1831 Commits

Author SHA1 Message Date
skotlex
38ead62cea - Removed the equip id from the clif_pet_equip packet as it is not used for anything.
- Corrected the pet-armor field of the pet not being updated on equip/unequip of accessories, making them not show up inmediately.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7577 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 20:58:32 +00:00
skotlex
354c1e73bb - Status_calc_bl will no longer stop you from attacking/walking when the mode is changed unless the new mode no longer includes "can-attack"/"can-move" respectively.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7575 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 19:42:47 +00:00
skotlex
f0d7d12d88 - Should have fixed clif_item_sub to properly store pet egg/armor data. There should be no more "random refine levels" bugs related to these.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7574 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 19:30:53 +00:00
skotlex
41e3ff9044 - itemdb_exists will now return NULL for item_id 0.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7572 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 18:32:28 +00:00
skotlex
46fc93df01 - Some cleaning of the Sage endow skills.
- Added a check to free a character from memory when changing map servers.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7571 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 18:21:49 +00:00
skotlex
e0afdded8b - Okay, added a chrif_save_ack packet to the char-server so now the map server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7568 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 16:28:41 +00:00
skotlex
b643528e50 - Now, when the login-char connection is cut, the char-server won't set everyone offline on reconnect, instead it will send the list of online accounts to the login server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 14:38:54 +00:00
skotlex
544adf40b5 - Modified the error on the char-sql server to set chars online when it receives a save packet from a character tagged as offline.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7561 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 14:02:13 +00:00
skotlex
deba53730f - Fixed signed/unsigned comparison issues in the char txt/sql server.
- Fixed the cooking success chances. Thanks to Ishizu Chan.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7560 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 13:48:54 +00:00
skotlex
ea9fb7a4ec - Added a temporary band-aid to prevent executing the script of non-arrows when they are equipped on the arrow-slot (until the actual cause of why pc_unequipitem is not working correctly is discovered/fixed)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7558 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 13:24:47 +00:00
skotlex
b7fa70b741 - Modified the party_data structure on the map server to remove some redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed)
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 23:39:24 +00:00
skotlex
a4d0df735d - Rewrote all the item restriction functions so that they will take into account slotted card restrictions as well.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7552 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 21:22:20 +00:00
skotlex
873481b78f - Added no_skill_delay setting, when set, affected object types will have the minimum skill delay for all skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7551 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 19:11:33 +00:00
skotlex
31832cfdc7 - Added EQP_/EQI_ constants in pc.h to identify equip position and equip indexes, makes equipping related code much easier to read.
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 18:47:11 +00:00
skotlex
db1cf2de9a - Fixed the auto-direction code which makes self-skills with ground units become a ground spell using the wrong function for said check. In short: fixed GrandCross and similar skills.
- FogWall will now also affect the caster.
- Some cleanup of map.h. 


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7548 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 14:07:21 +00:00
Vicious
394f618a20 Updated NJ_KAENJIN by Saycyber21
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7539 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 16:10:05 +00:00
skotlex
1c16abb254 - Merged some skill db data of NJ skills, thanks to RockmanEXE
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 16:05:59 +00:00
skotlex
bfebad480a - Updated @refine to take account of MAX_REFINE, thanks to Omega... GM Designer.
- Also optimized the @refine loop for better performance.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7537 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 14:11:12 +00:00
Vicious
822e9b9e24 Fixed compile issue for NJ_BAKUENRYU, by Saycyber21.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7531 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 05:14:53 +00:00
Vicious
3bbd24f7fc Saycyber21's NJ work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 02:11:07 +00:00
skotlex
e8e61d25cd - Implemented cooking chances. Chance of success is 70% - 7*(dish-lv)% + 12*(cooking set-lv)%. Exception: When using the legendary cooking set, success chance is 100% regardless of dish.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 19:00:02 +00:00
skotlex
6ca52ab9dc - Added battle config setting emergency_recall, specifies behaviour of that skill (skill.conf): 0 - Disabled. 1 - can't be used in nowarpto maps. 2 - Can be used everywhere.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 17:58:10 +00:00
skotlex
9b6412ad1b - Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can come out or not is entirely decided by the abra db file now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7515 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 16:44:19 +00:00
skotlex
4c36924fce - Added structure s_addeffect to handle status change additions. Cleaned up relevant code. It is now possible to specify ANY status change, not just the basic ones.
- Added support for bonus3 bAddEff/bAddEffWhenHit as follows:
  bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
  Target flag is 0: Self. 1: Enemy. 2: Both.
- Added these descriptions to doc/item_bonus.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7514 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 16:38:36 +00:00
skotlex
8b8b55bdf7 - Added a check when joining a chat to make sure the target object is of type BL_CHAT.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7512 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 14:25:49 +00:00
skotlex
798eea8c5e - Fixed code using i instead of id in a few instances when updating char/map server IP.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7510 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 13:48:13 +00:00
skotlex
fa457b3872 - Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txt
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack.
- Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04 01:17:11 +00:00
skotlex
1d6dbc95dc - Char-server SQL won't perform the reconnect cleanup routines when kick_on_disconnect is disabled.
- Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be).
- Corrected code capping no_spawn_on_player to 50 when the max should be 100.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03 19:59:48 +00:00
skotlex
5144a0c3b9 - Warmth will dispel when warping now (or else the effect is left on the ground)
- Fixed reading of the refine_db not working right when MAX_REFINE is increased from 10.
- Some more cleaning to the implementation of Abracadabra


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7456 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03 16:29:17 +00:00
skotlex
f89a7d2069 - Fixed a compile warning in login sql/txt
- Fixed pc_makesavestatus not setting your logout position.
- Fixed the UF * flags of Songs/Dances in skill_unit_db.
- Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE.
- Added the missing +100% damage modifier of Enchant Deadly Poison.
- Fixed SkillStatusChangeTable not working correctly for Homun/Guild skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03 14:39:15 +00:00
skotlex
8577e86c85 - Removed the check to prevent equipped items from being traded as pc_delitem will take care of unequipping it on trade.
- Added a missing abort when the arrow's script re-calls status_calc_pc


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 23:55:20 +00:00
skotlex
aae78afd23 - Added a check to prevent equipped items from being traded.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7433 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 22:56:05 +00:00
skotlex
00cbe67c6f - Small cleanup on Abracadabra.
- Added UF_SONG (0x400) to differentiate songs from dances.
- Updated the skill_unit_db accordingly, ensembles should only have that flag, likewise for songs and dances.
- Added preliminar support for making a Song+Dance turn into BA_DISSONANCE cells. Beware of potential bugs as it's untested.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7428 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 19:05:02 +00:00
skotlex
33bbefb989 - Added mapflag "nochat" to prevent chatting rooms from being created.
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 16:53:56 +00:00
skotlex
1b7a54c893 - Moved item group enumeration from itemdb.h to map.h
- Cleanup in itemheal related code, fixed the item heal group bonus not working on Groups beyond 7.
- Fixed pet's loot not being moved to your inventory on logout.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7419 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 13:53:13 +00:00
skotlex
c7d866a034 - Made the map server send list of characters online to the char-server on reconnection regardless of "kick_on_disconnect" setting, as otherwise, a temporary disconnection would make the char-server tag all characters offline and refuse to save them afterwards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7399 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 20:25:54 +00:00
skotlex
eba9a34f0b - Fixed guild storage being "eternally in use" if you quit/logout before closing it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7395 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 15:53:30 +00:00
skotlex
f014b5db0d - Some indentation corrections.
- Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7394 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 15:27:48 +00:00
Lance
a7644e81ac git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7393 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-29 12:34:32 +00:00
Lance
304665e8c0 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7392 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-29 09:14:35 +00:00
Lance
8311c8273c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7391 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-29 08:58:03 +00:00
Lance
706355eda6 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7390 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-29 08:55:12 +00:00
Lance
671522e47c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7389 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-29 08:51:13 +00:00
Lance
aa70823081 * [Fixed]
- Scripting system screwing up script position after mixing timers with menus. 
- NPC attached AI mobs display as alive when dead. 
- View data not updating after buildin_unitdeadsit. 
[Improved] 
- NPCE_LOADMAP to execute after all (area) objects are sent to the player. 
- Simplified scripting system. sd will now use pointer to the script state itself. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 08:47:14 +00:00
skotlex
3ce9e8c6e6 - Added a check in script command "set_option" so that invoking "set_option(0)" removes Cart/Peco/Falcon, as expected by scripts.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7381 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 23:10:14 +00:00
skotlex
da4e89a287 - Added trade-range check on trade reply.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7377 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 18:26:21 +00:00
skotlex
ad25bf8e24 - Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
- Updated Soul Change to use inf2 4096 (INF2_ALLOW_ENEMY).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7376 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 16:42:32 +00:00
skotlex
07af745abf - Cleaned up a bit the code for @item
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened.
- Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 16:09:13 +00:00
skotlex
029be2fe93 - Fixed a compile warning in the login txt/sql server.
- Changed the mob drop rate adjust function to receive a signed int argument. Probably will fix those drops with 0% becoming 100%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7371 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 14:42:04 +00:00
skotlex
6775ca1476 - Corrected Musical Strike having a different damage equation from Throw Arrow.
- Some minor cleanup of Soul Change 
- Added state rewarp to players. It gets set when a pc_setpos call is triggered while the player is changing maps so that when the player finish loading the map, it is inmediately rewarped to where it has been rewarped/recalled to.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7370 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 14:30:47 +00:00