1001 Commits

Author SHA1 Message Date
Lemongrass3110
a87d86cb11 Fixed getinventorylist documentation
Fixes #1497.
Thanks to @Darkelfen for reporting it.

Additionally exported the EQP_* constants into the script engine.
Replaced some hardcoded equip positions with their respective constants.
2016-08-14 00:26:22 +02:00
Lemongrass3110
ede39b1730 Refurbished hat effects
Follow up to 5da49b8
Thanks to @cydh for the good base in #1465.

Renamed the function from itemeffect to hateffect.
The effects now get sent to other players as well.
You can enable or disable one effect at a time with the script command now.
2016-08-13 21:56:58 +02:00
Jittapan Pluemsumran
5f981bc1b1
Implemented bNoMadoGear item bonus
* Support for upcoming Charleston cards
2016-08-07 18:20:30 +07:00
Lemongrass3110
5da49b87b5 Added hat effect packet and script support 2016-07-29 19:15:46 +02:00
Cydh Ramdh
29379c3ea5 Added script bonuses in order to support official AddReceiveItem_Equip n
* `bonus2 bDropAddRace,r,x;` : Adds x% to player's drop rate when killing a monster with race r.
* `bonus2 bDropAddClass,c,x;` : Adds x% to player's drop rate when killing a monster with race c.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-07-19 16:43:05 +07:00
aleos89
10c4eb08f5 Corrected documentation for SkillUseSP and SkillUseSPRate
* SP consumption decreases based on positive value.
* SP consumption increases based on negative value.
2016-07-11 10:46:19 -04:00
aleos89
2e98ff68ae Updated script documentation
* Updated the constant location references to the new script_constants.h file.
2016-06-22 13:47:19 -04:00
Jittapan Pluemsumran
33f83e0015
Updated bSkillUseSP item bonus documentation
Thanks to @Stolao
[ci skip]
2016-06-17 16:52:32 +07:00
Jittapan Pluemsumran
98fdf31fb3 Implemented recalculatestat command (#1348)
This command will force a stat recalculation for the attached player.
2016-06-07 23:50:34 +07:00
aleos89
eeccb70050 Merge branch 'master' into cleanup/storages_optimization
Conflicts:
	doc/script_commands.txt
	src/map/pc.c
	src/map/script.c
2016-06-01 13:24:27 -04:00
Atemo
6258557fcc Added another note for active_transform command. 2016-05-28 20:54:53 +02:00
Jittapan Pluemsumran
c0ab4d5594
Documentation update on body style (LOOK_BODY2) 2016-05-27 01:58:32 +07:00
aleos89
161a4c01c9 Small adjustments for the instance system
* Follow up to 32c829d.
* Added a missing break on guild type instance creation.
- Thanks to @Canoe!
* Added instance name back to script command instance_enter.
- This will present the proper error message when trying to enter another instance.
2016-05-26 09:06:49 -04:00
Aleos
32c829debe Merge pull request #1264 from rathena/feature/instance_expansion
Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Modified the instance_db to allow instance idle time to be adjustable.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Cleaned up script command instance_warpall.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Refactored all instance_id to unsigned short.
* Updated documentation to reflect changes.
2016-05-25 14:55:50 -04:00
aleos89
6babca3689 Corrected a few minor issues
* Follow up to 2cfb844.
* Adjusted the instance_db documentation.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Added a couple of checks when sending instance information to the client.
* Fixed a compile warning.
2016-05-24 09:22:03 -04:00
aleos89
2cfb844429 Refactored a bit of the instance modes
* Follow up to c97be60.
* Added some safety measures when sending the instance name to the client.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Adjusted script command instance_create to keep backwards compatibility.
* Cleaned up script command instance_warpall.
* Updated script documentation to reflect changes.
* Updated instance_db to reflect changes.
2016-05-23 14:12:34 -04:00
Lemongrass3110
2e668ea25a Merge pull request #1286 from Jeybla/add_1278
Adds var 'killedrid' to script monster OnKillEvents. (Closes #1278)

Thanks to @Jeybla - tested by @Stolao and confirmed as working.
2016-05-20 12:49:45 +02:00
Jey
5b35e1afd0 Adds var 'killedrid' to script monster OnKillEvents. (Closes #1278) 2016-05-20 02:10:22 +02:00
aleos89
fe4eefb787 Implemented script command active_transform (fixes #1006)
* Works the same as script command transform and can be stacked with it as well.
* active_transform has display priority if transform is active.
Thanks to Ziu and @Darkelfen!
2016-05-16 14:15:22 -04:00
aleos89
c97be60bbf Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Refactored all instance_id to unsigned short.
2016-05-14 11:57:54 -04:00
aleos89
952b072468 Implemented item bonuses bWeaponAtkRate and bWeaponMatkRate (fixes #1161)
* Increases an equipped weapon's ATK/MATK by given rate.
* bWeaponMatkRate does not work in pre-renewal as there is no MATK for weapons in pre-renewal.
* Renamed 'bonus2 bWeaponAtkRate' to 'bonus2 bWeaponDamageRate'.
- Seems to be unused in the current item database.
- Damage fits the bonus name better as it increased the final damage, not the weapon's attack specifically.
2016-05-11 13:36:59 -04:00
Aleos
62d9a9b040 Add Requiem weapon set
Added Requiem weapons
* Implemented two item bonuses bMagicAddRace2 and bIgnoreMdefRace2Rate.
Thanks to @secretdataz!
2016-05-08 08:53:03 -04:00
Jittapan Pluemsumran
7ec06ca1a8
Follow up to dc74119 2016-05-07 10:29:24 +07:00
aleos89
d83559cb7f Added missing Summoner constants
* Added JOB_SUMMONER and EAJ_SUMMONER constants.
* Updated eA Job System documentation.
2016-05-04 12:58:09 -04:00
Jittapan Pluemsumran
dc74119b1e
Follow up to 0f1b1af
documentation update
2016-04-26 00:33:29 +07:00
aleos89
55e4df14c2 Overhaul of the mob mode system
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
2016-04-18 14:49:27 -04:00
Atemo
803a139e78 Correct docs and script follow up the refactor of EQI 2016-04-16 15:55:20 +02:00
aleos89
67e26c885d Added a new script command unitexists
* Small follow up to 4f16d82.
* Checks to see if a unit exists or not.
2016-04-13 09:34:43 -04:00
aleos89
4f16d82540 Added return values for unit script commands (fixes #1143)
* Script commands getunitdata and setunitdata will return -1 when the given GID is not found.
* Script commands getunitname and setunitname will return Unknown when the given GID is not found.
2016-04-12 10:16:58 -04:00
Aleos
1cd3741055 Merge pull request #1120 from secretdataz/feature/geteqweaponlv
Made a new argument for script command getequipweaponlv
* Added -1 which will return the weapon level that the item is compounded on.
Thanks to @secretdataz!
2016-04-09 10:08:15 -04:00
aleos89
5766fc6209 Corrected the return value for script command query_sql
* Should return 0 on an empty query and -1 on a query failure.
* Updated script command documentation.
2016-04-08 09:27:14 -04:00
aleos89
2305a66101 Resolved a flag overlap for status_change_clear_buffs
* Small follow up to 894d6f2.
* Resolves Chemical Protection flag coinciding with the Lux Anima flag.
* Changed all bitmask values to readable constants.
2016-04-06 09:09:39 -04:00
nanakiwurtz
486495cab8 Edited small typo on script_commands.txt
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-06 13:12:01 +07:00
Atemo
3a558ff83b Rename canParticipateSiegeTE into getpermissionwoete 2016-04-04 20:35:58 +02:00
Atemo
b3d150c3a5 Merge branch 'master' into woe_te-restrictions 2016-04-04 20:22:25 +02:00
Jittapan Pluemsumran
ee979f30f0 Follow up to 2a29ac0
documentation update according to @aleos89's suggestion.
2016-04-02 02:23:14 +07:00
Jittapan Pluemsumran
2a29ac0037 Follow up to ffd16c2
Thanks to @aleos89 for advices
2016-03-31 02:08:10 +07:00
Jittapan Pluemsumran
ffd16c236e Follow up to 5e9489b
documentation update
2016-03-31 01:27:48 +07:00
Jittapan Pluemsumran
5e9489bbf2 Make arguments in getequipweaponlv command optional 2016-03-31 01:25:07 +07:00
Lemongrass3110
cdd3fdfb6d Implemented min and max
These functions are based on the pull request #1091 from @jezznar.
They now are combined in one internal function using function pointers and alias names.
It is also supported to mix normal integer values and arrays now.
2016-03-30 16:04:47 +02:00
Atemo
a63604d92a Merge pull request #978 from rathena/command_update
Removed the displayed name in from of the message displayed by npctal…
2016-03-30 00:37:11 +02:00
aleos89
d88a6aca45 Optimized Inventory, Cart Inventory, and Storage usage
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed.
* Relieves mmo_charstatus from having to send storage types and lets the char-server handle it.
* All storage types now have an increased max amount.
* Fixes #441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store.
* Refactored player weight and cart weight calculations into their own functions.
* Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* Refactored several function return types as well as documentation.
Thanks to @lighta and @cydh for their help with it!
2016-03-29 13:30:27 -04:00
Cydh Ramdh
cbfa9c9ea1 Merge branch 'feature/exp-giving-script'
Merge pull request #1032 from rathena/feature/exp-giving-script

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-26 01:45:36 +07:00
Cydh Ramdh
9e82454a79 Implemented Official Long Range Critical Bonus
* Added bonus `bonus bCriticalLong,n;`.
* Add critical rate for normal long range attack.
* Bonus value won't be showed in status window.
* Updated item script following official (Aegis) script for:
  * Sharp Arrow (1764/Incisive_Arrow)
  * Drosera Card (4421/Drosera_Card)
  * Upd Bow Guardian Card (4550/Upd_Bow_Guardian_Card)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-24 21:03:32 +07:00
Atemo
5429ba824a Follow up 7574a726b0a5213c5e6e77defada37ee950e4861
I forgot to remove my note
2016-03-22 15:25:23 +01:00
Atemo
7574a726b0 Fixed issue #1072 to learn bioethic again 2016-03-22 15:23:46 +01:00
Cydh Ramdh
09b2ea06ee * Refactor pc_setparam for SP_BASEEXP and SP_JOBEXP.
* Added script command `getexp2` for safety usage of `set BaseExp,n;` and `set JobExp,n` usages.
* Cleanup exp lost functionto `pc_lostexp`.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-20 12:31:44 +07:00
aleos89
daa9e018f4 Release of Doram Race!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
2016-03-19 14:09:30 -04:00
aleos89
074bdded09 Cleaned up rental item expiration
* Boarding Halter will now properly be removed on expiration when a player is logged out. (fixes #1035)
* Removed hard coded checks for other official rental items.
* Rental items now call the OnUnequip Script of the item which can be used to remove player states.
* Updated various items in the database to match the new format.
2016-03-14 18:50:29 -04:00
Aleos
dce5907062 Updated atcommand documentation
* Added missing atccommand adopt (from 0f5b6db).
* Added a missing variation for atcommand duel which allows an integer value for duel size.
2016-03-13 16:16:16 -04:00