* The required NPC name parameter is now optional for the following script commands:
enablenpc
disablenpc
hideonnpc
hideoffnpc
cloakonnpc
cloakoffnpc
isnpccloaked
* Updated docs
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Expanded Job_Baby_Rune -> Job_Baby_Rune_Knight, Job_Baby_Bishop -> Job_Baby_Arch_Bishop, Job_Baby_Cross -> Job_Baby_Guillotine_Cross, Job_Baby_Guard -> Job_Baby_Royal_Guard, and Job_Baby_Chaser -> Job_Baby_Shadow_Chaser.
* Expanded related MAPID/EAJ constants as well.
* Added deprecation notice for old constants.
* Updated database and NPC scripts to use new constants.
Banquet for Heroes ep16.1 - walkthrough conversion
* Added main quests of ep16.1 and the quests entries
*** Walther's daily quest will be enabled after quest_db refactor
* Added instances Ritual of Blessing and Room of Consciousness
* Added monsters spawn and entries on prt_prison, prt_cas and prt_q maps
* Prontera castle map changed in this ep
- Moved some NPCs from prt_castle to prt_cas
- Added warps on prt_cas
- Succession of the Prince quest is removed in ep16.1
Thanks to @admkakaroto, https://www.divine-pride.net/
@yoonjunho72, @teededung, @ecdarreola, @spinzaku and to all the contributors !
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)
* Exported monster AI constants
* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)
* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts
* Leftover in the docs for permanent monster spawn
* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110
Thanks to @cydh for the idea
The job quests now (all) support servers where the 2nd classes can be over baselevel 99.
Most of them were correct anyway, because they check for BaseLevel > 98 and JobLevel > 49.
- VIP players gain two more badges after Battleground matches.
- VIP players pay ten times less for transportation to Brasilis and Dewata.
- VIP players get free buffs and mercenary rentals in the Eden Group Headquarters. (iRO only, disabled)
- Non-VIP players must use a Reset Stone to begin the third job quests.
- Non-VIP players must have a Marriage Covenant to get married.
- Non-VIP players pay double for Kafra and Cool Event Corp. Teleport Services.
- Non-VIP players pay considerably more for refining equipment.
- Non-VIP players gain less quest reward items in Port Malaya quests.
- Non-VIP players gain less EXP rewards in Brasilis quests.
- Non-VIP players cannot access all towns in Acolyte Warpers script. (iRO only, disabled)
- A Reset Stone is required for Bossnia entry.
Note that official servers run different VIP/premium systems; the changes above are based on euRO, unless otherwise stated.
* Other script changes:
- Adding Marriage Covenant item in marriage script.
- Fixed some EXP values in Brasilis quests.
- Minor updates to Kafra functions.
- Turned Cool Event Corp. scripts into a basic function.
- Turned Battleground badge rewards into basic functions.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
- Updated Nameless Island quests and added questlog support in quests_nameless and quests_prontera. (fixes bugreport:7992)
- Updated "God Item Creation" scripts to their latest versions: seals roll at 25/50 instead of 50/100 in Renewal.
- Updated Soul Linker job quest with new checks.
- Fixed an untranslated Manuk NPC.
- Some follow-ups to previous commits.
* GM Management System:
- Enabled all official GM Management NPCs and wrote a function to control their usage.
- Implemented some missing GM Management NPCs (still incomplete).
Signed-off-by: Euphy <euphy@rathena.org>
* Updated quest_db with Somotology Laboratory F4 entries (5113-5125 are placeholders, may be incorrect).
* Moving of warp files, reducing the number of duplicates in pre-re/re paths.
* Added a note to documentation (bugreport:7065) and fixed a small mistake (bugreport:7068).
* Follow-up r17056, missing $ (bugreport:7067) and added a missing item.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17063 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed quest_db name typos (bugreport:7011).
* Added Wolf Flute Trader script to re\merchants\falcon_flute.txt, and renamed to re\merchants\flute.txt.
* Optimized Falcon Flute Trader script.
* Added constants in El Dicastes quests.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17028 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed more Izlude RE coordinates (bugreport:6285).
* Disabled "Fish Tails" NPC in El Dicastes quests until Izlude RE coordinates are found; also, fixed a small mistake.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17024 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec