487 Commits

Author SHA1 Message Date
ultramage
a91d8177c6 Fixed the incorrect interpretation of the map-cell height information stored in .gat files; this was causing an overall of 20000 cells to be treated as water when officially they aren't.
A full mapcache rebuild is needed to apply this change.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11982 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-26 21:51:58 +00:00
ultramage
7906017662 Moved distance-related functions to path.c/h
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11981 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-26 17:18:57 +00:00
skotlex
81e5c08f4f - Fixed warning about unused variable
- Made the kaahi heal timer function uncrashable.
- Fixed pc move item to cart function checking against the wrong max index.
- Fixed initialization of sd issue in map_addblock
- Removed redundant reinitialization when parsing item pickup.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-23 11:06:58 +00:00
skotlex
146ca072bb - Corrected mob spawn utilization of the delay1/delay2 values (one is respawn delay base, the second is random variance added on top of it). Cleaned up related code.
- Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-22 18:08:37 +00:00
ultramage
b3b275f24f Path code cleaning...
* Added map/path.h, moved path-related function headers to path.h.
 * Removed the macroed _real() path functions.
 * Modified some functions to use boolean return values instead of 1/0 or 0/-1.
 * Modified path_search_long() to allow a NULL output pointer (in which case a temporary local buffer will be used instead).
 * Removed an unused ->path_half member variable from struct walkpath_data.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11958 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-22 13:00:48 +00:00
skotlex
ece12b6e42 - Cleaned up a bit the format of skill_db.txt (that comma next to the skill name looks ugly if you ask me)
- Corrected skill_db reading to properly trim the skill name/descs.
- Added a mobid_db in map.c to handle mob lookups faster.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11943 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-18 15:45:48 +00:00
ultramage
1e6922174e Guardian hp handling code removal (see bugreport:342)
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-14 23:38:11 +00:00
skotlex
e5554e3fae - Insignificant cleanups.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11866 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-07 07:35:31 +00:00
skotlex
fc7b4eaef0 - The default event script behaviour is to trigger on labels rather than NPCs now.
- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name)
- LoadMap events no longer set the variable "@maploaded$" to the name of the new map.
- Optimized/simplified the code now that the previous config options were removed.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-06 12:59:12 +00:00
skotlex
ddf923dba5 - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power).
- Since I am unable to fully test, watch out for any bugs~


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-22 23:52:58 +00:00
skotlex
6840bb28ab - Moved subtype from struct block_list to struct npc_data.
- Fixed some compilation warnings.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11772 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-21 13:29:45 +00:00
ultramage
560005b13e Removed battle_config.error_log as console_silent already handles this
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11751 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-17 20:51:25 +00:00
ultramage
7b0200e6dc Added error messages when trying to place objects on invalid map coordinates (quick patch for bugreport:419)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11737 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-15 03:42:10 +00:00
ultramage
e12b04e850 Added error reporting for invalid rows in skill db files.
Fixed skill_castnodex_db.txt not being parsed correctly.
Fixed a search&replace typo in skill_db.txt.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11728 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-13 07:48:44 +00:00
skotlex
39b8a6f75a - Added missing include npc.h to map.c
- Now when job changing to another class tree, status changes from skills that belong to your previous class are cleared.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11716 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-11 11:02:53 +00:00
ultramage
95f651807d Fixed a missing include/export, and typos in the previous revision.
Corrected wrong length values in one charserver packet.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11714 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-11 10:56:39 +00:00
skotlex
a65db8120c - Cleaned up pc_calc_weapontype
- made on-touch areas work with walking npcs. Note that the implementation is performance may not be optimal, but I am not sure if it can be done in any better way.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11713 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-11 10:12:58 +00:00
ultramage
376a1f68ba * Re-worked the login-char-map packet spam mechanism
- mapserver no longer sends entire user list to charserver every 10 seconds; similar change done to the char-login connection
- user count updates are only sent when the value actually changes instead of servers polling each other every few seconds
- the servers now prevent interserver connection timeout explicitly by sending ping/ack packet pairs instead of relying on the usercount polling to do so; keepalive is sent every 'stall_time'-2 seconds
- removed the @refreshonline command as refresh happens automatically every 5 seconds

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11703 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-09 21:44:29 +00:00
FlavioJS
9d2688ad87 * Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include.
* Fixed gm_account_db not being deallocated in login-converter.c.
* Refactoring names and documentation in db.h/db.c:
  - changed 'struct dbt' to 'struct DBMap' and 'DB' to 'DBMap*'
  - changed 'struct db' to 'struct DBMap_impl' and 'DB_impl' to 'DBMap_impl*'
  - changed COUNT to DB_COUNTSTAT and made it's existence not depend on DB_ENABLE_STATS
  - removed some @see links and corrected small typos in the documentation

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11698 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-08 14:08:32 +00:00
ultramage
17eb2f7764 Added script function 'strnpcinfo', for increased npc awareness (originally from jAthena).
Updated script reference doc.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11650 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-03 22:07:47 +00:00
ultramage
fc9d14b1bd Command code cleaning (refer to topic:169759)
* separated the execution part of command code into interface part and internal part to better see which checks are done and when (fixes problem where 'nocommand' mapflag blocked server npcs)
 * moved the internal commands list (array) to the end of the file, this let me discard that long block of ACMD_FUNC() declarations
 * removed enum AtCommandType from command headers and commands array; its purpose was perhaps to identify aliased commands, but apparently it was never finished because the rest of the code doesn't use it (also doing aliases like this is not a very good idea)
 * internally, commands are now referenced to using their function name
 * removed the @/# symbols from the command lists; all lookup functions will now properly deal with strings with- and without a command symbol (commands interface still requires the symbol tho', so TODO for later)
 * removed several unneeded commands (*id2 code, dmalloc debug commands)
 * reverted atcommand config from alphabetically-sorted to how it was before (with additional fixes; see /conf changelog)
 * added missing code for #dropall / #storeall
 * added a warning when trying to set gm level of an undefined command

The structure of the commands table has changed, please adjust docs/guides to match the new format (sorry for the inconvenience).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-29 09:16:39 +00:00
ultramage
e0cccf7d12 * Removed confusing map_nick2sd_nocase(), let the charserver handle it
* Added correct packet for attachment retrieval failure when overweight
* Fixed one more mistake in r11571 (Sql->SqlStmt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11579 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-26 08:42:32 +00:00
skotlex
480a4f0ac8 - added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which are the max valid classes.
- @/#jobchange no longer strip your equipment since pc_jobchange removes any unequippables already.
- removed the wasteful define MAX_PC_CLASS and replaced it by the CLASS_COUNT define (which is automatically updated using the previous JOB_MAX* defines) + pc_class2idx function (which converts high class IDs into values that fit in CLASS_COUNT)
- Made status_charge a function rather than a define to get rid of those warnings that have been there since forever.
- Merged the CELL_NOVENDING code (see topic #129209)
- Small check that disables the pet catching process if you try to use another item. 
- Added a check to fix a warning and prevent a crash in the npc duplicate check (even though I have no idea what this check is supposed to do, therefore I can't fix it properly other than to avoid the crash)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11572 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-24 13:02:00 +00:00
zephyrus
c34325a53b - Added the new mail system. Requires optimization and tests.
- Updated the maildb sql structure.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11548 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-22 20:38:26 +00:00
ultramage
4cfb15d8bb Fixed numerous /W4 warnings (and created more :)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-18 21:25:26 +00:00
ultramage
d2b9e2498e Some code cleaning...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11505 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-18 08:04:53 +00:00
ultramage
3d7a129b90 Using predefined constants as parameters to the exit() function.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11501 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-17 17:20:01 +00:00
ultramage
3e5c810544 Fixed a memleak during shutdown, caused by missing mail db shutdown code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11440 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-13 03:13:34 +00:00
ultramage
74c5d717aa Fixed memleak hell during mapserver shutdown (if grf reading is used and the deallocation routine is actually called).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-13 03:00:51 +00:00
ultramage
4200314ec6 Fixed some badly merged code in the #include part of map.c.
Updated effect_list.txt according to data from latest exe.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11422 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-12 14:34:09 +00:00
ultramage
ca946d81c8 * Partially removed the usage of 'flags' to direct the execution path in skill unit code (some people seem to really like flags >_>)
- wiped out r8478 and its multiple levels of useless flag propagation
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
- added skill_unit_ondelete for proper handling of this event

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10 22:11:43 +00:00
FlavioJS
faa553103c * Fixed itemdb_read_sqldb blowing up the server with segmentation faults.
* Added an option for parse_script to ignore the checks for the set of brackets around the script.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11398 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10 21:51:56 +00:00
ultramage
1069e3524c * the mapserver won't exit when no mapcache is found, with use_grf: yes
* Fixed some \r uses, now looks better; /thx to Ai4rei (topic:165952)
 * Removed that ridiculous spinner that displays during map/npc loading, and added a more informative progress indicator (idea from jA/eapp)

 * Checked/fixed/removed some old script and npc commands
  * cmdothernpc - a specialized 'donpcevent' with the event specified as two arguments
  * enablearena/disablearena - completely equivalent to enablewaitingroomevent & co.
  * inittimer/stoptimer - removed since its logic was incompatible with the code it depended on
 * Removed loads of code that supported these functions. Result: -100b per npc => -1,5MB of wasted memory
 * Fixed related npcs that erroneously used 'stoptimer'

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11374 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-06 15:35:31 +00:00
ultramage
c7256c0577 * Corrected Icewall skill to be closer to official behavior (part of bugreport:38)
- now works on occupied squares (previously it disappeared)
- now you can walk out of an icewall square (removed code that blocked pathfinding if the origin cell was of a nonwalkable type)
- added back the hack where mapcell changes are broadcast to whole map (prevents client from leaving the cells non-walkable if you warp away)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11354 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-04 18:41:54 +00:00
FlavioJS
a8d7143d0e * Loot code using charid's instead of id's in pick priority.
* configure script using svn:eol-style LF and require mysql/pcre when --with-mysql/pcre is used.

Added a forgotten file from r11311. (script_commands.txt)
Note: charid's are globally unique, id's are equal for characters in the same account.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11312 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-27 15:24:06 +00:00
FlavioJS
62ea9e001e * Fixed the double free's caused by r11290 (wrong option in the database constructors).
Readded tick cache variables (deleted by mistake).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-25 10:24:53 +00:00
FlavioJS
52f3681f3d * Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches.
* Reworked the nick cache to only contain offline characters.

Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-25 01:58:31 +00:00
FlavioJS
beda52e6b3 * map_addflooritem and struct item_drop_list using id's instead of struct map_session_data's (fixes bugreport:36).
* Fixed buildin_escape_sql not properly escaping in sql servers.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-23 03:14:57 +00:00
FlavioJS
65642f6f1c * Merged the tmpsql branch:
- Abstraction for the sql code (sql.c/h).
- New configure script and makefiles.
- Restored txt zeny logging code. (r10814)
- Rewrote mapserver's sql code - itemdb, mobdb, mapreg, logs. (r10814)
- Fixed a precedence issue (&& and ) in char_sql/char.c. (r10833)
- Improved db reading code a bit for consistency. (r11077)
- Added separate atcommand for mail deletion. (r11077)
- Corrected a few messages that said "new" instead of "unread". (r11077)
- Broadcast (*) messages now use "*" as the target's name (not ""). (r11077)
- Moved StringBuf code from utils.c/h to strlib.c/h. (r11084 r11117)
- Some misc login server cleanups (reformatting etc). (r11136)
- Corrected/modified some header entries. (r11141 r11147 11148)
- Adjusted VS project files. (r11147)
- Adjusted the way the sql charserver does item saving. (r11192)
- Corrected usage of reserved keyword 'friend' in mmo.h. (r11192)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11245 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-20 11:09:36 +00:00
skotlex
1e822f6deb - Corrected /invite letting you invite people even if you are not the party leader.
- Added some reply messages when you try /invite and a. the character is not found or b. you are not the party leader.
- Added a check so that the 'save on crash' routine won't get stuck if it happens to crash while attempting to save characters.
- People in chat-rooms no longer receive @main messages.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11179 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-11 17:25:49 +00:00
ultramage
892f36f0b7 * Added a safeguard to skill_get_unit_layout() against incorrectly defined layout ids (will give weird results but won't crash at least)
* Fixed Firewall/Icewall being oriented backwards (no real difference though...)
* Removed some junk Landprotector/Graffiti code; Graffiti doesn't get placed randomly anymore
* Icewall can now be cast on yourself... but for some reason, the cell on yourself immediately expires!
* Merged together functions clif_set0192() and clif_changemapcell()
- also removed its "send to whole map" mode which is just plain wrong (although aegis actually does use it to 'inform' caster about changes)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11175 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-10 20:50:55 +00:00
skotlex
7233562a1a - Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so).
- Also cleaned up a bit getpetinfo
- Added gethominfo (which behaves in the same way as getpetinfo).
- The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level.
- Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills).
- Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile.
- Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-10 17:07:35 +00:00
ultramage
0072a0189e * Cleaned/clarified some #include relationships between headers
* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-19 12:55:29 +00:00
ultramage
8076b535d4 * Fixed npc chatrooms not being deleted on npc unload/reload (crash)
* Modified chat code a bit for more clarity
- replaced double-indirection on 'owner' with a normal pointer
- separated some common functionality to 'chat_createchat()'

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11023 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-16 14:14:11 +00:00
ultramage
56d9a037a6 * Some serious code cleanups
- adjusted @reloadbattleconf to not depend on variable ordering
- changed all battle vars to 'int' (removes pointless duplicit coding)
- added min, max and default columns to battle config data structure
- added properly bounded values for these columns (or at least tried to)
- battle-conf loading will now complain if it finds unknown settings,
  and will reject values that are outside of the allowed range
- added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE 
- partially cleaned up chatroom manipulation code
* Fixed 'Job_Professer' typo in mage jobchange quest

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11017 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-15 17:13:04 +00:00
skotlex
2d6cef47d6 - Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-14 00:05:13 +00:00
ultramage
954fc415c1 * Replaced some mob_avail.txt entries with a simple example entry
* Removed "Crusader quest monsters" from mob_avail (not used anymore)
* Updated the mapcache with data for moscovia maps
* Fixed one problem in map_delmap()
* Fixed a bad message in @disguise

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10988 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-12 20:13:17 +00:00
ultramage
c8ff534024 - stable -> trunk sync
- battle.c and pc.c formatting
- fixed one badly defined npc shop format string
- removed the "selling item for no buying price" warning when the item has a buying price of 20 (see topic:157465)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10971 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-09 18:56:27 +00:00
ultramage
f5f77a5d51 * Cleaned up junk left in the code by the mapcache/mapindex update
- Added mapindex_getmapname(_ext) to help with ".gat" adding/removing
- Moved related processing to the interface (prevents duplicity)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10963 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-08 17:41:49 +00:00
ultramage
d07ad9e31c * Cleaned up some nasty code related to skill_blown
- split 'direction' value from flags
- moved (almost) entire direction calculating code to the outside
- bowling bash now has the 'suck-in' effect (knockback is now done in the direction you were last facing, not in your-target direction)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10861 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-06 20:51:01 +00:00