13554 Commits

Author SHA1 Message Date
nanakiwurtz
a40b0e5e33 Follow up to 107a724e
* Updated item_db_re.sql

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-03-25 21:40:49 +07:00
nanakiwurtz
107a724ed9 Merge pull request #1087 from secretdataz/itemdb
Item database update - Doram
* Thanks to @secretdataz
2016-03-25 21:38:18 +07:00
nanakiwurtz
ad49794428 Fixed #1088
* Thanks to @Paoly28 and @secretdataz

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-03-25 21:24:39 +07:00
aleos89
18b50f46a9 Corrected Power Swing weapon requirement (fixes #1079)
* Power Swing should only cast while wearing a 1H Axe or 2H Axe.
2016-03-25 09:33:04 -04:00
aleos89
c6720b21a6 Added placeholders for Summoner class in pre-renewal databases (fixes #1095)
* This is a temporary fix until a more in-depth fix is applied.
2016-03-24 12:42:44 -04:00
aleos89
960007a88e Updated FAW Removal item requirement (fixes #1075)
* FAW Removal should consume 1 Monkey Wrench on use.
2016-03-24 10:32:49 -04:00
Cydh Ramdh
9e82454a79 Implemented Official Long Range Critical Bonus
* Added bonus `bonus bCriticalLong,n;`.
* Add critical rate for normal long range attack.
* Bonus value won't be showed in status window.
* Updated item script following official (Aegis) script for:
  * Sharp Arrow (1764/Incisive_Arrow)
  * Drosera Card (4421/Drosera_Card)
  * Upd Bow Guardian Card (4550/Upd_Bow_Guardian_Card)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-24 21:03:32 +07:00
aleos89
e071256247 Couple fixes for Vellum Vanish
* Small follow up to 6dc437f.
* Separated calculation for different vanish bonus types.
-- This resolves "double" vanish calculations from happening.
* Defaulted isspdamage to false before calculating vanish damage.
-- This resolves monsters doing SP damage to targets.
2016-03-23 21:28:22 -04:00
aleos89
6dc437fd08 Implemented the official effect of Vellum Vanish (fixes #900 and fixes #1021)
* The Vellum Vanish bonus only refers to bHPVanishRaceRate and bSPVanishRaceRate.
* Requires client 2013-03-20 and newer to display blue damage.
* Properly displays blue damage being done for SP Vellum Vanish.
* Vellum Vanish items no longer deal physical damage except on skill usage.
* Skill usage with Vellum Vanish does not cause vanish.
* HP and SP Vellum Vanish items do not stack (SP will override HP).
2016-03-23 14:25:58 -04:00
Jittapan Pluemsumran
c23688cea4 Clean up basic skill checks 2016-03-23 21:11:57 +07:00
Jittapan Pluemsumran
901495ca27 Follow up 10651ee
Fix typo in Elegant_Doram_Manteau item script
thanks to @julia40124009
2016-03-23 14:02:46 +07:00
Jittapan Pluemsumran
10651ee14c Follow up 0ea8c90
Add more items
Add combo script for armor sets
2016-03-23 12:00:51 +07:00
Playtester
1c055f923c Summoner Job Exp Level 35-50
* Adjusted the last 15 levels of summoner class to reflect a very steep curve as this is closer to our kRO test results
* Note: Right now only base level 1-59 and job level 1-29 could be fully verified
2016-03-22 22:28:55 +01:00
aleos89
242b3c1ab4 Corrected item requires for Repair (fixes #1076)
* No longer requires Magic Gear Fuel.
* Repair Kit will now be properly checked.
2016-03-22 12:35:25 -04:00
Jittapan Pluemsumran
0ea8c909b1 Item database update
Add Doram related items.
Scripts are implemented using divine-pride.net as reference
2016-03-22 22:48:26 +07:00
Atemo
5429ba824a Follow up 7574a726b0a5213c5e6e77defada37ee950e4861
I forgot to remove my note
2016-03-22 15:25:23 +01:00
Atemo
7574a726b0 Fixed issue #1072 to learn bioethic again 2016-03-22 15:23:46 +01:00
Playtester
0bd337d9ad Monster logging/EXP, Knuckle Arrow damage
* Removed the self-logging aspect of monsters for non-damage skills (follow-up to a6f73a6)
-- Officially, these skills don't log and don't increase exp
* Fixed a wrong reference that caused Knuckle Arrow damage to depend on own weight rather than enemy weight (see #1071)
2016-03-21 22:40:20 +01:00
aleos89
787f41cb0b Summoner official EXP (fixes #1083)
* Implemented official Base and Job EXP tables for Summoner.
Thanks to @Playtester!
2016-03-21 17:07:46 -04:00
Lemongrass3110
33f397c025 Fixed the WFIFO issue in char select
Fixed #1082
"Reverted" aea025e
2016-03-21 16:27:12 +01:00
aleos89
41ed114493 Follow up to Doram release (fixes #1080)
* Resolves an issue with skill normalizations.
* Resolves an issue with becoming a High Novice automatically giving players the Basic Skill fully leveled.
* Updated the Job EXP table for Doram to match official. Still missing Base EXP table.
2016-03-21 10:56:37 -04:00
aleos89
7f7af2e97e Corrected Fire Expansion effect (fixes #1064)
* Fire Expansion level 3 and 4 should apply to all targets (except self) in the AoE.
* Small revert of 237579c.
2016-03-20 14:58:13 -04:00
Playtester
989a2525ec Skills vs Icewalls/Traps, Talkie Box, Feint Bomb
* Implemented official behavior when attacking icewalls and traps with skills (fixes #1056)
-- Skills hitting icewalls and traps: Arrow Shower, Cold Slower, Tornado Kick, Sightless Mind, Meteor Assault, Spread Attack, Throw Huuma, Sightrasher, Sight Blaster, Earth Shaker, Rampage Blaster, Feint Bomb, Magnum Break, Fire Trap, Ice Trap, Cart Revolution, Napalm Vulcan, Triple Attack, Occult Impaction, Throw Spirit Sphere, Asura Strike, Spear Stab, Spiral Pierce, Holy Cross
-- Can target icewalls and traps but have strange behavior: Bowling Bash, Focused Arrow Strike, First Wind
-- Can hit icewalls and traps, but not target traps: Grimtooth, Raging Thrust, Blitz Beat, Napalm Beat, Fireball, Vulcan Arm, Tiger Cannon
-- Can hit icewalls and traps ONLY in PVP: Dragon Breath, Suicidal Destruction, Axe Tornado, Sky Blow
-- Can hit icewalls only: All other single target skills, Counter Slash
-- Can target icewalls but have strange behavior: Brandish Spear, Wind Cutter, Cannon Spear, Flame Launcher
-- Can not hit icewalls and traps: All unit skills, Frost Nova, Comet, Arms Cannon, Fatal Menace, Lion Howling
-- Can destroy traps but not hit icewalls: Claymore Trap
* When monsters use skills, they hit icewalls and traps and the damage displays, but they will no longer deal actual damage to the icewall or trap
-- Added an option to skill.conf with which you can define which types can damage icewalls and traps, by default it's 1 (player only), if you want to revert to previous behavior, set it to 31 (all)
* Fixed an issue where traps could not hit icewalls and other traps in PVP
* Taekwon combos can now trigger on traps
* Fixed an issue that caused damage to be displayed twice when attacking a trap with certain skills
* Fixed Feint Bomb causing knock-back to the target (see #1070)
* Fixed Talkie Box being triggered by monsters (fixes #1074)
2016-03-20 17:44:47 +01:00
Cydh Ramdh
09b2ea06ee * Refactor pc_setparam for SP_BASEEXP and SP_JOBEXP.
* Added script command `getexp2` for safety usage of `set BaseExp,n;` and `set JobExp,n` usages.
* Cleanup exp lost functionto `pc_lostexp`.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-20 12:31:44 +07:00
aleos89
daa9e018f4 Release of Doram Race!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
2016-03-19 14:09:30 -04:00
Playtester
1ca9fb58f2 Decrease Agi, Adoramus (fixes #1067)
* The chance of Decrease Agi and Adoramus is now reduced by a fixed 1% per MDEF
* Decrease Agi can now overwrite itself with a lower level
* The base chance to cause blind when Adoramus activates is now 1000%
* Adoramus now has a blind duration of 7s+1s*level and an Adoramus duration of 10s+5s*level for both players and monsters
* Adoramus and Decrease Agi cancel each other out
* Adoramus no longer reduces speed (only AGI reduction and blind)
* Adoramus no longer cancels ASPD/Speed increasing buffs
* Adoramus can no longer be blocked/canceled by ASPD/Speed increasing buffs
* When Adoramus ends, it will no longer automatically end blind at the same time
2016-03-18 23:06:29 +01:00
Playtester
207c67d72c Cleanup (follow-up to 718e478)
* Visual Studio likes to add spaces, sometimes I don't agree
2016-03-18 20:17:01 +01:00
aleos89
a021829cda Fixed Epiclesis interval checks (fixes #1066)
* Epiclesis will now properly check for hidden players every 5 seconds.
* Adjusted the skill unit interval to check every second rather than every 3 seconds.
2016-03-18 13:38:12 -04:00
Playtester
718e4785ae Follow-up to 78419ba (monster random walk)
* Fixed a problem with monsters always ending up in the south-western corner eventually
* Fixed a problem that monsters had a high chance to stick to walls
* Fixed a problem that monsters didn't actually check all cells before giving up
* Code even more optimized as a free cell will now be found faster than before on average
2016-03-17 23:12:52 +01:00
Playtester
aa6a1110bd Arrow Shower and Arms Cannon (follow-up to 7906f0a)
* Fixed Arrow Shower not hitting Traps and Icewall in pre-renewal
* Arms Cannon can no longer hit Traps and Icewall (see #1056)
2016-03-17 21:24:37 +01:00
aleos89
0664fac298 Fixed Garment/Robe disappearing on player movement (fixes #1036)
* Garment/Robe will no longer be removed from display of other players in sight when the wearer player walks.
2016-03-17 09:38:50 -04:00
Cydh Ramdh
f31475d5e3 Merge pull request #986 from rathena/feature/pk_traps_setting
Trap Invisibility, Fixes #892
* Changed `traps_setting` config values.
  * 0 = Always visible (default)
  * 1 = Enable invisibility in versus maps (GVG/PVP/BG)
  * 2 = Enable invisibility in all maps
* Added skill unit flag `UF_HIDDEN_TRAP = 0x20000` for trap invisibility. By default, there are (renewal) Hunter traps with this flag:
  * HT_SKIDTRAP
  * HT_LANDMINE
  * HT_ANKLESNARE
  * HT_SHOCKWAVE
  * HT_SANDMAN
  * HT_FLASHER
  * HT_FREEZINGTRAP
  * HT_TALKIEBOX
* Added some skills and effects that can reveal hidden traps. By default, Detect, Sight, Ruwach, and Improve Concentration can reveal hidden traps.
2016-03-17 05:45:27 +01:00
Atemo
5510dc239e Merge pull request #1059 from rathena/fix_diag
Some diag fix
2016-03-17 03:56:19 +01:00
Atemo
15d27a4ad9 Corrected the announce of the party name when entering MalangdoCulvert instance
Updated dialog to offical for Eden 140
2016-03-17 03:38:14 +01:00
Lemongrass3110
aea025eca2 Fixed an error popup at the char select
for clients from 2015-10-01 and onwards
2016-03-16 23:53:23 +01:00
aleos89
2a4fc75baa Fixed script command unitkill crashing the server (fixes #1027)
* Resolves an issue with Mercenary causing the server to crash when killed through the script command unitkill.
* Blame dd67f9d.
2016-03-16 10:13:03 -04:00
Playtester
c6ed8a4f92 Fixed critical duel exploit (fixes #1055)
* Entering or leaving duel will now remove all the skill units you've placed
* Entering or leaving duel will now behave like warping / moving on a different tile
2016-03-15 21:17:09 +01:00
Napster (icxbb-xx)
ae10da3a61 Follow up 85749e84b9
thank you @cydh
2016-03-15 21:31:29 +07:00
Aleos
d378ef2a0b Merge pull request #1054 from AtlantisRO/master
Fixes to some quests and typo errors
* Corrected miscellaneous Korean to English translations.
* Corrected the position and facing direction of NPC [Promotional Staff#iz] from [Onward to the New World] Quest (pre-renewal).
* Fixed NPC [Iromo's Mother#ep3_2] from [Alberta Boy] Quest where players could have their quest progress reset.
* Fixed NPC [The Blacksmith#rus06] from [Koschei the Immortal] Quest giving Iron_Boots01 instead of Iron_Boots02 to Ninja and Gunslinger classes.
Thanks to @AtlantisRO!
2016-03-15 09:56:16 -04:00
Napster (icxbb-xx)
e155db9272 Merge branch 'master' of https://github.com/rathena/rathena 2016-03-15 09:52:20 +07:00
Napster (icxbb-xx)
85749e84b9 Fixed #850 MVP exp message issue clients 2013-12-23cRagexe and newer.
* gravity remove packet MVP exp message, if you want re-enables the message
  check you battle config mvp_exp_reward_message
2016-03-15 09:51:55 +07:00
AtlantisRO
f3fa99fffd Fixed facing value in [Promotional Staff#iz] from script [npc/pre-re/quests/quests_13_1.txt] 2016-03-14 15:59:53 -07:00
AtlantisRO
9c99c5c87c Fix to NPC [The Blacksmith#rus06] from [Koschei the Immortal] Quest.
The boots Iron_Boots01 is only equipable by Swordsman Class, Archer Class, Merchant Class and Thief Class.
Any other job must receive Iron_Boots02 (included Ninja and Gunslinger).
2016-03-14 16:52:59 -07:00
rAthenaAPI
c895b3603e SQL synchronization
[ci skip]
2016-03-14 23:53:48 +01:00
aleos89
074bdded09 Cleaned up rental item expiration
* Boarding Halter will now properly be removed on expiration when a player is logged out. (fixes #1035)
* Removed hard coded checks for other official rental items.
* Rental items now call the OnUnequip Script of the item which can be used to remove player states.
* Updated various items in the database to match the new format.
2016-03-14 18:50:29 -04:00
AtlantisRO
438e33a8d3 Fix to NPC [Iromo's Mother#ep3_2] from [Alberta Boy] Quest.
When player is in step 9 from Alberta Boy quest (variable "ep13_2_hiki"), this NPC restart the entire quest, because there is no case to prevent variable > 8.
2016-03-14 15:20:50 -07:00
AtlantisRO
3cd6774910 Position of NPC [Promotional Staff#iz] from [Onward to the New World] Quest
In Pre-Renewal the localization of Promotional Staff#iz is izlude,99,136 instead of izlude,101,173.

Reference: http://irowiki.org/classic/Onward_to_the_New_World_Quest
2016-03-14 15:15:12 -07:00
Aleos
dce5907062 Updated atcommand documentation
* Added missing atccommand adopt (from 0f5b6db).
* Added a missing variation for atcommand duel which allows an integer value for duel size.
2016-03-13 16:16:16 -04:00
Playtester
b5de854b90 Snap, Ganbantein, Gravitational Field, Flying Kick (fixes #1052)
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Range specified in skill_db is now equal to the client-sided range
* Some range code cleanup
2016-03-13 16:42:46 +01:00
Playtester
fbb8edba39 Fear status change (#1048)
* Fear now causes the SC_ANKLE status change for 2 seconds rather than having a weird custom implementation
* Fear now removes blind and makes you immune to it
* Fixed SC_ANKLE not properly blocking teleportation
* Some code optimizations
2016-03-12 23:07:13 +01:00