- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well.
- Modified multi_level_up behaviour to work as specified by Kyoki.
- removed functions pc_next[base/job]after as they are no longer needed.
- Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit)
- Added back water elemental targets being inmune to SC_FREEZE
- Fixed the status_change_start line in charsave.c (I knew I was forgetting something)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
- skill_caster_check (does a status_checkskilluse on all skill attacks)
- status_cast_cancel (invokes skill_castcancel for opt1 type status changes)
- Fixed the death exp penalty underflow bug
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5229 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added local function status_get_sc_tick which takes care of reducing the effect duration as need is be.
- Modified status_get_sc_def to handle defense against all related statuses, now returns defense on a scale where 10000 is 100%.
- Added time2 to pangvoice, it is the player effect's duration while time1 is for the mon's effect.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5227 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per skilllv.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5220 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Commented the char server setting up Prontera as default point when there's none (this bug should not exist)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5218 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Loki's weil is now ignored by bosses.
- Land Protector and Gantantein should now ignore traps.
- Fixed Shinobi card so that it fails when you aren't next to a wall.
- Cleaned up the function skill_landprotector.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5174 54d463be-8e91-2dee-dedb-b68131a5f0ec
was: struct timer_event_data *ted = (struct timer_event_data*)ted;
changed: struct timer_event_data *ted = (struct timer_event_data*)data;
Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
please fix it. I just know what was there was definitely not correct. [Valaris]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5168 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Falcon Assault only does 1 hit now.
- Soul Burn is not affected by Lex Aeterna, not affected by target's cards.
- Freeze and Stone take preference over Benedictio
- Opt1 inducing SCs fail if the target has already another Opt1
- Fixed areamonster when the passed class is negative
- Removed the clear screen when launching the server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5156 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
- HW_GRAVITATION should now invoke auto spells.
- Added function battle_calc_return_damage to unify the return damage code.
- Added autospell triggering to returned damage from normal attacks.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5141 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
- Added VIT reduces duration of confusion.
- Added MSC_SPAWN "onspawn" mob skill condition.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5136 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed super novices getting +10 to all stats temporarily whentheir death count isn't zero.
- Fixed Kahai displaying HP-SP as the total healed instead of HP
- Cleaned up skill_repairweapon to prevent crashes when the target vanishes/changes/whatever before the weapon to repair has been selected.
- Parsing the Storage/Guild Storage from the char server will now fail if the storage has been modified and not saved yet.
- Being hit now cancels confuse.
- Added back the bleeding icon.
- Fixed Combo Finish Soul Linked Effect being a 11x11 area o.O
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5121 54d463be-8e91-2dee-dedb-b68131a5f0ec
- you can set restriction zone on map (see mapflag/restricted.txt)
- you can turn off item usage on certain restricted map in item_noequip.txt
- you can turn off skill usage on certain restricted map in skill_nocast_db.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5115 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec