* Axe Stomp
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 45 to 74 based on level 5.
- Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
- Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.
* Rush Quake
- Removes 0.5 seconds delay after skill.
- Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.
* Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.
* Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).
* Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.
* Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.
* Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.
* Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.
* Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.
* Added POW ratio for SHC_SAVAGE_IMPACT with SC_SHADOW_EXCEED
* The damage type reflected by NPC_MAGICMIRROR is now special melee weapon damage.
* Skill damage reflected by NPC_MAGICMIRROR is now able to trigger autospell.
* Kyomu will block NPC_MAGICMIRROR reflecting ability.
* Calculation of reducing reflect damage now additive, not multiplicative.
* Fixes#7790.
* Arrows and Traps are now sold for 0 Zeny to shops.
* Adjusts the item database loadingFinished check to now accept 0 as a valid value for buy/sell and not attempt to adjust the buy/sell value when only one is defined.
Thanks to @Atemo and @mazvi!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
* Fixes#6900.
* Resolves an issue where if RENEWAL was enabled but RENEWAL_ASPD was disabled, players would receive incorrect ASPD values.
* Split the ASPD values to their own files so these can be overridden based on the macro defines.
Thanks to @jamesonfajardo and @bgamez23!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
* Resolves movable skill unit stack
* Fixes#1270.
* Resolves an issue where movable skill units, such as Guild Skills, would stack on cells and not properly clear on an object's death.
* Increases the limit from 20 to size_t.
Thanks to @RadianFord and @gidzdlcrz!
* Minor reversions
* Set back to global array rather than scoping it to unit_data.
* Adjusted array to vector so it's large enough to handle a bigger stack.
Thanks to @vstumpf!
* Adds missing documentation for mf_norodex.
* Updates atcommand mapflag to display information on some missing mapflags.
* Removes "Other Flags2" and combine list with "Other Flags" for atcommand mapflag.
Added some malloc reporting
Forward socket allocation information
Forward WFIFOHEAD allocation information
Cleanup to clif_cashshop_show
Cleanup to clif_cashshop_result
Cleanup to clif_cashshop_list
Fixes#7757
Thanks to @ChiesaV
* Adds a buy and sell safety check from the Market Shop type.
* Also includes an item validation check when loading items from SQL for Market Shops.
Thanks to @mazvi!
* Adds a missing break which was resulting in Lux Anima attempting to cast the Giant Growth Rune.
* This is in conjunction with the revamp of this skill not applying other Runes effects anymore.
* Fixes#7770.
* Follow up to ba86a76.
* Adds a missing cap rate option for bSkillCooldown which wouldn't allow addition/reduction more than 10000 milliseconds.
Thanks to @attackjom and @sonniez!