* Added mapflag `gvg_te`, `gvg_te_castle`, this is will be activated during WOE:TE sessions. These changes are needed because of:
* If `gvgon` is used, TE castles become `gvg`, it makes the restriction failure. Items that are supposed to only can be used/equipped in TE Castles, also affected in 'normal' GVG/WOE maps.
* These flags used form `item_noequip`, `skill_nocast`, and `status_disabled` flag 16. (If just assume TE Castles are Restricted Zone 8, the failure will occurs as point 1 above).
* Added Restricted Zone 8 for TE Guild Dungeons, to prevent marriage skills can be casted there.
* Added command `gvgon3` to set GVG for WOE:TE Castles.
* Added command `canParticipateSiegeTE` is 'hardcoded' function to check player's job that can participate in WOE:TE.
* Current usages in `GD_EMERGENCYCALL` and replace the in-script function.
* Changed default config `allow_consume_restricted_item` to 'no'. All restricted usable/consumable/healing items are always failed to be used.
* Changed the GVG items/skills restriction check. "Item cannot be equipped in GVG maps" are supposed to ignore the agit flag statuses, as long as the map is GVG flagged, items/skills are always restricted and otherwise.
* Moved previous entries of `skill_nocast` flag 16 as hardcode (for now).
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Created the respective enum on source side and changed the script doc to only refer to the constants not the direct values.
Additionally adjusted the sample script.
* Moved all item effects to source.
* Updated HP/SP Increase Potions to use the official statuses.
* Updated Vellum Flail to use the official status instead of Critical Wound.
Thanks to @exneval.
-> All Credit to Kisuka for this big work.
Added news commands to alter questinfo conditions :
- setquestinfo_level : Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_req : Add quest requirement for quest info with quest id 'quest_id'.
-> Player have / doesn't have the required quest.
- setquestinfo_job : To add additionnal job criteria.
-> Credit to Cydh !
* Follow up to 2cee5b6.
* Fixes#516 - Base stats (STR, AGI, etc) will now stick after the unit's statuses are recalculated.
* Statuses are directly modifiable now (ATK, DEF, etc)
* Created constant values so it's a lot easier to read.
* Updated script command documentation to reflect changes.
* Made changes to bonus3 bAddEff, bonus4 bAddEff, bonus3 bAddEffWhenHit, bonus4 bAddEffOnSkill as well
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
Changed y to atf to avoid confusion on 'bonus4 bAddEffWhenHit' & 'bonus5 bAddEffOnSkill' (Thanks to @joelolopez)
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
* Added type for `gethominfo`, `getpetinfo`, and `getmercinfo` to return GID.
* Added `geteleminfo`, to retrieve Elemental ID and GID. The otherinfo can be gained from `getunitdata`
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Removed `0x2715` and `logchrif_parse_updmail`, not being used that was duplicated by `logchrif_parse_reqchangemail` (`0x2722`).
* Changed packet header `0x2736` to `0x2b13` of `chrif_update_ip` from map-server to char-server. That was ambiguous with `0x2736` of `logchrif_parse_updcharip` that being used by char-server to login-server.
* Changed packet header `0x3804` to `0x2726`, the one that being used to send back global account reg from login-server to char-server. That was ambiguous with `0x3804` that being used by char-server (was inter actually) to map-server.
* Some indent clean up as result from char & login server refactor.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Eff_Crystalize on Sropho_Card (4522) has defined duration.
* Bonus added:
* `bonus4 bAddEff,eff,n,y,t;`
* Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
* Just like `bonus3 bAddEff,eff,n,y;` but with user-defined duration;
* `bonus4 bAddEffWhenHit,eff,n,y,t;`
* Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
* Just like `bonus3 bAddEffWhenHit,eff,n,y;` but with user-defined duration;
* bonus5 bAddEffOnSkill,sk,eff,n,y,t;
* Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
* Just like `bonus4 bAddEffOnSkill,sk,eff,n,y;` but with user-defined duration;
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Added array variable option in 3rd param of `getguildmember` and `getpartymember`, so the script will returns the result in reserved array instead using temporary global variable.
* Also, the script returns the member found directly.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes#448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes#503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes#521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes#532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes#537 - Arms Cannon is now a single unit target skill.
* Fixes#541 - Cleaned up Ignition Break damage formula.
* Fixes#543 and Fixes#552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes#546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes#547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes#551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes#556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes#561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes#576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
* Added flag &16 to add manually special item that will be broadcasted if: Dropped by monster -> player pick it up. Added items with this flag:
* Gold_Key77 (7782)
* Silver_Key77 (7783)
* Be used also to broadcast item in package/group with flag 'isAnnounced', replaced intif_broadcast().
* The message is using msgstringtable.txt on client side, make sure your translation is not messy.
* Credits:
* fcba8a2161
* 2761bb0af9
* Misc updates: Fixed job and class for items:
* Sealed_Gloom_Under_Night_Gachapon (14696)
* Sealed_General_Egnigem_Cenia_Scroll (14739)
* Sealed_Vesper_Scroll (14740)
* Midgard_Celebration_Lucky_Egg (14741)
* Hero_Midgard_Egg (14753)
* Safe_To_Smelting_Scroll (14758)
* Limited_Edition_JOB_Battle_Manual (14765)
* Rise_Midgard_Lucky_Egg (17494)
* Lucky_Silvervine_Fruit_Box_III10 (17495)
* Lucky_Silvervine_Fruit_Box_III110 (17496)
* Epic_Heroes_Scroll (17519)
* Majestic_Lucky_Egg (17526)
Signed-off-by: Cydh Ramdh <cydh@pservero.com>