skotlex 96684da892 - Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-07 00:07:47 +00:00
2007-12-22 13:00:48 +00:00
2007-12-22 13:00:48 +00:00
2007-12-27 12:08:07 +00:00
2007-12-27 12:08:07 +00:00
2007-03-02 00:11:54 +00:00
2007-03-24 12:40:05 +00:00
2007-09-20 11:09:36 +00:00
2007-11-30 00:17:26 +00:00
Languages
C++ 98%
Perl 0.6%
CMake 0.4%
M4 0.3%
Makefile 0.2%
Other 0.2%