- Corrected @slaveclone/@clone behaving as @evilclone when you change the @ symbol.
- Modified SC_ARMOR_ELEMENT so it grants elemental resist as if it they were card granted bonuses.
- fixed a SA_DISPELL crash when casted on an object with no status changes.
- Adjusted the autospell code so that it does not relies on card_id == 0 for subtracting rates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12041 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected duel_count/duel_list (you DON'T place variables in a .h file! That is what 'extern' is for)
- Script command warpportal now places a warp in its initial state (as if a real warp portal was casted)
- Updated dispell to also not remove the following effects: Hindsight, Inc Hit/Atk Rate (NPC_POWERUP), Nen, TK stances and tumble, warm and speedup1 (the other speed potion)
- Chase-walking characters can now loot.
- Hiding characters can't drop items now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12036 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Wand of Hermod not starting the SC_HERMOD status change (which blocks spells)
- Fixed a missing break in the cast cancel code.
- Fixed additional def/mdef from vit/int bonuses being lost when a status change that affects def/mdef triggers (for homunculus)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12033 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the code in status_change_timer so that a null pointer no longer causes a crash but prints an error instead.
- Corrected clones not copying over a player's skills properly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12027 54d463be-8e91-2dee-dedb-b68131a5f0ec
- now they use mapid instead of mapname as input parameter
- moved the responsibility to perform "this" -> mapid resolution to the caller
- added a pair of swap() operations to prevent working with a negative-dimensioned area (fixes bugreport:87)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12022 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed/replaced all printf calls in the code.
Added a new flag to setting 'console_silent', for filtering debug messages.
Silenced the "Broken pipe found" and "Server running in debug mode" messages.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12020 54d463be-8e91-2dee-dedb-b68131a5f0ec
Also removed script object 'setcell', added script function 'setcell'.
- Now you can manipulate cell information without needing @loadnpc
- You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants
(currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one)
- This breaks current scripts, so please adjust places that use setcell
(also be sure to _only_ use predefined constants, not direct numbers)
- Details can be found in the script reference.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Pneuma now again works via status change (see r3969)
- removed unused CELL_SAFETYWALL
- removed custom CELL_REGEN, it just increased regen rate (r1192, r1518)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12005 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added a comment to npc_unsetcells(), pointing out that it's most likely not scanning for cells correctly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12004 54d463be-8e91-2dee-dedb-b68131a5f0ec
- defined a data structure for map cells (replaces 3 various cell arrays)
- both terrain (gat) and dynamic (cell) information is now stored as C-style bit flags instead of #defines and bitmasks
- added map_gat2cell() and map_cell2gat() for terrain type conversions
- changing terrain information via 'setcell' is temporarily disabled
- mapserver startup now takes longer, as it needs to adapt mapcache data to internal representation, cell by cell (new mapcache format anyone?)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12003 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Isolated accounts that are waiting for the quit ack. The rest of the game logic no longer has access to them though the id2sd/charid2sd dbs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11998 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added missing bAddStealRate reference to doc/item_bonus.txt.
Removed skill_steal_rate, as it was never used in the code (see r231).
Removed skill_steal_type, it's just a one-liner source mod (see r231).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11992 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Made temporary character string variables not have a limited length. (now all temporary string variables don't have limited length)
* Made temporary character variables reuse free positions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11984 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Made do_sockets leave the for loop as soon as the readable number of sockets returned by select is found.
* Made all posix compliant systems that support it and FreeBSD >= 5.1 (implements it but doesn't have the posix defines) use the precise and consistent tick() implementation.
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
* Fixed the map server not exiting when make_listen_bind fails and returns -1.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11983 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Made the kaahi heal timer function uncrashable.
- Fixed pc move item to cart function checking against the wrong max index.
- Fixed initialization of sd issue in map_addblock
- Removed redundant reinitialization when parsing item pickup.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11968 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec