = F_equip_menu();
|
||||
.@equip_id = getequipid(.@slot);
|
||||
setarray .@equip_card[0], getequipcardid(.@slot,0), getequipcardid(.@slot,1), getequipcardid(.@slot,2), getequipcardid(.@slot,3);
|
||||
copyarray .@card[0], .@equip_card[0], 4;
|
||||
|
||||
switch( .@equip_id ) {
|
||||
case 0:
|
||||
mes "[Amateur Collector]";
|
||||
mes "Please equip your accessory.";
|
||||
close;
|
||||
case 28483:
|
||||
case 2601:
|
||||
case 2602:
|
||||
case 2603:
|
||||
case 2605:
|
||||
case 2607:
|
||||
case 2608:
|
||||
case 2609:
|
||||
case 2610:
|
||||
case 2611:
|
||||
case 2612:
|
||||
case 2613:
|
||||
case 2614:
|
||||
case 2615:
|
||||
case 2616:
|
||||
case 2617:
|
||||
case 2618:
|
||||
case 2619:
|
||||
case 2620:
|
||||
case 2621:
|
||||
case 2622:
|
||||
case 2623:
|
||||
case 2625:
|
||||
case 2626:
|
||||
case 2627:
|
||||
case 2628:
|
||||
case 2636:
|
||||
case 2637:
|
||||
case 2638:
|
||||
case 2639:
|
||||
case 2640:
|
||||
case 2641:
|
||||
case 2645:
|
||||
case 2648:
|
||||
case 2649:
|
||||
case 2650:
|
||||
case 2651:
|
||||
case 2652:
|
||||
case 2653:
|
||||
case 2654:
|
||||
case 2655:
|
||||
case 2656:
|
||||
case 2658:
|
||||
case 2663:
|
||||
case 2664:
|
||||
case 2665:
|
||||
case 2666:
|
||||
case 2667:
|
||||
case 2671:
|
||||
case 2680:
|
||||
case 2692:
|
||||
case 2700:
|
||||
case 2701:
|
||||
case 2702:
|
||||
case 2703:
|
||||
case 2712:
|
||||
case 2714:
|
||||
case 2715:
|
||||
case 2716:
|
||||
case 2718:
|
||||
case 2719:
|
||||
case 2720:
|
||||
case 2721:
|
||||
case 2722:
|
||||
case 2723:
|
||||
case 2724:
|
||||
case 2725:
|
||||
case 2726:
|
||||
case 2727:
|
||||
case 2728:
|
||||
case 2729:
|
||||
case 2730:
|
||||
case 2731:
|
||||
case 2732:
|
||||
case 2736:
|
||||
case 2737:
|
||||
case 2743:
|
||||
case 2744:
|
||||
case 2745:
|
||||
case 2746:
|
||||
case 2747:
|
||||
case 2748:
|
||||
case 2749:
|
||||
case 2766:
|
||||
case 2767:
|
||||
case 2768:
|
||||
case 2769:
|
||||
case 2770:
|
||||
case 2771:
|
||||
case 2772:
|
||||
case 2773:
|
||||
case 2774:
|
||||
case 2777:
|
||||
case 2778:
|
||||
case 2779:
|
||||
case 2780:
|
||||
case 2781:
|
||||
case 2783:
|
||||
case 2784:
|
||||
case 2787:
|
||||
case 2788:
|
||||
case 2789:
|
||||
case 2790:
|
||||
case 2794:
|
||||
case 2795:
|
||||
case 2800:
|
||||
case 2801:
|
||||
case 2802:
|
||||
case 2803:
|
||||
case 2804:
|
||||
case 2805:
|
||||
case 2807:
|
||||
case 2808:
|
||||
case 2809:
|
||||
case 2810:
|
||||
case 2826:
|
||||
case 2827:
|
||||
case 2843:
|
||||
case 2853:
|
||||
case 2854:
|
||||
case 2881:
|
||||
case 2956:
|
||||
break;
|
||||
default:
|
||||
mes "[Amateur Collector]";
|
||||
mes "I cannot " + .@type_name$ + " this " + mesitemlink(.@equip_id, false) + " accessory.";
|
||||
close;
|
||||
}
|
||||
|
||||
if (.@type == 1) { // enchant
|
||||
switch( .@equip_id ) {
|
||||
case 28483: //Royal Ring Enchantment
|
||||
if (.@equip_card[2] != 0) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "The " + mesitemlink(.@equip_id, false) + " already has maximum enchantment.";
|
||||
mes "I cannot work on this any further.";
|
||||
close;
|
||||
}
|
||||
.@pos = .@equip_card[3] != 0 ? 2 : 3;
|
||||
mes "[Amateur Collector]";
|
||||
mes "Please select an enchantment type~";
|
||||
next;
|
||||
switch( select( "Physical", "Magical", "Ranged" ) ) {
|
||||
case 1:
|
||||
if (.@pos == 2)
|
||||
.@equip_card[2] = F_enchant(2);
|
||||
else
|
||||
.@equip_card[3] = F_enchant(3);
|
||||
break;
|
||||
case 2:
|
||||
if (.@pos == 2)
|
||||
.@equip_card[2] = F_enchant(4);
|
||||
else
|
||||
.@equip_card[3] = F_enchant(5);
|
||||
break;
|
||||
case 3:
|
||||
if (.@pos == 2)
|
||||
.@equip_card[2] = F_enchant(6);
|
||||
else
|
||||
.@equip_card[3] = F_enchant(7);
|
||||
break;
|
||||
}
|
||||
if (.@pos == 2) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "Are you sure to enhance the " + mesitemlink(.@equip_id, false) + "?";
|
||||
mes "^0000FFThere is a no chance of failure^000000.";
|
||||
next;
|
||||
if (select( "Yes, please proceed", "Cancel" ) == 2)
|
||||
end;
|
||||
}
|
||||
if (countitem(25235) < 10) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "Please bring me 10 x " + mesitemlink(25235, false) + ".";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 100000) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "I need 100,000 zeny!";
|
||||
close;
|
||||
}
|
||||
delitem 25235,10; //Catalyst
|
||||
Zeny -= 100000;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@slot, .@equip_id) || callfunc("F_IsEquipCardHack", .@slot, .@card[0], .@card[1], .@card[2], .@card[3]))
|
||||
end;
|
||||
|
||||
delequip .@slot;
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
mes "[Amateur Collector]";
|
||||
mes "The " + mesitemlink(.@equip_id, false) + " has been enchanted!!";
|
||||
getitem2 .@equip_id,1,1,0,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
|
||||
close;
|
||||
|
||||
default: // Normal Accessory Enchantment
|
||||
if (.@equip_card[3] != 0) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "The " + mesitemlink(.@equip_id, false) + " already has an enchant.";
|
||||
mes "I cannot work on this any further.";
|
||||
close;
|
||||
}
|
||||
mes "[Amateur Collector]";
|
||||
mes "Are you sure you want to enhance the " + mesitemlink(.@equip_id, false) + "?";
|
||||
mes "^0000FFThere is a no chance of failure^000000.";
|
||||
next;
|
||||
if (select( "Yes, please proceed", "Cancel") == 2)
|
||||
end;
|
||||
if (countitem(25235) < 10) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "Please bring me 10 x " + mesitemlink(25235, false) + ".";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 100000) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "I need 100,000 zeny!";
|
||||
close;
|
||||
}
|
||||
delitem 25235,10; //Catalyst
|
||||
Zeny -= 100000;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@slot, .@equip_id) || callfunc("F_IsEquipCardHack", .@slot, .@card[0], .@card[1], .@card[2], .@card[3]))
|
||||
end;
|
||||
|
||||
delequip .@slot;
|
||||
.@enchant = F_enchant(1);
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
mes "[Amateur Collector]";
|
||||
mes "The " + mesitemlink(.@equip_id, false) + " has been enchanted with " + mesitemlink(.@enchant, false) + ".";
|
||||
getitem2 .@equip_id,1,1,0,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant;
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
else { // reset
|
||||
if (.@equip_id == 28483) {
|
||||
.@pos = 2;
|
||||
.@success = 80; // success royal
|
||||
} else {
|
||||
.@pos = 3;
|
||||
.@success = 20; // success normal
|
||||
}
|
||||
if (.@equip_card[.@pos] == 0) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "The " + mesitemlink(.@equip_id, false) + " is not at its maximum enchantment.";
|
||||
mes "I cannot reset this accessory.";
|
||||
close;
|
||||
}
|
||||
mes "[Amateur Collector]";
|
||||
mes "All enchanted effects will be removed from the " + mesitemlink(.@equip_id, false) + "?";
|
||||
mes "^FF0000There is a " + .@success + "% chance of success. The accessory will be destroyed if the reset fails!^000000";
|
||||
next;
|
||||
if (select( "I'll be back later", "Please proceed") == 1)
|
||||
end;
|
||||
if (countitem(25235) < 10) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "Please bring me 10 x " + mesitemlink(25235, false) + "";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 100000) {
|
||||
mes "[Amateur Collector]";
|
||||
mes "I need 100,000 zeny!";
|
||||
close;
|
||||
}
|
||||
delitem 25235,10; //Catalyst
|
||||
Zeny -= 100000;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@slot, .@equip_id) || callfunc("F_IsEquipCardHack", .@slot, .@card[0], .@card[1], .@card[2], .@card[3]))
|
||||
end;
|
||||
|
||||
delequip .@slot;
|
||||
if (rand(100) > .@success) {
|
||||
specialeffect2 EF_SUI_EXPLOSION;
|
||||
mes "[Amateur Collector]";
|
||||
mes "Darn it...";
|
||||
mes "I have failed and the accessory has been destroyed. I'm so sorry.";
|
||||
close;
|
||||
}
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
mes "[Amateur Collector]";
|
||||
mes "I have succeeded.";
|
||||
mes "The " + mesitemlink(.@equip_id, false) + " has been initialized.";
|
||||
getitem2 .@equip_id,1,1,0,0,.@equip_card[0],.@equip_card[1],0,0;
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
function F_equip_menu {
|
||||
.@l$ = getitemname(getequipid(EQI_ACC_L));
|
||||
.@r$ = getitemname(getequipid(EQI_ACC_R));
|
||||
.@acc_l$ = .@l$ == "null" ? "" : "Left Acc - " + .@l$;
|
||||
.@acc_r$ = .@r$ == "null" ? "" : "Right Acc - " + .@r$;
|
||||
|
||||
switch( select( .@acc_l$, .@acc_r$ ) ) {
|
||||
case 1:
|
||||
.@slot = EQI_ACC_L;
|
||||
break;
|
||||
case 2:
|
||||
.@slot = EQI_ACC_R;
|
||||
break;
|
||||
}
|
||||
return .@slot;
|
||||
}
|
||||
|
||||
function F_enchant {
|
||||
.@type = getarg(0);
|
||||
|
||||
switch(.@type) {
|
||||
case 1: //Normal Enchant
|
||||
.@i = rand(920);
|
||||
if (.@i < 30) .@enchant = 4701; //STR+2
|
||||
else if (.@i < 60) .@enchant = 4702; //STR+3
|
||||
else if (.@i < 90) .@enchant = 4703; //STR+4
|
||||
else if (.@i < 120) .@enchant = 4711; //INT+2
|
||||
else if (.@i < 150) .@enchant = 4712; //INT+3
|
||||
else if (.@i < 180) .@enchant = 4713; //INT+4
|
||||
else if (.@i < 210) .@enchant = 4721; //DEX+2
|
||||
else if (.@i < 240) .@enchant = 4722; //DEX+3
|
||||
else if (.@i < 270) .@enchant = 4723; //DEX+4
|
||||
else if (.@i < 300) .@enchant = 4731; //AGI+2
|
||||
else if (.@i < 330) .@enchant = 4732; //AGI+3
|
||||
else if (.@i < 360) .@enchant = 4733; //AGI+4
|
||||
else if (.@i < 390) .@enchant = 4741; //VIT+2
|
||||
else if (.@i < 420) .@enchant = 4742; //VIT+3
|
||||
else if (.@i < 450) .@enchant = 4743; //VIT+4
|
||||
else if (.@i < 480) .@enchant = 4796; //HP+200
|
||||
else if (.@i < 510) .@enchant = 4798; //HP+400
|
||||
else if (.@i < 540) .@enchant = 4792; //DEF+6
|
||||
else if (.@i < 570) .@enchant = 4794; //DEF+12
|
||||
else if (.@i < 600) .@enchant = 4800; //SP+50
|
||||
else if (.@i < 630) .@enchant = 4801; //SP+100
|
||||
else if (.@i < 660) .@enchant = 4786; //MDEF+2
|
||||
else if (.@i < 690) .@enchant = 4787; //MDEF+4
|
||||
else if (.@i < 710) .@enchant = 4861; //MHP+1%
|
||||
else if (.@i < 730) .@enchant = 4862; //MHP+2%
|
||||
else if (.@i < 750) .@enchant = 4929; //MSP+1%
|
||||
else if (.@i < 770) .@enchant = 4882; //ATK+1%
|
||||
else if (.@i < 790) .@enchant = 4883; //MATK+1%
|
||||
else if (.@i < 800) .@enchant = 4817; //Sharp2
|
||||
else if (.@i < 810) .@enchant = 4816; //Sharp3
|
||||
else if (.@i < 815) .@enchant = 4843; //Sharp4
|
||||
else if (.@i < 825) .@enchant = 29047; //Fatal
|
||||
else if (.@i < 835) .@enchant = 4863; //Fatal1Lv
|
||||
else if (.@i < 840) .@enchant = 4864; //Fatal2Lv
|
||||
else if (.@i < 850) .@enchant = 4832; //Expert Archer1
|
||||
else if (.@i < 860) .@enchant = 4813; //Spell3
|
||||
else if (.@i < 870) .@enchant = 4812; //Spell4
|
||||
else if (.@i < 875) .@enchant = 4826; //Spell5
|
||||
else if (.@i < 885) .@enchant = 4805; //Archbishop1Lv
|
||||
else if (.@i < 895) .@enchant = 4850; //Heal Amount2
|
||||
else if (.@i < 905) .@enchant = 4809; //Fighting Spirit3
|
||||
else if (.@i < 915) .@enchant = 4808; //Fighting Spirit4
|
||||
else .@enchant = 4820; //Fighting Spirit5
|
||||
break;
|
||||
case 2: //Royal Physical Slot 3
|
||||
.@i = rand(225);
|
||||
if (.@i < 30) .@enchant = 4809; //Fighting Spirit3
|
||||
else if (.@i < 60) .@enchant = 4808; //Fighting Spirit4
|
||||
else if (.@i < 70) .@enchant = 4820; //Fighting Spirit5
|
||||
else if (.@i < 80) .@enchant = 4821; //Fighting Spirit6
|
||||
else if (.@i < 85) .@enchant = 4822; //Fighting Spirit7
|
||||
else if (.@i < 115) .@enchant = 4818; //Sharp1
|
||||
else if (.@i < 145) .@enchant = 4817; //Sharp2
|
||||
else if (.@i < 155) .@enchant = 4816; //Sharp3
|
||||
else if (.@i < 165) .@enchant = 4843; //Sharp4
|
||||
else if (.@i < 170) .@enchant = 4844; //Sharp5
|
||||
else if (.@i < 200) .@enchant = 4819; //Atk1
|
||||
else if (.@i < 210) .@enchant = 4766; //ATK+2%
|
||||
else if (.@i < 215) .@enchant = 4767; //ATK+3%
|
||||
else if (.@i < 220) .@enchant = 4807; //Atk Speed1
|
||||
else .@enchant = 4842; //Atk Speed2
|
||||
break;
|
||||
case 3: //Royal Physical Slot 4
|
||||
.@i = rand(375);
|
||||
if (.@i < 50) .@enchant = 4702; //STR+3
|
||||
else if (.@i < 100) .@enchant = 4703; //STR+4
|
||||
else if (.@i < 110) .@enchant = 4704; //STR+5
|
||||
else if (.@i < 120) .@enchant = 4705; //STR+6
|
||||
else if (.@i < 125) .@enchant = 4706; //STR+7
|
||||
else if (.@i < 175) .@enchant = 4732; //AGI+3
|
||||
else if (.@i < 225) .@enchant = 4733; //AGI+4
|
||||
else if (.@i < 235) .@enchant = 4734; //AGI+5
|
||||
else if (.@i < 245) .@enchant = 4735; //AGI+6
|
||||
else if (.@i < 250) .@enchant = 4736; //AGI+7
|
||||
else if (.@i < 300) .@enchant = 4742; //VIT+3
|
||||
else if (.@i < 350) .@enchant = 4743; //VIT+4
|
||||
else if (.@i < 360) .@enchant = 4744; //VIT+5
|
||||
else if (.@i < 370) .@enchant = 4745; //VIT+6
|
||||
else .@enchant = 4746; //VIT+7
|
||||
break;
|
||||
case 4: //Royal Magical Slot 3
|
||||
.@i = rand(230);
|
||||
if (.@i < 30) .@enchant = 4813; //Spell3
|
||||
else if (.@i < 60) .@enchant = 4812; //Spell4
|
||||
else if (.@i < 70) .@enchant = 4826; //Spell5
|
||||
else if (.@i < 80) .@enchant = 4827; //Spell6
|
||||
else if (.@i < 85) .@enchant = 4828; //Spell7
|
||||
else if (.@i < 115) .@enchant = 4929; //MSP+1%
|
||||
else if (.@i < 145) .@enchant = 4805; //Archbishop1Lv
|
||||
else if (.@i < 155) .@enchant = 4850; //Archbishop2Lv
|
||||
else if (.@i < 165) .@enchant = 4851; //Archbishop3Lv
|
||||
else if (.@i < 170) .@enchant = 4852; //Archbishop4Lv
|
||||
else if (.@i < 200) .@enchant = 4883; //MATK + 1%
|
||||
else if (.@i < 210) .@enchant = 4896; //MATK + 2%
|
||||
else if (.@i < 215) .@enchant = 4897; //MATK + 3%
|
||||
else if (.@i < 225) .@enchant = 4760; //MATK 1Lv
|
||||
else .@enchant = 4761; //MATK 2Lv
|
||||
break;
|
||||
case 5: //Royal Magical Slot 4
|
||||
.@i = rand(375);
|
||||
if (.@i < 50) .@enchant = 4712; //INT+3
|
||||
else if (.@i < 100) .@enchant = 4713; //INT+4
|
||||
else if (.@i < 110) .@enchant = 4714; //INT+5
|
||||
else if (.@i < 120) .@enchant = 4715; //INT+6
|
||||
else if (.@i < 125) .@enchant = 4716; //INT+7
|
||||
else if (.@i < 175) .@enchant = 4722; //DEX+3
|
||||
else if (.@i < 225) .@enchant = 4723; //DEX+4
|
||||
else if (.@i < 235) .@enchant = 4724; //DEX+5
|
||||
else if (.@i < 245) .@enchant = 4725; //DEX+6
|
||||
else if (.@i < 250) .@enchant = 4726; //DEX+7
|
||||
else if (.@i < 300) .@enchant = 4742; //VIT+3
|
||||
else if (.@i < 350) .@enchant = 4743; //VIT+4
|
||||
else if (.@i < 360) .@enchant = 4744; //VIT+5
|
||||
else if (.@i < 370) .@enchant = 4745; //VIT+6
|
||||
else .@enchant = 4746; //VIT+7
|
||||
break;
|
||||
case 6: //Royal Ranged Slot 3
|
||||
.@i = rand(225);
|
||||
if (.@i < 30) .@enchant = 29047; //Fatal
|
||||
else if (.@i < 60) .@enchant = 4863; //Fatal1Lv
|
||||
else if (.@i < 70) .@enchant = 4864; //Fatal2Lv
|
||||
else if (.@i < 80) .@enchant = 4865; //Fatal3Lv
|
||||
else if (.@i < 85) .@enchant = 4866; //Fatal4Lv
|
||||
else if (.@i < 115) .@enchant = 4818; //Sharp1
|
||||
else if (.@i < 145) .@enchant = 4817; //Sharp2
|
||||
else if (.@i < 155) .@enchant = 4816; //Sharp3
|
||||
else if (.@i < 165) .@enchant = 4843; //Sharp4
|
||||
else if (.@i < 170) .@enchant = 4844; //Sharp5
|
||||
else if (.@i < 200) .@enchant = 4832; //Expert Archer1
|
||||
else if (.@i < 210) .@enchant = 4833; //Expert Archer2
|
||||
else if (.@i < 215) .@enchant = 4834; //Expert Archer3
|
||||
else if (.@i < 220) .@enchant = 4807; //Atk Speed1
|
||||
else .@enchant = 4842; //Atk Speed2
|
||||
break;
|
||||
case 7: //Royal Ranged Slot 4
|
||||
.@i = rand(375);
|
||||
if (.@i < 50) .@enchant = 4732; //AGI+3
|
||||
else if (.@i < 100) .@enchant = 4733; //AGI+4
|
||||
else if (.@i < 110) .@enchant = 4734; //AGI+5
|
||||
else if (.@i < 120) .@enchant = 4735; //AGI+6
|
||||
else if (.@i < 125) .@enchant = 4736; //AGI+7
|
||||
else if (.@i < 175) .@enchant = 4722; //DEX+3
|
||||
else if (.@i < 225) .@enchant = 4723; //DEX+4
|
||||
else if (.@i < 235) .@enchant = 4724; //DEX+5
|
||||
else if (.@i < 245) .@enchant = 4725; //DEX+6
|
||||
else if (.@i < 250) .@enchant = 4726; //DEX+7
|
||||
else if (.@i < 300) .@enchant = 4752; //LUK+3
|
||||
else if (.@i < 350) .@enchant = 4753; //LUK+4
|
||||
else if (.@i < 360) .@enchant = 4754; //LUK+5
|
||||
else if (.@i < 370) .@enchant = 4755; //LUK+6
|
||||
else .@enchant = 4756; //LUK+7
|
||||
break;
|
||||
}
|
||||
return .@enchant;
|
||||
}
|
||||
}
|
||||
2211
npc/re/instances/HiddenGarden.txt
Normal file
2211
npc/re/instances/HiddenGarden.txt
Normal file
File diff suppressed because it is too large
Load Diff
1473
npc/re/instances/LostFarm.txt
Normal file
1473
npc/re/instances/LostFarm.txt
Normal file
File diff suppressed because it is too large
Load Diff
923
npc/re/instances/TwilightGarden.txt
Normal file
923
npc/re/instances/TwilightGarden.txt
Normal file
@@ -0,0 +1,923 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Twilight Garden
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Episode 17.2 Twilight Garden
|
||||
//= Episode 17.2 Hey Sweety
|
||||
//= Note:
|
||||
// - NPC_LOCKON_LASER skill is currently no implemented.
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//= 1.2 Cleanup [Capuche]
|
||||
//============================================================
|
||||
|
||||
1@bamn,1,1,0 script #twilight_garden_control -1,{
|
||||
end;
|
||||
OnInstanceInit:
|
||||
'twilight_story = 0;
|
||||
'sweety = 0;
|
||||
'map_bamn$ = instance_mapname("1@bamn");
|
||||
'map_bamq$ = instance_mapname("1@bamq");
|
||||
|
||||
// npcs from story
|
||||
//----------------------------
|
||||
// npcs on 1@bamn
|
||||
|
||||
// disablenpc instance_npcname("Repeater#wifi03"); // (not disabled)
|
||||
// disablenpc instance_npcname("Repeater#wifi02"); // (not disabled)
|
||||
// disablenpc instance_npcname("Repeater#wifi01"); // (not disabled)
|
||||
|
||||
//----------------------------
|
||||
// Daily: Hey! Sweety
|
||||
if (instance_live_info(ILI_NAME) == "Hey! Sweety")
|
||||
disablenpc instance_npcname("#bamn_evt01"); // story starter npc
|
||||
else
|
||||
disablenpc instance_npcname("#sweety_evt01"); // daily starter npc
|
||||
end;
|
||||
}
|
||||
|
||||
// Story
|
||||
1@bamn,100,320,0 script #bamn_evt01 HIDDEN_WARP_NPC,2,2,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Est#est01");
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,96,318,5 script(DISABLED) Est#est01 4_F_ESTLOVELOY,{
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
if ('twilight_story == 0) {
|
||||
'twilight_story = 1;
|
||||
npctalk "Est : It's dark and quiet. If you want to execute the plan, now's the perfect time. Right?";
|
||||
sleep 2000;
|
||||
npctalk "Est : Elena said she'd join us later, but there's a good chance she won't able to join.";
|
||||
sleep 2000;
|
||||
npctalk "Est : Even so, there's no need to worry. The others are prepared and waiting for the ambush signal.";
|
||||
sleep 2000;
|
||||
npctalk "Est : All we have to do is walk around like a patrol and catch them off guard.";
|
||||
sleep 2000;
|
||||
npctalk "Est : Go along the road to the main building of the mansion. I'll lurk behind you.";
|
||||
sleep 2000;
|
||||
npctalk "Est : Don't look around too much, and pretend you're not vigilant, got it?";
|
||||
sleep 2000;
|
||||
npctalk "Est : Now, let's go.";
|
||||
for ( .@i = 1; .@i < 6; ++.@i )
|
||||
enablenpc instance_npcname("Heart Hunter#md_hh0" + .@i);
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 1)
|
||||
end;
|
||||
if ('twilight_story == 2) {
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "They must have been waiting too.";
|
||||
mes "Let's do this more quietly.";
|
||||
close3;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,119,299,3 script(DISABLED) Heart Hunter#md_hh01 G_EP17_2_HEART_HUNTER,3,3,{
|
||||
end;
|
||||
OnTouch_:
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
if ('twilight_story == 1) {
|
||||
'twilight_story = 2;
|
||||
npctalk "Quietly surrender or return back to where you came from.";
|
||||
sleep 2000;
|
||||
npctalk "Well, that doesn't mean we'll let you go back.";
|
||||
sleep 1000;
|
||||
for ( .@i = 1; .@i < 6; ++.@i )
|
||||
disablenpc instance_npcname("Heart Hunter#md_hh0" + .@i);
|
||||
donpcevent instance_npcname("twilight_story_mob_1") + "::OnStart";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,119,305,3 duplicate(dummy_disabled_npc) Heart Hunter#md_hh02 G_EP17_2_HEART_HUNTER
|
||||
1@bamn,119,302,3 duplicate(dummy_disabled_npc) Heart Hunter#md_hh03 G_EP17_2_HEART_HUNTER
|
||||
1@bamn,119,296,3 duplicate(dummy_disabled_npc) Heart Hunter#md_hh04 G_EP17_2_HEART_HUNTER
|
||||
1@bamn,119,293,3 duplicate(dummy_disabled_npc) Heart Hunter#md_hh05 G_EP17_2_HEART_HUNTER
|
||||
|
||||
|
||||
1@bamn,1,1,0 script twilight_story_mob_1 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
.@event$ = instance_npcname("twilight_story_mob_1") + "::OnMobDead";
|
||||
monster 'map_bamn$,119,308,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,128,308,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,121,300,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,118,293,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,124,294,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,130,308,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
end;
|
||||
OnMobDead:
|
||||
.@event$ = instance_npcname("twilight_story_mob_1") + "::OnMobDead";
|
||||
if (mobcount('map_bamn$, .@event$) < 1) {
|
||||
disablenpc instance_npcname("Est#est01");
|
||||
enablenpc instance_npcname("Est#est02");
|
||||
if ('twilight_story == 2)
|
||||
'twilight_story = 3;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,119,299,5 script(DISABLED) Est#est02 4_F_ESTLOVELOY,{
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
if ('twilight_story == 3) {
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "I don't know if we should set a trap, or give you a chance.";
|
||||
mes "Activate the tracker that we got from Elyumina.";
|
||||
next;
|
||||
cutin "",255;
|
||||
unittalk getcharid(3), "" + strcharinfo(0) + " : Tracker : According to the intuition of the great Elyumina... Too Doo Too Doo Too~";
|
||||
sleep2 2000;
|
||||
unittalk getcharid(3), "" + strcharinfo(0) + " : Tracker : Over there!! Beep!";
|
||||
navigateto("1@bamn",206,273);
|
||||
sleep2 2000;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "That's a loud thing.";
|
||||
mes "Will you move out first?";
|
||||
mes "I have a place to go for a second.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "I'll join you soon.";
|
||||
close2;
|
||||
if ('twilight_story == 3) {
|
||||
'twilight_story = 4;
|
||||
donpcevent instance_npcname("twilight_story_mob_2") + "::OnStart";
|
||||
}
|
||||
cutin "",255;
|
||||
disablenpc();
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,1,1,0 script twilight_story_mob_2 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
.@event$ = instance_npcname("twilight_story_mob_2") + "::OnMobDead";
|
||||
monster 'map_bamn$,208,283,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,210,285,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,210,282,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,213,284,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,213,281,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
end;
|
||||
OnMobDead:
|
||||
.@event$ = instance_npcname("twilight_story_mob_2") + "::OnMobDead";
|
||||
if (mobcount('map_bamn$, .@event$) < 1) {
|
||||
enablenpc instance_npcname("Est#est03");
|
||||
enablenpc instance_npcname("Almond#amond01");
|
||||
if ('twilight_story == 4)
|
||||
'twilight_story = 5;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,202,274,5 script(DISABLED) Est#est03 4_F_ESTLOVELOY,{
|
||||
if ('twilight_story == 5) {
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "I thought it might be better to throw in more bait, so I went to ask for the help of the automatic dolls.";
|
||||
mes "Also, Almond said she had to go out and check something.";
|
||||
next;
|
||||
cutin "ep172_beta",0;
|
||||
mes "[Almond]";
|
||||
mes "The repeater is dead again. That's why I have to fix it.";
|
||||
mes "The repeater is the favorite target of the intruders, so we can't just leave it broken, right?";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "For that reason, I'd like to ask you to escort Almon here to check the repeater.";
|
||||
mes "I'll look around and find other routes.";
|
||||
next;
|
||||
cutin "ep172_beta",0;
|
||||
mes "[Almond]";
|
||||
mes "Let's go together whenever you're ready.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('twilight_story == 5)
|
||||
'twilight_story = 6;
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 6) {
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Talk to Almond, when you're ready to move.";
|
||||
close3;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,199,275,5 script(DISABLED) Almond#amond01 EP17_2_BETA_BASIC,{
|
||||
if ('twilight_story < 6) {
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Almond]";
|
||||
mes "Everyone was supposed to be in the mansion today.";
|
||||
mes "Something important came up. That's why I'm here with Est.";
|
||||
close3;
|
||||
}
|
||||
if ('twilight_story == 6) {
|
||||
'guide = getnpcid(0);
|
||||
'twilight_story = 7;
|
||||
npcspeed 200;
|
||||
npctalk "Then, let us go.";
|
||||
unitwalk 'guide,199,248, instance_npcname("Almond#amond01") + "::OnEvent00";
|
||||
enablenpc instance_npcname("Intruder#sweety02");
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 7)
|
||||
end;
|
||||
if ('twilight_story == 8) {
|
||||
'twilight_story = 9;
|
||||
unittalk getcharid(3), "" + strcharinfo(0) + " : Tracker : Pyo-o-o-o-o! There!!";
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
navigateto("1@bamn",242,206);
|
||||
sleep2 2000;
|
||||
npctalk "Ahahaha, it's noisy.";
|
||||
sleep2 2000;
|
||||
npctalk "I'm curious, should we go quickly?";
|
||||
sleep2 2000;
|
||||
npctalk "Guest, there is an intruder!";
|
||||
donpcevent instance_npcname("twilight_story_mob_3") + "::OnStart";
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
sleep 200;
|
||||
npcspeed 80;
|
||||
unitwalk 'guide,245,229, instance_npcname("Almond#amond01") + "::OnEvent02";
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 10 || 'twilight_story == 11 || 'twilight_story == 12) {
|
||||
npctalk "Be careful!";
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 13) {
|
||||
'twilight_story = 14;
|
||||
npcspeed 200;
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Let's go check the repeater.";
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
sleep2 1000;
|
||||
unitwalk 'guide,244,208, instance_npcname("Almond#amond01") + "::OnEvent04";
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 14)
|
||||
end;
|
||||
if ('twilight_story == 15) {
|
||||
'twilight_story = 16;
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
for ( .@i = 1; .@i < 5; ++.@i )
|
||||
enablenpc instance_npcname("Rebellion#md_rb0" + .@i);
|
||||
for ( .@i = 6; .@i < 9; ++.@i )
|
||||
enablenpc instance_npcname("Heart Hunter#md_hh0" + .@i);
|
||||
unittalk getcharid(3), "" + strcharinfo(0) + " : Tracker : Kakakakakakakil! The culprit is around! They're on my radar! It's that way!";
|
||||
navigateto("1@bamn",332,143);
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
sleep2 1000;
|
||||
npcspeed 80;
|
||||
npctalk "There's another intruder! No wonder I'm starting to get excited~!";
|
||||
unitwalk 'guide,332,169;
|
||||
end;
|
||||
}
|
||||
if ('twilight_story < 18)
|
||||
end;
|
||||
if ('twilight_story == 18) {
|
||||
npcspeed 200;
|
||||
'twilight_story = 19;
|
||||
npctalk "Are you all right, adventurer? Then, we can keep going.";
|
||||
unitwalk 'guide,332,143, instance_npcname("Almond#amond01") + "::OnEvent11";
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 19)
|
||||
end;
|
||||
if ('twilight_story == 20) {
|
||||
npctalk "Shouldn't you talk to Est? Looks like she've been waiting.";
|
||||
end;
|
||||
}
|
||||
end;
|
||||
|
||||
OnEvent00:
|
||||
npctalk "This way.";
|
||||
sleep 1000;
|
||||
unitwalk 'guide,225,248, instance_npcname("Almond#amond01") + "::OnFollow00";
|
||||
end;
|
||||
OnFollow00:
|
||||
unitwalk 'guide,245,248, instance_npcname("Almond#amond01") + "::OnEvent01";
|
||||
end;
|
||||
OnEvent01:
|
||||
npctalk "Let's go see the Repeater that is oftenly hacked.";
|
||||
sleep 2000;
|
||||
npctalk "Huh? What are you carrying right now? Take it out and show it to me.";
|
||||
'twilight_story = 8;
|
||||
end;
|
||||
|
||||
OnEvent02:
|
||||
npctalk "Adventurer, there's an intruder!";
|
||||
unitwalk 'guide,245,215, instance_npcname("Almond#amond01") + "::OnEvent03";
|
||||
end;
|
||||
OnEvent03:
|
||||
'twilight_story = 10;
|
||||
end;
|
||||
|
||||
OnEvent04:
|
||||
npctalk "...checking the signal.";
|
||||
sleep 2000;
|
||||
npctalk "...hacking channel checked.";
|
||||
sleep 2000;
|
||||
npctalk "...recovering...";
|
||||
sleep 2000;
|
||||
npctalk "...recovering...84%";
|
||||
sleep 2000;
|
||||
npctalk "...recovery completed.";
|
||||
sleep 2000;
|
||||
npctalk "Shall we go to the repeater?";
|
||||
sleep 2000;
|
||||
unitwalk 'guide,245,204, instance_npcname("Almond#amond01") + "::OnEvent05";
|
||||
end;
|
||||
OnEvent05:
|
||||
npctalk "Adventurer. Do you like Almonds? A customer who liked almonds named me. Does it suit me?";
|
||||
sleep 3000;
|
||||
unitwalk 'guide,265,204, instance_npcname("Almond#amond01") + "::OnEvent06";
|
||||
end;
|
||||
OnEvent06:
|
||||
npctalk "That kid a while ago, I've seen him before.";
|
||||
unitwalk 'guide,285,204, instance_npcname("Almond#amond01") + "::OnEvent07";
|
||||
end;
|
||||
OnEvent07:
|
||||
npctalk "But he always ran so well, It's the first time I've seen him properly~";
|
||||
unitwalk 'guide,300,204, instance_npcname("Almond#amond01") + "::OnEvent08";
|
||||
end;
|
||||
OnEvent08:
|
||||
npctalk "The Pitaya's here is cute~ They say Almonds is delicious? Have you eaten almonds before?";
|
||||
sleep 2000;
|
||||
npctalk "This way.";
|
||||
unitwalk 'guide,300,190, instance_npcname("Almond#amond01") + "::OnEvent09";
|
||||
end;
|
||||
OnEvent09:
|
||||
npctalk "It's been a while since I've been this comfortable~";
|
||||
unitwalk 'guide,327,189, instance_npcname("Almond#amond01") + "::OnEvent10";
|
||||
end;
|
||||
OnEvent10:
|
||||
npctalk "Adventurer. Is that noisy thing flickering again? Let us check it for a second.";
|
||||
'twilight_story = 15;
|
||||
end;
|
||||
|
||||
OnEvent11:
|
||||
npctalk "...checking the signal.";
|
||||
sleep 2000;
|
||||
npctalk "...hacking channel checked.";
|
||||
sleep 2000;
|
||||
npctalk "...recovering...";
|
||||
sleep 2000;
|
||||
npctalk "...recovering...72%";
|
||||
sleep 2000;
|
||||
npctalk "...recovery completed.";
|
||||
sleep 2000;
|
||||
npctalk "Let's go to the next repeater~";
|
||||
sleep 2000;
|
||||
unitwalk 'guide,320,139, instance_npcname("Almond#amond01") + "::OnFollow12";
|
||||
end;
|
||||
OnFollow12:
|
||||
unitwalk 'guide,300,139, instance_npcname("Almond#amond01") + "::OnEvent12";
|
||||
end;
|
||||
OnEvent12:
|
||||
npctalk "It's the kid from before, right? He's an intruder. That's weird, kind of like almonds...";
|
||||
unitwalk 'guide,285,139, instance_npcname("Almond#amond01") + "::OnEvent13";
|
||||
end;
|
||||
OnEvent13:
|
||||
npctalk "Shall we go faster? There's a sound coming from over there...";
|
||||
unitwalk 'guide,285,118, instance_npcname("Almond#amond01") + "::OnEvent14";
|
||||
end;
|
||||
OnEvent14:
|
||||
npctalk "It's more quiet than I thought. Where did the intruders go?";
|
||||
unitwalk 'guide,285,98, instance_npcname("Almond#amond01") + "::OnEvent15";
|
||||
end;
|
||||
OnEvent15:
|
||||
npctalk "This way.";
|
||||
unitwalk 'guide,261,98, instance_npcname("Almond#amond01") + "::OnEvent16";
|
||||
end;
|
||||
OnEvent16:
|
||||
npcspeed 80;
|
||||
npctalk "It's Est!";
|
||||
'twilight_story = 20;
|
||||
unitwalk 'guide,261,87;
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,1,1,0 script twilight_story_mob_3 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
.@event$ = instance_npcname("twilight_story_mob_3") + "::OnMobDead";
|
||||
monster 'map_bamn$,246,208,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,248,208,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,246,206,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
monster 'map_bamn$,248,206,"Heart Hunter","G_EP17_2_HEART_HUNTER",1, .@event$;
|
||||
enablenpc instance_npcname("Intruder#sweety02");
|
||||
end;
|
||||
OnMobDead:
|
||||
.@event$ = instance_npcname("twilight_story_mob_3") + "::OnMobDead";
|
||||
if (mobcount('map_bamn$, .@event$) < 1) {
|
||||
if ('twilight_story == 10)
|
||||
'twilight_story = 11;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,243,208,5 script Repeater#wifi03 CLEAR_NPC,{
|
||||
mes "There is no way to find out what the state of the repeater is. The communication chip seems to be properly installed.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@bamn,242,206,7 script(DISABLED) Intruder#sweety02 4_EP17_SWEETY,{
|
||||
if ('twilight_story < 11) {
|
||||
npctalk "You're one step behind! You bunch of idiots!";
|
||||
end;
|
||||
}
|
||||
if ('twilight_story == 11) {
|
||||
'twilight_story = 12;
|
||||
npctalk "Hah! Do you think you can catch me?";
|
||||
sleep 2000;
|
||||
npctalk "Go suffer!";
|
||||
sleep 500;
|
||||
disablenpc();
|
||||
donpcevent instance_npcname("twilight_story_mob_4") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,1,1,0 script twilight_story_mob_4 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
.@event$ = instance_npcname("twilight_story_mob_4") + "::OnMobDead";
|
||||
monster 'map_bamn$,248,206,"Heart Hunter Commander","G_BELLARE3",1, .@event$;
|
||||
monster 'map_bamn$,248,208,"Heart Hunter Commander","G_BELLARE3",1, .@event$;
|
||||
end;
|
||||
OnMobDead:
|
||||
.@event$ = instance_npcname("twilight_story_mob_4") + "::OnMobDead";
|
||||
if (mobcount('map_bamn$, .@event$) < 1) {
|
||||
if ('twilight_story == 12)
|
||||
'twilight_story = 13;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
1@bamn,331,161,3 script(DISABLED) Rebellion#md_rb02 4_F_REBELLION,7,7,{
|
||||
end;
|
||||
OnTouch:
|
||||
if ('twilight_story == 16) {
|
||||
'twilight_story = 17;
|
||||
npctalk "We'll take over this place, just watch!";
|
||||
sleep 1000;
|
||||
specialeffect EF_DESPERADO, AREA, instance_npcname("Heart Hunter#md_hh06");
|
||||
sleep 1000;
|
||||
npctalk "Kakaka, Let's beat them down with a blast!", instance_npcname("Rebellion#md_rb04");
|
||||
specialeffect EF_TRIPLEACTION, AREA, instance_npcname("Heart Hunter#md_hh07");
|
||||
sleep 1000;
|
||||
specialeffect EF_DESPERADO, AREA, instance_npcname("Heart Hunter#md_hh07");
|
||||
sleep 2000;
|
||||
npctalk "Thank you for showing yourselves! You bastards!", instance_npcname("Rebellion#md_rb03");
|
||||
sleep 2000;
|
||||
specialeffect EF_DESPERADO, AREA, instance_npcname("Heart Hunter#md_hh08");
|
||||
sleep 2000;
|
||||
npctalk "...", instance_npcname("Heart Hunter#md_hh07");
|
||||
sleep 2000;
|
||||
npctalk "...(Nods)", instance_npcname("Heart Hunter#md_hh06");
|
||||
sleep 1000;
|
||||
npctalk "...", instance_npcname("Heart Hunter#md_hh08");
|
||||
sleep 1000;
|
||||
npctalk "What signal are you sending to each other?";
|
||||
sleep 1000;
|
||||
specialeffect EF_DESPERADO, AREA, instance_npcname("Heart Hunter#md_hh07");
|
||||
for ( .@i = 1; .@i < 5; ++.@i )
|
||||
specialeffect EF_SPREADATTACK, AREA, instance_npcname("Rebellion#md_rb0" + .@i);
|
||||
sleep 1000;
|
||||
for ( .@i = 6; .@i < 9; ++.@i )
|
||||
disablenpc instance_npcname("Heart Hunter#md_hh0" + .@i);
|
||||
sleep 1000;
|
||||
npctalk "What? Did they ran?! Move out!";
|
||||
sleep 2000;
|
||||
for ( .@i = 1; .@i < 5; ++.@i )
|
||||
disablenpc instance_npcname("Rebellion#md_rb0" + .@i);
|
||||
enablenpc instance_npcname("Intruder#sweety03");
|
||||
npctalk "What...?", instance_npcname("Intruder#sweety03");
|
||||
}
|
||||
end;
|
||||
}
|
||||
1@bamn,321,161,5 duplicate(dummy_disabled_npc) Rebellion#md_rb01 4_M_REBELLION
|
||||
1@bamn,331,155,1 duplicate(dummy_disabled_npc) Rebellion#md_rb03 4_M_REBELLION
|
||||
1@bamn,321,155,7 duplicate(dummy_disabled_npc) Rebellion#md_rb04 4_F_REBELLION
|
||||
1@bamn,324,158,7 duplicate(dummy_disabled_npc) Heart Hunter#md_hh06 G_EP17_2_HEART_HUNTER
|
||||
1@bamn,326,159,3 duplicate(dummy_disabled_npc) Heart Hunter#md_hh07 G_EP17_2_HEART_HUNTER
|
||||
1@bamn,328,158,1 duplicate(dummy_disabled_npc) Heart Hunter#md_hh08 G_EP17_2_HEART_HUNTER
|
||||
|
||||
|
||||
1@bamn,333,141,7 script(DISABLED) Intruder#sweety03 4_EP17_SWEETY,{
|
||||
if ('twilight_story == 17) {
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
'twilight_story = 18;
|
||||
npctalk "What, where did the other guys go?";
|
||||
sleep2 2000;
|
||||
npctalk "Did you do it?";
|
||||
sleep2 2000;
|
||||
npctalk "You're pretty good, aren't you?";
|
||||
sleep2 2000;
|
||||
npctalk "Repeater : (... .. ..)", instance_npcname("Repeater#wifi02");
|
||||
npctalk "Oh, there's a message. Stay there for a while. Yes, Hello.";
|
||||
sleep2 2000;
|
||||
npctalk "Repeater : (... ??... ??)", instance_npcname("Repeater#wifi02");
|
||||
sleep2 2000;
|
||||
npctalk "Now? More time... Yes, no... Ah...";
|
||||
sleep2 2000;
|
||||
npctalk "... ... so far... no?!... Okay...";
|
||||
sleep2 2000;
|
||||
emotion ET_THINK;
|
||||
sleep2 2000;
|
||||
npctalk "You! You're the reason I don't have time right now! I'll kill you the next time we meet!";
|
||||
sleep2 2000;
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Est#est04");
|
||||
for ( .@i = 5; .@i < 9; ++.@i )
|
||||
enablenpc instance_npcname("Rebellion#md_rb0" + .@i);
|
||||
for ( .@i = 0; .@i < 3; ++.@i )
|
||||
enablenpc instance_npcname("Heart Hunter#md_hh1" + .@i);
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
}
|
||||
end;
|
||||
}
|
||||
1@bamn,334,143,5 duplicate(dummy_npc) Repeater#wifi02 2_POSTBOX
|
||||
|
||||
|
||||
1@bamn,257,84,3 script(DISABLED) Est#est04 4_F_ESTLOVELOY,{
|
||||
if ('twilight_story == 20) {
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "I've heard the report. You found a guy who looked like the leader?";
|
||||
mes "I think the rest of the members are somewhat good too.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "What happened to the repeater?";
|
||||
next;
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Almond]";
|
||||
mes "Were on the way to the other one.";
|
||||
mes "But it's quite far from here.";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Hmm... Shall we do this?";
|
||||
mes "The guy you missed is a boy with purple hair, right?";
|
||||
mes "We're going to bait him out.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "I'll deal with the rest who's hiding in the garden.";
|
||||
mes "Ah. I'll also escort Almond.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "He probably went to the western part of the mansion, so head over there.";
|
||||
mes "You have Elyumina's tracker. It will activate, if you get near him.";
|
||||
if ('twilight_story == 20) {
|
||||
'twilight_story = 21;
|
||||
enablenpc instance_npcname("#to_bamq");
|
||||
enablenpc instance_npcname("Intruder#sweety");
|
||||
enablenpc instance_npcname("#to_swty01");
|
||||
enablenpc instance_npcname("#to_swty02");
|
||||
}
|
||||
close3;
|
||||
}
|
||||
if ('twilight_story == 21) {
|
||||
mes "[Est]";
|
||||
mes "He probably went to the western part of the mansion, so head over there.";
|
||||
mes "You have Elyumina's tracker, if you get near him, it will activate.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "Don't worry, I'll take care of Almond from here.";
|
||||
close3;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,250,80,7 script(DISABLED) Rebellion#md_rb05 4_M_REBELLION,{
|
||||
npctalk "Leave the rest to us.";
|
||||
end;
|
||||
}
|
||||
|
||||
// 1@bamn,254,80,7 script Rebellion#md_rb06 4_F_REBELLION,7,7,{ // unknown effect
|
||||
1@bamn,254,80,7 script(DISABLED) Rebellion#md_rb06 4_F_REBELLION,{
|
||||
npctalk "Hehehe... It's finally time for revenge... Hehehe...";
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,258,80,1 script(DISABLED) Rebellion#md_rb07 4_M_REBELLION,{
|
||||
npctalk "If there's an enemy causing commotion, we should attack them with more numbers.";
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,202,84,3 script(DISABLED) Rebellion#md_rb08 4_M_REBELLION2,{
|
||||
npctalk "You're looking for a boy with purple hair, right? He went towards the labs.";
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
1@bamn,67,173,0 script(DISABLED) #to_swty01 HIDDEN_WARP_NPC,5,5,{
|
||||
end;
|
||||
OnTouch:
|
||||
if ('twilight_story == 21) {
|
||||
unittalk getcharid(3), "" + strcharinfo(0) + " : Tracker : Pyo-o-o-o-o! That way! Pyo-pyo~!";
|
||||
navigateto("1@bamn",33,224);
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,121,204,0 duplicate(#to_swty01) #to_swty02 HIDDEN_WARP_NPC,7,7
|
||||
|
||||
1@bamn,67,195,3 script(DISABLED) Heart Hunter#md_hh10 G_BELLARE3,5,5,{
|
||||
end;
|
||||
OnTouch:
|
||||
monster 'map_bamn$,67,195,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
monster 'map_bamn$,65,199,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
monster 'map_bamn$,71,197,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
disablenpc();
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,78,204,5 script(DISABLED) Heart Hunter#md_hh11 G_BELLARE3,5,5,{
|
||||
end;
|
||||
OnTouch:
|
||||
emotion ET_GO;
|
||||
monster 'map_bamn$,78,204,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
monster 'map_bamn$,83,204,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
monster 'map_bamn$,76,200,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
disablenpc();
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,61,214,7 script(DISABLED) Heart Hunter#md_hh12 G_BELLARE3,5,5,{
|
||||
end;
|
||||
OnTouch:
|
||||
emotion ET_GO;
|
||||
monster 'map_bamn$,61,214,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
monster 'map_bamn$,58,212,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
monster 'map_bamn$,64,214,"Heart Hunter Commander","G_BELLARE3",1;
|
||||
disablenpc();
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamn,145,106,5 duplicate(dummy_npc) Repeater#wifi01 CLEAR_NPC
|
||||
|
||||
|
||||
1@bamq,125,39,3 script(DISABLED) Intruder#sweety 4_EP17_SWEETY,5,5,{
|
||||
end;
|
||||
OnTouch:
|
||||
if ('twilight_story == 21) {
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
'twilight_story = 22;
|
||||
npctalk "You're too late. You idiots!";
|
||||
sleep2 2000;
|
||||
npctalk "They already escaped using the airships!";
|
||||
sleep2 2000;
|
||||
npctalk "Now, I, Sweety will take care of the idiots that just came in!";
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
disablenpc();
|
||||
donpcevent instance_npcname("twilight_story_mob_5") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamq,1,1,7 script twilight_story_mob_5 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
monster 'map_bamq$,125,39,"Sweety",20642,1, instance_npcname("twilight_story_mob_5") + "::OnMobDead";
|
||||
setunitdata $@mobid[0],UMOB_HP,500000;
|
||||
end;
|
||||
OnMobDead:
|
||||
killmonster 'map_bamq$, instance_npcname("twilight_story_mob_5") + "::OnMobDead";
|
||||
if ('twilight_story == 22)
|
||||
'twilight_story = 23;
|
||||
mapannounce 'map_bamq$, "Est: Did you hear a loud noise from here?", bc_map, 0xFF00;
|
||||
enablenpc instance_npcname("Broken Sweety#sweety04");
|
||||
enablenpc instance_npcname("Est#est05");
|
||||
enablenpc instance_npcname("#tgd_bamq_exit");
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamq,123,39,3 script(DISABLED) Broken Sweety#sweety04 4_EP17_SWEETY,{
|
||||
specialeffect EF_NPC_STOP;
|
||||
npctalk " ... yes ... s ... go ... no ... two ...";
|
||||
mes "The electricity bounces and doesn't move, as if the machine is broken.";
|
||||
mes "Seeing that he averts his gaze, he doesn't seem completely broken.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@bamq,108,41,5 script(DISABLED) Est#est05 4_F_ESTLOVELOY,{
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "It's a little late, but it's over.";
|
||||
mes "So that's you. The guy who was dragging his feet in the garden.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "Did this guy think that controlling the automatic dolls will help him buy time?";
|
||||
next;
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "After all, they're just automatic dolls, right?";
|
||||
mes "I had no choice but to blow the automatic dolls of the mansion...";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Let's get out of here.";
|
||||
mes "I'll be waiting at the guesthouse.";
|
||||
close3;
|
||||
}
|
||||
|
||||
// warps story
|
||||
1@bamn,33,224,0 script(DISABLED) #to_bamq WARPNPC,1,1,{
|
||||
end;
|
||||
OnTouch_:
|
||||
if ('twilight_story == 21)
|
||||
warp 'map_bamq$,103,39;
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamq,101,39,0 warp2(DISABLED) #tgd_bamq_exit 1,1,ba_maison,33,220
|
||||
|
||||
|
||||
// Daily
|
||||
1@bamq,16,39,0 script #sweety_evt01 HIDDEN_WARP_NPC,2,2,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Almond#amond02");
|
||||
enablenpc instance_npcname("Sweety#sweety_boss");
|
||||
enablenpc instance_npcname("#to_bamq2");
|
||||
enablenpc instance_npcname("#to_bamn");
|
||||
|
||||
monster 'map_bamn$,120,257,"--ja--",20681,1; // G_EP17_2_HEART_HUNTER
|
||||
monster 'map_bamn$,130,255,"--ja--",20681,1;
|
||||
monster 'map_bamn$,130,244,"--ja--",20681,1;
|
||||
monster 'map_bamn$,127,184,"--ja--",20681,1;
|
||||
monster 'map_bamn$,188,240,"--ja--",20699,1; // G_BELLARE3
|
||||
monster 'map_bamn$,203,248,"--ja--",20699,1;
|
||||
monster 'map_bamn$,203,252,"--ja--",20699,1;
|
||||
monster 'map_bamn$,301,234,"--ja--",20681,1;
|
||||
monster 'map_bamn$,302,239,"--ja--",20681,1;
|
||||
monster 'map_bamn$,297,244,"--ja--",20681,1;
|
||||
monster 'map_bamn$,197,52,"--ja--",20699,1;
|
||||
monster 'map_bamn$,120,83,"--ja--",20681,1;
|
||||
monster 'map_bamn$,117,84,"--ja--",20681,1;
|
||||
monster 'map_bamn$,137,176,"--ja--",20681,1;
|
||||
monster 'map_bamn$,143,181,"--ja--",20681,1;
|
||||
monster 'map_bamn$,62,165,"--ja--",20699,1;
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamq,32,49,3 script(DISABLED) Sweety#sweety_boss 4_EP17_Sweety,{
|
||||
if ('sweety == 0) {
|
||||
cutin "ep172_Sweety01",2;
|
||||
mes "[Sweety]";
|
||||
mes "Hey, are you ready?";
|
||||
mes "Come at me anytime.";
|
||||
mes "I'm sure I'll feel better once I beat you.";
|
||||
next;
|
||||
if (select( "Wait a bit.", "Let's go!" ) == 1) {
|
||||
mes "[Sweety]";
|
||||
mes "What, did you come here to explore the garden?";
|
||||
mes "The heart hunter don't know what happened to me, but...";
|
||||
next;
|
||||
cutin "ep172_Sweety02",2;
|
||||
mes "[Sweety]";
|
||||
mes "What, why?";
|
||||
mes "I'm not like them at all, I'm an excellent creature!";
|
||||
mes "So did the teachers.";
|
||||
mes "But, those guys are nothing but failures.";
|
||||
close3;
|
||||
|
||||
}
|
||||
cutin "",255;
|
||||
npctalk "I won't lose to you this time!";
|
||||
disablenpc();
|
||||
donpcevent instance_npcname("twilight_daily") + "::OnStart";
|
||||
'sweety = 1;
|
||||
close;
|
||||
}
|
||||
specialeffect EF_NPC_STOP;
|
||||
mes "He is not responding to anything.";
|
||||
mes "I think he fainted from my attacks.";
|
||||
npctalk "... ...";
|
||||
close;
|
||||
}
|
||||
|
||||
1@bamq,1,1,7 script twilight_daily -1,{
|
||||
end;
|
||||
OnStart:
|
||||
monster 'map_bamq$,32,49,"Sweety",20642,1, instance_npcname("twilight_daily") + "::OnMobDead";
|
||||
end;
|
||||
OnMobDead:
|
||||
killmonster 'map_bamq$, instance_npcname("twilight_daily") + "::OnMobDead";
|
||||
mapannounce 'map_bamq$, "Almond: Sweety~ Do it in moderation~", bc_map, 0xFF00;
|
||||
enablenpc instance_npcname("Sweety#sweety_boss");
|
||||
'sweety = 2;
|
||||
end;
|
||||
}
|
||||
|
||||
1@bamq,32,43,3 script(DISABLED) Stunned Sweety#sweety_bo 4_EP17_SWEETY,{
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
specialeffect EF_NPC_STOP;
|
||||
sleep2 500;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
npctalk " ... ... ";
|
||||
mes "I passed out from the shock.";
|
||||
mes "Looks like he passed out.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@bamq,37,59,3 script(DISABLED) Almond#amond02 EP17_2_BETA_BASIC,{
|
||||
if ('sweety < 2) {
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Almond]";
|
||||
mes "I can't understand.";
|
||||
mes "Why Sweety likes to push his body to the limit...";
|
||||
next;
|
||||
mes "[Almond]";
|
||||
mes "And it's my job to fix his destroyed body.";
|
||||
mes "Please deal with him enough to make him satisfied.";
|
||||
close3;
|
||||
}
|
||||
cutin "ep172_beta",2;
|
||||
mes "[Almond]";
|
||||
mes "I will take care of moving Sweety.";
|
||||
mes "Do you want to wrap up now?";
|
||||
next;
|
||||
if (select( "Let's wrap up.", "I'll explore the garden first." ) == 2) {
|
||||
mes "[Almond]";
|
||||
mes "There is still some intruders out there.";
|
||||
mes "Are you aware of it?";
|
||||
close3;
|
||||
}
|
||||
mes "[Almond]";
|
||||
mes "Then, shall we?";
|
||||
close2;
|
||||
warp "ba_in01",18,255;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// warps daily
|
||||
1@bamn,33,224,0 warp2(DISABLED) #to_bamq2 1,1,1@bamq,13,39
|
||||
1@bamq,8,39,0 warp2(DISABLED) #to_bamn 1,1,1@bamn,33,220
|
||||
|
||||
|
||||
// Daily quest
|
||||
1@bamn,150,47,3 script #bam_body01 4_EP17_BROKENBETA,{
|
||||
if (isbegin_quest(18024) == 1) {
|
||||
if (checkweight(1000226,1) == 0) { // (custom)
|
||||
mes "^008800Wait a sec!!";
|
||||
mes "You cannot receive any more items because you're carrying too many items. Please try again after you lighten up.^000000";
|
||||
close;
|
||||
}
|
||||
.@id = atoi(replacestr(strnpcinfo(2), "bam_body0", ""));
|
||||
|
||||
if ('broken_beta[.@id] == 0) {
|
||||
mes "The body of Manager Beta is hidden under the landscapes.";
|
||||
next;
|
||||
if (rand(1,10) < 5)
|
||||
mes "The core slot is empty.";
|
||||
else {
|
||||
mes "I've recovered the core.";
|
||||
getitem 1000226,1;
|
||||
}
|
||||
mes "I'll let Alpha know later so she can retrieve the doll's body.";
|
||||
'broken_beta[.@id] = 1;
|
||||
}
|
||||
}
|
||||
mes "The core part is empty.";
|
||||
close;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_CLICKME, QMARK_YELLOW, "isbegin_quest(18024) == 1" );
|
||||
end;
|
||||
}
|
||||
1@bamn,221,193,3 duplicate(#bam_body01) #bam_body02 4_EP17_BROKENBETA
|
||||
1@bamn,208,87,3 duplicate(#bam_body01) #bam_body03 4_EP17_BROKENBETA
|
||||
1@bamn,314,146,3 duplicate(#bam_body01) #bam_body04 4_EP17_BROKENBETA
|
||||
1@bamn,207,276,3 duplicate(#bam_body01) #bam_body05 4_EP17_BROKENBETA
|
||||
1@bamn,70,256,3 duplicate(#bam_body01) #bam_body06 4_EP17_BROKENBETA
|
||||
1@bamn,64,187,3 duplicate(#bam_body01) #bam_body07 4_EP17_BROKENBETA
|
||||
1@bamn,275,313,3 duplicate(#bam_body01) #bam_body08 4_EP17_BROKENBETA
|
||||
1@bamn,338,267,3 duplicate(#bam_body01) #bam_body09 4_EP17_BROKENBETA
|
||||
1029
npc/re/instances/WaterGarden.txt
Normal file
1029
npc/re/instances/WaterGarden.txt
Normal file
File diff suppressed because it is too large
Load Diff
401
npc/re/instances/WeekendDungeon.txt
Normal file
401
npc/re/instances/WeekendDungeon.txt
Normal file
@@ -0,0 +1,401 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Weekend Memorial Dungeon
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Weekend Memorial Dungeon
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Initial release [Everade]
|
||||
//============================================================
|
||||
|
||||
pay_arche,44,124,5 script Marry Jae 4_F_JOB_BLACKSMITH,{
|
||||
mes "[Marry Jae]";
|
||||
if (BaseLevel < 60) {
|
||||
mes "Your base level is too low, come back when you hit level 60+.";
|
||||
close;
|
||||
}
|
||||
mes "^ff0000If you attempt to tame any monsters, it will not count as a kill. Please be careful.^000000";
|
||||
next;
|
||||
.@day = gettime(DT_DAYOFWEEK);
|
||||
if (.@day != SATURDAY && .@day != SUNDAY) {
|
||||
mes "[Marry Jae]";
|
||||
mes "Oh, a curious onlooker? I'm Marry Jae, the person in charge of weekends among the days of the week.";
|
||||
next;
|
||||
mes "[Marry Jae]";
|
||||
mes "What is the weekend dungeon? Actually, it's a specially designed space for new adventurers to train.";
|
||||
next;
|
||||
mes "^0000FFLooking around, it's obvious that Marry Jae is talking to you.^000000";
|
||||
next;
|
||||
mes "[Marry Jae]";
|
||||
mes "For those who do not have a party on the weekends, this place is hunting and experience gaining grounds for lonely adventurers!";
|
||||
next;
|
||||
mes "[Marry Jae]";
|
||||
mes "Besides, the experience gain here is very generous.";
|
||||
next;
|
||||
select( "When is the opening time?" );
|
||||
mes "[Marry Jae]";
|
||||
mes "The dungeon will be open during:";
|
||||
mes "^0000FFSaturday 00:00 ~ Sunday 23:59^000000";
|
||||
next;
|
||||
mes "[Marry Jae]";
|
||||
mes "I hope to see you when the weekend arrives~";
|
||||
close;
|
||||
}
|
||||
.@md_name$ = "Weekend Dungeon";
|
||||
|
||||
if (is_party_leader() == false) {
|
||||
mes "[Marry Jae]";
|
||||
mes "You need to form a party of one member or more.";
|
||||
close;
|
||||
}
|
||||
switch( checkquest(12378,PLAYTIME) ) {
|
||||
case -1:
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
switch( checkquest(12377,PLAYTIME) ) {
|
||||
case -1:
|
||||
case 2:
|
||||
mes "[Marry Jae]";
|
||||
mes "Sorry, but the entry period to the " + .@md_name$ + " has expired.";
|
||||
mes "Take a rest while waiting for the dungeon to be available again.";
|
||||
close;
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
erasequest 12377;
|
||||
erasequest 12378;
|
||||
mes "[Marry Jae]";
|
||||
mes "The cooldown has expired.";
|
||||
mes "You may re-enter the Memorial Dungeon.";
|
||||
close;
|
||||
}
|
||||
mes "[Marry Jae]";
|
||||
mes "I think you're just about ready.";
|
||||
mes "Now, would you like to enter it now?";
|
||||
next;
|
||||
switch( select( "Prepare Memorial Dungeon", "Enter Weekend Dungeon", "Cancel" ) ) {
|
||||
case 1:
|
||||
instance_create(.@md_name$);
|
||||
mes "[Marry Jae]";
|
||||
mes "The Memorial Dungeon has been created.";
|
||||
mes "You may now enter.";
|
||||
close;
|
||||
case 2:
|
||||
switch( instance_enter(.@md_name$) ) {
|
||||
case IE_NOMEMBER:
|
||||
end;
|
||||
case IE_NOINSTANCE:
|
||||
mes "There is no Memorial Dungeon registered.";
|
||||
close;
|
||||
case IE_OTHER:
|
||||
mes "An unknown error has occurred.";
|
||||
close;
|
||||
case IE_OK:
|
||||
mes "[Marry Jae]";
|
||||
mes "Off you go!";
|
||||
mapannounce "pay_arche", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99;
|
||||
if (isbegin_quest(12377) == 0)
|
||||
setquest 12377;
|
||||
if (isbegin_quest(12378) == 0)
|
||||
setquest 12378;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
case 3:
|
||||
mes "[Marry Jae]";
|
||||
mes "You have not prepared?";
|
||||
mes "Can't really help it I guess.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//Merchant
|
||||
pay_arche,44,121,5 script Gift Supplies Clerk 4_F_02,{
|
||||
.@zeny = 60000;
|
||||
mes "[Gift Supplies Clerk]";
|
||||
mes "I offer packaging services for those who wish to present a precious gift to a cherished one.";
|
||||
next;
|
||||
mes "[Gift Supplies Clerk]";
|
||||
mes "If you have 5 units of <ITEM>" + getitemname(23143) + "<INFO>23143</INFO></ITEM> or <ITEM>" + getitemname(23142) + "<INFO>23142</INFO></ITEM>, I can pack it for just ^FF0000" + F_InsertComma(.@zeny) + "^000000 Zeny!";
|
||||
mes "Do you want to pack it right now?";
|
||||
next;
|
||||
switch( select( "Cancel", "Growth Elixir Packing", "Job Elixir Packing" ) ) {
|
||||
case 1:
|
||||
mes "[Gift Supplies Clerk]";
|
||||
mes "Come back whenever you need packaging services!";
|
||||
close;
|
||||
case 2:
|
||||
.@item = 23142;
|
||||
.@box = 23144;
|
||||
break;
|
||||
case 3:
|
||||
.@item = 23143;
|
||||
.@box = 23145;
|
||||
break;
|
||||
}
|
||||
mes "[Gift Supplies Clerk]";
|
||||
if (countitem(.@item) < 5) {
|
||||
mes "Please come back when you have enough materials.";
|
||||
close;
|
||||
}
|
||||
if (Zeny < .@zeny) {
|
||||
mes "Please come back when you have enough Zeny.";
|
||||
mes F_InsertComma(.@zeny) + "z to be specific.";
|
||||
close;
|
||||
}
|
||||
if (checkweight(23144,1) == 0) {
|
||||
mes "You have too many kinds of objects. Clear your inventory.";
|
||||
close;
|
||||
}
|
||||
if (MaxWeight - Weight < 10000) {
|
||||
mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory.";
|
||||
close;
|
||||
}
|
||||
mes "Confirm to spend " + F_InsertComma(.@zeny) + "z to package 5 <ITEM>" + getitemname(.@item) + "<INFO>" + .@item + "</INFO></ITEM> into <ITEM>" + getitemname(.@box) + "<INFO>" + .@box + "</INFO></ITEM>?";
|
||||
next;
|
||||
if (select( "Yes", "No" ) == 2) {
|
||||
mes "[Gift Supplies Clerk]";
|
||||
mes "Come back whenever you need packaging services!";
|
||||
close;
|
||||
}
|
||||
Zeny -= .@zeny;
|
||||
delitem .@item,5;
|
||||
getitem .@box,1;
|
||||
end;
|
||||
}
|
||||
|
||||
//Instance
|
||||
1@md_pay,239,30,6 script Marry Jae#0_1 4_F_JOB_BLACKSMITH,{
|
||||
if (is_party_leader() == false)
|
||||
end;
|
||||
mes "[Marry Jae]";
|
||||
mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level.";
|
||||
mes "I could make my own choice, but each person handles it differently based on their abilities.";
|
||||
next;
|
||||
switch( select( "Cancel", "Lv60 ~ 79", "Lv80 ~ 99", "Lv100 ~ 119", "Lv120 ~ 139", "Lv140 ~ 159", "Lv160 ~ " ) ) {
|
||||
case 1:
|
||||
end;
|
||||
//Familiar, Skeleton, Zombie
|
||||
case 2:
|
||||
.@min_level = 60;
|
||||
setarray 'mob[0],3643,3637,3649;
|
||||
break;
|
||||
case 3:
|
||||
.@min_level = 80;
|
||||
setarray 'mob[0],3644,3638,3650;
|
||||
break;
|
||||
case 4:
|
||||
.@min_level = 100;
|
||||
setarray 'mob[0],3645,3639,3651;
|
||||
break;
|
||||
case 5:
|
||||
.@min_level = 120;
|
||||
setarray 'mob[0],3646,3640,3652;
|
||||
break;
|
||||
case 6:
|
||||
.@min_level = 140;
|
||||
setarray 'mob[0],3647,3641,3653;
|
||||
break;
|
||||
case 7:
|
||||
.@min_level = 160;
|
||||
setarray 'mob[0],3648,3642,3654;
|
||||
break;
|
||||
}
|
||||
mes "[Marry Jae]";
|
||||
if (BaseLevel < .@min_level) {
|
||||
mes "Your base level is too low to select this, you need to be level " + .@min_level + " + .";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Good luck finding the treasures!";
|
||||
npctalk "Good luck~";
|
||||
donpcevent instance_npcname("map_md_pay_spawn") + "::OnStart";
|
||||
close;
|
||||
}
|
||||
|
||||
1@md_pay,1,1,6 script map_md_pay_spawn -1,{
|
||||
end;
|
||||
OnStart:
|
||||
sleep 2500;
|
||||
disablenpc instance_npcname("Marry Jae#0_1");
|
||||
|
||||
.@event$ = instance_npcname("map_md_pay_spawn") + "::OnFarmiliarDead";
|
||||
killmonster 'map_md_pay$, .@event$;
|
||||
monster 'map_md_pay$,252,54,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,260,40,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,249,93,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,224,38,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,255,125,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,264,132,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,255,165,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,265,181,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,225,165,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,235,115,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,205,145,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,190,180,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,213,250,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,135,200,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,175,155,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,165,145,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,180,117,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,175,115,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,185,66,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,155,55,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,165,45,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,124,57,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,54,45,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,53,48,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,55,65,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,51,66,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,42,84,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,41,152,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,46,171,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,45,185,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,64,172,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,75,181,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,50,202,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,55,205,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,75,245,"Familiar",'mob[0],1,.@event$;
|
||||
monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
|
||||
|
||||
.@event$ = instance_npcname("map_md_pay_spawn") + "::OnSkelDead";
|
||||
killmonster 'map_md_pay$, .@event$;
|
||||
monster 'map_md_pay$,245,55,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,243,63,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,259,98,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,258,204,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,239,122,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,189,190,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,239,231,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,205,225,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,172,207,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,166,234,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,171,236,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,126,180,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,150,150,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,155,135,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,174,75,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,186,67,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,95,65,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,55,85,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,37,92,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,34,90,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,27,99,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,57,76,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,62,93,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,33,97,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,60,45,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,48,60,"Skeleton",'mob[1],1,.@event$;
|
||||
monster 'map_md_pay$,73,51,"Skeleton",'mob[1],1,.@event$;
|
||||
|
||||
.@event$ = instance_npcname("map_md_pay_spawn") + "::OnZombieDead";
|
||||
killmonster 'map_md_pay$, .@event$;
|
||||
monster 'map_md_pay$,245,65,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,218,61,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,255,171,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,215,165,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,237,127,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,215,105,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,198,168,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,243,267,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,165,207,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,157,236,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,113,259,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,105,255,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,117,238,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,164,194,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,159,172,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,175,155,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,146,131,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,152,126,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,181,85,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,165,81,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,157,74,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,175,45,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,49,48,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,65,175,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,78,180,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,33,207,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,49,227,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,55,235,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,60,240,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,70,237,"Zombie",'mob[2],1,.@event$;
|
||||
monster 'map_md_pay$,65,265,"Zombie",'mob[2],1,.@event$;
|
||||
|
||||
'rand_chest = rand(1,4);
|
||||
end;
|
||||
|
||||
OnFarmiliarDead:
|
||||
callsub( S_Mob, 'mob[0], "Familiar", "OnFarmiliarDead" );
|
||||
OnSkelDead:
|
||||
callsub( S_Mob, 'mob[1], "Skeleton", "OnSkelDead" );
|
||||
OnZombieDead:
|
||||
callsub( S_Mob, 'mob[2], "Zombie", "OnZombieDead" );
|
||||
|
||||
S_Mob:
|
||||
if (rand(100) == 0) {
|
||||
'rand_chest++;
|
||||
if ('rand_chest > 4)
|
||||
'rand_chest = 1;
|
||||
// Treasure Chest Spawn
|
||||
donpcevent instance_npcname("#WDbox" + 'rand_chest) + "::OnStart";
|
||||
}
|
||||
sleep 10000;
|
||||
monster 'map_md_pay$,0,0, getarg(1), getarg(0),1, instance_npcname("map_md_pay_spawn") + "::" + getarg(2);
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'count = 0;
|
||||
'rand_chest = 0;
|
||||
'map_md_pay$ = instance_mapname("1@md_pay");
|
||||
disablenpc instance_npcname("#WDbox1");
|
||||
disablenpc instance_npcname("#WDbox2");
|
||||
disablenpc instance_npcname("#WDbox3");
|
||||
disablenpc instance_npcname("#WDbox4");
|
||||
end;
|
||||
}
|
||||
|
||||
// Treasure Chest Reward
|
||||
1@md_pay,99,172,3 script #WDbox1 4_TREASURE_BOX,{
|
||||
specialeffect EF_COIN;
|
||||
disablenpc();
|
||||
stopnpctimer;
|
||||
sleep 500;
|
||||
.@chestname$ = strnpcinfo(2);
|
||||
|
||||
if (.@chestname$ == "WDbox1") {
|
||||
for ( .@i = 0; .@i < 3; ++.@i )
|
||||
makeitem rand(23142,23143),1, 'map_md_pay$, rand(97,101), rand(170,174);
|
||||
}
|
||||
else if (.@chestname$ == "WDbox2") {
|
||||
for ( .@i = 0; .@i < 3; ++.@i )
|
||||
makeitem rand(23142,23143),1, 'map_md_pay$, rand(233,237), rand(58,62);
|
||||
}
|
||||
else if (.@chestname$ == "WDbox3") {
|
||||
for ( .@i = 0; .@i < 3; ++.@i )
|
||||
makeitem rand(23142,23143),1, 'map_md_pay$, rand(51,55), rand(265,269);
|
||||
}
|
||||
else if (.@chestname$ == "WDbox4") {
|
||||
for ( .@i = 0; .@i < 3; ++.@i )
|
||||
makeitem rand(23142,23143),1, 'map_md_pay$, rand(236,240), rand(250,254);
|
||||
}
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
enablenpc();
|
||||
instance_announce -1, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500";
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer180000: //3min before chest disappears
|
||||
disablenpc();
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
1@md_pay,235,60,3 duplicate(#WDbox1) #WDbox2 4_TREASURE_BOX
|
||||
1@md_pay,53,267,3 duplicate(#WDbox1) #WDbox3 4_TREASURE_BOX
|
||||
1@md_pay,238,252,3 duplicate(#WDbox1) #WDbox4 4_TREASURE_BOX
|
||||
@@ -241,6 +241,12 @@ que_swat mapflag nobranch
|
||||
har_in01 mapflag nobranch
|
||||
rockmi2 mapflag nobranch
|
||||
|
||||
//============================================================
|
||||
// Memorial day
|
||||
//============================================================
|
||||
1@md_gef mapflag nobranch
|
||||
1@md_pay mapflag nobranch
|
||||
|
||||
//============================================================
|
||||
// Lasagna
|
||||
//============================================================
|
||||
|
||||
@@ -256,6 +256,12 @@ har_in01 mapflag nomemo
|
||||
rockmi1 mapflag nomemo
|
||||
rockmi2 mapflag nomemo
|
||||
|
||||
//============================================================
|
||||
// Memorial day
|
||||
//============================================================
|
||||
1@md_gef mapflag nomemo
|
||||
1@md_pay mapflag nomemo
|
||||
|
||||
//============================================================
|
||||
// Lasagna
|
||||
//============================================================
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Renewal split. [Euphy]
|
||||
//= 1.1 Added GVG TE Guild Dungeons. [Capuche]
|
||||
//= 1.2 Removed instances. [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@@ -60,27 +61,10 @@ te_aldecas3 mapflag nosave SavePoint
|
||||
te_aldecas4 mapflag nosave SavePoint
|
||||
te_aldecas5 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Misty Forest Labyrinth
|
||||
//============================================================
|
||||
1@mist mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Octopus Cave
|
||||
//============================================================
|
||||
1@cash mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Drain
|
||||
//============================================================
|
||||
1@pump mapflag nosave SavePoint
|
||||
2@pump mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Somatology Laboratory
|
||||
//============================================================
|
||||
que_lhz mapflag nosave SavePoint
|
||||
1@lhz mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Port Malaya
|
||||
@@ -95,240 +79,22 @@ ma_zif07 mapflag nosave SavePoint
|
||||
ma_zif08 mapflag nosave SavePoint
|
||||
ma_zif09 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Bangungot Hospital F2
|
||||
//============================================================
|
||||
1@ma_h mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Buwaya Cave
|
||||
//============================================================
|
||||
1@ma_c mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Bakonawa Hideout
|
||||
//============================================================
|
||||
1@ma_b mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Inside Eclage
|
||||
//============================================================
|
||||
que_avan01 mapflag nosave SavePoint
|
||||
1@ecl mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Glastheim Memorial Dungeon
|
||||
//============================================================
|
||||
1@gl_k mapflag nosave SavePoint
|
||||
2@gl_k mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Wave Mode Memorial Dungeon
|
||||
//============================================================
|
||||
1@def01 mapflag nosave SavePoint
|
||||
1@def02 mapflag nosave SavePoint
|
||||
1@def03 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Heroes' Trail - Part 1
|
||||
//============================================================
|
||||
1@face mapflag nosave SavePoint
|
||||
1@sara mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Heroes' Trail - Part 2
|
||||
//============================================================
|
||||
1@ge_st mapflag nosave SavePoint
|
||||
1@gef mapflag nosave SavePoint
|
||||
1@gef_in mapflag nosave SavePoint
|
||||
1@spa mapflag nosave SavePoint
|
||||
1@tnm1 mapflag nosave SavePoint
|
||||
1@tnm2 mapflag nosave SavePoint
|
||||
1@tnm3 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Horror Toy Factory Memorial Dungeon
|
||||
//============================================================
|
||||
1@xm_d mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Heroes' Trail - Part 3
|
||||
//============================================================
|
||||
1@glast mapflag nosave SavePoint
|
||||
1@air1 mapflag nosave SavePoint
|
||||
1@air2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Decisive Battle - Part 1
|
||||
//============================================================
|
||||
1@dth1 mapflag nosave SavePoint
|
||||
1@dth2 mapflag nosave SavePoint
|
||||
1@dth3 mapflag nosave SavePoint
|
||||
1@rev mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Decisive Battle - Part 2
|
||||
//============================================================
|
||||
1@eom mapflag nosave SavePoint
|
||||
1@jtb mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Episode 15 - Phantasmagorica
|
||||
//============================================================
|
||||
1@lab mapflag nosave SavePoint
|
||||
1@uns mapflag nosave SavePoint
|
||||
un_myst mapflag nosave SavePoint
|
||||
1@mcd mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Infinite Space
|
||||
//============================================================
|
||||
1@infi mapflag nosave
|
||||
|
||||
//============================================================
|
||||
// Episode 16.1 - Banquet of Heroes
|
||||
//============================================================
|
||||
que_swat mapflag nosave SavePoint
|
||||
1@mir mapflag nosave SavePoint
|
||||
2@mir mapflag nosave SavePoint
|
||||
1@sthb mapflag nosave SavePoint
|
||||
1@sthc mapflag nosave SavePoint
|
||||
1@sthd mapflag nosave SavePoint
|
||||
1@slw mapflag nosave SavePoint
|
||||
1@swat mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Rockridge
|
||||
//============================================================
|
||||
rockmi2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Chicken Mode - Nightmare Glastheim
|
||||
//============================================================
|
||||
1@gl_k2 mapflag nosave SavePoint
|
||||
2@gl_k2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Chicken Mode - Horror Toy Factory
|
||||
//============================================================
|
||||
1@xm_d2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Suspicious Shipwreck
|
||||
//============================================================
|
||||
1@tre mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Poring Village
|
||||
//============================================================
|
||||
1@begi mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Volcanic Island Korodo
|
||||
//============================================================
|
||||
1@crd mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Noodles Festival July
|
||||
//============================================================
|
||||
1@drdo mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Soul Reaper Job Change
|
||||
//============================================================
|
||||
1@soul mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Episode 17.1
|
||||
//============================================================
|
||||
1@cor mapflag nosave SavePoint
|
||||
1@os_a mapflag nosave SavePoint
|
||||
1@os_b mapflag nosave SavePoint
|
||||
1@rgsr mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Episode 17.2
|
||||
//============================================================
|
||||
1@bamn mapflag nosave SavePoint
|
||||
1@bamq mapflag nosave SavePoint
|
||||
1@ghg mapflag nosave SavePoint
|
||||
1@herbs mapflag nosave SavePoint
|
||||
1@lost mapflag nosave SavePoint
|
||||
1@odin mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// 4th Jobs Change
|
||||
//============================================================
|
||||
1@4win mapflag nosave SavePoint
|
||||
1@4mag mapflag nosave SavePoint
|
||||
1@4mst mapflag nosave SavePoint
|
||||
1@4sac mapflag nosave SavePoint
|
||||
1@4tro mapflag nosave SavePoint
|
||||
1@4inq mapflag nosave SavePoint
|
||||
1@4cdn mapflag nosave SavePoint
|
||||
1@4igd mapflag nosave SavePoint
|
||||
1@4drk mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Geffen Night Arena
|
||||
//============================================================
|
||||
1@ge_sn mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Traces of Heroes
|
||||
//============================================================
|
||||
1@mjo1 mapflag nosave SavePoint
|
||||
1@mjo2 mapflag nosave SavePoint
|
||||
1@spa2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Thanatos Tower Memorial Dungeon
|
||||
//============================================================
|
||||
1@thts mapflag nosave SavePoint
|
||||
2@thts mapflag nosave SavePoint
|
||||
3@thts mapflag nosave SavePoint
|
||||
4@thts mapflag nosave SavePoint
|
||||
5@thts mapflag nosave SavePoint
|
||||
6@thts mapflag nosave SavePoint
|
||||
7@thts mapflag nosave SavePoint
|
||||
8@thts mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Glastheim Challenge Mode
|
||||
//============================================================
|
||||
1@gl_he mapflag nosave SavePoint
|
||||
1@gl_he2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// EDDA
|
||||
//============================================================
|
||||
1@gl_prq mapflag nosave SavePoint
|
||||
1@gol1 mapflag nosave SavePoint
|
||||
1@gol2 mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// 2018 Halloween
|
||||
//============================================================
|
||||
1@halo mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Constellation Tower
|
||||
//============================================================
|
||||
1@ch_t mapflag nosave SavePoint
|
||||
2@ch_t mapflag nosave SavePoint
|
||||
3@ch_t mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Episode 18 - Direction of Prayer
|
||||
//============================================================
|
||||
1@adv mapflag nosave SavePoint
|
||||
1@advs mapflag nosave SavePoint
|
||||
1@nyr mapflag nosave SavePoint
|
||||
1@oz mapflag nosave SavePoint
|
||||
1@tcamp mapflag nosave SavePoint
|
||||
2@nyr mapflag nosave SavePoint
|
||||
|
||||
//============================================================
|
||||
// Sunken Tower
|
||||
//============================================================
|
||||
1@ch_u mapflag nosave SavePoint
|
||||
|
||||
@@ -246,6 +246,12 @@ rebel_in mapflag monster_noteleport
|
||||
har_in01 mapflag noteleport
|
||||
rockmi2 mapflag noteleport
|
||||
|
||||
//============================================================
|
||||
// Memorial day
|
||||
//============================================================
|
||||
1@md_gef mapflag noteleport
|
||||
1@md_pay mapflag noteleport
|
||||
|
||||
//============================================================
|
||||
// Lasagna
|
||||
//============================================================
|
||||
|
||||
@@ -189,6 +189,12 @@ har_in01 mapflag nowarpto
|
||||
rockmi1 mapflag nowarpto
|
||||
rockmi2 mapflag nowarpto
|
||||
|
||||
//============================================================
|
||||
// Memorial day
|
||||
//============================================================
|
||||
1@md_gef mapflag nowarpto
|
||||
1@md_pay mapflag nowarpto
|
||||
|
||||
//============================================================
|
||||
// Lasagna
|
||||
//============================================================
|
||||
|
||||
@@ -122,6 +122,12 @@
|
||||
1@slw mapflag partylock
|
||||
1@swat mapflag partylock
|
||||
|
||||
//============================================================
|
||||
// Memorial day
|
||||
//============================================================
|
||||
1@md_gef mapflag partylock
|
||||
1@md_pay mapflag partylock
|
||||
|
||||
//============================================================
|
||||
// Chicken Mode Nightmare Glastheim
|
||||
//============================================================
|
||||
|
||||
@@ -107,6 +107,12 @@ lhz_d_n2 mapflag restricted 6
|
||||
1@slw mapflag restricted 6
|
||||
1@swat mapflag restricted 6
|
||||
|
||||
//============================================================
|
||||
// Memorial day
|
||||
//============================================================
|
||||
1@md_gef mapflag restricted 6
|
||||
1@md_pay mapflag restricted 6
|
||||
|
||||
//============================================================
|
||||
// Chicken Mode Nightmare Glastheim
|
||||
//============================================================
|
||||
|
||||
@@ -52,7 +52,10 @@ Footer:
|
||||
- Path: npc/re/merchants/barters/quests_16_1.yml
|
||||
- Path: npc/re/merchants/barters/quests_16_2.yml
|
||||
- Path: npc/re/merchants/barters/quests_17_1.yml
|
||||
- Path: npc/re/merchants/barters/quests_17_2.yml
|
||||
- Path: npc/re/merchants/barters/refine.yml
|
||||
- Path: npc/re/merchants/barters/enchantgrade.yml
|
||||
- Path: npc/re/merchants/barters/cashmall.yml
|
||||
- Path: npc/re/merchants/barters/rgsr_in.yml
|
||||
- Path: npc/re/merchants/barters/enchan_illusion_16_2.yml
|
||||
- Path: npc/re/merchants/barters/quests_exp_175.yml
|
||||
|
||||
@@ -142,7 +142,7 @@ Body:
|
||||
Item: Hunting_Arrow
|
||||
Amount: 500
|
||||
- Index: 15
|
||||
Item: Poison_Arrow_Container
|
||||
Item: Poi_Arrow_Container
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Poison_Arrow
|
||||
@@ -199,7 +199,7 @@ Body:
|
||||
Item: Bullet_Case_Lighting
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Lightning_Bullet
|
||||
Item: Lighting_Bullet
|
||||
Amount: 500
|
||||
- Index: 4
|
||||
Item: Bullet_Case_Ice
|
||||
@@ -262,19 +262,19 @@ Body:
|
||||
Item: Sanctified_Bullet
|
||||
Amount: 500
|
||||
- Index: 14
|
||||
Item: aegis_100195
|
||||
Item: Bullet_Case_Full
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Full_Metal_Jacket
|
||||
Amount: 500
|
||||
- Index: 15
|
||||
Item: aegis_100197
|
||||
Item: Bullet_Case_Tail
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Dragon_Tail_Missile
|
||||
Amount: 500
|
||||
- Index: 16
|
||||
Item: aegis_100196
|
||||
Item: Bullet_Case_Mine
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shooting_Mine
|
||||
@@ -466,7 +466,7 @@ Body:
|
||||
Item: Holy_Cannon_Ball
|
||||
Amount: 500
|
||||
- Index: 5
|
||||
Item: aegis_100178
|
||||
Item: Cannon_Box_6
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Liquid_Condensed_Bullet
|
||||
|
||||
231
npc/re/merchants/barters/enchan_illusion_16_2.yml
Normal file
231
npc/re/merchants/barters/enchan_illusion_16_2.yml
Normal file
@@ -0,0 +1,231 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2023 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Name: barter_ill_underwater
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Electric_Eel_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Electric_Eel
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deep_Sea_Starfish
|
||||
Amount: 150
|
||||
- Index: 2
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 1
|
||||
Item: Electronic_Guitar_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Electronic_Guitar
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deep_Sea_Starfish
|
||||
Amount: 150
|
||||
- Index: 2
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 2
|
||||
Item: Brionac_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Brionac
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deepsea_Fish_Tail
|
||||
Amount: 150
|
||||
- Index: 2
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 3
|
||||
Item: KatarOfCold_Icicle_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Katar_Of_Cold_Icicle_
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deep_Sea_Crab
|
||||
Amount: 150
|
||||
- Index: 2
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 4
|
||||
Item: Death_Guidance_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Death_Guidance
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Rotten_Deepseafish
|
||||
Amount: 150
|
||||
- Index: 2
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 5
|
||||
Item: Zephyrus_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Zephyrus_
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Abysmal_Clam
|
||||
Amount: 150
|
||||
- Index: 2
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 6
|
||||
Item: Saint_Robe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Saint_Robe_
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deepsea_Fish_Tail
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 20
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 90
|
||||
- Index: 7
|
||||
Item: Water_Sprits_Armor_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Water_Sprits_Armor_
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deep_Sea_Crab
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 20
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 90
|
||||
- Index: 8
|
||||
Item: Chain_Mail_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Chain_Mail_
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deep_Sea_Starfish
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 20
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 90
|
||||
- Index: 9
|
||||
Item: Morrigane_Helm_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Morrigane's_Helm
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Deep_Sea_Crab
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 50
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 10
|
||||
Item: Morrigane_Manyeau_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Morrigane's_Manteau
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: Rotten_Deepseafish
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 50
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 11
|
||||
Item: Morrigane_Belt_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Morrigane's_Belt
|
||||
- Index: 1
|
||||
Item: Deepsea_Fish_Tail
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 50
|
||||
- Index: 3
|
||||
Item: IL_Kraken_Leg
|
||||
Amount: 15
|
||||
- Index: 4
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 12
|
||||
Item: Morrigane_Pendant_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Morrigane's_Pendant
|
||||
- Index: 1
|
||||
Item: Abysmal_Clam
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: E_Abyss1
|
||||
Amount: 50
|
||||
- Index: 3
|
||||
Item: Crown_Of_Witch
|
||||
Amount: 15
|
||||
- Index: 4
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
467
npc/re/merchants/barters/quests_17_2.yml
Normal file
467
npc/re/merchants/barters/quests_17_2.yml
Normal file
@@ -0,0 +1,467 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Name: barter_Teleport_Ep17_02
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Teleport_Ep17_02
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: BarMealTicket
|
||||
- Name: barter_Ep_17_2_C_Admin_Acc
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Ep_17_2_C_Admin2_Acc
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: BarMealTicket
|
||||
Amount: 10
|
||||
- Index: 1
|
||||
Item: Ep_17_2_C_Admin1_Acc
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: BarMealTicket
|
||||
Amount: 5
|
||||
- Name: barter_EP17_2_EP
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: EP17_2_EP1
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 1
|
||||
Item: EP17_2_EP2
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 2
|
||||
Item: EP17_2_EP3
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 3
|
||||
Item: EP17_2_EP4
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 4
|
||||
Item: EP17_2_EP5
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 5
|
||||
Item: EP17_2_EP6
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 6
|
||||
Item: EP17_2_EP7
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 7
|
||||
Item: EP17_2_EP8
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 8
|
||||
Item: EP17_2_EP9
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 9
|
||||
Item: EP17_2_EP10
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 10
|
||||
Item: EP17_2_EP11
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 11
|
||||
Item: EP17_2_EP12
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 12
|
||||
Item: EP17_2_EP13
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 13
|
||||
Item: EP17_2_EP14
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 14
|
||||
Item: EP17_2_EP15
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 15
|
||||
Item: EP17_2_EP16
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 16
|
||||
Item: EP17_2_EP17
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 17
|
||||
Item: EP17_2_EP18
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 18
|
||||
Item: EP17_2_EP19
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 19
|
||||
Item: EP17_2_EP20
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 20
|
||||
Item: EP17_2_EP21
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 21
|
||||
Item: EP17_2_EP22
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 22
|
||||
Item: EP17_2_EP23
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 23
|
||||
Item: EP17_2_EP24
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 24
|
||||
Item: EP17_2_EP25
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 25
|
||||
Item: EP17_2_EP26
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 26
|
||||
Item: EP17_2_EP27
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 27
|
||||
Item: EP17_2_EP28
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 28
|
||||
Item: EP17_2_EP29
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 29
|
||||
Item: EP17_2_EP30
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 30
|
||||
Item: EP17_2_EP31
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 31
|
||||
Item: EP17_2_EP32
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 32
|
||||
Item: EP17_2_EP33
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 33
|
||||
Item: EP17_2_EP34
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 34
|
||||
Item: EP17_2_EP35
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 35
|
||||
Item: EP17_2_EP36
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 36
|
||||
Item: EP17_2_EP37
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 37
|
||||
Item: EP17_2_EP38
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 38
|
||||
Item: EP17_2_EP39
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 39
|
||||
Item: EP17_2_EP40
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 40
|
||||
Item: EP17_2_EP41
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 41
|
||||
Item: EP17_2_EP42
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 42
|
||||
Item: EP17_2_EP43
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 43
|
||||
Item: EP17_2_EP44
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 44
|
||||
Item: EP17_2_EP45
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 45
|
||||
Item: EP17_2_EP46
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 46
|
||||
Item: EP17_2_EP47
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 47
|
||||
Item: EP17_2_EP48
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 48
|
||||
Item: EP17_2_EP49
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 49
|
||||
Item: EP17_2_EP50
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Index: 50
|
||||
Item: EP17_2_EP51
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Magical_Igni_Stone
|
||||
Amount: 300
|
||||
- Name: barter_auto_equip_1
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Auto_Armor_A
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_Armor_A
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 900
|
||||
- Index: 1
|
||||
Item: Auto_Armor_B
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_Armor_B
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 900
|
||||
- Index: 2
|
||||
Item: Auto_Engine_A
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_Engine_A
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 900
|
||||
- Index: 3
|
||||
Item: Auto_Engine_B
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_Engine_B
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 900
|
||||
- Index: 4
|
||||
Item: Auto_Leg_A
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_Leg_A
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 900
|
||||
- Index: 5
|
||||
Item: Auto_Leg_B
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_Leg_B
|
||||
Refine: 9
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 900
|
||||
- Name: barter_auto_equip_2
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Auto_B_R
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_B_R
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 1500
|
||||
- Index: 1
|
||||
Item: Auto_B_L
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_B_L
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 1500
|
||||
- Index: 2
|
||||
Item: Auto_BC_R
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_BC_R
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 1500
|
||||
- Index: 3
|
||||
Item: Auto_BC_L
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Illusion_BC_L
|
||||
- Index: 1
|
||||
Item: BarMealTicket
|
||||
Amount: 1500
|
||||
86
npc/re/merchants/barters/quests_exp_175.yml
Normal file
86
npc/re/merchants/barters/quests_exp_175.yml
Normal file
@@ -0,0 +1,86 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Name: barter_ein_dun03
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Ein_SAFETY_PENDR
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ein_DYNITE
|
||||
Amount: 75
|
||||
- Index: 1
|
||||
Item: Ein_SAFETY_PENDL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ein_DYNITE
|
||||
Amount: 75
|
||||
- Index: 2
|
||||
Item: Ein_SAFETY_EPAULR
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ein_DYNITE
|
||||
Amount: 75
|
||||
- Index: 3
|
||||
Item: Ein_SAFETY_EPAULL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ein_DYNITE
|
||||
Amount: 75
|
||||
- Index: 4
|
||||
Item: Ein_Ddbox2
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ein_DYNITE
|
||||
Amount: 30
|
||||
- Index: 5
|
||||
Item: Ein_Ddbox
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ein_DYNITE
|
||||
Amount: 30
|
||||
283
npc/re/merchants/enchan_edda_half_moon.txt
Normal file
283
npc/re/merchants/enchan_edda_half_moon.txt
Normal file
@@ -0,0 +1,283 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Half Moon in the Daylight Enchanter
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Half Moon in the Daylight related enchanter
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [Everade]
|
||||
//= 1.1 Clean-up [Capuche]
|
||||
//============================================================
|
||||
|
||||
rachel,177,139,3 script Temple Item Manager#0hmoon 4_M_TRAINEE,{
|
||||
disable_items;
|
||||
if (MaxWeight - Weight < 1000 || checkweight(5819,1) == 0) {
|
||||
npctalk "Reduce your weight please.", "", bc_self;
|
||||
end;
|
||||
}
|
||||
mes "[Temple Item Manager]";
|
||||
mes "If you have 1 ^0000cd" + getitemname(28387) + "^000000 and a ^0000cd" + getitemname(25088) + "^000000, I will grant you the power of the Goddess.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I'll do a good job. Leave it to me.";
|
||||
next;
|
||||
switch( select( "What is a Goddess' power?", "Well then, please.", "It's nothing." ) ) {
|
||||
case 1:
|
||||
mes "[Temple Item Manager]";
|
||||
mes "What is the power of a Goddess? Did you just ask about the power of the Goddess?";
|
||||
next;
|
||||
if (select( "No.", "Yes. I asked." ) == 1) {
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I'd like to talk to you, please listen.";
|
||||
close;
|
||||
}
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Power of the Goddess!!! I love the Goddess! Goddess, you're awesome!!!";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "There's a story that needs to be told first.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I've always been a fan of the ^0000cdGoddess^000000. As I entered the temple and started my life as a devoted follower, my life began to blossom.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "One day before I went to sleep, I had a ^0000cddream^000000 while I way praying to the Goddess.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I heard the ^0000cdvoice^000000 of Goddess Freya in the full light.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "But unfortunately, as soon as I woke up, I forgot all about my dream. That's how dreams are.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I cried endlessly because I felt sorry for that fact. But if the Goddess lets me hear her voice through a dream, wouldn't we too, be able to reach the Goddess through dreaming?";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I started to study dreams with all my passion. I thought this was the will of the Goddess, who's trying to convey to me through them.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "While I was working hard on my research, I made the ^0000cdPassage of Dreams^000000 at the request of our aunt, High Priestess Niren, who's right next to me. It's the result of what I dedicated my life to.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I can't reach the Goddess yet... But there aren't many people who encounter the Goddess in their dreams... Like me...";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Anyway, when I first heard the request from our aunt, High Priestess Niren, I was surprised.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Would you dare to enter the Pope's dream...? The High Priestess Niren convinced me to enter her dream, but there was nothing that I could do to help her.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "And the persuasion was surprisingly convincing.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "So what's the Power of the Goddess?";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "When I first entered the Pope's dream, I was amazed.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Why?";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Of my ^0000cdgenius^000000.";
|
||||
emotion ET_SWEAT;
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Can anyone else in the world create a device that allows them to enter other people's dreams and experience them vividly? Kya- After all, Goddess' beloved lamb.";
|
||||
emotion ET_SWEAT;
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "As I was walking through the Pope's dream, I accidentally found a ^0000cdPriest's Necklace^000000 from the priest and a special energetic ^0000cdFragment^000000 from the faceless shrine there.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "And I went around trying to find out as much as I could in my dreams, but when the Pope found me, she rejected me fiercely in fear.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I'm not the Pope's closest confidant, so I must have been just a stranger to her.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "So I was thrown out of the Pope's dream.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "By the way. When I woke up from my dream, I had the Priest's Necklace from the shrine and the strange fragment still in my hands. What do you think?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Amazing.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Oh Goddess, please pity the blunt sensibility of an adventurer who can express these tremendous results in a word that is just amazing-";
|
||||
emotion ET_SWEAT;
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I was able to bring out the things I got from other people's dreams. This is a big deal! Let's get down to business because you don't seem to empathize.";
|
||||
emotion ET_SWEAT;
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I began to study the necklace and the strange fragment of the shrine. The strange fragment was named the ^0000cdDream Fragment^000000, meaning the fragment obtained in a dream. Kyah- Name Sense!";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "They seemed normal when being separated, however I felt a subtle energy when I stacked them on top of each other.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "From then on, I entered the Pope's dream and began to study by collecting them one by one, without being noticed by the Pope.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I discovered that by collecting about ^0000cd100 Dream Fragments^000000, compressing them with force, and putting them into the ^0000cdPriest's Necklace^000000, I can grant it ^0000cdspecial powers^000000.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "And by continuously researching and researching, I've succeeded in separating that power into three degrees.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "This power can help the wearer's ^0000cdphysical^000000, ^0000cdmagical^000000, or ^0000cdranged^000000 attacks. Without any side effects!";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "I gave these powers the names of ^0000cdGoddess of Justice, Goddess of Mercy, Goddess of Insight^000000, respectively. Isn't that plausible?";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "But what's even more surprising is that if you put a larger amount of ^0000cdDream Fragments^000000, that's about ^0000cd1000pcs^000000 or so, you can enchant an even more ^0000cdpowerful power^000000.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Any more than that, the Priest's Necklace couldn't hold up to, so all the items I've gathered were destroyed. I'm still working on it, so I'm sure I'll succeed someday.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "So, give me a three-line summary.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Oh my, what should I do with this person? Still, I'm a kind Lamb of the Goddess, so I'll tell you briefly.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "If you bring me ^0000cd1 Priest's Necklace and 100 Dream Fragments^000000 obtained in a dream, your ^0000cdPriest's Necklace will be enchanted with the Power of the Goddess^000000.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "And if you bring an enchanted ^0000ffPriest's Necklace with Goddess Power^000000 and ^0000ff1000 pieces of Dream Fragments^000000, you'll get even more power.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "That's it!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Oh, thank you.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Would you like to hear it one more time?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Oh no, that's enough. That's all right.";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Oh, that's a shame. I was going to go into more detail this time.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Great decision! Do you want it on your ^0000cdleft^000000? Or the ^0000cdright^000000 side? I'm confident either way!...";
|
||||
next;
|
||||
switch( select( "Left", "Right", "Cancel" ) ) {
|
||||
case 1:
|
||||
.@part = EQI_ACC_L;
|
||||
break;
|
||||
case 2:
|
||||
.@part = EQI_ACC_R;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Oh, why!!! I'm being nice to you!!!";
|
||||
close;
|
||||
}
|
||||
.@itemid = getequipid(.@part);
|
||||
|
||||
if (.@itemid != 28387) {
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Uh, wait! That's not the ^0000cd" + mesitemlink(28387, false) + "^000000, is it? Can you check it again?";
|
||||
close;
|
||||
}
|
||||
.@card = getequipcardid(.@part,3);
|
||||
|
||||
if (getiteminfo(.@card, ITEMINFO_SUBTYPE) == CARD_ENCHANT) {
|
||||
npctalk "This necklace of yours already has an enchantment.";
|
||||
end;
|
||||
}
|
||||
mes "[Temple Item Manager]";
|
||||
mes "What special abilities would you like to enchant your necklace with?";
|
||||
next;
|
||||
setarray .@enhance_n$[0], "Goddess of Justice", "Goddess of Mercy", "Goddess of Insight";
|
||||
.@s = select( .@enhance_n$[0], .@enhance_n$[1], .@enhance_n$[2], "Cancel" ) -1;
|
||||
|
||||
switch( .@s ) {
|
||||
default:
|
||||
setarray .@enhance_a[0],29121,29123,29125;
|
||||
setarray .@enhance_s[0],29122,29124,29126;
|
||||
|
||||
mes "[Temple Item Manager]";
|
||||
mes "You have selected the " + .@enhance_n$[.@s] + " enchantment.";
|
||||
mes "Please select the class";
|
||||
mes "" + mesitemlink(.@enhance_a[.@s], false) + "";
|
||||
mes "" + mesitemlink(.@enhance_s[.@s], false) + "";
|
||||
next;
|
||||
switch( select( "A Class", "S Class" ) ) {
|
||||
case 1:
|
||||
.@enchant = .@enhance_a[.@s];
|
||||
.@cost = 100;
|
||||
.@class = 1;
|
||||
break;
|
||||
case 2:
|
||||
.@enchant = .@enhance_s[.@s];
|
||||
.@cost = 1000;
|
||||
.@class = 2;
|
||||
break;
|
||||
}
|
||||
mes "[Temple Item Manager]";
|
||||
mes "The necklace will be enchanted with the " + mesitemlink(.@enchant, false) + "";
|
||||
mes "Are you really sure to proceed with this enchantment process?";
|
||||
next;
|
||||
if (select( "No, I need time to consider.","Yes, please proceed." ) == 1)
|
||||
break;
|
||||
.@card = getequipcardid(.@part,3); // re-defined
|
||||
|
||||
mes "[Temple Item Manager]";
|
||||
if (!getequipisequiped(.@part) || isequipped(28387) < 1) {
|
||||
mes "You aren't wearing the " + mesitemlink(28387, false) + "...!";
|
||||
close;
|
||||
}
|
||||
if (.@enchant == .@card) {
|
||||
mes "Your " + mesitemlink(28387, false) + " already has an enchant.";
|
||||
close;
|
||||
}
|
||||
if (countitem(25088) < .@cost) {
|
||||
mes "You didn't bring enough " + mesitemlink(25088, false) + "!";
|
||||
close;
|
||||
}
|
||||
if (.@class == 2 && (.@enchant == 29122 && .@card != 29121 || .@enchant == 29124 && .@card != 29123 || .@enchant == 29126 && .@card != 29125)) {
|
||||
mes "You need to have your necklace enchanted with " + mesitemlink(.@enhance_a[.@s], false) + " first.";
|
||||
close;
|
||||
}
|
||||
specialeffect2 182;
|
||||
specialeffect2 205;
|
||||
specialeffect2 102;
|
||||
specialeffect2 104;
|
||||
mes "The necklace has been enchanted according to your specifications.";
|
||||
delitem 25088,.@cost; //Fragment of Dream
|
||||
delequip .@part;
|
||||
getitem2 28387,1,1,0,0,0,0,0,.@enchant; //Priest's Necklace
|
||||
close;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Nothing? Did you forget what to say?";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "If you're not busy right now, would you like to eat with me?";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Why don't you take the time with me to talk about dreams, science, and the goddess?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Well, I'm busy so...";
|
||||
next;
|
||||
mes "[Temple Item Manager]";
|
||||
mes "Even if you have nothing to say, just listen to me!!!";
|
||||
close;
|
||||
}
|
||||
@@ -3,11 +3,16 @@
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Illusion series related merchants and enchanters
|
||||
// Note:
|
||||
// - Some dialog are missing in Illusion of Luanda exchange NPC.
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release of Illusion of Moonlight [crazyarashi]
|
||||
//= 1.1 Cleanup and improvements [Everade]
|
||||
//= 1.2 Added Illusion of Vampire enchanter [Capuche]
|
||||
//= 1.3 Added Illusion of Frozen enchanter [Capuche]
|
||||
//= 1.4 Added Illusion of Turtle enchanter [Capuche]
|
||||
//= 1.5 Added Illusion of Luanda enchanter [Capuche]
|
||||
//= 1.6 Added Illusion of Underwater exchange [Capuche]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@@ -1335,3 +1340,338 @@ OnTouch:
|
||||
npctalk "Illusion Enchanter: Come talk to me if you're interested in the Illusion equipment!", "", bc_self;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
//============================================================
|
||||
//= Illusion of Turtle
|
||||
//============================================================
|
||||
|
||||
// Exchange npc
|
||||
alberta,226,28,3 script Equipment Researcher 4_TOWER_15,{
|
||||
disable_items;
|
||||
|
||||
.@illusion_stone_name$ = getitemname(25271);
|
||||
|
||||
mes "[Equipment Researcher]";
|
||||
mes "I'm the one who researches " + .@illusion_stone_name$ + " to enhance armors and weapons.";
|
||||
mes "If you have the materials I need for my research, wouldn't you hand them over?";
|
||||
mes "If you give me some equipment and some materials, I'll exchange them for my reinforced equipment.";
|
||||
next;
|
||||
switch( select( "What are you doing here?", "Exchange Weapon", "Exchange Armor" ) ) {
|
||||
case 1:
|
||||
mes "[Equipment Researcher]";
|
||||
mes "I'm working on how to use an " + .@illusion_stone_name$ + " to strengthen equipment.";
|
||||
mes "I went to go to the place where " + .@illusion_stone_name$ + " was found, and I barely got back..";
|
||||
next;
|
||||
mes "[Equipment Researcher]";
|
||||
mes "I think I met a girl...";
|
||||
mes "Anyway, after that, I couldn't find a way to go back.";
|
||||
mes "Here, we're getting research materials from adventurers with " + .@illusion_stone_name$ + ", and I'm offering enhanced equipment instead.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Equipment Researcher]";
|
||||
mes "What are the weapons I can exchange? Wait a minute. I'll name them.";
|
||||
next;
|
||||
mes "[Equipment Researcher]";
|
||||
mes "" + mesitemlink(13469, false) + ",";
|
||||
mes "" + mesitemlink(1326, false) + ",";
|
||||
mes "" + mesitemlink(32005, false) + ",";
|
||||
mes "" + mesitemlink(13338, false) + ",";
|
||||
mes "" + mesitemlink(16065, false) + ".";
|
||||
mes "Each has two slots.";
|
||||
next;
|
||||
mes "[Equipment Researcher]";
|
||||
mes "As a material, you can bring ^0000CDexisting weapons that have been refined over +9.^000000";
|
||||
mes "And I need some ^0000CD" + .@illusion_stone_name$ + " and other materials.^000000";
|
||||
mes "If you pick the weapon you want, I'll tell you in detail.";
|
||||
next;
|
||||
mes "[Equipment Researcher]";
|
||||
mes "Of course, we're giving you new weapons, so don't forget that all the existing ^0000CDsmelting and enchantments^000000 will disappear.";
|
||||
mes "I need to see the performance of the weapons to be exchanged, so you must ^0000CDwear them^000000.";
|
||||
mes "So, what kind of weapon do you want?";
|
||||
next;
|
||||
switch( select( "Illusion Immaterial Sword", "Illusion War Axe", "Illusion Pole Axe", "Illusion Wing Shuriken", "Illusion Iron Driver" ) ) {
|
||||
case 1:
|
||||
.@reward = 13469; // Illusion Immaterial Sword
|
||||
.@eq_req = 1141; // Immaterial Sword
|
||||
.@part = EQI_HAND_R;
|
||||
|
||||
setarray .@items_req[0],
|
||||
25271,100, // Illusion Stones
|
||||
25314,50; // Ships Log
|
||||
break;
|
||||
case 2:
|
||||
.@reward = 1326; // Illusion War Axe
|
||||
.@eq_req = 1306; // War Axe
|
||||
.@part = EQI_HAND_R;
|
||||
|
||||
setarray .@items_req[0],
|
||||
25271,100, // Illusion Stones
|
||||
25311,200; // Black Piece of Soul
|
||||
break;
|
||||
case 3:
|
||||
.@reward = 32005; // Illusion Pole Axe
|
||||
.@eq_req = 1417; // Pole Axe
|
||||
.@part = EQI_HAND_R;
|
||||
|
||||
setarray .@items_req[0],
|
||||
25271,100, // Illusion Stones
|
||||
25311,200; // Black Piece of Soul
|
||||
break;
|
||||
case 4:
|
||||
.@reward = 13338; // Illusion Wing Shuriken
|
||||
.@eq_req = 13300; // Huuma Wing Shuriken
|
||||
.@part = EQI_HAND_R;
|
||||
|
||||
setarray .@items_req[0],
|
||||
25271,100, // Illusion Stones
|
||||
25313,200; // Old Turtle Shells
|
||||
break;
|
||||
case 5:
|
||||
.@reward = 16065; // Illusion Iron Driver
|
||||
.@eq_req = 1529; // Iron Driver
|
||||
.@part = EQI_HAND_R;
|
||||
|
||||
setarray .@items_req[0],
|
||||
25271,100, // Illusion Stones
|
||||
25313,200; // Old Turtle Shells
|
||||
break;
|
||||
}
|
||||
mes "[Equipment Researcher]";
|
||||
mes "" + mesitemlink(.@reward, false) + "?";
|
||||
mes "I need " + callfunc("F_GetArticle",getitemname(.@eq_req)) + " ^0000CD+9 " + getitemname(.@eq_req) + " ^000000,";
|
||||
mes "^0000CD" + getitemname(.@items_req[0]) + " " + .@items_req[1] + "ea^000000 and ^0000CD" + getitemname(.@items_req[2]) + " " + .@items_req[3] + "ea^000000 as materials.";
|
||||
break;
|
||||
case 3:
|
||||
.@reward = 19247; // Illusion Fancy Flower
|
||||
.@eq_req = 2207; // Fancy Flower
|
||||
.@part = EQI_HEAD_TOP;
|
||||
|
||||
setarray .@items_req[0],
|
||||
25271,50, // Illusion Stones
|
||||
25312,50; // Pretty Old Doll
|
||||
|
||||
mes "[Equipment Researcher]";
|
||||
mes "You can only exchange one type of armor, " + mesitemlink(.@reward, false) + ". It has 1 slot.";
|
||||
mes "I need " + callfunc("F_GetArticle",getitemname(.@eq_req)) + " ^0000CD" + getitemname(.@eq_req) + "^000000,";
|
||||
mes "^0000CD" + getitemname(.@items_req[0]) + " " + .@items_req[1] + " ea^000000 and ^0000CD" + getitemname(.@items_req[2]) + " " + .@items_req[3] + " ea^000000 as materials.";
|
||||
next;
|
||||
mes "[Equipment Researcher]";
|
||||
mes "Of course, we're giving you new weapons, so don't forget that all the existing ^0000CDsmelting and enchantments^000000 will disappear.";
|
||||
mes "I need to see the performance of the weapons to be exchanged, so you must ^0000CDwear them^000000.";
|
||||
break;
|
||||
}
|
||||
mes "Would you like to exchange it right now?";
|
||||
next;
|
||||
if (select( "Exchange " + getitemname(.@reward), "Cancel" ) == 2) {
|
||||
mes "[Equipment Researcher]";
|
||||
mes "Yeah, come back if you change your mind.";
|
||||
close;
|
||||
}
|
||||
if (countitem(.@items_req[0]) < .@items_req[1] || countitem(.@items_req[2]) < .@items_req[3]) {
|
||||
mes "[Equipment Researcher]";
|
||||
mes "Well... you're running out of ingredients.";
|
||||
mes "Bring me ^0000CD" + getitemname(.@items_req[0]) + " " + .@items_req[1] + "ea^000000 and ^0000CD" + getitemname(.@items_req[2]) + " " + .@items_req[3] + " ea^000000. Then I'll exchange it for you..";
|
||||
close;
|
||||
}
|
||||
// custom texts and checks
|
||||
.@equip_id = getequipid(.@part);
|
||||
if (.@equip_id == -1) {
|
||||
mes "[Equipment Researcher]";
|
||||
if (.@part == EQI_HAND_R)
|
||||
mes "Where's your weapon?";
|
||||
else
|
||||
mes "Why don't you go wear that equipment first?";
|
||||
close;
|
||||
}
|
||||
if (.@equip_id != .@eq_req) {
|
||||
mes "[Equipment Researcher]";
|
||||
mes "Please equip " + callfunc("F_GetArticle",getitemname(.@eq_req)) + " ^4d4fff+9 " + getitemname(.@eq_req) + ".^000000";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) < 9) {
|
||||
mes "[Equipment Researcher]";
|
||||
mes "I can only upgrade equipment that is ^4d4fffrefined to at least +9.^000000";
|
||||
close;
|
||||
}
|
||||
mes "[Equipment Researcher]";
|
||||
mes "There you go.";
|
||||
delequip .@part;
|
||||
delitem .@items_req[0], .@items_req[1];
|
||||
delitem .@items_req[2], .@items_req[3];
|
||||
getitem .@reward,1;
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
//============================================================
|
||||
//= Illusion of Luanda
|
||||
//============================================================
|
||||
|
||||
// Exchange npc
|
||||
com_d02_i,234,266,6 script Village Soap#Lu 4_M_ORIENT01,{
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "- You cannot proceed because you have too many items. -";
|
||||
close;
|
||||
}
|
||||
disable_items;
|
||||
setarray .@equipment_id[0],
|
||||
18174,
|
||||
28626,
|
||||
19366,
|
||||
15348,
|
||||
22192,
|
||||
20923;
|
||||
setarray .@equipment_name$[0],
|
||||
getitemname(.@equipment_id[0]),
|
||||
getitemname(.@equipment_id[1]),
|
||||
getitemname(.@equipment_id[2]),
|
||||
getitemname(.@equipment_id[3]),
|
||||
getitemname(.@equipment_id[4]),
|
||||
getitemname(.@equipment_id[5]);
|
||||
|
||||
mes "[Village Soap]";
|
||||
mes "I've also rolled up my sleeves for the adventurers who work hard for the village. Can I make your equipment stronger? Is there anything on the list you want?";
|
||||
next;
|
||||
.@s = select( "[Material Check] View catalog.", "[Production Request] " + .@equipment_name$[0], "[Production Request] " + .@equipment_name$[1], "[Production Request] " + .@equipment_name$[2],
|
||||
"[Production Request] " + .@equipment_name$[3], "[Production Request] " + .@equipment_name$[4], "[Production Request] " + .@equipment_name$[5] ) - 2;
|
||||
if (.@s == -1) {
|
||||
mes "[Village Soap]";
|
||||
mes "Are you curious about the ingredients? Take a look.";
|
||||
while(1) {
|
||||
next;
|
||||
.@s = select( "Stop watching", "[Material Check] " + .@equipment_name$[0], "[Material Check] " + .@equipment_name$[1], "[Material Check] " + .@equipment_name$[2],
|
||||
"[Material Check] " + .@equipment_name$[3], "[Material Check] " + .@equipment_name$[4], "[Material Check] " + .@equipment_name$[5] ) - 2;
|
||||
if (.@s == -1) {
|
||||
mes "[Village Soap]";
|
||||
mes "If you equip the required equipment and bring the ingredients, I'll make it for you in no time.";
|
||||
close;
|
||||
}
|
||||
.@size = callsub( S_Data, .@equipment_id[.@s], .@equip_id_refined, .@req_id, .@req_amount, .@part );
|
||||
|
||||
mes "" + mesitemlink(.@equipment_id[.@s]) + "";
|
||||
mes "**********************************";
|
||||
if (.@equipment_id[.@s] == 18174)
|
||||
mes "1 " + mesitemlink(.@equip_id_refined) + "";
|
||||
else
|
||||
mes "1 " + mesitemlink(.@equip_id_refined) + "";
|
||||
for ( .@i = 0; .@i < .@size; ++.@i )
|
||||
mes "" + .@req_amount[.@i] + " " + mesitemlink(.@req_id[.@i]) + "";
|
||||
}
|
||||
end;
|
||||
}
|
||||
.@size = callsub( S_Data, .@equipment_id[.@s], .@equip_id_refined, .@req_id, .@req_amount, .@part );
|
||||
|
||||
if (getequiprefinerycnt(.@part) < 9) {
|
||||
mes "[Village Soap]";
|
||||
mes "I don't care what this equipment is, but it needs to be refined to at least +9.";
|
||||
close;
|
||||
}
|
||||
if (getequipid(.@part) != .@equip_id_refined) {
|
||||
mes "[Village Soap]";
|
||||
mes "Eheh- This dude misunderstood me. Do you have to equip the equipment that becomes the material?";
|
||||
close;
|
||||
}
|
||||
// todo text (currently custom)
|
||||
|
||||
for ( .@i = 0; .@i < .@size; ++.@i ) {
|
||||
if (countitem(.@req_id[.@i]) < .@req_amount[.@i]) {
|
||||
mes "[Village Soap]";
|
||||
mes "You don't have enough items.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
delequip .@part;
|
||||
for ( .@i = 0; .@i < .@size; ++.@i )
|
||||
delitem .@req_id[.@i], .@req_amount[.@i];
|
||||
getitem .@equipment_id[.@s],1;
|
||||
end;
|
||||
|
||||
S_Data:
|
||||
switch( getarg(0) ) {
|
||||
case 18174:
|
||||
set getarg(1), 1726; // .@equip_id_refined,
|
||||
setarray .@req[0],
|
||||
25636,50,
|
||||
25640,50,
|
||||
25637,50,
|
||||
25271,80;
|
||||
set getarg(4), EQI_HAND_R;
|
||||
break;
|
||||
case 28626:
|
||||
set getarg(1), 1552;
|
||||
setarray .@req[0],
|
||||
25642,100,
|
||||
25271,50;
|
||||
set getarg(4), EQI_HAND_R;
|
||||
break;
|
||||
case 19366:
|
||||
set getarg(1), 5128;
|
||||
setarray .@req[0],
|
||||
25634,30,
|
||||
25633,150,
|
||||
25271,120;
|
||||
set getarg(4), EQI_HEAD_TOP;
|
||||
break;
|
||||
case 15348:
|
||||
set getarg(1), 2354;
|
||||
setarray .@req[0],
|
||||
25641,100,
|
||||
25638,150,
|
||||
25271,80;
|
||||
set getarg(4), EQI_ARMOR;
|
||||
break;
|
||||
case 22192:
|
||||
set getarg(1), 2419;
|
||||
setarray .@req[0],
|
||||
25635,100,
|
||||
25633,150,
|
||||
25271,80;
|
||||
set getarg(4), EQI_SHOES;
|
||||
break;
|
||||
case 20923:
|
||||
set getarg(1), 2520;
|
||||
setarray .@req[0],
|
||||
25639,30,
|
||||
25638,150,
|
||||
25271,120;
|
||||
set getarg(4), EQI_GARMENT;
|
||||
break;
|
||||
}
|
||||
.@size = getarraysize(.@req);
|
||||
|
||||
for ( .@i = 0; .@i < .@size; .@i += 2 ) {
|
||||
set getelementofarray(getarg(2), .@i/2), .@req[.@i];
|
||||
set getelementofarray(getarg(3), .@i/2), .@req[.@i+1];
|
||||
}
|
||||
return (.@size/2);
|
||||
}
|
||||
|
||||
|
||||
//============================================================
|
||||
//= Illusion of Underwater
|
||||
//============================================================
|
||||
|
||||
iz_d04_i,134,228,4 script Horen#Horen 4_M_BIBI,{
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "Conversation cannot proceed because you have too many items.";
|
||||
mes "Please clean up your inventory and try again.";
|
||||
close;
|
||||
}
|
||||
mes "[Horen]";
|
||||
mes "Hello. If you have rare materials from this place, I can enhance your equipment.";
|
||||
next;
|
||||
mes "[Horen]";
|
||||
mes "Would you like to see upgradeable equipment?";
|
||||
next;
|
||||
if (select( "Yes", "No" ) == 2) {
|
||||
mes "[Horen]";
|
||||
mes "Come back if interested.";
|
||||
close;
|
||||
}
|
||||
mes "[Horen]";
|
||||
mes "There are many types, so take your time. If you want something, I can enhance it right away.";
|
||||
close2;
|
||||
callshop( "barter_ill_underwater" );
|
||||
end;
|
||||
}
|
||||
|
||||
485
npc/re/merchants/enchan_sage_legacy_17_2.txt
Normal file
485
npc/re/merchants/enchan_sage_legacy_17_2.txt
Normal file
@@ -0,0 +1,485 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Episode 17.2 - Sage's Legacy Enchants
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Sage's Legacy related merchants and enchanters
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//= 1.2 Cleanup [Capuche]
|
||||
//============================================================
|
||||
|
||||
ba_in01,87,370,3 script Lisa#ep172_merchant 20698,{
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "^ff0000It seems that the type or weight of the item you have is too much. Please organize your inventory.^000000";
|
||||
close;
|
||||
}
|
||||
disable_items;
|
||||
mes "[Lisa]";
|
||||
mes "Welcome welcome~";
|
||||
next;
|
||||
switch( select( "Explore Devices", "Automatic Engine Wing Enhancement", "Automatic Armor Enhancement", "Automatic Leg Enhancement", "Automatic Accessories(R) Enhancement", "Automatic Accessories(L) Enhancement" ) ) {
|
||||
case 1:
|
||||
mes "[Lisa]";
|
||||
mes "If you bring automatic equipment and reinforcement modules, we can enchant the appropriate module on the equipment.";
|
||||
next;
|
||||
mes "[Lisa]";
|
||||
mes "This is done according to the specification module, so the equipment will not be destroyed. However, the number of upgrades can vary depending on the module.";
|
||||
next;
|
||||
mes "[Lisa]";
|
||||
mes "Then please visit again when you need help~";
|
||||
close;
|
||||
case 2:
|
||||
.@part = EQI_GARMENT;
|
||||
setarray .@equip_required[0],480020,480021;
|
||||
break;
|
||||
case 3:
|
||||
.@part = EQI_ARMOR;
|
||||
setarray .@equip_required[0],450127,450128;
|
||||
break;
|
||||
case 4:
|
||||
.@part = EQI_SHOES;
|
||||
setarray .@equip_required[0],470022,470023;
|
||||
break;
|
||||
case 5:
|
||||
.@part = EQI_ACC_R;
|
||||
setarray .@equip_required[0],490024,490026;
|
||||
break;
|
||||
case 6:
|
||||
.@part = EQI_ACC_L;
|
||||
setarray .@equip_required[0],490025,490027;
|
||||
break;
|
||||
}
|
||||
.@equip_id = getequipid(.@part);
|
||||
.@equip_name$ = getequipname(.@part);
|
||||
.@refine = getequiprefinerycnt(.@part);
|
||||
for ( .@i = 0; .@i < 4; ++.@i )
|
||||
.@card[.@i] = getequipcardid(.@part,.@i);
|
||||
|
||||
mes "[Lisa]";
|
||||
mes "If you bring automatic equipment and reinforcement modules, we can enchant the appropriate module on the equipment.";
|
||||
next;
|
||||
mes "[Lisa]";
|
||||
mes strcharinfo(0) + ".";
|
||||
mes "Please select the grade of module that you want to use.";
|
||||
next;
|
||||
switch( select( "Cancel", "Normal Grade", "Rare Grade", "Unique Grade", "Legendary Grade", "Epic Grade 1", "Epic Grade 2", "Epic Grade 3" ) ) {
|
||||
case 1:
|
||||
mes "[Lisa]";
|
||||
mes "Stopping conversation.";
|
||||
close;
|
||||
case 2:
|
||||
setarray .@module_etc[0],1000105,1000106,1000107,1000108,1000109,1000110,1000111,1000112;
|
||||
break;
|
||||
case 3:
|
||||
setarray .@module_etc[0],1000113,1000114,1000115,1000116,1000117,1000118,1000119,1000120,1000121,1000122,1000123,1000124,1000125,1000126,1000127;
|
||||
break;
|
||||
case 4:
|
||||
setarray .@module_etc[0],1000128,1000129,1000130,1000131,1000132,1000133,1000134,1000135,1000136,1000137,1000138,1000139,1000140,1000141,1000142,1000143,1000207,1000208;
|
||||
break;
|
||||
case 5:
|
||||
setarray .@module_etc[0],1000144,1000145,1000146,1000147,1000148,1000149;
|
||||
break;
|
||||
case 6:
|
||||
setarray .@module_etc[0],1000152,1000153,1000154,1000155,1000156,1000157,1000158,1000159,1000160,1000161,1000162,1000163,1000164,1000165,1000166,1000167,1000168;
|
||||
break;
|
||||
case 7:
|
||||
setarray .@module_etc[0],1000169,1000170,1000171,1000172,1000173,1000174,1000175,1000176,1000177,1000178,1000179,1000180,1000181,1000182,1000183,1000184,1000185;
|
||||
break;
|
||||
case 8:
|
||||
setarray .@module_etc[0],1000186,1000187,1000188,1000189,1000190,1000191,1000192,1000193,1000194,1000195,1000196,1000197,1000198,1000199,1000200,1000201,1000202;
|
||||
break;
|
||||
}
|
||||
.@size = getarraysize(.@module_etc);
|
||||
.@menu$ = "Cancel:";
|
||||
|
||||
// Build the menu according to all the modules with the given grade in inventory
|
||||
for ( .@i = 0; .@i < .@size; ++.@i ) {
|
||||
if (countitem(.@module_etc[.@i]) < 1)
|
||||
.@menu$ += "^808080(Module Amount 0)^000000" + ":";
|
||||
else {
|
||||
.@item_name$ = getitemname(.@module_etc[.@i]);
|
||||
.@item_name$ = replacestr(.@item_name$, "Automatic Modification Module(", "");
|
||||
.@item_name$ = replacestr(.@item_name$, ")", "");
|
||||
.@menu$ += .@item_name$ + ":";
|
||||
}
|
||||
}
|
||||
.@s = select(.@menu$) - 2;
|
||||
if (.@s == -1) {
|
||||
mes "[Lisa]";
|
||||
mes "Stopping conversation.";
|
||||
close;
|
||||
}
|
||||
.@module_id = .@module_etc[.@s];
|
||||
|
||||
if (countitem(.@module_id) < 1) {
|
||||
mes "[Lisa]";
|
||||
mes "You must possess a module in your inventory that matches the efficacy to proceed with the enhancement.";
|
||||
close;
|
||||
}
|
||||
if (.@equip_required[0] != .@equip_id && .@equip_required[1] != .@equip_id) {
|
||||
mes "[Lisa]";
|
||||
mes "Please make sure you have equipped the proper automatic equipment that you want to enhance.";
|
||||
close;
|
||||
}
|
||||
if (.@card[1] > 0) {
|
||||
mes "[Lisa]";
|
||||
mes "This automatic equipment is already at its maximum capacity.";
|
||||
mes "Please try another automatic equipment.";
|
||||
close;
|
||||
}
|
||||
if (.@module_id < 1000105 || .@module_id == 1000150 || .@module_id == 1000151 || (.@module_id >= 1000203 && .@module_id != 1000207 && .@module_id != 1000208)) {
|
||||
mes "[Lisa]";
|
||||
mes "Unknown error has occured.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Each part has a list of allowed module and a maximum allowed number of the same module
|
||||
switch( .@part ) {
|
||||
case EQI_GARMENT:
|
||||
setarray .@module_etc_data[0],1000105,3,1000106,3,1000125,2,1000126,2,1000127,2,1000135,1,1000142,1,1000208,1;
|
||||
break;
|
||||
case EQI_ARMOR:
|
||||
setarray .@module_etc_data[0],1000105,3,1000106,3,1000122,2,1000123,2,1000124,2,1000128,1,1000129,1,1000130,1,1000131,1,1000132,1,1000133,1,1000207,1,1000140,1;
|
||||
.@size = getarraysize(.@module_etc_data);
|
||||
|
||||
// Epic enchants. Max 2 epic enchants of the same enchant allowed
|
||||
for (.@i = 1000152; .@i < 1000203; .@i++) {
|
||||
setarray .@module_etc_data[.@size], .@i, 2;
|
||||
.@size += 2;
|
||||
}
|
||||
break;
|
||||
case EQI_SHOES:
|
||||
setarray .@module_etc_data[0],
|
||||
1000105,3,1000106,3,1000119,2,1000120,2,1000121,2,1000134,1,1000141,1,
|
||||
1000144,1,1000145,1,1000146,1,1000147,1,1000148,1,1000149,1; // Legendary enchants (must be unique on EQI_SHOES)
|
||||
break;
|
||||
case EQI_ACC_L:
|
||||
case EQI_ACC_R:
|
||||
setarray .@module_etc_data[0],1000107,3,1000108,3,1000109,3,1000110,3,1000111,3,1000112,3,1000113,2,1000114,2,1000115,1,1000116,1,1000117,1,1000118,1,1000136,1,1000137,1,1000138,1,1000139,1,1000143,1;
|
||||
break;
|
||||
}
|
||||
|
||||
.@data_index = inarray(.@module_etc_data, .@module_id);
|
||||
|
||||
if (.@data_index == -1) {
|
||||
mes "[Lisa]";
|
||||
mes "You can not enchant this module to this automatic equipment.";
|
||||
close;
|
||||
}
|
||||
// Max number of the selected module allowed
|
||||
.@max_module = .@module_etc_data[.@data_index+1];
|
||||
|
||||
// Bind the module etc to the specific enchant
|
||||
for ( .@i = 1000105; .@i < 1000203; ++.@i ) {
|
||||
if (.@i == 1000150 || .@i == 1000151)
|
||||
continue;
|
||||
.@auto_module[.@i] = 310082 + .@size_auto_module;
|
||||
.@size_auto_module++;
|
||||
}
|
||||
.@auto_module[1000207] = 310178;
|
||||
.@auto_module[1000208] = 310179;
|
||||
|
||||
// Check the count of the corresponding enchant in card slots
|
||||
.@enchant_id = .@auto_module[.@module_id];
|
||||
if (.@enchant_id == 0) {
|
||||
mes "[Lisa]";
|
||||
mes "Unknown error has occured.";
|
||||
close;
|
||||
}
|
||||
if (countinarray(.@card[0], .@enchant_id) >= .@max_module) {
|
||||
mes "[Lisa]";
|
||||
mes "This automatic equipment has already maximized the enhancement from this module.";
|
||||
mes "Please try another module.";
|
||||
close;
|
||||
}
|
||||
mes "[Lisa]";
|
||||
mes "Are you sure you want to enchance your ^FF0000" + .@equip_name$ + "^000000 with ^0000CD" + getitemname(.@module_id) + "^000000? This process cannot be reversed.";
|
||||
next;
|
||||
if (select( "Wait... Don't", "I'm sure. Do it." ) == 1) {
|
||||
mes "[Lisa]";
|
||||
mes "Stopping conversation.";
|
||||
close;
|
||||
}
|
||||
delitem .@module_id,1;
|
||||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipRefineHack", .@part, .@refine) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]))
|
||||
end;
|
||||
|
||||
for ( .@i = 3; .@i > 0; .@i--) {
|
||||
if (.@card[.@i] == 0) {
|
||||
.@card[.@i] = .@enchant_id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
delequip .@part;
|
||||
getitem2 .@equip_id,1,1,.@refine,0,.@card[0],.@card[1],.@card[2],.@card[3];
|
||||
mes "[Lisa]";
|
||||
mes "Woaaaah~ I can feel the power of your automatic equipment already~!";
|
||||
close;
|
||||
}
|
||||
|
||||
//= Merchants
|
||||
- marketshop ep172littlemanager00 -1,1000227:172:999999
|
||||
|
||||
ba_in01,87,386,3 script Child Manager ©¬#ep172_pet EP17_2_CHILD_ADMIN1,{
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "- You have too many items.";
|
||||
mes "Please clear your inventory and try again. -";
|
||||
close;
|
||||
}
|
||||
mes "[Child Manager ©¬]";
|
||||
mes "I have a whole bunch of little stuffs!";
|
||||
next;
|
||||
switch( select( "Little Manager", "Cloud Cotton", "Little Headress", "Cancel" ) ) {
|
||||
case 1:
|
||||
mes "[Child Manager ©¬]";
|
||||
mes "If you want to play with the little manager, it would cost you 30 Barmeal Tickets.";
|
||||
next;
|
||||
if (select( "Exchange.", "Stop." ) == 2) {
|
||||
mes "[Child Manager ©¬]";
|
||||
mes "Then, it's time for me to play!";
|
||||
close;
|
||||
}
|
||||
if (countitem(1000103) < 30) {
|
||||
mes "[Child Manager ©¬]";
|
||||
mes "Like I said, if you want to play with the little manager, you'll need 30 Barmeal Tickets!";
|
||||
close;
|
||||
}
|
||||
mes "[Child Manager ©¬]";
|
||||
mes "Have fun with your new friend!";
|
||||
delitem 1000103,30;
|
||||
getitem 9123,1;
|
||||
close;
|
||||
case 2:
|
||||
callshop "ep172littlemanager00";
|
||||
end;
|
||||
case 3:
|
||||
callshop "barter_Ep_17_2_C_Admin_Acc";
|
||||
end;
|
||||
case 4:
|
||||
mes "[Child Manager ©¬]";
|
||||
mes "Then, it's time for me to play!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
//= Cube Shop
|
||||
- marketshop ep172cubeshop00 -1,100251:10000000:-1,100252:30000000:-1
|
||||
|
||||
ba_in01,87,376,3 script Cube Lane#ep172cube 4_EP17_GUARD_B,{
|
||||
mes "[Cube Lane]";
|
||||
mes "We are offering reinforcement cubes that will refine your ^0000CD+4^000000 Illusion and Automatic Equipment to ^FF0000+7^000000 in an instant!";
|
||||
mes "Varmundt is no doubt the best man in the world!";
|
||||
close2;
|
||||
callshop "ep172cubeshop00";
|
||||
end;
|
||||
}
|
||||
|
||||
//= Module Shop
|
||||
ba_in01,87,373,3 script Spiera#ep172_soapstone MD_ASSISTANT,{
|
||||
callshop "barter_EP17_2_EP";
|
||||
end;
|
||||
}
|
||||
|
||||
//= Equipment Shop
|
||||
ba_in01,87,383,3 script Yeoncheong#equipment_exchange 4_EP17_CLEANER_W,{
|
||||
if (checkweight(1201,3) == 0) {
|
||||
cutin "ep172_omega.bmp",2;
|
||||
mes "[Yeoncheong]";
|
||||
mes "The bag is full. Please check the weight and number of items in your possession before talking again.";
|
||||
close3;
|
||||
}
|
||||
disable_items;
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yeoncheong]";
|
||||
mes "We accept Barmeal Tickets for upgrading your Illusion Equipment into Automatic Requipments.";
|
||||
mes "What would you like to exchange?";
|
||||
next;
|
||||
switch( select( "Exchange Information", "Automatic Equipment Exchange", "Automatic Accessory Exchange", "Quit" ) ) {
|
||||
case 1:
|
||||
mes "[Yeoncheong]";
|
||||
mes "You can exchange your ^0000CD+9 Illusion Armor, Engine, or Leg and 900 Barmeal Tickets^000000 to ^FF0000Automatic Armor, Engine, or Leg^000000.";
|
||||
next;
|
||||
mes "[Yeoncheong]";
|
||||
mes "The ^FF0000Automatic Accessories^000000 can be exchanged for ^0000CDIllusion Accessories and 1500 Barmeal Tickets^000000.";
|
||||
next;
|
||||
mes "[Yeoncheong]";
|
||||
mes "The equipment you want to exchange must be in your inventory and talk to me.";
|
||||
mes "^FF0000Bring only one equipment that you want to exchange and proceed.^000000";
|
||||
close3;
|
||||
case 2:
|
||||
.@shop$ = "barter_auto_equip_1";
|
||||
break;
|
||||
case 3:
|
||||
.@shop$ = "barter_auto_equip_2";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Yeoncheong]";
|
||||
mes "Have a nice day, dear guest~";
|
||||
close3;
|
||||
}
|
||||
mes "[Yeoncheong]";
|
||||
mes "^FF0000Bring only one equipment that you want to exchange and proceed.^000000";
|
||||
mes "If there are multiple equipments in your inventory, it will be exchanged randomly if it meets the condition.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
callshop .@shop$;
|
||||
end;
|
||||
}
|
||||
|
||||
//= Device Module Exchange
|
||||
ba_in01,87,380,3 script Yecheon#ep172module_trader 4_EP17_CLEANER_W,{
|
||||
if (checkweight(1201,3) == 0) {
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yecheon]";
|
||||
mes "The bag is full. Please check the weight and number of items in your possession before talking again.";
|
||||
close3;
|
||||
}
|
||||
disable_items;
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yecheon]";
|
||||
mes "I can provide you an Automatic Module, Physical Automatic Improvement Device, and Magical Automatic Improvement Device. It will help you the improve abilites of your automatic equipments.";
|
||||
next;
|
||||
cutin "",255;
|
||||
switch( select( "More information.", "Get Automatic Module", "Get Physical Automatic Improvement Device", "Get Magical Automatic Improvement Device", "Cancel" ) ) {
|
||||
case 1:
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yecheon]";
|
||||
mes "You can get an ^FF0000automatic module^000000 for ^0000CD90 Barmeal Tickets^000000. I will give you a random automatic module excluding the epic grade modules.";
|
||||
next;
|
||||
mes "[Yecheon]";
|
||||
mes "I'm also providing ^FF0000Physical Automatic Improvement Device and Magical Automatic Improvement Device^000000. You can exchange it for ^0000CD45 Barmeal Tickets^000000, or ^0000CD1500000 Zeny^000000.";
|
||||
next;
|
||||
mes "[Yecheon]";
|
||||
mes "Then, combat-specialized guest, do safely improve your abilities.";
|
||||
close3;
|
||||
case 2:
|
||||
.@price = 90;
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yecheon]";
|
||||
mes "I will exchange 1 random Automatic Module excluding the epic grade modules for " + .@price + " " + mesitemlink(1000103) + ".";
|
||||
next;
|
||||
cutin "",255;
|
||||
if (select( "Exchange Barmeal Ticket.", "Do not exchange" ) == 2) {
|
||||
mes "[Yecheon]";
|
||||
mes "Transaction ended.";
|
||||
close3;
|
||||
}
|
||||
cutin "ep172_omega",2;
|
||||
if (countitem(1000103) < .@price) {
|
||||
mes "[Yecheon]";
|
||||
mes "You don't have enough Barmeal tickets for the exchange.";
|
||||
close3;
|
||||
}
|
||||
mes "[Yecheon]";
|
||||
mes "I exchanged it for one random Automatic Module.";
|
||||
delitem 1000103,.@price;
|
||||
getitem rand(1000105,1000149),1;
|
||||
close3;
|
||||
case 3:
|
||||
.@price = 45;
|
||||
.@zeny = 1500000;
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yecheon]";
|
||||
mes "I will exchange ^FF00001 Physical Automatic Improvement Device^000000 for " + .@price + " " + mesitemlink(1000103) + " or " + .@zeny + " Zeny.";
|
||||
next;
|
||||
cutin "",255;
|
||||
switch( select( "Exchange for Barmeal Ticket.", "Exchange for 1500000 Zeny.", "Do not exchange." ) ) {
|
||||
case 1:
|
||||
cutin "ep172_omega",2;
|
||||
if (countitem(1000103) < .@price) {
|
||||
mes "[Yecheon]";
|
||||
mes "You don't have enough Barmeal tickets for the exchange.";
|
||||
close3;
|
||||
}
|
||||
delitem 1000103,.@price;
|
||||
break;
|
||||
case 2:
|
||||
cutin "ep172_omega",2;
|
||||
if (Zeny < .@zeny) {
|
||||
mes "[Yecheon]";
|
||||
mes "You don't have enough Zeny for the exchange.";
|
||||
close3;
|
||||
}
|
||||
Zeny -= .@zeny;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Yecheon]";
|
||||
mes "Transaction ended.";
|
||||
close3;
|
||||
}
|
||||
mes "[Yecheon]";
|
||||
mes "I exchanged it for one random Physical Automatic Improvement Device.";
|
||||
.@r = rand(100);
|
||||
if (.@r < 50)
|
||||
getitem 100164,1;
|
||||
else if (.@r < 80)
|
||||
getitem 100165,1;
|
||||
else
|
||||
getitem 100166,1;
|
||||
close3;
|
||||
case 4:
|
||||
.@price = 45;
|
||||
.@zeny = 1500000;
|
||||
cutin "ep172_omega",2;
|
||||
mes "[Yecheon]";
|
||||
mes "I will exchange ^FF00001 Magical Automatic Improvement Device^000000 for " + .@price + " " + mesitemlink(1000103) + " or " + .@zeny + " Zeny.";
|
||||
next;
|
||||
cutin "",255;
|
||||
switch( select( "Exchange for Barmeal Ticket.", "Exchange for 1500000 Zeny.", "Do not exchange." ) ) {
|
||||
case 1:
|
||||
cutin "ep172_omega",2;
|
||||
if (countitem(1000103) < .@price) {
|
||||
mes "[Yecheon]";
|
||||
mes "You don't have enough Barmeal tickets for the exchange.";
|
||||
close3;
|
||||
}
|
||||
delitem 1000103,.@price;
|
||||
break;
|
||||
case 2:
|
||||
cutin "ep172_omega",2;
|
||||
if (Zeny < .@zeny) {
|
||||
mes "[Yecheon]";
|
||||
mes "You don't have enough Zeny for the exchange.";
|
||||
close3;
|
||||
}
|
||||
Zeny -= .@zeny;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Yecheon]";
|
||||
mes "Transaction ended.";
|
||||
close3;
|
||||
}
|
||||
mes "[Yecheon]";
|
||||
mes "I exchanged it for one random Magical Automatic Improvement Device.";
|
||||
.@r = rand(100);
|
||||
if (.@r < 50)
|
||||
getitem 100167,1;
|
||||
else if (.@r < 80)
|
||||
getitem 100168,1;
|
||||
else
|
||||
getitem 100169,1;
|
||||
close3;
|
||||
case 5:
|
||||
mes "[Yecheon]";
|
||||
mes "Transaction ended.";
|
||||
close3;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
ba_in01,87,389,2 script Butterfly Merchant#ba_in01 4_EP17_MASTER_A,{
|
||||
if (ep17_2_main < 8) {
|
||||
mes "[Butterfly Merchant]";
|
||||
mes "Sorry. Registration is required to purchase butterflies.";
|
||||
close;
|
||||
}
|
||||
mes "[Butterfly Merchant]";
|
||||
mes "Welcome.";
|
||||
mes "Do you need wings to move to Barmund Mansion?";
|
||||
close2;
|
||||
callshop "barter_Teleport_Ep17_02";
|
||||
end;
|
||||
}
|
||||
90
npc/re/merchants/quests_exp_175.txt
Normal file
90
npc/re/merchants/quests_exp_175.txt
Normal file
@@ -0,0 +1,90 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Merchants from new dungeons for Level 175
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//--- Merchants related to new dungeons.
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release of Einbech Dungeon 3 merchants. [Capuche]
|
||||
//============================================================
|
||||
|
||||
einbech,149,257,4 script Site manager Elmen#extdq0 4_TOWER_16,{
|
||||
if (checkweight(25814,100) == 0 || checkweight(1201,1) == 0 || (MaxWeight - Weight) < 10000) {
|
||||
mes "- You cannot proceed because you have too many items. -";
|
||||
close;
|
||||
}
|
||||
mes "[Elmen]";
|
||||
mes "Hello. Adventurer.";
|
||||
mes "If you're here to purchase Dynite mining equipment or refine ore into Dynite, you've come to the right place.";
|
||||
next;
|
||||
switch( select( "Dynite Refinement", "Dynite Shop", "Dynite Equipment Exchange" ) ) {
|
||||
case 1:
|
||||
npctalk "Elmen: You can refine up to 100 Dynite at a time. The machine is small.", "", bc_self;
|
||||
mes "[Elmen]";
|
||||
mes "" + mesitemlink(25814) + " Refined Ore.";
|
||||
mes "" + mesitemlink(25809) + " ^777777(currently " + countitem(25809) + ")^000000";
|
||||
mes "" + mesitemlink(25810) + " ^777777(currently " + countitem(25810) + ")^000000";
|
||||
mes "" + mesitemlink(25811) + " ^777777(currently " + countitem(25811) + ")^000000";
|
||||
mes "" + mesitemlink(25812) + " ^777777(currently " + countitem(25812) + ")^000000";
|
||||
mes "" + mesitemlink(25813) + " ^777777(currently " + countitem(25813) + ")^000000";
|
||||
mes "You need one each of the five types of ore.";
|
||||
next;
|
||||
input .@val;
|
||||
if (.@val > 100) {
|
||||
mes "[Elmen]";
|
||||
mes "I'm sorry. Adventurer.";
|
||||
mes "Dynite Refinement can only be refined up to 100 at a time? The machine is small, so there is no help. Please understand.";
|
||||
close;
|
||||
}
|
||||
if (.@val == 0) {
|
||||
mes "[Elmen]";
|
||||
mes "Cancel?";
|
||||
mes "If you need refinement of the Dynite, please find it anytime. There is no one who can do it without me.";
|
||||
close;
|
||||
}
|
||||
if (countitem(25809) < .@val || countitem(25810) < .@val || countitem(25811) < .@val || countitem(25812) < .@val || countitem(25813) < .@val) {
|
||||
mes "[Elmen]";
|
||||
mes "Hey! This makes it difficult for each other, don't you run out of materials needed for refining? The materials!";
|
||||
close;
|
||||
}
|
||||
specialeffect EF_REPAIRWEAPON;
|
||||
progressbar_npc "FFFF00",1;
|
||||
delitem 25809,.@val; // Ein_REDIUM
|
||||
delitem 25810,.@val; // Ein_RINDIUM
|
||||
delitem 25811,.@val; // Ein_ODIUM
|
||||
delitem 25812,.@val; // Ein_PURDIUM
|
||||
delitem 25813,.@val; // Ein_WHIDIUM
|
||||
getitem 25814,.@val; // Ein_DYNITE
|
||||
mes "[Elmen]";
|
||||
mes "" + .@val + " Dynite have been refined. It's perfect today!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Elmen]";
|
||||
mes "There are various accessories and modification permits. Look carefully at what you want before buying.";
|
||||
close2;
|
||||
callshop "barter_ein_dun03";
|
||||
end;
|
||||
case 3:
|
||||
mes "[Elmen]";
|
||||
mes "I can exchange the equipment with the Dynite, but it's already in a tightly sealed box.";
|
||||
mes "Give me 50 ^4d4dffDynites^000000 and I will open a ^4d4dffweapon box^000000 for you.";
|
||||
next;
|
||||
mes "[Elmen]";
|
||||
mes "I don't know what will come out, but the quality is good. Would you like to open it?";
|
||||
next;
|
||||
if (select( "Close your eyes and exchange.", "Do not exchange." ) == 2) {
|
||||
mes "[Elmen]";
|
||||
mes "Kee, this is a waste, it was a good deal.";
|
||||
close;
|
||||
}
|
||||
if (countitem(25814) < 50) {
|
||||
mes "[Elmen]";
|
||||
mes "You don't have enough Dynite friends.";
|
||||
mes "I don't know what's going to come out, so it's hard to go anywhere and get this kind of equipment at this price.";
|
||||
close;
|
||||
}
|
||||
delitem 25814,50;
|
||||
// unknown text
|
||||
getgroupitem(IG_EIN_1HITEMBOX);
|
||||
end;
|
||||
}
|
||||
}
|
||||
18
npc/re/mobs/dungeons/amicitia.txt
Normal file
18
npc/re/mobs/dungeons/amicitia.txt
Normal file
@@ -0,0 +1,18 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Amicitia dungeons
|
||||
//===== Description: =========================================
|
||||
//= Amicitia dungeons Monster Spawn Script.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
amicitia1 monster Amitera 20924,55
|
||||
amicitia1 monster Litus 20925,55
|
||||
amicitia1 monster Fillia 20926,55
|
||||
amicitia1 monster Vanilaqus 20927,55
|
||||
|
||||
amicitia2 monster Lavaeter 20920,65
|
||||
amicitia2 monster Fulgor 20921,65
|
||||
amicitia2 monster Napeo 20922,65
|
||||
amicitia2 monster Galensis 20923,65
|
||||
amicitia2 boss_monster The One 20928,1,21600000,600000,0
|
||||
17
npc/re/mobs/dungeons/ba_2whs.txt
Normal file
17
npc/re/mobs/dungeons/ba_2whs.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Monsters from Varmundt's Mansion
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [JohnnyPlayy]
|
||||
//============================================================
|
||||
|
||||
//= Tartar Cellar - Level 1
|
||||
//============================================================
|
||||
ba_2whs01,0,0 monster Broken Beta Guards 20639,30,5000
|
||||
ba_2whs01,0,0 monster Broken Omega Cleaner 20641,90,5000
|
||||
ba_2whs01,0,0 monster Heart Hunter Skirmisher 20682,70,5000
|
||||
|
||||
//= Tartar Cellar - Level 2
|
||||
//============================================================
|
||||
ba_2whs02,0,0 monster Broken Warehouse Manager 20637,80,5000
|
||||
ba_2whs02,0,0 monster Broken Beta Guards 20639,80,5000
|
||||
ba_2whs02,0,0 monster Broken Omega Cleaner 20641,20,5000
|
||||
14
npc/re/mobs/dungeons/ba_bath.txt
Normal file
14
npc/re/mobs/dungeons/ba_bath.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Monsters from Varmundt's Mansion
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [JohnnyPlayy]
|
||||
//============================================================
|
||||
|
||||
//= Meditation Bath
|
||||
//============================================================
|
||||
ba_bath,0,0 monster Broken Cleaner 20633,30,5000
|
||||
ba_bath,0,0 monster Broken Cleaner 20634,30,5000
|
||||
ba_bath,0,0 monster Boiling Water Phen 20643,70,5000
|
||||
ba_bath,0,0 monster Boiling Water Marc 20644,50,5000
|
||||
ba_bath,0,0 monster Boiling Water Swordfish 20645,50,5000
|
||||
ba_bath,0,0 monster Boiling Water Piranha 20646,70,5000
|
||||
12
npc/re/mobs/dungeons/ba_lib.txt
Normal file
12
npc/re/mobs/dungeons/ba_lib.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Monsters from Varmundt's Mansion
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [JohnnyPlayy]
|
||||
//============================================================
|
||||
|
||||
//= Library - Memory Corridor
|
||||
//============================================================
|
||||
ba_lib,0,0 monster Broken Beta 20630,10,5000
|
||||
ba_lib,0,0 monster Heart Hunter Skirmisher 20680,15,5000
|
||||
ba_lib,0,0 monster Bookworm 20683,80,5000
|
||||
ba_lib,0,0 monster Roaming Spellbook 20684,70,5000
|
||||
28
npc/re/mobs/dungeons/ba_pw.txt
Normal file
28
npc/re/mobs/dungeons/ba_pw.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Monsters from Varmundt's Mansion
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [JohnnyPlayy]
|
||||
//============================================================
|
||||
|
||||
//= Power Plant - Level 1
|
||||
//=============================================================
|
||||
ba_pw01,0,0 monster Broken Beta 20630,15,5000
|
||||
ba_pw01,0,0 monster Heart Hunter Skirmisher 20680,15,5000
|
||||
ba_pw01,0,0 monster Elite Bellare 20688,90,5000
|
||||
ba_pw01,0,0 monster Spell Addicted Dolor 20689,80,5000
|
||||
ba_pw01,0,0 monster Released Spell 20690,50,5000
|
||||
|
||||
//= Sewage Treatment Station
|
||||
//=============================================================
|
||||
ba_pw02,0,0 monster Heart Hunter Skirmisher 20680,15,5000
|
||||
ba_pw02,0,0 monster Sewage Venenum 20685,60,5000
|
||||
ba_pw02,0,0 monster Sewage Clamp 20686,80,5000
|
||||
ba_pw02,0,0 monster Sewage Waterfall 20687,60,5000
|
||||
ba_pw02,0,0 monster Elite Bellare 20688,60,5000
|
||||
|
||||
//= Power Plant - Level 2
|
||||
//=============================================================
|
||||
ba_pw03,0,0 monster Spell Addicted Plaga 20691,80,5000
|
||||
ba_pw03,0,0 monster Spell Addicted Sanare 20692,80,5000
|
||||
ba_pw03,0,0 monster Powerful Spell 20693,70,5000
|
||||
ba_pw03,0,0 monster Sharp Spell 20694,70,5000
|
||||
@@ -11,6 +11,7 @@
|
||||
//= 1.2 Small 11.1 spawn update [Playtester]
|
||||
//= 1.3 More accurate spawns [Playtester]
|
||||
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.5 Added Illusion of Luanda. [Capuche]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@@ -38,3 +39,114 @@ beach_dun3,0,0 monster Thara Frog 1034,50,5000
|
||||
beach_dun3,0,0 monster Megalodon 1064,30,5000
|
||||
beach_dun3,0,0 monster Hydra 1068,30,5000
|
||||
beach_dun3,0,0 monster Nereid 1255,1,5000
|
||||
|
||||
//==================================================
|
||||
// Illusion of Luanda
|
||||
//==================================================
|
||||
// Todo: the count should start after the end of the cooldown?
|
||||
- script illusion_luanda -1,{
|
||||
end;
|
||||
OnMob20270: callsub( S_Mob, 20270, 5 ); // ILL_TRI_JOINT
|
||||
OnMob20271: callsub( S_Mob, 20271, 5 ); // ILL_STALACTIC_GOLEM
|
||||
OnMob20272: callsub( S_Mob, 20272, 5 ); // ILL_MEGALITH
|
||||
OnMob20274: callsub( S_Mob, 20274, 4 ); // ILL_STONE_SHOOTER
|
||||
OnMob20275: callsub( S_Mob, 20275, 4 ); // ILL_WOOTAN_SHOOTER
|
||||
OnMob20276: callsub( S_Mob, 20276, 4 ); // ILL_WOOTAN_FIGHTER
|
||||
S_Mob:
|
||||
.@group = getarg(1);
|
||||
if (.@group != .group)
|
||||
end;
|
||||
if (playerattached()) {
|
||||
if (.count < 1500)
|
||||
.count++;
|
||||
if (.count == 1500 && !.boss_spawn && !.cooldown) {
|
||||
getunitdata( killedgid, .@data );
|
||||
callsub( S_Boss, (20273 + .swap), .@group, .@data[UMOB_X], .@data[UMOB_Y] );
|
||||
}
|
||||
}
|
||||
.@mob_id = getarg(0);
|
||||
sleep 5000;
|
||||
if (.@group == .group) {
|
||||
monster "com_d02_i",0,0,"--ja--",.@mob_id,1,"illusion_luanda::OnMob" + .@mob_id;
|
||||
// setunittitle for the title, setunitdata
|
||||
setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
|
||||
}
|
||||
end;
|
||||
|
||||
S_Boss:
|
||||
killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
|
||||
.boss_spawn = true;
|
||||
monster "com_d02_i",getarg(2),getarg(3),"--ja--",getarg(0),1,"illusion_luanda::OnBossDeath";
|
||||
setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
|
||||
if (.swap == 0) // ILL_TAO_GUNKA
|
||||
mapannounce "com_d02_i", "Ancient Tao Gunka: Is it time to show off your megalithic power?", bc_map, 0x70DBDB;
|
||||
else // ILL_WOOTAN_DEFENDER
|
||||
mapannounce "com_d02_i", "Ancient Wootan Defender: I guess I'll have to step in after all these useless guys.", bc_map, 0x70DBDB;
|
||||
end;
|
||||
|
||||
OnBossDeath:
|
||||
killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
|
||||
.boss_spawn = false;
|
||||
.cooldown = true;
|
||||
|
||||
if (.swap == 0) { // ILL_TAO_GUNKA
|
||||
mapannounce "com_d02_i", "Ancient Tao Gunka: Megaliths, it's time to crouch and hold your breath.", bc_map, 0x70DBDB;
|
||||
sleep 2000;
|
||||
mapannounce "com_d02_i", "Ancient Tao Gunka: We'll grow stronger as we unhook and step out into the world.", bc_map, 0x70DBDB;
|
||||
sleep 2000;
|
||||
mapannounce "com_d02_i", "Ancient Tao Gunka: Crouch. When you crouch, you megalith.", bc_map, 0x70DBDB;
|
||||
}
|
||||
else { // ILL_WOOTAN_DEFENDER
|
||||
mapannounce "com_d02_i", "Ancient Wootan Defender: Ugh.. Quite a dangerous wound..", bc_map, 0x70DBDB;
|
||||
sleep 2000;
|
||||
mapannounce "com_d02_i", "Ancient Wootan Defender: You pushed me, a warrior of the Wootan tribe, this far. It's pretty good. It's a pity, but I'm going to step down now.", bc_map, 0x70DBDB;
|
||||
sleep 2000;
|
||||
mapannounce "com_d02_i", "Ancient Wootan Defender: Listen to all Wootans! Leave now and commit to the next one.", bc_map, 0x70DBDB;
|
||||
}
|
||||
sleep 1000;
|
||||
.group = (.group == 4 ? 5 : 4);
|
||||
|
||||
// all the mobs are killed and immediately replaced with new mobs
|
||||
for ( .@i = 0; .@i < 3; ++.@i ) {
|
||||
.@mob_id = 20270 + .@i + .swap;
|
||||
killmonster "com_d02_i", "illusion_luanda::OnMob" + .@mob_id;
|
||||
}
|
||||
|
||||
.swap = .swap ^ 4; // swap 0 -> 4, 4 -> 0 (used for mob ID)
|
||||
|
||||
callsub( S_SpawnInit,
|
||||
(20270 + .swap),
|
||||
(20271 + .swap),
|
||||
(20272 + .swap)
|
||||
);
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer7200000:
|
||||
.cooldown = false;
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
S_SpawnInit:
|
||||
.count = 0;
|
||||
monster "com_d02_i",0,0,"--ja--",getarg(0),50,"illusion_luanda::OnMob" + getarg(0);
|
||||
copyarray .@gid[0], $@mobid[0], 50;
|
||||
monster "com_d02_i",0,0,"--ja--",getarg(1),50,"illusion_luanda::OnMob" + getarg(1);
|
||||
copyarray .@gid[50], $@mobid[0], 50;
|
||||
monster "com_d02_i",0,0,"--ja--",getarg(2),50,"illusion_luanda::OnMob" + getarg(2);
|
||||
copyarray .@gid[100], $@mobid[0], 50;
|
||||
|
||||
for ( .@i = 0; .@i < 150; ++.@i )
|
||||
setunitdata .@gid[.@i], UMOB_GROUP_ID, .group;
|
||||
return;
|
||||
|
||||
OnInit:
|
||||
.group = 5; // UMOB_GROUP_ID
|
||||
|
||||
callsub( S_SpawnInit,
|
||||
20270, // ILL_TRI_JOINT
|
||||
20271, // ILL_STALACTIC_GOLEM
|
||||
20272 // ILL_MEGALITH
|
||||
);
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -34,3 +34,18 @@ ein_dun02,0,0 monster Obsidian 1615,40,5000
|
||||
ein_dun02,0,0 monster Old Stove 1617,30,5000
|
||||
ein_dun02,0,0 monster Teddy Bear 1622,30,5000
|
||||
ein_dun02,0,0,0,0 boss_monster RSX-0806 1623,1,7500000,600000,0
|
||||
|
||||
//==================================================
|
||||
// ein_dun03 - Mine Dungeon
|
||||
//==================================================
|
||||
ein_dun03 monster Poisonous 20592,35
|
||||
ein_dun03 monster Toxious 20593,35
|
||||
ein_dun03 monster Green Mineral 20594,40
|
||||
ein_dun03 monster Red Mineral 20595,40
|
||||
ein_dun03 monster White Mineral 20596,40
|
||||
ein_dun03 monster Purple Mineral 20597,40
|
||||
ein_dun03 monster Abyssman 20603,20
|
||||
ein_dun03 monster White Porcellio 20602,22
|
||||
ein_dun03 monster Jeweliant 20598,20
|
||||
ein_dun03 monster Jewel 20600,3
|
||||
ein_dun03 boss_monster Jungoliant 20601,1,7200000,600000,0
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
//= 1.3 Added Izlude Dungeon F6 spawns [Chilly]
|
||||
//= 1.4 Official F6 spawns.
|
||||
//= 1.5 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//= 1.6 Added Illusion of Underwater. [Capuche]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@@ -119,3 +120,78 @@ iz_dun05,0,0 monster Sedora 2204,60,5000
|
||||
iz_dun05,0,0 monster Pot Dofle 2203,30,5000
|
||||
iz_dun05,0,0 monster King Dramoh 2198,25,5000
|
||||
iz_dun05,0,0,0,0 boss_monster Kraken 2202,1,7200000,1800000,0
|
||||
|
||||
//==================================================
|
||||
// Illusion of Underwater
|
||||
//==================================================
|
||||
iz_d04_i monster Deep Sea Sropho 20801,45,5000,0,"iz_d04_i_boss::OnMobDead"
|
||||
iz_d04_i monster Deep Sea Obeaune 20802,45,5000,0,"iz_d04_i_boss::OnMobDead"
|
||||
iz_d04_i monster Deep Sea Merman 20805,45,5000,0,"iz_d04_i_boss::OnMobDead"
|
||||
iz_d04_i monster Deep Sea Marse 20804,45,5000,0,"iz_d04_i_boss::OnMobDead"
|
||||
iz_d04_i monster Deep Sea Deviace 20803,45,5000,0,"iz_d04_i_boss::OnMobDead"
|
||||
|
||||
- script iz_d04_i_boss -1,{
|
||||
end;
|
||||
OnMobDead:
|
||||
if (playerattached()) {
|
||||
if (.count < 1500) // todo value ?
|
||||
.count++;
|
||||
if (!.boss_spawn && !.cooldown && .count == 1500) {
|
||||
.boss_spawn = true;
|
||||
.count = 0;
|
||||
killmonster "iz_d04_i", "iz_d04_i_boss::OnBossDeath";
|
||||
// mapannounce "iz_d04_i", "", bc_map; // todo
|
||||
getunitdata( killedgid, .@data );
|
||||
monster "iz_d04_i", .@data[UMOB_X], .@data[UMOB_Y], "--ja--", 20811,1, "iz_d04_i_boss::OnBossDeath"; // ILL_KRAKEN
|
||||
end;
|
||||
}
|
||||
}
|
||||
end;
|
||||
OnBossDeath:
|
||||
killmonster "iz_d04_i", "iz_d04_i_boss::OnBossDeath";
|
||||
.boss_spawn = false;
|
||||
.cooldown = true;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer7200000:
|
||||
.cooldown = false;
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
iz_d05_i monster Deep Sea Strouf 20808,45,5000,0,"iz_d05_i_boss::OnMobDead"
|
||||
iz_d05_i monster Deep Sea Swordfish 20807,45,5000,0,"iz_d05_i_boss::OnMobDead"
|
||||
iz_d05_i monster Deep Sea Phen 20809,45,5000,0,"iz_d05_i_boss::OnMobDead"
|
||||
iz_d05_i monster Deep Sea Sedora 20806,45,5000,0,"iz_d05_i_boss::OnMobDead"
|
||||
iz_d05_i monster Deep Sea King Dramoh 20810,45,5000,0,"iz_d05_i_boss::OnMobDead"
|
||||
|
||||
- script iz_d05_i_boss -1,{
|
||||
end;
|
||||
OnMobDead:
|
||||
if (playerattached()) {
|
||||
if (.count < 1500) // todo value ?
|
||||
.count++;
|
||||
if (!.boss_spawn && !.cooldown && .count == 1500) {
|
||||
.boss_spawn = true;
|
||||
.count = 0;
|
||||
killmonster "iz_d05_i", "iz_d05_i_boss::OnBossDeath";
|
||||
// mapannounce "iz_d05_i", "", bc_map; // todo
|
||||
getunitdata( killedgid, .@data );
|
||||
monster "iz_d05_i", .@data[UMOB_X], .@data[UMOB_Y], "--ja--", 20843,1, "iz_d05_i_boss::OnBossDeath"; // ILL_ABYSMAL_WITCH
|
||||
end;
|
||||
}
|
||||
}
|
||||
end;
|
||||
OnBossDeath:
|
||||
killmonster "iz_d05_i", "iz_d05_i_boss::OnBossDeath";
|
||||
.boss_spawn = false;
|
||||
.cooldown = true;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer7200000:
|
||||
.cooldown = false;
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -30,3 +30,15 @@ mag_dun02,0,0 monster Deleter 1384,38,5000
|
||||
mag_dun02,0,0 monster Blazer 1367,20,5000
|
||||
mag_dun02,0,0 monster Diabolic 1382,15,5000
|
||||
mag_dun02,0,0 monster Gig 1387,10,5000
|
||||
|
||||
//==================================================
|
||||
// mag_dun03 - Nogg Road
|
||||
//==================================================
|
||||
mag_dun03 monster Rigid Lava Golem 20378,18
|
||||
mag_dun03 monster Rigid Kaho 20377,20
|
||||
mag_dun03 monster Rigid Explosion 20376,20
|
||||
mag_dun03 monster Rigid Sky Deleter 20374,32
|
||||
mag_dun03 monster Rigid Earth Deleter 20375,32
|
||||
mag_dun03 monster Rigid Nightmare Terror 20373,27
|
||||
mag_dun03 monster Rigid Blazer 20372,18
|
||||
mag_dun03 boss_monster Rigid Muspellskoll 20419,1,3600000,600000,1
|
||||
|
||||
18
npc/re/mobs/dungeons/nif_dun.txt
Normal file
18
npc/re/mobs/dungeons/nif_dun.txt
Normal file
@@ -0,0 +1,18 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Niflheim dungeon Monsters Spawn Script
|
||||
//===== Description: =========================================
|
||||
//= Spawns monsters in nif_dun.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
nif_dun01 monster Gan Ceann GAN_CEANN,60
|
||||
nif_dun01 monster Brutal Murderer BRUTAL_MURDERER,60
|
||||
nif_dun01 monster Ghost Cube GHOST_CUBE,60
|
||||
nif_dun01 monster Lude Gal LUDE_GAL,60
|
||||
|
||||
nif_dun02 monster Disguiser DISGUISER,80
|
||||
nif_dun02 monster Grote GROTE,80
|
||||
nif_dun02 monster Pierrotzoist PIERROTZOIST,80
|
||||
nif_dun02 monster Blue Moon Loli Ruri BLUEMOON_LOLI_RURI,80
|
||||
nif_dun02 boss_monster Death Witch DEATH_WITCH,1,21600000,600000,0
|
||||
@@ -9,6 +9,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.3 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//= 1.4 Added Illusion of Turtle. [Capuche]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@@ -51,3 +52,49 @@ tur_dun04,99,93,20,20 boss_monster Turtle General 1312,1,3600000,600000,0
|
||||
tur_dun05,0,0 monster Freezer 1319,7,5000
|
||||
tur_dun05,0,0 monster Permeter 1314,4,5000
|
||||
tur_dun05,0,0 monster Assaulter 1315,1,5000
|
||||
|
||||
//==================================================
|
||||
// Illusion of Turtle
|
||||
//==================================================
|
||||
tur_d03_i monster Ominous Solider 3802,40
|
||||
tur_d03_i monster Ominous Permeter 3800,50
|
||||
|
||||
tur_d04_i monster Ominous Permeter 3800,16,5000,0,"illusion_turtle_boss::OnEvent"
|
||||
tur_d04_i monster Ominous Freezer 3801,36,5000,0,"illusion_turtle_boss::OnEvent"
|
||||
tur_d04_i monster Ominous Assulter 3799,16,5000,0,"illusion_turtle_boss::OnEvent"
|
||||
tur_d04_i monster Ominous Solider 3802,16,5000,0,"illusion_turtle_boss::OnEvent"
|
||||
tur_d04_i monster Ominous Heater 3803,36,5000,0,"illusion_turtle_boss::OnEvent"
|
||||
|
||||
// boss spawn
|
||||
- script illusion_turtle_boss -1,{
|
||||
end;
|
||||
OnEvent:
|
||||
if (playerattached() == 0 || .boss_spawn || .cooldown)
|
||||
end;
|
||||
if (.mob_count[killedrid] >= 2500)
|
||||
end;
|
||||
.mob_count[killedrid]++;
|
||||
if (.mob_count[3799] < 2500 || .mob_count[3800] < 2500 || .mob_count[3801] < 2500 || .mob_count[3802] < 2500 || .mob_count[3803] < 2500)
|
||||
end;
|
||||
.boss_spawn = true;
|
||||
.mob_count[3799] = 0;
|
||||
.mob_count[3800] = 0;
|
||||
.mob_count[3801] = 0;
|
||||
.mob_count[3802] = 0;
|
||||
.mob_count[3803] = 0;
|
||||
mapannounce "tur_d04_i", "Ominous Turtle General : Who interferes with my authority!!!", bc_map, "0x70dbdb";
|
||||
getunitdata( killedgid, .@data );
|
||||
monster "tur_d04_i",.@data[UMOB_X],.@data[UMOB_Y],"Ominous Turtle General",3804,1, "illusion_turtle_boss::OnBoss";
|
||||
end;
|
||||
OnBoss:
|
||||
killmonster "tur_d04_i", "illusion_turtle_boss::OnBoss";
|
||||
.boss_spawn = false;
|
||||
.cooldown = true;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer7200000:
|
||||
.cooldown = false;
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
14
npc/re/mobs/fields/ba_lost.txt
Normal file
14
npc/re/mobs/fields/ba_lost.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Monsters from Varmundt's Mansion
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [JohnnyPlayy]
|
||||
//============================================================
|
||||
|
||||
//= Forgotten Valley
|
||||
//============================================================
|
||||
ba_lost,0,0 monster Pitaya 20649,50,5000
|
||||
ba_lost,0,0 monster Pitaya 20650,50,5000
|
||||
ba_lost,0,0 monster Pitaya 20651,50,5000
|
||||
ba_lost,0,0 monster Pitaya 20652,50,5000
|
||||
ba_lost,0,0 monster Pitaya 20653,30,5000
|
||||
ba_lost,0,0,0,0 boss_monster Boss Pitaya 20648,1,7200000,600000,0
|
||||
13
npc/re/mobs/fields/ba_maison.txt
Normal file
13
npc/re/mobs/fields/ba_maison.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Monsters from Varmundt's Mansion
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [JohnnyPlayy]
|
||||
//============================================================
|
||||
|
||||
//= Varmundt Mansion Garden
|
||||
//============================================================
|
||||
ba_maison,0,0 monster Broken Beta 20630,15,5000
|
||||
ba_maison,0,0 monster Omega Cleaner 20640,5,5000
|
||||
ba_maison,0,0 monster Guardian Parts 20679,15,5000
|
||||
ba_maison,0,0 monster Bookworm 20683,2,5000
|
||||
ba_maison,0,0 monster Roaming Spellbook 20684,1,5000
|
||||
@@ -40,3 +40,29 @@ function script F_22507 {// ShabbyOldScroll
|
||||
else if (.@r == 10) warp "pay_fild10",147,267;
|
||||
end;
|
||||
}
|
||||
|
||||
// Return a value according to the quests states.
|
||||
// -1 : One of the quest has a different state
|
||||
// 0 : All the quests are not started
|
||||
// 1 : All the quests are started
|
||||
// 2 : All the quests are completed
|
||||
function script F_queststatus {
|
||||
.@type = getarg(0);
|
||||
.@base = checkquest(getarg(1),.@type);
|
||||
.@size = getargcount();
|
||||
|
||||
for ( .@i = 2; .@i < .@size; ++.@i ) {
|
||||
if (checkquest(getarg(.@i),.@type) != .@base)
|
||||
return -1;
|
||||
}
|
||||
switch( .@base ) {
|
||||
case -1:
|
||||
return 0;
|
||||
case 0:
|
||||
case 1:
|
||||
return 1;
|
||||
case 2:
|
||||
return 2;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user