449 Commits

Author SHA1 Message Date
skotlex
c105112227 - Removed the unrecognized class error messages from pc_mapid2jobid and pc_jobid2mapid since these can now trigger normally through the use of the script functions roclass and eaclass.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8833 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-21 14:26:54 +00:00
skotlex
370ab1a2da - Fixed pc_set_hate_mob letting you place mobs on any of the three positions regardless of size :/
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8813 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-19 19:02:46 +00:00
skotlex
ee19937202 - Reloading scripts will no longer eliminate mobs with no respawn data. Watch out for duplicating Treasure Boxes?
- Some cleaning of npc_final
- Made speed_add_rate a linearly stacking increase.
- Corrected a possible overflow when using show_mob_info to display the mob's up as a percent.
- Corrected the documentation for checkoption/checkoption1/checkoption2


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8792 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-18 14:43:04 +00:00
skotlex
401920c1d8 - Fixed NPC_INVISIBLE's cloak ending after attacking once.
- Fixed SG_FUSION being castable without Soul Link state.
- Moved the item-use restriction SC checks from clif.c to pc_use_item, fixed Gravitation blocking potion usage on it's area of effect.
- Sphere Marines and Summoned Flora are now inmune to class-changing.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8782 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-17 07:38:10 +00:00
skotlex
34683f252f - Updated battle_switch to use strncmpi instead of strcmpi, it makes it so using "yessir" will match "yes", this is actually needed because if you set a config setting to "yes " (notice the trailing space), then the map config engine fails to read it right, and will set the config setting to 0 (no).
- Added function pc_resethate to more easily handle Angel trigger
- Made feel_var and hate_var static variables to pc.c to simplify things and avoid errors due to redundancy.
- Updated the show_mob_info setting to add another space to the separating pipes, so that each field is separated by " | " instead of " |".


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8721 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-12 16:17:57 +00:00
skotlex
2487548c72 - Moved perfect_hiding from state to special_state, so that it clears out when you remove your pet.
- Probably fixed the Taekwon Rest skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8687 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-09 16:52:24 +00:00
skotlex
99aca1182b - Unified the rest and ganstar paradise code into a single function.
- Moved the Happy State trigger to the regen function, it now triggers at the same time the SPTIME does.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-08 19:37:56 +00:00
skotlex
0d30562da5 - Cleaned up SG_HATE to use a new function, pc_set_hate_mob to handle setting.
- Updated pc_authok to initialize all mob_hate vars to -1
- Updated clif_hate_mob to receive the hate-type instead of skill-lv.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8680 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-08 18:45:51 +00:00
skotlex
a64e58d5eb - Removed the Warmth "stacking" code.
- Added back the effect of /doridori to skill-SP regen
- Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events.
- Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers.
- Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately'
- Cleaned up some the SG_HATE code, you can't change hate targets anymore.
- Increased duration of Miracle of the Sun/Moon/Stars to one hour.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07 17:40:46 +00:00
skotlex
09fa10f2c2 - Added error message when attempting to use deprecated bonus bAspd.
- Added missing line terminator on a pair of ShowErrors in the sig plugin.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8660 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07 13:39:49 +00:00
skotlex
063270b3cb - Soul Breaker will now be affected by Lex Aeterna on both parts of the attack.
- Some minor code cleanups
- Cleaned Adaptation's code to not require to check the Skill Unit group structure to extract the skill lv info.
- Status changes with no skill and no SCB* data will now go through if they have an SI* icon. This should fix SC_MIRACLE
- Reverted switching a mob's adelay/amotion when the later is longer than the former, now both get updated to amotion.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8574 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-01 14:12:51 +00:00
skotlex
a19cafda61 - Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counter_additional_effect
- Simplified skillnotok_hom by using an invocation to skillnotok
- Hopefully fixed BD_ADAPTATION
- Homun won't lose any intimacy on death now.
- Homun will be saved together with the master now (as long as the homun is active)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8564 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-31 16:40:37 +00:00
skotlex
5c8103cb76 - Modified the error reporting in map_freeblock_unlock so that when there's an error, the reported line number is the file's linenumber plus the object's type *10000. This is for debug information to help track down the already-freed error.
- pc_adopt will now preserve the kid's job/job-level/experience. This means that if you adopt a Swordman level 45, it will become a baby-swordman level 45, with the exact same exp as before.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-31 16:09:50 +00:00
toms
66158f3bb6 - Applied Mpeg's work on GS
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
- Fixed a syntax error in @showmobs


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 10:23:11 +00:00
skotlex
7107181297 - Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 20:44:44 +00:00
DracoRPG
0f0747d4c7 Added TK level-up buffs to SG too, and extended them to 10 min
Added "Barefeet Mastery" effect to TK_RUN
-> As always, big thanks to Tharis ;)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8524 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 19:09:46 +00:00
Vicious
5cfee7525e reverted mpeg's work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:15:16 +00:00
toms
b891e7752c Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 13:40:55 +00:00
Lance
26500644dd * Optional macro MEMSET_TURBO for faster low-level memory initializations.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8499 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 06:38:17 +00:00
skotlex
78789dc389 - Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works.
- Removed doc/item.txt (seems like a totally useless file)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8480 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 16:52:41 +00:00
skotlex
383129375f - Reverted the previous change, changed the pet capture code to try to capture a mob based on their view class rather than actual class.
- Changed various instances of md->db->lv for md->level, since the later is the actual mob level.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8471 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 15:25:50 +00:00
skotlex
dbedc092e8 - Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:49:16 +00:00
skotlex
2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21 19:36:13 +00:00
skotlex
fd6e193e90 - Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf).
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points.
- Fixed WS_WEAPONREFINE always failing when at less than job 50.
- Fixed a compilation warning in char-txt/int_homun.c


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21 16:07:50 +00:00
skotlex
cb54955cc4 - Fixed the Autosave routine not working when there's only one player online.
- Disabled command @rain since the client no longer supports it anyway.
- Fixed delitem not checking for the first slot's card, also optimized it so that it doesn't checks on the other slots.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8399 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21 14:05:24 +00:00
skotlex
68df921a84 - Gravitation now only blocks the caster from using potions.
- Corrected Madness Canceller not letting you walk while the effect lasts.
- Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20 21:38:02 +00:00
skotlex
4211b1533a - Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me that Vicious told him the chance was much lower like that)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8379 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20 19:27:41 +00:00
toms
a2f9e1bd0a - Fixed @homlvup bug
- Fixed AM_REST & AM_RESU consumming SP if they fail
- Fixed homunc spawning bug

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8375 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19 21:04:17 +00:00
skotlex
d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 01:57:08 +00:00
skotlex
ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands.
- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip)
- Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15 21:12:45 +00:00
skotlex
c182e64c0d - Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8280 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14 20:14:58 +00:00
skotlex
6e5a887656 - Sacrifice no longer shows damage to self.
- When Asura fails, the skill display will still come off.
- Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db
- Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases.
- Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free
- Cleaned up function merc_hom_dead
- Simplified lots of code around by using the new merc functions.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14 19:48:16 +00:00
skotlex
78475ffd1a - Fixed script engine allowing scripts to set a player's zeny to negative values.
- Fixed setting hide_woe_damage making even "miss" attacks seem to connect.
- Cleaned up pc_getzeny to not require doubles.
- When readjusting the fame-list, the last entry's id is also reset (may fix characters appearing more than once on it?)
- Some sign/unsigned comparison warning fixes.
- Some 'may be used unitialized' warning fixes.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8273 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14 14:54:14 +00:00
skotlex
1d2c4f8950 - Removed @itemcheck as it was totally pointless.
- Corrected states killer/killable being easily dispellable.
- Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena
- Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked.
- Cleaned up a bit the Basilica code, it should now properly end when you walk.
- Added an unnecessary qty check when inserting cards :P
- Fixed some logs not working when you enabled all logs.
- Corrected unmute being a level 60 command by default (should be 80)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8256 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-13 06:14:27 +00:00
skotlex
3fc01d5169 - Trade requests will now fail when either character is unable to act (character in storage, vending, interacting with an npc, petrified, etc)
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 14:42:08 +00:00
skotlex
0c91b56537 - Crash-protections in the mail-checking function.
- Changed a bunch of msg_table use into msg_txt in atcommand.c, there's still a lot left... am not feeling inspired to finish this >.<
- Some additional parenthesis on equipment check in pc_equipitem, seems to have fixed the mid/lower headgear-sprites not showing up.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8195 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 00:49:38 +00:00
skotlex
8157062811 - Casting Kaensin will clear out Suiton and viceversa now.
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
- Fixed unjailing not sending characters to Prontera.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 17:55:37 +00:00
skotlex
b62481ed5b - Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8186 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 15:33:18 +00:00
skotlex
367750c38c - Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD fix as described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8179 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 02:18:01 +00:00
skotlex
b372f8dfce - Changed define EQP_WEAPON to specify only the right-hand weapon, added define EQP_ARMS to specify both arm-slots.
- Some minor code cleanups to take account for the above, fixed Strip shield/weapon removing both.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8177 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 01:16:56 +00:00
skotlex
871e79bf38 - Added in Lupus's suggestion of not making multi-slot headgears set all slot view-ids, which supposedly causes the client to re-draw the headgear multiple times on characters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 18:42:59 +00:00
skotlex
04edacd3d9 - Changed function itemdb_group to itemdb_group_bonus, it now calculates the total group bonuses of a player for a given item.
- Changed itemhealrate to itemgrouphealrate, added a structure itemhealrate to allow storing item-healing bonuses per item.
- Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8136 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-04 20:04:16 +00:00
skotlex
8c98388bc5 - Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker.
- Changed name of the setting log_pick to log_filter since that's what it does now.
- Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration.
- Cleaned a bit the contents of log_athena.conf


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8129 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-04 16:38:54 +00:00
skotlex
ed76d50157 - Rewrote pc_payzeny to not use doubles, it may more accurately prevent charging a player more zeny than they can withhold.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8072 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02 21:14:38 +00:00
skotlex
7a082b02a8 - Updated battle_check_target so that all alchemist summoned mobs can be target by everyone.
- Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type.
- Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out.
- Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
- Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead.
- Changed clif_hominfo to receive both sd and hd as parameters
- Some redundancy cleaning in mercenary.c
- Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02 14:27:17 +00:00
skotlex
2c88556eb7 - Added bNoMiscDamage setting so you can specify misc-damage blocking from skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting.
- Removed SC_LANDPROTECTOR as it wasn't being used by anything.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 18:56:33 +00:00
toms
10f43b792f Fixed nullpo in merc_hom_skillup
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7974 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-29 18:54:54 +00:00
skotlex
7cdbea9cf2 - Cleaned up the NJ update code.
- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28 15:11:17 +00:00
skotlex
5ccb5a9525 - Added config setting party_update_interval so you can specify how often the party-mate minidots should be updated (defaults to 1 sec).
- Removed a bunch of broken comments in skill.c


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7929 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-27 23:52:18 +00:00
skotlex
830106c6f9 - Modified party_item_share_type config setting so that using 1 disables item-sharing from non-mob loot (player dropped items or pet loot) and 2 enables round-robin instead of random sharing. Using 3 obviously is enabling both 1 and 2.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7898 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-26 18:51:22 +00:00