- Removed the empty ack packets from pc_useitem, it is now invoked from clif.c when the function to use items fails.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5329 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now you can hide from Pressure.
- Weapon endowing will work on targets already endowed with the same element.
- Now reseff cards will take effect even if the status change is passed with &8 flag. In short, now reseff are ALWAYS applied to the status change defense.
- Removed a missing break that was making AM_TWILIGHT2/3 always fail.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5327 54d463be-8e91-2dee-dedb-b68131a5f0ec
- duration is stored in battle_config.sg_miracle_skill_duration (currently it's set to 10 minutes)
- ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set to 0.01% chance per character move)
- this skill enables you usage of all Warmth skills, Comfort skills, and also
all mobs will be target of the Stars regardless of the day and map
- you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5323 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode.
- Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x'
- Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the 'Quick loaded char' messages from the char-sql server
- Some cleaning of the guild sql saving routine.
- Various checks around the char-SQL server and a few memory leak fixes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5309 54d463be-8e91-2dee-dedb-b68131a5f0ec
- mysql/my_global.h now includes winnt.h under Windows systems...
- Updated SC_CLOSECONFINE to store the skill lv in val1 and the amount of locked targets in val2
- Some cleanup of status.c to use StatusSkillChangeTable where appropiate.
- Removed the check that prevented mobs from walking into a basilica.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5303 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added RG_RAID to the list of skills that need a status_checkskilluse on skill_attack.
- Added the mapflag check monster_noteleport to AL_TELEPORT.
- Fixed the sc_def rate not being reduced in status_change_start.
- The battle config options sp_rate and hp_rate are now applied independently of the same type of bonuses from cards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5300 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Tables affected are: account creation, char creation, party creation, pet creation and guild creation.
- Also corrected some functions to be of type (void) rather than ()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5298 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved a bunch of code from pc_useitem to pc_isUseitem.
- Removed the skill heal block on pc_itemheal due to Gospel.
- Cleaned up the pc_heal and pc_itemheal functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5297 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Also changed their pl to -1 so they carry the elemeso they carry the element.
- Warm skills now damage other players for 60sp per hit.
- Warm skill damage interval decreased to 100ms instead of 1000ms.
- TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything.
- Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99.
- Mobs are no longer affected by the vs_traps_bctall switch.
- Added function pc_damage_sp to damage the SP of players.
- Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs.
- Autospell loop breaks after one skill is successful.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the icon for Provoke not showing.
- Fixed skill_timerskills (type was not being stored, water-ball at least got broken, doing only 1 hit always)
- pc_setinventorydata won't try to set data for positions with no item.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5283 54d463be-8e91-2dee-dedb-b68131a5f0ec
- All potion type drops from monsters are changed with Herbs (Excluding MvP Monsters).
Red Potions -> Red Herb
Orange Potion -> Yellow Herb
Yellow Potion -> Yellow Herb
White Potion -> White Herb
Green Potion -> Green Herb
- 'Mastela Fruit', dropped by 'Enchanted Peach Tree' monster, will be deleted.
You can buy it in Hugel.
- All Awakening Potions replaced with Grapes.
- All Berserk Potions replaced by Lemon.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5281 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added the move enable condition to High Jump and Jump Kick.
- ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted.
- Moved the berserk_cancel_buffs code to status_change_start.
- Moved most checks of status_isimmune() to status_get_sc_def
- Allowed Endow skills to go through status_isinmune characters.
- Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards.
- Fixed PR_BENEDICTIO not taking away all SP
- Fixed the most horrible typo ever. (SC_STAN -> SC_STUN)
- Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards.
- Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added check to pc_readdb to printout if a certain job is missing it's experience table.
- Added Job_Wedding to db/const.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5272 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added zeroing of skilltarget in skill_castend_id when skill fails.
- Now when the exp table does not has enough data to reach the max level specified, the max level will not be reduced to enable leveling through quests/scripts/gm-commands/etc.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5271 54d463be-8e91-2dee-dedb-b68131a5f0ec
- More signed/unsigned comparison fixes.
- Added dummy_item variable to itemdb. It will be used on all itemdb_searches that do not yield a valid item from the db.
- Added itemdb_load, which is the one used for item_db loading (if the item does not exists, it'll be created)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5270 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added pc_resetskill when lowering job level and there's not enough skpoints to substract.
- Fixed compile error of SG_FUSION in pc.c
- Modified pc_resetskill to receive a flag to indicate if it should or not do status_calc_pc and send skill block updates. Meant to optimize performance when used in the middle of a larger update.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5269 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
- Added pc_clean_skilltree on pc_recv_reg
- Enabled use of TF_HIDING while Cloaked.
- pc_resetstate won't remove wedding skills now
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5268 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Water elementals can be frozen again.
- Fixed the sc_def equation in status_change_start
- Fixed an extra semi-colon that broke win32 compiles.
- Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons.
- Now slaves give exp/loot (exception: player slaves still stick to the old rules)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec