* Axe Stomp
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
- Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.
* Mighty Smash
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
- Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2480%/2500%(Axe Stomp)Atk per hit based on level 10.
* Spark Blaster
- Increases base damage from 9250%Atk to 14600%Atk based on level 10.
* Triple Laser
- Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.
* Rush Quake
- Buff no longer be removed by Dispell or Clearance.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Servant Weapon
- Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
- Increases base damage from 2500%Atk to 4850%Atk based on level 5.
- Increases number of hit from 2 hits to 3 hits.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of weapon from 15% to 25% based on level 5.
* Madness Crusher
- Increases base damage from 8350%Atk to 20000%Atk based on level 5.
* Storm Slash
- Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.
* Hack and Slasher
- Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.
* Dragonic Breath
- Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
- Increases factor weight of MaxSP in skill formula from 25% to 50%.
Additionally:
Dragonic Breath formula updated. Thanks to @datawulf !
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.
* Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.
* Third Flame Bomb
- Adds global cooldown by 0.7 seconds.
* Rhythm Shooting
- Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5.
* Metallic Fury
- Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5.
- Changes sound effect.
* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.
* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.
* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.
* Added missing clif_skill_nodamage for WH_GALESTORM
Thanks to @Haydrich !
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.
* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.
* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.
* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.
* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.
* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.
* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.
* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.
* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.
* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.
* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
to
6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
based on level 5.
* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
AG_VIOLENT_QUAKE_ATK
AG_ALL_BLOOM_ATK
AG_ALL_BLOOM_ATK2
AG_CRYSTAL_IMPACT_ATK
AG_ASTRAL_STRIKE_ATK
Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.
* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.
* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.
* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.
* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.
* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.
* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
Updated Level 250/50 to 260/55.
Hp and Sp are unknown.
Additionally updated Super_Novice_E job level from 50 to 70 (note: this class doesn't get additional stats by job level).
* Moved IG_GRAND_JUDGEMENT with other splash skills in skill_castend_damage_id
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixed#8080
Thanks to @Jaikayray
* Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.
* Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.
* Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.
Mighty Smash, Spark Blaster and Triple Laser are already up-to-date
* Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.
* Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.
* Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).
Additionally
- The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description)
* Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
* Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.
* Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.
* Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.
* Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.
* Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.
* Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.
* Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.
* Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.
* Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 132 to 186 based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* No Limits (Ranger)
- No longer be removed by Dispell or Clearance.
* Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.
Note: it was not implemented
- No longer be removed when using No Limits.
* Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.
Note: CON weight was already 10
- Increases factor weight of CON in skill formula from 5 to 10.
* Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.
Additionnally
- Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance)
- Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill.
- Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO)
Thanks to @datawulf
* Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.
* Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.
* Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
Communication between the login-server and the client is now done with structs.
Moved the definition of the global reusable packet buffer to socket.hpp