* Added some trim() calls into mapflag code (followup to r12238)
* Fixed mvp exp reward packet not working right for big values
* Added dbghelpplug plugin entry to the plugins configuration file
* Added conf setting for auction table name (see r12287)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12300 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected Earthquake so it behaves as explained in the development topics.
- Corrected a missing opt_flag = 0 when using SC_INCATKRATE on mobs.
- Added a missing line to actually unequip unallowed compounded cards when changing maps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12299 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the firepillar code so it behaves like the other traps.
- Changed the default format for @me and @main to avoid crashes on the newer clients.
- Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus.
- Fixed jump to use 0,0 for random coordinates rather than -1,-1
- Added missing \n to error reporting in getmonsterinfo
- Additional status changes now only get triggered if the attack did damage, not if they get absorbed.
- Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0.
- Properly set the opt3 value for Moonlight, Changeundead and Soul Link
- Fixed the "no equip" flag of cards not being properly applied when attemting to equip items.
- Added a check to avoid invoking pet menu entries when the pet is incuvated.
- Fixed the session_data de-association in chrif_auth_delete
- Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there.
- Corrected docs mentioning non-existing flag 'mf_nopvp'
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
* kRO have a possible way to read mail by just sending the open mail window packet to the client.
This protection adds a mapflag town, to set the only maps that allow mail operations.
because there is no way to know when client closes the mail inbox window. *
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12279 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added a Sql patch to clear all deleted mails. (There is no need to keep that data)
- Added more code for Auctions. Not implemented but just for study.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12278 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added data length check to chrif_authok(), to detect a mismatch between charserver's and mapserver's mmo_charstatus structure size.
Corrected some typos in the cash shop code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12277 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added the @auction command to open the auctions. Just to start working on it and if someone wants to help.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12270 54d463be-8e91-2dee-dedb-b68131a5f0ec
- An charcommand is still required to add/remove points.
- Scripts command only requires to work on #CASHPOINTS and #KAFRAPOINTS.
- I called it "Kafra Points" just because it's how comes in the translation. I allready know this changes between Oficial servers.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12264 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only via gm command or scripted warp bug (hopefully :)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12247 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Cleaned up player respawning code (bugreport:1022)
* Increased the max amount of different autocast skills from 5 to 10
* Added a missing function declaration, for real this time (followup to r12229)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12232 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented the correct walk-speed bonus from the Bard/Dancer spirit.
- Added a few error messages in case something goes wrong in the new auth db system.
- Fixed logarithmic drops turning 0% drop rates into 100%.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12225 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed acc_reg2 parsing screwing up the char_id and subtracting 2 from it rather than passing it as it is.
- Extended the auth_node/auth_db system in chrif.c to handle log in/out and mapserver-change procedures. This way players are not in the main dbs when they are not "active", which blocks potential invalid accesses to them.
- Replaced states auth, waiting_disconnect and finalsave with active.
- Cleaned some the party/guild login and creation procedures, removed the party_sent/guild_sent states.
- Removed a redundant guild_check_member call which is beyond not-needed and into the realm of wasting resources.
- clif_parse will no longer process packets from !sd->state.active players, this also makes checking for finalsave uneccessary (since players re already removed from the maps and dbs by this point, so you can't access them in any other way)
- Separated the roles of unit_free and map_quit, the former will handle cleaning structures from the player so it can be free'd safely, while the latter performs additional routines which are unique to characters logging out normally (map-server changes will invoke unit_free and bypass map_quit).
- Removed pc_isplaying, quit_db, map_knowsaccount, MAPIT_PCISPLAYING among other functions/defines which are no longer needed due to the new login scheme.
- Cleand up a bit some code in the clif_send(_sub) functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12223 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Enabled DEBUG_MEMMGR only in DEBUG mode.
* Made autotrading characters be kicked instead of reporting double login.
* Made create_session initialize session_data to NULL.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12218 54d463be-8e91-2dee-dedb-b68131a5f0ec
- corrected login_fd/char_fd being uninitialized in the char servers.
- Changed a bit around how status_base_atk works to avoid overflows.
- Added a check to prevent using consume-delay items when you cannot use skills, since that opens an exploit if the item also has non-skill-casting components to its script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12214 54d463be-8e91-2dee-dedb-b68131a5f0ec