- Pneuma now again works via status change (see r3969)
- removed unused CELL_SAFETYWALL
- removed custom CELL_REGEN, it just increased regen rate (r1192, r1518)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12005 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added a comment to npc_unsetcells(), pointing out that it's most likely not scanning for cells correctly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12004 54d463be-8e91-2dee-dedb-b68131a5f0ec
- defined a data structure for map cells (replaces 3 various cell arrays)
- both terrain (gat) and dynamic (cell) information is now stored as C-style bit flags instead of #defines and bitmasks
- added map_gat2cell() and map_cell2gat() for terrain type conversions
- changing terrain information via 'setcell' is temporarily disabled
- mapserver startup now takes longer, as it needs to adapt mapcache data to internal representation, cell by cell (new mapcache format anyone?)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12003 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Isolated accounts that are waiting for the quit ack. The rest of the game logic no longer has access to them though the id2sd/charid2sd dbs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11998 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added missing bAddStealRate reference to doc/item_bonus.txt.
Removed skill_steal_rate, as it was never used in the code (see r231).
Removed skill_steal_type, it's just a one-liner source mod (see r231).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11992 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Made temporary character string variables not have a limited length. (now all temporary string variables don't have limited length)
* Made temporary character variables reuse free positions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11984 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Made do_sockets leave the for loop as soon as the readable number of sockets returned by select is found.
* Made all posix compliant systems that support it and FreeBSD >= 5.1 (implements it but doesn't have the posix defines) use the precise and consistent tick() implementation.
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
* Fixed the map server not exiting when make_listen_bind fails and returns -1.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11983 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Made the kaahi heal timer function uncrashable.
- Fixed pc move item to cart function checking against the wrong max index.
- Fixed initialization of sd issue in map_addblock
- Removed redundant reinitialization when parsing item pickup.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11968 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added map/path.h, moved path-related function headers to path.h.
* Removed the macroed _real() path functions.
* Modified some functions to use boolean return values instead of 1/0 or 0/-1.
* Modified path_search_long() to allow a NULL output pointer (in which case a temporary local buffer will be used instead).
* Removed an unused ->path_half member variable from struct walkpath_data.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11958 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected some formatting in a few entries in skill_db (TODO: if you really want to format the file to have file names aligned, spaces should be used instead of tabs, like it was done for GD/HLIF skills!)
- Corrected placement of leveled up mobs bonus exp
- Fixed a possible crash when parsing MSC_MASTERATTACKED mob skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11949 54d463be-8e91-2dee-dedb-b68131a5f0ec
- this first time is the "min respawn time"
- the second time is the "variance" which is added to the "min respawn time"
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11946 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected skill_db reading to properly trim the skill name/descs.
- Added a mobid_db in map.c to handle mob lookups faster.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11943 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Item usage is now blocked while hidden.
- Moved the bladestop/berserk check from clif_parse_EquipItem to pc_equipitem
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11942 54d463be-8e91-2dee-dedb-b68131a5f0ec
Optimized the castle lookup functions (direct dbmap enumeration, and no redundant operations inside the searching loop).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11918 54d463be-8e91-2dee-dedb-b68131a5f0ec