This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
While refactoring those events the following other changes were made:
Introducing OnInstanceDestroy event. This event can be used to hook script code right in front of the instance destruction. This can be useful if you have any stored references to an instance id for example.
The script command cmdothernpc will now check if the target event exists and report failures. Therefore it now returns true or false.
All agit(FE,SE,TE) start and end commands from atcommand and script commands have been merged in their respective guild function which now returns a bool value of true for successful actions and false if it did not succeed(if the specific WoE was [not] running).
All global triggered events with mapserver status output now call the same function and therefore have the same mapserver output(including their respective event name of course).
Renamed a few events in the script configuration to match the other names
Added constants for months and weekdays
Additionally added constants for gettime types to make it easier to read.
Replaced all existing usages I found with their proper new syntax or better fitting functions.
* Replaced hardcoded gender codes in source
Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.
* Replaced hardcoded gender codes in npcs
Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.
* Corrected a typo
Thanks to Machiezmo from Discord.
* Fixed an inverted gender logic
Thanks to @secretdataz
* Removed unnecessary labels, particularly those in warp scripts.
* Some optimization of the Hugel Bingo script.
* Fixed a mob_db error. (bugreport:8051)
* Fixed incorrect/incomplete random Glast Heim warp.
* Removed useless 'getJobName' function from GlobalFunctions.txt.
Signed-off-by: Euphy <euphy@rathena.org>
- When attempting to use a value greater than INT_MAX or smaller than INT_MIN (about +/- 2 billions), a warning message will be shown and the values capped to INT_MAX or INT_MIN.
- Corrected some scripts that were attempting to use such values.
- Fixed some possible issues when using literal negative values in scripts.
* Added a note to @job documentation.
Signed-off-by: Euphy <euphy@rathena.org>
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
- Added Renewal changes to "God Seal Status" signpost and moved from "npc/other/sealstatus.txt" to "npc/quests/seals/seal_status.txt".
- Applied item_db changes to Pre-Renewal and SQL databases.
* Fixed issue in Cursed Spirit quest where an OnTouch NPC wouldn't activate.
Signed-off-by: Euphy <euphy@rathena.org>
- Updated Nameless Island quests and added questlog support in quests_nameless and quests_prontera. (fixes bugreport:7992)
- Updated "God Item Creation" scripts to their latest versions: seals roll at 25/50 instead of 50/100 in Renewal.
- Updated Soul Linker job quest with new checks.
- Fixed an untranslated Manuk NPC.
- Some follow-ups to previous commits.
* GM Management System:
- Enabled all official GM Management NPCs and wrote a function to control their usage.
- Implemented some missing GM Management NPCs (still incomplete).
Signed-off-by: Euphy <euphy@rathena.org>
- Local quests: Alberta, Ayothaya, Einbroch/Einbech, Hugel, Lighthalzen, Louyang, Morroc, Moscovia, Nameless Island, Prontera, Rachel, Veins, Episode 13.1, Episode 13.2
- Other quests: Airship, Eye of Hellion, Kiel Hyre, Wandering Minstrel, Juperos, Brisingamen Seal, Megingard Seal, The Sign, Party Relay
- Mini-games: Hugel Monster Races, Turbo Track
* Deleted some useless 'break' commands and replaced some 'menu' commands in scripts.
* Documented the <NAVI> and <URL> tags. (Hercules 7e58225)
* Added documentation for "OnTouchNPC" in the special labels section.
Signed-off-by: Euphy <euphy@rathena.org>
* Added Malangdo Tool Dealer.
* Fixed quest log sample, which never worked to begin with -- thanks clydelion!
* Fixed potential error with clones in custom Hunting Missions script (bugreport:7055).
* Follow-up r16990, forgot to commit the EXP fix.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17055 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Replaced and added dividers in many script files with one standard divider.
* Other misc. cleaning...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16727 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed a bug with the Bio Lab Quest when you relog. (bugreport:1798)
* Corrected some Issues with the Waiting Room in Hunter Job Quest. (bugreport:1890)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13227 54d463be-8e91-2dee-dedb-b68131a5f0ec