This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Replaced hardcoded gender codes in source
Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.
* Replaced hardcoded gender codes in npcs
Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.
* Corrected a typo
Thanks to Machiezmo from Discord.
* Fixed an inverted gender logic
Thanks to @secretdataz
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
* Implemented Port Malaya Kafras, guides, sailors, and Eden teleporter.
* Edited documentation for 'sc_start' and 'addmonsterdrop'/'delmonsterdrop' commands. (follow-up r17326, r17237)
* Updated atcommand documentation and help file.
* Minor organizing of script locations.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17328 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- capped CAMOUFLAGE effect, (defs should be lower then 0, atk bonus max 300, fix cri bonus (base is 1000 not 100))
-- fix bugreport:7601 and add new mapflad for clif_maptypeproperty2 (nomineeffect, nolockon, noitemconsumption, nousecart, nosumstarmiracle) still investgating full effect
-- harmonize script_ref source
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17297 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Separated Renewal Alberta features with checkre() and new files, follow-up r16125 (bugreport:7041).
* Moved remaining Renewal shops out of pre-Renewal file, follow-up r16138 / r16104 (bugreport:7042).
* Moved Renewal refining features to a separate file, and made some changes, follow-up r16126 (bugreport:7043).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17042 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Didn't update the Kunlun 'Power' npcs
- Updated Lutie and Comodo warps.
* Fixed some slight inconsistencies with the some script headers.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12014 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Removed junk ЎA text from the 2004 headgears
* Changed deprecated Job_Alchem to Job_Alchemist (see r10904)
* Fixed a typo in a geffen city npc (Job_Merhcant)
* Fixed a typo in the Jobmaster custom script (Job_Gunsliger)
* Fixed one old eAAC Quest Warper bug (warp to nonwalkable coords)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10940 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added new npcs @ que_ng.gat ninja map portion. [erKURITA]
* Added new shops @ que_ng.gat ninja map portion. [erKURITA]
* Commented wrong shops @ amatsu.txt. [erKURITA]
* Added que_ng.gat ninja map portion's warp. [erKURITA]
* Modified and corrected the gunslinger quest. [erKURITA]
* Changed the prices of the ninja stones according to kRO. [erKURITA]
All the kRO related info is thanks to RockmanEXE
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6448 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec