* Added (finally) the Garrison quest npc. Item requirements are the official ones, but the quest... well you know. Thanks to RockmanEXE [erKURITA]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8265 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added Bio Ethics to quest_variables.txt for bit shift character variable optimization... And I don't feel good, so look over it for errors.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8262 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected states killer/killable being easily dispellable.
- Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena
- Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked.
- Cleaned up a bit the Basilica code, it should now properly end when you walk.
- Added an unnecessary qty check when inserting cards :P
- Fixed some logs not working when you enabled all logs.
- Corrected unmute being a level 60 command by default (should be 80)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8256 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Optimized a warp near Gunslinger weapon shop
* Extended the Garrison quest to slot the Garrison
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8247 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed unnecessary member id from the item group structure.
- Fixed songs/dances always being considered overlapped with themselves.
- Added some additional song/dance overlap code that should correctly change the effect of songs/dances when they overlap.
- Added a check so that the status-change packet is always send to self when the inflicted char is a player disguised.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8242 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed setting mob_ghostring_fix
- Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Note: There is no way to make the effect display, if anyone knows how to make it display please add it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8231 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus).
- Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level)
- Corrected that extra comma at the end of the Kaensin layout setup.
- Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't.
- Corrected that ALLOW NULL thingie on main.sql
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the code which was auto-setting attacks that do no damage to type FLEE, since that was disabling status-effects which should incur even when the damage was blocked.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8208 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec