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11 Commits

Author SHA1 Message Date
Aleos
0afc77f91b Merge branch 'master' into feature/blocking_play 2020-09-10 08:26:20 -04:00
aleos
039645edfe Small cleanup 2020-08-13 11:24:20 -04:00
Aleos
55cef01a39 Merge branch 'master' into feature/blocking_play 2020-08-13 11:19:44 -04:00
aleos
9776c668a3 Minor cleanups 2020-08-05 11:42:45 -04:00
Aleos
9d99e07c7b Merge branch 'master' into feature/blocking_play 2020-08-05 11:18:59 -04:00
aleos
428e0c3744 Merge branch 'master' into feature/blocking_play 2020-06-22 10:30:31 -04:00
Aleos
d1d1a196ea Adds a warping state check
Thanks to @Lemongrass3110!
2020-04-30 08:54:20 -04:00
Aleos
506cf4fbdd Merge branch 'master' into feature/blocking_play 2020-04-30 08:51:56 -04:00
Aleos
063d8503ee Merge branch 'master' into feature/blocking_play 2018-11-16 08:46:32 -05:00
Lemongrass3110
3409709718 Added missing SC definition 2018-10-31 09:55:30 +01:00
aleos89
3b1824fef5 Implemented Blocking Play feature
* Adds the SC_BLOCKING_PLAY status that keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
* Disables the ability for players to pre-cast skills when changing maps to avoid cast times.
Thanks to @mrjnumber1!
2018-10-30 14:14:19 -04:00
623 changed files with 134729 additions and 853716 deletions

1
.gitattributes vendored
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@@ -12,4 +12,3 @@ configure.in text eol=lf
Makefile text eol=lf
Makefile.in text eol=lf
*.sh text eol=lf
*.sql text eol=lf

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@@ -7,7 +7,6 @@ Table of Contents
* [Reporting Bugs](#reporting-bugs)
* [Suggesting Enhancements](#suggesting-enhancements)
* [Issue Labels](#issue-labels)
* [Local Development Environment](#local-development-environment)
* [Become a Team Member](#become-a-team-member)
Reporting Bugs
@@ -162,13 +161,6 @@ For the most part you as a user will have no reason to worry about the **Milesto
[search-rathena-label-typemaintenance]: https://github.com/rathena/rathena/issues?q=is%3Aissue+is%3Aopen+label%3Atype%3Amaintenance
[search-rathena-label-typequestion]: https://github.com/rathena/rathena/issues?q=is%3Aissue+is%3Aopen+label%3Atype%3Aquestion
Local Development Environment
-----------------------------
Developers can get up and running quickly with a Dockerized development environment that installs all dependencies needed to run and develop on rAthena.
See [Docker documentation](https://github.com/rathena/rathena/blob/master/tools/docker/README.md) for details
Become a Team Member
--------------------

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@@ -1,12 +1,3 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: type:bug
assignees: ''
---
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Issue. -->
* **rAthena Hash**:
@@ -30,7 +21,7 @@ How to get your GitHub Hash:
* Result: <!-- Describe the issue that you experienced in detail. -->
* Expected Result: <!-- Describe what you would expect to happen in detail. -->
* How to Reproduce: <!-- If you have not stated in the description of the result already, please give us a short guide how we can reproduce your issue. -->
* Official Information: <!-- If possible, provide information from official servers (kRO or other sources) which prove that the result is wrong. Please take into account that iRO (especially iRO Wiki) is not always the same as kRO. -->
* Official Information:<!-- If possible, provide information from official servers (kRO or other sources) which prove that the result is wrong. Please take into account that iRO (especially iRO Wiki) is not always the same as kRO. -->
<!-- * _NOTE: Make sure you quote ``` `@atcommands` ``` just like this so that you do not tag uninvolved GitHub users!_ -->
* **Modifications that may affect results**:

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@@ -1,35 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: type:enhancement
assignees: ''
---
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Feature Request. -->
**Is your request related to a missing feature?**
<!--
Provide a clear and concise description of what the feature pertains to.
-->
**Describe the solution you'd like**
<!--
Provide a clear and concise description of what you want to happen.
-->
**Describe alternatives you've considered**
<!--
Let us know about other solutions you've tried or researched.
-->
**Additional context**
<!--
Is there anything else you can add about the proposal?
You might want to link to related issues here if you haven't already.
-->

5
.gitignore vendored
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@@ -2,7 +2,6 @@
/autom4te.cache/requests
/autom4te.cache/traces.0
#Global
.vscode
.Apple*
.DS_Store
.clang_complete
@@ -42,8 +41,6 @@ Thumbs.db
/map-server
/mapcache
/nbproject
/yaml2sql
/yamlupgrade
# /3rdparty/libconfig/
/3rdparty/libconfig/Makefile
@@ -122,8 +119,6 @@ Thumbs.db
/mapserv.bat
/runserver.bat
/serv.bat
/yaml2sql.bat
/yamlupgrade.bat
# dlls
/libmysql.dll

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@@ -56,17 +56,6 @@ set(CMAKE_CXX_CREATE_SHARED_LIBRARY)
set(CMAKE_DEBUG_POSTFIX "d")
set(CMAKE_RELEASE_POSTFIX "r")
# Set a default build type if none was specified
set(default_build_type "Release")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE
STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
#
# Prevent building in the source directory by default
#

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@@ -1,4 +1,4 @@
<img src="doc/logo.png" align="right" height="90" />
<img src="branding/logo.png" align="right" height="90" />
# rAthena
[![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)

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@@ -10,7 +10,7 @@ LOG_DIR="./log"
print_start() {
# more << EOF
echo "rAthena is starting..."
echo " (c) 2021 rAthena Project"
echo " (c) 2017 rAthena Project"
echo ""
echo ""
echo "checking..."

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After

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@@ -283,19 +283,12 @@ Body:
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
4079 Shadow Chaser
----- 4th Class -----
4252 Dragon Knight 4253 Meister 4254 Shadow Cross 4255 Arch Mage
4256 Cardinal 4257 Windhawk 4258 Imperial Guard 4259 Biolo
4260 Abyss Chaser 4261 Elemental Master 4262 Inquisitor 4263 Troubadour
4264 Trouvere
----- Expanded Class -----
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
4239 Star Emperor 4240 Soul Reaper
4302 Sky Emperor 4303 Soul Ascetic 4304 Shinkiro 4305 Shiranui
4306 Night Watch 4307 Hyper Novice 4308 Spirit Handler
----- Baby Novice And Baby 1st Class -----
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
@@ -335,10 +328,6 @@ Body:
Help: |
Params: [<HP> <SP>]
Heals the desired amount of HP and SP. No value specified will do a full heal.
- Command: healap
Help: |
Params: [<AP>]
Heals the desired amount of AP. No value specified will do a full AP heal.
- Command: dye
Aliases:
- ccolor
@@ -484,9 +473,6 @@ Body:
- Command: stpoint
Help: |
Params: <number of points> - Gives you the desired number of stat points.
- Command: trpoint
Help: |
Params: <number of points> - Gives you the desired number of trait stat points.
- Command: skpoint
Help: |
Params: <number of points> - Gives you the desired number of skill points.
@@ -523,30 +509,6 @@ Body:
Help: |
Params: <amount>
Raises LUK by given amount.
- Command: pow
Help: |
Params: <amount>
Raises POW by given amount.
- Command: sta
Help: |
Params: <amount>
Raises STA by given amount.
- Command: wis
Help: |
Params: <amount>
Raises WIS by given amount.
- Command: spl
Help: |
Params: <amount>
Raises SPL by given amount.
- Command: con
Help: |
Params: <amount>
Raises CON by given amount.
- Command: crt
Help: |
Params: <amount>
Raises CRT by given amount.
- Command: allstats
Aliases:
- allstat
@@ -555,14 +517,6 @@ Body:
Help: |
Params: <value>
Adds value in all stats (maximum if no value).
- Command: alltraits
Aliases:
- alltrait
- traitall
- traitsall
Help: |
Params: <value>
Adds value in all traits (maximum if no value).
- Command: addwarp
Help: |
Params: <map name> <x coord> <y coord> <NPC name>

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@@ -153,42 +153,3 @@ rare_drop_announce: 0
// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
// will take them into account.
autoloot_adjust: 0
// Does autoloot work when a monster is killed by mercenary only?
mercenary_autoloot: no
// Is getting items from a mercenary disabled when their master's idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// Their master will only receive items if 'mercenary_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
mer_idle_no_share: no
// How the server should measure the mercenary master's idle time? (Note 3)
// (This will only work if 'mer_idle_no_share' is enabled).
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat this features.
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
// NOTE: This allows you to configure different settings for mercenary, separated from normal idle timer and 'idletime_option'.
// It will only apply to mercenary-only kills and it will not affect normal autoloot and party share options.
idletime_mer_option: 0x1F
// If drop rate was below this amount and bonus is applied to it, the bonus can't make it exceed this amount.
drop_rate_cap: 9000
drop_rate_cap_vip: 9000
// Displays a colored pillar effect for items dropped by monsters that contain random options.
rndopt_drop_pillar: on

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@@ -102,11 +102,6 @@ disp_zeny: no
// through external means (ie: stat point buyers/sellers)
use_statpoint_table: yes
// Use the contents of db/statpoint.yml when doing a stats reset and leveling up? (Note 1)
// If no, an equation will be used which preserves trait points earned/lost
// through external means (ie: trait point buyers/sellers)
use_traitpoint_table: yes
// EXP cost for cast PR_REDEMPTIO (Note 2)
exp_cost_redemptio: 1
@@ -114,3 +109,6 @@ exp_cost_redemptio: 1
// If by default, the 'exp_cost_redemptio' is 1 (1%) and every single player revived the penalty is reduced to 0.2%,
// it means 'exp_cost_redemptio_limit' is 5.
exp_cost_redemptio_limit: 5
// EXP cost for cast LG_INSPIRATION (Note 2)
exp_cost_inspiration: 1

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@@ -71,10 +71,6 @@ feature.roulette: on
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
// Refine UI (Note 1)
// Requires: 2016-10-12aRagexeRE or later
feature.refineui: on
// Equipment Switch (Note 1)
// Requires: 2017-02-08bRagexeRE or later
feature.equipswitch: on

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@@ -18,7 +18,6 @@ guild_max_castles: 0
// Activate guild skills delay by relog?
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
// Note: This was changed in renewal in favor of individual skill cooldown.
guild_skill_relog_delay: 300000
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)

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@@ -52,9 +52,14 @@ dead_branch_active: yes
// Change to 'yes' to only summon monsters less than or equal to the player's base level.
random_monster_checklv: no
// Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
ignore_items_gender: yes
// On map change it will check for items not tagged as "available" and
// auto-delete them from inventory/cart/storage.
// NOTE: An item is not available if it was not loaded from the item_db.
// NOTE: An item is not available if it was not loaded from the item_db or
// specified as unavailable in db/item_avail.txt
// 0x1: Inventory
// 0x2: Cart
// 0x4: Storage
@@ -98,7 +103,7 @@ item_enabled_npc: yes
// Default: yes
item_flooritem_check: yes
// Set default bound type when item with BindOnEquip flag is equipped (see db/[pre-]re/item_db.yml)
// Set default bound type for item_flag &8 (see db/[pre-]re/item_flag.txt
// 0 - None
// 1 - Account
// 2 - Guild
@@ -115,6 +120,11 @@ default_bind_on_equip: 4
// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
allow_bound_sell: 0x0
// Turn on event refine chance (see db/{pre-}re/refine_db.yml)
// no = normal refine chances in effect (official/default value)
// yes = event refine chances in effect
event_refine_chance: no
// Hide n last characters of player's name with asterisk (*) when the player
// obtained an item with special broadcast flag.
// Note: Players with short names can be fully converted to asterisks if this

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@@ -183,3 +183,8 @@ mail_delay: 1000
// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
hide_fav_sell: no
// Block the player from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
// Disables the ability for players to pre-cast skills when changing maps to avoid cast times.
// Duration is in milliseconds. Set to 0 to disable.
blocking_play_delay: 20000

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@@ -136,14 +136,6 @@ mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100
// Should the mobs respawn time have variance applied to it? (Note 3)
// On official servers monsters spawned by the boss_monster command (mostly MVPs) have variance, legacy Athena behavior is that variance is applied for all mobs.
// 0: None
// 1: Boss monsters (official)
// 2: Normal monsters
// 3: All monsters (legacy Athena)
mob_spawn_variance: 1
// Should mobs not spawn within the viewing range of players?
// 0 is disabled, otherwise it is the number of retries before giving up
// and spawning the mob within player-view anyway, unless the max (100) is used,

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@@ -74,9 +74,6 @@ max_third_aspd: 193
// Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
max_extended_aspd: 193
// Max ASPD for Summoner Class (Doram). (Default 193, Highest allowed 199)
max_summoner_aspd: 193
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
@@ -108,7 +105,6 @@ max_baby_parameter: 80
max_baby_third_parameter: 117
max_extended_parameter: 125
max_summoner_parameter: 120
max_fourth_parameter: 130
// Status points bonus for transcendent class
transcendent_status_points: 52
@@ -285,45 +281,3 @@ idletime_option: 0x7C1F
// - Summoners are small size (0) instead of medium (1)
summoner_race: 11
summoner_size: 0
//================================
// 4th Job Systems
//================================
// How many trait points do players get when changing to a 4th job?
// Default: 7
trait_points_job_change: 7
// Max trait stats cap.
// Trait Stats: POW, STA, WIS, SPL, CON, CRT
// Official is 100.
max_trait_parameter: 100
// Max amount of RES/MRES to take into the resistance damage reduction formula.
// A setting of 625 means the max reduction of damage allowed is 50.0%.
// Formula is 100 - 100 * (5000 + RES) / (5000 + 10 * RES)
// Note: Best to leave this setting alone unless you know what your doing.
// Default: 625
max_res_mres_reduction: 625
// Maximum AP
// Default: 1000
max_ap: 1000
// Players' maximum AP rate? (Default is 100)
ap_rate: 100
// The amount of AP a player will respawn with, 0 is default.
// (Unit is in percentage of total AP, 100 is full heal of AP, 0 is respawn with 0 AP total.)
restart_ap_rate: 0
// Is AP lost when the player dies?
// Default: yes
loose_ap_on_death: yes
// Is AP lost when the player enters a PVP/GVG/WoE/Battleground maps?
// Default: yes
loose_ap_on_map: yes
// Do player's keep their AP when logging out?
// Default: yes
keep_ap_on_logout: yes

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@@ -274,9 +274,8 @@ sg_miracle_skill_duration: 3600000
sg_angel_skill_ratio: 10
// Skills that bHealPower has effect on
// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun,
// 32: Coluceo Heal, 64: Highness Heal, 128: Mediale Votum, 256: Dilectio Heal
skill_add_heal_rate: 487
// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
skill_add_heal_rate: 7
// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
// Note: On official servers, EQ is reflectable when there is only one target on the screen,
@@ -304,7 +303,7 @@ dancing_weaponswitch_fix: yes
// 3: 1+2
skill_trap_type: 0
// Area of Bowling Bash chain reaction (pre-renewal only)
// Area of Bowling Bash chain reaction
// 0: Use official gutter line system
// 1: Gutter line system without demi gutter bug
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
@@ -342,9 +341,9 @@ arrow_shower_knockback: yes
stormgust_knockback: yes
// For RENEWAL_CAST (Note 2)
// By default skill that has '-1' value for Fixed Casting Time will use 20% of cast time
// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
// Put it 0 to disable default Fixed Casting Time (just like 0 in the skill_db.yml).
// Put it 0 to disable default Fixed Casting Time (just like -1 in the skill_db.yml).
default_fixed_castrate: 20
// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
@@ -411,7 +410,3 @@ skill_drop_items_full: no
// 2: Enabled on renewal.
// 3: 1+2
switch_remove_edp: 2
// Max Level Difference when casting Meister's Attack Machine on other party members.
// Default: 15
attack_machine_level_difference: 15

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@@ -197,7 +197,7 @@ char_del_restriction: 3
// Uncomment to customize the restriction
//allowed_job_flag: 3
// Folder that contains the database files.
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
//===================================
@@ -290,8 +290,4 @@ mail_delete_days: 15
// Default: yes
mail_retrieve: yes
// Should mails without any attachments be returned to their sender?
// Default: yes
mail_return_empty: yes
import: conf/import/char_conf.txt

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@@ -12,9 +12,6 @@ inter_log_filename: log/inter.log
// Level range for sharing within a party
party_share_level: 15
// Amount of status points a new character will start with
start_status_points: 48
// You can specify the codepage to use in your MySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:

View File

@@ -1247,7 +1247,7 @@ map: rebel_in
map: 1@md_gef
map: 1@md_pay
// Rockridge
// Localizing Rockridge
map: har_in01
map: harboro1
map: harboro2
@@ -1260,29 +1260,29 @@ map: rockrdg2
map: 1@gl_k2
map: 2@gl_k2
// Newbie Mode Horror Toy Factory
// Chicken Mode Horror Toy Factory
map: 1@xm_d2
// Illusion Of Moonlight
// Illusion Payon (Moonlight)
map: pay_d03_i
// Illusion Of Vampire
// Illusion Geffen (Vampire)
map: gef_d01_i
// Illusion Of Frozen
// Illusion Ice (Frozen)
map: ice_d03_i
// Suspicious shipwreck
map: 1@tre
// Poring Village
// Poring Town
map: 1@begi
// Illusion Of Turtle Island
// Illusion Turtle island (Archery)
map: tur_d03_i
map: tur_d04_i
// Volcanic island Comodo
// Volcanic island Korodo
map: 1@crd
// ??
@@ -1313,10 +1313,10 @@ map: vis_h02
map: vis_h03
map: vis_h04
// Illusion of Teddy Bear
// Illusion Teddy Bear Nasarian Empire
map: ein_d02_i
// Illusion of Luanda
// Illusion Ruande
map: com_d02_i
// Soul Reaper Job Change
@@ -1345,143 +1345,6 @@ map: 2012rwc_06
map: 2012rwc_07
map: 2012rwc_08
// ep17.1
map: 1@cor
map: 1@os_a
map: 1@os_b
map: 1@rgsr
map: gl_cas01_
map: mag_dun03
map: pub_cat
map: rgsr_in
map: sp_cor
map: sp_os
map: sp_rudus
map: sp_rudus2
map: sp_rudus3
// ep17.2
map: 1@bamn
map: 1@bamq
map: 1@ghg
map: 1@herbs
map: 1@lost
map: ba_2whs01
map: ba_2whs02
map: ba_bath
map: ba_in01
map: ba_lib
map: ba_maison
map: ba_pw01
map: ba_pw02
map: ba_pw03
map: 1@odin
map: ba_chess
map: ba_go
map: ba_lost
// Illusion of Labyrinth
map: prt_mz03_i
// Illusion of Underwater
map: iz_d04_i
map: iz_d05_i
// 4th jobs change
map: 1@4win
map: 1@4mag
map: 1@4mst
map: 1@4sac
map: 1@4tro
map: 1@4inq
map: 1@4cdn
map: 1@4igd
map: 1@4drk
map: job4_bio
map: job4_mag
map: job4_tro
// Gefen Night Arena
map: 1@ge_sn
// Traces of heroes
map: 1@mjo1
map: 1@mjo2
map: 1@spa2
// Instance Thanatos Tower
map: 1@thts
map: 2@thts
map: 3@thts
map: 4@thts
map: 5@thts
map: 6@thts
map: 7@thts
map: 8@thts
// Glastheim Challenge Mode
map: 1@gl_he
map: 1@gl_he2
// EDDA
map: 1@gl_prq
map: 1@gol1
map: 1@gol2
// 2018 Halloween
map: 1@halo
// Constellation Tower
map: 1@ch_t
map: 2@ch_t
map: 3@ch_t
// Level 200 Expansion
map: abyss_04
map: ein_dun03
map: odin_past
// Grade Enhancer
map: grademk
// Level 250 Expansion
map: sp_rudus4
map: amicitia1
map: amicitia2
map: nif_dun01
map: nif_dun02
// // Monster Invasion event
map: e_hugel
// Training Ground outside Prontera
map: tra_fild
// Episode 18: Direction of Prayer
map: 1@adv
map: 1@advs
map: 1@nyr
map: 1@oz
map: 1@tcamp
map: 2@nyr
map: gw_fild01
map: gw_fild02
map: oz_dun01
map: oz_dun02
map: que_thr
map: wolfvill
// Sunken tower
map: 1@ch_u
// Illusion of Twins
map: ant_d02_i
// ??
map: verus02_a
map: verus02_b
map: tur_d04ia
map: tur_d04ib
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -129,26 +129,6 @@
119: Soul Reaper
120: Baby Star Emperor
121: Baby Soul Reaper
122: Dragon Knight
123: Meister
124: Shadow Cross
125: Arch Mage
126: Cardinal
127: Windhawk
128: Imperial Guard
129: Biolo
130: Abyss Chaser
131: Elemental Master
132: Inquisitor
133: Troubadour
134: Trouvere
135: Sky Emperor
136: Soul Ascetic
137: Shinkiro
138: Shiranui
139: Night Watch
140: Hyper Novice
141: Spirit Handler
199: Unknown Job

View File

@@ -429,8 +429,8 @@
404: War of Emperium SE is currently in progress.
405: War of Emperium SE has been ended.
406: War of Emperium SE is currently not in progress.
//407: free
//chrif related
407: Char-Server disconnected
408: Need disconnection to perform change-sex request...
409: Your sex has been changed (need disconnection by the server)...
//410-411 used by cash shop
@@ -464,7 +464,7 @@
// Homunculus messages
450: You already have a homunculus
451: Cash Shop is disabled on this map.
//451 free
// Message System
460: Please enter a valid language (usage: @langtype <language>).
@@ -751,7 +751,7 @@
716: Your '%s' is now: %d
// MVP EXP reward message
717: Congratulations! You are the MVP! Your reward EXP Points are %llu !!
717: Congratulations! You are the MVP! Your reward EXP Points are %u !!
// @showrate
718: Personal rate information is not displayed now.
@@ -836,10 +836,7 @@
// Achievements
772: Achievements are disabled.
// @refineui
773: This command requires packet version 2016-10-12 or newer.
774: This command is disabled via configuration.
775: You have already opened the refine UI.
//773-775 reserved for refine UI
//776-781 reserved for tax system
782: Star Emperor
@@ -871,55 +868,7 @@
// @reloadattendancedb
795: Attendance database has been reloaded.
// NoRODEX Mapflag
796: You cannot use RODEX on this map.
797: This command is unavailable to non-4th class.
//798-799 free
800: Dragon Knight
801: Meister
802: Shadow Cross
803: Arch Mage
804: Cardinal
805: Windhawk
806: Imperial Guard
807: Biolo
808: Abyss Chaser
809: Elemental Master
810: Inquisitor
811: Troubadour
812: Trouvere
813: Sky Emperor
814: Soul Ascetic
815: Shinkiro
816: Shiranui
817: Night Watch
818: Hyper Novice
819: Spirit Handler
// @trpoint
820: Please enter a number (usage: @trpoint <number of points>).
// @chargeap
821: AP recovered.
822: AP modified.
823: AP have already been recovered.
// @displayskillcast
824: Usage: @displayskillcast <skill ID> {<skill level> <ground target flag> <cast time>}
// @displayskill (2nd Message Line)
825: Effect Types: 0: All, 1: Damage, 2: Splash Dmg, 3: No Damage, 4: Ground
// @displayskillunit
826: Usage: @displayskillunit <unit ID> {<skill level> <range>}
// @mobinfo RES/MRES
827: RES:%d MRES:%d
//828-899 free
//796-899 free
//------------------------------------
// More atcommands message
@@ -1240,7 +1189,7 @@
1165: Usage: @useskill <skill ID> <skill level> <char name>
// @displayskill
1166: Usage: @displayskill <skill ID> {<skill level> <type>}
1166: Usage: @displayskill <skill ID> {<skill level>}
// @skilltree
1167: Usage: @skilltree <skill ID> <char name>
@@ -1378,12 +1327,12 @@
1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
1240: MVP Monster: '%s'/'%s'/'%s' (%d)
1241: Monster: '%s'/'%s'/'%s' (%d)
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
1245: Drops:
1246: This monster has no drops.
1247: MVP Bonus EXP:%llu
1247: MVP Bonus EXP:%u
1248: MVP Items:
1249: This monster has no MVP prizes.

View File

@@ -441,7 +441,7 @@
// Homunculus messages
450: 你已經擁有一個人工生命體了
451: Cash Shop is disabled on this map.
//451 free
// Message System
460: 請輸入合法的語言 (usage: @langtype <language>).
@@ -1134,12 +1134,12 @@
1239: 請輸入魔物名稱或魔物ID (用法: @mobinfo <魔物名稱或魔物ID>).
1240: MVP 魔物: '%s'/'%s'/'%s' (%d)
1241: 魔物: '%s'/'%s'/'%s' (%d)
1242: 等級:%d 血量:%d 基本經驗值:%llu 職業經驗值:%llu 命中率:%d 迴避率:%d
1242: 等級:%d 血量:%d 基本經驗值:%u 職業經驗值:%u 命中率:%d 迴避率:%d
1243: 防禦:%d 魔防:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: 物理攻擊力:%d~%d 攻擊範圍:%d~%d~%d 體型:%s 種族: %s 屬性: %s (Lv:%d)
1245: 掉落:
1246: 此魔物不掉落道具.
1247: MVP額外經驗值:%llu
1247: MVP額外經驗值:%u
1248: MVP額外獎勵道具:
1249: 此魔物無MVP額外獎勵道具.

View File

@@ -449,7 +449,7 @@
// Homunculus messages
450: Vous possédez déjà un homunculus
451: Cash Shop is disabled on this map.
//451 free
// Message System
460: Entrez une langue (usage: @langtype <langue>).
@@ -1147,12 +1147,12 @@
1239: Entrez un nom de monstre/ID (usage: @mobinfo <nom_du_monstre_ou_ID>).
1240: Monstre MVP: '%s'/'%s'/'%s' (%d)
1241: Monstre: '%s'/'%s'/'%s' (%d)
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Elément: %s (Lv:%d)
1245: Drops:
1246: Ce monstre n'a pas de drops.
1247: MVP Bonus EXP:%llu
1247: MVP Bonus EXP:%u
1248: MVP Items:
1249: Ce monstre n'a pas de Prix spécial MVP.

View File

@@ -407,8 +407,6 @@
// Homunculus messages
450: Du hast bereitz ein Homunculus
451: Cash Shop is disabled on this map.
// Messages of others (Nicht für GM commands)
// ----------------------------------------

View File

@@ -459,7 +459,7 @@
// Pesan-pesan untuk Homunculus
450: Kamu sudah memiliki homunculus
451: Cash Shop is disabled on this map.
//451 free
// Sistem Pesan
460: Harap masukkan tipe bahasa yang valid. (Penggunaan: @langtype <bahasa>).
@@ -743,6 +743,9 @@
715: Point Shop: '%s'
716: '%s' milikmu saat ini: %d
//Item Group
717: [%s] mendapatkan [%s] dari '%s'
//@showrate
718: Informasi mengenai rate pribadi tidak akan ditampilkan lagi.
719: Informasi mengenai rate pribadi akan ditampilkan kembali.
@@ -1240,7 +1243,7 @@
1244: ATK:%d~%d Jarak:%d~%d~%d Ukuran:%s Race: %s Elemen: %s (Lv:%d)
1245: Barang yang dijatuhkan:
1246: Monster ini tidak menjatuhkan barang.
1247: Bonus EXP MVP:%llu
1247: Bonus EXP MVP:%u
1248: Item MVP:
1249: Monster ini tidak memiliki bonus MVP.

File diff suppressed because it is too large Load Diff

View File

@@ -449,7 +449,7 @@
// Сообщения команды @makehomun
450: У вас уже есть гомункулус
451: Cash Shop is disabled on this map.
//451 free
// @langtype
460: Введите существующий язык (Используйте: @langtype <язык>).
@@ -1147,12 +1147,12 @@
1239: Введите ID/название монстра (Использование: @mobinfo <ID/название монстра>).
1240: MVP монстр: '%s'/'%s'/'%s' (%d)
1241: Монстр: '%s'/'%s'/'%s' (%d)
1242: Ур.:%d HP:%d Базовый опыт:%llu Проф. опыт:%llu HIT:%d FLEE:%d
1242: Ур.:%d HP:%d Базовый опыт:%u Проф. опыт:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Дальность:%d~%d~%d Размер:%s Раса: %s Элемент: %s (Ур.:%d)
1245: Предметы:
1246: С этого монстра не падают предметы.
1247: MVP бонус к опыту:%llu
1247: MVP бонус к опыту:%u
1248: MVP предметы:
1249: Этот монстр не имеет MVP призов.

View File

@@ -458,7 +458,7 @@
// Mensajes de homúnculos
450: Ya tienes un homúnculo.
451: Cash Shop is disabled on this map.
//451 free
// Sistema de mensajería
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
@@ -745,7 +745,7 @@
716: Tu '%s' ahora es: %d
// MVP EXP reward message
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %llu!!
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %u!!
// @showrate
718: La información de ratio personal no se mostrará.
@@ -1286,12 +1286,12 @@
1239: Introduce el nombre/ID de un monstruo (instrucciones: @mobinfo <nombre/ID del monstruo>).
1240: Monstruo MVP: '%s'/'%s'/'%s' (%d)
1241: Monstruo: '%s'/'%s'/'%s' (%d)
1242: Nv:%d HP:%d  EXP de base:%llu  EXP de oficio:%llu  HIT:%d FLEE:%d
1242: Nv:%d HP:%d  EXP de base:%u  EXP de oficio:%u  HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Rango:%d~%d~%d  Tamaño:%s Raza: %s  Elemento: %s (Nv:%d)
1245: Objetos:
1246: Este monstruo no tiene ningún objeto.
1247: Bono de EXP MVP:%llu
1247: Bono de EXP MVP:%u
1248: Objetos MVP:
1249: Este monstruo no tiene ningún objeto de MVP.

View File

@@ -447,7 +447,7 @@
// Homunculus messages
450: ¤<>³<EFBFBD><C2B3> Homunculus <20><><EFBFBD>טב<D798>י<EFBFBD>.
451: Cash Shop is disabled on this map.
//451 free
// Message System
460: ג»<D792>´א<C2B4><D790><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>טµי<C2B5>§<EFBFBD><C2A7><EFBFBD> (<28><>¸<EFBFBD>ד×י: @langtype <<3C><><EFBFBD><EFBFBD>>).
@@ -1140,12 +1140,12 @@
1239: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID Monster (<28><>¸<EFBFBD>ד×י: @mobinfo <×<>ט<EFBFBD>/ID mob>).
1240: MVP Monster: '%s'/'%s'/'%s' (%d)
1241: Monster: '%s'/'%s'/'%s' (%d)
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
1245: Drops:
1246: Monster ¹<>יה<D799>ט<EFBFBD><D798>¢<EFBFBD>§µ<C2A7>.
1247: MVP Bonus EXP:%llu
1247: MVP Bonus EXP:%u
1248: MVP Items:
1249: Monster ¹<>יה<D799>ט<EFBFBD><D798>¢<EFBFBD>§<EFBFBD><C2A7>§<EFBFBD><C2A7><EFBFBD> MVP.

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,34 +16,70 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Database
# Renewal Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# - Id Achievement ID.
# Group Achievement group type. (Defaut: None)
# Name Achievement name.
# Targets: List of targets the achievement requires. (Default: null)
# - Id Index value used for import methods.
# Mob Target mob. (Default: 0)
# Count Target count. (Default: 1)
# Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null)
# Map Map name that is used for the AG_CHATTING type. (Default: -1)
# Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null)
# - Id: <bool> Achievement ID pre-requisite.
# Rewards: List of rewards that are given on completion. (Default: null)
# Item Item name.
# Amount Amount of item. (Default: 1)
# Script Bonus Script. (Default: null)
# TitleId Title ID. (Default: 0)
# Score Achievement points that are given on completion. (Default: 0)
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################
Header:
Type: ACHIEVEMENT_DB
Version: 2
Version: 1
Footer:
Imports:

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -22,8 +22,9 @@
# Achievement Level Settings
#
###########################################################################
# - Level Achievement Level.
# Points Required total scoring points to reach this level.
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,40 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Elemental Attribute Damage Adjustment Tables
###########################################################################
#
# Elemental Attribute Damage Adjustment Settings
#
###########################################################################
# - Level Level of the Attribute.
# <element>: Attacker's weapon element.
# <element>: <value> Target's defense element. <value> in %, default 100. Value accepted from -100 to 200.
###########################################################################
Header:
Type: ATTRIBUTE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/attr_fix.yml
Mode: Prerenewal
- Path: db/re/attr_fix.yml
Mode: Renewal
- Path: db/import/attr_fix.yml

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

62
db/castle_db.txt Normal file
View File

@@ -0,0 +1,62 @@
// Guild Castles Database
//
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
// 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
// 02. MapName Map name to be considered as the castle map.
// 03. CastleName Name of the castle (used by scripts and guardian name tags).
// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied
// castle is abandoned during guild break.
// WOE FE castle
0,aldeg_cas01,Neuschwanstein,Agit#aldeg_cas01 // kRO : Noisyubantian
1,aldeg_cas02,Hohenschwangau,Agit#aldeg_cas02 // kRO : Hohensyubangawoo
2,aldeg_cas03,Nuernberg,Agit#aldeg_cas03 // kRO : Nyirenverk
3,aldeg_cas04,Wuerzburg,Agit#aldeg_cas04 // kRO : Byirtsburi
4,aldeg_cas05,Rothenburg,Agit#aldeg_cas05 // kRO : Rotenburk
5,gefg_cas01,Repherion,Agit#gefg_cas01 // kRO : Reprion
6,gefg_cas02,Eeyolbriggar,Agit#gefg_cas02 // kRO : Yolbriger
7,gefg_cas03,Yesnelph,Agit#gefg_cas03 // kRO : Isinlife
8,gefg_cas04,Bergel,Agit#gefg_cas04 // kRO : Berigel
9,gefg_cas05,Mersetzdeitz,Agit#gefg_cas05 // kRO : Melsedetsu
10,payg_cas01,Bright Arbor,Agit#payg_cas01 // kRO : Mingting
11,payg_cas02,Scarlet Palace,Agit#payg_cas02 // kRO : Tiantan
12,payg_cas03,Holy Shadow,Agit#payg_cas03 // kRO : Fuying
13,payg_cas04,Sacred Altar,Agit#payg_cas04 // kRO : Honglou
14,payg_cas05,Bamboo Grove Hill,Agit#payg_cas05 // kRO : Zhulinxian
15,prtg_cas01,Kriemhild,Agit#prtg_cas01 // kRO : Creamhilt
16,prtg_cas02,Swanhild,Agit#prtg_cas02 // kRO : Sbanhealt
17,prtg_cas03,Fadhgridh,Agit#prtg_cas03 // kRO : Lazrigees
18,prtg_cas04,Skoegul,Agit#prtg_cas04 // kRO : Squagul
19,prtg_cas05,Gondul,Agit#prtg_cas05 // kRO : Guindull
// WOE NGuild castle
20,nguild_alde,Earth,Agit_N01
21,nguild_gef,Air,Agit_N02
22,nguild_pay,Water,Agit_N03
23,nguild_prt,Fire,Agit_N04
// WOE SE castle
24,schg_cas01,Himinn,Manager#schg_cas01 // kRO : Himinn
25,schg_cas02,Andlangr,Manager#schg_cas02 // kRO : Andlangr
26,schg_cas03,Viblainn,Manager#schg_cas03 // kRO : Viblainn
27,schg_cas04,Hljod,Manager#schg_cas04 // kRO : Hljod
28,schg_cas05,Skidbladnir,Manager#schg_cas05 // kRO : Skidbladnir
29,arug_cas01,Mardol,Manager#arug_cas01 // kRO : Mardol
30,arug_cas02,Cyr,Manager#arug_cas02 // kRO : Cyr
31,arug_cas03,Horn,Manager#arug_cas03 // kRO : Horn
32,arug_cas04,Gefn,Manager#arug_cas04 // kRO : Gefn
33,arug_cas05,Bandis,Manager#arug_cas05 // kRO : Bandis
// WOE TE castle
34,te_aldecas1,Kafragarten 1,Manager_TE#Glaris
35,te_aldecas2,Kafragarten 2,Manager_TE#Defolty
36,te_aldecas3,Kafragarten 3,Manager_TE#Sorin
37,te_aldecas4,Kafragarten 4,Manager_TE#Bennit
38,te_aldecas5,Kafragarten 5,Manager_TE#W
39,te_prtcas01,Gloria 1,Manager_TE#Gaebolg
40,te_prtcas02,Gloria 2,Manager_TE#Richard
41,te_prtcas03,Gloria 3,Manager_TE#Wigner
42,te_prtcas04,Gloria 4,Manager_TE#Heine
43,te_prtcas05,Gloria 5,Manager_TE#Nerious

View File

@@ -1,41 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Guild Castles Database
###########################################################################
#
# Guild Castles Settings
#
###########################################################################
# - Id Unique ID of the castle.
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
###########################################################################
Header:
Type: CASTLE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/castle_db.yml
Mode: Prerenewal
- Path: db/re/castle_db.yml
Mode: Renewal
- Path: db/import/castle_db.yml

252
db/const.txt Normal file
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@@ -0,0 +1,252 @@
// Script Constant Database
//
// Structure of Database:
// Identifier Value[ Type]
//
// Alternatively:
// Identifier,Value[,Type]
//
// 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables.
// 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
// 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0).
//
// NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID
// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
RDMOPT_VAR_MAXHPAMOUNT 1
RDMOPT_VAR_MAXSPAMOUNT 2
RDMOPT_VAR_STRAMOUNT 3
RDMOPT_VAR_AGIAMOUNT 4
RDMOPT_VAR_VITAMOUNT 5
RDMOPT_VAR_INTAMOUNT 6
RDMOPT_VAR_DEXAMOUNT 7
RDMOPT_VAR_LUKAMOUNT 8
RDMOPT_VAR_MAXHPPERCENT 9
RDMOPT_VAR_MAXSPPERCENT 10
RDMOPT_VAR_HPACCELERATION 11
RDMOPT_VAR_SPACCELERATION 12
RDMOPT_VAR_ATKPERCENT 13
RDMOPT_VAR_MAGICATKPERCENT 14
RDMOPT_VAR_PLUSASPD 15
RDMOPT_VAR_PLUSASPDPERCENT 16
RDMOPT_VAR_ATTPOWER 17
RDMOPT_VAR_HITSUCCESSVALUE 18
RDMOPT_VAR_ATTMPOWER 19
RDMOPT_VAR_ITEMDEFPOWER 20
RDMOPT_VAR_MDEFPOWER 21
RDMOPT_VAR_AVOIDSUCCESSVALUE 22
RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE 23
RDMOPT_VAR_CRITICALSUCCESSVALUE 24
RDMOPT_ATTR_TOLERACE_NOTHING 25
RDMOPT_ATTR_TOLERACE_WATER 26
RDMOPT_ATTR_TOLERACE_GROUND 27
RDMOPT_ATTR_TOLERACE_FIRE 28
RDMOPT_ATTR_TOLERACE_WIND 29
RDMOPT_ATTR_TOLERACE_POISON 30
RDMOPT_ATTR_TOLERACE_SAINT 31
RDMOPT_ATTR_TOLERACE_DARKNESS 32
RDMOPT_ATTR_TOLERACE_TELEKINESIS 33
RDMOPT_ATTR_TOLERACE_UNDEAD 34
RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING 35
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37
RDMOPT_DAMAGE_PROPERTY_WATER_USER 38
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET 39
RDMOPT_DAMAGE_PROPERTY_GROUND_USER 40
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET 41
RDMOPT_DAMAGE_PROPERTY_FIRE_USER 42
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET 43
RDMOPT_DAMAGE_PROPERTY_WIND_USER 44
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET 45
RDMOPT_DAMAGE_PROPERTY_POISON_USER 46
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET 47
RDMOPT_DAMAGE_PROPERTY_SAINT_USER 48
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET 49
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER 50
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET 51
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER 52
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET 53
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER 54
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET 55
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER 56
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET 57
RDMOPT_MDAMAGE_PROPERTY_WATER_USER 58
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET 59
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER 60
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET 61
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER 62
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET 63
RDMOPT_MDAMAGE_PROPERTY_WIND_USER 64
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET 65
RDMOPT_MDAMAGE_PROPERTY_POISON_USER 66
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET 67
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER 68
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET 69
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER 70
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET 71
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER 72
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET 73
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER 74
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET 75
RDMOPT_BODY_ATTR_NOTHING 76
RDMOPT_BODY_ATTR_WATER 77
RDMOPT_BODY_ATTR_GROUND 78
RDMOPT_BODY_ATTR_FIRE 79
RDMOPT_BODY_ATTR_WIND 80
RDMOPT_BODY_ATTR_POISON 81
RDMOPT_BODY_ATTR_SAINT 82
RDMOPT_BODY_ATTR_DARKNESS 83
RDMOPT_BODY_ATTR_TELEKINESIS 84
RDMOPT_BODY_ATTR_UNDEAD 85
//RDMOPT_BODY_ATTR_ALL 86
RDMOPT_RACE_TOLERACE_NOTHING 87
RDMOPT_RACE_TOLERACE_UNDEAD 88
RDMOPT_RACE_TOLERACE_ANIMAL 89
RDMOPT_RACE_TOLERACE_PLANT 90
RDMOPT_RACE_TOLERACE_INSECT 91
RDMOPT_RACE_TOLERACE_FISHS 92
RDMOPT_RACE_TOLERACE_DEVIL 93
RDMOPT_RACE_TOLERACE_HUMAN 94
RDMOPT_RACE_TOLERACE_ANGEL 95
RDMOPT_RACE_TOLERACE_DRAGON 96
RDMOPT_RACE_DAMAGE_NOTHING 97
RDMOPT_RACE_DAMAGE_UNDEAD 98
RDMOPT_RACE_DAMAGE_ANIMAL 99
RDMOPT_RACE_DAMAGE_PLANT 100
RDMOPT_RACE_DAMAGE_INSECT 101
RDMOPT_RACE_DAMAGE_FISHS 102
RDMOPT_RACE_DAMAGE_DEVIL 103
RDMOPT_RACE_DAMAGE_HUMAN 104
RDMOPT_RACE_DAMAGE_ANGEL 105
RDMOPT_RACE_DAMAGE_DRAGON 106
RDMOPT_RACE_MDAMAGE_NOTHING 107
RDMOPT_RACE_MDAMAGE_UNDEAD 108
RDMOPT_RACE_MDAMAGE_ANIMAL 109
RDMOPT_RACE_MDAMAGE_PLANT 110
RDMOPT_RACE_MDAMAGE_INSECT 111
RDMOPT_RACE_MDAMAGE_FISHS 112
RDMOPT_RACE_MDAMAGE_DEVIL 113
RDMOPT_RACE_MDAMAGE_HUMAN 114
RDMOPT_RACE_MDAMAGE_ANGEL 115
RDMOPT_RACE_MDAMAGE_DRAGON 116
RDMOPT_RACE_CRI_PERCENT_NOTHING 117
RDMOPT_RACE_CRI_PERCENT_UNDEAD 118
RDMOPT_RACE_CRI_PERCENT_ANIMAL 119
RDMOPT_RACE_CRI_PERCENT_PLANT 120
RDMOPT_RACE_CRI_PERCENT_INSECT 121
RDMOPT_RACE_CRI_PERCENT_FISHS 122
RDMOPT_RACE_CRI_PERCENT_DEVIL 123
RDMOPT_RACE_CRI_PERCENT_HUMAN 124
RDMOPT_RACE_CRI_PERCENT_ANGEL 125
RDMOPT_RACE_CRI_PERCENT_DRAGON 126
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING 127
RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD 128
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL 129
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT 130
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT 131
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS 132
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL 133
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN 134
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL 135
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON 136
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING 137
RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD 138
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL 139
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT 140
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT 141
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS 142
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL 143
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN 144
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL 145
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON 146
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET 147
RDMOPT_CLASS_DAMAGE_BOSS_TARGET 148
RDMOPT_CLASS_DAMAGE_NORMAL_USER 149
RDMOPT_CLASS_DAMAGE_BOSS_USER 150
RDMOPT_CLASS_MDAMAGE_NORMAL 151
RDMOPT_CLASS_MDAMAGE_BOSS 152
RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL 153
RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS 154
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL 155
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS 156
RDMOPT_DAMAGE_SIZE_SMALL_TARGET 157
RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET 158
RDMOPT_DAMAGE_SIZE_LARGE_TARGET 159
RDMOPT_DAMAGE_SIZE_SMALL_USER 160
RDMOPT_DAMAGE_SIZE_MIDIUM_USER 161
RDMOPT_DAMAGE_SIZE_LARGE_USER 162
RDMOPT_DAMAGE_SIZE_PERFECT 163
RDMOPT_DAMAGE_CRI_TARGET 164
RDMOPT_DAMAGE_CRI_USER 165
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET 166
RDMOPT_RANGE_ATTACK_DAMAGE_USER 167
RDMOPT_HEAL_VALUE 168
RDMOPT_HEAL_MODIFY_PERCENT 169
RDMOPT_DEC_SPELL_CAST_TIME 170
RDMOPT_DEC_SPELL_DELAY_TIME 171
RDMOPT_DEC_SP_CONSUMPTION 172
//RDMOPT_HP_DRAIN 173
//RDMOPT_SP_DRAIN 174
RDMOPT_WEAPON_ATTR_NOTHING 175
RDMOPT_WEAPON_ATTR_WATER 176
RDMOPT_WEAPON_ATTR_GROUND 177
RDMOPT_WEAPON_ATTR_FIRE 178
RDMOPT_WEAPON_ATTR_WIND 179
RDMOPT_WEAPON_ATTR_POISON 180
RDMOPT_WEAPON_ATTR_SAINT 181
RDMOPT_WEAPON_ATTR_DARKNESS 182
RDMOPT_WEAPON_ATTR_TELEKINESIS 183
RDMOPT_WEAPON_ATTR_UNDEAD 184
RDMOPT_WEAPON_INDESTRUCTIBLE 185
RDMOPT_BODY_INDESTRUCTIBLE 186
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET 187
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET 188
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189
RDMOPT_MDAMAGE_SIZE_SMALL_USER 190
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191
RDMOPT_MDAMAGE_SIZE_LARGE_USER 192
RDMOPT_ATTR_TOLERACE_ALL 193
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING 194
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD 195
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL 196
RDMOPT_RACE_WEAPON_TOLERACE_PLANT 197
RDMOPT_RACE_WEAPON_TOLERACE_INSECT 198
RDMOPT_RACE_WEAPON_TOLERACE_FISHS 199
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL 200
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN 201
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL 202
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON 203
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET 204
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER 205
RDMOPT_RACE_TOLERACE_PLAYER_HUMAN 206
RDMOPT_RACE_TOLERACE_PLAYER_DORAM 207
RDMOPT_RACE_DAMAGE_PLAYER_HUMAN 208
RDMOPT_RACE_DAMAGE_PLAYER_DORAM 209
RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN 210
RDMOPT_RACE_MDAMAGE_PLAYER_DORAM 211
RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN 212
RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM 213
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN 214
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM 215
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN 216
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM 217
//RDMOPT_REFLECT_DAMAGE_PERCENT 218
RDMOPT_MELEE_ATTACK_DAMAGE_TARGET 219
RDMOPT_MELEE_ATTACK_DAMAGE_USER 220
//RDMOPT_ADDSKILLMDAMAGE_NOTHING 221
//RDMOPT_ADDSKILLMDAMAGE_WATER 222
//RDMOPT_ADDSKILLMDAMAGE_GROUND 223
//RDMOPT_ADDSKILLMDAMAGE_FIRE 224
//RDMOPT_ADDSKILLMDAMAGE_WIND 225
//RDMOPT_ADDSKILLMDAMAGE_POISON 226
//RDMOPT_ADDSKILLMDAMAGE_SAINT 227
//RDMOPT_ADDSKILLMDAMAGE_DARKNESS 228
//RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS 229
//RDMOPT_ADDSKILLMDAMAGE_UNDEAD 230
SWORDCLAN 1
ARCWANDCLAN 2
GOLDENMACECLAN 3
CROSSBOWCLAN 4
JUMPINGCLAN 5

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@@ -1,51 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Script Constant Database
###########################################################################
#
# Script Constant Settings
#
###########################################################################
# - Name Unique name for the constant. Must not have same name as script commands, functions, or variables.
# Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
# Parameter Specifies whether the identifier is a parameter. (Default: false)
# Note: Parameters are special in that they retrieve certain runtime values depending on the specified ID
# in field Value. Depending on the implementation values assigned by scripts the parameters will affect
# runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
###########################################################################
Header:
Type: CONSTANT_DB
Version: 1
Body:
- Name: SWORDCLAN
Value: 1
- Name: ARCWANDCLAN
Value: 2
- Name: GOLDENMACECLAN
Value: 3
- Name: CROSSBOWCLAN
Value: 4
- Name: JUMPINGCLAN
Value: 5
Footer:
Imports:
- Path: db/import/const.yml

289
db/create_arrow_db.txt Normal file
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// Arrow Crafting Database
//
// Structure of Database:
// SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5
//
// 01. SourceID ID of the item, that is consumed by Arrow Crafting.
// 02. MakeID ID of the item received from Arrow Crafting.
// 03. MakeAmount Amount of MakeID item received from Arrow Crafting.
// ...
//
// NOTE:
// - Up to MAX_ARROW_RESULT (typically 5) ID/Amount pairs can be specified.
// - To remove entry by importing, put 0 on 'MakeID'
// Old Blue Box --> 50 Sharp Arrows, 50 Sleep Arrows
603,1764,50,1768,50
// Dead Branch --> 40 Mute Arrows
604,1769,40
// Amulet --> 40 Cursed Arrows
609,1761,40
// Empty Bottle --> 2 Iron Arrows
713,1770,2
// Emperium --> 600 Immaterial Arrows, 600 Mute Arrows, 600 Oridecon Arrows
714,1757,600,1769,600,1765,600
// Yellow Gemstone --> 30 Stone Arrows, 1 Sleep Arrow
715,1756,30,1768,1
// Red Gemstone --> 10 Rusty Arrows, 1 Poison Arrow, 1 Cursed Arrow
716,1762,10,1763,1,1761,1
// Blue Gemstone --> 30 Crystal Arrows, 1 Frozen Arrow
717,1754,30,1759,1
// Cursed Ruby --> 50 Cursed Arrows, 10 Sleep Arrows
724,1761,50,1768,10
// Cracked Diamond --> 50 Sharp Arrows
733,1764,50
// Rough Oridecon --> 50 Oridecon Arrows
756,1765,50
// Rough Elunium --> 200 Steel Arrows, 5 Stun Arrows
757,1753,200,1758,5
// Tree Root --> 7 Arrows
902,1750,7
// Scorpion Tail --> 3 Rusty Arrows
904,1762,3
// Jellopy --> 4 Arrows
909,1750,4
// Garlet --> 12 Iron Arrows
910,1770,12
// Scell --> 8 Steel Arrows
911,1753,8
// Zargon --> 50 Silver Arrows
912,1751,50
// Tooth of Bat --> 1 Shadow Arrow
913,1767,1
// Wolf Claw --> 15 Iron Arrows
920,1770,15
// Orc's Fang --> 30 Iron Arrows, 5 Steel Arrows, 10 Stone Arrows
922,1770,30,1753,5,1756,10
// Evil Horn --> 20 Shadow Arrows, 10 Flash Arrows, 5 Stun Arrows
923,1767,20,1760,10,1758,5
// Venom Canine --> 1 Poison Arrow
937,1763,1
// Bee Sting --> 1 Rusty Arrow
939,1762,1
// Horn --> 35 Iron Arrows
947,1770,35
// Cactus Needle --> 50 Arrows
952,1750,50
// Gill --> 80 Iron Arrows, 150 Crystal Arrows
956,1770,80,1754,150
// Decayed Nail --> 1 Rusty Arrow, 1 Shadow Arrow
957,1762,1,1767,1
// Horrendous Mouth --> 5 Shadow Arrows
958,1767,5
// Stinky Scale --> 1 Poison Arrow
959,1763,1
// Heroic Emblem --> 1 Oridecon Arrow, 5 Stun Arrows
968,1765,1,1758,5
// Gold --> 50 Flash Arrows, 50 Oridecon Arrows
969,1760,50,1765,50
// Oridecon --> 250 Oridecon Arrows
984,1765,250
// Elunium --> 1000 Steel Arrows, 50 Stun Arrows
985,1753,1000,1758,50
// Red Blood --> 600 Fire Arrows
990,1752,600
// Crystal Blue --> 150 Crystal Arrows
991,1754,150
// Wind of Verdure --> 150 Arrows of Wind
992,1755,150
// Green Live --> 150 Stone Arrows
993,1756,150
// Flame Heart --> 1800 Fire Arrows, 5 Mute Arrows
994,1752,1800,1769,5
// Mystic Frozen --> 450 Crystal Arrows, 5 Frozen Arrows
995,1754,450,1759,5
// Rough Wind --> 450 Arrows of Wind, 5 Sleep Arrows
996,1755,450,1768,5
// Great Nature --> 450 Stone Arrows, 5 Flash Arrows
997,1756,450,1760,5
// Iron --> 100 Iron Arrows
998,1770,100
// Steel --> 100 Steel Arrows
999,1753,100
// Star Crumb --> 30 Flash Arrows
1000,1760,30
// Star Dust --> 10 Flash Arrows
1001,1760,10
// Iron Ore --> 50 Iron Arrows
1002,1770,50
// Coal --> 8 Shadow Arrows
1003,1767,8
// Phracon --> 50 Iron Arrows
1010,1770,50
// Emveretarcon --> 200 Iron Arrows, 40 Silver Arrows
1011,1770,200,1751,40
// Mole Claw --> 50 Iron Arrows, 60 Stone Arrows
1018,1770,50,1756,60
// Trunk --> 40 Arrows
1019,1750,40
// Dokebi Horn --> 40 Iron Arrows, 2 Shadow Arrows
1021,1770,40,1767,2
// Porcupine Quill --> 70 Arrows, 30 Stone Arrows
1027,1750,70,1756,30
// Mantis Scythe --> 1 Sharp Arrow
1031,1764,1
// Dragon Canine --> 1 Oridecon Arrow, 50 Iron Arrows
1035,1765,1,1770,50
// Little Evil Horn --> 2 Cursed Arrows, 50 Iron Arrows
1038,1761,2,1770,50
// Lantern --> 80 Iron Arrows
1041,1770,80
// Orc Claw --> 10 Steel Arrows
1043,1753,10
// Zenorc's Fang --> 5 Rusty Arrows
1044,1762,5
// Ancient Tooth --> 20 Steel Arrows, 300 Crystal Arrows
1053,1753,20,1754,300
// Fang --> 2 Sharp Arrows, 40 Silver Arrows
1063,1764,2,1751,40
// Reins --> 100 Iron Arrows, 50 Steel Arrows
1064,1770,100,1753,50
// Fine-grained Trunk --> 20 Arrows
1066,1750,20
// Solid Trunk --> 20 Arrows
1067,1750,20
// Barren Trunk --> 20 Arrows
1068,1750,20
// Clock Hand --> 5 Sleep Arrows, 100 Arrows
1095,1768,5,1750,100
// Manacles --> 50 Steel Arrows
1098,1753,50
// Unicorn Horn --> 1000 Silver Arrows
2257,1751,1000
// Opera Masque --> 200 Steel Arrows, 40 Mute Arrows
2281,1753,200,1769,40
// Mr. Scream --> 200 Sharp Arrows, 300 Steel Arrows
2288,1764,200,1753,300
// Welding Mask --> 200 Steel Arrows, 40 Stun Arrows
2292,1753,200,1758,40
// Glittering Jacket --> 1000 Flash Arrows
2319,1760,1000
// Wooden Mail --> 700 Arrows, 500 Iron Arrows
2328,1750,700,1770,500
// Wooden Mail (Slotted) --> 1000 Arrows, 700 Iron Arrows
2329,1750,1000,1770,700
// Silver Robe --> 700 Silver Arrows
2332,1751,700
// Silver Robe (Slotted) --> 1000 Silver Arrows, 10 Immaterial Arrows
2333,1751,1000,1757,10
// Shackles --> 700 Iron Arrows, 50 Steel Arrows
2408,1770,700,1753,50
// Matyr's Leash --> 150 Arrows of Wind, 100 Steel Arrows, 10 Sharp Arrows
2618,1755,150,1753,100,1764,10
// Fin Helm --> 600 Crystal Arrows, 200 Steel Arrows
5014,1754,600,1753,200
// Ogre Tooth --> 30 Steel Arrows, 5 Rusty Arrows
7002,1753,30,1762,5
// Stiff Horn --> 2 Stun Arrows
7008,1758,2
// Tail of Steel Scorpion --> 250 Steel Arrows, 1 Poison Arrow
7010,1753,250,1763,1
// Young Twig --> 1000 Mute Arrows
7018,1769,1000
// Loki's Whispers --> 1000 Shadow Arrows
7019,1767,1000
// Mother's Nightmare --> 1000 Cursed Arrows
7020,1761,1000
// Foolishness of the Blind --> 200 Flash Arrows
7021,1760,200
// Old Hilt --> 1000 Oridecon Arrows
7022,1765,1000
// Blade of Darkness --> 600 Sharp Arrows, 200 Shadow Arrows
7023,1764,600,1767,200
// Bloody Edge --> 600 Sharp Arrows, 200 Cursed Arrows
7024,1764,600,1761,200
// Lucifer's Lament --> 800 Stun Arrows, 400 Mute Arrows, 800 Sleep Arrows
7025,1758,800,1769,400,1768,800
// Key of the Clock Tower --> 50 Oridecon Arrows
7026,1765,50
// Key of the Underground --> 100 Shadow Arrows
7027,1767,100
// Matchstick --> 3000 Fire Arrows
7035,1752,3000
// Fang of Garm --> 300 Crystal Arrows
7036,1754,300
//New Ingredients
// Ice Cubic --> 100 Crystal Arrows
7066,1754,100
// Stone Fragment --> 50 Stone Arrows, 30 Stun Arrows
7067,1756,50,1758,30
// Burnt Tree --> 250 Fire Arrows
7068,1752,250
// Destroyed Armor --> 150 Steel Arrows
7069,1753,150
// Burning Heart --> 150 Fire Arrows
7097,1752,150
// Live Coal --> 100 Fire Arrows
7098,1752,100
// Sharp Leaf --> 30 Sharp Arrows
7100,1764,30
// Piece of Shield --> 100 Steel Arrows, 100 Oridecon Arrows, 300 Immaterial Arrows
7108,1753,100,1765,100,1757,300
// Shining Spear Blade --> 100 Oridecon Arrows
7109,1765,100
// Burning Horseshoe --> 100 Steel Arrows
7120,1753,100
// Dragon Skin --> 10 Steel Arrows, 50 Cursed Arrows, 50 Mute Arrows
7123,1753,10,1761,50,1769,50
// Piece of Bamboo --> 100 Arrows
7150,1750,100
// Poisonous Toad Skin --> 20 Poison Arrows
7155,1763,20
// Hard Feeler --> 20 Sharp Arrows
7163,1764,20
// Solid Peach --> 30 Stun Arrows
7164,1758,30
// Leopard Claw --> 10 Sharp Arrows
7172,1764,10
// Armor Piece of Dullahan --> 150 Shadow Arrows
7210,1767,150
// Tangled Chains --> 50 Steel Arrows, 50 Shadow Arrows
7221,1753,50,1767,50
// Cat's Eye --> 200 Arrows of Wind
7263,1755,200
// Dark Crystal Fragment --> 30 Cursed Arrows, 50 Shadow Arrows
7315,1761,30,1767,50
// Insect Leg --> 10 Sharp Arrows, 50 Poison Arrows
7316,1764,10,1763,50
// Old Pick --> 100 Rusty Arrows, 50 Steel Arrows
7318,1762,100,1753,50
// Used Iron Plate --> 100 Rusty Arrows, 100 Steel Arrows
7319,1762,100,1753,100
// Crystal Fragment --> 10 Flash Arrows, 30 Sleep Arrows
7321,1760,10,1768,30
// Battered Kettle --> 50 Steel Arrows
7323,1753,50
// Will of the Darkness --> 30 Cursed Arrows, 30 Poison Arrows, 50 Shadow Arrows
7340,1761,30,1763,30,1767,50
// Golden Ornament --> 200 Silver Arrows, 300 Holy Arrows
7435,1751,200,1772,300
// Cursed Seal --> 50 Cursed Arrows, 50 Mute Arrows
7442,1761,50,1769,50
// Green Bijou --> 100 Stone Arrows, 80 Poison Arrows
7445,1756,100,1763,80
// Blue Bijou --> 50 Arrows of Wind, 50 Crystal Arrows, 80 Frozen Arrows
7446,1755,50,1754,50,1759,80
// Red Bijou --> 100 Fire Arrows, 80 Flash Arrows
7447,1752,100,1760,80
// Yellow Bijou --> 50 Silver Arrows, 50 Immaterial Arrows, 80 Sleep Arrows
7448,1751,50,1757,50,1768,80
// Skeletal Armor Piece --> 500 Immaterial Arrows, 200 Shadow Arrows, 100 Oridecon Arrows
7450,1757,500,1767,200,1765,100
// Fire Dragon Scale --> 300 Fire Arrows, 300 Stun Arrows
7451,1752,300,1758,300
// Valhalla's Flower --> 600 Immaterial Arrows, 600 Holy Arrows, 600 Sharp Arrows
7510,1757,600,1772,600,1764,600
// Darkness Rune --> 300 Shadow Arrows, 150 Flash Arrows
7511,1767,300,1760,150
// Ice Heart --> 50 Crystal Arrows, 50 Frozen Arrows
7561,1754,50,1759,50
// Ice Scale --> 150 Crystal Arrows, 400 Frozen Arrows, 200 Mute Arrows
7562,1754,150,1759,400,1769,200
// Will of Red Darkness --> 200 Cursed Arrows, 200 Poison Arrows, 100 Shadow Arrows
7566,1761,200,1763,200,1767,100
// Clattering Skull --> 50 Shadow Arrows, 50 Cursed Arrows
7752,1767,50,1761,50
// Broken Farm Tools --> 50 Rusty Arrows, 10 Iron Arrows, 20 Cursed Arrows
7753,1762,50,1770,10,1761,20

View File

@@ -1,749 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Arrow Crafting Database
###########################################################################
#
# Arrow Crafting Settings
#
###########################################################################
# - Source AegisName of the item that is consumed.
# Make: List of item(s) received by the player.
# - Item AegisName of the item received.
# Amount Amount of Item received. (Use 0 to remove the Item on import)
###########################################################################
Header:
Type: CREATE_ARROW_DB
Version: 1
Body:
- Source: Old_Blue_Box
Make:
- Item: Incisive_Arrow
Amount: 50
- Item: Sleep_Arrow
Amount: 50
- Source: Branch_Of_Dead_Tree
Make:
- Item: Silence_Arrow
Amount: 40
- Source: Amulet
Make:
- Item: Curse_Arrow
Amount: 40
- Source: Empty_Bottle
Make:
- Item: Iron_Arrow
Amount: 2
- Source: Emperium
Make:
- Item: Immatrial_Arrow
Amount: 600
- Item: Oridecon_Arrow
Amount: 600
- Item: Silence_Arrow
Amount: 600
- Source: Yellow_Gemstone
Make:
- Item: Sleep_Arrow
Amount: 1
- Item: Stone_Arrow
Amount: 30
- Source: Red_Gemstone
Make:
- Item: Curse_Arrow
Amount: 1
- Item: Poison_Arrow
Amount: 1
- Item: Rusty_Arrow
Amount: 10
- Source: Blue_Gemstone
Make:
- Item: Crystal_Arrow
Amount: 30
- Item: Freezing_Arrow
Amount: 1
- Source: Cardinal_Jewel_
Make:
- Item: Curse_Arrow
Amount: 50
- Item: Sleep_Arrow
Amount: 10
- Source: Crystal_Jewel___
Make:
- Item: Incisive_Arrow
Amount: 50
- Source: Oridecon_Stone
Make:
- Item: Oridecon_Arrow
Amount: 50
- Source: Elunium_Stone
Make:
- Item: Steel_Arrow
Amount: 200
- Item: Stun_Arrow
Amount: 5
- Source: Tree_Root
Make:
- Item: Arrow
Amount: 7
- Source: Scorpion's_Tail
Make:
- Item: Rusty_Arrow
Amount: 3
- Source: Jellopy
Make:
- Item: Arrow
Amount: 4
- Source: Garlet
Make:
- Item: Iron_Arrow
Amount: 12
- Source: Scell
Make:
- Item: Steel_Arrow
Amount: 8
- Source: Zargon
Make:
- Item: Silver_Arrow
Amount: 50
- Source: Tooth_Of_Bat
Make:
- Item: Arrow_Of_Shadow
Amount: 1
- Source: Claw_Of_Wolves
Make:
- Item: Iron_Arrow
Amount: 15
- Source: Orcish_Cuspid
Make:
- Item: Iron_Arrow
Amount: 30
- Item: Steel_Arrow
Amount: 5
- Item: Stone_Arrow
Amount: 10
- Source: Evil_Horn
Make:
- Item: Arrow_Of_Shadow
Amount: 20
- Item: Flash_Arrow
Amount: 10
- Item: Stun_Arrow
Amount: 5
- Source: Posionous_Canine
Make:
- Item: Poison_Arrow
Amount: 1
- Source: Bee_Sting
Make:
- Item: Rusty_Arrow
Amount: 1
- Source: Horn
Make:
- Item: Iron_Arrow
Amount: 35
- Source: Cactus_Needle
Make:
- Item: Arrow
Amount: 50
- Source: Gill
Make:
- Item: Crystal_Arrow
Amount: 150
- Item: Iron_Arrow
Amount: 80
- Source: Decayed_Nail
Make:
- Item: Arrow_Of_Shadow
Amount: 1
- Item: Rusty_Arrow
Amount: 1
- Source: Horrendous_Mouth
Make:
- Item: Arrow_Of_Shadow
Amount: 5
- Source: Rotten_Scale
Make:
- Item: Poison_Arrow
Amount: 1
- Source: Voucher_Of_Orcish_Hero
Make:
- Item: Oridecon_Arrow
Amount: 1
- Item: Stun_Arrow
Amount: 5
- Source: Gold
Make:
- Item: Flash_Arrow
Amount: 50
- Item: Oridecon_Arrow
Amount: 50
- Source: Oridecon
Make:
- Item: Oridecon_Arrow
Amount: 250
- Source: Elunium
Make:
- Item: Steel_Arrow
Amount: 1000
- Item: Stun_Arrow
Amount: 50
- Source: Boody_Red
Make:
- Item: Fire_Arrow
Amount: 600
- Source: Crystal_Blue
Make:
- Item: Crystal_Arrow
Amount: 150
- Source: Wind_Of_Verdure
Make:
- Item: Arrow_Of_Wind
Amount: 150
- Source: Yellow_Live
Make:
- Item: Stone_Arrow
Amount: 150
- Source: Flame_Heart
Make:
- Item: Fire_Arrow
Amount: 1800
- Item: Silence_Arrow
Amount: 5
- Source: Mistic_Frozen
Make:
- Item: Crystal_Arrow
Amount: 450
- Item: Freezing_Arrow
Amount: 5
- Source: Rough_Wind
Make:
- Item: Arrow_Of_Wind
Amount: 450
- Item: Sleep_Arrow
Amount: 5
- Source: Great_Nature
Make:
- Item: Flash_Arrow
Amount: 5
- Item: Stone_Arrow
Amount: 450
- Source: Iron
Make:
- Item: Iron_Arrow
Amount: 100
- Source: Steel
Make:
- Item: Steel_Arrow
Amount: 100
- Source: Star_Crumb
Make:
- Item: Flash_Arrow
Amount: 30
- Source: Sparkling_Dust
Make:
- Item: Flash_Arrow
Amount: 10
- Source: Iron_Ore
Make:
- Item: Iron_Arrow
Amount: 50
- Source: Coal
Make:
- Item: Arrow_Of_Shadow
Amount: 8
- Source: Phracon
Make:
- Item: Iron_Arrow
Amount: 50
- Source: Emveretarcon
Make:
- Item: Iron_Arrow
Amount: 200
- Item: Silver_Arrow
Amount: 40
- Source: Nail_Of_Mole
Make:
- Item: Iron_Arrow
Amount: 50
- Item: Stone_Arrow
Amount: 60
- Source: Wooden_Block
Make:
- Item: Arrow
Amount: 40
- Source: Dokkaebi_Horn
Make:
- Item: Arrow_Of_Shadow
Amount: 2
- Item: Iron_Arrow
Amount: 40
- Source: Porcupine_Spike
Make:
- Item: Arrow
Amount: 70
- Item: Stone_Arrow
Amount: 30
- Source: Limb_Of_Mantis
Make:
- Item: Incisive_Arrow
Amount: 1
- Source: Dragon_Canine
Make:
- Item: Iron_Arrow
Amount: 50
- Item: Oridecon_Arrow
Amount: 1
- Source: Petite_DiablOfs_Horn
Make:
- Item: Curse_Arrow
Amount: 2
- Item: Iron_Arrow
Amount: 50
- Source: Lantern
Make:
- Item: Iron_Arrow
Amount: 80
- Source: Nail_Of_Orc
Make:
- Item: Steel_Arrow
Amount: 10
- Source: Tooth_Of_
Make:
- Item: Rusty_Arrow
Amount: 5
- Source: Tooth_Of_Ancient_Fish
Make:
- Item: Crystal_Arrow
Amount: 300
- Item: Steel_Arrow
Amount: 20
- Source: Sharpened_Cuspid
Make:
- Item: Incisive_Arrow
Amount: 2
- Item: Silver_Arrow
Amount: 40
- Source: Reins
Make:
- Item: Iron_Arrow
Amount: 100
- Item: Steel_Arrow
Amount: 50
- Source: Tree_Of_Archer_1
Make:
- Item: Arrow
Amount: 20
- Source: Tree_Of_Archer_2
Make:
- Item: Arrow
Amount: 20
- Source: Tree_Of_Archer_3
Make:
- Item: Arrow
Amount: 20
- Source: Needle_Of_Alarm
Make:
- Item: Arrow
Amount: 100
- Item: Sleep_Arrow
Amount: 5
- Source: Manacles
Make:
- Item: Steel_Arrow
Amount: 50
- Source: Snowy_Horn
Make:
- Item: Silver_Arrow
Amount: 1000
- Source: Phantom_Of_Opera
Make:
- Item: Silence_Arrow
Amount: 40
- Item: Steel_Arrow
Amount: 200
- Source: Mr_Scream
Make:
- Item: Incisive_Arrow
Amount: 200
- Item: Steel_Arrow
Amount: 300
- Source: Welding_Mask
Make:
- Item: Steel_Arrow
Amount: 200
- Item: Stun_Arrow
Amount: 40
- Source: Glittering_Clothes
Make:
- Item: Flash_Arrow
Amount: 1000
- Source: Wooden_Mail
Make:
- Item: Arrow
Amount: 700
- Item: Iron_Arrow
Amount: 500
- Source: Wooden_Mail_
Make:
- Item: Arrow
Amount: 1000
- Item: Iron_Arrow
Amount: 700
- Source: Silver_Robe
Make:
- Item: Silver_Arrow
Amount: 700
- Source: Silver_Robe_
Make:
- Item: Immatrial_Arrow
Amount: 10
- Item: Silver_Arrow
Amount: 1000
- Source: Cuffs
Make:
- Item: Iron_Arrow
Amount: 700
- Item: Steel_Arrow
Amount: 50
- Source: Matyr's_Flea_Guard
Make:
- Item: Arrow_Of_Wind
Amount: 150
- Item: Incisive_Arrow
Amount: 10
- Item: Steel_Arrow
Amount: 100
- Source: Fin_Helm
Make:
- Item: Crystal_Arrow
Amount: 600
- Item: Steel_Arrow
Amount: 200
- Source: Ogre_Tooth
Make:
- Item: Rusty_Arrow
Amount: 5
- Item: Steel_Arrow
Amount: 30
- Source: Stiff_Horn
Make:
- Item: Stun_Arrow
Amount: 2
- Source: Tail_Of_Steel_Scorpion
Make:
- Item: Poison_Arrow
Amount: 1
- Item: Steel_Arrow
Amount: 250
- Source: Young_Twig
Make:
- Item: Silence_Arrow
Amount: 1000
- Source: Loki's_Whispers
Make:
- Item: Arrow_Of_Shadow
Amount: 1000
- Source: Mother's_Nightmare
Make:
- Item: Curse_Arrow
Amount: 1000
- Source: Foolishness_Of_Blind
Make:
- Item: Flash_Arrow
Amount: 200
- Source: Old_Hilt
Make:
- Item: Oridecon_Arrow
Amount: 1000
- Source: Blade_Lost_In_Darkness
Make:
- Item: Arrow_Of_Shadow
Amount: 200
- Item: Incisive_Arrow
Amount: 600
- Source: Bloody_Edge
Make:
- Item: Curse_Arrow
Amount: 200
- Item: Incisive_Arrow
Amount: 600
- Source: Lucifer's_Lament
Make:
- Item: Silence_Arrow
Amount: 400
- Item: Sleep_Arrow
Amount: 800
- Item: Stun_Arrow
Amount: 800
- Source: Key_Of_Clock_Tower
Make:
- Item: Oridecon_Arrow
Amount: 50
- Source: Underground_Key
Make:
- Item: Arrow_Of_Shadow
Amount: 100
- Source: Matchstick
Make:
- Item: Fire_Arrow
Amount: 3000
- Source: Fang_Of_Garm
Make:
- Item: Crystal_Arrow
Amount: 300
- Source: Ice_Piece
Make:
- Item: Crystal_Arrow
Amount: 100
- Source: Stone_Piece
Make:
- Item: Stone_Arrow
Amount: 50
- Item: Stun_Arrow
Amount: 30
- Source: Burn_Tree
Make:
- Item: Fire_Arrow
Amount: 250
- Source: Broken_Armor_Piece
Make:
- Item: Steel_Arrow
Amount: 150
- Source: Burning_Heart
Make:
- Item: Fire_Arrow
Amount: 150
- Source: Live_Coal
Make:
- Item: Fire_Arrow
Amount: 100
- Source: Sharp_Leaf
Make:
- Item: Incisive_Arrow
Amount: 30
- Source: Boroken_Shiled_Piece
Make:
- Item: Immatrial_Arrow
Amount: 300
- Item: Oridecon_Arrow
Amount: 100
- Item: Steel_Arrow
Amount: 100
- Source: Shine_Spear_Blade
Make:
- Item: Oridecon_Arrow
Amount: 100
- Source: Burning_Horse_Shoe
Make:
- Item: Steel_Arrow
Amount: 100
- Source: Dragon's_Skin
Make:
- Item: Curse_Arrow
Amount: 50
- Item: Silence_Arrow
Amount: 50
- Item: Steel_Arrow
Amount: 10
- Source: Bamboo_Cut
Make:
- Item: Arrow
Amount: 100
- Source: Poison_Toad's_Skin
Make:
- Item: Poison_Arrow
Amount: 20
- Source: Sharp_Feeler
Make:
- Item: Incisive_Arrow
Amount: 20
- Source: Hard_Peach
Make:
- Item: Stun_Arrow
Amount: 30
- Source: Leopard_Talon
Make:
- Item: Incisive_Arrow
Amount: 10
- Source: Dullahan_Armor
Make:
- Item: Arrow_Of_Shadow
Amount: 150
- Source: Tangled_Chain
Make:
- Item: Arrow_Of_Shadow
Amount: 50
- Item: Steel_Arrow
Amount: 50
- Source: Cat_Eyed_Stone
Make:
- Item: Arrow_Of_Wind
Amount: 200
- Source: Dark_Crystal_Fragment
Make:
- Item: Arrow_Of_Shadow
Amount: 50
- Item: Curse_Arrow
Amount: 30
- Source: Long_Limb
Make:
- Item: Incisive_Arrow
Amount: 10
- Item: Poison_Arrow
Amount: 50
- Source: Old_Pick
Make:
- Item: Rusty_Arrow
Amount: 100
- Item: Steel_Arrow
Amount: 50
- Source: Old_Steel_Plate
Make:
- Item: Rusty_Arrow
Amount: 100
- Item: Steel_Arrow
Amount: 100
- Source: Fragment_Of_Crystal
Make:
- Item: Flash_Arrow
Amount: 10
- Item: Sleep_Arrow
Amount: 30
- Source: Battered_Kettle
Make:
- Item: Steel_Arrow
Amount: 50
- Source: Will_Of_Darkness
Make:
- Item: Arrow_Of_Shadow
Amount: 50
- Item: Curse_Arrow
Amount: 30
- Item: Poison_Arrow
Amount: 30
- Source: Golden_Bracelet
Make:
- Item: Holy_Arrow
Amount: 300
- Item: Silver_Arrow
Amount: 200
- Source: Cursed_Seal
Make:
- Item: Curse_Arrow
Amount: 50
- Item: Silence_Arrow
Amount: 50
- Source: Dragonball_Green
Make:
- Item: Poison_Arrow
Amount: 80
- Item: Stone_Arrow
Amount: 100
- Source: Dragonball_Blue
Make:
- Item: Arrow_Of_Wind
Amount: 50
- Item: Crystal_Arrow
Amount: 50
- Item: Freezing_Arrow
Amount: 80
- Source: Dragonball_Red
Make:
- Item: Fire_Arrow
Amount: 100
- Item: Flash_Arrow
Amount: 80
- Source: Dragonball_Yellow
Make:
- Item: Immatrial_Arrow
Amount: 50
- Item: Silver_Arrow
Amount: 50
- Item: Sleep_Arrow
Amount: 80
- Source: Piece_Of_Bone_Armor
Make:
- Item: Arrow_Of_Shadow
Amount: 200
- Item: Immatrial_Arrow
Amount: 500
- Item: Oridecon_Arrow
Amount: 100
- Source: Scale_Of_Red_Dragon
Make:
- Item: Fire_Arrow
Amount: 300
- Item: Stun_Arrow
Amount: 300
- Source: Valhalla_Flower
Make:
- Item: Holy_Arrow
Amount: 600
- Item: Immatrial_Arrow
Amount: 600
- Item: Incisive_Arrow
Amount: 600
- Source: Rune_Of_Darkness
Make:
- Item: Arrow_Of_Shadow
Amount: 300
- Item: Flash_Arrow
Amount: 150
- Source: Ice_Heart
Make:
- Item: Crystal_Arrow
Amount: 50
- Item: Freezing_Arrow
Amount: 50
- Source: Ice_Scale
Make:
- Item: Crystal_Arrow
Amount: 150
- Item: Freezing_Arrow
Amount: 400
- Item: Silence_Arrow
Amount: 200
- Source: Will_Of_Darkness_
Make:
- Item: Arrow_Of_Shadow
Amount: 100
- Item: Curse_Arrow
Amount: 200
- Item: Poison_Arrow
Amount: 200
- Source: Clattering_Skull
Make:
- Item: Arrow_Of_Shadow
Amount: 50
- Item: Curse_Arrow
Amount: 50
- Source: Broken_Farming_Utensil
Make:
- Item: Curse_Arrow
Amount: 20
- Item: Iron_Arrow
Amount: 10
- Item: Rusty_Arrow
Amount: 50
Footer:
Imports:
- Path: db/import/create_arrow_db.yml

25
db/elemental_db.txt Normal file
View File

@@ -0,0 +1,25 @@
// Elemental Summons Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
//
// Notes:
// Summoned Elementals STATs are affected by the Casters Base Level and STATs.
// In other words, all values specified will be added to (and will not override) the calculated STATs of the summoned elemental.
// Monster Elementals
2114,EL_AGNI_S,Agni,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,83,200,504,1020,360
2115,EL_AGNI_M,Agni,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,83,200,504,1020,360
2116,EL_AGNI_L,Agni,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,83,200,504,1020,360
2117,EL_AQUA_S,Aqua,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,81,200,504,1020,360
2118,EL_AQUA_M,Aqua,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,81,200,504,1020,360
2119,EL_AQUA_L,Aqua,100,0,1,1,0,0,0,0,1,1,1,1,1,1,5,12,2,0,81,200,504,1020,360
2120,EL_VENTUS_S,Ventus,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,84,200,504,1020,360
2121,EL_VENTUS_M,Ventus,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,84,200,504,1020,360
2122,EL_VENTUS_L,Ventus,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,84,200,504,1020,360
2123,EL_TERA_S,Tera,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,82,200,504,1020,360
2124,EL_TERA_M,Tera,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,82,200,504,1020,360
2125,EL_TERA_L,Tera,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,82,200,504,1020,360

View File

@@ -1,66 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Elemental Summons Database
###########################################################################
#
# Elemental Summons Settings
#
###########################################################################
# - Id Elemental ID.
# AegisName Server name to reference the elemental in scripts and lookups, should use no spaces.
# Name Name in English.
# Level Level.
# Hp Additional HP. Base HP depends on caster HP. (Default: 0)
# Sp Additional SP. Base SP depends on caster SP. (Default: 1)
# Attack Additional minimum attack. Base attack depends on caster attack. (Default: 0)
# Attack2 Additional maximum attack. Base attack depends on caster attack. (Default: 0)
# Defense Physical defense of the elemental, reduces melee and ranged physical attack/skill damage. Base defense depends on the caster defense. (Default: 0)
# MagicDefense Magic defense of the elemental, reduces magical skill damage. Base magic defense depends on the caster magic defense. (Default: 0)
# Str Strength which affects attack. (Default: 0)
# Agi Agility which affects flee. (Default: 0)
# Vit Vitality which affects defense. (Default: 0)
# Int Intelligence which affects magic attack. (Default: 0)
# Dex Dexterity which affects hit rate. (Default: 0)
# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 0)
# AttackRange Attack range. (Default: 1)
# SkillRange Skill cast range. (Default: 5)
# ChaseRange Chase range. (Default: 12)
# Size Size.
# Race Race. (Default: Formless)
# Element Element.
# ElementLevel Level of element.
# WalkSpeed Walk speed. (Default: 200)
# AttackDelay Attack speed. (Default: 504)
# AttackMotion Attack animation speed. Base AttackMotion depends on the caster AttackMotion. (Default: 1020)
# DamageMotion Damage animation speed. (Default: 360)
# Mode: List of elemental skills by mode. (Optional)
# <mode>: Mode name to define the skill available. Available modes are Passive, Assist, and Aggressive.
# Skill Skill name.
# Level Skill level. (Default: 1)
###########################################################################
Header:
Type: ELEMENTAL_DB
Version: 1
Footer:
Imports:
- Path: db/re/elemental_db.yml
Mode: Renewal
- Path: db/import/elemental_db.yml

56
db/elemental_skill_db.txt Normal file
View File

@@ -0,0 +1,56 @@
// Elemental Summons Skill Database
//
// Structure of Database:
// ElementalID,SkillID,SkillLevel,ReqMode
//
// Spirit Modes:
// 1 = Passive, 2 = Defensive, 4 = Aggressive
// EL_AGNI_S
2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire
2114,8425,1,4 //EL_FIRE_ARROW,Fire Arrow
// EL_AGNI_M
2115,8414,1,1 //EL_HEATER,Heater
2115,8402,1,2 //EL_FIRE_CLOAK,Fire Cloak
2115,8426,1,4 //EL_FIRE_BOMB,Fire Bomb
// EL_AGNI_L
2116,8415,1,1 //EL_TROPIC,Tropic
2116,8403,1,2 //EL_FIRE_MANTLE,Fire Mantle
2116,8428,1,4 //EL_FIRE_WAVE,Fire Wave
// EL_AQUA_S
2117,8416,1,1 //EL_AQUAPLAY,Aqua Play
2117,8404,1,2 //EL_WATER_SCREEN,Water Screen
2117,8430,1,4 //EL_ICE_NEEDLE,Ice Needle
// EL_AQUA_M
2118,8417,1,1 //EL_COOLER,Cooler
2118,8405,1,2 //EL_WATER_DROP,Water Drop
2118,8431,1,4 //EL_WATER_SCREW,Water Screw
// EL_AQUA_L
2119,8418,1,1 //EL_CHILLY_AIR,Cool Air
2119,8406,1,2 //EL_WATER_BARRIER,Water Barrier
2119,8433,1,4 //EL_TIDAL_WEAPON,Tidal Weapon
// EL_VENTUS_S
2120,8419,1,1 //EL_GUST,Gust
2120,8407,1,2 //EL_WIND_STEP,Wind Step
2120,8434,1,4 //EL_WIND_SLASH,Wind Slasher
// EL_VENTUS_M
2121,8420,1,1 //EL_BLAST,Blast
2121,8408,1,2 //EL_WIND_CURTAIN,Wind Curtain
2121,8435,1,4 //EL_HURRICANE,Hurricane Rage
// EL_VENTUS_L
2122,8421,1,1 //EL_WILD_STORM,Wild Storm
2122,8409,1,2 //EL_ZEPHYR,Zephyr
2122,8437,1,4 //EL_TYPOON_MIS,Typhoon Missile
// EL_TERA_S
2123,8422,1,1 //EL_PETROLOGY,Petrology
2123,8410,1,2 //EL_SOLID_SKIN,Solid Skin
2123,8439,1,4 //EL_STONE_HAMMER,Stone Hammer
// EL_TERA_M
2124,8423,1,1 //EL_CURSED_SOIL,Cursed Soil
2124,8411,1,2 //EL_STONE_SHIELD,Stone Shield
2124,8440,1,4 //EL_ROCK_CRUSHER,Rock Launcher
// EL_TERA_L
2125,8424,1,1 //EL_UPHEAVAL,Upheaval
2125,8412,1,2 //EL_POWER_OF_GAIA,Power of Gaia
2125,8442,1,4 //EL_STONE_RAIN,Stone Rain

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@@ -1,39 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Guild Experience Database
###########################################################################
#
# Guild Experience Settings
#
###########################################################################
# - Level Level required.
# Exp Experience required to level up.
###########################################################################
Header:
Type: GUILD_EXP_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/exp_guild.yml
Mode: Prerenewal
- Path: db/re/exp_guild.yml
Mode: Renewal
- Path: db/import/exp_guild.yml

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@@ -1,39 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Homunculus Experience Database
###########################################################################
#
# Homunculus Experience Settings
#
###########################################################################
# - Level Level required.
# Exp Experience required for the next level.
###########################################################################
Header:
Type: HOMUN_EXP_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/exp_homun.yml
Mode: Prerenewal
- Path: db/re/exp_homun.yml
Mode: Renewal
- Path: db/import/exp_homun.yml

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,31 +16,67 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Database
# Custom Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# - Id Achievement ID.
# Group Achievement group type. (Defaut: None)
# Name Achievement name.
# Targets: List of targets the achievement requires. (Default: null)
# - Id Index value used for import methods.
# Mob Target mob. (Default: 0)
# Count Target count. (Default: 1)
# Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null)
# Map Map name that is used for the AG_CHATTING type. (Default: -1)
# Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null)
# - Id: <bool> Achievement ID pre-requisite.
# Rewards: List of rewards that are given on completion. (Default: null)
# Item Item name.
# Amount Amount of item. (Default: 1)
# Script Bonus Script. (Default: null)
# TitleId Title ID. (Default: 0)
# Score Achievement points that are given on completion. (Default: 0)
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################
Header:
Type: ACHIEVEMENT_DB
Version: 2
Version: 1

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,14 +16,15 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
# Import Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# - Level Achievement Level.
# Points Required total scoring points to reach this level.
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -0,0 +1,6 @@
// Elemental Attribute Damage Adjustment Tables
//
// Structure of Database:
// Columns - attacker's weapon element
// Rows - target's defense element

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@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Elemental Attribute Damage Adjustment Tables
###########################################################################
#
# Elemental Attribute Damage Adjustment Settings
#
###########################################################################
# - Level Level of the Attribute.
# <element>: Attacker's weapon element.
# <element>: <value> Target's defense element. <value> in %, default 100. Value accepted from -100 to 200.
###########################################################################
Header:
Type: ATTRIBUTE_DB
Version: 1

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -0,0 +1,11 @@
// Guild Castles Database
//
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
// 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
// 02. MapName Map name to be considered as the castle map.
// 03. CastleName Name of the castle (used by scripts and guardian name tags).
// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied
// castle is abandoned during guild break.
// 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server).

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@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Guild Castles Database
###########################################################################
#
# Guild Castles Settings
#
###########################################################################
# - Id Unique ID of the castle.
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
###########################################################################
Header:
Type: CASTLE_DB
Version: 1

15
db/import-tmpl/const.txt Normal file
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@@ -0,0 +1,15 @@
// Script Constant Database
//
// Structure of Database:
// Identifier Value[ Type]
//
// Alternatively:
// Identifier,Value[,Type]
//
// 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables.
// 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
// 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0).
//
// NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID
// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).

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@@ -1,35 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Script Constant Database
###########################################################################
#
# Script Constant Settings
#
###########################################################################
# - Name Unique name for the constant. Must not have same name as script commands, functions, or variables.
# Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
# Parameter Specifies whether the identifier is a parameter. (Default: false)
# Note: Parameters are special in that they retrieve certain runtime values depending on the specified ID
# in field Value. Depending on the implementation values assigned by scripts the parameters will affect
# runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
###########################################################################
Header:
Type: CONSTANT_DB
Version: 1

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@@ -0,0 +1,14 @@
// Arrow Crafting Database
//
// Structure of Database:
// SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5
//
// 01. SourceID ID of the item, that is consumed by Arrow Crafting.
// 02. MakeID ID of the item received from Arrow Crafting.
// 03. MakeAmount Amount of MakeID item received from Arrow Crafting.
// ...
//
// NOTE:
// - Up to MAX_ARROW_RESULT (typically 5) ID/Amount pairs can be specified.
// - To remove entry by importing, put 0 on 'MakeID'

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@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Arrow Crafting Database
###########################################################################
#
# Arrow Crafting Settings
#
###########################################################################
# - Source AegisName of the item that is consumed.
# Make: List of item(s) received by the player.
# - Item AegisName of the item received.
# Amount Amount of Item received. (Use 0 to remove the Item on import)
###########################################################################
Header:
Type: CREATE_ARROW_DB
Version: 1

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@@ -0,0 +1,9 @@
// Elemental Summons Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
//
// Notes:
// Summoned Elementals STATs are affected by the Casters Base Level and STATs.
// In other words, all values specified will be added to (and will not override) the calculated STATs of the summoned elemental.

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@@ -1,43 +0,0 @@
###########################################################################
# Elemental Summons Database
###########################################################################
#
# Elemental Summons Settings
#
###########################################################################
# - Id Elemental ID.
# AegisName Server name to reference the elemental in scripts and lookups, should use no spaces.
# Name Name in English.
# Level Level.
# Hp Additional HP. Base HP depends on caster HP. (Default: 0)
# Sp Additional SP. Base SP depends on caster SP. (Default: 1)
# Attack Additional minimum attack. Base attack depends on caster attack. (Default: 0)
# Attack2 Additional maximum attack. Base attack depend on caster attack. (Default: 0)
# Defense Physical defense of the elemental, reduces melee and ranged physical attack/skill damage. Base defense depends on the caster defense. (Default: 0)
# MagicDefense Magic defense of the elemental, reduces magical skill damage. Base magic defense depends on the caster magic defense. (Default: 0)
# Str Strength which affects attack. (Default: 0)
# Agi Agility which affects flee. (Default: 0)
# Vit Vitality which affects defense. (Default: 0)
# Int Intelligence which affects magic attack. (Default: 0)
# Dex Dexterity which affects hit rate. (Default: 0)
# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 0)
# AttackRange Attack range. (Default: 1)
# SkillRange Skill cast range. (Default: 5)
# ChaseRange Chase range. (Default: 12)
# Size Size.
# Race Race. (Default: Formless)
# Element Element.
# ElementLevel Level of element.
# WalkSpeed Walk speed. (Default: 200)
# AttackDelay Attack speed. (Default: 504)
# AttackMotion Attack animation speed. Base AttackMotion depends on the caster AttackMotion. (Default: 1020)
# DamageMotion Damage animation speed. (Default: 360)
# Mode: List of elemental skills by mode. (Optional)
# <mode>: Mode name to define the skill available. Available modes are Passive, Assist, and Aggressive.
# Skill Skill name.
# Level Skill level. (Default: 1)
###########################################################################
Header:
Type: ELEMENTAL_DB
Version: 1

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@@ -0,0 +1,7 @@
// Elemental Summons Skill Database
//
// Structure of Database:
// ElementalID,SkillID,SkillLevel,ReqMode
//
// Spirit Modes:
// 1 = Passive, 2 = Defensive, 4 = Aggressive

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@@ -0,0 +1,2 @@
// Guild Experience Tables

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@@ -1,31 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Guild Experience Database
###########################################################################
#
# Guild Experience Settings
#
###########################################################################
# - Level Level required.
# Exp Experience required to level up.
###########################################################################
Header:
Type: GUILD_EXP_DB
Version: 1

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@@ -0,0 +1 @@
// Homunculus Experience Tables

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -0,0 +1,12 @@
// Item Availability and Alias Database
//
// Structure of Database:
// ItemID,SpriteID
//
// 01. ItemID Item ID to change.
// 02. SpriteID Item ID which will be sent to the client instead of ItemID.
// If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport.
//
// NOTE: Replaces an item client-side while keeping them separate server-side.
// Think of it as a way to disguise items.
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!

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@@ -0,0 +1,4 @@
// Old Blue Box Obtainable Items Database
//
// Structure of Database:
// GroupID,ItemID,Rate

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@@ -0,0 +1,10 @@
// Buying Store Item List
// List of items that can be sold to buying stores.
//
// Structure of Database:
// ItemID
//
// Note:
// Items are in same order as data\buyingstoreitemlist.txt, which
// must be edited as well for the client to accept added items.

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@@ -0,0 +1,4 @@
// Old Card Album Obtainable Items Database
//
// Structure of Database:
// GroupID,ItemID,Rate

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@@ -0,0 +1,68 @@
// Items Additional Database
//
// Structure of Database:
// ID,Name,Name,Type,Price,Sell,Weight,ATK[:MATK],DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
//
// THQ Quest Items
//=============================================================
//7950,THG_Membership,THG Membership,3,,10,10,,,,,,,,,,,,,{},{},{}
//7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{}
//1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{}
//1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{}
// Official Event Items that had their Effects removed after the event was completed
//585,Wurst,Brusti,11,2,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3; },{},{}
//679,Gold_Pill,Pilule,0,5000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; },{},{}
//2681,Republic_Ring,Republic Anniversary Ring,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,3; },{},{}
//5134,Pumpkin_Hat,Pumpkin-Head,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
//5136,Santa's_Hat_,Louise's Santa Hat,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,0,1,20,{ bonus bMdef,1; bonus bLuk,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,50; bonus3 bAutoSpellWhenHit,"AL_BLESSING",10,50; },{},{}
//5145,Carnival_Joker_Jester,Carnival Jester,4,10,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,89,{ bonus bAllStats,3; },{},{}
//5147,Baseball_Cap,Baseball Cap,4,0,,200,,3,,0,0xFFFFFFFF,63,2,256,,0,1,216,{ bonus2 bExpAddRace,RC_Boss,50; bonus2 bExpAddRace,RC_NonBoss,50; },{},{}
//5201,Party_Hat_B,2nd Anniversary Party Hat,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,0,1,144,{ bonus bAllStats,3; },{},{}
//5202,Pumpkin_Hat_,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,1500; },{},{}
//5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,180000,15; },{},{}
//12143,Red_Can,Red Can,2,50000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 25,25; },{},{}
//Event effect: Summon monster? Probably Rice_Cake. x_x
//12199,Rice_Scroll,Rice Scroll,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
//12200,Event_Cake,Event Cake,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "PR_MAGNIFICAT",3; },{},{}
//12238,New_Year_Rice_Cake_1,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 20,15; sc_start SC_STRFOOD,1200000,3; sc_start SC_INTFOOD,1200000,3; sc_start SC_LUKFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0; },{},{}
//12239,New_Year_Rice_Cake_2,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 20,15; sc_start SC_DEXFOOD,1200000,3; sc_start SC_AGIFOOD,1200000,3; sc_start SC_VITFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0; },{},{}
// iRO St. Patrick's Day Event 2008
//=============================================================
//12715,Black_Treasure_Chest,Black Treasure Chest,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_08stpattyseventbox"; },{},{}
// iRO Valentine's Day Event 2009
//=============================================================
//12742,Valentine_Gift_Box_M,Valentine Gift Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7946,1; },{},{}
//12743,Valentine_Gift_Box_F,Valentine Gift Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7947,1; },{},{}
//12744,Chocolate_Box,Chocolate Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 558,1; },{},{}
//14466,Valentine's_Emblem_Box,Valentine's Emblem Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5817,1; },{},{}
//7946,Gold_Ring_Of_Valentine,Gold Ring Of Valentine,3,10,,0,,,,,,,,,,,,,{},{},{}
//7947,Silver_Ring_Of_Valentine,Silver Ring Of Valentine,3,10,,0,,,,,,,,,,,,,{},{},{}
//7948,Box,Box,3,10,,10,,,,,,,,,,,,,{},{},{}
//5817,Valentine's_Emblem,Valentine's Emblem,4,10,,0,,3,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAtkRate,3; bonus bMatkRate,3; bonus bAllStats,2; bonus bFlee,10; bonus bAspd,1; bonus bMdef,3; bonus2 bSkillAtk,"AL_HEAL",10; bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bAddItemGroupHealRate,IG_Potion,10; },{},{}
// iRO Halloween Event 2009
//=============================================================
//5668,Weird_Pumpkin_Hat,Weird Pumpkin Hat,4,20,,0,,5,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bMdef,5; bonus2 bAddMonsterDropItem,12192,2500; },{},{}
//6298,Crushed_Pumpkin,Crushed Pumpkin,3,0,,0,,,,,,,,,,,,,{},{},{}
//6299,Worn_Fabric,Worn Fabric,3,0,,0,,,,,,,,,,,,,{},{},{}
// Old Tuxedo and Wedding Dress, will display the outfit when worn.
//==================================================================
//2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,63,0,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
//7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,63,1,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
// Non-kRO Eden Group Mark effect
//=============================================================
//22508,Para_Team_Mark_,Eden Group Mark,11,0,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ unitskilluseid getcharid(3),"AL_TELEPORT",3; },{},{}

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@@ -1,546 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id Item ID.
# AegisName Server name to reference the item in scripts and lookups, should use no spaces.
# Name Name in English for displaying as output.
# Type Item type. (Default: Etc)
# SubType Weapon, Ammo or Card type. (Default: 0)
# Buy Buying price. When not specified, becomes double the sell price. (Default: 0)
# Sell Selling price. When not specified, becomes half the buy price. (Default: 0)
# Weight Item weight. Each 10 is 1 weight. (Default: 0)
# Attack Weapon's attack. (Default: 0)
# MagicAttack Weapon's magic attack. (Default: 0)
# Defense Armor's defense. (Default: 0)
# Range Weapon's attack range. (Default: 0)
# Slots Available slots in item. (Default: 0)
# Jobs Jobs that can equip the item. (Map default is 'All: true')
# Classes Upper class types that can equip the item. (Map default is 'All: true')
# Gender Gender that can equip the item. (Default: Both)
# Locations Equipment's placement. (Default: None)
# WeaponLevel Weapon level. (Default: 1 for Weapons)
# ArmorLevel Armor level. (Default: 1 for Armors)
# EquipLevelMin Minimum required level to equip. (Default: 0)
# EquipLevelMax Maximum level that can equip. (Default: 0)
# Refineable If the item can be refined. (Default: false)
# View View sprite of an item. (Default: 0)
# AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
# Flags: Item flags. (Default: null)
# BuyingStore If the item is available for Buyingstores. (Default: false)
# DeadBranch If the item is a Dead Branch. (Default: false)
# Container If the item is part of a container. (Default: false)
# UniqueId If the item is a unique stack. (Default: false)
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
# NoConsume If the item is consumed on use. (Default: false)
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
# Delay: Item use delay. (Default: null)
# Duration Duration of delay in seconds.
# Status Status Change used to track delay. (Default: None)
# Stack: Item stack amount. (Default: null)
# Amount Maximum amount that can be stacked.
# Inventory If the stack is applied to player's inventory. (Default: true)
# Cart If the stack is applied to the player's cart. (Default: false)
# Storage If the stack is applied to the player's storage. (Default: false)
# GuildStorage If the stack is applied to the player's guild storage. (Default: false)
# NoUse: Conditions when the item is unusable. (Default: null)
# Override Group level to override these conditions.
# Sitting If the item can not be used while sitting. (Default: false)
# Trade: Trade restrictions. (Default: null)
# Override Group level to override these conditions.
# NoDrop If the item can not be dropped. (Default: false)
# NoTrade If the item can not be traded. (Default: false)
# TradePartner If the item can not be traded to the player's partner. (Default: false)
# NoSell If the item can not be sold. (Default: false)
# NoCart If the item can not be put in a cart. (Default: false)
# NoStorage If the item can not be put in a storage. (Default: false)
# NoGuildStorage If the item can not be put in a guild storage. (Default: false)
# NoMail If the item can not be put in a mail. (Default: false)
# NoAuction If the item can not be put in an auction. (Default: false)
# Script Script to execute when the item is used/equipped. (Default: null)
# EquipScript Script to execute when the item is equipped. (Default: null)
# UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################
Header:
Type: ITEM_DB
Version: 2
#Body:
# THQ Quest Items
#=============================================================
# - Id: 1998
# AegisName: Jeramiah's_Jur
# Name: Jeramiah's Jur
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Jur
# - Id: 1999
# AegisName: Zed's_Staff
# Name: Zed's Staff
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Staff_Of_Soul
# - Id: 7950
# AegisName: THG_Membership
# Name: THG Membership
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Foolishness_Of_Blind
# - Id: 7951
# AegisName: Gold_Tulip
# Name: Token Bag
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Leather_Bag_Of_Infinity
# Official Event Items that had their Effects removed after the event was completed
#=============================================================
# - Id: 585
# AegisName: Wurst
# Name: Brusti
# Type: Delayconsume
# Buy: 2
# Weight: 40
# Script: |
# itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3;
# - Id: 679
# AegisName: Gold_Pill
# Name: Pilule
# Type: Healing
# Buy: 5000
# Weight: 300
# Script: |
# percentheal 50,50;
# - Id: 2681
# AegisName: Republic_Ring
# Name: Republic Anniversary Ring
# Type: Armor
# Buy: 20
# Weight: 100
# Locations:
# Right_Accessory: true
# Left_Accessory: true
# Script: |
# bonus bAllStats,3;
# - Id: 5134
# AegisName: Pumpkin_Hat
# Name: Pumpkin-Head
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus2 bSubRace,RC_Demon,5;
# - Id: 5136
# AegisName: Santa's_Hat_
# Name: Louise's Santa Hat
# Type: Armor
# Buy: 20
# Weight: 100
# Defense: 3
# Locations:
# Head_Top: true
# Refineable: true
# View: 20
# Script: |
# bonus bMdef,1; bonus bLuk,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,50; bonus3 bAutoSpellWhenHit,"AL_BLESSING",10,50;
# - Id: 5145
# AegisName: Carnival_Joker_Jester
# Name: Carnival Jester
# Type: Armor
# Buy: 10
# Weight: 100
# Locations:
# Head_Top: true
# Refineable: true
# View: 89
# Script: |
# bonus bAllStats,3;
# - Id: 5147
# AegisName: Baseball_Cap
# Name: Baseball Cap
# Type: Armor
# Weight: 200
# Defense: 3
# Locations:
# Head_Top: true
# Refineable: true
# View: 216
# Script: |
# bonus2 bExpAddRace,RC_Boss,50; bonus2 bExpAddRace,RC_NonBoss,50;
# - Id: 5201
# AegisName: Party_Hat_B
# Name: 2nd Anniversary Party Hat
# Type: Armor
# Buy: 20
# Weight: 300
# Defense: 3
# Locations:
# Head_Top: true
# Refineable: true
# View: 144
# Script: |
# bonus bAllStats,3;
# - Id: 5202
# AegisName: Pumpkin_Hat_
# Name: Pumpkin Hat
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,1500;
# - Id: 5204
# AegisName: Event_Pierrot_Nose
# Name: Rudolf's Red Nose
# Type: Armor
# Buy: 20
# Weight: 100
# Locations:
# Head_Low: true
# View: 49
# Script: |
# bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30;
# - Id: 5264
# AegisName: Aussie_Flag_Hat
# Name: Australian Flag Hat
# Type: Armor
# Buy: 20
# Weight: 500
# Defense: 4
# Locations:
# Head_Top: true
# Refineable: true
# View: 304
# Script: |
# bonus bAllStats,2;
# - Id: 5356
# AegisName: Pumpkin_Hat_H
# Name: Pumpkin Hat
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5;
# - Id: 5384
# AegisName: Santa_Hat_1
# Name: Twin Pompom By JB
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Slots: 1
# Locations:
# Head_Top: true
# EquipLevelMin: 20
# Refineable: true
# View: 390
# Script: |
# bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000;
# - Id: 5811
# AegisName: Santa_Beard
# Name: Santa Beard
# Type: Armor
# Buy: 20
# Weight: 100
# Defense: 5
# Locations:
# Head_Low: true
# View: 25
# Script: |
# bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5;
# - Id: 11702
# AegisName: Moon_Cookie
# Name: Moon Cookie
# Type: Delayconsume
# Weight: 10
# Script: |
# sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7;
# - Id: 12131
# AegisName: Lucky_Potion
# Name: Lucky Potion
# Type: Healing
# Buy: 2
# Weight: 100
# Script: |
# sc_start SC_LUKFOOD,180000,15;
# - Id: 12143
# AegisName: Red_Can
# Name: Red Can
# Type: Usable
# Buy: 50000
# Weight: 300
# Script: |
# percentheal 25,25;
# Event effect: Summon monster? Probably Rice_Cake. x_x
#=============================================================
# - Id: 12199
# AegisName: Rice_Scroll
# Name: Rice Scroll
# Type: Usable
# - Id: 12200
# AegisName: Event_Cake
# Name: Event Cake
# Type: Usable
# Buy: 20
# Weight: 50
# Script: |
# itemskill "PR_MAGNIFICAT",3;
# - Id: 12238
# AegisName: New_Year_Rice_Cake_1
# Name: New Year Rice Cake
# Type: Healing
# Buy: 20
# Weight: 100
# Script: |
# percentheal 20,15; sc_start SC_STRFOOD,1200000,3; sc_start SC_INTFOOD,1200000,3; sc_start SC_LUKFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0;
# - Id: 12239
# AegisName: New_Year_Rice_Cake_2
# Name: New Year Rice Cake
# Type: Healing
# Buy: 20
# Weight: 100
# Script: |
# percentheal 20,15; sc_start SC_DEXFOOD,1200000,3; sc_start SC_AGIFOOD,1200000,3; sc_start SC_VITFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0;
# iRO St. Patrick's Day Event 2008
#=============================================================
# - Id: 7915
# AegisName: Copper_Coin_
# Name: Bronze Coin
# Type: Etc
# Weight: 10
# AliasName: Copper_Coin
# - Id: 7916
# AegisName: Silver_Coin_
# Name: Silver Coin
# Type: Etc
# Weight: 10
# AliasName: Silver_Coin
# - Id: 12715
# AegisName: Black_Treasure_Box
# Name: Black Treasure Chest
# Type: Usable
# Weight: 200
# AliasName: Treasure_Box_
# Script: |
# callfunc "F_08stpattyseventbox";
# iRO Valentine's Day Event 2009
#=============================================================
# - Id: 5817
# AegisName: Valentine_Pledge
# Name: Valentine's Emblem
# Type: Armor
# Buy: 10
# Defense: 3
# Locations:
# Right_Accessory: true
# Left_Accessory: true
# Script: |
# bonus bAtkRate,3; bonus bMatkRate,3; bonus bAllStats,2; bonus bFlee,10; bonus bAspd,1; bonus bMdef,3; bonus2 bSkillAtk,"AL_HEAL",10; bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bAddItemGroupHealRate,IG_Potion,10;
# - Id: 7946
# AegisName: Gold_Ring_Of_Valentine
# Name: Gold Ring Of Valentine
# Type: Etc
# Buy: 10
# - Id: 7947
# AegisName: Silver_Ring_Of_Valentine
# Name: Silver Ring Of Valentine
# Type: Etc
# Buy: 10
# - Id: 7948
# AegisName: Box
# Name: Box
# Type: Etc
# Buy: 10
# Weight: 10
# - Id: 12742
# AegisName: Valentine_Gift_Box_M
# Name: Valentine Gift Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 7946,1;
# - Id: 12743
# AegisName: Valentine_Gift_Box_F
# Name: Valentine Gift Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 7947,1;
# - Id: 12744
# AegisName: Chocolate_Box
# Name: Chocolate Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 558,1;
# - Id: 14466
# AegisName: Valentine's_Emblem_Box
# Name: Valentine's Emblem Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 5817,1;
# iRO Halloween Event 2009
#=============================================================
# - Id: 5668
# AegisName: Weird_Pumpkin_Hat
# Name: Weird Pumpkin Hat
# Type: Armor
# Buy: 20
# Defense: 5
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus bMdef,5; bonus2 bAddMonsterDropItem,12192,2500;
# - Id: 6298
# AegisName: Pumpkin_Head_Crushed
# Name: Crushed Pumpkin
# Type: Etc
# - Id: 6299
# AegisName: Worn_Cloth_Piece
# Name: Worn Fabric
# Type: Etc
# Old Tuxedo and Wedding Dress, will display the outfit when worn.
#==================================================================
# - Id: 2338
# AegisName: Wedding_Dress
# Name: Wedding Dress
# Type: Armor
# Buy: 43000
# Weight: 500
# Jobs:
# All: true
# Novice: false
# Gender: Female
# Locations:
# Armor: true
# Refineable: true
# EquipScript: |
# sc_start SC_WEDDING,INFINITE_TICK,0;
# UnEquipScript: |
# sc_end SC_WEDDING;
# - Id: 7170
# AegisName: Tuxedo
# Name: Tuxedo
# Type: Armor
# Buy: 43000
# Weight: 10
# Jobs:
# All: true
# Novice: false
# Gender: Male
# Locations:
# Armor: true
# ArmorLevel: 1
# Refineable: true
# EquipScript: |
# sc_start SC_WEDDING,INFINITE_TICK,0;
# UnEquipScript: |
# sc_end SC_WEDDING;
# Non-kRO Eden Group Mark effect
#=============================================================
# - Id: 22508
# AegisName: Para_Team_Mark_
# Name: Eden Group Mark
# Type: Delayconsume
# Script: |
# unitskilluseid getcharid(3),"AL_TELEPORT",3;
# Gender restrictions that were removed on official servers
#=============================================================
# - Id: 2206
# Gender: Female
# - Id: 2208
# Gender: Female
# - Id: 2209
# Gender: Female
# - Id: 2234
# Gender: Female
# - Id: 2235
# Gender: Male
# - Id: 2407
# Gender: Female
# - Id: 2415
# Gender: Female
# - Id: 2494
# Gender: Female
# - Id: 5143
# Gender: Male
# - Id: 5164
# Gender: Female
# - Id: 5165
# Gender: Male
# - Id: 5191
# Gender: Female
# - Id: 5192
# Gender: Female
# - Id: 5193
# Gender: Female
# - Id: 5194
# Gender: Female
# - Id: 5195
# Gender: Female
# - Id: 5196
# Gender: Female
# - Id: 5197
# Gender: Female
# - Id: 5221
# Gender: Female
# - Id: 5354
# Gender: Male
# - Id: 5355
# Gender: Female
# - Id: 5400
# Gender: Female
# - Id: 5681
# Gender: Female
# - Id: 5735
# Gender: Female

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@@ -0,0 +1,8 @@
// Item Delay Database
//
// Structure of Database:
// Item ID,Delay in Milliseconds
//
// NOTE:
// There is a max concurrent number of entries set in src/map/itemdb.h as MAX_ITEMDELAYS.

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@@ -0,0 +1,4 @@
// Ore Discovery Obtainable Items Database
//
// Structure of Database:
// GroupID,ItemID,Rate

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@@ -0,0 +1,17 @@
// Flagged Items
// <ItemID>,<Flag>
//
// <Flag>:
// 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
// 2 - As item group container, check player's inventory and weight before consumed
// 4 - GUID item, cannot be stacked even same or stackable item
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree

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@@ -0,0 +1,4 @@
// Gift Box Obtainable Items Database
//
// Structure of Database:
// GroupID,ItemID,Rate

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@@ -0,0 +1,4 @@
// Item Group Database
//
// Structure of Database:
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}

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@@ -1,44 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Group Database
###########################################################################
#
# Item Group Settings
#
###########################################################################
# - Group Group name of the item.
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
# UniqueId Makes the given item(s) have a Unique ID. (Default: UniqueId from item_db)
# Stacked Whether stackable items are given stacked or not. (Default: true)
# Named Inscribes the item with the obtainer's name. (Default: false)
# Bound Binds the obtained item. (Default: None)
# Clear Remove the given item. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################
Header:
Type: ITEM_GROUP_DB
Version: 1

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//
// Structure of Database:
// GroupID,ItemID,Rate
//

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// Item Usage Restriction Configuration File
// Defines if an item cannot be used under special circumstances.
//
// Structure of Database:
// ItemID,Flag,Group ID Override
//
// Flag:
// 1 = Cannot use item while sitting
// ... [more to come]
//
// Group ID Override:
// Group ID necessary to override this setting.

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// Item Package Database
//
// Structure of Database:
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}

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// Items Random Option Database
//
// Structure of Database:
// ID,{ Bonus Script }

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@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Database
###########################################################################
#
# Item Random Option Settings
#
###########################################################################
# - Id Item Random Option ID matching the ID defined in enumvar.lub in the client.
# Option Item Random Option constant.
# Script Bonus script used for option.
###########################################################################
Header:
Type: RANDOM_OPTION_DB
Version: 1

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// <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>}

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Group Database
###########################################################################
#
# Item Random Option Group Settings
#
###########################################################################
# - Id Item Random Option Group ID.
# Group Item Random Option Group constant.
# Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT.
# - Slot Slot number.
# Options: List of possible Item Random Options for slot.
# - Option Item Random Option constant.
# MinValue Minimum value. (Default: 0)
# MaxValue Maximum value. (Default: 0)
# Param Parameter value. (Default: 0)
# Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
# MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0)
# Random: List of possible Item Random Options for remaining slots. (Optional)
# - Option Item Random Option constant.
# MinValue Minimum value. (Default: 0)
# MaxValue Maximum value. (Default: 0)
# Param Parameter value. (Default: 0)
# Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: RANDOM_OPTION_GROUP
Version: 1

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// Item Stacking Restriction File
// Prevents an item to be stacked more than x times in given
// inventory types. Generally used by 3rd class related skill items.
//
// Structure of Database:
// ItemID,MaxStackAmount,Type
//
// MaxStackAmount:
// Stack limit for the item. Use 0 to disable a restriction.
//
// Type mask values:
// &1: Character inventory restriction
// &2: Character cart restriction
// &4: Account storage restriction
// &8: Guild storage restriction
//
// Example:
// 512,4,12 // Will not allow more than 4 Apples in storages.

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// Item Trade Restrictions Database
// Defines special trade rules for individual items.
//
// Structure of Database:
// Item ID, TradeMask,Group Level Override
//
// Legend for 'TradeMask' field (bitmask):
// 1 - item can't be dropped
// 2 - item can't be traded (nor vended)
// 4 - wedded partner can override restriction 2
// 8 - item can't be sold to npcs
// 16 - item can't be placed in the cart
// 32 - item can't be placed in the storage
// 64 - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
//
// Example:
// 1161,67,50
// Balmung cannot be dropped, traded, or placed in Guild Storage (1+2+64).
// Only groups of group-level 50 and up can override this setting.

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// Old Violet Box Obtainable Items Database
//
// Structure of Database:
// GroupID,ItemID,Rate

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// Base HP/SP Tables
// Supports up to base level 500.
//
// Structure of Database:
// StartLevel,EndLevel,JobID,Type,Base value for Lv 1,2,...,Base value for 'Max level'
//
// Type:
// 0 = BaseHP, 1 = BaseSP
//===============================
// Base HP Table
// According to base HP calculation on http://irowiki.org/wiki/Max_HP
//===============================

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// Job-specific Values Database
//
// Structure of Database:
// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff,Shield
//

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// Job-specific Stat Bonuses Database
//
// Structure of Database:
// JobID,JobLv1,JobLv2,JobLv3,...
//
// Legend for 'JobLvN' fields:
// 0 = No stat bonus at this job level
// 1 = STR increased by 1 at this job level
// 2 = AGI increased by 1 at this job level
// 3 = VIT increased by 1 at this job level
// 4 = INT increased by 1 at this job level
// 5 = DEX increased by 1 at this job level
// 6 = LUK increased by 1 at this job level

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// Max Parameter Database
// Sets maximum stat parameters for specific jobs.
//
// Structure of Database:
// JobID,MaxParam
// OR
// JobID,MaxStr,MaxAgi,MaxVit,MaxInt,MaxDex,MaxLuk
//
// JobID: Job constants in 'db/const.txt'
// MaxParams: Value between 10 ~ 32767 (SHRT_MAX)
//
// Examples:
// Job_Novice,60
// Normally, Novice's max. param uses 'max_parameter' in 'conf/battle/player.conf'.
// With this config, Novice's max. param will be 60 (for all stats).

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// Experience & Drop Rate Modifier Database
//
// Structure of Database:
// Type,Class,Level difference,Rate
//
// TYPE:
// 1=experience, 2=item drop
// CLASS:
// 0=Normal monsters, 1=Boss monsters, 2=Guardians
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
// EXP modifiers due to level difference

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