Fixed Active Guild skills not working when WoE is OFF, follow up on r12770, bugreport:1653 and bugreport:1637
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12800 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed 13007,Jitte and 13008,Jitte_ break chances (5->2%).
Fixed 1535,Hollgrehenn_Hammer break chances without combo (2->1%) and with combo (12->10%), also has no chance of breaking user equip.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12797 54d463be-8e91-2dee-dedb-b68131a5f0ec
- agi now has only half the effect on the duration (100 agi reduces it by 50%)
- minimum duration is 5 seconds no matter what
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12738 54d463be-8e91-2dee-dedb-b68131a5f0ec
Reordered the packets so that a status update for the increased stat is sent immediately after the buggy ack packet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12737 54d463be-8e91-2dee-dedb-b68131a5f0ec
Corrected an ancient mistake in the grfio/zlib code (calling inflateEnd in case of an error during the Deflate process).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12726 54d463be-8e91-2dee-dedb-b68131a5f0ec
Corrected party invite failure not informing the inviting player.
Cleaned up some foreach() code int_party.c.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12711 54d463be-8e91-2dee-dedb-b68131a5f0ec
This caused items to visually lose their properties once they have been moved from inventory (bugreport:250).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12698 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added SD_SPLASH to let skill_area_sub do the target counter.
- Updated splash skills to use these defines.
- The NPC_WIDE* skills now use SD_PREAMBLE to correctly display their animation.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12689 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed the unecessary use of va_copy in map_foreachpc
- applied the same function pattern to map_foreachmob and map_foreachiddb
- created map_foreachnpc
- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
(also added missing changelog entries from ultramage >.>)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12684 54d463be-8e91-2dee-dedb-b68131a5f0ec
Rewrote map_foreachpc() so that its callback function signature now uses a more natural 'sd' instead of a DBKey/void* pair.
Rewrote atcommand_users() to use a single function, instead of depending on two helper functions and global objects.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12683 54d463be-8e91-2dee-dedb-b68131a5f0ec