* Script command instance_id now supports an instance mode argument. If no mode is given it will return the attached script's instance.
* Script commands instance_destroy, instance_npcname, instance_mapname, instance_announce now attach themselves to the script's instance by default.
* Script commands instance_enter and instance_warpall attach themselves to the player's IM_PARTY instance by default.
* Added getvariableofinstance command (similar to getvariableofnpc) to retrieve the instance variable outside the instance.
* Update documentation to match changes.
Thanks to @vykimo, @Atemo, and @Lemongrass3110!
* Added setpcblock to official scripts to mimic some npc interaction.
* Clean-up the docs.
* Added the WORK_IN_PROGRESS message when PCBLOCK_USEITEM and PCBLOCK_SKILL are enabled.
Thanks to @aleos89 for the review!
* Fixes#3100.
* Script command getmapxy will now allow integer values for the search value.
* Deprecated UNITTYPE constants as they were replaced by BL.
* Defaulted BL_PC as the target for script command getmapxpy.
* Updated script command getunittype return value to return BL constants.
* Updated scripts to new BL constants.
Thanks to @pajodex's suggestion and @Lemongrass3110!
* Changed Thanatos to Tartanos and Thanatos gears to Thanos,
to follow actual name from Ragnarok manhwa and kRO actual item name translation
* changed "Tartanos Magic Trace" to "Magic Sword Tartanos"
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
Initial release of Devil Tower memorial (walkthrough conversion)
* TO DO:
** implement Dancingblade, Pulsestrike2 and adjust ice mine skills
** correct progressbar behaviour
Thanks to all the contributors !
Special thanks to Divine Pride !
Banquet for Heroes ep16.1 - walkthrough conversion
* Added main quests of ep16.1 and the quests entries
*** Walther's daily quest will be enabled after quest_db refactor
* Added instances Ritual of Blessing and Room of Consciousness
* Added monsters spawn and entries on prt_prison, prt_cas and prt_q maps
* Prontera castle map changed in this ep
- Moved some NPCs from prt_castle to prt_cas
- Added warps on prt_cas
- Succession of the Prince quest is removed in ep16.1
Thanks to @admkakaroto, https://www.divine-pride.net/
@yoonjunho72, @teededung, @ecdarreola, @spinzaku and to all the contributors !
* Initiale release of Instance Airship Assault
Walkthrough of airship assault instance based on Ziu's work
Thanks to @aleos89, @secretdataz and https://www.divine-pride.net/ !
Initial release of isle of Bios instance
* Implemented NPC_COMET
* Adjusted skillratio for NPC_COMET. Thanks to @secretdataz !
* Fixed typo, thanks to @Lemongrass3110 and @zackdreaver !
- Replaced Morroc -> Morocc and Reaper Yanku -> Grim Reaper Ankou
* Fixed typo in mob_db.txt, thanks to @talesofragnarok
Thanks to https://www.divine-pride.net/ for a lot of information !
Initial release of Phantasmagorika Quests containing
* Phantasmagorika Quests ep 15.1 and 15.2
* Central Lab instance
* The Last Room instance
* News monsters around verus (credits divine-pride.net)
Thanks to @rofasindo @Valorro @jenkijo @ecdarreola @Jeybla !
Special thanks to Divine Pride !
** Updated Old Glast Heim instance
* Changed hardcoded sprite ID for NPCs in Old Glast Heim to constant
* Cleaned up Old Glast Heim NPC dialogues
* Merged OGH merchants from idathena (credits @exneval)
* Updated Old Glast Heim mobs
* Updated stats and skills for all Old Glast Heim mobs.
* Added Modified Boots (Temporal Boots for Oboro/Kagerou, Rebellion) entries.
* Added Gigant Snake Skin + Modified Boots item combo
Thanks to @secretdataz @aleos89 @srhmike @ecdarreola Heris, @zackdreaver @exneval and the reviewers
Special thanks to Divine-Pride.net!
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
Initial release of Sarah and Fenrir memorial
Notes:
* Some monsters status are inaccurated.
* Sarah seems to cast NPC_WIDESOULDRAIN and Gigantes cast NPC_PETRIFYATTACK (need more infos).
Thanks to @aleos89 for the grammatical fixes !
Big thanks to Divine Pride for the infos!
* Initial release of Ghost Palace Memorial (Walkthrough conversion)
Thanks @Lemongrass3110, @aleos89 and @Jeybla for their help!
Thanks to Divine Pride for the monsters datas !
Unlike 'warp', 'warp2' NPC will also be triggered by hidden player.
Thanks @secretdataz and @Lemongrass3110 !
* Replace script using OnTouch:([\r\n\t]+)warp by warp2
* Removed sprite id from warp duplicates in Bangungot instance
* Fixed a bug where warp/warp2 parsing is too greedy
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval
Todo : implement NPC_HELLBURNING skill
Added an additional parameter to instance_enter
This allows easier usage for instances in IM_NONE, where a player will never be attached to the instance.
All you have to do is remember the created instance id and supply this command with it. That way you do not have to use any workaround like the following anymore:
warp instance_mapname( <mapname>, <instance id> ), <hardcoded enter x coordinate>, <hardcoded enter y coordinate>;
Added usage of the new constants in the existing scripts
Fixed default checks and null pointer output
Thanks to @Atemo