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122 Commits

Author SHA1 Message Date
aleos
857d6e36c5 Add some renewal maps to zones 2024-09-20 13:25:46 -04:00
aleos
a01b87aca9 Adjust map ID lookup to be primary
* Resolves a few cases of where a map may be defined in the index/cache but not enabled from the config.
* Comment out a few pre-renewal maps that are not enabled.
2024-09-20 10:12:23 -04:00
Aleos
3a0b3cceef Merge branch 'master' into feature/map_zones 2024-09-20 09:38:17 -04:00
Daegaladh
8c9e447fd5 Fixed Castling not getting the correct target (#8657)
Follow-up to ffead570b2
2024-09-20 10:23:53 +02:00
AoShinHo
fa145ac838 New NPC, Hateffects & Skill Constants (#8656) 2024-09-18 17:28:21 +02:00
Lemongrass3110
7880596b03 Fixed clif_guild_positioninfolist
Fixes #8648

Thanks to @thanna, @laziem, @skstrife and @AoShinRO
2024-09-17 17:10:27 +02:00
Jittapan Pluemsumran
f3f8e63448 Don't allow setting "first pincode" if pincode is already set (#8654) 2024-09-17 16:29:36 +02:00
Kanin Temsrisuk
29671fa5cd Fixed Realgar_Shooter_EXE location (#8647) 2024-09-15 09:41:05 +02:00
AoShinHo
077f714e05 Converted ZC_SKILLINFO_DELETE to struct (#8595)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 02:49:31 +02:00
AoShinHo
61b3f4a34d Converted ZC_USE_SKILL to struct (#8599)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 01:42:12 +02:00
AoShinHo
d382b3f55a Converted ZC_DESTROY_ROOM to struct (#8591)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 01:17:17 +02:00
AoShinHo
82a0c503ce Converted ZC_ACK_GUILD_MENUINTERFACE to struct (#8627)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 00:29:05 +02:00
AoShinHo
f3d1541e44 Converted ZC_MYGUILD_BASIC_INFO to struct (#8628)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 23:57:41 +02:00
AoShinHo
c92a7e529b Converted ZC_POSITION_INFO to struct (#8629)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 23:06:38 +02:00
AoShinHo
ca86ac12c8 Implemented ZC_BAN_LIST3 packet (#8632)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 22:41:36 +02:00
AoShinHo
fca803220b Implemented ZC_WARPLIST packet (#8600)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 20:06:41 +02:00
AoShinHo
70e8518a32 Implemented /resetcooltime (#8613)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 19:26:49 +02:00
Jannik
6c41f9bb3f Fix typos in quest_db parser (#8642) 2024-09-14 18:56:01 +02:00
AoShinHo
5c7c874f72 Converted ZC_GUILD_CHAT to struct (#8634)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 18:25:04 +02:00
AoShinHo
9761fdf4da Converted ZC_DELETE_RELATED_GUILD to struct (#8638)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 17:44:30 +02:00
AoShinHo
1425705a2a Converted ZC_ACK_REQ_ALLY_GUILD to struct (#8637)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 12:47:52 +02:00
AoShinHo
d2809156bc Converted ZC_ACK_REQ_HOSTILE_GUILD to struct (#8639)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-13 17:57:26 +02:00
AoShinHo
06e2fc95a1 Converted ZC_REQ_ALLY_GUILD to struct (#8636) 2024-09-13 10:53:23 +02:00
AoShinHo
c4b77f1942 Converted ZC_CHANGE_CHATROOM to struct (#8589)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-09-12 14:51:13 -04:00
AoShinHo
ae0bb4929c Converted ZC_REQ_EXCHANGE_ITEM&ZC_ACK_EXCHANGE_ITEM to struct (#8581)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-09-12 14:17:54 -04:00
AoShinHo
00c88167ce Converted ZC_REQ_TAKEOFF_EQUIP_ACK to struct (#8580)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-09-12 10:47:16 -04:00
Haydrich
1f25ebc90a Corrected Spore Explosion and Earth Shaker skills effect (#8611) 2024-09-11 15:25:35 +02:00
Atemo
5bc79f9d0a Fixed UNT_JACK_FROST_NOVA and UNT_GROUND_GRAVITATION (#8619)
* Added missing UNT_JACK_FROST_NOVA and UNT_GROUND_GRAVITATION in skill_unit_onplace_timer
(damage over time were missing)
2024-09-11 14:27:40 +02:00
Atemo
d815fabc28 Corrected jobs of items 400488 and 400489 (#8624)
Fixes #8616

Thanks to @kaninhot004
2024-09-11 01:52:33 +02:00
Lemongrass3110
88223c56b8 Fixed subtype of 28140 (#8622)
Fixes #8601

Thanks to @gmragnarok
2024-09-11 00:32:02 +02:00
Atemo
5fcbcda76f Corrected "Venomous Chimera" re-spawn timer (#8621) 2024-09-11 00:00:34 +02:00
Atemo
c7d9c2cedd Corrected enchant grade chances from refined level 16+ (#8620)
Updated according to https://probability.gnjoy.com/RO/GRADEBUILD/GRADEBUILD/0001
2024-09-10 23:31:57 +02:00
Singe Horizontal
5452ae4038 Enable Log reloading (#8612) 2024-09-10 22:19:47 +02:00
Lemongrass3110
baf7ec23d8 Removed commented packetdb entries (#8617) 2024-09-10 07:55:21 +02:00
aleos
69df7536bf Add back player_invincible_time battle config
* Resolves an issue where the invincible time as not getting applied to maps without the MF_INVINCIBLE_TIME flag.
* Move the logic checks for MF_INVINCIBLE_TIME, MF_FLEE_PENALTY, MF_WEAPON_DAMAGE_RATE, MF_MAGIC_DAMAGE_RATE, MF_MISC_DAMAGE_RATE, MF_LONG_DAMAGE_RATE, and MF_SHORT_DAMAGE_RATE to map_setmapflag_sub() from npc_parse_mapflag().
* Update the mapflag documentation.
2024-09-09 10:48:34 -04:00
aleos
eacd54bf62 Add missing atcommand reference 2024-09-06 12:25:44 -04:00
Jittapan Pluemsumran
a687ddeb85 Eternal Chaos now reduces both hard DEF and soft DEF (#8609) 2024-09-05 23:46:02 +07:00
Jittapan Pluemsumran
540a9a0f30 Fixed wrong null pointer check in guild_reply_reqalliance. (#8610) 2024-09-05 19:01:20 +07:00
AoShinHo
d6f2f49b6d Converted ZC_ENTER_ROOM to struct (#8590)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-03 18:16:18 +02:00
Playtester
247483c538 Super Novice Soul Link Equip Checks (#8605)
- Fixed base level requirements for SN soul link to take effect (91->90, 97->96)
- Fixed SN soul link not ignoring the item's base level restrictions
- SN soul link now allows you to equip items even if a status change would usually prevent you from doing so
- SN soul link now allows you to equip broken helmets and broken level 4 weapons
- Fixes #8604
2024-09-03 18:06:05 +02:00
Daegaladh
418873f25e Assassin quest fixes and cleanup (#8498)
-Fixes killmonsterall killing monsters from other part of the quest
-Follow-up to 979e13dd66 preventing players with level under 49 to get the reward
-New header style
-Cleaned up set commands
2024-09-02 20:29:46 +02:00
alexxus
d8dc0e6f41 Fixed static cast (#8603)
Fixes #8602
2024-09-02 17:57:21 +02:00
AoShinHo
37bc0f4c10 PACKET_ZC_HIGHJUMP (#8588) 2024-08-29 07:50:39 +02:00
Daegaladh
ffead570b2 Fixed Homunculus Amistr skills (#8556) 2024-08-27 20:32:15 +02:00
AoShinHo
5138ae74fc Converted ZC_CHANGE_DIRECTION to struct (#8584)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 19:04:38 +02:00
AoShinHo
e0d1250645 Converted ZC_USER_COUNT to struct (#8585)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 15:50:00 +02:00
AoShinHo
dc6aab3d92 Fixed guild name on alt+a (#8574)
Fixes #8522

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 13:05:03 +02:00
AoShinHo
d5267c63a9 Converted ZC_NOTIFY_ACT to struct (#8571)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 09:59:26 +02:00
Lemongrass3110
baded8330f Fixed Candy Pouch Bag class requirements (#8577)
Fixes #8573

Thanks to @llchrisll
2024-08-26 14:27:47 +02:00
AoShinHo
f3c8c70c81 Improved status_isdead and status_get_status_data (#8570)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-22 22:36:29 +02:00
Atemo
295c5ba0f5 Corrections in episode 18 npcs (#8569)
* Corrected shop barter_ep18_1
* Corrected wolfvill enchant NPC

Fixed #8561
2024-08-21 13:43:29 +02:00
Daegaladh
a9d3ebd7b5 Fixed pre-re maps
Removed renewal maps from pre-re
Improved map descriptions
Fixed pre-re bossnia maptype (It's actually 24)
2024-08-19 16:47:56 +02:00
Aleos
dd1c12f624 Fix GD_CHARGESHOUT_BEATING check (#8564)
Add missing parentheses to ensure the player is in a guild and avoid a short circuit check.

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-08-19 09:07:39 +02:00
Atemo
1818600e50 Fixed episode 18, Mejai's daily quest (#8557)
Follow-up : 75c3fd1fc3

Thanks to @monbazko
2024-08-17 23:34:53 +02:00
Atemo
870227ff5e Remove racial bonus of skill AG_ASTRAL_STRIKE_ATK (#8560)
Fixed #8559
2024-08-17 21:08:19 +02:00
Atemo
a9e51c09cc Added some missing DisplayPc in status_db.yml (#8441)
* Added some missing DisplayPc in status_db.yml
  Some status should be displayed again to client around when the affected unit appears in the client's range

Status updated :
SC_SPELL_ENCHANTING from skill EM_SPELL_ENCHANTING
SC_MUSICAL_INTERLUDE from skill TR_MUSICAL_INTERLUDE
SC_JAWAII_SERENADE from skill TR_JAWAII_SERENADE
SC_PRON_MARCH from skill TR_PRON_MARCH
SC_POWERFUL_FAITH from skill IQ_POWERFUL_FAITH
2024-08-16 16:58:26 +02:00
aleos
06c595cfed Minor message cleanups
Thanks to @Daegaladh!
2024-08-16 10:24:55 -04:00
aleos
14aa844574 Adjust pre-re map zones
Thanks to @Daegaladh!
2024-08-16 10:21:10 -04:00
Pokye
be3cc19fac Updated Level 260/55 to 275/60 (#8546)
* Updated Level 260/55 to 275/60.
* Hp and Sp are unknown.
2024-08-16 16:18:20 +02:00
Atemo
37f402aca7 Updated EFST datas (#8553) 2024-08-16 15:44:27 +02:00
Haydrich
6f44b98fe9 Correct the element of Kunai of Shadow (#8554)
* Kunai of Shadow must be a Ghost element instead of Neutral.
2024-08-16 08:08:36 -04:00
Atemo
a5c939bec9 Updated addhomintimacy script command (#8551)
* The command now fails silently when no players are attached or if the player has no homunculus (like other homunculus script command)

Fixed #8534
2024-08-09 23:33:43 +02:00
Atemo
88ce3fe5d3 Adjusts the value of SC_HOLY_OIL debuff from IQ_OLEUM_SANCTUM skill (#8552)
* The debuff causing that the targets take more damage from long ranged physical damage for the skill duration is corrected from 50% to 3x(Skill Lv)%

Fixed #8520
2024-08-09 22:18:22 +02:00
Daegaladh
59c716ce23 Fixed Mars Armor-LT increasing nonexistent skill (#8549) 2024-08-08 11:48:54 +02:00
Atemo
5928ad75c6 Corrected TARGET of NPC_DAMAGE_HEAL in mob_skill_db.txt (#8540)
Fixed #8532
2024-08-06 22:33:58 +02:00
Haydrich
203b9d740d Fixed an issue in rockridge quest (#8539)
* Corrected npcs Cactus Gunslinger hidden name
2024-08-06 14:13:10 +02:00
Atemo
75c3fd1fc3 Updated episode 18 dialogues (#8537)
Updated episode 18 dialogues using iRO text.
Renamed ep18_1_main variable by ep18_main (see sql update)
2024-08-04 15:47:47 +02:00
Atemo
e803ba5f8a Updated renewal mob_db.yml (#8499)
* Updated map drops db
2024-08-03 21:17:22 +02:00
Playtester
c3ff38865e Earth Spike and Heaven's Drive (#8536)
- Earth Spike now has the same cast time and aftercast delay as bolt spells (pre-re)
- Heaven's Drive now has an aftercast delay of 1000ms (pre-re)
- Fixes #8533
2024-08-03 18:55:19 +02:00
Aleos
94a731aad0 Correct Death Valley behavior (#8502)
* Follow up to 4b32621.
* The target player should be healed from the remaining SP before the SP reduction is applied.
* Update HP/SP without sending extra packets.
* Fix SP ratio.

---------

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-02 09:33:53 -04:00
Atemo
effd55d1ce Updated "skilleffect" script command (#8505)
* Added an optional parameter to "skilleffect" script command to display the given skill effect on the specified ID (default : attached player).
2024-08-02 14:11:38 +02:00
Daegaladh
aacca52eec Fixed Elemental SP recalc and packet conversion (#8531) 2024-08-02 13:58:24 +02:00
aleos
8ac2975816 Resolve a merge error 2024-08-01 12:24:28 -04:00
aleos
142505f398 Merge branch 'master' into feature/map_zones 2024-08-01 12:15:05 -04:00
elanosilveira
4cab85cb19 Update hair_dyer.txt (#8519)
* Properly close the message box at the end of the dialogue instead of sending the player back to the main menu.

---------

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-08-01 09:50:30 -04:00
eppc0330
54dc915661 Add mapflag specialpopup (#8365)
* Add packet ZC_SPECIALPOPUP.
* Add mapflag and script command specialpopup.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-08-01 09:05:54 -04:00
Singe Horizontal
612bf702ba Restore a correct packet header (#8530)
Fixes #8529
2024-07-31 19:53:54 +02:00
Daegaladh
6f6c74b723 Fixed slow potion effect on pre-re (#8528) 2024-07-31 16:35:01 +02:00
Daegaladh
e648d02c6d Fixed alphabetical order and remove some renewal maps from pre-e 2024-06-29 16:10:04 +02:00
aleos
394d502e1b Adjust getMapZone
* Change the lookup method for getMapZone to utilize the value stored in the map_data rather than looking through map_zone memory bringing faster results.
2024-06-26 14:37:47 -04:00
aleos
73ea1ac54d Resolve map-server-generator post build tasks 2024-06-21 09:13:35 -04:00
Aleos
f0a1847377 Merge branch 'master' into feature/map_zones 2024-06-21 08:59:37 -04:00
aleos
2553658eb9 Merge branch 'master' into feature/map_zones 2024-05-31 12:15:40 -04:00
aleos
c62395fe35 Cleanups and optimizations 2024-05-07 13:34:33 -04:00
aleos
6ffcedcda8 Merge branch 'master' into feature/map_zones
# Conflicts:
#	conf/msg_conf/map_msg.conf
2024-05-07 12:38:19 -04:00
aleos
92b6879b30 Fixes a compile error 2024-05-07 12:30:35 -04:00
aleos
477c845027 Clean ups from review
Thanks to @Lemongrass3110!
2024-05-07 12:26:13 -04:00
aleos
074fdfbd5c Refactor a few functions to use sd lookup 2024-05-03 16:26:42 -04:00
aleos
060629bd17 Adjust structs to classes
* Adjust to class to avoid duplication of definitions.
* Rename prefix to match "class".
2024-05-03 15:46:59 -04:00
Aleos
849f1ec477 Merge branch 'master' into feature/map_zones 2024-05-03 14:16:05 -04:00
aleos
61b7f3324e Resolve compile errors and warnings 2024-05-03 13:36:33 -04:00
Aleos
b43cd4ced1 Merge branch 'master' into feature/map_zones 2024-05-03 13:21:50 -04:00
aleos
1e4c6ffaab Merge branch 'master' into feature/map_zones 2024-04-16 12:48:27 -04:00
Atemo
9973a897b1 Corrected the zone of few maps 2024-02-09 16:53:24 +01:00
Atemo
fc7a5534d5 Maps in order 2024-02-09 16:50:33 +01:00
aleos
f56c45cd50 Revert PvP/GvG atcommands
* Revert atcommand pvpon/pvpoff.
* Revert atcommand gvgon/gvgoff.
2024-01-23 08:45:21 -05:00
aleos
fc3cc3c1c2 Fixes atcommands for PvP and GvG toggle
* Fixes atcommands pvpon, pvpoff, gvgon, and gvgoff to properly toggle the current map with the appropriate zone.
* Atcommand pvpon will assign the MAPTYPE_NOPENALTY_FREEPKZONE zone.
* Atcommand gvgon will assign the MAPTYPE_EVENT_GUILDWAR zone.
* Adds getMapZone() to return a map's zone.
* Adds setZone() to set a map's zone.
Thanks to @Atemo!
2024-01-18 10:22:07 -05:00
aleos
d3ea299f53 Remove unused battle configs 2024-01-17 17:08:27 -05:00
aleos
cbe0d8fe1f Adds translation for Portuguese
Thanks to @Pokye!
2024-01-17 16:44:49 -05:00
aleos
10e28babc9 Add empty zone notice
* Display a notice when a map doesn't have a zone with a suggestion to assign one.
* Avoiding a default zone as many maps are added from updates and may not get their proper zones until the requisite data is found.
2024-01-17 16:43:32 -05:00
aleos
4a48b64566 Fixes MF_FLEE_PENALTY parsing 2024-01-17 16:10:40 -05:00
aleos
e34973a5cc Fixes mapflag parsing
* Adds back an accidental removal for mapflag name lookup.
2024-01-17 16:10:14 -05:00
aleos
c178f03a26 Convert s_map_zone_data storage to shared_ptr 2024-01-17 16:09:36 -05:00
aleos
941085e826 Adds ability to clear mapflags
* Added the Clear label to allow mapflags to be removed for importing use.
* Converts mapflag storage into multimap.
2024-01-17 14:05:29 -05:00
aleos
e9beffea50 Adds object type check to isStatusDisabled
* Check by object type rather than passing arbitrary integers to compare against.
2024-01-16 14:19:58 -05:00
aleos
772c6f33ff Invincible timer clean
* Remove a possible timer even if passing an invalid time value.
2024-01-16 13:53:04 -05:00
aleos
34065e4ca6 Map Zone parsing optimizations 2024-01-16 11:10:56 -05:00
aleos
e3eefb6acc Fixes invincible timer check 2024-01-14 16:11:00 -05:00
aleos
31cc8c5115 Adds a function to assist with PK damage
* Re-implement battle_calc_pk_damage to help determine when to adjust damage when PK mode is enabled.
* Implement INF2_IGNOREPKREDUCTION skill flag to make skills bypass the damage adjustments.
2024-01-14 16:08:55 -05:00
aleos
08068bf3a4 Remove plurality 2024-01-14 11:33:35 -05:00
aleos
53b2a0c351 Remove deprecated databases from file move 2024-01-14 11:25:58 -05:00
aleos
e405a39733 Fixes incorrect message display 2024-01-14 11:22:12 -05:00
aleos
6568ccff5d Cleanup atcommand mapinfo
* Adjust checks for faster lookup.
2024-01-14 11:20:48 -05:00
aleos
1e4a219832 Implements mapflag MF_FLEE_PENALTY
* Deprecate the bg_flee_penalty and gvg_flee_penalty battle configs.
* Removes hardcoded restrictions limiting to only BG and GvG maps.
2024-01-14 11:19:33 -05:00
aleos
7717070d14 Translate new messages to Spanish
Thanks to @SapitoSucio!
2024-01-13 17:07:50 -05:00
aleos
5c24cc4c6a Disable mapflags on custom scripts 2024-01-12 17:28:47 -05:00
aleos
c186c0354e Fix Russian specifier to integer 2024-01-12 17:05:44 -05:00
aleos
997e457890 Update messages for other languages 2024-01-12 17:03:41 -05:00
aleos
82e362edaa Fixes PK damage calculation
* Convert a few more PK damage checks that got missed from a merge conflict.
2024-01-12 17:03:20 -05:00
aleos
004dcf57c0 More battle_config cleanups 2024-01-12 16:18:25 -05:00
aleos
e60e3e8dc2 Fixes CI errors 2024-01-12 16:15:01 -05:00
aleos
39f6e1492b Initial implementation of Map Zones
* Implements Map Zones which allows easier configuration of map settings.
* The restricted mapflag has been removed as they will no longer be needed.
* General cleanups and optimizations.
2024-01-12 15:43:52 -05:00
168 changed files with 39939 additions and 33586 deletions

View File

@@ -1032,6 +1032,11 @@ Body:
- Command: setcard
Help: |
Adds a card or enchant to the specific slot of the equipment.
- Command: resetcooltime
Aliases:
- resetcooldown
Help: |
Resets the cooldown of all skills of the player and if active also of the homunculus or the mercenary.
Footer:
Imports:

View File

@@ -9,25 +9,6 @@
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Melee damage adjustments (non skills) for Battleground maps (Note 2)
bg_short_attack_damage_rate: 80
// Ranged damage adjustments (non skills) for Battleground maps (Note 2)
bg_long_attack_damage_rate: 80
// Weapon skills damage adjustments for Battleground maps (Note 2)
bg_weapon_attack_damage_rate: 60
// Magic skills damage adjustments for Battleground maps (Note 2)
bg_magic_attack_damage_rate: 60
// Misc skills damage adjustments for Battleground maps (Note 2)
bg_misc_attack_damage_rate: 60
// Flee penalty on BG grounds.
// NOTE: It's %, not absolute, so 20 is -20% of your total flee
bg_flee_penalty: 20
// Interval before updating the bg-member map mini-dots (milliseconds)
bg_update_interval: 1000

View File

@@ -27,25 +27,6 @@ guild_max_castles: 0
// Note: This was changed in renewal in favor of individual skill cooldown.
guild_skill_relog_delay: 300000
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 80
// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_long_attack_damage_rate: 80
// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_weapon_attack_damage_rate: 60
// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_magic_attack_damage_rate: 60
// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_misc_attack_damage_rate: 60
// Flee penalty on gvg grounds. Official value is 20 (Note 2)
// NOTE: It's %, not absolute, so 20 is -20% of your total flee
gvg_flee_penalty: 20
// Can the 'Glory of Guild' skill be learnt in the Guild window,
// and does changing emblems require it? (Note 1)
// P.S: This skill is not implemented on official servers

View File

@@ -39,14 +39,6 @@ pk_min_level: 55
// players to let them attack each other. 0 disables said limit.
pk_level_range: 0
// For PK servers. Damage adjustment settings, these follow the same logic
// as their WoE counterparts (see guild.conf)
pk_short_attack_damage_rate: 80
pk_long_attack_damage_rate: 70
pk_weapon_attack_damage_rate: 60
pk_magic_attack_damage_rate: 60
pk_misc_attack_damage_rate: 60
// Display skill usage in console? (for debug only) (default: off) (Note 3)
skill_log: off

View File

@@ -295,8 +295,8 @@ trait_points_job_change: 7
// Max trait stats cap.
// Trait Stats: POW, STA, WIS, SPL, CON, CRT
// Official is 100.
max_trait_parameter: 100
// Official is 110.
max_trait_parameter: 110
// Max percent of RES/MRES that can be ignored by item bonus/skill.
// Default: 50

View File

@@ -936,7 +936,11 @@
// @reloadcashdb
832: Cash shop database has been reloaded.
//833-899 free
// Map Zones
833: This command is disabled on this map.
834: Map Zone database has been reloaded.
//835-899 free
//------------------------------------
// More atcommands message
@@ -1127,9 +1131,9 @@
// @mapinfo
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
1039: ------ Map Info ------
1040: Map: %s | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
1040: Map: %s (Zone: %s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
1041: ------ Map Flags ------
1042: Town Map
1042: Damage Rate Adjustments:
1043: Autotrade Enabled
1044: Autotrade Disabled
1045: Battlegrounds ON (type %d)
@@ -1823,5 +1827,8 @@
1534: Usage: @stockall {<type>}
1535: %d items are transferred (%d skipped)!
1536: Log configuration has been reloaded.
1537: Found skill '%s', unblocking...
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

View File

@@ -871,9 +871,9 @@
// @mapinfo
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
1039: ------ 地圖資訊 ------
1040: 地圖名: %s | 地圖玩家數量: %d | 地圖NPC數量: %d | 地圖聊天室數量: %d
1040: 地圖名: %s (Zone: %s) | 地圖玩家數量: %d | 地圖NPC數量: %d | 地圖聊天室數量: %d | Vendings: %d
1041: ------ 地圖旗標 ------
1042: 城市地圖
1042: Damage Rate Adjustments:
1043: 可離線掛店
1044: 不可離線掛店
1045: 戰場 (類型 %d)

View File

@@ -883,9 +883,9 @@
// @mapinfo
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
1039: ------ Map Info ------
1040: Nom de la Map: %s | Joueurs sur la Map: %d | NPCs sur la Map: %d | Chats sur la Map: %d
1040: Nom de la Map: %s (Zone: %s) | Joueurs sur la Map: %d | NPCs sur la Map: %d | Chats sur la Map: %d | Vendings: %d
1041: ------ Map Flags ------
1042: Town Map
1042: Damage Rate Adjustments:
1043: Autotrade Activé
1044: Autotrade Désactivé
1045: Battlegrounds ON (type %d)

View File

@@ -970,9 +970,9 @@
// @mapinfo
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
1039: ------ Map Info ------
1040: Map: %s | Pemain: %d | NPC: %d | Ruang Chat: %d | Toko: %d
1040: Map: %s (Zone: %s) | Pemain: %d | NPC: %d | Ruang Chat: %d | Toko: %d
1041: ------ Map Flags ------
1042: Kota
1042: Damage Rate Adjustments:
1043: Autotrade diaktifkan
1044: Autotrade dinonaktifkan
1045: Battleground ON (tipe %d)

View File

@@ -1052,9 +1052,9 @@
// @mapinfo
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
1039: ------ Informação do Mapa ------
1040: Mapa: %s | Jogadores: %d | NPCs: %d | Chats: %d | Vendas: %d
1040: Mapa: %s (Zona: %s) | Jogadores: %d | NPCs: %d | Chats: %d | Vendas: %d
1041: ------ Map Flags ------
1042: Mapa de Cidade
1042: Ajustes na taxa de dano:
1043: Autotrade Habilitado
1044: Autotrade Desabilitado
1045: Battlegrounds Habilitado (tipo %d)

View File

@@ -884,9 +884,9 @@
// @mapinfo
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
1039: ------ Информация о локации ------
1040: Название локации: %s | Игроки: %d | НИП: %d | Чаты: %d
1040: Название локации: %s (Zone: %s) | Игроки: %d | НИП: %d | Чаты: %d | Vendings: %d
1041: ------ Мапфлаги ------
1042: Столица
1042: Damage Rate Adjustments:
1043: Autotrade Разрешён
1044: Autotrade Запрещён
1045: Battlegrounds ВКЛЮЧЕНО (тип %d)

View File

@@ -1124,9 +1124,9 @@
// @mapinfo
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
1039: ------ Información del mapa ------
1040: Mapa: %s | Jugadores: %d | NPCs: %d | Chats: %d | Tiendas: %d
1040: Mapa: %s (Zona: %s) | Jugadores: %d | NPCs: %d | Chats: %d | Tiendas: %d
1041: ------ Opciones del mapa ------
1042: Mapa de ciudad
1042: Ajuste de ratios de daño:
1043: Autotrade activado
1044: Autotrade desactivado
1045: Battleground activado (tipo %d)

View File

@@ -877,9 +877,9 @@
// @mapinfo
1038: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>א<EFBFBD>¢<EFBFBD><C2A2>ט<EFBFBD>§<EFBFBD>¹ט<C2B9><D798><EFBFBD>¹<EFBFBD>ט§¤ט<C2A4>¨<EFBFBD><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>¸<EFBFBD>ד×י: @mapinfo <0-3> <map>).
1039: ------ <20><><EFBFBD><EFBFBD><EFBFBD>א<EFBFBD><D790><EFBFBD>´ב¼¹·<C2B9>ט ------
1040: ב¼¹·<C2B9>ט: %s | ¼<>יא<D799>ט¹: %d | NPCs: %d | Chats: %d | Vendings: %d
1040: ב¼¹·<C2B9>ט: %s (Zone: %s) | ¼<>יא<D799>ט¹: %d | NPCs: %d | Chats: %d | Vendings: %d
1041: ------ Map Flags ------
1042: Town Map
1042: Damage Rate Adjustments:
1043: Autotrade Enabled
1044: Autotrade Disabled
1045: Battlegrounds ON (type %d)

View File

@@ -1,30 +0,0 @@
// Forbidden Items Database
// Defines restrictions on equipment, items, and cards in map types and zones.
//
// Structure of Database:
// ItemID,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
//
// Passing negative value as flag will unset the flag instead.
//
// Examples:
// 1201,1 // Knife can't be worn on normal maps
// 608,4 // Yggdrasil Seed can't be consumed in both GvG and WoE Castles
// 4174,6 // Deviling Card has no effect in every PVP or GVG map, and during WoE
// 501,32 // Red Potion can't be consumed on maps marked as 'restricted zone 1'
// 519,322 // Milk can't be consumed in PVP and maps marked as 'restricted zone 2' or 'restricted zone 4' (256+64+2)
// 519,-2 // Unset `restricted in PVP` flag from Milk. Making it usable in PVP again.

View File

@@ -1,28 +0,0 @@
// Defines Job(s) that are restricted to enter map (by flag/zones)
//
// Structure of Database:
// JobID,FlagZone,GroupLevelBypass
//
// JobID: See JOB_* constants or use job number
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// 16 - restricted in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
// 4096 - restricted in zone 8
//
// GroupLevelBypass: Group Level (groups.conf) to ignore the restriction
//
// NOTES:
// - Restriction will be overwritten for multiple defines with the same Job ID
// - The flag is used by 'jobcanentermap' script.

View File

@@ -0,0 +1,39 @@
# This file is a part of rAthena.
# Copyright(C) 2024 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http:#www.gnu.org/licenses/>.
#
###########################################################################
# Map Zone Database
###########################################################################
#
# Map Zone Settings
#
###########################################################################
# - Id Zone ID.
# DisabledCommands: List of disabled @commands. (Default: null)
# DisabledSkills: List of disabled skills. (Default: null)
# DisabledItems: List of disabled items. (Default: null)
# DisabledStatuses: List of disabled statuses. (Default: null)
# RestrictedJobs: List of restricted jobs from entering zone. (Default: null)
# Maps: List of maps to apply the zone to.
# Mapflags: List of mapflags. (Default: null)
# - Flag Mapflag name.
# Value Value assigned to mapflag. (Default: true)
###########################################################################
Header:
Type: MAP_ZONES
Version: 1

View File

@@ -1,24 +0,0 @@
// Forbidden Skills Database
// Defines unusable skills in map types and zones.
//
// Structure of Database:
// SkillID,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - cannot be used in normal maps
// 2 - cannot be used in PvP maps (use this instead of 1 for PK-mode servers)
// 4 - cannot be used in GvG maps
// 8 - cannot be used in Battleground maps
// 16 - cannot be cloned (clones will not copy this skill)
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - cannot be used in zone 1 maps
// 64 - cannot be used in zone 2 maps
// 128 - cannot be used in zone 3 maps
// 256 - cannot be used in zone 4 maps
// 512 - cannot be used in zone 5 maps
// 1024 - cannot be used in zone 6 maps
// 2048 - cannot be used in zone 7 maps
//
// Example:
// 8,6 // Endure cannot be used in PvP and GvG maps (2+4)

View File

@@ -1,25 +0,0 @@
// Status Change Restriction Database
//
// Defines restrictions of status changes (SC).
// Disabled SC will always be removed or fail to be inflicted on this map.
//
// Structure of Database:
// SCType,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
//
// Example:
// SC_ENDURE,4 // Endure status will be removed when the player enters GvG and WoE Castle maps; Also cannot be inflicted again.

47
db/map_zones.yml Normal file
View File

@@ -0,0 +1,47 @@
# This file is a part of rAthena.
# Copyright(C) 2024 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http:#www.gnu.org/licenses/>.
#
###########################################################################
# Map Zone Database
###########################################################################
#
# Map Zone Settings
#
###########################################################################
# - Id Zone ID.
# DisabledCommands: List of disabled @commands. (Default: null)
# DisabledSkills: List of disabled skills. (Default: null)
# DisabledItems: List of disabled items. (Default: null)
# DisabledStatuses: List of disabled statuses. (Default: null)
# RestrictedJobs: List of restricted jobs from entering zone. (Default: null)
# Maps: List of maps to apply the zone to.
# Mapflags: List of mapflags. (Default: null)
# - Flag Mapflag name.
# Value Value assigned to mapflag. (Default: true)
###########################################################################
Header:
Type: MAP_ZONES
Version: 1
Footer:
Imports:
- Path: db/pre-re/map_zones.yml
Mode: Prerenewal
- Path: db/re/map_zones.yml
Mode: Renewal
- Path: db/import/map_zones.yml

View File

@@ -2613,7 +2613,7 @@ Body:
Flags:
BuyingStore: true
Script: |
sc_start SC_SlowDown,5000,0;
sc_start SC_SLOWDOWN,5000,100;
- Id: 12018
AegisName: Fire_Cracker
Name: Firecracker

View File

@@ -1,83 +0,0 @@
// Forbidden Items Database
// Defines restrictions on equipment, items, and cards in map types and zones.
//
// Structure of Database:
// ItemID,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// 16 - restricted in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
// 4096 - restricted in zone 8
//
// Passing negative value as flag will unset the flag instead.
//
// Examples:
// 1201,1 // Knife can't be worn on normal maps
// 608,4 // Yggdrasil Seed can't be consumed in both GvG and WoE Castles
// 4174,6 // Deviling Card has no effect in every PVP or GVG map, and during WoE
// 501,32 // Red Potion can't be consumed on maps marked as 'restricted zone 1'
// 519,322 // Milk can't be consumed in PVP and maps marked as 'restricted zone 2' or 'restricted zone 4' (256+64+2)
// 519,-2 // Unset `restricted in PVP` flag from Milk. Making it usable in PVP again.
//----------------------------------------------------------------------------
// Normal maps
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// PVP
//----------------------------------------------------------------------------
14529,2 //Greed_Scroll
//----------------------------------------------------------------------------
// GVG
//----------------------------------------------------------------------------
12218,4 //Assumptio_5_Scroll
14529,4 //Greed_Scroll
14590,4 //Pty_Assumptio_Scroll
//----------------------------------------------------------------------------
// Battlegrounds
//----------------------------------------------------------------------------
12218,8 //Assumptio_5_Scroll
14590,8 //Pty_Assumptio_Scroll
//----------------------------------------------------------------------------
// Zone 1 - Aldebaran Turbo Track
//----------------------------------------------------------------------------
601,32 //Wing_Of_Fly
605,32 //Anodyne
506,32 //Green_Potion
525,32 //Panacea
//----------------------------------------------------------------------------
// Zone 2 - Jail
//----------------------------------------------------------------------------
601,64 //Wing_Of_Fly
602,64 //Wing_Of_Butterfly
12212,64 //Giant_Fly_Wing
14582,64 //WOB_Rune
14583,64 //WOB_Schwaltz
14584,64 //WOB_Rachel
14585,64 //WOB_Local
//----------------------------------------------------------------------------
// Zone 3 - Izlude Battle Arena
//----------------------------------------------------------------------------
601,128 //Wing_Of_Fly
//----------------------------------------------------------------------------
// Zone 7 - Towns
//----------------------------------------------------------------------------
14529,2048 //Greed_Scroll

View File

@@ -1,28 +0,0 @@
// Defines Job(s) that are restricted to enter map (by flag/zones)
//
// Structure of Database:
// JobID,FlagZone,GroupLevelBypass
//
// JobID: See JOB_* constants or use job number
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// 16 - restricted in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
// 4096 - restricted in zone 8
//
// GroupLevelBypass: Group Level (groups.conf) to ignore the restriction
//
// NOTES:
// - Restriction will be overwritten for multiple defines with the same Job ID
// - The flag is used by 'jobcanentermap' script.

1699
db/pre-re/map_zones.yml Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -3660,17 +3660,27 @@ Body:
Reproduce: true
CastCancel: true
CastTime:
- Level: 1
Time: 700
- Level: 2
Time: 1400
- Level: 3
Time: 2100
- Level: 4
Time: 2800
- Level: 5
Time: 3500
AfterCastActDelay:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
Time: 1200
- Level: 3
Time: 3000
Time: 1400
- Level: 4
Time: 4000
Time: 1600
- Level: 5
Time: 5000
AfterCastActDelay: 700
Time: 1800
Requires:
SpCost:
- Level: 1
@@ -3722,7 +3732,7 @@ Body:
Time: 4000
- Level: 5
Time: 5000
AfterCastActDelay: 700
AfterCastActDelay: 1000
Duration1: 100
Requires:
SpCost:
@@ -30812,7 +30822,6 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay: 1000
AfterCastWalkDelay: 1000
Requires:
@@ -30824,7 +30833,6 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay: 30000
AfterCastWalkDelay: 1000
Duration1:
@@ -30855,8 +30863,6 @@ Body:
Name: HAMI_SKIN
Description: Adamantium Skin
MaxLevel: 5
DamageFlags:
NoDamage: true
- Id: 8008
Name: HAMI_BLOODLUST
Description: Bloodlust
@@ -30864,7 +30870,6 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay:
- Level: 1
Time: 300000

View File

@@ -1,176 +0,0 @@
// Forbidden Skills Database
// Defines unusable skills in map types and zones.
//
// Structure of Database:
// SkillID,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - cannot be used in normal maps
// 2 - cannot be used in PvP maps (use this instead of 1 for PK-mode servers)
// 4 - cannot be used in GvG maps
// 8 - cannot be used in Battleground maps
// 16 - cannot be used in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - cannot be used in zone 1 maps
// 64 - cannot be used in zone 2 maps
// 128 - cannot be used in zone 3 maps
// 256 - cannot be used in zone 4 maps
// 512 - cannot be used in zone 5 maps
// 1024 - cannot be used in zone 6 maps
// 2048 - cannot be used in zone 7 maps
// 4096 - cannot be used in zone 8 maps
//
// Example:
// 8,6 // Endure cannot be used in PvP and GvG maps (2+4)
//----------------------------------------------------------------------------
// Normal
//----------------------------------------------------------------------------
2422,1 //WM_LULLABY_DEEPSLEEP
2423,1 //WM_SIRCLEOFNATURE
2430,1 //WM_SATURDAY_NIGHT_FEVER
2455,1 //SO_ARRULLO
//----------------------------------------------------------------------------
// PVP
//----------------------------------------------------------------------------
1013,2 //BS_GREED
//----------------------------------------------------------------------------
// GVG
//----------------------------------------------------------------------------
26,4 //AL_TELEPORT
27,4 //AL_WARP
87,4 //WZ_ICEWALL
150,4 //TF_BACKSLIDING
219,4 //RG_INTIMIDATE
336,4 //WE_CALLPARTNER
361,4 //HP_ASSUMPTIO
362,4 //HP_BASILICA
395,4 //CG_MOONLIT
409,4 //WE_CALLPARENT
410,4 //WE_CALLBABY
491,4 //CR_CULTIVATION
530,4 //NJ_KIRIKAGE
691,4 //CASH_ASSUMPTIO
1013,4 //BS_GREED
2300,4 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Battlegrounds
//----------------------------------------------------------------------------
26,8 //AL_TELEPORT
27,8 //AL_WARP
87,8 //WZ_ICEWALL
150,8 //TF_BACKSLIDING
219,8 //RG_INTIMIDATE
264,8 //MO_BODYRELOCATION
336,8 //WE_CALLPARTNER
361,8 //HP_ASSUMPTIO
362,8 //HP_BASILICA
395,8 //CG_MOONLIT
409,8 //WE_CALLPARENT
410,8 //WE_CALLBABY
491,8 //CR_CULTIVATION
411,8 //TK_RUN
426,8 //TK_HIGHJUMP
427,8 //SG_FEEL
428,8 //SG_SUN_WARM
429,8 //SG_MOON_WARM
430,8 //SG_STAR_WARM
431,8 //SG_SUN_COMFORT
432,8 //SG_MOON_COMFORT
433,8 //SG_STAR_COMFORT
434,8 //SG_HATE
435,8 //SG_SUN_ANGER
436,8 //SG_MOON_ANGER
437,8 //SG_STAR_ANGER
438,8 //SG_SUN_BLESS
439,8 //SG_MOON_BLESS
440,8 //SG_STAR_BLESS
530,8 //NJ_KIRIKAGE
691,8 //CASH_ASSUMPITO
2300,8 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Mixed
//----------------------------------------------------------------------------
488,3 //CG_HERMODE
3013,3 //KO_KYOUGAKU
//----------------------------------------------------------------------------
// Zone 1 - Aldebaran Turbo Track
//----------------------------------------------------------------------------
8,32 //SM_ENDURE
26,32 //AL_TELEPORT
27,32 //AL_WARP
35,32 //AL_CURE
51,32 //TF_HIDING
87,32 //WZ_ICEWALL
135,32 //AS_CLOAKING
219,32 //RG_INTIMIDATE
264,32 //MO_BODYRELOCATION
357,32 //LK_CONCENTRATION
359,32 //LK_BERSERK
362,32 //HP_BASILICA
387,32 //WS_CARTBOOST
389,32 //ST_CHASEWALK
395,32 //CG_MOONLIT
2300,32 //SC_DIMENSIONDOOR
2478,32 //GN_CARTBOOST
//----------------------------------------------------------------------------
// Zone 2 - Jail
//----------------------------------------------------------------------------
421,64 //TK_JUMPKICK
426,64 //TK_HIGHJUMP
//----------------------------------------------------------------------------
// Zone 3 - Izlude Battle Arena
//----------------------------------------------------------------------------
219,128 //RG_INTIMIDATE
26,128 //AL_TELEPORT
2300,128 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Zone 4 - WoE:SE
//----------------------------------------------------------------------------
426,256 //TK_HIGHJUMP
290,256 //SA_ABRACADABRA
//----------------------------------------------------------------------------
// Zone 5 - Sealed Shrine
//----------------------------------------------------------------------------
12,512 //MG_SAFETYWALL
26,512 //AL_TELEPORT
219,512 //RG_INTIMIDATE
361,512 //HP_ASSUMPTIO
691,512 //CASH_ASSUMPTIO
2294,512 //SC_IGNORANCE
2300,512 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Zone 6 - Endless Tower, Orc's Memory, Nidhoggur's Nest
//----------------------------------------------------------------------------
26,1024 //AL_TELEPORT
87,1024 //WZ_ICEWALL
219,1024 //RG_INTIMIDATE
405,1024 //PF_SPIDERWEB
674,1024 //NPC_EXPULSION
2294,1024 //SC_IGNORANCE
2300,1024 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Zone 7 - Towns
//----------------------------------------------------------------------------
232,2048 //AM_CANNIBALIZE
233,2048 //AM_SPHEREMINE
491,2048 //CR_CULTIVATION
1013,2048 //BS_GREED
2299,2048 //SC_MANHOLE
2300,2048 //SC_DIMENSIONDOOR
2301,2048 //SC_CHAOSPANIC
2303,2048 //SC_BLOODYLUST
2419,2048 //WM_POEMOFNETHERWORLD
2482,2048 //GN_WALLOFTHORN
2493,2048 //GN_SLINGITEM

View File

@@ -552,3 +552,33 @@ Body:
Points: 4545
- Level: 260
Points: 4545
- Level: 261
Points: 4545
- Level: 262
Points: 4545
- Level: 263
Points: 4545
- Level: 264
Points: 4545
- Level: 265
Points: 4545
- Level: 266
Points: 4545
- Level: 267
Points: 4545
- Level: 268
Points: 4545
- Level: 269
Points: 4545
- Level: 270
Points: 4545
- Level: 271
Points: 4545
- Level: 272
Points: 4545
- Level: 273
Points: 4545
- Level: 274
Points: 4545
- Level: 275
Points: 4545

View File

@@ -2496,6 +2496,9 @@ Body:
CalcFlags:
Batk: true
Watk: true
Flags:
NoSave: true
RemoveFromHomOnWarp: true
- Status: Fleet
DurationLookup: HFLI_FLEET
CalcFlags:
@@ -2510,6 +2513,10 @@ Body:
DurationLookup: HAMI_DEFENCE
CalcFlags:
Def: true
Vit: true
Flags:
NoSave: true
RemoveFromHomOnWarp: true
- Status: Incaspdrate
CalcFlags:
Aspd: true
@@ -3967,7 +3974,7 @@ Body:
Unlimitedhummingvoice: true
Sircleofnature: true
- Status: Deepsleep
Icon: EFST_HANDICAPSTATE_DEEP_SLEEP
Icon: EFST_DEEP_SLEEP
DurationLookup: WM_LULLABY_DEEPSLEEP
States:
NoCast: true

View File

@@ -76,15 +76,15 @@ Body:
- Refine: 15
Chance: 7000
- Refine: 16
Chance: 7000
Chance: 8000
- Refine: 17
Chance: 7000
Chance: 8000
- Refine: 18
Chance: 7000
Chance: 8000
- Refine: 19
Chance: 7000
Chance: 8000
- Refine: 20
Chance: 7000
Chance: 8000
Bonus: 10
Catalyst:
Item: Blessed_Etel_Dust
@@ -116,15 +116,15 @@ Body:
- Refine: 15
Chance: 6000
- Refine: 16
Chance: 6000
Chance: 7000
- Refine: 17
Chance: 6000
Chance: 7000
- Refine: 18
Chance: 6000
Chance: 7000
- Refine: 19
Chance: 6000
Chance: 7000
- Refine: 20
Chance: 6000
Chance: 7000
Bonus: 30
Catalyst:
Item: Blessed_Etel_Dust
@@ -154,15 +154,15 @@ Body:
- Refine: 15
Chance: 5000
- Refine: 16
Chance: 5000
Chance: 6000
- Refine: 17
Chance: 5000
Chance: 6000
- Refine: 18
Chance: 5000
Chance: 6000
- Refine: 19
Chance: 5000
Chance: 6000
- Refine: 20
Chance: 5000
Chance: 6000
Bonus: 50
AnnounceFail: true
Catalyst:
@@ -193,15 +193,15 @@ Body:
- Refine: 15
Chance: 4000
- Refine: 16
Chance: 4000
Chance: 5000
- Refine: 17
Chance: 4000
Chance: 5000
- Refine: 18
Chance: 4000
Chance: 5000
- Refine: 19
Chance: 4000
Chance: 5000
- Refine: 20
Chance: 4000
Chance: 5000
Bonus: 100
AnnounceFail: true
Catalyst:
@@ -240,15 +240,15 @@ Body:
- Refine: 15
Chance: 7000
- Refine: 16
Chance: 7000
Chance: 8000
- Refine: 17
Chance: 7000
Chance: 8000
- Refine: 18
Chance: 7000
Chance: 8000
- Refine: 19
Chance: 7000
Chance: 8000
- Refine: 20
Chance: 7000
Chance: 8000
Bonus: 10
Catalyst:
Item: Blessed_Etel_Dust
@@ -280,15 +280,15 @@ Body:
- Refine: 15
Chance: 6000
- Refine: 16
Chance: 6000
Chance: 7000
- Refine: 17
Chance: 6000
Chance: 7000
- Refine: 18
Chance: 6000
Chance: 7000
- Refine: 19
Chance: 6000
Chance: 7000
- Refine: 20
Chance: 6000
Chance: 7000
Bonus: 30
Catalyst:
Item: Blessed_Etel_Dust
@@ -318,15 +318,15 @@ Body:
- Refine: 15
Chance: 5000
- Refine: 16
Chance: 5000
Chance: 6000
- Refine: 17
Chance: 5000
Chance: 6000
- Refine: 18
Chance: 5000
Chance: 6000
- Refine: 19
Chance: 5000
Chance: 6000
- Refine: 20
Chance: 5000
Chance: 6000
Bonus: 50
AnnounceFail: true
Catalyst:
@@ -357,15 +357,15 @@ Body:
- Refine: 15
Chance: 4000
- Refine: 16
Chance: 4000
Chance: 5000
- Refine: 17
Chance: 4000
Chance: 5000
- Refine: 18
Chance: 4000
Chance: 5000
- Refine: 19
Chance: 4000
Chance: 5000
- Refine: 20
Chance: 4000
Chance: 5000
Bonus: 100
AnnounceFail: true
Catalyst:

View File

@@ -501,19 +501,19 @@ Body:
7@thts: true
8@thts: true
- Id: 67
Name: The Maze of Oz
Name: Oz Labyrinth
Enter:
Map: 1@oz
X: 284
Y: 167
- Id: 68
Name: Thor Gunsu Base
Name: Thor Military Base
Enter:
Map: 1@tcamp
X: 103
Y: 237
- Id: 69
Name: A Gathering Place of Wolves
Name: Wolves Gathering Place
Enter:
Map: 1@nyr
X: 194
@@ -529,7 +529,7 @@ Body:
AdditionalMaps:
2@nyr: true
- Id: 71
Name: Villa of High Priest
Name: High Priest's Villa
Enter:
Map: 1@adv
X: 123

View File

@@ -83053,7 +83053,7 @@ Body:
Hunter: true
Rogue: true
Locations:
Right_Hand: true
Both_Hand: true
WeaponLevel: 4
EquipLevelMin: 70
Refineable: true
@@ -112246,8 +112246,7 @@ Body:
Defense: 30
Slots: 1
Classes:
All_Third: true
Fourth: true
All: true
Locations:
Garment: true
ArmorLevel: 1
@@ -112276,8 +112275,7 @@ Body:
Defense: 30
Slots: 1
Classes:
All_Third: true
Fourth: true
All: true
Locations:
Garment: true
ArmorLevel: 1
@@ -112306,8 +112304,7 @@ Body:
Defense: 30
Slots: 1
Classes:
All_Third: true
Fourth: true
All: true
Locations:
Garment: true
ArmorLevel: 1
@@ -139535,7 +139532,7 @@ Body:
AegisName: Ein_BHAXE
Name: Saw Axe
Type: Weapon
SubType: 1hAxe
SubType: 2hAxe
Weight: 5000
Attack: 350
Range: 1
@@ -169200,6 +169197,8 @@ Body:
Defense: 12
Slots: 1
Jobs:
Crusader: true
Knight: true
Swordman: true
Classes:
All_Upper: true
@@ -169220,6 +169219,8 @@ Body:
Defense: 12
Slots: 1
Jobs:
Crusader: true
Knight: true
Swordman: true
Classes:
All_Upper: true
@@ -187652,7 +187653,7 @@ Body:
bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
bonus2 bSkillAtk,"SC_STARTMARK",20*(.@r/3);
bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;

View File

@@ -86200,31 +86200,31 @@ Body:
Flags:
BuyingStore: true
- Id: 1001072
AegisName: aegis_1001072
AegisName: Evil_Black_Bid
Name: Evil Orb
Type: Etc
Buy: 1480
Weight: 10
- Id: 1001073
AegisName: aegis_1001073
AegisName: Ectoplasmic_Stone
Name: Ectoplasmic Stone
Type: Etc
Buy: 1460
Weight: 10
- Id: 1001074
AegisName: aegis_1001074
AegisName: Heavy_Chain
Name: Heavy Chain
Type: Etc
Buy: 1480
Weight: 10
- Id: 1001075
AegisName: aegis_1001075
AegisName: Evil_Minded_Ruby
Name: Evil Minded Ruby
Type: Etc
Buy: 1500
Weight: 10
- Id: 1001076
AegisName: aegis_1001076
AegisName: Small_Sewing_Box
Name: Small Sewing Kit
Type: Etc
Buy: 1640
@@ -86236,37 +86236,37 @@ Body:
Buy: 1600
Weight: 10
- Id: 1001078
AegisName: aegis_1001078
AegisName: Blue_Moon_Stone
Name: Fragments of the Blue Moon
Type: Etc
Buy: 1720
Weight: 10
- Id: 1001079
AegisName: aegis_1001079
AegisName: Weird_Tentacle
Name: Monstrous Tentacles
Type: Etc
Buy: 1520
Weight: 10
- Id: 1001080
AegisName: aegis_1001080
AegisName: Congealed_Poison
Name: Congealed Poison
Type: Etc
Buy: 1600
Weight: 10
- Id: 1001081
AegisName: aegis_1001081
AegisName: Slicky_Fluid
Name: Slimy Fluid
Type: Etc
Buy: 1560
Weight: 10
- Id: 1001082
AegisName: aegis_1001082
AegisName: Reptile_Stone
Name: Monster's Stone
Type: Etc
Buy: 1720
Weight: 10
- Id: 1001083
AegisName: aegis_1001083
AegisName: Turn_Yellow_Leaf
Name: Maple Leaves
Type: Etc
Buy: 1640
@@ -86278,13 +86278,13 @@ Body:
Buy: 1480
Weight: 10
- Id: 1001085
AegisName: aegis_1001085
AegisName: Cool_Liquid
Name: Cool Liquid
Type: Etc
Buy: 1460
Weight: 10
- Id: 1001086
AegisName: aegis_1001086
AegisName: Green_Crystal_Fragment
Name: Blue Crystal Shard
Type: Etc
Buy: 1480
@@ -86296,7 +86296,7 @@ Body:
Buy: 1600
Weight: 10
- Id: 1001088
AegisName: aegis_1001088
AegisName: Fresh_Pear
Name: Fresh Pear
Type: Etc
Buy: 1640
@@ -90384,7 +90384,7 @@ Body:
Ammo: true
EquipLevelMin: 1
Script: |
bonus bAtkEle,Ele_Neutral;
bonus bAtkEle,Ele_Ghost;
- Id: 1220003
AegisName: Kunai_Of_Shadow
Name: Kunai Of Shadow

File diff suppressed because it is too large Load Diff

View File

@@ -3365,7 +3365,7 @@ Body:
Night_Watch: true
Hyper_Novice: true
Spirit_Handler: true
MaxBaseLevel: 260
MaxBaseLevel: 275
BaseExp:
- Level: 1
Exp: 658
@@ -3886,6 +3886,36 @@ Body:
- Level: 259
Exp: 270217017679
- Level: 260
Exp: 283727868563
- Level: 261
Exp: 297914261991
- Level: 262
Exp: 312809975091
- Level: 263
Exp: 328450473845
- Level: 264
Exp: 344872997537
- Level: 265
Exp: 353494822476
- Level: 266
Exp: 362332193038
- Level: 267
Exp: 371390497864
- Level: 268
Exp: 380675260310
- Level: 269
Exp: 390192141818
- Level: 270
Exp: 397995984654
- Level: 271
Exp: 405955904348
- Level: 272
Exp: 414075022434
- Level: 273
Exp: 422356522883
- Level: 274
Exp: 430803653341
- Level: 275
Exp: 999999999999
- Jobs:
Dragon_Knight: true
@@ -3912,7 +3942,7 @@ Body:
Night_Watch: true
Hyper_Novice: true
Spirit_Handler: true
MaxJobLevel: 55
MaxJobLevel: 60
JobExp:
- Level: 1
Exp: 4700000
@@ -4023,4 +4053,14 @@ Body:
- Level: 54
Exp: 6559840847
- Level: 55
Exp: 9999999999
Exp: 7543816974
- Level: 56
Exp: 8675389520
- Level: 57
Exp: 9976697948
- Level: 58
Exp: 11473202640
- Level: 59
Exp: 13194183036
- Level: 60
Exp: 99999999999

View File

@@ -1,136 +0,0 @@
// Defines Job(s) that are restricted to enter map (by flag/zones)
//
// Structure of Database:
// JobID,FlagZone,GroupLevelBypass
//
// JobID: See JOB_* constants or use job number
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// 16 - restricted in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
// 4096 - restricted in zone 8
//
// GroupLevelBypass: Group Level (groups.conf) to ignore the restriction
//
// NOTES:
// - Restriction will be overwritten for multiple defines with the same Job ID
// - The flag is used by 'jobcanentermap' script.
JOB_RUNE_KNIGHT,4112,100
JOB_WARLOCK,4112,100
JOB_RANGER,4112,100
JOB_ARCH_BISHOP,4112,100
JOB_MECHANIC,4112,100
JOB_GUILLOTINE_CROSS,4112,100
JOB_RUNE_KNIGHT_T,4112,100
JOB_WARLOCK_T,4112,100
JOB_RANGER_T,4112,100
JOB_ARCH_BISHOP_T,4112,100
JOB_MECHANIC_T,4112,100
JOB_GUILLOTINE_CROSS_T,4112,100
JOB_ROYAL_GUARD,4112,100
JOB_SORCERER,4112,100
JOB_MINSTREL,4112,100
JOB_WANDERER,4112,100
JOB_SURA,4112,100
JOB_GENETIC,4112,100
JOB_SHADOW_CHASER,4112,100
JOB_ROYAL_GUARD_T,4112,100
JOB_SORCERER_T,4112,100
JOB_MINSTREL_T,4112,100
JOB_WANDERER_T,4112,100
JOB_SURA_T,4112,100
JOB_GENETIC_T,4112,100
JOB_SHADOW_CHASER_T,4112,100
JOB_RUNE_KNIGHT2,4112,100
JOB_RUNE_KNIGHT_T2,4112,100
JOB_ROYAL_GUARD2,4112,100
JOB_ROYAL_GUARD_T2,4112,100
JOB_RANGER2,4112,100
JOB_RANGER_T2,4112,100
JOB_MECHANIC2,4112,100
JOB_MECHANIC_T2,4112,100
JOB_BABY_RUNE_KNIGHT,4112,100
JOB_BABY_WARLOCK,4112,100
JOB_BABY_RANGER,4112,100
JOB_BABY_ARCH_BISHOP,4112,100
JOB_BABY_MECHANIC,4112,100
JOB_BABY_GUILLOTINE_CROSS,4112,100
JOB_BABY_ROYAL_GUARD,4112,100
JOB_BABY_SORCERER,4112,100
JOB_BABY_MINSTREL,4112,100
JOB_BABY_WANDERER,4112,100
JOB_BABY_SURA,4112,100
JOB_BABY_GENETIC,4112,100
JOB_BABY_SHADOW_CHASER,4112,100
JOB_BABY_RUNE_KNIGHT2,4112,100
JOB_BABY_ROYAL_GUARD2,4112,100
JOB_BABY_RANGER2,4112,100
JOB_BABY_MECHANIC2,4112,100
JOB_SUPER_NOVICE_E,4112,100
JOB_SUPER_BABY_E,4112,100
JOB_KAGEROU,4112,100
JOB_BABY_KAGEROU,4112,100
JOB_OBORO,4112,100
JOB_BABY_OBORO,4112,100
JOB_REBELLION,4112,100
JOB_BABY_REBELLION,4112,100
JOB_SUMMONER,4112,100
JOB_BABY_SUMMONER,4112,100
JOB_STAR_EMPEROR,4112,100
JOB_SOUL_REAPER,4112,100
JOB_BABY_STAR_EMPEROR,4112,100
JOB_BABY_SOUL_REAPER,4112,100
JOB_STAR_EMPEROR2,4112,100
JOB_BABY_STAR_EMPEROR2,4112,100
JOB_DRAGON_KNIGHT,4112,100
JOB_MEISTER,4112,100
JOB_SHADOW_CROSS,4112,100
JOB_ARCH_MAGE,4112,100
JOB_CARDINAL,4112,100
JOB_WINDHAWK,4112,100
JOB_IMPERIAL_GUARD,4112,100
JOB_BIOLO,4112,100
JOB_ABYSS_CHASER,4112,100
JOB_ELEMENTAL_MASTER,4112,100
JOB_INQUISITOR,4112,100
JOB_TROUBADOUR,4112,100
JOB_TROUVERE,4112,100
JOB_WINDHAWK2,4112,100
JOB_MEISTER2,4112,100
JOB_DRAGON_KNIGHT2,4112,100
JOB_IMPERIAL_GUARD2,4112,100
JOB_SKY_EMPEROR,4112,100
JOB_SOUL_ASCETIC,4112,100
JOB_SHINKIRO,4112,100
JOB_SHIRANUI,4112,100
JOB_NIGHT_WATCH,4112,100
JOB_HYPER_NOVICE,4112,100
JOB_SPIRIT_HANDLER,4112,100
JOB_SKY_EMPEROR2,4112,100

View File

@@ -8893,6 +8893,10 @@ Body:
Crt: 1
- Level: 55
Sta: 1
- Level: 56
Sta: 1
- Level: 58
Con: 1
- Jobs:
Meister: true
Meister2: true
@@ -9035,6 +9039,10 @@ Body:
Wis: 1
- Level: 55
Pow: 1
- Level: 57
Wis: 1
- Level: 59
Pow: 1
- Jobs:
Shadow_Cross: true
MaxWeight: 32000
@@ -9176,6 +9184,10 @@ Body:
Crt: 1
- Level: 55
Crt: 1
- Level: 57
Con: 1
- Level: 59
Crt: 1
- Jobs:
Arch_Mage: true
MaxWeight: 30000
@@ -9317,6 +9329,10 @@ Body:
Wis: 1
- Level: 55
Spl: 1
- Level: 57
Wis: 1
- Level: 59
Spl: 1
- Jobs:
Cardinal: true
MaxWeight: 30000
@@ -9459,6 +9475,10 @@ Body:
Wis: 1
- Level: 55
Crt: 1
- Level: 56
Con: 1
- Level: 59
Spl: 1
- Jobs:
Windhawk: true
Windhawk2: true
@@ -9601,6 +9621,10 @@ Body:
Sta: 1
- Level: 55
Pow: 1
- Level: 57
Crt: 1
- Level: 59
Pow: 1
- Jobs:
Imperial_Guard: true
Imperial_Guard2: true
@@ -9744,6 +9768,10 @@ Body:
- Level: 55
Wis: 1
Con: 1
- Level: 57
Pow: 1
- Level: 59
Spl: 1
- Jobs:
Biolo: true
MaxWeight: 32000
@@ -9885,6 +9913,10 @@ Body:
Crt: 1
- Level: 55
Con: 1
- Level: 56
Sta: 1
- Level: 59
Pow: 1
- Jobs:
Abyss_Chaser: true
MaxWeight: 28000
@@ -10026,6 +10058,10 @@ Body:
- Level: 55
Sta: 1
Con: 1
- Level: 56
Spl: 1
- Level: 59
Pow: 1
- Jobs:
Elemental_Master: true
MaxWeight: 30000
@@ -10168,6 +10204,10 @@ Body:
Wis: 1
- Level: 55
Spl: 1
- Level: 56
Wis: 1
- Level: 59
Con: 1
- Jobs:
Inquisitor: true
MaxWeight: 30000
@@ -10309,6 +10349,10 @@ Body:
- Level: 55
Pow: 1
Wis: 1
- Level: 57
Wis: 1
- Level: 59
Con: 1
- Jobs:
Troubadour: true
MaxWeight: 32000
@@ -10450,6 +10494,10 @@ Body:
- Level: 55
Pow: 1
Con: 1
- Level: 56
Spl: 1
- Level: 59
Pow: 1
- Jobs:
Trouvere: true
MaxWeight: 32000
@@ -10592,6 +10640,10 @@ Body:
- Level: 55
Pow: 1
Con: 1
- Level: 56
Spl: 1
- Level: 59
Pow: 1
- Jobs:
Sky_Emperor: true
MaxWeight: 42000
@@ -10734,6 +10786,10 @@ Body:
- Level: 55
Pow: 1
Con: 1
- Level: 57
Wis: 1
- Level: 59
Con: 1
- Jobs:
Soul_Ascetic: true
MaxWeight: 42000
@@ -10867,6 +10923,10 @@ Body:
Sta: 1
- Level: 55
Spl: 1
- Level: 56
Wis: 1
- Level: 59
Con: 1
- Jobs:
Shinkiro: true
MaxWeight: 45000
@@ -11010,6 +11070,14 @@ Body:
Sta: 1
- Level: 55
Sta: 1
- Level: 56
Int: 1
Dex: 1
- Level: 57
Wis: 1
- Level: 59
Int: 1
Spl: 1
- Jobs:
Shiranui: true
MaxWeight: 45000
@@ -11141,6 +11209,14 @@ Body:
- Level: 55
Spl: 1
Con: 1
- Level: 56
Str: 1
- Level: 57
Vit: 1
Spl: 1
- Level: 59
Str: 1
Pow: 1
- Jobs:
Night_Watch: true
MaxWeight: 48000
@@ -11281,6 +11357,10 @@ Body:
Wis: 1
- Level: 55
Pow: 1
- Level: 56
Wis: 1
- Level: 59
Crt: 1
- Jobs:
Hyper_Novice: true
MaxWeight: 40000
@@ -11426,6 +11506,12 @@ Body:
Sta: 1
- Level: 55
Spl: 1
- Level: 56
Dex: 1
- Level: 57
Pow: 1
- Level: 59
Spl: 1
- Jobs:
Spirit_Handler: true
MaxWeight: 42000
@@ -11567,3 +11653,7 @@ Body:
Wis: 1
- Level: 55
Sta: 1
- Level: 57
Spl: 1
- Level: 59
Pow: 1

File diff suppressed because it is too large Load Diff

5948
db/re/map_zones.yml Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -13606,7 +13606,7 @@
20811,ILL_KRAKEN@NPC_HELLJUDGEMENT2,chase,768,2,3000,500,5000,no,target,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_HELLJUDGEMENT2,attack,768,2,3000,500,5000,no,target,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
20811,ILL_KRAKEN@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
20811,ILL_KRAKEN@NPC_PHANTOMTHRUST,chase,741,5,1000,0,5000,no,self,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
@@ -13638,7 +13638,7 @@
20843,ILL_ABYSMAL_WITCH@NPC_HELLJUDGEMENT2,chase,768,2,2000,500,5000,no,target,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_HELLJUDGEMENT2,attack,768,2,2000,500,5000,no,target,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
// Episode 17.2 - Sage's Legacy
@@ -14239,7 +14239,7 @@
20934,R001_BESTIA@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,no,self,myhpltmaxrate,60,,,,,,,
20934,R001_BESTIA@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,no,self,always,0,,,,,,,
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,target,myhpltmaxrate,20,,,,,,,
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,self,myhpltmaxrate,20,,,,,,,
// nif_dun
20935,GAN_CEANN@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
@@ -14339,7 +14339,7 @@
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
20943,DEATH_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CALLSLAVE,attack,352,1,5000,0,30000,yes,self,always,0,,,,,,,
@@ -14570,7 +14570,7 @@
21395,ILL_MAYA@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,,
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,chase,754,4,1500,1500,60000,no,self,casttargeted,0,,,,,,,
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,attack,754,1,1500,1500,60000,no,self,longrangeattacked,0,,,,,,,
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,target,myhpltmaxrate,50,,,,,,32,
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,self,myhpltmaxrate,50,,,,,,32,
21395,ILL_MAYA@NPC_ALL_STAT_DOWN,attack,751,5,5000,1500,45000,no,target,always,0,,,,,,18,
// Episode 18

View File

@@ -1578,26 +1578,26 @@ Body:
- Id: 3495
Title: Conversation with Jeojin
- Id: 3496
Title: Conversation with Squain
Title: Conversation with Skuain
- Id: 3497
Title: Conversation with Senado
- Id: 3498
Title: Conversation with Japer
- Id: 3499
Title: Conversation with Shirouan
Title: Conversation with Shiroan
- Id: 3500
Title: Conversation with Ishira
Title: Conversation with Isira
- Id: 3501
Title: Conversation with Gina
Title: Conversation with Dina
- Id: 3502
Title: Conversation with Hari
- Id: 3503
Title: Examine the Sky
Title: "[Daily] Opinion Gathering"
- Id: 3504
Title: Look at the Sky - Standby
- Id: 3505
Title: Report to Junok
Title: "[Cooldown] Opinion Gathering"
TimeLimit: 4h
- Id: 3505
Title: Completed Opinion Gathering
- Id: 3507
Title: Illusion Investigation Team - Sheshin
- Id: 3508
@@ -3234,26 +3234,28 @@ Body:
Title: "[Standby] Subjugation-Yanggeochon"
TimeLimit: 4h
- Id: 5932
Title: The Abused Child
Title: Abused Child
- Id: 5933
Title: Business Plan Presentation
Title: Business Plan
- Id: 5934
Title: Gathering Training (1)
Title: Foraging Practice (1)
- Id: 5935
Title: Gathering Training (2)
Title: Foraging Practice (2)
- Id: 5936
Title: Gathering Training (3)
Title: Foraging Practice (3)
- Id: 5937
Title: "[Standby] Flower Room's work"
Title: "[Cooldown] Half Flower Gathering"
TimeLimit: 4h
- Id: 5938
Title: Gathering Half Flower
Title: "[Daily] Half Flower Gathering"
- Id: 5939
Title: Gathering Half Flower
Title: "[Daily] Half Flower Gathering"
- Id: 5940
Title: Gathering Half Flower
Title: "[Daily] Half Flower Gathering"
- Id: 5941
Title: Gathering Half Flower
Title: "[Daily] Half Flower Gathering"
- Id: 5942
Title: Flower Room Opening Ceremony
- Id: 6000
Title: Job Change to Taekwon
- Id: 6001
@@ -6316,55 +6318,55 @@ Body:
DROSERA: true
MUSCIPULAR: true
- Id: 8681
Title: To Rachel (1)
Title: Towards Rachel (1)
- Id: 8682
Title: To Rachel (2)
Title: Towards Rachel (2)
- Id: 8683
Title: Please stop fighting
Title: Heated Argument
- Id: 8684
Title: It's over
Title: State of Conflict
- Id: 8685
Title: A suspicious movement detected in the temple
Title: Suspicious Movement
- Id: 8686
Title: The Intruder of the Temple
Title: Intruder of the Temple
- Id: 8687
Title: Did you break it?
Title: Staged Plot
- Id: 8688
Title: Thanks for today's daily food
Title: Today's Daily Bread
- Id: 8689
Title: Today's Daily food - Standby
Title: "[Cooldown] Today's Daily Bread"
TimeLimit: 4h
- Id: 8690
Title: Thanks for today's daily food
Title: "[Daily] Today's Daily Bread"
- Id: 8691
Title: Sacred Relics for Essence (1)
Title: Water Purification (1)
- Id: 8692
Title: Sacred Relics for Essence (2)
Title: Water Purification (2)
- Id: 8693
Title: Sacred Relics for Essence (3)
Title: Water Purification (3)
- Id: 8694
Title: Clean Water Procurement - Standby
Title: "[Cooldown] Water Purification"
TimeLimit: 4h
- Id: 8695
Title: Procurement of clean water (1)
Title: "[Daily] Water Purification (1)"
- Id: 8696
Title: Procurement of clean water (2)
Title: "[Daily] Water Purification (2)"
- Id: 8697
Title: Procurement of clean water (3)
Title: "[Daily] Water Purification (3)"
- Id: 8698
Title: Late migration
Title: Horim's Bizarre Adventure (1)
- Id: 8699
Title: First Step Out of the City
Title: Horim's Bizarre Adventure (2)
- Id: 8700
Title: I couldn't even come halfway
Title: Horim's Bizarre Adventure (3)
- Id: 8701
Title: Scenery I've Seen for the First Time
Title: Horim's Bizarre Adventure (4)
- Id: 8702
Title: Smell of Volcanic Ash
Title: Horim's Bizarre Adventure (5)
- Id: 8703
Title: The easy way to go
Title: Horim's Bizarre Adventure (6)
- Id: 8718
Title: My friend's regards
Title: Greetings from a Friend
- Id: 8719
Title: A new area somewhere in the anthill
- Id: 8720
@@ -8196,104 +8198,104 @@ Body:
Title: Squirrels are rats, too? Standby
TimeLimit: 4h
- Id: 11696
Title: Niren's Request
Title: Niren's Request (1)
- Id: 11697
Title: Niren's Request
Title: Niren's Request (2)
- Id: 11698
Title: Niren's Request
Title: Niren's Request (3)
- Id: 11699
Title: Niren's Request
Title: Niren's Request (4)
- Id: 11700
Title: Niren's Request
Title: Niren's Request (5)
- Id: 11701
Title: Niren's Request
Title: Niren's Request (6)
- Id: 11702
Title: Niren's Request
Title: Niren's Request (7)
- Id: 11703
Title: Niren's Request
Title: Niren's Request (8)
- Id: 11704
Title: Niren's Request
Title: Gray Children (1)
- Id: 11705
Title: Children of Grey
Title: Gray Children (2)
- Id: 11706
Title: Children of Grey
Title: Gray Children (3)
- Id: 11707
Title: Children of Grey
Title: Gray Children (4)
- Id: 11708
Title: Children of Grey
Title: Gray Children (5)
- Id: 11709
Title: Children of Grey
Title: Gray Children (6)
- Id: 11710
Title: Children of Grey
Title: Gray Children (7)
- Id: 11711
Title: Children of Grey
Title: Gray Children (8)
- Id: 11712
Title: Children of Grey
Title: Gray Children (9)
- Id: 11713
Title: Children of Grey
Title: Gray Children (10)
- Id: 11714
Title: Children of Grey
Title: Gray Children (11)
- Id: 11715
Title: Children of Grey
Title: Gray Children (12)
- Id: 11716
Title: Children of Grey
Title: Gray Children (13)
- Id: 11717
Title: Children of Grey
Title: Gray Children (14)
- Id: 11718
Title: Children of Grey
Title: Gray Children (15)
- Id: 11719
Title: Children of Grey
Title: Gray Children (16)
- Id: 11720
Title: Children of Grey
Title: Gray Children (17)
- Id: 11721
Title: Children of Grey
Title: Gray Children (18)
- Id: 11722
Title: Children of Grey
Title: Gray Children (19)
- Id: 11723
Title: Children of Grey
Title: Gray Children (20)
- Id: 11724
Title: Children of Grey
Title: Gray Children (21)
- Id: 11725
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (1)
- Id: 11726
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (2)
- Id: 11727
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (3)
- Id: 11728
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (4)
- Id: 11729
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (5)
- Id: 11730
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (6)
Targets:
- Id: 1
Location: oz_dun01
Count: 10
- Id: 11731
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (7)
- Id: 11732
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (8)
- Id: 11733
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (9)
- Id: 11734
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (10)
- Id: 11735
Title: Investigation of Oz Labyrinth
Title: The Labyrinth and the Merchant (11)
- Id: 11736
Title: Maze of Oz 1st Floor (170lv)
Title: Oz Labyrinth 1F (170lv)
Targets:
- Mob: EP18_ASH_TOAD
Count: 20
- Id: 11737
Title: Maze of Oz Level 1 - Standby
Title: "[Cooldown] Oz Labyrinth 1F"
TimeLimit: 4h
- Id: 11738
Title: Maze of Oz Level 2 (200lv)
Title: Oz Labyrinth 2F (200lv)
Targets:
- Mob: EP18_HOT_MOLAR
Count: 20
- Id: 11739
Title: Maze of Oz Level 2 (200lv)
Title: "[Cooldown] Oz Labyrinth 2F"
TimeLimit: 4h
- Id: 12000
Title: An old friend
@@ -9335,30 +9337,30 @@ Body:
Title: Let's try again to seal the crack
TimeLimit: 4h
- Id: 12520
Title: Villa of Deception
Title: "[Normal] Villa of Deception"
- Id: 12521
Title: Villa of Deception Hard
Title: "[Hard] Villa of Deception"
- Id: 12522
Title: Cooldown: Villa of Deception
Title: "[Cooldown] Villa of Deception"
TimeLimit: 4h
- Id: 12531
Title: Future General Candidate
Title: Transporting Goods
- Id: 12532
Title: Trouble at the Top
Title: Broken Wagon
- Id: 12533
Title: The Hidden Helper
Title: Hidden Helper
- Id: 12534
Title: The Missing Camille
Title: Missing Camille
- Id: 12535
Title: The Governor's Decision
Title: Chief Decision
- Id: 12536
Title: The Scattered Luggage (North)
Title: Scattered Goods (North)
- Id: 12537
Title: Scattered Luggage (West)
Title: Scattered Goods (West)
- Id: 12538
Title: The Scattered Luggage (East)
Title: Scattered Goods (East)
- Id: 12539
Title: Scattered Luggage (South)
Title: Scattered Goods (South)
- Id: 13000
Title: RWC2011Card Gathering
- Id: 13001
@@ -11512,84 +11514,84 @@ Body:
- Mob: EP18_FIREWIND_KITE
Count: 30
- Id: 16549
Title: I can't sleep
Title: "[Daily] I can't sleep"
Targets:
- Mob: EP18_FIREWIND_KITE
Count: 30
- Id: 16550
Title: I Can't Sleep - Wait
Title: "[Cooldown] I can't sleep"
TimeLimit: 4h
- Id: 16551
Title: The Story of Dinar
Title: Collecting Folklore (1)
- Id: 16552
Title: Amira's Story
Title: Collecting Folklore (2)
- Id: 16553
Title: Shanina's Grandma's Story
Title: Collecting Folklore (3)
- Id: 16554
Title: Please collect the stories
Title: Collecting Folklore (4)
- Id: 16555
Title: The Story of Dinar
Title: "[Daily] Dinar's Story"
- Id: 16556
Title: Amira's Story
Title: "[Daily] Amira's Story"
- Id: 16557
Title: Shanina's Grandma's Story
Title: "[Daily] Shanina's Story"
- Id: 16558
Title: Please collect the stories
Title: "[Daily] Collecting Folklore"
- Id: 16559
Title: Please collect the stories - Standby
Title: "[Cooldown] Collecting Folklore"
TimeLimit: 4h
- Id: 16560
Title: This is not the place
Title: Ahab's Gossip (1)
- Id: 16561
Title: This is not the place
Title: Ahab's Gossip (2)
- Id: 16562
Title: This is not the place
Title: Ahab's Gossip (3)
- Id: 16563
Title: This is not the place
Title: Ahab's Gossip (4)
- Id: 16564
Title: This is not the place
Title: Ahab's Gossip (5)
- Id: 16565
Title: This is not the place
Title: Ahab's Gossip (6)
- Id: 16566
Title: This is not the place
Title: Ahab's Gossip (7)
- Id: 16567
Title: The Contest of the Grey Wolf Forest
Title: Gray Wolf Forest Tournament (1)
- Id: 16568
Title: Everyone's Opinion
Title: People's Opinion (1)
- Id: 16569
Title: Everyone's Opinion
Title: People's Opinion (2)
- Id: 16570
Title: Everyone's Opinion
Title: People's Opinion (3)
- Id: 16571
Title: Everyone's Opinion
Title: People's Opinion (4)
- Id: 16572
Title: The Contest of the Grey Wolf Forest
Title: Gray Wolf Forest Tournament (2)
- Id: 16573
Title: Source of Weapon
Title: Source of Weapons (1)
- Id: 16574
Title: Source of Weapon
Title: Source of Weapons (2)
- Id: 16575
Title: Source of Weapon
Title: Source of Weapons (3)
- Id: 16576
Title: Source of Weapon
Title: Source of Weapons (4)
- Id: 16577
Title: Source of Weapon
Title: Source of Weapons (5)
- Id: 16578
Title: Source of Weapon
Title: Source of Weapons (6)
- Id: 16579
Title: Source of Weapon
Title: Source of Weapons (7)
- Id: 16580
Title: Source of Weapon
Title: Source of Weapons (8)
- Id: 16581
Title: Children Know It
Title: Even children know (1)
- Id: 16582
Title: Children Know It
Title: Even children know (2)
- Id: 16583
Title: Children Know It
Title: Even children know (3)
- Id: 16584
Title: The Price of Labor
Title: The Price of Labor (1)
- Id: 16585
Title: The Price of Labor
Title: The Price of Labor (2)
- Id: 17000
Title: Meet with Father Bamph
- Id: 17001
@@ -11852,62 +11854,62 @@ Body:
Title: (Standby) Thanatos Tower, 12th floor
TimeLimit: 4h
- Id: 17504
Title: Where's My Home
Title: Where is My Home (1)
- Id: 17505
Title: Where's My Home
Title: Where is My Home (2)
- Id: 17506
Title: Where's My Home
Title: Where is My Home (3)
- Id: 17507
Title: Where's My Home
Title: Where is My Home (4)
- Id: 17508
Title: Lack of Supplies
Title: "[Daily] Shortage of Supplies"
Drops:
- Mob: EP18_GREY_WOLF
Item: Ep18_Very_Ddan_Crystal
Rate: 5000
- Id: 17509
Title: (Standby) Lack of supplies
Title: "[Cooldown] Shortage of Supplies"
TimeLimit: 4h
- Id: 17510
Title: There are no bad beasts in the world
Title: There are no evil beasts in this world (1)
- Id: 17511
Title: There are no bad beasts in the world
Title: There are no evil beasts in this world (2)
- Id: 17512
Title: There are no bad beasts in the world
Title: There are no evil beasts in this world (3)
- Id: 17513
Title: The Unexpected Shepherd
Title: An Unexpected Shepherd (1)
- Id: 17514
Title: The Unexpected Shepherd
Title: An Unexpected Shepherd (2)
Targets:
- Mob: EP18_ASHRING
Count: 20
- Id: 17515
Title: The Unexpected Shepherd
Title: An Unexpected Shepherd (3)
- Id: 17516
Title: (Standby) Unexpected shepherd
Title: "[Cooldown] An Unexpected Shepherd"
TimeLimit: 4h
- Id: 17517
Title: The Rebels
Title: Rebellion (1)
- Id: 17518
Title: The Rebels
Title: Rebellion (2)
- Id: 17519
Title: The Rebels
Title: Rebellion (3)
- Id: 17520
Title: Wolf in the Sheep
Title: Wolf Among Sheep (1)
- Id: 17521
Title: When you need a conversation
Title: Wolf Among Sheep (2)
- Id: 17522
Title: Cleaning the Traitors
Title: Wolf Among Sheep (3)
- Id: 17523
Title: Purification of the Sanctuary
Title: Sanctuary Purification
- Id: 17524
Title: Cleaning the Traitors
Title: "[Completed] Renegade Cleaning"
- Id: 17525
Title: When you need a conversation
Title: Aftermath
- Id: 17526
Title: Purification of the Sanctuary
Title: "[Completed] Sanctuary Purification"
- Id: 17527
Title: (Standby) Cleaning strategy
Title: "[Cooldown] Sanctuary Purification"
TimeLimit: 4h
- Id: 17566
Title: (Standby) Code name! Is it a star button?
@@ -12035,21 +12037,21 @@ Body:
Title: Goseong dungeon 1st floor attack
TimeLimit: 4h
- Id: 18082
Title: Eligibility to Participate in the Competition
Title: Eligibility to attend the competition
- Id: 18083
Title: Investigation of Daishinkan's Villa
Title: High Priest's Villa
- Id: 18084
Title: Fact Investigation
Title: Fact Finding
- Id: 18085
Title: The Direction of Prayer
Title: Direction of Prayer
- Id: 18086
Title: Make the Grey Wolf Forest Safer
Title: "[Daily] Gray Wolf Forest Hunting"
Targets:
- Id: 1
Location: gw_fild01
Count: 30
- Id: 18087
Title: Safer in the Gray Wolf Forest - Standby
Title: "[Cooldown] Gray Wolf Forest Hunting"
TimeLimit: 4h
- Id: 18100
Title: Legends from Moscovia

View File

@@ -43106,7 +43106,6 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastWalkDelay: 1000
Cooldown: 1000
Requires:
@@ -43118,7 +43117,6 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
@@ -43149,8 +43147,6 @@ Body:
Name: HAMI_SKIN
Description: Adamantium Skin
MaxLevel: 5
DamageFlags:
NoDamage: true
- Id: 8008
Name: HAMI_BLOODLUST
Description: Bloodlust
@@ -43158,7 +43154,6 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastWalkDelay: 1000
Duration1:
- Level: 1

View File

@@ -1,249 +0,0 @@
// Forbidden Skills Database
// Defines unusable skills in map types and zones.
//
// Structure of Database:
// SkillID,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - cannot be used in normal maps
// 2 - cannot be used in PvP maps (use this instead of 1 for PK-mode servers)
// 4 - cannot be used in GvG maps
// 8 - cannot be used in Battleground maps
// 16 - cannot be used in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - cannot be used in zone 1 maps
// 64 - cannot be used in zone 2 maps
// 128 - cannot be used in zone 3 maps
// 256 - cannot be used in zone 4 maps
// 512 - cannot be used in zone 5 maps
// 1024 - cannot be used in zone 6 maps
// 2048 - cannot be used in zone 7 maps
// 4096 - cannot be used in zone 8 maps
// 8192 - cannot be used in zone 9 maps
//
// Example:
// 8,6 // Endure cannot be used in PvP and GvG maps (2+4)
//----------------------------------------------------------------------------
// Normal
//----------------------------------------------------------------------------
308,1 //BD_ETERNALCHAOS
311,1 //BD_ROKISWEIL
317,1 //BA_DISSONANCE
325,1 //DC_UGLYDANCE
328,1 //DC_DONTFORGETME
2422,1 //WM_LULLABY_DEEPSLEEP
2423,1 //WM_SIRCLEOFNATURE
2425,1 //WM_GLOOMYDAY
2429,1 //WM_SOUND_OF_DESTRUCTION
2430,1 //WM_SATURDAY_NIGHT_FEVER
2432,1 //WM_MELODYOFSINK
2433,1 //WM_BEYOND_OF_WARCRY
2455,1 //SO_ARRULLO
2299,1 //SC_MANHOLE
5359,1 //TR_ROKI_CAPRICCIO
5363,1 //TR_NIPELHEIM_REQUIEM
5367,1 //EM_ACTIVITY_BURN
//----------------------------------------------------------------------------
// PVP
//----------------------------------------------------------------------------
2300,2 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// GVG
//----------------------------------------------------------------------------
26,4 //AL_TELEPORT
27,4 //AL_WARP
87,4 //WZ_ICEWALL
150,4 //TF_BACKSLIDING
219,4 //RG_INTIMIDATE
336,4 //WE_CALLPARTNER
361,4 //HP_ASSUMPTIO
362,4 //HP_BASILICA
395,4 //CG_MOONLIT
409,4 //WE_CALLPARENT
410,4 //WE_CALLBABY
491,4 //CR_CULTIVATION
530,4 //NJ_KIRIKAGE
691,4 //CASH_ASSUMPTIO
2300,4 //SC_DIMENSIONDOOR
5063,4 //WE_CALLALLFAMILY
462,4 //SL_KAIZEL
//----------------------------------------------------------------------------
// Battlegrounds
//----------------------------------------------------------------------------
26,8 //AL_TELEPORT
27,8 //AL_WARP
87,8 //WZ_ICEWALL
150,8 //TF_BACKSLIDING
219,8 //RG_INTIMIDATE
264,8 //MO_BODYRELOCATION
336,8 //WE_CALLPARTNER
361,8 //HP_ASSUMPTIO
362,8 //HP_BASILICA
395,8 //CG_MOONLIT
409,8 //WE_CALLPARENT
410,8 //WE_CALLBABY
411,8 //TK_RUN
426,8 //TK_HIGHJUMP
427,8 //SG_FEEL
428,8 //SG_SUN_WARM
429,8 //SG_MOON_WARM
430,8 //SG_STAR_WARM
431,8 //SG_SUN_COMFORT
432,8 //SG_MOON_COMFORT
433,8 //SG_STAR_COMFORT
434,8 //SG_HATE
435,8 //SG_SUN_ANGER
436,8 //SG_MOON_ANGER
437,8 //SG_STAR_ANGER
438,8 //SG_SUN_BLESS
439,8 //SG_MOON_BLESS
440,8 //SG_STAR_BLESS
491,8 //CR_CULTIVATION
530,8 //NJ_KIRIKAGE
691,8 //CASH_ASSUMPITO
2300,8 //SC_DIMENSIONDOOR
5063,8 //WE_CALLALLFAMILY
5023,8 //SU_LOPE
462,8 //SL_KAIZEL
//----------------------------------------------------------------------------
// Mixed
//----------------------------------------------------------------------------
488,3 //CG_HERMODE
3013,3 //KO_KYOUGAKU
//----------------------------------------------------------------------------
// Restricted in WOE:TE Castles
//----------------------------------------------------------------------------
8,16 // SM_ENDURE
26,16 // AL_TELEPORT
27,16 // AL_WARP
41,16 // MC_VENDING
87,16 // WZ_ICEWALL
147,16 // AC_MAKINGARROW
150,16 // TF_BACKSLIDING
211,16 // RG_STEALCOIN
219,16 // RG_INTIMIDATE
336,16 // WE_CALLPARTNER
359,16 // LK_BERSERK
361,16 // HP_ASSUMPTIO
362,16 // HP_BASILICA
389,16 // ST_CHASEWALK
395,16 // CG_MOONLIT
396,16 // CG_MARIONETTE
409,16 // WE_CALLPARENT
410,16 // WE_CALLBABY
426,16 // TK_HIGHJUMP
491,16 //CR_CULTIVATION
529,16 // NJ_SHADOWJUMP
// 530,16 // NJ_KIRIKAGE
691,16 // CASH_ASSUMPTIO
2300,16 // SC_DIMENSIONDOOR
//!TODO: More 3rd Class skills
// 2293,16 // SC_GROOMY
// 2296,16 // SC_UNLUCKY
// 2494,16 // GN_CHANGEMATERIAL
// 2462,16 // SO_EL_ANALYSIS
5063,16 //WE_CALLALLFAMILY
//----------------------------------------------------------------------------
// Zone 1 - Aldebaran Turbo Track
//----------------------------------------------------------------------------
8,32 //SM_ENDURE
26,32 //AL_TELEPORT
27,32 //AL_WARP
35,32 //AL_CURE
51,32 //TF_HIDING
87,32 //WZ_ICEWALL
135,32 //AS_CLOAKING
219,32 //RG_INTIMIDATE
264,32 //MO_BODYRELOCATION
357,32 //LK_CONCENTRATION
359,32 //LK_BERSERK
362,32 //HP_BASILICA
387,32 //WS_CARTBOOST
389,32 //ST_CHASEWALK
395,32 //CG_MOONLIT
2300,32 //SC_DIMENSIONDOOR
2478,32 //GN_CARTBOOST
//----------------------------------------------------------------------------
// Zone 2 - Jail
//----------------------------------------------------------------------------
421,64 //TK_JUMPKICK
426,64 //TK_HIGHJUMP
5023,64 //SU_LOPE
//----------------------------------------------------------------------------
// Zone 3 - Izlude Battle Arena
//----------------------------------------------------------------------------
219,128 //RG_INTIMIDATE
26,128 //AL_TELEPORT
2300,128 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Zone 4 - WoE:SE
//----------------------------------------------------------------------------
426,256 //TK_HIGHJUMP
290,256 //SA_ABRACADABRA
5023,256 //SU_LOPE
462,256 //SL_KAIZEL
//----------------------------------------------------------------------------
// Zone 5 - Sealed Shrine
//----------------------------------------------------------------------------
12,512 //MG_SAFETYWALL
26,512 //AL_TELEPORT
219,512 //RG_INTIMIDATE
361,512 //HP_ASSUMPTIO
691,512 //CASH_ASSUMPTIO
2294,512 //SC_IGNORANCE
2300,512 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Zone 6 - Endless Tower, Orc's Memory, Nidhoggur's Nest
//----------------------------------------------------------------------------
26,1024 //AL_TELEPORT
87,1024 //WZ_ICEWALL
219,1024 //RG_INTIMIDATE
405,1024 //PF_SPIDERWEB
674,1024 //NPC_EXPULSION
2294,1024 //SC_IGNORANCE
2300,1024 //SC_DIMENSIONDOOR
//----------------------------------------------------------------------------
// Zone 7 - Towns
//----------------------------------------------------------------------------
232,2048 //AM_CANNIBALIZE
233,2048 //AM_SPHEREMINE
491,2048 //CR_CULTIVATION
1013,2048 //BS_GREED
2419,2048 //WM_POEMOFNETHERWORLD
2482,2048 //GN_WALLOFTHORN
2493,2048 //GN_SLINGITEM
//----------------------------------------------------------------------------
// Zone 8 - WOE:TE Dungeons
//----------------------------------------------------------------------------
336,4096 // WE_CALLPARTNER
409,4096 // WE_CALLPARENT
410,4096 // WE_CALLBABY
5063,4096 //WE_CALLALLFAMILY
//----------------------------------------------------------------------------
// Zone 9 - Wave Mode
//----------------------------------------------------------------------------
26,8192 //AL_TELEPORT
87,8192 //WZ_ICEWALL
197,8192 //NPC_EMOTION
219,8192 //RG_INTIMIDATE
405,8192 //PF_SPIDERWEB
474,8192 //NPC_EMOTION_ON
674,8192 //NPC_EXPULSION
2284,8192 //SC_FATALMENACE
2294,8192 //SC_IGNORANCE
2300,8192 //SC_DIMENSIONDOOR

View File

@@ -612,3 +612,48 @@ Body:
- Level: 260
Points: 4099
TraitPoints: 228
- Level: 261
Points: 4099
TraitPoints: 231
- Level: 262
Points: 4099
TraitPoints: 234
- Level: 263
Points: 4099
TraitPoints: 237
- Level: 264
Points: 4099
TraitPoints: 240
- Level: 265
Points: 4099
TraitPoints: 247
- Level: 266
Points: 4099
TraitPoints: 250
- Level: 267
Points: 4099
TraitPoints: 253
- Level: 268
Points: 4099
TraitPoints: 256
- Level: 269
Points: 4099
TraitPoints: 259
- Level: 270
Points: 4099
TraitPoints: 266
- Level: 271
Points: 4099
TraitPoints: 269
- Level: 272
Points: 4099
TraitPoints: 272
- Level: 273
Points: 4099
TraitPoints: 275
- Level: 274
Points: 4099
TraitPoints: 278
- Level: 275
Points: 4099
TraitPoints: 285

View File

@@ -86,7 +86,7 @@ Body:
Opt1: StoneWait
Flags:
SendOption: true
BossResist: true
BossResist: true
StopAttacking: true
Fail:
Whiteimprison: true
@@ -1822,6 +1822,7 @@ Body:
Icon: EFST_ETERNALCHAOS
DurationLookup: BD_ETERNALCHAOS
CalcFlags:
Def: true
Def2: true
Flags:
NoDispell: true
@@ -2618,6 +2619,9 @@ Body:
CalcFlags:
Batk: true
Watk: true
Flags:
NoSave: true
RemoveFromHomOnMapWarp: true
- Status: Fleet
DurationLookup: HFLI_FLEET
CalcFlags:
@@ -2631,7 +2635,11 @@ Body:
- Status: Defence
DurationLookup: HAMI_DEFENCE
CalcFlags:
Def: true
Vit: true
Flags:
NoSave: true
RemoveFromHomOnMapWarp: true
- Status: Incaspdrate
CalcFlags:
Aspd: true
@@ -4130,7 +4138,7 @@ Body:
Unlimitedhummingvoice: true
Sircleofnature: true
- Status: Deepsleep
Icon: EFST_HANDICAPSTATE_DEEP_SLEEP
Icon: EFST_DEEP_SLEEP
DurationLookup: WM_LULLABY_DEEPSLEEP
States:
NoCast: true
@@ -7014,7 +7022,9 @@ Body:
CalcFlags:
Regen: true
- Status: Earthshaker
Icon: EFST_EARTHSHAKER
Flags:
BlEffect: true
NoWarning: true
- Status: Weaponblock_On
Icon: EFST_WEAPONBLOCK_ON
@@ -7029,6 +7039,7 @@ Body:
Icon: EFST_SPORE_EXPLOSION_DEBUFF
DurationLookup: GN_SPORE_EXPLOSION
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -7450,7 +7461,7 @@ Body:
NoClearance: true
NoClearbuff: true
- Status: Madogear
Icon: EFST_MADOGEAR
Icon: EFST_MADOGEAR_TYPE
CalcFlags:
Speed: true
Flags:
@@ -7964,6 +7975,8 @@ Body:
DurationLookup: EM_SPELL_ENCHANTING
CalcFlags:
Smatk: true
Flags:
DisplayPc: true
- Status: Summon_Elemental_Ardor
Icon: EFST_SUMMON_ELEMENTAL_ARDOR
DurationLookup: EM_SUMMON_ELEMENTAL_ARDOR
@@ -8015,17 +8028,23 @@ Body:
DurationLookup: TR_MUSICAL_INTERLUDE
CalcFlags:
Res: true
Flags:
DisplayPc: true
- Status: Jawaii_Serenade
Icon: EFST_JAWAII_SERENADE
DurationLookup: TR_JAWAII_SERENADE
CalcFlags:
Smatk: true
Speed: true
Flags:
DisplayPc: true
- Status: Pron_March
Icon: EFST_PRON_MARCH
DurationLookup: TR_PRON_MARCH
CalcFlags:
Patk: true
Flags:
DisplayPc: true
- Status: Roseblossom
Icon: EFST_ROSEBLOSSOM
DurationLookup: TR_ROSEBLOSSOM
@@ -8039,6 +8058,8 @@ Body:
Powerful_Faith: true
Firm_Faith: true
Sincere_Faith: true
Flags:
DisplayPc: true
- Status: Sincere_Faith
Icon: EFST_SINCERE_FAITH
DurationLookup: IQ_SINCERE_FAITH

View File

@@ -1,505 +0,0 @@
// Status Change Restriction Database
//
// Defines restrictions of status changes (SC).
// Disabled SC will always be removed or fail to be inflicted on this map.
//
// Structure of Database:
// SCType,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 - restricted in normal maps
// 2 - restricted in PVP
// 4 - restricted in GVG
// 8 - restricted in Battlegrounds
// 16 - restricted in WOE:TE castles
// Restricted zones - configured by 'restricted <number>' mapflag
// 32 - restricted in zone 1
// 64 - restricted in zone 2
// 128 - restricted in zone 3
// 256 - restricted in zone 4
// 512 - restricted in zone 5
// 1024 - restricted in zone 6
// 2048 - restricted in zone 7
// 4096 - restricted in zone 8
//
// Example:
// SC_ENDURE,4 // Endure status will be removed when the player enters GvG and WoE Castle maps; Also cannot be inflicted again.
//----------------------------------------------------------------------------
// Disabled/Removed statuses in WoE:TE Castles (16)
//----------------------------------------------------------------------------
SC_ENDURE,16
SC_BERSERK,16
SC_ASSUMPTIO,16
// RUNE_KNIGHT
SC_ENCHANTBLADE,16
SC_DEATHBOUND,16
SC_MILLENNIUMSHIELD,16
SC_CRUSHSTRIKE,16
SC_REFRESH,16
SC_REUSE_REFRESH,16
SC_GIANTGROWTH,16
SC_STONEHARDSKIN,16
SC_VITALITYACTIVATION,16
SC_STORMBLAST,16
SC_FIGHTINGSPIRIT,16
SC_ABUNDANCE,16
// ARCH_BISHOP
SC_ADORAMUS,16
SC_EPICLESIS,16
SC_ORATIO,16
SC_LAUDAAGNUS,16
SC_LAUDARAMUS,16
SC_RENOVATIO,16
SC_EXPIATIO,16
SC_DUPLELIGHT,16
SC_SECRAMENT,16
// WARLOCK
SC_WHITEIMPRISON,16
SC_MARSHOFABYSS,16
SC_RECOGNIZEDSPELL,16
SC_STASIS,16
SC_SPHERE_1,16
SC_SPHERE_2,16
SC_SPHERE_3,16
SC_SPHERE_4,16
SC_SPHERE_5,16
SC_READING_SB,16
SC_FREEZE_SP,16
SC_SPELLBOOK1,16
SC_SPELLBOOK2,16
SC_SPELLBOOK3,16
SC_SPELLBOOK4,16
SC_SPELLBOOK5,16
SC_SPELLBOOK6,16
SC_MAXSPELLBOOK,16
// RANGER
SC_FEARBREEZE,16
SC_ELECTRICSHOCKER,16
SC_WUGDASH,16
SC_BITE,16
SC_CAMOUFLAGE,16
// MECHANIC
SC_ACCELERATION,16
SC_HOVERING,16
SC_SHAPESHIFT,16
SC_INFRAREDSCAN,16
SC_ANALYZE,16
SC_MAGNETICFIELD,16
SC_NEUTRALBARRIER,16
SC_NEUTRALBARRIER_MASTER,16
SC_STEALTHFIELD,16
SC_STEALTHFIELD_MASTER,16
SC_OVERHEAT,16
SC_OVERHEAT_LIMITPOINT,16
// GUILLOTINE_CROSS
SC_VENOMIMPRESS,16
SC_POISONINGWEAPON,16
SC_WEAPONBLOCKING,16
SC_CLOAKINGEXCEED,16
SC_HALLUCINATIONWALK,16
SC_HALLUCINATIONWALK_POSTDELAY,16
SC_ROLLINGCUTTER,16
SC_TOXIN,16
SC_PARALYSE,16
SC_VENOMBLEED,16
SC_MAGICMUSHROOM,16
SC_DEATHHURT,16
SC_PYREXIA,16
SC_OBLIVIONCURSE,16
SC_LEECHESEND,16
// ROYAL_GUARD
SC_REFLECTDAMAGE,16
SC_FORCEOFVANGUARD,16
SC_SHIELDSPELL_HP,16
SC_SHIELDSPELL_SP,16
SC_SHIELDSPELL_ATK,16
SC_EXEEDBREAK,16
SC_PRESTIGE,16
SC_BANDING,16
SC_BANDING_DEFENCE,16
SC_EARTHDRIVE,16
SC_INSPIRATION,16
// SORCERER
SC_SPELLFIST,16
SC_CRYSTALIZE,16
SC_STRIKING,16
SC_WARMER,16
SC_VACUUM_EXTREME,16
SC_PROPERTYWALK,16
SC_VACUUM_EXTREME_POSTDELAY,16
// MINSTREL
SC_SWINGDANCE,16
SC_SYMPHONYOFLOVER,16
SC_MOONLITSERENADE,16
SC_RUSHWINDMILL,16
SC_ECHOSONG,16
SC_HARMONIZE,16
// WANDERER
SC_VOICEOFSIREN,16
SC_DEEPSLEEP,16
SC_SIRCLEOFNATURE,16
SC_GLOOMYDAY,16
SC_GLOOMYDAY_SK,16
// MINSTREL & WANDERER
SC_SONGOFMANA,16
SC_DANCEWITHWUG,16
SC_SATURDAYNIGHTFEVER,16
SC_LERADSDEW,16
SC_MELODYOFSINK,16
SC_BEYONDOFWARCRY,16
SC_UNLIMITEDHUMMINGVOICE,16
// SURA
SC_SITDOWN_FORCE,16
SC_NETHERWORLD,16
SC_CRESCENTELBOW,16
SC_CURSEDCIRCLE_ATKER,16
SC_CURSEDCIRCLE_TARGET,16
SC_LIGHTNINGWALK,16
SC_RAISINGDRAGON,16
SC_GT_ENERGYGAIN,16
SC_GT_CHANGE,16
SC_GT_REVITALIZE,16
SC_GN_CARTBOOST,16
// GENETIC
SC_THORNSTRAP,16
SC_BLOODSUCKER,16
SC_SMOKEPOWDER,16
SC_TEARGAS,16
SC_MANDRAGORA,16
SC_STOMACHACHE,16
SC_MYSTERIOUS_POWDER,16
SC_MELON_BOMB,16
SC_BANANA_BOMB,16
SC_BANANA_BOMB_SITDOWN,16
SC_SAVAGE_STEAK,16
SC_COCKTAIL_WARG_BLOOD,16
SC_MINOR_BBQ,16
SC_SIROMA_ICE_TEA,16
SC_DROCERA_HERB_STEAMED,16
SC_PUTTI_TAILS_NOODLES,16
SC_BOOST500,16
SC_FULL_SWING_K,16
SC_MANA_PLUS,16
SC_MUSTLE_M,16
SC_LIFE_FORCE_F,16
SC_EXTRACT_WHITE_POTION_Z,16
SC_VITATA_500,16
SC_EXTRACT_SALAMINE_JUICE,16
// Homunculus
SC_STYLE_CHANGE,16
SC_TINDER_BREAKER,16
SC_TINDER_BREAKER2,16
SC_CBC,16
SC_EQC,16
SC_GOLDENE_FERSE,16
SC_ANGRIFFS_MODUS,16
SC_OVERED_BOOST,16
SC_LIGHT_OF_REGENE,16
SC_ASH,16
SC_GRANITIC_ARMOR,16
SC_MAGMA_FLOW,16
SC_PYROCLASTIC,16
SC_PARALYSIS,16
SC_PAIN_KILLER,16
// SHADOW_CHASER
SC__REPRODUCE,16
SC__AUTOSHADOWSPELL,16
SC__SHADOWFORM,16
SC__BODYPAINT,16
SC__INVISIBILITY,16
SC__DEADLYINFECT,16
SC__ENERVATION,16
SC__GROOMY,16
SC__IGNORANCE,16
SC__LAZINESS,16
SC__UNLUCKY,16
SC__WEAKNESS,16
SC__STRIPACCESSORY,16
SC__MANHOLE,16
SC__BLOODYLUST,16
// Elemental SORCERER
SC_CIRCLE_OF_FIRE,16
SC_CIRCLE_OF_FIRE_OPTION,16
SC_FIRE_CLOAK,16
SC_FIRE_CLOAK_OPTION,16
SC_WATER_SCREEN,16
SC_WATER_SCREEN_OPTION,16
SC_WATER_DROP,16
SC_WATER_DROP_OPTION,16
SC_WATER_BARRIER,16
SC_WIND_STEP,16
SC_WIND_STEP_OPTION,16
SC_WIND_CURTAIN,16
SC_WIND_CURTAIN_OPTION,16
SC_ZEPHYR,16
SC_SOLID_SKIN,16
SC_SOLID_SKIN_OPTION,16
SC_STONE_SHIELD,16
SC_STONE_SHIELD_OPTION,16
SC_POWER_OF_GAIA,16
SC_PYROTECHNIC,16
SC_PYROTECHNIC_OPTION,16
SC_HEATER,16
SC_HEATER_OPTION,16
SC_TROPIC,16
SC_TROPIC_OPTION,16
SC_AQUAPLAY,16
SC_AQUAPLAY_OPTION,16
SC_COOLER,16
SC_COOLER_OPTION,16
SC_CHILLY_AIR,16
SC_CHILLY_AIR_OPTION,16
SC_GUST,16
SC_GUST_OPTION,16
SC_BLAST,16
SC_BLAST_OPTION,16
SC_WILD_STORM,16
SC_WILD_STORM_OPTION,16
SC_PETROLOGY,16
SC_PETROLOGY_OPTION,16
SC_CURSED_SOIL,16
SC_CURSED_SOIL_OPTION,16
SC_UPHEAVAL,16
SC_UPHEAVAL_OPTION,16
SC_TIDAL_WEAPON,16
SC_TIDAL_WEAPON_OPTION,16
SC_ROCK_CRUSHER,16
SC_ROCK_CRUSHER_ATK,16
SC_FIRE_INSIGNIA,16
SC_WATER_INSIGNIA,16
SC_WIND_INSIGNIA,16
SC_EARTH_INSIGNIA,16
// KAGEROU / OBORO
SC_MEIKYOUSISUI,16
SC_JYUMONJIKIRI,16
SC_KYOUGAKU,16
SC_IZAYOI,16
SC_ZENKAI,16
SC_KAGEHUMI,16
SC_KYOMU,16
SC_KAGEMUSYA,16
SC_ZANGETSU,16
SC_GENSOU,16
SC_AKAITSUKI,16
//Summoner
SC_SUHIDE,16
SC_SU_STOOP,16
SC_SPRITEMABLE,16
SC_CATNIPPOWDER,16
SC_SV_ROOTTWIST,16
SC_BITESCAR,16
SC_ARCLOUSEDASH,16
SC_TUNAPARTY,16
SC_SHRIMP,16
SC_FRESHSHRIMP,16
// Rebellion
SC_HEAT_BARREL,16
SC_MAGICALBULLET,16
SC_P_ALTER,16
SC_E_CHAIN,16
SC_C_MARKER,16
SC_ANTI_M_BLAST,16
SC_B_TRAP,16
SC_H_MINE,16
SC_QD_SHOT_READY,16
// Star Emperor
SC_LIGHTOFMOON,16
SC_LIGHTOFSUN,16
SC_LIGHTOFSTAR,16
SC_LUNARSTANCE,16
SC_UNIVERSESTANCE,16
SC_SUNSTANCE,16
SC_FLASHKICK,16
SC_NEWMOON,16
SC_STARSTANCE,16
SC_DIMENSION,16
SC_DIMENSION1,16
SC_DIMENSION2,16
SC_CREATINGSTAR,16
SC_FALLINGSTAR,16
SC_NOVAEXPLOSING,16
SC_GRAVITYCONTROL,16
// Soul Reaper
SC_SOULCOLLECT,16
SC_SOULREAPER,16
SC_SOULUNITY,16
SC_SOULSHADOW,16
SC_SOULFAIRY,16
SC_SOULFALCON,16
SC_SOULGOLEM,16
SC_SOULDIVISION,16
SC_SOULENERGY,16
SC_USE_SKILL_SP_SPA,16
SC_USE_SKILL_SP_SHA,16
SC_SP_SHA,16
SC_SOULCURSE,16
// Others
SC_FEAR,16
SC_BURNING,16
SC_FREEZING,16
SC_TEARGAS_SOB,16
SC__FEINTBOMB,16
SC__CHAOS,16
// 4th Job Common Status
SC_HANDICAPSTATE_DEEPBLIND,16
SC_HANDICAPSTATE_DEEPSILENCE,16
SC_HANDICAPSTATE_LASSITUDE,16
SC_HANDICAPSTATE_FROSTBITE,16
SC_HANDICAPSTATE_SWOONING,16
SC_HANDICAPSTATE_LIGHTNINGSTRIKE,16
SC_HANDICAPSTATE_CRYSTALLIZATION,16
SC_HANDICAPSTATE_CONFLAGRATION,16
SC_HANDICAPSTATE_MISFORTUNE,16
SC_HANDICAPSTATE_DEADLYPOISON,16
SC_HANDICAPSTATE_DEPRESSION,16
SC_HANDICAPSTATE_HOLYFLAME,16
// Dragon Knight
SC_SERVANTWEAPON,16
SC_SERVANT_SIGN,16
SC_CHARGINGPIERCE,16
SC_CHARGINGPIERCE_COUNT,16
SC_DRAGONIC_AURA,16
SC_VIGOR,16
// Arch Mage
SC_DEADLY_DEFEASANCE,16
SC_CLIMAX_DES_HU,16
SC_CLIMAX,16
SC_CLIMAX_EARTH,16
SC_CLIMAX_BLOOM,16
SC_CLIMAX_CRYIMP,16
// Windhawk
SC_WINDSIGN,16
SC_CRESCIVEBOLT,16
SC_CALAMITYGALE,16
// Cardinal
SC_MEDIALE,16
SC_A_VITA,16
SC_A_TELUM,16
SC_PRE_ACIES,16
SC_COMPETENTIA,16
SC_RELIGIO,16
SC_BENEDICTUM,16
// Meister
SC_AXE_STOMP,16
SC_A_MACHINE,16
SC_D_MACHINE,16
SC_ABR_BATTLE_WARIOR,16
SC_ABR_DUAL_CANNON,16
SC_ABR_MOTHER_NET,16
SC_ABR_INFINITY,16
// Shadow Cross
SC_SHADOW_EXCEED,16
SC_DANCING_KNIFE,16
SC_POTENT_VENOM,16
SC_SHADOW_SCAR,16
SC_E_SLASH_COUNT,16
SC_SHADOW_WEAPON,16
// Imperial Guard
SC_GUARD_STANCE,16
SC_ATTACK_STANCE,16
SC_GUARDIAN_S,16
SC_REBOUND_S,16
SC_HOLY_S,16
SC_ULTIMATE_S,16
SC_SPEAR_SCAR,16
SC_SHIELD_POWER,16
// Elemental Master
SC_SPELL_ENCHANTING,16
SC_SUMMON_ELEMENTAL_ARDOR,16
SC_SUMMON_ELEMENTAL_DILUVIO,16
SC_SUMMON_ELEMENTAL_PROCELLA,16
SC_SUMMON_ELEMENTAL_TERREMOTUS,16
SC_SUMMON_ELEMENTAL_SERPENS,16
SC_ELEMENTAL_VEIL,16
// Troubadour/Trouvere
SC_MYSTIC_SYMPHONY,16
SC_KVASIR_SONATA,16
SC_SOUNDBLEND,16
SC_GEF_NOCTURN,16
SC_AIN_RHAPSODY,16
SC_MUSICAL_INTERLUDE,16
SC_JAWAII_SERENADE,16
SC_PRON_MARCH,16
SC_ROSEBLOSSOM,16
// Inquisitor
SC_POWERFUL_FAITH,16
SC_SINCERE_FAITH,16
SC_FIRM_FAITH,16
SC_HOLY_OIL,16
SC_FIRST_BRAND,16
SC_SECOND_BRAND,16
SC_SECOND_JUDGE,16
SC_THIRD_EXOR_FLAME,16
SC_FIRST_FAITH_POWER,16
SC_MASSIVE_F_BLASTER,16
// Biolo
SC_PROTECTSHADOWEQUIP,16
SC_RESEARCHREPORT,16
SC_BO_HELL_DUSTY,16
SC_BIONIC_WOODENWARRIOR,16
SC_BIONIC_WOODEN_FAIRY,16
SC_BIONIC_CREEPER,16
SC_BIONIC_HELLTREE,16
// Abyss Chaser
SC_SHADOW_STRIP,16
SC_ABYSS_DAGGER,16
SC_ABYSSFORCEWEAPON,16
SC_ABYSS_SLAYER,16
// Super Elementals
SC_FLAMETECHNIC,16
SC_FLAMETECHNIC_OPTION,16
SC_FLAMEARMOR,16
SC_FLAMEARMOR_OPTION,16
SC_COLD_FORCE,16
SC_COLD_FORCE_OPTION,16
SC_CRYSTAL_ARMOR,16
SC_CRYSTAL_ARMOR_OPTION,16
SC_GRACE_BREEZE,16
SC_GRACE_BREEZE_OPTION,16
SC_EYES_OF_STORM,16
SC_EYES_OF_STORM_OPTION,16
SC_EARTH_CARE,16
SC_EARTH_CARE_OPTION,16
SC_STRONG_PROTECTION,16
SC_STRONG_PROTECTION_OPTION,16
SC_DEEP_POISONING,16
SC_DEEP_POISONING_OPTION,16
SC_POISON_SHIELD,16
SC_POISON_SHIELD_OPTION,16

View File

@@ -1250,6 +1250,11 @@ Adds a card or enchant to the specific slot of the equipment.
---------------------------------------
@resetcooltime
/resetcooltime
Resets the cooldown of all skills of the player and if active also of the homunculus or the mercenary.
==============================
| 5. Administrative Commands |
==============================

76
doc/map_zones.txt Normal file
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@@ -0,0 +1,76 @@
//===== rAthena Documentation ================================
//= Map Zone Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20240112
//===== Description: =========================================
//= This file describes the functions of map zones, which
//= determine the behavior of a map in various situations.
//============================================================
---------------------------------------
Id: Zone ID (constant). These are defined in e_map_type::clif.hpp.
---------------------------------------
DisabledCommands: @commands can be disabled for players below a certain group level.
Setting the group level to 0 will remove from the DisabledCommands list. Useful for imports.
heal: 70 # Makes @heal usable only to those group level 70 and above.
---------------------------------------
DisabledSkills: Skills can be disabled for different game object types below a certain group level.
Setting the group level to 0 will remove from the DisabledSkills list. Useful for imports.
Object Types:
Pc - Player
Mob - Monster
Hom - Homunculus
Mer - Mercenary
Elem - Elemental
Npc - NPC
- Skill: AL_TELEPORT # Disables Teleport for players, monsters, homunculi, and mercenary.
Pc: 100
Mob: 100
Hom: 100
Mer: 100
- Skill: AL_WARP # Disables Warp Portal for players.
Pc: 100
---------------------------------------
DisabledItems: Items can be disabled from being used or equipped for players below a certain group level.
Setting the group level to 0 will remove from the DisabledItems list. Useful for imports.
Apple: 100 # Apple will not be able to be consumed by anyone.
Cap: 100 # Cap will not be able to be equipped by anyone.
Hat: 0 # Hat will be able to be equipped by all. Useful for import.
---------------------------------------
DisabledStatuses: Statuses can be disabled in a zone for players below a certain group level. These
statuses, if active, will be removed when entering a zone and will not be able to be re-applied while in the zone.
Setting the group level to 0 will remove from the DisabledStatuses list. Useful for imports.
Endure: 100 # Endure will be disabled from activing and being applied within the zone.
---------------------------------------
RestrictedJobs: Jobs can be disabled from entering a zone for players below a certain group level.
Setting the group level to 0 will remove from the RestrictedJobs list. Useful for imports.
Priest: 30 # Makes the Priest job unable to enter the map zone to those group level less than 30.
---------------------------------------
Mapflags: Mapflags that are applies to a zone. By default, the Value label is 1/true/on.
- Flag: NoTeleport # Sets the 'noteleport' mapflag to the zone.
- Flag: Skill_Duration
Value: AL_SANCTUARY,400 # Sets the 'skill_duration' mapflag to the zone.
- Flag: NoMemo # Removes the 'nomemo' mapflag to the zone. Useful for import.
Clear: true

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@@ -174,24 +174,6 @@ Disables skill usage on a map.
---------------------------------------
*restricted <zone>
Disables certain items and skills on a map through a specified zone number. The zone databases are
located in 'db/(pre-)re/item_noequip.txt' and 'db/(pre-)re/skill_nocast_db.txt', both of which
contain explanations and examples of how this mapflag is used.
Restricted Zones:
1 - Aldebaran Turbo Track
2 - Jail
3 - Izlude Battle Arena
4 - WoE:SE Maps
5 - Sealed Shrine
6 - Instances: Endless Tower, Orc's Memory, Nidhoggr's Instance
7 - Towns
8 - WOE:TE Dungeons
---------------------------------------
*monster_noteleport
Prevents monsters from teleporting on a map, including through the skill RG_INTIMIDATE.
@@ -300,6 +282,16 @@ Disable RODex on a map.
---------------------------------------
*nobonusitemdrop
Disable the following item bonuses on a map.
- bAddMonsterDropItem
- bAddClassDropItem
- bAddMonsterDropItemGroup
- bAddClassDropItemGroup
---------------------------------------
=====================
| 2. Battle-related |
=====================
@@ -396,6 +388,69 @@ prtg_cas01 mapflag skill_duration HT_ANKLESNARE,400
---------------------------------------
*invincible_time {<duration>}
Sets the duration (in milliseconds) for when a player loads onto a map with how long they are invincible for.
The duration is cancelled if the player walks or interacts in any fashion.
Duration defaults to 5 seconds if the value is not specified.
---------------------------------------
*noknockback
Disables knockback on a map.
---------------------------------------
*hidedamage
Disables the damage display on a map.
---------------------------------------
*weapon_damage_rate {<rate>}
Weapon skills damage adjustments.
<rate> is given as a percentage (i.e. 60 = 60%). Defaulted to 100.
---------------------------------------
*magic_damage_rate {<rate>}
Magic skills damage adjustments.
<rate> is given as a percentage (i.e. 60 = 60%). Defaulted to 100.
---------------------------------------
*misc_damage_rate {<rate>}
Misc skills damage adjustments.
<rate> is given as a percentage (i.e. 60 = 60%). Defaulted to 100.
---------------------------------------
*short_damage_rate {<rate>}
Melee damage adjustments (non-skill).
<rate> is given as a percentage (i.e. 60 = 60%). Defaulted to 100.
---------------------------------------
*long_damage_rate {<rate>}
Ranged damage adjustments (non-skill).
<rate> is given as a percentage (i.e. 60 = 60%). Defaulted to 100.
---------------------------------------
*flee_penalty {<rate>}
Flee penalty applied to players.
<rate> is given as a percentage (i.e. 60 = 60%). Defaulted to 20.
---------------------------------------
==================
| 3. Map Effects |
==================
@@ -424,12 +479,6 @@ Displays night mode effects on a map. This is used on most outdoor maps.
====================
---------------------------------------
*town
Marks a map as a town. This allows players to access their mail and disables kill stealing.
---------------------------------------
*reset
Allows usage of item Neuralizer (ID 12213).
@@ -474,3 +523,9 @@ Hides monster's HP bar on a map.
Ignores config value of 'monster_hp_bars_info'.
---------------------------------------
*specialpopup <popup ID>
Displays a special popup when a player enters the map. See script command "specialpopup" for details on different popup types.
---------------------------------------

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@@ -6124,11 +6124,12 @@ will always return 0.
---------------------------------------
*skilleffect <skill id>,<number>;
*skilleffect "<skill name>",<number>;
*skilleffect <skill id>,<number>{,<game ID>};
*skilleffect "<skill name>",<number>{,<game ID>};
This command displays visual and aural effects of given skill on currently
attached character. The number parameter is for skill whose visual effect
attached character or, when defined, on any unit with the given ID.
The number parameter is for skill whose visual effect
involves displaying of a number (healing or damaging). Note, that this command
will not actually use the skill, it is intended for scripts, which simulate
skill usage by the NPC, such as buffs, by setting appropriate status and
@@ -8508,6 +8509,15 @@ Opens the tip box UI for the attached player or the given character ID.
This command requires packet version 2017-11-22 or newer.
---------------------------------------
*specialpopup(<popup ID>);
Open popup and/or show text by ID from list defined in the client spopup.lub file.
Popup and text is only visible if the player warped from one map to another map.
This command requires packet version 2022-10-05 or newer.
---------------------------------------
\\
6,1.- Unit-related commands
@@ -10681,6 +10691,7 @@ current invoking character.
*addhomintimacy <amount>{,<char_id>};
Increase or decrease a homunculus' intimacy value by the given <amount>. 100000 is full loyalty.
Fails silently when no players are attached or if the player has no homunculus.
---------------------------------------

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@@ -81,6 +81,7 @@ IsShadowSpell - Make skill available for SC_AUTOSHADOWSPELL.
IsChorus - Chorus skill.
IgnoreBgReduction - Ignore Battleground reduction.
IgnoreGvgReduction - Ignore GvG reduction.
IgnorePKReduction - Ignore PK reduction.
DisableNearNpc - Disable self/ground skills near NPC. In tandem with NoNearNpc node.
TargetTrap - Damage traps. If TargetType is Trap.
IgnoreLandProtector - Ignore SA_LANDPROTECTOR.

View File

@@ -1012,9 +1012,12 @@ SC_CHANGE (EFST_HLIF_CHANGE)
val2: VIT increase (20 * val1)
val3: INT increase (30 * val1)
SC_BLOODLUST ()
desc:
val1:
SC_BLOODLUST (EFST_HAMI_BLOODLUST)
desc: Increase the homunculus ATK and has a chance to leech HP from the target
val1: Skill Level
val2: ATK increase (20 + (10 * val1))
val3: Chance to leech HP (9 * val1)%
val4: Leeched HP percentage 20%
SC_FLEET ()
desc:
@@ -1024,10 +1027,10 @@ SC_SPEED ()
desc:
val1:
SC_DEFENCE ()
desc: Increase Defense, HAMI_DEFENCE effect
val1: (none)
val2: + Def(Pre-renewal) or VIT (Renewal)
SC_DEFENCE (EFST_HAMI_DEFENCE)
desc: Increase VIT and as result VIT-based DEF of the Player and plain VIT of the Homunculus
val1: Skill Level
val2: VIT increase for players, DEF increase for homunculus (5 + (5 * val1)) [Renewal], (2 * val1) [Pre-Renewal]
SC_INCASPDRATE ()
desc: Increase ASPD

View File

@@ -14,6 +14,19 @@
//= 1.1 Use up to date battleground script commands [AnnieRuru]
//============================================================
//= Enable applicable mapflags
//guild_vs3 mapflag gvg off
//guild_vs3 mapflag battleground 2
//guild_vs3 mapflag nosave SavePoint
//guild_vs3 mapflag nowarp
//guild_vs3 mapflag nowarpto
//guild_vs3 mapflag noteleport
//guild_vs3 mapflag nomemo
//guild_vs3 mapflag nopenalty
//guild_vs3 mapflag nobranch
//guild_vs3 mapflag noicewall
//guild_vs3 mapflag hidemobhpbar
- script bg_pvp#control -1,{
OnInit:
.minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
@@ -107,15 +120,3 @@ OnStart:
waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
end;
}
guild_vs3 mapflag gvg off
guild_vs3 mapflag battleground 2
guild_vs3 mapflag nosave SavePoint
guild_vs3 mapflag nowarp
guild_vs3 mapflag nowarpto
guild_vs3 mapflag noteleport
guild_vs3 mapflag nomemo
guild_vs3 mapflag nopenalty
guild_vs3 mapflag nobranch
guild_vs3 mapflag noicewall
guild_vs3 mapflag hidemobhpbar

View File

@@ -4830,33 +4830,3 @@ OnInstanceInit:
hideonnpc instance_npcname("Handsome Adventurer#gef");
end;
}
1@gef mapflag nowarp
1@gef mapflag nomemo
1@gef mapflag noteleport
1@gef mapflag monster_noteleport
1@gef mapflag nosave
1@gef mapflag nobranch
1@gef mapflag nowarpto
1@gef mapflag noicewall
1@gef mapflag restricted 9
1@ge_st mapflag nowarp
1@ge_st mapflag nomemo
1@ge_st mapflag noteleport
1@ge_st mapflag monster_noteleport
1@ge_st mapflag nosave
1@ge_st mapflag nobranch
1@ge_st mapflag nowarpto
1@ge_st mapflag noicewall
1@ge_st mapflag restricted 9
1@gef_in mapflag nowarp
1@gef_in mapflag nomemo
1@gef_in mapflag noteleport
1@gef_in mapflag monster_noteleport
1@gef_in mapflag nosave
1@gef_in mapflag nobranch
1@gef_in mapflag nowarpto
1@gef_in mapflag noicewall
1@gef_in mapflag restricted 9

View File

@@ -1,15 +1,9 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Assassin Job Quest
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 3.7
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Job Change quest for Assassin class.
//===== Additional Comments: =================================
//===== Changelog: ===========================================
//= 1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe)
//= Also converted the booby traps from the aegis script.[kobra_k88]
//= 1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality.
@@ -28,7 +22,7 @@
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged back JFunc. Fixed missing dialogue [Lupus]
//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
//= was still able to bypass it) [Toms]
//= 2.4 Fixed skipping of Nameless NPC [Lupus]
//= 2.5 Fixed a Rogue exploit [Lupus]
@@ -50,8 +44,8 @@
//= 3.5 Fixed the waitingroom where player can enter the Test Area without passing the written exam. Now player will not be warp inside the Test Area when did not passed the written exam instead the player will be warp back to the written exam entrance [JayPee]
//= 3.6 Fixed broken event calls. [Euphy]
//= 3.7 Fixed issue that the player can't progress in the quest if timed out at weapon reward step. This issue is fixed on iRO but not on kRO. [https://forums.warpportal.com/index.php?/topic/130060-didnt-receive-necklace-of-oblivion-when-changing-assassin/#entry1496042] [MrAntares]
//= 3.8 Another 'unofficial fix'. Player can't change job if time out after the necklace is deleted.
//============================================================
//= 3.8 Another 'unofficial fix'. Player can't change job if time out after the necklace is deleted. [Atemo]
//============================================================
in_moc_16,19,33,1 script Guildsman#asn 55,{
if (Upper == 1) {
@@ -86,7 +80,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
mes "Well then,";
mes "go for it!";
close2;
set ASSIN_Q,0;
ASSIN_Q = 0;
warp "in_moc_16",19,76;
end;
}
@@ -96,9 +90,10 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
mes "[Ferocious-looking guy]";
mes "You'll have to walk if you want to get back to town. Oh, and don't forget to save your spawn point, alright?";
close2;
set ASSIN_Q,0;
set ASSIN_Q2,0;
set ASSIN_Q3,0;
ASSIN_Q = 0;
ASSIN_Q2 = 0;
if (ASSIN_Q3 < 3)
ASSIN_Q3 = 0;
savepoint "in_moc_16",18,14,1,1;
warp "in_moc_16",18,14;
end;
@@ -257,7 +252,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
mes "It's been a while since I've received a guest. I'm sending";
mes "you to the office.";
close2;
set ASSIN_Q,0;
ASSIN_Q = 0;
if (checkquest(8000) != -1) {
changequest 8000,8001;
} else {
@@ -553,8 +548,9 @@ OnTouch_:
mes "Alright then,";
mes "best of luck to you!";
close2;
set ASSIN_Q3,1;
set ASSIN_Q,1;
if (ASSIN_Q3 < 3)
ASSIN_Q3 = 1;
ASSIN_Q = 1;
changequest 8001,8002;
warp "in_moc_16",19,144;
end;
@@ -576,8 +572,9 @@ OnTouch_:
mes "to the Test Hall.";
mes "Best of luck~";
close2;
set ASSIN_Q3,2;
set ASSIN_Q,1;
if (ASSIN_Q3 < 3)
ASSIN_Q3 = 2;
ASSIN_Q = 1;
changequest 8001,8002;
warp "in_moc_16",19,144;
end;
@@ -602,9 +599,8 @@ OnTouch_:
mes "Eh, get outta here.";
mes "Stop wastin' my time...";
close2;
set ASSIN_Q,0;
set ASSIN_Q3,0;
set ASSIN_Q2,0;
ASSIN_Q = 0;
ASSIN_Q2 = 0;
erasequest 8001;
warp "moc_fild16",206,229;
end;
@@ -630,8 +626,9 @@ OnTouch_:
mes "[Assassin 'Khai']";
mes "Are you done filling out the form? Alright, give it to me so I can send you to the Test Hall. Good luck~";
next;
set ASSIN_Q3,1;
set ASSIN_Q,1;
if (ASSIN_Q3 < 3)
ASSIN_Q3 = 1;
ASSIN_Q = 1;
changequest 8001,8002;
warp "in_moc_16",19,144;
end;
@@ -644,8 +641,9 @@ OnTouch_:
mes "Then give me the form so that I can send you to the Test Hall, alright?";
mes "Good luck...";
next;
set ASSIN_Q3,2;
set ASSIN_Q,1;
if (ASSIN_Q3 < 3)
ASSIN_Q3 = 2;
ASSIN_Q = 1;
changequest 8001,8002;
warp "in_moc_16",19,144;
end;
@@ -711,7 +709,7 @@ OnTouch_:
mes "Although I am heartless,";
mes "I am not necessarily cruel. Before we proceed, is there anything you wish to know?";
next;
set ASSIN_Q2,0;
ASSIN_Q2 = 0;
while(ASSIN_Q2 < 3) {
switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
case 1:
@@ -774,7 +772,7 @@ OnTouch_:
mes "Now...";
mes "That's all I have to tell you";
mes "about Assassin skills.";
set ASSIN_Q2,1;
ASSIN_Q2 = 1;
next;
break;
case 2:
@@ -787,7 +785,7 @@ OnTouch_:
next;
mes "[The Anonymous One]";
mes "I cannot give you better advice than that in regards to Stats. You should research and see which stats suit you, and decide what kind of Assassin you want to be.";
set ASSIN_Q2,2;
ASSIN_Q2 = 2;
next;
break;
case 3:
@@ -797,7 +795,7 @@ OnTouch_:
mes "I'll be the judge of that!";
next;
}
set ASSIN_Q2,3;
ASSIN_Q2 = 3;
break;
}
}
@@ -847,53 +845,53 @@ OnTouch_:
mes "1. Choose skill that is not required to learn Grimtooth.";
next;
if (select("Cloaking level 2:Sonic Blow level 5:Katar Mastery level 4:Right hand Mastery level 2") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "2. What property does Enchant Poison possess?";
next;
if (select("Poison:Earth:Fire:Wind") == 1)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "3. How does Level 4 Right Hand Mastery work?";
next;
if (select("Recover 80% of damage decrease:Recover 90% of damage decrease:Increase 90% of damage:Increase 108% of damage") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "4. What is the item required for using Venom Dust?";
next;
if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "5. Which skill can you learn when you reach Level 5 Enchant Poison?";
next;
if (select("Envenom:Sonic Blow:Venom Splasher:Venom Dust") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "6. Among the following skills, which allows you to walk while invisible?";
next;
if (select("Hiding:Back Slide:Cloaking:Sand Attack") == 3)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "7. Choose the condition that is unrelated to Venom Splasher.";
next;
if (select("Poisoned target.:Red Gemstone.:Remaing HP of Target.") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "8. Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)?";
next;
if (select("Steel Chonchon:Deviruchi:Elder Willow:Baphomet") == 3)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "9. How much SP does";
mes "Double Attack need?";
next;
if (select("15:It's a passive skill, so SP use is 0.:It's passive skill, so SP use is 10.:54") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "10. What is the best elemental Main Gauche weapon for hunting in Izlude dungeon?";
next;
if (select("Wind Main Gauche:Ice Main Gauche:Earth Main Gauche:Fire Main Gauche") == 1)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
break;
case 2:
mes "[The Anonymous One]";
@@ -901,104 +899,104 @@ OnTouch_:
mes "drops a slotted Katar?";
next;
if (select("Thief Bug:Peco Peco:Desert Wolf:Hammer Cobolt") == 3)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "2. Which monster";
mes "drops a slotted Jur?";
next;
if (select("Martin:Desert Wolf:Marionette:Myst") == 1)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "3. Which class is allowed to craft elemental weapons?";
next;
if (select("Merchant:Blacksmith:Thief:Priest") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "4. Choose the weapon which is not in the Katar class.";
next;
if (select("Jamadhar:Jur:Katar:Gladius") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "5. What property do Izlude dungeon monsters posses?";
next;
if (select("Water:Fire:Wind:Earth") == 1)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "6. Which monster";
mes "cannot be a Cute Pet?";
next;
if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "7. Choose a monster that Fire property Daggers work the best on.";
next;
if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "8. Choose the non-elemental Katar from the following:";
next;
if (select("Katar of Raging Blaze:Katar of Dusty Thornbush:Sharpened Legbone of Ghoul:Infiltrator") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "9. Which is the uncommon monster?";
next;
if (select("Poring:Mastering:Ghostring:Spore") == 3)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "10. Choose the monster";
mes "that is not Undead.";
next;
if (select("Drake:Megalodon:Spore:Khalitzburg") == 3)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
break;
case 3:
mes "[The Anonymous One]";
mes "1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.";
next;
if (select("30:40:160:20") == 1)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "2. Choose a monster which detects hiding/cloaking Thieves and Assassins.";
next;
if (select("Worm Tail:Andre:Mummy:Soldier Skeleton") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "3. Choose a group of weapons that cannot be used by an Assassin at once.";
next;
if (select("Main Gaughe + Gladius:Stiletto + Main Gauche:Katar + Maingauche:Hammer + Stiletto") == 3)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "4. Choose the town where Thieves can change their jobs.";
next;
if (select("Prontera:Lutie:Alberta:Morocc") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "5. Choose a card that does not affect the AGI stat.";
next;
if (select("Baphomet Jr. card:Whisper Card:Female Thiefbug card:Male Thiefbug card") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "6. Choose the correct specialty of the Assassin class.";
next;
if (select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50.";
next;
if (select("7:8:9:10") == 4)
set .@assassin_t,.@assassin_t+10;
if (select("7:8:9:10") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "8. Choose the item that an Assassin cannot equip.";
next;
if (select("Dagger:Helm:Boots:Brooch") == 2)
set .@assassin_t,.@assassin_t+10;
if (select("Dagger:Helm:Boots:Brooch") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "9. Choose the job change item for Thief.";
next;
switch(select("Orange Gooey Mushroom:Red Gooey Mushroom:Orange Net Mushroom:Orange Hair Mushroom")) {
case 1:
case 3:
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
break;
default:
break;
@@ -1007,7 +1005,7 @@ OnTouch_:
mes "10. Choose a card that would typically benefit an Assassin the least.";
next;
if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2)
set .@assassin_t,.@assassin_t+10;
.@assassin_t += 10;
break;
}
if (ASSIN_Q2 == 3) {
@@ -1023,7 +1021,7 @@ OnTouch_:
mes "You scored";
mes "" + .@assassin_t + " percent...";
if (.@assassin_t > 80) {
set ASSIN_Q2,5;
ASSIN_Q2 = 5;
changequest 8002,8003;
mes "Well done.";
mes "You pass.";
@@ -1033,7 +1031,7 @@ OnTouch_:
close;
}
else {
set ASSIN_Q2,4;
ASSIN_Q2 = 4;
mes "That means you fail!";
next;
mes "[The Anonymous One]";
@@ -1060,7 +1058,7 @@ OnTouch_:
mes "You scored";
mes "" + .@assassin_t + " points...";
if (.@assassin_t > 80) {
set ASSIN_Q2,5;
ASSIN_Q2 = 5;
changequest 8002,8003;
next;
mes "[The Anonymous One]";
@@ -1068,7 +1066,7 @@ OnTouch_:
close;
}
else {
set ASSIN_Q2,4;
ASSIN_Q2 = 4;
mes "You failed!";
next;
mes "[The Anonymous One]";
@@ -1194,9 +1192,8 @@ OnTouch_:
mes "I guess you";
mes "could use a break...";
close2;
set ASSIN_Q,0;
set ASSIN_Q3,0;
set ASSIN_Q2,0;
ASSIN_Q = 0;
ASSIN_Q2 = 0;
changequest 8003,8000;
warp "in_moc_16",19,13;
end;
@@ -1207,7 +1204,7 @@ in_moc_16,1,1,0 script Beholder#ASNTEST -1,{
end;
OnEnable:
set .MyMobs,6;
.MyMobs = 6;
// Target mobs
monster "in_moc_16",62,161,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead";
monster "in_moc_16",85,169,"Job change target",1063,1,"Beholder#ASNTEST::OnMyMobDead";
@@ -1267,15 +1264,15 @@ OnResetmob:
end;
OnMyMobDead:
set .MyMobs,.MyMobs-1;
.MyMobs--;
if (.MyMobs < 1) {
mapannounce "in_moc_16","You seem to be doing quite well. Keep it up!",bc_map;
set ASSIN_Q,3;
ASSIN_Q = 3;
changequest 8003,8004;
donpcevent "timestopper#1::OnEnable";
donpcevent "Keeper of the Door#ASN::OnEnable";
donpcevent "Beholder#ASNTEST::OnResetmob";
set .DisableTraps,1;
.DisableTraps = 1;
stopnpctimer;
}
else {
@@ -1285,7 +1282,7 @@ OnMyMobDead:
OnMyMobDead2:
mapannounce "in_moc_16",strcharinfo(0) + "! You made a mistake! I'm bringing you back!",bc_map;
set ASSIN_Q,2;
ASSIN_Q = 2;
warp "in_moc_16",19,161;
donpcevent "Beholder#ASNTEST::OnReset";
end;
@@ -1341,7 +1338,7 @@ OnTimer184000:
OnTimer185000:
mapannounce "in_moc_16","Time's up!",bc_map;
mapannounce "in_moc_16","Well, good job... If you wanted to waste your time. You'll have to try again!",bc_map;
//set ASSIN_Q,2;
//ASSIN_Q = 2;
end;
OnTimer186000:
@@ -1357,7 +1354,7 @@ in_moc_16,68,158,0 script 01_1::SinTrap -1,0,0,{
OnTouch_:
if (getvariableofnpc(.DisableTraps,"Beholder#ASNTEST") < 1) {
mapannounce "in_moc_16",strcharinfo(0) + ", you're trapped. You will be sent back.",bc_map;
set ASSIN_Q,2;
ASSIN_Q = 2;
warp "in_moc_16",19,161;
donpcevent "Beholder#ASNTEST::OnResetmob";
donpcevent "Standby Room#ASNTEST::OnStart";
@@ -1457,9 +1454,9 @@ OnInit:
OnTouch_:
donpcevent "Thomas#ASNTEST::OnDisable";
if (ASSIN_Q == 3)
set ASSIN_Q,3;
ASSIN_Q = 3;
else
set ASSIN_Q,4;
ASSIN_Q = 4;
warp "in_moc_16",87,102;
savepoint "in_moc_16",16,13,1,1;
end;
@@ -1487,13 +1484,13 @@ OnTimer187000:
OnDisable:
stopnpctimer;
end;
OnMyMobDead:
mapannounce "in_moc_16","Hey, what the hell was that?! I told you: No killing monsters!",bc_map;
mapannounce "in_moc_16","I'm bringing you back... *Sigh...*",bc_map;
set ASSIN_Q,3;
ASSIN_Q = 3;
warp "in_moc_16",87,102;
killmonsterall "in_moc_16";
killmonster "in_moc_16","timestopper#1::OnMyMobDead";
end;
}
@@ -1525,9 +1522,8 @@ OnTouch_:
mes "Oh hey, don't forget to save your respawn point in town.";
close2;
mapannounce "in_moc_16",strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map;
set ASSIN_Q,0;
set ASSIN_Q2,0;
set ASSIN_Q3,0;
ASSIN_Q = 0;
ASSIN_Q2 = 0;
changequest 8004,8000;
savepoint "in_moc_16",18,14,1,1;
warp "in_moc_16",18,14;
@@ -1548,7 +1544,7 @@ OnTouch_:
mes "[Thomas]";
mes "If you run away, get a nose bleed and pass out or something like that, I'll fail ya'. Enough talk. Let's see what you got.";
close2;
set ASSIN_Q,4;
ASSIN_Q = 4;
monster "in_moc_16",81,77,"Mummy",1041,1,"timestopper#1::OnMyMobDead";
monster "in_moc_16",82,77,"Mummy",1041,1,"timestopper#1::OnMyMobDead";
@@ -1583,7 +1579,7 @@ OnTouch_:
OnDisable:
donpcevent "Standby Room#ASNTEST::OnStart";
killmonsterall "in_moc_16";
killmonster "in_moc_16","timestopper#1::OnMyMobDead";
end;
}
@@ -1596,7 +1592,7 @@ OnTouch_:
mes "Oh! Congratulations!";
mes "You may now proceed to our Guildmaster's room. Good luck!!";
close2;
set ASSIN_Q,5;
ASSIN_Q = 5;
changequest 8004,8005;
warp "in_moc_16",181,183;
end;
@@ -1606,7 +1602,7 @@ in_moc_16,182,169,0 script Maze Assistant 45,1,1,{
OnTouch_:
if (ASSIN_Q == 5 || ASSIN_Q == 6) {
warp "in_moc_16",181,183;
set ASSIN_Q,ASSIN_Q+1;
ASSIN_Q++;
if (!isbegin_quest(8006))
changequest 8005,8006;
}
@@ -1648,7 +1644,7 @@ OnTouch_:
else
savepoint "moc_ruins",79,99,1,1;
if (ASSIN_Q == 7 && BaseJob == Job_Thief) {
set ASSIN_Q,8;
ASSIN_Q = 8;
mes "[Guildmaster]";
mes "Welcome.";
mes "I apologize for";
@@ -1682,7 +1678,6 @@ OnTouch_:
next;
switch(select("Revenge...!:Money~:I want to travel.")) {
case 1:
set ASSIN_Q,8;
mes "[Guildmaster]";
mes "Revenge...?";
mes "Yes, I understand. All of us hold grudges against someone else eventually.";
@@ -1696,7 +1691,7 @@ OnTouch_:
next;
break;
case 2:
set ASSIN_Q,9;
ASSIN_Q = 9;
mes "[Guildmaster]";
mes "Financial reasons...? I won't deny that we all need money to live. But being Assassin means living for a higher purpose.";
next;
@@ -1707,7 +1702,7 @@ OnTouch_:
next;
break;
case 3:
set ASSIN_Q,10;
ASSIN_Q = 10;
mes "[Guildmaster]";
mes "Good idea. Traveling around the world will allow you to broaden your experiences.";
next;
@@ -1736,7 +1731,7 @@ OnTouch_:
next;
switch(select("I like the solitude.:Making money being an Assassin.:They just look interesting.")) {
case 1:
set ASSIN_Q,11;
ASSIN_Q = 11;
mes "[Guildmaster]";
mes "You got the point...";
mes "We are lonely. We will always be alone, even amongst each other...";
@@ -1751,13 +1746,13 @@ OnTouch_:
next;
break;
case 2:
set ASSIN_Q,12;
ASSIN_Q = 12;
mes "[Guildmaster]";
mes "Well, I can't deny it, we do need money to make a living. But don't you think we should pursue something even more important than money?";
next;
break;
case 3:
set ASSIN_Q,13;
ASSIN_Q = 13;
mes "[Guildmaster]";
mes "Style and appearance is only superficial. It is sad that many people think this way...";
next;
@@ -1782,7 +1777,7 @@ OnTouch_:
next;
switch(select("To broaden my skills.:It's a goal of mine.:For spiritual improvement.")) {
case 1:
set ASSIN_Q,14;
ASSIN_Q = 14;
mes "[Guildmaster]";
mes "Learning skills comes naturally with the Assassin job. But don't think of skills as the best value of your training.";
next;
@@ -1791,7 +1786,7 @@ OnTouch_:
next;
break;
case 2:
set ASSIN_Q,15;
ASSIN_Q = 15;
mes "[Guildmaster]";
mes "It's a goal of yours, eh? Well, I guess you've got to have goals...";
next;
@@ -1805,7 +1800,7 @@ OnTouch_:
next;
break;
case 3:
set ASSIN_Q,16;
ASSIN_Q = 16;
mes "[Guildmaster]";
mes "Good idea...";
mes "That is a good way to improve yourself. I've seen many people who know how to be strong physically but not in their mental state.";
@@ -1837,14 +1832,14 @@ OnTouch_:
next;
switch(select("I would level up fast.:I want to explore my Assassin skills.:I will go where I couldn't go as a Thief.")) {
case 1:
set .@assassin_sangdam,.@assassin_sangdam+10;
.@assassin_sangdam += 10;
mes "[Guildmaster]";
mes "Don't act recklessly...";
mes "Being an Assassin never makes you a different person. And don't rely on chance.";
next;
break;
case 2:
set .@assassin_sangdam,.@assassin_sangdam+5;
.@assassin_sangdam += 5;
mes "[Guildmaster]";
mes "It is good for one to examine oneself. I can understand that you will be excited by the great change in your ability.";
next;
@@ -1871,14 +1866,14 @@ OnTouch_:
next;
switch(select("My friends.:My Guildsmen.:My lover.")) {
case 1:
set .@assassin_sangdam,.@assassin_sangdam+5;
.@assassin_sangdam += 5;
mes "[Guildmaster]";
mes "I see...";
mes "Appreciate them for caring about you, even when you're alone.";
next;
break;
case 2:
set .@assassin_sangdam,.@assassin_sangdam+5;
.@assassin_sangdam += 5;
mes "[Guildmaster]";
mes "Great...";
mes "Comrades for whom you would die for...";
@@ -1909,7 +1904,7 @@ OnTouch_:
next;
switch(select("Places where Assassins can level up...:Main goals as an Assassin.:Financial consulting.")) {
case 1:
set .@assassin_sangdam,.@assassin_sangdam+5;
.@assassin_sangdam += 5;
mes "[Guildmaster]";
mes "It all depends on your mind. Any place could be the best to level up according to your mind state.";
next;
@@ -1927,7 +1922,7 @@ OnTouch_:
next;
break;
case 3:
set .@assassin_sangdam,.@assassin_sangdam+10;
.@assassin_sangdam += 10;
mes "[Guildmaster]";
mes "Oh my lord...";
mes "Are you planning to become an Assassin in order to make money?";
@@ -1979,7 +1974,7 @@ OnTouch_:
mes "supports you. How";
mes "about you, Huey?";
next;
if (ASSIN_Q3 == 1) {
if (ASSIN_Q3 == 1) { // player Job Level was above 48
mes "[Huey]";
mes "A rarity.";
mes "You can tell";
@@ -1989,7 +1984,7 @@ OnTouch_:
mes "I agree with";
mes "the Anonymous One.";
}
else {
else { // player Job Level was below 48
mes "[Huey]";
mes "Although "+ strcharinfo(0) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(0) +" has the stuff.";
next;
@@ -2064,7 +2059,8 @@ OnTouch_:
mes "I believe you stand out amongst them...";
next;
}
if (ASSIN_Q3 == 1 && BaseJob == Job_Thief && ASSIN_Q > 6 && ASSIN_Q < 17) {
switch(ASSIN_Q3) {
case 1: // player Job Level was above 48
mes "[Guildmaster]";
mes "Well, I've said too much. Please choose a weapon as a present.";
next;
@@ -2098,10 +2094,10 @@ OnTouch_:
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
getitem 1220,1; //Gladius_
}
ASSIN_Q3 = 2;
ASSIN_Q3 = 3;
next;
}
else if (ASSIN_Q3 != 2) {
break;
case 2: // player Job Level was below 48
mes "[Guildmaster]";
mes "Well, I talked too much.";
mes "Please take this first.";
@@ -2122,7 +2118,7 @@ OnTouch_:
case 5:
getitem 1252,1; //Katar
}
ASSIN_Q3 = 2;
ASSIN_Q3 = 3;
}
mes "[Guildmaster]";
mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
@@ -2165,7 +2161,7 @@ OnTouch_:
end;
}
else if (ASSIN_Q > 7 && ASSIN_Q < 17) {
set ASSIN_Q,7;
ASSIN_Q = 7;
mes "[Guildmaster]";
mes "What the hell? You pressed 'Cancel' during the process. Do you want to change your job or what?";
next;

View File

@@ -1,99 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Guild versus Guild mode.
//===== Description: =========================================
//= Players can attack other guilds, and will have their guild
//= icons shown. WoE damage reductions will also take place.
//= gvg: Turns on GvG mode.
//= gvg_castle: Describes castle maps for WoE.
//= gvg_dungeon: Describes dungeon maps for WoE.
//= gvg_te: Turns on GvG mode for WoE:TE.
//= gvg_te_castle: Describes castle maps for WoE:TE.
//===== Changelogs: ==========================================
//= 1.1 Added Novice Guild Castles.
//= 1.2 Updated with new meanings of gvg and gvg_castle.
//= 1.3 Renewal split. [Euphy]
//= 1.4 Disable costumes in GvG castles. [Aleos]
//============================================================
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag gvg
guild_vs2 mapflag gvg
guild_vs3 mapflag gvg
guild_vs4 mapflag gvg
guild_vs5 mapflag gvg
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag gvg_castle
aldeg_cas02 mapflag gvg_castle
aldeg_cas03 mapflag gvg_castle
aldeg_cas04 mapflag gvg_castle
aldeg_cas05 mapflag gvg_castle
gefg_cas01 mapflag gvg_castle
gefg_cas02 mapflag gvg_castle
gefg_cas03 mapflag gvg_castle
gefg_cas04 mapflag gvg_castle
gefg_cas05 mapflag gvg_castle
payg_cas01 mapflag gvg_castle
payg_cas02 mapflag gvg_castle
payg_cas03 mapflag gvg_castle
payg_cas04 mapflag gvg_castle
payg_cas05 mapflag gvg_castle
prtg_cas01 mapflag gvg_castle
prtg_cas02 mapflag gvg_castle
prtg_cas03 mapflag gvg_castle
prtg_cas04 mapflag gvg_castle
prtg_cas05 mapflag gvg_castle
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag gvg_castle
schg_cas02 mapflag gvg_castle
schg_cas03 mapflag gvg_castle
schg_cas04 mapflag gvg_castle
schg_cas05 mapflag gvg_castle
arug_cas01 mapflag gvg_castle
arug_cas02 mapflag gvg_castle
arug_cas03 mapflag gvg_castle
arug_cas04 mapflag gvg_castle
arug_cas05 mapflag gvg_castle
//============================================================
// WoE:Novice Castles
//============================================================
//n_castle mapflag gvg_castle
nguild_alde mapflag gvg_castle
nguild_gef mapflag gvg_castle
nguild_pay mapflag gvg_castle
nguild_prt mapflag gvg_castle
//============================================================
// Guild Dungeons
//============================================================
arug_dun01 mapflag gvg_dungeon
schg_dun01 mapflag gvg_dungeon
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag gvg
2009rwc_02 mapflag gvg
2009rwc_03 mapflag gvg
2009rwc_04 mapflag gvg
2009rwc_05 mapflag gvg
2009rwc_06 mapflag gvg
2009rwc_07 mapflag gvg
2009rwc_08 mapflag gvg
2009rwc_f01 mapflag gvg
2012rwc_01 mapflag gvg
2012rwc_02 mapflag gvg
2012rwc_03 mapflag gvg
2012rwc_04 mapflag gvg
2012rwc_05 mapflag gvg
2012rwc_06 mapflag gvg
2012rwc_07 mapflag gvg
2012rwc_08 mapflag gvg

View File

@@ -1,37 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: gvg_noparty.
//===== Description: =========================================
//= Ignores party alliances on GvG-enabled maps.
//===== Changelogs: ==========================================
//= 1.0 First Version. [Capuche]
//============================================================
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag gvg_noparty
guild_vs2 mapflag gvg_noparty
guild_vs3 mapflag gvg_noparty
guild_vs4 mapflag gvg_noparty
guild_vs5 mapflag gvg_noparty
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag gvg_noparty
2009rwc_02 mapflag gvg_noparty
2009rwc_03 mapflag gvg_noparty
2009rwc_04 mapflag gvg_noparty
2009rwc_05 mapflag gvg_noparty
2009rwc_06 mapflag gvg_noparty
2009rwc_07 mapflag gvg_noparty
2009rwc_08 mapflag gvg_noparty
2009rwc_f01 mapflag gvg_noparty
2012rwc_01 mapflag gvg_noparty
2012rwc_02 mapflag gvg_noparty
2012rwc_03 mapflag gvg_noparty
2012rwc_04 mapflag gvg_noparty
2012rwc_05 mapflag gvg_noparty
2012rwc_06 mapflag gvg_noparty
2012rwc_07 mapflag gvg_noparty
2012rwc_08 mapflag gvg_noparty

View File

@@ -1,193 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: hidemobhpbar.
//===== Description: =========================================
//= Hide monster's HP bar (added in episode 14.2).
//===== Changelogs: ==========================================
//= 1.0 First Version. [Lemongrass]
//============================================================
//============================================================
// PvP Arenas
//============================================================
pvp_y_1-1 mapflag hidemobhpbar
pvp_y_1-2 mapflag hidemobhpbar
pvp_y_1-3 mapflag hidemobhpbar
pvp_y_1-4 mapflag hidemobhpbar
pvp_y_1-5 mapflag hidemobhpbar
pvp_y_2-1 mapflag hidemobhpbar
pvp_y_2-2 mapflag hidemobhpbar
pvp_y_2-3 mapflag hidemobhpbar
pvp_y_2-4 mapflag hidemobhpbar
pvp_y_2-5 mapflag hidemobhpbar
pvp_y_3-1 mapflag hidemobhpbar
pvp_y_3-2 mapflag hidemobhpbar
pvp_y_3-3 mapflag hidemobhpbar
pvp_y_3-4 mapflag hidemobhpbar
pvp_y_3-5 mapflag hidemobhpbar
pvp_y_4-1 mapflag hidemobhpbar
pvp_y_4-2 mapflag hidemobhpbar
pvp_y_4-3 mapflag hidemobhpbar
pvp_y_4-4 mapflag hidemobhpbar
pvp_y_4-5 mapflag hidemobhpbar
pvp_y_5-1 mapflag hidemobhpbar
pvp_y_5-2 mapflag hidemobhpbar
pvp_y_5-3 mapflag hidemobhpbar
pvp_y_5-4 mapflag hidemobhpbar
pvp_y_5-5 mapflag hidemobhpbar
pvp_y_6-1 mapflag hidemobhpbar
pvp_y_6-2 mapflag hidemobhpbar
pvp_y_6-3 mapflag hidemobhpbar
pvp_y_6-4 mapflag hidemobhpbar
pvp_y_6-5 mapflag hidemobhpbar
pvp_y_7-1 mapflag hidemobhpbar
pvp_y_7-2 mapflag hidemobhpbar
pvp_y_7-3 mapflag hidemobhpbar
pvp_y_7-4 mapflag hidemobhpbar
pvp_y_7-5 mapflag hidemobhpbar
pvp_y_8-1 mapflag hidemobhpbar
pvp_y_8-2 mapflag hidemobhpbar
pvp_y_8-3 mapflag hidemobhpbar
pvp_y_8-4 mapflag hidemobhpbar
pvp_y_8-5 mapflag hidemobhpbar
pvp_n_1-1 mapflag hidemobhpbar
pvp_n_1-2 mapflag hidemobhpbar
pvp_n_1-3 mapflag hidemobhpbar
pvp_n_1-4 mapflag hidemobhpbar
pvp_n_1-5 mapflag hidemobhpbar
pvp_n_2-1 mapflag hidemobhpbar
pvp_n_2-2 mapflag hidemobhpbar
pvp_n_2-3 mapflag hidemobhpbar
pvp_n_2-4 mapflag hidemobhpbar
pvp_n_2-5 mapflag hidemobhpbar
pvp_n_3-1 mapflag hidemobhpbar
pvp_n_3-2 mapflag hidemobhpbar
pvp_n_3-3 mapflag hidemobhpbar
pvp_n_3-4 mapflag hidemobhpbar
pvp_n_3-5 mapflag hidemobhpbar
pvp_n_4-1 mapflag hidemobhpbar
pvp_n_4-2 mapflag hidemobhpbar
pvp_n_4-3 mapflag hidemobhpbar
pvp_n_4-4 mapflag hidemobhpbar
pvp_n_4-5 mapflag hidemobhpbar
pvp_n_5-1 mapflag hidemobhpbar
pvp_n_5-2 mapflag hidemobhpbar
pvp_n_5-3 mapflag hidemobhpbar
pvp_n_5-4 mapflag hidemobhpbar
pvp_n_5-5 mapflag hidemobhpbar
pvp_n_6-1 mapflag hidemobhpbar
pvp_n_6-2 mapflag hidemobhpbar
pvp_n_6-3 mapflag hidemobhpbar
pvp_n_6-4 mapflag hidemobhpbar
pvp_n_6-5 mapflag hidemobhpbar
pvp_n_7-1 mapflag hidemobhpbar
pvp_n_7-2 mapflag hidemobhpbar
pvp_n_7-3 mapflag hidemobhpbar
pvp_n_7-4 mapflag hidemobhpbar
pvp_n_7-5 mapflag hidemobhpbar
pvp_n_8-1 mapflag hidemobhpbar
pvp_n_8-2 mapflag hidemobhpbar
pvp_n_8-3 mapflag hidemobhpbar
pvp_n_8-4 mapflag hidemobhpbar
pvp_n_8-5 mapflag hidemobhpbar
pvp_2vs2 mapflag hidemobhpbar
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_e_4 mapflag hidemobhpbar
turbo_e_8 mapflag hidemobhpbar
turbo_e_16 mapflag hidemobhpbar
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag hidemobhpbar
guild_vs2 mapflag hidemobhpbar
guild_vs3 mapflag hidemobhpbar
guild_vs4 mapflag hidemobhpbar
guild_vs5 mapflag hidemobhpbar
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag hidemobhpbar
aldeg_cas02 mapflag hidemobhpbar
aldeg_cas03 mapflag hidemobhpbar
aldeg_cas04 mapflag hidemobhpbar
aldeg_cas05 mapflag hidemobhpbar
gefg_cas01 mapflag hidemobhpbar
gefg_cas02 mapflag hidemobhpbar
gefg_cas03 mapflag hidemobhpbar
gefg_cas04 mapflag hidemobhpbar
gefg_cas05 mapflag hidemobhpbar
payg_cas01 mapflag hidemobhpbar
payg_cas02 mapflag hidemobhpbar
payg_cas03 mapflag hidemobhpbar
payg_cas04 mapflag hidemobhpbar
payg_cas05 mapflag hidemobhpbar
prtg_cas01 mapflag hidemobhpbar
prtg_cas02 mapflag hidemobhpbar
prtg_cas03 mapflag hidemobhpbar
prtg_cas04 mapflag hidemobhpbar
prtg_cas05 mapflag hidemobhpbar
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag hidemobhpbar
schg_cas02 mapflag hidemobhpbar
schg_cas03 mapflag hidemobhpbar
schg_cas04 mapflag hidemobhpbar
schg_cas05 mapflag hidemobhpbar
arug_cas01 mapflag hidemobhpbar
arug_cas02 mapflag hidemobhpbar
arug_cas03 mapflag hidemobhpbar
arug_cas04 mapflag hidemobhpbar
arug_cas05 mapflag hidemobhpbar
//============================================================
// WoE:Novice Castles
//============================================================
//n_castle mapflag hidemobhpbar
nguild_alde mapflag hidemobhpbar
nguild_gef mapflag hidemobhpbar
nguild_pay mapflag hidemobhpbar
nguild_prt mapflag hidemobhpbar
//============================================================
// Guild Dungeons
//============================================================
arug_dun01 mapflag hidemobhpbar
schg_dun01 mapflag hidemobhpbar
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag hidemobhpbar
bat_c02 mapflag hidemobhpbar
bat_c03 mapflag hidemobhpbar
bat_b01 mapflag hidemobhpbar
bat_b02 mapflag hidemobhpbar
bat_a01 mapflag hidemobhpbar
bat_a02 mapflag hidemobhpbar
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag hidemobhpbar
2009rwc_02 mapflag hidemobhpbar
2009rwc_03 mapflag hidemobhpbar
2009rwc_04 mapflag hidemobhpbar
2009rwc_05 mapflag hidemobhpbar
2009rwc_06 mapflag hidemobhpbar
2009rwc_07 mapflag hidemobhpbar
2009rwc_08 mapflag hidemobhpbar
2009rwc_f01 mapflag hidemobhpbar
2012rwc_01 mapflag hidemobhpbar
2012rwc_02 mapflag hidemobhpbar
2012rwc_03 mapflag hidemobhpbar
2012rwc_04 mapflag hidemobhpbar
2012rwc_05 mapflag hidemobhpbar
2012rwc_06 mapflag hidemobhpbar
2012rwc_07 mapflag hidemobhpbar
2012rwc_08 mapflag hidemobhpbar

View File

@@ -1,48 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Jail.
//===== Description: =========================================
//= Jail specific restrictions, only for map sec_pri
//= pvp: Turns on PvP mode
//= pvp_noparty: Can't attack player in same party
//= nomemo: No Warp Portal Memory Point allowed.
//= nowarp: Disables warping from the map.
//= noreturn: Disables specific warp consumables.
//= pvp_nightmaredrop: Players drop items/equipment on death.
//= nosave: No respawn point saving allowed.
//= noteleport: No Teleporting allowed. No fly wings or butterfly wings.
//= hidemobhpbar: No HP bar will be displayed for monsters.
//= restricted: Disables items configured in item_noequip.txt
//= and skills configured in skill_nocast_db.txt.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//============================================================
// No Memory
sec_pri mapflag nomemo
// No Save
sec_pri mapflag nosave SavePoint
// No Teleport
sec_pri mapflag noteleport
// No Warp
sec_pri mapflag nowarp
// No Return
sec_pri mapflag noreturn
// PvP
sec_pri mapflag pvp
// No Party
sec_pri mapflag pvp_noparty
// Nightmare Equipment Drops
sec_pri mapflag pvp_nightmaredrop random,equip,300
// Hide Monster HP bar
sec_pri mapflag hidemobhpbar
// Item and Skill restrictions
sec_pri mapflag restricted 2

View File

@@ -1,310 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Night mode.
//===== Description: =========================================
//= Enables night mode effects.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Skotlex]
//= 1.1 Renewal split. [Euphy]
//============================================================
alb2trea mapflag nightenabled
alberta mapflag nightenabled
aldebaran mapflag nightenabled
gef_fild00 mapflag nightenabled
gef_fild01 mapflag nightenabled
gef_fild02 mapflag nightenabled
gef_fild03 mapflag nightenabled
gef_fild04 mapflag nightenabled
gef_fild05 mapflag nightenabled
gef_fild06 mapflag nightenabled
gef_fild07 mapflag nightenabled
gef_fild08 mapflag nightenabled
gef_fild09 mapflag nightenabled
gef_fild10 mapflag nightenabled
gef_fild11 mapflag nightenabled
geffen mapflag nightenabled
glast_01 mapflag nightenabled
izlu2dun mapflag nightenabled
izlude mapflag nightenabled
mjolnir_01 mapflag nightenabled
mjolnir_02 mapflag nightenabled
mjolnir_03 mapflag nightenabled
mjolnir_04 mapflag nightenabled
mjolnir_05 mapflag nightenabled
mjolnir_06 mapflag nightenabled
mjolnir_07 mapflag nightenabled
mjolnir_08 mapflag nightenabled
mjolnir_09 mapflag nightenabled
mjolnir_10 mapflag nightenabled
mjolnir_11 mapflag nightenabled
mjolnir_12 mapflag nightenabled
moc_fild01 mapflag nightenabled
moc_fild02 mapflag nightenabled
moc_fild03 mapflag nightenabled
//moc_fild04 mapflag nightenabled
//moc_fild05 mapflag nightenabled
//moc_fild06 mapflag nightenabled
moc_fild07 mapflag nightenabled
//moc_fild08 mapflag nightenabled
//moc_fild09 mapflag nightenabled
//moc_fild10 mapflag nightenabled
moc_fild11 mapflag nightenabled
moc_fild12 mapflag nightenabled
moc_fild13 mapflag nightenabled
//moc_fild14 mapflag nightenabled
//moc_fild15 mapflag nightenabled
moc_fild16 mapflag nightenabled
moc_fild17 mapflag nightenabled
moc_fild18 mapflag nightenabled
moc_fild19 mapflag nightenabled
moc_fild20 mapflag nightenabled
moc_fild21 mapflag nightenabled
moc_fild22 mapflag nightenabled
moc_ruins mapflag nightenabled
morocc mapflag nightenabled
pay_arche mapflag nightenabled
pay_fild01 mapflag nightenabled
pay_fild02 mapflag nightenabled
pay_fild03 mapflag nightenabled
pay_fild04 mapflag nightenabled
pay_fild05 mapflag nightenabled
pay_fild06 mapflag nightenabled
pay_fild07 mapflag nightenabled
pay_fild08 mapflag nightenabled
pay_fild09 mapflag nightenabled
pay_fild10 mapflag nightenabled
pay_fild11 mapflag nightenabled
prontera mapflag nightenabled
prt_fild00 mapflag nightenabled
prt_fild01 mapflag nightenabled
prt_fild02 mapflag nightenabled
prt_fild03 mapflag nightenabled
prt_fild04 mapflag nightenabled
prt_fild05 mapflag nightenabled
prt_fild06 mapflag nightenabled
prt_fild07 mapflag nightenabled
prt_fild08 mapflag nightenabled
prt_fild09 mapflag nightenabled
prt_fild10 mapflag nightenabled
prt_fild11 mapflag nightenabled
prt_monk mapflag nightenabled
pvp_y_1-1 mapflag nightenabled
pvp_y_1-2 mapflag nightenabled
pvp_y_1-3 mapflag nightenabled
pvp_y_1-4 mapflag nightenabled
pvp_y_1-5 mapflag nightenabled
pvp_y_2-1 mapflag nightenabled
pvp_y_2-2 mapflag nightenabled
pvp_y_2-3 mapflag nightenabled
pvp_y_2-4 mapflag nightenabled
pvp_y_2-5 mapflag nightenabled
pvp_y_3-1 mapflag nightenabled
pvp_y_3-2 mapflag nightenabled
pvp_y_3-3 mapflag nightenabled
pvp_y_3-4 mapflag nightenabled
pvp_y_3-5 mapflag nightenabled
pvp_y_4-1 mapflag nightenabled
pvp_y_4-2 mapflag nightenabled
pvp_y_4-3 mapflag nightenabled
pvp_y_4-4 mapflag nightenabled
pvp_y_4-5 mapflag nightenabled
pvp_y_5-1 mapflag nightenabled
pvp_y_5-2 mapflag nightenabled
pvp_y_5-3 mapflag nightenabled
pvp_y_5-4 mapflag nightenabled
pvp_y_5-5 mapflag nightenabled
pvp_y_6-1 mapflag nightenabled
pvp_y_6-2 mapflag nightenabled
pvp_y_6-3 mapflag nightenabled
pvp_y_6-4 mapflag nightenabled
pvp_y_6-5 mapflag nightenabled
pvp_y_7-1 mapflag nightenabled
pvp_y_7-2 mapflag nightenabled
pvp_y_7-3 mapflag nightenabled
pvp_y_7-4 mapflag nightenabled
pvp_y_7-5 mapflag nightenabled
pvp_y_8-1 mapflag nightenabled
pvp_y_8-2 mapflag nightenabled
pvp_y_8-3 mapflag nightenabled
pvp_y_8-4 mapflag nightenabled
pvp_y_8-5 mapflag nightenabled
xmas mapflag nightenabled
xmas_fild01 mapflag nightenabled
cmd_fild01 mapflag nightenabled
cmd_fild02 mapflag nightenabled
cmd_fild03 mapflag nightenabled
cmd_fild04 mapflag nightenabled
cmd_fild05 mapflag nightenabled
cmd_fild06 mapflag nightenabled
cmd_fild07 mapflag nightenabled
cmd_fild08 mapflag nightenabled
cmd_fild09 mapflag nightenabled
gef_fild12 mapflag nightenabled
gef_fild13 mapflag nightenabled
gef_fild14 mapflag nightenabled
tur_dun01 mapflag nightenabled
alde_gld mapflag nightenabled
pay_gld mapflag nightenabled
prt_gld mapflag nightenabled
yuno mapflag nightenabled
yuno_fild01 mapflag nightenabled
yuno_fild02 mapflag nightenabled
yuno_fild03 mapflag nightenabled
yuno_fild04 mapflag nightenabled
ama_fild01 mapflag nightenabled
amatsu mapflag nightenabled
gon_fild01 mapflag nightenabled
gonryun mapflag nightenabled
umbala mapflag nightenabled
um_fild01 mapflag nightenabled
um_fild02 mapflag nightenabled
um_fild03 mapflag nightenabled
um_fild04 mapflag nightenabled
lou_fild01 mapflag nightenabled
louyang mapflag nightenabled
jawaii mapflag nightenabled
gefenia01 mapflag nightenabled
gefenia02 mapflag nightenabled
gefenia03 mapflag nightenabled
gefenia04 mapflag nightenabled
payon mapflag nightenabled
ayothaya mapflag nightenabled
ayo_fild01 mapflag nightenabled
ayo_fild02 mapflag nightenabled
yuno_fild05 mapflag nightenabled
yuno_fild07 mapflag nightenabled
yuno_fild08 mapflag nightenabled
yuno_fild09 mapflag nightenabled
yuno_fild11 mapflag nightenabled
yuno_fild12 mapflag nightenabled
einbech mapflag nightenabled
einbroch mapflag nightenabled
ein_fild06 mapflag nightenabled
ein_fild07 mapflag nightenabled
ein_fild08 mapflag nightenabled
ein_fild09 mapflag nightenabled
ein_fild10 mapflag nightenabled
ein_fild03 mapflag nightenabled
ein_fild04 mapflag nightenabled
lhz_fild02 mapflag nightenabled
lhz_fild03 mapflag nightenabled
lhz_fild01 mapflag nightenabled
lighthalzen mapflag nightenabled
lhz_in01 mapflag nightenabled
lhz_in02 mapflag nightenabled
lhz_in03 mapflag nightenabled
hu_fild07 mapflag nightenabled
hu_fild05 mapflag nightenabled
hu_fild04 mapflag nightenabled
hu_fild01 mapflag nightenabled
yuno_fild06 mapflag nightenabled
tha_scene01 mapflag nightenabled
hugel mapflag nightenabled
p_track01 mapflag nightenabled
p_track02 mapflag nightenabled
odin_tem01 mapflag nightenabled
odin_tem02 mapflag nightenabled
odin_tem03 mapflag nightenabled
hu_fild02 mapflag nightenabled
hu_fild03 mapflag nightenabled
hu_fild06 mapflag nightenabled
ein_fild01 mapflag nightenabled
ein_fild02 mapflag nightenabled
ein_fild05 mapflag nightenabled
yuno_fild10 mapflag nightenabled
rachel mapflag nightenabled
ra_fild01 mapflag nightenabled
ra_fild02 mapflag nightenabled
ra_fild03 mapflag nightenabled
ra_fild04 mapflag nightenabled
ra_fild05 mapflag nightenabled
ra_fild06 mapflag nightenabled
ra_fild07 mapflag nightenabled
ra_fild08 mapflag nightenabled
ra_fild09 mapflag nightenabled
ra_fild10 mapflag nightenabled
ra_fild11 mapflag nightenabled
ra_fild12 mapflag nightenabled
ra_fild13 mapflag nightenabled
ra_temple mapflag nightenabled
ra_temsky mapflag nightenabled
veins mapflag nightenabled
ve_fild01 mapflag nightenabled
ve_fild02 mapflag nightenabled
ve_fild03 mapflag nightenabled
ve_fild04 mapflag nightenabled
ve_fild05 mapflag nightenabled
ve_fild06 mapflag nightenabled
ve_fild07 mapflag nightenabled
//============================================================
// Episode 12
//============================================================
poring_c01 mapflag nightenabled
poring_c02 mapflag nightenabled
nameless_i mapflag nightenabled
nameless_n mapflag nightenabled
poring_w01 mapflag nightenabled
poring_w02 mapflag nightenabled
moscovia mapflag nightenabled
mosk_ship mapflag nightenabled
mosk_fild01 mapflag nightenabled
mosk_fild02 mapflag nightenabled
mosk_dun01 mapflag nightenabled
mosk_dun02 mapflag nightenabled
mosk_dun03 mapflag nightenabled
que_temsky mapflag nightenabled
sch_gld mapflag nightenabled
aru_gld mapflag nightenabled
que_qsch01 mapflag nightenabled
que_qsch02 mapflag nightenabled
que_qsch03 mapflag nightenabled
que_qsch04 mapflag nightenabled
que_qsch05 mapflag nightenabled
que_qaru01 mapflag nightenabled
que_qaru02 mapflag nightenabled
que_qaru03 mapflag nightenabled
que_qaru04 mapflag nightenabled
que_qaru05 mapflag nightenabled
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nightenabled
bat_c02 mapflag nightenabled
bat_c03 mapflag nightenabled
//============================================================
// Endless Tower
//============================================================
e_tower mapflag nightenabled
//============================================================
// Episode 13
//============================================================
mid_camp mapflag nightenabled
man_fild01 mapflag nightenabled
man_fild03 mapflag nightenabled
spl_fild02 mapflag nightenabled
spl_fild03 mapflag nightenabled
moc_fild22b mapflag nightenabled
que_dan01 mapflag nightenabled
schg_que01 mapflag nightenabled
arug_que01 mapflag nightenabled
nyd_dun01 mapflag nightenabled
nyd_dun02 mapflag nightenabled
manuk mapflag nightenabled
man_fild02 mapflag nightenabled
splendide mapflag nightenabled
spl_fild01 mapflag nightenabled
//============================================================
// Brasilis
//============================================================
brasilis mapflag nightenabled
bra_fild01 mapflag nightenabled
//============================================================
// Events
//============================================================
//evt_zombie mapflag nightenabled

View File

@@ -1,52 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Nightmare mode.
//===== Description: =========================================
//= Players drop items/equipment on death.
//= pvp_nightmaredrop id,type,percent
//= id: Drop a specific item ID or "random"
//= type: "inventory", "equip", or "all"
//= percent: Rate of item drop.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//============================================================
pvp_n_1-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_2-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_3-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_4-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_5-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_6-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_7-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_8-1 mapflag pvp_nightmaredrop random,equip,300
pvp_n_1-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_2-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_3-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_4-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_5-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_6-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_7-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_8-2 mapflag pvp_nightmaredrop random,equip,300
pvp_n_1-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_2-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_3-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_4-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_5-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_6-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_7-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_8-3 mapflag pvp_nightmaredrop random,equip,300
pvp_n_1-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_2-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_3-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_4-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_5-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_6-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_7-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_8-4 mapflag pvp_nightmaredrop random,equip,300
pvp_n_1-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_2-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_3-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_4-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_5-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_6-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_7-5 mapflag pvp_nightmaredrop random,equip,300
pvp_n_8-5 mapflag pvp_nightmaredrop random,equip,300

View File

@@ -1,404 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Dead Branch use.
//===== Description: =========================================
//= Disables the following items:
//= Dead Branch (604), Bloody Branch (12103),
//= Red Pouch (12024), Poring Box (12109)
//===== Additional Comments: =================================
//= 1.3 Updated. [massdriller]
//= 1.6a Updated. [Lupus]
//= 1.7 Added all novice maps. [L0ne_W0lf]
//= 1.8 Removed restriction on PVP maps. [L0ne_W0lf]
//= 1.9 Updated. [L0ne_W0lf]
//= 2.0 Renewal split. [Euphy]
//============================================================
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
alberta mapflag nobranch
aldebaran mapflag nobranch
amatsu mapflag nobranch
ayothaya mapflag nobranch
comodo mapflag nobranch
einbroch mapflag nobranch
einbech mapflag nobranch
geffen mapflag nobranch
gonryun mapflag nobranch
izlude mapflag nobranch
jawaii mapflag nobranch
hugel mapflag nobranch
lighthalzen mapflag nobranch
louyang mapflag nobranch
morocc mapflag nobranch
niflheim mapflag nobranch
prontera mapflag nobranch
payon mapflag nobranch
pay_arche mapflag nobranch
umbala mapflag nobranch
xmas mapflag nobranch
yuno mapflag nobranch
rachel mapflag nobranch
veins mapflag nobranch
ayo_in01 mapflag nobranch
ayo_in02 mapflag nobranch
alb_ship mapflag nobranch
alberta_in mapflag nobranch
aldeba_in mapflag nobranch
ama_in01 mapflag nobranch
ama_in02 mapflag nobranch
ama_test mapflag nobranch
cmd_in01 mapflag nobranch
cmd_in02 mapflag nobranch
gef_tower mapflag nobranch
geffen_in mapflag nobranch
gon_in mapflag nobranch
gon_test mapflag nobranch
in_orcs01 mapflag nobranch
izlude_in mapflag nobranch
jawaii_in mapflag nobranch
lou_in01 mapflag nobranch
lou_in02 mapflag nobranch
moc_castle mapflag nobranch
morocc_in mapflag nobranch
moscovia mapflag nobranch
mosk_in mapflag nobranch
nif_in mapflag nobranch
payon_in01 mapflag nobranch
payon_in02 mapflag nobranch
payon_in03 mapflag nobranch
prt_castle mapflag nobranch
prt_church mapflag nobranch
prt_in mapflag nobranch
um_in mapflag nobranch
xmas_in mapflag nobranch
yuno_in01 mapflag nobranch
yuno_in02 mapflag nobranch
yuno_in03 mapflag nobranch
yuno_in04 mapflag nobranch
yuno_in05 mapflag nobranch
ein_in01 mapflag nobranch
yuno_pre mapflag nobranch
lhz_in01 mapflag nobranch
lhz_in02 mapflag nobranch
lhz_in03 mapflag nobranch
lhz_que01 mapflag nobranch
lhz_cube mapflag nobranch
hu_in01 mapflag nobranch
auction_01 mapflag nobranch
auction_02 mapflag nobranch
ra_in01 mapflag nobranch
ra_temin mapflag nobranch
ra_temple mapflag nobranch
ra_temsky mapflag nobranch
ve_in mapflag nobranch
ve_in02 mapflag nobranch
thor_camp mapflag nobranch
cave mapflag nobranch
//============================================================
// Airport
//============================================================
airport mapflag nobranch
airplane mapflag nobranch
airplane_01 mapflag nobranch
y_airport mapflag nobranch
lhz_airport mapflag nobranch
//============================================================
// Novice Starter Zone
//============================================================
new_zone01 mapflag nobranch
new_zone02 mapflag nobranch
new_zone03 mapflag nobranch
new_zone04 mapflag nobranch
new_1-1 mapflag nobranch
new_1-2 mapflag nobranch
new_1-3 mapflag nobranch
new_1-4 mapflag nobranch
new_2-1 mapflag nobranch
new_2-2 mapflag nobranch
new_2-3 mapflag nobranch
new_2-4 mapflag nobranch
new_3-1 mapflag nobranch
new_3-2 mapflag nobranch
new_3-3 mapflag nobranch
new_3-4 mapflag nobranch
new_4-1 mapflag nobranch
new_4-2 mapflag nobranch
new_4-3 mapflag nobranch
new_4-4 mapflag nobranch
new_5-1 mapflag nobranch
new_5-2 mapflag nobranch
new_5-3 mapflag nobranch
new_5-4 mapflag nobranch
//============================================================
// Job Quests
//============================================================
job_sword1 mapflag nobranch
job_thief1 mapflag nobranch
// 2-1 Classes
job_knt mapflag nobranch
job_prist mapflag nobranch
job_wiz mapflag nobranch
job_hunte mapflag nobranch
in_hunter mapflag nobranch
in_moc_16 mapflag nobranch
// 2-2 Classes
alde_alche mapflag nobranch
job_cru mapflag nobranch
job_duncer mapflag nobranch
job_monk mapflag nobranch
monk_test mapflag nobranch
monk_in mapflag nobranch
in_rogue mapflag nobranch
job_sage mapflag nobranch
que_ng mapflag nobranch
job_soul mapflag nobranch
job_star mapflag nobranch
//============================================================
// Quest Places
//============================================================
que_god01 mapflag nobranch
que_god02 mapflag nobranch
que_bingo mapflag nobranch
que_hugel mapflag nobranch
poring_c01 mapflag nobranch
poring_c02 mapflag nobranch
kh_mansion mapflag nobranch
kh_rossi mapflag nobranch
kh_school mapflag nobranch
kh_vila mapflag nobranch
kh_kiehl01 mapflag nobranch
kh_kiehl02 mapflag nobranch
que_rachel mapflag nobranch
que_san04 mapflag nobranch
que_thor mapflag nobranch
que_ba mapflag nobranch
que_sign01 mapflag nobranch
//============================================================
// WoE:FE Castles
//============================================================
//alde_gld mapflag nobranch
aldeg_cas01 mapflag nobranch
aldeg_cas02 mapflag nobranch
aldeg_cas03 mapflag nobranch
aldeg_cas04 mapflag nobranch
aldeg_cas05 mapflag nobranch
gefg_cas01 mapflag nobranch
gefg_cas02 mapflag nobranch
gefg_cas03 mapflag nobranch
gefg_cas04 mapflag nobranch
gefg_cas05 mapflag nobranch
//pay_gld mapflag nobranch
payg_cas01 mapflag nobranch
payg_cas02 mapflag nobranch
payg_cas03 mapflag nobranch
payg_cas04 mapflag nobranch
payg_cas05 mapflag nobranch
//prt_gld mapflag nobranch
prtg_cas01 mapflag nobranch
prtg_cas02 mapflag nobranch
prtg_cas03 mapflag nobranch
prtg_cas04 mapflag nobranch
prtg_cas05 mapflag nobranch
//============================================================
// WoE:SE Castles
//============================================================
//schg_gld
schg_cas01 mapflag nobranch
schg_cas02 mapflag nobranch
schg_cas03 mapflag nobranch
schg_cas04 mapflag nobranch
schg_cas05 mapflag nobranch
//aru_gld
arug_cas01 mapflag nobranch
arug_cas02 mapflag nobranch
arug_cas03 mapflag nobranch
arug_cas04 mapflag nobranch
arug_cas05 mapflag nobranch
//============================================================
// WoE:Novice Castles
//============================================================
//n_castle mapflag nobranch
nguild_alde mapflag nobranch
nguild_gef mapflag nobranch
nguild_pay mapflag nobranch
nguild_prt mapflag nobranch
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag nobranch
guild_vs2 mapflag nobranch
guild_vs3 mapflag nobranch
guild_vs4 mapflag nobranch
guild_vs5 mapflag nobranch
//============================================================
// Arenas
//============================================================
arena_room mapflag nobranch
force_1-1 mapflag nobranch
force_1-2 mapflag nobranch
force_1-3 mapflag nobranch
ordeal_1-1 mapflag nobranch
ordeal_1-2 mapflag nobranch
//ordeal_1-3 mapflag nobranch
ordeal_2-1 mapflag nobranch
ordeal_2-2 mapflag nobranch
//ordeal_2-3 mapflag nobranch
ordeal_3-1 mapflag nobranch
ordeal_3-2 mapflag nobranch
//ordeal_3-3 mapflag nobranch
pvp_2vs2 mapflag nobranch
pvp_c_room mapflag nobranch
quiz_00 mapflag nobranch
quiz_01 mapflag nobranch
sec_in01 mapflag nobranch
//hunter_1-1 mapflag nobranch
//hunter_2-1 mapflag nobranch
//hunter_3-1 mapflag nobranch
//knight_1-1 mapflag nobranch
//knight_2-1 mapflag nobranch
//knight_3-1 mapflag nobranch
//priest_1-1 mapflag nobranch
//priest_2-1 mapflag nobranch
//priest_3-1 mapflag nobranch
prt_are_in mapflag nobranch
prt_are01 mapflag nobranch
//wizard_1-1 mapflag nobranch
//wizard_2-1 mapflag nobranch
//wizard_3-1 mapflag nobranch
//============================================================
// PvP Arenas
//============================================================
pvp_y_room mapflag nobranch
pvp_n_room mapflag nobranch
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_room mapflag nobranch
turbo_n_1 mapflag nobranch
turbo_n_4 mapflag nobranch
turbo_n_8 mapflag nobranch
turbo_n_16 mapflag nobranch
turbo_e_4 mapflag nobranch
turbo_e_8 mapflag nobranch
turbo_e_16 mapflag nobranch
//============================================================
// Poring War
//============================================================
poring_w01 mapflag nobranch
poring_w02 mapflag nobranch
//============================================================
// Monster Races
//============================================================
p_track01 mapflag nobranch
p_track02 mapflag nobranch
//============================================================
// Vision of Okolnir
//============================================================
que_qsch01 mapflag nobranch
que_qsch02 mapflag nobranch
que_qsch03 mapflag nobranch
que_qsch04 mapflag nobranch
que_qsch05 mapflag nobranch
que_qaru01 mapflag nobranch
que_qaru02 mapflag nobranch
que_qaru03 mapflag nobranch
que_qaru04 mapflag nobranch
que_qaru05 mapflag nobranch
//============================================================
// Episode 12
//============================================================
1@cata mapflag nobranch
2@cata mapflag nobranch
e_tower mapflag nobranch
1@tower mapflag nobranch
2@tower mapflag nobranch
3@tower mapflag nobranch
4@tower mapflag nobranch
5@tower mapflag nobranch
6@tower mapflag nobranch
//============================================================
// Episode 13.1
//============================================================
mid_camp mapflag nobranch
mid_campin mapflag nobranch
man_fild01 mapflag nobranch
moc_fild22b mapflag nobranch
que_dan01 mapflag nobranch
que_dan02 mapflag nobranch
schg_que01 mapflag nobranch
arug_que01 mapflag nobranch
1@orcs mapflag nobranch
2@orcs mapflag nobranch
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nobranch
bat_c02 mapflag nobranch
bat_c03 mapflag nobranch
bat_room mapflag nobranch
bat_b01 mapflag nobranch
bat_b02 mapflag nobranch
bat_a01 mapflag nobranch
bat_a02 mapflag nobranch
//============================================================
// Episode 13.2
//============================================================
1@nyd mapflag nobranch
2@nyd mapflag nobranch
manuk mapflag nobranch
man_fild02 mapflag nobranch
man_in01 mapflag nobranch
splendide mapflag nobranch
spl_in01 mapflag nobranch
spl_in02 mapflag nobranch
//============================================================
// Brasilis
//============================================================
brasilis mapflag nobranch
bra_in01 mapflag nobranch
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag nobranch
2009rwc_02 mapflag nobranch
2009rwc_03 mapflag nobranch
2009rwc_04 mapflag nobranch
2009rwc_05 mapflag nobranch
2009rwc_06 mapflag nobranch
2009rwc_07 mapflag nobranch
2009rwc_08 mapflag nobranch
2009rwc_f01 mapflag nobranch
2012rwc_01 mapflag nobranch
2012rwc_02 mapflag nobranch
2012rwc_03 mapflag nobranch
2012rwc_04 mapflag nobranch
2012rwc_05 mapflag nobranch
2012rwc_06 mapflag nobranch
2012rwc_07 mapflag nobranch
2012rwc_08 mapflag nobranch
//============================================================
// Events
//============================================================
//evt_zombie mapflag nobranch

View File

@@ -1,167 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: nocostume
//===== Description: =========================================
//= A mapflag to disable costume's sprite on map.
//= Usage:
//= [mapname] mapflag nocostume
//===== Changelogs: ==========================================
//= 1.0 Initial release. [Cydh]
//= 1.1 Added arug_dun01 and schg_dun01. [Cydh]
//============================================================
//============================================================
// Guild Dungeons
//============================================================
teg_dun01 mapflag nocostume
teg_dun02 mapflag nocostume
arug_dun01 mapflag nocostume
schg_dun01 mapflag nocostume
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag nocostume
aldeg_cas02 mapflag nocostume
aldeg_cas03 mapflag nocostume
aldeg_cas04 mapflag nocostume
aldeg_cas05 mapflag nocostume
gefg_cas01 mapflag nocostume
gefg_cas02 mapflag nocostume
gefg_cas03 mapflag nocostume
gefg_cas04 mapflag nocostume
gefg_cas05 mapflag nocostume
payg_cas01 mapflag nocostume
payg_cas02 mapflag nocostume
payg_cas03 mapflag nocostume
payg_cas04 mapflag nocostume
payg_cas05 mapflag nocostume
prtg_cas01 mapflag nocostume
prtg_cas02 mapflag nocostume
prtg_cas03 mapflag nocostume
prtg_cas04 mapflag nocostume
prtg_cas05 mapflag nocostume
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag nocostume
schg_cas02 mapflag nocostume
schg_cas03 mapflag nocostume
schg_cas04 mapflag nocostume
schg_cas05 mapflag nocostume
arug_cas01 mapflag nocostume
arug_cas02 mapflag nocostume
arug_cas03 mapflag nocostume
arug_cas04 mapflag nocostume
arug_cas05 mapflag nocostume
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag nocostume
te_prtcas02 mapflag nocostume
te_prtcas03 mapflag nocostume
te_prtcas04 mapflag nocostume
te_prtcas05 mapflag nocostume
te_aldecas1 mapflag nocostume
te_aldecas2 mapflag nocostume
te_aldecas3 mapflag nocostume
te_aldecas4 mapflag nocostume
te_aldecas5 mapflag nocostume
//============================================================
// WoE:Novice Castles
//============================================================
//n_castle mapflag nocostume
nguild_alde mapflag nocostume
nguild_gef mapflag nocostume
nguild_pay mapflag nocostume
nguild_prt mapflag nocostume
//============================================================
// PvP Arenas
//============================================================
pvp_y_1-1 mapflag nocostume
pvp_y_1-2 mapflag nocostume
pvp_y_1-3 mapflag nocostume
pvp_y_1-4 mapflag nocostume
pvp_y_1-5 mapflag nocostume
pvp_y_2-1 mapflag nocostume
pvp_y_2-2 mapflag nocostume
pvp_y_2-3 mapflag nocostume
pvp_y_2-4 mapflag nocostume
pvp_y_2-5 mapflag nocostume
pvp_y_3-1 mapflag nocostume
pvp_y_3-2 mapflag nocostume
pvp_y_3-3 mapflag nocostume
pvp_y_3-4 mapflag nocostume
pvp_y_3-5 mapflag nocostume
pvp_y_4-1 mapflag nocostume
pvp_y_4-2 mapflag nocostume
pvp_y_4-3 mapflag nocostume
pvp_y_4-4 mapflag nocostume
pvp_y_4-5 mapflag nocostume
pvp_y_5-1 mapflag nocostume
pvp_y_5-2 mapflag nocostume
pvp_y_5-3 mapflag nocostume
pvp_y_5-4 mapflag nocostume
pvp_y_5-5 mapflag nocostume
pvp_y_6-1 mapflag nocostume
pvp_y_6-2 mapflag nocostume
pvp_y_6-3 mapflag nocostume
pvp_y_6-4 mapflag nocostume
pvp_y_6-5 mapflag nocostume
pvp_y_7-1 mapflag nocostume
pvp_y_7-2 mapflag nocostume
pvp_y_7-3 mapflag nocostume
pvp_y_7-4 mapflag nocostume
pvp_y_7-5 mapflag nocostume
pvp_y_8-1 mapflag nocostume
pvp_y_8-2 mapflag nocostume
pvp_y_8-3 mapflag nocostume
pvp_y_8-4 mapflag nocostume
pvp_y_8-5 mapflag nocostume
pvp_n_1-1 mapflag nocostume
pvp_n_1-2 mapflag nocostume
pvp_n_1-3 mapflag nocostume
pvp_n_1-4 mapflag nocostume
pvp_n_1-5 mapflag nocostume
pvp_n_2-1 mapflag nocostume
pvp_n_2-2 mapflag nocostume
pvp_n_2-3 mapflag nocostume
pvp_n_2-4 mapflag nocostume
pvp_n_2-5 mapflag nocostume
pvp_n_3-1 mapflag nocostume
pvp_n_3-2 mapflag nocostume
pvp_n_3-3 mapflag nocostume
pvp_n_3-4 mapflag nocostume
pvp_n_3-5 mapflag nocostume
pvp_n_4-1 mapflag nocostume
pvp_n_4-2 mapflag nocostume
pvp_n_4-3 mapflag nocostume
pvp_n_4-4 mapflag nocostume
pvp_n_4-5 mapflag nocostume
pvp_n_5-1 mapflag nocostume
pvp_n_5-2 mapflag nocostume
pvp_n_5-3 mapflag nocostume
pvp_n_5-4 mapflag nocostume
pvp_n_5-5 mapflag nocostume
pvp_n_6-1 mapflag nocostume
pvp_n_6-2 mapflag nocostume
pvp_n_6-3 mapflag nocostume
pvp_n_6-4 mapflag nocostume
pvp_n_6-5 mapflag nocostume
pvp_n_7-1 mapflag nocostume
pvp_n_7-2 mapflag nocostume
pvp_n_7-3 mapflag nocostume
pvp_n_7-4 mapflag nocostume
pvp_n_7-5 mapflag nocostume
pvp_n_8-1 mapflag nocostume
pvp_n_8-2 mapflag nocostume
pvp_n_8-3 mapflag nocostume
pvp_n_8-4 mapflag nocostume
pvp_n_8-5 mapflag nocostume
pvp_2vs2 mapflag nocostume
turbo_e_4 mapflag nocostume
turbo_e_8 mapflag nocostume
turbo_e_16 mapflag nocostume

View File

@@ -1,27 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: No dynamic NPC map setting.
//===== Description: =========================================
//= Blocks the use of dynamic NPCs on a map.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Lemongrass]
//============================================================
// Endless Tower
1@tower mapflag nodynamicnpc
2@tower mapflag nodynamicnpc
3@tower mapflag nodynamicnpc
4@tower mapflag nodynamicnpc
5@tower mapflag nodynamicnpc
6@tower mapflag nodynamicnpc
// Sealed Catacomb
1@cata mapflag nodynamicnpc
2@cata mapflag nodynamicnpc
// Orc's Memory
1@orcs mapflag nodynamicnpc
2@orcs mapflag nodynamicnpc
// Nidhoggur's Nest
1@nyd mapflag nodynamicnpc
2@nyd mapflag nodynamicnpc

View File

@@ -1,149 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Ice Wall.
//===== Description: =========================================
//= Blocks usage of WZ_ICEWALL.
//===== Additional Comments: =================================
//= 1.6a Re-enabled icewalls for cities [Lupus]
//= 1.7 Officially icewall is allowed on interiors. [L0ne_w0lf]
//= 1.8 Fixed arug_cas map names.
//= 1.9 Renewal split. [Euphy]
//============================================================
//ayo_in01 mapflag noicewall
//ayo_in02 mapflag noicewall
//alberta_in mapflag noicewall
//alberta mapflag noicewall
//alde_alche mapflag noicewall
//aldeba_in mapflag noicewall
//aldebaran mapflag noicewall
//ama_in01 mapflag noicewall
//ama_in02 mapflag noicewall
//amatsu mapflag noicewall
//ayothaya mapflag noicewall
//cmd_in01 mapflag noicewall
//cmd_in02 mapflag noicewall
//comodo mapflag noicewall
//einbroch mapflag noicewall
//einbech mapflag noicewall
//gef_tower mapflag noicewall
//geffen mapflag noicewall
//geffen_in mapflag noicewall
//gon_in mapflag noicewall
//gonryun mapflag noicewall
//in_hunter mapflag noicewall
//in_moc_16 mapflag noicewall
//in_orcs01 mapflag noicewall
//izlude_in mapflag noicewall
//izlude mapflag noicewall
//hugel mapflag noicewall
//jawaii mapflag noicewall
//moc_castle mapflag noicewall
//monk_in mapflag noicewall
//morocc_in mapflag noicewall
//morocc mapflag noicewall
//mosk_in mapflag noicewall
//payon_in01 mapflag noicewall
//payon_in02 mapflag noicewall
//payon_in03 mapflag noicewall
//payon mapflag noicewall
//pay_arche mapflag noicewall
//prt_are_in mapflag noicewall
//prt_are01 mapflag noicewall
//prt_castle mapflag noicewall
//prt_church mapflag noicewall
//prt_in mapflag noicewall
//prontera mapflag noicewall
//sec_in01 mapflag noicewall
//job_sword1 mapflag noicewall
//um_in mapflag noicewall
//umbala mapflag noicewall
//xmas_in mapflag noicewall
//xmas mapflag noicewall
//yuno_in01 mapflag noicewall
//yuno_in02 mapflag noicewall
//yuno_in03 mapflag noicewall
//yuno_in04 mapflag noicewall
//yuno_in05 mapflag noicewall
//yuno mapflag noicewall
//gon_test mapflag noicewall
//nif_in mapflag noicewall
//louyang mapflag noicewall
//que_sign01 mapflag noicewall
//ein_in01 mapflag noicewall
//airport mapflag noicewall
//airplane mapflag noicewall
//airplane_01 mapflag noicewall
//lighthalzen mapflag noicewall
//yuno_pre mapflag noicewall
//y_airport mapflag noicewall
//lhz_airport mapflag noicewall
//lhz_in01 mapflag noicewall
//lhz_in02 mapflag noicewall
//lhz_in03 mapflag noicewall
//rachel mapflag noicewall
//ra_in01 mapflag noicewall
//ra_temin mapflag noicewall
//ra_temple mapflag noicewall
//ra_temsky mapflag noicewall
//que_rachel mapflag noicewall
//auction_01 mapflag noicewall
//auction_02 mapflag noicewall
//hu_in01 mapflag noicewall
//kh_mansion mapflag noicewall
//kh_rossi mapflag noicewall
//kh_school mapflag noicewall
//kh_vila mapflag noicewall
//ve_in mapflag noicewall
//ve_in02 mapflag noicewall
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag noicewall
aldeg_cas02 mapflag noicewall
aldeg_cas03 mapflag noicewall
aldeg_cas04 mapflag noicewall
aldeg_cas05 mapflag noicewall
gefg_cas01 mapflag noicewall
gefg_cas02 mapflag noicewall
gefg_cas03 mapflag noicewall
gefg_cas04 mapflag noicewall
gefg_cas05 mapflag noicewall
payg_cas01 mapflag noicewall
payg_cas02 mapflag noicewall
payg_cas03 mapflag noicewall
payg_cas04 mapflag noicewall
payg_cas05 mapflag noicewall
prtg_cas01 mapflag noicewall
prtg_cas02 mapflag noicewall
prtg_cas03 mapflag noicewall
prtg_cas04 mapflag noicewall
prtg_cas05 mapflag noicewall
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag noicewall
schg_cas02 mapflag noicewall
schg_cas03 mapflag noicewall
schg_cas04 mapflag noicewall
schg_cas05 mapflag noicewall
arug_cas01 mapflag noicewall
arug_cas02 mapflag noicewall
arug_cas03 mapflag noicewall
arug_cas04 mapflag noicewall
arug_cas05 mapflag noicewall
//============================================================
// WoE:Novice Castles
//============================================================
nguild_alde mapflag noicewall
nguild_gef mapflag noicewall
nguild_pay mapflag noicewall
nguild_prt mapflag noicewall
//============================================================
// Poring War
//============================================================
poring_w01 mapflag noicewall
poring_w02 mapflag noicewall

View File

@@ -1,770 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Warp Portal memory.
//===== Description: =========================================
//= Prevents players from using /memo on a map.
//= Also disables marriage warp skills.
//===== Additional Comments: =================================
//= 1.6a Added up to Hugel maps. [Lupus]
//= 1.6b Added job_knt map. [Samuray22]
//= 1.7 Added all novice maps. [L0ne_W0lf]
//= 1.8 Added nameless_i location. [Lupus]
//= 1.8a Removed duplicate gef_cas nomemo mapflags. [Yommy]
//= 1.8b Removed duplicate arug_dun01 & schg_dun01 entries. [Gepard]
//= 1.9 Updated. [L0ne_W0lf]
//= 2.0 Renewal split. [Euphy]
//============================================================
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
ayo_in01 mapflag nomemo
ayo_in02 mapflag nomemo
alb_ship mapflag nomemo
alberta_in mapflag nomemo
aldeba_in mapflag nomemo
ama_in01 mapflag nomemo
ama_in02 mapflag nomemo
ama_test mapflag nomemo
cmd_in01 mapflag nomemo
cmd_in02 mapflag nomemo
gef_tower mapflag nomemo
geffen_in mapflag nomemo
gon_test mapflag nomemo
gon_in mapflag nomemo
in_orcs01 mapflag nomemo
izlude_in mapflag nomemo
jawaii_in mapflag nomemo
lou_in01 mapflag nomemo
lou_in02 mapflag nomemo
moc_castle mapflag nomemo
morocc_in mapflag nomemo
mosk_in mapflag nomemo
mosk_ship mapflag nomemo
mosk_fild01 mapflag nomemo
mosk_fild02 mapflag nomemo
mosk_dun01 mapflag nomemo
mosk_dun02 mapflag nomemo
mosk_dun03 mapflag nomemo
nameless_in mapflag nomemo
niflheim mapflag nomemo
nif_in mapflag nomemo
pay_arche mapflag nomemo
payon_in01 mapflag nomemo
payon_in02 mapflag nomemo
payon_in03 mapflag nomemo
prt_castle mapflag nomemo
prt_church mapflag nomemo
prt_in mapflag nomemo
um_in mapflag nomemo
xmas_in mapflag nomemo
valkyrie mapflag nomemo
yuno_in01 mapflag nomemo
yuno_in02 mapflag nomemo
yuno_in03 mapflag nomemo
yuno_in04 mapflag nomemo
yuno_in05 mapflag nomemo
yuno mapflag nomemo
ein_in01 mapflag nomemo
lighthalzen mapflag nomemo
yuno_pre mapflag nomemo
einbroch mapflag nomemo
einbech mapflag nomemo
lhz_cube mapflag nomemo
lhz_in01 mapflag nomemo
lhz_in02 mapflag nomemo
lhz_in03 mapflag nomemo
hu_in01 mapflag nomemo
auction_01 mapflag nomemo
auction_02 mapflag nomemo
ra_in01 mapflag nomemo
ra_temin mapflag nomemo
ra_temsky mapflag nomemo
ve_in mapflag nomemo
ve_in02 mapflag nomemo
thor_camp mapflag nomemo
moc_para01 mapflag nomemo
//============================================================
// Airport
//============================================================
airport mapflag nomemo
airplane mapflag nomemo
airplane_01 mapflag nomemo
y_airport mapflag nomemo
lhz_airport mapflag nomemo
//============================================================
// Novice Starter Zone
//============================================================
new_zone01 mapflag nomemo
new_zone02 mapflag nomemo
new_zone03 mapflag nomemo
new_zone04 mapflag nomemo
new_1-1 mapflag nomemo
new_1-2 mapflag nomemo
new_1-3 mapflag nomemo
new_1-4 mapflag nomemo
new_2-1 mapflag nomemo
new_2-2 mapflag nomemo
new_2-3 mapflag nomemo
new_2-4 mapflag nomemo
new_3-1 mapflag nomemo
new_3-2 mapflag nomemo
new_3-3 mapflag nomemo
new_3-4 mapflag nomemo
new_4-1 mapflag nomemo
new_4-2 mapflag nomemo
new_4-3 mapflag nomemo
new_4-4 mapflag nomemo
new_5-1 mapflag nomemo
new_5-2 mapflag nomemo
new_5-3 mapflag nomemo
new_5-4 mapflag nomemo
//============================================================
// Fields
//============================================================
alb2trea mapflag nomemo
ayo_fild02 mapflag nomemo
cmd_fild01 mapflag nomemo
cmd_fild02 mapflag nomemo
cmd_fild03 mapflag nomemo
cmd_fild04 mapflag nomemo
cmd_fild05 mapflag nomemo
cmd_fild06 mapflag nomemo
cmd_fild07 mapflag nomemo
cmd_fild08 mapflag nomemo
cmd_fild09 mapflag nomemo
gef_fild02 mapflag nomemo
gef_fild03 mapflag nomemo
gef_fild06 mapflag nomemo
gef_fild08 mapflag nomemo
gef_fild10 mapflag nomemo
gef_fild11 mapflag nomemo
gef_fild12 mapflag nomemo
gef_fild14 mapflag nomemo
glast_01 mapflag nomemo
hu_fild01 mapflag nomemo
hu_fild05 mapflag nomemo
izlu2dun mapflag nomemo
mjolnir_01 mapflag nomemo
mjolnir_02 mapflag nomemo
mjolnir_03 mapflag nomemo
mjolnir_04 mapflag nomemo
mjolnir_05 mapflag nomemo
mjolnir_07 mapflag nomemo
mjolnir_08 mapflag nomemo
mjolnir_10 mapflag nomemo
mjolnir_11 mapflag nomemo
moc_fild01 mapflag nomemo
moc_fild02 mapflag nomemo
moc_fild03 mapflag nomemo
//moc_fild04 mapflag nomemo
//moc_fild05 mapflag nomemo
//moc_fild08 mapflag nomemo
moc_fild09 mapflag nomemo
//moc_fild13 mapflag nomemo
//moc_fild14 mapflag nomemo
moc_fild15 mapflag nomemo
moc_fild16 mapflag nomemo
moc_fild17 mapflag nomemo
moc_fild18 mapflag nomemo
moc_fild20 mapflag nomemo
moc_fild21 mapflag nomemo
moc_fild22 mapflag nomemo
nif_fild01 mapflag nomemo
nif_fild02 mapflag nomemo
pay_fild02 mapflag nomemo
pay_fild04 mapflag nomemo
pay_fild05 mapflag nomemo
pay_fild09 mapflag nomemo
pay_fild10 mapflag nomemo
pay_fild11 mapflag nomemo
prt_fild00 mapflag nomemo
prt_fild03 mapflag nomemo
prt_fild04 mapflag nomemo
prt_fild09 mapflag nomemo
prt_fild10 mapflag nomemo
prt_fild11 mapflag nomemo
prt_monk mapflag nomemo
um_fild01 mapflag nomemo
um_fild02 mapflag nomemo
um_fild03 mapflag nomemo
yuno_fild02 mapflag nomemo
yuno_fild03 mapflag nomemo
yuno_fild04 mapflag nomemo
yuno_fild05 mapflag nomemo
yuno_fild07 mapflag nomemo
yuno_fild08 mapflag nomemo
yuno_fild09 mapflag nomemo
yuno_fild10 mapflag nomemo
ra_fild01 mapflag nomemo
ra_fild02 mapflag nomemo
ra_fild03 mapflag nomemo
ra_fild04 mapflag nomemo
ra_fild05 mapflag nomemo
ra_fild06 mapflag nomemo
ra_fild10 mapflag nomemo
ve_fild01 mapflag nomemo
ve_fild02 mapflag nomemo
ve_fild03 mapflag nomemo
ve_fild04 mapflag nomemo
ve_fild06 mapflag nomemo
cave mapflag nomemo
//============================================================
// Job Quests
//============================================================
// First Job Class
job_sword1 mapflag nomemo
job_thief1 mapflag nomemo
job_star mapflag nomemo
// Primary Second Job Class
job_knt mapflag nomemo
job_prist mapflag nomemo
job_wiz mapflag nomemo
job_hunte mapflag nomemo
in_hunter mapflag nomemo
in_moc_16 mapflag nomemo
// Secondary Second Job Class
alde_alche mapflag nomemo
job_cru mapflag nomemo
job_duncer mapflag nomemo
job_monk mapflag nomemo
monk_test mapflag nomemo
monk_in mapflag nomemo
in_rogue mapflag nomemo
job_sage mapflag nomemo
job_soul mapflag nomemo
que_ba mapflag nomemo
que_ng mapflag nomemo
//============================================================
// Quest Places
//============================================================
que_god01 mapflag nomemo
que_god02 mapflag nomemo
que_bingo mapflag nomemo
que_sign01 mapflag nomemo
que_hugel mapflag nomemo
que_rachel mapflag nomemo
que_san04 mapflag nomemo
que_thor mapflag nomemo
poring_c01 mapflag nomemo
poring_c02 mapflag nomemo
//============================================================
// Dungeons
//============================================================
alde_dun01 mapflag nomemo
alde_dun02 mapflag nomemo
alde_dun03 mapflag nomemo
alde_dun04 mapflag nomemo
// Anthell
anthell01 mapflag nomemo
anthell02 mapflag nomemo
// Amatsu Dungeon
ama_dun01 mapflag nomemo
ama_dun02 mapflag nomemo
ama_dun03 mapflag nomemo
// Ayothaya
ayo_dun01 mapflag nomemo
ayo_dun02 mapflag nomemo
// Comodo Beach
beach_dun mapflag nomemo
beach_dun2 mapflag nomemo
beach_dun3 mapflag nomemo
// Clock Tower
c_tower1 mapflag nomemo
c_tower2 mapflag nomemo
c_tower3 mapflag nomemo
c_tower4 mapflag nomemo
// Einbech Mines
ein_dun01 mapflag nomemo
ein_dun02 mapflag nomemo
// Geffen Dungeon
gef_dun00 mapflag nomemo
gef_dun01 mapflag nomemo
gef_dun02 mapflag nomemo
gef_dun03 mapflag nomemo
// Glastheim
gl_cas01 mapflag nomemo
gl_cas02 mapflag nomemo
gl_church mapflag nomemo
gl_chyard mapflag nomemo
gl_dun01 mapflag nomemo
gl_dun02 mapflag nomemo
gl_in01 mapflag nomemo
gl_knt01 mapflag nomemo
gl_knt02 mapflag nomemo
gl_prison mapflag nomemo
gl_prison1 mapflag nomemo
gl_sew01 mapflag nomemo
gl_sew02 mapflag nomemo
gl_sew03 mapflag nomemo
gl_sew04 mapflag nomemo
gl_step mapflag nomemo
// Guild Dungeon
gld_dun01 mapflag nomemo
gld_dun02 mapflag nomemo
gld_dun03 mapflag nomemo
gld_dun04 mapflag nomemo
// Bayalan Island
iz_dun00 mapflag nomemo
iz_dun01 mapflag nomemo
iz_dun02 mapflag nomemo
iz_dun03 mapflag nomemo
iz_dun04 mapflag nomemo
// Sphinx
in_sphinx1 mapflag nomemo
in_sphinx2 mapflag nomemo
in_sphinx3 mapflag nomemo
in_sphinx4 mapflag nomemo
in_sphinx5 mapflag nomemo
// Luoyang Dungeon
lou_dun03 mapflag nomemo
lou_dun02 mapflag nomemo
lou_dun01 mapflag nomemo
// Magma Dungeon
mag_dun01 mapflag nomemo
mag_dun02 mapflag nomemo
// Pyramids
moc_pryd01 mapflag nomemo
moc_pryd02 mapflag nomemo
moc_pryd03 mapflag nomemo
moc_pryd04 mapflag nomemo
moc_pryd05 mapflag nomemo
moc_pryd06 mapflag nomemo
moc_prydb1 mapflag nomemo
// Coal Mine (Dead Pit)
mjo_dun01 mapflag nomemo
mjo_dun02 mapflag nomemo
mjo_dun03 mapflag nomemo
// Orc Dungeon
orcsdun01 mapflag nomemo
orcsdun02 mapflag nomemo
// Payon Cave
pay_dun00 mapflag nomemo
pay_dun01 mapflag nomemo
pay_dun02 mapflag nomemo
pay_dun03 mapflag nomemo
pay_dun04 mapflag nomemo
// Hidden Temple
prt_maze01 mapflag nomemo
prt_maze02 mapflag nomemo
prt_maze03 mapflag nomemo
// Culvert Sewers
prt_sewb1 mapflag nomemo
prt_sewb2 mapflag nomemo
prt_sewb3 mapflag nomemo
prt_sewb4 mapflag nomemo
// Kunlun Dungeon
gon_dun01 mapflag nomemo
gon_dun02 mapflag nomemo
gon_dun03 mapflag nomemo
// Sunken Ship
treasure01 mapflag nomemo
treasure02 mapflag nomemo
// Turtle Island
tur_dun01 mapflag nomemo
tur_dun02 mapflag nomemo
tur_dun03 mapflag nomemo
tur_dun04 mapflag nomemo
tur_dun05 mapflag nomemo
tur_dun06 mapflag nomemo
// Umbala Dungeon
um_dun01 mapflag nomemo
um_dun02 mapflag nomemo
// Toy Factory
xmas_dun01 mapflag nomemo
xmas_dun02 mapflag nomemo
// Yggdrasil Tree Dungeon
yggdrasil01 mapflag nomemo
// Old Geffenia
gefenia01 mapflag nomemo
gefenia02 mapflag nomemo
gefenia03 mapflag nomemo
gefenia04 mapflag nomemo
// Bio Lab Dungeon
lhz_dun01 mapflag nomemo
lhz_dun02 mapflag nomemo
lhz_dun03 mapflag nomemo
// Juperos Dungeon
juperos_01 mapflag nomemo
juperos_02 mapflag nomemo
jupe_area1 mapflag nomemo
jupe_area2 mapflag nomemo
jupe_core mapflag nomemo
jupe_ele mapflag nomemo
jupe_ele_r mapflag nomemo
jupe_gate mapflag nomemo
jupe_cave mapflag nomemo
// Thanatos Tower
thana_boss mapflag nomemo
tha_scene01 mapflag nomemo
tha_t01 mapflag nomemo
tha_t02 mapflag nomemo
tha_t03 mapflag nomemo
tha_t04 mapflag nomemo
tha_t05 mapflag nomemo
tha_t06 mapflag nomemo
tha_t07 mapflag nomemo
tha_t08 mapflag nomemo
tha_t09 mapflag nomemo
tha_t10 mapflag nomemo
tha_t11 mapflag nomemo
tha_t12 mapflag nomemo
thana_step mapflag nomemo
// Abyss Lake Dungeon
abyss_01 mapflag nomemo
abyss_02 mapflag nomemo
abyss_03 mapflag nomemo
// Odin's Temple & Kiehl
odin_tem01 mapflag nomemo
odin_tem02 mapflag nomemo
odin_tem03 mapflag nomemo
kh_kiehl02 mapflag nomemo
kh_kiehl01 mapflag nomemo
kh_dun02 mapflag nomemo
kh_dun01 mapflag nomemo
kh_mansion mapflag nomemo
kh_rossi mapflag nomemo
kh_school mapflag nomemo
kh_vila mapflag nomemo
// Ice Dungeon
ice_dun01 mapflag nomemo
ice_dun02 mapflag nomemo
ice_dun03 mapflag nomemo
ice_dun04 mapflag nomemo
// Rachel Santuary
ra_san01 mapflag nomemo
ra_san02 mapflag nomemo
ra_san03 mapflag nomemo
ra_san04 mapflag nomemo
ra_san05 mapflag nomemo
// Thor Volcano
thor_v01 mapflag nomemo
thor_v02 mapflag nomemo
thor_v03 mapflag nomemo
// Cursed Abbey
nameless_i mapflag nomemo
nameless_n mapflag nomemo
abbey01 mapflag nomemo
abbey02 mapflag nomemo
abbey03 mapflag nomemo
//============================================================
// WoE:FE Castles
//============================================================
//alde_gld mapflag nomemo
aldeg_cas01 mapflag nomemo
aldeg_cas02 mapflag nomemo
aldeg_cas03 mapflag nomemo
aldeg_cas04 mapflag nomemo
aldeg_cas05 mapflag nomemo
gefg_cas01 mapflag nomemo
gefg_cas02 mapflag nomemo
gefg_cas03 mapflag nomemo
gefg_cas04 mapflag nomemo
gefg_cas05 mapflag nomemo
//pay_gld mapflag nomemo
payg_cas01 mapflag nomemo
payg_cas02 mapflag nomemo
payg_cas03 mapflag nomemo
payg_cas04 mapflag nomemo
payg_cas05 mapflag nomemo
//prt_gld mapflag nomemo
prtg_cas01 mapflag nomemo
prtg_cas02 mapflag nomemo
prtg_cas03 mapflag nomemo
prtg_cas04 mapflag nomemo
prtg_cas05 mapflag nomemo
nguild_alde mapflag nomemo
nguild_gef mapflag nomemo
nguild_pay mapflag nomemo
nguild_prt mapflag nomemo
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag nomemo
schg_cas02 mapflag nomemo
schg_cas03 mapflag nomemo
schg_cas04 mapflag nomemo
schg_cas05 mapflag nomemo
arug_cas01 mapflag nomemo
arug_cas02 mapflag nomemo
arug_cas03 mapflag nomemo
arug_cas04 mapflag nomemo
arug_cas05 mapflag nomemo
//============================================================
// WoE:Novice Castles
//============================================================
n_castle mapflag nomemo
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag nomemo
guild_vs2 mapflag nomemo
guild_vs3 mapflag nomemo
guild_vs4 mapflag nomemo
guild_vs5 mapflag nomemo
//============================================================
// Arenas
//============================================================
arena_room mapflag nomemo
force_1-1 mapflag nomemo
force_1-2 mapflag nomemo
force_1-3 mapflag nomemo
force_2-1 mapflag nomemo
force_3-1 mapflag nomemo
force_4-1 mapflag nomemo
force_5-1 mapflag nomemo
ordeal_1-1 mapflag nomemo
ordeal_1-2 mapflag nomemo
//ordeal_1-3 mapflag nomemo
ordeal_2-1 mapflag nomemo
ordeal_2-2 mapflag nomemo
//ordeal_2-3 mapflag nomemo
ordeal_3-1 mapflag nomemo
ordeal_3-2 mapflag nomemo
//ordeal_3-3 mapflag nomemo
pvp_c_room mapflag nomemo
quiz_00 mapflag nomemo
quiz_01 mapflag nomemo
sec_in01 mapflag nomemo
sec_in02 mapflag nomemo
//hunter_1-1 mapflag nomemo
//hunter_2-1 mapflag nomemo
//hunter_3-1 mapflag nomemo
//knight_1-1 mapflag nomemo
//knight_2-1 mapflag nomemo
//knight_3-1 mapflag nomemo
//priest_1-1 mapflag nomemo
//priest_2-1 mapflag nomemo
//priest_3-1 mapflag nomemo
prt_are_in mapflag nomemo
prt_are01 mapflag nomemo
//wizard_1-1 mapflag nomemo
//wizard_2-1 mapflag nomemo
//wizard_3-1 mapflag nomemo
//============================================================
// PvP Arenas
//============================================================
pvp_y_room mapflag nomemo
pvp_y_1-1 mapflag nomemo
pvp_y_1-2 mapflag nomemo
pvp_y_1-3 mapflag nomemo
pvp_y_1-4 mapflag nomemo
pvp_y_1-5 mapflag nomemo
pvp_y_2-1 mapflag nomemo
pvp_y_2-2 mapflag nomemo
pvp_y_2-3 mapflag nomemo
pvp_y_2-4 mapflag nomemo
pvp_y_2-5 mapflag nomemo
pvp_y_3-1 mapflag nomemo
pvp_y_3-2 mapflag nomemo
pvp_y_3-3 mapflag nomemo
pvp_y_3-4 mapflag nomemo
pvp_y_3-5 mapflag nomemo
pvp_y_4-1 mapflag nomemo
pvp_y_4-2 mapflag nomemo
pvp_y_4-3 mapflag nomemo
pvp_y_4-4 mapflag nomemo
pvp_y_4-5 mapflag nomemo
pvp_y_5-1 mapflag nomemo
pvp_y_5-2 mapflag nomemo
pvp_y_5-3 mapflag nomemo
pvp_y_5-4 mapflag nomemo
pvp_y_5-5 mapflag nomemo
pvp_y_6-1 mapflag nomemo
pvp_y_6-2 mapflag nomemo
pvp_y_6-3 mapflag nomemo
pvp_y_6-4 mapflag nomemo
pvp_y_6-5 mapflag nomemo
pvp_y_7-1 mapflag nomemo
pvp_y_7-2 mapflag nomemo
pvp_y_7-3 mapflag nomemo
pvp_y_7-4 mapflag nomemo
pvp_y_7-5 mapflag nomemo
pvp_y_8-1 mapflag nomemo
pvp_y_8-2 mapflag nomemo
pvp_y_8-3 mapflag nomemo
pvp_y_8-4 mapflag nomemo
pvp_y_8-5 mapflag nomemo
pvp_n_room mapflag nomemo
pvp_n_1-1 mapflag nomemo
pvp_n_1-2 mapflag nomemo
pvp_n_1-3 mapflag nomemo
pvp_n_1-4 mapflag nomemo
pvp_n_1-5 mapflag nomemo
pvp_n_2-1 mapflag nomemo
pvp_n_2-2 mapflag nomemo
pvp_n_2-3 mapflag nomemo
pvp_n_2-4 mapflag nomemo
pvp_n_2-5 mapflag nomemo
pvp_n_3-1 mapflag nomemo
pvp_n_3-2 mapflag nomemo
pvp_n_3-3 mapflag nomemo
pvp_n_3-4 mapflag nomemo
pvp_n_3-5 mapflag nomemo
pvp_n_4-1 mapflag nomemo
pvp_n_4-2 mapflag nomemo
pvp_n_4-3 mapflag nomemo
pvp_n_4-4 mapflag nomemo
pvp_n_4-5 mapflag nomemo
pvp_n_5-1 mapflag nomemo
pvp_n_5-2 mapflag nomemo
pvp_n_5-3 mapflag nomemo
pvp_n_5-4 mapflag nomemo
pvp_n_5-5 mapflag nomemo
pvp_n_6-1 mapflag nomemo
pvp_n_6-2 mapflag nomemo
pvp_n_6-3 mapflag nomemo
pvp_n_6-4 mapflag nomemo
pvp_n_6-5 mapflag nomemo
pvp_n_7-1 mapflag nomemo
pvp_n_7-2 mapflag nomemo
pvp_n_7-3 mapflag nomemo
pvp_n_7-4 mapflag nomemo
pvp_n_7-5 mapflag nomemo
pvp_n_8-1 mapflag nomemo
pvp_n_8-2 mapflag nomemo
pvp_n_8-3 mapflag nomemo
pvp_n_8-4 mapflag nomemo
pvp_n_8-5 mapflag nomemo
pvp_2vs2 mapflag nomemo
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_room mapflag nomemo
turbo_n_1 mapflag nomemo
turbo_n_4 mapflag nomemo
turbo_n_8 mapflag nomemo
turbo_n_16 mapflag nomemo
turbo_e_4 mapflag nomemo
turbo_e_8 mapflag nomemo
turbo_e_16 mapflag nomemo
//============================================================
// Monster Races
//============================================================
p_track01 mapflag nomemo
p_track02 mapflag nomemo
//============================================================
// Poring War
//============================================================
poring_w01 mapflag nomemo
poring_w02 mapflag nomemo
//============================================================
// Vision of Okolnir
//============================================================
que_qsch01 mapflag nomemo
que_qsch02 mapflag nomemo
que_qsch03 mapflag nomemo
que_qsch04 mapflag nomemo
que_qsch05 mapflag nomemo
que_qaru01 mapflag nomemo
que_qaru02 mapflag nomemo
que_qaru03 mapflag nomemo
que_qaru04 mapflag nomemo
que_qaru05 mapflag nomemo
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag nomemo
2@cata mapflag nomemo
//============================================================
// Endless Tower
//============================================================
e_tower mapflag nomemo
1@tower mapflag nomemo
2@tower mapflag nomemo
3@tower mapflag nomemo
4@tower mapflag nomemo
5@tower mapflag nomemo
6@tower mapflag nomemo
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nomemo
bat_c02 mapflag nomemo
bat_c03 mapflag nomemo
bat_room mapflag nomemo
bat_b01 mapflag nomemo
bat_b02 mapflag nomemo
bat_a01 mapflag nomemo
bat_a02 mapflag nomemo
//============================================================
// Episode 13
//============================================================
mid_campin mapflag nomemo
man_fild01 mapflag nomemo
man_fild03 mapflag nomemo
spl_fild02 mapflag nomemo
spl_fild03 mapflag nomemo
moc_fild22b mapflag nomemo
que_dan01 mapflag nomemo
que_dan02 mapflag nomemo
schg_que01 mapflag nomemo
schg_dun01 mapflag nomemo
arug_que01 mapflag nomemo
arug_dun01 mapflag nomemo
nyd_dun01 mapflag nomemo
nyd_dun02 mapflag nomemo
manuk mapflag nomemo
man_fild02 mapflag nomemo
man_in01 mapflag nomemo
splendide mapflag nomemo
spl_fild01 mapflag nomemo
spl_in01 mapflag nomemo
spl_in02 mapflag nomemo
//============================================================
// Brasilis
//============================================================
bra_in01 mapflag nomemo
bra_dun01 mapflag nomemo
bra_dun02 mapflag nomemo
//evt_zombie mapflag nomemo
//============================================================
// Bossnia (Custom) #!todo Verify
//============================================================
bossnia_01 mapflag nomemo
bossnia_02 mapflag nomemo
bossnia_03 mapflag nomemo
bossnia_04 mapflag nomemo
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag nomemo
2009rwc_02 mapflag nomemo
2009rwc_03 mapflag nomemo
2009rwc_04 mapflag nomemo
2009rwc_05 mapflag nomemo
2009rwc_06 mapflag nomemo
2009rwc_07 mapflag nomemo
2009rwc_08 mapflag nomemo
2009rwc_f01 mapflag nomemo
2012rwc_01 mapflag nomemo
2012rwc_02 mapflag nomemo
2012rwc_03 mapflag nomemo
2012rwc_04 mapflag nomemo
2012rwc_05 mapflag nomemo
2012rwc_06 mapflag nomemo
2012rwc_07 mapflag nomemo
2012rwc_08 mapflag nomemo

View File

@@ -1,323 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable death penalty.
//===== Description: =========================================
//= Same as 'noexppenalty' and 'nozenypenalty' combined.
//===== Additional Comments: =================================
//= 1.2 Updated. [Lupus]
//= 1.3 Added all novice maps. [L0ne_W0lf]
//= 1.4 Removed Nightmare PVP maps. [L0ne_W0lf]
//= 1.5 Updated. [L0ne_Wolf]
//= 1.6 Renewal split. [Euphy]
//============================================================
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
ayo_in01 mapflag nopenalty
ayo_in02 mapflag nopenalty
alb_ship mapflag nopenalty
alberta mapflag nopenalty
alberta_in mapflag nopenalty
aldebaran mapflag nopenalty
aldeba_in mapflag nopenalty
amatsu mapflag nopenalty
ama_in01 mapflag nopenalty
ama_in02 mapflag nopenalty
ama_test mapflag nopenalty
arena_room mapflag nopenalty
brasilis mapflag nopenalty
bra_in01 mapflag nopenalty
comodo mapflag nopenalty
cmd_in01 mapflag nopenalty
cmd_in02 mapflag nopenalty
geffen mapflag nopenalty
gef_dun03 mapflag nopenalty
gef_tower mapflag nopenalty
geffen_in mapflag nopenalty
gonryun mapflag nopenalty
gon_in mapflag nopenalty
gon_test mapflag nopenalty
hugel mapflag nopenalty
in_orcs01 mapflag nopenalty
izlude mapflag nopenalty
izlude_in mapflag nopenalty
jawaii mapflag nopenalty
jawaii_in mapflag nopenalty
lighthalzen mapflag nopenalty
louyang mapflag nopenalty
lou_in01 mapflag nopenalty
lou_in02 mapflag nopenalty
morocc mapflag nopenalty
moc_castle mapflag nopenalty
morocc_in mapflag nopenalty
nif_in mapflag nopenalty
pay_arche mapflag nopenalty
payon mapflag nopenalty
payon_in01 mapflag nopenalty
payon_in02 mapflag nopenalty
payon_in03 mapflag nopenalty
prontera mapflag nopenalty
prt_are_in mapflag nopenalty
prt_are01 mapflag nopenalty
prt_castle mapflag nopenalty
prt_church mapflag nopenalty
prt_in mapflag nopenalty
umbala mapflag nopenalty
um_in mapflag nopenalty
xmas mapflag nopenalty
xmas_in mapflag nopenalty
yuno mapflag nopenalty
yuno_in01 mapflag nopenalty
yuno_in02 mapflag nopenalty
yuno_in03 mapflag nopenalty
yuno_in04 mapflag nopenalty
yuno_in05 mapflag nopenalty
yuno_pre mapflag nopenalty
lhz_in01 mapflag nopenalty
lhz_in02 mapflag nopenalty
lhz_in03 mapflag nopenalty
rachel mapflag nopenalty
ra_in01 mapflag nopenalty
ra_temin mapflag nopenalty
ra_temple mapflag nopenalty
ra_temsky mapflag nopenalty
que_rachel mapflag nopenalty
einbech mapflag nopenalty
einbroch mapflag nopenalty
ein_in01 mapflag nopenalty
job_soul mapflag nopenalty
job_star mapflag nopenalty
auction_01 mapflag nopenalty
auction_02 mapflag nopenalty
hu_in01 mapflag nopenalty
kh_mansion mapflag nopenalty
kh_rossi mapflag nopenalty
kh_school mapflag nopenalty
kh_vila mapflag nopenalty
kh_kiehl01 mapflag nopenalty
kh_kiehl02 mapflag nopenalty
ayothaya mapflag nopenalty
veins mapflag nopenalty
ve_in mapflag nopenalty
ve_in02 mapflag nopenalty
thor_camp mapflag nopenalty
moc_para01 mapflag nopenalty
mid_camp mapflag nopenalty
mid_campin mapflag nopenalty
moc_fild22b mapflag nopenalty
manuk mapflag nopenalty
man_in01 mapflag nopenalty
splendide mapflag nopenalty
spl_in01 mapflag nopenalty
spl_in02 mapflag nopenalty
//============================================================
// Airport
//============================================================
airport mapflag nopenalty
airplane mapflag nopenalty
y_airport mapflag nopenalty
lhz_airport mapflag nopenalty
//============================================================
// Novice Starter Zone
//============================================================
new_zone01 mapflag nopenalty
new_zone02 mapflag nopenalty
new_zone03 mapflag nopenalty
new_zone04 mapflag nopenalty
new_1-1 mapflag nopenalty
new_1-2 mapflag nopenalty
new_1-3 mapflag nopenalty
new_1-4 mapflag nopenalty
new_2-1 mapflag nopenalty
new_2-2 mapflag nopenalty
new_2-3 mapflag nopenalty
new_2-4 mapflag nopenalty
new_3-1 mapflag nopenalty
new_3-2 mapflag nopenalty
new_3-3 mapflag nopenalty
new_3-4 mapflag nopenalty
new_4-1 mapflag nopenalty
new_4-2 mapflag nopenalty
new_4-3 mapflag nopenalty
new_4-4 mapflag nopenalty
new_5-1 mapflag nopenalty
new_5-2 mapflag nopenalty
new_5-3 mapflag nopenalty
new_5-4 mapflag nopenalty
//============================================================
// Job Quests
//============================================================
job_sword1 mapflag nopenalty
job_thief1 mapflag nopenalty
// 2-1 Classes
job_prist mapflag nopenalty
job_wiz mapflag nopenalty
job_hunte mapflag nopenalty
in_hunter mapflag nopenalty
in_moc_16 mapflag nopenalty
// 2-2 Classes
alde_alche mapflag nopenalty
job_cru mapflag nopenalty
job_duncer mapflag nopenalty
job_monk mapflag nopenalty
monk_test mapflag nopenalty
monk_in mapflag nopenalty
in_rogue mapflag nopenalty
job_sage mapflag nopenalty
//============================================================
// Quest Places
//============================================================
mosk_ship mapflag nopenalty
que_sign01 mapflag nopenalty
que_sign02 mapflag nopenalty
que_ng mapflag nopenalty
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag nopenalty
guild_vs2 mapflag nopenalty
guild_vs3 mapflag nopenalty
guild_vs4 mapflag nopenalty
guild_vs5 mapflag nopenalty
//============================================================
// Arenas
//============================================================
sec_in01 mapflag nopenalty
sec_in02 mapflag nopenalty
// Izlude Battle Arena
force_1-1 mapflag nopenalty
force_1-2 mapflag nopenalty
force_1-3 mapflag nopenalty
force_2-1 mapflag nopenalty
force_2-2 mapflag nopenalty
force_2-3 mapflag nopenalty
force_3-1 mapflag nopenalty
force_3-2 mapflag nopenalty
force_3-3 mapflag nopenalty
//============================================================
// PvP Arenas
//============================================================
pvp_y_1-1 mapflag nopenalty
pvp_y_1-2 mapflag nopenalty
pvp_y_1-3 mapflag nopenalty
pvp_y_1-4 mapflag nopenalty
pvp_y_1-5 mapflag nopenalty
pvp_y_2-1 mapflag nopenalty
pvp_y_2-2 mapflag nopenalty
pvp_y_2-3 mapflag nopenalty
pvp_y_2-4 mapflag nopenalty
pvp_y_2-5 mapflag nopenalty
pvp_y_3-1 mapflag nopenalty
pvp_y_3-2 mapflag nopenalty
pvp_y_3-3 mapflag nopenalty
pvp_y_3-4 mapflag nopenalty
pvp_y_3-5 mapflag nopenalty
pvp_y_4-1 mapflag nopenalty
pvp_y_4-2 mapflag nopenalty
pvp_y_4-3 mapflag nopenalty
pvp_y_4-4 mapflag nopenalty
pvp_y_4-5 mapflag nopenalty
pvp_y_5-1 mapflag nopenalty
pvp_y_5-2 mapflag nopenalty
pvp_y_5-3 mapflag nopenalty
pvp_y_5-4 mapflag nopenalty
pvp_y_5-5 mapflag nopenalty
pvp_y_6-1 mapflag nopenalty
pvp_y_6-2 mapflag nopenalty
pvp_y_6-3 mapflag nopenalty
pvp_y_6-4 mapflag nopenalty
pvp_y_6-5 mapflag nopenalty
pvp_y_7-1 mapflag nopenalty
pvp_y_7-2 mapflag nopenalty
pvp_y_7-3 mapflag nopenalty
pvp_y_7-4 mapflag nopenalty
pvp_y_7-5 mapflag nopenalty
pvp_y_8-1 mapflag nopenalty
pvp_y_8-2 mapflag nopenalty
pvp_y_8-3 mapflag nopenalty
pvp_y_8-4 mapflag nopenalty
pvp_y_8-5 mapflag nopenalty
pvp_2vs2 mapflag nopenalty
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_room mapflag nopenalty
turbo_n_1 mapflag nopenalty
turbo_n_4 mapflag nopenalty
turbo_n_8 mapflag nopenalty
turbo_n_16 mapflag nopenalty
turbo_e_4 mapflag nopenalty
turbo_e_8 mapflag nopenalty
turbo_e_16 mapflag nopenalty
//============================================================
// Monster Races
//============================================================
p_track01 mapflag nopenalty
p_track02 mapflag nopenalty
//============================================================
// Poring War
//============================================================
poring_w02 mapflag nopenalty
//============================================================
// Vision of Okolnir
//============================================================
que_qsch01 mapflag nopenalty
que_qsch02 mapflag nopenalty
que_qsch03 mapflag nopenalty
que_qsch04 mapflag nopenalty
que_qsch05 mapflag nopenalty
que_qaru01 mapflag nopenalty
que_qaru02 mapflag nopenalty
que_qaru03 mapflag nopenalty
que_qaru04 mapflag nopenalty
que_qaru05 mapflag nopenalty
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nopenalty
bat_c02 mapflag nopenalty
bat_c03 mapflag nopenalty
bat_room mapflag nopenalty
bat_b01 mapflag nopenalty
bat_b02 mapflag nopenalty
bat_a01 mapflag nopenalty
bat_a02 mapflag nopenalty
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag nopenalty
2009rwc_02 mapflag nopenalty
2009rwc_03 mapflag nopenalty
2009rwc_04 mapflag nopenalty
2009rwc_05 mapflag nopenalty
2009rwc_06 mapflag nopenalty
2009rwc_07 mapflag nopenalty
2009rwc_08 mapflag nopenalty
2009rwc_f01 mapflag nopenalty
2012rwc_01 mapflag nopenalty
2012rwc_02 mapflag nopenalty
2012rwc_03 mapflag nopenalty
2012rwc_04 mapflag nopenalty
2012rwc_05 mapflag nopenalty
2012rwc_06 mapflag nopenalty
2012rwc_07 mapflag nopenalty
2012rwc_08 mapflag nopenalty
//============================================================
// Events
//============================================================
//evt_zombie mapflag nopenalty

View File

@@ -1,151 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Player versus Player mode.
//===== Description: =========================================
//= Prevents PvP mode on a map.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Updated. [L0ne_W0lf]
//= 1.3 Renewal split. [Euphy]
//============================================================
//============================================================
// Instances
//============================================================
1@cata mapflag pvp off
2@cata mapflag pvp off
1@nyd mapflag pvp off
2@nyd mapflag pvp off
1@orcs mapflag pvp off
2@orcs mapflag pvp off
1@tower mapflag pvp off
2@tower mapflag pvp off
3@tower mapflag pvp off
4@tower mapflag pvp off
5@tower mapflag pvp off
6@tower mapflag pvp off
//============================================================
// Battlegrounds
//============================================================
bat_room mapflag pvp off
bat_a01 mapflag pvp off
bat_a02 mapflag pvp off
bat_b01 mapflag pvp off
bat_b02 mapflag pvp off
bat_c01 mapflag pvp off
bat_c02 mapflag pvp off
bat_c03 mapflag pvp off
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag pvp off
guild_vs2 mapflag pvp off
guild_vs3 mapflag pvp off
guild_vs4 mapflag pvp off
guild_vs5 mapflag pvp off
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
ayo_in01 mapflag pvp off
ayo_in02 mapflag pvp off
alberta_in mapflag pvp off
alberta mapflag pvp off
alde_alche mapflag pvp off
aldeba_in mapflag pvp off
aldebaran mapflag pvp off
ama_in01 mapflag pvp off
ama_in02 mapflag pvp off
amatsu mapflag pvp off
brasilis mapflag pvp off
bra_in01 mapflag pvp off
cmd_in01 mapflag pvp off
cmd_in02 mapflag pvp off
comodo mapflag pvp off
gef_tower mapflag pvp off
geffen mapflag pvp off
geffen_in mapflag pvp off
gon_in mapflag pvp off
gonryun mapflag pvp off
gon_test mapflag pvp off
in_hunter mapflag pvp off
in_moc_16 mapflag pvp off
in_orcs01 mapflag pvp off
izlude_in mapflag pvp off
izlude mapflag pvp off
hugel mapflag pvp off
hu_in01 mapflag pvp off
lighthalzen mapflag pvp off
lhz_airport mapflag pvp off
lhz_in01 mapflag pvp off
lhz_in02 mapflag pvp off
lhz_in03 mapflag pvp off
louyang mapflag pvp off
lou_in01 mapflag pvp off
lou_in02 mapflag pvp off
moc_castle mapflag pvp off
monk_in mapflag pvp off
morocc_in mapflag pvp off
morocc mapflag pvp off
mosk_in mapflag pvp off
nif_in mapflag pvp off
payon_in01 mapflag pvp off
payon_in02 mapflag pvp off
payon_in03 mapflag pvp off
payon mapflag pvp off
pay_arche mapflag pvp off
prt_are_in mapflag pvp off
prt_are01 mapflag pvp off
prt_castle mapflag pvp off
prt_church mapflag pvp off
prt_in mapflag pvp off
prontera mapflag pvp off
sec_in01 mapflag pvp off
job_sword1 mapflag pvp off
um_in mapflag pvp off
umbala mapflag pvp off
xmas_in mapflag pvp off
xmas mapflag pvp off
yuno_in01 mapflag pvp off
yuno_in03 mapflag pvp off
yuno_in04 mapflag pvp off
yuno_in05 mapflag pvp off
yuno mapflag pvp off
yuno_pre mapflag pvp off
y_airport mapflag pvp off
rachel mapflag pvp off
ra_in01 mapflag pvp off
ra_temin mapflag pvp off
airplane mapflag pvp off
airport mapflag pvp off
einbech mapflag pvp off
einbroch mapflag pvp off
ein_in01 mapflag pvp off
ayothaya mapflag pvp off
veins mapflag pvp off
ve_in mapflag pvp off
ve_in02 mapflag pvp off
cave mapflag pvp off
e_tower mapflag pvp off
mid_camp mapflag pvp off
mid_campin mapflag pvp off
man_fild01 mapflag pvp off
moc_fild22b mapflag pvp off
que_dan01 mapflag pvp off
que_dan02 mapflag pvp off
schg_que01 mapflag pvp off
arug_que01 mapflag pvp off
manuk mapflag pvp off
man_in01 mapflag pvp off
splendide mapflag pvp off
spl_in01 mapflag pvp off
spl_in02 mapflag pvp off
//============================================================
// Events
//============================================================
//evt_zombie mapflag pvp off

View File

@@ -1,263 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable return warp.
//===== Description: =========================================
//= Disables the following items:
//= Butterfly Wing (602), Siege Teleport Scroll (14591),
//= Yellow/Green/Red/Blue Butterfly Wings (14582-14585),
//= Dungeon Teleport Scrolls (14527/14581)
//= Also restricts "warpparty" and "warpguild" script commands.
//===== Additional Comments: =================================
//= 1.3 According to the patch, enabled Butterfly wings in the Castles. [Lupus]
//= 1.4 Enabled Butterfly wings on PvP maps. [Skotlex]
//= 1.4a Added job_knt. [Samuray22]
//= 1.5 Commented out new_zone entries. [L0ne_W0lf]
//= 1.6 Enabled B. wings on all maps but que_hugel. [L0ne_W0lf]
//============================================================
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
//ayo_in01 mapflag noreturn
//ayo_in02 mapflag noreturn
//alb_ship mapflag noreturn
//alberta_in mapflag noreturn
//aldeba_in mapflag noreturn
//ama_in01 mapflag noreturn
//ama_in02 mapflag noreturn
//ama_test mapflag noreturn
//cmd_in01 mapflag noreturn
//cmd_in02 mapflag noreturn
//gef_tower mapflag noreturn
//geffen_in mapflag noreturn
//gon_test mapflag noreturn
//gon_in mapflag noreturn
//in_orcs01 mapflag noreturn
//izlude_in mapflag noreturn
//hu_in01 mapflag noreturn
//jawaii_in mapflag noreturn
//lou_in01 mapflag noreturn
//lou_in02 mapflag noreturn
//moc_castle mapflag noreturn
//morocc_in mapflag noreturn
//mosk_in mapflag noreturn
//new_zone01 mapflag noreturn
//new_zone02 mapflag noreturn
//new_zone03 mapflag noreturn
//new_zone04 mapflag noreturn
//nif_in mapflag noreturn
//payon_in01 mapflag noreturn
//payon_in02 mapflag noreturn
//payon_in03 mapflag noreturn
//prt_are_in mapflag noreturn
//prt_are01 mapflag noreturn
//prt_castle mapflag noreturn
//prt_church mapflag noreturn
//prt_in mapflag noreturn
//um_in mapflag noreturn
//xmas_in mapflag noreturn
//yuno_in01 mapflag noreturn
//yuno_in03 mapflag noreturn
//yuno_in04 mapflag noreturn
//yuno_in05 mapflag noreturn
//que_sign01 mapflag noreturn
//ein_in01 mapflag noreturn
//airport mapflag noreturn
//airplane mapflag noreturn
//airplane_01 mapflag noreturn
//yuno_pre mapflag noreturn
//y_airport mapflag noreturn
//lhz_airport mapflag noreturn
//lhz_in01 mapflag noreturn
//lhz_in02 mapflag noreturn
//lhz_in03 mapflag noreturn
//lhz_que01 mapflag noreturn
//kh_mansion mapflag noreturn
//kh_rossi mapflag noreturn
//kh_school mapflag noreturn
//kh_vila mapflag noreturn
//ra_in01 mapflag noreturn
//ra_temin mapflag noreturn
//ve_in mapflag noreturn
//ve_in02 mapflag noreturn
//============================================================
// Job Quests
//============================================================
//job_sword1 mapflag noreturn
//job_thief1 mapflag noreturn
// 2-1 Classes
//job_knt mapflag noreturn
//job_hunte mapflag noreturn
//job_prist mapflag noreturn
//job_wiz mapflag noreturn
//in_hunter mapflag noreturn
//in_moc_16 mapflag noreturn
// 2-2 Classes
//alde_alche mapflag noreturn
//job_cru mapflag noreturn
//job_duncer mapflag noreturn
//job_monk mapflag noreturn
//monk_test mapflag noreturn
//monk_in mapflag noreturn
//in_rogue mapflag noreturn
//job_sage mapflag noreturn
//que_ng mapflag noreturn
//============================================================
// Quest Places
//============================================================
//que_god01 mapflag noreturn
//que_god02 mapflag noreturn
//que_bingo mapflag noreturn
que_hugel mapflag noreturn
//que_thor mapflag noreturn
//poring_c01 mapflag noreturn
//poring_c02 mapflag noreturn
//============================================================
// WoE:FE Castles
//============================================================
//= 1.3 According to the kRO patch, enabled Butterfly wings in the Castles
//aldeg_cas01 mapflag noreturn
//aldeg_cas02 mapflag noreturn
//aldeg_cas03 mapflag noreturn
//aldeg_cas04 mapflag noreturn
//aldeg_cas05 mapflag noreturn
//gefg_cas01 mapflag noreturn
//gefg_cas02 mapflag noreturn
//gefg_cas03 mapflag noreturn
//gefg_cas04 mapflag noreturn
//gefg_cas05 mapflag noreturn
//payg_cas01 mapflag noreturn
//payg_cas02 mapflag noreturn
//payg_cas03 mapflag noreturn
//payg_cas04 mapflag noreturn
//payg_cas05 mapflag noreturn
//prtg_cas01 mapflag noreturn
//prtg_cas02 mapflag noreturn
//prtg_cas03 mapflag noreturn
//prtg_cas04 mapflag noreturn
//prtg_cas05 mapflag noreturn
//nguild_alde mapflag noreturn
//nguild_gef mapflag noreturn
//nguild_pay mapflag noreturn
//nguild_prt mapflag noreturn
//============================================================
// GvG Arenas
//============================================================
//guild_vs1 mapflag noreturn
//guild_vs2 mapflag noreturn
//guild_vs3 mapflag noreturn
//guild_vs4 mapflag noreturn
//guild_vs5 mapflag noreturn
//============================================================
// Arenas
//============================================================
//arena_room mapflag noreturn
//sec_in01 mapflag noreturn
//sec_in02 mapflag noreturn
//============================================================
// PvP Arenas
//============================================================
//pvp_y_room mapflag noreturn
//pvp_y_1-1 mapflag noreturn
//pvp_y_1-2 mapflag noreturn
//pvp_y_1-3 mapflag noreturn
//pvp_y_1-4 mapflag noreturn
//pvp_y_1-5 mapflag noreturn
//pvp_y_2-1 mapflag noreturn
//pvp_y_2-2 mapflag noreturn
//pvp_y_2-3 mapflag noreturn
//pvp_y_2-4 mapflag noreturn
//pvp_y_2-5 mapflag noreturn
//pvp_y_3-1 mapflag noreturn
//pvp_y_3-2 mapflag noreturn
//pvp_y_3-3 mapflag noreturn
//pvp_y_3-4 mapflag noreturn
//pvp_y_3-5 mapflag noreturn
//pvp_y_4-1 mapflag noreturn
//pvp_y_4-2 mapflag noreturn
//pvp_y_4-3 mapflag noreturn
//pvp_y_4-4 mapflag noreturn
//pvp_y_4-5 mapflag noreturn
//pvp_y_5-1 mapflag noreturn
//pvp_y_5-2 mapflag noreturn
//pvp_y_5-3 mapflag noreturn
//pvp_y_5-4 mapflag noreturn
//pvp_y_5-5 mapflag noreturn
//pvp_y_6-1 mapflag noreturn
//pvp_y_6-2 mapflag noreturn
//pvp_y_6-3 mapflag noreturn
//pvp_y_6-4 mapflag noreturn
//pvp_y_6-5 mapflag noreturn
//pvp_y_7-1 mapflag noreturn
//pvp_y_7-2 mapflag noreturn
//pvp_y_7-3 mapflag noreturn
//pvp_y_7-4 mapflag noreturn
//pvp_y_7-5 mapflag noreturn
//pvp_y_8-1 mapflag noreturn
//pvp_y_8-2 mapflag noreturn
//pvp_y_8-3 mapflag noreturn
//pvp_y_8-4 mapflag noreturn
//pvp_y_8-5 mapflag noreturn
//pvp_n_room mapflag noreturn
//pvp_n_1-1 mapflag noreturn
//pvp_n_1-2 mapflag noreturn
//pvp_n_1-3 mapflag noreturn
//pvp_n_1-4 mapflag noreturn
//pvp_n_1-5 mapflag noreturn
//pvp_n_2-1 mapflag noreturn
//pvp_n_2-2 mapflag noreturn
//pvp_n_2-3 mapflag noreturn
//pvp_n_2-4 mapflag noreturn
//pvp_n_2-5 mapflag noreturn
//pvp_n_3-1 mapflag noreturn
//pvp_n_3-2 mapflag noreturn
//pvp_n_3-3 mapflag noreturn
//pvp_n_3-4 mapflag noreturn
//pvp_n_3-5 mapflag noreturn
//pvp_n_4-1 mapflag noreturn
//pvp_n_4-2 mapflag noreturn
//pvp_n_4-3 mapflag noreturn
//pvp_n_4-4 mapflag noreturn
//pvp_n_4-5 mapflag noreturn
//pvp_n_5-1 mapflag noreturn
//pvp_n_5-2 mapflag noreturn
//pvp_n_5-3 mapflag noreturn
//pvp_n_5-4 mapflag noreturn
//pvp_n_5-5 mapflag noreturn
//pvp_n_6-1 mapflag noreturn
//pvp_n_6-2 mapflag noreturn
//pvp_n_6-3 mapflag noreturn
//pvp_n_6-4 mapflag noreturn
//pvp_n_6-5 mapflag noreturn
//pvp_n_7-1 mapflag noreturn
//pvp_n_7-2 mapflag noreturn
//pvp_n_7-3 mapflag noreturn
//pvp_n_7-4 mapflag noreturn
//pvp_n_7-5 mapflag noreturn
//pvp_n_8-1 mapflag noreturn
//pvp_n_8-2 mapflag noreturn
//pvp_n_8-3 mapflag noreturn
//pvp_n_8-4 mapflag noreturn
//pvp_n_8-5 mapflag noreturn
//pvp_2vs2 mapflag noreturn
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag noreturn
bat_c02 mapflag noreturn
bat_c03 mapflag noreturn
bat_b01 mapflag noreturn
bat_b02 mapflag noreturn
bat_a01 mapflag noreturn
bat_a02 mapflag noreturn
//============================================================
// Events
//============================================================
//evt_zombie mapflag noreturn

View File

@@ -1,319 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable auto-save.
//===== Description: =========================================
//= Characters logging out on the specified map will be warped
//= to the map specified in the last field, or "SavePoint".
//===== Additional Comments: =================================
//= 1.7 Updated. [Lupus]
//= 1.8 Updated. [L0ne_W0lf]
//= 1.9 Renewal split. [Euphy]
//= 2.0 Moved instances to pre-renewal. [Lemongrass]
//============================================================
//============================================================
// Job Quests
//============================================================
job_sword1 mapflag nosave SavePoint
//job_thief1 mapflag nosave SavePoint
// 2-1 Classes
job_knt mapflag nosave SavePoint
job_prist mapflag nosave SavePoint
job_wiz mapflag nosave SavePoint
in_moc_16 mapflag nosave SavePoint
job_hunte mapflag nosave SavePoint
//in_hunter mapflag nosave SavePoint
// 2-2 Classes
alde_alche mapflag nosave SavePoint
job_cru mapflag nosave SavePoint
job_duncer mapflag nosave SavePoint
job_monk mapflag nosave SavePoint
monk_test mapflag nosave SavePoint
in_rogue mapflag nosave SavePoint
job_sage mapflag nosave SavePoint
// Expanded Classes
job_star mapflag nosave SavePoint
job_soul mapflag nosave SavePoint
//============================================================
// Quest Places
//============================================================
ama_test mapflag nosave SavePoint
gef_dun03 mapflag nosave SavePoint
que_ba mapflag nosave SavePoint
que_god01 mapflag nosave SavePoint
que_god02 mapflag nosave SavePoint
que_sign01 mapflag nosave SavePoint
que_sign02 mapflag nosave SavePoint
que_thor mapflag nosave SavePoint
que_ng mapflag nosave SavePoint
gon_test mapflag nosave SavePoint
kh_kiehl01 mapflag nosave SavePoint
kh_kiehl02 mapflag nosave SavePoint
que_bingo mapflag nosave SavePoint
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag nosave SavePoint
guild_vs2 mapflag nosave SavePoint
guild_vs3 mapflag nosave SavePoint
guild_vs4 mapflag nosave SavePoint
guild_vs5 mapflag nosave SavePoint
//============================================================
// Arenas
//============================================================
force_1-1 mapflag nosave SavePoint
force_1-2 mapflag nosave SavePoint
force_1-3 mapflag nosave SavePoint
force_2-1 mapflag nosave SavePoint
force_2-2 mapflag nosave SavePoint
force_2-3 mapflag nosave SavePoint
force_3-1 mapflag nosave SavePoint
force_3-2 mapflag nosave SavePoint
force_3-3 mapflag nosave SavePoint
force_4-1 mapflag nosave SavePoint
force_5-1 mapflag nosave SavePoint
prt_are_in mapflag nosave SavePoint
//============================================================
// Juperos
//============================================================
jupe_area1 mapflag nosave SavePoint
jupe_area2 mapflag nosave SavePoint
jupe_ele mapflag nosave SavePoint
jupe_ele_r mapflag nosave SavePoint
jupe_gate mapflag nosave SavePoint
//============================================================
// PvP Arenas
//============================================================
pvp_y_room mapflag nosave SavePoint
pvp_y_1-1 mapflag nosave SavePoint
pvp_y_1-2 mapflag nosave SavePoint
pvp_y_1-3 mapflag nosave SavePoint
pvp_y_1-4 mapflag nosave SavePoint
pvp_y_1-5 mapflag nosave SavePoint
pvp_y_2-1 mapflag nosave SavePoint
pvp_y_2-2 mapflag nosave SavePoint
pvp_y_2-3 mapflag nosave SavePoint
pvp_y_2-4 mapflag nosave SavePoint
pvp_y_2-5 mapflag nosave SavePoint
pvp_y_3-1 mapflag nosave SavePoint
pvp_y_3-2 mapflag nosave SavePoint
pvp_y_3-3 mapflag nosave SavePoint
pvp_y_3-4 mapflag nosave SavePoint
pvp_y_3-5 mapflag nosave SavePoint
pvp_y_4-1 mapflag nosave SavePoint
pvp_y_4-2 mapflag nosave SavePoint
pvp_y_4-3 mapflag nosave SavePoint
pvp_y_4-4 mapflag nosave SavePoint
pvp_y_4-5 mapflag nosave SavePoint
pvp_y_5-1 mapflag nosave SavePoint
pvp_y_5-2 mapflag nosave SavePoint
pvp_y_5-3 mapflag nosave SavePoint
pvp_y_5-4 mapflag nosave SavePoint
pvp_y_5-5 mapflag nosave SavePoint
pvp_y_6-1 mapflag nosave SavePoint
pvp_y_6-2 mapflag nosave SavePoint
pvp_y_6-3 mapflag nosave SavePoint
pvp_y_6-4 mapflag nosave SavePoint
pvp_y_6-5 mapflag nosave SavePoint
pvp_y_7-1 mapflag nosave SavePoint
pvp_y_7-2 mapflag nosave SavePoint
pvp_y_7-3 mapflag nosave SavePoint
pvp_y_7-4 mapflag nosave SavePoint
pvp_y_7-5 mapflag nosave SavePoint
pvp_y_8-1 mapflag nosave SavePoint
pvp_y_8-2 mapflag nosave SavePoint
pvp_y_8-3 mapflag nosave SavePoint
pvp_y_8-4 mapflag nosave SavePoint
pvp_y_8-5 mapflag nosave SavePoint
pvp_n_room mapflag nosave SavePoint
pvp_n_1-1 mapflag nosave SavePoint
pvp_n_1-2 mapflag nosave SavePoint
pvp_n_1-3 mapflag nosave SavePoint
pvp_n_1-4 mapflag nosave SavePoint
pvp_n_1-5 mapflag nosave SavePoint
pvp_n_2-1 mapflag nosave SavePoint
pvp_n_2-2 mapflag nosave SavePoint
pvp_n_2-3 mapflag nosave SavePoint
pvp_n_2-4 mapflag nosave SavePoint
pvp_n_2-5 mapflag nosave SavePoint
pvp_n_3-1 mapflag nosave SavePoint
pvp_n_3-2 mapflag nosave SavePoint
pvp_n_3-3 mapflag nosave SavePoint
pvp_n_3-4 mapflag nosave SavePoint
pvp_n_3-5 mapflag nosave SavePoint
pvp_n_4-1 mapflag nosave SavePoint
pvp_n_4-2 mapflag nosave SavePoint
pvp_n_4-3 mapflag nosave SavePoint
pvp_n_4-4 mapflag nosave SavePoint
pvp_n_4-5 mapflag nosave SavePoint
pvp_n_5-1 mapflag nosave SavePoint
pvp_n_5-2 mapflag nosave SavePoint
pvp_n_5-3 mapflag nosave SavePoint
pvp_n_5-4 mapflag nosave SavePoint
pvp_n_5-5 mapflag nosave SavePoint
pvp_n_6-1 mapflag nosave SavePoint
pvp_n_6-2 mapflag nosave SavePoint
pvp_n_6-3 mapflag nosave SavePoint
pvp_n_6-4 mapflag nosave SavePoint
pvp_n_6-5 mapflag nosave SavePoint
pvp_n_7-1 mapflag nosave SavePoint
pvp_n_7-2 mapflag nosave SavePoint
pvp_n_7-3 mapflag nosave SavePoint
pvp_n_7-4 mapflag nosave SavePoint
pvp_n_7-5 mapflag nosave SavePoint
pvp_n_8-1 mapflag nosave SavePoint
pvp_n_8-2 mapflag nosave SavePoint
pvp_n_8-3 mapflag nosave SavePoint
pvp_n_8-4 mapflag nosave SavePoint
pvp_n_8-5 mapflag nosave SavePoint
pvp_2vs2 mapflag nosave SavePoint
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag nosave SavePoint
aldeg_cas02 mapflag nosave SavePoint
aldeg_cas03 mapflag nosave SavePoint
aldeg_cas04 mapflag nosave SavePoint
aldeg_cas05 mapflag nosave SavePoint
gefg_cas01 mapflag nosave SavePoint
gefg_cas02 mapflag nosave SavePoint
gefg_cas03 mapflag nosave SavePoint
gefg_cas04 mapflag nosave SavePoint
gefg_cas05 mapflag nosave SavePoint
payg_cas01 mapflag nosave SavePoint
payg_cas02 mapflag nosave SavePoint
payg_cas03 mapflag nosave SavePoint
payg_cas04 mapflag nosave SavePoint
payg_cas05 mapflag nosave SavePoint
prtg_cas01 mapflag nosave SavePoint
prtg_cas02 mapflag nosave SavePoint
prtg_cas03 mapflag nosave SavePoint
prtg_cas04 mapflag nosave SavePoint
prtg_cas05 mapflag nosave SavePoint
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag nosave SavePoint
schg_cas02 mapflag nosave SavePoint
schg_cas03 mapflag nosave SavePoint
schg_cas04 mapflag nosave SavePoint
schg_cas05 mapflag nosave SavePoint
arug_cas01 mapflag nosave SavePoint
arug_cas02 mapflag nosave SavePoint
arug_cas03 mapflag nosave SavePoint
arug_cas04 mapflag nosave SavePoint
arug_cas05 mapflag nosave SavePoint
//============================================================
// WoE:Novice Castles
//============================================================
nguild_alde mapflag nosave SavePoint
nguild_gef mapflag nosave SavePoint
nguild_pay mapflag nosave SavePoint
nguild_prt mapflag nosave SavePoint
//============================================================
// Guild Dungeons
//============================================================
gld_dun01 mapflag nosave SavePoint
gld_dun02 mapflag nosave SavePoint
gld_dun03 mapflag nosave SavePoint
gld_dun04 mapflag nosave SavePoint
//============================================================
// Normal Maps
//============================================================
yggdrasil01 mapflag nosave SavePoint
thana_boss mapflag nosave SavePoint
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_n_1 mapflag nosave SavePoint
turbo_n_4 mapflag nosave SavePoint
turbo_n_8 mapflag nosave SavePoint
turbo_n_16 mapflag nosave SavePoint
turbo_e_4 mapflag nosave SavePoint
turbo_e_8 mapflag nosave SavePoint
turbo_e_16 mapflag nosave SavePoint
//============================================================
// Monster Races
//============================================================
p_track01 mapflag nosave SavePoint
p_track02 mapflag nosave SavePoint
//============================================================
// Poring War
//============================================================
poring_w01 mapflag nosave SavePoint
poring_w02 mapflag nosave SavePoint
//============================================================
// Vision of Okolnir
//============================================================
que_qsch01 mapflag nosave SavePoint
que_qsch02 mapflag nosave SavePoint
que_qsch03 mapflag nosave SavePoint
que_qsch04 mapflag nosave SavePoint
que_qsch05 mapflag nosave SavePoint
que_qaru01 mapflag nosave SavePoint
que_qaru02 mapflag nosave SavePoint
que_qaru03 mapflag nosave SavePoint
que_qaru04 mapflag nosave SavePoint
que_qaru05 mapflag nosave SavePoint
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nosave SavePoint
bat_c02 mapflag nosave SavePoint
bat_c03 mapflag nosave SavePoint
bat_b01 mapflag nosave SavePoint
bat_b02 mapflag nosave SavePoint
bat_a01 mapflag nosave SavePoint
bat_a02 mapflag nosave SavePoint
//============================================================
// Episode 13
//============================================================
moc_fild22b mapflag nosave SavePoint
que_dan01 mapflag nosave SavePoint
que_dan02 mapflag nosave SavePoint
schg_que01 mapflag nosave SavePoint
schg_dun01 mapflag nosave SavePoint
arug_que01 mapflag nosave SavePoint
arug_dun01 mapflag nosave SavePoint
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag nosave SavePoint
2009rwc_02 mapflag nosave SavePoint
2009rwc_03 mapflag nosave SavePoint
2009rwc_04 mapflag nosave SavePoint
2009rwc_05 mapflag nosave SavePoint
2009rwc_06 mapflag nosave SavePoint
2009rwc_07 mapflag nosave SavePoint
2009rwc_08 mapflag nosave SavePoint
2009rwc_f01 mapflag nosave SavePoint
2012rwc_01 mapflag nosave SavePoint
2012rwc_02 mapflag nosave SavePoint
2012rwc_03 mapflag nosave SavePoint
2012rwc_04 mapflag nosave SavePoint
2012rwc_05 mapflag nosave SavePoint
2012rwc_06 mapflag nosave SavePoint
2012rwc_07 mapflag nosave SavePoint
2012rwc_08 mapflag nosave SavePoint
//============================================================
// Events
//============================================================
evt_bomb mapflag nosave SavePoint
//evt_zombie mapflag nosave SavePoint

View File

@@ -1,37 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable skill use.
//===== Description: =========================================
//= Disables all skills on the map.
//===== Additional Comments: =================================
//= 1.1 Added additional maps. [L0ne_W0lf]
//============================================================
//============================================================
// Arenas
//============================================================
prt_are_in mapflag noskill
//============================================================
// The Sign Quest
//============================================================
himinn mapflag noskill
//============================================================
// Quiz
//============================================================
quiz_00 mapflag noskill
quiz_01 mapflag noskill
quiz_02 mapflag noskill
quiz_test mapflag noskill
//============================================================
// Hugel Minigames
//============================================================
que_bingo mapflag noskill
p_track01 mapflag noskill
p_track02 mapflag noskill
//============================================================
// Events
//============================================================
//evt_zombie mapflag noskill

View File

@@ -1,486 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable teleportation.
//===== Description: =========================================
//= Disables all means of teleportation within a map.
//= Script commands 'warp', 'areawarp', 'warpchar',
//= 'warpparty', 'warpguild', 'warpwaitingpc' will not
//= work with "Random" destination.
//= Disables skills AL_TELEPORT and TK_HIGHJUMP.
//= Disables the following items:
//= Fly Wing (601), Giant Fly Wing (12212)
//===== Additional Comments: =================================
//= 1.6a Updated. [Lupus]
//= 1.7 Updated. [L0ne_W0lf]
//= 1.8 Renewal split. [Euphy]
//============================================================
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
ayo_in01 mapflag noteleport
ayo_in02 mapflag noteleport
alb_ship mapflag noteleport
alberta_in mapflag noteleport
aldeba_in mapflag noteleport
ama_in01 mapflag noteleport
ama_in02 mapflag noteleport
ama_test mapflag noteleport
cmd_in01 mapflag noteleport
cmd_in02 mapflag noteleport
geffen_in mapflag noteleport
gef_tower mapflag noteleport
gon_test mapflag noteleport
gon_in mapflag noteleport
in_orcs01 mapflag noteleport
izlude_in mapflag noteleport
jawaii_in mapflag noteleport
lou_in01 mapflag noteleport
lou_in02 mapflag noteleport
moc_castle mapflag noteleport
morocc_in mapflag noteleport
mosk_in mapflag noteleport
nif_in mapflag noteleport
payon_in01 mapflag noteleport
payon_in02 mapflag noteleport
payon_in03 mapflag noteleport
prt_castle mapflag noteleport
prt_church mapflag noteleport
prt_in mapflag noteleport
um_in mapflag noteleport
xmas_in mapflag noteleport
yuno_in01 mapflag noteleport
yuno_in02 mapflag noteleport
yuno_in03 mapflag noteleport
yuno_in04 mapflag noteleport
yuno_in05 mapflag noteleport
ein_in01 mapflag noteleport
lighthalzen mapflag noteleport
yuno mapflag noteleport
yuno_pre mapflag noteleport
einbroch mapflag noteleport
einbech mapflag noteleport
lhz_que01 mapflag noteleport
lhz_cube mapflag noteleport
lhz_in01 mapflag noteleport
lhz_in02 mapflag noteleport
lhz_in03 mapflag noteleport
jupe_area1 mapflag noteleport
jupe_area2 mapflag noteleport
jupe_ele mapflag noteleport
jupe_ele_r mapflag noteleport
jupe_gate mapflag noteleport
hu_in01 mapflag noteleport
auction_01 mapflag noteleport
auction_02 mapflag noteleport
ra_in01 mapflag noteleport
ra_temin mapflag noteleport
ra_temsky mapflag noteleport
kh_mansion mapflag noteleport
kh_rossi mapflag noteleport
kh_school mapflag noteleport
kh_vila mapflag noteleport
ve_in mapflag noteleport
ve_in02 mapflag noteleport
thor_camp mapflag noteleport
//============================================================
// Dungeons
//============================================================
ama_dun01 mapflag noteleport
gef_dun03 mapflag noteleport
tha_t07 mapflag noteleport
tha_t08 mapflag noteleport
tha_t09 mapflag noteleport
tha_t10 mapflag noteleport
tha_t11 mapflag noteleport
tha_t12 mapflag noteleport
thana_step mapflag noteleport
kh_dun01 mapflag noteleport
nyd_dun02 mapflag noteleport
//============================================================
// Airport
//============================================================
airport mapflag noteleport
airplane mapflag noteleport
airplane_01 mapflag noteleport
y_airport mapflag noteleport
lhz_airport mapflag noteleport
//============================================================
// Novice Starter Zone
//============================================================
new_zone01 mapflag noteleport
new_zone02 mapflag noteleport
new_zone03 mapflag noteleport
new_zone04 mapflag noteleport
new_1-1 mapflag noteleport
new_1-2 mapflag noteleport
new_1-3 mapflag noteleport
new_1-4 mapflag noteleport
new_2-1 mapflag noteleport
new_2-2 mapflag noteleport
new_2-3 mapflag noteleport
new_2-4 mapflag noteleport
new_3-1 mapflag noteleport
new_3-2 mapflag noteleport
new_3-3 mapflag noteleport
new_3-4 mapflag noteleport
new_4-1 mapflag noteleport
new_4-2 mapflag noteleport
new_4-3 mapflag noteleport
new_4-4 mapflag noteleport
new_5-1 mapflag noteleport
new_5-2 mapflag noteleport
new_5-3 mapflag noteleport
new_5-4 mapflag noteleport
//============================================================
// Job Quests
//============================================================
job_sword1 mapflag noteleport
job_thief1 mapflag noteleport
// 2-1 Classes
job_knt mapflag noteleport
job_prist mapflag noteleport
job_wiz mapflag noteleport
job_hunte mapflag noteleport
in_hunter mapflag noteleport
in_moc_16 mapflag noteleport
// 2-2 Classes
alde_alche mapflag noteleport
job_cru mapflag noteleport
job_duncer mapflag noteleport
job_monk mapflag noteleport
monk_test mapflag noteleport
monk_in mapflag noteleport
in_rogue mapflag noteleport
job_sage mapflag noteleport
job_star mapflag noteleport
job_soul mapflag noteleport
que_ng mapflag noteleport
//============================================================
// Quest Places
//============================================================
que_ba mapflag noteleport
que_god01 mapflag noteleport
que_god02 mapflag noteleport
que_bingo mapflag noteleport
que_hugel mapflag noteleport
kh_kiehl01 mapflag noteleport
kh_kiehl02 mapflag noteleport
que_rachel mapflag noteleport
que_thor mapflag noteleport
poring_c01 mapflag noteleport
poring_c02 mapflag noteleport
que_job01 mapflag noteleport
que_job02 mapflag noteleport
que_job03 mapflag noteleport
cave mapflag noteleport
que_sign01 mapflag noteleport
que_sign02 mapflag noteleport
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag noteleport
aldeg_cas02 mapflag noteleport
aldeg_cas03 mapflag noteleport
aldeg_cas04 mapflag noteleport
aldeg_cas05 mapflag noteleport
gefg_cas01 mapflag noteleport
gefg_cas02 mapflag noteleport
gefg_cas03 mapflag noteleport
gefg_cas04 mapflag noteleport
gefg_cas05 mapflag noteleport
payg_cas01 mapflag noteleport
payg_cas02 mapflag noteleport
payg_cas03 mapflag noteleport
payg_cas04 mapflag noteleport
payg_cas05 mapflag noteleport
prtg_cas01 mapflag noteleport
prtg_cas02 mapflag noteleport
prtg_cas03 mapflag noteleport
prtg_cas04 mapflag noteleport
prtg_cas05 mapflag noteleport
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag noteleport
schg_cas02 mapflag noteleport
schg_cas03 mapflag noteleport
schg_cas04 mapflag noteleport
schg_cas05 mapflag noteleport
arug_cas01 mapflag noteleport
arug_cas02 mapflag noteleport
arug_cas03 mapflag noteleport
arug_cas04 mapflag noteleport
arug_cas05 mapflag noteleport
//============================================================
// WoE:Novice Castles
//============================================================
nguild_alde mapflag noteleport
nguild_gef mapflag noteleport
nguild_pay mapflag noteleport
nguild_prt mapflag noteleport
//============================================================
// GvG Arenas
//============================================================
guild_vs1 mapflag noteleport
guild_vs2 mapflag noteleport
guild_vs3 mapflag noteleport
guild_vs4 mapflag noteleport
guild_vs5 mapflag noteleport
//============================================================
// Arenas
//============================================================
arena_room mapflag noteleport
force_1-1 mapflag noteleport
force_2-1 mapflag noteleport
force_3-1 mapflag noteleport
force_4-1 mapflag noteleport
force_5-1 mapflag noteleport
force_1-2 mapflag noteleport
force_1-3 mapflag noteleport
sec_in01 mapflag noteleport
sec_in02 mapflag noteleport
prt_are_in mapflag noteleport
prt_are01 mapflag noteleport
//============================================================
// PvP Arenas
//============================================================
pvp_y_room mapflag noteleport
pvp_y_1-1 mapflag noteleport
pvp_y_1-2 mapflag noteleport
pvp_y_1-3 mapflag noteleport
pvp_y_1-4 mapflag noteleport
pvp_y_1-5 mapflag noteleport
pvp_y_2-1 mapflag noteleport
pvp_y_2-2 mapflag noteleport
pvp_y_2-3 mapflag noteleport
pvp_y_2-4 mapflag noteleport
pvp_y_2-5 mapflag noteleport
pvp_y_3-1 mapflag noteleport
pvp_y_3-2 mapflag noteleport
pvp_y_3-3 mapflag noteleport
pvp_y_3-4 mapflag noteleport
pvp_y_3-5 mapflag noteleport
pvp_y_4-1 mapflag noteleport
pvp_y_4-2 mapflag noteleport
pvp_y_4-3 mapflag noteleport
pvp_y_4-4 mapflag noteleport
pvp_y_4-5 mapflag noteleport
pvp_y_5-1 mapflag noteleport
pvp_y_5-2 mapflag noteleport
pvp_y_5-3 mapflag noteleport
pvp_y_5-4 mapflag noteleport
pvp_y_5-5 mapflag noteleport
pvp_y_6-1 mapflag noteleport
pvp_y_6-2 mapflag noteleport
pvp_y_6-3 mapflag noteleport
pvp_y_6-4 mapflag noteleport
pvp_y_6-5 mapflag noteleport
pvp_y_7-1 mapflag noteleport
pvp_y_7-2 mapflag noteleport
pvp_y_7-3 mapflag noteleport
pvp_y_7-4 mapflag noteleport
pvp_y_7-5 mapflag noteleport
pvp_y_8-1 mapflag noteleport
pvp_y_8-2 mapflag noteleport
pvp_y_8-3 mapflag noteleport
pvp_y_8-4 mapflag noteleport
pvp_y_8-5 mapflag noteleport
pvp_n_room mapflag noteleport
pvp_n_1-1 mapflag noteleport
pvp_n_1-2 mapflag noteleport
pvp_n_1-3 mapflag noteleport
pvp_n_1-4 mapflag noteleport
pvp_n_1-5 mapflag noteleport
pvp_n_2-1 mapflag noteleport
pvp_n_2-2 mapflag noteleport
pvp_n_2-3 mapflag noteleport
pvp_n_2-4 mapflag noteleport
pvp_n_2-5 mapflag noteleport
pvp_n_3-1 mapflag noteleport
pvp_n_3-2 mapflag noteleport
pvp_n_3-3 mapflag noteleport
pvp_n_3-4 mapflag noteleport
pvp_n_3-5 mapflag noteleport
pvp_n_4-1 mapflag noteleport
pvp_n_4-2 mapflag noteleport
pvp_n_4-3 mapflag noteleport
pvp_n_4-4 mapflag noteleport
pvp_n_4-5 mapflag noteleport
pvp_n_5-1 mapflag noteleport
pvp_n_5-2 mapflag noteleport
pvp_n_5-3 mapflag noteleport
pvp_n_5-4 mapflag noteleport
pvp_n_5-5 mapflag noteleport
pvp_n_6-1 mapflag noteleport
pvp_n_6-2 mapflag noteleport
pvp_n_6-3 mapflag noteleport
pvp_n_6-4 mapflag noteleport
pvp_n_6-5 mapflag noteleport
pvp_n_7-1 mapflag noteleport
pvp_n_7-2 mapflag noteleport
pvp_n_7-3 mapflag noteleport
pvp_n_7-4 mapflag noteleport
pvp_n_7-5 mapflag noteleport
pvp_n_8-1 mapflag noteleport
pvp_n_8-2 mapflag noteleport
pvp_n_8-3 mapflag noteleport
pvp_n_8-4 mapflag noteleport
pvp_n_8-5 mapflag noteleport
pvp_2vs2 mapflag noteleport
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_room mapflag noteleport
turbo_n_1 mapflag noteleport
turbo_n_4 mapflag noteleport
turbo_n_8 mapflag noteleport
turbo_n_16 mapflag noteleport
turbo_e_4 mapflag noteleport
turbo_e_8 mapflag noteleport
turbo_e_16 mapflag noteleport
//============================================================
// Monster Races
//============================================================
p_track01 mapflag noteleport
p_track02 mapflag noteleport
//============================================================
// Poring War
//============================================================
poring_w01 mapflag noteleport
poring_w02 mapflag noteleport
poring_w02 mapflag monster_noteleport
//============================================================
// Vision of Okolnir
//============================================================
que_qsch01 mapflag noteleport
que_qsch01 mapflag monster_noteleport
que_qsch02 mapflag noteleport
que_qsch02 mapflag monster_noteleport
que_qsch03 mapflag noteleport
que_qsch03 mapflag monster_noteleport
que_qsch04 mapflag noteleport
que_qsch04 mapflag monster_noteleport
que_qsch05 mapflag noteleport
que_qsch05 mapflag monster_noteleport
que_qaru01 mapflag noteleport
que_qaru01 mapflag monster_noteleport
que_qaru02 mapflag noteleport
que_qaru02 mapflag monster_noteleport
que_qaru03 mapflag noteleport
que_qaru03 mapflag monster_noteleport
que_qaru04 mapflag noteleport
que_qaru04 mapflag monster_noteleport
que_qaru05 mapflag noteleport
que_qaru05 mapflag monster_noteleport
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag noteleport
1@cata mapflag monster_noteleport
2@cata mapflag noteleport
2@cata mapflag monster_noteleport
//============================================================
// Endless Tower
//============================================================
e_tower mapflag noteleport
1@tower mapflag noteleport
1@tower mapflag monster_noteleport
2@tower mapflag noteleport
2@tower mapflag monster_noteleport
3@tower mapflag noteleport
3@tower mapflag monster_noteleport
4@tower mapflag noteleport
4@tower mapflag monster_noteleport
5@tower mapflag noteleport
5@tower mapflag monster_noteleport
6@tower mapflag noteleport
6@tower mapflag monster_noteleport
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag noteleport
bat_c02 mapflag noteleport
bat_c03 mapflag noteleport
bat_room mapflag noteleport
bat_b01 mapflag noteleport
bat_b02 mapflag noteleport
bat_a01 mapflag noteleport
bat_a02 mapflag noteleport
//============================================================
// Episode 13.2
//============================================================
mid_campin mapflag noteleport
moc_fild22b mapflag noteleport
que_dan01 mapflag noteleport
que_dan02 mapflag noteleport
schg_que01 mapflag noteleport
arug_que01 mapflag noteleport
man_in01 mapflag noteleport
spl_in01 mapflag noteleport
spl_in02 mapflag noteleport
//============================================================
// Brasilis
//============================================================
bra_in01 mapflag noteleport
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag noteleport
1@orcs mapflag monster_noteleport
2@orcs mapflag noteleport
2@orcs mapflag monster_noteleport
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag noteleport
1@nyd mapflag monster_noteleport
2@nyd mapflag noteleport
2@nyd mapflag monster_noteleport
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag noteleport
2009rwc_02 mapflag noteleport
2009rwc_03 mapflag noteleport
2009rwc_04 mapflag noteleport
2009rwc_05 mapflag noteleport
2009rwc_06 mapflag noteleport
2009rwc_07 mapflag noteleport
2009rwc_08 mapflag noteleport
2009rwc_f01 mapflag noteleport
2012rwc_01 mapflag noteleport
2012rwc_02 mapflag noteleport
2012rwc_03 mapflag noteleport
2012rwc_04 mapflag noteleport
2012rwc_05 mapflag noteleport
2012rwc_06 mapflag noteleport
2012rwc_07 mapflag noteleport
2012rwc_08 mapflag noteleport
//============================================================
// Events
//============================================================
//evt_zombie mapflag noteleport

View File

@@ -1,121 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable warping.
//===== Description: =========================================
//= Disables warping from a map.
//= Script commands 'warpparty' and 'warpguild' will not warp
//= players.
//= Atcommands @warp, @go, @load, @jump, @partyrecall,
//= @guildrecall, and @recallall will not warp players.
//= GD_EMERGENCYCALL and UNT_CALLFAMILY will not warp players.
//===== Additional Comments: =================================
//= 1.3 Added WoE SE maps.
//============================================================
//============================================================
// Quest Places
//============================================================
ama_test mapflag nowarp
gon_test mapflag nowarp
que_ba mapflag nowarp
//============================================================
// WoE:FE Castles
//============================================================
aldeg_cas01 mapflag nowarp
aldeg_cas02 mapflag nowarp
aldeg_cas03 mapflag nowarp
aldeg_cas04 mapflag nowarp
aldeg_cas05 mapflag nowarp
gefg_cas01 mapflag nowarp
gefg_cas02 mapflag nowarp
gefg_cas03 mapflag nowarp
gefg_cas04 mapflag nowarp
gefg_cas05 mapflag nowarp
payg_cas01 mapflag nowarp
payg_cas02 mapflag nowarp
payg_cas03 mapflag nowarp
payg_cas04 mapflag nowarp
payg_cas05 mapflag nowarp
prtg_cas01 mapflag nowarp
prtg_cas02 mapflag nowarp
prtg_cas03 mapflag nowarp
prtg_cas04 mapflag nowarp
prtg_cas05 mapflag nowarp
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag nowarp
schg_cas02 mapflag nowarp
schg_cas03 mapflag nowarp
schg_cas04 mapflag nowarp
schg_cas05 mapflag nowarp
arug_cas01 mapflag nowarp
arug_cas02 mapflag nowarp
arug_cas03 mapflag nowarp
arug_cas04 mapflag nowarp
arug_cas05 mapflag nowarp
//============================================================
// WoE:Novice Castles
//============================================================
n_castle mapflag nowarp
nguild_alde mapflag nowarp
nguild_gef mapflag nowarp
nguild_pay mapflag nowarp
nguild_prt mapflag nowarp
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_n_1 mapflag nowarp
turbo_n_4 mapflag nowarp
turbo_n_8 mapflag nowarp
turbo_n_16 mapflag nowarp
turbo_e_4 mapflag nowarp
turbo_e_8 mapflag nowarp
turbo_e_16 mapflag nowarp
//============================================================
// Monster Races
//============================================================
p_track01 mapflag nowarp
p_track02 mapflag nowarp
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nowarp
bat_c02 mapflag nowarp
bat_c03 mapflag nowarp
bat_b01 mapflag nowarp
bat_b02 mapflag nowarp
bat_a01 mapflag nowarp
bat_a02 mapflag nowarp
//============================================================
// Poring War
//============================================================
poring_w01 mapflag nowarp
poring_w02 mapflag nowarp
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag nowarp
2009rwc_02 mapflag nowarp
2009rwc_03 mapflag nowarp
2009rwc_04 mapflag nowarp
2009rwc_05 mapflag nowarp
2009rwc_06 mapflag nowarp
2009rwc_07 mapflag nowarp
2009rwc_08 mapflag nowarp
2009rwc_f01 mapflag nowarp
2012rwc_01 mapflag nowarp
2012rwc_02 mapflag nowarp
2012rwc_03 mapflag nowarp
2012rwc_04 mapflag nowarp
2012rwc_05 mapflag nowarp
2012rwc_06 mapflag nowarp
2012rwc_07 mapflag nowarp
2012rwc_08 mapflag nowarp

View File

@@ -1,219 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable warpto.
//===== Description: =========================================
//= Disables warping to a map.
//= Atcommands @warp, @go, @load, @jump, @partyrecall,
//= @guildrecall, and @recallall are disabled.
//= Command /memo is disabled.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.4 Updated. [L0ne_W0lf]
//= 1.5 Renewal split. [Euphy]
//============================================================
//============================================================
// WoE:FE Castles
//============================================================
//alde_gld mapflag nowarpto
aldeg_cas01 mapflag nowarpto
aldeg_cas02 mapflag nowarpto
aldeg_cas03 mapflag nowarpto
aldeg_cas04 mapflag nowarpto
aldeg_cas05 mapflag nowarpto
gefg_cas01 mapflag nowarpto
gefg_cas02 mapflag nowarpto
gefg_cas03 mapflag nowarpto
gefg_cas04 mapflag nowarpto
gefg_cas05 mapflag nowarpto
//pay_gld mapflag nowarpto
payg_cas01 mapflag nowarpto
payg_cas02 mapflag nowarpto
payg_cas03 mapflag nowarpto
payg_cas04 mapflag nowarpto
payg_cas05 mapflag nowarpto
//prt_gld mapflag nowarpto
prtg_cas01 mapflag nowarpto
prtg_cas02 mapflag nowarpto
prtg_cas03 mapflag nowarpto
prtg_cas04 mapflag nowarpto
prtg_cas05 mapflag nowarpto
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag nowarpto
schg_cas02 mapflag nowarpto
schg_cas03 mapflag nowarpto
schg_cas04 mapflag nowarpto
schg_cas05 mapflag nowarpto
arug_cas01 mapflag nowarpto
arug_cas02 mapflag nowarpto
arug_cas03 mapflag nowarpto
arug_cas04 mapflag nowarpto
arug_cas05 mapflag nowarpto
//============================================================
// WoE:Novice Castles
//============================================================
n_castle mapflag nowarpto
nguild_alde mapflag nowarpto
nguild_gef mapflag nowarpto
nguild_pay mapflag nowarpto
nguild_prt mapflag nowarpto
//============================================================
// Lighthalzen Bio-Lab
//============================================================
lhz_dun03 mapflag nowarpto
//============================================================
// Quest Places
//============================================================
ama_test mapflag nowarpto
gon_test mapflag nowarpto
que_rachel mapflag nowarpto
que_san04 mapflag nowarpto
cave mapflag nowarpto
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_n_1 mapflag nowarpto
turbo_n_4 mapflag nowarpto
turbo_n_8 mapflag nowarpto
turbo_n_16 mapflag nowarpto
turbo_e_4 mapflag nowarpto
turbo_e_8 mapflag nowarpto
turbo_e_16 mapflag nowarpto
//============================================================
// Izlude Battle Arena
//============================================================
force_1-1 mapflag nowarpto
force_2-1 mapflag nowarpto
force_3-1 mapflag nowarpto
force_4-1 mapflag nowarpto
force_5-1 mapflag nowarpto
force_1-2 mapflag nowarpto
force_1-3 mapflag nowarpto
prt_are_in mapflag nowarpto
//============================================================
// Monster Races
//============================================================
p_track01 mapflag nowarpto
p_track02 mapflag nowarpto
//============================================================
// Poring War
//============================================================
poring_w01 mapflag nowarpto
poring_w02 mapflag nowarpto
//============================================================
// Vision of Okolnir
//============================================================
que_qsch01 mapflag nowarpto
que_qsch02 mapflag nowarpto
que_qsch03 mapflag nowarpto
que_qsch04 mapflag nowarpto
que_qsch05 mapflag nowarpto
que_qaru01 mapflag nowarpto
que_qaru02 mapflag nowarpto
que_qaru03 mapflag nowarpto
que_qaru04 mapflag nowarpto
que_qaru05 mapflag nowarpto
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag nowarpto
2@cata mapflag nowarpto
//============================================================
// Endless Tower
//============================================================
e_tower mapflag nowarpto
1@tower mapflag nowarpto
2@tower mapflag nowarpto
3@tower mapflag nowarpto
4@tower mapflag nowarpto
5@tower mapflag nowarpto
6@tower mapflag nowarpto
//============================================================
// Battlegrounds
//============================================================
bat_c01 mapflag nowarpto
bat_c02 mapflag nowarpto
bat_c03 mapflag nowarpto
bat_room mapflag nowarpto
bat_b01 mapflag nowarpto
bat_b02 mapflag nowarpto
bat_a01 mapflag nowarpto
bat_a02 mapflag nowarpto
//============================================================
// Episode 13
//============================================================
mid_campin mapflag nowarpto
man_fild01 mapflag nowarpto
man_fild03 mapflag nowarpto
spl_fild02 mapflag nowarpto
spl_fild03 mapflag nowarpto
moc_fild22b mapflag nowarpto
que_dan01 mapflag nowarpto
que_dan02 mapflag nowarpto
schg_que01 mapflag nowarpto
schg_dun01 mapflag nowarpto
arug_que01 mapflag nowarpto
arug_dun01 mapflag nowarpto
nyd_dun01 mapflag nowarpto
nyd_dun02 mapflag nowarpto
manuk mapflag nowarpto
man_fild02 mapflag nowarpto
man_in01 mapflag nowarpto
splendide mapflag nowarpto
spl_fild01 mapflag nowarpto
spl_in01 mapflag nowarpto
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag nowarpto
2@orcs mapflag nowarpto
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag nowarpto
2@nyd mapflag nowarpto
//============================================================
// Bossnia (Custom) #!todo Verify
//============================================================
bossnia_01 mapflag nowarpto
bossnia_02 mapflag nowarpto
bossnia_03 mapflag nowarpto
bossnia_04 mapflag nowarpto
//============================================================
// RWC
//============================================================
2009rwc_01 mapflag nowarpto
2009rwc_02 mapflag nowarpto
2009rwc_03 mapflag nowarpto
2009rwc_04 mapflag nowarpto
2009rwc_05 mapflag nowarpto
2009rwc_06 mapflag nowarpto
2009rwc_07 mapflag nowarpto
2009rwc_08 mapflag nowarpto
2009rwc_f01 mapflag nowarpto
2012rwc_01 mapflag nowarpto
2012rwc_02 mapflag nowarpto
2012rwc_03 mapflag nowarpto
2012rwc_04 mapflag nowarpto
2012rwc_05 mapflag nowarpto
2012rwc_06 mapflag nowarpto
2012rwc_07 mapflag nowarpto
2012rwc_08 mapflag nowarpto

View File

@@ -1,38 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Party lock.
//===== Description: =========================================
//= Blocks all party modifications on a map:
//= /organize, /leave, /invite, @changeleader
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Updated. [L0ne_W0lf]
//= 1.2 Renewal split. [Euphy]
//============================================================
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag partylock
2@cata mapflag partylock
//============================================================
// Endless Tower
//============================================================
1@tower mapflag partylock
2@tower mapflag partylock
3@tower mapflag partylock
4@tower mapflag partylock
5@tower mapflag partylock
6@tower mapflag partylock
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag partylock
2@orcs mapflag partylock
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag partylock
2@nyd mapflag partylock

View File

@@ -1,100 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Player versus Player mode.
//===== Description: =========================================
//= Enables PvP on a map.
//===== Changelog: ===========================================
//= 1.0 Initial script.
//= 1.1 Disable costumes on PvP maps. [Aleos]
//============================================================
//============================================================
// PvP Arenas
//============================================================
pvp_y_1-1 mapflag pvp
pvp_y_1-2 mapflag pvp
pvp_y_1-3 mapflag pvp
pvp_y_1-4 mapflag pvp
pvp_y_1-5 mapflag pvp
pvp_y_2-1 mapflag pvp
pvp_y_2-2 mapflag pvp
pvp_y_2-3 mapflag pvp
pvp_y_2-4 mapflag pvp
pvp_y_2-5 mapflag pvp
pvp_y_3-1 mapflag pvp
pvp_y_3-2 mapflag pvp
pvp_y_3-3 mapflag pvp
pvp_y_3-4 mapflag pvp
pvp_y_3-5 mapflag pvp
pvp_y_4-1 mapflag pvp
pvp_y_4-2 mapflag pvp
pvp_y_4-3 mapflag pvp
pvp_y_4-4 mapflag pvp
pvp_y_4-5 mapflag pvp
pvp_y_5-1 mapflag pvp
pvp_y_5-2 mapflag pvp
pvp_y_5-3 mapflag pvp
pvp_y_5-4 mapflag pvp
pvp_y_5-5 mapflag pvp
pvp_y_6-1 mapflag pvp
pvp_y_6-2 mapflag pvp
pvp_y_6-3 mapflag pvp
pvp_y_6-4 mapflag pvp
pvp_y_6-5 mapflag pvp
pvp_y_7-1 mapflag pvp
pvp_y_7-2 mapflag pvp
pvp_y_7-3 mapflag pvp
pvp_y_7-4 mapflag pvp
pvp_y_7-5 mapflag pvp
pvp_y_8-1 mapflag pvp
pvp_y_8-2 mapflag pvp
pvp_y_8-3 mapflag pvp
pvp_y_8-4 mapflag pvp
pvp_y_8-5 mapflag pvp
pvp_n_1-1 mapflag pvp
pvp_n_1-2 mapflag pvp
pvp_n_1-3 mapflag pvp
pvp_n_1-4 mapflag pvp
pvp_n_1-5 mapflag pvp
pvp_n_2-1 mapflag pvp
pvp_n_2-2 mapflag pvp
pvp_n_2-3 mapflag pvp
pvp_n_2-4 mapflag pvp
pvp_n_2-5 mapflag pvp
pvp_n_3-1 mapflag pvp
pvp_n_3-2 mapflag pvp
pvp_n_3-3 mapflag pvp
pvp_n_3-4 mapflag pvp
pvp_n_3-5 mapflag pvp
pvp_n_4-1 mapflag pvp
pvp_n_4-2 mapflag pvp
pvp_n_4-3 mapflag pvp
pvp_n_4-4 mapflag pvp
pvp_n_4-5 mapflag pvp
pvp_n_5-1 mapflag pvp
pvp_n_5-2 mapflag pvp
pvp_n_5-3 mapflag pvp
pvp_n_5-4 mapflag pvp
pvp_n_5-5 mapflag pvp
pvp_n_6-1 mapflag pvp
pvp_n_6-2 mapflag pvp
pvp_n_6-3 mapflag pvp
pvp_n_6-4 mapflag pvp
pvp_n_6-5 mapflag pvp
pvp_n_7-1 mapflag pvp
pvp_n_7-2 mapflag pvp
pvp_n_7-3 mapflag pvp
pvp_n_7-4 mapflag pvp
pvp_n_7-5 mapflag pvp
pvp_n_8-1 mapflag pvp
pvp_n_8-2 mapflag pvp
pvp_n_8-3 mapflag pvp
pvp_n_8-4 mapflag pvp
pvp_n_8-5 mapflag pvp
pvp_2vs2 mapflag pvp
//============================================================
// Aldebaran Turbo Track
//============================================================
turbo_e_4 mapflag pvp
turbo_e_8 mapflag pvp
turbo_e_16 mapflag pvp

View File

@@ -1,92 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Ignore guilds.
//===== Description: =========================================
//= Ignores guild alliances on GvG-enabled maps.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//============================================================
//============================================================
// PvP Arenas
//============================================================
pvp_y_1-1 mapflag pvp_noguild
pvp_y_1-2 mapflag pvp_noguild
pvp_y_1-3 mapflag pvp_noguild
pvp_y_1-4 mapflag pvp_noguild
pvp_y_1-5 mapflag pvp_noguild
pvp_y_2-1 mapflag pvp_noguild
pvp_y_2-2 mapflag pvp_noguild
pvp_y_2-3 mapflag pvp_noguild
pvp_y_2-4 mapflag pvp_noguild
pvp_y_2-5 mapflag pvp_noguild
pvp_y_3-1 mapflag pvp_noguild
pvp_y_3-2 mapflag pvp_noguild
pvp_y_3-3 mapflag pvp_noguild
pvp_y_3-4 mapflag pvp_noguild
pvp_y_3-5 mapflag pvp_noguild
pvp_y_4-1 mapflag pvp_noguild
pvp_y_4-2 mapflag pvp_noguild
pvp_y_4-3 mapflag pvp_noguild
pvp_y_4-4 mapflag pvp_noguild
pvp_y_4-5 mapflag pvp_noguild
pvp_y_5-1 mapflag pvp_noguild
pvp_y_5-2 mapflag pvp_noguild
pvp_y_5-3 mapflag pvp_noguild
pvp_y_5-4 mapflag pvp_noguild
pvp_y_5-5 mapflag pvp_noguild
pvp_y_6-1 mapflag pvp_noguild
pvp_y_6-2 mapflag pvp_noguild
pvp_y_6-3 mapflag pvp_noguild
pvp_y_6-4 mapflag pvp_noguild
pvp_y_6-5 mapflag pvp_noguild
pvp_y_7-1 mapflag pvp_noguild
pvp_y_7-2 mapflag pvp_noguild
pvp_y_7-3 mapflag pvp_noguild
pvp_y_7-4 mapflag pvp_noguild
pvp_y_7-5 mapflag pvp_noguild
pvp_y_8-1 mapflag pvp_noguild
pvp_y_8-2 mapflag pvp_noguild
pvp_y_8-3 mapflag pvp_noguild
pvp_y_8-4 mapflag pvp_noguild
pvp_y_8-5 mapflag pvp_noguild
pvp_n_1-1 mapflag pvp_noguild
pvp_n_1-2 mapflag pvp_noguild
pvp_n_1-3 mapflag pvp_noguild
pvp_n_1-4 mapflag pvp_noguild
pvp_n_1-5 mapflag pvp_noguild
pvp_n_2-1 mapflag pvp_noguild
pvp_n_2-2 mapflag pvp_noguild
pvp_n_2-3 mapflag pvp_noguild
pvp_n_2-4 mapflag pvp_noguild
pvp_n_2-5 mapflag pvp_noguild
pvp_n_3-1 mapflag pvp_noguild
pvp_n_3-2 mapflag pvp_noguild
pvp_n_3-3 mapflag pvp_noguild
pvp_n_3-4 mapflag pvp_noguild
pvp_n_3-5 mapflag pvp_noguild
pvp_n_4-1 mapflag pvp_noguild
pvp_n_4-2 mapflag pvp_noguild
pvp_n_4-3 mapflag pvp_noguild
pvp_n_4-4 mapflag pvp_noguild
pvp_n_4-5 mapflag pvp_noguild
pvp_n_5-1 mapflag pvp_noguild
pvp_n_5-2 mapflag pvp_noguild
pvp_n_5-3 mapflag pvp_noguild
pvp_n_5-4 mapflag pvp_noguild
pvp_n_5-5 mapflag pvp_noguild
pvp_n_6-1 mapflag pvp_noguild
pvp_n_6-2 mapflag pvp_noguild
pvp_n_6-3 mapflag pvp_noguild
pvp_n_6-4 mapflag pvp_noguild
pvp_n_6-5 mapflag pvp_noguild
pvp_n_7-1 mapflag pvp_noguild
pvp_n_7-2 mapflag pvp_noguild
pvp_n_7-3 mapflag pvp_noguild
pvp_n_7-4 mapflag pvp_noguild
pvp_n_7-5 mapflag pvp_noguild
pvp_n_8-1 mapflag pvp_noguild
pvp_n_8-2 mapflag pvp_noguild
pvp_n_8-3 mapflag pvp_noguild
pvp_n_8-4 mapflag pvp_noguild
pvp_n_8-5 mapflag pvp_noguild
pvp_2vs2 mapflag pvp_noguild

View File

@@ -1,7 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Ignore parties.
//===== Description: =========================================
//= Ignores party alliances on PvP-enabled maps.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//============================================================

View File

@@ -1,42 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Enable Neuralizer use.
//===== Description: =========================================
//= Maps where Neuralizer (12213) can be used.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Daegaladh]
//= 1.1 Renewal split. [Euphy]
//============================================================
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
alberta mapflag reset
aldebaran mapflag reset
amatsu mapflag reset
ayothaya mapflag reset
brasilis mapflag reset
comodo mapflag reset
einbroch mapflag reset
einbech mapflag reset
geffen mapflag reset
gonryun mapflag reset
izlude mapflag reset
jawaii mapflag reset
hugel mapflag reset
lighthalzen mapflag reset
louyang mapflag reset
manuk mapflag reset
mid_camp mapflag reset
moc_ruins mapflag reset
morocc mapflag reset
moscovia mapflag reset
niflheim mapflag reset
prontera mapflag reset
payon mapflag reset
pay_arche mapflag reset
rachel mapflag reset
splendide mapflag reset
umbala mapflag reset
veins mapflag reset
xmas mapflag reset
yuno mapflag reset

View File

@@ -1,112 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Restricted.
//===== Description: =========================================
//= Disables items configured in item_noequip.txt
//= and skills configured in skill_nocast_db.txt.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Komurka]
//= 1.1 Added WoE:SE Map restrictions. [L0ne_W0lf]
//= 1.2 Added Endless Tower Restrictions. (bugreport:4707) [L0ne_W0lf]
//= 1.3 Added Orc's Memory, Nidhoggur's Nest and towns restrictions. [Daegaladh]
//= 1.4 Renewal split. [Euphy]
//============================================================
//============================================================
// Aldebaran Turbo Track
//============================================================
alde_tt02 mapflag restricted 1
turbo_n_1 mapflag restricted 1
turbo_n_4 mapflag restricted 1
turbo_n_8 mapflag restricted 1
turbo_n_16 mapflag restricted 1
turbo_e_4 mapflag restricted 1
turbo_e_8 mapflag restricted 1
turbo_e_16 mapflag restricted 1
//============================================================
// Arenas
//============================================================
force_1-1 mapflag restricted 3
force_2-1 mapflag restricted 3
force_3-1 mapflag restricted 3
force_4-1 mapflag restricted 3
force_5-1 mapflag restricted 3
force_1-2 mapflag restricted 3
force_1-3 mapflag restricted 3
prt_are_in mapflag restricted 3
//============================================================
// WoE:SE Castles
//============================================================
schg_cas01 mapflag restricted 4
schg_cas02 mapflag restricted 4
schg_cas03 mapflag restricted 4
schg_cas04 mapflag restricted 4
schg_cas05 mapflag restricted 4
arug_cas01 mapflag restricted 4
arug_cas02 mapflag restricted 4
arug_cas03 mapflag restricted 4
arug_cas04 mapflag restricted 4
arug_cas05 mapflag restricted 4
//============================================================
// Sealed Shrine
//============================================================
1@cata mapflag restricted 5
2@cata mapflag restricted 5
//============================================================
// Endless Tower
//============================================================
1@tower mapflag restricted 6
2@tower mapflag restricted 6
3@tower mapflag restricted 6
4@tower mapflag restricted 6
5@tower mapflag restricted 6
6@tower mapflag restricted 6
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag restricted 6
2@orcs mapflag restricted 6
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag restricted 6
2@nyd mapflag restricted 6
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
alberta mapflag restricted 7
aldebaran mapflag restricted 7
amatsu mapflag restricted 7
ayothaya mapflag restricted 7
brasilis mapflag restricted 7
comodo mapflag restricted 7
einbroch mapflag restricted 7
einbech mapflag restricted 7
geffen mapflag restricted 7
gonryun mapflag restricted 7
izlude mapflag restricted 7
jawaii mapflag restricted 7
hugel mapflag restricted 7
lighthalzen mapflag restricted 7
louyang mapflag restricted 7
manuk mapflag restricted 7
mid_camp mapflag restricted 7
moc_ruins mapflag restricted 7
morocc mapflag restricted 7
moscovia mapflag restricted 7
niflheim mapflag restricted 7
prontera mapflag restricted 7
payon mapflag restricted 7
pay_arche mapflag restricted 7
rachel mapflag restricted 7
splendide mapflag restricted 7
umbala mapflag restricted 7
veins mapflag restricted 7
xmas mapflag restricted 7
yuno mapflag restricted 7

View File

@@ -1,10 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Adjust Skill Damage.
//===== Description: =========================================
//= Enables skill damage adjustment. All adjustments in
//= skill_damage_db.txt for 'Map' type 16 will be applied.
//= See the mapflag documentation for details about extra
//= parameters.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Cydh]
//============================================================

View File

@@ -1,553 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Adjust Skill Duration.
//===== Description: =========================================
//= Sets skill time limit on specified map.
//===== Structure ============================================
//= mapname skill_duration skill_name,percentage
//===== Additional Comments: =================================
//= 1.0 Initial script. [Cydh]
//============================================================
//============================================================
// Guild Event Maps
//============================================================
guild_vs1 mapflag skill_duration HT_SKIDTRAP,400
guild_vs1 mapflag skill_duration HT_LANDMINE,400
guild_vs1 mapflag skill_duration HT_ANKLESNARE,400
guild_vs1 mapflag skill_duration HT_SHOCKWAVE,400
guild_vs1 mapflag skill_duration HT_SANDMAN,400
guild_vs1 mapflag skill_duration HT_FLASHER,400
guild_vs1 mapflag skill_duration HT_FREEZINGTRAP,400
guild_vs1 mapflag skill_duration HT_BLASTMINE,400
guild_vs1 mapflag skill_duration HT_CLAYMORETRAP,400
guild_vs1 mapflag skill_duration HT_TALKIEBOX,400
guild_vs2 mapflag skill_duration HT_SKIDTRAP,400
guild_vs2 mapflag skill_duration HT_LANDMINE,400
guild_vs2 mapflag skill_duration HT_ANKLESNARE,400
guild_vs2 mapflag skill_duration HT_SHOCKWAVE,400
guild_vs2 mapflag skill_duration HT_SANDMAN,400
guild_vs2 mapflag skill_duration HT_FLASHER,400
guild_vs2 mapflag skill_duration HT_FREEZINGTRAP,400
guild_vs2 mapflag skill_duration HT_BLASTMINE,400
guild_vs2 mapflag skill_duration HT_CLAYMORETRAP,400
guild_vs2 mapflag skill_duration HT_TALKIEBOX,400
guild_vs3 mapflag skill_duration HT_SKIDTRAP,400
guild_vs3 mapflag skill_duration HT_LANDMINE,400
guild_vs3 mapflag skill_duration HT_ANKLESNARE,400
guild_vs3 mapflag skill_duration HT_SHOCKWAVE,400
guild_vs3 mapflag skill_duration HT_SANDMAN,400
guild_vs3 mapflag skill_duration HT_FLASHER,400
guild_vs3 mapflag skill_duration HT_FREEZINGTRAP,400
guild_vs3 mapflag skill_duration HT_BLASTMINE,400
guild_vs3 mapflag skill_duration HT_CLAYMORETRAP,400
guild_vs3 mapflag skill_duration HT_TALKIEBOX,400
guild_vs4 mapflag skill_duration HT_SKIDTRAP,400
guild_vs4 mapflag skill_duration HT_LANDMINE,400
guild_vs4 mapflag skill_duration HT_ANKLESNARE,400
guild_vs4 mapflag skill_duration HT_SHOCKWAVE,400
guild_vs4 mapflag skill_duration HT_SANDMAN,400
guild_vs4 mapflag skill_duration HT_FLASHER,400
guild_vs4 mapflag skill_duration HT_FREEZINGTRAP,400
guild_vs4 mapflag skill_duration HT_BLASTMINE,400
guild_vs4 mapflag skill_duration HT_CLAYMORETRAP,400
guild_vs4 mapflag skill_duration HT_TALKIEBOX,400
guild_vs5 mapflag skill_duration HT_SKIDTRAP,400
guild_vs5 mapflag skill_duration HT_LANDMINE,400
guild_vs5 mapflag skill_duration HT_ANKLESNARE,400
guild_vs5 mapflag skill_duration HT_SHOCKWAVE,400
guild_vs5 mapflag skill_duration HT_SANDMAN,400
guild_vs5 mapflag skill_duration HT_FLASHER,400
guild_vs5 mapflag skill_duration HT_FREEZINGTRAP,400
guild_vs5 mapflag skill_duration HT_BLASTMINE,400
guild_vs5 mapflag skill_duration HT_CLAYMORETRAP,400
guild_vs5 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Luina Castles
//============================================================
aldeg_cas01 mapflag skill_duration HT_SKIDTRAP,400
aldeg_cas01 mapflag skill_duration HT_LANDMINE,400
aldeg_cas01 mapflag skill_duration HT_ANKLESNARE,400
aldeg_cas01 mapflag skill_duration HT_SHOCKWAVE,400
aldeg_cas01 mapflag skill_duration HT_SANDMAN,400
aldeg_cas01 mapflag skill_duration HT_FLASHER,400
aldeg_cas01 mapflag skill_duration HT_FREEZINGTRAP,400
aldeg_cas01 mapflag skill_duration HT_BLASTMINE,400
aldeg_cas01 mapflag skill_duration HT_CLAYMORETRAP,400
aldeg_cas01 mapflag skill_duration HT_TALKIEBOX,400
aldeg_cas02 mapflag skill_duration HT_SKIDTRAP,400
aldeg_cas02 mapflag skill_duration HT_LANDMINE,400
aldeg_cas02 mapflag skill_duration HT_ANKLESNARE,400
aldeg_cas02 mapflag skill_duration HT_SHOCKWAVE,400
aldeg_cas02 mapflag skill_duration HT_SANDMAN,400
aldeg_cas02 mapflag skill_duration HT_FLASHER,400
aldeg_cas02 mapflag skill_duration HT_FREEZINGTRAP,400
aldeg_cas02 mapflag skill_duration HT_BLASTMINE,400
aldeg_cas02 mapflag skill_duration HT_CLAYMORETRAP,400
aldeg_cas02 mapflag skill_duration HT_TALKIEBOX,400
aldeg_cas03 mapflag skill_duration HT_SKIDTRAP,400
aldeg_cas03 mapflag skill_duration HT_LANDMINE,400
aldeg_cas03 mapflag skill_duration HT_ANKLESNARE,400
aldeg_cas03 mapflag skill_duration HT_SHOCKWAVE,400
aldeg_cas03 mapflag skill_duration HT_SANDMAN,400
aldeg_cas03 mapflag skill_duration HT_FLASHER,400
aldeg_cas03 mapflag skill_duration HT_FREEZINGTRAP,400
aldeg_cas03 mapflag skill_duration HT_BLASTMINE,400
aldeg_cas03 mapflag skill_duration HT_CLAYMORETRAP,400
aldeg_cas03 mapflag skill_duration HT_TALKIEBOX,400
aldeg_cas04 mapflag skill_duration HT_SKIDTRAP,400
aldeg_cas04 mapflag skill_duration HT_LANDMINE,400
aldeg_cas04 mapflag skill_duration HT_ANKLESNARE,400
aldeg_cas04 mapflag skill_duration HT_SHOCKWAVE,400
aldeg_cas04 mapflag skill_duration HT_SANDMAN,400
aldeg_cas04 mapflag skill_duration HT_FLASHER,400
aldeg_cas04 mapflag skill_duration HT_FREEZINGTRAP,400
aldeg_cas04 mapflag skill_duration HT_BLASTMINE,400
aldeg_cas04 mapflag skill_duration HT_CLAYMORETRAP,400
aldeg_cas04 mapflag skill_duration HT_TALKIEBOX,400
aldeg_cas05 mapflag skill_duration HT_SKIDTRAP,400
aldeg_cas05 mapflag skill_duration HT_LANDMINE,400
aldeg_cas05 mapflag skill_duration HT_ANKLESNARE,400
aldeg_cas05 mapflag skill_duration HT_SHOCKWAVE,400
aldeg_cas05 mapflag skill_duration HT_SANDMAN,400
aldeg_cas05 mapflag skill_duration HT_FLASHER,400
aldeg_cas05 mapflag skill_duration HT_FREEZINGTRAP,400
aldeg_cas05 mapflag skill_duration HT_BLASTMINE,400
aldeg_cas05 mapflag skill_duration HT_CLAYMORETRAP,400
aldeg_cas05 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Britoniah Castles
//============================================================
gefg_cas01 mapflag skill_duration HT_SKIDTRAP,400
gefg_cas01 mapflag skill_duration HT_LANDMINE,400
gefg_cas01 mapflag skill_duration HT_ANKLESNARE,400
gefg_cas01 mapflag skill_duration HT_SHOCKWAVE,400
gefg_cas01 mapflag skill_duration HT_SANDMAN,400
gefg_cas01 mapflag skill_duration HT_FLASHER,400
gefg_cas01 mapflag skill_duration HT_FREEZINGTRAP,400
gefg_cas01 mapflag skill_duration HT_BLASTMINE,400
gefg_cas01 mapflag skill_duration HT_CLAYMORETRAP,400
gefg_cas01 mapflag skill_duration HT_TALKIEBOX,400
gefg_cas02 mapflag skill_duration HT_SKIDTRAP,400
gefg_cas02 mapflag skill_duration HT_LANDMINE,400
gefg_cas02 mapflag skill_duration HT_ANKLESNARE,400
gefg_cas02 mapflag skill_duration HT_SHOCKWAVE,400
gefg_cas02 mapflag skill_duration HT_SANDMAN,400
gefg_cas02 mapflag skill_duration HT_FLASHER,400
gefg_cas02 mapflag skill_duration HT_FREEZINGTRAP,400
gefg_cas02 mapflag skill_duration HT_BLASTMINE,400
gefg_cas02 mapflag skill_duration HT_CLAYMORETRAP,400
gefg_cas02 mapflag skill_duration HT_TALKIEBOX,400
gefg_cas03 mapflag skill_duration HT_SKIDTRAP,400
gefg_cas03 mapflag skill_duration HT_LANDMINE,400
gefg_cas03 mapflag skill_duration HT_ANKLESNARE,400
gefg_cas03 mapflag skill_duration HT_SHOCKWAVE,400
gefg_cas03 mapflag skill_duration HT_SANDMAN,400
gefg_cas03 mapflag skill_duration HT_FLASHER,400
gefg_cas03 mapflag skill_duration HT_FREEZINGTRAP,400
gefg_cas03 mapflag skill_duration HT_BLASTMINE,400
gefg_cas03 mapflag skill_duration HT_CLAYMORETRAP,400
gefg_cas03 mapflag skill_duration HT_TALKIEBOX,400
gefg_cas04 mapflag skill_duration HT_SKIDTRAP,400
gefg_cas04 mapflag skill_duration HT_LANDMINE,400
gefg_cas04 mapflag skill_duration HT_ANKLESNARE,400
gefg_cas04 mapflag skill_duration HT_SHOCKWAVE,400
gefg_cas04 mapflag skill_duration HT_SANDMAN,400
gefg_cas04 mapflag skill_duration HT_FLASHER,400
gefg_cas04 mapflag skill_duration HT_FREEZINGTRAP,400
gefg_cas04 mapflag skill_duration HT_BLASTMINE,400
gefg_cas04 mapflag skill_duration HT_CLAYMORETRAP,400
gefg_cas04 mapflag skill_duration HT_TALKIEBOX,400
gefg_cas05 mapflag skill_duration HT_SKIDTRAP,400
gefg_cas05 mapflag skill_duration HT_LANDMINE,400
gefg_cas05 mapflag skill_duration HT_ANKLESNARE,400
gefg_cas05 mapflag skill_duration HT_SHOCKWAVE,400
gefg_cas05 mapflag skill_duration HT_SANDMAN,400
gefg_cas05 mapflag skill_duration HT_FLASHER,400
gefg_cas05 mapflag skill_duration HT_FREEZINGTRAP,400
gefg_cas05 mapflag skill_duration HT_BLASTMINE,400
gefg_cas05 mapflag skill_duration HT_CLAYMORETRAP,400
gefg_cas05 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Greenwood Castles
//============================================================
payg_cas01 mapflag skill_duration HT_SKIDTRAP,400
payg_cas01 mapflag skill_duration HT_LANDMINE,400
payg_cas01 mapflag skill_duration HT_ANKLESNARE,400
payg_cas01 mapflag skill_duration HT_SHOCKWAVE,400
payg_cas01 mapflag skill_duration HT_SANDMAN,400
payg_cas01 mapflag skill_duration HT_FLASHER,400
payg_cas01 mapflag skill_duration HT_FREEZINGTRAP,400
payg_cas01 mapflag skill_duration HT_BLASTMINE,400
payg_cas01 mapflag skill_duration HT_CLAYMORETRAP,400
payg_cas01 mapflag skill_duration HT_TALKIEBOX,400
payg_cas02 mapflag skill_duration HT_SKIDTRAP,400
payg_cas02 mapflag skill_duration HT_LANDMINE,400
payg_cas02 mapflag skill_duration HT_ANKLESNARE,400
payg_cas02 mapflag skill_duration HT_SHOCKWAVE,400
payg_cas02 mapflag skill_duration HT_SANDMAN,400
payg_cas02 mapflag skill_duration HT_FLASHER,400
payg_cas02 mapflag skill_duration HT_FREEZINGTRAP,400
payg_cas02 mapflag skill_duration HT_BLASTMINE,400
payg_cas02 mapflag skill_duration HT_CLAYMORETRAP,400
payg_cas02 mapflag skill_duration HT_TALKIEBOX,400
payg_cas03 mapflag skill_duration HT_SKIDTRAP,400
payg_cas03 mapflag skill_duration HT_LANDMINE,400
payg_cas03 mapflag skill_duration HT_ANKLESNARE,400
payg_cas03 mapflag skill_duration HT_SHOCKWAVE,400
payg_cas03 mapflag skill_duration HT_SANDMAN,400
payg_cas03 mapflag skill_duration HT_FLASHER,400
payg_cas03 mapflag skill_duration HT_FREEZINGTRAP,400
payg_cas03 mapflag skill_duration HT_BLASTMINE,400
payg_cas03 mapflag skill_duration HT_CLAYMORETRAP,400
payg_cas03 mapflag skill_duration HT_TALKIEBOX,400
payg_cas04 mapflag skill_duration HT_SKIDTRAP,400
payg_cas04 mapflag skill_duration HT_LANDMINE,400
payg_cas04 mapflag skill_duration HT_ANKLESNARE,400
payg_cas04 mapflag skill_duration HT_SHOCKWAVE,400
payg_cas04 mapflag skill_duration HT_SANDMAN,400
payg_cas04 mapflag skill_duration HT_FLASHER,400
payg_cas04 mapflag skill_duration HT_FREEZINGTRAP,400
payg_cas04 mapflag skill_duration HT_BLASTMINE,400
payg_cas04 mapflag skill_duration HT_CLAYMORETRAP,400
payg_cas04 mapflag skill_duration HT_TALKIEBOX,400
payg_cas05 mapflag skill_duration HT_SKIDTRAP,400
payg_cas05 mapflag skill_duration HT_LANDMINE,400
payg_cas05 mapflag skill_duration HT_ANKLESNARE,400
payg_cas05 mapflag skill_duration HT_SHOCKWAVE,400
payg_cas05 mapflag skill_duration HT_SANDMAN,400
payg_cas05 mapflag skill_duration HT_FLASHER,400
payg_cas05 mapflag skill_duration HT_FREEZINGTRAP,400
payg_cas05 mapflag skill_duration HT_BLASTMINE,400
payg_cas05 mapflag skill_duration HT_CLAYMORETRAP,400
payg_cas05 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Valkyrie Castles
//============================================================
prtg_cas01 mapflag skill_duration HT_SKIDTRAP,400
prtg_cas01 mapflag skill_duration HT_LANDMINE,400
prtg_cas01 mapflag skill_duration HT_ANKLESNARE,400
prtg_cas01 mapflag skill_duration HT_SHOCKWAVE,400
prtg_cas01 mapflag skill_duration HT_SANDMAN,400
prtg_cas01 mapflag skill_duration HT_FLASHER,400
prtg_cas01 mapflag skill_duration HT_FREEZINGTRAP,400
prtg_cas01 mapflag skill_duration HT_BLASTMINE,400
prtg_cas01 mapflag skill_duration HT_CLAYMORETRAP,400
prtg_cas01 mapflag skill_duration HT_TALKIEBOX,400
prtg_cas02 mapflag skill_duration HT_SKIDTRAP,400
prtg_cas02 mapflag skill_duration HT_LANDMINE,400
prtg_cas02 mapflag skill_duration HT_ANKLESNARE,400
prtg_cas02 mapflag skill_duration HT_SHOCKWAVE,400
prtg_cas02 mapflag skill_duration HT_SANDMAN,400
prtg_cas02 mapflag skill_duration HT_FLASHER,400
prtg_cas02 mapflag skill_duration HT_FREEZINGTRAP,400
prtg_cas02 mapflag skill_duration HT_BLASTMINE,400
prtg_cas02 mapflag skill_duration HT_CLAYMORETRAP,400
prtg_cas02 mapflag skill_duration HT_TALKIEBOX,400
prtg_cas03 mapflag skill_duration HT_SKIDTRAP,400
prtg_cas03 mapflag skill_duration HT_LANDMINE,400
prtg_cas03 mapflag skill_duration HT_ANKLESNARE,400
prtg_cas03 mapflag skill_duration HT_SHOCKWAVE,400
prtg_cas03 mapflag skill_duration HT_SANDMAN,400
prtg_cas03 mapflag skill_duration HT_FLASHER,400
prtg_cas03 mapflag skill_duration HT_FREEZINGTRAP,400
prtg_cas03 mapflag skill_duration HT_BLASTMINE,400
prtg_cas03 mapflag skill_duration HT_CLAYMORETRAP,400
prtg_cas03 mapflag skill_duration HT_TALKIEBOX,400
prtg_cas04 mapflag skill_duration HT_SKIDTRAP,400
prtg_cas04 mapflag skill_duration HT_LANDMINE,400
prtg_cas04 mapflag skill_duration HT_ANKLESNARE,400
prtg_cas04 mapflag skill_duration HT_SHOCKWAVE,400
prtg_cas04 mapflag skill_duration HT_SANDMAN,400
prtg_cas04 mapflag skill_duration HT_FLASHER,400
prtg_cas04 mapflag skill_duration HT_FREEZINGTRAP,400
prtg_cas04 mapflag skill_duration HT_BLASTMINE,400
prtg_cas04 mapflag skill_duration HT_CLAYMORETRAP,400
prtg_cas04 mapflag skill_duration HT_TALKIEBOX,400
prtg_cas05 mapflag skill_duration HT_SKIDTRAP,400
prtg_cas05 mapflag skill_duration HT_LANDMINE,400
prtg_cas05 mapflag skill_duration HT_ANKLESNARE,400
prtg_cas05 mapflag skill_duration HT_SHOCKWAVE,400
prtg_cas05 mapflag skill_duration HT_SANDMAN,400
prtg_cas05 mapflag skill_duration HT_FLASHER,400
prtg_cas05 mapflag skill_duration HT_FREEZINGTRAP,400
prtg_cas05 mapflag skill_duration HT_BLASTMINE,400
prtg_cas05 mapflag skill_duration HT_CLAYMORETRAP,400
prtg_cas05 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Schwarzwald Castles
//============================================================
schg_cas01 mapflag skill_duration HT_SKIDTRAP,400
schg_cas01 mapflag skill_duration HT_LANDMINE,400
schg_cas01 mapflag skill_duration HT_ANKLESNARE,400
schg_cas01 mapflag skill_duration HT_SHOCKWAVE,400
schg_cas01 mapflag skill_duration HT_SANDMAN,400
schg_cas01 mapflag skill_duration HT_FLASHER,400
schg_cas01 mapflag skill_duration HT_FREEZINGTRAP,400
schg_cas01 mapflag skill_duration HT_BLASTMINE,400
schg_cas01 mapflag skill_duration HT_CLAYMORETRAP,400
schg_cas01 mapflag skill_duration HT_TALKIEBOX,400
schg_cas02 mapflag skill_duration HT_SKIDTRAP,400
schg_cas02 mapflag skill_duration HT_LANDMINE,400
schg_cas02 mapflag skill_duration HT_ANKLESNARE,400
schg_cas02 mapflag skill_duration HT_SHOCKWAVE,400
schg_cas02 mapflag skill_duration HT_SANDMAN,400
schg_cas02 mapflag skill_duration HT_FLASHER,400
schg_cas02 mapflag skill_duration HT_FREEZINGTRAP,400
schg_cas02 mapflag skill_duration HT_BLASTMINE,400
schg_cas02 mapflag skill_duration HT_CLAYMORETRAP,400
schg_cas02 mapflag skill_duration HT_TALKIEBOX,400
schg_cas03 mapflag skill_duration HT_SKIDTRAP,400
schg_cas03 mapflag skill_duration HT_LANDMINE,400
schg_cas03 mapflag skill_duration HT_ANKLESNARE,400
schg_cas03 mapflag skill_duration HT_SHOCKWAVE,400
schg_cas03 mapflag skill_duration HT_SANDMAN,400
schg_cas03 mapflag skill_duration HT_FLASHER,400
schg_cas03 mapflag skill_duration HT_FREEZINGTRAP,400
schg_cas03 mapflag skill_duration HT_BLASTMINE,400
schg_cas03 mapflag skill_duration HT_CLAYMORETRAP,400
schg_cas03 mapflag skill_duration HT_TALKIEBOX,400
schg_cas04 mapflag skill_duration HT_SKIDTRAP,400
schg_cas04 mapflag skill_duration HT_LANDMINE,400
schg_cas04 mapflag skill_duration HT_ANKLESNARE,400
schg_cas04 mapflag skill_duration HT_SHOCKWAVE,400
schg_cas04 mapflag skill_duration HT_SANDMAN,400
schg_cas04 mapflag skill_duration HT_FLASHER,400
schg_cas04 mapflag skill_duration HT_FREEZINGTRAP,400
schg_cas04 mapflag skill_duration HT_BLASTMINE,400
schg_cas04 mapflag skill_duration HT_CLAYMORETRAP,400
schg_cas04 mapflag skill_duration HT_TALKIEBOX,400
schg_cas05 mapflag skill_duration HT_SKIDTRAP,400
schg_cas05 mapflag skill_duration HT_LANDMINE,400
schg_cas05 mapflag skill_duration HT_ANKLESNARE,400
schg_cas05 mapflag skill_duration HT_SHOCKWAVE,400
schg_cas05 mapflag skill_duration HT_SANDMAN,400
schg_cas05 mapflag skill_duration HT_FLASHER,400
schg_cas05 mapflag skill_duration HT_FREEZINGTRAP,400
schg_cas05 mapflag skill_duration HT_BLASTMINE,400
schg_cas05 mapflag skill_duration HT_CLAYMORETRAP,400
schg_cas05 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Arunafeltz Castles
//============================================================
arug_cas01 mapflag skill_duration HT_SKIDTRAP,400
arug_cas01 mapflag skill_duration HT_LANDMINE,400
arug_cas01 mapflag skill_duration HT_ANKLESNARE,400
arug_cas01 mapflag skill_duration HT_SHOCKWAVE,400
arug_cas01 mapflag skill_duration HT_SANDMAN,400
arug_cas01 mapflag skill_duration HT_FLASHER,400
arug_cas01 mapflag skill_duration HT_FREEZINGTRAP,400
arug_cas01 mapflag skill_duration HT_BLASTMINE,400
arug_cas01 mapflag skill_duration HT_CLAYMORETRAP,400
arug_cas01 mapflag skill_duration HT_TALKIEBOX,400
arug_cas02 mapflag skill_duration HT_SKIDTRAP,400
arug_cas02 mapflag skill_duration HT_LANDMINE,400
arug_cas02 mapflag skill_duration HT_ANKLESNARE,400
arug_cas02 mapflag skill_duration HT_SHOCKWAVE,400
arug_cas02 mapflag skill_duration HT_SANDMAN,400
arug_cas02 mapflag skill_duration HT_FLASHER,400
arug_cas02 mapflag skill_duration HT_FREEZINGTRAP,400
arug_cas02 mapflag skill_duration HT_BLASTMINE,400
arug_cas02 mapflag skill_duration HT_CLAYMORETRAP,400
arug_cas02 mapflag skill_duration HT_TALKIEBOX,400
arug_cas03 mapflag skill_duration HT_SKIDTRAP,400
arug_cas03 mapflag skill_duration HT_LANDMINE,400
arug_cas03 mapflag skill_duration HT_ANKLESNARE,400
arug_cas03 mapflag skill_duration HT_SHOCKWAVE,400
arug_cas03 mapflag skill_duration HT_SANDMAN,400
arug_cas03 mapflag skill_duration HT_FLASHER,400
arug_cas03 mapflag skill_duration HT_FREEZINGTRAP,400
arug_cas03 mapflag skill_duration HT_BLASTMINE,400
arug_cas03 mapflag skill_duration HT_CLAYMORETRAP,400
arug_cas03 mapflag skill_duration HT_TALKIEBOX,400
arug_cas04 mapflag skill_duration HT_SKIDTRAP,400
arug_cas04 mapflag skill_duration HT_LANDMINE,400
arug_cas04 mapflag skill_duration HT_ANKLESNARE,400
arug_cas04 mapflag skill_duration HT_SHOCKWAVE,400
arug_cas04 mapflag skill_duration HT_SANDMAN,400
arug_cas04 mapflag skill_duration HT_FLASHER,400
arug_cas04 mapflag skill_duration HT_FREEZINGTRAP,400
arug_cas04 mapflag skill_duration HT_BLASTMINE,400
arug_cas04 mapflag skill_duration HT_CLAYMORETRAP,400
arug_cas04 mapflag skill_duration HT_TALKIEBOX,400
arug_cas05 mapflag skill_duration HT_SKIDTRAP,400
arug_cas05 mapflag skill_duration HT_LANDMINE,400
arug_cas05 mapflag skill_duration HT_ANKLESNARE,400
arug_cas05 mapflag skill_duration HT_SHOCKWAVE,400
arug_cas05 mapflag skill_duration HT_SANDMAN,400
arug_cas05 mapflag skill_duration HT_FLASHER,400
arug_cas05 mapflag skill_duration HT_FREEZINGTRAP,400
arug_cas05 mapflag skill_duration HT_BLASTMINE,400
arug_cas05 mapflag skill_duration HT_CLAYMORETRAP,400
arug_cas05 mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Novice Guild Castles
//============================================================
n_castle mapflag skill_duration HT_SKIDTRAP,400
n_castle mapflag skill_duration HT_LANDMINE,400
n_castle mapflag skill_duration HT_ANKLESNARE,400
n_castle mapflag skill_duration HT_SHOCKWAVE,400
n_castle mapflag skill_duration HT_SANDMAN,400
n_castle mapflag skill_duration HT_FLASHER,400
n_castle mapflag skill_duration HT_FREEZINGTRAP,400
n_castle mapflag skill_duration HT_BLASTMINE,400
n_castle mapflag skill_duration HT_CLAYMORETRAP,400
n_castle mapflag skill_duration HT_TALKIEBOX,400
nguild_alde mapflag skill_duration HT_SKIDTRAP,400
nguild_alde mapflag skill_duration HT_LANDMINE,400
nguild_alde mapflag skill_duration HT_ANKLESNARE,400
nguild_alde mapflag skill_duration HT_SHOCKWAVE,400
nguild_alde mapflag skill_duration HT_SANDMAN,400
nguild_alde mapflag skill_duration HT_FLASHER,400
nguild_alde mapflag skill_duration HT_FREEZINGTRAP,400
nguild_alde mapflag skill_duration HT_BLASTMINE,400
nguild_alde mapflag skill_duration HT_CLAYMORETRAP,400
nguild_alde mapflag skill_duration HT_TALKIEBOX,400
nguild_gef mapflag skill_duration HT_SKIDTRAP,400
nguild_gef mapflag skill_duration HT_LANDMINE,400
nguild_gef mapflag skill_duration HT_ANKLESNARE,400
nguild_gef mapflag skill_duration HT_SHOCKWAVE,400
nguild_gef mapflag skill_duration HT_SANDMAN,400
nguild_gef mapflag skill_duration HT_FLASHER,400
nguild_gef mapflag skill_duration HT_FREEZINGTRAP,400
nguild_gef mapflag skill_duration HT_BLASTMINE,400
nguild_gef mapflag skill_duration HT_CLAYMORETRAP,400
nguild_gef mapflag skill_duration HT_TALKIEBOX,400
nguild_pay mapflag skill_duration HT_SKIDTRAP,400
nguild_pay mapflag skill_duration HT_LANDMINE,400
nguild_pay mapflag skill_duration HT_ANKLESNARE,400
nguild_pay mapflag skill_duration HT_SHOCKWAVE,400
nguild_pay mapflag skill_duration HT_SANDMAN,400
nguild_pay mapflag skill_duration HT_FLASHER,400
nguild_pay mapflag skill_duration HT_FREEZINGTRAP,400
nguild_pay mapflag skill_duration HT_BLASTMINE,400
nguild_pay mapflag skill_duration HT_CLAYMORETRAP,400
nguild_pay mapflag skill_duration HT_TALKIEBOX,400
nguild_prt mapflag skill_duration HT_SKIDTRAP,400
nguild_prt mapflag skill_duration HT_LANDMINE,400
nguild_prt mapflag skill_duration HT_ANKLESNARE,400
nguild_prt mapflag skill_duration HT_SHOCKWAVE,400
nguild_prt mapflag skill_duration HT_SANDMAN,400
nguild_prt mapflag skill_duration HT_FLASHER,400
nguild_prt mapflag skill_duration HT_FREEZINGTRAP,400
nguild_prt mapflag skill_duration HT_BLASTMINE,400
nguild_prt mapflag skill_duration HT_CLAYMORETRAP,400
nguild_prt mapflag skill_duration HT_TALKIEBOX,400
//============================================================
// Battlegrounds
//============================================================
bat_a01 mapflag skill_duration HT_SKIDTRAP,400
bat_a01 mapflag skill_duration HT_LANDMINE,400
bat_a01 mapflag skill_duration HT_ANKLESNARE,400
bat_a01 mapflag skill_duration HT_SHOCKWAVE,400
bat_a01 mapflag skill_duration HT_SANDMAN,400
bat_a01 mapflag skill_duration HT_FLASHER,400
bat_a01 mapflag skill_duration HT_FREEZINGTRAP,400
bat_a01 mapflag skill_duration HT_BLASTMINE,400
bat_a01 mapflag skill_duration HT_CLAYMORETRAP,400
bat_a01 mapflag skill_duration HT_TALKIEBOX,400
bat_a02 mapflag skill_duration HT_SKIDTRAP,400
bat_a02 mapflag skill_duration HT_LANDMINE,400
bat_a02 mapflag skill_duration HT_ANKLESNARE,400
bat_a02 mapflag skill_duration HT_SHOCKWAVE,400
bat_a02 mapflag skill_duration HT_SANDMAN,400
bat_a02 mapflag skill_duration HT_FLASHER,400
bat_a02 mapflag skill_duration HT_FREEZINGTRAP,400
bat_a02 mapflag skill_duration HT_BLASTMINE,400
bat_a02 mapflag skill_duration HT_CLAYMORETRAP,400
bat_a02 mapflag skill_duration HT_TALKIEBOX,400
bat_b01 mapflag skill_duration HT_SKIDTRAP,400
bat_b01 mapflag skill_duration HT_LANDMINE,400
bat_b01 mapflag skill_duration HT_ANKLESNARE,400
bat_b01 mapflag skill_duration HT_SHOCKWAVE,400
bat_b01 mapflag skill_duration HT_SANDMAN,400
bat_b01 mapflag skill_duration HT_FLASHER,400
bat_b01 mapflag skill_duration HT_FREEZINGTRAP,400
bat_b01 mapflag skill_duration HT_BLASTMINE,400
bat_b01 mapflag skill_duration HT_CLAYMORETRAP,400
bat_b01 mapflag skill_duration HT_TALKIEBOX,400
bat_b02 mapflag skill_duration HT_SKIDTRAP,400
bat_b02 mapflag skill_duration HT_LANDMINE,400
bat_b02 mapflag skill_duration HT_ANKLESNARE,400
bat_b02 mapflag skill_duration HT_SHOCKWAVE,400
bat_b02 mapflag skill_duration HT_SANDMAN,400
bat_b02 mapflag skill_duration HT_FLASHER,400
bat_b02 mapflag skill_duration HT_FREEZINGTRAP,400
bat_b02 mapflag skill_duration HT_BLASTMINE,400
bat_b02 mapflag skill_duration HT_CLAYMORETRAP,400
bat_b02 mapflag skill_duration HT_TALKIEBOX,400
bat_c01 mapflag skill_duration HT_SKIDTRAP,400
bat_c01 mapflag skill_duration HT_LANDMINE,400
bat_c01 mapflag skill_duration HT_ANKLESNARE,400
bat_c01 mapflag skill_duration HT_SHOCKWAVE,400
bat_c01 mapflag skill_duration HT_SANDMAN,400
bat_c01 mapflag skill_duration HT_FLASHER,400
bat_c01 mapflag skill_duration HT_FREEZINGTRAP,400
bat_c01 mapflag skill_duration HT_BLASTMINE,400
bat_c01 mapflag skill_duration HT_CLAYMORETRAP,400
bat_c01 mapflag skill_duration HT_TALKIEBOX,400
bat_c02 mapflag skill_duration HT_SKIDTRAP,400
bat_c02 mapflag skill_duration HT_LANDMINE,400
bat_c02 mapflag skill_duration HT_ANKLESNARE,400
bat_c02 mapflag skill_duration HT_SHOCKWAVE,400
bat_c02 mapflag skill_duration HT_SANDMAN,400
bat_c02 mapflag skill_duration HT_FLASHER,400
bat_c02 mapflag skill_duration HT_FREEZINGTRAP,400
bat_c02 mapflag skill_duration HT_BLASTMINE,400
bat_c02 mapflag skill_duration HT_CLAYMORETRAP,400
bat_c02 mapflag skill_duration HT_TALKIEBOX,400
bat_c03 mapflag skill_duration HT_SKIDTRAP,400
bat_c03 mapflag skill_duration HT_LANDMINE,400
bat_c03 mapflag skill_duration HT_ANKLESNARE,400
bat_c03 mapflag skill_duration HT_SHOCKWAVE,400
bat_c03 mapflag skill_duration HT_SANDMAN,400
bat_c03 mapflag skill_duration HT_FLASHER,400
bat_c03 mapflag skill_duration HT_FREEZINGTRAP,400
bat_c03 mapflag skill_duration HT_BLASTMINE,400
bat_c03 mapflag skill_duration HT_CLAYMORETRAP,400
bat_c03 mapflag skill_duration HT_TALKIEBOX,400

View File

@@ -1,31 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Town.
//===== Description: =========================================
//= Designates a map as a town, granting mailbox access.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Epoque]
//= 1.1 Renewal split. [Euphy]
//============================================================
prontera mapflag town
izlude mapflag town
moc_ruins mapflag town
geffen mapflag town
payon mapflag town
pay_arche mapflag town
alberta mapflag town
aldebaran mapflag town
yuno mapflag town
lighthalzen mapflag town
einbroch mapflag town
einbech mapflag town
comodo mapflag town
umbala mapflag town
amatsu mapflag town
gonryun mapflag town
ayothaya mapflag town
louyang mapflag town
hugel mapflag town
rachel mapflag town
veins mapflag town
brasilis mapflag town

View File

@@ -136,7 +136,7 @@ prt_in,243,168,4 script Jovovich 91,{
mes "* Fees and Information *";
mes "- 1 Dyestuffs item of the color of hair you want.";
mes "- 1000 zeny fee.";
break;
close;
case 3:
mes "[Hairdresser Jovovich]";

View File

@@ -2,34 +2,35 @@
//= Instance: The Maze of Oz.
//===== Description: =========================================
//- [Walkthrough conversion]
//- Part of the episode 18.1 main quest.
//- Part of the Episode 18 main quest.
//===== Changelogs: ==========================================
//= 1.0 First version. [Capuche]
//============================================================
// Main Quest: Step 28.
ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
.@md_name$ = "The Maze of Oz";
ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
.@md_name$ = "Oz Labyrinth";
if (ep18_1_main == 29) {
mes "[Miriam in disguise]";
mes "From now on <FONT SIZE = 14><B>^e5555e" + .@md_name$ + "^000000</FONT></B>";
mes "^e5555ePrepare yourself and talk to me again^000000";
if (ep18_main == 29) {
mes "[Disguised Miriam]";
mes "We are now entering the <FONT SIZE = 14><B>^e5555eMaze of Oz^000000</FONT></B>.";
mes "^e5555ePlease finish your preparations^000000 and come back to me.";
cutin "ep18_merchant.png",2;
changequest 11717,11719;
ep18_1_main = 30;
erasequest 11717;
setquest 11719;
ep18_main = 30;
close3;
}
if (ep18_1_main == 30) {
mes "[Miriam in disguise]";
mes "Then I'll start the ^e5555e" + .@md_name$ + "^000000";
if (ep18_main == 30) {
mes "[Disguised Miriam]";
mes "Then let's head to ^e5555e" + .@md_name$ + "^000000";
next;
if (getcharid(1) == 0 || is_party_leader() == false) {
mes "[Miriam in disguise]";
mes "I think it would be a good idea to form a ^ff0000party before enter ^000000..";
mes "[Disguised Miriam]";
mes "I think it would be a good idea to form a ^ff0000party before enter^000000..";
close;
}
switch( select( "Open the door", "Enter", "Stop" ) ) {
switch( select( "Open the door.", "Enter.", "Quit." ) ) {
case 1:
if (instance_create(.@md_name$) < 0) {
mes "Party: " + getpartyname(getcharid(1)) + "";
@@ -37,21 +38,21 @@ ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
mes "^0000ff" + .@md_name$ + " ^000000- Unknown error";
close;
}
mes "[Miriam in disguise]";
mes "You'd better wait a little before you go in.";
mes "[Disguised Miriam]";
mes "It's better to wait a bit before entering.";
close;
case 2:
switch( instance_enter(.@md_name$) ) {
case IE_OTHER:
mes "[Miriam in disguise]";
mes "[Disguised Miriam]";
mes "^ff0000An unknown error occurred.^000000";
close;
case IE_NOINSTANCE:
mes "[Miriam in disguise]";
mes "^ff0000Your party leader has not yet created the dungeon.^000000";
mes "[Disguised Miriam]";
mes "Let's wait a bit and try again.";
close;
case IE_NOMEMBER:
mes "[Miriam in disguise]";
mes "[Disguised Miriam]";
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
close;
case IE_OK:
@@ -62,24 +63,25 @@ ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
end;
}
}
mes "[Merchant]";
mes "It seems like someone was nearby but disappeared quickly.";
mes "Where did they go?";
cutin "ep18_merchant.png",2;
mes "[Vendor]";
mes "Someone must have been around here, but they just disappeared. Where did they go?";
close3;
close3;
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11717) == 1" );
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11717) == 1" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
end;
}
// Step 1
1@oz,284,164,3 script Rope#outoz 4_ROPEPILE,{
mes "I think I can climb up with a rope.";
mes "I think we can use the rope to climb up.";
next;
if (select( "Use a rope to climb", "Do not use" ) == 2)
if (select( "Use the rope to climb up.", "Do not use." ) == 2)
end;
warp "ra_fild10",180,174;
warp "ra_fild10",173,176;
end;
}
@@ -88,64 +90,64 @@ OnInit:
end;
'event_oz = 1;
.@miriam1$ = instance_npcname("Miriam#ozmd1");
.@maggi1$ = instance_npcname("Magi#ozmd1");
.@maggi1$ = instance_npcname("Maggi#ozmd1");
.@mark1$ = instance_npcname("Mark#ozmd1");
.@tamarin1$ = instance_npcname("Tamarin#ozmd1");
.@miriam2$ = instance_npcname("Miriam#ozmd2");
setpcblock PCBLOCK_NPC, true;
npctalk "Miriam: This is the entrance to the labyrinth of Oz.", .@miriam1$;
npctalk "Miriam: This is the entrance to the Labyrinth of Oz.", .@miriam1$;
cutin "ep18_miriam_03.png",2;
sleep2 2000;
npctalk "Miriam: Everyone, please move carefully.", .@miriam1$;
sleep2 2000;
npctalk "Magi: Something hot and dusty...", .@maggi1$;
cutin "4job_maggi_02.PNG",2;
enablenpc .@maggi1$;
enablenpc .@mark1$;
enablenpc .@tamarin1$;
cloakoffnpcself( .@maggi1$ );
cloakoffnpcself( .@mark1$ );
cloakoffnpcself( .@tamarin1$ );
sleep2 2000;
npctalk "Mark: Are you okay?", .@mark1$;
cutin "ep18_mark_01.png",2;
sleep2 2000;
npctalk "Miriam: There is lava flowing right below it, always scattering ashes.", .@miriam1$;
npctalk "Miriam: Lava is flowing right below, so ash is always flying.", .@miriam1$;
cutin "ep18_miriam_03.png",2;
sleep2 2000;
npctalk "Miriam: Beware there may be embers in the lava ash.", .@miriam1$;
npctalk "Miriam: There may be embers left in the lava ash, so please be careful.", .@miriam1$;
sleep2 2000;
npctalk "Miriam: If you inhale incorrectly, you will burn your lungs.", .@miriam1$;
npctalk "Miriam: If you inhale it incorrectly, it will burn your lungs.", .@miriam1$;
sleep2 2000;
npctalk "Miriam: There don't seem to be any monsters around here, so it's better to move slowly and check the situation again.", .@miriam1$;
npctalk "Miriam: There don't seem to be any monsters around here, so it would be better to move slowly and check the situation again.", .@miriam1$;
sleep2 2000;
npctalk "Miriam: Please follow the road to the north first.", .@miriam1$;
npctalk "Miriam: First, please follow the road to the north.", .@miriam1$;
sleep2 2000;
cutin "",255;
setpcblock PCBLOCK_NPC, false;
disablenpc .@maggi1$;
disablenpc .@mark1$;
disablenpc .@tamarin1$;
cloakonnpcself( .@maggi1$ );
cloakonnpcself( .@mark1$ );
cloakonnpcself( .@tamarin1$ );
disablenpc .@miriam1$;
enablenpc .@miriam2$;
end;
}
1@oz,279,175,5 duplicate(dummy_npc) Magi#ozmd1 4_4JOB_MAGGI
1@oz,280,175,3 duplicate(dummy_npc) Mark#ozmd1 4_EP18_MARK
1@oz,279,177,3 duplicate(dummy_npc) Tamarin#ozmd1 4_EP18_TAMARIN
1@oz,279,175,5 duplicate(dummy_cloaked_npc) Maggi#ozmd1 4_4JOB_MAGGI
1@oz,280,175,3 duplicate(dummy_cloaked_npc) Mark#ozmd1 4_EP18_MARK
1@oz,279,177,3 duplicate(dummy_cloaked_npc) Tamarin#ozmd1 4_EP18_TAMARIN
// Step 2
1@oz,271,272,3 script Miriam#ozmd2 4_EP18_MIRIAM,{
1@oz,271,272,3 script(DISABLED) Miriam#ozmd2 4_EP18_MIRIAM,{
if ('event_oz != 1)
end;
'event_oz = 2;
.@miriam2$ = instance_npcname("Miriam#ozmd2");
'miriam3$ = instance_npcname("Miriam#ozmd3");
setpcblock PCBLOCK_NPC, true;
npctalk "Miriam: If you cross the bridge in front of you, it's a real maze.", .@miriam2$;
npctalk "Miriam: If you cross the bridge in front of you, it's the real Maze of Oz.", .@miriam2$;
sleep2 2000;
npctalk "Miriam: We must be very careful crossing the bridge, let's talk again after.", .@miriam2$;
npctalk "Miriam: You have to be very careful when crossing the bridge, so let's talk again at the bridge.", .@miriam2$;
sleep2 2000;
setpcblock PCBLOCK_NPC, false;
disablenpc .@miriam2$;
@@ -153,69 +155,43 @@ OnInit:
end;
OnInstanceInit:
'miriam3_id = 0;
'event_oz = 0;
'map_name$ = instance_mapname("1@oz");
disablenpc instance_npcname("Miriam#ozmd2");
disablenpc instance_npcname("Miriam#ozmd3");
disablenpc instance_npcname("Miriam#ozmd4");
disablenpc instance_npcname("Maram#ozmd5");
disablenpc instance_npcname("Miriam#ozmd5");
disablenpc instance_npcname("Maram#ozmd7");
disablenpc instance_npcname("#oz_way");
disablenpc instance_npcname("Maram#ozmd6");
disablenpc instance_npcname("Magi#ozmd1");
disablenpc instance_npcname("Mark#ozmd1");
disablenpc instance_npcname("Tamarin#ozmd1");
disablenpc instance_npcname("Magi#ozmd3");
disablenpc instance_npcname("Mark#ozmd3");
disablenpc instance_npcname("Tamarin#ozmd3");
disablenpc instance_npcname("Maram#ozmd4");
disablenpc instance_npcname("Magi#ozmd5");
disablenpc instance_npcname("Mark#ozmd5");
disablenpc instance_npcname("Tamarin#ozmd5");
disablenpc instance_npcname("Maram#ozmd8");
disablenpc instance_npcname("Magi#ozmd6");
disablenpc instance_npcname("Mark#ozmd6");
disablenpc instance_npcname("Tamarin#ozmd6");
disablenpc instance_npcname("Miriam#ozmd7");
disablenpc instance_npcname("Imril#ozmd7");
end;
}
// Step 3
1@oz,241,272,3 script Miriam#ozmd3 EP18_NPC_MIRIAM,{
1@oz,241,272,3 script(DISABLED) Miriam#ozmd3 EP18_NPC_MIRIAM,{
if ('event_oz != 2)
end;
'event_oz = 3;
'miriam3$ = instance_npcname("Miriam#ozmd3");
.@maggi3$ = instance_npcname("Magi#ozmd3");
.@maggi3$ = instance_npcname("Maggi#ozmd3");
.@mark3$ = instance_npcname("Mark#ozmd3");
.@tamarin3$ = instance_npcname("Tamarin#ozmd3");
setpcblock PCBLOCK_NPC, true;
npctalk "Miriam: This bridge is dangerous, so it's best to split your luggage and cross in turn.", 'miriam3$;
npctalk "Miriam: This bridge is dangerous, so it would be better to share the luggage and cross it one at a time.", 'miriam3$;
sleep2 2000;
npctalk "Miriam: Then I will cross first, so please follow slowly. It will help not to look under your feet.", 'miriam3$;
npctalk "Miriam: Then, I will cross first, so please follow me slowly. It will be helpful not to look under your feet.", 'miriam3$;
sleep2 2000;
npctalk "Tamarin: Wow I can't see the bottom.", .@tamarin3$;
enablenpc .@maggi3$;
enablenpc .@mark3$;
enablenpc .@tamarin3$;
npctalk "Tamarin: Wow... I can't see the bottom.", .@tamarin3$;
cloakoffnpcself( .@maggi3$ );
cloakoffnpcself( .@mark3$ );
cloakoffnpcself( .@tamarin3$ );
sleep2 2000;
npctalk "Magi: Your legs look very old...", .@maggi3$;
npctalk "Magi: My legs look really worn out...", .@maggi3$;
sleep2 2000;
npctalk "Mark: Everyone be careful", .@mark3$;
npctalk "Mark: Everyone be careful.", .@mark3$;
sleep2 2000;
setpcblock PCBLOCK_NPC, false;
disablenpc .@maggi3$;
disablenpc .@mark3$;
disablenpc .@tamarin3$;
cloakonnpcself( .@maggi3$ );
cloakonnpcself( .@mark3$ );
cloakonnpcself( .@tamarin3$ );
'miriam3_id = getnpcid(0);
unitwalk 'miriam3_id,231,272, 'miriam3$ + "::OnEvent1"; // several events are required to palliate to our too short value of MAX_WALKPATH (32) used to calculate the pathing
unitwalk 'miriam3_id,231,272, 'miriam3$ + "::OnEvent1";
end;
OnEvent1:
unitwalk 'miriam3_id,211,272, 'miriam3$ + "::OnEvent2";
@@ -236,13 +212,13 @@ OnEvent5:
end;
}
1@oz,245,272,3 duplicate(dummy_npc) Magi#ozmd3 4_4JOB_MAGGI
1@oz,244,273,3 duplicate(dummy_npc) Mark#ozmd3 4_EP18_MARK
1@oz,244,270,3 duplicate(dummy_npc) Tamarin#ozmd3 4_EP18_TAMARIN
1@oz,245,272,3 duplicate(dummy_cloaked_npc) Maggi#ozmd3 4_4JOB_MAGGI
1@oz,244,273,3 duplicate(dummy_cloaked_npc) Mark#ozmd3 4_EP18_MARK
1@oz,244,270,3 duplicate(dummy_cloaked_npc) Tamarin#ozmd3 4_EP18_TAMARIN
// Step 4 + 5
1@oz,157,272,3 script Miriam#ozmd4 4_EP18_MIRIAM,{
1@oz,157,272,3 script(DISABLED) Miriam#ozmd4 4_EP18_MIRIAM,{
if ('event_oz != 3)
end;
'event_oz = 4;
@@ -250,25 +226,25 @@ OnEvent5:
.@miriam4$ = instance_npcname("Miriam#ozmd4");
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
.@maggi4$ = instance_npcname("Magi#ozmd4");
.@maggi4$ = instance_npcname("Maggi#ozmd4");
.@mark4$ = instance_npcname("Mark#ozmd4");
.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
setpcblock PCBLOCK_NPC, true;
mapannounce 'map_name$, "Miriam: Ah!! A monster!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
mapannounce 'map_name$, "Miriam: Ah!! A monster!!!", bc_map, 0xB7EE,FW_NORMAL,16;
sleep2 1500;
mapannounce 'map_name$, "Miriam: I'll take this rude bastard.", bc_map, 0x00B7EE,FW_NORMAL,16;
mapannounce 'map_name$, "Miriam: I will take care of this rude guy.", bc_map, 0xB7EE,FW_NORMAL,16;
sleep2 1500;
mapannounce 'map_name$, "Tamarin: Appeared in the back!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
mapannounce 'map_name$, "Tamarin: It also appeared in the back!!!", bc_map, 0xB7EE,FW_NORMAL,16;
sleep2 2000;
enablenpc .@tamarin4$;
sleep2 500;
enablenpc .@ashtoad2$;
mapannounce 'map_name$, "Magi: Crazy!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
mapannounce 'map_name$, "Magi: Aaaah!!!", bc_map, 0xB7EE,FW_NORMAL,16;
sleep2 500;
enablenpc .@maggi4$;
enablenpc .@mark4$;
mapannounce 'map_name$, "Mark: Please support me in the front!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
mapannounce 'map_name$, "Mark: Please support the front!!!", bc_map, 0xB7EE,FW_NORMAL,16;
sleep2 1000;
'mob_count_oz = 0;
monster 'map_name$,145,274,"Ash Toad",21295,1, .@miriam4$ + "::OnMobDead"; // EP18_ASH_TOAD
@@ -289,7 +265,7 @@ OnMobDead:
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
.@maggi4$ = instance_npcname("Magi#ozmd4");
.@maggi4$ = instance_npcname("Maggi#ozmd4");
.@mark4$ = instance_npcname("Mark#ozmd4");
.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
.@maram4$ = instance_npcname("Maram#ozmd4");
@@ -301,60 +277,59 @@ OnMobDead:
npctalk "Tamarin: I did it!!!", .@tamarin4$;
disablenpc .@ashtoad2$;
sleep2 2000;
npctalk "Magi: Me too!!", .@maggi4$;
npctalk "Magi: This way too!!", .@maggi4$;
disablenpc .@ashtoad3$;
sleep2 2000;
npctalk "Miriam: Huh It wasn't a great monster, but it would have been dangerous if they were ordinary merchants.", .@miriam4$;
npctalk "Miriam: Huh... It wasn't a great monster, but it would have been dangerous for ordinary merchants.", .@miriam4$;
disablenpc .@ashtoad1$;
sleep2 2000;
npctalk "Maram : " + strcharinfo(0) + " Are you okay?", .@maram4$;
enablenpc .@maram4$;
cloakoffnpcself( .@maram4$ );
npctalk "Maram : " + strcharinfo(0) + ", are you okay?", .@maram4$;
sleep2 2000;
npctalk "Miriam: You're late! Maram!!!", .@miriam4$;
sleep2 2000;
npctalk "Maram: I met a monster on the way, so I'm a little late.", .@maram4$;
npctalk "Maram: I was a little late because I met a monster on the way.", .@maram4$;
sleep2 2000;
npctalk "Miriam: There were no monsters on the road we passed earlier.", .@miriam4$;
sleep2 2000;
npctalk "Maram: Yeah? Where the hell do monsters spring up like this...", .@maram4$;
npctalk "Maram: Really? Where on earth do monsters like this come from?", .@maram4$;
sleep2 2000;
npctalk "Maram: It's a big deal because it's getting harder and harder to move goods because of these monsters.", .@maram4$;
npctalk "Maram: It's a big problem because it's getting harder to move supplies because of these monsters.", .@maram4$;
sleep2 2000;
npctalk "Tamarin: If you go to the ground?", .@tamarin4$;
npctalk "Tamarin: What if you travel by land?", .@tamarin4$;
sleep2 2000;
npctalk "Tamarin: I heard there used to be a bridge to cross a canyon?", .@tamarin4$;
npctalk "Tamarin: I heard there used to be a bridge across the canyon?", .@tamarin4$;
sleep2 2000;
npctalk "Tamarin: Because there are still remains...", .@tamarin4$;
npctalk "Tamarin: There are still remains left...", .@tamarin4$;
sleep2 2000;
npctalk "Maram: It is said that the bridge above was destroyed when they saw the natives crossing to escape the hardliners' attacks.", .@maram4$;
npctalk "Maram: It is said that the bridge above was destroyed after seeing natives crossing it while fleeing an attack by hardliners.", .@maram4$;
sleep2 2000;
npctalk "Maram: The land across the bridge has become uninhabitable due to volcanic ash, so it must have been the intention to dry it to death.", .@maram4$;
npctalk "Maram: The area across the bridge has become uninhabitable due to volcanic ash, so they must have been trying to kill him.", .@maram4$;
sleep2 2000;
npctalk "Maram: It's not difficult to make a bridge again...", .@maram4$;
npctalk "Maram: It's not difficult to build a bridge again...", .@maram4$;
sleep2 2000;
npctalk "Maram: You can't advertise that you're hiding here by making a bridge because you're in hiding.", .@maram4$;
npctalk "Maram: Since we are in a hiding position, we can't build a bridge or something and advertise that we are hiding here.", .@maram4$;
sleep2 2000;
npctalk "Maram: It's dangerous and inconvenient right now, but I have no choice but to use the maze of Oz.", .@maram4$;
npctalk "Maram: Although it is dangerous and inconvenient now, we have no choice but to use the Maze of Oz.", .@maram4$;
sleep2 2000;
npctalk "Maram: In this state, it may not have been noticed until now.", .@maram4$;
npctalk "Maram: Because it's in this condition, it may be that it hasn't been discovered until now.", .@maram4$;
sleep2 2000;
npctalk "Miriam: Without the Maze of Oz...", .@miriam4$;
npctalk "Miriam: If the Maze of Oz didn't exist...", .@miriam4$;
sleep2 2000;
npctalk "Miriam: It must have been a lot harder than it is now.", .@miriam4$;
npctalk "Miriam: It must have been much harder than it is now.", .@miriam4$;
sleep2 2000;
npctalk "Maram: That's right", .@maram4$;
npctalk "Maram: That's right.", .@maram4$;
sleep2 2000;
npctalk "Maram: Now, shall we walk the lovely maze of Oz again?", .@maram4$;
npctalk "Maram: Now then, shall we walk down the lovely maze of Oz again?", .@maram4$;
sleep2 2000;
npctalk "Miriam: What do you mean", .@miriam4$;
npctalk "Miriam: What do you mean...", .@miriam4$;
sleep2 2000;
npctalk "Miriam : " + strcharinfo(0) + " From now on, go all the way down until you come to a fork.", .@miriam4$;
npctalk "Miriam : " + strcharinfo(0) + " , from now on, just keep going down until you reach a fork in the road.", .@miriam4$;
sleep2 2000;
npctalk "Miriam: It would be nice if the monsters didn't appear...", .@miriam4$;
npctalk "Miriam: It would be nice if monsters didn't appear, but...", .@miriam4$;
sleep2 1000;
disablenpc .@maram4$;
cloakonnpcself( .@maram4$ );
setpcblock PCBLOCK_NPC, false;
disablenpc .@maggi4$;
disablenpc .@mark4$;
disablenpc .@tamarin4$;
@@ -366,43 +341,43 @@ OnMobDead:
1@oz,156,272,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd1 EP18_ASH_TOAD
1@oz,164,272,3 duplicate(dummy_disabled_npc) Ash Toad#ozmd2 EP18_ASH_TOAD
1@oz,153,275,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd3 EP18_ASH_TOAD
1@oz,155,275,3 duplicate(dummy_disabled_npc) Magi#ozmd4 4_4JOB_MAGGI
1@oz,155,275,3 duplicate(dummy_disabled_npc) Maggi#ozmd4 4_4JOB_MAGGI
1@oz,156,274,3 duplicate(dummy_disabled_npc) Mark#ozmd4 4_EP18_MARK
1@oz,161,272,5 duplicate(dummy_disabled_npc) Tamarin#ozmd4 4_EP18_TAMARIN
1@oz,162,275,3 duplicate(dummy_npc) Maram#ozmd4 4_EP18_MARAM
1@oz,162,275,3 duplicate(dummy_cloaked_npc) Maram#ozmd4 4_EP18_MARAM
// Step 6
1@oz,98,172,3 script Maram#ozmd5 EP18_NPC_MARAM,{
1@oz,98,172,3 script(DISABLED) Maram#ozmd5 EP18_NPC_MARAM,{
if ('event_oz != 5)
end;
'event_oz = 6;
.@miriam$ = instance_npcname("Miriam#ozmd5");
.@maram$ = instance_npcname("Maram#ozmd5");
npctalk "Maram: It wasn't like this before, but as the ground below begins to melt, perhaps due to the effects of Mount Tor, more monsters are appearing.", .@maram$;
cloakoffnpcself( "Maggi#ozmd5" );
cloakoffnpcself( "Mark#ozmd5" );
cloakoffnpcself( "Tamarin#ozmd5" );
enablenpc .@miriam$;
enablenpc instance_npcname("Magi#ozmd5");
enablenpc instance_npcname("Mark#ozmd5");
enablenpc instance_npcname("Tamarin#ozmd5");
npctalk "Maram: It wasn't like this before, but maybe it's the effect of Tor Volcano, as the ground below starts to melt, so more monsters are appearing.";
setpcblock PCBLOCK_NPC, true;
sleep2 2000;
npctalk "Maram: Especially in areas with a lot of molten ground, when trying to avoid monsters, the lava Because there are many people who are seriously injured or never come back... ";
npctalk "Maram: Especially in areas where the ground has melted a lot, there are many people who try to avoid monsters and end up seriously injured or unable to return due to the lava...", .@maram$;
sleep2 2000;
npctalk "Maram: How long will the maze of Oz last...";
npctalk "Maram: How long will the maze of Oz endure...", .@maram$;
sleep2 3000;
mapannounce 'map_name$, "??? : ugh!!!!!!!!!!!!!!!!!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
mapannounce 'map_name$, "??? : Ugh!!!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
sleep2 2000;
npctalk "Maram: This voice?!?!?!?!?";
npctalk "Maram: What is this voice?!?!?!?!?", .@maram$;
sleep2 2000;
npctalk "Miriam: Imril!!!!", .@miriam$;
sleep2 2000;
setpcblock PCBLOCK_NPC, false;
npctalk "Maram: I think your friend is in trouble! I'll go first, so please follow me carefully!";
disablenpc instance_npcname("Magi#ozmd5");
disablenpc instance_npcname("Mark#ozmd5");
disablenpc instance_npcname("Tamarin#ozmd5");
npctalk "Maram: I think my friend is in trouble! I'll go first, so be careful and follow me!", .@maram$;
cloakonnpcself( "Maggi#ozmd5" );
cloakonnpcself( "Mark#ozmd5" );
cloakonnpcself( "Tamarin#ozmd5" );
unitwalk getnpcid(0),68,165, .@maram$ + "::OnMove";
donpcevent .@miriam$ + "::OnMove";
end;
@@ -413,33 +388,33 @@ OnMove:
end;
}
1@oz,97,167,3 script Miriam#ozmd5 EP18_NPC_MIRIAM,{
1@oz,97,167,3 script(DISABLED) Miriam#ozmd5 EP18_NPC_MIRIAM,{
end;
OnMove:
npcwalkto 67,164;
end;
}
1@oz,92,170,3 duplicate(dummy_npc) Magi#ozmd5 4_4JOB_MAGGI
1@oz,91,169,3 duplicate(dummy_npc) Mark#ozmd5 4_EP18_MARK
1@oz,89,170,5 duplicate(dummy_npc) Tamarin#ozmd5 4_EP18_TAMARIN
1@oz,92,170,3 duplicate(dummy_cloaked_npc) Maggi#ozmd5 4_4JOB_MAGGI
1@oz,91,169,3 duplicate(dummy_cloaked_npc) Mark#ozmd5 4_EP18_MARK
1@oz,89,170,5 duplicate(dummy_cloaked_npc) Tamarin#ozmd5 4_EP18_TAMARIN
// Step 7
1@oz,68,165,3 script Maram#ozmd7 4_EP18_MARAM,{
1@oz,68,165,3 script(DISABLED) Maram#ozmd7 4_EP18_MARAM,{
if ('event_oz != 6)
end;
'event_oz = 7;
npctalk "Maram: Are you okay, Imril?";
npctalk "Maram: Imril are you okay?";
donpcevent instance_npcname("Imril#ozmd6") + "::OnStart";
disablenpc instance_npcname("Maram#ozmd7");
disablenpc();
end;
}
// Step 8
1@oz,61,163,5 script Imril#ozmd6 4_EP18_IMRIL,{
1@oz,61,163,5 script(DISABLED) Imril#ozmd6 4_EP18_IMRIL,{
end;
OnStart:
@@ -460,56 +435,57 @@ OnMobDead:
.@maram8$ = instance_npcname("Maram#ozmd8");
.@imril6$ = instance_npcname("Imril#ozmd6");
.@miriam5$ = instance_npcname("Miriam#ozmd5");
.@maggi6$ = instance_npcname("Magi#ozmd6");
.@maggi6$ = instance_npcname("Maggi#ozmd6");
.@mark6$ = instance_npcname("Mark#ozmd6");
.@tamarin6$ = instance_npcname("Tamarin#ozmd6");
setpcblock PCBLOCK_NPC, true;
enablenpc .@maram8$;
npctalk "Imril: Thanks! We almost died!", .@imril6$;
cloakoffnpcself( .@maram8$ );
npctalk "Imril: Thank you! I almost died!", .@imril6$;
sleep2 2000;
npctalk "Imril: Don't go downstairs because the atmosphere isn't too bad.", .@imril6$;
npctalk "Imril: The atmosphere is unusual, so don't go downstairs.", .@imril6$;
sleep2 2000;
npctalk "Miriam: You seem to see monsters more often than last time.", .@miriam5$;
npctalk "Miriam: It seems like I see monsters more often than last time.", .@miriam5$;
sleep2 2000;
npctalk "Imril: But what about those people?", .@imril6$;
enablenpc .@maggi6$;
enablenpc .@mark6$;
enablenpc .@tamarin6$;
npctalk "Imril: And what about those people?", .@imril6$;
cloakoffnpcself( .@maggi6$ );
cloakoffnpcself( .@mark6$ );
cloakoffnpcself( .@tamarin6$ );
sleep2 2000;
npctalk "Maram: They are adventurers who sometimes help with mother's work.", .@maram8$;
npctalk "Maram: They are adventurers who sometimes help my mother with her work.", .@maram8$;
sleep2 2000;
npctalk "Maram: Trustworthy people, don't be so wary.", .@maram8$;
npctalk "Maram: These are trustworthy people, so don't be so wary.", .@maram8$;
sleep2 2000;
npctalk "Imril: Because you trust people too easily.", .@imril6$;
npctalk "Imril: I heard you trust people too easily.", .@imril6$;
sleep2 2000;
npctalk "Miriam: Yes.", .@miriam5$;
sleep2 2000;
npctalk "Maram: Anyway, let's escape before more monsters come out.", .@maram8$;
npctalk "Maram: Anyway, let's escape quickly before more monsters appear.", .@maram8$;
sleep2 2000;
npctalk "Maram: Not long left.", .@maram8$;
npctalk "Maram: Not much left.", .@maram8$;
sleep2 2000;
npctalk "Maram: It's hard to see, but just follow the road up here!", .@maram8$;
npctalk "Maram: It's hard to see, but you can follow the road up here and keep moving!", .@maram8$;
sleep2 2000;
npctalk "Tamarin: I think this is the way!", .@tamarin6$;
disablenpc .@maggi6$;
disablenpc .@mark6$;
disablenpc .@tamarin6$;
disablenpc .@maram8$;
cloakonnpcself( .@maggi6$ );
cloakonnpcself( .@mark6$ );
cloakonnpcself( .@tamarin6$ );
cloakonnpcself( .@maram8$ );
enablenpc instance_npcname("#oz_way");
setpcblock PCBLOCK_NPC, false;
end;
}
1@oz,68,165,3 duplicate(dummy_npc) Maram#ozmd8 4_EP18_MARAM
1@oz,61,168,3 duplicate(dummy_npc) Magi#ozmd6 4_4JOB_MAGGI
1@oz,65,167,3 duplicate(dummy_npc) Mark#ozmd6 4_EP18_MARK
1@oz,59,171,3 duplicate(dummy_npc) Tamarin#ozmd6 4_EP18_TAMARIN
1@oz,68,165,3 duplicate(dummy_cloaked_npc) Maram#ozmd8 4_EP18_MARAM
1@oz,61,168,3 duplicate(dummy_cloaked_npc) Maggi#ozmd6 4_4JOB_MAGGI
1@oz,65,167,3 duplicate(dummy_cloaked_npc) Mark#ozmd6 4_EP18_MARK
1@oz,59,171,3 duplicate(dummy_cloaked_npc) Tamarin#ozmd6 4_EP18_TAMARIN
// Step 9
1@oz,58,256,5 script #oz_way 1_SHADOW_NPC,3,3,{
1@oz,58,256,5 script(DISABLED) #oz_way 1_SHADOW_NPC,3,3,{
end;
OnTouch:
if ('event_oz != 8)
@@ -520,11 +496,11 @@ OnTouch:
}
// Step 10 (maybe not required ?)
1@oz,44,255,5 script Maram#ozmd6 4_EP18_MARAM,{
1@oz,44,255,5 script(DISABLED) Maram#ozmd6 4_EP18_MARAM,{
if ('event_oz != 9)
end;
'event_oz = 10;
npctalk "Maram: This way!!!";
npctalk "Maram: Go down this road.";
initnpctimer;
end;
OnTimer2000:
@@ -536,7 +512,7 @@ OnTimer2000:
// Step 11
// (Step 29 on the main quest).
1@oz,21,189,5 script Maram#ozmd9 4_EP18_MARAM,{
1@oz,21,189,5 script(DISABLED) Maram#ozmd9 4_EP18_MARAM,{
if ('event_oz != 10)
end;
'event_oz = 11;
@@ -546,50 +522,47 @@ OnTimer2000:
.@imril7$ = instance_npcname("Imril#ozmd7");
setpcblock PCBLOCK_NPC, true;
npctalk "Maram: Climb up the rope in front of this to get out.", .@maram9$;
enablenpc .@miriam7$;
enablenpc .@imril7$;
npctalk "Maram: If you climb up the rope in front of here, you can go outside.", .@maram9$;
cloakoffnpcself( .@miriam7$ );
cloakoffnpcself( .@imril7$ );
sleep2 2000;
npctalk "Imril: I'll go get some hidden stuff here, so go up first.", .@imril7$;
npctalk "Imril: I'll take some hidden items here, so go up first.", .@imril7$;
sleep2 2000;
npctalk "Miriam: Everyone is very tired. Let's go upstairs.", .@miriam7$;
if (ep18_1_main == 30) {
changequest 11719,11720;
ep18_1_main = 31;
npctalk "Miriam: Everyone is very tired. Let's go up quickly.", .@miriam7$;
if (ep18_main == 30) {
erasequest 11719;
setquest 11720;
ep18_main = 31;
}
disablenpc .@miriam7$;
disablenpc .@imril7$;
cloakonnpcself( .@miriam7$ );
cloakonnpcself( .@imril7$ );
setpcblock PCBLOCK_NPC, false;
end;
OnInstanceInit:
disablenpc instance_npcname("Maram#ozmd9");
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
end;
}
1@oz,22,187,5 duplicate(dummy_npc) Miriam#ozmd7 4_EP18_MIRIAM
1@oz,16,185,3 duplicate(dummy_npc) Imril#ozmd7 4_EP18_IMRIL
1@oz,22,187,5 duplicate(dummy_cloaked_npc) Miriam#ozmd7 4_EP18_MIRIAM
1@oz,16,185,3 duplicate(dummy_cloaked_npc) Imril#ozmd7 4_EP18_IMRIL
// Step 12
1@oz,28,190,3 script(DISABLED) Rope#outoz2 4_ROPEPILE,{
if ('event_oz < 11)
end;
mes "I think I can climb up with a rope.";
next;
switch( select( "Use a rope to climb", "Do not use" ) ) {
case 1:
close2;
warp "gw_fild01",275,337;
end;
case 2:
end;
if ('event_oz != 11) {
mes "It can't be used yet. Let's talk to Maram first.";
close;
}
mes "I think I can climb up using the rope.";
next;
if (select( "Use the rope to climb up.", "Do not use." ) == 2)
end;
warp "gw_fild01",275,337;
end;
OnInstanceInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11720) == 1" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(11720) == 1" );
end;
}
@@ -601,7 +574,7 @@ OnTouch_:
getmapxy .@map$,.@x,.@y, BL_NPC;
monster 'map_name$,.@x-1,.@y,"Ash Toad",21295,1; // EP18_ASH_TOAD
monster 'map_name$,.@x+1,.@y,"Rake Hand",21296,1; // EP18_RAKEHAND
disablenpc instance_npcname( strnpcinfo(0) );
cloakonnpcself();
end;
}
@@ -612,4 +585,3 @@ OnTouch_:
1@oz,79,203,5 duplicate(#oz01) #oz06 1_SHADOW_NPC,4,4
1@oz,124,261,5 duplicate(#oz01) #oz07 1_SHADOW_NPC,4,4
1@oz,139,279,5 duplicate(#oz01) #oz08 1_SHADOW_NPC,4,4

View File

@@ -2,54 +2,56 @@
//= Instance: Thor Gunsu Base.
//===== Description: =========================================
//- [Walkthrough conversion]
//- Part of the episode 18.1 main quest.
//- Part of the Episode 18 main quest.
//===== Changelogs: ==========================================
//= 1.0 First version. [Capuche]
//============================================================
// Main Quest: Step 47.
que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
if (ep18_1_main != 45 && ep18_1_main != 46)
if (ep18_main < 45 || ep18_main > 46)
end;
if (ep18_1_main == 45) {
if (ep18_main == 45) {
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "You have arrived, adventurer!";
mes "You did a great job getting here.";
mes "You've arrived, adventurer!";
mes "Thank you for coming all the way here.";
next;
cutin "ep18_maram_03.png",2;
mes "[Maram]";
mes "After all, it looks like this next one is real. The guards are different from before...";
mes "Let's look inside, being careful not to be caught by the guards.";
mes "It seems like this is the real deal after all. The security here is different from what it has been so far....";
mes "Let's be careful not to be caught by the guards and explore the inside.";
next;
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "Make sure to move out of sight of the guards as much as possible.";
mes "If you make a mistake, you will be attacked, so if you don't break through, we'll meet again here.";
changequest 16577,16578;
ep18_1_main = 46;
mes "Try to move away from the security guard's line of sight as much as possible.";
mes "If you get caught, you might be attacked, so if you can't break through, we'll meet again here.";
erasequest 16577;
setquest 16578;
ep18_main = 46;
next;
}
else if (ep18_1_main == 46) {
else if (ep18_main == 46) {
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "Let's try to get in as far as possible from the guard tower.";
mes "Let's try to go in while avoiding the guard tower as much as possible.";
next;
}
.@md_name$ = "Thor Gunsu Base";
.@md_name$ = "Thor Military Base";
cutin "",255;
mes "^FF0000 Any arbitrary processing such as taming monsters in the dungeon is not considered normal. Please note.^000000";
mes "^FF0000Caution : If you perform arbitrary processing within the dungeon, such as monster taming, it will not be considered normal progress.^000000";
next;
// player has party
if (is_party_leader()) {
if (is_party_leader())
// player is leader of the party
.@create$ = "Open " + .@md_name$;
}
switch( select( .@create$, .@md_name$ + " entry" ) ) {
.@create$ = "Apply for entry to " + .@md_name$ + "";
switch( select( .@create$, "Enter " + .@md_name$ + "" ) ) {
case 1:
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "When the application is complete, talk to me again and select ^0000CD Thor military base entry^000000";
mes "When the application is complete, talk to me again and select ^0000CD" + .@md_name$ + " entry^000000";
if (instance_create(.@md_name$) < 0) {
mes "Party: " + getpartyname(getcharid(1)) + "";
mes "Leader: " + strcharinfo(0) + "";
@@ -67,14 +69,14 @@ que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
case IE_NOINSTANCE:
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "I don't think the dungeon has been created yet? Please check later.";
mes "It seems like you haven't created the dungeon yet. Please check again in a moment.";
close3;
case IE_NOMEMBER:
mes "[Maram]";
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
close;
case IE_OK:
mapannounce "que_thr", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
mapannounce "que_thr", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".", bc_map, 0xFF99;
// warp 1@tcamp,103,237;
end;
}
@@ -82,34 +84,24 @@ que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
end;
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16577) == 1" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16577) == 1" );
end;
}
1@tcamp,106,237,3 script Maram#base1 4_EP18_MARAM,{
cutin "ep18_maram_01.png",2;
1@tcamp,106,237,3 script Maram#Base1 4_EP18_MARAM,{
mes "[Maram]";
mes "Be careful and explore the inside.";
mes "I heard from Mr. Dandelion earlier, there aren't many people, but there are Watch Towers here and there that monitor a fairly wide area.";
mes "Be careful and explore inside.";
mes "From what I heard from Dandelion earlier, there aren't many people, but there are watchtowers here and there that monitor a fairly wide area.";
next;
mes "[Maram]";
mes "If you get caught by the Watch Tower, soldiers will appear, so be careful not to get caught.";
mes "Well, if you find something, please contact me!";
close3;
mes "If you get caught by the watchtower, soldiers will appear, so be careful not to get caught.";
mes "Well, if you find anything, please contact me!";
close;
OnInstanceInit:
'step = 0;
'map_tcamp$ = instance_mapname("1@tcamp");
disablenpc instance_npcname("Document Pile#Site1");
disablenpc instance_npcname("Document Pile#Site2");
disablenpc instance_npcname("Document Pile#Site3");
disablenpc instance_npcname("Document Pile#Site4");
disablenpc instance_npcname("Document Pile#Site5");
disablenpc instance_npcname("Maram#Lock1");
disablenpc instance_npcname("Maram#Lock2");
disablenpc instance_npcname("Maram#Lock3");
disablenpc instance_npcname("Maram#Lock4");
setcell 'map_tcamp$,137,216,142,216,cell_walkable,0;
setcell 'map_tcamp$,135,145,144,145,cell_walkable,0;
setcell 'map_tcamp$,223,105,223,110,cell_walkable,0;
@@ -128,11 +120,11 @@ OnInstanceInit:
//-------------------------------------------------------------------
// Traps
//-------------------------------------------------------------------
1@tcamp,120,228,3 script Watch Tower#Watch1 4_SYSTEM_BOX,7,7,{
1@tcamp,120,228,3 script Watchtower#Watch1 4_SYSTEM_BOX,7,7,{
end;
OnTouch: // note: hidden player trigger the event
npctalk "Detect intruders. Exclude them.";
mapannounce 'map_tcamp$, "Intruder detected, intruder detected. We rule out immediately.", bc_map, 0xFF0000;
npctalk "Intruder detected !!";
mapannounce 'map_tcamp$, "Intruder found, intruder found. Ruled out immediately.", bc_map, 0xFF0000;
getmapxy .@map$,.@x,.@y, BL_NPC;
areamonster 'map_tcamp$,.@x-2,.@y-2,.@x+2,.@y+2,"Base Soldier",21309,3; // EP18_MD_THOR_GUARD
@@ -147,316 +139,338 @@ OnInstanceInit:
end;
}
1@tcamp,135,228,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch2 4_SYSTEM_BOX,7,7
1@tcamp,152,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch3 4_SYSTEM_BOX,7,7
1@tcamp,167,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch4 4_SYSTEM_BOX,7,7
1@tcamp,182,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch5 4_SYSTEM_BOX,7,7
1@tcamp,161,96,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch6 4_SYSTEM_BOX,7,7
1@tcamp,146,96,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch7 4_SYSTEM_BOX,7,7
1@tcamp,116,102,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch8 4_SYSTEM_BOX,7,7
1@tcamp,88,92,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch9 4_SYSTEM_BOX,7,7
1@tcamp,240,148,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch10 4_SYSTEM_BOX,7,7
1@tcamp,156,71,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch11 4_SYSTEM_BOX,7,7
1@tcamp,176,194,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch12 4_SYSTEM_BOX,7,7
1@tcamp,192,194,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch13 4_SYSTEM_BOX,7,7
1@tcamp,142,153,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch14 4_SYSTEM_BOX,7,7
1@tcamp,142,168,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch15 4_SYSTEM_BOX,7,7
1@tcamp,192,179,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch16 4_SYSTEM_BOX,7,7
1@tcamp,237,90,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch17 4_SYSTEM_BOX,7,7
1@tcamp,135,228,3 duplicate(Watchtower#Watch1) Watchtower#Watch2 4_SYSTEM_BOX,7,7
1@tcamp,152,133,3 duplicate(Watchtower#Watch1) Watchtower#Watch3 4_SYSTEM_BOX,7,7
1@tcamp,167,133,3 duplicate(Watchtower#Watch1) Watchtower#Watch4 4_SYSTEM_BOX,7,7
1@tcamp,182,133,3 duplicate(Watchtower#Watch1) Watchtower#Watch5 4_SYSTEM_BOX,7,7
1@tcamp,161,96,3 duplicate(Watchtower#Watch1) Watchtower#Watch6 4_SYSTEM_BOX,7,7
1@tcamp,146,96,3 duplicate(Watchtower#Watch1) Watchtower#Watch7 4_SYSTEM_BOX,7,7
1@tcamp,116,102,3 duplicate(Watchtower#Watch1) Watchtower#Watch8 4_SYSTEM_BOX,7,7
1@tcamp,88,92,3 duplicate(Watchtower#Watch1) Watchtower#Watch9 4_SYSTEM_BOX,7,7
1@tcamp,240,148,3 duplicate(Watchtower#Watch1) Watchtower#Watch10 4_SYSTEM_BOX,7,7
1@tcamp,156,71,3 duplicate(Watchtower#Watch1) Watchtower#Watch11 4_SYSTEM_BOX,7,7
1@tcamp,176,194,3 duplicate(Watchtower#Watch1) Watchtower#Watch12 4_SYSTEM_BOX,7,7
1@tcamp,192,194,3 duplicate(Watchtower#Watch1) Watchtower#Watch13 4_SYSTEM_BOX,7,7
1@tcamp,142,153,3 duplicate(Watchtower#Watch1) Watchtower#Watch14 4_SYSTEM_BOX,7,7
1@tcamp,142,168,3 duplicate(Watchtower#Watch1) Watchtower#Watch15 4_SYSTEM_BOX,7,7
1@tcamp,192,179,3 duplicate(Watchtower#Watch1) Watchtower#Watch16 4_SYSTEM_BOX,7,7
1@tcamp,237,90,3 duplicate(Watchtower#Watch1) Watchtower#Watch17 4_SYSTEM_BOX,7,7
//-------------------------------------------------------------------
// Walls
//-------------------------------------------------------------------
1@tcamp,138,216,3 script Lock#1-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock1");
1@tcamp,138,216,3 script Lock Device#1-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock Device1");
enablenpc .@maram$;
npctalk "Maram: Wait a minute. I know how to open it.", .@maram$;
npctalk "Maram: Please wait a moment. I know how to open it.", .@maram$;
progressbar_npc "3131FF",10;
npctalk "Maram: Now we can pass!", .@maram$;
disablenpc instance_npcname("Lock#1-1");
disablenpc instance_npcname("Lock#1-2");
npctalk "Maram: Well, we can pass now!", .@maram$;
disablenpc instance_npcname("Lock Device#1-1");
disablenpc instance_npcname("Lock Device#1-2");
disablenpc .@maram$;
setcell 'map_tcamp$,137,216,142,216,cell_walkable,1;
end;
}
1@tcamp,141,216,3 duplicate(Lock#1-1) Lock#1-2 4_ROPEPILE
1@tcamp,140,218,3 duplicate(dummy_npc) Maram#Lock1 4_EP18_MARAM
1@tcamp,141,216,3 duplicate(Lock Device#1-1) Lock Device#1-2 4_ROPEPILE
1@tcamp,140,218,3 duplicate(dummy_disabled_npc) Maram#Lock Device1 4_EP18_MARAM
1@tcamp,136,145,3 script Lock#2-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock2");
1@tcamp,136,145,3 script Lock Device#2-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock Device2");
enablenpc .@maram$;
progressbar_npc "3131FF",10;
npctalk "It would be better to proceed with caution.", .@maram$;
disablenpc instance_npcname("Lock#2-1");
disablenpc instance_npcname("Lock#2-2");
disablenpc instance_npcname("Lock#2-3");
disablenpc instance_npcname("Lock#2-4");
disablenpc instance_npcname("Lock Device#2-1");
disablenpc instance_npcname("Lock Device#2-2");
disablenpc instance_npcname("Lock Device#2-3");
disablenpc instance_npcname("Lock Device#2-4");
disablenpc .@maram$;
setcell 'map_tcamp$,135,145,144,145,cell_walkable,1;
end;
}
1@tcamp,138,145,3 duplicate(Lock#2-1) Lock#2-2 4_ROPEPILE
1@tcamp,141,145,3 duplicate(Lock#2-1) Lock#2-3 4_ROPEPILE
1@tcamp,143,145,3 duplicate(Lock#2-1) Lock#2-4 4_ROPEPILE
1@tcamp,142,147,3 duplicate(dummy_npc) Maram#Lock2 4_EP18_MARAM
1@tcamp,138,145,3 duplicate(Lock Device#2-1) Lock Device#2-2 4_ROPEPILE
1@tcamp,141,145,3 duplicate(Lock Device#2-1) Lock Device#2-3 4_ROPEPILE
1@tcamp,143,145,3 duplicate(Lock Device#2-1) Lock Device#2-4 4_ROPEPILE
1@tcamp,142,147,3 duplicate(dummy_disabled_npc) Maram#Lock Device2 4_EP18_MARAM
1@tcamp,223,109,3 script Lock#3-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock3");
1@tcamp,223,109,3 script Lock Device#3-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock Device3");
enablenpc .@maram$;
npctalk "Maram: This building looks pretty suspicious, right? There must be a surveillance system in it as well.", .@maram$;
npctalk "Maram: This building looks quite suspicious, right? There must be a surveillance system in here too.", .@maram$;
progressbar_npc "3131FF",10;
npctalk "Maram: Let's explore carefully, being careful not to get caught this time.", .@maram$;
disablenpc instance_npcname("Lock#3-1");
disablenpc instance_npcname("Lock#3-2");
npctalk "Maram: Let's explore carefully this time, being careful not to get caught.", .@maram$;
disablenpc instance_npcname("Lock Device#3-1");
disablenpc instance_npcname("Lock Device#3-2");
disablenpc .@maram$;
setcell 'map_tcamp$,223,105,223,110,cell_walkable,1;
end;
}
1@tcamp,223,106,3 duplicate(Lock#3-1) Lock#3-2 4_ROPEPILE
1@tcamp,226,114,3 duplicate(dummy_npc) Maram#Lock3 4_EP18_MARAM
1@tcamp,223,106,3 duplicate(Lock Device#3-1) Lock Device#3-2 4_ROPEPILE
1@tcamp,226,114,3 duplicate(dummy_disabled_npc) Maram#Lock Device3 4_EP18_MARAM
1@tcamp,80,99,3 script Lock#4-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock4");
1@tcamp,80,99,3 script Lock Device#4-1 4_ROPEPILE,{
.@maram$ = instance_npcname("Maram#Lock Device4");
enablenpc .@maram$;
npctalk "Maram: I think you've gotten pretty deep. You should be able to find what you need safely.", .@maram$;
npctalk "Maram: Looks like we're in pretty deep. We should be able to safely find what we need.", .@maram$;
progressbar_npc "3131FF",10;
npctalk "Maram: Shall we wish you luck?", .@maram$;
disablenpc instance_npcname("Lock#4-1");
disablenpc instance_npcname("Lock#4-2");
disablenpc instance_npcname("Lock#4-3");
npctalk "Maram: Shall we wish you good luck?", .@maram$;
disablenpc instance_npcname("Lock Device#4-1");
disablenpc instance_npcname("Lock Device#4-2");
disablenpc instance_npcname("Lock Device#4-3");
disablenpc .@maram$;
setcell 'map_tcamp$,80,94,80,100,cell_walkable,1;
enablenpc instance_npcname("Document Pile#Site1");
enablenpc instance_npcname("Document Pile#Site2");
enablenpc instance_npcname("Document Pile#Site3");
enablenpc instance_npcname("Document Pile#Site4");
enablenpc instance_npcname("Document Pile#Site5");
enablenpc instance_npcname("Miriam#base1");
enablenpc instance_npcname("Maram#base5");
enablenpc instance_npcname("Pile of documents#Base1");
enablenpc instance_npcname("Pile of documents#Base2");
enablenpc instance_npcname("Pile of documents#Base3");
enablenpc instance_npcname("Pile of documents#Base4");
enablenpc instance_npcname("Pile of documents#Base5");
enablenpc instance_npcname("Miriam#Base1");
enablenpc instance_npcname("Maram#Base5");
if ('step == 0)
'step = 1;
end;
}
1@tcamp,80,97,3 duplicate(Lock#4-1) Lock#4-2 4_ROPEPILE
1@tcamp,80,95,3 duplicate(Lock#4-1) Lock#4-3 4_ROPEPILE
1@tcamp,82,100,3 duplicate(dummy_npc) Maram#Lock4 4_EP18_MARAM
1@tcamp,80,97,3 duplicate(Lock Device#4-1) Lock Device#4-2 4_ROPEPILE
1@tcamp,80,95,3 duplicate(Lock Device#4-1) Lock Device#4-3 4_ROPEPILE
1@tcamp,82,100,3 duplicate(dummy_disabled_npc) Maram#Lock Device4 4_EP18_MARAM
//-------------------------------------------------------------------
// Final
//-------------------------------------------------------------------
1@tcamp,32,100,3 script Document Pile#Site1 4_EP18_PAPERS,{
mes "[Pile of Papers]";
mes "All the papers are jumbled up.";
mes "I took out a few sheets from the middle These are the expiry date of the weapon and the sales statement.";
1@tcamp,32,100,3 script(DISABLED) Pile of documents#Base1 4_EP18_PAPERS,{
if ('step != 1)
end;
mes "[Pile of documents]";
mes "All kinds of documents are all mixed up.";
mes "I took out a few pages from the middle and found that they were weapons expiration dates and sales records.";
next;
mes "[Pile of Papers]";
mes "Even the date is very recent. There is a record of handing over a large number of weapons to Mr. Dandelion.";
mes "I think I found what I was looking for. I put the documents in my pocket.";
mes "[Pile of documents]";
mes "Even the date is very recent. There is also a record of handing over a large amount of weapons to Mr. Dandelion.";
mes "It looks like I found what I was looking for. I put the documents in my arms.";
close2;
getitem 1000409,1; // Ep18_Docu_File
cloakonnpcself( instance_npcname("Document Pile#Site1") );
cloakonnpcself();
end;
}
1@tcamp,49,123,3 script Document Pile#Site2 4_EP18_PAPERS,{
mes "[Pile of Papers]";
mes "All the papers are jumbled up.";
mes "At the top of the page the final menu for luncheon dinner?";
1@tcamp,49,123,3 script(DISABLED) Pile of documents#Base2 4_EP18_PAPERS,{
if ('step != 1)
end;
mes "[Pile of documents]";
mes "All kinds of documents are all mixed up.";
mes "On the top page... is it a battle to decide the menu for lunch?";
next;
mes "[Pile of Papers]";
mes "It seems that the menu is fried fish with sauce.";
mes "You seem to have left unimportant documents. Let's take care of them first.";
mes "[Pile of documents]";
mes "It looks like the menu has been set on fried fish covered in sauce....";
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
close2;
getitem 1000409,1; // Ep18_Docu_File
cloakonnpcself( instance_npcname("Document Pile#Site2") );
cloakonnpcself();
end;
}
1@tcamp,29,86,3 script Document Pile#Site3 4_EP18_PAPERS,{
mes "[Pile of Papers]";
mes "All the papers are jumbled up.";
mes "I took one out of the middle The layout of the military base guards?";
1@tcamp,29,86,3 script(DISABLED) Pile of documents#Base3 4_EP18_PAPERS,{
if ('step != 1)
end;
mes "[Pile of documents]";
mes "All kinds of documents are all mixed up.";
mes "I took one out from the middle and saw... a map of the security guards at the military base?";
next;
mes "[Pile of Papers]";
mes "Looking at the date, it was a long time ago.";
mes "You seem to have left unimportant documents. Let's take care of them first.";
mes "[Pile of documents]";
mes "Looking at the date, it's a long time ago document.";
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
close2;
getitem 1000409,1; // Ep18_Docu_File
cloakonnpcself( instance_npcname("Document Pile#Site3") );
cloakonnpcself();
end;
}
1@tcamp,60,122,3 script Document Pile#Site4 4_EP18_PAPERS,{
mes "[Pile of Papers]";
mes "All the papers are jumbled up.";
mes "The top one... 'If you feed the magmaring potatoes and hunt them after a while, will they drop the baked potatoes?'";
1@tcamp,60,122,3 script(DISABLED) Pile of documents#Base4 4_EP18_PAPERS,{
if ('step != 1)
end;
mes "[Pile of documents]";
mes "All kinds of documents are all mixed up.";
mes "The top chapter is... ¡®If you feed a magmaring a potato and then hunt it after a while, should it drop a baked potato?'";
next;
mes "[Pile of Papers]";
mes "why is this here. But I'm curious about the result!";
mes "You seem to have left unimportant documents. Let's take care of them first.";
mes "[Pile of documents]";
mes "...Why is this here? But I'm curious about the results!";
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
close2;
getitem 1000409,1; // Ep18_Docu_File
cloakonnpcself( instance_npcname("Document Pile#Site4") );
cloakonnpcself();
end;
}
1@tcamp,31,84,3 script Document Pile#Site5 4_EP18_PAPERS,{
mes "[Pile of Papers]";
mes "All the papers are jumbled up.";
mes "Picking one out of the middle I found an illustration of the Pope drawn by icing the Pope's cookie icing with a pen.";
1@tcamp,31,84,3 script(DISABLED) Pile of documents#Base5 4_EP18_PAPERS,{
if ('step != 1)
end;
mes "[Pile of documents]";
mes "All kinds of documents are all mixed up.";
mes "When I pulled one out from the middle... I found an illustration of the Pope drawn with Pope cookie icing using a pen.";
next;
mes "[Pile of Papers]";
mes "What kind of picture is it? Besides, you drew it very well.";
mes "You seem to have left unimportant documents. Let's take care of them first.";
mes "[Pile of documents]";
mes "What kind of picture is this? And it's really well drawn....";
mes "It looks like he left behind only unimportant documents. Let's take care of them for now.";
close2;
getitem 1000409,1; // Ep18_Docu_File
cloakonnpcself( instance_npcname("Document Pile#Site5") );
cloakonnpcself();
end;
}
1@tcamp,34,100,3 script Miriam#base1 4_EP18_MIRIAM,3,3,{
disable_items;
if (countitem(1000409) < 5) { // Ep18_Docu_File
1@tcamp,34,100,3 script(DISABLED) Miriam#Base1 4_EP18_MIRIAM,3,3,{
if ('step == 1) {
if (countitem(1000409) < 5) { // Ep18_Docu_File
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "As expected, you are talented, adventurer. I used all my connections to find out the location.";
mes "It looks like you found the adventurer and Maram right away.";
next;
mes "[Miriam]";
mes "Please read these documents. They contain what we are looking for.";
mes "Rather than having me explain everything to you, I think it would be better for you to see it for yourself.";
close3;
}
if (getequipid(EQI_HEAD_TOP) != 400127) { // Ep18_Mini_Elly
mes "[Mini Elly]";
mes "Get it out of the bag. Put it on your head.";
close;
}
mes "[Miriam]";
mes ".......";
next;
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "No, Miriam! How are you here?";
mes "They said they would conduct a separate investigation!";
next;
cutin "ep18_miriam_01.png",2;
mes "[Miriam]";
mes "How did you and the adventurer dig this far?";
mes "As expected, your skills are good. I used all my connections to find out the location, but you found it right away.";
next;
cutin "ep18_maram_02.png",2;
mes "[Maram]";
mes "Let's do something about it, right, adventurer?";
mes "Anyway, what information did you get?";
next;
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "As expected, you are talented, adventurer. I used all sorts of connections to find the position.";
mes "It seems that Adventurer and Maram found it at once.";
mes "Look at this document here.";
next;
cutin "",255;
mes "[Mini Elly]";
mes "This document is a weapon sales record. Please show it to me.";
mes "All of the weapons and firearms that these people disposed of have less than a year left before their expiration date.";
next;
cutin "ep18_miriam_03.png",2;
mes "[Miriam]";
mes "You sell weapons like this so recklessly.";
mes "If a weapon is not properly maintained, it may not function properly.";
next;
cutin "ep18_maram_03.png",2;
mes "[Maram]";
mes "The quality of all weapons coming out of the back hole is the same.";
mes "...But I guess it's at this point in time.";
next;
mes "[Maram]";
mes "One year is not a long expiration date, but it is not too tight.";
mes "Why did it pour out at this moment when we were preparing for the protest?";
next;
mes "[Maram]";
mes "There wouldn't have been a need to dispose of it right away.";
next;
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "This is one of the military bases managed by my adoptive father.";
mes "I was wondering if it would really pop out at a time like this.";
next;
cutin "",255;
select( "If it's your adoptive father, is it Priest Amal?", "That adoptive father who is a hardliner and pro-war?" );
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "That's right, adventurer. When I looked at the ledger, it doesn't seem like my adoptive father was involved.";
mes "I think it's an isolated corruption at the lowest level, the weapons leak incident.";
next;
mes "[Miriam]";
mes "Read some of the documents here. We have what we were looking for.";
mes "I think it would be better to come and see it firsthand than to explain everything.";
close3;
mes "I'll have to dig a little deeper, but that's my guess for now.";
mes "Oh, please give me the documents. I'll take them as evidence.";
delitem 1000409,5; // Ep18_Docu_File
if ('step == 1)
'step = 2;
if (isbegin_quest(16578) == 1) {
erasequest 16578;
setquest 16579;
}
close2;
cutin "",255;
npctalk "Maram: Ha, this is really fun.", instance_npcname("Maram#Base5");
end;
}
if (getequipid(EQI_HEAD_TOP) != 400127) { // Ep18_Mini_Elly
mes "[Mini Elly]";
mes "Get it out of the bag. Put it on your head.";
if ('step == 2) {
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "...Just a moment, I'm reading the document.";
close;
}
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes ".";
next;
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "No, Miriam! How are you here?";
mes "They said they would investigate separately!";
next;
cutin "ep18_miriam_01.png",2;
mes "[Miriam]";
mes "How did you and the adventurer dig this far?";
mes "You have good skills, too. It was a location that I found using all kinds of connections, but you found it at once.";
next;
cutin "ep18_maram_02.png",2;
mes "[Maram]";
mes "Let's do some, right, adventurer?";
mes "Anyway, what information did you get?";
next;
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "Look at this document here.";
next;
cutin "",255;
mes "[Mini Elly]";
mes "This is a sales statement for arms. Show it to me as well.";
mes "The weapons and firearms these men have disposed of are all less than a year old.";
next;
cutin "ep18_miriam_03.png",2;
mes "[Miriam]";
mes "How dare you sell such weapons.";
mes "A weapon that is not properly maintained may not function properly.";
next;
cutin "ep18_maram_03.png",2;
mes "[Maram]";
mes "The weapons that come out of the back hole are all the same.";
mes "but, at least it's at this point.";
next;
mes "[Maram]";
mes "A year is not a long term, but it is not tight.";
mes "Why did we pour out at this moment in preparation for the protest?";
next;
mes "[Maram]";
mes "You wouldn't have to dispose of it right away.";
next;
npctalk "Maram: haha, this is so funny", instance_npcname("Maram#base5");
sleep2 300;
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "This is one of the military bases managed by my stepfather.";
mes "Just by chance, it really came out at a time like this.";
next;
cutin "",255;
select( "If your stepfather is a priest, Youth Amal?", "The hard-line and pro-war stepfather?" );
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "That's right, adventurer. Looking at the ledger, it doesn't seem like the stepfather was involved.";
mes "I think it was a single corruption at the end, the weapon leak case.";
next;
mes "[Miriam]";
mes "I'll have to dig a little deeper, but that's my guess for now.";
mes "Oh, give me the documents. I'll take it as evidence.";
delitem 1000409,5; // Ep18_Docu_File
if (isbegin_quest(16578) == 1) {
erasequest 16578;
setquest 16579;
}
close2;
cutin "",255;
npctalk "Maram: haha, this is so funny", instance_npcname("Maram#base5");
end;
OnTouch:
npctalk "Miriam: Oh, adventurer? Maram you too!?";
if (countitem(1000409) < 5)
npctalk "Miriam: Oh, adventurer? Maram, you too!?";
end;
OnInstanceInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16578) == 1 && countitem(1000409) > 4" ); // Ep18_Docu_File
disablenpc instance_npcname("Miriam#base1");
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16578) == 1 && countitem(1000409) > 4" ); // Ep18_Docu_File
end;
}
1@tcamp,32,102,3 script Maram#base5 4_EP18_MARAM,{
if (isbegin_quest(16579) == 0) {
1@tcamp,32,102,3 script(DISABLED) Maram#Base5 4_EP18_MARAM,{
if ('step == 1) {
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "I didn't know Miriam was here, right, adventurer?";
mes "I didn't know Miriam would be here. Right, adventurer?";
close3;
}
cutin "ep18_maram_02.png",2;
mes "[Maram]";
mes "We moved separately, but in the end we are in the same position.";
mes "Still, what I got in the process was different, so I guess it has its own meaning.";
next;
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "Then I must be away for a while.";
mes "I'm going to pass on my findings to my stepfather.";
next;
mes "[Miriam]";
mes "Because there is a possibility that the adoptive father may not know yet if it is a single corruption.";
next;
cutin "ep18_maram_03.png",2;
mes "[Maram]";
mes "Is it really an independent corruption? That's probably what bothers me.";
mes "I have something to give to Rachel, Miriam, let's go together.";
next;
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "I'll give you a shortcut, so can you please tell Suad what you found out here?";
mes "We will follow soon, so please go ahead and tell me.";
if (ep18_1_main == 46) {
ep18_1_main = 47;
erasequest 16579;
setquest 16580;
getitem "Ep18_Amethyst_Fragment",50;
if ('step == 2) {
mes "[Maram]";
mes "They moved separately, but ended up in the same place.";
mes "Still, what I gained from the process was different, so I guess it has some meaning.";
next;
cutin "ep18_miriam_02.png",2;
mes "[Miriam]";
mes "Then I guess I'll have to leave for a while.";
mes "I'll have to relay what I found out to my adoptive father.";
next;
mes "[Miriam]";
mes "If it's an isolated corruption, there's a chance that even my adoptive father doesn't know about it yet.";
next;
cutin "ep18_maram_03.png",2;
mes "[Maram]";
mes "Is this really an isolated case of corruption? That is something that bothers me.";
mes "I also have something to deliver to Rachel, so Miriam, let's go together.";
next;
cutin "ep18_maram_01.png",2;
mes "[Maram]";
mes "I will tell you a shortcut to get out, so would you, adventurer, tell Suad what you found out here?";
mes "We will follow shortly, so please go and tell us first.";
if (ep18_main == 46) {
ep18_main = 47;
erasequest 16579;
setquest 16580;
getitem 1000405,50; // Ep18_Amethyst_Fragment
}
close2;
warp "wolfvill",162,154;
end;
}
close2;
// debug
warp "wolfvill",162,154;
end;
OnInstanceInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16579) == 1" );
disablenpc instance_npcname("Maram#base5");
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16579) == 1" );
end;
}

View File

@@ -2,7 +2,7 @@
//= Instance Villa of Deception.
//===== Description: =========================================
//- [Walkthrough conversion]
//- Require to complete the episode 18.1 main quest.
//- Require to complete the Episode 18 main quest.
//- The function to drop an item with random option is defined in re/other/glocal_npc2.txt
// Notes:
// Some of the setting can be modified in 'Optional settings'.
@@ -16,14 +16,14 @@
wolfvill,79,260,0 script #con_wp11 HIDDEN_WARP_NPC,4,4,{
end;
OnTouch:
if (ep18_1_main < 57)
if (ep18_main < 57)
end;
cloakoffnpcself( "Aira#con" );
end;
}
wolfvill,79,260,4 script(CLOAKED) Aira#con 4_M_BRZ_JACI,{
if (ep18_1_main < 57)
if (ep18_main < 57)
end;
switch( checkquest(12522,PLAYTIME) ) {
case -1:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,39 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Guild versus Guild mode.
//===== Description: =========================================
//= Players can attack other guilds, and will have their guild
//= icons shown. WoE damage reductions will also take place.
//= gvg: Turns on GvG mode.
//= gvg_castle: Describes castle maps for WoE.
//= gvg_dungeon: Describes dungeon maps for WoE.
//= gvg_te: Turns on GvG mode for WoE:TE.
//= gvg_te_castle: Describes castle maps for WoE:TE.
//===== Changelogs: ==========================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added GVG TE Castles. [Cydh]
//= 1.2 Disable costumes in GvG castles. [Aleos]
//============================================================
//============================================================
// Guild Dungeons
//============================================================
gld2_ald mapflag gvg_dungeon
gld2_gef mapflag gvg_dungeon
gld2_pay mapflag gvg_dungeon
gld2_prt mapflag gvg_dungeon
teg_dun01 mapflag gvg_dungeon
teg_dun02 mapflag gvg_dungeon
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag gvg_te_castle
te_prtcas02 mapflag gvg_te_castle
te_prtcas03 mapflag gvg_te_castle
te_prtcas04 mapflag gvg_te_castle
te_prtcas05 mapflag gvg_te_castle
te_aldecas1 mapflag gvg_te_castle
te_aldecas2 mapflag gvg_te_castle
te_aldecas3 mapflag gvg_te_castle
te_aldecas4 mapflag gvg_te_castle
te_aldecas5 mapflag gvg_te_castle

View File

@@ -1,45 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: hidemobhpbar.
//===== Description: =========================================
//= Hide monster's HP bar (added in episode 14.2).
//===== Changelogs: ==========================================
//= 1.0 First Version. [Capuche]
//============================================================
//============================================================
// Izlude Academy
//============================================================
iz_ac01 mapflag hidemobhpbar
iz_ac01_a mapflag hidemobhpbar
iz_ac01_b mapflag hidemobhpbar
iz_ac01_c mapflag hidemobhpbar
iz_ac01_d mapflag hidemobhpbar
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag hidemobhpbar
te_prtcas02 mapflag hidemobhpbar
te_prtcas03 mapflag hidemobhpbar
te_prtcas04 mapflag hidemobhpbar
te_prtcas05 mapflag hidemobhpbar
te_aldecas1 mapflag hidemobhpbar
te_aldecas2 mapflag hidemobhpbar
te_aldecas3 mapflag hidemobhpbar
te_aldecas4 mapflag hidemobhpbar
te_aldecas5 mapflag hidemobhpbar
//============================================================
// Guild Dungeons
//============================================================
gld2_ald mapflag hidemobhpbar
gld2_gef mapflag hidemobhpbar
gld2_pay mapflag hidemobhpbar
gld2_prt mapflag hidemobhpbar
teg_dun01 mapflag hidemobhpbar
teg_dun02 mapflag hidemobhpbar
//============================================================
// Episode 15 - Phantasmagorica
//============================================================
verus04 mapflag hidemobhpbar

View File

@@ -1,45 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Night mode.
//===== Description: =========================================
//= Enables night mode effects.
//===== Additional Comments: =================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added Izlude duplicates. [Euphy]
//============================================================
//============================================================
// Episode 13.3
//============================================================
dicastes01 mapflag nightenabled
dicastes02 mapflag nightenabled
dic_fild01 mapflag nightenabled
dic_fild02 mapflag nightenabled
//============================================================
// Episode 14
//============================================================
bif_fild01 mapflag nightenabled
bif_fild02 mapflag nightenabled
dewata mapflag nightenabled
dew_fild01 mapflag nightenabled
dew_dun02 mapflag nightenabled
malangdo mapflag nightenabled
malaya mapflag nightenabled
ma_fild01 mapflag nightenabled
ma_fild02 mapflag nightenabled
ma_scene01 mapflag nightenabled
eclage mapflag nightenabled
ecl_fild01 mapflag nightenabled
ecl_hub01 mapflag nightenabled
//============================================================
// Izlude Duplicates
//============================================================
izlude_a mapflag nightenabled
izlude_b mapflag nightenabled
izlude_c mapflag nightenabled
izlude_d mapflag nightenabled
prt_fild08a mapflag nightenabled
prt_fild08b mapflag nightenabled
prt_fild08c mapflag nightenabled
prt_fild08d mapflag nightenabled

View File

@@ -1,398 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Dead Branch use.
//===== Description: =========================================
//= Disables the following items:
//= Dead Branch (604), Bloody Branch (12103),
//= Red Pouch (12024), Poring Box (12109)
//===== Changelogs: =================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added Izlude duplicates. [Euphy]
//= 1.2 Added Nightmare Clock Tower [Lemongrass]
//= 1.3 Added dali02 [Nova]
//= 1.4 Added Nightmare Glastheim [Ridley8819]
//= 1.5 Added WOE:TE maps [Cydh]
//= 1.6 Added Para Market maps [mazvi]
//============================================================
//============================================================
// Paradise Market
//============================================================
paramk mapflag nobranch
moc_para01 mapflag nobranch
//============================================================
// 3rd Class Job Quests
//============================================================
job3_arch01 mapflag nobranch
job3_arch02 mapflag nobranch
job3_arch03 mapflag nobranch
job3_gen01 mapflag nobranch
job3_guil01 mapflag nobranch
job3_guil02 mapflag nobranch
job3_guil03 mapflag nobranch
job_ko mapflag nobranch
job_gun mapflag nobranch
job3_rang01 mapflag nobranch
job3_rang02 mapflag nobranch
job3_rune01 mapflag nobranch
job3_rune02 mapflag nobranch
job3_rune03 mapflag nobranch
job3_sha01 mapflag nobranch
job3_war01 mapflag nobranch
job3_war02 mapflag nobranch
jupe_core2 mapflag nobranch
//============================================================
// Episode 13.3
//============================================================
dicastes01 mapflag nobranch
dicastes02 mapflag nobranch
dic_in01 mapflag nobranch
s_atelier mapflag nobranch
//============================================================
// Episode 14.1 & Dewata
//============================================================
mora mapflag nobranch
1@mist mapflag nobranch
dewata mapflag nobranch
dew_in01 mapflag nobranch
//============================================================
// Episode Zero & Malaya Port
//============================================================
malangdo mapflag nobranch
mal_in01 mapflag nobranch
mal_in02 mapflag nobranch
1@cash mapflag nobranch
1@pump mapflag nobranch
2@pump mapflag nobranch
1@lhz mapflag nobranch
que_lhz mapflag nobranch
malaya mapflag nobranch
ma_scene01 mapflag nobranch
ma_in01 mapflag nobranch
ma_zif01 mapflag nobranch
ma_zif02 mapflag nobranch
ma_zif03 mapflag nobranch
ma_zif04 mapflag nobranch
ma_zif05 mapflag nobranch
ma_zif06 mapflag nobranch
ma_zif07 mapflag nobranch
ma_zif08 mapflag nobranch
ma_zif09 mapflag nobranch
1@ma_h mapflag nobranch
1@ma_c mapflag nobranch
1@ma_b mapflag nobranch
c_tower2_ mapflag nobranch
c_tower3_ mapflag nobranch
gl_chyard_ mapflag nobranch
gl_cas02_ mapflag nobranch
//============================================================
// Episode 14.2 - Eclage
//============================================================
eclage mapflag nobranch
ecl_in01 mapflag nobranch
ecl_in02 mapflag nobranch
ecl_in03 mapflag nobranch
ecl_in04 mapflag nobranch
1@ecl mapflag nobranch
ecl_hub01 mapflag nobranch
que_avan01 mapflag nobranch
//============================================================
// Izlude Duplicates
//============================================================
izlude_a mapflag nobranch
izlude_b mapflag nobranch
izlude_c mapflag nobranch
izlude_d mapflag nobranch
//============================================================
// Glastheim Memorial Dungeon
//============================================================
1@gl_k mapflag nobranch
2@gl_k mapflag nobranch
//============================================================
// Wave Mode Memorial Dungeon
//============================================================
1@def01 mapflag nobranch
1@def02 mapflag nobranch
1@def03 mapflag nobranch
//============================================================
// Heroes' Trail - Part 1
//============================================================
1@face mapflag nobranch
1@sara mapflag nobranch
dali mapflag nobranch
dali02 mapflag nobranch
//============================================================
// Heroes' Trail - Part 2
//============================================================
1@ge_st mapflag nobranch
1@gef mapflag nobranch
1@gef_in mapflag nobranch
1@spa mapflag nobranch
1@tnm1 mapflag nobranch
1@tnm2 mapflag nobranch
1@tnm3 mapflag nobranch
//============================================================
// Horror Toy Factory Memorial Dungeon
//============================================================
1@xm_d mapflag nobranch
//============================================================
// Heroes' Trail - Part 3
//============================================================
1@glast mapflag nobranch
1@air1 mapflag nobranch
1@air2 mapflag nobranch
//============================================================
// Decisive Battle - Part 1
//============================================================
1@dth1 mapflag nobranch
1@dth2 mapflag nobranch
1@dth3 mapflag nobranch
1@rev mapflag nobranch
//============================================================
// Decisive Battle - Part 2
//============================================================
1@eom mapflag nobranch
1@jtb mapflag nobranch
//============================================================
// Episode 15 - Phantasmagorica
//============================================================
1@lab mapflag nobranch
1@uns mapflag nobranch
1@mcd mapflag nobranch
un_myst mapflag nobranch
//============================================================
// Nightmare Biolab
//============================================================
lhz_dun_n mapflag nobranch
lhz_d_n2 mapflag nobranch
//============================================================
// Infinite Space
//============================================================
1@infi mapflag nobranch
//============================================================
// WoE:TE Castles
//============================================================
te_alde_gld mapflag nobranch
te_prt_gld mapflag nobranch
te_prtcas01 mapflag nobranch
te_prtcas02 mapflag nobranch
te_prtcas03 mapflag nobranch
te_prtcas04 mapflag nobranch
te_prtcas05 mapflag nobranch
te_aldecas1 mapflag nobranch
te_aldecas2 mapflag nobranch
te_aldecas3 mapflag nobranch
te_aldecas4 mapflag nobranch
te_aldecas5 mapflag nobranch
//============================================================
// Novice Training
//============================================================
int_land mapflag nobranch
int_land01 mapflag nobranch
int_land02 mapflag nobranch
int_land03 mapflag nobranch
int_land04 mapflag nobranch
//============================================================
// Episode 16.1 - Banquet of Heroes
//============================================================
prt_lib mapflag nobranch
prt_lib_q mapflag nobranch
prt_cas mapflag nobranch
prt_cas_q mapflag nobranch
prt_pri00 mapflag nobranch
rebel_in mapflag nobranch
que_swat mapflag nobranch
1@mir mapflag nobranch
2@mir mapflag nobranch
1@sthb mapflag nobranch
1@sthc mapflag nobranch
1@sthd mapflag nobranch
1@slw mapflag nobranch
1@swat mapflag nobranch
//============================================================
// Rockridge
//============================================================
har_in01 mapflag nobranch
rockmi2 mapflag nobranch
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag nobranch
1@md_pay mapflag nobranch
//============================================================
// Lasagna
//============================================================
lasagna mapflag nobranch
lasa_in01 mapflag nobranch
conch_in mapflag nobranch
lasa_dun_q mapflag nobranch
//============================================================
// Chicken Mode Nightmare Glastheim
//============================================================
1@gl_k2 mapflag nobranch
2@gl_k2 mapflag nobranch
//============================================================
// Chicken Mode Horror Toy Factory
//============================================================
1@xm_d2 mapflag nobranch
//============================================================
// Suspicious Shipwreck
//============================================================
1@tre mapflag nobranch
//============================================================
// Poring Village
//============================================================
1@begi mapflag nobranch
//============================================================
// Volcanic Island Korodo
//============================================================
1@crd mapflag nobranch
//============================================================
// Noodles Festival July
//============================================================
1@drdo mapflag nobranch
//============================================================
// Soul Reaper Job Change
//============================================================
1@soul mapflag nobranch
//============================================================
// Episode 17.1
//============================================================
1@cor mapflag nobranch
1@os_a mapflag nobranch
1@os_b mapflag nobranch
1@rgsr mapflag nobranch
pub_cat mapflag nobranch
rgsr_in mapflag nobranch
//============================================================
// Episode 17.2
//============================================================
1@bamn mapflag nobranch
1@bamq mapflag nobranch
1@ghg mapflag nobranch
1@herbs mapflag nobranch
1@lost mapflag nobranch
ba_in01 mapflag nobranch
1@odin mapflag nobranch
//============================================================
// 4th Jobs Change
//============================================================
1@4win mapflag nobranch
1@4mag mapflag nobranch
1@4mst mapflag nobranch
1@4sac mapflag nobranch
1@4tro mapflag nobranch
1@4inq mapflag nobranch
1@4cdn mapflag nobranch
1@4igd mapflag nobranch
1@4drk mapflag nobranch
job4_bio mapflag nobranch
job4_mag mapflag nobranch
job4_tro mapflag nobranch
//============================================================
// Geffen Night Arena
//============================================================
1@ge_sn mapflag nobranch
//============================================================
// Traces of Heroes
//============================================================
1@mjo1 mapflag nobranch
1@mjo2 mapflag nobranch
1@spa2 mapflag nobranch
//============================================================
// Thanatos Tower Memorial Dungeon
//============================================================
1@thts mapflag nobranch
2@thts mapflag nobranch
3@thts mapflag nobranch
4@thts mapflag nobranch
5@thts mapflag nobranch
6@thts mapflag nobranch
7@thts mapflag nobranch
8@thts mapflag nobranch
//============================================================
// Glastheim Challenge Mode
//============================================================
1@gl_he mapflag nobranch
1@gl_he2 mapflag nobranch
//============================================================
// EDDA
//============================================================
1@gl_prq mapflag nobranch
1@gol1 mapflag nobranch
1@gol2 mapflag nobranch
//============================================================
// 2018 Halloween
//============================================================
1@halo mapflag nobranch
//============================================================
// Constellation Tower
//============================================================
1@ch_t mapflag nobranch
2@ch_t mapflag nobranch
3@ch_t mapflag nobranch
//============================================================
// Training Ground outside Prontera
//============================================================
tra_fild mapflag nobranch
//============================================================
// Episode 18 - Direction of Prayer
//============================================================
1@adv mapflag nobranch
1@advs mapflag nobranch
1@nyr mapflag nobranch
1@oz mapflag nobranch
1@tcamp mapflag nobranch
2@nyr mapflag nobranch
que_thr mapflag nobranch
//============================================================
// Sunken Tower
//============================================================
1@ch_u mapflag nobranch
//============================================================
// Cash Mall
//============================================================
itemmall mapflag nobranch

View File

@@ -1,23 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: nocostume
//===== Description: =========================================
//= A mapflag to disable costume's sprite on map.
//= Usage:
//= [mapname] mapflag nocostume
//===== Changelogs: ==========================================
//= 1.0 First Version. [Cydh]
//============================================================
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag nocostume
te_prtcas02 mapflag nocostume
te_prtcas03 mapflag nocostume
te_prtcas04 mapflag nocostume
te_prtcas05 mapflag nocostume
te_aldecas1 mapflag nocostume
te_aldecas2 mapflag nocostume
te_aldecas3 mapflag nocostume
te_aldecas4 mapflag nocostume
te_aldecas5 mapflag nocostume

View File

@@ -1,140 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: No dynamic NPC map setting.
//===== Description: =========================================
//= Blocks the use of dynamic NPCs on a map.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Lemongrass]
//============================================================
// Mistwood Maze
1@mist mapflag nodynamicnpc
// Culvert
1@pump mapflag nodynamicnpc
2@pump mapflag nodynamicnpc
// Octopus Cave
1@cash mapflag nodynamicnpc
// Bangungot Hospital 2F
1@ma_h mapflag nodynamicnpc
// Buwaya Cave
1@ma_c mapflag nodynamicnpc
// Bakonawa Lake
1@ma_b mapflag nodynamicnpc
// Wolfchev's Laboratory
1@lhz mapflag nodynamicnpc
// Old Glast Heim
1@gl_k mapflag nodynamicnpc
2@gl_k mapflag nodynamicnpc
// Eclage Interior
1@ecl mapflag nodynamicnpc
// Sara's Memories
1@sara mapflag nodynamicnpc
// Geffen Magic Tournament
1@gef mapflag nodynamicnpc
1@gef_in mapflag nodynamicnpc
1@ge_st mapflag nodynamicnpc
// Horror Toy Factory
1@xm_d mapflag nodynamicnpc
// Faceworm's Nest
1@face mapflag nodynamicnpc
// Ghost Palace
1@spa mapflag nodynamicnpc
// Devil's Tower
1@tnm1 mapflag nodynamicnpc
1@tnm2 mapflag nodynamicnpc
1@tnm3 mapflag nodynamicnpc
// Assault on the Airship
1@air1 mapflag nodynamicnpc
1@air2 mapflag nodynamicnpc
// Fenrir and Sarah
1@glast mapflag nodynamicnpc
// Wave Mode - Forest
1@def01 mapflag nodynamicnpc
// Wave Mode - Sky
1@def02 mapflag nodynamicnpc
// Nightmarish Jitterbug
1@jtb mapflag nodynamicnpc
// Isle of Bios
1@dth1 mapflag nodynamicnpc
1@dth2 mapflag nodynamicnpc
1@dth3 mapflag nodynamicnpc
// Morse's Cave
1@rev mapflag nodynamicnpc
// Temple of the Demon God
1@eom mapflag nodynamicnpc
// Central Laboratory
1@lab mapflag nodynamicnpc
// Last room
1@uns mapflag nodynamicnpc
// Charleston in Distress
1@mcd mapflag nodynamicnpc
// Ritual of Blessing
2@mir mapflag nodynamicnpc
// Room of Consciousness
1@mir mapflag nodynamicnpc
// Sky Fortress Invasion
1@sthb mapflag nodynamicnpc
1@sthc mapflag nodynamicnpc
1@sthd mapflag nodynamicnpc
// Heart Hunter War Base 1 + 2
1@swat mapflag nodynamicnpc
// Werner Laboratory central room#1 + 2
1@slw mapflag nodynamicnpc
// Infinite Space
1@infi mapflag nodynamicnpc
// Regenschirm
1@rgsr mapflag nodynamicnpc
// Sealed OS
1@os_b mapflag nodynamicnpc
// OS Occupation + 2nd OS Search
1@os_a mapflag nodynamicnpc
// Cor Memorial
1@cor mapflag nodynamicnpc
// Half Moon In The Daylight
1@pop1 mapflag nodynamicnpc
1@pop2 mapflag nodynamicnpc
1@pop3 mapflag nodynamicnpc
// Weekend Dungeon
1@md_pay mapflag nodynamicnpc
// Friday Dungeon
1@md_gef mapflag nodynamicnpc
// Poring Village
1@begi mapflag nodynamicnpc

View File

@@ -1,22 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disables Ice Wall.
//===== Description: =========================================
//= Blocks usage of WZ_ICEWALL.
//===== Changelogs: ==========================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added WOE:TE maps [Cydh]
//============================================================
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag noicewall
te_prtcas02 mapflag noicewall
te_prtcas03 mapflag noicewall
te_prtcas04 mapflag noicewall
te_prtcas05 mapflag noicewall
te_aldecas1 mapflag noicewall
te_aldecas2 mapflag noicewall
te_aldecas3 mapflag noicewall
te_aldecas4 mapflag noicewall
te_aldecas5 mapflag noicewall

View File

@@ -1,8 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Nolockon
//===== Description: =========================================
//= Disables attacks on another player on clientside
//= without using shift or /ns
//===== Changelogs: ==========================================
//= 0.1 Created empty file for further usage [Lemongrass]
//============================================================

View File

@@ -1,496 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Warp Portal memory.
//===== Description: =========================================
//= Prevents players from using /memo on a map.
//= Also disables marriage warp skills.
//===== Changelogs: =================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added Nightmare Clock Tower [Secret]
//= 1.2 Added dali, dali02 [Nova]
//= 1.3 Added Nightmare Glastheim [Ridley8819]
//= 1.4 Added GVG TE Maps. [Cydh]
//= 1.5 Added Para Market maps [mazvi]
//============================================================
//============================================================
// Paradise Market
//============================================================
paramk mapflag nomemo
//============================================================
// Episode 13.3
//============================================================
job3_arch01 mapflag nomemo
job3_arch02 mapflag nomemo
job3_arch03 mapflag nomemo
job3_guil01 mapflag nomemo
job3_guil02 mapflag nomemo
job3_guil03 mapflag nomemo
job3_rang01 mapflag nomemo
job3_rang02 mapflag nomemo
job3_rune01 mapflag nomemo
job3_rune02 mapflag nomemo
job3_rune03 mapflag nomemo
job3_war01 mapflag nomemo
job3_war02 mapflag nomemo
job3_gen01 mapflag nomemo
job3_sha01 mapflag nomemo
jupe_core2 mapflag nomemo
s_atelier mapflag nomemo
dicastes01 mapflag nomemo
dicastes02 mapflag nomemo
dic_in01 mapflag nomemo
dic_fild01 mapflag nomemo
dic_fild02 mapflag nomemo
dic_dun01 mapflag nomemo
dic_dun02 mapflag nomemo
//============================================================
// Episode 14
//============================================================
bif_fild01 mapflag nomemo
bif_fild02 mapflag nomemo
1@mist mapflag nomemo
mora mapflag nomemo
dew_dun01 mapflag nomemo
dew_dun02 mapflag nomemo
dew_in01 mapflag nomemo
dic_dun03 mapflag nomemo
mal_in01 mapflag nomemo
mal_in02 mapflag nomemo
mal_dun01 mapflag nomemo
1@cash mapflag nomemo
1@pump mapflag nomemo
2@pump mapflag nomemo
iz_dun05 mapflag nomemo
lhz_dun04 mapflag nomemo
que_lhz mapflag nomemo
1@lhz mapflag nomemo
gld_dun01_2 mapflag nomemo
gld_dun02_2 mapflag nomemo
gld_dun03_2 mapflag nomemo
gld_dun04_2 mapflag nomemo
gld2_ald mapflag nomemo
gld2_gef mapflag nomemo
gld2_pay mapflag nomemo
gld2_prt mapflag nomemo
job_ko mapflag nomemo
job_gun mapflag nomemo
ma_scene01 mapflag nomemo
ma_in01 mapflag nomemo
ma_dun01 mapflag nomemo
1@ma_h mapflag nomemo
1@ma_c mapflag nomemo
1@ma_b mapflag nomemo
ma_zif01 mapflag nomemo
ma_zif02 mapflag nomemo
ma_zif03 mapflag nomemo
ma_zif04 mapflag nomemo
ma_zif05 mapflag nomemo
ma_zif06 mapflag nomemo
ma_zif07 mapflag nomemo
ma_zif08 mapflag nomemo
ma_zif09 mapflag nomemo
eclage mapflag nomemo
ecl_fild01 mapflag nomemo
ecl_in01 mapflag nomemo
ecl_in02 mapflag nomemo
ecl_in03 mapflag nomemo
ecl_in04 mapflag nomemo
1@ecl mapflag nomemo
ecl_tdun01 mapflag nomemo
ecl_tdun02 mapflag nomemo
ecl_tdun03 mapflag nomemo
ecl_tdun04 mapflag nomemo
ecl_hub01 mapflag nomemo
moc_prydn1 mapflag nomemo
moc_prydn2 mapflag nomemo
c_tower2_ mapflag nomemo
c_tower3_ mapflag nomemo
gl_chyard_ mapflag nomemo
gl_cas02_ mapflag nomemo
//============================================================
// Orc's Memory
//============================================================
1@orcs mapflag nomemo
2@orcs mapflag nomemo
//============================================================
// Nidhoggr's Instance
//============================================================
1@nyd mapflag nomemo
2@nyd mapflag nomemo
//============================================================
// Horror Toy Factory Memorial Dungeon
//============================================================
1@xm_d mapflag nomemo
//============================================================
// Glastheim Memorial Dungeon
//============================================================
1@gl_k mapflag nomemo
2@gl_k mapflag nomemo
//============================================================
// Wave Mode Memorial Dungeon
//============================================================
1@def01 mapflag nomemo
1@def02 mapflag nomemo
1@def03 mapflag nomemo
//============================================================
// Heroes' Trail - Part 1
//============================================================
1@face mapflag nomemo
1@sara mapflag nomemo
dali mapflag nomemo
dali02 mapflag nomemo
//============================================================
// Heroes' Trail - Part 2
//============================================================
1@ge_st mapflag nomemo
1@gef mapflag nomemo
1@gef_in mapflag nomemo
1@spa mapflag nomemo
1@tnm1 mapflag nomemo
1@tnm2 mapflag nomemo
1@tnm3 mapflag nomemo
//============================================================
// Heroes' Trail - Part 3
//============================================================
1@glast mapflag nomemo
1@air1 mapflag nomemo
1@air2 mapflag nomemo
//============================================================
// Decisive Battle - Part 1
//============================================================
moro_cav mapflag nomemo
1@dth1 mapflag nomemo
1@dth2 mapflag nomemo
1@dth3 mapflag nomemo
1@rev mapflag nomemo
//============================================================
// Decisive Battle - Part 2
//============================================================
1@eom mapflag nomemo
1@jtb mapflag nomemo
//============================================================
// Episode 15 - Phantasmagorica
//============================================================
1@lab mapflag nomemo
1@uns mapflag nomemo
1@mcd mapflag nomemo
un_myst mapflag nomemo
//============================================================
// Nightmare Biolab
//============================================================
lhz_dun_n mapflag nomemo
lhz_d_n2 mapflag nomemo
//============================================================
// Infinite Space
//============================================================
1@infi mapflag nomemo
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag nomemo
te_prtcas02 mapflag nomemo
te_prtcas03 mapflag nomemo
te_prtcas04 mapflag nomemo
te_prtcas05 mapflag nomemo
te_aldecas1 mapflag nomemo
te_aldecas2 mapflag nomemo
te_aldecas3 mapflag nomemo
te_aldecas4 mapflag nomemo
te_aldecas5 mapflag nomemo
teg_dun01 mapflag nomemo
teg_dun02 mapflag nomemo
//============================================================
// Novice Training
//============================================================
int_land mapflag nomemo
int_land01 mapflag nomemo
int_land02 mapflag nomemo
int_land03 mapflag nomemo
int_land04 mapflag nomemo
//============================================================
// Episode 16.1 - Banquet of Heroes
//============================================================
prt_cas mapflag nomemo
prt_cas_q mapflag nomemo
prt_pri00 mapflag nomemo
prt_lib mapflag nomemo
prt_lib_q mapflag nomemo
prt_q mapflag nomemo
prt_prison mapflag nomemo
rebel_in mapflag nomemo
slabw01 mapflag nomemo
que_swat mapflag nomemo
1@mir mapflag nomemo
2@mir mapflag nomemo
1@sthb mapflag nomemo
1@sthc mapflag nomemo
1@sthd mapflag nomemo
1@slw mapflag nomemo
1@swat mapflag nomemo
//============================================================
// Rockridge
//============================================================
har_in01 mapflag nomemo
rockmi1 mapflag nomemo
rockmi2 mapflag nomemo
//============================================================
// Memorial day
//============================================================
1@md_gef mapflag nomemo
1@md_pay mapflag nomemo
//============================================================
// Lasagna
//============================================================
lasa_in01 mapflag nomemo
conch_in mapflag nomemo
lasa_dun01 mapflag nomemo
lasa_dun02 mapflag nomemo
lasa_dun03 mapflag nomemo
lasa_dun_q mapflag nomemo
//============================================================
// Chicken Mode - Nightmare Glastheim
//============================================================
1@gl_k2 mapflag nomemo
2@gl_k2 mapflag nomemo
//============================================================
// Chicken Mode - Horror Toy Factory
//============================================================
1@xm_d2 mapflag nomemo
//============================================================
// Illusion of Moonlight
//============================================================
pay_d03_i mapflag nomemo
//============================================================
// Illusion of Vampire
//============================================================
gef_d01_i mapflag nomemo
//============================================================
// Illusion of Frozen
//============================================================
ice_d03_i mapflag nomemo
//============================================================
// Suspicious Shipwreck
//============================================================
1@tre mapflag nomemo
//============================================================
// Poring Village
//============================================================
1@begi mapflag nomemo
//============================================================
// Illusion of old Archery
//============================================================
tur_d03_i mapflag nomemo
tur_d04_i mapflag nomemo
//============================================================
// Volcanic Island Korodo
//============================================================
1@crd mapflag nomemo
//============================================================
// Noodles Festival July
//============================================================
1@drdo mapflag nomemo
//============================================================
// Illusion of Teddy Bear
//============================================================
ein_d02_i mapflag nomemo
//============================================================
// Illusion of Luanda
//============================================================
com_d02_i mapflag nomemo
//============================================================
// Soul Reaper Job Change
//============================================================
1@soul mapflag nomemo
//============================================================
// Star Emperor Job Change
//============================================================
star_frst mapflag nomemo
star_in mapflag nomemo
//============================================================
// Episode 17.1
//============================================================
1@cor mapflag nomemo
1@os_a mapflag nomemo
1@os_b mapflag nomemo
1@rgsr mapflag nomemo
mag_dun03 mapflag nomemo
pub_cat mapflag nomemo
rgsr_in mapflag nomemo
//============================================================
// Episode 17.2
//============================================================
1@bamn mapflag nomemo
1@bamq mapflag nomemo
1@ghg mapflag nomemo
1@herbs mapflag nomemo
1@lost mapflag nomemo
ba_in01 mapflag nomemo
1@odin mapflag nomemo
//============================================================
// Illusion of Labyrinth
//============================================================
prt_mz03_i mapflag nomemo
//============================================================
// Illusion of Underwater
//============================================================
iz_d04_i mapflag nomemo
iz_d05_i mapflag nomemo
//============================================================
// 4th Jobs Change
//============================================================
1@4win mapflag nomemo
1@4mag mapflag nomemo
1@4mst mapflag nomemo
1@4sac mapflag nomemo
1@4tro mapflag nomemo
1@4inq mapflag nomemo
1@4cdn mapflag nomemo
1@4igd mapflag nomemo
1@4drk mapflag nomemo
job4_bio mapflag nomemo
job4_mag mapflag nomemo
job4_tro mapflag nomemo
//============================================================
// Geffen Night Arena
//============================================================
1@ge_sn mapflag nomemo
//============================================================
// Traces of Heroes
//============================================================
1@mjo1 mapflag nomemo
1@mjo2 mapflag nomemo
1@spa2 mapflag nomemo
//============================================================
// Thanatos Tower Memorial Dungeon
//============================================================
1@thts mapflag nomemo
2@thts mapflag nomemo
3@thts mapflag nomemo
4@thts mapflag nomemo
5@thts mapflag nomemo
6@thts mapflag nomemo
7@thts mapflag nomemo
8@thts mapflag nomemo
//============================================================
// Glastheim Challenge Mode
//============================================================
1@gl_he mapflag nomemo
1@gl_he2 mapflag nomemo
//============================================================
// EDDA
//============================================================
1@gl_prq mapflag nomemo
1@gol1 mapflag nomemo
1@gol2 mapflag nomemo
//============================================================
// 2018 Halloween
//============================================================
1@halo mapflag nomemo
//============================================================
// Constellation Tower
//============================================================
1@ch_t mapflag nomemo
2@ch_t mapflag nomemo
3@ch_t mapflag nomemo
//============================================================
// Level 200 Expansion
//============================================================
ein_dun03 mapflag nomemo
//============================================================
// Grade Enhancer
//============================================================
grademk mapflag nomemo
//============================================================
// Level 250 Expansion
//============================================================
nif_dun01 mapflag nomemo
nif_dun02 mapflag nomemo
//============================================================
// Monster Invasion event
//============================================================
e_hugel mapflag nomemo
//============================================================
// Training Ground outside Prontera
//============================================================
tra_fild mapflag nomemo
//============================================================
// Episode 18 - Direction of Prayer
//============================================================
1@adv mapflag nomemo
1@advs mapflag nomemo
1@nyr mapflag nomemo
1@oz mapflag nomemo
1@tcamp mapflag nomemo
2@nyr mapflag nomemo
oz_dun01 mapflag nomemo
oz_dun02 mapflag nomemo
que_thr mapflag nomemo
wolfvill mapflag nomemo
//============================================================
// Sunken Tower
//============================================================
1@ch_u mapflag nomemo
//============================================================
// Illusion of Twins
//============================================================
ant_d02_i mapflag nomemo
//============================================================
// Cash Mall
//============================================================
itemmall mapflag nomemo

View File

@@ -1,112 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable death penalty.
//===== Description: =========================================
//= Same as 'noexppenalty' and 'nozenypenalty' combined.
//===== Additional Comments: =================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added Izlude duplicates. [Euphy]
//= 1.2 Added Para Market maps [mazvi]
//============================================================
//============================================================
// Paradise Market
//============================================================
paramk mapflag nopenalty
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
dicastes01 mapflag nopenalty
dicastes02 mapflag nopenalty
dic_in01 mapflag nopenalty
s_atelier mapflag nopenalty
mora mapflag nopenalty
dewata mapflag nopenalty
dew_in01 mapflag nopenalty
izlude_a mapflag nopenalty
izlude_b mapflag nopenalty
izlude_c mapflag nopenalty
izlude_d mapflag nopenalty
malangdo mapflag nopenalty
mal_in01 mapflag nopenalty
mal_in02 mapflag nopenalty
malaya mapflag nopenalty
ma_scene01 mapflag nopenalty
ma_in01 mapflag nopenalty
ma_zif01 mapflag nopenalty
ma_zif02 mapflag nopenalty
ma_zif03 mapflag nopenalty
ma_zif04 mapflag nopenalty
ma_zif05 mapflag nopenalty
ma_zif06 mapflag nopenalty
ma_zif07 mapflag nopenalty
ma_zif08 mapflag nopenalty
ma_zif09 mapflag nopenalty
eclage mapflag nopenalty
ecl_in01 mapflag nopenalty
ecl_in02 mapflag nopenalty
ecl_in03 mapflag nopenalty
ecl_in04 mapflag nopenalty
ecl_hub01 mapflag nopenalty
que_avan01 mapflag nopenalty
//============================================================
// Job Quests
//============================================================
// 3-1 Classes
job3_arch01 mapflag nopenalty
job3_arch02 mapflag nopenalty
job3_arch03 mapflag nopenalty
job3_guil01 mapflag nopenalty
job3_guil02 mapflag nopenalty
job3_guil03 mapflag nopenalty
job3_rang01 mapflag nopenalty
job3_rang02 mapflag nopenalty
job3_rune01 mapflag nopenalty
job3_rune02 mapflag nopenalty
job3_rune03 mapflag nopenalty
job3_war01 mapflag nopenalty
job3_war02 mapflag nopenalty
// 3-2 Classes
job3_gen01 mapflag nopenalty
// Expanded Classes
job3_sha01 mapflag nopenalty
job_ko mapflag nopenalty
job_gun mapflag nopenalty
//============================================================
// Nightmare Biolab
//============================================================
lhz_dun_n mapflag nopenalty
lhz_d_n2 mapflag nopenalty
//============================================================
// Episode 16.1 - Banquet of Heroes
//============================================================
prt_cas mapflag nopenalty
prt_cas_q mapflag nopenalty
prt_pri00 mapflag nopenalty
prt_lib mapflag nopenalty
prt_lib_q mapflag nopenalty
que_swat mapflag nopenalty
//============================================================
// Rockridge
//============================================================
har_in01 mapflag nopenalty
rebel_in mapflag nopenalty
rockmi2 mapflag nopenalty
//============================================================
// Lasagna
//============================================================
lasagna mapflag nopenalty
lasa_in01 mapflag nopenalty
conch_in mapflag nopenalty
wolfvill mapflag nopenalty
//============================================================
// Cash Mall
//============================================================
itemmall mapflag nopenalty

View File

@@ -1,127 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable Player versus Player mode.
//===== Description: =========================================
//= Prevents PvP mode on a map.
//===== Additional Comments: =================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added Izlude duplicates. [Euphy]
//= 1.2 Added Para Market maps [mazvi]
//============================================================
//============================================================
// Paradise Market
//============================================================
paramk mapflag pvp off
//============================================================
// Instances
//============================================================
1@mist mapflag pvp off
1@cash mapflag pvp off
1@pump mapflag pvp off
2@pump mapflag pvp off
1@lhz mapflag pvp off
1@ma_h mapflag pvp off
1@ma_c mapflag pvp off
1@ma_b mapflag pvp off
1@ecl mapflag pvp off
1@gl_k mapflag pvp off
2@gl_k mapflag pvp off
1@def01 mapflag pvp off
1@def02 mapflag pvp off
1@def03 mapflag pvp off
//============================================================
// Heroes' Trail - Part 1
//============================================================
1@face mapflag pvp off
1@sara mapflag pvp off
//============================================================
// Heroes' Trail - Part 2
//============================================================
1@ge_st mapflag pvp off
1@gef mapflag pvp off
1@gef_in mapflag pvp off
1@spa mapflag pvp off
1@tnm1 mapflag pvp off
1@tnm2 mapflag pvp off
1@tnm3 mapflag pvp off
//============================================================
// Horror Toy Factory Memorial Dungeon
//============================================================
1@xm_d mapflag pvp off
//============================================================
// Heroes' Trail - Part 3
//============================================================
1@glast mapflag pvp off
1@air1 mapflag pvp off
1@air2 mapflag pvp off
//============================================================
// Decisive Battle - Part 1
//============================================================
1@dth1 mapflag pvp off
1@dth2 mapflag pvp off
1@dth3 mapflag pvp off
1@rev mapflag pvp off
//============================================================
// Decisive Battle - Part 2
//============================================================
1@eom mapflag pvp off
1@jtb mapflag pvp off
//============================================================
// Episode 15 - Phantasmagorica
//============================================================
1@lab mapflag pvp off
1@uns mapflag pvp off
1@mcd mapflag pvp off
//============================================================
// Municipality (Cities/Towns/Villages)
//============================================================
moc_para01 mapflag pvp off
dicastes01 mapflag pvp off
dicastes02 mapflag pvp off
dic_in01 mapflag pvp off
s_atelier mapflag pvp off
mora mapflag pvp off
dewata mapflag pvp off
dew_in01 mapflag pvp off
izlude_a mapflag pvp off
izlude_b mapflag pvp off
izlude_c mapflag pvp off
izlude_d mapflag pvp off
malangdo mapflag pvp off
mal_in01 mapflag pvp off
mal_in02 mapflag pvp off
malaya mapflag pvp off
ma_scene01 mapflag pvp off
ma_in01 mapflag pvp off
ma_zif01 mapflag pvp off
ma_zif02 mapflag pvp off
ma_zif03 mapflag pvp off
ma_zif04 mapflag pvp off
ma_zif05 mapflag pvp off
ma_zif06 mapflag pvp off
ma_zif07 mapflag pvp off
ma_zif08 mapflag pvp off
ma_zif09 mapflag pvp off
eclage mapflag pvp off
ecl_in01 mapflag pvp off
ecl_in02 mapflag pvp off
ecl_in03 mapflag pvp off
ecl_in04 mapflag pvp off
ecl_hub01 mapflag pvp off
que_avan01 mapflag pvp off
dali mapflag pvp off
wolfvill mapflag pvp off
//============================================================
// Cash Mall
//============================================================
itemmall mapflag pvp off

View File

@@ -1,100 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: Disable auto-save.
//===== Description: =========================================
//= Characters logging out on the specified map will be warped
//= to the map specified in the last field, or "SavePoint".
//===== Changelogs: ==========================================
//= 1.0 Renewal split. [Euphy]
//= 1.1 Added GVG TE Guild Dungeons. [Capuche]
//= 1.2 Removed instances. [Lemongrass]
//============================================================
//============================================================
// Job Quests
//============================================================
// 3-1 Classes
job3_arch01 mapflag nosave SavePoint
job3_arch02 mapflag nosave SavePoint
job3_arch03 mapflag nosave SavePoint
job3_guil01 mapflag nosave SavePoint
job3_guil02 mapflag nosave SavePoint
job3_guil03 mapflag nosave SavePoint
job3_rang01 mapflag nosave SavePoint
job3_rang02 mapflag nosave SavePoint
job3_rune01 mapflag nosave SavePoint
job3_rune02 mapflag nosave SavePoint
job3_rune03 mapflag nosave SavePoint
job3_war01 mapflag nosave SavePoint
job3_war02 mapflag nosave SavePoint
// 3-2 Classes
job3_gen01 mapflag nosave SavePoint
// Expanded Classes
job3_sha01 mapflag nosave SavePoint
job_ko mapflag nosave SavePoint
job_gun mapflag nosave SavePoint
//============================================================
// Guild Dungeons
//============================================================
gld_dun01_2 mapflag nosave SavePoint
gld_dun02_2 mapflag nosave SavePoint
gld_dun03_2 mapflag nosave SavePoint
gld_dun04_2 mapflag nosave SavePoint
gld2_ald mapflag nosave SavePoint
gld2_gef mapflag nosave SavePoint
gld2_pay mapflag nosave SavePoint
gld2_prt mapflag nosave SavePoint
teg_dun01 mapflag nosave SavePoint
teg_dun02 mapflag nosave SavePoint
//============================================================
// WoE:TE Castles
//============================================================
te_prtcas01 mapflag nosave SavePoint
te_prtcas02 mapflag nosave SavePoint
te_prtcas03 mapflag nosave SavePoint
te_prtcas04 mapflag nosave SavePoint
te_prtcas05 mapflag nosave SavePoint
te_aldecas1 mapflag nosave SavePoint
te_aldecas2 mapflag nosave SavePoint
te_aldecas3 mapflag nosave SavePoint
te_aldecas4 mapflag nosave SavePoint
te_aldecas5 mapflag nosave SavePoint
//============================================================
// Somatology Laboratory
//============================================================
que_lhz mapflag nosave SavePoint
//============================================================
// Port Malaya
//============================================================
ma_zif01 mapflag nosave SavePoint
ma_zif02 mapflag nosave SavePoint
ma_zif03 mapflag nosave SavePoint
ma_zif04 mapflag nosave SavePoint
ma_zif05 mapflag nosave SavePoint
ma_zif06 mapflag nosave SavePoint
ma_zif07 mapflag nosave SavePoint
ma_zif08 mapflag nosave SavePoint
ma_zif09 mapflag nosave SavePoint
//============================================================
// Inside Eclage
//============================================================
que_avan01 mapflag nosave SavePoint
//============================================================
// Episode 15 - Phantasmagorica
//============================================================
un_myst mapflag nosave SavePoint
//============================================================
// Episode 16.1 - Banquet of Heroes
//============================================================
que_swat mapflag nosave SavePoint
//============================================================
// Rockridge
//============================================================
rockmi2 mapflag nosave SavePoint

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