* The required NPC name parameter is now optional for the following script commands:
enablenpc
disablenpc
hideonnpc
hideoffnpc
cloakonnpc
cloakoffnpc
isnpccloaked
* Updated docs
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Fixes#5288.
* Follow up to 1c6270f.
* Changes NPC that have waiting rooms to not be disabled, but be hidden.
Thanks to @Forte22!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixed a bug where the player can't finish the quest if the NPC times out after obtaining the weapon.
*Fixed savepoints for pre-renewal.
*Thanks to @Tydus1
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Added parameters for `savepoint are range for `x` and `y` for random savepoint coordinates.
* Added documentation for new savepoint params. Credits to @aleos89
* Updated savepoint on script to follow official behaviour (random save in 3x3). All credits to @Atemo
* Replaced hardcoded gender codes in source
Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.
* Replaced hardcoded gender codes in npcs
Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.
* Corrected a typo
Thanks to Machiezmo from Discord.
* Fixed an inverted gender logic
Thanks to @secretdataz
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
* Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change.
* There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/
* Ninja, Gunslinger and the other files will follow within the next days.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented a checkweight in the alchemist job quest.
- Various other small updates to the 2-1 and 2-2 quests.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12262 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Corrected a lot of ";;" Typo errors.
-Some of this are in the bugreport:919
* Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911)
* Corrected some typo error with "rouge". (bugreport:909)
* Moved Custom Event folder to Custom Folder.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12177 54d463be-8e91-2dee-dedb-b68131a5f0ec
- bugreport:579, attempt at fixing bugreport:581
- Fixed a typo in the hunter quest. (Not noticable really.)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11905 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Testing and fixes courtesy of Barron-Monster and Samaury22.
* Corrected the second "Line" selling in the Comodo shop to "Whip".
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Because of a change of variables, players currently undergoing the job change quests may find themselves in a slightly different position in the quest.
- This update reverts the hunter job quest timer BACK to 3 minutes.
* Corrected some Acolyte job quest issues.
- Removed Priest quest specific text from acolyte quest file.
* Bard Pang Voice quest was checking for the wrong variable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10973 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fix the assassin job quest item reward bug. Cheap fix until it's rewritten.
* Added official Pang Voice skill quest for bards. Further official 2-x skill quests to come.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10938 54d463be-8e91-2dee-dedb-b68131a5f0ec