205 Commits

Author SHA1 Message Date
Playtester
861833bcfa
Frost Joke / Scream on Party Members (#8455)
- Base chance of Frost Joke / Scream to cause status changes to party members is now one fourth of the original chance
- Variable duration of Frost Joke when applied to party members is now always 15s
- Fixes #8454
2024-06-22 22:22:44 +02:00
Atemo
d344caa08d
Implemented NPC_DEADLYCURSE2 and NPC_DEADLYCURSE (#8447)
* Implemented NPC_DEADLYCURSE2
* Splash skill inflicting no damage and activating the status "Deadly_Defeasance" on surrounding target
* Unknown if the duration scale with level. The duration at level 5 is 30s

* Implemented NPC_DEADLYCURSE
* There is not much information on this, assuming it is a single target skill
* Does not deal any damage
* No info on max level, monsters use it level 1
* Duration at level 1 is 15s

* Uncommented NPC_DEADLYCURSE2 in mob_skill_db
2024-06-21 14:48:26 +02:00
Playtester
566ac2078d
Guillotine Fist SP Recovery Prevention Cleanup (#8443)
- Unified code for SC_EXTREMITYFIST
  * It stops natural SP recovery for 300s in pre-re
  * It stops natural SP recovery and recovery from items for 3s and shows icon in renewal
- Removed SC_EXTREMITYFIST2 as it's no longer needed
- Fixed an issue that caused a natural SP regen tick to happen right after using Guillotine Fist
- Fixes #8377
2024-06-19 07:53:30 +02:00
eppc0330
d191c2cf2a
Item DB corrections / implemented ALL_RAY_OF_PROTECTION (#8394) 2024-06-18 15:08:54 +02:00
Playtester
fcf74b0dfc
Renewal Simple Defense Formula Flag (#8429)
- Added a flag "SimpleDefense" to mark skills that use the simple defense formula
  * Simple defense: Damage is flat reduced by DEF+DEF2. Res is ignored.
- Dragon Breath / Water now also ignore Res
- Fixes #8419

Special thanks to everyone who helped testing all these skills to confirm this common rule.
2024-06-15 20:28:26 +02:00
Playtester
19f94e18f0
Renewal Guillotine Fist, Counter Slash, Shield Press Damage (#8376)
- Fixed the "constant addition" damage bonus being applied before the ratio in renewal, resulting in way too high damage for Guillotine Fist, Rapid Smiting and Shield Press
- Guillotine Fist is now reduced by SoftDEF+HardDEF in renewal
- Guillotine Fist is no longer reduced by Res
- Fixed Counter Slash adding Agi and Job Level to base damage rather than skill ratio
- Fixed Shield Press multiplying the damage by 5 instead of dividing it among 5 hits
- Only base STR of players will increase the Shield Press skill ratio now
- The fixed VIT*REFINE damage bonus of Shield Press is now a bonus that is applied even on MISS
- Fixes https://github.com/rathena/rathena/issues/8363
2024-05-28 22:47:06 +02:00
Playtester
cad5cab976
Coma Rework, Exp Calc Type, Fiber Lock Range (#8287)
- Coma item bonus is no longer an additional effect / status change, but instead replaces the attack damage with setting HP/SP to 1
  * That means Coma attacks will never kill someone, even if the original attack would be lethal
  * When doing a Coma attack, the attack displays the original damage and this is also what counts towards the mob damage log
- Coma is checked for every single event that applies damage, including reflect damage, and for Provoke / Self Provoke
  * Some Renewal-only effects couldn't be tested and were left unchanged (e.g. damage from White Imprison)
- Coma now sets SP to 1 instead of 0
- bComaRace, bWeaponComaRace and bWeaponComaEle won't work on bosses, GVG and battlefield objects
- bComaClass and bWeaponComaClass no longer work on GVG and battlefield objects, but can work on bosses if you specify Class_Boss or Class_All
- Edge is now defined to only work on normal monster
- The default exp_calc_type 0 no longer counts the first attacker twice and instead works like on official servers
- Added a new exp_calc_type 2 that counts the first attacker twice as previously
- The damage logged will now include overkill damage on exp_calc_type 0 and 2, but not count Coma damage (it will count the damage you would have originally dealt instead)
- Fiber Lock now has a range of 9 instead of 7
- Fixes #8279
2024-05-01 08:58:51 +02:00
Playtester
0e434aa73b
Grand Cross Damage and Trigger Rework (#8283)
- Grand Cross on target is now considered a full magic attack and no longer triggers drain and similar effects that only work with physical attacks
  * This problem as was introduced in d8a02e9 to fix Coma not working on Grand Cross, but the reason that Coma works on Grand Cross is because it can also trigger on Magic skills (this is already working)
- Grand Cross damage on self is still considered as "physical damage received" for reactive cards (e.g. Alarm Card), but no longer as "magical damage received" (e.g. Platinum Shield does not trigger)
- Grand Cross no longer channels through the whole "weapon attack" code and just calls the necessary parts directly (it only considers ATK, DEF/VIT_DEF and refine)
- Damage parts of Grand Cross can now go below 1 and reduce the other part (e.g. -5 physical damage and 15 magical damage now results in 10 damage instead of 16)
- Implemented the official renewal damage formula for Grand Cross:
   [((ATK+MATK)/2)*RATIO - DEF - VIT_DEF - MDEF - MDEF2]
- Fixed the order of damage processing for Grand Cross for fully accurate damage (there were a lot of rounding issues before)
- The attribute table is no longer applied twice on self damage (still applied twice on target)
- Cards that increase magic damage now work with Grand Cross (e.g. Skeggiold Card)
- Changed Grand Cross range to 9 as that's the official range (you never know when it matters)
- Fixes #1140
2024-04-27 10:22:50 +02:00
Playtester
f15cb72f94
Monster AI Improvements, Clashing Spiral, Skid Trap, Throw Stone (#8269)
- Added config setting mob_unlock_time that defines how long a monster can be trapped (immobile) before it unlocks its target 
  * Default is 2000ms, which makes Clashing Spiral no longer cause monsters to drop their target, but Ankle Snare still will even at minimum duration 
- Monsters will now promptly use idle skills while trapped (there was a delay before)
- Increased the time the AI is still active when there are no players left on the map from 0ms to 5000ms
  * This fixes an issue that monsters never unlocked their target if it was the last player to leave the map
- Clashing Spiral now has a range of 4 instead of 5
- Skid Trap no longer has a stop effect in pre-re, but it will make monsters unlock their target and become idle
- Skid Trap still stops targets for 3 seconds in renewal, but will no longer activate on bosses
- Throw Stone now deals 30 damage when used by monsters
- Fixes #7846
2024-04-22 08:39:11 +02:00
Playtester
3cbdcf999f
Ankle Snare Status Rework (#8263)
- SC_ANKLE no longer has a natural resistance and minimum duration
- Glacier Fist, Clashing Spiral and Tarot Card of Fate now grant SC_ANKLE instead of SC_STOP (cannot teleport while under SC_ANKLE effect)
- Grand Cross now gives SC_ANKLE to self during the spell duration
- Ankle Snare now has a minimum duration of 3000+30*baselevel milliseconds
- Ankle Snare will no longer activate on bosses in renewal
- Fixed Ankle Snare stopping bosses in pre-renewal even if you didn't enable the config setting for it
- Glacier Fist now has a minimum duration of 1500+15*baselevel milliseconds rather than it being the maximum duration
- You can now define Glacier Fist's effective base duration in the YML file without worrying about it being halved in the source code (it is still getting reduced by Agi)
- Fixed some integer overflow issues
- Fixes #8253
2024-04-20 15:41:24 +02:00
Playtester
25b98c87db
NPC_INVINCIBLE and Spell Breaker (#8255)
- NPC_INVINCIBLE now grants SC_INVINCIBLE for 300s instead of unlimited
- NPC_INVINCIBLEOFF and MER_INVINCIBLEOFF2 now just end SC_INVINCIBLE instead of having their own status change
- SC_INVINCIBLE now works like plant mode instead of just setting incoming damage to 1
- SC_INVINCIBLE now increases ATKpercent by 100 instead of increasing all damage by 75%
- SC_INVINCIBLE no longer blocks skills
- SC_INVINCIBLE now increases movement speed by 50% instead of 75%
- SC_INVINCIBLE now increases ASPD strongly
- Quagmire can no longer prevent ASPD increase (it still ends various status changes and prevents them)
- If you counter Spell Breaker with Magic Rod you now receive 20% of the caster's MaxSP
- Spell Breaker will now only deal HP damage on level 5
- Spell Breaker now can deal damage to bosses to 10% in pre-re (cannot be reduced by SC_INVINCIBLE unless you enable the "invincible_nodamage" setting)
- Spell Breaker will no longer deal damage if it would be lethal
- Added missing animation of Spell Breaker's damage
- Fixes #8228
2024-04-17 16:28:04 +02:00
Playtester
81894eeba6
Venom Splasher, Venom Knife (#8248)
- Venom Splasher now ignores +% damage cards, but no longer ignores weapon element
- Venom Splasher now uses the correct durations and cooldowns in pre-re (was already correct in renewal)
- Venom Splasher and Venom Knife now correctly use default poison duration
- Venom Splasher and Venom Knife now have a poison chance of 100%
- Fixes #8221
2024-04-12 21:56:39 +02:00
Playtester
82c37ce32d
NPC_POWERUP, NPC_AGIUP (vs. Quagmire) and Dispel (#8243)
- NPC_POWERUP and NPC_AGIUP now grant their own unique status changes
- Duration of NPC_POWERUP is now 5s*level
- Duration of NPC_AGIUP is now 10s*level and max level is back to 10
- Quagmire, Slow Grace and Adoramus now work even when the target used NPC_AGIUP
- NPC_AGIUP will remove Decrease Agi on start but will not prevent it
- NPC_AGIUP can be dispelled, but NPC_POWERUP cannot
- Dispel will now make a monster unlock its target
- Removed custom code to display the NPC_POWERUP effect, it's now correctly linked to EFST_POWERUP
- Removed the ifdef around EXTREMITYFIST2, so we no longer constantly change its ID
- Fixes #8242 
- Fixes #904 
- Fixes #7346
2024-04-10 18:34:49 +02:00
Playtester
03f07ab8c7
Various NPC skill fixes (#8233)
- Fixed the damage type of various NPC skills
- NPC_*BREATH skills and NPC_VAMPIRE_GIFT will now no longer be influenced by ATKpercent
- Fixed NPC_CRITICALSLASH not working in pre-re
- NPC_KEEPING now lasts 30s
- NPC_BARRIER now lasts 15s
- NPC_DEFENDER now lasts 15s, reduces damage by 87.5% and halves movement speed
- Fixes #3538
2024-04-08 20:24:32 +02:00
Atemo
4f82aff8fd
Initial release of episode 18.1 (#7917)
Thanks to @idk-whoami
2024-04-02 17:43:25 +02:00
Playtester
7d9a23d03f
Frenzy, Super Novice Level Up Buff, Assassin Soul Link (#8198)
- Fixed Frenzy HP drain interval being 15 instead 10 seconds in renewal (follow-up to 1a004f0)
- The buffs granted when a Super Novice levels up now all last 120 seconds (fixes #8189)
- Assassin Soul Link now doubles stun chance outside GVG/BG (fixes #8195)
2024-03-28 23:43:59 +01:00
Playtester
861832ec27
Enchant Deadly Poison / Magnum Break Damage Bonus and Durations (#8191)
- Added missing EDP 25% poison damage bonus (it was already fixed in renewal but applies to pre-re too), that works identical to the 20% fire damage bonus from Magnum Break; both buffs overwrite each other
- The damage on which EDP/Magnum Break is based on now considers defense reduction, passive mastery, refine and true sight
- The EDP/Magnum Break damage bonus now considers spirit sphere damage, but the spirit sphere part is non-elemental; both are added together before they get rounded down
- The EDP/Magnum Break damage bonus can now become negative through attribute table and is dispelled on logout
- The EDP/Magnum Break damage bonus no longer applies when damage is already 0 or lower beforehand
- EDP is now applied after defense, refine and mastery
- Refine bonus now is applied before mastery and between both the damage is capped to 1
- Envenom's fixed damage bonus is now a mastery bonus (was already fixed in renewal but applies to pre-re too) and thus increased by EDP
- Fixed damage interaction between MO_FINGEROFFENSIVE (Throw Spirit Sphere) with Magnum Break, refine and spirit spheres
- Fixed Magnum Break costing HP; it requires HP but does not consume it
- Fixed Sonic Blow's damage formula (300%+50%*skill_lv) and how the bonus from Sonic Acceleration works (+10% to ratio)
- Poison/DPoison now reduce hard DEF vs. monsters by 25%, but the DEF reduction no longer stacks
- Fixed DPoison's duration (60s base duration on all levels)
- Fixed Enchant Deadly Poison duration in Renewal
- Fixed chance of DPoison to be inflicted (3% level 1+2, 4% level 3+4, 5% level 5)
- Fixed negative resistances not increasing the chance of a status change to occur (it's only capped to 0 in renewal)
2024-03-28 22:46:22 +01:00
Playtester
1a004f0164
Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation
- Mercenary bonuses now last for 5 minutes instead of 10 minutes
- Fixed HP/SP recovery values of Mercenaries (and Elementals)
- Mercenaries now recover HP when walking
- Homunculi no longer recover SP when walking
- Mercenary natural recovery interval is 8s for HP and 6s for SP
- Homunculus natural recovery interval is 2s for HP and 4s for SP
- MER_CRASH now only deals 1 hit and can be cast-cancelled
- Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal
- Fixed SP cost Mercenary Frenzy (100 -> 200 SP)
- Killing monsters exactly 2 times below you base level now still counts as mercenary kill
- Fixes #8184 
- Fixes #7663
2024-03-27 11:48:05 +01:00
Atemo
3e82cf45a6
Rebalance Night Watch 2024-02-05 (#8164)
* Hidden Card
- No longer be removed by Dispell or Clearance.

* The Vigilante at Night
- Increases AP recovery rate from 1 to 2.

* Only One Bullet
- Increases AP recovery rate from 1 to 2.

* Spiral Shooting
- Increases AP recovery rate from 1 to 2.

* Magazine for One
- Increases AP recovery rate from 1 to 2.

* Wild Fire
- Increases AP recovery rate from 1 to 2.
2024-03-11 19:55:23 +01:00
Atemo
4a3149649e
Rebalance Abyss Chaser 2024-02-05 (#8153)
* Abyss Slayer
- Reduces AP consumption from 150 to 120.

* Omega Abyss Strike
- Reduces fixed casting time from 1.5 seconds to 1 second.
- Reduces skill cooldown from 3 seconds to 0.7 seconds.
- Reduces AP consumption from 15 to 10.
- Changes damage property from neutral to fire.
- Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10.

* Abyss Dagger
- Increases base damage from 4600%Atk to 7350%Atk based on level 5.

* Deft Stab
- Increases base damage from 3750%Atk to 6200%Atk based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

* From the Abyss
- Reduces skill cooldown from 60 seconds to 30 seconds.
- Increases number of hit from 2 hits to 5 hits.
- Increases base damage from 2600%Matk to 3400%Matk based on level 5.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of abyss sphere from 15% to 25% based on level 5.

* Abyss Square
- Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5.

* Chain Reaction Shot
- Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5.

* Frenzy Shot
- Increases AP recovery rate from 1 to 3.
- Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.
2024-03-11 18:58:59 +01:00
Atemo
34e90e9aa9
Rebalance Elemental Master 2024-02-05 (#8154)
* Summon Elemental Ardor
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%.

* Summon Elemental Diluvio
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%.

* Summon Elemental Procella
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%.

* Summon Elemental Terremotus
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%.

* Summon Elemental Serpens
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%.

* Conflagration
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [blaze] on each hit from 60% to 3%.

* Diamond Storm
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [quench] on each hit from 90% to 5%.

* Lightning Land
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [torrent] on each hit from 60% to 3%.

* Terra Drive
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [concretion] on each hit from 90% to 5%.

* Venom Swamp
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%.

* Elemental Buster
- Reduces AP consumption from 30 to 15.
- Reduces skill cooldown from 5 seconds to 2 seconds.
- Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10.
2024-03-11 18:58:45 +01:00
Atemo
c9582cc4fd
Rebalance Imperial Guard 2024-02-05 (#8155)
* Guardian Shield
- Reworks AP condition from recovering AP to consuming 35 AP upon using instead.
- Reduces skill duration from 60 seconds to 40 seconds.
- Increases skill cooldown from 15 seconds to 25 seconds.
- Reduces global cooldown from 1 second to 0.3 seconds.
- Reduces factor weight of MaxHP in skill formula from 50% to 30%.
- Reduces final durability factor of skill level from 250% to 125% based on level 5.

* Cross Rain
- Increases AP recovery rate from 4 to 6.
- Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10.

* Holy Shield
- No longer be removed by Dispell or Clearance.

* Shield Shooting
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 18500+(Shield Mastery skill level x 750)%Atk based on level 5.
- Increases factor weight of shield refine rate in skill formula from 25 to 100.
- Increases factor weight of POW in skill formula from 7 to 10.

* Overslash
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10.

* Judgement Cross
- Changes damage property from holy to neutral.
2024-03-11 18:58:31 +01:00
Atemo
0865e160cb
Rebalance Night Watch 2022-12-21 (#8161)
* The Vigilante at Night
- Increases SP consumption from 65 to 88 based on level 5.
- Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

* Only One Bullet
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

* Spiral Shooting
- Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

* Magazine for One
- Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

* Wild Fire
- Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

* Basic Grenade
- Increases base damage from 5750%Atk to 12000%Atk based on level 5.

* Hasty Fire in the Hole
- Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-03-11 17:25:05 +01:00
Lemongrass3110
4124cdaa4a
Initial implementation of Night Watch (#8150)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-03-10 22:10:28 +01:00
Atemo
efe7824bbe
Rebalance Meister 2024-02-05 (#8137)
* Axe Stomp
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
- Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.

* Mighty Smash
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
- Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2480%/2500%(Axe Stomp)Atk per hit based on level 10.

* Spark Blaster
- Increases base damage from 9250%Atk to 14600%Atk based on level 10.

* Triple Laser
- Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.

* Rush Quake
- Buff no longer be removed by Dispell or Clearance.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:43 +01:00
Atemo
fa71d1012d
Rebalance Dragon Knight 2024-02-05 (#8135)
* Servant Weapon
- Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
- Increases base damage from 2500%Atk to 4850%Atk based on level 5.
- Increases number of hit from 2 hits to 3 hits.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of weapon from 15% to 25% based on level 5.

* Madness Crusher
- Increases base damage from 8350%Atk to 20000%Atk based on level 5.

* Storm Slash
- Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.

* Hack and Slasher
- Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.

* Dragonic Breath
- Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
- Increases factor weight of MaxSP in skill formula from 25% to 50%.

Additionally:
Dragonic Breath formula updated. Thanks to @datawulf !


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:03 +01:00
Atemo
8e44c94c7c
Rebalance Inquisitor 2024-02-05 (#8139)
* Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

* Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.

* Third Flame Bomb
- Adds global cooldown by 0.7 seconds.
2024-02-27 21:40:43 +01:00
Atemo
a0bbbf1729
Rebalance Wind Hawk 20240205 (#8133)
* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.

* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.

* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.

* Added missing clif_skill_nodamage for WH_GALESTORM

Thanks to @Haydrich !
2024-02-17 20:14:22 +01:00
Atemo
83067220bc
Rebalance Arch Mage 20240205 (#8131)
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.

* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
2024-02-17 18:35:38 +01:00
Atemo
893b133444
Rebalance Shadow Cross 20240205 (#8134)
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
2024-02-17 14:55:47 +01:00
Atemo
8e2ee12b18
Rebalance Cardinal 20240205 (#8132)
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
  to
  6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
  based on level 5.

* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
2024-02-17 14:33:59 +01:00
Atemo
c43f7b369e
Archmage skill corrections (#8120)
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
    AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
    TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
        AG_VIOLENT_QUAKE_ATK
        AG_ALL_BLOOM_ATK
        AG_ALL_BLOOM_ATK2
        AG_CRYSTAL_IMPACT_ATK
        AG_ASTRAL_STRIKE_ATK
    Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
2024-01-31 16:13:57 +01:00
Atemo
9f90e4e9e1
Rebalance Hyper Novice 20221221 (#8111)
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.

* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.

* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.

* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.

* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.

* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
2024-01-19 14:35:17 +01:00
Lemongrass3110
72b3d1bf0e
Initial implementation of Hyper Novice (#8101)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-01-17 21:20:20 +01:00
Atemo
a29e115a62
Corrected CD_ARBITRIUM_ATK area of damage (#8096)
* The splash area should be 9x9 according to skill description

Fixed #8079
Thanks to @Jaikayray
2024-01-10 23:57:51 +01:00
Atemo
360710d2f0
Rebalance Abyss chaser 20221221 (#8081)
* Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.

* Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

* Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-06 19:58:18 +01:00
Atemo
ff90feaf85
Rebalance Meister 20221221 (#8076)
Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

Mighty Smash, Spark Blaster  and Triple Laser are already up-to-date
2024-01-02 20:39:49 +01:00
Atemo
2121aa2ed7
Rebalance Dragon Knight 20221221 (#8077)
* Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.

* Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

* Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-02 19:07:54 +01:00
Atemo
091a6c5401
Rebalance Troubadour & Trouvere 20221221 (#8068)
* Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

Additionally
- The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description)

* Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
2024-01-02 18:09:03 +01:00
Atemo
f22e423677
Rebalance Imperial Guard 20221221 (#8078)
* Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.

* Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.
2024-01-02 14:32:39 +01:00
Atemo
756abe34d5
Rebalance Arch mage 20221221 (#8065)
* Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.

* Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

* Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.

* Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 132 to 186 based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-30 14:52:34 +01:00
Atemo
23766e61c3
Rebalance Windhawk 20221221 (#8020)
* No Limits (Ranger)
- No longer be removed by Dispell or Clearance.

* Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.

Note: it was not implemented
- No longer be removed when using No Limits.

* Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.

Note: CON weight was already 10
- Increases factor weight of CON in skill formula from 5 to 10.

* Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.

Additionnally
- Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance)
- Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill.
- Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO)

Thanks to @datawulf
2023-12-29 23:57:52 +01:00
Atemo
11e50dec41
Rebalance cardinal 20221221 (#8021)
* Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

* Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.

* Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
2023-12-29 22:54:14 +01:00
Atemo
0fe2d0a0fe
Rebalance inquisitor 20221221 (#8022)
* Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

* Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

* Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.
2023-12-29 20:22:44 +01:00
Atemo
ccce839881
Rebalance shadow cross 20221221 (#8019)
* Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.

* Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.
2023-12-29 16:51:43 +01:00
eppc0330
d8d7955702
Implement NPC_WIDECRITICALWOUND (#7977) 2023-11-25 22:47:27 +01:00
Atemo
ebabfd8807
Implemented DK_DRAGONIC_BREATH (#7985)
Deals normal long ranged physical damage to the target.
    Can only be used when riding dragon.
    Deals additional damage depends on user's MaxHP and MaxSP.
    Affected by Hit/Flee calculation.
    Ignores physical defense.
    Damage property depends on weapon property.
    Affected by attack modifiers (such as race modifier).
    Recovers 2 AP.
    When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
    Fixed casting time : 0.5 seconds (based on level 10).
    Variable Casting time : 2 seconds (based on level 10).
    Cooldown: 0.5 seconds (based on level 10).
    Global cool time : 0.15 seconds (based on level 10).

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credit to @datawulf
2023-11-01 15:47:54 +01:00
Atemo
da9e321330
Implemented new Biolo skills (#7987)
* Implemented BO_EXPLOSIVE_POWDER
- Deals melee physical damage to all targets around the user.
- Doesn't need any catalyst.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : - (based on level 5).
- Variable Casting time : - (based on level 5).
- Cooldown: 0.7 seconds (based on level 5).
- Global cool time : 0.25 seconds (based on level 5).

* Implemented BO_MAYHEMIC_THORNS
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Doesn't need any catalyst.
- Has a chance to trigger critical, the critical chance is the user's cri.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1 second (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).

* Skills updated to 2nd rebalance

Credit to @datawulf
2023-10-30 22:07:29 +01:00
Atemo
eec9d34ead
Implemented new Meister skills (#7986)
* Implemented MT_MIGHTY_SMASH
- Deals melee physical damage to all targets around the user.
- When using while under Axe Stomp buff, increases damage and number of hit.
- Fixed casting time : - (based on level 10).
- Variable Casting time : - (based on level 10).
- Cooldown: 0.3 seconds (based on level 10).
- Global cool time : - (based on level 10).

* Updated Mighty Smash to last rebalance
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

* Implemented MT_TRIPLE_LASER
- Deals long ranged physical damage to the target.
- Can only be used when using Madogear.
- Has a chance to trigger critical, the critical chance is the user's cri.
- Damage property depends on weapon property.
- Doesn't consume magic gear fuel or cannonball.
- Fixed casting time : 0.5 seconds (based on level 5).
- Variable Casting time : 1 seconds (based on level 5).
- Cooldown: 0.25 seconds (based on level 5).
- Global cool time : - (based on level 5).

* Updated Triple Laser to last rebalance
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.

* Implemented MT_SPARK_BLASTER
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Can only be used when using Madogear.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Doesn't consume magic gear fuel or cannonball.
- Damage property depends on weapon property.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1.5 seconds (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.25 seconds (based on level 10).

* Updated Spark Blaster to last rebalance
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credits to @datawulf
2023-10-30 16:34:52 +01:00
Atemo
eadfa053f6
Rebalance Troubadour & Trouvere 20220608 (3rd) (#7898)
* Sound Blend
- Reduces SP consumption from 128 to 80 based on level 5.

* Metallic Fury
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 168 to 94 based on level 5.
- Reduces AP recovery rate from 3 to 2 based on level 5.
- Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.

* Rhythm Shooting
- Adds 0.15 seconds cooldown.
- Removes 0.15 seconds delay after skill.
- Reduces SP consumption from 90 to 52 based on level 5.
- Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
- Increases factor weight of CON in skill formula from 2 to 3.

* Rose Blossom
- Reduces variable casting time from 2 seconds to 1 second.
- Increases cooldown from 0.5 seconds to 0.7 seconds.
- Reduces SP consumption from 125 to 94 based on level 5.
- Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
- Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

Checked against https://github.com/rathena/rathena/pull/7024
Credit to @datawulf for Metallic Fury update
2023-08-16 22:21:26 +02:00