1269 Commits

Author SHA1 Message Date
ultramage
562e687322 Added config option 'quest_exp_rate' to adjust exp gained by the 'getexp' script command (followup to r11165).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11171 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-10 18:11:10 +00:00
skotlex
dc1bbff3e7 - Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
- Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing).
- Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information.
- Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-04 05:21:17 +00:00
skotlex
88e0559d2c - Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
- Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when using magic attacks (bonus2 will ignore part of the mdef of all targets, bonus3 receives a race argument)
- You can now use bonus2 bCastRate to adjust the cast rate of a single skill.
- Cleaned the code for bleeding (hp-loss) and extended it to handle regen as well.
- Some small cleanups in the pc_bonus functions
- Removed bonus3 bHpLossRate since it was doing nothing and is not used.
- Corrected bGetZeny bonus to be like in Aegis. The amount received is from 1 to the given amount, you can use negative zeny values to use an amount dependant on mob's level (amount*lv).
- Updated doc/item_bonus.txt with all these changes
- Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly decreased (x/15) when used on players.
- Now when a player uses a strip skill without having it in the skill tree (auto-casted) the duration will be 0, the equipment will be stripped without causing the status change that blocks reequipping.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11112 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-03 20:00:33 +00:00
skotlex
dafa566df8 - Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts.
- Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-29 18:30:25 +00:00
ultramage
8e7e11775e Corrected item drop rate limits to allow full 0.01%-100% range (fixes mistake from r11043)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11059 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-21 14:25:09 +00:00
skotlex
81faa4770b - Oops, forgot to add the Pulse Strike damage modifier.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11055 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-20 19:02:01 +00:00
ultramage
e476015e82 Set proper limits to drop rates to prevent integer overflow.
Minor details cleanup.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11043 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-19 16:28:24 +00:00
ultramage
0072a0189e * Cleaned/clarified some #include relationships between headers
* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-19 12:55:29 +00:00
ultramage
d9cc3b4951 Changed the duel_time_interval setting's lower bound to 0 (to allow disabling the delay)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11031 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-17 19:32:41 +00:00
ultramage
56d9a037a6 * Some serious code cleanups
- adjusted @reloadbattleconf to not depend on variable ordering
- changed all battle vars to 'int' (removes pointless duplicit coding)
- added min, max and default columns to battle config data structure
- added properly bounded values for these columns (or at least tried to)
- battle-conf loading will now complain if it finds unknown settings,
  and will reject values that are outside of the allowed range
- added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE 
- partially cleaned up chatroom manipulation code
* Fixed 'Job_Professer' typo in mage jobchange quest

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11017 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-15 17:13:04 +00:00
skotlex
2d6cef47d6 - Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-14 00:05:13 +00:00
ultramage
c8ff534024 - stable -> trunk sync
- battle.c and pc.c formatting
- fixed one badly defined npc shop format string
- removed the "selling item for no buying price" warning when the item has a buying price of 20 (see topic:157465)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10971 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-09 18:56:27 +00:00
ultramage
0a0782c664 Some all-around code reformatting/cleaning
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10947 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-04 16:24:49 +00:00
ultramage
ef0fff1720 * Removed ridiculous refine_posword config switch
* TODO: remove getequipname() func, it can be fully replaced by editing a few scripts, plus it doesn't do what the docs say it should do
* Fixed a silly mistake in the main script engine loop ('pos' variable)
* Fixed monter -> monster typos
* Compacted some script function code (fewer LoC -> faster trac :)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-28 19:21:40 +00:00
Vicious
19328d44fb * Changed the way hit bonus is applied.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-27 02:55:21 +00:00
DracoRPG
63929dccf1 Venom Splasher and Gloria Domini fixes and updates
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10907 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-24 19:29:23 +00:00
ultramage
c1673d90c7 Added delay_dependon_agi since people actually use and need it...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10887 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-19 00:15:02 +00:00
ultramage
a55b2e9533 A rather ugly fix to fix knockback for Firewall, Stormgust and Sanctuary
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10869 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-09 12:15:04 +00:00
ultramage
d07ad9e31c * Cleaned up some nasty code related to skill_blown
- split 'direction' value from flags
- moved (almost) entire direction calculating code to the outside
- bowling bash now has the 'suck-in' effect (knockback is now done in the direction you were last facing, not in your-target direction)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10861 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-06 20:51:01 +00:00
ultramage
dfdb5368c7 Corrected some weird fgets() statements, plus reformatted them
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10616 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-05-25 15:21:53 +00:00
ultramage
301d493855 - Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast time and delay reducibility by item scripts (cards and such)
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter 
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-05-23 21:23:36 +00:00
ultramage
711d01a128 Reformatting @_@
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10581 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-05-19 15:50:41 +00:00
ultramage
cc636df44f Re-phrased the attacker flee/def penalty config descs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10530 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-05-11 17:09:09 +00:00
skotlex
9c8f2cbb52 - NPC_MAGICALATTACK now starts a state similar to Sacrificial Ritual, in the sense that every normal attack afterwards becomes a Magical Attack. The skill duration is 15 secs.
- Corrected some trade-cancel calls in trade_traderequest.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10346 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-24 19:33:37 +00:00
skotlex
b6e3783be6 - Updated the skill_db, some mob skills seem to be better to a range of -9 than 9.
- Corrected the pet_db information for Xmas Goblin and Rice Cake.
- Replaced all struct map_session_data to TBL_PC in script.c
- Pressure no longer vaporizes plants.
- Corrected pc_setregstr to handle a null str argument.
- Corrected @reloadbattleconf causing a add_timer_func "already existing function" error.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10326 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-23 19:08:34 +00:00
ultramage
150f7d0b56 - Fixed a compilation problem with the pid plugin
- Some minor cleanups 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10322 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-23 01:37:16 +00:00
ultramage
d220dde7c0 - Removed the +25% mdef, -50% def effect from Freeze status
- Changed autocast skills, they now only work with normal attacks
- Fixed a few spots where the attack_type flag was getting truncated
- Hopefully fixed the cygwin + size_t problem (using stddef.h as source)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-21 17:08:08 +00:00
skotlex
0d740342ae - Fixed battle_getenemy picking dead characters.
- Adjusted Spiral Pierce, Shield Boomerang and Shield Chain to use atk2 instead of weight when used by non-players.
- Adjusted skills blindAttack, SilenceAttack, StunAttack, PetrifyAttack, CurseAttack, SleepAttack, Lex Divina and Dispell to be area effect skills, if the used skill level has a splash-range different from 0.
- Mob used Meteor Assault (and by extension Spread Attack) is able to hit icewalls now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10264 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-15 20:13:07 +00:00
skotlex
b6bfcce712 - Modified status_get_sc_def to handle both rate and tick reductions. This way it can take care of the fact that curse rate/duration reductions are not reduced by the same stats.
- Removed wrong defines status_get_sc_def_[mdef/vit/int/luk], they actually had a rather undefined behaviour.
- The pc_max_status_def mob_max_status_def configs are now set on a 1-100% scale instead of 1.00-100.00%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10206 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-10 15:34:49 +00:00
ultramage
24db1473f4 - Added function str2ip() to do platform-safe conversions
- Removed a bunch of unused stuff
- Moved SIGILL to unix-only defines since tests and docs show that Windows doesn't issue SIGILL
- Fixed several annoying compilation warnings

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10177 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-07 12:06:25 +00:00
ultramage
87c0efdc89 - Moved e_mail_check() and config_switch() to strlib.h
- Synchronized the login servers a bit

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10174 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-07 04:21:29 +00:00
skotlex
6a233bec47 - Re-fixed the attack_attr_none setting x_X
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10129 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-02 20:06:19 +00:00
skotlex
028031a4da - Corrected the login TXT server not initializing the waiting_disconnect variable.
- Corrected the attack_attr_none check being backwards.
- All pets can now move regardless of their Mob counter part setting.
- Added hom_setting&0x40, when set it clears the "can't reuse" skill delay when you vaporize a homunculus (set by default).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10120 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-02 14:19:55 +00:00
skotlex
02f408ea73 - Corrected damage of non-player casted Cart Revolution
- Removed enumeration item_group_list and replaced it by two defines, which is what the code really needs. Bumped the max number of item groups to 40.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10100 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-30 23:24:27 +00:00
skotlex
3839fa7619 - Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-27 18:38:11 +00:00
skotlex
a0d1e3f0dd - Removed unused bIgnoreDefMob
- Removed unneeded sd variables cart_max_weight and cart_max_num
- Made ignore_mdef_ele/ignore_mdef_race/ignore_def_ele/ignore_def_race unsigned chars rather than ints.
- Made pc_dropitem check for inventory_data, to guarantee that the item will be deleted from the inventory after dropping it.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10051 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-22 16:46:09 +00:00
skotlex
3ee61db52f - Removed Magic Rod's cast bar.
- Corrected warning on login sql.
- Gravitation no longer causes damage flinch.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10038 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-20 14:59:16 +00:00
skotlex
2907fa6467 - Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use.
- Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume)
- Updated item_db.sql with item_db information.
- Added support for specifying different elements per skill level in the skill_db
- Added bonus bNoKnockback
- Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason)
- Corrected login sql server not resetting your account state to 0 when the banuntil duration expires.
- Corrected use of UINT_MAX instead of INT_MAX in some jailing check.
- Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
- Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values.
- Corrected Teleport's save map entry being sent without the .gat extension.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-19 19:44:21 +00:00
skotlex
d1fda3045f - Rewrote the jail logic to always use a status change. This means that the character's save point is not changed when jailed, and the char is always warped back to the point where it was before being jailed on unjail.
- Made pc_setpos fail if you are jailed, effectively blocking you from being moved out of the jail map for the duration of jail.
- Modified @adjcmdlvl so you can't set a command to require higher level than yourself, and so you can't edit the level of a command which is higher than your own.
- Corrected attack_attr_none setting disabling elemental resist cards.
- Added missing cap check of 100% to drop rate configs for heal/use/adddrop (cards)/treasures.
- Corrected Autoblitz yelling the skill name if the attack splashed.
- Corrected Dispell removing Jailed status.
- Corrected being able to revive with 0 hp.
- Modified the "Restart" code so that it makes you stand on spot when pc_setpos fails to move you back to your originating location.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10028 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-19 04:36:44 +00:00
skotlex
0fa8a867bd - Corrected party item share settings not being properly updated on logon.
- Corrected battle_attr_none setting applying to elemental attacks instead of neutral ones.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10007 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-14 19:31:43 +00:00
FlavioJS
2b42ec13cf - Added info on packet 0x86 (simple move packet). Not usable until a clear separation between entering sight/leaving sight/walking in sight is done.
- Propagating const char* from the script engine.
- ".gat" is appended to the map name before sending the changemapserver packet to the client.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-09 01:49:50 +00:00
skotlex
07e53259a5 - Corrected the define for NK no cardfix (def).
- Updated skills that shouldn't ignore the target's cards: Smoking, Fling, Zenynage
- Fixed the char sql server not escaping the server name before inserting it on the ragsrvinfo table.
- Corrected @lvup not doing the party even share check.
- Corrected breaker's misc part not ignoring element.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9969 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-06 16:16:25 +00:00
skotlex
0c7ca5de82 - Added NK value 0x80: ignore target's cards (0x8 will now only ignore attacker's cards).
- Corrected the NK values of skills (0x08 -> 0x80): Self Destruction, Smoking, Pressure, Fling, Zeny Nage, BioExplosion
- Soul Burn & Gravitation got NK 0x80 (previously hardcoded)
- Corrected Soul Breaker ignoring target's cards instead of the caster's.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9967 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-05 22:00:01 +00:00
skotlex
58da8d54fb - Soul Breaker no longer ignores elemental adjustments.
- Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills that do not ignore offensive cards.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9960 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-05 16:24:13 +00:00
skotlex
4c9c8bb7a3 - Added the +20hit that were missing the NPC elemental attack skills.
- Added support for autospells using "a random skill level". The last value of bonus4 bAutoSpell is used for determining this as well as the target. &1 is to cast on target (otherwise cast on self), and &2 is to use a random level UP to the level specified in the script (otherwise always cast the specified level)
- Updated item_bonus.txt with the documentation for the bAutoSpell/bAutoSpellWhenHit changes.
- Corrected @refresh not reupdating the basic stat bonuses.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9952 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-04 16:39:30 +00:00
skotlex
4dd0c95c58 - Modified set_reg so that it returns whether it succeeded or not in setting the requested variable.
- Externalized battle skill range and blewcount bonus into their own static functions (battle_range_type & battle_blewcount_bonus).
- Sped up the skill range flag setting code.
- Added automatic support of damagesplit. This means that if a skill's nk value includes damage split among targets, it will do a divide by the number of targets (whereas before the list of skills where this worked was hardcoded)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9950 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-03-02 16:39:33 +00:00
skotlex
d493f0078a - NPC_AGIUP now boosts flee by 100% and duration is 5+5*lv secs, as stated on the Ragnarok Bible.
- Fixed Soul Breaker's misc part not ignoring flee.
- Fixed misc attack's flee check being backwards (the less hit%, the more chance you had to connect)
- Corrected the range check in vending.c (TRADE_DISTANCE -> AREA_SIZE)
- Added define DEFAULT_ENEMY_TYPE in mob.c to simplify the enemy bl check (for easier reading/customization)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9922 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-26 02:31:18 +00:00
skotlex
433b9826e2 - You are allowed to expel guild mates that are not online now.
- Corrected damage of BloodDrain
- Moved the "already connected" checks to pc_authok, since a dual login doesn't needs to be checked until the new connection is accepted.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-25 10:13:52 +00:00
ultramage
1e4c395e22 Fixed a typo in r9906 (C language restriction)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9908 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-24 09:42:05 +00:00
skotlex
182ccc62a8 - The NK value of the skill_db has been made a hexadecimal value, and expanded to include more information about a skill's damage properties: 0x8 - ignore caster's cards, 0x10 ignore element adjustments, 0x20 ignore target's defense, 0x40 ignore target's flee.
- Magic attacks always ignore flee, and misc attacks always ignore defense.
- Autoguard will no longer work on skills that don't take in card adjustments
- utsusemi & bunsinjyutsu no longer work on skills that don't take in card adjustments.
- Corrected damage of the NPC elemental attack skills, Blood Drain and Energy Drain


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9906 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-23 21:55:18 +00:00