- Corrected @hidenpc saying that it's command name was "@npcoff"
- Updated itemdb reading on the char-sql server so that it reads both item_db and item_db2 files (totally untested yet as I can't compile SQL here x.x)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8545 54d463be-8e91-2dee-dedb-b68131a5f0ec
- monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis)
- Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8536 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added NPC_CRITICALSLASH to the list of skills that display as a normal attack.
- Changed the default of clear_skills_on_death to 0
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8473 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points.
- Fixed WS_WEAPONREFINE always failing when at less than job 50.
- Fixed a compilation warning in char-txt/int_homun.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the default txt config making pets be saved to the homun file instead of to the pet file.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8316 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added homun saving/loading support to char-TXT. Note that this is completely untested, so it may be as good as broken.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8299 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected skill_attack_area hitting dead characters on it's splash range.
- Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway.
- Moved the AM_CALLHOMUN code from castend_id to castend_pos.
- Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you.
- Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now.
- Cleaned up some the hom evolution code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8292 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified emergency_call setting to allow for more specific configuration (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see skill.conf for details.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8275 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected states killer/killable being easily dispellable.
- Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena
- Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked.
- Cleaned up a bit the Basilica code, it should now properly end when you walk.
- Added an unnecessary qty check when inserting cards :P
- Fixed some logs not working when you enabled all logs.
- Corrected unmute being a level 60 command by default (should be 80)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8256 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed setting mob_ghostring_fix
- Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus.
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map.
- SC_SPEEDUP0 is no longer dispellable by SA_DISPEL
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed name of the setting log_pick to log_filter since that's what it does now.
- Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration.
- Cleaned a bit the contents of log_athena.conf
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8129 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated status_cast_cancel to also include silence (so the cast bar is cancelled if you are silenced during it)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8086 54d463be-8e91-2dee-dedb-b68131a5f0ec
- merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru and Coltaro for the code.
- Cleaned the code of atcommnds jail and unjail
- Be warned that the code MAY contain bugs as I adjusted it to save the character's position before jailing, allowing the automatic unjailing to warp you back to the exact spot you were at before being jailed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8038 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs.
- Food status boosts will no longer end on death, but they will end when you respawn or logout.
- Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Memorize cast time now can't be reduced by status changes neither.
- Made skill_unitsetting remove the group when no unit-cells were placed down. basicly this means that if landprotector blocks all tiles, the group will be removed from memory, preventing said group from counting to the total number of skills you can set.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7972 54d463be-8e91-2dee-dedb-b68131a5f0ec
- updated cloaking code so that when you set "enable cloaking without walls", the code will consider you as "always next to a wall", thus you get the wall-speed bonus always.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7778 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added battle setting homun_critical_rate (defaults to 0)
- Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with
- enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec