* Clean up party invitation reply.
* Added reply result as enum.
* Added official party restriction.
* Added configuration in party.conf
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Listed job with matched map zone is restricted to enter the map.
* Added db file `job_noenter_map.txt` with format: `JobID,FlagZone,GroupLevelBypass`.
* Reserved usage for WOE:TE implementation.
* Typo correction, thanks @aleos89 @Lemongrass3110
* Clean up doc and array index check for `getequiprandomoption`, `setrandomoption`, follow up 8deabb157ae9e58db86d0383c34dba7211780b6a
* Exported CARD0_FORGE, CARD0_FORGE, and CARD0_PET for `getequipcardid` result.
* Add `SCSTART_` references in `sc_start` doc.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Added basic support for random option system
* Don't forget to import upgrade_20160814.sql and upgrade_20160814_log.sql to make your existing rAthena installation functional!
Follow up to 5da49b8
Thanks to @cydh for the good base in #1465.
Renamed the function from itemeffect to hateffect.
The effects now get sent to other players as well.
You can enable or disable one effect at a time with the script command now.
* Skills/Items, that have pop-up menus, or active NPC send a work in progress message if players try to do anything else.
* If a progress bar is active the first attempt to walk cancels the progress bar while the second walk attempt moves the player.
* Applies to renewal mode only.
* Follow up to c3193f3.
* Resolved some issues with += and -= operators.
* Cleaned up post ++ and -- operators.
* Implemented pre ++ and -- operators.
Thanks to Hercules!
* The count was already being capped by itemdb_searchname_array() so the check was never hit.
* Adjusted the return message to match the corrected result.
* Follow up to 32c829d.
* Added a missing break on guild type instance creation.
- Thanks to @Canoe!
* Added instance name back to script command instance_enter.
- This will present the proper error message when trying to enter another instance.
Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Modified the instance_db to allow instance idle time to be adjustable.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Cleaned up script command instance_warpall.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Refactored all instance_id to unsigned short.
* Updated documentation to reflect changes.
* Follow up to 2cfb844.
* Adjusted the instance_db documentation.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Added a couple of checks when sending instance information to the client.
* Fixed a compile warning.
* Follow up to c97be60.
* Added some safety measures when sending the instance name to the client.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Adjusted script command instance_create to keep backwards compatibility.
* Cleaned up script command instance_warpall.
* Updated script documentation to reflect changes.
* Updated instance_db to reflect changes.
* Works the same as script command transform and can be stacked with it as well.
* active_transform has display priority if transform is active.
Thanks to Ziu and @Darkelfen!
* New modes include: No player attached, single player, and guild.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Refactored all instance_id to unsigned short.
The EQI constants of the constants database did not match the ones used in the source up to now.
For whatever reason long long ago an array was created which mapped the const_db EQI constants to the source's EQP constant(aegis bitmasks).
With this commit we now use the already existing array from pc.h(which was moved from pc.c to be accessible).
This merges and closes#1147 due to follow up changes with 1cd3741.
* Script commands getunitdata and setunitdata will return -1 when the given GID is not found.
* Script commands getunitname and setunitname will return Unknown when the given GID is not found.
Made a new argument for script command getequipweaponlv
* Added -1 which will return the weapon level that the item is compounded on.
Thanks to @secretdataz!
These functions are based on the pull request #1091 from @jezznar.
They now are combined in one internal function using function pointers and alias names.
It is also supported to mix normal integer values and arrays now.
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed.
* Relieves mmo_charstatus from having to send storage types and lets the char-server handle it.
* All storage types now have an increased max amount.
* Fixes#441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store.
* Refactored player weight and cart weight calculations into their own functions.
* Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* Refactored several function return types as well as documentation.
Thanks to @lighta and @cydh for their help with it!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Range specified in skill_db is now equal to the client-sided range
* Some range code cleanup