Renamed 'ban_until_time' to 'unban_time'.
this also applies to login table columns (see upgrade_svn12464.sql).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12464 54d463be-8e91-2dee-dedb-b68131a5f0ec
* jA data structure compatibility renaming / adjustments
* mmo_account -> login_session_data, auth_data -> mmo_account
* made gender variable usage consistent for the entire login server
* rewrote TXT's new account creation procedure to match SQL's
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12450 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed the option to specify multiple IPs/subnets for 'ladminallowip'
- removed the @gm command and all associated management code
- removed the 'save unknown packets' code
- removed the lengthy TXT ipban code (which was essentially a copy of what's already handled by the socket layer/packet_athena.conf)
- implemented 'start_limited_time' in SQL (expiration for new accounts)
- applied some missing TXT changes from the last update
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12446 54d463be-8e91-2dee-dedb-b68131a5f0ec
* replaced the cyclic, size-limited auth_fifo data structure with the more appropriate DBMap-based alternative (stops some erratic behavior)
* added code to simulate the pseudo-status "online on login server"
* auth data will now expire after 30 seconds instead of persisting
* better-than-aegis handling of login cancellation (the server will wipe all previous auth data instead of making you wait for it to expire)
* proper status message - no more generic "rejected from server", now you'll get "the server still recognizes your last connection"
* fixed a typo in r10110 which caused disconnect timer removal to fail
* split off some parsing code to login_auth_ok() and login_auth_failed()
* extended the auth confirmation packet so that the login_id1/2 values are sent along with the associated account id (stops charserver from making wrong choices if two incoming sessions have the same account id)
* fixed a bug in the disconnect part of the main charserver parsing loop, where a non-authed client would erase the online db entry for a client that's already online, thus bypassing any dual-login checks
* added code to stop the waiting_disconnect timer when the associated online entry is removed right away, instead of doing checks later
* removed code that would periodically wipe the online status of clients that are in the auth process (producing yet more erratic behavior)
* commented out some TXT-only reconnect prevention code (bugreport:1281)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12441 54d463be-8e91-2dee-dedb-b68131a5f0ec
- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
Also added a check to not respawn mobs on maps with no players (potentially unsafe operation, needs further inspection).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12402 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added some trim() calls into mapflag code (followup to r12238)
* Fixed mvp exp reward packet not working right for big values
* Added dbghelpplug plugin entry to the plugins configuration file
* Added conf setting for auction table name (see r12287)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12300 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected Earthquake so it behaves as explained in the development topics.
- Corrected a missing opt_flag = 0 when using SC_INCATKRATE on mobs.
- Added a missing line to actually unequip unallowed compounded cards when changing maps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12299 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the firepillar code so it behaves like the other traps.
- Changed the default format for @me and @main to avoid crashes on the newer clients.
- Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus.
- Fixed jump to use 0,0 for random coordinates rather than -1,-1
- Added missing \n to error reporting in getmonsterinfo
- Additional status changes now only get triggered if the attack did damage, not if they get absorbed.
- Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0.
- Properly set the opt3 value for Moonlight, Changeundead and Soul Link
- Fixed the "no equip" flag of cards not being properly applied when attemting to equip items.
- Added a check to avoid invoking pet menu entries when the pet is incuvated.
- Fixed the session_data de-association in chrif_auth_delete
- Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there.
- Corrected docs mentioning non-existing flag 'mf_nopvp'
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added a Sql patch to clear all deleted mails. (There is no need to keep that data)
- Added more code for Auctions. Not implemented but just for study.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12278 54d463be-8e91-2dee-dedb-b68131a5f0ec
- An charcommand is still required to add/remove points.
- Scripts command only requires to work on #CASHPOINTS and #KAFRAPOINTS.
- I called it "Kafra Points" just because it's how comes in the translation. I allready know this changes between Oficial servers.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12264 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only via gm command or scripted warp bug (hopefully :)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12247 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Cleaned up player respawning code (bugreport:1022)
* Increased the max amount of different autocast skills from 5 to 10
* Added a missing function declaration, for real this time (followup to r12229)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12232 54d463be-8e91-2dee-dedb-b68131a5f0ec