Commit Graph

  • fb4cf3e5e3 Merge pull request #1001 from secretdataz/fix/message Lemongrass3110 2016-03-05 16:28:36 +01:00
  • fef0d3d175 Fixed SG_DEVIL not giving blind anymore Lemongrass3110 2016-03-05 16:08:42 +01:00
  • 0677347527 Updated Madogear effect * Partial revert of 744aed5. * Blocked Canto Candidus giving Increase Agility to Madogear-ed players. * Was fixed in a kRO patch on Feb. 24, 2016. aleos89 2016-03-05 09:54:09 -05:00
  • ae8ba78449 Fixed multi level up exploit, which allowed going over the defined maximum levels Lemongrass3110 2016-03-05 13:35:51 +01:00
  • 2b7eb9f523 Follow-up to ecb01c4 (Angry mode) * When monsters switch modes from or to angry mode, the aggressive bit will now be set properly Playtester 2016-03-04 21:40:38 +01:00
  • ecb01c44f4 Monster angry mode and provoke (fixes #1011) * When provoked, monsters will now only switch targets when they would also change targets on damage * Added a new option to the mob_ai setting to restore the old behavior (monsters always go after the one casting provoke) * When casting provoke on an angry mode monster before it was attacked, it will now go for the one casting provoke and not switch back to the closest target * Angry mode will now always be reset when the monster switches to idle Playtester 2016-03-04 21:22:16 +01:00
  • b1b3aae1e9 Fixed a bug where experience might go above the defined maximum Lemongrass3110 2016-03-04 18:22:57 +01:00
  • 4eb3a9eeda Updated callshop script command for Item and Point Shop (fixes #1008) * Follow up to a16fb7c. * Resolves the callshop script command not using the new Cash Shop interface for Item and Point Shop. aleos89 2016-03-04 09:19:56 -05:00
  • 56f9758076 Fix for issue #131 Ninja 2016-03-04 16:19:23 +08:00
  • 543d2c361e Added some missing mob placeholders Lemongrass3110 2016-03-04 00:29:46 +01:00
  • 98fedbdf09 Fixed null termination on party chat for 2015-10 onwards Lemongrass3110 2016-03-03 23:12:09 +01:00
  • 61a48b9b0b Jack Frost, Status Traps, Stone Fling, Leap, Cannon Spear * Fixed status base chances of Jack Frost and Status Traps (fixes #997) -- Jack Frost: 200% freeze chance instead of 100% -- Land Mine: 10% stun chance instead of 35%-55% -- Flasher: 100% blind chance instead of 40%-80% -- Freezing Trap: 100% freeze chance of instead 38%-50% * Sandman Sleep and Throw Stone Blind base duration is now 30s in pre-re and 20s in renewal * Leap now has a shorter distance when used diagonally (fixes #1007) * Cannon Spear now shows the skill animation even if it doesn't hit anything (fixes #1004) Playtester 2016-03-03 22:11:41 +01:00
  • 3a5f3a3f98 Fixed a possible crash with NPC currencies (fixes #1002 and fixes #1005) * Resolved the nullpo return message. * If the Cash Shop opened through the client button is used it will now properly return the cash value. aleos89 2016-03-03 14:47:25 -05:00
  • 101b07130c Corrected a typo in Body Style command (fixes #999) * Adjusted parenthesis. aleos89 2016-03-03 13:20:30 -05:00
  • e9c9fd65d4 Don't add null if the message is already null-terminated. Fixes #1000 Jittapan Pluemsumran 2016-03-03 11:33:39 +07:00
  • 033cdba82b Added mapflags in que_ba quest map Thanks @Playtester Atemo 2016-03-03 00:10:18 +01:00
  • 2fd0517351 Updated some Cash Shop related comments * Small follow up to a16fb7c. * Updated/corrected miscellaneous comments for NPC shops. * Added enum values for Cash Shop failure client messages. * Re-ordered some functions be with other related functions. aleos89 2016-03-02 09:34:19 -05:00
  • 1616e06b9e Corrected Chain Lightning skill delay (fixes #995) * Should have a global cast delay of 3 seconds. aleos89 2016-03-01 12:55:46 -05:00
  • a16fb7c176 Updated Item and Point Shop (fixes #843) * Item and Point Shop now works like the NPC Cash Shop. * No longer has issues with player Zeny checks. aleos89 2016-02-29 20:54:23 -05:00
  • 38aaba07ca Corrected typo Thanks @aleos89 Atemo 2016-03-01 01:56:57 +01:00
  • f5b6e9f7c4 Merge branch 'master' of https://github.com/rathena/rathena Playtester 2016-02-29 22:18:38 +01:00
  • 1bf8537140 Berserk HP recovery (fixes #993) * Fixed a problem that HP/SP didn't recover properly when casting Berserk, MERC_HPUP or MERC_SPUP while attacking Playtester 2016-02-29 22:17:49 +01:00
  • afb740442e Typo Atemo 2016-02-29 20:18:53 +01:00
  • db53e580af Typo update Atemo 2016-02-29 20:06:24 +01:00
  • 7e66be5932 Replace strnpcinfo(1) by the current npc name and fix some mistake Atemo 2016-02-29 19:45:45 +01:00
  • 4ff4fe42ee Follwo up 20588abcd83fab53f9e52deafc08bfcddfe1658a Cydh Ramdh 2016-02-29 22:07:36 +07:00
  • 20588abcd8 Merge pull request #987 from rathena/feature/exp_max_level Cydh Ramdh 2016-02-29 21:05:45 +07:00
  • dc679b8c06 Follow up d9a35c8c6a7c08d5397647cb0ae470bd5692898d * A little check to avoid unnecessary process. Cydh Ramdh 2016-02-29 19:50:24 +07:00
  • 077738bea1 Follow up f2f135708b24e75645232fc67ea3f40751d473cb * Corrected documentation for death_penalty_maxlv config. Cydh Ramdh 2016-02-29 09:04:07 +07:00
  • 811723f3aa Corrected random Start Point issues (fixes #955) * Follow up to 994b406. * Fixes new characters initial spawn locations getting set to maps that aren't defined in the config. * Fixes issues with reading maps from import not resetting the array of maps read from the char_config. * Cleaned up the Start Item parser to follow the Start Point parser. Thanks to @LiamKarlMitchell! aleos89 2016-02-28 12:12:21 -05:00
  • b3b3e9cc71 Official status change base durations for Silence and Stone (fixes #990) * The renewal default duration for Silence is now 20s (30s in pre-re) * Items, NPC_SILENCEATTACK and NPC_WIDESILENCE and monster Lex Divina use the default silence duration * Incubation time for Stone is now subtracted from the Stone duration * Incubation time is now 100ms for all Stone skills except Stone Curse (5 seconds) * The Stone timer is now more exact and now deal 1% HP damage exactly every 5 seconds, even if it's on the last tick * Fixed Sienna Execrate missing its skill animation Playtester 2016-02-28 17:37:41 +01:00
  • ccf52095a3 Follow up 26dcf345fe753dc43568bb118b6a22e2c93bc7bc * Added necessary mapflags. * Corrected documentation. * Fixed some typos. * Thanks to @Atemo Cydh Ramdh 2016-02-28 18:17:49 +07:00
  • ec59446043 Official status change base durations for Freeze and Blind (fixes #988) * Snowflake Draft now has a skill-specific duration of 5s*level * All freeze durations (default and skill-specific) are increased by 2.5s in renewal * The renewal default duration is now 27.5s (+2.5s) * Items, Storm Gust, Frost Joke, NPC_ICEBREATH and NPC_WIDEFREEZE use the default freeze duration * All items and skills that cause blind now have a base duration of 30s in pre-re and 20s in renewal * Fixed NPC_DARKCROSS and NPC_GRANDDARKNESS not giving the blind status change Playtester 2016-02-28 01:03:14 +01:00
  • 35d3c971a3 Merge pull request #985 from secretdataz/fix/temporal_int Aleos 2016-02-27 14:05:39 -05:00
  • fa561fbfe2 Added NPC IDs 10175-10203 Lemongrass3110 2016-02-27 15:20:51 +01:00
  • 59994e9c96 Correct Temporal_INT_Boots and Temporal_INT_Boots_ item script Jittapan Pluemsumran 2016-02-27 11:44:16 +07:00
  • 1b9a0b5af5 Updated Kyomu effect and Magic Reflection effect * All skills have a chance of failing at 25%, not just Shield Reflect and Reflect Damage. * Kaite, Magic Mirror, and Shield Spell - Defense are not nullified by Kyomu. * Item-based and Magic Mirror reflection damage Boss monsters, Kaite does not. aleos89 2016-02-26 18:33:07 -05:00
  • 6f74f67da0 Fixed range exploit (fixes #984) * Players will no longer get +2 range server-sided when using a target spell * This will prevent players from modifying the client to get extra range Playtester 2016-02-25 22:40:44 +01:00
  • 7cfdd9ddef Pre-renewal Impressive Riff (fixes #111) * Fixed the pre-renewal ASPD bonus being almost double as high as officially * Follow-up to 13d1c2d Playtester 2016-02-25 19:06:58 +01:00
  • 11699dff87 Updated Body Style command * Now allows for Royal Guard class. aleos89 2016-02-25 09:05:49 -05:00
  • 53e7586274 add test123 sxx1 2016-02-25 16:15:31 +08:00
  • a0cff9d193 Merge pull request #1 from rathena/master sxx1 2016-02-25 14:04:37 +08:00
  • 7273b4d6ba Fixed Taekwon Ranker HP/SP bonus (fixes #982) * The HP/SP bonus will now be applied to the base HP/SP similar to the 25% HP/SP bonus for Trans classes * HP/SP rate increase items it will now give the full HP/SP percent bonus rather than just a third * Fixed HP/SP increase items will no longer give triple the amount they should Playtester 2016-02-24 21:36:49 +01:00
  • 473e7f8fa5 Fixed compile warnings * Follow up to 03fab34. aleos89 2016-02-24 13:48:33 -05:00
  • 03fab34fa3 Updated wall checks for some 3rd class skills * Wind Cutter, Cold Slower, Arms Cannon, Dragon Breath, Dragon Breath - Water, and Arrow Storm will no longer damage targets around walls. aleos89 2016-02-24 13:31:36 -05:00
  • 6aad510818 Frost Joke pre-renewal freeze duration (follow-up to f5ea1dc) * The freeze duration of Frost Joke is now 12s in pre-renewal Playtester 2016-02-24 17:32:12 +01:00
  • c094314b66 Merge branch 'woe_te' into woe_te-restrictions Atemo 2016-02-24 16:44:36 +01:00
  • 9944c1dd46 Fixed PR_REDEMPTIO and LG_INSPIRATION requirement * Only charge the Base EXP. * Lost EXP will be displayed. Cydh Ramdh 2016-02-24 12:26:04 +07:00
  • 883b5cc919 Little update Atemo 2016-02-24 04:45:47 +01:00
  • 321b1d22e8 Removed the displayed name in from of the message displayed by npctalk and unittalk scripts commands (so we can append whatever we want to). Atemo 2016-02-23 22:12:18 +01:00
  • a27a545332 Fixed dialog Atemo 2016-02-23 21:58:30 +01:00
  • c144febc30 Elemental Resist Potions vs Dispell (fixes #977) * The status effect from Elemental Resist Potions can no longer be removed by "Dispell" Playtester 2016-02-23 18:07:27 +01:00
  • d512f1588c Refactored Monster Mode * Refactored all monster mode checks to use the enum e_mode. * Created elemental_skillmode enum to separate usage from monster mode enum. * Renamed EL_SKILLMODE_PASIVE -> EL_SKILLMODE_PASSIVE. * elemental_change_mode() will now return the proper value from elemental_change_mode_ack(). aleos89 2016-02-23 11:21:45 -05:00
  • 5c3d4e3e90 Updated Cursed Circle effect * Should not stack/refresh itself. aleos89 2016-02-23 10:02:18 -05:00
  • 5c3c7b04d4 Merged to master * Fixed various compile warnings/errors. aleos89 2016-02-22 12:50:44 -05:00
  • 3602957660 Follow up to 9925632 aleos89 2015-11-10 13:08:11 -05:00
  • 57b0f83270 Updated to master * Resolved various merge conflicts. * Resolved various compile errors. aleos89 2015-11-10 10:45:23 -05:00
  • 9ff4017d67 * Fixed a few compile errors from previous rebase. aleos89 2015-04-27 14:26:43 -04:00
  • 4ca0690a98 Move table names from inter_athena.conf to their perspective server config file as suggested by @Lemongrass Cydh Ramdh 2015-03-05 16:25:58 +07:00
  • ca3b06479d Added map-server config for prefered file lookup: * group_conf_file: groups.conf * atcommand_conf_file: groups.conf Cydh Ramdh 2015-02-06 20:45:46 +07:00
  • e4ef8d43d8 Follow up 9d08909fff48f3e285a1905c5675a17f742ed28e * Remove leftover while testing Cydh Ramdh 2015-01-26 20:18:14 +07:00
  • 8baa1d7e0c * Various server config cleanups * Change some config variables that use char to StringBuf. So, don't need to change the char length anymore. * Renamed some inter table config variables postfix "_db" to "_table". * Added table checks for login-server (Account, IP Ban, & Login Log), map-server. * Regroup map-server table variables to struct MapServer_Schema mapserv_schema_config. * Regroup map-server global config to struct Map_Config map_config. * Split log file or table names in log_athena.conf. File path to log_path: log/ and extension to log_extension: .log. So, if logging is enabled by using file or table, don't need to rename all log names. * Removed unnecessary configs in map_athena.conf: help_txt, help2_txt, and charhelp_txt. * Removed unused file 'conf/charhelp.txt'. Cydh Ramdh 2015-01-26 14:38:00 +07:00
  • d9a35c8c6a Follow up 51c422cf7cc9e6046886ec89cb9cec07c9cb0d3e. * Added some skills and effects that can reveal hidden traps. Cydh Ramdh 2016-02-22 23:33:27 +07:00
  • 51c422cf7c Corrected trap invisibilty behavior. * Changed traps_setting config values. * 0 = Always visible (default) * 1 = Enable invisibility in versus maps (GVG/PVP/BG) * 2 = Enable invisibility in all maps * Added skill unit flag UF_HIDDEN_TRAP 0x20000 for trap invisibilty. Cydh Ramdh 2016-02-22 22:34:08 +07:00
  • 2ad4972be8 Corrected Moon Slasher effect * Now able to stop Boss monsters. * Has a random duration of 1~3 seconds. Thanks to @Playtester! aleos89 2016-02-22 09:14:54 -05:00
  • f2f135708b Follow up 70a67d6c5790f9fa61edcf7f2eda339b5e8df9e0 * On EXP lost by death penalty. EXP will be shown as negative value. * Fixed check for EXP value on packet 0x07f6. EXP is limited to INT_MIN until INT_MAX by client (so don't expect client to displays value more than this!) * Added EXP gained/lost message by @showexp on death penalty too. Cydh Ramdh 2016-02-22 12:32:25 +07:00
  • de08a3677e Follow up to 9721dc9 * NPC_EVILLAND and Sanctuary effects will now be slightly longer visible (just a cosmetic improvement) Playtester 2016-02-21 19:52:22 +01:00
  • 3449b67abc Follow-up to 8d20393 and a63b031 * Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms * Fixed a problem with negative aftercast delay Playtester 2016-02-21 19:34:34 +01:00
  • a63b031958 aMotion delay is now set at cast begin (fixes #944) * When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit * aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells * Aftercast delay can only increase the delay and never decrease it * When there is no aftercast delay, the client will no longer show a non-existent 10 second delay * Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system * Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end * Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working; you can set it back to 90 or even 140 for increased security Playtester 2016-02-21 17:06:39 +01:00
  • f264885411 Follow up to 7c5bda2 * Corrected the Flash Combo bonus ATK not being applied to the caster and not displaying in the status window. * Corrected Sky Net Blow not casting at the end of Flash Combo if the target is dead. aleos89 2016-02-21 09:53:05 -05:00
  • 70a67d6c57 Official EXP on Max Level * Fixed #942 * 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level. * Player still obtains EXP on max level (of course until both base & job reach 100%). * This behavior is used for Base EXP check for: * Super Novice's Explosion Spirit. * Royal Guard's Inspiration. * High Priest's Redemptio. * Added config death_penalty_maxlv, default is set to 0. Player on max level, never loss EXP by death penalty. Cydh Ramdh 2016-02-21 18:43:24 +07:00
  • 4c1c6e6d2f Merge branch 'master' of https://github.com/rathena/rathena Playtester 2016-02-20 21:42:01 +01:00
  • 8d20393b10 Ninja Skills vs Land Protector (fixes #971) * Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills -- They no longer can deal damage on Land Protector -- They will deal damage instantly, regardless of your ASPD * Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants * Snowflake Draft's freeze base duration is now 2500ms+5000ms*level * Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5 * Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter * Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune Playtester 2016-02-20 21:41:01 +01:00
  • 10b57568ee Corrected Sniper Trap behavior * Cluster Bomb and Ice Bound Trap now have a 1 second delay after activation. * Firing Trap is now activated immediately. Thanks to @Tokeiburu! aleos89 2016-02-20 08:16:31 -05:00
  • 26dcf345fe Added WOE:TE Restrictions * Added mapflag gvg_te, gvg_te_castle, this is will be activated during WOE:TE sessions. These changes are needed because of: * If gvgon is used, TE castles become gvg, it makes the restriction failure. Items that are supposed to only can be used/equipped in TE Castles, also affected in 'normal' GVG/WOE maps. * These flags used form item_noequip, skill_nocast, and status_disabled flag 16. (If just assume TE Castles are Restricted Zone 8, the failure will occurs as point 1 above). * Added Restricted Zone 8 for TE Guild Dungeons, to prevent marriage skills can be casted there. * Added command gvgon3 to set GVG for WOE:TE Castles. * Added command canParticipateSiegeTE is 'hardcoded' function to check player's job that can participate in WOE:TE. * Current usages in GD_EMERGENCYCALL and replace the in-script function. * Changed default config allow_consume_restricted_item to 'no'. All restricted usable/consumable/healing items are always failed to be used. * Changed the GVG items/skills restriction check. "Item cannot be equipped in GVG maps" are supposed to ignore the agit flag statuses, as long as the map is GVG flagged, items/skills are always restricted and otherwise. * Moved previous entries of skill_nocast flag 16 as hardcode (for now). Cydh Ramdh 2016-02-20 09:33:07 +07:00
  • b97676e5c5 SQL synchronization rAthenaAPI 2016-02-20 00:26:45 +01:00
  • cac5b3cb1d Monster level 10 skills (Part 3), Fire Pillar, Storm Gust (fixes #973) * Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance * Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed * Damage of Fire Pillar is now multiplied by number of hits when used by monsters * Storm Gust's freeze duration is now 30 seconds in renewal Playtester 2016-02-19 23:25:05 +01:00
  • 9b87f47b57 Merge pull request #952 from CairoLee/master Aleos 2016-02-19 10:12:09 -05:00
  • e51b7f1d86 Follow up to 8828312 * Compile error. Sorry! aleos89 2016-02-19 10:06:04 -05:00
  • 88283126e8 Updated Autospell effect * Skill delay is now applied when autocasting spells during attacks. aleos89 2016-02-19 09:42:59 -05:00
  • 2c3cb602dc Blaze Shield slowdown, Sanctuary knock-back (fixes #963) * Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell * Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL) * Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust Playtester 2016-02-18 18:42:13 +01:00
  • d53ed80226 Updated Prestige effect * Prestige's status is now refreshed when casted again. * Prestige is now removed by Banding. aleos89 2016-02-18 09:41:58 -05:00
  • 9f0ae12824 Fixes #863 * Striking now takes the target's weapon level into account. * Now displays the proper skill fail message when used on wrong targets. aleos89 2016-02-17 10:49:18 -05:00
  • cc645c7e00 Fixed issue #966 Thanks @Tokeiburu Atemo 2016-02-17 03:14:17 +01:00
  • 307207ffeb Reverted c4fe3be and re-fixed #779 (fixes #964) * The original fix broke all "addele" and "subele" bonuses from items * These bonuses require a full recalculation because the bonus needs to be reset before calculating the item bonus Playtester 2016-02-16 20:13:31 +01:00
  • cff0c35662 Fixes #919 * Marsh of Abyss was removing the wrong status change for Increase Agility. * Moved the skill to the proper switch to get rid of unused values. aleos89 2016-02-16 10:41:51 -05:00
  • 7c5bda2978 Updated Flash Combo effect * Clean up of revert fc68007. * Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used. * Fixes damage calculation for Tiger Cannon and Skynet Blow. * Tiger Cannon is now passed as a neutral elemental attack. * Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP. * Skynet Blow now properly casts at the end of Flash Combo. * Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1. Thanks to @RagnarokNova and @Lemongrass3110 for packet information! aleos89 2016-02-15 18:12:53 -05:00
  • a368ef6535 SQL synchronization rAthenaAPI 2016-02-14 16:11:02 +01:00
  • 1df18a4a78 Compile Warning Cleanup * Resolves some warnings from the gcc compiler. aleos89 2016-02-14 09:10:42 -05:00
  • bd5911abb5 Monster level 10 skills (Part 2), Magnum, Brandish (fixes #958) * The following monster level 10 skills now have their official effect -- Brandish Spear: 5x5 line of damage. 562% damage to all cells. -- Magnum Break: 9x9 AoE. 600% damage to all cells. -- Mammonite: 1200% damage. -- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage. * Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt * When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance Playtester 2016-02-14 13:01:52 +01:00
  • 95a8d656a2 Follow up to b307ae8 * MD_FIXED_ITEMDROP only applies to renewal level penalty mod. aleos89 2016-02-13 08:27:19 -05:00
  • 719c43fb07 Fixed Weaponry Research's hidden hit bonus not working in pre-renewal * The hidden hit bonus exists in both pre-renewal and renewal * This is a partial revert of b0bc485 Playtester 2016-02-13 13:30:07 +01:00
  • 7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957) * The following monster level 10 skills now have their official effect -- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s. -- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave. -- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP. -- Decrease Agility: Reduces Agi by 50. Duration 130s. -- Hammer Fall: 25x25 AoE. 100% base stun chance. * Added a document that will contain all information on these special level 10 monsters skills * Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players Playtester 2016-02-13 11:50:12 +01:00
  • c9fde7655c Updated Illusion - Death effect * Curse duration is not reduced by VIT. * Cannot kill the target when lowering HP. aleos89 2016-02-12 09:21:12 -05:00
  • e3667f4a07 Fixed boss monster skills being completely random (fixes #951) - Boss monster skills no longer will have a random element - Fixed boss monster skills being significantly weaker than they should be - Prepared layout defines for upcoming MVP skill fixes - Increased MAX_SKILLTIMERSKILL to 50 as this is maximum number of meteors you can have "in store" officially Playtester 2016-02-11 20:34:36 +01:00
  • dbf21462ef Merge pull request #956 from rathena/fix_script Atemo 2016-02-11 18:29:28 +01:00
  • b9cce000bf Follow up to a7de6f8 * Fixed a compile error. aleos89 2016-02-11 11:06:59 -05:00
  • a7de6f8f63 Updated Wedding Skills effect * Male max HP required increased from 10% to 15%. * Female max SP required increased from 10% to 15%. -- These changes only affect renewal mode. aleos89 2016-02-11 09:54:25 -05:00
  • befc6123be Fixes some bug in npc/cities folder and corrected syntax Corrected some npc view Atemo 2016-02-11 02:06:10 +01:00
  • 30141bdbbd Updated Cart Cannon effect * Cart Cannon endowed with fire should not break Thorn Trap. * Cart Cannon should never deal damage to Wall of Thorns. aleos89 2016-02-10 10:31:18 -05:00