- Applied k3dt fixes to pet-hatching, ice-wall check, and wedding skills.
- Fixed endow skills calling the skill no damage packet twice.
- Fixed a crash on warpwaitingpc when the chat-room is empty.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7580 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the debug message when a player logs out and is removed from memory, it is working fine.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7578 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected the pet-armor field of the pet not being updated on equip/unequip of accessories, making them not show up inmediately.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7577 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for bonus3 bAddEff/bAddEffWhenHit as follows:
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
Target flag is 0: Self. 1: Enemy. 2: Both.
- Added these descriptions to doc/item_bonus.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7514 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack.
- Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be).
- Corrected code capping no_spawn_on_player to 50 when the max should be 100.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed reading of the refine_db not working right when MAX_REFINE is increased from 10.
- Some more cleaning to the implementation of Abracadabra
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7456 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed pc_makesavestatus not setting your logout position.
- Fixed the UF * flags of Songs/Dances in skill_unit_db.
- Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE.
- Added the missing +100% damage modifier of Enchant Deadly Poison.
- Fixed SkillStatusChangeTable not working correctly for Homun/Guild skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7454 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added UF_SONG (0x400) to differentiate songs from dances.
- Updated the skill_unit_db accordingly, ensembles should only have that flag, likewise for songs and dances.
- Added preliminar support for making a Song+Dance turn into BA_DISSONANCE cells. Beware of potential bugs as it's untested.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7428 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleanup in itemheal related code, fixed the item heal group bonus not working on Groups beyond 7.
- Fixed pet's loot not being moved to your inventory on logout.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7419 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Scripting system screwing up script position after mixing timers with menus.
- NPC attached AI mobs display as alive when dead.
- View data not updating after buildin_unitdeadsit.
[Improved]
- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
- Simplified scripting system. sd will now use pointer to the script state itself.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened.
- Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec