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138 Commits

Author SHA1 Message Date
Aleos
03dfba0dd8 Update src/map/pc.cpp
Co-authored-by: munkrej <schmunk@posteo.de>
2023-03-28 08:10:36 -04:00
Aleos
c8e44d2b68 Merge branch 'master' into hotfix/issue7111 2023-03-28 08:09:59 -04:00
Atemo
f8c5cd9552 Small correction on the attribute table (#7662)
Follow-up e4e8063ec3

* Defense Wind and Fire values have been reversed for Undead weapon element.
* There should be no negative defense according to the official tables.

Thanks to @vstumpf
2023-03-25 14:13:45 +01:00
Atemo
6673e1a786 Fixed an issue where normal NPC had no sprite when walking (#7652)
* Fixed an issue where normal NPC had no sprite when walking
* Added a note

Thannks to @vstumpf
2023-03-24 15:28:50 +01:00
Lemongrass3110
49ba072f3a Added returning to instances (#7622)
Fixes #5226

Thanks to @Forte22, @attackjom and @OptimusM

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-03-23 15:49:39 +01:00
Vincent Stumpf
8abf9960a0 Fix memory leak on map quit (#7657) 2023-03-23 12:11:15 +01:00
Vincent Stumpf
f0e374ea23 Fixes getrefine failing in OnEquip/OnUnequip scripts (#7592) 2023-03-20 10:08:04 -07:00
Vincent Stumpf
819b7cb361 Fix ASAN crashes and LSAN leaks (#7649) 2023-03-20 09:32:41 -07:00
Lemongrass3110
4d9b1a0b83 Deduplicate strlib code (#7651)
Follow up to 4e64623
2023-03-19 21:07:16 +01:00
Atemo
1ccdc17df5 Added some entries in instance_db.yml (#7654)
* Added some entries in instance_db.yml
2023-03-19 20:24:00 +01:00
Lemongrass3110
b95daa3041 Fixed wrong node usage for instance loading
Noticed because of #7654
2023-03-19 19:10:42 +01:00
Atemo
36972bf9ea Corrected the english name of several items in item DB (#7653) 2023-03-19 17:51:31 +01:00
Vincent Stumpf
4e646235d2 Fix builds that don't use the memory manager (#7648) 2023-03-18 23:57:44 -07:00
Jittapan Pluemsumran
b4f740ce18 Added a config for banking state check (#7646)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-16 20:24:13 +07:00
Atemo
19bbd82c55 Initial release of nif_dun quests (#7349)
* Added mobs db, mobs spawn and quests related to nif_dun01 and nif_dun02
* Some data after rebalance is missing but the base is there

Thanks to @aleos89 @Lemongrass3110 @Pokye @OptimusM @Tokeiburu for the reviews !
2023-03-16 13:24:32 +01:00
eppc0330
067c21b647 Implement NPC_DAMAGE_HEAL and NPC_IMMUNE_PROPERTY (#7638)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-15 21:36:47 +01:00
Jittapan Pluemsumran
22abdf8dbe Added missing state checks in banking functions (#7645)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-14 17:34:05 +07:00
Vincent Stumpf
7dd6eb5182 Add other player in mail transactions (#7568)
* Add other player's char_id in mail transactions

Thanks to @tokeiburu

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-14 02:30:23 -07:00
munkrej
cbb5380527 Adds skill NPC_KILLING_AURA (#7624) 2023-03-14 00:14:41 +01:00
Lemongrass3110
ae2ea3df10 Implemented NPC_WIDELEASH (#7643) 2023-03-13 22:46:23 +01:00
Lemongrass3110
6ff1ebfa98 Implemented NPC_LEASH (#7642) 2023-03-13 21:36:50 +01:00
Atemo
3f45df1025 Added news items - equipments up to 03022023 (#7625) 2023-03-13 13:50:21 +01:00
eppc0330
eb875d1af5 Implement NPC_MOVE_COORDINATE (#7636) 2023-03-13 06:55:50 +01:00
eppc0330
bee2c27d78 Implement NPC_ALL_STAT_DOWN (#7637) 2023-03-13 06:25:02 +01:00
eppc0330
b3881bd1fc Implement NPC_GRADUAL_GRAVITY (#7635) 2023-03-13 00:25:47 +01:00
Vincent Stumpf
1c35482ecf Change copied bl type to BL_NUL for delayed clif_clearunit (#7640)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-12 12:38:47 -07:00
idk-whoami
3998f7ed75 Corrected script for some item #17 (#7616)
Thanks to @Atemo
2023-03-08 15:10:50 +01:00
Vincent Stumpf
8f4a1d2932 Remove relative includes for 3rdparty imports (#7609)
This also changes the imports for config, custom to use the src include path
2023-03-07 16:21:28 -08:00
Vincent Stumpf
1b1164f91d Change memcpy for safestrncpy for char * (#7629) 2023-03-06 09:53:23 -08:00
Vincent Stumpf
6a0b7afd88 Fix possible out of bounds (#7630) 2023-03-06 09:37:26 -08:00
aoshfan
bb8c4a03c8 Fix Fire Pillar skill to not consume Gemstone if VIP or use Mistress card (#7623) 2023-03-05 17:04:24 -08:00
userid0
b22e186e77 Cleanup homun txt in map-server-generator (#7627) 2023-03-04 18:44:18 +01:00
idk-whoami
b56f11207c Update warper npc (#7617) 2023-02-28 19:48:34 +01:00
Lemongrass3110
839d378680 Added missing breaks to instance_warpall 2023-02-26 22:37:07 +01:00
Jittapan Pluemsumran
1985662045 Made debug ShowStatus calls easier to disable (#7618)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-21 11:34:52 +07:00
Atemo
08d3467faa Updated item names and fix an issue with ignore_res_by_race / ignore_mres_by_race (#7613) 2023-02-16 22:41:15 +01:00
Aleos
240f71cbce Converts Homunculus Database to YAML (#4659)
* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
2023-02-15 14:42:51 -05:00
Atemo
b2ceb30e30 Added missing items equipment up to 02/10/2023 (#7606)
* Added missing items equipment up to 02/10/2023
* Implemented the item bonuses bIgnoreResRaceRate and bIgnoreMResRaceRate

Thanks to @attackjom for the review!
2023-02-15 16:15:11 +01:00
Vincent Stumpf
a35063dfd6 Upgrade to c++14 (#7593) 2023-02-13 10:58:31 -08:00
Everade
56ae2174c0 Episode 16.2 - Weekend Memorial Dungeon (#7299)
* Implementation of Episode 16.2 Weekend Memorial Dungeon.

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-13 14:25:52 +01:00
munkrej
c6c9babb5e Homunculus updates as of 20220602 (#7586)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-02-12 23:55:13 +01:00
Lemongrass3110
42d8c163b7 Added missing columns for yaml2sql (#7603)
Fixes #7602

Thanks to @Triedge
2023-02-12 23:04:46 +01:00
Vincent Stumpf
9d2bcc7a70 Change npc_src_files linked list to vector (#7598) 2023-02-12 13:38:12 -08:00
Vincent Stumpf
e235c9cab4 Change common and config includes to use <> (#7596) 2023-02-12 12:46:06 -08:00
Vincent Stumpf
eff6131087 Speed up loading of npcs and maps (#7597) 2023-02-12 11:01:14 -08:00
Atemo
bc7b9cdd2e Updated instance_warpall script command (#7591)
* Added a parameter to the instance_warpall script command to prevent dead players from being warped

Thanks to @aleos89, @Lemongrass3110 and @vstumpf for the reviews!
2023-02-12 16:09:20 +01:00
idk-whoami
36bcfaecee Corrected script for some items #16 (#7583)
Thanks to @Atemo
2023-02-12 15:33:11 +01:00
Lemongrass3110
98b3f2af52 Removed some useless strlib functions (#7600)
* Removed jstrescape

* Removed jstrescapecpy

* Removed jmemescapecpy

* Removed J_MAX_MALLOC_SIZE

* Removed trim2
2023-02-12 13:08:24 +01:00
Vincent Stumpf
7629ff4032 Speed up loading CachedYamlDBs (#7599)
Instead of iterating from the end to find the last item in the cache, just store the highest key we've found.
Then, resize the cache to that
2023-02-12 00:20:54 -08:00
Vincent Stumpf
ce8f053359 Speed up YAML DB loading by removing ShowStatus (#7595) 2023-02-10 16:04:35 -08:00
idk-whoami
56af701ade Corrected script for some item #15 (#7566)
Thanks to @Atemo
2023-02-10 15:14:26 +01:00
Vincent Stumpf
08e9af48fe Add on-demand triggers for workflows (#7594) 2023-02-09 19:53:29 -08:00
Vincent Stumpf
6938722f02 Replace the bitshift optimizations for multiplication (#7590)
* These were originally bitshifts because it was 'faster', but now with modern compilers and hardware, the only thing it does now is confuse developers who have to read the code
2023-02-08 16:00:11 -08:00
Lemongrass3110
7313495185 Fixed MariaDB compilation
Follow up to da73084

Thanks to @SapitoSucio and @Singe-Horizontal
2023-02-09 00:27:15 +01:00
Lemongrass3110
da73084df5 Forcefully disable SSL for MySQL (#7588) 2023-02-08 21:13:09 +01:00
Aleos
46eaa8ddf0 Updates the readme badges (#7589)
* Removes old LGTM badges.
* Adds new badges for each of the different build types.
* Adds badge for commits per week.
2023-02-08 13:32:07 -05:00
Lemongrass3110
f261307bbe Added script command mesitemlink (#7565)
Adds a new script command for itemlink generation for usage inside NPC dialogs (mes "").
A few cleanups related to the normal itemlink feature.

Thanks to @Atemo and @aleos89 for their help!

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-07 10:47:36 +01:00
Lemongrass3110
59a722234d Fix compilation on Mac M1 (#7582)
Fixes #7557

Thanks to @vietlubu
2023-02-07 09:23:33 +01:00
Lemongrass3110
ba32ccc928 Added two missing timer function names 2023-02-07 00:18:57 +01:00
Lemongrass3110
115522e1fd Fixed some warnings related to dynamic NPCs
Fixes #7417

Thanks to @idk-whoami and everyone else who reported it.
2023-02-06 23:21:36 +01:00
idk-whoami
1fda953e62 Added missing mob AI IDs 3794 ILL_ICE_TITAN (#7580) 2023-02-06 21:05:51 +01:00
Vietlubu
913bcfe6fb Hero weapon LT enchant (#7576)
Add laphine upgrade for Patent and LT weapon
Correction ANCIENT_HERO_WISDOM enchant options

Fixes #7575
2023-02-06 20:14:37 +01:00
idk-whoami
96f0f77d42 Hat Effect Update (#7569) 2023-02-03 09:54:27 +01:00
Dominik Nussbaumer
e2ee5cbefb hide functions for yaml2sql (#7390)
yaml2sql uses some headers for constants from map-server.
In order to avoid linker errros, no functions from those headers
must be used.
However, some static functions are the status.hpp which cause
linker errors when creating a debug build.
The define `ONLY_CONSTANTS` hides those funcitons for yaml2sql.

refs #7389

Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
2023-02-02 23:51:46 -08:00
Henrybk
a1f9a6c1d1 Fix item 15906 Northern_Cross (#7573)
Adjust "Recovers 30 HP and 3 SP" to "Recovers 30 HP and 3 SP per refine rate".
2023-02-01 19:16:20 +01:00
Atemo
d93d4144eb Glast Heim Abyss dungeon (#7474)
* Added related quests
* Added monsters spawn
* Added related random option groups

Credit goes to @OptimusM !
Thanks to @aleos89 for the review !
2023-01-26 16:39:12 +01:00
Livia Medeiros
7c4b9fa179 Fix typos in Renewal scripts (#7567) 2023-01-26 07:43:26 -05:00
Atemo
39559c125b Implemented missing skills (#7552)
* Implemented NPC_BLEEDING2
  Copy from NPC_BLEEDING for now except
  * element always Neutral
  * differents rates

* Implemented NPC_HELLJUDGEMENT2
  Copy from NPC_HELLJUDGEMENT except
  * element neutral
  * skills inflicts a random status effect

* Implemented NPC_WIDEFREEZE2
  Copy from NPC_WIDEFREEZE

* Implemented NPC_ICEBREATH2
  Copy from NPC_ICEBREATH except
  * Chance 100% instead of 70%
  * Splash area 4 instead of 3

* Implemented NPC_WIDEBLEEDING2
  Copy from NPC_WIDEBLEEDING

* Implemented NPC_WIDECONFUSE2
  Copy from NPC_WIDECONFUSE

* Implemented NPC_WIDESILENCE2
  Copy from NPC_WIDESILENCE

* Implemented NPC_WIDESTUN2
  Copy from NPC_WIDESTUN

* Implemented NPC_WIDESILENCE2
  Copy from NPC_WIDESILENCE

* Implemented NPC_WIDESLEEP2
  Copy from NPC_WIDESLEEP

* Implemented NPC_WIDECURSE2
  Copy from NPC_WIDECURSE

* Implemented NPC_WIDESTONE2
  Copy from NPC_WIDESTONE

Thanks to @OptimusM, @Lemongrass3110, @aleos89 !
2023-01-24 15:06:38 +01:00
Lemon
7e62670882 Improved itemlink logic (#7532)
Fixed tags and separators for various packet versions.

If itemlink is disabled it will output the item name with the refine as prefix and the slots as suffix (if equipment)
It will also append [0] if the item is an equipment and has 0 slots (to make it easier to tell from non-equipment items)

Disabled feature on packet versions older than 2015-11-04 until proven otherwise

Fixes #7441

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-23 10:49:18 +01:00
Lemongrass3110
f4ad5045a5 Fixed autotrading re-login
Fixes #7556

Thanks to @datawulf, @mazvi, @attackjom and @zdurexz
2023-01-23 10:03:24 +01:00
Livia Medeiros
b6c7890763 Fix typos in Renewal scripts (#7563) 2023-01-23 09:34:02 +01:00
Jittapan Pluemsumran
b4a8fdce13 Fixed instances with infinite timeout getting destroyed instantly (#7554) 2023-01-20 20:47:23 +07:00
Atemo
b40469f881 Initial release of Illusion of Frozen (#7464)
* Implemented the main quest, daily quests and exchange npcs related to illusion of frozen (Walkthrough Conversion)
2023-01-19 16:54:22 +01:00
Atemo
7acdcd391c Corrected the logic for Juno quest in ve_fild04 (#7551)
Thanks to @eleriaqueen @mazvi @Lemongrass3110 @idk-whoami !
2023-01-19 15:04:57 +01:00
idk-whoami
d91f3b7a51 Updated the item database #14 (#7555)
* Corrected and implemented some item

Thanks to @Atemo
2023-01-18 23:14:43 +01:00
Pokye
8f1450b178 Updated item db (#7553)
* Added several items from bRO in item database
2023-01-18 21:14:36 +01:00
Atemo
65ebbdc992 Added NPCs in rgsr_in (#7488)
* Added missing NPCs in rgsr_in (used for item reform, enchant)
* Attempt to clean up some dialog
* Added Group_0 in item_randomopt_group.yml (apply no randomoption)

Thanks to @Dia !

Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-14 15:58:06 +01:00
fab10Carvalho
2bcd31b58b Fix NPC_EARTHQUAKE from R001_BESTIA (#7545) 2023-01-13 10:44:09 -05:00
Lemongrass3110
513a4db716 Fixes a critical issue with pointshop (#7549)
Fixes #7548

Thanks to @mazvi
2023-01-13 15:09:14 +01:00
Lemongrass3110
5044776eb7 Added support for map selection (#7546)
Fixes #6632

Thanks to @Xypr0, @Toshiro90, @alisonrag and @aleos89
2023-01-11 22:42:54 +01:00
Aleos
3464292a31 Fixes instances with infinite duration (#7547)
* Fixes #6230 and fixes #7472.
* Resolves an issue where instances that have infinite TimeLimit or IdleTimeOut would instantly become destroyed.
* Fixes an issue where do_final_instance() could end up on an invalid iterator value resulting in memleaks/crashes on map server closure.
* Add missing constructor parameters.
Thanks to @secretdataz, @Lemongrass3110, and @mazvi!
2023-01-11 14:25:11 -05:00
Lemongrass3110
14cb61d598 Removed mapindex from char-server (#7533)
Converted last_point to mapname
Converted save_point to mapname
Converted memo to mapname
Converted start point to mapname
Removed default map
Converted party member to mapname
Converted maplists to mapname
Removed mapindex loading
Fixed instance loading with multiple map-servers
Fixed castle loading with multiple map-servers
Fixed battleground loading with multiple map-servers
Fixed warping between map-servers

Thanks to @aleos89 for his help!
2023-01-11 16:54:53 +01:00
userid0
cbe2acb786 Fixs cash shop database import (#7544)
fix import vcxproj file name.
2023-01-11 11:24:35 +01:00
mazvi
6ae037bd17 Revert "Open Soda Market After Close Dialog NPC (#7541)" (#7543)
This reverts commit 8df1720f49.
2023-01-10 18:41:35 +01:00
mazvi
8df1720f49 Open Soda Market After Close Dialog NPC (#7541) 2023-01-10 19:07:31 +07:00
Lemongrass3110
913519ed50 Fixed online_char_db (#7539)
Added a missing map entry assignment from an invalid DBMap ensure conversion.

Fixes #7538

Thanks to @MaouDaiou and @zdurexz
2023-01-09 16:09:36 +01:00
Lemongrass3110
e64c5bce35 Fixed item restrictions for noreturn
Fixes #7537

Thanks to @mazvi
2023-01-09 15:12:31 +01:00
Lemongrass3110
4836d8e77a Added latest constants and names 2023-01-06 22:58:50 +01:00
Lemongrass3110
4fb6740ebf Replaced DBMap usage in char-server (#7514)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-01-06 20:29:01 +01:00
Lemongrass3110
c9aaf540bf Added reloadbarterdb (#7530)
Fixes #7520

Thanks to @attackjom
2023-01-06 00:23:25 +01:00
Balfear
134bfbe986 Added new guild UI features (#6285)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Null Ragnarok Relation <59070443+iberryRO@users.noreply.github.com>
2023-01-05 23:39:30 +01:00
Aleos
7323800838 Fixes shadowing for private variables (#7531)
* Fixes #7508.
* Follow C++ convention for private variable declaration.
Thanks to @Lemongrass3110 and @idk-whoami!
2023-01-05 12:30:39 -05:00
Lemongrass3110
9dda166c0e Converted cash shop database to YAML (#6299)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-01-05 18:30:07 +01:00
Aleos
503b57dbef Add extra validation checks for map coordinates (#7526)
* Add extra validation checks for map coordinates
* Adds some extra validation checks for map coordinates when parsed in YAML.
2023-01-04 14:30:29 -05:00
Atemo
ea3464598d Added support for new maps up to december 21 2022 (#7525) 2023-01-04 15:19:57 +01:00
Jittapan Pluemsumran
857a34832f Prevent opening vending UI multiple times (#6430)
Prevent opening vending UI multiple times in one vending session.
Discard cart modification packet when the player is in a 'can't act' state.

Fixes #3408

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-04 15:19:26 +01:00
Atemo
3958a96771 Added sp_rudus4, dungeon level 200 (#7334)
* Added mobs db, mobs spawn and quests related to sp_rudus4

Thanks to @Dieby, @secretdataz !

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-03 22:51:34 +01:00
Aleos
b867a2171f Adds char_server config for clearing parties (#7523)
* Adds a character server config to clear empty parties at start up.
* The commented code was hidden in the source and is pretty useless unless you are digging for it.
2023-01-03 16:22:30 -05:00
Atemo
936abe13eb Doc update (#7517)
* Updated the description of instance_id and getitemname script commands
2023-01-03 20:55:55 +01:00
Lemongrass3110
1361e9c1df Enabled conformance mode in MSVS (#7513) 2023-01-03 18:50:16 +01:00
Lemongrass3110
64228cd18f Fixed bAddMonsterDropItemGroup (#7516)
Fixes #7515

Thanks to @AcDczZ
2022-12-30 22:03:55 +01:00
Atemo
d0b51d91a0 Fixed an issue with mail (#7518)
* mail should accept card with ID 0 (no card) when the parameter card is provided
2022-12-29 23:36:55 +01:00
Atemo
fa0253342a Added items etc, combo, equipment (#7507)
Added items Enchant
Added items reform
Small correction of a combo

Thanks to @fab10Carvalho for the review
2022-12-29 02:05:57 +01:00
idk-whoami
323a541074 Item db updated (#7485)
* Implementations + corrections of a bunch of items
2022-12-21 15:12:18 +01:00
Aleos
70d729ecf8 Fixes GitHub Workflow Concurrency flag (#7505)
* Do not cancel master workflow.
2022-12-20 19:53:39 -05:00
Lemongrass3110
39d5a02a31 Initial release of adventure agency (#7224)
Thanks to @Dia, @OptimusM, @Balferian and @ecdarreola
2022-12-21 01:17:42 +01:00
Atemo
3d5cd57c54 Added new etc/equipment/enchant up to december 2022 (#7489)
* Implemented new equipments and etc
* Updated item_enchant.yml

Thanks to @attackjom !
2022-12-21 00:47:23 +01:00
Lemongrass3110
2c4ee64b59 Start refactoring the core to C++ (#7303) 2022-12-20 23:37:31 +01:00
Aleos
ef4d52fd7b Adds official Wand of Hermode clear list (#7494)
* Wand of Hermode has a unique status clear list separate from the list other skills use.
* Adds RemoveOnHermode status flag to identify statuses that can be removed from Wand of Hermode.
Thanks to @mrjnumber1 and @Lemongrass3110!
2022-12-20 17:05:27 -05:00
Lemongrass3110
3bfead228e Additional safeguards for upgrade_20221218.sql
Thanks to @mazvi for his help.
2022-12-20 20:20:05 +01:00
Singe Horizontal
9e476cce31 Fixed specialeffect with npc names (#7502)
Fixes #7501

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-20 17:27:59 +01:00
Lemongrass3110
448d8febfa Follow up to 3b71f77
Thanks to @Atemo
2022-12-20 14:09:58 +01:00
Balfear
3b71f77c27 pc_isUseitem: update flywings list (#7487)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-20 14:03:59 +01:00
idk-whoami
5b8d0ee6a5 Update EDP requirements (#7463)
Fixes #7458

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-19 12:19:30 +01:00
Balfear
9b6a4de288 Roulette: Bonus item reward (#7427)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-12-19 00:15:02 +01:00
Balfear
817b86d5e1 Roulette: Bonus item reward (#7427)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-12-19 00:14:38 +01:00
Atemo
0e948b5f9a Fixed a potential issue with getmapxy (#7498) 2022-12-18 13:15:57 +01:00
Lemongrass3110
eda702ca2c Fixed gaps in random options (#7449)
Fixes #7447

Thanks to @Abszoluto
2022-12-18 02:52:18 +01:00
Lemongrass3110
d1e184e46c Initial version of cashmall (#7450)
Introduces the cashmall
Added Cachua_Coupon exchange NPC
Enabled Devil Enchant Master and moved to Cash Mall
Moved Mergician
Added Basta, Mighty Hammer and Brock
Moved Shadow Blacksmith
Added Cash Hair Stylist
Added a feature switch for Stylist UI
Updated Hair Stylist

Thanks to @aleos89, @Atemo and @eppc0330!

Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-12-18 00:39:50 +01:00
Pokye
ee91ab507a Item DB update (#7451)
* Added Missing Items
* Correction of several item names
* Added missing hateffects
2022-12-17 23:47:54 +01:00
Lemongrass3110
165e0d668f Fixed dynamic NPC timeout (#7497)
Fixes #7473
Updates the last interaction time on end; and close;
Additionally added the official dynamic NPC result packet.

Thanks to @eppc0330
2022-12-17 22:33:19 +01:00
idk-whoami
93cf18736a Update warper npc (#7413)
* Updated and added new warps entries up to episode 19
2022-12-17 14:15:02 +01:00
Atemo
b862aed75c Small correction for SHC_SAVAGE_IMPACT and SHC_DANCING_KNIFE skills (#7496)
* Small correction for SHC_SAVAGE_IMPACT and SHC_DANCING_KNIFE skills
* SHC_SAVAGE_IMPACT should move the player from 1 cell to the target, between the target and the player
* SHC_DANCING_KNIFE shouldn't force the player to stand
* The behaviour should be the same for GC_CROSSIMPACT than SHC_SAVAGE_IMPACT

Thanks to @aleos89 @Lemongrass3110 !
2022-12-17 14:08:09 +01:00
Lemongrass3110
ae686056a0 Added CodeQL analysis (#7208)
Adds CodeQL analysis because LGTM was disabled and removed.
2022-12-16 22:34:59 +01:00
Lemongrass3110
4d734abc53 Cleaned up monster skill status checks (#7495)
Fixes 4 more warnings introduced in 1f4c068
2022-12-16 21:56:55 +01:00
Atemo
ef602d98cb Multiple dynamic npc (#7486)
* Vectorize npc_id_dynamic to support multiple dynamic npc with different ids

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @dimasshotta and @eppc0330 !
2022-12-16 21:22:31 +01:00
idk-whoami
20dedc7918 Update items first aid starter pack (#7493) 2022-12-16 20:24:47 +01:00
Singe Horizontal
8eac71f57f Cleaned struct tokens for map_session_data and status_change (#7490)
Fixes #7492
2022-12-16 19:16:29 +01:00
Aleos
da375a04c1 Adds battle config mob_respawn_time (#7312)
* Adjusts the minimum respawn time of a monster to be 1 second as it is officially.
* Adds a battle config to allow for easy adjustment.
* Monsters that don't define a delay1 for permanent spawn scripts are defaulted to 5 seconds.
Thanks to @mrjnumber1, @vstumpf, @Lemongrass3110, and @Atemo!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-14 14:17:41 -05:00
Vincent Stumpf
1f4c068c39 Refactor status change entries (#7356)
* Make map_session_data a class, call constructor/destructor on alloc/free

* add getSCE

* add create, delete, clear SCE

* Use getSCE, make data access private

* add a cache for last-fetched status
2022-12-13 23:47:53 -08:00
Aleos
ee2dcf816e New macro detection features (#7359)
* Adds battle config macro_detection_punishment to ban or jail characters.
* Adds battle config macro_detection_punishment_time to adjust the duration of ban/jail for players who fail the captcha challenges.
* Adds script command macro_detector which invokes the captcha challenge.
* General cleanups to the jail functions to remove duplicate code.
* General cleanups to the macro punishment calls to remove duplicate code.
* Ending SC_JAILED will now properly remove the jail status rather than trying to reset the timer to 1 second resolving any possibility of players getting stuck.
Thanks to @Lemongrass3110!
2022-12-13 15:44:42 -05:00
Singe Horizontal
5a533a7a12 Fixes drop rate for size-moded mobs (#7482)
* Fixes #7481.
* Restores correct drop rate for spawned size-modified monsters so that they read the current memory instead of the database value if changed.
2022-12-13 08:23:00 -05:00
Aleos
3545a9c82f Minor corrections to SQL readme (#7484)
* Cleans up a bit of the SQL readme so it's less confusing.
Thanks to @emmamarshall451!
2022-12-12 15:09:24 -05:00
Aleos
1c02e5b253 Merge branch 'master' into hotfix/issue7111 2022-12-09 14:54:30 -05:00
aleos
b9aa1344e6 Fixes autobonuses not clearing on unequip 2022-12-07 10:31:31 -05:00
aleos
bb8d09dfca Fixes an issue with reloading the item database
* Fixes an issue where players prior autobonuses were not properly recalculated when reloading the item database.
2022-08-25 11:31:20 -04:00
aleos
920b57965c Resolves an issue with random crashes
* Reverts the order of combos after parsing of equipment.
* Moves the equipment bonuses to the very end of all equipment, combo, card, and random option parsing.
2022-08-02 13:26:42 -04:00
aleos
658d64abba Fixes some item bonuses not applying from combos
* Fixes #7111.
* Resolves an issue where combo items were not properly giving their bonuses if it applied to worn equipment.
Thanks to @Badarosk0!
2022-07-18 13:18:32 -04:00
347 changed files with 63593 additions and 13781 deletions

92
.github/workflows/analysis_codeql.yml vendored Normal file
View File

@@ -0,0 +1,92 @@
name: Analyse servers with CodeQL
# analysis_codeql.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
analyze:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
languages: cpp
# Trigger security and quality findings
# https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# TODO: Resolve the issues and then enable it again
#queries: +security-and-quality
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
#- name: Autobuild
# uses: github/codeql-action/autobuild@v2
# ✏️ If the Autobuild fails above, remove it and uncomment the following
# three lines and modify them (or add more) to build your code if your
# project uses a compiled language
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make server
run: make server
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2

View File

@@ -3,9 +3,10 @@ name: Build servers with Clang
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -3,9 +3,10 @@ name: Build servers with CMake
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -3,9 +3,10 @@ name: Build servers with GCC
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -3,9 +3,10 @@ name: Build servers in Pre-Renewal and Renewal
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -3,9 +3,10 @@ name: Build servers with MSVS
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -3,9 +3,10 @@ name: Build servers with different packet versions
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -3,9 +3,10 @@ name: Build servers in VIP mode
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -6,9 +6,10 @@ name: Validate NPC Scripts and DB Changes
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master

View File

@@ -35,7 +35,7 @@ project( rAthena )
if( CYGWIN )
unset( WIN32 )
endif()
set(CMAKE_CXX_STANDARD 11) # C++11...
set(CMAKE_CXX_STANDARD 14) # C++14...
set(CMAKE_CXX_STANDARD_REQUIRED ON) #...is required...
#set(CMAKE_CXX_EXTENSIONS OFF) #...without compiler extensions like gnu++11

View File

@@ -1,7 +1,7 @@
<img src="doc/logo.png" align="right" height="90" />
# rAthena
[![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)
![clang](https://img.shields.io/github/actions/workflow/status/rathena/rathena/build_servers_clang.yml?label=clang%20build&logo=llvm) ![cmake](https://img.shields.io/github/actions/workflow/status/rathena/rathena/build_servers_cmake.yml?label=cmake%20build&logo=cmake) ![gcc](https://img.shields.io/github/actions/workflow/status/rathena/rathena/build_servers_gcc.yml?label=gcc%20build&logo=gnu) ![ms](https://img.shields.io/github/actions/workflow/status/rathena/rathena/build_servers_msbuild.yml?label=ms%20build&logo=visualstudio) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![commit activity](https://img.shields.io/github/commit-activity/w/rathena/rathena) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)
> rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.
[Forum](https://rathena.org/board)|[Discord](https://rathena.org/discord)|[Wiki](https://github.com/rathena/rathena/wiki)|[FluxCP](https://github.com/rathena/FluxCP)|[Crowdfunding](https://rathena.org/board/crowdfunding/)|[Fork and Pull Request Q&A](https://rathena.org/board/topic/86913-pull-request-qa/)
@@ -30,7 +30,7 @@ Disk Space | 300 MB | 500 MB
Operating System | Compiler
------|------
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
Windows | [MS Visual Studio 2017 or newer](https://www.visualstudio.com/downloads/)
### Required Applications
Application | Name

View File

@@ -158,3 +158,14 @@ macro_detection_retry: 3
// Amount of time in milliseconds before the macro detection will fail and the user will be banned.
// Official: 60000
macro_detection_timeout: 60000
// Macro Detector punishment type
// 0 - Ban
// 1 - Jail
// Official: 0
macro_detection_punishment: 0
// Macro Detector punishment duration
// Amount of time in minutes that the punishment type is active for. Use 0 for infinite.
// Official: 0
macro_detection_punishment_time: 0

View File

@@ -33,6 +33,11 @@ feature.warp_suggestions: off
// Requires: 2013-07-24aRagexe or later
feature.banking: on
// Should Banking strictly checks the UI state on zeny deposit and withdrawal? (Note 1)
// Note: Disabled by default because existing official clients do not report the banking UI state to the server.
// But this config could be useful in case of clients that actually report the UI state or custom clients.
feature.banking_state_enforce: no
// Autotrade persistency (Note 1)
// Should vendors that used @autotrade be restored after a restart?
feature.autotrade: on
@@ -67,6 +72,10 @@ feature.bgqueue: on
// Requires: 2014-10-22bRagexe or later
feature.roulette: on
// Roulette bonus reward
// Multiply amount by 2 if the reward item ID is the same as bonus item ID
feature.roulette_bonus_reward: on
// Achievement (Note 1)
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
@@ -137,8 +146,32 @@ feature.dynamicnpc_rangey: 2
feature.dynamicnpc_direction: no
// Itemlink System on informational related commands (Note 1)
// Generates <ITEML> string for an item and can be used for npctalk, message,
// Generates an itemlink string for an item and can be used for npctalk, message,
// dispbottom, and broadcast commands. The result is clickable-item name just
// like from SHIFT+Click from player's inventory/cart/equipment window.
// Requires: 2010-00-00RagexeRE or later
// Requires: 2015-11-04Ragexe or later
feature.itemlink: on
// Itemlink System on NPC messages (Note 1)
// Generates an itemlink string for an item and can be used for NPC's mes command.
// Requires: 2010-01-01 or later
feature.mesitemlink: on
// Force all mesitemlinks to be wrapped in brackets (Note 1)
// Default: no
feature.mesitemlink_brackets: no
// Force all mesitemlinks to use the database name (Note 1)
// Default: no
feature.mesitemlink_dbname: no
// Stylist UI (Note 1)
// Requires: 2015-11-04 or later
feature.stylist: on
// Are players allowed to reconnect into instances? (Note 1)
// This is enabled by default in Renewal mode and
// disabled by default in Pre-Renewal mode.
// If this is allowed the "nosave" mapflag is still being respected
// and may prevent players from warping back into the instance.
//feature.instance_allow_reconnect: yes

View File

@@ -50,7 +50,7 @@ homunculus_auto_vapor: 80
homunculus_max_level: 99
// Max level for Homunculus S
homunculus_S_max_level: 175
homunculus_S_max_level: 250
// Growth level for Homunculus S
// This is the level at which homunculus S can use their growth tables

View File

@@ -297,3 +297,8 @@ achievement_mob_share: no
// Should slaves teleport back to their master if they get too far during chase? (Note 1)
// Default (Official): no
slave_stick_with_master: no
// Absolute minimum respawn time in milliseconds of a monster.
// Also used in delaying the spawning of guardians when a guild is not loaded.
// Default (Official): 1000
mob_respawn_time: 1000

View File

@@ -198,6 +198,9 @@ char_del_restriction: 3
// Uncomment to customize the restriction
//allowed_job_flag: 3
// Should parties that don't have any members be cleared from the party_db table at start up?
clear_parties: no
// Folder that contains the database files.
db_path: db

View File

@@ -147,8 +147,6 @@ item_table: item_db
renewal-item_table: item_db_re
item2_table: item_db2
renewal-item2_table: item_db2_re
item_cash_table: item_cash_db
item_cash2_table: item_cash_db2
mob_table: mob_db
renewal-mob_table: mob_db_re
mob2_table: mob_db2
@@ -158,6 +156,7 @@ renewal-mob_skill_table: mob_skill_db_re
mob_skill2_table: mob_skill_db2
renewal-mob_skill2_table: mob_skill_db2_re
mapreg_table: mapreg
partybookings_table: party_bookings
sales_table: sales
vending_table: vendings
vending_items_table: vending_items
@@ -166,7 +165,7 @@ roulette_table: db_roulette
guild_storage_log: guild_storage_log
// Web Database Tables
// NOTE: The web server reads the login (login) and char (guild) tables, so it needs
// NOTE: The web server reads the login (login) and char (party,guild) tables and map (party_bookings), so it needs
// the ability to connect to those databases.
guild_emblems: guild_emblems
user_configs: user_configs

View File

@@ -1517,6 +1517,9 @@ map: bl_grass
map: bl_lava
map: bl_ice
map: bl_death
map: bl_soul
map: bl_temple
map: bl_venom
// Clock Tower: Unknown Basement
map: clock_01
@@ -1535,6 +1538,11 @@ map: 1@vrcas
map: 1@vrev
map: 1@vrgen
map: 1@vrpo
map: 1@vrac1
map: 1@vrac2
map: 1@vrclo
map: 1@vrhha
map: 2@vrclo
// ??
map: 1@pdb
@@ -1558,5 +1566,9 @@ map: hero_out4
map: hero_tra
map: herosria
// Level 260 Expansion
map: mjo_wst01
map: ra_pol01
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -927,7 +927,10 @@
// Enchant UI
829: Enchanting is not possible for your item's enchant grade.
//830-899 free
// @reloadbarterdb
830: Barter database has been reloaded.
//831-899 free
//------------------------------------
// More atcommands message
@@ -1444,7 +1447,7 @@
// @iteminfo
1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
1277: Item: '%s'/'%s' (%u) Type: %s | Extra Effect: %s
1278: None
1279: With script
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
@@ -1454,7 +1457,7 @@
// @whodrops
1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
1285: Item: '%s'[%d] (ID: %u)
1285: Item: '%s' (ID: %u)
1286: - Item is not dropped by mobs.
1287: - Common mobs with highest drop chance (only max %d are listed):

View File

@@ -1192,7 +1192,7 @@
// @iteminfo
1276: 請輸入 物品名稱/ID (用法: @ii/@iteminfo <物品名稱/ID>).
1277: 物品: '%s'/'%s'[%d] (%u) 類型: %s | 額外效果: %s
1277: 物品: '%s'/'%s' (%u) 類型: %s | 額外效果: %s
1278: None
1279: With script
1280: NPC 買價:%dz, 賣價:%dz | 重量: %.1f
@@ -1202,7 +1202,7 @@
// @whodrops
1284: Please enter 物品名稱/ID (用法: @whodrops <物品名稱/ID>).
1285: Item: '%s'[%d] (ID:%d)
1285: Item: '%s' (ID:%d)
1286: - Item is not dropped by mobs.
1287: - Common mobs with highest drop chance (only max %d are listed):

View File

@@ -1205,7 +1205,7 @@
// @iteminfo
1276: Entrez un nom/ID d'objet (usage: @ii/@iteminfo <nom/ID>).
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
1277: Item: '%s'/'%s' (%u) Type: %s | Extra Effect: %s
1278: Aucun
1279: Avec script
1280: NPC Acheté:%dz, Vendu:%dz | Poids: %.1f
@@ -1215,7 +1215,7 @@
// @whodrops
1284: Entrez un nom/ID d'Objet (usage: @whodrops <nom/ID_objet>).
1285: Objet: '%s'[%d] (ID:%d)
1285: Objet: '%s' (ID:%d)
1286: - Cet Objet n'est lâché par aucun monstre.
1287: - Monstres communs avec la plus grande chance de drop (seuls %d max sont listés):

View File

@@ -1293,7 +1293,7 @@
// @iteminfo
1276: Harap masukkan nama/ID item. (Penggunaan: @ii/@iteminfo <nama/ID item>).
1277: Item: '%s'/'%s'[%d] (%u) Jenis: %s | Efek tambahan: %s
1277: Item: '%s'/'%s' (%u) Jenis: %s | Efek tambahan: %s
1278: Tidak ada
1279: Dengan script.
1280: NPC Harga Beli:%dz, Harga jual:%dz | Berat: %.1f
@@ -1303,7 +1303,7 @@
// @whodrops
1284: Harap masukkan nama/ID item. (Penggunaan: @whodrops <nama/ID item>).
1285: Item: '%s'[%d] (ID:%d)
1285: Item: '%s' (ID:%d)
1286: - Item ini tidak dijatuhkan dari monster.
1287: - Monster biasa dengan kemungkinan menjatuhkan barang tertinggi. (Maks. hanya %d yang ditampilkan):

View File

@@ -1375,7 +1375,7 @@
// @iteminfo
1276: Digite o nome/ID de um item (uso: @ii/@iteminfo <nome do item/ID>).
1277: Item: '%s'/'%s'[%d] (%u) Tipo: %s | Efeito Extra: %s
1277: Item: '%s'/'%s' (%u) Tipo: %s | Efeito Extra: %s
1278: Nenhum
1279: Com script
1280: NPC Compra:%dz, Venda:%dz | Peso: %.1f
@@ -1385,7 +1385,7 @@
// @whodrops
1284: Digite o nome/ID de um item (uso: @whodrops <nome do item/ID>).
1285: Item: '%s'[%d] (ID:%d)
1285: Item: '%s' (ID:%d)
1286: - Item não derrubado por monstros.
1287: - Monstros comuns com maiores chances de drop (somente máx %d são listados):

View File

@@ -1205,7 +1205,7 @@
// @iteminfo
1276: Введите ID/название предмета (Использование: @ii/@iteminfo <ID/название предмета>).
1277: Предмет: '%s'/'%s'[%d] (%u) Тип: %s | Доп. эффект: %s
1277: Предмет: '%s'/'%s' (%u) Тип: %s | Доп. эффект: %s
1278: Пусто
1279: Скрипт
1280: НИП покупка:%d зени, продажа:%d зени | Вес: %.1f
@@ -1215,7 +1215,7 @@
// @whodrops
1284: Введите ID/название предмета (Использование: @whodrops <ID/название предмета>).
1285: Предмет: '%s'[%d] (ID:%d)
1285: Предмет: '%s' (ID:%d)
1286: - Предмет не падает с монстров.
1287: - Обычные монстры с высоким шансом выпадения (перечислено только %d):

View File

@@ -1344,7 +1344,7 @@
// @iteminfo
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
1277: Objeto: '%s'/'%s'[%d] (%u) Tipo: %s | Efecto: %s
1277: Objeto: '%s'/'%s' (%u) Tipo: %s | Efecto: %s
1278: Ninguno
1279: Contiene código
1280: Compra en NPC:%dz, Venta:%dz | Peso: %.1f
@@ -1354,7 +1354,7 @@
// @whodrops
1284: Introduce el nombre/ID de un objeto (instrucciones: @whodrops <nombre/ID del objeto>). 
1285: Objeto: '%s'[%d] (ID:%d)
1285: Objeto: '%s' (ID:%d)
1286: - Ningún monstruo tiene ese objeto.
1287: - Estos monstruos tienen ese objeto (sólo se muestran un máximo de %d):

View File

@@ -1198,7 +1198,7 @@
// @iteminfo
1276: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID item (<28><>¸<EFBFBD>ד×י: @ii/@iteminfo <×<>ט<EFBFBD>/ID item>).
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
1277: Item: '%s'/'%s' (%u) Type: %s | Extra Effect: %s
1278: None
1279: With script
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
@@ -1208,7 +1208,7 @@
// @whodrops
1284: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID item (<28><>¸<EFBFBD>ד×י: @whodrops <×<>ט<EFBFBD>/ID item>).
1285: Item: '%s'[%d] (ID:%d)
1285: Item: '%s' (ID:%d)
1286: - Item ¹<>יה<D799>ט<EFBFBD><D798>µ<EFBFBD>¨<EFBFBD><C2A8> monster.
1287: - Monster ·<>ט<EFBFBD>ה»·<C2BB>ט<EFBFBD><D798>ג<EFBFBD><D792><EFBFBD><EFBFBD>µ<EFBFBD><C2B5><EFBFBD>§<EFBFBD><C2A7>´<>´§א¾<D790><C2BE>§ %d <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>):

8
configure vendored
View File

@@ -4538,9 +4538,9 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
CPPFLAGS="$CPPFLAGS -I../common"
CXXFLAGS="$CXXFLAGS -std=c++11"
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
CXXFLAG_CLEARS="-std=c++11"
CXXFLAGS="$CXXFLAGS -std=c++14"
#CXXFLAGS="$CXXFLAGS -std=gnu++14"
CXXFLAG_CLEARS="-std=c++14"
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
@@ -7109,7 +7109,7 @@ else
$as_echo "no" >&6; }
fi
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
CXXFLAG_CLEARS="-std=c++14 $CPPFLAGS"
CFLAGS="$OPT_LTO $CFLAGS"
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"

View File

@@ -483,9 +483,9 @@ AC_LANG([C++])
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
CPPFLAGS="$CPPFLAGS -I../common"
CXXFLAGS="$CXXFLAGS -std=c++11"
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
CXXFLAG_CLEARS="-std=c++11"
CXXFLAGS="$CXXFLAGS -std=c++14"
#CXXFLAGS="$CXXFLAGS -std=gnu++14"
CXXFLAG_CLEARS="-std=c++14"
AC_C_BIGENDIAN(
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
@@ -620,7 +620,7 @@ if test "$enable_lto" != "no" ; then
)
CFLAGS="$OLD_CFLAGS"
LDFLAGS="$OLD_LDFLAGS"
CFLAGS="$CFLAGS -flto -fuse-linker-plugin"
LDFLAGS="$LDFLAGS -flto -fuse-linker-plugin"
@@ -1355,7 +1355,7 @@ else
AC_MSG_RESULT([no])
fi
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
CXXFLAG_CLEARS="-std=c++14 $CPPFLAGS"
CFLAGS="$OPT_LTO $CFLAGS"
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
AC_SUBST([CFLAGS_AR])

View File

@@ -26,174 +26,18 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 1
Body:
# WOE FE castle
- Id: 0
Map: aldeg_cas01
Name: Neuschwanstein
#Name: Noisyubantian
Npc: Agit#aldeg_cas01
- Id: 1
Map: aldeg_cas02
Name: Hohenschwangau
#Name: Hohensyubangawoo
Npc: Agit#aldeg_cas02
- Id: 2
Map: aldeg_cas03
Name: Nuernberg
#Name: Nyirenverk
Npc: Agit#aldeg_cas03
- Id: 3
Map: aldeg_cas04
Name: Wuerzburg
#Name: Byirtsburi
Npc: Agit#aldeg_cas04
- Id: 4
Map: aldeg_cas05
Name: Rothenburg
#Name: Rotenburk
Npc: Agit#aldeg_cas05
- Id: 5
Map: gefg_cas01
Name: Repherion
#Name: Reprion
Npc: Agit#gefg_cas01
- Id: 6
Map: gefg_cas02
Name: Eeyolbriggar
#Name: Yolbriger
Npc: Agit#gefg_cas02
- Id: 7
Map: gefg_cas03
Name: Yesnelph
#Name: Isinlife
Npc: Agit#gefg_cas03
- Id: 8
Map: gefg_cas04
Name: Bergel
#Name: Berigel
Npc: Agit#gefg_cas04
- Id: 9
Map: gefg_cas05
Name: Mersetzdeitz
#Name: Melsedetsu
Npc: Agit#gefg_cas05
- Id: 10
Map: payg_cas01
Name: Bright Arbor
#Name: Mingting
Npc: Agit#payg_cas01
- Id: 11
Map: payg_cas02
Name: Scarlet Palace
#Name: Tiantan
Npc: Agit#payg_cas02
- Id: 12
Map: payg_cas03
Name: Holy Shadow
#Name: Fuying
Npc: Agit#payg_cas03
- Id: 13
Map: payg_cas04
Name: Sacred Altar
#Name: Honglou
Npc: Agit#payg_cas04
- Id: 14
Map: payg_cas05
Name: Bamboo Grove Hill
#Name: Zhulinxian
Npc: Agit#payg_cas05
- Id: 15
Map: prtg_cas01
Name: Kriemhild
#Name: Creamhilt
Npc: Agit#prtg_cas01
- Id: 16
Map: prtg_cas02
Name: Swanhild
#Name: Sbanhealt
Npc: Agit#prtg_cas02
- Id: 17
Map: prtg_cas03
Name: Fadhgridh
#Name: Lazrigees
Npc: Agit#prtg_cas03
- Id: 18
Map: prtg_cas04
Name: Skoegul
#Name: Squagul
Npc: Agit#prtg_cas04
- Id: 19
Map: prtg_cas05
Name: Gondul
#Name: Guindull
Npc: Agit#prtg_cas05
# WOE NGuild castle
- Id: 20
Map: nguild_alde
Name: Earth
Npc: Agit_N01
- Id: 21
Map: nguild_gef
Name: Air
Npc: Agit_N02
- Id: 22
Map: nguild_pay
Name: Water
Npc: Agit_N03
- Id: 23
Map: nguild_prt
Name: Fire
Npc: Agit_N04
# WOE SE castle
- Id: 24
Map: schg_cas01
Name: Himinn
Npc: Manager#schg_cas01
- Id: 25
Map: schg_cas02
Name: Andlangr
Npc: Manager#schg_cas02
- Id: 26
Map: schg_cas03
Name: Viblainn
Npc: Manager#schg_cas03
- Id: 27
Map: schg_cas04
Name: Hljod
Npc: Manager#schg_cas04
- Id: 28
Map: schg_cas05
Name: Skidbladnir
Npc: Manager#schg_cas05
- Id: 29
Map: arug_cas01
Name: Mardol
Npc: Manager#arug_cas01
- Id: 30
Map: arug_cas02
Name: Cyr
Npc: Manager#arug_cas02
- Id: 31
Map: arug_cas03
Name: Horn
Npc: Manager#arug_cas03
- Id: 32
Map: arug_cas04
Name: Gefn
Npc: Manager#arug_cas04
- Id: 33
Map: arug_cas05
Name: Bandis
Npc: Manager#arug_cas05
Version: 2
Footer:
Imports:

View File

@@ -1,119 +0,0 @@
// Homunculus Skill Tree Database
//
// Structure of Database:
// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
//
// 01. Class Homunculus ID.
// 02. SkillID Skill ID of the homunuculus skill.
// 03. MaxLv Maximum level of the homunuculus skill.
// 04. NeedLevel Homunculus level required for the skill to become available
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
// 06. Prerequisite SkillLv Level of the required homunculus skill.
// ...
// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
//
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
//Lif
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif2
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr2
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir2
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth2
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif_H
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr_H
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir_H
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth_H
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Lif2_H
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr2_H
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir2_H
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth2_H
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Eira
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
//Bayeri
6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
//Dieter
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
//Elanor
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC

65
db/homunculus_db.yml Normal file
View File

@@ -0,0 +1,65 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Homunculus Database
###########################################################################
#
# Homunculus Settings
#
###########################################################################
# - BaseClass Base class.
# Name Name of homunculus.
# EvolutionClass Evolution class.
# Food Homunculus food item. (Default: Pet_Food)
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
# Race Race. (Default: Demihuman)
# Element Element. (Default: Neutral)
# Size Size. (Default: Small)
# EvolutionSize Evolution size. (Default: Medium)
# AttackDelay Base ASPD. (Default: 700)
# Status: Homunculus stats.
# - Type Type of status.
# Base Base value of this status. (Default: 1)
# GrowthMinimum Minimum growth of this status. (Default: 0)
# GrowthMaximum Maximum growth of this status. (Default: 0)
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# SkillTree: Skill tree.
# - Skill Skill name.
# Clear True to remove the given skill name. (Optional)
# MaxLevel Maximum level of skill.
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
# Required: Prerequisite skills. (Default: null)
# - Skill Prerequisite skill name.
# Level Level of prerequisite skill.
# Clear True to remove the given prerequisite skill name. (Optional)
###########################################################################
Header:
Type: HOMUNCULUS_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/homunculus_db.yml
Mode: Prerenewal
- Path: db/re/homunculus_db.yml
Mode: Renewal
- Path: db/import/homunculus_db.yml

View File

@@ -26,8 +26,15 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 1
Version: 2

View File

@@ -1,15 +0,0 @@
// Homunculus Skill Tree Database
//
// Structure of Database:
// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
//
// 01. Class Homunculus ID.
// 02. SkillID Skill ID of the homunuculus skill.
// 03. MaxLv Maximum level of the homunuculus skill.
// 04. NeedLevel Homunculus level required for the skill to become available
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
// 06. Prerequisite SkillLv Level of the required homunculus skill.
// ...
// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
//
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.

View File

@@ -1,20 +0,0 @@
// Homunculus Database
//
// Structure of Database:
// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
//
// 01. Class Homunculus ID.
// 02. EvoClass Homunculus ID of the evolved version.
// 03. Name Name of the homunculus.
// 04. FoodID Item ID of the homunuclus food.
// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
// The element level is always 1.
// ...
//
// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)

View File

@@ -0,0 +1,57 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Homunculus Database
###########################################################################
#
# Homunculus Settings
#
###########################################################################
# - BaseClass Base class.
# Name Name of homunculus.
# EvolutionClass Evolution class.
# Food Homunculus food item. (Default: Pet_Food)
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
# Race Race. (Default: Demihuman)
# Element Element. (Default: Neutral)
# Size Size. (Default: Small)
# EvolutionSize Evolution size. (Default: Medium)
# AttackDelay Base ASPD. (Default: 700)
# Status: Homunculus stats.
# - Type Type of status.
# Base Base value of this status. (Default: 1)
# GrowthMinimum Minimum growth of this status. (Default: 0)
# GrowthMaximum Maximum growth of this status. (Default: 0)
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# SkillTree: Skill tree.
# - Skill Skill name.
# Clear True to remove the given skill name. (Optional)
# MaxLevel Maximum level of skill.
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
# Required: Prerequisite skills. (Default: null)
# - Skill Prerequisite skill name.
# Level Level of prerequisite skill.
# Clear True to remove the given prerequisite skill name. (Optional)
###########################################################################
Header:
Type: HOMUNCULUS_DB
Version: 1

View File

@@ -0,0 +1,33 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Cash Database
###########################################################################
#
# Item Cash Settings
#
###########################################################################
# - Tab Cash shop tab. Available tabs are New, Hot, Limited, Rental, Permanent, Scrolls, Consumables, Other, Sale.
# Items: List of possible items.
# - Item Item name.
# Price Item cost in cash points (#CASHPOINTS).
###########################################################################
Header:
Type: ITEM_CASH_DB
Version: 1

View File

@@ -1,19 +0,0 @@
// Cash Shop Database
// Contains the items sold in the ingame cash shop.
//
// Structure of Database:
// Type,ItemID,Price
//
// Type:
// 0: New
// 1: Hot
// 2: Limited
// 3: Rental
// 4: Gear
// 5: Buff
// 6: Heal
// 7: Other
// 8: Sale
//
// Price:
// Item cost, in cash points (#CASHPOINTS).

37
db/item_cash.yml Normal file
View File

@@ -0,0 +1,37 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Cash Database
###########################################################################
#
# Item Cash Settings
#
###########################################################################
# - Tab Cash shop tab. Available tabs are New, Hot, Limited, Rental, Permanent, Scrolls, Consumables, Other, Sale.
# Items: List of possible items.
# - Item Item name.
# Price Item cost in cash points (#CASHPOINTS).
###########################################################################
Header:
Type: ITEM_CASH_DB
Version: 1
Footer:
Imports:
- Path: db/import/item_cash.yml

Binary file not shown.

View File

@@ -1200,6 +1200,16 @@ hero_out3
hero_out4
hero_tra
herosria
1@vrac1
1@vrac2
1@vrclo
1@vrhha
2@vrclo
bl_soul
bl_temple
bl_venom
mjo_wst01
ra_pol01
//======================================================================================
// - Other/Extra maps -

View File

@@ -26,8 +26,242 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 1
Version: 2
Body:
# WOE FE castle
- Id: 0
Map: aldeg_cas01
Name: Neuschwanstein
#Name: Noisyubantian
Npc: Agit#aldeg_cas01
Type: First_Edition
ClientId: 6
- Id: 1
Map: aldeg_cas02
Name: Hohenschwangau
#Name: Hohensyubangawoo
Npc: Agit#aldeg_cas02
Type: First_Edition
ClientId: 7
- Id: 2
Map: aldeg_cas03
Name: Nuernberg
#Name: Nyirenverk
Npc: Agit#aldeg_cas03
Type: First_Edition
ClientId: 8
- Id: 3
Map: aldeg_cas04
Name: Wuerzburg
#Name: Byirtsburi
Npc: Agit#aldeg_cas04
Type: First_Edition
ClientId: 9
- Id: 4
Map: aldeg_cas05
Name: Rothenburg
#Name: Rotenburk
Npc: Agit#aldeg_cas05
Type: First_Edition
ClientId: 10
- Id: 5
Map: gefg_cas01
Name: Repherion
#Name: Reprion
Npc: Agit#gefg_cas01
Type: First_Edition
ClientId: 11
- Id: 6
Map: gefg_cas02
Name: Eeyolbriggar
#Name: Yolbriger
Npc: Agit#gefg_cas02
Type: First_Edition
ClientId: 12
- Id: 7
Map: gefg_cas03
Name: Yesnelph
#Name: Isinlife
Npc: Agit#gefg_cas03
Type: First_Edition
ClientId: 13
- Id: 8
Map: gefg_cas04
Name: Bergel
#Name: Berigel
Npc: Agit#gefg_cas04
Type: First_Edition
ClientId: 14
- Id: 9
Map: gefg_cas05
Name: Mersetzdeitz
#Name: Melsedetsu
Npc: Agit#gefg_cas05
Type: First_Edition
ClientId: 15
- Id: 10
Map: payg_cas01
Name: Bright Arbor
#Name: Mingting
Npc: Agit#payg_cas01
Type: First_Edition
ClientId: 16
- Id: 11
Map: payg_cas02
Name: Scarlet Palace
#Name: Tiantan
Npc: Agit#payg_cas02
Type: First_Edition
ClientId: 17
- Id: 12
Map: payg_cas03
Name: Holy Shadow
#Name: Fuying
Npc: Agit#payg_cas03
Type: First_Edition
ClientId: 18
- Id: 13
Map: payg_cas04
Name: Sacred Altar
#Name: Honglou
Npc: Agit#payg_cas04
Type: First_Edition
ClientId: 19
- Id: 14
Map: payg_cas05
Name: Bamboo Grove Hill
#Name: Zhulinxian
Npc: Agit#payg_cas05
Type: First_Edition
ClientId: 20
- Id: 15
Map: prtg_cas01
Name: Kriemhild
#Name: Creamhilt
Npc: Agit#prtg_cas01
Type: First_Edition
ClientId: 1
- Id: 16
Map: prtg_cas02
Name: Swanhild
#Name: Sbanhealt
Npc: Agit#prtg_cas02
Type: First_Edition
ClientId: 2
- Id: 17
Map: prtg_cas03
Name: Fadhgridh
#Name: Lazrigees
Npc: Agit#prtg_cas03
Type: First_Edition
ClientId: 3
- Id: 18
Map: prtg_cas04
Name: Skoegul
#Name: Squagul
Npc: Agit#prtg_cas04
Type: First_Edition
ClientId: 4
- Id: 19
Map: prtg_cas05
Name: Gondul
#Name: Guindull
Npc: Agit#prtg_cas05
Type: First_Edition
ClientId: 5
# WOE NGuild castle
- Id: 20
Map: nguild_alde
Name: Earth
Npc: Agit_N01
Type: First_Edition
- Id: 21
Map: nguild_gef
Name: Air
Npc: Agit_N02
Type: First_Edition
- Id: 22
Map: nguild_pay
Name: Water
Npc: Agit_N03
Type: First_Edition
- Id: 23
Map: nguild_prt
Name: Fire
Npc: Agit_N04
Type: First_Edition
# WOE SE castle
- Id: 24
Map: schg_cas01
Name: Himinn
Npc: Manager#schg_cas01
Type: Second_Edition
ClientId: 26
- Id: 25
Map: schg_cas02
Name: Andlangr
Npc: Manager#schg_cas02
Type: Second_Edition
ClientId: 27
- Id: 26
Map: schg_cas03
Name: Viblainn
Npc: Manager#schg_cas03
Type: Second_Edition
ClientId: 28
- Id: 27
Map: schg_cas04
Name: Hljod
Npc: Manager#schg_cas04
Type: Second_Edition
ClientId: 29
- Id: 28
Map: schg_cas05
Name: Skidbladnir
Npc: Manager#schg_cas05
Type: Second_Edition
ClientId: 30
- Id: 29
Map: arug_cas01
Name: Mardol
Npc: Manager#arug_cas01
Type: Second_Edition
ClientId: 21
- Id: 30
Map: arug_cas02
Name: Cyr
Npc: Manager#arug_cas02
Type: Second_Edition
ClientId: 22
- Id: 31
Map: arug_cas03
Name: Horn
Npc: Manager#arug_cas03
Type: Second_Edition
ClientId: 23
- Id: 32
Map: arug_cas04
Name: Gefn
Npc: Manager#arug_cas04
Type: Second_Edition
ClientId: 24
- Id: 33
Map: arug_cas05
Name: Bandis
Npc: Manager#arug_cas05
Type: Second_Edition
ClientId: 25

View File

@@ -1,33 +0,0 @@
// Homunculus Database
//
// Structure of Database:
// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
//
// 01. Class Homunculus ID.
// 02. EvoClass Homunculus ID of the evolved version.
// 03. Name Name of the homunculus.
// 04. FoodID Item ID of the homunuclus food.
// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
// The element level is always 1.
// ...
//
// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
6001,6009,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3
6002,6010,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
6003,6011,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5
6004,6012,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,10,1,10,1,10,1,10,1,10,1,10
6005,6013,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3
6006,6014,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
6007,6015,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5
6008,6016,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,10,1,10,1,10,1,10,1,10,1,10
6048,6048,Eira,6098,60000,1,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3
6049,6049,Bayeri,6112,60000,1,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5
6050,6050,Sera,6108,60000,1,1,4,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5
6051,6051,Dieter,6104,60000,1,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,30,1,10,1,10,1,10,1,10,1,10,1,10
6052,6052,Eleanor,6115,60000,1,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5

623
db/pre-re/homunculus_db.yml Normal file
View File

@@ -0,0 +1,623 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Homunculus Database
###########################################################################
#
# Homunculus Settings
#
###########################################################################
# - BaseClass Base class.
# Name Name of homunculus.
# EvolutionClass Evolution class.
# Food Homunculus food item. (Default: Pet_Food)
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
# Race Race. (Default: Demihuman)
# Element Element. (Default: Neutral)
# Size Size. (Default: Small)
# EvolutionSize Evolution size. (Default: Medium)
# AttackDelay Base ASPD. (Default: 700)
# Status: Homunculus stats.
# - Type Type of status.
# Base Base value of this status. (Default: 1)
# GrowthMinimum Minimum growth of this status. (Default: 0)
# GrowthMaximum Maximum growth of this status. (Default: 0)
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# SkillTree: Skill tree.
# - Skill Skill name.
# Clear True to remove the given skill name. (Optional)
# MaxLevel Maximum level of skill.
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
# Required: Prerequisite skills. (Default: null)
# - Skill Prerequisite skill name.
# Level Level of prerequisite skill.
# Clear True to remove the given prerequisite skill name. (Optional)
###########################################################################
Header:
Type: HOMUNCULUS_DB
Version: 1
Body:
- Class: Lif
Name: Lif
EvolutionClass: Lif_H
Status:
- Type: Hp
Base: 150
GrowthMinimum: 60
GrowthMaximum: 100
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Sp
Base: 40
GrowthMinimum: 4
GrowthMaximum: 9
EvolutionMinimum: 10
EvolutionMaximum: 20
- Type: Str
Base: 17
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Agi
Base: 20
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 4
- Type: Vit
Base: 15
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Int
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 4
EvolutionMaximum: 10
- Type: Dex
Base: 24
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Luk
Base: 12
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 3
SkillTree:
- Skill: HLIF_HEAL
MaxLevel: 5
- Skill: HLIF_AVOID
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 3
- Skill: HLIF_BRAIN
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 5
- Skill: HLIF_CHANGE
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Amistr
Name: Amistr
EvolutionClass: Amistr_H
Food: Zargon
Race: Brute
Status:
- Type: Hp
Base: 320
GrowthMinimum: 80
GrowthMaximum: 130
EvolutionMinimum: 10
EvolutionMaximum: 20
- Type: Sp
Base: 10
GrowthMinimum: 1
GrowthMaximum: 4
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Str
Base: 20
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Agi
Base: 17
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Vit
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 4
EvolutionMaximum: 10
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 1
EvolutionMaximum: 3
- Type: Dex
Base: 24
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 4
- Type: Luk
Base: 12
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
SkillTree:
- Skill: HAMI_CASTLE
MaxLevel: 5
- Skill: HAMI_DEFENCE
MaxLevel: 5
Required:
- Skill: HAMI_CASTLE
Level: 5
- Skill: HAMI_SKIN
MaxLevel: 5
Required:
- Skill: HAMI_DEFENCE
Level: 3
- Skill: HAMI_BLOODLUST
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Filir
Name: Filir
EvolutionClass: Filir_H
Food: Garlet
Race: Brute
Status:
- Type: Hp
Base: 90
GrowthMinimum: 45
GrowthMaximum: 75
EvolutionMinimum: 5
EvolutionMaximum: 15
- Type: Sp
Base: 25
GrowthMinimum: 3
GrowthMaximum: 6
EvolutionMinimum: 5
EvolutionMaximum: 15
- Type: Str
Base: 29
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 4
EvolutionMaximum: 10
- Type: Agi
Base: 35
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Vit
Base: 9
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 1
EvolutionMaximum: 3
- Type: Int
Base: 8
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 4
- Type: Dex
Base: 30
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Luk
Base: 9
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
SkillTree:
- Skill: HFLI_MOON
MaxLevel: 5
- Skill: HFLI_FLEET
MaxLevel: 5
Required:
- Skill: HFLI_MOON
Level: 3
- Skill: HFLI_SPEED
MaxLevel: 5
Required:
- Skill: HFLI_FLEET
Level: 3
- Skill: HFLI_SBR44
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Vanilmirth
Name: Vanilmirth
EvolutionClass: Vanilmirth_H
Food: Scell
Race: Formless
Status:
- Type: Hp
Base: 80
GrowthMinimum: 30
GrowthMaximum: 150
EvolutionMinimum: 1
EvolutionMaximum: 30
- Type: Sp
Base: 11
GrowthMinimum: 0
GrowthMaximum: 7
EvolutionMinimum: 1
EvolutionMaximum: 30
- Type: Str
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Agi
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Vit
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Dex
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Luk
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
SkillTree:
- Skill: HVAN_CAPRICE
MaxLevel: 5
- Skill: HVAN_CHAOTIC
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 3
- Skill: HVAN_INSTRUCT
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 5
- Skill: HVAN_EXPLOSION
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Lif2
Name: Lif
EvolutionClass: Lif_H2
Status:
- Type: Hp
Base: 150
GrowthMinimum: 60
GrowthMaximum: 100
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Sp
Base: 40
GrowthMinimum: 4
GrowthMaximum: 9
EvolutionMinimum: 10
EvolutionMaximum: 20
- Type: Str
Base: 17
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Agi
Base: 20
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 4
- Type: Vit
Base: 15
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Int
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 4
EvolutionMaximum: 10
- Type: Dex
Base: 24
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Luk
Base: 12
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 3
SkillTree:
- Skill: HLIF_HEAL
MaxLevel: 5
- Skill: HLIF_AVOID
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 3
- Skill: HLIF_BRAIN
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 5
- Skill: HLIF_CHANGE
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Amistr2
Name: Amistr
EvolutionClass: Amistr_H2
Food: Zargon
Race: Brute
Status:
- Type: Hp
Base: 320
GrowthMinimum: 80
GrowthMaximum: 130
EvolutionMinimum: 10
EvolutionMaximum: 20
- Type: Sp
Base: 10
GrowthMinimum: 1
GrowthMaximum: 4
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Str
Base: 20
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Agi
Base: 17
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Vit
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 4
EvolutionMaximum: 10
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 1
EvolutionMaximum: 3
- Type: Dex
Base: 24
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 4
- Type: Luk
Base: 12
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
SkillTree:
- Skill: HAMI_CASTLE
MaxLevel: 5
- Skill: HAMI_DEFENCE
MaxLevel: 5
Required:
- Skill: HAMI_CASTLE
Level: 5
- Skill: HAMI_SKIN
MaxLevel: 5
Required:
- Skill: HAMI_DEFENCE
Level: 3
- Skill: HAMI_BLOODLUST
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Filir2
Name: Filir
EvolutionClass: Filir_H2
Food: Garlet
Race: Brute
Status:
- Type: Hp
Base: 90
GrowthMinimum: 45
GrowthMaximum: 75
EvolutionMinimum: 5
EvolutionMaximum: 15
- Type: Sp
Base: 25
GrowthMinimum: 3
GrowthMaximum: 6
EvolutionMinimum: 5
EvolutionMaximum: 15
- Type: Str
Base: 29
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 4
EvolutionMaximum: 10
- Type: Agi
Base: 35
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Vit
Base: 9
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 1
EvolutionMaximum: 3
- Type: Int
Base: 8
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 4
- Type: Dex
Base: 30
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 1
EvolutionMaximum: 5
- Type: Luk
Base: 9
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 1
EvolutionMaximum: 5
SkillTree:
- Skill: HFLI_MOON
MaxLevel: 5
- Skill: HFLI_FLEET
MaxLevel: 5
Required:
- Skill: HFLI_MOON
Level: 3
- Skill: HFLI_SPEED
MaxLevel: 5
Required:
- Skill: HFLI_FLEET
Level: 3
- Skill: HFLI_SBR44
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Vanilmirth2
Name: Vanilmirth
EvolutionClass: Vanilmirth_H2
Food: Scell
Race: Formless
Status:
- Type: Hp
Base: 80
GrowthMinimum: 30
GrowthMaximum: 150
EvolutionMinimum: 1
EvolutionMaximum: 30
- Type: Sp
Base: 11
GrowthMinimum: 0
GrowthMaximum: 7
EvolutionMinimum: 1
EvolutionMaximum: 30
- Type: Str
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Agi
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Vit
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Dex
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
- Type: Luk
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 1
EvolutionMaximum: 10
SkillTree:
- Skill: HVAN_CAPRICE
MaxLevel: 5
- Skill: HVAN_CHAOTIC
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 3
- Skill: HVAN_INSTRUCT
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 5
- Skill: HVAN_EXPLOSION
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true

View File

@@ -1,19 +0,0 @@
// Cash Shop Database
// Contains the items sold in the ingame cash shop.
//
// Structure of Database:
// Type,ItemID,Price
//
// Type:
// 0: New
// 1: Hot
// 2: Limited
// 3: Rental
// 4: Gear
// 5: Buff
// 6: Heal
// 7: Other
// 8: Sale
//
// Price:
// Item cost, in cash points (#CASHPOINTS).

View File

@@ -7433,3 +7433,45 @@ Body:
Rate: 1
- Item: Gold_Tiara_
Rate: 1
- Group: MF_NOTELEPORT
SubGroups:
- SubGroup: 0
List:
- Item: Wing_Of_Fly
- Item: Giant_Fly_Wing
- Item: N_Fly_Wing
- Item: E_Giant_Fly_Wing
- Item: F_Giant_Fly_Wing
- Group: MF_NORETURN
SubGroups:
- SubGroup: 0
List:
- Item: Wing_Of_Butterfly
- Item: N_Butterfly_Wing
- Item: Dun_Tele_Scroll1
- Item: Dun_Tele_Scroll2
- Item: Dun_Tele_Scroll3
- Item: E_Dun_Tele_Scroll1
- Item: F_Dun_Tele_Scroll1
- Item: WOB_Rune
- Item: E_WOB_Rune
- Item: F_WOB_Rune
- Item: WOB_Schwaltz
- Item: E_WOB_Schwaltz
- Item: F_WOB_Schwaltz
- Item: WOB_Rachel
- Item: E_WOB_Rachel
- Item: F_WOB_Rachel
- Item: WOB_Local
- Item: E_WOB_Local
- Item: F_WOB_Local
- Item: Siege_Teleport_Scroll
- Item: Siege_Teleport_Scroll2
- Item: E_Siege_Teleport_Scroll
- Group: GIANT_FLY_WING
SubGroups:
- SubGroup: 0
List:
- Item: Giant_Fly_Wing
- Item: E_Giant_Fly_Wing
- Item: F_Giant_Fly_Wing

View File

@@ -245,6 +245,7 @@ Body:
BossResist: true
NoSave: true
NoClearance: true
RemoveOnHermode: true
Fail:
Refresh: true
Inspiration: true
@@ -273,6 +274,7 @@ Body:
BossResist: true
Debuff: true
NoSaveInfinite: true
RemoveOnHermode: true
EndOnStart:
Freeze: true
Stone: true
@@ -296,6 +298,7 @@ Body:
Quicken: true
Flags:
RequireWeapon: true
RemoveOnHermode: true
Fail:
Decreaseagi: true
- Status: Concentrate
@@ -306,6 +309,7 @@ Body:
Dex: true
Flags:
FailedMado: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Hiding
@@ -356,6 +360,7 @@ Body:
Atk_Ele: true
Flags:
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Aspersio: true
Fireweapon: true
@@ -368,6 +373,8 @@ Body:
- Status: Poisonreact
Icon: EFST_POISONREACT
DurationLookup: AS_POISONREACT
Flags:
RemoveOnHermode: true
- Status: Quagmire
Icon: EFST_QUAGMIRE
DurationLookup: WZ_QUAGMIRE
@@ -380,6 +387,7 @@ Body:
NoSave: true
NoClearance: true
Debuff: true
RemoveOnHermode: true
Fail:
Speedup1: true
EndOnStart:
@@ -407,6 +415,7 @@ Body:
Angelus: true
Flags:
SendOption: true
RemoveOnHermode: true
- Status: Blessing
Icon: EFST_BLESSING
DurationLookup: AL_BLESSING
@@ -417,6 +426,7 @@ Body:
Flags:
BossResist: true
TaekwonAngel: true
RemoveOnHermode: true
- Status: Signumcrucis
Icon: EFST_CRUCIS
DurationLookup: AL_CRUCIS
@@ -436,6 +446,7 @@ Body:
Flags:
FailedMado: true
TaekwonAngel: true
RemoveOnHermode: true
Fail:
Quagmire: true
EndOnStart:
@@ -451,6 +462,7 @@ Body:
BossResist: true
NoSave: true
Debuff: true
RemoveOnHermode: true
Fail:
Speedup1: true
EndOnStart:
@@ -469,6 +481,7 @@ Body:
DurationLookup: PR_SLOWPOISON
Flags:
NoClearance: true
RemoveOnHermode: true
- Status: Impositio
Icon: EFST_IMPOSITIO
DurationLookup: PR_IMPOSITIO
@@ -476,6 +489,7 @@ Body:
Watk: true
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
EndOnStart:
Impositio: true
- Status: Suffragium
@@ -483,6 +497,7 @@ Body:
DurationLookup: PR_SUFFRAGIUM
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
- Status: Aspersio
Icon: EFST_ASPERSIO
DurationLookup: PR_ASPERSIO
@@ -490,6 +505,7 @@ Body:
Atk_Ele: true
Flags:
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Encpoison: true
Fireweapon: true
@@ -508,11 +524,13 @@ Body:
NoSave: true
NoClearance: true
#RemoveOnUnequipArmor: true
RemoveOnHermode: true
- Status: Kyrie
Icon: EFST_KYRIE
DurationLookup: PR_KYRIE
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
EndOnStart:
Assumptio: true
- Status: Magnificat
@@ -524,6 +542,7 @@ Body:
FailedMado: true
NoSave: true
SuperNoviceAngel: true
RemoveOnHermode: true
- Status: Gloria
Icon: EFST_GLORIA
DurationLookup: PR_GLORIA
@@ -531,11 +550,13 @@ Body:
Luk: true
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
- Status: Aeterna
Icon: EFST_LEXAETERNA
DurationLookup: PR_LEXAETERNA
Flags:
NoSave: true
RemoveOnHermode: true
Fail:
Stone: true
Freeze: true
@@ -547,6 +568,7 @@ Body:
Flags:
MadoCancel: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Quagmire: true
Decreaseagi: true
@@ -555,6 +577,7 @@ Body:
DurationLookup: BS_WEAPONPERFECT
Flags:
MadoCancel: true
RemoveOnHermode: true
- Status: Overthrust
Icon: EFST_OVERTHRUST
DurationLookup: BS_OVERTHRUST
@@ -562,6 +585,7 @@ Body:
OverThrust: true
Flags:
MadoCancel: true
RemoveOnHermode: true
Fail:
Maxoverthrust: true
- Status: Maximizepower
@@ -571,6 +595,7 @@ Body:
Regen: true
Flags:
MadoCancel: true
RemoveOnHermode: true
- Status: Trickdead
Icon: EFST_TRICKDEAD
DurationLookup: NV_TRICKDEAD
@@ -590,6 +615,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
EndOnStart:
Dancing: true
- Status: Loud
@@ -599,11 +625,14 @@ Body:
Str: true
Flags:
MadoCancel: true
RemoveOnHermode: true
- Status: Energycoat
Icon: EFST_ENERGYCOAT
DurationLookup: MG_ENERGYCOAT
Opt3:
EnergyCoat: true
Flags:
RemoveOnHermode: true
- Status: Brokenarmor
Icon: EFST_BROKENARMOR
DurationLookup: NPC_ARMORBRAKE
@@ -655,12 +684,14 @@ Body:
Flags:
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Aspdpotion2
Icon: EFST_ATTHASTE_POTION3
CalcFlags:
Aspd: true
Flags:
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Aspdpotion3
Icon: EFST_ATTHASTE_INFINITY
CalcFlags:
@@ -668,6 +699,7 @@ Body:
Flags:
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Speedup0
Icon: EFST_MOVHASTE_HORSE
CalcFlags:
@@ -685,6 +717,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Atkpotion
Icon: EFST_PLUSATTACKPOWER
CalcFlags:
@@ -693,6 +726,7 @@ Body:
NoRemoveOnDead: true
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Matkpotion
Icon: EFST_PLUSMAGICPOWER
CalcFlags:
@@ -701,6 +735,7 @@ Body:
NoRemoveOnDead: true
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Wedding
States:
NoAttack: true
@@ -743,6 +778,8 @@ Body:
CalcFlags:
Mdef: true
Def: true
Flags:
RemoveOnHermode: true
- Status: Stripweapon
Icon: EFST_NOEQUIPWEAPON
DurationLookup: RG_STRIPWEAPON
@@ -755,6 +792,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Stripshield
Icon: EFST_NOEQUIPSHIELD
DurationLookup: RG_STRIPSHIELD
@@ -767,6 +805,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Striparmor
Icon: EFST_NOEQUIPARMOR
DurationLookup: RG_STRIPARMOR
@@ -779,6 +818,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Striphelm
Icon: EFST_NOEQUIPHELM
DurationLookup: RG_STRIPHELM
@@ -791,6 +831,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Cp_Weapon
Icon: EFST_PROTECTWEAPON
DurationLookup: AM_CP_WEAPON
@@ -800,6 +841,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Cp_Shield
Icon: EFST_PROTECTSHIELD
DurationLookup: AM_CP_SHIELD
@@ -809,6 +851,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Cp_Armor
Icon: EFST_PROTECTARMOR
DurationLookup: AM_CP_ARMOR
@@ -818,6 +861,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Cp_Helm
Icon: EFST_PROTECTHELM
DurationLookup: AM_CP_HELM
@@ -827,18 +871,21 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Autoguard
Icon: EFST_AUTOGUARD
DurationLookup: CR_AUTOGUARD
Flags:
NoClearance: true
RequireShield: true
RemoveOnHermode: true
- Status: Reflectshield
Icon: EFST_REFLECTSHIELD
DurationLookup: CR_REFLECTSHIELD
Flags:
NoClearance: true
RequireShield: true
RemoveOnHermode: true
EndOnStart:
Reflectdamage: true
- Status: Splasher
@@ -851,6 +898,7 @@ Body:
All: true
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Defender
Icon: EFST_DEFENDER
DurationLookup: CR_DEFENDER
@@ -859,11 +907,13 @@ Body:
Aspd: true
Flags:
RequireShield: true
RemoveOnHermode: true
- Status: Magicrod
Icon: EFST_MAGICROD
DurationLookup: SA_MAGICROD
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Spellbreaker
Flags:
NoWarning: true
@@ -897,6 +947,7 @@ Body:
Flags:
FailedMado: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Autocounter
@@ -951,6 +1002,7 @@ Body:
Debuff: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Combo
Flags:
NoClearbuff: true
@@ -981,6 +1033,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
- Status: Fireweapon
Icon: EFST_PROPERTYFIRE
DurationLookup: SA_FLAMELAUNCHER
@@ -1049,6 +1102,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Deluge
Icon: EFST_GROUNDMAGIC
DurationLookup: SA_DELUGE
@@ -1108,6 +1162,7 @@ Body:
Flags:
NoSave: true
RequireWeapon: true
RemoveOnHermode: true
- Status: Parrying
Icon: EFST_PARRYING
DurationLookup: LK_PARRYING
@@ -1115,6 +1170,7 @@ Body:
NoSave: true
NoClearance: true
RequireWeapon: true
RemoveOnHermode: true
- Status: Concentration
Icon: EFST_LKCONCENTRATION
DurationLookup: LK_CONCENTRATION
@@ -1128,6 +1184,7 @@ Body:
Quicken: true
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Tensionrelax
Icon: EFST_TENSIONRELAX
DurationLookup: LK_TENSIONRELAX
@@ -1136,6 +1193,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Berserk
Icon: EFST_BERSERK
DurationLookup: LK_BERSERK
@@ -1176,6 +1234,7 @@ Body:
Aspd: true
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Assumptio
Icon: EFST_ASSUMPTIO
DurationLookup: HP_ASSUMPTIO
@@ -1184,6 +1243,8 @@ Body:
EndOnStart:
Kyrie: true
Kaite: true
Flags:
RemoveOnHermode: true
- Status: Basilica
DurationLookup: HP_BASILICA
States:
@@ -1194,6 +1255,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
- Status: Guildaura
Flags:
NoDispell: true
@@ -1206,6 +1268,7 @@ Body:
Matk: true
Flags:
NoSave: true
RemoveOnHermode: true
EndOnStart:
Magicpower: true
- Status: Edp
@@ -1231,6 +1294,7 @@ Body:
Flags:
FailedMado: true
NoSave: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Windwalk
@@ -1242,6 +1306,7 @@ Body:
Flags:
FailedMado: true
NoSave: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Meltdown
@@ -1335,6 +1400,7 @@ Body:
Debuff: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
EndOnStart:
Blessing: true
Increaseagi: true
@@ -1350,6 +1416,7 @@ Body:
NoSave: true
NoClearance: true
Debuff: true
RemoveOnHermode: true
- Status: Mindbreaker
Icon: EFST_MINDBREAKER
DurationLookup: PF_MINDBREAKER
@@ -1359,6 +1426,7 @@ Body:
Flags:
NoSave: true
Debuff: true
RemoveOnHermode: true
EndOnStart:
Freeze: true
Stone: true
@@ -1368,6 +1436,7 @@ Body:
DurationLookup: PF_MEMORIZE
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Fogwall
Icon: EFST_FOGWALL
DurationLookup: PF_FOGWALL
@@ -1375,6 +1444,7 @@ Body:
BossResist: true
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Spiderweb
Icon: EFST_SPIDERWEB
DurationLookup: PF_SPIDERWEB
@@ -1397,6 +1467,7 @@ Body:
NoSave: true
RemoveOnChangeMap: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
EndOnEnd:
Autoguard: true
Defender: true
@@ -1404,6 +1475,8 @@ Body:
Endure: true
- Status: Sacrifice
DurationLookup: PA_SACRIFICE
Flags:
RemoveOnHermode: true
- Status: Steelbody
Icon: EFST_STEELBODY
DurationLookup: MO_STEELBODY
@@ -1416,6 +1489,7 @@ Body:
Speed: true
Flags:
NoSave: true
RemoveOnHermode: true
Opt3:
SteelBody: true
- Status: Orcish
@@ -1480,6 +1554,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
- Status: Shadowweapon
Icon: EFST_PROPERTYDARK
DurationLookup: TK_SEVENWIND
@@ -1488,6 +1563,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Encpoison: true
Aspersio: true
@@ -1505,6 +1581,7 @@ Body:
MadoCancel: true
NoSave: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Quagmire: true
Decreaseagi: true
@@ -1516,6 +1593,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Encpoison: true
Aspersio: true
@@ -1533,6 +1611,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Kaahi: true
- Status: Kaupe
@@ -1541,6 +1620,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Onehand
Icon: EFST_ONEHANDQUICKEN
DurationLookup: KN_ONEHAND
@@ -1552,6 +1632,7 @@ Body:
NoSave: true
NoClearance: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Decreaseagi: true
EndOnStart:
@@ -1564,6 +1645,7 @@ Body:
DurationLookup: ST_PRESERVE
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Battleorders
Icon: EFST_GDSKILL_BATTLEORDER
DurationLookup: GD_BATTLEORDER
@@ -1587,6 +1669,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Gravitation
Icon: EFST_GRAVITATION
DurationLookup: HW_GRAVITATION
@@ -1601,6 +1684,7 @@ Body:
BossResist: true
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Maxoverthrust
Icon: EFST_OVERTHRUSTMAX
DurationLookup: WS_OVERTHRUSTMAX
@@ -1609,6 +1693,7 @@ Body:
Flags:
MadoCancel: true
NoSave: true
RemoveOnHermode: true
EndOnStart:
Overthrust: true
- Status: Longing
@@ -1855,6 +1940,7 @@ Body:
NoClearance: true
RemoveOnChangeMap: true
Debuff: true
RemoveOnHermode: true
- Status: Spurt
Icon: EFST_STRUP
DurationLookup: TK_RUN
@@ -1864,6 +1950,7 @@ Body:
NoSave: true
NoClearance: true
RequireWeapon: true
RemoveOnHermode: true
- Status: Spirit
Icon: EFST_SOULLINK
DurationLookup: SL_HIGH
@@ -1875,6 +1962,7 @@ Body:
NoClearance: true
NoSave: true
NoBanishingBuster: true
RemoveOnHermode: true
- Status: Coma
DurationLookup: NPC_DARKBLESSING
Flags:
@@ -2222,6 +2310,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Assumptio: true
- Status: Swoo
@@ -2321,6 +2410,7 @@ Body:
NoClearance: true
NoBanishingBuster: true
NoDispell: true
RemoveOnHermode: true
- Status: Bunsinjyutsu
Icon: EFST_NJ_BUNSINJYUTSU
DurationLookup: NJ_BUNSINJYUTSU
@@ -2331,6 +2421,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Kaensin
Flags:
NoWarning: true
@@ -2445,6 +2536,7 @@ Body:
SendVal1: true
OverlapIgnoreLevel: true
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Enchantarms: true
Aspersio: true
@@ -5749,6 +5841,7 @@ Body:
RemoveOnChangeMap: true
NoBanishingBuster: true
NoDispell: true
RemoveOnHermode: true
- Status: Mtf_Aspd2
Icon: EFST_MTF_ASPD2
CalcFlags:
@@ -6353,6 +6446,7 @@ Body:
Flags:
NoRemoveOnDead: true
NoClearbuff: true
RemoveOnHermode: true
- Status: Geffen_Magic2
Icon: EFST_GEFFEN_MAGIC2
CalcFlags:

View File

@@ -120,7 +120,7 @@ Body:
Holy: 125
Dark: 0
Ghost: 100
Undead: -25
Undead: 0
Ghost:
Neutral: 90
Water: 100
@@ -136,8 +136,8 @@ Body:
Neutral: 100
Water: 100
Earth: 100
Fire: 100
Wind: 90
Fire: 90
Wind: 100
Poison: 75
Holy: 125
Dark: 0
@@ -217,7 +217,7 @@ Body:
Fire: 100
Wind: 100
Poison: 75
Holy: -25
Holy: 0
Dark: 150
Ghost: 100
Undead: 150
@@ -229,9 +229,9 @@ Body:
Wind: 100
Poison: 75
Holy: 150
Dark: -25
Dark: 0
Ghost: 100
Undead: -50
Undead: 0
Ghost:
Neutral: 70
Water: 100
@@ -268,7 +268,7 @@ Body:
Undead: 100
Water:
Neutral: 100
Water: -25
Water: 0
Earth: 100
Fire: 200
Wind: 70
@@ -280,7 +280,7 @@ Body:
Earth:
Neutral: 100
Water: 100
Earth: -25
Earth: 0
Fire: 70
Wind: 200
Poison: 125
@@ -292,7 +292,7 @@ Body:
Neutral: 100
Water: 70
Earth: 200
Fire: -25
Fire: 0
Wind: 100
Poison: 125
Holy: 100
@@ -304,7 +304,7 @@ Body:
Water: 200
Earth: 70
Fire: 100
Wind: -25
Wind: 0
Poison: 125
Holy: 100
Dark: 100
@@ -328,7 +328,7 @@ Body:
Fire: 100
Wind: 100
Poison: 50
Holy: -50
Holy: 0
Dark: 175
Ghost: 100
Undead: 175
@@ -340,9 +340,9 @@ Body:
Wind: 100
Poison: 50
Holy: 175
Dark: -50
Dark: 0
Ghost: 100
Undead: -75
Undead: 0
Ghost:
Neutral: 50
Water: 100
@@ -379,7 +379,7 @@ Body:
Undead: 100
Water:
Neutral: 100
Water: -50
Water: 0
Earth: 100
Fire: 200
Wind: 60
@@ -391,7 +391,7 @@ Body:
Earth:
Neutral: 100
Water: 100
Earth: -50
Earth: 0
Fire: 60
Wind: 200
Poison: 125
@@ -403,7 +403,7 @@ Body:
Neutral: 100
Water: 60
Earth: 200
Fire: -50
Fire: 0
Wind: 100
Poison: 125
Holy: 100
@@ -415,7 +415,7 @@ Body:
Water: 200
Earth: 60
Fire: 100
Wind: -50
Wind: 0
Poison: 125
Holy: 100
Dark: 100
@@ -431,7 +431,7 @@ Body:
Holy: 50
Dark: 50
Ghost: 50
Undead: -100
Undead: 0
Holy:
Neutral: 100
Water: 100
@@ -439,7 +439,7 @@ Body:
Fire: 100
Wind: 100
Poison: 50
Holy: -100
Holy: 0
Dark: 200
Ghost: 100
Undead: 200
@@ -451,9 +451,9 @@ Body:
Wind: 100
Poison: 50
Holy: 200
Dark: -100
Dark: 0
Ghost: 100
Undead: -100
Undead: 0
Ghost:
Neutral: 0
Water: 100
@@ -471,7 +471,7 @@ Body:
Earth: 100
Fire: 60
Wind: 100
Poison: -25
Poison: 0
Holy: 200
Dark: 0
Ghost: 175

View File

@@ -26,51 +26,384 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 1
Version: 2
Body:
# WOE FE castle
- Id: 0
Map: aldeg_cas01
Name: Neuschwanstein
#Name: Noisyubantian
Npc: Agit#aldeg_cas01
Type: First_Edition
ClientId: 6
WarpEnabled: true
WarpX: 212
WarpY: 175
- Id: 1
Map: aldeg_cas02
Name: Hohenschwangau
#Name: Hohensyubangawoo
Npc: Agit#aldeg_cas02
Type: First_Edition
ClientId: 7
WarpEnabled: true
WarpX: 82
WarpY: 71
- Id: 2
Map: aldeg_cas03
Name: Nuernberg
#Name: Nyirenverk
Npc: Agit#aldeg_cas03
Type: First_Edition
ClientId: 8
WarpEnabled: true
WarpX: 109
WarpY: 112
- Id: 3
Map: aldeg_cas04
Name: Wuerzburg
#Name: Byirtsburi
Npc: Agit#aldeg_cas04
Type: First_Edition
ClientId: 9
WarpEnabled: true
WarpX: 60
WarpY: 116
- Id: 4
Map: aldeg_cas05
Name: Rothenburg
#Name: Rotenburk
Npc: Agit#aldeg_cas05
Type: First_Edition
ClientId: 10
WarpEnabled: true
WarpX: 61
WarpY: 185
- Id: 5
Map: gefg_cas01
Name: Repherion
#Name: Reprion
Npc: Agit#gefg_cas01
Type: First_Edition
ClientId: 11
WarpEnabled: true
WarpX: 40
WarpY: 43
- Id: 6
Map: gefg_cas02
Name: Eeyolbriggar
#Name: Yolbriger
Npc: Agit#gefg_cas02
Type: First_Edition
ClientId: 12
WarpEnabled: true
WarpX: 22
WarpY: 66
- Id: 7
Map: gefg_cas03
Name: Yesnelph
#Name: Isinlife
Npc: Agit#gefg_cas03
Type: First_Edition
ClientId: 13
WarpEnabled: true
WarpX: 112
WarpY: 23
- Id: 8
Map: gefg_cas04
Name: Bergel
#Name: Berigel
Npc: Agit#gefg_cas04
Type: First_Edition
ClientId: 14
WarpEnabled: true
WarpX: 58
WarpY: 46
- Id: 9
Map: gefg_cas05
Name: Mersetzdeitz
#Name: Melsedetsu
Npc: Agit#gefg_cas05
Type: First_Edition
ClientId: 15
WarpEnabled: true
WarpX: 66
WarpY: 48
- Id: 10
Map: payg_cas01
Name: Bright Arbor
#Name: Mingting
Npc: Agit#payg_cas01
Type: First_Edition
ClientId: 16
WarpEnabled: true
WarpX: 115
WarpY: 57
- Id: 11
Map: payg_cas02
Name: Scarlet Palace
#Name: Tiantan
Npc: Agit#payg_cas02
Type: First_Edition
ClientId: 17
WarpEnabled: true
WarpX: 26
WarpY: 265
- Id: 12
Map: payg_cas03
Name: Holy Shadow
#Name: Fuying
Npc: Agit#payg_cas03
Type: First_Edition
ClientId: 18
WarpEnabled: true
WarpX: 43
WarpY: 264
- Id: 13
Map: payg_cas04
Name: Sacred Altar
#Name: Honglou
Npc: Agit#payg_cas04
Type: First_Edition
ClientId: 19
WarpEnabled: true
WarpX: 36
WarpY: 272
- Id: 14
Map: payg_cas05
Name: Bamboo Grove Hill
#Name: Zhulinxian
Npc: Agit#payg_cas05
Type: First_Edition
ClientId: 20
WarpEnabled: true
WarpX: 274
WarpY: 246
- Id: 15
Map: prtg_cas01
Name: Kriemhild
#Name: Creamhilt
Npc: Agit#prtg_cas01
Type: First_Edition
ClientId: 1
WarpEnabled: true
WarpX: 107
WarpY: 180
- Id: 16
Map: prtg_cas02
Name: Swanhild
#Name: Sbanhealt
Npc: Agit#prtg_cas02
Type: First_Edition
ClientId: 2
WarpEnabled: true
WarpX: 94
WarpY: 56
- Id: 17
Map: prtg_cas03
Name: Fadhgridh
#Name: Lazrigees
Npc: Agit#prtg_cas03
Type: First_Edition
ClientId: 3
WarpEnabled: true
WarpX: 46
WarpY: 97
- Id: 18
Map: prtg_cas04
Name: Skoegul
#Name: Squagul
Npc: Agit#prtg_cas04
Type: First_Edition
ClientId: 4
WarpEnabled: true
WarpX: 260
WarpY: 262
- Id: 19
Map: prtg_cas05
Name: Gondul
#Name: Guindull
Npc: Agit#prtg_cas05
Type: First_Edition
ClientId: 5
WarpEnabled: true
WarpX: 26
WarpY: 38
# WOE NGuild castle
- Id: 20
Map: nguild_alde
Name: Earth
Npc: Agit_N01
Type: First_Edition
- Id: 21
Map: nguild_gef
Name: Air
Npc: Agit_N02
Type: First_Edition
- Id: 22
Map: nguild_pay
Name: Water
Npc: Agit_N03
Type: First_Edition
- Id: 23
Map: nguild_prt
Name: Fire
Npc: Agit_N04
Type: First_Edition
# WOE SE castle
- Id: 24
Map: schg_cas01
Name: Himinn
Npc: Manager#schg_cas01
Type: Second_Edition
ClientId: 26
WarpEnabled: true
WarpX: 233
WarpY: 300
- Id: 25
Map: schg_cas02
Name: Andlangr
Npc: Manager#schg_cas02
Type: Second_Edition
ClientId: 27
WarpEnabled: true
WarpX: 101
WarpY: 372
- Id: 26
Map: schg_cas03
Name: Viblainn
Npc: Manager#schg_cas03
Type: Second_Edition
ClientId: 28
WarpEnabled: true
WarpX: 81
WarpY: 94
- Id: 27
Map: schg_cas04
Name: Hljod
Npc: Manager#schg_cas04
Type: Second_Edition
ClientId: 29
WarpEnabled: true
WarpX: 233
WarpY: 300
- Id: 28
Map: schg_cas05
Name: Skidbladnir
Npc: Manager#schg_cas05
Type: Second_Edition
ClientId: 30
WarpEnabled: true
WarpX: 233
WarpY: 300
- Id: 29
Map: arug_cas01
Name: Mardol
Npc: Manager#arug_cas01
Type: Second_Edition
ClientId: 21
WarpEnabled: true
WarpX: 77
WarpY: 371
- Id: 30
Map: arug_cas02
Name: Cyr
Npc: Manager#arug_cas02
Type: Second_Edition
ClientId: 22
WarpEnabled: true
WarpX: 301
WarpY: 332
- Id: 31
Map: arug_cas03
Name: Horn
Npc: Manager#arug_cas03
Type: Second_Edition
ClientId: 23
WarpEnabled: true
WarpX: 322
WarpY: 91
- Id: 32
Map: arug_cas04
Name: Gefn
Npc: Manager#arug_cas04
Type: Second_Edition
ClientId: 24
WarpEnabled: true
WarpX: 322
WarpY: 91
- Id: 33
Map: arug_cas05
Name: Bandis
Npc: Manager#arug_cas05
Type: Second_Edition
ClientId: 25
WarpEnabled: true
WarpX: 322
WarpY: 91
# WOE TE castle
- Id: 34
Map: te_aldecas1
Name: Kafragarten 1
Npc: Manager_TE#Glaris
Type: Third_Edition
- Id: 35
Map: te_aldecas2
Name: Kafragarten 2
Npc: Manager_TE#Defolty
Type: Third_Edition
- Id: 36
Map: te_aldecas3
Name: Kafragarten 3
Npc: Manager_TE#Sorin
Type: Third_Edition
- Id: 37
Map: te_aldecas4
Name: Kafragarten 4
Npc: Manager_TE#Bennit
Type: Third_Edition
- Id: 38
Map: te_aldecas5
Name: Kafragarten 5
Npc: Manager_TE#W
Type: Third_Edition
- Id: 39
Map: te_prtcas01
Name: Gloria 1
Npc: Manager_TE#Gaebolg
Type: Third_Edition
- Id: 40
Map: te_prtcas02
Name: Gloria 2
Npc: Manager_TE#Richard
Type: Third_Edition
- Id: 41
Map: te_prtcas03
Name: Gloria 3
Npc: Manager_TE#Wigner
Type: Third_Edition
- Id: 42
Map: te_prtcas04
Name: Gloria 4
Npc: Manager_TE#Heine
Type: Third_Edition
- Id: 43
Map: te_prtcas05
Name: Gloria 5
Npc: Manager_TE#Nerious
Type: Third_Edition

View File

@@ -379,3 +379,154 @@ Body:
Exp: 87140000
- Level: 174
Exp: 94875000
# TODO: unconfirmed values from here
- Level: 175
Exp: 104362500
- Level: 176
Exp: 112711500
- Level: 177
Exp: 121728420
- Level: 178
Exp: 131466693
- Level: 179
Exp: 141984028
- Level: 180
Exp: 153342750
- Level: 181
Exp: 165610170
- Level: 182
Exp: 178858983
- Level: 183
Exp: 193167701
- Level: 184
Exp: 208621117
- Level: 185
Exp: 225310806
- Level: 186
Exp: 243335670
- Level: 187
Exp: 262802523
- Level: 188
Exp: 283826724
- Level: 189
Exp: 306532861
- Level: 190
Exp: 331055489
- Level: 191
Exp: 357539928
- Level: 192
Exp: 386143122
- Level: 193
Exp: 417034571
- Level: 194
Exp: 450397336
- Level: 195
Exp: 486429122
- Level: 196
Exp: 525343451
- Level: 197
Exp: 567370927
- Level: 198
Exp: 612760601
- Level: 199
Exp: 661781449
- Level: 200
Exp: 714723964
- Level: 201
Exp: 771901881
- Level: 202
Exp: 833654031
- Level: 203
Exp: 900346353
- Level: 204
Exp: 972374061
- Level: 205
Exp: 1050163985
- Level: 206
Exp: 1134177103
- Level: 207
Exp: 1224911271
- Level: 208
Exp: 1322904172
- Level: 209
Exp: 1428736505
- Level: 210
Exp: 1543035425
- Level: 211
Exp: 1666478259
- Level: 212
Exp: 1799796519
- Level: 213
Exp: 1943780240
- Level: 214
Exp: 2099282659
- Level: 215
Exp: 2267225271
- Level: 216
Exp: 2448603292
- Level: 217
Exp: 2644491555
- Level: 218
Exp: 2856050879
- Level: 219
Exp: 3084534949
- Level: 220
Exp: 3331297744
- Level: 221
Exp: 3597801563
- Level: 222
Exp: 3885625688
- Level: 223
Exp: 4196475743
- Level: 224
Exp: 4532193802
- Level: 225
Exp: 4894769306
- Level: 226
Exp: 5286350850
- Level: 227
Exp: 5709258918
- Level: 228
Exp: 6165999631
- Level: 229
Exp: 6659279601
- Level: 230
Exp: 7192021969
- Level: 231
Exp: 7767383726
- Level: 232
Exp: 8388774424
- Level: 233
Exp: 9059876377
- Level: 234
Exp: 9784666487
- Level: 235
Exp: 10567439805
- Level: 236
Exp: 11412834989
- Level: 237
Exp: 12325861788
- Level: 238
Exp: 13311930731
- Level: 239
Exp: 14376885189
- Level: 240
Exp: 15527036004
- Level: 241
Exp: 16769198884
- Level: 242
Exp: 18110734794
- Level: 243
Exp: 19559593577
- Level: 244
Exp: 21124361063
- Level: 245
Exp: 22814309948
- Level: 246
Exp: 24639454743
- Level: 247
Exp: 26610611122
- Level: 248
Exp: 28739460011
- Level: 249
Exp: 31038616811

View File

@@ -1,33 +0,0 @@
// Homunculus Database
//
// Structure of Database:
// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
//
// 01. Class Homunculus ID.
// 02. EvoClass Homunculus ID of the evolved version.
// 03. Name Name of the homunculus.
// 04. FoodID Item ID of the homunuclus food.
// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
// The element level is always 1.
// ...
//
// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
6001,6009,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,800,2400,220,480,10,30,10,30,20,40,30,50,20,50,10,30
6002,6010,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,1600,3600,120,360,20,50,10,30,20,50,20,50,10,30,10,30
6003,6011,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,1200,3200,200,400,20,50,10,30,20,50,20,50,10,30,10,30
6004,6012,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1200,4800,480,640,10,30,10,30,10,30,20,50,10,50,10,100
6005,6013,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,800,2400,220,480,10,30,10,30,20,40,30,50,20,50,10,30
6006,6014,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,1600,3600,120,360,20,50,10,30,20,50,20,50,10,30,10,30
6007,6015,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,1200,3200,200,400,20,50,10,30,20,50,20,50,10,30,10,30
6008,6016,Vanilmirth,911,60000,0,1,0,0,700,80,11,11,11,11,11,11,11,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,1200,4800,480,640,10,30,10,30,10,30,20,50,10,50,10,100
6048,6048,Eira,6098,60000,1,1,8,4,700,150,40,17,20,15,35,24,12,40,160,20,42,13,39,28,42,15,25,14,48,16,36,9,18,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
6049,6049,Bayeri,6112,60000,1,1,2,6,700,320,10,20,17,35,11,24,12,90,360,48,52,18,36,8,36,16,32,22,44,12,24,20,36,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
6050,6050,Sera,6108,60000,1,1,4,2,700,90,25,29,35,9,8,30,9,60,240,36,64,10,25,16,32,5,25,7,35,28,40,20,40,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
6051,6051,Dieter,6104,60000,1,1,0,3,700,80,11,11,11,11,11,11,11,240,480,40,120,20,40,13,26,18,36,15,40,16,32,4,16,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10
6052,6052,Eleanor,6115,60000,1,1,7,5,700,320,10,20,17,35,11,24,12,60,300,10,20,20,40,10,50,24,48,5,15,12,36,2,10,1000,2000,10,200,1,10,1,10,1,10,1,10,1,10,1,10

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db/re/homunculus_db.yml Normal file
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# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Homunculus Database
###########################################################################
#
# Homunculus Settings
#
###########################################################################
# - BaseClass Base class.
# Name Name of homunculus.
# EvolutionClass Evolution class.
# Food Homunculus food item. (Default: Pet_Food)
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
# Race Race. (Default: Demihuman)
# Element Element. (Default: Neutral)
# Size Size. (Default: Small)
# EvolutionSize Evolution size. (Default: Medium)
# AttackDelay Base ASPD. (Default: 700)
# Status: Homunculus stats.
# - Type Type of status.
# Base Base value of this status. (Default: 1)
# GrowthMinimum Minimum growth of this status. (Default: 0)
# GrowthMaximum Maximum growth of this status. (Default: 0)
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# SkillTree: Skill tree.
# - Skill Skill name.
# Clear True to remove the given skill name. (Optional)
# MaxLevel Maximum level of skill.
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
# Required: Prerequisite skills. (Default: null)
# - Skill Prerequisite skill name.
# Level Level of prerequisite skill.
# Clear True to remove the given prerequisite skill name. (Optional)
###########################################################################
Header:
Type: HOMUNCULUS_DB
Version: 1
Body:
- Class: Lif
Name: Lif
EvolutionClass: Lif_H
Status:
- Type: Hp
Base: 150
GrowthMinimum: 60
GrowthMaximum: 100
EvolutionMinimum: 800
EvolutionMaximum: 2400
- Type: Sp
Base: 40
GrowthMinimum: 4
GrowthMaximum: 9
EvolutionMinimum: 220
EvolutionMaximum: 480
- Type: Str
Base: 17
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Agi
Base: 20
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 15
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 20
EvolutionMaximum: 40
- Type: Int
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 30
EvolutionMaximum: 50
- Type: Dex
Base: 24
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Luk
Base: 12
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
SkillTree:
- Skill: HLIF_HEAL
MaxLevel: 5
- Skill: HLIF_AVOID
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 3
- Skill: HLIF_BRAIN
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 5
- Skill: HLIF_CHANGE
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Amistr
Name: Amistr
EvolutionClass: Amistr_H
Food: Zargon
Race: Brute
Status:
- Type: Hp
Base: 320
GrowthMinimum: 80
GrowthMaximum: 130
EvolutionMinimum: 1600
EvolutionMaximum: 3600
- Type: Sp
Base: 10
GrowthMinimum: 1
GrowthMaximum: 4
EvolutionMinimum: 120
EvolutionMaximum: 360
- Type: Str
Base: 20
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Agi
Base: 17
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Dex
Base: 24
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Luk
Base: 12
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
SkillTree:
- Skill: HAMI_CASTLE
MaxLevel: 5
- Skill: HAMI_DEFENCE
MaxLevel: 5
Required:
- Skill: HAMI_CASTLE
Level: 5
- Skill: HAMI_SKIN
MaxLevel: 5
Required:
- Skill: HAMI_DEFENCE
Level: 3
- Skill: HAMI_BLOODLUST
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Filir
Name: Filir
EvolutionClass: Filir_H
Food: Garlet
Race: Brute
Status:
- Type: Hp
Base: 90
GrowthMinimum: 45
GrowthMaximum: 75
EvolutionMinimum: 1200
EvolutionMaximum: 3200
- Type: Sp
Base: 25
GrowthMinimum: 3
GrowthMaximum: 6
EvolutionMinimum: 200
EvolutionMaximum: 400
- Type: Str
Base: 29
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Agi
Base: 35
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 9
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Int
Base: 8
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Dex
Base: 30
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Luk
Base: 9
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
SkillTree:
- Skill: HFLI_MOON
MaxLevel: 5
- Skill: HFLI_FLEET
MaxLevel: 5
Required:
- Skill: HFLI_MOON
Level: 3
- Skill: HFLI_SPEED
MaxLevel: 5
Required:
- Skill: HFLI_FLEET
Level: 3
- Skill: HFLI_SBR44
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Vanilmirth
Name: Vanilmirth
EvolutionClass: Vanilmirth_H
Food: Scell
Race: Formless
Status:
- Type: Hp
Base: 80
GrowthMinimum: 30
GrowthMaximum: 150
EvolutionMinimum: 1200
EvolutionMaximum: 4800
- Type: Sp
Base: 11
GrowthMinimum: 0
GrowthMaximum: 7
EvolutionMinimum: 480
EvolutionMaximum: 640
- Type: Str
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Agi
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Dex
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 50
- Type: Luk
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 100
SkillTree:
- Skill: HVAN_CAPRICE
MaxLevel: 5
- Skill: HVAN_CHAOTIC
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 3
- Skill: HVAN_INSTRUCT
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 5
- Skill: HVAN_EXPLOSION
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Lif2
Name: Lif
EvolutionClass: Lif_H2
Status:
- Type: Hp
Base: 150
GrowthMinimum: 60
GrowthMaximum: 100
EvolutionMinimum: 800
EvolutionMaximum: 2400
- Type: Sp
Base: 40
GrowthMinimum: 4
GrowthMaximum: 9
EvolutionMinimum: 220
EvolutionMaximum: 480
- Type: Str
Base: 17
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Agi
Base: 20
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 15
GrowthMinimum: 5
GrowthMaximum: 19
EvolutionMinimum: 20
EvolutionMaximum: 40
- Type: Int
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 30
EvolutionMaximum: 50
- Type: Dex
Base: 24
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Luk
Base: 12
GrowthMinimum: 6
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
SkillTree:
- Skill: HLIF_HEAL
MaxLevel: 5
- Skill: HLIF_AVOID
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 3
- Skill: HLIF_BRAIN
MaxLevel: 5
Required:
- Skill: HLIF_HEAL
Level: 5
- Skill: HLIF_CHANGE
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Amistr2
Name: Amistr
EvolutionClass: Amistr_H2
Food: Zargon
Race: Brute
Status:
- Type: Hp
Base: 320
GrowthMinimum: 80
GrowthMaximum: 130
EvolutionMinimum: 1600
EvolutionMaximum: 3600
- Type: Sp
Base: 10
GrowthMinimum: 1
GrowthMaximum: 4
EvolutionMinimum: 120
EvolutionMaximum: 360
- Type: Str
Base: 20
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Agi
Base: 17
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 35
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Dex
Base: 24
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Luk
Base: 12
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
SkillTree:
- Skill: HAMI_CASTLE
MaxLevel: 5
- Skill: HAMI_DEFENCE
MaxLevel: 5
Required:
- Skill: HAMI_CASTLE
Level: 5
- Skill: HAMI_SKIN
MaxLevel: 5
Required:
- Skill: HAMI_DEFENCE
Level: 3
- Skill: HAMI_BLOODLUST
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Filir2
Name: Filir
EvolutionClass: Filir_H2
Food: Garlet
Race: Brute
Status:
- Type: Hp
Base: 90
GrowthMinimum: 45
GrowthMaximum: 75
EvolutionMinimum: 1200
EvolutionMaximum: 3200
- Type: Sp
Base: 25
GrowthMinimum: 3
GrowthMaximum: 6
EvolutionMinimum: 200
EvolutionMaximum: 400
- Type: Str
Base: 29
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Agi
Base: 35
GrowthMinimum: 8
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 9
GrowthMinimum: 1
GrowthMaximum: 10
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Int
Base: 8
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Dex
Base: 30
GrowthMinimum: 4
GrowthMaximum: 20
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Luk
Base: 9
GrowthMinimum: 3
GrowthMaximum: 19
EvolutionMinimum: 10
EvolutionMaximum: 30
SkillTree:
- Skill: HFLI_MOON
MaxLevel: 5
- Skill: HFLI_FLEET
MaxLevel: 5
Required:
- Skill: HFLI_MOON
Level: 3
- Skill: HFLI_SPEED
MaxLevel: 5
Required:
- Skill: HFLI_FLEET
Level: 3
- Skill: HFLI_SBR44
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Vanilmirth2
Name: Vanilmirth
EvolutionClass: Vanilmirth_H2
Food: Scell
Race: Formless
Status:
- Type: Hp
Base: 80
GrowthMinimum: 30
GrowthMaximum: 150
EvolutionMinimum: 1200
EvolutionMaximum: 4800
- Type: Sp
Base: 11
GrowthMinimum: 0
GrowthMaximum: 7
EvolutionMinimum: 480
EvolutionMaximum: 640
- Type: Str
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Agi
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Vit
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 30
- Type: Int
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 20
EvolutionMaximum: 50
- Type: Dex
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 50
- Type: Luk
Base: 11
GrowthMinimum: 1
GrowthMaximum: 30
EvolutionMinimum: 10
EvolutionMaximum: 100
SkillTree:
- Skill: HVAN_CAPRICE
MaxLevel: 5
- Skill: HVAN_CHAOTIC
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 3
- Skill: HVAN_INSTRUCT
MaxLevel: 5
Required:
- Skill: HVAN_CAPRICE
Level: 5
- Skill: HVAN_EXPLOSION
MaxLevel: 3
RequiredIntimacy: 910
RequireEvolution: true
- Class: Eira
Name: Eira
Food: Small_Snow_Flower
Race: Angel
Element: Wind
Size: Medium
Status:
- Type: Hp
Base: 150
GrowthMinimum: 40
GrowthMaximum: 160
- Type: Sp
Base: 40
GrowthMinimum: 20
GrowthMaximum: 42
- Type: Str
Base: 17
GrowthMinimum: 13
GrowthMaximum: 39
- Type: Agi
Base: 20
GrowthMinimum: 28
GrowthMaximum: 42
- Type: Vit
Base: 15
GrowthMinimum: 15
GrowthMaximum: 25
- Type: Int
Base: 35
GrowthMinimum: 14
GrowthMaximum: 48
- Type: Dex
Base: 24
GrowthMinimum: 16
GrowthMaximum: 36
- Type: Luk
Base: 12
GrowthMinimum: 9
GrowthMaximum: 18
SkillTree:
- Skill: MH_LIGHT_OF_REGENE
MaxLevel: 5
RequiredLevel: 128
- Skill: MH_OVERED_BOOST
MaxLevel: 5
RequiredLevel: 114
- Skill: MH_ERASER_CUTTER
MaxLevel: 10
RequiredLevel: 106
- Skill: MH_XENO_SLASHER
MaxLevel: 10
RequiredLevel: 121
- Skill: MH_SILENT_BREEZE
MaxLevel: 5
RequiredLevel: 137
- Skill: MH_CLASSY_FLUTTER
MaxLevel: 10
RequiredLevel: 210
- Skill: MH_TWISTER_CUTTER
MaxLevel: 10
RequiredLevel: 215
- Skill: MH_ABSOLUTE_ZEPHYR
MaxLevel: 10
RequiredLevel: 230
- Class: Bayeri
Name: Bayeri
Food: Fresh_Plant
Race: Brute
Element: Holy
Size: Medium
Status:
- Type: Hp
Base: 320
GrowthMinimum: 90
GrowthMaximum: 360
- Type: Sp
Base: 10
GrowthMinimum: 48
GrowthMaximum: 52
- Type: Str
Base: 20
GrowthMinimum: 18
GrowthMaximum: 36
- Type: Agi
Base: 17
GrowthMinimum: 8
GrowthMaximum: 36
- Type: Vit
Base: 35
GrowthMinimum: 16
GrowthMaximum: 32
- Type: Int
Base: 11
GrowthMinimum: 22
GrowthMaximum: 44
- Type: Dex
Base: 24
GrowthMinimum: 12
GrowthMaximum: 24
- Type: Luk
Base: 12
GrowthMinimum: 20
GrowthMaximum: 36
SkillTree:
- Skill: MH_STAHL_HORN
MaxLevel: 10
RequiredLevel: 105
- Skill: MH_GOLDENE_FERSE
MaxLevel: 5
RequiredLevel: 112
- Skill: MH_STEINWAND
MaxLevel: 5
RequiredLevel: 121
- Skill: MH_HEILIGE_STANGE
MaxLevel: 10
RequiredLevel: 138
- Skill: MH_ANGRIFFS_MODUS
MaxLevel: 5
RequiredLevel: 130
- Skill: MH_LICHT_GEHORN
MaxLevel: 10
RequiredLevel: 210
- Skill: MH_GLANZEN_SPIES
MaxLevel: 10
RequiredLevel: 215
- Skill: MH_HEILIGE_PFERD
MaxLevel: 10
RequiredLevel: 230
- Skill: MH_GOLDENE_TONE
MaxLevel: 10
RequiredLevel: 230
- Class: Sera
Name: Sera
Food: Apple_Pudding
Race: Insect
Element: Earth
Size: Medium
Status:
- Type: Hp
Base: 90
GrowthMinimum: 60
GrowthMaximum: 240
- Type: Sp
Base: 25
GrowthMinimum: 36
GrowthMaximum: 64
- Type: Str
Base: 29
GrowthMinimum: 10
GrowthMaximum: 25
- Type: Agi
Base: 35
GrowthMinimum: 16
GrowthMaximum: 32
- Type: Vit
Base: 9
GrowthMinimum: 5
GrowthMaximum: 25
- Type: Int
Base: 8
GrowthMinimum: 7
GrowthMaximum: 35
- Type: Dex
Base: 30
GrowthMinimum: 28
GrowthMaximum: 40
- Type: Luk
Base: 9
GrowthMinimum: 20
GrowthMaximum: 40
SkillTree:
- Skill: MH_SUMMON_LEGION
MaxLevel: 5
RequiredLevel: 132
- Skill: MH_NEEDLE_OF_PARALYZE
MaxLevel: 10
RequiredLevel: 105
- Skill: MH_POISON_MIST
MaxLevel: 5
RequiredLevel: 116
- Skill: MH_PAIN_KILLER
MaxLevel: 10
RequiredLevel: 123
- Skill: MH_POLISHING_NEEDLE
MaxLevel: 10
RequiredLevel: 210
- Skill: MH_TOXIN_OF_MANDARA
MaxLevel: 10
RequiredLevel: 215
- Skill: MH_NEEDLE_STINGER
MaxLevel: 10
RequiredLevel: 230
- Class: Dieter
Name: Dieter
Food: Big_Cell
Race: Formless
Element: Fire
Size: Medium
Status:
- Type: Hp
Base: 80
GrowthMinimum: 240
GrowthMaximum: 480
- Type: Sp
Base: 11
GrowthMinimum: 40
GrowthMaximum: 120
- Type: Str
Base: 11
GrowthMinimum: 20
GrowthMaximum: 40
- Type: Agi
Base: 11
GrowthMinimum: 13
GrowthMaximum: 26
- Type: Vit
Base: 11
GrowthMinimum: 18
GrowthMaximum: 36
- Type: Int
Base: 11
GrowthMinimum: 15
GrowthMaximum: 40
- Type: Dex
Base: 11
GrowthMinimum: 16
GrowthMaximum: 32
- Type: Luk
Base: 11
GrowthMinimum: 4
GrowthMaximum: 16
SkillTree:
- Skill: MH_MAGMA_FLOW
MaxLevel: 5
RequiredLevel: 122
- Skill: MH_GRANITIC_ARMOR
MaxLevel: 5
RequiredLevel: 116
- Skill: MH_LAVA_SLIDE
MaxLevel: 10
RequiredLevel: 109
- Skill: MH_PYROCLASTIC
MaxLevel: 10
RequiredLevel: 131
- Skill: MH_VOLCANIC_ASH
MaxLevel: 5
RequiredLevel: 102
- Skill: MH_BLAST_FORGE
MaxLevel: 10
RequiredLevel: 215
- Skill: MH_TEMPERING
MaxLevel: 10
RequiredLevel: 230
- Skill: MH_BLAZING_LAVA
MaxLevel: 10
RequiredLevel: 210
- Class: Eleanor
Name: Eleanor
Food: Bun_
Element: Poison
Size: Medium
Status:
- Type: Hp
Base: 320
GrowthMinimum: 60
GrowthMaximum: 300
- Type: Sp
Base: 10
GrowthMinimum: 10
GrowthMaximum: 20
- Type: Str
Base: 20
GrowthMinimum: 20
GrowthMaximum: 40
- Type: Agi
Base: 17
GrowthMinimum: 10
GrowthMaximum: 50
- Type: Vit
Base: 35
GrowthMinimum: 24
GrowthMaximum: 48
- Type: Int
Base: 11
GrowthMinimum: 5
GrowthMaximum: 15
- Type: Dex
Base: 24
GrowthMinimum: 12
GrowthMaximum: 36
- Type: Luk
Base: 12
GrowthMinimum: 2
GrowthMaximum: 10
SkillTree:
- Skill: MH_STYLE_CHANGE
MaxLevel: 1
RequiredLevel: 100
- Skill: MH_SONIC_CRAW
MaxLevel: 5
RequiredLevel: 100
- Skill: MH_SILVERVEIN_RUSH
MaxLevel: 10
RequiredLevel: 114
- Skill: MH_MIDNIGHT_FRENZY
MaxLevel: 10
RequiredLevel: 128
- Skill: MH_TINDER_BREAKER
MaxLevel: 5
RequiredLevel: 100
- Skill: MH_CBC
MaxLevel: 5
RequiredLevel: 112
- Skill: MH_EQC
MaxLevel: 5
RequiredLevel: 133
- Skill: MH_BRUSHUP_CLAW
MaxLevel: 10
RequiredLevel: 210
- Skill: MH_BLAZING_AND_FURIOUS
MaxLevel: 10
RequiredLevel: 215
- Skill: MH_THE_ONE_FIGHTER_RISES
MaxLevel: 10
RequiredLevel: 230

View File

@@ -375,3 +375,204 @@ Body:
Map: 1@begi
X: 100
Y: 22
- Id: 49
Name: Old Glast Heim (Challenge Mode)
Enter:
Map: 1@gl_he
X: 150
Y: 28
- Id: 50
Name: Old Glast Heim (Beginner)
Enter:
Map: 1@gl_k2
X: 150
Y: 20
- Id: 51
Name: Fall of Glast Heim (Normal)
Enter:
Map: 1@gl_prq
X: 299
Y: 19
- Id: 52
Name: Fall of Glast Heim (Advanced)
Enter:
Map: 1@gl_prq
X: 79
Y: 22
- Id: 53
Name: Twilight Garden
Enter:
Map: 1@bamn
X: 100
Y: 320
AdditionalMaps:
1@bamq: true
- Id: 54
Name: Hey! Sweety
Enter:
Map: 1@bamq
X: 16
Y: 39
AdditionalMaps:
1@bamn: true
- Id: 55
Name: Farm Lost in Time
Enter:
Map: 1@lost
X: 161
Y: 42
- Id: 56
Name: Water Garden
Enter:
Map: 1@ghg
X: 64
Y: 69
- Id: 57
Name: Water Garden Hard
Enter:
Map: 1@ghg
X: 64
Y: 69
- Id: 58
Name: Hidden Flower Garden
Enter:
Map: 1@herbs
X: 51
Y: 273
- Id: 59
Name: Security Area 1
Enter:
Map: 1@herbs
X: 45
Y: 208
- Id: 60
Name: Security Area 2
Enter:
Map: 1@herbs
X: 59
Y: 214
- Id: 61
Name: Sunken Tower
Enter:
Map: 1@ch_u
X: 13
Y: 59
- Id: 62
Name: Constellation Tower
Enter:
Map: 1@ch_t
X: 48
Y: 183
AdditionalMaps:
2@ch_t: true
3@ch_t: true
- Id: 63
Name: Tomb of Remorse
Enter:
Map: 1@spa2
X: 51
Y: 197
- Id: 64
Name: Geffen Night Arena
Enter:
Map: 1@ge_sn
X: 89
Y: 48
- Id: 65
Name: Airship Crash
Enter:
Map: 1@mjo1
X: 219
Y: 379
AdditionalMaps:
1@mjo2: true
- Id: 66
Name: Thanatos Tower
Enter:
Map: 1@thts
X: 74
Y: 371
AdditionalMaps:
2@thts: true
3@thts: true
4@thts: true
5@thts: true
6@thts: true
7@thts: true
8@thts: true
- Id: 67
Name: The Maze of Oz
Enter:
Map: 1@oz
X: 284
Y: 167
- Id: 68
Name: Thor Gunsu Base
Enter:
Map: 1@tcamp
X: 103
Y: 237
- Id: 69
Name: A Gathering Place of Wolves
Enter:
Map: 1@nyr
X: 194
Y: 30
AdditionalMaps:
2@nyr: true
- Id: 70
Name: Sanctuary Purification
Enter:
Map: 1@nyr
X: 194
Y: 30
AdditionalMaps:
2@nyr: true
- Id: 71
Name: Villa of High Priest
Enter:
Map: 1@adv
X: 123
Y: 17
- Id: 72
Name: Villa of Deception
Enter:
Map: 1@advs
X: 111
Y: 19
- Id: 73
Name: Villa of Deception Advanced
Enter:
Map: 1@advs
X: 111
Y: 19
- Id: 74
Name: Bagot Laboratory
Enter:
Map: 1@jorlab
X: 57
Y: 45
- Id: 75
Name: Confused Snake's Nest
Enter:
Map: 1@jorchs
X: 272
Y: 20
- Id: 76
Name: Iwin Patrol
Enter:
Map: 1@iwp
X: 380
Y: 229
- Id: 77
Name: Airship Destruction
Enter:
Map: 1@whl
X: 32
Y: 53
- Id: 78
Name: Simulation Battle
Enter:
Map: 1@jorlab
X: 57
Y: 45

View File

@@ -1,19 +0,0 @@
// Cash Shop Database
// Contains the items sold in the ingame cash shop.
//
// Structure of Database:
// Type,ItemID,Price
//
// Type:
// 0: New
// 1: Hot
// 2: Limited
// 3: Rental
// 4: Gear
// 5: Buff
// 6: Heal
// 7: Other
// 8: Sale
//
// Price:
// Item cost, in cash points (#CASHPOINTS).

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View File

@@ -1567,7 +1567,7 @@ Body:
- Option: ATTR_TOLERACE_ALL
MinValue: 1
MaxValue: 2
Chance: 50
Chance: 50
- Option: DAMAGE_SIZE_SMALL_USER
MinValue: 3
MaxValue: 5
@@ -11524,39 +11524,39 @@ Body:
Chance: 714
- Option: DAMAGE_PROPERTY_WATER_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_GROUND_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_FIRE_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_WIND_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_POISON_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_SAINT_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 714
- Slot: 2
Options:
@@ -11582,31 +11582,31 @@ Body:
Chance: 666
- Option: RACE_DAMAGE_PLANT
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: RACE_DAMAGE_INSECT
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: RACE_DAMAGE_FISHS
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: RACE_DAMAGE_DEVIL
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: RACE_DAMAGE_HUMAN
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: RACE_DAMAGE_ANGEL
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: RACE_DAMAGE_DRAGON
MinValue: 5
MaxValue: 30
MaxValue: 20
Chance: 666
- Option: CLASS_DAMAGE_NORMAL_TARGET
MinValue: 1
@@ -12285,3 +12285,836 @@ Body:
MinValue: 1
MaxValue: 5
Chance: 769
- Id: 145
Group: Group_0 # Note: this group is left empty. It can be used to remove the current options, when applied.
# Abyss ogh enchants. Source: https://ro.gnjoy.in.th/abyss-glastheim-1st-floor/
- Id: 146
Group: AGW1
Slots:
- Slot: 1
Options:
- Option: VAR_ATTPOWER
MinValue: 5
MaxValue: 20
Chance: 5000
- Option: VAR_ATKPERCENT
MinValue: 1
MaxValue: 5
Chance: 5000
- Option: VAR_AVOIDSUCCESSVALUE
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: VAR_CRITICALSUCCESSVALUE
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: DAMAGE_PROPERTY_NOTHING_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_WATER_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_FIRE_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_GROUND_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_WIND_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_POISON_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_SAINT_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 3
MaxValue: 15
Chance: 5000
- Slot: 2
Options:
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 1
Chance: 5000
- Option: VAR_PLUSASPDPERCENT
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: VAR_AVOIDSUCCESSVALUE
MinValue: 5
MaxValue: 15
Chance: 5000
- Option: DAMAGE_CRI_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RANGE_ATTACK_DAMAGE_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_HUMAN
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_ANIMAL
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_DEVIL
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_DRAGON
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_PLANT
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_NOTHING
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_ANGEL
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_UNDEAD
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_INSECT
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_DAMAGE_FISHS
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: DAMAGE_SIZE_SMALL_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: DAMAGE_SIZE_MIDIUM_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: DAMAGE_SIZE_LARGE_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Id: 147
Group: AGM1
Slots:
- Slot: 1
Options:
- Option: VAR_ATTMPOWER
MinValue: 5
MaxValue: 20
Chance: 5000
- Option: VAR_MAGICATKPERCENT
MinValue: 1
MaxValue: 5
Chance: 5000
- Option: VAR_PLUSASPDPERCENT
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: ADDSKILLMDAMAGE_WATER
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_WIND
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_GROUND
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_FIRE
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_SAINT
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_DARKNESS
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_POISON
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_NOTHING
MinValue: 3
MaxValue: 15
Chance: 5000
- Option: ADDSKILLMDAMAGE_TELEKINESIS
MinValue: 3
MaxValue: 15
Chance: 5000
- Slot: 2
Options:
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 1
Chance: 5000
- Option: VAR_AVOIDSUCCESSVALUE
MinValue: 5
MaxValue: 15
Chance: 5000
- Option: DEC_SPELL_DELAY_TIME
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_HUMAN
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_ANIMAL
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_DEVIL
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_DRAGON
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_PLANT
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_NOTHING
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_ANGEL
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_UNDEAD
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_INSECT
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: RACE_MDAMAGE_FISHS
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: MDAMAGE_SIZE_SMALL_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: MDAMAGE_SIZE_MIDIUM_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Option: MDAMAGE_SIZE_LARGE_TARGET
MinValue: 3
MaxValue: 10
Chance: 5000
- Id: 148
Group: GREAT_HERO_BRAVERY
Slots:
- Slot: 1
Options:
- Option: VAR_ATTPOWER
MinValue: 5
MaxValue: 40
Chance: 666
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 2
Chance: 666
- Option: VAR_PLUSASPDPERCENT
MinValue: 3
MaxValue: 12
Chance: 666
- Option: RANGE_ATTACK_DAMAGE_TARGET
MinValue: 3
MaxValue: 12
Chance: 666
- Option: MELEE_ATTACK_DAMAGE_TARGET
MinValue: 3
MaxValue: 12
Chance: 666
- Option: DAMAGE_PROPERTY_NOTHING_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_WATER_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_GROUND_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_FIRE_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_WIND_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_POISON_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_SAINT_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 3
MaxValue: 25
Chance: 666
- Slot: 2
Options:
- Option: VAR_ATKPERCENT
MinValue: 1
MaxValue: 7
Chance: 666
- Option: DAMAGE_CRI_TARGET
MinValue: 3
MaxValue: 12
Chance: 666
- Option: RACE_DAMAGE_NOTHING
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_UNDEAD
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_ANIMAL
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_PLANT
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_INSECT
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_FISHS
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_DEVIL
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_HUMAN
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_ANGEL
MinValue: 3
MaxValue: 25
Chance: 666
- Option: RACE_DAMAGE_DRAGON
MinValue: 3
MaxValue: 25
Chance: 666
- Option: CLASS_DAMAGE_NORMAL_TARGET
MinValue: 1
MaxValue: 12
Chance: 666
- Option: CLASS_DAMAGE_BOSS_TARGET
MinValue: 1
MaxValue: 12
Chance: 666
- Option: WEAPON_INDESTRUCTIBLE
Chance: 666
- Id: 149
Group: GREAT_HERO_WISDOM
Slots:
- Slot: 1
Options:
- Option: VAR_ATTMPOWER
MinValue: 5
MaxValue: 40
Chance: 435
- Option: HEAL_VALUE
MinValue: 3
MaxValue: 25
Chance: 435
- Option: DEC_SPELL_CAST_TIME
MinValue: 3
MaxValue: 12
Chance: 435
- Option: DEC_SPELL_DELAY_TIME
MinValue: 1
MaxValue: 5
Chance: 435
- Option: ADDSKILLMDAMAGE_NOTHING
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_WATER
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_GROUND
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_FIRE
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_WIND
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_POISON
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_SAINT
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_DARKNESS
MinValue: 3
MaxValue: 12
Chance: 435
- Option: ADDSKILLMDAMAGE_TELEKINESIS
MinValue: 3
MaxValue: 12
Chance: 435
- Option: MDAMAGE_PROPERTY_NOTHING_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_WATER_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_GROUND_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_FIRE_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_WIND_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_POISON_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_SAINT_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 3
MaxValue: 25
Chance: 435
- Slot: 2
Options:
- Option: VAR_MAGICATKPERCENT
MinValue: 1
MaxValue: 7
Chance: 714
- Option: DEC_SPELL_CAST_TIME
MinValue: 3
MaxValue: 12
Chance: 714
- Option: RACE_MDAMAGE_NOTHING
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_UNDEAD
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_ANIMAL
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_PLANT
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_INSECT
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_FISHS
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_DEVIL
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_HUMAN
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_ANGEL
MinValue: 3
MaxValue: 25
Chance: 714
- Option: RACE_MDAMAGE_DRAGON
MinValue: 3
MaxValue: 25
Chance: 714
- Option: CLASS_MDAMAGE_NORMAL
MinValue: 3
MaxValue: 12
Chance: 714
- Option: CLASS_MDAMAGE_BOSS
MinValue: 3
MaxValue: 12
Chance: 714
- Id: 150
Group: HERO_LT_REFINE_MELEE
Slots:
- Slot: 1
Options:
- Option: VAR_ATTPOWER
MinValue: 5
MaxValue: 45
Chance: 588
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 2
Chance: 588
- Option: VAR_PLUSASPDPERCENT
MinValue: 5
MaxValue: 15
Chance: 588
- Option: RANGE_ATTACK_DAMAGE_TARGET
MinValue: 3
MaxValue: 12
Chance: 588
- Option: MELEE_ATTACK_DAMAGE_TARGET
MinValue: 3
MaxValue: 12
Chance: 588
- Option: VAR_CRITICALSUCCESSVALUE
MinValue: 3
MaxValue: 12
Chance: 588
- Option: DEC_SPELL_DELAY_TIME
MinValue: 1
MaxValue: 5
Chance: 588
- Option: DAMAGE_PROPERTY_NOTHING_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_WATER_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_GROUND_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_FIRE_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_WIND_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_POISON_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_SAINT_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 5
MaxValue: 25
Chance: 588
- Slot: 2
Options:
- Option: VAR_ATKPERCENT
MinValue: 3
MaxValue: 7
Chance: 625
- Option: DAMAGE_CRI_TARGET
MinValue: 3
MaxValue: 12
Chance: 625
- Option: DEC_SPELL_CAST_TIME
MinValue: 5
MaxValue: 15
Chance: 625
- Option: RACE_DAMAGE_NOTHING
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_UNDEAD
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_ANIMAL
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_PLANT
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_INSECT
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_FISHS
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_DEVIL
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_HUMAN
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_ANGEL
MinValue: 5
MaxValue: 25
Chance: 625
- Option: RACE_DAMAGE_DRAGON
MinValue: 5
MaxValue: 25
Chance: 625
- Option: CLASS_DAMAGE_NORMAL_TARGET
MinValue: 5
MaxValue: 20
Chance: 625
- Option: CLASS_DAMAGE_BOSS_TARGET
MinValue: 5
MaxValue: 20
Chance: 625
- Option: WEAPON_INDESTRUCTIBLE
Chance: 625
- Id: 151
Group: HERO_LT_REFINE_MAGIC
Slots:
- Slot: 1
Options:
- Option: VAR_ATTMPOWER
MinValue: 5
MaxValue: 45
Chance: 435
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 2
Chance: 435
- Option: DEC_SPELL_CAST_TIME
MinValue: 5
MaxValue: 20
Chance: 435
- Option: VAR_PLUSASPDPERCENT
MinValue: 5
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_NOTHING
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_WATER
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_GROUND
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_FIRE
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_WIND
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_POISON
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_SAINT
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_DARKNESS
MinValue: 3
MaxValue: 15
Chance: 435
- Option: ADDSKILLMDAMAGE_TELEKINESIS
MinValue: 3
MaxValue: 15
Chance: 435
- Option: MDAMAGE_PROPERTY_NOTHING_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_WATER_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_GROUND_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_FIRE_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_WIND_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_POISON_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_SAINT_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 5
MaxValue: 25
Chance: 435
- Slot: 2
Options:
- Option: VAR_MAGICATKPERCENT
MinValue: 3
MaxValue: 7
Chance: 666
- Option: DEC_SPELL_DELAY_TIME
MinValue: 1
MaxValue: 5
Chance: 666
- Option: ADDSKILLMDAMAGE_ALL
MinValue: 3
MaxValue: 12
Chance: 666
- Option: RACE_MDAMAGE_NOTHING
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_UNDEAD
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_ANIMAL
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_PLANT
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_INSECT
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_FISHS
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_DEVIL
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_HUMAN
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_ANGEL
MinValue: 5
MaxValue: 25
Chance: 666
- Option: RACE_MDAMAGE_DRAGON
MinValue: 5
MaxValue: 25
Chance: 666
- Option: CLASS_MDAMAGE_NORMAL
MinValue: 5
MaxValue: 20
Chance: 666
- Option: CLASS_MDAMAGE_BOSS
MinValue: 5
MaxValue: 20
Chance: 666

View File

@@ -3109,7 +3109,7 @@ Body:
CardsAllowed: false
ResultItem: Club_
ChangeRefine: 2
#RandomOptionGroup: G0 # TODO: translate to our group names
RandomOptionGroup: Group_0
ClearSlots: true
RemoveGrade: true
- BaseItem: Avd_Knife
@@ -3139,11 +3139,11 @@ Body:
CardsAllowed: false
ResultItem: Tsurugi
ChangeRefine: -20
#RandomOptionGroup: G0 # TODO: translate to our group names
RandomOptionGroup: Group_0
- BaseItem: C_Hill_Wind_Mask
ResultItem: Katar
ChangeRefine: 5
#RandomOptionGroup: G0 # TODO: translate to our group names
RandomOptionGroup: Group_0
RemoveGrade: true
- BaseItem: SeeOtter_Fan
Materials:
@@ -4589,200 +4589,200 @@ Body:
# Amount: 10
# ResultItem: D_Glacier_M_Mace
# ChangeRefine: 1
# - Item: OS_Weapon_Reform
# BaseItems:
# - BaseItem: Beam_Claymore_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Beam_Claymore_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Meuchler_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Meuchler_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Blasti_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Blasti_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Virtual_Bow_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Virtual_Bow_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: MH_P89_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: MH_P89_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: AC_B44_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: AC_B44_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: HR_S55_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: HR_S55_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Burning_Knuckle_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Burning_Knuckle_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Cannon_Rapier_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Cannon_Rapier_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Saphir_Hall_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Saphir_Hall_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Ultio_Spes_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Ultio_Spes_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Rutilus_Stick_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Rutilus_Stick_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: ElectricFox_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: ElectricFox_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Circuit_Board_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Circuit_Board_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Kuroiro_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Kuroiro_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
# - BaseItem: Boost_Lance_OS
# MinimumRefine: 7
# CardsAllowed: false
# Materials:
# - Material: EP17_1_EVT02
# Amount: 200
# - Material: EP17_1_EVT39
# Amount: 40
# - Material: Weapon_Stone_1
# Amount: 70
# ResultItem: Boost_Lance_AD
# RandomOptionGroup: G0 # TODO: translate to our group names
- Item: OS_Weapon_Reform
BaseItems:
- BaseItem: Beam_Claymore_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Beam_Claymore_AD
RandomOptionGroup: Group_0
- BaseItem: Meuchler_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Meuchler_AD
RandomOptionGroup: Group_0
- BaseItem: Blasti_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Blasti_AD
RandomOptionGroup: Group_0
- BaseItem: Virtual_Bow_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Virtual_Bow_AD
RandomOptionGroup: Group_0
- BaseItem: MH_P89_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: MH_P89_AD
RandomOptionGroup: Group_0
- BaseItem: AC_B44_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: AC_B44_AD
RandomOptionGroup: Group_0
- BaseItem: HR_S55_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: HR_S55_AD
RandomOptionGroup: Group_0
- BaseItem: Burning_Knuckle_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Burning_Knuckle_AD
RandomOptionGroup: Group_0
- BaseItem: Cannon_Rapier_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Cannon_Rapier_AD
RandomOptionGroup: Group_0
- BaseItem: Saphir_Hall_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Saphir_Hall_AD
RandomOptionGroup: Group_0
- BaseItem: Ultio_Spes_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Ultio_Spes_AD
RandomOptionGroup: Group_0
- BaseItem: Rutilus_Stick_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Rutilus_Stick_AD
RandomOptionGroup: Group_0
- BaseItem: ElectricFox_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: ElectricFox_AD
RandomOptionGroup: Group_0
- BaseItem: Circuit_Board_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Circuit_Board_AD
RandomOptionGroup: Group_0
- BaseItem: Kuroiro_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Kuroiro_AD
RandomOptionGroup: Group_0
- BaseItem: Boost_Lance_OS
MinimumRefine: 7
CardsAllowed: false
Materials:
- Material: EP17_1_EVT02
Amount: 200
- Material: EP17_1_EVT39
Amount: 40
- Material: Weapon_Stone_1
Amount: 70
ResultItem: Boost_Lance_AD
RandomOptionGroup: Group_0
- Item: Hero_Weapon_Up_Box_5
BaseItems:
- BaseItem: Up_Blade_Katar
@@ -6892,3 +6892,91 @@ Body:
# Amount: 150
# ResultItem: Blessed_Knife_LT
# ChangeRefine: 1
- Item: Dimmen_A_Reform
BaseItems:
- BaseItem: Under_Seal_D_Key
MaximumRefine: 0
CardsAllowed: false
Materials:
- Material: Dimmension_Jewel
Amount: 1
- Material: Dimmension_Jewelry
Amount: 1
- Material: Herosria_Jewel
Amount: 1
- Material: Creed_Of_Herosria
Amount: 1
ResultItem: Dimmension_W_Key
- BaseItem: Under_Seal_D_Padlock
MaximumRefine: 0
CardsAllowed: false
Materials:
- Material: Dimmension_Jewel
Amount: 1
- Material: Dimmension_Jewelry
Amount: 1
- Material: Herosria_Jewel
Amount: 1
- Material: Justice_Of_Herosria
Amount: 1
ResultItem: Dimmension_W_Padlock
- BaseItem: Under_Seal_D_keyring
MaximumRefine: 0
CardsAllowed: false
Materials:
- Material: Dimmension_Jewel
Amount: 1
- Material: Dimmension_Jewelry
Amount: 1
- Material: Herosria_Jewel
Amount: 1
- Material: Glory_Of_Herosria
Amount: 1
ResultItem: Dimmension_W_Keyring
- Item: Dimmen_A_Refine
BaseItems:
- BaseItem: Dimmension_W_Key
MinimumRefine: 9
MaximumRefine: 11
CardsAllowed: false
Materials:
- Material: Heros_Gold_Bar
Amount: 50
- Material: Heros_Silver_Bar
Amount: 100
- Material: Heros_Copper_Bar
Amount: 200
- Material: Heros_Iron_Bar
Amount: 300
ResultItem: Dimmension_W_Key
ChangeRefine: 1
- BaseItem: Dimmension_W_Padlock
MinimumRefine: 9
MaximumRefine: 11
CardsAllowed: false
Materials:
- Material: Heros_Gold_Bar
Amount: 50
- Material: Heros_Silver_Bar
Amount: 100
- Material: Heros_Copper_Bar
Amount: 200
- Material: Heros_Iron_Bar
Amount: 300
ResultItem: Dimmension_W_Padlock
ChangeRefine: 1
- BaseItem: Dimmension_W_Keyring
MinimumRefine: 9
MaximumRefine: 11
CardsAllowed: false
Materials:
- Material: Heros_Gold_Bar
Amount: 50
- Material: Heros_Silver_Bar
Amount: 100
- Material: Heros_Copper_Bar
Amount: 200
- Material: Heros_Iron_Bar
Amount: 300
ResultItem: Dimmension_W_Keyring
ChangeRefine: 1

View File

@@ -1387,7 +1387,7 @@ Body:
Amount: 10
- Item: Frozen_Stone_Fragment
Amount: 10
- Item: Spirit_Jewel
- Item: SpritJewel
Amount: 10
- Item: Snowball
Amount: 10
@@ -1419,7 +1419,7 @@ Body:
Amount: 10
- Item: Fine_Old_Doll
Amount: 10
- Item: Old_Shell
- Item: OldShell
Amount: 10
- Item: Ein_SOLIDDUST
Amount: 10
@@ -1602,7 +1602,7 @@ Body:
- Item: C_Charleston_Antenna
- Item: C_Wings_of_Uriel
- Item: C_Pig_Nose
- Item: C_Cat_Ears_Hat
- Item: C_Cat_Ear_Hat
- Item: C_Valkyrie_Circlet
- Item: C_Eremes_Scarf_Black
- Item: C_Eleanor_Wig
@@ -1738,13 +1738,13 @@ Body:
- Item: C_Big_Foxtail
- Item: C_T_Bear_Bag
- Item: C_Poring_On_Shoulder
- Item: Costume_Yawata_Seal
- Item: C_FortunetellinSealed
- Item: C_Pretty_Bear_WH
- Item: C_Bicolor_Cat_Witch_Hat
- Item: C_Nifl_Bloom
- Item: C_Floating_Ball_TW
- Item: C_Dark_Snake_Lord_Stall
- Item: Costume_Twin_Cannon
- Item: C_Twin_Canon
- Item: C_Picnic_Basket
- Item: C_Magic_Helm
- Item: C_ManyStars_TW
@@ -1773,13 +1773,13 @@ Body:
- Item: C_Disapear_Time_TW
- Item: C_Magic_Heir_TW
- Item: C_Blink_Eyes_Sakura
- Item: Costume_Angola_Intention
- Item: C_Stole_Of_Dominion
- Item: C_Angola_Intention
- Item: C_Stall_Of_Dominions
- Item: C_Flowery_Vision_TH
- Item: C_Frill_Collar
- Item: C_Rose_Gothic_Bonnet
- Item: C_LittleGarden
- Item: Costume_Twinkling_Red_Eyes
- Item: C_Blinking_Eyes_RD
- Item: C_P_Ulysses_Feather
- Item: C_DancingButterfly_TW
- Item: C_Blue_Pencil_In_Mouth
@@ -1790,7 +1790,7 @@ Body:
- Item: C_Frog_Hood
- Item: C_Lude_Hood
- Item: C_Blessings_Of_Soul
- Item: C_Crow
- Item: C_Gossip_Raven
- Item: C_Halloween_Hat
- Item: C_Blessed_Veil
- Item: C_Eyes_Of_Ifrit
@@ -1799,7 +1799,7 @@ Body:
- Item: C_Wildcat_Knit_Cap
- Item: C_Pink_Fur_Hat
- Item: C_Gift_Of_Snow
- Item: C_Large_Ribbon_Muffler_Red
- Item: C_L_RibbonMuff_Red
- Item: C_Imperial_Glory
- Item: C_Black_Shiba_Inu_Hat
- Item: C_Black_Glasses
@@ -3272,11 +3272,11 @@ Body:
# RewardGroup: ENCHANTSTONE_RECIPE_3M
# Requirements:
# - Item: C_Pretty_Bear_WH
# - Item: Costume_Yawata_Seal
# - Item: C_FortunetellinSealed
# - Item: C_Floating_Ball_TW
# - Item: C_Dark_Snake_Lord_Stall
# - Item: C_Bicolor_Cat_Witch_Hat
# - Item: Costume_Twin_Cannon
# - Item: C_Twin_Canon
# - Item: C_Picnic_Basket
# - Item: C_Magic_Helm
# - Item: C_Fawn_Ear
@@ -3291,7 +3291,7 @@ Body:
# - Item: C_Frill_Collar
# - Item: C_Rose_Gothic_Bonnet
# - Item: C_LittleGarden
# - Item: Costume_Twinkling_Red_Eyes
# - Item: C_Blinking_Eyes_RD
# - Item: Egirnion_Box
# RewardGroup: EGIRNION_BOX
# Requirements:
@@ -3700,11 +3700,11 @@ Body:
# - Item: S_AllMighty_Pendant
# - Item: S_Tempest_Shield
# - Item: S_Tempest_Shoes
# - Item: S_Magic_Executioner_Holy_Water_Armor
# - Item: S_Magic_Exorcist_Corrupted_Armor
# - Item: S_Magic_Vibration_Dragon_Killer_Armor
# - Item: S_Magic_Scissor_Hunting_Armor
# - Item: S_Magic_Fishing_Insect_Net_Armor
# - Item: S_M_ExeHoly_Armor
# - Item: S_M_ExoCorrupt_Armor
# - Item: S_M_DragonVib_Armor
# - Item: S_M_SciHunting_Armor
# - Item: S_M_FishInsect_Armor
# - Item: S_Plasterer's_Armor_II
# - Item: S_Insomniac_Shoes_II
# - Item: S_Peerless_Armor_II
@@ -3728,11 +3728,11 @@ Body:
# - Item: S_Mortal_Blow_Pendant
# - Item: S_Penetration_Shoes
# - Item: S_Penetration_Shield
# - Item: S_Executioner_Holy_Water_Armor
# - Item: S_Exorcist_Corrupted_Armor
# - Item: S_Vibration_Dragon_Killer_Armor
# - Item: S_Scissor_Hunting_Armor
# - Item: S_Fishing_Insect_Net_Armor
# - Item: S_ExeHoly_Armor
# - Item: S_ExoCorrupt_Armor
# - Item: S_DragonVib_Armor
# - Item: S_SciHunting_Armor
# - Item: S_FishInsect_Armor
# - Item: Sentimental_Weapone_S
# - Item: Sentimental_Earring_S
# - Item: Sentimental_Pendant_S

View File

@@ -60,7 +60,7 @@ Body:
# - Item: Ein_1HSWORD
# - Item: Ein_1HGUN
# - Item: Ein_1H_Foxtail
- Item: Metal_Smelting_Ticket
- Item: Metal_Rifine_Ticket
ResultRefine: 7
CardsAllowed: true
TargetItems:
@@ -74,7 +74,7 @@ Body:
- Item: Metal_Bow
- Item: Metal_Two_Hand_Sword
- Item: Metal_Revolver
- Item: Huuma_Metal_Shuriken
- Item: Metal_Huuma_Shuriken
- Item: Metal_Foxtail
# - Item: Ein_Ddbox2
# TargetItems:
@@ -2412,13 +2412,13 @@ Body:
- Item: Illusion_Butcher
- Item: Illusion_Gold_Lux
- Item: Infiltrator_IL
- Item: Illusion_War_Axe
- Item: Illusion_Immaterial_Sword
- Item: Illusion_Iron_Driver
- Item: Illusion_Pole_Axe
- Item: War_Axe_IL
- Item: Immaterial_Sword_IL
- Item: Iron_Driver_IL
- Item: Pole_Axe_IL
- Item: Book_Of_The_Apo_IL
- Item: Balistar_IL
- Item: Illusion_Wing_Shuriken
- Item: Huuma_Bird_Wing_IL
- Item: Wizardy_Staff_IL
- Item: Long_Mace_IL
- Item: Huuma_Flutter_Snow_IL
@@ -2451,13 +2451,13 @@ Body:
- Item: Illusion_Butcher
- Item: Illusion_Gold_Lux
- Item: Infiltrator_IL
- Item: Illusion_War_Axe
- Item: Illusion_Immaterial_Sword
- Item: Illusion_Iron_Driver
- Item: Illusion_Pole_Axe
- Item: War_Axe_IL
- Item: Immaterial_Sword_IL
- Item: Iron_Driver_IL
- Item: Pole_Axe_IL
- Item: Book_Of_The_Apo_IL
- Item: Balistar_IL
- Item: Illusion_Wing_Shuriken
- Item: Huuma_Bird_Wing_IL
- Item: Wizardy_Staff_IL
- Item: Long_Mace_IL
- Item: Huuma_Flutter_Snow_IL
@@ -2560,6 +2560,28 @@ Body:
- Item: Up_Crimson_Rose
- Item: Up_OneSkyOneSun
- Item: Up_SoulWeight
- Item: Comp_Iron_Staff
- Item: Comp_Undine_Spear_K
- Item: Comp_Royal_Bow_K
- Item: Comp_Shadow_Staff_K
- Item: Comp_Iron_Nail_K
- Item: Comp_Sword_Of_Bluefire
- Item: Comp_Oriental_Sword
- Item: Comp_Narcis_Bow
- Item: Comp_Avenger
- Item: Comp_Magic_Sword
- Item: Comp_D_Hunt_Bible_K
- Item: Comp_Shiver_Katar_K_TH
- Item: Comp_Demon_S_Shot
- Item: Comp_Sharp_Wind_Sword
- Item: Comp_Fog_Dew_Sword
- Item: Comp_Crimson_Rose
- Item: Comp_The_Black_Gatling
- Item: Comp_MeawFoxtail
- Item: Comp_Dragonic_Slayer
- Item: Comp_Fatalist
- Item: Comp_Light_Blade
- Item: Comp_Scalet_DragonL_Bow
- Item: Ancient_Hero_Wisdom
RandomOptionGroup: ANCIENT_HERO_WISDOM
TargetItems:
@@ -2634,6 +2656,28 @@ Body:
- Item: Up_Crimson_Rose
- Item: Up_OneSkyOneSun
- Item: Up_SoulWeight
- Item: Comp_Iron_Staff
- Item: Comp_Undine_Spear_K
- Item: Comp_Royal_Bow_K
- Item: Comp_Shadow_Staff_K
- Item: Comp_Iron_Nail_K
- Item: Comp_Sword_Of_Bluefire
- Item: Comp_Oriental_Sword
- Item: Comp_Narcis_Bow
- Item: Comp_Avenger
- Item: Comp_Magic_Sword
- Item: Comp_D_Hunt_Bible_K
- Item: Comp_Shiver_Katar_K_TH
- Item: Comp_Demon_S_Shot
- Item: Comp_Sharp_Wind_Sword
- Item: Comp_Fog_Dew_Sword
- Item: Comp_Crimson_Rose
- Item: Comp_The_Black_Gatling
- Item: Comp_MeawFoxtail
- Item: Comp_Dragonic_Slayer
- Item: Comp_Fatalist
- Item: Comp_Light_Blade
- Item: Comp_Scalet_DragonL_Bow
- Item: Boost_Up_1
ResultRefine: 10
MaximumRefine: 9
@@ -2657,21 +2701,21 @@ Body:
TargetItems:
- Item: Boost_TH_Sword
- Item: Boost_Katar
- Item: Boost_Mace
- Item: Boost_Hall
- Item: Boost_Staff
- Item: Boost_Bow
- Item: Boost_Spear
- Item: Boost_Sword
- Item: Boost_Dagger
- Item: Boost_Spellbook
- Item: Boost_Spl_Book
- Item: Boost_Guitar
- Item: Boost_Knuckles
- Item: Boost_Knuckle
- Item: Boost_Whip
- Item: Boost_Nindo
- Item: Boost_Gatling
- Item: Boost_Axe
- Item: Boost_Book
- Item: Boost_Rod
- Item: Boost_Text
- Item: Boost_Soul_Rod
- Item: Boost_Foxtail
- Item: Metal_7_Ticket
ResultRefine: 7
@@ -2689,7 +2733,7 @@ Body:
- Item: Metal_Bow
- Item: Metal_Foxtail
- Item: Metal_Revolver
- Item: Huuma_Metal_Shuriken
- Item: Metal_Huuma_Shuriken
- Item: Noblesse_Rifine_Ticket
ResultRefine: 9
CardsAllowed: true
@@ -4184,80 +4228,82 @@ Body:
- Item: Nurse_Cap_IL
- Item: Puente_Robe_IL
- Item: Apple_Of_Archer_IL
# - Item: Great_Hero_Bravery
# TargetItems:
# - Item: Up_Oriental_Sword
# - Item: Up_Dragonic_Slayer
# - Item: Up_Shiver_Katar_K
# - Item: Up_Blade_Katar
# - Item: Up_Sword_Of_Bluefire
# - Item: Up_Slate_Sword
# - Item: Up_Narcis_Bow
# - Item: Up_Trumpet_Shell_K
# - Item: Up_Barb_Wire_K
# - Item: Up_Avenger
# - Item: Up_Magic_Sword
# - Item: Up_Fatalist
# - Item: Up_Meteor_Striker
# - Item: Up_Royal_Bow_K
# - Item: Up_Scalet_Dragon_L_Bow
# - Item: Up_Shadow_Staff_K
# - Item: Up_Freezing_Rod
# - Item: Up_Iron_Nail_K
# - Item: Up_Ray_Knuckle
# - Item: Up_Undine_Spear_K
# - Item: Up_Light_Blade
# - Item: Up_Iron_Staff
# - Item: Up_Blue_Crystal_Staff
# - Item: Up_Demon_Hunting_Bible
# - Item: Up_Saint_Hall
# - Item: Up_MeawFoxtail
# - Item: Up_Fog_Dew_Sword
# - Item: Up_Humma_Clear
# - Item: Up_Master_Soul_Rifle
# - Item: Up_Golden_L_Launcher
# - Item: Up_The_Black_Gatling
# - Item: Up_Demon_S_Shot
# - Item: Up_Crimson_Rose
# - Item: Up_OneSkyOneSun
# - Item: Up_SoulWeight
# - Item: Great_Hero_Wisdom
# TargetItems:
# - Item: Up_Oriental_Sword
# - Item: Up_Dragonic_Slayer
# - Item: Up_Shiver_Katar_K
# - Item: Up_Blade_Katar
# - Item: Up_Sword_Of_Bluefire
# - Item: Up_Slate_Sword
# - Item: Up_Narcis_Bow
# - Item: Up_Trumpet_Shell_K
# - Item: Up_Barb_Wire_K
# - Item: Up_Avenger
# - Item: Up_Magic_Sword
# - Item: Up_Fatalist
# - Item: Up_Meteor_Striker
# - Item: Up_Royal_Bow_K
# - Item: Up_Scalet_Dragon_L_Bow
# - Item: Up_Shadow_Staff_K
# - Item: Up_Freezing_Rod
# - Item: Up_Iron_Nail_K
# - Item: Up_Ray_Knuckle
# - Item: Up_Undine_Spear_K
# - Item: Up_Light_Blade
# - Item: Up_Iron_Staff
# - Item: Up_Blue_Crystal_Staff
# - Item: Up_Demon_Hunting_Bible
# - Item: Up_Saint_Hall
# - Item: Up_MeawFoxtail
# - Item: Up_Fog_Dew_Sword
# - Item: Up_Humma_Clear
# - Item: Up_Master_Soul_Rifle
# - Item: Up_Golden_L_Launcher
# - Item: Up_The_Black_Gatling
# - Item: Up_Demon_S_Shot
# - Item: Up_Crimson_Rose
# - Item: Up_OneSkyOneSun
# - Item: Up_SoulWeight
- Item: Great_Hero_Bravery
RandomOptionGroup: GREAT_HERO_BRAVERY
TargetItems:
- Item: Up_Oriental_Sword
- Item: Up_Dragonic_Slayer
- Item: Up_Shiver_Katar_K
- Item: Up_Blade_Katar
- Item: Up_Sword_Of_Bluefire
- Item: Up_Slate_Sword
- Item: Up_Narcis_Bow
- Item: Up_Trumpet_Shell_K
- Item: Up_Barb_Wire_K
- Item: Up_Avenger
- Item: Up_Magic_Sword
- Item: Up_Fatalist
- Item: Up_Meteor_Striker
- Item: Up_Royal_Bow_K
- Item: Up_Scalet_Dragon_L_Bow
- Item: Up_Shadow_Staff_K
- Item: Up_Freezing_Rod
- Item: Up_Iron_Nail_K
- Item: Up_Ray_Knuckle
- Item: Up_Undine_Spear_K
- Item: Up_Light_Blade
- Item: Up_Iron_Staff
- Item: Up_Blue_Crystal_Staff
- Item: Up_Demon_Hunting_Bible
- Item: Up_Saint_Hall
- Item: Up_MeawFoxtail
- Item: Up_Fog_Dew_Sword
- Item: Up_Humma_Clear
- Item: Up_Master_Soul_Rifle
- Item: Up_Golden_L_Launcher
- Item: Up_The_Black_Gatling
- Item: Up_Demon_S_Shot
- Item: Up_Crimson_Rose
- Item: Up_OneSkyOneSun
- Item: Up_SoulWeight
- Item: Great_Hero_Wisdom
RandomOptionGroup: GREAT_HERO_WISDOM
TargetItems:
- Item: Up_Oriental_Sword
- Item: Up_Dragonic_Slayer
- Item: Up_Shiver_Katar_K
- Item: Up_Blade_Katar
- Item: Up_Sword_Of_Bluefire
- Item: Up_Slate_Sword
- Item: Up_Narcis_Bow
- Item: Up_Trumpet_Shell_K
- Item: Up_Barb_Wire_K
- Item: Up_Avenger
- Item: Up_Magic_Sword
- Item: Up_Fatalist
- Item: Up_Meteor_Striker
- Item: Up_Royal_Bow_K
- Item: Up_Scalet_Dragon_L_Bow
- Item: Up_Shadow_Staff_K
- Item: Up_Freezing_Rod
- Item: Up_Iron_Nail_K
- Item: Up_Ray_Knuckle
- Item: Up_Undine_Spear_K
- Item: Up_Light_Blade
- Item: Up_Iron_Staff
- Item: Up_Blue_Crystal_Staff
- Item: Up_Demon_Hunting_Bible
- Item: Up_Saint_Hall
- Item: Up_MeawFoxtail
- Item: Up_Fog_Dew_Sword
- Item: Up_Humma_Clear
- Item: Up_Master_Soul_Rifle
- Item: Up_Golden_L_Launcher
- Item: Up_The_Black_Gatling
- Item: Up_Demon_S_Shot
- Item: Up_Crimson_Rose
- Item: Up_OneSkyOneSun
- Item: Up_SoulWeight
- Item: Vampire_Box_IL
ResultRefineMinimum: 7
ResultRefineMaximum: 10
@@ -4303,12 +4349,12 @@ Body:
MaximumRefine: 9
CardsAllowed: true
TargetItems:
- Item: Illusion_Wing_Shuriken
- Item: Illusion_War_Axe
- Item: Illusion_Immaterial_Sword
- Item: Illusion_Iron_Driver
- Item: Illusion_Pole_Axe
- Item: Illusion_Fancy_Flower
- Item: Huuma_Bird_Wing_IL
- Item: War_Axe_IL
- Item: Immaterial_Sword_IL
- Item: Iron_Driver_IL
- Item: Pole_Axe_IL
- Item: Fancy_Flower_IL
- Item: S_Turtle_Is_Box_IL
ResultRefineMinimum: 9
ResultRefineMaximum: 12
@@ -4316,12 +4362,12 @@ Body:
MaximumRefine: 11
CardsAllowed: true
TargetItems:
- Item: Illusion_Wing_Shuriken
- Item: Illusion_War_Axe
- Item: Illusion_Immaterial_Sword
- Item: Illusion_Iron_Driver
- Item: Illusion_Pole_Axe
- Item: Illusion_Fancy_Flower
- Item: Huuma_Bird_Wing_IL
- Item: War_Axe_IL
- Item: Immaterial_Sword_IL
- Item: Iron_Driver_IL
- Item: Pole_Axe_IL
- Item: Fancy_Flower_IL
- Item: Teddy_Bear_Box_IL
ResultRefineMinimum: 7
ResultRefineMaximum: 10
@@ -4968,80 +5014,82 @@ Body:
# - Item: EC_B_Staff
# - Item: SP_B_Saber
# - Item: SI_B_Saber
# - Item: Costama_Egg69
# TargetItems:
# - Item: Saint_Hall_LT
# - Item: Undine_Spear_K_LT
# - Item: Demon_Hunting_Bible_LT
# - Item: Light_Blade_LT
# - Item: Magic_Sword_LT
# - Item: Fatalist_LT
# - Item: Iron_Staff_LT
# - Item: Blue_Crystal_Staff_LT
# - Item: Shadow_Staff_K_LT
# - Item: Freezing_Rod_LT
# - Item: Iron_Nail_K_LT
# - Item: Ray_Knuckle_LT
# - Item: Scalet_Dragon_L_Bow_LT
# - Item: Royal_Bow_K_LT
# - Item: Slate_Sword_LT
# - Item: Sword_Of_Bluefire_LT
# - Item: Trumpet_Shell_K_LT
# - Item: Barb_Wire_K_LT
# - Item: Narcis_Bow_LT
# - Item: Avenger_LT
# - Item: Meteor_Striker_LT
# - Item: Oriental_Sword_LT
# - Item: Dragonic_Slayer_LT
# - Item: Shiver_Katar_K_LT
# - Item: Blade_Katar_LT
# - Item: Humma_Clear_LT
# - Item: Fog_Dew_Sword_LT
# - Item: Crimson_Rose_LT
# - Item: Master_Soul_Rifle_LT
# - Item: Demon_S_Shot_LT
# - Item: The_Black_Gatling_LT
# - Item: Golden_L_Launcher_LT
# - Item: MeawFoxtail_LT
# - Item: OneSkyOneSun_LT
# - Item: SoulWeight_LT
# - Item: Hero_LT_Refine_Magic
# TargetItems:
# - Item: Saint_Hall_LT
# - Item: Undine_Spear_K_LT
# - Item: Demon_Hunting_Bible_LT
# - Item: Light_Blade_LT
# - Item: Magic_Sword_LT
# - Item: Fatalist_LT
# - Item: Iron_Staff_LT
# - Item: Blue_Crystal_Staff_LT
# - Item: Shadow_Staff_K_LT
# - Item: Freezing_Rod_LT
# - Item: Iron_Nail_K_LT
# - Item: Ray_Knuckle_LT
# - Item: Scalet_Dragon_L_Bow_LT
# - Item: Royal_Bow_K_LT
# - Item: Slate_Sword_LT
# - Item: Sword_Of_Bluefire_LT
# - Item: Trumpet_Shell_K_LT
# - Item: Barb_Wire_K_LT
# - Item: Narcis_Bow_LT
# - Item: Avenger_LT
# - Item: Meteor_Striker_LT
# - Item: Oriental_Sword_LT
# - Item: Dragonic_Slayer_LT
# - Item: Shiver_Katar_K_LT
# - Item: Blade_Katar_LT
# - Item: Humma_Clear_LT
# - Item: Fog_Dew_Sword_LT
# - Item: Crimson_Rose_LT
# - Item: Master_Soul_Rifle_LT
# - Item: Demon_S_Shot_LT
# - Item: The_Black_Gatling_LT
# - Item: Golden_L_Launcher_LT
# - Item: MeawFoxtail_LT
# - Item: OneSkyOneSun_LT
# - Item: SoulWeight_LT
- Item: Hero_LT_Refine_Melee
RandomOptionGroup: HERO_LT_REFINE_MELEE
TargetItems:
- Item: Saint_Hall_LT
- Item: Undine_Spear_K_LT
- Item: Demon_Hunting_Bible_LT
- Item: Light_Blade_LT
- Item: Magic_Sword_LT
- Item: Fatalist_LT
- Item: Iron_Staff_LT
- Item: Blue_Crystal_Staff_LT
- Item: Shadow_Staff_K_LT
- Item: Freezing_Rod_LT
- Item: Iron_Nail_K_LT
- Item: Ray_Knuckle_LT
- Item: Scalet_Dragon_L_Bow_LT
- Item: Royal_Bow_K_LT
- Item: Slate_Sword_LT
- Item: Sword_Of_Bluefire_LT
- Item: Trumpet_Shell_K_LT
- Item: Barb_Wire_K_LT
- Item: Narcis_Bow_LT
- Item: Avenger_LT
- Item: Meteor_Striker_LT
- Item: Oriental_Sword_LT
- Item: Dragonic_Slayer_LT
- Item: Shiver_Katar_K_LT
- Item: Blade_Katar_LT
- Item: Humma_Clear_LT
- Item: Fog_Dew_Sword_LT
- Item: Crimson_Rose_LT
- Item: Master_Soul_Rifle_LT
- Item: Demon_S_Shot_LT
- Item: The_Black_Gatling_LT
- Item: Golden_L_Launcher_LT
- Item: MeawFoxtail_LT
- Item: OneSkyOneSun_LT
- Item: SoulWeight_LT
- Item: Hero_LT_Refine_Magic
RandomOptionGroup: HERO_LT_REFINE_MAGIC
TargetItems:
- Item: Saint_Hall_LT
- Item: Undine_Spear_K_LT
- Item: Demon_Hunting_Bible_LT
- Item: Light_Blade_LT
- Item: Magic_Sword_LT
- Item: Fatalist_LT
- Item: Iron_Staff_LT
- Item: Blue_Crystal_Staff_LT
- Item: Shadow_Staff_K_LT
- Item: Freezing_Rod_LT
- Item: Iron_Nail_K_LT
- Item: Ray_Knuckle_LT
- Item: Scalet_Dragon_L_Bow_LT
- Item: Royal_Bow_K_LT
- Item: Slate_Sword_LT
- Item: Sword_Of_Bluefire_LT
- Item: Trumpet_Shell_K_LT
- Item: Barb_Wire_K_LT
- Item: Narcis_Bow_LT
- Item: Avenger_LT
- Item: Meteor_Striker_LT
- Item: Oriental_Sword_LT
- Item: Dragonic_Slayer_LT
- Item: Shiver_Katar_K_LT
- Item: Blade_Katar_LT
- Item: Humma_Clear_LT
- Item: Fog_Dew_Sword_LT
- Item: Crimson_Rose_LT
- Item: Master_Soul_Rifle_LT
- Item: Demon_S_Shot_LT
- Item: The_Black_Gatling_LT
- Item: Golden_L_Launcher_LT
- Item: MeawFoxtail_LT
- Item: OneSkyOneSun_LT
- Item: SoulWeight_LT
# - Item: Lens_Craft_Stone
# TargetItems:
# - Item: Deepblue_Sunglasses_
@@ -5156,3 +5204,12 @@ Body:
- Item: Subject_CapeRange_TH
- Item: Subject_CapeMagic_TH
- Item: Subject_CapeMelee_TH
- Item: GMT_Robe_Stone
ResultRefine: 12
MaximumRefine: 11
CardsAllowed: true
TargetItems:
- Item: Geffen_Magic_Muffler
- Item: Anti_Magic_Manteau
- Item: Comp_Anti_Manteau_TH
- Item: Comp_Geffen_M_Muffle

File diff suppressed because it is too large Load Diff

View File

@@ -12863,6 +12863,55 @@
3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,35000,yes,self,always,0,,,,,,,53
3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,54
// Illusion frozen
3792,ILL_GAZETI@CR_AUTOGUARD,idle,249,5,1500,0,30000,yes,self,always,0,,,,,,,
3792,ILL_GAZETI@MG_COLDBOLT,chase,14,5,2000,0,5000,no,target,always,0,,,,,,,
3792,ILL_GAZETI@MG_COLDBOLT,attack,14,9,2000,0,5000,no,target,always,0,,,,,,,
3792,ILL_GAZETI@NPC_GUIDEDATTACK,attack,172,2,500,0,20000,no,target,always,0,,,,,,,
3792,ILL_GAZETI@NPC_WATERATTACK,attack,184,4,2000,0,5000,no,target,always,0,,,,,,,
3793,ILL_SNOWIER@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,,
3793,ILL_SNOWIER@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,,
3793,ILL_SNOWIER@SM_BASH,attack,5,7,1000,0,5000,yes,target,always,0,,,,,,,
3793,ILL_SNOWIER@WZ_FROSTNOVA,attack,88,1,10000,1500,20000,no,self,always,0,,,,,,,
3793,ILL_SNOWIER@SM_ENDURE,attack,8,5,5000,0,5000,yes,self,longrangeattacked,0,,,,,,,
3793,ILL_SNOWIER@BS_HAMMERFALL,attack,110,4,1500,1000,4000,no,target,myhpltmaxrate,50,,,,,,,
3793,ILL_SNOWIER@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,myhpltmaxrate,50,,,,,,,
3794,ILL_ICE_TITAN@MG_FROSTDIVER,chase,15,9,10000,800,5000,no,target,always,0,,,,,,,
3794,ILL_ICE_TITAN@MG_FROSTDIVER,attack,15,9,2000,800,5000,no,target,always,0,,,,,,,
3794,ILL_ICE_TITAN@NPC_COMBOATTACK,attack,171,4,1000,700,5000,no,target,always,0,,,,,,36,
3794,ILL_ICE_TITAN@NPC_WATERATTACK,attack,184,4,2000,0,5000,no,target,always,0,,,,,,29,
3794,ILL_ICE_TITAN@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
3794,ILL_ICE_TITAN@NPC_MAGICMIRROR,attack,671,1,200,500,30000,no,self,myhpltmaxrate,50,,,,,,,
3796,ILL_KTULLANUX@NPC_ALLHEAL,idle,687,1,10000,0,20000,yes,self,myhpltmaxrate,90,,,,,,,
3796,ILL_KTULLANUX@NPC_WATERATTACK,attack,184,10,1000,500,5000,no,target,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_JACKFROST,attack,720,5,1000,1500,35000,no,self,always,0,,,,,,,
3796,ILL_KTULLANUX@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
3796,ILL_KTULLANUX@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
3796,ILL_KTULLANUX@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_SUMMONSLAVE,attack,196,1,10000,700,30000,no,self,slavele,3,,,,,,,
3796,ILL_KTULLANUX@NPC_SUMMONSLAVE,idle,196,1,10000,700,30000,no,self,slavele,3,,,,,,,
// 3796,ILL_KTULLANUX@NPC_WIDEFREEZE2,chase,763,5,10000,0,20000,yes,target,myhpltmaxrate,80,,,,,,32,
// 3796,ILL_KTULLANUX@NPC_WIDEFREEZE2,attack,763,5,10000,0,20000,yes,target,myhpltmaxrate,80,,,,,,32,
3796,ILL_KTULLANUX@SA_DISPELL,attack,289,5,10000,0,15000,yes,target,always,0,,,,,,,
3796,ILL_KTULLANUX@SA_DISPELL,chase,289,5,10000,0,15000,yes,target,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,29,
3796,ILL_KTULLANUX@MG_FROSTDIVER,idle,15,40,5000,500,7000,no,target,longrangeattacked,0,,,,,,,
3796,ILL_KTULLANUX@MG_FROSTDIVER,chase,15,40,5000,500,7000,no,target,always,0,,,,,,,
3796,ILL_KTULLANUX@WZ_STORMGUST,chase,89,10,5000,500,20000,no,target,always,0,,,,,,,
3796,ILL_KTULLANUX@WZ_STORMGUST,attack,89,10,5000,1000,20000,no,target,always,0,,,,,,,
3796,ILL_KTULLANUX@WZ_WATERBALL,chase,86,10,5000,0,20000,yes,target,always,0,,,,,,,
3796,ILL_KTULLANUX@WZ_WATERBALL,attack,86,10,5000,0,20000,yes,target,always,0,,,,,,,
3796,ILL_KTULLANUX@WZ_FROSTNOVA,chase,88,10,5000,0,20000,yes,self,always,0,,,,,,,
3796,ILL_KTULLANUX@WZ_FROSTNOVA,attack,88,10,5000,0,20000,yes,self,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_POWERUP,attack,349,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3796,ILL_KTULLANUX@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_AGIUP,attack,350,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3796,ILL_KTULLANUX@NPC_CRITICALWOUND,attack,673,3,4000,0,50000,yes,target,always,0,,,,,,,
3796,ILL_KTULLANUX@NPC_MENTALBREAKER,attack,159,5,10000,0,5000,yes,target,skillused,490,,,,,,,
3796,ILL_KTULLANUX@WZ_WATERBALL,attack,86,10,10000,0,5000,yes,target,skillused,271,,,,,,,
// Poring Village instance
3810,MD_KING_PORING@SM_BASH,attack,5,3,1000,1000,9000,yes,target,always,0,,,,,,,60
3810,MD_KING_PORING@MG_FIREBALL,attack,17,3,1000,1000,9000,yes,target,always,0,,,,,,,61
@@ -13027,6 +13076,92 @@
20382,G Twin Caput@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
20382,G Twin Caput@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
// Abyss OGH
20367,RAYDRIC_H@KN_SPEARBOOMERANG,idle,59,5,3000,0,15000,yes,target,always,0,,,,,,,
20367,RAYDRIC_H@NPC_EMOTION,idle,197,1,7000,0,30000,yes,self,always,0,0x3695,,,,,44,
20367,RAYDRIC_H@NPC_EMOTION,chase,197,1,2000,0,30000,yes,self,always,0,0x0091,,,,,19,
20367,RAYDRIC_H@KN_SPEARBOOMERANG,chase,59,5,3000,0,30000,yes,target,always,0,,,,,,,
20367,RAYDRIC_H@CR_AUTOGUARD,chase,249,4,4000,0,300000,yes,self,always,0,,,,,,,
20367,RAYDRIC_H@NPC_GUIDEDATTACK,chase,172,5,5000,300,30000,no,target,always,0,,,,,,,
20367,RAYDRIC_H@KN_PIERCE,chase,56,4,5000,300,30000,no,target,always,0,,,,,,,
20367,RAYDRIC_H@SM_MAGNUM,attack,7,8,4000,500,60000,no,self,always,0,,,,,,,
20367,RAYDRIC_H@NPC_STUNATTACK,attack,179,5,5000,200,30000,no,target,casttargeted,0,,,,,,,
20367,RAYDRIC_H@CR_SHIELDCHARGE,attack,250,5,3000,0,30000,yes,target,always,0,,,,,,,
20367,RAYDRIC_H@NPC_DARKNESSATTACK,attack,190,4,4000,500,30000,no,target,always,0,,,,,,,
20367,RAYDRIC_H@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_EMOTION,idle,197,1,7000,0,30000,yes,self,always,0,0x3695,,,,,44,
20368,RAYDRIC_ARCHER_H@NPC_PIERCINGATT,attack,158,3,3000,500,60000,yes,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_GUIDEDATTACK,attack,172,4,7000,300,30000,yes,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@AC_SHOWER,attack,47,7,5000,200,60000,no,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_MAGICALATTACK,attack,192,3,5000,800,20000,no,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_POISONATTACK,attack,188,3,5000,300,30000,no,target,casttargeted,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_BLINDATTACK,attack,177,3,5000,300,30000,no,target,longrangeattacked,0,,,,,,,
20368,RAYDRIC_ARCHER_H@AC_DOUBLE,attack,46,7,3000,500,12000,no,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@AC_CHARGEARROW,attack,148,1,2000,1000,18000,yes,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_STUNATTACK,attack,179,5,7000,200,30000,no,target,casttargeted,0,,,,,,,
20368,RAYDRIC_ARCHER_H@NPC_CURSEATTACK,attack,181,5,5000,300,80000,no,target,always,0,,,,,,,
20368,RAYDRIC_ARCHER_H@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20369,GARGOYLE_H@NPC_EMOTION,idle,197,1,7000,0,30000,yes,self,always,0,0x3695,,,,,44,
20369,GARGOYLE_H@AC_CHARGEARROW,attack,148,1,3000,0,30000,yes,target,always,0,,,,,,,
20369,GARGOYLE_H@NPC_BLINDATTACK,attack,177,5,3000,0,30000,yes,target,always,0,,,,,,,
20369,GARGOYLE_H@NPC_WATERATTACK,attack,184,3,4000,0,20000,yes,target,always,0,,,,,,,
20369,GARGOYLE_H@NPC_EMOTION,attack,197,1,2000,0,30000,yes,self,always,0,0x0091,,,,,19,
20369,GARGOYLE_H@NPC_SILENCEATTACK,attack,178,5,5000,200,60000,no,target,casttargeted,0,,,,,,,
20369,GARGOYLE_H@MG_FROSTDIVER,attack,15,5,5000,200,30000,no,target,casttargeted,0,,,,,,,
20370,STING_H@NPC_EMOTION,idle,197,1,7000,0,30000,yes,self,always,0,0x3695,,,,,44,
20370,STING_H@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,0x0081,,,,,19,
20370,STING_H@WZ_HEAVENDRIVE,chase,91,3,7000,500,30000,no,target,skillused,18,,,,,,,
20370,STING_H@NPC_POISONATTACK,chase,188,3,5000,300,30000,no,target,casttargeted,0,,,,,,,
20370,STING_H@AL_DECAGI,chase,30,5,2000,500,10000,no,target,always,0,,,,,,,
20370,STING_H@WZ_QUAGMIRE,chase,92,5,500,700,15000,no,target,always,0,,,,,,,
20370,STING_H@NPC_POISON,chase,176,5,6000,500,25000,no,target,always,0,,,,,,,
20370,STING_H@NPC_GROUNDATTACK,attack,185,3,4000,500,25000,no,target,always,0,,,,,,,
20370,STING_H@KN_SPEARSTAB,attack,58,10,3000,500,25000,no,target,always,0,,,,,,,
20370,STING_H@AL_TELEPORT,walk,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20371,RAGGED_ZOMBIE_H@NPC_EMOTION,idle,197,1,7000,0,30000,yes,self,always,0,0x3695,,,,,44,
20371,RAGGED_ZOMBIE_H@NPC_EMOTION,chase,197,1,2000,0,30000,yes,self,always,0,0x0091,,,,,19,
20371,RAGGED_ZOMBIE_H@NPC_CURSEATTACK,attack,181,5,4000,0,30000,yes,target,always,0,,,,,,,
20371,RAGGED_ZOMBIE_H@AC_DOUBLE,attack,46,5,1000,0,30000,yes,target,always,0,,,,,,,
20371,RAGGED_ZOMBIE_H@AC_SHOWER,attack,47,5,3000,0,30000,yes,target,always,0,,,,,,,
20371,RAGGED_ZOMBIE_H@NPC_MAGICALATTACK,attack,192,1,2000,800,20000,no,target,always,0,,,,,,,
20371,RAGGED_ZOMBIE_H@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20420,WANDER_MAN_H@NPC_EMOTION,idle,197,1,7000,0,30000,yes,self,always,0,0x3695,,,,,44,
20420,WANDER_MAN_H@NPC_EMOTION,chase,197,1,2000,0,30000,yes,self,always,0,0x0091,,,,,19,
20420,WANDER_MAN_H@KN_SPEARBOOMERANG,chase,59,4,2000,0,60000,yes,target,always,0,,,,,,,
20420,WANDER_MAN_H@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,,
20420,WANDER_MAN_H@KN_AUTOCOUNTER,attack,61,5,2000,0,5000,yes,self,always,0,,,,,,,
20420,WANDER_MAN_H@NPC_GUIDEDATTACK,attack,172,4,7000,300,30000,yes,target,always,0,,,,,,,
20420,WANDER_MAN_H@NPC_IGNITIONBREAK,attack,740,2,1000,300,30000,no,self,always,0,,,,,,,
20420,WANDER_MAN_H@NPC_BLEEDING2,attack,764,1,2000,0,5000,yes,target,always,0,,,,,,,
20420,WANDER_MAN_H@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20421,BRINARANEA_H@NPC_FIREATTACK,chase,186,10,3000,500,5000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@MG_FROSTDIVER,chase,15,40,2500,500,10000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@NPC_ICEBREATH2,chase,765,5,2000,3000,30000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@NPC_WIDEFREEZE2,chase,763,5,5000,1000,30000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@SA_DISPELL,chase,289,4,3000,0,60000,yes,target,always,0,,,,,,,
20421,BRINARANEA_H@WZ_FROSTNOVA,attack,88,7,3000,0,5000,yes,self,always,0,,,,,,,
20421,BRINARANEA_H@MG_COLDBOLT,attack,14,8,5000,300,60000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@WZ_STORMGUST,attack,89,7,2000,500,30000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@NPC_WIDEFREEZE2,attack,763,5,5000,1000,30000,no,target,always,0,,,,,,,
20421,BRINARANEA_H@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20421,BRINARANEA_H@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20421,BRINARANEA_H@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,2,3088,,,,,,
20421,BRINARANEA_H@AL_TELEPORT,walk,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20422,DARK_LORD_H@NPC_COMET,chase,708,5,2000,2000,30000,no,target,always,0,,,,,,,
20422,DARK_LORD_H@NPC_HELMBRAKE,chase,345,10,1000,500,30000,no,target,always,0,,,,,,,
20422,DARK_LORD_H@WZ_METEOR,chase,83,11,5000,500,60000,no,target,always,0,,,,,,,
20422,DARK_LORD_H@NPC_HELLJUDGEMENT2,chase,768,5,10000,800,10000,no,target,always,0,,,,,,,
20422,DARK_LORD_H@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,always,0,,,,,,,
20422,DARK_LORD_H@SA_DISPELL,attack,289,5,5000,0,5000,yes,target,always,0,,,,,,,
20422,DARK_LORD_H@NPC_HELLJUDGEMENT2,attack,768,5,10000,800,10000,no,target,always,0,,,,,,,
20422,DARK_LORD_H@WZ_METEOR,attack,83,11,5000,500,60000,no,target,always,0,,,,,,,
20422,DARK_LORD_H@AL_PNEUMA,attack,25,1,5000,0,5000,yes,target,longrangeattacked,0,,,,,,,
20422,DARK_LORD_H@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20422,DARK_LORD_H@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20422,DARK_LORD_H@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1605,,,,,,
20422,DARK_LORD_H@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1605,,,,,,
20422,DARK_LORD_H@AL_TELEPORT,walk,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
// Meister ABR's (Automated Battle Robot)
20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,chase,8601,1,10000,500,5000,yes,target,always,0,,,,,,,
20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,attack,8601,1,10000,500,5000,yes,target,always,0,,,,,,,
@@ -13041,6 +13176,171 @@
20837,ABR_INFINITY@ABR_INFINITY_BUSTER,chase,8605,1,10000,500,5000,yes,target,always,0,,,,,,,
20837,ABR_INFINITY@ABR_INFINITY_BUSTER,attack,8605,1,10000,500,5000,yes,target,always,0,,,,,,,
// sp_rudus4
20929,GIANT_CAPUT@NPC_EMOTION,chase,197,1,1000,0,30000,yes,self,always,0,,,,,,19,
20929,GIANT_CAPUT@NPC_EMOTION,idle,197,1,8000,0,30000,yes,self,always,0,,,,,,44,
20929,GIANT_CAPUT@NPC_COMBOATTACK,attack,171,2,1000,500,15000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@LK_SPIRALPIERCE,chase,397,3,3000,500,30000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_DARKNESSATTACK,chase,190,3,5000,500,10000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_DARKNESSATTACK,attack,190,3,5000,500,10000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_HELMBRAKE,attack,345,5,3000,0,30000,yes,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_PULSESTRIKE,attack,661,3,2000,1000,60000,no,self,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_POWERUP,attack,349,3,5000,0,60000,yes,self,myhpltmaxrate,30,,,,,,,
20929,GIANT_CAPUT@NPC_POWERUP,chase,349,3,5000,0,60000,yes,self,myhpltmaxrate,30,,,,,,,
20930,DOLORIAN@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
20930,DOLORIAN@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20930,DOLORIAN@NPC_CRITICALWOUND,attack,673,1,2000,0,60000,yes,target,always,0,,,,,,,
20930,DOLORIAN@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,44,
20930,DOLORIAN@NPC_BLOODDRAIN,chase,199,1,3000,0,30000,yes,target,always,0,,,,,,,
20930,DOLORIAN@NPC_STONESKIN,chase,675,3,3000,500,30000,no,self,myhpltmaxrate,30,,,,,,47,
20930,DOLORIAN@NPC_POISONATTACK,attack,188,3,2000,500,10000,no,target,always,0,,,,,,,
20931,PLAGARION@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
20931,PLAGARION@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20931,PLAGARION@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,44,
20931,PLAGARION@NPC_CRITICALWOUND,attack,673,3,2000,0,60000,yes,target,always,0,,,,,,,
20931,PLAGARION@MG_FIREBALL,chase,17,3,3000,500,30000,no,target,always,0,,,,,,,
20931,PLAGARION@NPC_FIREATTACK,chase,186,2,2000,500,30000,no,target,always,0,,,,,,,
20931,PLAGARION@NPC_DARKSTRIKE,chase,340,5,3000,500,30000,no,target,always,0,,,,,,,
20932,DEADRE@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
20932,DEADRE@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20932,DEADRE@AL_HEAL,idle,28,9,7000,500,5000,no,friend,myhpltmaxrate,50,,,,,,3,
20932,DEADRE@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,14,
20932,DEADRE@AL_HEAL,attack,28,9,3000,500,15000,no,friend,always,0,,,,,,3,
20932,DEADRE@NPC_DARKCROSS,attack,338,5,3000,500,15000,no,target,always,0,,,,,,,
20932,DEADRE@AL_HOLYLIGHT,chase,156,1,3000,300,15000,no,target,always,0,,,,,,,
20932,DEADRE@NPC_HOLYATTACK,chase,189,3,4000,500,15000,no,target,always,0,,,,,,,
20932,DEADRE@AL_HEAL,idle,28,9,10000,700,3000,no,friend,friendhpltmaxrate,50,,,,,,,
20933,VENEDI@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20933,VENEDI@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,44,
20933,VENEDI@NPC_BLINDATTACK,chase,177,3,3000,500,30000,no,target,always,0,,,,,,,
20933,VENEDI@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
20933,VENEDI@NPC_POISON_BUSTER,attack,742,1,2000,1500,30000,no,self,always,0,,,,,,,
20933,VENEDI@NPC_CLOUD_KILL,attack,739,3,2000,500,15000,no,target,always,0,,,,,,,
20934,R001_BESTIA@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20934,R001_BESTIA@WZ_METEOR,idle,83,9,10000,0,5000,no,target,longrangeattacked,0,,,,,,,
20934,R001_BESTIA@AL_PNEUMA,idle,25,1,10000,0,1000,no,self,longrangeattacked,0,,,,,,,
20934,R001_BESTIA@AL_HEAL,idle,28,11,10000,0,3000,no,friend,myhpltmaxrate,50,,,,,,,
20934,R001_BESTIA@AL_HEAL,idle,28,5,10000,0,3000,no,friend,myhpltmaxrate,99,,,,,,,
20934,R001_BESTIA@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,1,,,,,,,
20934,R001_BESTIA@NPC_CALLSLAVE,idle,352,1,10000,0,30000,no,self,always,0,,,,,,,
20934,R001_BESTIA@NPC_FIREBREATH,chase,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
// 20934,R001_BESTIA@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_CALLSLAVE,attack,352,1,10000,0,30000,no,self,always,0,,,,,,,
20934,R001_BESTIA@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,,,,,,,
20934,R001_BESTIA@ST_FULLSTRIP,attack,476,5,2000,0,5000,no,target,always,0,,,,,,,
20934,R001_BESTIA@NPC_CRITICALWOUND,attack,673,3,2000,0,30000,no,target,always,0,,,,,,,
20934,R001_BESTIA@NPC_FIREBREATH,attack,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
20934,R001_BESTIA@WZ_METEOR,attack,83,11,2000,500,5000,no,target,myhpltmaxrate,90,,,,,,,
20934,R001_BESTIA@KN_TWOHANDQUICKEN,attack,60,9,10000,0,100000,no,self,myhpltmaxrate,30,,,,,,,
// 20934,R001_BESTIA@NPC_EARTHQUAKE_K,attack,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,no,self,myhpltmaxrate,60,,,,,,,
20934,R001_BESTIA@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,no,self,always,0,,,,,,,
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,target,myhpltmaxrate,20,,,,,,,
// nif_dun
20935,GAN_CEANN@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
20935,GAN_CEANN@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6,
20935,GAN_CEANN@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,,
20935,GAN_CEANN@NPC_DARKNESSATTACK,attack,190,3,1000,500,5000,no,target,always,0,,,,,,6,
20935,GAN_CEANN@NPC_BLEEDING2,attack,764,5,2000,0,60000,yes,target,always,0,,,,,,,
20935,GAN_CEANN@NPC_BLEEDING,attack,660,5,2000,0,60000,yes,target,always,0,,,,,,,
20935,GAN_CEANN@NPC_DARKCROSS,attack,338,3,300,0,5000,yes,target,always,0,,,,,,,
20936,DISGUISER@NPC_COMBOATTACK,attack,171,2,1000,700,5000,no,target,always,0,,,,,,19,
20936,DISGUISER@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,,
20936,DISGUISER@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,,
20936,DISGUISER@NPC_GUIDEDATTACK,attack,172,3,8000,500,600000,no,target,always,0,,,,,,,
20936,DISGUISER@NPC_COMBOATTACK,attack,171,3,1000,500,15000,no,target,always,0,,,,,,,
20936,DISGUISER@NPC_CHANGEWIND,attack,165,1,10000,500,100000,no,self,always,0,,,,,,,
20936,DISGUISER@NPC_CHANGEFIRE,attack,164,1,10000,500,100000,no,self,always,0,,,,,,,
20936,DISGUISER@NPC_CHANGEWATER,attack,162,1,10000,500,100000,no,self,always,0,,,,,,,
20936,DISGUISER@NPC_CHANGEGROUND,attack,163,1,10000,500,100000,no,self,always,0,,,,,,,
20937,BRUTAL_MURDERER@AS_SONICBLOW,attack,136,7,500,800,5000,no,target,always,0,,,,,,29,
20937,BRUTAL_MURDERER@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29,
20937,BRUTAL_MURDERER@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,,
20937,BRUTAL_MURDERER@NPC_IGNITIONBREAK,attack,740,2,1000,300,30000,no,self,always,0,,,,,,,
20937,BRUTAL_MURDERER@NPC_CRITICALWOUND,attack,673,1,8000,300,5000,no,target,always,0,,,,,,,
20938,GHOST_CUBE@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,6,
20938,GHOST_CUBE@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,29,
20938,GHOST_CUBE@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,,
20938,GHOST_CUBE@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,,
20938,GHOST_CUBE@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,,
20938,GHOST_CUBE@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,,
20939,LUDE_GAL@NPC_CHEAL,idle,729,3,2500,500,5000,no,self,always,0,,,,,,5,
20939,LUDE_GAL@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18,
20939,LUDE_GAL@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18,
20939,LUDE_GAL@AL_HEAL,chase,28,9,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,18,
20939,LUDE_GAL@AL_HEAL,attack,28,9,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,18,
20939,LUDE_GAL@PR_LEXAETERNA,chase,78,1,1000,1000,5000,no,target,always,0,,,,,,6,
20939,LUDE_GAL@PR_LEXAETERNA,attack,78,1,1000,1000,5000,no,target,always,0,,,,,,6,
20939,LUDE_GAL@NPC_CHEAL,chase,729,3,2500,500,5000,no,self,always,0,,,,,,5,
20939,LUDE_GAL@AM_POTIONPITCHER,attack,231,4,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,5,
20939,LUDE_GAL@AM_POTIONPITCHER,attack,231,4,10000,500,5000,no,friend,myhpltmaxrate,30,,,,,,5,
20939,LUDE_GAL@NPC_GROUNDATTACK,attack,185,5,2000,500,5000,no,target,always,0,,,,,,6,
20939,LUDE_GAL@NPC_STUNATTACK,attack,179,5,2000,0,0,yes,target,always,0,,,,,,,
20940,BLUEMOON_LOLI_RURI@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20940,BLUEMOON_LOLI_RURI@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20940,BLUEMOON_LOLI_RURI@NPC_DARKSTRIKE,attack,340,5,500,700,5000,no,target,myhpltmaxrate,50,,,,,,6,
20940,BLUEMOON_LOLI_RURI@NPC_DARKSTRIKE,chase,340,5,500,700,5000,no,target,always,0,,,,,,6,
20940,BLUEMOON_LOLI_RURI@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,3,
20940,BLUEMOON_LOLI_RURI@PR_LEXDIVINA,chase,76,10,500,1000,5000,no,target,always,0,,,,,,2,
20940,BLUEMOON_LOLI_RURI@PR_LEXDIVINA,attack,76,10,500,1000,5000,no,target,always,0,,,,,,2,
20940,BLUEMOON_LOLI_RURI@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18,
20940,BLUEMOON_LOLI_RURI@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18,
20941,GROTE@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
20941,GROTE@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,6,
20941,GROTE@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,6,
20941,GROTE@NPC_CHEAL,chase,729,3,2500,500,5000,no,self,always,0,,,,,,5,
20941,GROTE@NPC_COMBOATTACK,attack,171,5,1500,0,5000,yes,target,always,0,,,,,,,
20941,GROTE@NPC_WIDEBLEEDING2,attack,756,4,10000,0,15000,yes,self,always,0,,,,,,,
20941,GROTE@NPC_WIDEBLEEDING,attack,665,4,10000,0,15000,yes,self,always,0,,,,,,,
20941,GROTE@NPC_GROUNDATTACK,attack,185,5,2000,500,5000,no,target,always,0,,,,,,6,
20941,GROTE@NPC_STUNATTACK,attack,179,5,2000,0,0,yes,target,always,0,,,,,,,
20942,PIERROTZOIST@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29,
20942,PIERROTZOIST@NPC_HALLUCINATION,chase,207,1,500,500,5000,no,target,always,0,,,,,,9,
20942,PIERROTZOIST@NPC_HALLUCINATION,attack,207,1,500,500,5000,no,target,always,0,,,,,,9,
20942,PIERROTZOIST@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,,
20942,PIERROTZOIST@KN_SPEARSTAB,chase,58,5,2500,0,5000,yes,target,groundattacked,0,,,,,,9,
20942,PIERROTZOIST@KN_SPEARSTAB,chase,58,5,5000,0,5000,yes,target,longrangeattacked,0,,,,,,,
20942,PIERROTZOIST@SM_MAGNUM,attack,7,4,500,500,5000,no,self,always,0,,,,,,,
20942,PIERROTZOIST@KN_TWOHANDQUICKEN,attack,60,5,2000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
20942,PIERROTZOIST@KN_BRANDISHSPEAR,attack,57,5,2000,0,10000,yes,target,always,0,,,,,,6,
20942,PIERROTZOIST@NPC_DARKNESSATTACK,attack,190,4,1000,0,5000,yes,target,always,0,,,,,,,
20943,DEATH_WITCH@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20943,DEATH_WITCH@NPC_WIDESILENCE,chase,663,1,2000,1000,20000,no,self,always,0,,,,,,32,
20943,DEATH_WITCH@NPC_WIDESILENCE,attack,663,1,2000,700,25000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_WIDEFREEZE,chase,664,1,2000,1000,20000,no,self,always,0,,,,,,36,
20943,DEATH_WITCH@NPC_WIDEFREEZE,attack,664,1,2000,1000,20000,no,self,always,0,,,,,,36,
20943,DEATH_WITCH@NPC_WIDESLEEP,chase,668,1,2000,700,25000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_WIDESLEEP,attack,668,1,2000,700,25000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_DARKTHUNDER,chase,341,3,500,1500,15000,no,target,always,0,,,,,,,
20943,DEATH_WITCH@NPC_DARKTHUNDER,attack,341,3,500,1500,15000,no,target,always,0,,,,,,,
20943,DEATH_WITCH@NPC_WIDESOULDRAIN,chase,680,1,1000,500,5000,no,self,always,0,,,,,,42,
20943,DEATH_WITCH@NPC_WIDESOULDRAIN,attack,680,1,1000,500,5000,no,self,always,0,,,,,,42,
20943,DEATH_WITCH@WZ_WATERBALL,attack,86,10,3000,500,25000,no,target,always,0,,,,,,0,
20943,DEATH_WITCH@WZ_WATERBALL,chase,86,10,3000,500,25000,no,target,always,0,,,,,,0,
20943,DEATH_WITCH@NPC_WIDECURSE,chase,677,1,500,800,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,,,,,,,
20943,DEATH_WITCH@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,,,,,,,
20943,DEATH_WITCH@NPC_WIDECURSE,attack,677,1,500,800,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_WIDESTUN,chase,678,1,2000,1300,180000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_WIDESTUN,attack,678,1,2000,1300,180000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_DARKNESSATTACK,attack,190,5,2000,0,5000,yes,target,always,0,,,,,,29,
20943,DEATH_WITCH@NPC_DARKNESSATTACK,chase,190,5,2000,0,5000,yes,target,always,0,,,,,,29,
20943,DEATH_WITCH@WZ_FROSTNOVA,chase,88,10,3000,1000,10000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@WZ_FROSTNOVA,attack,88,10,3000,1000,10000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
20943,DEATH_WITCH@HW_GANBANTEIN,attack,483,1,2000,0,5000,yes,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
20943,DEATH_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CALLSLAVE,attack,352,1,5000,0,30000,yes,self,always,0,,,,,,,
// Training Ground outside Prontera
21064,S_DUMMY_100_SMALL@NPC_ALLHEAL,attack,687,1,10000,0,500,no,self,myhpltmaxrate,90,,,,,,,
21064,S_DUMMY_100_SMALL@NPC_ALLHEAL,idle,687,1,10000,0,500,no,self,myhpltmaxrate,90,,,,,,,

View File

@@ -5650,14 +5650,35 @@ Body:
- Id: 8538
Title: Renting an advanced oxygen mask
TimeLimit: 4h
- Id: 8541
Title: Nothing to See
Targets:
- Mob: RAYDRIC_H
Count: 20
- Mob: RAYDRIC_ARCHER_H
Count: 20
- Id: 8542
Title: Standby
Title: Nothing to See - Standby
TimeLimit: 4h
- Id: 8544
Title: High Freezing Point
Targets:
- Mob: GARGOYLE_H
Count: 5
- Mob: RAGGED_ZOMBIE_H
Count: 5
- Id: 8545
Title: High freezing point (Standby)
TimeLimit: 4h
- Id: 8547
Title: A Mirror
Targets:
- Mob: ICE_GHOST_H
Count: 10
- Mob: FLAME_GHOST_H
Count: 10
- Id: 8548
Title: Mirror (Standby)
Title: A Mirror - (Standby)
TimeLimit: 4h
- Id: 8551
Title: The Dealer That Caused Evolution (Standby)
@@ -5683,24 +5704,75 @@ Body:
- Id: 8595
Title: Playing with Pitaya - Standby
TimeLimit: 4h
- Id: 8639
Title: Great banquet hall in the depths of the underworld
- Id: 8640
Title: Both the dead and the living are in high spirits
- Id: 8641
Title: He looks cute
Targets:
- Mob: GHOST_CUBE
Count: 15
- Mob: LUDE_GAL
Count: 15
- Id: 8642
Title: He looks cute - Standby
TimeLimit: 4h
- Id: 8644
Title: That's not an instrument
Targets:
- Mob: BRUTAL_MURDERER
Count: 10
- Mob: GAN_CEANN
Count: 10
- Id: 8645
Title: That's not an instrument - Standby
TimeLimit: 4h
- Id: 8647
Title: Playing the piano
- Id: 8648
Title: Playing the piano - Standby
TimeLimit: 4h
- Id: 8649
Title: It was a great performance
- Id: 8650
Title: Guys with messy hair
Targets:
- Mob: DISGUISER
Count: 15
- Mob: BLUEMOON_LOLI_RURI
Count: 15
- Id: 8651
Title: Guys with messy hair - Standby
TimeLimit: 4h
- Id: 8652
Title: Guys with messy hair
Targets:
- Mob: DISGUISER
Count: 15
- Mob: BLUEMOON_LOLI_RURI
Count: 15
- Id: 8653
Title: The ones with dolls
Targets:
- Mob: GROTE
Count: 10
- Mob: PIERROTZOIST
Count: 10
- Id: 8654
Title: The ones with dolls - Standby
TimeLimit: 4h
- Id: 8655
Title: The ones with dolls
- Id: 8656
Title: Wake them up
- Id: 8657
Title: Wake them up - Standby
TimeLimit: 4h
- Id: 8658
Title: Sorry for being sleepy (1)
- Id: 8659
Title: Sorry for being sleepy (2)
- Id: 8661
Title: "[Standby] Subjugation-Audumra Chowon-3"
TimeLimit: 4h
@@ -5768,9 +5840,31 @@ Body:
KOBOLD_2: true
KOBOLD_3: true
KOBOLD_ARCHER: true
- Id: 8674
Title: "Subjugation - Porto Luna"
Targets:
- Id: 1
Count: 80
Location: ra_fild06
MapMobTargets:
ANOPHELES: true
KOBOLD_1: true
KOBOLD_2: true
KOBOLD_3: true
KOBOLD_ARCHER: true
- Id: 8673
Title: "[Standby] Subjugation-Portu Luna"
TimeLimit: 4h
- Id: 8675
Title: "Subjugation-Veins Field-3"
Targets:
- Id: 1
Count: 80
Location: ve_fild04
MapMobTargets:
GALION: true
DROSERA: true
MUSCIPULAR: true
- Id: 8676
Title: "[Standby] Subjugation-Veins Field-3"
TimeLimit: 4h
@@ -8440,6 +8534,8 @@ Body:
- Id: 12411
Title: Come Back Tomorrow
TimeLimit: 4h
- Id: 12415
Title: Contract with Fantasy Ganghwa
- Id: 12416
Title: Contract with Emily
- Id: 12417
@@ -9928,9 +10024,48 @@ Body:
- Id: 15093
Title: Promote the 13th Anniversary
TimeLimit: 4h
- Id: 15110
Title: Fighting Ice with Fire
- Id: 15111
Title: Hunt Furious Ice Titans
Targets:
- Mob: ILL_ICE_TITAN
Count: 10
- Id: 15112
Title: Direct Approach
Targets:
- Mob: ILL_FROZEN_GC
Count: 1
- Id: 15113
Title: Direct Approach
Targets:
- Mob: ILL_FROZEN_KN
Count: 1
- Id: 15114
Title: Catch a Strange Lizard
Targets:
- Mob: ILL_KTULLANUX
Count: 1
- Id: 15115
Title: Bride and Jace
Title: Vrid and Zeith
TimeLimit: 4h
- Id: 15116
Title: Clear the Illusion of the Frozen
- Id: 15117
Title: Hunt Furious Gazetis
Targets:
- Mob: ILL_GAZETI
Count: 10
- Id: 15118
Title: Hunt Furious Snowiers
Targets:
- Mob: ILL_SNOWIER
Count: 10
- Id: 15119
Title: Hunt Hard Icicles
Targets:
- Mob: ILL_ICEICLE
Count: 10
- Id: 15128
Title: Chocolate Delivery Complete
TimeLimit: 4h
@@ -10420,15 +10555,37 @@ Body:
- Id: 16439
Title: Award Garden-Waiting
TimeLimit: 4h
- Id: 16521
Title: 4th floor of Rudus, an organic field for waste specimens
- Id: 16522
Title: 4th floor of Rudus, an organic field for waste specimens
- Id: 16523
Title: The solitude of the abyss
Title: Abyssal Solitude - Standby
TimeLimit: 4h
- Id: 16524
Title: Abyssal Solitude
Targets:
- Mob: DEADRE
Count: 10
- Mob: DOLORIAN
Count: 10
- Mob: PLAGARION
Count: 10
- Id: 16525
Title: Transformation and development - Standby
Title: Transformation and Evolution - Standby
TimeLimit: 4h
- Id: 16526
Title: Transformation and Evolution
Targets:
- Mob: GIANT_CAPUT
Count: 15
- Mob: VENEDI
Count: 15
- Id: 16527
Title: Data backup - Waiting
TimeLimit: 4h
- Id: 16528
Title: Data Backup
- Id: 16530
Title: The ground and fire
TimeLimit: 4h
@@ -10444,6 +10601,8 @@ Body:
- Id: 16538
Title: Natural change - Waiting
TimeLimit: 4h
- Id: 16540
Title: Data Backup
- Id: 16546
Title: Farm Worker
- Id: 16547

File diff suppressed because it is too large Load Diff

View File

@@ -254,6 +254,7 @@ Body:
NoSave: true
NoClearance: true
SpreadEffect: true
RemoveOnHermode: true
Fail:
Refresh: true
Inspiration: true
@@ -282,6 +283,7 @@ Body:
BossResist: true
Debuff: true
NoSaveInfinite: true
RemoveOnHermode: true
EndOnStart:
Freeze: true
Stone: true
@@ -307,6 +309,7 @@ Body:
Quicken: true
Flags:
RequireWeapon: true
RemoveOnHermode: true
Fail:
Decreaseagi: true
- Status: Concentrate
@@ -317,6 +320,7 @@ Body:
Dex: true
Flags:
FailedMado: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Hiding
@@ -367,6 +371,7 @@ Body:
Atk_Ele: true
Flags:
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Aspersio: true
Fireweapon: true
@@ -378,6 +383,8 @@ Body:
- Status: Poisonreact
Icon: EFST_POISONREACT
DurationLookup: AS_POISONREACT
Flags:
RemoveOnHermode: true
- Status: Quagmire
Icon: EFST_QUAGMIRE
DurationLookup: WZ_QUAGMIRE
@@ -390,6 +397,7 @@ Body:
NoSave: true
NoClearance: true
Debuff: true
RemoveOnHermode: true
Fail:
Speedup1: true
EndOnStart:
@@ -418,6 +426,7 @@ Body:
Angelus: true
Flags:
SendOption: true
RemoveOnHermode: true
- Status: Blessing
Icon: EFST_BLESSING
DurationLookup: AL_BLESSING
@@ -429,6 +438,7 @@ Body:
Flags:
BossResist: true
TaekwonAngel: true
RemoveOnHermode: true
- Status: Signumcrucis
Icon: EFST_CRUCIS
DurationLookup: AL_CRUCIS
@@ -449,6 +459,7 @@ Body:
Flags:
FailedMado: true
TaekwonAngel: true
RemoveOnHermode: true
Fail:
Quagmire: true
EndOnStart:
@@ -464,6 +475,7 @@ Body:
BossResist: true
NoSave: true
Debuff: true
RemoveOnHermode: true
Fail:
Speedup1: true
EndOnStart:
@@ -482,6 +494,7 @@ Body:
DurationLookup: PR_SLOWPOISON
Flags:
NoClearance: true
RemoveOnHermode: true
- Status: Impositio
Icon: EFST_IMPOSITIO
DurationLookup: PR_IMPOSITIO
@@ -490,6 +503,7 @@ Body:
Matk: true
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
EndOnStart:
Impositio: true
- Status: Suffragium
@@ -497,6 +511,7 @@ Body:
DurationLookup: PR_SUFFRAGIUM
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
- Status: Aspersio
Icon: EFST_ASPERSIO
DurationLookup: PR_ASPERSIO
@@ -504,6 +519,7 @@ Body:
Atk_Ele: true
Flags:
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Encpoison: true
Fireweapon: true
@@ -522,11 +538,13 @@ Body:
NoSave: true
NoClearance: true
#RemoveOnUnequipArmor: true
RemoveOnHermode: true
- Status: Kyrie
Icon: EFST_KYRIE
DurationLookup: PR_KYRIE
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
- Status: Magnificat
Icon: EFST_MAGNIFICAT
DurationLookup: PR_MAGNIFICAT
@@ -536,6 +554,7 @@ Body:
FailedMado: true
NoSave: true
SuperNoviceAngel: true
RemoveOnHermode: true
EndOnStart:
Offertorium: true
- Status: Gloria
@@ -545,11 +564,13 @@ Body:
Luk: true
Flags:
SuperNoviceAngel: true
RemoveOnHermode: true
- Status: Aeterna
Icon: EFST_LEXAETERNA
DurationLookup: PR_LEXAETERNA
Flags:
NoSave: true
RemoveOnHermode: true
Fail:
Stone: true
Freeze: true
@@ -562,6 +583,7 @@ Body:
Flags:
MadoCancel: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Quagmire: true
Decreaseagi: true
@@ -570,6 +592,7 @@ Body:
DurationLookup: BS_WEAPONPERFECT
Flags:
MadoCancel: true
RemoveOnHermode: true
- Status: Overthrust
Icon: EFST_OVERTHRUST
DurationLookup: BS_OVERTHRUST
@@ -577,6 +600,7 @@ Body:
OverThrust: true
Flags:
MadoCancel: true
RemoveOnHermode: true
Fail:
Maxoverthrust: true
- Status: Maximizepower
@@ -586,6 +610,7 @@ Body:
Regen: true
Flags:
MadoCancel: true
RemoveOnHermode: true
- Status: Trickdead
Icon: EFST_TRICKDEAD
DurationLookup: NV_TRICKDEAD
@@ -605,6 +630,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
EndOnStart:
Dancing: true
- Status: Loud
@@ -612,6 +638,7 @@ Body:
DurationLookup: MC_LOUD
Flags:
MadoCancel: true
RemoveOnHermode: true
CalcFlags:
Str: true
Batk: true
@@ -620,6 +647,8 @@ Body:
DurationLookup: MG_ENERGYCOAT
Opt3:
EnergyCoat: true
Flags:
RemoveOnHermode: true
- Status: Brokenarmor
Icon: EFST_BROKENARMOR
DurationLookup: NPC_ARMORBRAKE
@@ -672,12 +701,14 @@ Body:
Flags:
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Aspdpotion2
Icon: EFST_ATTHASTE_POTION3
CalcFlags:
Aspd: true
Flags:
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Aspdpotion3
Icon: EFST_ATTHASTE_INFINITY
CalcFlags:
@@ -685,6 +716,7 @@ Body:
Flags:
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Speedup0
Icon: EFST_MOVHASTE_HORSE
CalcFlags:
@@ -702,6 +734,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Atkpotion
Icon: EFST_PLUSATTACKPOWER
CalcFlags:
@@ -710,6 +743,7 @@ Body:
NoRemoveOnDead: true
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Matkpotion
Icon: EFST_PLUSMAGICPOWER
CalcFlags:
@@ -718,6 +752,7 @@ Body:
NoRemoveOnDead: true
NoClearance: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
- Status: Wedding
States:
NoAttack: true
@@ -760,6 +795,8 @@ Body:
CalcFlags:
Mdef: true
Def: true
Flags:
RemoveOnHermode: true
- Status: Stripweapon
Icon: EFST_NOEQUIPWEAPON
DurationLookup: RG_STRIPWEAPON
@@ -772,6 +809,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Stripshield
Icon: EFST_NOEQUIPSHIELD
DurationLookup: RG_STRIPSHIELD
@@ -784,6 +822,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Striparmor
Icon: EFST_NOEQUIPARMOR
DurationLookup: RG_STRIPARMOR
@@ -796,6 +835,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Striphelm
Icon: EFST_NOEQUIPHELM
DurationLookup: RG_STRIPHELM
@@ -808,6 +848,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Cp_Weapon
Icon: EFST_PROTECTWEAPON
DurationLookup: AM_CP_WEAPON
@@ -817,6 +858,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Cp_Shield
Icon: EFST_PROTECTSHIELD
DurationLookup: AM_CP_SHIELD
@@ -826,6 +868,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Cp_Armor
Icon: EFST_PROTECTARMOR
DurationLookup: AM_CP_ARMOR
@@ -835,6 +878,7 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Cp_Helm
Icon: EFST_PROTECTHELM
DurationLookup: AM_CP_HELM
@@ -844,18 +888,21 @@ Body:
NoBanishingBuster: true
NoClearance: true
RemoveChemicalProtect: true
RemoveOnHermode: true
- Status: Autoguard
Icon: EFST_AUTOGUARD
DurationLookup: CR_AUTOGUARD
Flags:
NoClearance: true
RequireShield: true
RemoveOnHermode: true
- Status: Reflectshield
Icon: EFST_REFLECTSHIELD
DurationLookup: CR_REFLECTSHIELD
Flags:
NoClearance: true
RequireShield: true
RemoveOnHermode: true
EndOnStart:
Reflectdamage: true
- Status: Splasher
@@ -868,6 +915,7 @@ Body:
All: true
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Defender
Icon: EFST_DEFENDER
DurationLookup: CR_DEFENDER
@@ -876,11 +924,13 @@ Body:
Aspd: true
Flags:
RequireShield: true
RemoveOnHermode: true
- Status: Magicrod
Icon: EFST_MAGICROD
DurationLookup: SA_MAGICROD
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Spellbreaker
Flags:
NoWarning: true
@@ -914,6 +964,7 @@ Body:
Flags:
FailedMado: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Autocounter
@@ -968,6 +1019,7 @@ Body:
Debuff: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
- Status: Combo
Flags:
NoClearbuff: true
@@ -998,6 +1050,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
- Status: Fireweapon
Icon: EFST_PROPERTYFIRE
DurationLookup: SA_FLAMELAUNCHER
@@ -1067,6 +1120,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Deluge
Icon: EFST_GROUNDMAGIC
DurationLookup: SA_DELUGE
@@ -1126,6 +1180,7 @@ Body:
Flags:
NoSave: true
RequireWeapon: true
RemoveOnHermode: true
- Status: Parrying
Icon: EFST_PARRYING
DurationLookup: LK_PARRYING
@@ -1133,6 +1188,7 @@ Body:
NoSave: true
NoClearance: true
RequireWeapon: true
RemoveOnHermode: true
- Status: Concentration
Icon: EFST_LKCONCENTRATION
DurationLookup: LK_CONCENTRATION
@@ -1143,6 +1199,7 @@ Body:
Quicken: true
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Tensionrelax
Icon: EFST_TENSIONRELAX
DurationLookup: LK_TENSIONRELAX
@@ -1151,6 +1208,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Berserk
Icon: EFST_BERSERK
DurationLookup: LK_BERSERK
@@ -1191,6 +1249,7 @@ Body:
Aspd: true
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Assumptio
Icon: EFST_ASSUMPTIO2
DurationLookup: HP_ASSUMPTIO
@@ -1200,6 +1259,8 @@ Body:
Assumptio: true
EndOnStart:
Kaite: true
Flags:
RemoveOnHermode: true
- Status: Basilica
Icon: EFST_BASILICA_BUFF
DurationLookup: HP_BASILICA
@@ -1210,6 +1271,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Guildaura
Flags:
NoDispell: true
@@ -1222,6 +1284,7 @@ Body:
Matk: true
Flags:
NoSave: true
RemoveOnHermode: true
EndOnStart:
Magicpower: true
- Status: Edp
@@ -1248,6 +1311,7 @@ Body:
Flags:
FailedMado: true
NoSave: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Windwalk
@@ -1259,6 +1323,7 @@ Body:
Flags:
FailedMado: true
NoSave: true
RemoveOnHermode: true
Fail:
Quagmire: true
- Status: Meltdown
@@ -1351,6 +1416,7 @@ Body:
Debuff: true
NoClearance: true
NoSave: true
RemoveOnHermode: true
EndOnStart:
Blessing: true
Increaseagi: true
@@ -1366,6 +1432,7 @@ Body:
NoSave: true
NoClearance: true
Debuff: true
RemoveOnHermode: true
- Status: Mindbreaker
Icon: EFST_MINDBREAKER
DurationLookup: PF_MINDBREAKER
@@ -1375,6 +1442,7 @@ Body:
Flags:
NoSave: true
Debuff: true
RemoveOnHermode: true
EndOnStart:
Freeze: true
Stone: true
@@ -1384,6 +1452,7 @@ Body:
DurationLookup: PF_MEMORIZE
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Fogwall
Icon: EFST_FOGWALL
DurationLookup: PF_FOGWALL
@@ -1391,6 +1460,7 @@ Body:
BossResist: true
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Spiderweb
Icon: EFST_SPIDERWEB
DurationLookup: PF_SPIDERWEB
@@ -1413,6 +1483,7 @@ Body:
NoSave: true
RemoveOnChangeMap: true
OverlapIgnoreLevel: true
RemoveOnHermode: true
EndOnEnd:
Autoguard: true
Defender: true
@@ -1420,6 +1491,8 @@ Body:
Endure: true
- Status: Sacrifice
DurationLookup: PA_SACRIFICE
Flags:
RemoveOnHermode: true
- Status: Steelbody
Icon: EFST_STEELBODY
DurationLookup: MO_STEELBODY
@@ -1432,6 +1505,7 @@ Body:
Speed: true
Flags:
NoSave: true
RemoveOnHermode: true
Opt3:
SteelBody: true
- Status: Orcish
@@ -1496,6 +1570,7 @@ Body:
NoSave: true
NoClearance: true
RemoveOnChangeMap: true
RemoveOnHermode: true
- Status: Shadowweapon
Icon: EFST_PROPERTYDARK
DurationLookup: TK_SEVENWIND
@@ -1504,6 +1579,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Encpoison: true
Aspersio: true
@@ -1521,6 +1597,7 @@ Body:
MadoCancel: true
NoSave: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Quagmire: true
Decreaseagi: true
@@ -1532,6 +1609,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Encpoison: true
Aspersio: true
@@ -1549,6 +1627,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Kaahi: true
- Status: Kaupe
@@ -1557,6 +1636,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Onehand
Icon: EFST_ONEHANDQUICKEN
DurationLookup: KN_ONEHAND
@@ -1568,6 +1648,7 @@ Body:
NoSave: true
NoClearance: true
RequireWeapon: true
RemoveOnHermode: true
Fail:
Decreaseagi: true
EndOnStart:
@@ -1580,6 +1661,7 @@ Body:
DurationLookup: ST_PRESERVE
Flags:
NoSave: true
RemoveOnHermode: true
- Status: Battleorders
Icon: EFST_GDSKILL_BATTLEORDER
DurationLookup: GD_BATTLEORDER
@@ -1603,6 +1685,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Maxoverthrust
Icon: EFST_OVERTHRUSTMAX
DurationLookup: WS_OVERTHRUSTMAX
@@ -1612,6 +1695,7 @@ Body:
MadoCancel: true
NoSave: true
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Overthrust: true
- Status: Hermode
@@ -1964,6 +2048,7 @@ Body:
NoClearance: true
RemoveOnChangeMap: true
Debuff: true
RemoveOnHermode: true
- Status: Spurt
Icon: EFST_STRUP
DurationLookup: TK_RUN
@@ -1973,6 +2058,7 @@ Body:
NoSave: true
NoClearance: true
RequireWeapon: true
RemoveOnHermode: true
- Status: Spirit
Icon: EFST_SOULLINK
DurationLookup: SL_HIGH
@@ -1984,6 +2070,7 @@ Body:
NoClearance: true
NoSave: true
NoBanishingBuster: true
RemoveOnHermode: true
Fail:
Soulgolem: true
Soulshadow: true
@@ -2336,6 +2423,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
EndOnStart:
Assumptio: true
- Status: Swoo
@@ -2433,6 +2521,7 @@ Body:
NoClearance: true
NoBanishingBuster: true
NoDispell: true
RemoveOnHermode: true
- Status: Bunsinjyutsu
Icon: EFST_NJ_BUNSINJYUTSU
DurationLookup: NJ_BUNSINJYUTSU
@@ -2443,6 +2532,7 @@ Body:
Flags:
NoSave: true
NoClearance: true
RemoveOnHermode: true
- Status: Kaensin
Flags:
NoWarning: true
@@ -2557,6 +2647,7 @@ Body:
SendVal1: true
OverlapIgnoreLevel: true
RemoveOnUnequipWeapon: true
RemoveOnHermode: true
EndOnStart:
Enchantarms: true
Aspersio: true
@@ -6022,6 +6113,7 @@ Body:
RemoveOnChangeMap: true
NoBanishingBuster: true
NoDispell: true
RemoveOnHermode: true
- Status: Extremityfist2
Icon: EFST_EXTREMITYFIST
DurationLookup: MO_EXTREMITYFIST
@@ -6668,6 +6760,7 @@ Body:
Flags:
NoRemoveOnDead: true
NoClearbuff: true
RemoveOnHermode: true
- Status: Geffen_Magic2
Icon: EFST_GEFFEN_MAGIC2
CalcFlags:
@@ -8437,3 +8530,216 @@ Body:
NoClearance: true
- Status: WeaponBreaker
DurationLookup: NPC_WEAPONBRAKER
- Status: Tempering
Icon: EFST_TEMPERING
DurationLookup: MH_TEMPERING
CalcFlags:
Patk: true
- Status: Goldene_Tone
Icon: EFST_GOLDENE_TONE
DurationLookup: MH_GOLDENE_TONE
CalcFlags:
Res: true
Mres: true
- Status: Toxin_of_Mandara
Icon: EFST_TOXIN_OF_MANDARA
DurationLookup: MH_TOXIN_OF_MANDARA
Flags:
Debuff: true
CalcFlags:
Res: true
- Status: GRADUAL_GRAVITY
Icon: EFST_GRADUAL_GRAVITY
DurationLookup: NPC_GRADUAL_GRAVITY
Flags:
BlEffect: true
DisplayPc: true
NoDispell: true
NoClearance: true
- Status: ALL_STAT_DOWN
Icon: EFST_ALL_STAT_DOWN
DurationLookup: NPC_ALL_STAT_DOWN
CalcFlags:
Str: true
Agi: true
Vit: true
Int: true
Dex: true
Luk: true
Flags:
NoDispell: true
NoClearance: true
- Status: Killing_Aura
Icon: EFST_KILLING_AURA
DurationLookup: NPC_KILLING_AURA
Flags:
BlEffect: true
DisplayPc: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: DAMAGE_HEAL
Icon: EFST_DAMAGE_HEAL
DurationLookup: NPC_DAMAGE_HEAL
Flags:
NoDispell: true
- Status: IMMUNE_PROPERTY_NOTHING
Icon: EFST_IMMUNE_PROPERTY_NOTHING
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_WATER
Icon: EFST_IMMUNE_PROPERTY_WATER
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_GROUND
Icon: EFST_IMMUNE_PROPERTY_GROUND
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_FIRE
Icon: EFST_IMMUNE_PROPERTY_FIRE
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_WIND
Icon: EFST_IMMUNE_PROPERTY_WIND
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_POISON
Icon: EFST_IMMUNE_PROPERTY_POISON
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_SAINT
Icon: EFST_IMMUNE_PROPERTY_SAINT
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_DARKNESS
Icon: EFST_IMMUNE_PROPERTY_DARKNESS
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_TELEKINESIS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_TELEKINESIS
Icon: EFST_IMMUNE_PROPERTY_TELEKINESIS
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_UNDEAD: true
- Status: IMMUNE_PROPERTY_UNDEAD
Icon: EFST_IMMUNE_PROPERTY_UNDEAD
DurationLookup: NPC_IMMUNE_PROPERTY
Flags:
BlEffect: true
DisplayPc: true
EndOnStart:
IMMUNE_PROPERTY_NOTHING: true
IMMUNE_PROPERTY_WATER: true
IMMUNE_PROPERTY_GROUND: true
IMMUNE_PROPERTY_FIRE: true
IMMUNE_PROPERTY_WIND: true
IMMUNE_PROPERTY_POISON: true
IMMUNE_PROPERTY_SAINT: true
IMMUNE_PROPERTY_DARKNESS: true
IMMUNE_PROPERTY_TELEKINESIS: true

View File

@@ -1419,6 +1419,7 @@ This will also send a packet to clients causing them to close.
@reloadstatusdb
@reloadachievementdb
@reloadattendancedb
@reloadbarterdb
Reloads a database or configuration file.
@@ -1427,10 +1428,11 @@ Databases:
-- itemdb: Item Database
-- mobdb: Monster Database
-- questdb: Quest Database
-- script: NPC Scripts
-- script: NPC Scripts and Barter Database
-- skilldb: Skill Database
-- achievementdb: Achievement Database
-- attendancedb: Attendance Database
-- barterdb: Barter Database
Configuration files:
-- atcommand: Atcommand Settings
@@ -1450,11 +1452,12 @@ Affected files:
-- msgconf: atcommands.yml
-- pcdb: statpoint.yml, job_exp.yml, skill_tree.yml, attr_fix.yml, job_stats.yml, job_basepoints.yml, level_penalty.yml
-- questdb: quest_db.yml
-- script: /npc/*.txt, /npc/*.conf
-- script: /npc/*.txt, /npc/*.conf, /npc/barters.yml
-- skilldb: skill_db.yml, skill_nocast_db.txt, skill_changematerial_db.txt, skill_damage_db.txt, abra_db.yml, create_arrow_db.yml, produce_db.txt, spellbook_db.yml, magicmushroom_db.yml
-- statusdb: attr_fix.yml, size_fix.yml, refine.yml
-- achievementdb: achievement_db.yml
-- attendancedb: attendance.yml
-- barterdb: /npc/barters.yml
Restriction:
- Used from 'atcommand' or 'useatcmd'. For @reload & @reloadscript

View File

@@ -322,6 +322,11 @@ bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
Ignore Res
----------
bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
Experience
----------
bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r

View File

@@ -159,7 +159,8 @@ executed, it is affected by spawn rates in 'battle_athena.conf'.
Delay1 and delay2 control monster respawn delays - the first one is the fixed
base respawn time, and the second is random variance on top of the base time.
Both values are given in milliseconds (1000 = 1 second).
Note that the server also enforces a minimum respawn delay of 5 seconds.
Note that the server also enforces a minimum respawn delay of 1 second (See
/conf/battle/monster.conf::mob_respawn_time).
Event is a script event to be executed when the mob is killed. The event must
be in the form "NPCName::OnEventName" to execute, and the event name label
@@ -1126,13 +1127,17 @@ In 2015 the tag name was changed to <ITEM> resulting in the following syntax:
<ITEM>Display Name<INFO>Item ID</INFO></ITEM>
We therefore created script command "mesitemlink" that allows you to create the correct syntax
depending on your configured packet version. We recommend that you use this script command
instead of hardcoding the HTML-like tags. For more details see the documentation for "mesitemlink".
The following sample will open a preview window for Red Potion:
mes "Did you ever consume a <ITEMLINK>Red Potion<INFO>501</INFO></ITEMLINK>?";
// Or in 2015:
mes "Did you ever consume a <ITEM>Red Potion<INFO>501</INFO></ITEM>?";
NOTE: Be aware that item links are rendered incorrectly in 2015+ clients at the moment.
NOTE: Be aware that item links are broken in some 2015 clients.
URLs
----
@@ -2730,7 +2735,7 @@ See 'getequipid' for a full list of valid equipment slots.
Given the database ID number of an item, this function will return the text
stored in the 'Name' field in item_db_*.yml for text version
or 'name_english' field for SQL version.
or 'name_english' field for SQL version. The function returns "null" if the item doesn't exist.
---------------------------------------
@@ -6579,6 +6584,28 @@ Examples:
---------------------------------------
macro_detector({<account ID>});
macro_detector({"<character name>"});
This command will display the captcha UI challenge onto the invoking character or the given <account ID>/<character name>.
Example:
// Use 'getareaunits' to gather an area of players to test.
// Build an int array of the account IDs.
.@num = getareaunits(BL_PC, "prontera", 150, 150, 160, 160, .@array[0]);
mes "The number of Players in Prontera in between 150x150 and 160x160 is " + .@num + " .";
mes "Players to challenge:";
freeloop(1); // If the list is too big
for(.@i = 0; .@i < getarraysize(.@array); .@i++) {
mes (.@i + 1) + " " + convertpcinfo(.@array[.@i], CPC_NAME);
macro_detector .@array[.@i];
}
freeloop(0);
end;
---------------------------------------
==================================
|5.- Mob / NPC -related commands.|
==================================
@@ -9647,9 +9674,13 @@ returns an empty string instead.
*instance_id({<instance mode>})
Returns the unique instance ID of the given mode. By default it returns the
attached script instance. If <instance mode> is provided then the instance
of the currently attached player is used. If that fails, the function will return 0.
Returns the unique instance ID of the given mode.
By default (no parameter given) the command returns the instance ID from the attached NPC.
If <instance mode> is provided the instance ID of the currently attached player is returned.
If that fails, the function will return 0.
Please note that the command always requires the parameter <instance mode> to get the instance ID of an attached player!
Instance Mode options:
IM_CHAR: Attached to character.
@@ -9657,14 +9688,27 @@ Instance Mode options:
IM_GUILD: Attached to character's guild.
IM_CLAN: Attached to character's clan.
Examples:
// Example with an attached player :
npctalk "The current instance ID (mode party) from the attached player is : " + instance_id(IM_PARTY);
// Example with an attached NPC on an instance map :
npctalk "The current instance ID from the attached NPC is : " + instance_id();
---------------------------------------
*instance_warpall "<map name>",<x>,<y>{,<instance id>};
*instance_warpall "<map name>",<x>,<y>{,<instance id>,{<flag>}};
Warps all players in the <instance id> to <map name> to the given coordinates.
If no ID is specified, the IM_PARTY instance the invoking player is attached
to is used. If that fails, the script will come to a halt.
<flag> bitmask allows to add restrictions.
Available values for the <flag> bitmask:
IWA_NONE No restriction. (default)
IWA_NOTDEAD If dead players are warped or not
---------------------------------------
*instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
@@ -10964,13 +11008,13 @@ If <char id> is specified, the specified player is used rather than the attached
---------------------------------------
*itemlink(<item_id>,<refine>,<card0>,<card1>,<card2>,<card3>,<enchantgrade>{,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>});
*itemlink(<item_id>{,<refine>{,<card0>{,<card1>{,<card2>{,<card3>,{<enchantgrade>{,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>}}}}}}});
Generates an item link string for an item that can be used for npctalk, message,
dispbottom, and broadcast commands. The result is a clickable-item name just
like SHIFT+Click from a player's inventory/cart/equipment window. This command can be
used with mes but the item name will not be clickable. You should use the normal client
tags for displaying item links in mes dialogues, if the client supports them.
used with mes but the item name will not be clickable. You should use script command
"mesitemlink" for displaying item links in mes dialogues, if the client supports them.
Examples:
@@ -10987,6 +11031,24 @@ Examples:
RandomIDArray, RandomValueArray, and RandomParamArray only works if the
client (and server) supports the Item Random Options feature (PACKETVER >= 20150225).
---------------------------------------
*mesitemlink(<item_id>{,<use_brackets>{,<display_name>});
Generates an itemlink string for an item and can be used with NPC's mes command.
The NPC message will show the item's name which will be clickable and opens the
item description client side.
By default <use_brackets> is true which surrounds the link with brackets. Send false to disable.
By default the link will be created with the name of the item stored in the item database,
but in some cases it might be necessary to overwrite the <display_name> with something else.
Examples:
mes mesitemlink( 1201 ); // Will display "[Knife]" and will be clickable. If clicked it opens the description for Knife [3]
mes "Bring me a " + mesitemlink( 1201 ) + "."; // Will display "Bring me a [Knife]." and "[Knife]" will be clickable.
mes "Bring me a " + mesitemlink( 1201, false ) + "."; // Will display "Bring me a Knife." and "Knife" will be clickable.
mes "Bring me a " + mesitemlink( 1201, true, "Super cutting knife" ) + "."; // Will display "Bring me a [Super cutting knife]." and "[Super cutting knife]" will be clickable.
========================
|14.- Channel commands.|
========================

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20221013
//= 20221216
//===== Description: =========================================
//= Explanation of the status.yml file and structure.
//============================================================
@@ -232,6 +232,7 @@ Flags: Various status flags for specific status change events.
RemoveOnUnequip - Removed when unequipping any type of equipment.
RemoveOnUnequipWeapon - Removed when unequipping a weapon.
RemoveOnUnequipArmor - Removed when unequipping an armor.
RemoveOnHermode - Removed by CG_HERMODE.
StopAttacking - Makes the unit stop attacking.
StopCasting - Makes the unit stop casting skills.

View File

@@ -0,0 +1,36 @@
###########################################################################
# Homunculus Database
###########################################################################
#
# Homunculus Settings
#
###########################################################################
# - BaseClass Base class.
# Name Name of homunculus.
# EvolutionClass Evolution class.
# Food Homunculus food item. (Default: Pet_Food)
# HungryDelay Time interval in milliseconds after which the hunger value is altered. (Default: 60000)
# Race Race. (Default: Demihuman)
# Element Element. (Default: Neutral)
# Size Size. (Default: Small)
# EvolutionSize Evolution size. (Default: Medium)
# AttackDelay Base ASPD. (Default: 700)
# Status: Homunculus stats.
# - Type Type of status.
# Base Base value of this status. (Default: 1)
# GrowthMinimum Minimum growth of this status. (Default: 0)
# GrowthMaximum Maximum growth of this status. (Default: 0)
# EvolutionMinimum Minimum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# EvolutionMaximum Maximum evolution growth of this status. Only applies for homunculus that can evolve. (Default: 0)
# SkillTree: Skill tree.
# - Skill Skill name.
# Clear True to remove the given skill name. (Optional)
# MaxLevel Maximum level of skill.
# RequiredLevel Required base level of homunculus to learn. (Default: 0)
# RequiredIntimacy Required intimacy of homunculus to learn. (Default: 0)
# RequireEvolution Require the homunculus to be evolved to be available. (Default: false)
# Required: Prerequisite skills. (Default: null)
# - Skill Prerequisite skill name.
# Level Level of prerequisite skill.
# Clear True to remove the given prerequisite skill name. (Optional)
###########################################################################

12
doc/yaml/db/item_cash.yml Normal file
View File

@@ -0,0 +1,12 @@
###########################################################################
# Item Cash Database
###########################################################################
#
# Item Cash Settings
#
###########################################################################
# - Tab Cash shop tab. Available tabs are New, Hot, Limited, Rental, Permanent, Scrolls, Consumables, Other, Sale.
# Items: List of possible items.
# - Item Item name.
# Price Item cost in cash points (#CASHPOINTS).
###########################################################################

View File

@@ -39,6 +39,7 @@ CREATE TABLE `item_db2_re` (
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
`job_sage` tinyint(1) unsigned DEFAULT NULL,
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
`job_spirit_handler` tinyint(1) unsigned DEFAULT NULL,
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
@@ -53,6 +54,7 @@ CREATE TABLE `item_db2_re` (
`class_third` tinyint(1) unsigned DEFAULT NULL,
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
`class_fourth` tinyint(1) unsigned DEFAULT NULL,
`gender` varchar(10) DEFAULT NULL,
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,

View File

@@ -39,6 +39,7 @@ CREATE TABLE `item_db_re` (
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
`job_sage` tinyint(1) unsigned DEFAULT NULL,
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
`job_spirit_handler` tinyint(1) unsigned DEFAULT NULL,
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
@@ -53,6 +54,7 @@ CREATE TABLE `item_db_re` (
`class_third` tinyint(1) unsigned DEFAULT NULL,
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
`class_fourth` tinyint(1) unsigned DEFAULT NULL,
`gender` varchar(10) DEFAULT NULL,
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,

View File

@@ -260,7 +260,7 @@ L_Shield:
case 3: goto L_Menu; break;
}
mes .@n$;
mes "<ITEM>"+getitemname(.@item)+"<INFO>"+.@item+"</INFO></ITEM>";
mes mesitemlink( .@item, false );
mes "Price is "+.@cost+" coins";
mes "Do you wish to exchange your coins?";
next;
@@ -303,7 +303,7 @@ L_Ring:
break;
}
mes .@n$;
mes "<ITEM>"+getitemname(.@item)+"<INFO>"+.@item+"</INFO></ITEM>";
mes mesitemlink( .@item, false );
mes "Price is "+.@cost+" coins";
mes "Do you wish to exchange your coins?";
next;
@@ -345,7 +345,7 @@ L_Armor:
break;
}
mes .@n$;
mes "<ITEM>"+getitemname(.@item)+"<INFO>"+.@item+"</INFO></ITEM>";
mes mesitemlink( .@item, false );
mes "Price is "+.@cost+" coins";
mes "Do you wish to exchange your coins?";
next;

View File

@@ -127,13 +127,14 @@ function Restrict {
Towns:
// --------------------------------------------------
menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Kunlun",T14, "Hugel",T15,
"Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Luoyang",T20,
"Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
"Midgarts Expedition Camp",T25, "Mora",T26, "Morocc",T27, "Moscovia",T28,
"Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
"Thor Camp",T34, "Umbala",T35, "Veins",T36, "Juno",T37;
"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Hugel",T14, "Ice Castle",T15,
"Izlude",T16, "Jawaii",T17, "Juno",T18, "Kunlun",T19, "Lasagna",T20,
"Lighthalzen",T21, "Luoyang",T22, "Lutie",T23, "Malangdo",T24, "Malaya",T25,
"Manuk",T26, "Midgarts Expedition Camp",T27, "Mora",T28, "Morocc",T29, "Moscovia",T30,
"Nameless Island (Day)",T31, "Nameless Island (Night)",T32, "Niflheim",T33, "Payon",T34, "Rachel",T35,
"Rockridge",T36, "Special Security Area, Cor",T37, "Splendide",T38, "Thor Camp",T39, "Umbala",T40,
"Varmundt's Mansion",T41, "Veins",T42, "Verus Findspot",T43, "Wolf Village",T44;
T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
@@ -152,34 +153,47 @@ T11: Go("einbroch",64,200);
T12: Restrict("RE");
Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T14: Go("hugel",96,145);
T15: Restrict("RE");
Go("icecastle",185,212);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Restrict("RE");
T18: Go("yuno",157,51);
T19: Go("gonryun",160,120);
T20: Restrict("RE");
Go("lasagna",193,182);
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
T21: Go("lighthalzen",158,92);
T22: Go("louyang",217,100);
T23: Go("xmas",147,134);
T24: Restrict("RE");
Go("malangdo",140,114);
T23: Restrict("RE");
T25: Restrict("RE");
Go("malaya",231,200);
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
T26: Go("manuk",282,138);
T27: Go("mid_camp",210,288);
T28: Restrict("RE");
Go("mora",55,146);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);
T29: Go("morocc",156,93);
T30: Go("moscovia",223,184);
T31: Go("nameless_i",256,215);
T32: Go("nameless_n",256,215);
T33: Go("niflheim",202,174);
T34: Go("payon",179,100);
T35: Go("rachel",130,110);
T36: Restrict("RE");
Go("harboro1",298,206);
T37: Restrict("RE");
Go("sp_cor",160,166);
T38: Go("splendide",201,147);
T39: Go("thor_camp",246,68);
T40: Go("umbala",97,153);
T41: Restrict("RE");
Go("ba_maison",72,146);
T42: Go("veins",216,123);
T43: Restrict("RE");
Go("verus04",123,250);
T44: Restrict("RE");
Go("wolfvill",144,144);
// --------------------------------------------------
Fields:
@@ -188,13 +202,14 @@ T37: Go("yuno",157,51);
menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
"Geffen Fields",F10, "Kunlun Fields",F11, "Hugel Fields",F12,
"Lasagna Fields",F13, "Lighthalzen Fields",F14, "Luoyang Field",F15,
"Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18,
"Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21,
"Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24,
"Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27,
"Veins Fields",F28, "Juno Fields",F29;
"Frozen Scale Fields",F10, "Geffen Fields",F11, "Grey Wolf Forest",F12,
"Hugel Fields",F13, "Juno Fields",F14, "Kiwawa Desert",F15,
"Kunlun Fields",F16, "Lasagna Fields",F17, "Lighthalzen Fields",F18,
"Luoyang Field",F19, "Lutie Field",F20, "Malaya Fields",F21,
"Manuk Fields",F22, "Mjolnir Fields",F23, "Moscovia Fields",F24,
"Niflheim Fields",F25, "Payon Forests",F26, "Prontera Fields",F27,
"Rachel Fields",F28, "Sograt Deserts",F29, "Splendide Fields",F30,
"Umbala Fields",F31, "Veins Fields",F32;
F1: setarray @c[2],190,197;
Disp("Amatsu Field",1,1); Pick("ama_fild");
@@ -221,43 +236,55 @@ F8: Restrict("Pre-RE",2,10);
F9: Restrict("RE");
setarray @c[2],143,132,143,217;
Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
F10: Restrict("RE");
setarray @c[2],378,223,223,18,365,241,140,280;
Disp("Frozen Scale Hill:Frozen Scale Plains:Frozen Scale Glacier:Frozen Tail"); Pick("","jor_back1","jor_back2","jor_back3","jor_tail");
F11: Restrict("Pre-RE",13,15);
setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
Disp("Kunlun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
F12: Restrict("RE");
setarray @c[2],22,315,122,388;
Disp("Grey Wolf Forest",1,2); Pick("gw_fild");
F13: Restrict("Pre-RE",3,7);
setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
Disp("Hugel Field",1,7); Pick("hu_fild");
F13: Restrict("RE");
F14: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Juno Field",1,12); Pick("yuno_fild");
F15: Restrict("RE");
setarray @c[2],38,246,31,207;
Disp("Kiwawa Desert",1,2); Pick("","rockrdg1","rockrdg2");
F16: setarray @c[2],220,227;
Disp("Kunlun Field",1,1); Pick("gon_fild");
F17: Restrict("RE");
setarray @c[2],344,371,20,98;
Disp("Lasagna Field",1,2); Pick("lasa_fild");
F14: setarray @c[2],240,179,185,235,240,226;
F18: setarray @c[2],240,179,185,235,240,226;
Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F15: setarray @c[2],229,187;
F19: setarray @c[2],229,187;
Disp("Luoyang Field",1,1); Pick("lou_fild");
F16: setarray @c[2],115,145;
F20: setarray @c[2],115,145;
Disp("Lutie Field",1,1); Pick("xmas_fild");
F17: Restrict("RE");
F21: Restrict("RE");
setarray @c[2],40,272,207,180;
Disp("Malaya Field",1,2); Pick("ma_fild");
F18: setarray @c[2],35,236,35,262,84,365;
F22: setarray @c[2],35,236,35,262,84,365;
Disp("Manuk Field",1,3); Pick("man_fild");
F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
F23: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F20: setarray @c[2],82,104,131,147;
F24: setarray @c[2],82,104,131,147;
Disp("Moscovia Field",1,2); Pick("mosk_fild");
F21: setarray @c[2],215,229,167,234;
F25: setarray @c[2],215,229,167,234;
Disp("Niflheim Field",1,2); Pick("nif_fild");
F22: Restrict("Pre-RE",5,11);
F26: Restrict("Pre-RE",5,11);
setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
Disp("Payon Forest",1,11); Pick("pay_fild");
F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
F27: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
Disp("Prontera Field",0,11); Pick("prt_fild",1);
F24: Restrict("Pre-RE",2,7,9,10,11,13);
F28: Restrict("Pre-RE",2,7,9,10,11,13);
setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
Disp("Rachel Field",1,13); Pick("ra_fild");
F25: if(.Satan_Morocc){
F29: if(.Satan_Morocc){
setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
@@ -265,133 +292,195 @@ F25: if(.Satan_Morocc){
setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
Disp("Sograt Desert",1,19); Pick("moc_fild");
}
F26: setarray @c[2],175,186,236,184,188,204;
F30: setarray @c[2],175,186,236,184,188,204;
Disp("Splendide Field",1,3); Pick("spl_fild");
F27: setarray @c[2],217,206,223,221,237,215,202,197;
F31: setarray @c[2],217,206,223,221,237,215,202,197;
Disp("Umbala Field",1,4); Pick("um_fild");
F28: Restrict("Pre-RE",5);
F32: Restrict("Pre-RE",5);
setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
Disp("Veins Field",1,7); Pick("ve_fild");
F29: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Juno Field",1,12); Pick("yuno_fild");
// --------------------------------------------------
Dungeons:
// --------------------------------------------------
@d = true;
menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42,
"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
"Glast Heim",D17, "Kunlun Dungeon",D18, "Hidden Dungeon",D19,
"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23,
"Luoyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26,
"Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29,
"Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33,
"Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37,
"Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41;
menu "Abandoned Lab Amicitia",D1, "Abyss Lakes",D2, "Amatsu Dungeon",D3,
"Anthell",D4, "Ayothaya Dungeon",D5, "Beach Dungeon",D6,
"Bifrost Tower",D7, "Bio Labs",D8, "Brasilis Dungeon",D9,
"Byalan Dungeon",D10, "Clock Tower",D11, "Coal Mines",D12,
"Culvert",D13, "Cursed Abbey",D14, "Dewata Dungeon",D15,
"Einbroch Dungeon",D16, "Flame Basin",D17, "Gefenia",D18,
"Geffen Dungeon",D19, "Glast Heim",D20, "Hidden Dungeon",D21,
"Ice Dungeon",D22, "Illusion Dungeon",D23, "Issgard Dungeon",D24,
"Juperos",D25, "Kiel Dungeon",D26, "Kunlun Dungeon",D27,
"Lasagna Dungeon",D28, "Luoyang Dungeon",D29, "Magma Dungeon",D30,
"Malangdo Dungeon",D31, "Moscovia Dungeon",D32, "Nidhogg's Dungeon",D33,
"Niflheim Dungeon",D34, "Odin Temple",D35, "Orc Dungeon",D36,
"Oz Labyrinth Dungeon",D37, "Payon Dungeon",D38, "Prontera Underground",D39,
"Pyramids",D40, "Rachel Sanctuary",D41, "Rock Ridge Dungeon",D42,
"Rudus Dungeon",D43, "Scaraba Hole",D44, "Sphinx",D45,
"Sunken Ship",D46, "Thanatos Tower",D47, "Thor Volcano",D48,
"Toy Factory",D49, "Turtle Dungeon",D50, "Umbala Dungeon",D51,
"Varmundt's Dungeon",D52, "Verus Area",D53;
D1: setarray @c[2],261,272,275,270,116,27;
Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
D1: Restrict("RE");
setarray @c[2],253,244,145,278;
Disp("1st Floor - Comprehensive Lab:2nd Floor - Intensive Culture Room"); Pick("","amicitia1","amicitia2");
D2: Restrict("RE",4);
setarray @c[2],261,272,275,270,116,27,169,159;
Disp("Abyss Lakes",1,4); Pick("abyss_");
D3: setarray @c[2],228,11,34,41,119,14;
Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
D4: setarray @c[2],35,262,168,170;
Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
D5: setarray @c[2],275,19,24,26;
Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
D6: setarray @c[2],266,67,255,244,23,260;
Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
setarray @c[2],150,288,150,18,140,134,244,52;
Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
setarray @c[2],57,13,64,88,45,14,26,23;
Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
D8: Restrict("RE",4,5);
setarray @c[2],150,288,150,18,140,134,244,52,100,202;
Disp("Bio Lab 1:Bio Lab 2:Bio Lab 3:Bio Lab 4:Tomb of the Fallen"); Pick("","lhz_dun01","lhz_dun02","lhz_dun03","lhz_dun04","lhz_dun_n");
D9: Restrict("RE");
setarray @c[2],87,47,262,262;
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
D10: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D11: Restrict("RE",9,10,11);
setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74,266,27,60,142,79,39;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4:Nightmare Clock Tower, 2nd Floor:Nightmare Clock Tower, 3rd Floor:Unknown Basement");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04","c_tower2_","c_tower3_","clock_01");
D12: setarray @c[2],52,17,381,343,302,262;
Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
D13: setarray @c[2],131,247,19,19,180,169,100,92;
Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
D14: setarray @c[2],51,14,150,11,120,10;
Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
D15: Restrict("RE");
setarray @c[2],285,160,299,29;
Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
D16: Restrict("RE",3);
setarray @c[2],22,14,292,290,269,279;
Disp("Einbroch Dungeon",1,3); Pick("ein_dun");
D17: Restrict("RE");
Go("moro_vol",97,107);
D18: setarray @c[2],40,103,203,34,266,168,130,272;
Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
D19: setarray @c[0],104,99,115,236,106,132,203,200;
Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
Disp("Kunlun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
D20: Restrict("RE",17,18,19);
setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14,104,31,148,144,199,29;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2:Castle 2 - Nightmare Mode:Churchyard - Nightmare Mode:Abyss Glastheim Castle F1");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1","gl_cas02_","gl_chyard_","gl_cas01_");
D21: setarray @c[2],99,31,93,20,182,88;
Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
D22: setarray @c[2],157,14,151,155,149,22,33,158;
Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
Disp("Entrance:Juperos 1:Juperos 2:Core");
Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
D23: menu "Illusion of Abyss",SubD1, "Illusion of Frozen",SubD2, "Illusion of Labyrinth",SubD3,
"Illusion of Luanda",SubD4, "Illusion of Moonlight",SubD5, "Illusion of Teddy Bear",SubD6,
"Illusion of Twins",SubD7, "Illusion of Underwater",SubD8, "Illusion of Vampire",SubD9;
SubD1: Restrict("RE");
setarray @c[2],132,189,99,186;
Disp("Desolate Village:Bleak Turtle Palace"); Pick("","tur_d03_i","tur_d04_i");
SubD2: Restrict("RE");
Go("ice_d03_i",149,22);
SubD3: Restrict("RE");
Go("prt_mz03_i",100,100);
SubD4: Restrict("RE");
Go("com_d02_i",250,245);
SubD5: Restrict("RE");
Go("pay_d03_i",140,44);
SubD6: Restrict("RE");
Go("ein_d02_i",164,184);
SubD7: Restrict("RE");
Go("ant_d02_i",168,170);
SubD8: Restrict("RE");
setarray @c[2],130,230,141,188;
Disp("Deep Sea Cave",1,2); Pick("","iz_d04_i","iz_d05_i");
SubD9: Restrict("RE");
Go("gef_d01_i",114,216);
D24: Restrict("RE");
setarray @c[2],112,15,280,87,112,12,274,85;
Disp("Abandoned Pit Floor 1:Abandoned Pit Floor 2:Snake God's Warmth 1st Floor:Snake God's Warmth 2nd Floor"); Pick("","jor_ab01","jor_ab02","jor_dun01","jor_dun02");
D25: Restrict("RE",5);
setarray @c[2],140,51,53,247,37,63,150,285,146,215;
Disp("Entrance:Juperos 1:Juperos 2:Core:Eastern Ruins of Juperos");
Pick("","jupe_cave","juperos_01","juperos_02","jupe_core","ver_eju");
D26: setarray @c[2],28,226,41,198;
Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: Restrict("RE");
D27: setarray @c[2],153,53,28,113,68,16;
Disp("Kunlun Dungeon",1,3); Pick("gon_dun");
D28: Restrict("RE");
setarray @c[2],24,143,22,171,190,18;
Disp("Lasagna Dungeon",1,3); Pick("lasa_dun");
D24: setarray @c[2],218,196,282,20,165,38;
D29: setarray @c[2],218,196,282,20,165,38;
Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D25: setarray @c[2],126,68,47,30;
Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: Restrict("RE");
D30: Restrict("RE",3);
setarray @c[2],126,68,47,30,118,113;
Disp("Magma Dungeon",1,3); Pick("mag_dun");
D31: Restrict("RE");
setarray @c[2],33,230;
Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D27: setarray @c[2],189,48,165,30,32,135;
D32: setarray @c[2],189,48,165,30,32,135;
Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D28: setarray @c[2],61,239,60,271;
D33: setarray @c[2],61,239,60,271;
Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D29: setarray @c[2],298,167,224,149,266,280;
Disp("Odin Temple",1,3); Pick("odin_tem");
D30: setarray @c[2],32,170,21,185;
D34: Restrict("RE");
setarray @c[2],145,90,150,20;
Disp("Niflheim Dungeon - 1st Floor:Niflheim Dungeon - 2nd Floor"); Pick("nif_dun");
D35: Restrict("RE",4);
setarray @c[2],298,167,224,149,266,280,276,236;
Disp("Odin Temple 1:Odin Temple 2:Odin Temple 3:Odin Past"); Pick("","odin_tem01","odin_tem02","odin_tem03","odin_past");
D36: setarray @c[2],32,170,21,185;
Disp("Orc Dungeon",1,2); Pick("orcsdun");
D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
D37: Restrict("RE");
setarray @c[2],21,191,141,277;
Disp("Oz Labyrinth Floor 1:Oz Labyrinth Floor 2"); Pick("oz_dun");
D38: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D32: Restrict("RE",7,8);
D39: Restrict("RE");
setarray @c[2],159,289,155,353;
Disp("Prontera Underground Prison:Prontera Invasion"); Pick("","prt_prison","prt_q");
D40: Restrict("RE",7,8);
setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
D41: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D34: Restrict("RE");
setarray @c[2],364,44,101,141;
Disp("Scaraba Hole",1,2); Pick("dic_dun");
D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
D42: Restrict("RE");
setarray @c[2],247,19,281,104;
Disp("Rock Ridge Mine:Underground Waterway Culvert"); Pick("","rockmi1","harboro2");
D43: Restrict("RE");
setarray @c[2],200,377,185,258,366,207,378,178;
Disp("Rudus Dungeon",1,4); Pick("","sp_rudus","sp_rudus2","sp_rudus3","sp_rudus4");
D44: Restrict("RE");
setarray @c[2],364,44,101,141,101,141;
Disp("Scaraba Hole",1,3); Pick("dic_dun");
D45: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D36: setarray @c[2],69,24,102,27;
D46: setarray @c[2],69,24,102,27;
Disp("Sunken Ship",1,2); Pick("treasure");
D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
D47: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
Disp("Thanatos Tower",1,12); Pick("tha_t");
D38: setarray @c[2],21,228,75,205,34,272;
D48: setarray @c[2],21,228,75,205,34,272;
Disp("Thor Volcano",1,3); Pick("thor_v");
D39: setarray @c[2],205,15,129,133;
D49: setarray @c[2],205,15,129,133;
Disp("Toy Factory",1,2); Pick("xmas_dun");
D40: setarray @c[2],154,49,148,261,132,189,100,192;
D50: setarray @c[2],154,49,148,261,132,189,100,192;
Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D41: Restrict("Pre-RE",1,2);
D51: Restrict("Pre-RE",1,2);
setarray @c[2],42,31,48,30,204,78;
Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
Pick("","um_dun01","um_dun02","yggdrasil01");
D42: Restrict("RE");
setarray @c[2],57,13,64,88,45,14,26,23;
Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
D52: Restrict("RE");
setarray @c[2],275,21,15,115,15,115,159,27,162,36,159,11,156,33,337,333,314,64,163,18,156,20,39,81;
Disp("Sewage Treatment Plant:1st Power Plant:2nd Power Plant:Large Bath Meditathio:Lost Farm Valley:Library Memory Corridor:Upper Floor of Tartaros Storage:Lower Floor of Tartaros Storage:Death Rune:Fire Rune:Grass Rune:Ice Rune"); Pick("","ba_pw02","ba_pw01","ba_pw03","ba_bath","ba_lost","ba_lib","ba_2whs01","ba_2whs02","bl_death","bl_lava","bl_grass","bl_ice");
D53: Restrict("RE");
setarray @c[2],244,61,72,20,122,22;
Disp("Lab-OPTATIO:R&D-WISH:Verus Center Square"); Pick("verus");
// --------------------------------------------------
Castles:

View File

@@ -7,6 +7,7 @@
//= 1.7 Updated. [Lupus]
//= 1.8 Updated. [L0ne_W0lf]
//= 1.9 Renewal split. [Euphy]
//= 2.0 Moved instances to pre-renewal. [Lemongrass]
//============================================================
//============================================================
@@ -268,23 +269,6 @@ que_qaru03 mapflag nosave SavePoint
que_qaru04 mapflag nosave SavePoint
que_qaru05 mapflag nosave SavePoint
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag nosave SavePoint
2@cata mapflag nosave SavePoint
//============================================================
// Endless Tower
//============================================================
e_tower mapflag nosave SavePoint
1@tower mapflag nosave SavePoint
2@tower mapflag nosave SavePoint
3@tower mapflag nosave SavePoint
4@tower mapflag nosave SavePoint
5@tower mapflag nosave SavePoint
6@tower mapflag nosave SavePoint
//============================================================
// Battlegrounds
//============================================================
@@ -307,18 +291,6 @@ schg_dun01 mapflag nosave SavePoint
arug_que01 mapflag nosave SavePoint
arug_dun01 mapflag nosave SavePoint
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag nosave SavePoint
2@orcs mapflag nosave SavePoint
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag nosave SavePoint
2@nyd mapflag nosave SavePoint
//============================================================
// RWC
//============================================================

View File

@@ -1,125 +0,0 @@
//===== rAthena Script =======================================
//= Cash Hair Stylist
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Exchange cash item, New_Style_Coupon, for new hair styles.
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//============================================================
itemmall,19,74,5 script Stylist#cash 91,{
mes "[Stylist]";
mes "Hey, I'm Kaniki.";
mes "I'm here to start a new";
mes "trend by introducing my";
mes "special new hairstyles!";
mes "Give me a ^FF0000New Style Coupon^000000,";
mes "and I'll change your hair~";
next;
if (Sex == SEX_MALE) {
mes "[Kaniki]";
mes "I have two special";
mes "hairstyles for men, the";
mes "Emergency Heal Perm";
mes "and the Aura Blade Cut.";
mes "and aura blade cut.";
next;
cutin "hair_m_24.bmp",4;
mes "[Kaniki]";
mes "This is the Emergency";
mes "Heal Perm. It's a brand";
mes "new style I invented recently.";
mes "What do you think? Cool, huh?";
next;
cutin "",255;
cutin "hair_m_25.bmp",4;
mes "[Kaniki]";
mes "Now this is the Aura";
mes "Blade Cut. You haven't";
mes "seen anything like it";
mes "before, haven't you?";
next;
cutin "",255;
}else{
mes "[Kaniki]";
mes "I have two new hairstyles for";
mes "women, the Assumptio Perm";
mes "and the Soul Changer Cut.";
mes "Do you want to see how";
mes "these styles look?";
next;
cutin "hair_f_24.bmp",4;
mes "[Kaniki]";
mes "This is the Assumptio";
mes "Perm. It'd really good";
mes "on you, wouldn't it?";
next;
cutin "",255;
cutin "hair_f_25.bmp",4;
mes "[Kaniki]";
mes "Next is the Soul";
mes "Changer Cut. What do";
mes "you think? Isn't it nice?";
next;
cutin "",255;
}
mes "[Kaniki]";
mes "Have you decided";
mes "if you'd like me to";
mes "change your hairstyle?";
next;
if(select("Change Hairstyle:Don't Change") == 1) {
if (countitem(7622) > 0) {
mes "[Kaniki]";
mes "Great, you brought";
mes "a New Style Coupon!";
mes "Alright, which hairstyle";
mes "did you want to have?";
next;
if (Sex == SEX_MALE) {
if(select("Emergency Heal Perm:Aura Blade Cut") == 1) {
delitem 7622,1; // New_Style_Coupon
setlook 1,24;
}else{
delitem 7622,1; // New_Style_Coupon
setlook 1,25;
}
}else{
if(select("Assumptio Perm:Soul Changer Cut") == 1) {
delitem 7622,1; // New_Style_Coupon
setlook 1,24;
}else{
delitem 7622,1; // New_Style_Coupon
setlook 1,25;
}
}
mes "[Kaniki]";
mes "There--! It's done!";
mes "How do you like your";
mes "new hair? Well, I hope";
mes "to see you again. Take care!";
close;
}else{
mes "[Kaniki]";
mes "I'm sorry, but I can";
mes "only provide my hairstyling";
mes "service if you bring a New";
mes "Style Coupon. Please come";
mes "back to me after you manage to";
mes "get one of those coupons, okay?";
close;
}
}
mes "[Kaniki]";
mes "Really? Oh, that's too bad.";
mes "Well, if you ever change your";
mes "mind about updating your";
mes "hairstyle, come back";
mes "and let me know, okay?";
close;
}

View File

@@ -0,0 +1,37 @@
//===== rAthena Script =======================================
//= Mapflag: Disable auto-save.
//===== Description: =========================================
//= Characters logging out on the specified map will be warped
//= to the map specified in the last field, or "SavePoint".
//===== Additional Comments: =================================
//= 1.0 Renewal Split. [Lemongrass]
//============================================================
//============================================================
// Endless Tower
//============================================================
e_tower mapflag nosave SavePoint
1@tower mapflag nosave SavePoint
2@tower mapflag nosave SavePoint
3@tower mapflag nosave SavePoint
4@tower mapflag nosave SavePoint
5@tower mapflag nosave SavePoint
6@tower mapflag nosave SavePoint
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag nosave SavePoint
2@cata mapflag nosave SavePoint
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag nosave SavePoint
2@orcs mapflag nosave SavePoint
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag nosave SavePoint
2@nyd mapflag nosave SavePoint

View File

@@ -14,7 +14,7 @@
// nyd_dun01 - Yggdrasil Root Dungeon
//==================================================
nyd_dun01,0,0 monster Draco 2013,40
nyd_dun01,0,0 monster Draco's Egg 2014,10,0,0,0
nyd_dun01,0,0 monster Draco's Egg 2014,10
nyd_dun01,0,0 monster Aqua Elemental 2016,20
nyd_dun01,0,0 monster Dark Pinguicula 2015,10
nyd_dun01,0,0 monster Rata 2017,2,900000

View File

@@ -84,7 +84,7 @@ prt_maze03,50,150,70,70 monster Vagabond Wolf 1092,1,1920000,150000
prt_maze03,170,170,70,70 monster Mantis 1139,30,60000,30000
prt_maze03,170,170,70,70 monster Eclipse 1093,1,1920000,150000
prt_maze03,23,23,70,70 monster Mastering 1090,1,1920000,150000
prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,0,0,0
prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25
prt_maze03,0,0,0,0 boss_monster Baphomet 1039,1,7200000,600000,1
prt_maze03,61,98,10,10 monster Shining Plant 1083,1,1800000,900000
prt_maze03,61,98,10,10 monster Blue Plant 1079,1,1800000,900000

View File

@@ -2066,22 +2066,22 @@ lasagna,131,245,5 script The diligent second son 4_CAT_3COLOR,{
mes "[Yota Chara]";
switch(.@s) {
case 1:
mes "<ITEM>Low-grade Horse Mackerel Amulet <INFO>28413</INFO></ITEM> is for my father who is far out to the sea.";
mes mesitemlink( 28413, false ) + " is for my father who is far out to the sea.";
break;
case 2:
mes "<ITEM>Low-grade Leaf Amulet <INFO>28416</INFO></ITEM> is for my mother who should be wandering about the deep side of the forest.";
mes mesitemlink( 28416, false ) + " is for my mother who should be wandering about the deep side of the forest.";
break;
case 3:
mes "<ITEM>Low-grade Rabbit Amulet <INFO>28419</INFO></ITEM> is for my brothers' health and wellness.";
mes mesitemlink( 28419, false ) + " is for my brothers' health and wellness.";
break;
case 4:
mes "<ITEM>Shining Twig Charm <INFO>28422</INFO></ITEM> is to wish for my mother to return home safely from anywhere in the world.";
mes mesitemlink( 28422, false ) + " is to wish for my mother to return home safely from anywhere in the world.";
break;
case 5:
mes "<ITEM>Fresh Tuna Amulet <INFO>28423</INFO></ITEM> is to wish for my father to return home quick with his ship full of tunas.";
mes mesitemlink( 28423, false ) + " is to wish for my father to return home quick with his ship full of tunas.";
break;
case 6:
mes "<ITEM>Plump Earthworm Amulet <INFO>28424</INFO></ITEM> is to wish for easy fishing so that my family won't be starved.";
mes mesitemlink( 28424, false ) + " is to wish for easy fishing so that my family won't be starved.";
break;
}
if (.@s < 4) {
@@ -2092,7 +2092,7 @@ lasagna,131,245,5 script The diligent second son 4_CAT_3COLOR,{
.@cost = 30;
.@item_id = 28418 + .@s;
}
mes "Will you exchange it for " + .@cost + " <ITEM>Doram Token<INFO>25142</INFO></ITEM>?";
mes "Will you exchange it for " + .@cost + " " + mesitemlink( 25142, false ) + "?";
next;
if (select( "Exchange", "Cancel" ) == 2) {
mes "[Yota Chara]";
@@ -2164,7 +2164,7 @@ lasagna,131,250,5 script The brave third#weapon 4_DR_M_02,{
emotion ET_SPARK;
mes "[Jogi Chara]";
mes "Whoa, a new weapon! New power!";
mes "What are you going to give me? Do you have a lot of weapons? Can I search into them? Will you exchange it for <ITEM>Doram Token <INFO>25142</INFO></ITEM>?";
mes "What are you going to give me? Do you have a lot of weapons? Can I search into them? Will you exchange it for " + mesitemlink( 25142, false ) + "?";
next;
if (select( "Search", "Cancel" ) == 1) {
setarray .@item_data[0],
@@ -2193,7 +2193,7 @@ lasagna,131,250,5 script The brave third#weapon 4_DR_M_02,{
else {
mes "[Jogi Chara]";
mes "Whoa! This is ^3131FF" + getitemname(.@item_data[.@i]) + "^000000!";
mes "Exchange it for " + .@item_data[.@i+1] + " <ITEM>Doram Token<INFO>25142</INFO></ITEM>! Please? Will you do it, please?";
mes "Exchange it for " + .@item_data[.@i+1] + " " + mesitemlink( 25142, false ) + "! Please? Will you do it, please?";
next;
if (select( "Exchange", "Quit exchanging" ) == 2) {
mes "[Jogi Chara]";
@@ -2253,7 +2253,7 @@ lasagna,140,250,3 script The skittish fourth#wea 4_DR_F_01,{
}
mes "[Dandi Chara]";
mes "Do you mind if I search you to see the items you have with you?";
mes "If I find an item suitable for Jogi, I'll pay <INFO>25142</INFO><ITEM>Doram Token </ITEM>....";
mes "If I find an item suitable for Jogi, I'll pay " + mesitemlink( 25142, false ) + "....";
next;
if (select( "Search", "Cancel" ) == 1) {
setarray .@item_data[0], // keep the order
@@ -2298,7 +2298,7 @@ lasagna,140,250,3 script The skittish fourth#wea 4_DR_F_01,{
else {
mes "[Dandi Chara]";
mes "Whoa, this must be ^3131FF" + getitemname(.@item_data[.@i]) + "^000000!!";
mes "Don't you want to exchange this with " + .@item_data[.@i+1] + " <ITEM>Doram Token<INFO>25142</INFO></ITEM>?";
mes "Don't you want to exchange this with " + .@item_data[.@i+1] + " " + mesitemlink( 25142, false ) + "?";
next;
if (select( "Exchange", "Quit exchanging" ) == 2) {
mes "[Dandi Chara]";
@@ -2388,8 +2388,8 @@ lasagna,140,245,3 script The sensitive-minded ela 4_CAT_SAILOR3,{
mes "...I knew this was going to happen again. Worse, this one must require a lot more time to polish!";
next;
mes "[Goma Chara]";
mes "Hey, if you give me " + .@needCoin + "<ITEM>Doram Token<INFO>25142</INFO></ITEM>, I'll fix this for you.";
mes "<ITEM>This should produce the <INFO>" + .@next_charm_ID + "</INFO></ITEM> function, I guess. How do you like it?";
mes "Hey, if you give me " + .@needCoin + " " + mesitemlink( 25142, false ) + ", I'll fix this for you.";
mes "This should produce " + mesitemlink( .@next_charm_ID, false ) + ", I guess. How do you like it?";
next;
if (select( "Upgrade", "Cancel" ) == 2) {
mes "[Goma Chara]";

View File

@@ -99,7 +99,7 @@ mal_in01,172,28,2 script Albo#mal 561,{
case 2: callsub L_GiveQuest,.@i,12262,12272,"Deep Sea Sword Fish";
case 3: callsub L_GiveQuest,.@i,12263,12272,"Deep Sea Strouf";
case 4: callsub L_GiveQuest,.@i,12264,12272,"Deep Sea Anolian";
case 5: callsub L_GiveQuest,.@i,12265,12272,"Deep Sea Obeanue";
case 5: callsub L_GiveQuest,.@i,12265,12272,"Deep Sea Obeaune";
case 6: callsub L_GiveQuest,.@i,12266,12272,"Deep Sea Kapha";
}
case 3: // General Culvert Weekly Service

View File

@@ -0,0 +1,401 @@
//===== rAthena Script =======================================
//= Weekend Memorial Dungeon
//===== Description: =========================================
//= [Walkthrough Conversion]
//= Weekend Memorial Dungeon
//===== Changelogs: ==========================================
//= 1.0 Initial release [Everade]
//============================================================
pay_arche,44,124,5 script Marry Jae 4_F_JOB_BLACKSMITH,{
mes "[Marry Jae]";
if (BaseLevel < 60) {
mes "Your base level is too low, come back when you hit level 60+.";
close;
}
mes "^ff0000If you attempt to tame any monsters, it will not count as a kill. Please be careful.^000000";
next;
.@day = gettime(DT_DAYOFWEEK);
if (.@day != SATURDAY && .@day != SUNDAY) {
mes "[Marry Jae]";
mes "Oh, a curious onlooker? I'm Marry Jae, the person in charge of weekends among the days of the week.";
next;
mes "[Marry Jae]";
mes "What is the weekend dungeon? Actually, it's a specially designed space for new adventurers to train.";
next;
mes "^0000FFLooking around, it's obvious that Marry Jae is talking to you.^000000";
next;
mes "[Marry Jae]";
mes "For those who do not have a party on the weekends, this place is hunting and experience gaining grounds for lonely adventurers!";
next;
mes "[Marry Jae]";
mes "Besides, the experience gain here is very generous.";
next;
select( "When is the opening time?" );
mes "[Marry Jae]";
mes "The dungeon will be open during:";
mes "^0000FFSaturday 00:00 ~ Sunday 23:59^000000";
next;
mes "[Marry Jae]";
mes "I hope to see you when the weekend arrives~";
close;
}
.@md_name$ = "Weekend Dungeon";
if (is_party_leader() == false) {
mes "[Marry Jae]";
mes "You need to form a party of one member or more.";
close;
}
switch( checkquest(12378,PLAYTIME) ) {
case -1:
break;
case 0:
case 1:
switch( checkquest(12377,PLAYTIME) ) {
case -1:
case 2:
mes "[Marry Jae]";
mes "Sorry, but the entry period to the " + .@md_name$ + " has expired.";
mes "Take a rest while waiting for the dungeon to be available again.";
close;
case 0:
case 1:
break;
}
break;
case 2:
erasequest 12377;
erasequest 12378;
mes "[Marry Jae]";
mes "The cooldown has expired.";
mes "You may re-enter the Memorial Dungeon.";
close;
}
mes "[Marry Jae]";
mes "I think you're just about ready.";
mes "Now, would you like to enter it now?";
next;
switch( select( "Prepare Memorial Dungeon", "Enter Weekend Dungeon", "Cancel" ) ) {
case 1:
instance_create(.@md_name$);
mes "[Marry Jae]";
mes "The Memorial Dungeon has been created.";
mes "You may now enter.";
close;
case 2:
switch( instance_enter(.@md_name$) ) {
case IE_NOMEMBER:
end;
case IE_NOINSTANCE:
mes "There is no Memorial Dungeon registered.";
close;
case IE_OTHER:
mes "An unknown error has occurred.";
close;
case IE_OK:
mes "[Marry Jae]";
mes "Off you go!";
mapannounce "pay_arche", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99;
if (isbegin_quest(12377) == 0)
setquest 12377;
if (isbegin_quest(12378) == 0)
setquest 12378;
end;
}
end;
case 3:
mes "[Marry Jae]";
mes "You have not prepared?";
mes "Can't really help it I guess.";
close;
}
}
//Merchant
pay_arche,44,121,5 script Gift Supplies Clerk 4_F_02,{
.@zeny = 60000;
mes "[Gift Supplies Clerk]";
mes "I offer packaging services for those who wish to present a precious gift to a cherished one.";
next;
mes "[Gift Supplies Clerk]";
mes "If you have 5 units of <ITEM>" + getitemname(23143) + "<INFO>23143</INFO></ITEM> or <ITEM>" + getitemname(23142) + "<INFO>23142</INFO></ITEM>, I can pack it for just ^FF0000" + F_InsertComma(.@zeny) + "^000000 Zeny!";
mes "Do you want to pack it right now?";
next;
switch( select( "Cancel", "Growth Elixir Packing", "Job Elixir Packing" ) ) {
case 1:
mes "[Gift Supplies Clerk]";
mes "Come back whenever you need packaging services!";
close;
case 2:
.@item = 23142;
.@box = 23144;
break;
case 3:
.@item = 23143;
.@box = 23145;
break;
}
mes "[Gift Supplies Clerk]";
if (countitem(.@item) < 5) {
mes "Please come back when you have enough materials.";
close;
}
if (Zeny < .@zeny) {
mes "Please come back when you have enough Zeny.";
mes F_InsertComma(.@zeny) + "z to be specific.";
close;
}
if (checkweight(23144,1) == 0) {
mes "You have too many kinds of objects. Clear your inventory.";
close;
}
if (MaxWeight - Weight < 10000) {
mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory.";
close;
}
mes "Confirm to spend " + F_InsertComma(.@zeny) + "z to package 5 <ITEM>" + getitemname(.@item) + "<INFO>" + .@item + "</INFO></ITEM> into <ITEM>" + getitemname(.@box) + "<INFO>" + .@box + "</INFO></ITEM>?";
next;
if (select( "Yes", "No" ) == 2) {
mes "[Gift Supplies Clerk]";
mes "Come back whenever you need packaging services!";
close;
}
Zeny -= .@zeny;
delitem .@item,5;
getitem .@box,1;
end;
}
//Instance
1@md_pay,239,30,6 script Marry Jae#0_1 4_F_JOB_BLACKSMITH,{
if (is_party_leader() == false)
end;
mes "[Marry Jae]";
mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level.";
mes "I could make my own choice, but each person handles it differently based on their abilities.";
next;
switch( select( "Cancel", "Lv60 ~ 79", "Lv80 ~ 99", "Lv100 ~ 119", "Lv120 ~ 139", "Lv140 ~ 159", "Lv160 ~ " ) ) {
case 1:
end;
//Familiar, Skeleton, Zombie
case 2:
.@min_level = 60;
setarray 'mob[0],3643,3637,3649;
break;
case 3:
.@min_level = 80;
setarray 'mob[0],3644,3638,3650;
break;
case 4:
.@min_level = 100;
setarray 'mob[0],3645,3639,3651;
break;
case 5:
.@min_level = 120;
setarray 'mob[0],3646,3640,3652;
break;
case 6:
.@min_level = 140;
setarray 'mob[0],3647,3641,3653;
break;
case 7:
.@min_level = 160;
setarray 'mob[0],3648,3642,3654;
break;
}
mes "[Marry Jae]";
if (BaseLevel < .@min_level) {
mes "Your base level is too low to select this, you need to be level " + .@min_level + " + .";
close;
}
mes "Good luck finding the treasures!";
npctalk "Good luck~";
donpcevent instance_npcname("map_md_pay_spawn") + "::OnStart";
close;
}
1@md_pay,1,1,6 script map_md_pay_spawn -1,{
end;
OnStart:
sleep 2500;
disablenpc instance_npcname("Marry Jae#0_1");
.@event$ = instance_npcname("map_md_pay_spawn") + "::OnFarmiliarDead";
killmonster 'map_md_pay$, .@event$;
monster 'map_md_pay$,252,54,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,260,40,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,249,93,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,224,38,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,255,125,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,264,132,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,255,165,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,265,181,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,225,165,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,235,115,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,205,145,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,190,180,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,213,250,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,135,200,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,175,155,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,165,145,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,180,117,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,175,115,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,185,66,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,155,55,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,165,45,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,124,57,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,54,45,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,53,48,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,55,65,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,51,66,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,42,84,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,41,152,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,46,171,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,45,185,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,64,172,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,75,181,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,50,202,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,55,205,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,75,245,"Familiar",'mob[0],1,.@event$;
monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
.@event$ = instance_npcname("map_md_pay_spawn") + "::OnSkelDead";
killmonster 'map_md_pay$, .@event$;
monster 'map_md_pay$,245,55,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,243,63,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,259,98,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,258,204,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,239,122,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,189,190,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,239,231,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,205,225,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,172,207,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,166,234,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,171,236,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,126,180,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,150,150,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,155,135,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,174,75,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,186,67,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,95,65,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,55,85,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,37,92,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,34,90,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,27,99,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,57,76,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,62,93,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,33,97,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,60,45,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,48,60,"Skeleton",'mob[1],1,.@event$;
monster 'map_md_pay$,73,51,"Skeleton",'mob[1],1,.@event$;
.@event$ = instance_npcname("map_md_pay_spawn") + "::OnZombieDead";
killmonster 'map_md_pay$, .@event$;
monster 'map_md_pay$,245,65,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,218,61,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,255,171,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,215,165,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,237,127,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,215,105,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,198,168,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,243,267,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,165,207,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,157,236,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,113,259,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,105,255,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,117,238,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,164,194,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,159,172,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,175,155,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,146,131,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,152,126,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,181,85,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,165,81,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,157,74,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,175,45,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,49,48,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,65,175,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,78,180,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,33,207,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,49,227,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,55,235,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,60,240,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,70,237,"Zombie",'mob[2],1,.@event$;
monster 'map_md_pay$,65,265,"Zombie",'mob[2],1,.@event$;
'rand_chest = rand(1,4);
end;
OnFarmiliarDead:
callsub( S_Mob, 'mob[0], "Familiar", "OnFarmiliarDead" );
OnSkelDead:
callsub( S_Mob, 'mob[1], "Skeleton", "OnSkelDead" );
OnZombieDead:
callsub( S_Mob, 'mob[2], "Zombie", "OnZombieDead" );
S_Mob:
if (rand(100) == 0) {
'rand_chest++;
if ('rand_chest > 4)
'rand_chest = 1;
// Treasure Chest Spawn
donpcevent instance_npcname("#WDbox" + 'rand_chest) + "::OnStart";
}
sleep 10000;
monster 'map_md_pay$,0,0, getarg(1), getarg(0),1, instance_npcname("map_md_pay_spawn") + "::" + getarg(2);
end;
OnInstanceInit:
'count = 0;
'rand_chest = 0;
'map_md_pay$ = instance_mapname("1@md_pay");
disablenpc instance_npcname("#WDbox1");
disablenpc instance_npcname("#WDbox2");
disablenpc instance_npcname("#WDbox3");
disablenpc instance_npcname("#WDbox4");
end;
}
// Treasure Chest Reward
1@md_pay,99,172,3 script #WDbox1 4_TREASURE_BOX,{
specialeffect EF_COIN;
disablenpc();
stopnpctimer;
sleep 500;
.@chestname$ = strnpcinfo(2);
if (.@chestname$ == "WDbox1") {
for ( .@i = 0; .@i < 3; ++.@i )
makeitem rand(23142,23143),1, 'map_md_pay$, rand(97,101), rand(170,174);
}
else if (.@chestname$ == "WDbox2") {
for ( .@i = 0; .@i < 3; ++.@i )
makeitem rand(23142,23143),1, 'map_md_pay$, rand(233,237), rand(58,62);
}
else if (.@chestname$ == "WDbox3") {
for ( .@i = 0; .@i < 3; ++.@i )
makeitem rand(23142,23143),1, 'map_md_pay$, rand(51,55), rand(265,269);
}
else if (.@chestname$ == "WDbox4") {
for ( .@i = 0; .@i < 3; ++.@i )
makeitem rand(23142,23143),1, 'map_md_pay$, rand(236,240), rand(250,254);
}
end;
OnStart:
enablenpc();
instance_announce -1, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500";
initnpctimer;
end;
OnTimer180000: //3min before chest disappears
disablenpc();
stopnpctimer;
end;
}
1@md_pay,235,60,3 duplicate(#WDbox1) #WDbox2 4_TREASURE_BOX
1@md_pay,53,267,3 duplicate(#WDbox1) #WDbox3 4_TREASURE_BOX
1@md_pay,238,252,3 duplicate(#WDbox1) #WDbox4 4_TREASURE_BOX

View File

@@ -241,6 +241,12 @@ que_swat mapflag nobranch
har_in01 mapflag nobranch
rockmi2 mapflag nobranch
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag nobranch
1@md_pay mapflag nobranch
//============================================================
// Lasagna
//============================================================
@@ -391,3 +397,8 @@ que_thr mapflag nobranch
// Sunken Tower
//============================================================
1@ch_u mapflag nobranch
//============================================================
// Cash Mall
//============================================================
itemmall mapflag nobranch

View File

@@ -256,6 +256,12 @@ har_in01 mapflag nomemo
rockmi1 mapflag nomemo
rockmi2 mapflag nomemo
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag nomemo
1@md_pay mapflag nomemo
//============================================================
// Lasagna
//============================================================
@@ -486,3 +492,8 @@ wolfvill mapflag nomemo
// Illusion of Twins
//============================================================
ant_d02_i mapflag nomemo
//============================================================
// Cash Mall
//============================================================
itemmall mapflag nomemo

View File

@@ -107,3 +107,8 @@ lasa_in01 mapflag nopenalty
conch_in mapflag nopenalty
wolfvill mapflag nopenalty
//============================================================
// Cash Mall
//============================================================
itemmall mapflag nopenalty

View File

@@ -122,3 +122,8 @@ ecl_hub01 mapflag pvp off
que_avan01 mapflag pvp off
dali mapflag pvp off
wolfvill mapflag pvp off
//============================================================
// Cash Mall
//============================================================
itemmall mapflag pvp off

View File

@@ -6,6 +6,7 @@
//===== Changelogs: ==========================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added GVG TE Guild Dungeons. [Capuche]
//= 1.2 Removed instances. [Lemongrass]
//============================================================
//============================================================
@@ -60,27 +61,10 @@ te_aldecas3 mapflag nosave SavePoint
te_aldecas4 mapflag nosave SavePoint
te_aldecas5 mapflag nosave SavePoint
//============================================================
// Misty Forest Labyrinth
//============================================================
1@mist mapflag nosave SavePoint
//============================================================
// Octopus Cave
//============================================================
1@cash mapflag nosave SavePoint
//============================================================
// Drain
//============================================================
1@pump mapflag nosave SavePoint
2@pump mapflag nosave SavePoint
//============================================================
// Somatology Laboratory
//============================================================
que_lhz mapflag nosave SavePoint
1@lhz mapflag nosave SavePoint
//============================================================
// Port Malaya
@@ -95,240 +79,22 @@ ma_zif07 mapflag nosave SavePoint
ma_zif08 mapflag nosave SavePoint
ma_zif09 mapflag nosave SavePoint
//============================================================
// Bangungot Hospital F2
//============================================================
1@ma_h mapflag nosave SavePoint
//============================================================
// Buwaya Cave
//============================================================
1@ma_c mapflag nosave SavePoint
//============================================================
// Bakonawa Hideout
//============================================================
1@ma_b mapflag nosave SavePoint
//============================================================
// Inside Eclage
//============================================================
que_avan01 mapflag nosave SavePoint
1@ecl mapflag nosave SavePoint
//============================================================
// Glastheim Memorial Dungeon
//============================================================
1@gl_k mapflag nosave SavePoint
2@gl_k mapflag nosave SavePoint
//============================================================
// Wave Mode Memorial Dungeon
//============================================================
1@def01 mapflag nosave SavePoint
1@def02 mapflag nosave SavePoint
1@def03 mapflag nosave SavePoint
//============================================================
// Heroes' Trail - Part 1
//============================================================
1@face mapflag nosave SavePoint
1@sara mapflag nosave SavePoint
//============================================================
// Heroes' Trail - Part 2
//============================================================
1@ge_st mapflag nosave SavePoint
1@gef mapflag nosave SavePoint
1@gef_in mapflag nosave SavePoint
1@spa mapflag nosave SavePoint
1@tnm1 mapflag nosave SavePoint
1@tnm2 mapflag nosave SavePoint
1@tnm3 mapflag nosave SavePoint
//============================================================
// Horror Toy Factory Memorial Dungeon
//============================================================
1@xm_d mapflag nosave SavePoint
//============================================================
// Heroes' Trail - Part 3
//============================================================
1@glast mapflag nosave SavePoint
1@air1 mapflag nosave SavePoint
1@air2 mapflag nosave SavePoint
//============================================================
// Decisive Battle - Part 1
//============================================================
1@dth1 mapflag nosave SavePoint
1@dth2 mapflag nosave SavePoint
1@dth3 mapflag nosave SavePoint
1@rev mapflag nosave SavePoint
//============================================================
// Decisive Battle - Part 2
//============================================================
1@eom mapflag nosave SavePoint
1@jtb mapflag nosave SavePoint
//============================================================
// Episode 15 - Phantasmagorica
//============================================================
1@lab mapflag nosave SavePoint
1@uns mapflag nosave SavePoint
un_myst mapflag nosave SavePoint
1@mcd mapflag nosave SavePoint
//============================================================
// Infinite Space
//============================================================
1@infi mapflag nosave
//============================================================
// Episode 16.1 - Banquet of Heroes
//============================================================
que_swat mapflag nosave SavePoint
1@mir mapflag nosave SavePoint
2@mir mapflag nosave SavePoint
1@sthb mapflag nosave SavePoint
1@sthc mapflag nosave SavePoint
1@sthd mapflag nosave SavePoint
1@slw mapflag nosave SavePoint
1@swat mapflag nosave SavePoint
//============================================================
// Rockridge
//============================================================
rockmi2 mapflag nosave SavePoint
//============================================================
// Chicken Mode - Nightmare Glastheim
//============================================================
1@gl_k2 mapflag nosave SavePoint
2@gl_k2 mapflag nosave SavePoint
//============================================================
// Chicken Mode - Horror Toy Factory
//============================================================
1@xm_d2 mapflag nosave SavePoint
//============================================================
// Suspicious Shipwreck
//============================================================
1@tre mapflag nosave SavePoint
//============================================================
// Poring Village
//============================================================
1@begi mapflag nosave SavePoint
//============================================================
// Volcanic Island Korodo
//============================================================
1@crd mapflag nosave SavePoint
//============================================================
// Noodles Festival July
//============================================================
1@drdo mapflag nosave SavePoint
//============================================================
// Soul Reaper Job Change
//============================================================
1@soul mapflag nosave SavePoint
//============================================================
// Episode 17.1
//============================================================
1@cor mapflag nosave SavePoint
1@os_a mapflag nosave SavePoint
1@os_b mapflag nosave SavePoint
1@rgsr mapflag nosave SavePoint
//============================================================
// Episode 17.2
//============================================================
1@bamn mapflag nosave SavePoint
1@bamq mapflag nosave SavePoint
1@ghg mapflag nosave SavePoint
1@herbs mapflag nosave SavePoint
1@lost mapflag nosave SavePoint
1@odin mapflag nosave SavePoint
//============================================================
// 4th Jobs Change
//============================================================
1@4win mapflag nosave SavePoint
1@4mag mapflag nosave SavePoint
1@4mst mapflag nosave SavePoint
1@4sac mapflag nosave SavePoint
1@4tro mapflag nosave SavePoint
1@4inq mapflag nosave SavePoint
1@4cdn mapflag nosave SavePoint
1@4igd mapflag nosave SavePoint
1@4drk mapflag nosave SavePoint
//============================================================
// Geffen Night Arena
//============================================================
1@ge_sn mapflag nosave SavePoint
//============================================================
// Traces of Heroes
//============================================================
1@mjo1 mapflag nosave SavePoint
1@mjo2 mapflag nosave SavePoint
1@spa2 mapflag nosave SavePoint
//============================================================
// Thanatos Tower Memorial Dungeon
//============================================================
1@thts mapflag nosave SavePoint
2@thts mapflag nosave SavePoint
3@thts mapflag nosave SavePoint
4@thts mapflag nosave SavePoint
5@thts mapflag nosave SavePoint
6@thts mapflag nosave SavePoint
7@thts mapflag nosave SavePoint
8@thts mapflag nosave SavePoint
//============================================================
// Glastheim Challenge Mode
//============================================================
1@gl_he mapflag nosave SavePoint
1@gl_he2 mapflag nosave SavePoint
//============================================================
// EDDA
//============================================================
1@gl_prq mapflag nosave SavePoint
1@gol1 mapflag nosave SavePoint
1@gol2 mapflag nosave SavePoint
//============================================================
// 2018 Halloween
//============================================================
1@halo mapflag nosave SavePoint
//============================================================
// Constellation Tower
//============================================================
1@ch_t mapflag nosave SavePoint
2@ch_t mapflag nosave SavePoint
3@ch_t mapflag nosave SavePoint
//============================================================
// Episode 18 - Direction of Prayer
//============================================================
1@adv mapflag nosave SavePoint
1@advs mapflag nosave SavePoint
1@nyr mapflag nosave SavePoint
1@oz mapflag nosave SavePoint
1@tcamp mapflag nosave SavePoint
2@nyr mapflag nosave SavePoint
//============================================================
// Sunken Tower
//============================================================
1@ch_u mapflag nosave SavePoint

View File

@@ -246,6 +246,12 @@ rebel_in mapflag monster_noteleport
har_in01 mapflag noteleport
rockmi2 mapflag noteleport
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag noteleport
1@md_pay mapflag noteleport
//============================================================
// Lasagna
//============================================================
@@ -446,3 +452,9 @@ que_thr mapflag noteleport
1@ch_u mapflag noteleport
1@ch_u mapflag monster_noteleport
1@ch_u mapflag monster_noteleport
//============================================================
// Cash Mall
//============================================================
itemmall mapflag noteleport
itemmall mapflag monster_noteleport

View File

@@ -189,6 +189,12 @@ har_in01 mapflag nowarpto
rockmi1 mapflag nowarpto
rockmi2 mapflag nowarpto
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag nowarpto
1@md_pay mapflag nowarpto
//============================================================
// Lasagna
//============================================================

View File

@@ -122,6 +122,12 @@
1@slw mapflag partylock
1@swat mapflag partylock
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag partylock
1@md_pay mapflag partylock
//============================================================
// Chicken Mode Nightmare Glastheim
//============================================================

View File

@@ -107,6 +107,12 @@ lhz_d_n2 mapflag restricted 6
1@slw mapflag restricted 6
1@swat mapflag restricted 6
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag restricted 6
1@md_pay mapflag restricted 6
//============================================================
// Chicken Mode Nightmare Glastheim
//============================================================

View File

@@ -28,7 +28,7 @@ prt_in,212,169,3 script Guild Clerk 4_M_04,{
next;
mes "[Guild Clerk]";
mes "As part of that,";
mes "we are selling a limited quantity of 100 <ITEM>Emperium<INFO>714</INFO></ITEM> every day";
mes "we are selling a limited quantity of 100 " + mesitemlink( 714, false ) + " every day";
mes "from ^0000ff18:00 to 23:59^000000 from ^0000ffMonday to Saturday^000000.";
next;
mes "[Guild Clerk]";

View File

@@ -15,7 +15,7 @@
prt_in,211,173,3 script Slot Move Card Sales#slo 4_F_01,{
mes "[Salesman]";
mes "Howdy.";
mes "I'm selling <ITEM>[Character Position Change Coupon]<INFO>12786</INFO></ITEM>.";
mes "I'm selling " + mesitemlink( 12786 ) + ".";
mes "You can ^4d4dffchange the slot position of a character using the card^000000.";
next;
mes "[Salesman]";

View File

@@ -54,3 +54,5 @@ Footer:
- Path: npc/re/merchants/barters/quests_17_1.yml
- Path: npc/re/merchants/barters/refine.yml
- Path: npc/re/merchants/barters/enchantgrade.yml
- Path: npc/re/merchants/barters/cashmall.yml
- Path: npc/re/merchants/barters/rgsr_in.yml

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,219 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Barter Database
###########################################################################
#
# Barter Settings
#
###########################################################################
# - Name NPC name.
# Map Map name. (Default: not on a map)
# X Map x coordinate. (Default: 0)
# Y Map y coordinate. (Default: 0)
# Direction Direction the NPC is looking. (Default: North)
# Sprite Sprite name of the NPC. (Default: FakeNpc)
# Items: List of sold items.
# - Index Index of the item inside the shop. (0-...)
# Maximum index depends on client.
# Item Aegis name of the item.
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
# Zeny Cost of them item in Zeny. (Default: 0)
# RequiredItems: List of required items (Optional)
# - Index Index of the required item. (0-4)
# Item Aegis name of required item.
# Amount Amount of required item. (Default: 1)
# Refine Refine level of required item. (Default: 0)
###########################################################################
Header:
Type: BARTER_DB
Version: 1
Body:
- Name: barter_rgsr_in_1
Items:
- Index: 0
Item: Weapon_Stone_1
Zeny: 10000
RequiredItems:
- Index: 0
Item: Weapon_Ore_1
Amount: 5
- Index: 1
Item: Armor_Stone_1
Zeny: 10000
RequiredItems:
- Index: 0
Item: Armor_Ore_1
Amount: 5
- Index: 2
Item: Acc_Stone_1
Zeny: 10000
RequiredItems:
- Index: 0
Item: Acc_Ore_1
Amount: 5
- Index: 3
Item: Weapon_Stone_2
Zeny: 20000
RequiredItems:
- Index: 0
Item: Weapon_Ore_2
Amount: 5
- Index: 4
Item: Armor_Stone_2
Zeny: 20000
RequiredItems:
- Index: 0
Item: Armor_Ore_2
Amount: 5
- Index: 5
Item: Acc_Stone_2
Zeny: 20000
RequiredItems:
- Index: 0
Item: Acc_Ore_2
Amount: 5
- Index: 6
Item: Weapon_Stone_3
Zeny: 50000
RequiredItems:
- Index: 0
Item: Weapon_Ore_3
Amount: 5
- Index: 7
Item: Armor_Stone_3
Zeny: 50000
RequiredItems:
- Index: 0
Item: Armor_Ore_3
Amount: 5
- Index: 8
Item: Acc_Stone_3
Zeny: 50000
RequiredItems:
- Index: 0
Item: Acc_Ore_3
Amount: 5
- Index: 9
Item: Weapon_Stone_4
Zeny: 100000
RequiredItems:
- Index: 0
Item: Weapon_Ore_4
Amount: 5
- Index: 10
Item: Armor_Stone_4
Zeny: 100000
RequiredItems:
- Index: 0
Item: Armor_Ore_4
Amount: 5
- Index: 11
Item: Acc_Stone_4
Zeny: 100000
RequiredItems:
- Index: 0
Item: Acc_Ore_4
Amount: 5
- Name: barter_rgsr_in_2
Items:
- Index: 0
Item: Weapon_Stone_2
Zeny: 10000
RequiredItems:
- Index: 0
Item: Weapon_Stone_1
Amount: 3
- Index: 1
Item: Armor_Stone_2
Zeny: 10000
RequiredItems:
- Index: 0
Item: Armor_Stone_1
Amount: 3
- Index: 2
Item: Acc_Stone_2
Zeny: 10000
RequiredItems:
- Index: 0
Item: Acc_Stone_1
Amount: 3
- Index: 3
Item: Weapon_Stone_3
Zeny: 20000
RequiredItems:
- Index: 0
Item: Weapon_Stone_2
Amount: 3
- Index: 4
Item: Armor_Stone_3
Zeny: 20000
RequiredItems:
- Index: 0
Item: Armor_Stone_2
Amount: 3
- Index: 5
Item: Acc_Stone_3
Zeny: 20000
RequiredItems:
- Index: 0
Item: Acc_Stone_2
Amount: 3
- Index: 6
Item: Weapon_Stone_4
Zeny: 50000
RequiredItems:
- Index: 0
Item: Weapon_Stone_3
Amount: 3
- Index: 7
Item: Armor_Stone_4
Zeny: 50000
RequiredItems:
- Index: 0
Item: Armor_Stone_3
Amount: 3
- Index: 8
Item: Acc_Stone_4
Zeny: 50000
RequiredItems:
- Index: 0
Item: Acc_Stone_3
Amount: 3
- Name: barter_rgsr_in_3
Items:
- Index: 0
Item: Weapon_Stone_1
Zeny: 20000
RequiredItems:
- Index: 0
Item: Shadowdecon
- Index: 1
Item: Armor_Stone_1
Zeny: 20000
RequiredItems:
- Index: 0
Item: Shadowdecon
- Index: 2
Item: Acc_Stone_1
Zeny: 20000
RequiredItems:
- Index: 0
Item: Shadowdecon

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