* Moved all npc view constants into src
Source side the constants will use Gravity's naming standard(JT_*)
NPC side still supports the old names without JT_
* Moved all effect constants into src
Added check for effect validation to atcommand effect and all script commands using them
Removed the unused and broken function unit_changeviewsize from unit.c
Replaced a lot of hardcoded effect ids with their respective constants
Cleaned up the effect documentations
* Moved all hat effect constants into src
Added check for effect validation to script command hateffect
* Follow up to e24d30a.
* Fixes#2505 and fixes#2507.
* Added a missing material check for Suhnbi.
* Added a missing safe limit check for normal refiners. Safe limit was always 0.
Thanks to @mazvi, @Mickosis, and @cydh!
* Major changes due to readability and some corrections
* Adds the option to disable Rebirth Classes
* Adds the possibility to give players job related
Equipment (mostly weapons) on job change
* Adds more level requirement settings
* Adds BabyExpanded and BabySummoner Jobs
* Thanks to @Braniff, @mazvi, @Mikegyver, @Lemongrass3110, @Akkarinage, @Stolao and @secretdataz!
* Fixes#2445 and fixes#2446.
* Fixed shadow refiner.
— The script uses the values of the array instead of the indexes to loop through it.
* Fixed segfault in getequiprefinecost.
— No checks in getequiprefinecost meant there were possibilities using negative indexes in arrays.
* Added to the script documentation what happens on failure when calling getequiprefinecost (it returns -1).
Thanks to @vstmpf, @crazystorm2017, and @hendra814!
* Converted refine_db.txt to refine_db.yml
* Refine success rates can now be set in refine_db.yml. rAthena's default NPCs will respect this database by default.
* Added shadow equipment refiner
Thanks to @Akkarinage @aleos89 @Atemo and @Mikegyver for their inputs.
* Added a new script command sc_end_class to remove status changes from any learned skills.
* Adjusted the custom Reset NPC to make use of this behavior.
Thanks to @sader1992!
* Follow up to f93680b
* Adjusted documentation.
* Follow up to f93680b
* Removed the check from script command resetskill.
* Added a new script command sc_end_class.
* Fixed a compile error
* Corrected the define of the script command.
* Adjusted some documentation.
* Reverted some formatting from the original commit.
Thanks to @sader1992 and @Lemongrass3110!
* Initial release of Ghost Palace Memorial (Walkthrough conversion)
Thanks @Lemongrass3110, @aleos89 and @Jeybla for their help!
Thanks to Divine Pride for the monsters datas !
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
* Includes Title System which is integrated into the Achievement System.
* Includes RODEX integration for rewards.
* Added new atcommand reloadachievementdb.
* Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists.
Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
Adds support for a lot of missing clients and features almost all clients from 2016 and 2017
clientinfo.xml's version value will be ignored from now on
By setting PACKETVER the server will configure everything else on it's own from now on
Dropped is_clientver script command
And a lot more
* First release of lasagna npcs (playing conversion).
* Added a new parameter for npctalk script command
Target for <flag>:
- bc_all : Broadcast message is sent server-wide (only in the chat window).
- bc_map : Message is sent to everyone in the same map as the source of the npc.
- bc_area : Message is sent to players in the vicinity of the source (default value).
- bc_self : Message is sent only to player attached.
* Implemented doram food buffs
* Updated npctalk:
*npctalk "<message>"{,"<NPC name>",<flag>};
- Empty string for "<NPC name>" now means attached NPC
* Added flag parameter for unittalk script command
*unittalk <GID>,"<text>"{,<flag>};
flag: Specify target
bc_area - Message is sent to players in the vicinity of the source (default).
bc_self - Message is sent only to player attached.
* Updated classchange script command:
classchange(<view id>{,"<NPC name>",<flag>});
flag: Specify target
bc_area - Data is sent to players in the vicinity of the source (default).
bc_self - Data is sent only to player attached.
* Updated Time Limit for quests to allow HH:MM format
Thanks @secretdataz, @Lemongrass3110, @aleos89, @Jeybla, @anacondaqq, @jenkijo, @sikiro, @admkakaroto for contributing !
Adds basic support for the new mail UI RODEX.
Fixes#1567
Thanks to @RagnarokNova, @Atemo, @aleos89 and everyone else that helped me with this.
Additionally I would like to thank @jezznar and @hazimjauhari90 for their good testing in the pull request.
Unlike 'warp', 'warp2' NPC will also be triggered by hidden player.
Thanks @secretdataz and @Lemongrass3110 !
* Replace script using OnTouch:([\r\n\t]+)warp by warp2
* Removed sprite id from warp duplicates in Bangungot instance
* Fixed a bug where warp/warp2 parsing is too greedy
* Party members should be recalled to their own positions in a 3x3 area around the party leader.
* Added two missing client messages.
* Adjusted script command warpparty to support range values.
* Adjusted script command warpparty to not warp the party leader if "Leader" is passed as the map.
* Fixes#1945.
* Adds an optional flag to reload the monster database for specific map flags that are EXP/drop related.
* This resolves having to add atcommand reloadmobdb after setting the battle configs.
* Adjusted atcommand setbattleflag to also have the optional parameter.
* The reload should only have to be called on the final setbattleflag use.
The display name of the NPC won't get appended in front of the message for globalmes script command.
Corrected area monsters spawn in Nydhoggr's Nest Instance
* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)
* Exported monster AI constants
* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)
* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts
* Leftover in the docs for permanent monster spawn
* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110
Thanks to @cydh for the idea