* Fixed monster's Spiral Pierce, now it is always blocked by Pneuma.
* Fixed Monk Absorb Spirits mana recovery per spirit absorbed, 7, not 10.
* Fixed Monk spirit balls not being removed on death (like happens with gunslingers).
* Fixed Swordman Auto-Berserk sp cost, 1, not 5. Should be 0, but eA wont allow the skill to work.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13555 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Tarot Card being used on Emperium.
- First Part of BattleGround Implementation (please wait).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Battlegrounds items rewards for Tierra Valley and Flavius done (but autoscript rate is suggested - 5%).
- Restricted trade/storage/drop for those items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13490 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for item status effects on skills. bonus3 bAddEff,<sc_effect>,<rate>,ATF_SKILL;
- Update to battleground equipment.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13457 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Endow skills such as Aspersio and the 4 sage endows can only be cast on the mercenary if they are the master.
* Aid Potion does not currently work on mercenaries.
* Lex Aeterna only doubles damage of regular attacks. Skill damage from mercenaries are not doubled.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13184 54d463be-8e91-2dee-dedb-b68131a5f0ec
- There are some little problems, like remaining time going to 0, but you can summon it, make it walk, follow you.
- Feel free to test it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13126 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Update of all project files.
NOTE: All functions on homunculus.c should be renamed i think, to remove all the merc_*.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13122 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.
Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
The system consists of
* script command to spawn a controlled mob
* script commands to attach npcs to such mobs and manipulate their AI
* a page of documentation for these commands
* callbacks at various source code locations that invoke the attached npcs
* two npc examples
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
* the login server storage, ipban and logging systems have been abstracted and now provide a common interface; the rest has been merged into a single login server core (no more login/login_sql duplicity)
* storage systems are now added via compiler options (WITH_SQL / WITH_TXT)
* multiple storage engines can be compiled in at the same time, and the config option account.engine defines which one will be used.
* due to MySQL autoincrement limitations, accounts with id '0' will not be supported; account IDs from this point on should start from '1'.
* login_log() functions now again record IP addresses in dotted format, not as 4-byte integers (undo from r6868).
* removed config options that defined column names in the login table
* removed `memo` and `error message` columns from login db/savefile
* moved `loginlog` table to the logs database
* added sql files upgrade_svn12975.sql and upgrade_svn12975_log.sql
* due to changes to the login table layout, I added an !optional! sql file (upgrade_svn12975_view.sql) that will provide a certain degree of backwards compatibility with existing software; read the instructions inside carefully!
* moved third-party includes/libs to a separate directory
* updated project files / makefiles
Changed the way GM levels are handled
* removed conf/gm_account.txt
* added the gm level column to the txt savefile (after 'email' column)
* gm level information is now transferred along with account data
For open problems see bugreport:1889.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13000 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Corrected some x64 compilation warnings in ers/malloc files.
cleaned up a case of bad variable reuse.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12666 54d463be-8e91-2dee-dedb-b68131a5f0ec
Default/official setting is 'yes', which makes players lose zeny that they cannot hold. Adjust as needed.
This re-adds the behavior from before r11344 (see topic:180568).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12614 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Sight rasher, sight blaster, and arrow shower are now the only three skills that will affect traps.
(bugreport:59)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12516 54d463be-8e91-2dee-dedb-b68131a5f0ec
- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added some code "suggestion" to handle the new Barricades, please test it with:
- @barricade <x> <y> <size> <direction> <killable> <Event Name>
- @killbarricade <Event Name>
- If x and y are -1, it will use your current position.
- Direction 0 Vertical 1 Horizontal.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec