Merged some recent changes from SQL to TXT, as someone didn't bother to do it.
Ifdefed the quest data request code as SQL-only (this was causing server disconnects whenver someone logged in).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12606 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Renamed BA_FROSTJOKE to BA_FROSTJOKER (aegis server-side name)
* Implemented a generic framework for parsing delimited db files (allows specifying min/max column ranges and max number of rows to read)
* Corrected a typo in quest_update_objective()
* Cleaned up pc.c a bit
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12599 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed teleport and Snatch from level 99 Biolab monsters.
- Implemented official skills for Anubis and Nameless Island monsters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12470 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The discrepancies in Aegis and eA seem to like in meditatio.
* Updated War of Emeprium SE Sword guardian stats.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12469 54d463be-8e91-2dee-dedb-b68131a5f0ec
* More Barricade stuff:
- Changed the way "Dir" works. Now it's just like NPC dir definition (from 0 to 7).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12414 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now each val represent an element (1 = Water 2 = Earth 3 = Fire 4 = Wind)
- Fixed bug 1039 (Shadow Armor Scroll's Script Fails)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12393 54d463be-8e91-2dee-dedb-b68131a5f0ec
( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec
Renamed custom Stylist to Stylist#customstylist to avoid conflicts with official one. (bugreport: 1042
Updated Airship Typing Challenge to not fail you when you get both strings correct. (bugreport: 1008)
Fixed Job_Change Function to properly jobchange babies. (bugreport: 943)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12368 54d463be-8e91-2dee-dedb-b68131a5f0ec
- If you parse val1 as negative, heal will be a % of the maxHP.
- On positive values it will heal a fixed amount.
- Changed this to allow the new attributes of Battleground sets.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12367 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added St. Patrick's Day event items to item_trade.txt, but commented them out as people seem to use these items for other things as well.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12354 54d463be-8e91-2dee-dedb-b68131a5f0ec
* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec