747 Commits

Author SHA1 Message Date
Sader Fawall
ead017b396 Clear script command(#2840) 2018-02-18 17:47:41 +01:00
Jittapan Pluemsumran
bfb6972c59 Implemented getequiptradability script command (#2750)
Thanks to @aleos89 @anacondaqq @Lemongrass3110
2018-01-03 21:51:38 +01:00
Cydh Ramdh
32950ecead
Updated Item Group features (#2692)
* Added config to hide last chars of player's name `broadcast_hide_name` and its default value is 2.
* Fixed `getgroupitem` that should give unidentified item for equipment types.
* Added optional param for `getgroupitem` and `getrandgroupitem` to always give player identified item, ignores the `itemdb_isidentified`'s check.
* Thanks to @aleos89 @Lemongrass3110
2018-01-02 12:55:52 +07:00
Sader Fawall
d19ba918ae Update pet script command (#2705)
* Fixes #2703.
* Added alternative for script command bpet: birthpet.
* Added alternative for script command pet: catchpet.
* Updated documentation for script command pet.
* Added PET_CATCH_UNIVERSAL_ITEM for script command pet which will attempt to catch the targeted monster as long as it is in the pet database and the targeted monster requires the lure item used.
Thanks to @sader1992!
2017-12-27 21:27:04 -05:00
sader fawall
1b68303f74 Update sc_end_class (#2673)
* Adjusted script command sc_end_class to accept an optional job ID.
Thanks to @sader1992!
2017-12-17 10:29:30 -05:00
Aleos
33bfe1d214 Updated script command npcskill documentation (#2691)
* Fixes #2681.
* NPCs must have basic stats applied to them for specific skills to work properly.
Thanks to @sader1992!
2017-12-09 14:05:53 +01:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Jittapan Pluemsumran
2830183eaa Implemented round,floor,ceil script commands. (#2524) 2017-10-18 03:10:10 -07:00
Aleos
b4106eb988 Adjusted script command bindatcmd (#2518)
* Fixes #2513.
* Defaulted the char-command level to 100.
Thanks to @mazvi and @Lemongrass3110!
2017-10-16 14:49:39 -04:00
Lemongrass3110
f42c2ff211 Moved some remaining constants into src (#2501)
* Moved all npc view constants into src

Source side the constants will use Gravity's naming standard(JT_*)
NPC side still supports the old names without JT_

* Moved all effect constants into src

Added check for effect validation to atcommand effect and all script commands using them
Removed the unused and broken function unit_changeviewsize from unit.c
Replaced a lot of hardcoded effect ids with their respective constants
Cleaned up the effect documentations

* Moved all hat effect constants into src

Added check for effect validation to script command hateffect
2017-10-14 18:13:51 +02:00
Aleos
fa425b834f Updated callshop selling list variables (#2480)
* Updated callshop selling list variables
* Updated script command callshop OnSellItem list to include random item options.
* See documentation for more information.
2017-10-10 12:15:51 +02:00
Jeybla
0e4ffdacdb Adds pk_mode_mes displayed on joining a pk zone. (#2400)
* When pk_mode and pk_mode_mes is enabled, the player gets notified joining a pk-zone map.
* It's now possible to specify the target in showscript.
  Default is still AREA.
* pk_mode_mes is now using showscript to SELF.
* Thanks to @Atemo, @RadianFord, @Lemongrass3110, @aleos89
2017-09-28 22:53:16 +02:00
aleos
2572bbbcb9 Updated script command callshop documentation
* Fixes #2419.
* Updated documentation to show that the option parameter only works on the 'shop' type NPC.
Thanks to @anacondaqq!
2017-09-26 16:17:04 -04:00
Vincent Stumpf
cd43f32ffb Shadow Refiner and getequiprefinecost (#2447)
* Fixes #2445 and fixes #2446.
* Fixed shadow refiner.
— The script uses the values of the array instead of the indexes to loop through it.
* Fixed segfault in getequiprefinecost.
— No checks in getequiprefinecost meant there were possibilities using negative indexes in arrays.
* Added to the script documentation what happens on failure when calling getequiprefinecost (it returns -1).
Thanks to @vstmpf, @crazystorm2017, and @hendra814!
2017-09-24 09:53:40 -04:00
Jittapan Pluemsumran
e24d30a711 Refine overhaul (#2295)
* Converted refine_db.txt to refine_db.yml
* Refine success rates can now be set in refine_db.yml. rAthena's default NPCs will respect this database by default.
* Added shadow equipment refiner
Thanks to @Akkarinage @aleos89 @Atemo and @Mikegyver for their inputs.
2017-09-18 21:52:52 +07:00
Daegaladh
60d59124a3 Migrated script.c to C++ (#2404)
* Thanks to @Daegaladh!
* Originial pull request: #2395
2017-09-07 04:13:42 +02:00
Jittapan Pluemsumran
0379774cd2 Revert "Migrated script.c to C++ (#2395)" (#2403)
This reverts commit 965edbf47d5044e29c011c621f5129008c85b7aa.
2017-09-05 22:40:24 +07:00
Daegaladh
965edbf47d Migrated script.c to C++ (#2395)
* Migrated script.c to C++
2017-09-05 19:51:04 +07:00
Aleos
4539d557e2 Added script command sc_end_class (#2368)
* Added a new script command sc_end_class to remove status changes from any learned skills.
* Adjusted the custom Reset NPC to make use of this behavior.
Thanks to @sader1992!

* Follow up to f93680b
* Adjusted documentation.

* Follow up to f93680b
* Removed the check from script command resetskill.
* Added a new script command sc_end_class.

* Fixed a compile error
* Corrected the define of the script command.
* Adjusted some documentation.
* Reverted some formatting from the original commit.
Thanks to @sader1992 and @Lemongrass3110!
2017-08-25 13:26:22 -04:00
Lemongrass3110
4cb4d60fee Fixed return value of unitattack for players
Fixes #2345

Thanks to @anacondaqq
2017-08-16 11:33:35 +02:00
Aleos
7554b53d68 Adjusted script command gettimestr (#2329)
* Fixes #2328.
* Added an optional parameter to pass in a Unix tick value to convert to a readable format.
Thanks to @hendra814 and @Lemongrass3110!
2017-08-14 13:51:18 -04:00
Jittapan Pluemsumran
cc1d26fe74 Inter server C++ conversion (#2322)
* Renamed inter.c to inter.cpp and refactored it

* Converted inter_server.conf to inter_server.yml

* Updated the makefiles

* Refactored inter-server storage handling logic

* Fixed a bug with wrong maximum being displayed
When you took out an item of the storage it would always display the maximum amount of the normal storage.

* Fixed a bug with storages that are over maximum

Thanks to @Akkarinage, @Lemongrass3110 and @Jeybla
2017-08-14 01:27:58 +02:00
aleos89
f4338adab7 Follow up to 6581bac
* Fixed some compile errors.
* Clarified documentation for script command achievementupdate a bit more.
2017-07-31 13:13:23 -04:00
aleos89
6581bac83b Added script command achievementupdate
* Updates the specified achievement's value.
Thanks to @Tokeiburu!
2017-07-31 12:57:39 -04:00
Aleos
7f5411da07 Initial release of the Achievement System (#2044)
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
* Includes Title System which is integrated into the Achievement System.
* Includes RODEX integration for rewards.
* Added new atcommand reloadachievementdb.
* Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists.
Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
2017-07-27 09:33:03 -04:00
Lemongrass3110
cf0cfe84a7 Added script command progressbar_npc (#2272)
* Fixes #1473
Thanks to @Tokeiburu and @kukuasir1
2017-07-24 13:21:35 -04:00
Aleos
d86c8a81be Expanded script command unitstopwalk (#2258)
Fixes #2254.
Added an optional flag to specify the types of methods to stop a unit from walking.
Created an enum for the unit_stop_walking flags.
Thanks to @Yuchinin and @Lemongrass3110!
2017-07-16 16:05:17 +02:00
Lemongrass3110
f0ab8d2a52 Overhauled and dropped packet db (#2263)
Adds support for a lot of missing clients and features almost all clients from 2016 and 2017
clientinfo.xml's version value will be ignored from now on
By setting PACKETVER the server will configure everything else on it's own from now on
Dropped is_clientver script command
And a lot more
2017-07-15 22:45:12 +02:00
Atemo
4b8720b44c Removed extra tabs/spaces in script_commands.txt 2017-07-02 16:31:16 +02:00
Lemongrass3110
045f4be573 Fixed getequipid returning 0 instead of -1
Fixed #2228 and updated the documentation a little

Thanks to @talesvalente
2017-07-02 15:39:35 +02:00
Jittapan Pluemsumran
fa24b2134d Expanded bg_get_data script command (#2179)
* Expanded bg_get_data script command.
* Now able accept type parameter of 1 to list account IDs of battleground members.
* Originally implemented by @AnnieRuru at https://rathena.org/board/topic/72571-b/
2017-06-30 14:06:04 -04:00
Atemo
a8e4c83ef1 Updated sleep2: (#2208)
* Updated sleep2:
Currently sleep2 is supposed to return 0 or 1 if the unit is still attached. Actually mapserv throws a warning and the script end if the timer is still running and unit offline. With this update the script ends if there is no unit attached for sleep2.
* Corrected comments / docs
Thanks @secretdataz, @Lemongrass3110
2017-06-30 10:25:14 -04:00
Atemo
a5afb06979 Initial release of lasagna npcs (#2105)
* First release of lasagna npcs (playing conversion).

* Added a new parameter for npctalk script command
Target for <flag>:
- bc_all  : Broadcast message is sent server-wide (only in the chat window).
- bc_map  : Message is sent to everyone in the same map as the source of the npc.
- bc_area : Message is sent to players in the vicinity of the source (default value).
- bc_self : Message is sent only to player attached.

* Implemented doram food buffs

* Updated npctalk:
*npctalk "<message>"{,"<NPC name>",<flag>};
- Empty string for "<NPC name>" now means attached NPC

* Added flag parameter for unittalk script command
*unittalk <GID>,"<text>"{,<flag>};
flag: Specify target
   bc_area - Message is sent to players in the vicinity of the source (default).
   bc_self - Message is sent only to player attached.
 
* Updated classchange script command:
classchange(<view id>{,"<NPC name>",<flag>});
flag: Specify target
   bc_area - Data is sent to players in the vicinity of the source (default).
   bc_self - Data is sent only to player attached.

* Updated Time Limit for quests to allow HH:MM format

Thanks @secretdataz, @Lemongrass3110, @aleos89, @Jeybla, @anacondaqq, @jenkijo, @sikiro, @admkakaroto for contributing !
2017-06-26 00:54:25 +02:00
Lemongrass3110
58776da1ac Basic RODEX support (#2186)
Adds basic support for the new mail UI RODEX.

Fixes #1567

Thanks to @RagnarokNova, @Atemo, @aleos89 and everyone else that helped me with this.
Additionally I would like to thank @jezznar and @hazimjauhari90 for their good testing in the pull request.
2017-06-21 00:00:29 +02:00
Lemongrass3110
d0ca637ddd Fixed vip_status command (#2184)
Fixed different return types for the same function call
Also introduced constants for better function usage.

Fixes #2183
Thanks to @anacondaqq
2017-06-20 19:22:46 +02:00
Jittapan Pluemsumran
887efa4ea4 Item DB update and script command adjustment (#1739)
* Made getequipid script command accept EQI_COMPOUND_ON (-1) for current equipment slot when running in item script.
* Added new equipment index for current item in item script context.
* Fixed typo in Fulbuk_Card item script.
* Fixed typo in Lich_Lord_Card effect.
2017-06-14 13:35:32 -04:00
Aleos
f450538f4c Implemented Clan Instance support (#2178)
* Allows instances to be created specifically for clans.
* Added script command instance_check_clan.
Thanks to @Lemongrass3110 for the idea and testing!
2017-06-01 10:48:34 -04:00
Atemo
809754379b Added 'warp2' NPC
Unlike 'warp', 'warp2' NPC will also be triggered by hidden player.
Thanks @secretdataz and @Lemongrass3110 !

* Replace script using OnTouch:([\r\n\t]+)warp by warp2

* Removed sprite id from warp duplicates in Bangungot instance

* Fixed a bug where warp/warp2 parsing is too greedy
2017-05-09 23:45:34 +02:00
Cydh Ramdh
a15661ecfa RE:Initial release script commands for Item Random Options (#2066)
* Added script commands getitem3, getitembound3, makeitem3, rentitem3, countitem3, and delitem3.
2017-05-04 12:11:43 -04:00
Aleos
10b512b859 Updated Giant Fly Wing behavior (#2098)
* Party members should be recalled to their own positions in a 3x3 area around the party leader.
* Added two missing client messages.
* Adjusted script command warpparty to support range values.
* Adjusted script command warpparty to not warp the party leader if "Leader" is passed as the map.
2017-05-02 20:51:26 -04:00
Cydh Ramdh
c87dba5a52 Channel System is Expanded! (#1933)
* Many changes on conf/channel.conf!
- Now capable of setting default values for channels through the config such as the channel name, channel password, member capacity, chat color, chat delay, and more.
* Many new channel script commands!
- Added script commands channel_create, channel_setopt channel_setcolor, channel_setpass, channel_setgroup, channel_chat, channel_ban, channel_unban, channel_kick, and channel_delete.
2017-04-19 14:12:00 -04:00
Akkarinage
58bad46c32 Misc grammar changes to documentation.
Signed-off-by: Akkarinage <akkarin@rathena.org>
2017-04-19 03:13:17 +01:00
aleos
0c2ccc77c7 Added script command getfreecell
* The command can randomly find a free cell on the given map and store the references to the found cell in the given variables.
* Check out the script commands documentation for more information.
Thanks to @Tokeiburu!
2017-04-10 10:45:33 -04:00
Jeybla
72fe4cd515 Adds chatmes (scriptcommand). (#1924)
* Adds chatmes script command.
* chatmes writes a given message to the waitingroom of the NPC.
2017-04-06 17:55:58 -04:00
Atemo
a6b252c01e Added rid check in SaraMemory.txt (issue #2032) 2017-04-04 19:20:26 +02:00
Atemo
4270ef876d Fixed #1981 Clearchus Mercenary Npc
- Delete / give the quest when the time limit has been reached
2017-02-24 12:42:09 +01:00
aleos
0c20c596e0 Expanded script command setbattleflag
* Fixes #1945.
* Adds an optional flag to reload the monster database for specific map flags that are EXP/drop related.
* This resolves having to add atcommand reloadmobdb after setting the battle configs.
* Adjusted atcommand setbattleflag to also have the optional parameter.
* The reload should only have to be called on the final setbattleflag use.
2017-02-11 20:55:35 -05:00
aleos89
6e9cd4404a Amended script command checkweight documentation
* Fixes #1917.
* Second example is about arrays and should use script command checkweight2.
Thanks to @lucasoli!
2017-01-26 09:05:02 -05:00
Atemo
09cbf2dfa6 Follow up a63604d92a1c8090257277e353fd28464e859c08
The display name of the NPC won't get appended in front of the message for globalmes script command.

Corrected area monsters spawn in Nydhoggr's Nest Instance
2017-01-22 19:14:19 +01:00
Atemo
c6470ff4ff Clean-up permanent monster spawn: (#1831)
* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)

* Exported monster AI constants

* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)

* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts

* Leftover in the docs for permanent monster spawn

* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110 

Thanks to @cydh for the idea
2017-01-22 19:03:08 +01:00