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@@ -1010,6 +1010,9 @@ Body:
|
||||
Aliases:
|
||||
- famepoint
|
||||
- famepoints
|
||||
- Command: enchantgradeui
|
||||
Help: |
|
||||
Opens the enchantgrade UI.
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -167,3 +167,9 @@ warg_can_falcon: no
|
||||
// Should the target be able of dodging damage by snapping away to the edge of the screen?
|
||||
// Official behavior is "no"
|
||||
snap_dodge: no
|
||||
|
||||
// Grant player skills/items the ability to "break" non-player equipment. (Note 1)
|
||||
// This will effectively apply the strip equip effect to the non-player target.
|
||||
// NOTE: WS_MELTDOWN is exempt from this check when disabled.
|
||||
// Official: no
|
||||
break_mob_equip: no
|
||||
|
||||
@@ -19,52 +19,57 @@ monster_hp_rate: 100
|
||||
monster_max_aspd: 199
|
||||
|
||||
// Defines various mob AI related settings. (Note 3)
|
||||
// 0x001: When enabled mobs will update their target cell every few iterations
|
||||
// (normally they never update their target cell until they reach it while
|
||||
// chasing)
|
||||
// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they
|
||||
// are attacked and they can't attack back regardless of how they were
|
||||
// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
|
||||
// if they can't melee reach the target (eg: sniping)
|
||||
// 0x004: If not set, mobs that can change target only do so when attacked within a
|
||||
// distance of [attack range+1], otherwise mobs may change target and chase
|
||||
// ranged attackers. This flag also overrides the 'provoke' target.
|
||||
// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
|
||||
// to make it much harder to mob-train by hiding and collecting them on a
|
||||
// single spot (ie: GrimTooth training)
|
||||
// 0x010: If set, mob skills defined for friends will also trigger on themselves.
|
||||
// 0x020: When set, the monster ai is executed for all monsters in maps that
|
||||
// have players on them, instead of only for mobs who are in the vicinity
|
||||
// of players.
|
||||
// 0x040: When set, when the mob's target changes map, the mob will walk towards
|
||||
// any npc-warps in it's sight of view (use with mob_warp below)
|
||||
// 0x080: If not set, mobs on attack state will only change targets when attacked
|
||||
// by normal attacks. Set this if you want mobs to also switch targets when
|
||||
// hit by skills.
|
||||
// 0x100: When set, a mob will pick a random skill from it's list and start from
|
||||
// that instead of checking skills in orders (when unset, if a mob has too
|
||||
// many skills, the ones near the end will rarely get selected)
|
||||
// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
|
||||
// the same skill, instead, only to that particular entry (eg: Mob has heal
|
||||
// on six lines in the mob_skill_db, only the entry that is actually used
|
||||
// will receive the delay). This will make monsters harder, especially MvPs.
|
||||
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
|
||||
// will obey the normal skill range rules.
|
||||
// 0x800: When set, monsters that are provoked will always change target to the
|
||||
// provoking person, even if they would usually not change target on attack.
|
||||
// 0x0001: When enabled mobs will update their target cell every few iterations
|
||||
// (normally they never update their target cell until they reach it while
|
||||
// chasing)
|
||||
// 0x0002: Makes mob use their "rude attack" skill (usually warping away) if they
|
||||
// are attacked and they can't attack back regardless of how they were
|
||||
// attacked (eg: GrimTooth), otherwise, their "rude attack" is only activated
|
||||
// if they can't melee reach the target (eg: sniping)
|
||||
// 0x0004: If not set, mobs that can change target only do so when attacked within a
|
||||
// distance of [attack range+1], otherwise mobs may change target and chase
|
||||
// ranged attackers. This flag also overrides the 'provoke' target.
|
||||
// 0x0008: When set, mobs scatter as soon as they lose their target. Use this mode
|
||||
// to make it much harder to mob-train by hiding and collecting them on a
|
||||
// single spot (ie: GrimTooth training)
|
||||
// 0x0010: If set, mob skills defined for friends will also trigger on themselves.
|
||||
// 0x0020: When set, the monster ai is executed for all monsters in maps that
|
||||
// have players on them, instead of only for mobs who are in the vicinity
|
||||
// of players.
|
||||
// 0x0040: When set, when the mob's target changes map, the mob will walk towards
|
||||
// any npc-warps in it's sight of view (use with mob_warp below)
|
||||
// 0x0080: If not set, mobs on attack state will only change targets when attacked
|
||||
// by normal attacks. Set this if you want mobs to also switch targets when
|
||||
// hit by skills.
|
||||
// 0x0100: When set, a mob will pick a random skill from it's list and start from
|
||||
// that instead of checking skills in orders (when unset, if a mob has too
|
||||
// many skills, the ones near the end will rarely get selected)
|
||||
// 0x0200: When set, a mob's skill re-use delay will not be applied to all entries of
|
||||
// the same skill, instead, only to that particular entry (eg: Mob has heal
|
||||
// on six lines in the mob_skill_db, only the entry that is actually used
|
||||
// will receive the delay). This will make monsters harder, especially MvPs.
|
||||
// 0x0400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
|
||||
// will obey the normal skill range rules.
|
||||
// 0x0800: When set, monsters that are provoked will always change target to the
|
||||
// provoking person, even if they would usually not change target on attack.
|
||||
// 0x1000: When set, when a monster picks a skill but can't use it because there is
|
||||
// no valid target in range, it will look for another skill it can use.
|
||||
// This makes e.g. Greatest General use "Earth Spike" at range 8-9 whereas
|
||||
// officially it would only use it after already having used "Blind Attack"
|
||||
// at range 0-7.
|
||||
// Example: 0x140 -> Chase players through warps + use skills in random order.
|
||||
monster_ai: 0
|
||||
|
||||
// How often should a monster rethink its chase?
|
||||
// 0: Every 100ms (MIN_MOBTHINKTIME)
|
||||
// 1: Every cell moved
|
||||
// 2: Every 2 cells moved
|
||||
// 3: Every 3 cells moved (official)
|
||||
// x: Every x cells moved
|
||||
// Regardless of this setting, a monster will always rethink its chase if it has
|
||||
// reached its target. Increase this value if you want to make monsters continue
|
||||
// moving after they lost their target (hide, no line of sight, etc.).
|
||||
monster_chase_refresh: 3
|
||||
// x: Every x cells moved or at end of the chase path
|
||||
// 30 (max): Only at end of the chase path (official)
|
||||
// Regardless of this setting, a monster will always check for targets in attack
|
||||
// range. Decrease this value if you want to make monsters to be more reactive while
|
||||
// chasing. This also defines the maximum amount of cells monsters will move after
|
||||
// they lost their target (hide, no line of sight, etc.).
|
||||
monster_chase_refresh: 30
|
||||
|
||||
// Should mobs be able to be warped (add as needed)?
|
||||
// 0: Disable.
|
||||
|
||||
@@ -155,8 +155,8 @@ friend_auto_add: yes
|
||||
invite_request_check: yes
|
||||
|
||||
// Players' will drop a 'Skull' when killed?
|
||||
// Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check
|
||||
// the item_trade database to adjust accordingly.
|
||||
// Note: The 'Skull' item (ID 7420) is trade restricted by default. You need
|
||||
// to remove the "NoTrade" flag on the item for this feature to work.
|
||||
// 0 = Disabled
|
||||
// 1 = Dropped only in PvP maps
|
||||
// 2 = Dropped in all situations
|
||||
|
||||
@@ -174,8 +174,13 @@ sense_type: 1
|
||||
finger_offensive_type: 0
|
||||
|
||||
// Grandcross Settings (Don't mess with these)
|
||||
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
|
||||
// (means that when there's stacked mobs in the same cell, they won't receive all hits)
|
||||
// Officially, Grand Cross has four damage waves, but each cell will stop
|
||||
// dealing damage on the next wave after it already dealt at least 3 hits.
|
||||
// A moving monster can take up to 4 hits, while a stack of monsters may only
|
||||
// take 1-3 hits.
|
||||
// Set this to yes if you want all waves to deal damage to all targets.
|
||||
// Hint: If you want to reduce the number of waves, you need to reduce the
|
||||
// duration of the skill (e.g. to 800ms for three damage waves).
|
||||
gx_allhit: no
|
||||
|
||||
// Grandcross display type (Default 1)
|
||||
@@ -220,6 +225,10 @@ backstab_bow_penalty: yes
|
||||
// Use 0 to disable (max allowed value is 255)
|
||||
skill_steal_max_tries: 0
|
||||
|
||||
// Should random options be applied to stolen items? (Note 1)
|
||||
// Official: no
|
||||
skill_steal_random_options: no
|
||||
|
||||
// Level and Strength of "MVP heal". When someone casts a heal of this level or
|
||||
// above, the heal formula is bypassed and this value is used instead.
|
||||
max_heal: 9999
|
||||
|
||||
303
conf/groups.conf
303
conf/groups.conf
@@ -1,303 +0,0 @@
|
||||
/*
|
||||
|
||||
Player groups configuration file
|
||||
---------------------------------
|
||||
|
||||
This file defines "player groups" and their privileges.
|
||||
|
||||
Each group has its id and name, lists of available commands and other
|
||||
permissions, and a list of other groups it inherits from.
|
||||
|
||||
|
||||
Group settings
|
||||
--------------
|
||||
<id>
|
||||
Unique group number. The only required field.
|
||||
|
||||
<name>
|
||||
Any string. If empty, defaults to "Group <id>". It is used in several @who
|
||||
commands.
|
||||
|
||||
<level>
|
||||
Equivalent of GM level, which was used in revisions before r15572. You can
|
||||
set it to any number, but usually it's between 0 (default) and 99. Members of
|
||||
groups with lower level can not perform some actions/commands (like @kick) on
|
||||
members of groups with higher level. It is what script command getgmlevel()
|
||||
returns. Group level can also be used to override trade restrictions
|
||||
(db/item_trade.txt).
|
||||
|
||||
<commands>
|
||||
A group of settings
|
||||
<command name> : <bool>
|
||||
or
|
||||
<commandname> : [ <bool>, <bool> ]
|
||||
First boolean value is for atcommand, second one for charcommand. If set to
|
||||
true, group can use command. If only atcommand value is provided, false is
|
||||
assumed for charcommand. If a command name is not included, false is assumed for
|
||||
both atcommand and charcommand.
|
||||
For a full list of available commands, see: doc/atcommands.txt.
|
||||
Command names must not be aliases.
|
||||
|
||||
<log_commands>
|
||||
Boolean value. If true then all commands used by the group will be logged to
|
||||
atcommandlog. If setting is omitted in a group definition, false is assumed.
|
||||
Requires 'log_commands' to be enabled in 'conf/log_athena.conf'.
|
||||
|
||||
<permissions>
|
||||
A group of settings
|
||||
<permission> : <bool>
|
||||
If a permission is not included, false is assumed.
|
||||
For a full list of available permissions, see: doc/permissions.txt
|
||||
|
||||
<inherit>
|
||||
A list of group names that given group will inherit commands and permissions
|
||||
from. Group names are case-sensitive.
|
||||
|
||||
Inheritance results
|
||||
-------------------
|
||||
Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
|
||||
recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
|
||||
|
||||
Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
|
||||
and Group inherits from Group 1 at the same time). Configuration with cycles is
|
||||
considered faulty and can't be processed fully by server.
|
||||
|
||||
Command or permission is inherited ONLY if it's not already defined for the
|
||||
group.
|
||||
If group inherits from multiple groups, and the same command or permission is
|
||||
defined for more than one of these groups, it's undefined which one will be
|
||||
inherited.
|
||||
|
||||
Syntax
|
||||
------
|
||||
This config file uses libconfig syntax:
|
||||
http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
|
||||
|
||||
|
||||
Upgrading from revisions before r15572
|
||||
-------------------------------------
|
||||
http://rathena.org/board/index.php?showtopic=58877
|
||||
*/
|
||||
|
||||
groups: (
|
||||
{
|
||||
id: 0 /* group 0 is the default group for every new account */
|
||||
name: "Player"
|
||||
level: 0
|
||||
inherit: ( /*empty list*/ )
|
||||
commands: {
|
||||
changedress: true
|
||||
resurrect: true
|
||||
}
|
||||
permissions: {
|
||||
/* without this basic permissions regular players could not
|
||||
trade or party */
|
||||
can_trade: true
|
||||
can_party: true
|
||||
attendance: true
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 1
|
||||
name: "Super Player"
|
||||
inherit: ( "Player" ) /* can do everything Players can and more */
|
||||
level: 0
|
||||
commands: {
|
||||
/* informational commands */
|
||||
commands: true
|
||||
charcommands: true
|
||||
help: true
|
||||
rates: true
|
||||
uptime: true
|
||||
showdelay: true
|
||||
exp: true
|
||||
mobinfo: true
|
||||
iteminfo: true
|
||||
whodrops: true
|
||||
time: true
|
||||
jailtime: true
|
||||
hominfo: true
|
||||
homstats: true
|
||||
showexp: true
|
||||
showzeny: true
|
||||
whereis: true
|
||||
/* feature commands */
|
||||
refresh: true
|
||||
noask: true
|
||||
noks: true
|
||||
autoloot: true
|
||||
alootid: true
|
||||
autoloottype: true
|
||||
autotrade: true
|
||||
request: true
|
||||
go: true
|
||||
breakguild: true
|
||||
channel: true
|
||||
langtype: true
|
||||
}
|
||||
permissions: {
|
||||
attendance: false
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 2
|
||||
name: "Support"
|
||||
inherit: ( "Super Player" )
|
||||
level: 1
|
||||
commands: {
|
||||
version: true
|
||||
where: true
|
||||
jumpto: true
|
||||
who: true
|
||||
who2: true
|
||||
who3: true
|
||||
whomap: true
|
||||
whomap2: true
|
||||
whomap3: true
|
||||
users: true
|
||||
broadcast: true
|
||||
localbroadcast: true
|
||||
}
|
||||
log_commands: true
|
||||
permissions: {
|
||||
receive_requests: true
|
||||
view_equipment: true
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 3
|
||||
name: "Script Manager"
|
||||
inherit: ( "Support" )
|
||||
level: 1
|
||||
commands: {
|
||||
tonpc: true
|
||||
hidenpc: true
|
||||
shownpc: true
|
||||
loadnpc: true
|
||||
unloadnpc: true
|
||||
npcmove: true
|
||||
addwarp: true
|
||||
}
|
||||
log_commands: true
|
||||
permissions: {
|
||||
any_warp: true
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 4
|
||||
name: "Event Manager"
|
||||
inherit: ( "Support" )
|
||||
level: 1
|
||||
commands: {
|
||||
monster: true
|
||||
monstersmall: true
|
||||
monsterbig: true
|
||||
killmonster2: true
|
||||
cleanarea: true
|
||||
cleanmap: true
|
||||
item: [true, true]
|
||||
zeny: [true, true]
|
||||
disguise: [true, true]
|
||||
undisguise: [true, true]
|
||||
size: [true, true]
|
||||
raise: true
|
||||
raisemap: true
|
||||
day: true
|
||||
night: true
|
||||
skillon: true
|
||||
skilloff: true
|
||||
pvpon: true
|
||||
pvpoff: true
|
||||
gvgon: true
|
||||
gvgoff: true
|
||||
allowks: true
|
||||
me: true
|
||||
marry: true
|
||||
divorce: true
|
||||
refreshall: true
|
||||
}
|
||||
log_commands: true
|
||||
permissions: {
|
||||
can_trade: false
|
||||
any_warp: true
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 5
|
||||
name: "VIP"
|
||||
inherit: ( "Player" ) /* can do everything Players can */
|
||||
level: 0
|
||||
commands: {
|
||||
rates: true
|
||||
who: true
|
||||
}
|
||||
permissions: {
|
||||
/* no permissions by default */
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 10
|
||||
name: "Law Enforcement"
|
||||
inherit: ( "Support" )
|
||||
level: 2
|
||||
commands: {
|
||||
hide: true
|
||||
follow: true
|
||||
kick: true
|
||||
disguise: true
|
||||
fakename: true
|
||||
option: true
|
||||
speed: true
|
||||
warp: true
|
||||
kill: true
|
||||
recall: true
|
||||
ban: true
|
||||
block: true
|
||||
jail: true
|
||||
jailfor: true
|
||||
mute: true
|
||||
storagelist: true
|
||||
cartlist: true
|
||||
itemlist: true
|
||||
stats: true
|
||||
}
|
||||
log_commands: true
|
||||
permissions: {
|
||||
join_chat: true
|
||||
kick_chat: true
|
||||
hide_session: true
|
||||
who_display_aid: true
|
||||
hack_info: true
|
||||
any_warp: true
|
||||
view_hpmeter: true
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 99
|
||||
name: "Admin"
|
||||
level: 99
|
||||
inherit: ( "Support", "Law Enforcement" )
|
||||
commands: {
|
||||
/* not necessary due to all_commands: true */
|
||||
}
|
||||
log_commands: true
|
||||
permissions: {
|
||||
can_trade: true
|
||||
can_party: true
|
||||
command_enable: true
|
||||
all_skill: false
|
||||
all_equipment: false
|
||||
skill_unconditional: false
|
||||
use_check: true
|
||||
use_changemaptype: true
|
||||
all_commands: true
|
||||
channel_admin: true
|
||||
can_trade_bounded: true
|
||||
item_unconditional: false
|
||||
bypass_stat_onclone: true
|
||||
bypass_max_stat: true
|
||||
/* all_permission: true */
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
245
conf/groups.yml
Normal file
245
conf/groups.yml
Normal file
@@ -0,0 +1,245 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Player Group Database
|
||||
###########################################################################
|
||||
#
|
||||
# Player Group Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Group ID.
|
||||
# Name Group name.
|
||||
# Level GM Level used for ranking groups. (Default: 0)
|
||||
# LogCommands Whether atcommands should be logged or not. (Default: false)
|
||||
# Commands: List of atcommands that can be used by this group. (Default: none)
|
||||
# <atcommand name> Whether the specified atcommand can be used by this group or not.
|
||||
# CharCommands: List of charcommands that can be used by this group. (Default: none)
|
||||
# <charcommand name> Whether the specified charcommand can be used by this group or not.
|
||||
# Permissions: List of permissions the group has. (Default: none)
|
||||
# <permission name> Whether the group has this permission or not.
|
||||
# Inherit: List of groups that will be inherited. (Default: none)
|
||||
# <group name> Whether this group will be inherited or not.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: PLAYER_GROUP_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 0
|
||||
# group 0 is the default group for every new account
|
||||
Name: Player
|
||||
Level: 0
|
||||
Commands:
|
||||
changedress: true
|
||||
resurrect: true
|
||||
Permissions:
|
||||
# without this basic permissions regular players could not trade or party
|
||||
can_trade: true
|
||||
can_party: true
|
||||
attendance: true
|
||||
- Id: 1
|
||||
Name: Super Player
|
||||
# Can do everything Players can and more
|
||||
Inherit:
|
||||
Player: true
|
||||
Level: 0
|
||||
Commands:
|
||||
# Informational commands
|
||||
commands: true
|
||||
charcommands: true
|
||||
help: true
|
||||
rates: true
|
||||
uptime: true
|
||||
showdelay: true
|
||||
exp: true
|
||||
mobinfo: true
|
||||
iteminfo: true
|
||||
whodrops: true
|
||||
time: true
|
||||
jailtime: true
|
||||
hominfo: true
|
||||
homstats: true
|
||||
showexp: true
|
||||
showzeny: true
|
||||
whereis: true
|
||||
# Feature commands
|
||||
refresh: true
|
||||
noask: true
|
||||
noks: true
|
||||
autoloot: true
|
||||
alootid: true
|
||||
autoloottype: true
|
||||
autotrade: true
|
||||
request: true
|
||||
go: true
|
||||
breakguild: true
|
||||
channel: true
|
||||
langtype: true
|
||||
Permissions:
|
||||
attendance: false
|
||||
- Id: 2
|
||||
Name: Support
|
||||
Inherit:
|
||||
Super Player: true
|
||||
Level: 1
|
||||
Commands:
|
||||
version: true
|
||||
where: true
|
||||
jumpto: true
|
||||
who: true
|
||||
who2: true
|
||||
who3: true
|
||||
whomap: true
|
||||
whomap2: true
|
||||
whomap3: true
|
||||
users: true
|
||||
broadcast: true
|
||||
localbroadcast: true
|
||||
LogCommands: true
|
||||
Permissions:
|
||||
receive_requests: true
|
||||
view_equipment: true
|
||||
- Id: 3
|
||||
Name: Script Manager
|
||||
Inherit:
|
||||
Support: true
|
||||
Level: 1
|
||||
Commands:
|
||||
tonpc: true
|
||||
hidenpc: true
|
||||
shownpc: true
|
||||
loadnpc: true
|
||||
unloadnpc: true
|
||||
npcmove: true
|
||||
addwarp: true
|
||||
LogCommands: true
|
||||
Permissions:
|
||||
any_warp: true
|
||||
- Id: 4
|
||||
Name: Event Manager
|
||||
Inherit:
|
||||
Support: true
|
||||
Level: 1
|
||||
Commands:
|
||||
monster: true
|
||||
monstersmall: true
|
||||
monsterbig: true
|
||||
killmonster2: true
|
||||
cleanarea: true
|
||||
cleanmap: true
|
||||
item: true
|
||||
zeny: true
|
||||
disguise: true
|
||||
undisguise: true
|
||||
size: true
|
||||
raise: true
|
||||
raisemap: true
|
||||
day: true
|
||||
night: true
|
||||
skillon: true
|
||||
skilloff: true
|
||||
pvpon: true
|
||||
pvpoff: true
|
||||
gvgon: true
|
||||
gvgoff: true
|
||||
allowks: true
|
||||
me: true
|
||||
marry: true
|
||||
divorce: true
|
||||
refreshall: true
|
||||
CharCommands:
|
||||
item: true
|
||||
zeny: true
|
||||
disguise: true
|
||||
undisguise: true
|
||||
size: true
|
||||
LogCommands: true
|
||||
Permissions:
|
||||
can_trade: false
|
||||
any_warp: true
|
||||
- Id: 5
|
||||
Name: VIP
|
||||
# Can do everything Players can
|
||||
Inherit:
|
||||
Player: true
|
||||
Level: 0
|
||||
Commands:
|
||||
rates: true
|
||||
who: true
|
||||
- Id: 10
|
||||
Name: Law Enforcement
|
||||
Inherit:
|
||||
Support: true
|
||||
Level: 2
|
||||
Commands:
|
||||
hide: true
|
||||
follow: true
|
||||
kick: true
|
||||
disguise: true
|
||||
fakename: true
|
||||
option: true
|
||||
speed: true
|
||||
warp: true
|
||||
kill: true
|
||||
recall: true
|
||||
ban: true
|
||||
block: true
|
||||
jail: true
|
||||
jailfor: true
|
||||
mute: true
|
||||
storagelist: true
|
||||
cartlist: true
|
||||
itemlist: true
|
||||
stats: true
|
||||
LogCommands: true
|
||||
Permissions:
|
||||
join_chat: true
|
||||
kick_chat: true
|
||||
hide_session: true
|
||||
who_display_aid: true
|
||||
hack_info: true
|
||||
any_warp: true
|
||||
view_hpmeter: true
|
||||
- Id: 99
|
||||
Name: Admin
|
||||
Level: 99
|
||||
Inherit:
|
||||
Support: true
|
||||
Law Enforcement: true
|
||||
LogCommands: true
|
||||
Permissions:
|
||||
can_trade: true
|
||||
can_party: true
|
||||
command_enable: true
|
||||
all_skill: false
|
||||
all_equipment: false
|
||||
skill_unconditional: false
|
||||
use_check: true
|
||||
use_changemaptype: true
|
||||
all_commands: true
|
||||
channel_admin: true
|
||||
can_trade_bounded: true
|
||||
item_unconditional: false
|
||||
bypass_stat_onclone: true
|
||||
bypass_max_stat: true
|
||||
#all_permission: true
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: conf/import/groups.yml
|
||||
41
conf/import-tmpl/groups.yml
Normal file
41
conf/import-tmpl/groups.yml
Normal file
@@ -0,0 +1,41 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Player Group Database
|
||||
###########################################################################
|
||||
#
|
||||
# Player Group Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Group ID.
|
||||
# Name Group name.
|
||||
# Level GM Level used for ranking groups. (Default: 0)
|
||||
# LogCommands Whether atcommands should be logged or not. (Default: false)
|
||||
# Commands: List of atcommands that can be used by this group. (Default: none)
|
||||
# <atcommand name> Whether the specified atcommand can be used by this group or not.
|
||||
# CharCommands: List of charcommands that can be used by this group. (Default: none)
|
||||
# <charcommand name> Whether the specified charcommand can be used by this group or not.
|
||||
# Permissions: List of permissions the group has. (Default: none)
|
||||
# <permission name> Whether the group has this permission or not.
|
||||
# Inherit: List of groups that will be inherited. (Default: none)
|
||||
# <group name> Whether this group will be inherited or not.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: PLAYER_GROUP_DB
|
||||
Version: 1
|
||||
@@ -8,37 +8,40 @@
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Enable Logs? (Note 3)
|
||||
// 0x0000000 - Don't log at all
|
||||
// 0x0000001 - (T) Log trades
|
||||
// 0x0000002 - (V) Log vending transactions
|
||||
// 0x0000004 - (P) Log items drop/picked by players
|
||||
// 0x0000008 - (L) Log items drop/looted by monsters
|
||||
// 0x0000010 - (S) Log NPC transactions (buy/sell)
|
||||
// 0x0000020 - (N) Log Script transactions (items deleted/acquired through quests)
|
||||
// 0x0000040 - (D) Log items stolen from mobs (Steal/Gank)
|
||||
// 0x0000080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
|
||||
// 0x0000100 - (O) Log produced/ingredient items
|
||||
// 0x0000200 - (U) Log MVP prize items
|
||||
// 0x0000400 - (A) Log player created/deleted items (through @/# commands)
|
||||
// 0x0000800 - (R) Log items placed/retrieved from storage.
|
||||
// 0x0001000 - (G) Log items placed/retrieved from guild storage.
|
||||
// 0x0002000 - (E) Log mail system transactions.
|
||||
// 0x0004000 - (I) Log auction system transactions.
|
||||
// 0x0008000 - (B) Log buying store transactions
|
||||
// 0x0010000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/
|
||||
// 0x00000000 - Don't log at all
|
||||
// 0x00000001 - (T) Log trades
|
||||
// 0x00000002 - (V) Log vending transactions
|
||||
// 0x00000004 - (P) Log items drop/picked by players
|
||||
// 0x00000008 - (L) Log items drop/looted by monsters
|
||||
// 0x00000010 - (S) Log NPC transactions (buy/sell)
|
||||
// 0x00000020 - (N) Log Script transactions (items deleted/acquired through quests)
|
||||
// 0x00000040 - (D) Log items stolen from mobs (Steal/Gank)
|
||||
// 0x00000080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
|
||||
// 0x00000100 - (O) Log produced/ingredient items
|
||||
// 0x00000200 - (U) Log MVP prize items
|
||||
// 0x00000400 - (A) Log player created/deleted items (through @/# commands)
|
||||
// 0x00000800 - (R) Log items placed/retrieved from storage.
|
||||
// 0x00001000 - (G) Log items placed/retrieved from guild storage.
|
||||
// 0x00002000 - (E) Log mail system transactions.
|
||||
// 0x00004000 - (I) Log auction system transactions.
|
||||
// 0x00008000 - (B) Log buying store transactions
|
||||
// 0x00010000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/
|
||||
// rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill/Stylist)
|
||||
// 0x0020000 - ($) Log cash transactions
|
||||
// 0x0040000 - (K) Log account bank transactions
|
||||
// 0x0080000 - (F) Removed bound items when guild/party is broken
|
||||
// 0x0100000 - (Y) Log Roulette Lottery
|
||||
// 0x0200000 - (Z) Merged items from item mergers process.
|
||||
// 0x0400000 - (Q) Log items given from quest-granted drops.
|
||||
// 0x0800000 - (H) Log items consumed by Private Airship system
|
||||
// 0x1000000 - (J) Log Barter Shop transactions
|
||||
// 0x2000000 - (W) Log Laphine system transactions
|
||||
// 0x00020000 - ($) Log cash transactions
|
||||
// 0x00040000 - (K) Log account bank transactions
|
||||
// 0x00080000 - (F) Removed bound items when guild/party is broken
|
||||
// 0x00100000 - (Y) Log Roulette Lottery
|
||||
// 0x00200000 - (Z) Merged items from item mergers process.
|
||||
// 0x00400000 - (Q) Log items given from quest-granted drops.
|
||||
// 0x00800000 - (H) Log items consumed by Private Airship system
|
||||
// 0x01000000 - (J) Log Barter Shop transactions
|
||||
// 0x02000000 - (W) Log Laphine system transactions
|
||||
// 0x04000000 - (0) Enchantgrade UI
|
||||
// 0x08000000 - (1) Reform UI
|
||||
// 0x10000000 - (2) Enchant UI
|
||||
// Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
|
||||
// Please note that moving items from inventory to cart and back is not logged by design.
|
||||
enable_logs: 0xFFFFFFF
|
||||
enable_logs: 0xFFFFFFFF
|
||||
|
||||
// Use MySQL Logs? (Note 1)
|
||||
sql_logs: yes
|
||||
|
||||
@@ -1483,5 +1483,25 @@ map: verus02_b
|
||||
map: tur_d04ia
|
||||
map: tur_d04ib
|
||||
|
||||
// Episode 19
|
||||
map: icecastle
|
||||
map: icas_in
|
||||
map: jor_tail
|
||||
map: jor_back1
|
||||
map: jor_back2
|
||||
map: jor_back3
|
||||
map: jor_nest
|
||||
map: jor_dun01
|
||||
map: jor_dun02
|
||||
map: jor_dun03
|
||||
map: jor_ab01
|
||||
map: jor_ab02
|
||||
map: jor_que
|
||||
map: air_if
|
||||
map: 1@iwp
|
||||
map: 1@jorchs
|
||||
map: 1@jorlab
|
||||
map: 1@whl
|
||||
|
||||
//------------------------- Clone Maps ---------------------------
|
||||
//------------------------- Extra Maps ---------------------------
|
||||
|
||||
@@ -921,7 +921,10 @@
|
||||
// @mobinfo RES/MRES
|
||||
827: RES:%d MRES:%d
|
||||
|
||||
//828-899 free
|
||||
// General packet version check messages
|
||||
828: This command requires packet version %s or newer.
|
||||
|
||||
//829-899 free
|
||||
|
||||
//------------------------------------
|
||||
// More atcommands message
|
||||
@@ -1106,8 +1109,7 @@
|
||||
// @partyrecall
|
||||
1035: Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Error reading groups.conf, reload failed.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -865,8 +865,7 @@
|
||||
// @partyrecall
|
||||
1035: 請輸入隊伍名稱/ID (用法: @partyrecall <party_name/ID>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Error reading groups.conf, reload failed.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -877,8 +877,7 @@
|
||||
// @partyrecall
|
||||
1035: Entrez un nom/ID d'Equipe (usage: @partyrecall <nom/ID_party>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Erreur à la lecture de groups.conf, reload échoué.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -964,8 +964,7 @@
|
||||
// @partyrecall
|
||||
1035: Harap masukkan nama party/ID. (Penggunaan: @partyrecall <nama party/ID>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -1046,8 +1046,7 @@
|
||||
// @partyrecall
|
||||
1035: Digite o nome/ID de um grupo (uso: @partyrecall <nome/ID_do_grupo>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Erro na leitura do grups.conf, recarregamento falhou.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -878,8 +878,7 @@
|
||||
// @partyrecall
|
||||
1035: Введите ID/название группы (Использование: @partyrecall <ID/название группы>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -1015,8 +1015,7 @@
|
||||
// @partyrecall
|
||||
1035: Introduce el nombre/ID de un grupo (instrucciones: @partyrecall <nombre/ID del grupo>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ha ocurrido un error al cargar el archivo groups.conf.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
@@ -871,8 +871,7 @@
|
||||
// @partyrecall
|
||||
1035: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID party (<28><>¸<EFBFBD>ד×י: @partyrecall <×<>ט<EFBFBD>/ID party>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל groups.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
|
||||
//1036 free
|
||||
//1037 free
|
||||
|
||||
// @mapinfo
|
||||
|
||||
163
db/castle_db.yml
163
db/castle_db.yml
@@ -32,6 +32,169 @@ Header:
|
||||
Type: CASTLE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
# WOE FE castle
|
||||
- Id: 0
|
||||
Map: aldeg_cas01
|
||||
Name: Neuschwanstein
|
||||
#Name: Noisyubantian
|
||||
Npc: Agit#aldeg_cas01
|
||||
- Id: 1
|
||||
Map: aldeg_cas02
|
||||
Name: Hohenschwangau
|
||||
#Name: Hohensyubangawoo
|
||||
Npc: Agit#aldeg_cas02
|
||||
- Id: 2
|
||||
Map: aldeg_cas03
|
||||
Name: Nuernberg
|
||||
#Name: Nyirenverk
|
||||
Npc: Agit#aldeg_cas03
|
||||
- Id: 3
|
||||
Map: aldeg_cas04
|
||||
Name: Wuerzburg
|
||||
#Name: Byirtsburi
|
||||
Npc: Agit#aldeg_cas04
|
||||
- Id: 4
|
||||
Map: aldeg_cas05
|
||||
Name: Rothenburg
|
||||
#Name: Rotenburk
|
||||
Npc: Agit#aldeg_cas05
|
||||
- Id: 5
|
||||
Map: gefg_cas01
|
||||
Name: Repherion
|
||||
#Name: Reprion
|
||||
Npc: Agit#gefg_cas01
|
||||
- Id: 6
|
||||
Map: gefg_cas02
|
||||
Name: Eeyolbriggar
|
||||
#Name: Yolbriger
|
||||
Npc: Agit#gefg_cas02
|
||||
- Id: 7
|
||||
Map: gefg_cas03
|
||||
Name: Yesnelph
|
||||
#Name: Isinlife
|
||||
Npc: Agit#gefg_cas03
|
||||
- Id: 8
|
||||
Map: gefg_cas04
|
||||
Name: Bergel
|
||||
#Name: Berigel
|
||||
Npc: Agit#gefg_cas04
|
||||
- Id: 9
|
||||
Map: gefg_cas05
|
||||
Name: Mersetzdeitz
|
||||
#Name: Melsedetsu
|
||||
Npc: Agit#gefg_cas05
|
||||
- Id: 10
|
||||
Map: payg_cas01
|
||||
Name: Bright Arbor
|
||||
#Name: Mingting
|
||||
Npc: Agit#payg_cas01
|
||||
- Id: 11
|
||||
Map: payg_cas02
|
||||
Name: Scarlet Palace
|
||||
#Name: Tiantan
|
||||
Npc: Agit#payg_cas02
|
||||
- Id: 12
|
||||
Map: payg_cas03
|
||||
Name: Holy Shadow
|
||||
#Name: Fuying
|
||||
Npc: Agit#payg_cas03
|
||||
- Id: 13
|
||||
Map: payg_cas04
|
||||
Name: Sacred Altar
|
||||
#Name: Honglou
|
||||
Npc: Agit#payg_cas04
|
||||
- Id: 14
|
||||
Map: payg_cas05
|
||||
Name: Bamboo Grove Hill
|
||||
#Name: Zhulinxian
|
||||
Npc: Agit#payg_cas05
|
||||
- Id: 15
|
||||
Map: prtg_cas01
|
||||
Name: Kriemhild
|
||||
#Name: Creamhilt
|
||||
Npc: Agit#prtg_cas01
|
||||
- Id: 16
|
||||
Map: prtg_cas02
|
||||
Name: Swanhild
|
||||
#Name: Sbanhealt
|
||||
Npc: Agit#prtg_cas02
|
||||
- Id: 17
|
||||
Map: prtg_cas03
|
||||
Name: Fadhgridh
|
||||
#Name: Lazrigees
|
||||
Npc: Agit#prtg_cas03
|
||||
- Id: 18
|
||||
Map: prtg_cas04
|
||||
Name: Skoegul
|
||||
#Name: Squagul
|
||||
Npc: Agit#prtg_cas04
|
||||
- Id: 19
|
||||
Map: prtg_cas05
|
||||
Name: Gondul
|
||||
#Name: Guindull
|
||||
Npc: Agit#prtg_cas05
|
||||
|
||||
# WOE NGuild castle
|
||||
- Id: 20
|
||||
Map: nguild_alde
|
||||
Name: Earth
|
||||
Npc: Agit_N01
|
||||
- Id: 21
|
||||
Map: nguild_gef
|
||||
Name: Air
|
||||
Npc: Agit_N02
|
||||
- Id: 22
|
||||
Map: nguild_pay
|
||||
Name: Water
|
||||
Npc: Agit_N03
|
||||
- Id: 23
|
||||
Map: nguild_prt
|
||||
Name: Fire
|
||||
Npc: Agit_N04
|
||||
|
||||
# WOE SE castle
|
||||
- Id: 24
|
||||
Map: schg_cas01
|
||||
Name: Himinn
|
||||
Npc: Manager#schg_cas01
|
||||
- Id: 25
|
||||
Map: schg_cas02
|
||||
Name: Andlangr
|
||||
Npc: Manager#schg_cas02
|
||||
- Id: 26
|
||||
Map: schg_cas03
|
||||
Name: Viblainn
|
||||
Npc: Manager#schg_cas03
|
||||
- Id: 27
|
||||
Map: schg_cas04
|
||||
Name: Hljod
|
||||
Npc: Manager#schg_cas04
|
||||
- Id: 28
|
||||
Map: schg_cas05
|
||||
Name: Skidbladnir
|
||||
Npc: Manager#schg_cas05
|
||||
- Id: 29
|
||||
Map: arug_cas01
|
||||
Name: Mardol
|
||||
Npc: Manager#arug_cas01
|
||||
- Id: 30
|
||||
Map: arug_cas02
|
||||
Name: Cyr
|
||||
Npc: Manager#arug_cas02
|
||||
- Id: 31
|
||||
Map: arug_cas03
|
||||
Name: Horn
|
||||
Npc: Manager#arug_cas03
|
||||
- Id: 32
|
||||
Map: arug_cas04
|
||||
Name: Gefn
|
||||
Npc: Manager#arug_cas04
|
||||
- Id: 33
|
||||
Map: arug_cas05
|
||||
Name: Bandis
|
||||
Npc: Manager#arug_cas05
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/castle_db.yml
|
||||
|
||||
58
db/enchantgrade.yml
Normal file
58
db/enchantgrade.yml
Normal file
@@ -0,0 +1,58 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Enchantgrade Database
|
||||
###########################################################################
|
||||
#
|
||||
# Enchantgrade Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Type Item type.
|
||||
# Levels: Enchantgrade settings per item level.
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Refine Required refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# Announce Announce if someone tries to increase the enchantgrade. (Default: true)
|
||||
# Catalyst: Catalyst item to increase chance of success.
|
||||
# Item The item that can be used.
|
||||
# AmountPerStep Amount of Item needed.
|
||||
# Set to 0 to disable the catalyst.
|
||||
# MaximumSteps Maximum amount of times Item can be used.
|
||||
# ChanceIncrease Amount at which the chance increases for each Item used.
|
||||
# Options: Success chance based on cost type.
|
||||
# - Option Index of the client option.
|
||||
# Item Required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Set to 0 to remove an option.
|
||||
# Price Amount of zeny required. (Default: 0)
|
||||
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
|
||||
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ENCHANTGRADE_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/enchantgrade.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/enchantgrade.yml
|
||||
52
db/import-tmpl/enchantgrade.yml
Normal file
52
db/import-tmpl/enchantgrade.yml
Normal file
@@ -0,0 +1,52 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Enchantgrade Database
|
||||
###########################################################################
|
||||
#
|
||||
# Enchantgrade Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Type Item type.
|
||||
# Levels: Enchantgrade settings per item level.
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Refine Required refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# Announce Announce if someone tries to increase the enchantgrade. (Default: true)
|
||||
# Catalyst: Catalyst item to increase chance of success.
|
||||
# Item The item that can be used.
|
||||
# AmountPerStep Amount of Item needed.
|
||||
# Set to 0 to disable the catalyst.
|
||||
# MaximumSteps Maximum amount of times Item can be used.
|
||||
# ChanceIncrease Amount at which the chance increases for each Item used.
|
||||
# Options: Success chance based on cost type.
|
||||
# - Option Index of the client option.
|
||||
# Item Required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Set to 0 to remove an option.
|
||||
# Price Amount of zeny required. (Default: 0)
|
||||
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
|
||||
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ENCHANTGRADE_DB
|
||||
Version: 1
|
||||
@@ -25,9 +25,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
#Body:
|
||||
###########################################################################
|
||||
|
||||
@@ -23,11 +23,11 @@
|
||||
#
|
||||
###########################################################################
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job ID.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
BIN
db/map_cache.dat
Normal file
BIN
db/map_cache.dat
Normal file
Binary file not shown.
@@ -1143,6 +1143,25 @@ que_thr
|
||||
tur_d04ia
|
||||
tur_d04ib
|
||||
wolfvill
|
||||
icecastle
|
||||
icas_in
|
||||
jor_tail
|
||||
jor_back1
|
||||
jor_back2
|
||||
jor_back3
|
||||
jor_nest
|
||||
jor_dun01
|
||||
jor_dun02
|
||||
jor_dun03
|
||||
jor_ab01
|
||||
jor_ab02
|
||||
jor_que
|
||||
air_if
|
||||
1@iwp
|
||||
1@jorchs
|
||||
1@jorlab
|
||||
1@whl
|
||||
|
||||
|
||||
//======================================================================================
|
||||
// - Other/Extra maps -
|
||||
|
||||
@@ -31,208 +31,3 @@
|
||||
Header:
|
||||
Type: CASTLE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
# WOE FE castle
|
||||
- Id: 0
|
||||
Map: aldeg_cas01
|
||||
Name: Neuschwanstein
|
||||
#Name: Noisyubantian
|
||||
Npc: Agit#aldeg_cas01
|
||||
- Id: 1
|
||||
Map: aldeg_cas02
|
||||
Name: Hohenschwangau
|
||||
#Name: Hohensyubangawoo
|
||||
Npc: Agit#aldeg_cas02
|
||||
- Id: 2
|
||||
Map: aldeg_cas03
|
||||
Name: Nuernberg
|
||||
#Name: Nyirenverk
|
||||
Npc: Agit#aldeg_cas03
|
||||
- Id: 3
|
||||
Map: aldeg_cas04
|
||||
Name: Wuerzburg
|
||||
#Name: Byirtsburi
|
||||
Npc: Agit#aldeg_cas04
|
||||
- Id: 4
|
||||
Map: aldeg_cas05
|
||||
Name: Rothenburg
|
||||
#Name: Rotenburk
|
||||
Npc: Agit#aldeg_cas05
|
||||
- Id: 5
|
||||
Map: gefg_cas01
|
||||
Name: Repherion
|
||||
#Name: Reprion
|
||||
Npc: Agit#gefg_cas01
|
||||
- Id: 6
|
||||
Map: gefg_cas02
|
||||
Name: Eeyolbriggar
|
||||
#Name: Yolbriger
|
||||
Npc: Agit#gefg_cas02
|
||||
- Id: 7
|
||||
Map: gefg_cas03
|
||||
Name: Yesnelph
|
||||
#Name: Isinlife
|
||||
Npc: Agit#gefg_cas03
|
||||
- Id: 8
|
||||
Map: gefg_cas04
|
||||
Name: Bergel
|
||||
#Name: Berigel
|
||||
Npc: Agit#gefg_cas04
|
||||
- Id: 9
|
||||
Map: gefg_cas05
|
||||
Name: Mersetzdeitz
|
||||
#Name: Melsedetsu
|
||||
Npc: Agit#gefg_cas05
|
||||
- Id: 10
|
||||
Map: payg_cas01
|
||||
Name: Bright Arbor
|
||||
#Name: Mingting
|
||||
Npc: Agit#payg_cas01
|
||||
- Id: 11
|
||||
Map: payg_cas02
|
||||
Name: Scarlet Palace
|
||||
#Name: Tiantan
|
||||
Npc: Agit#payg_cas02
|
||||
- Id: 12
|
||||
Map: payg_cas03
|
||||
Name: Holy Shadow
|
||||
#Name: Fuying
|
||||
Npc: Agit#payg_cas03
|
||||
- Id: 13
|
||||
Map: payg_cas04
|
||||
Name: Sacred Altar
|
||||
#Name: Honglou
|
||||
Npc: Agit#payg_cas04
|
||||
- Id: 14
|
||||
Map: payg_cas05
|
||||
Name: Bamboo Grove Hill
|
||||
#Name: Zhulinxian
|
||||
Npc: Agit#payg_cas05
|
||||
- Id: 15
|
||||
Map: prtg_cas01
|
||||
Name: Kriemhild
|
||||
#Name: Creamhilt
|
||||
Npc: Agit#prtg_cas01
|
||||
- Id: 16
|
||||
Map: prtg_cas02
|
||||
Name: Swanhild
|
||||
#Name: Sbanhealt
|
||||
Npc: Agit#prtg_cas02
|
||||
- Id: 17
|
||||
Map: prtg_cas03
|
||||
Name: Fadhgridh
|
||||
#Name: Lazrigees
|
||||
Npc: Agit#prtg_cas03
|
||||
- Id: 18
|
||||
Map: prtg_cas04
|
||||
Name: Skoegul
|
||||
#Name: Squagul
|
||||
Npc: Agit#prtg_cas04
|
||||
- Id: 19
|
||||
Map: prtg_cas05
|
||||
Name: Gondul
|
||||
#Name: Guindull
|
||||
Npc: Agit#prtg_cas05
|
||||
|
||||
# WOE NGuild castle
|
||||
- Id: 20
|
||||
Map: nguild_alde
|
||||
Name: Earth
|
||||
Npc: Agit_N01
|
||||
- Id: 21
|
||||
Map: nguild_gef
|
||||
Name: Air
|
||||
Npc: Agit_N02
|
||||
- Id: 22
|
||||
Map: nguild_pay
|
||||
Name: Water
|
||||
Npc: Agit_N03
|
||||
- Id: 23
|
||||
Map: nguild_prt
|
||||
Name: Fire
|
||||
Npc: Agit_N04
|
||||
|
||||
# WOE SE castle
|
||||
- Id: 24
|
||||
Map: schg_cas01
|
||||
Name: Himinn
|
||||
Npc: Manager#schg_cas01
|
||||
- Id: 25
|
||||
Map: schg_cas02
|
||||
Name: Andlangr
|
||||
Npc: Manager#schg_cas02
|
||||
- Id: 26
|
||||
Map: schg_cas03
|
||||
Name: Viblainn
|
||||
Npc: Manager#schg_cas03
|
||||
- Id: 27
|
||||
Map: schg_cas04
|
||||
Name: Hljod
|
||||
Npc: Manager#schg_cas04
|
||||
- Id: 28
|
||||
Map: schg_cas05
|
||||
Name: Skidbladnir
|
||||
Npc: Manager#schg_cas05
|
||||
- Id: 29
|
||||
Map: arug_cas01
|
||||
Name: Mardol
|
||||
Npc: Manager#arug_cas01
|
||||
- Id: 30
|
||||
Map: arug_cas02
|
||||
Name: Cyr
|
||||
Npc: Manager#arug_cas02
|
||||
- Id: 31
|
||||
Map: arug_cas03
|
||||
Name: Horn
|
||||
Npc: Manager#arug_cas03
|
||||
- Id: 32
|
||||
Map: arug_cas04
|
||||
Name: Gefn
|
||||
Npc: Manager#arug_cas04
|
||||
- Id: 33
|
||||
Map: arug_cas05
|
||||
Name: Bandis
|
||||
Npc: Manager#arug_cas05
|
||||
|
||||
# WOE TE castle
|
||||
- Id: 34
|
||||
Map: te_aldecas1
|
||||
Name: Kafragarten 1
|
||||
Npc: Manager_TE#Glaris
|
||||
- Id: 35
|
||||
Map: te_aldecas2
|
||||
Name: Kafragarten 2
|
||||
Npc: Manager_TE#Defolty
|
||||
- Id: 36
|
||||
Map: te_aldecas3
|
||||
Name: Kafragarten 3
|
||||
Npc: Manager_TE#Sorin
|
||||
- Id: 37
|
||||
Map: te_aldecas4
|
||||
Name: Kafragarten 4
|
||||
Npc: Manager_TE#Bennit
|
||||
- Id: 38
|
||||
Map: te_aldecas5
|
||||
Name: Kafragarten 5
|
||||
Npc: Manager_TE#W
|
||||
- Id: 39
|
||||
Map: te_prtcas01
|
||||
Name: Gloria 1
|
||||
Npc: Manager_TE#Gaebolg
|
||||
- Id: 40
|
||||
Map: te_prtcas02
|
||||
Name: Gloria 2
|
||||
Npc: Manager_TE#Richard
|
||||
- Id: 41
|
||||
Map: te_prtcas03
|
||||
Name: Gloria 3
|
||||
Npc: Manager_TE#Wigner
|
||||
- Id: 42
|
||||
Map: te_prtcas04
|
||||
Name: Gloria 4
|
||||
Npc: Manager_TE#Heine
|
||||
- Id: 43
|
||||
Map: te_prtcas05
|
||||
Name: Gloria 5
|
||||
Npc: Manager_TE#Nerious
|
||||
|
||||
@@ -28300,8 +28300,6 @@ Body:
|
||||
bonus bMaxHP,50;
|
||||
bonus bMaxSP,10;
|
||||
skill "AL_RUWACH",1;
|
||||
UnEquipScript: |
|
||||
sc_end SC_RUWACH;
|
||||
- Id: 5213
|
||||
AegisName: Black_Bunny_Band
|
||||
Name: Sheila Hairnet
|
||||
@@ -31603,8 +31601,6 @@ Body:
|
||||
Script: |
|
||||
bonus bVit,1;
|
||||
skill "AL_ANGELUS",1;
|
||||
UnEquipScript: |
|
||||
sc_end SC_ANGELUS;
|
||||
- Id: 5383
|
||||
AegisName: Hunting_Cap
|
||||
Name: Hunter's Cap
|
||||
|
||||
@@ -6451,8 +6451,6 @@ Body:
|
||||
BuyingStore: true
|
||||
Script: |
|
||||
bonus3 bAutoSpellWhenHit,"CR_AUTOGUARD",3+7*(getskilllv("CR_AUTOGUARD") == 10),30;
|
||||
UnEquipScript: |
|
||||
sc_end SC_AUTOGUARD;
|
||||
- Id: 4300
|
||||
AegisName: Chimera_Card
|
||||
Name: Chimera Card
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Jobs:
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Jobs:
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Jobs:
|
||||
@@ -109,7 +109,7 @@ Body:
|
||||
Swordman: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 70
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -162,7 +162,7 @@ Body:
|
||||
Mage: true
|
||||
MaxWeight: 22000
|
||||
HpFactor: 30
|
||||
SpFactor: 600
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 600
|
||||
@@ -209,7 +209,7 @@ Body:
|
||||
Archer: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 50
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -255,7 +255,7 @@ Body:
|
||||
Acolyte: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 40
|
||||
SpFactor: 500
|
||||
SpIncrease: 500
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 600
|
||||
@@ -303,7 +303,7 @@ Body:
|
||||
Merchant: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 40
|
||||
SpFactor: 300
|
||||
SpIncrease: 300
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -353,7 +353,7 @@ Body:
|
||||
Thief: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 50
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -402,7 +402,7 @@ Body:
|
||||
Knight2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 150
|
||||
SpFactor: 300
|
||||
SpIncrease: 300
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -479,7 +479,7 @@ Body:
|
||||
Priest: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 75
|
||||
SpFactor: 800
|
||||
SpIncrease: 800
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 600
|
||||
@@ -552,7 +552,7 @@ Body:
|
||||
Wizard: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 55
|
||||
SpFactor: 900
|
||||
SpIncrease: 900
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 575
|
||||
@@ -623,7 +623,7 @@ Body:
|
||||
Blacksmith: true
|
||||
MaxWeight: 30000
|
||||
HpFactor: 90
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -697,7 +697,7 @@ Body:
|
||||
Hunter: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 85
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -767,7 +767,7 @@ Body:
|
||||
Assassin: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 110
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -840,8 +840,8 @@ Body:
|
||||
Crusader2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 110
|
||||
HpMultiplicator: 700
|
||||
SpFactor: 470
|
||||
HpIncrease: 700
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -918,8 +918,8 @@ Body:
|
||||
Monk: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 90
|
||||
HpMultiplicator: 650
|
||||
SpFactor: 470
|
||||
HpIncrease: 650
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 575
|
||||
@@ -992,7 +992,7 @@ Body:
|
||||
Sage: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 75
|
||||
SpFactor: 700
|
||||
SpIncrease: 700
|
||||
BaseASPD:
|
||||
Fist: 450
|
||||
Dagger: 525
|
||||
@@ -1064,7 +1064,7 @@ Body:
|
||||
Rogue: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 85
|
||||
SpFactor: 500
|
||||
SpIncrease: 500
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -1135,7 +1135,7 @@ Body:
|
||||
Alchemist: true
|
||||
MaxWeight: 30000
|
||||
HpFactor: 90
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -1209,8 +1209,8 @@ Body:
|
||||
Bard: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 75
|
||||
HpMultiplicator: 300
|
||||
SpFactor: 600
|
||||
HpIncrease: 300
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -1281,8 +1281,8 @@ Body:
|
||||
Dancer: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 75
|
||||
HpMultiplicator: 300
|
||||
SpFactor: 600
|
||||
HpIncrease: 300
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -1425,8 +1425,8 @@ Body:
|
||||
Gunslinger: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 89
|
||||
HpMultiplicator: 0
|
||||
SpFactor: 469
|
||||
HpIncrease: 0
|
||||
SpIncrease: 469
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Revolver: 700
|
||||
@@ -1487,8 +1487,8 @@ Body:
|
||||
Ninja: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 80
|
||||
HpMultiplicator: 0
|
||||
SpFactor: 540
|
||||
HpIncrease: 0
|
||||
SpIncrease: 540
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -1572,7 +1572,7 @@ Body:
|
||||
Swordman_High: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 70
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -1625,7 +1625,7 @@ Body:
|
||||
Mage_High: true
|
||||
MaxWeight: 22000
|
||||
HpFactor: 30
|
||||
SpFactor: 600
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 600
|
||||
@@ -1672,7 +1672,7 @@ Body:
|
||||
Archer_High: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 50
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -1718,7 +1718,7 @@ Body:
|
||||
Acolyte_High: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 40
|
||||
SpFactor: 500
|
||||
SpIncrease: 500
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 600
|
||||
@@ -1766,7 +1766,7 @@ Body:
|
||||
Merchant_High: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 40
|
||||
SpFactor: 300
|
||||
SpIncrease: 300
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -1816,7 +1816,7 @@ Body:
|
||||
Thief_High: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 50
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -1865,7 +1865,7 @@ Body:
|
||||
Lord_Knight2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 150
|
||||
SpFactor: 300
|
||||
SpIncrease: 300
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -1972,7 +1972,7 @@ Body:
|
||||
High_Priest: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 75
|
||||
SpFactor: 800
|
||||
SpIncrease: 800
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 600
|
||||
@@ -2075,7 +2075,7 @@ Body:
|
||||
High_Wizard: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 55
|
||||
SpFactor: 900
|
||||
SpIncrease: 900
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 575
|
||||
@@ -2176,7 +2176,7 @@ Body:
|
||||
Whitesmith: true
|
||||
MaxWeight: 30000
|
||||
HpFactor: 90
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -2280,7 +2280,7 @@ Body:
|
||||
Sniper: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 85
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -2380,7 +2380,7 @@ Body:
|
||||
Assassin_Cross: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 110
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -2483,8 +2483,8 @@ Body:
|
||||
Paladin2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 110
|
||||
HpMultiplicator: 700
|
||||
SpFactor: 470
|
||||
HpIncrease: 700
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -2591,8 +2591,8 @@ Body:
|
||||
Champion: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 90
|
||||
HpMultiplicator: 650
|
||||
SpFactor: 470
|
||||
HpIncrease: 650
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 575
|
||||
@@ -2695,7 +2695,7 @@ Body:
|
||||
Professor: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 75
|
||||
SpFactor: 700
|
||||
SpIncrease: 700
|
||||
BaseASPD:
|
||||
Fist: 450
|
||||
Dagger: 525
|
||||
@@ -2797,7 +2797,7 @@ Body:
|
||||
Stalker: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 85
|
||||
SpFactor: 500
|
||||
SpIncrease: 500
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -2898,7 +2898,7 @@ Body:
|
||||
Creator: true
|
||||
MaxWeight: 30000
|
||||
HpFactor: 90
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -3002,8 +3002,8 @@ Body:
|
||||
Clown: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 75
|
||||
HpMultiplicator: 300
|
||||
SpFactor: 600
|
||||
HpIncrease: 300
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -3104,8 +3104,8 @@ Body:
|
||||
Gypsy: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 75
|
||||
HpMultiplicator: 300
|
||||
SpFactor: 600
|
||||
HpIncrease: 300
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -3217,7 +3217,7 @@ Body:
|
||||
Baby_Swordman: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 70
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -3270,7 +3270,7 @@ Body:
|
||||
Baby_Mage: true
|
||||
MaxWeight: 22000
|
||||
HpFactor: 30
|
||||
SpFactor: 600
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 600
|
||||
@@ -3317,7 +3317,7 @@ Body:
|
||||
Baby_Archer: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 50
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -3363,7 +3363,7 @@ Body:
|
||||
Baby_Acolyte: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 40
|
||||
SpFactor: 500
|
||||
SpIncrease: 500
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 600
|
||||
@@ -3411,7 +3411,7 @@ Body:
|
||||
Baby_Merchant: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 40
|
||||
SpFactor: 300
|
||||
SpIncrease: 300
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -3461,7 +3461,7 @@ Body:
|
||||
Baby_Thief: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 50
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -3510,7 +3510,7 @@ Body:
|
||||
Baby_Knight2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 150
|
||||
SpFactor: 300
|
||||
SpIncrease: 300
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -3587,7 +3587,7 @@ Body:
|
||||
Baby_Priest: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 75
|
||||
SpFactor: 800
|
||||
SpIncrease: 800
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 600
|
||||
@@ -3660,7 +3660,7 @@ Body:
|
||||
Baby_Wizard: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 55
|
||||
SpFactor: 900
|
||||
SpIncrease: 900
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 575
|
||||
@@ -3731,7 +3731,7 @@ Body:
|
||||
Baby_Blacksmith: true
|
||||
MaxWeight: 30000
|
||||
HpFactor: 90
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -3805,7 +3805,7 @@ Body:
|
||||
Baby_Hunter: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 85
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 600
|
||||
@@ -3875,7 +3875,7 @@ Body:
|
||||
Baby_Assassin: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 110
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -3948,8 +3948,8 @@ Body:
|
||||
Baby_Crusader2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 110
|
||||
HpMultiplicator: 700
|
||||
SpFactor: 470
|
||||
HpIncrease: 700
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -4026,8 +4026,8 @@ Body:
|
||||
Baby_Monk: true
|
||||
MaxWeight: 26000
|
||||
HpFactor: 90
|
||||
HpMultiplicator: 650
|
||||
SpFactor: 470
|
||||
HpIncrease: 650
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Mace: 575
|
||||
@@ -4100,7 +4100,7 @@ Body:
|
||||
Baby_Sage: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 75
|
||||
SpFactor: 700
|
||||
SpIncrease: 700
|
||||
BaseASPD:
|
||||
Fist: 450
|
||||
Dagger: 525
|
||||
@@ -4172,7 +4172,7 @@ Body:
|
||||
Baby_Rogue: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 85
|
||||
SpFactor: 500
|
||||
SpIncrease: 500
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 500
|
||||
@@ -4243,7 +4243,7 @@ Body:
|
||||
Baby_Alchemist: true
|
||||
MaxWeight: 30000
|
||||
HpFactor: 90
|
||||
SpFactor: 400
|
||||
SpIncrease: 400
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -4317,8 +4317,8 @@ Body:
|
||||
Baby_Bard: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 75
|
||||
HpMultiplicator: 300
|
||||
SpFactor: 600
|
||||
HpIncrease: 300
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -4389,8 +4389,8 @@ Body:
|
||||
Baby_Dancer: true
|
||||
MaxWeight: 27000
|
||||
HpFactor: 75
|
||||
HpMultiplicator: 300
|
||||
SpFactor: 600
|
||||
HpIncrease: 300
|
||||
SpIncrease: 600
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Dagger: 550
|
||||
@@ -4533,7 +4533,7 @@ Body:
|
||||
Taekwon: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 70
|
||||
SpFactor: 200
|
||||
SpIncrease: 200
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
BonusStats:
|
||||
@@ -4578,8 +4578,8 @@ Body:
|
||||
Star_Gladiator2: true
|
||||
MaxWeight: 28000
|
||||
HpFactor: 90
|
||||
HpMultiplicator: 650
|
||||
SpFactor: 470
|
||||
HpIncrease: 650
|
||||
SpIncrease: 470
|
||||
BaseASPD:
|
||||
Fist: 400
|
||||
Book: 500
|
||||
@@ -4648,7 +4648,7 @@ Body:
|
||||
Soul_Linker: true
|
||||
MaxWeight: 24000
|
||||
HpFactor: 75
|
||||
SpFactor: 900
|
||||
SpIncrease: 900
|
||||
BaseASPD:
|
||||
Fist: 500
|
||||
Dagger: 575
|
||||
|
||||
Binary file not shown.
@@ -40631,10 +40631,10 @@ Body:
|
||||
BaseExp: 74288
|
||||
JobExp: 77950
|
||||
MvpExp: 37144
|
||||
Attack: 1060
|
||||
Attack2: 2022
|
||||
Defense: 7
|
||||
MagicDefense: 36
|
||||
Attack: 3304
|
||||
Attack2: 4266
|
||||
Defense: 32
|
||||
MagicDefense: 66
|
||||
Str: 140
|
||||
Agi: 99
|
||||
Vit: 30
|
||||
@@ -40645,42 +40645,49 @@ Body:
|
||||
SkillRange: 10
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Formless
|
||||
Race: Brute
|
||||
Element: Fire
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 200
|
||||
AttackDelay: 1150
|
||||
AttackMotion: 1150
|
||||
DamageMotion: 288
|
||||
AttackDelay: 1152
|
||||
AttackMotion: 1152
|
||||
DamageMotion: 576
|
||||
Ai: 21
|
||||
Class: Boss
|
||||
Modes:
|
||||
Mvp: true
|
||||
MvpDrops:
|
||||
- Item: Old_Violet_Box
|
||||
Rate: 5500
|
||||
- Item: Old_Violet_Box
|
||||
Rate: 5000
|
||||
- Item: Old_Card_Album
|
||||
Rate: 2000
|
||||
Drops:
|
||||
- Item: Treasure_Box
|
||||
Rate: 5000
|
||||
- Item: Elunium
|
||||
Rate: 1000
|
||||
- Item: Oridecon
|
||||
Rate: 1000
|
||||
- Item: Yggdrasilberry
|
||||
Rate: 500
|
||||
- Item: Hurricane_Fury
|
||||
Rate: 100
|
||||
- Item: Hunting_Spear
|
||||
Rate: 100
|
||||
- Item: Yggdrasilberry
|
||||
Rate: 500
|
||||
- Item: Elunium
|
||||
Rate: 1000
|
||||
- Item: Oridecon
|
||||
Rate: 1000
|
||||
- Item: Hell_Fire
|
||||
Rate: 100
|
||||
- Id: 2069
|
||||
AegisName: IARA
|
||||
Name: Iara
|
||||
Level: 79
|
||||
Hp: 5890
|
||||
BaseExp: 1070
|
||||
JobExp: 890
|
||||
Attack: 171
|
||||
Attack2: 270
|
||||
MagicDefense: 39
|
||||
Hp: 18952
|
||||
BaseExp: 5517
|
||||
JobExp: 1500
|
||||
Attack: 614
|
||||
Attack2: 713
|
||||
MagicDefense: 76
|
||||
Str: 69
|
||||
Agi: 14
|
||||
Vit: 41
|
||||
@@ -40695,36 +40702,36 @@ Body:
|
||||
Element: Water
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 200
|
||||
AttackDelay: 672
|
||||
AttackMotion: 380
|
||||
AttackDelay: 384
|
||||
AttackMotion: 672
|
||||
DamageMotion: 288
|
||||
Ai: 17
|
||||
Drops:
|
||||
- Item: Mistic_Frozen
|
||||
Rate: 5
|
||||
- Item: Heart_Of_Mermaid
|
||||
Rate: 9000
|
||||
- Item: Fin
|
||||
Rate: 500
|
||||
- Item: Crystal_Mirror
|
||||
Rate: 100
|
||||
- Item: Witherless_Rose
|
||||
Rate: 50
|
||||
- Item: Crystal_Mirror
|
||||
Rate: 100
|
||||
- Item: Illusion_Flower
|
||||
Rate: 10
|
||||
- Item: Mistic_Frozen
|
||||
Rate: 5
|
||||
- Item: Mage_Coat
|
||||
Rate: 1
|
||||
- Id: 2070
|
||||
AegisName: PIRANHA
|
||||
Name: Piranha
|
||||
Level: 75
|
||||
Hp: 4522
|
||||
BaseExp: 899
|
||||
JobExp: 1023
|
||||
Attack: 182
|
||||
Attack2: 223
|
||||
Defense: 2
|
||||
MagicDefense: 10
|
||||
Hp: 15882
|
||||
BaseExp: 3877
|
||||
JobExp: 2023
|
||||
Attack: 549
|
||||
Attack2: 590
|
||||
Defense: 7
|
||||
MagicDefense: 12
|
||||
Str: 69
|
||||
Agi: 45
|
||||
Vit: 30
|
||||
@@ -40734,41 +40741,41 @@ Body:
|
||||
AttackRange: 1
|
||||
SkillRange: 10
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Size: Large
|
||||
Race: Fish
|
||||
Element: Water
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 200
|
||||
AttackDelay: 768
|
||||
AttackMotion: 768
|
||||
DamageMotion: 384
|
||||
Ai: 20
|
||||
AttackMotion: 480
|
||||
DamageMotion: 864
|
||||
Ai: 04
|
||||
Drops:
|
||||
- Item: Sharp_Scale
|
||||
Rate: 9000
|
||||
- Item: Gill
|
||||
Rate: 600
|
||||
- Item: Mistic_Frozen
|
||||
Rate: 5
|
||||
- Item: Sharp_Scale
|
||||
Rate: 9000
|
||||
- Item: Tooth_Of_Ancient_Fish
|
||||
Rate: 500
|
||||
- Item: Lip_Of_Ancient_Fish
|
||||
Rate: 500
|
||||
- Item: Mistic_Frozen
|
||||
Rate: 5
|
||||
- Item: Fisherman's_Dagger
|
||||
Rate: 5
|
||||
- Item: Scalpel
|
||||
Rate: 1
|
||||
- Item: Fisherman's_Dagger
|
||||
Rate: 5
|
||||
- Id: 2071
|
||||
AegisName: HEADLESS_MULE
|
||||
Name: Headless Mule
|
||||
Level: 80
|
||||
Hp: 6620
|
||||
BaseExp: 1011
|
||||
JobExp: 1120
|
||||
Attack: 210
|
||||
Attack2: 267
|
||||
Defense: 7
|
||||
MagicDefense: 27
|
||||
Hp: 20065
|
||||
BaseExp: 6666
|
||||
JobExp: 4111
|
||||
Attack: 903
|
||||
Attack2: 960
|
||||
Defense: 33
|
||||
MagicDefense: 44
|
||||
Str: 68
|
||||
Agi: 51
|
||||
Vit: 50
|
||||
@@ -40792,29 +40799,29 @@ Body:
|
||||
Drops:
|
||||
- Item: Burning_Horse_Shoe
|
||||
Rate: 4000
|
||||
- Item: Plate_Armor_
|
||||
Rate: 5
|
||||
- Item: Burning_Heart
|
||||
Rate: 1000
|
||||
- Item: Hot_Hair
|
||||
Rate: 1000
|
||||
- Item: Plate_Armor_
|
||||
Rate: 5
|
||||
- Item: Jamadhar_
|
||||
Rate: 2
|
||||
- Item: Inverse_Scale
|
||||
Rate: 1
|
||||
- Item: Plate_Armor_
|
||||
Rate: 1
|
||||
- Item: Jamadhar_
|
||||
Rate: 2
|
||||
- Id: 2072
|
||||
AegisName: JAGUAR
|
||||
Name: Jaguar
|
||||
Level: 71
|
||||
Hp: 3914
|
||||
BaseExp: 720
|
||||
JobExp: 512
|
||||
Attack: 192
|
||||
Attack2: 234
|
||||
Defense: 9
|
||||
MagicDefense: 12
|
||||
Hp: 12590
|
||||
BaseExp: 1820
|
||||
JobExp: 1012
|
||||
Attack: 538
|
||||
Attack2: 580
|
||||
Defense: 44
|
||||
MagicDefense: 15
|
||||
Str: 69
|
||||
Agi: 30
|
||||
Vit: 45
|
||||
@@ -40829,10 +40836,10 @@ Body:
|
||||
Element: Earth
|
||||
ElementLevel: 2
|
||||
WalkSpeed: 150
|
||||
AttackDelay: 1250
|
||||
AttackMotion: 580
|
||||
DamageMotion: 360
|
||||
Ai: 04
|
||||
AttackDelay: 576
|
||||
AttackMotion: 1248
|
||||
DamageMotion: 480
|
||||
Ai: 17
|
||||
Drops:
|
||||
- Item: Leopard_Skin
|
||||
Rate: 3000
|
||||
@@ -40848,13 +40855,13 @@ Body:
|
||||
AegisName: TOUCAN
|
||||
Name: Toucan
|
||||
Level: 70
|
||||
Hp: 3640
|
||||
BaseExp: 659
|
||||
JobExp: 544
|
||||
Attack: 166
|
||||
Attack2: 201
|
||||
Defense: 3
|
||||
MagicDefense: 10
|
||||
Hp: 10555
|
||||
BaseExp: 1002
|
||||
JobExp: 1552
|
||||
Attack: 478
|
||||
Attack2: 513
|
||||
Defense: 12
|
||||
MagicDefense: 12
|
||||
Str: 54
|
||||
Agi: 14
|
||||
Vit: 40
|
||||
@@ -40864,37 +40871,37 @@ Body:
|
||||
AttackRange: 1
|
||||
SkillRange: 10
|
||||
ChaseRange: 12
|
||||
Size: Small
|
||||
Size: Medium
|
||||
Race: Brute
|
||||
Element: Wind
|
||||
ElementLevel: 2
|
||||
WalkSpeed: 155
|
||||
AttackDelay: 1450
|
||||
AttackMotion: 960
|
||||
DamageMotion: 480
|
||||
Ai: 04
|
||||
AttackDelay: 960
|
||||
AttackMotion: 1440
|
||||
DamageMotion: 960
|
||||
Ai: 03
|
||||
Drops:
|
||||
- Item: Talon
|
||||
Rate: 3000
|
||||
- Item: Cyfar
|
||||
Rate: 1000
|
||||
- Item: Flower_Ring
|
||||
Rate: 200
|
||||
- Item: Yellow_Herb
|
||||
Rate: 100
|
||||
- Item: Blue_Herb
|
||||
Rate: 50
|
||||
- Item: Yellow_Herb
|
||||
Rate: 100
|
||||
- Item: Flower_Ring
|
||||
Rate: 200
|
||||
- Id: 2074
|
||||
AegisName: CURUPIRA
|
||||
Name: Curupira
|
||||
Level: 68
|
||||
Hp: 3096
|
||||
BaseExp: 622
|
||||
JobExp: 450
|
||||
Attack: 140
|
||||
Attack2: 175
|
||||
Defense: 9
|
||||
MagicDefense: 10
|
||||
Hp: 8669
|
||||
BaseExp: 1209
|
||||
JobExp: 850
|
||||
Attack: 409
|
||||
Attack2: 444
|
||||
Defense: 42
|
||||
MagicDefense: 12
|
||||
Str: 32
|
||||
Agi: 23
|
||||
Vit: 38
|
||||
@@ -40905,27 +40912,25 @@ Body:
|
||||
SkillRange: 10
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demon
|
||||
Race: Demihuman
|
||||
Element: Earth
|
||||
ElementLevel: 1
|
||||
WalkSpeed: 250
|
||||
AttackDelay: 530
|
||||
AttackMotion: 530
|
||||
AttackDelay: 528
|
||||
AttackMotion: 480
|
||||
DamageMotion: 384
|
||||
Ai: 07
|
||||
Modes:
|
||||
Detector: true
|
||||
Drops:
|
||||
- Item: Meat
|
||||
Rate: 3000
|
||||
- Item: Tiger_Skin_Panties
|
||||
Rate: 500
|
||||
- Item: Elunium_Stone
|
||||
Rate: 250
|
||||
- Item: Mace_
|
||||
Rate: 100
|
||||
- Item: Emveretarcon
|
||||
Rate: 10
|
||||
- Item: Tiger_Skin_Panties
|
||||
Rate: 500
|
||||
- Item: Mace_
|
||||
Rate: 100
|
||||
# - Id: 2075
|
||||
# AegisName: E_VADON_X
|
||||
# Name: Vadon
|
||||
@@ -41086,12 +41091,16 @@ Body:
|
||||
AegisName: E_HYDRA
|
||||
Name: Strange Hydra
|
||||
JapaneseName: Suspicious Hydra
|
||||
Level: 34
|
||||
Hp: 854
|
||||
Attack: 1
|
||||
Attack2: 2
|
||||
Level: 14
|
||||
Hp: 660
|
||||
Attack: 22
|
||||
Attack2: 28
|
||||
Defense: 100
|
||||
MagicDefense: 100
|
||||
Agi: 14
|
||||
Vit: 14
|
||||
Dex: 40
|
||||
Luk: 2
|
||||
AttackRange: 7
|
||||
SkillRange: 10
|
||||
ChaseRange: 12
|
||||
@@ -41108,11 +41117,11 @@ Body:
|
||||
AegisName: G_PIRANHA
|
||||
Name: Piranha
|
||||
Level: 75
|
||||
Hp: 4522
|
||||
Attack: 182
|
||||
Attack2: 223
|
||||
Defense: 2
|
||||
MagicDefense: 10
|
||||
Hp: 15882
|
||||
Attack: 549
|
||||
Attack2: 590
|
||||
Defense: 7
|
||||
MagicDefense: 12
|
||||
Str: 69
|
||||
Agi: 45
|
||||
Vit: 30
|
||||
@@ -41122,14 +41131,14 @@ Body:
|
||||
AttackRange: 1
|
||||
SkillRange: 10
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Size: Large
|
||||
Race: Fish
|
||||
Element: Water
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 200
|
||||
AttackDelay: 768
|
||||
AttackMotion: 768
|
||||
DamageMotion: 384
|
||||
AttackMotion: 480
|
||||
DamageMotion: 864
|
||||
Ai: 20
|
||||
- Id: 2158
|
||||
AegisName: S_HORNET
|
||||
|
||||
@@ -796,8 +796,8 @@ Body:
|
||||
Element: Earth
|
||||
CastCancel: true
|
||||
CastTime: 1000
|
||||
Duration1: 20000
|
||||
Duration2: 5000
|
||||
Duration1: 5000
|
||||
Duration2: 20000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@@ -5332,7 +5332,7 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 3
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5346,7 +5346,7 @@ Body:
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -1
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5358,7 +5358,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
- Id: 161
|
||||
@@ -5496,7 +5496,7 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5508,7 +5508,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Multi_Hit
|
||||
HitCount:
|
||||
- Level: 1
|
||||
@@ -5542,7 +5542,7 @@ Body:
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5560,7 +5560,6 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
Range: 5
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@@ -5603,7 +5602,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5617,7 +5616,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5631,7 +5630,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5645,7 +5644,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5659,12 +5658,12 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
Duration1: 20000
|
||||
Duration2: 100
|
||||
Duration1: 100
|
||||
Duration2: 20000
|
||||
Status: StoneWait
|
||||
- Id: 181
|
||||
Name: NPC_CURSEATTACK
|
||||
@@ -5674,7 +5673,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
@@ -5688,7 +5687,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5702,7 +5701,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Random
|
||||
@@ -5714,7 +5713,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Water
|
||||
@@ -5727,7 +5726,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetHidden: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Earth
|
||||
@@ -5739,7 +5738,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@@ -5751,7 +5750,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Wind
|
||||
@@ -5763,7 +5762,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
@@ -5776,7 +5775,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Holy
|
||||
@@ -5788,7 +5787,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
@@ -5800,7 +5799,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Ghost
|
||||
@@ -5812,7 +5811,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5894,7 +5893,7 @@ Body:
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
@@ -6734,7 +6733,6 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
SplashArea: 1
|
||||
CastTime: 2000
|
||||
@@ -9193,7 +9191,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -1
|
||||
Range: -2
|
||||
Hit: Multi_Hit
|
||||
HitCount: -2
|
||||
Element: Dark
|
||||
@@ -9211,12 +9209,12 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetSelf: true
|
||||
Range: 5
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1: 30000
|
||||
Duration1: 950
|
||||
Duration2: 30000
|
||||
Unit:
|
||||
Id: Dummyskill
|
||||
Layout: -1
|
||||
@@ -9319,7 +9317,7 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
Duration1: 15000
|
||||
Status: Stop
|
||||
@@ -9344,7 +9342,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -9357,7 +9355,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -9369,7 +9367,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -9381,7 +9379,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Undead
|
||||
@@ -9389,16 +9387,15 @@ Body:
|
||||
Name: NPC_CHANGEUNDEAD
|
||||
Description: Undead Attribute Change
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Undead
|
||||
Duration1: 30000
|
||||
Duration2: 60000
|
||||
Status: ChangeUndead
|
||||
- Id: 349
|
||||
Name: NPC_POWERUP
|
||||
@@ -9462,7 +9459,6 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 2
|
||||
- Id: 353
|
||||
Name: NPC_INVISIBLE
|
||||
Description: Invisible
|
||||
@@ -9483,7 +9479,6 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 2
|
||||
Hit: Single
|
||||
AfterCastActDelay:
|
||||
- Level: 2
|
||||
@@ -15912,8 +15907,8 @@ Body:
|
||||
Area: 11
|
||||
- Level: 5
|
||||
Area: 14
|
||||
Duration1: 20000
|
||||
Duration2: 100
|
||||
Duration1: 100
|
||||
Duration2: 20000
|
||||
Status: StoneWait
|
||||
- Id: 667
|
||||
Name: NPC_WIDECONFUSE
|
||||
@@ -16121,7 +16116,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -16136,7 +16131,7 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -16353,7 +16348,7 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
HitCount: 1
|
||||
Duration2: 180000
|
||||
Status: HellPower
|
||||
@@ -29648,7 +29643,8 @@ Body:
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
AfterCastActDelay: 1000
|
||||
Duration1: 10000
|
||||
Duration1: 100
|
||||
Duration2: 10000
|
||||
Requires:
|
||||
SpCost: 30
|
||||
Unit:
|
||||
@@ -30959,7 +30955,7 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 1
|
||||
Range: 15
|
||||
Hit: Multi_Hit
|
||||
HitCount:
|
||||
- Level: 1
|
||||
@@ -31079,7 +31075,7 @@ Body:
|
||||
MaxLevel: 3
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 1
|
||||
Range: 15
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
AfterCastActDelay: 1000
|
||||
@@ -31091,7 +31087,7 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
Range: 9
|
||||
Range: 15
|
||||
Hit: Single
|
||||
HitCount:
|
||||
- Level: 1
|
||||
@@ -31156,7 +31152,6 @@ Body:
|
||||
IgnoreElement: true
|
||||
IgnoreFlee: true
|
||||
IgnoreDefCard: true
|
||||
Range: 4
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
|
||||
@@ -70,7 +70,6 @@ Body:
|
||||
Stun: true
|
||||
Sleep: true
|
||||
Burning: true
|
||||
#Undead: true
|
||||
End:
|
||||
Aeterna: true
|
||||
EndReturn:
|
||||
@@ -83,13 +82,13 @@ Body:
|
||||
Opt1: StoneWait
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
Fail:
|
||||
Freeze: true
|
||||
Stun: true
|
||||
Sleep: true
|
||||
Burning: true
|
||||
#Undead: true
|
||||
EndReturn:
|
||||
StoneWait: true
|
||||
Stone: true
|
||||
@@ -115,8 +114,13 @@ Body:
|
||||
Inspiration: true
|
||||
Warmer: true
|
||||
Gvg_Freez: true
|
||||
Stone: true
|
||||
StoneWait: true
|
||||
Freeze: true
|
||||
Stun: true
|
||||
Sleep: true
|
||||
Burning: true
|
||||
End:
|
||||
Dancing: true
|
||||
Aeterna: true
|
||||
- Status: Stun
|
||||
DurationLookup: NPC_STUNATTACK
|
||||
@@ -130,13 +134,11 @@ Body:
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
StopCasting: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Stun: true
|
||||
End:
|
||||
Dancing: true
|
||||
Stun: true
|
||||
- Status: Sleep
|
||||
DurationLookup: NPC_SLEEPATTACK
|
||||
States:
|
||||
@@ -150,13 +152,11 @@ Body:
|
||||
StopAttacking: true
|
||||
StopCasting: true
|
||||
RemoveOnDamaged: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Sleep: true
|
||||
End:
|
||||
Dancing: true
|
||||
Sleep: true
|
||||
- Status: Poison
|
||||
DurationLookup: NPC_POISON
|
||||
CalcFlags:
|
||||
@@ -168,10 +168,11 @@ Body:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Poison: true
|
||||
Dpoison: true
|
||||
- Status: Curse
|
||||
DurationLookup: NPC_CURSEATTACK
|
||||
CalcFlags:
|
||||
@@ -184,11 +185,11 @@ Body:
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Curse: true
|
||||
Curse: true
|
||||
- Status: Silence
|
||||
DurationLookup: NPC_SILENCEATTACK
|
||||
States:
|
||||
@@ -199,21 +200,20 @@ Body:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
StopCasting: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Silence: true
|
||||
Silence: true
|
||||
- Status: Confusion
|
||||
DurationLookup: NPC_WIDECONFUSE
|
||||
Flags:
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
RemoveOnDamaged: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
EndReturn:
|
||||
Confusion: true
|
||||
- Status: Blind
|
||||
DurationLookup: NPC_BLINDATTACK
|
||||
@@ -225,12 +225,12 @@ Body:
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Fear: true
|
||||
Gvg_Blind: true
|
||||
Blind: true
|
||||
- Status: Bleeding
|
||||
Icon: EFST_BLOODING
|
||||
DurationLookup: NPC_BLEEDING
|
||||
@@ -243,7 +243,6 @@ Body:
|
||||
BossResist: true
|
||||
NoSave: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -257,7 +256,6 @@ Body:
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -1084,9 +1082,10 @@ Body:
|
||||
NoClearbuff: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
OverlapFail: true
|
||||
NoClearance: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Nochat: true
|
||||
- Status: Protectexp
|
||||
Icon: EFST_PROTECTEXP
|
||||
DurationLookup: WE_BABY
|
||||
@@ -1298,7 +1297,8 @@ Body:
|
||||
Marionette: true
|
||||
Flags:
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Marionette: true
|
||||
- Status: Marionette2
|
||||
Icon: EFST_MARIONETTE
|
||||
DurationLookup: CG_MARIONETTE
|
||||
@@ -1313,7 +1313,8 @@ Body:
|
||||
Marionette: true
|
||||
Flags:
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Marionette2: true
|
||||
- Status: Changeundead
|
||||
Icon: EFST_PROPERTYUNDEAD
|
||||
DurationLookup: NPC_CHANGEUNDEAD
|
||||
@@ -1398,16 +1399,17 @@ Body:
|
||||
Mdef: true
|
||||
Aspd: true
|
||||
Speed: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
Opt3:
|
||||
SteelBody: true
|
||||
- Status: Orcish
|
||||
DurationLookup: SA_REVERSEORCISH
|
||||
Flags:
|
||||
Debuff: true
|
||||
SendOption: true
|
||||
Options:
|
||||
Orcish: true
|
||||
Flags:
|
||||
SendOption: true
|
||||
- Status: Readystorm
|
||||
Icon: EFST_STORMKICK_ON
|
||||
DurationLookup: TK_READYSTORM
|
||||
@@ -1654,7 +1656,8 @@ Body:
|
||||
NoSave: true
|
||||
NoRemoveOnDead: true
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Closeconfine2: true
|
||||
- Status: Dancing
|
||||
Icon: EFST_BDPLAYING
|
||||
DurationLookup: BD_ENCORE
|
||||
@@ -2497,7 +2500,8 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
RemoveOnMapWarp: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Bossmapinfo: true
|
||||
- Status: Lifeinsurance
|
||||
Icon: EFST_CASH_DEATHPENALTY
|
||||
States:
|
||||
@@ -2666,16 +2670,18 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoRemoveOnDead: true
|
||||
Fail:
|
||||
S_Lifepotion: true
|
||||
- Status: L_Lifepotion
|
||||
Icon: EFST_L_LIFEPOTION
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoRemoveOnDead: true
|
||||
Fail:
|
||||
L_Lifepotion: true
|
||||
- Status: Jexpboost
|
||||
Icon: EFST_CASH_PLUSONLYJOBEXP
|
||||
Flags:
|
||||
@@ -2840,7 +2846,6 @@ Body:
|
||||
Flags:
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
OverlapFail: true
|
||||
Debuff: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
@@ -2849,6 +2854,8 @@ Body:
|
||||
- Status: Burning
|
||||
Icon: EFST_BURNT
|
||||
DurationLookup: RK_DRAGONBREATH
|
||||
CalcFlags:
|
||||
Mdef: true
|
||||
Opt1: Burning
|
||||
Flags:
|
||||
SendOption: true
|
||||
@@ -2856,13 +2863,10 @@ Body:
|
||||
RemoveOnLuxAnima: true
|
||||
BossResist: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
MinDuration: 10000
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
CalcFlags:
|
||||
Mdef: true
|
||||
- Status: Freezing
|
||||
Icon: EFST_FROSTMISTY
|
||||
DurationLookup: WL_FROSTMISTY
|
||||
@@ -2879,7 +2883,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
MinDuration: 6000
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -2930,7 +2933,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Giantgrowth
|
||||
Icon: EFST_GIANTGROWTH
|
||||
@@ -2991,7 +2993,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
- Status: Adoramus
|
||||
Icon: EFST_ADORAMUS
|
||||
DurationLookup: AB_ADORAMUS
|
||||
@@ -3076,13 +3077,8 @@ Body:
|
||||
SetStand: true
|
||||
StopWalking: true
|
||||
StopAttacking: true
|
||||
OverlapFail: true
|
||||
End:
|
||||
Dancing: true
|
||||
Burning: true
|
||||
Freezing: true
|
||||
Freeze: true
|
||||
Stone: true
|
||||
- Status: Marshofabyss
|
||||
Icon: EFST_MARSHOFABYSS
|
||||
DurationLookup: WL_MARSHOFABYSS
|
||||
@@ -3174,7 +3170,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoSave: true
|
||||
OverlapFail: true
|
||||
NoClearance: true
|
||||
- Status: Wugdash
|
||||
Icon: EFST_WUGDASH
|
||||
@@ -3425,7 +3420,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
- Status: Paralyse
|
||||
Icon: EFST_PARALYSE
|
||||
CalcFlags:
|
||||
@@ -3439,7 +3433,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3462,7 +3455,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3485,7 +3477,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3508,7 +3499,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3531,7 +3521,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3557,7 +3546,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3578,7 +3566,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3650,7 +3637,6 @@ Body:
|
||||
Regen: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
OverlapFail: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -3662,7 +3648,6 @@ Body:
|
||||
Speed: true
|
||||
Flags:
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
- Status: Earthdrive
|
||||
Icon: EFST_EARTHDRIVE
|
||||
DurationLookup: LG_EARTHDRIVE
|
||||
@@ -3711,7 +3696,6 @@ Body:
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -3892,7 +3876,6 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
NoSave: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
MinDuration: 5000
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -4109,7 +4092,6 @@ Body:
|
||||
DisplayPc: true
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
OverlapFail: true
|
||||
Debuff: true
|
||||
- Status: Crescentelbow
|
||||
Icon: EFST_CRESCENTELBOW
|
||||
@@ -4151,7 +4133,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
- Status: Lightningwalk
|
||||
Icon: EFST_LIGHTNINGWALK
|
||||
DurationLookup: SR_LIGHTNINGWALK
|
||||
@@ -4270,7 +4251,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -4520,7 +4500,6 @@ Body:
|
||||
Batk: true
|
||||
Watk: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -4533,7 +4512,6 @@ Body:
|
||||
Aspd: true
|
||||
Hit: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -4545,7 +4523,6 @@ Body:
|
||||
States:
|
||||
NoCast: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -4558,7 +4535,6 @@ Body:
|
||||
Flee: true
|
||||
Speed: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -4571,7 +4547,6 @@ Body:
|
||||
Cri: true
|
||||
Flee2: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -4583,7 +4558,6 @@ Body:
|
||||
CalcFlags:
|
||||
MaxHp: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -5069,6 +5043,7 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal1: true
|
||||
OverlapIgnoreLevel: true
|
||||
NoForcedEnd: true
|
||||
- Status: Spellbook1
|
||||
@@ -5222,7 +5197,6 @@ Body:
|
||||
StopWalking: true
|
||||
NoSave: true
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
- Status: Cbc
|
||||
Icon: EFST_CBC
|
||||
DurationLookup: MH_CBC
|
||||
@@ -5351,14 +5325,10 @@ Body:
|
||||
Icon: EFST_SET_NUM_DEF
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
- Status: Mdefset
|
||||
Icon: EFST_SET_NUM_MDEF
|
||||
CalcFlags:
|
||||
Mdef: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
- Status: Darkcrow
|
||||
Icon: EFST_DARKCROW
|
||||
DurationLookup: GC_DARKCROW
|
||||
@@ -5908,7 +5878,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_B
|
||||
Icon: EFST_REUSE_LIMIT_B
|
||||
@@ -5918,7 +5887,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_C
|
||||
Icon: EFST_REUSE_LIMIT_C
|
||||
@@ -5928,7 +5896,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_D
|
||||
Icon: EFST_REUSE_LIMIT_D
|
||||
@@ -5938,7 +5905,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_E
|
||||
Icon: EFST_REUSE_LIMIT_E
|
||||
@@ -5948,7 +5914,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_F
|
||||
Icon: EFST_REUSE_LIMIT_F
|
||||
@@ -5958,7 +5923,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_G
|
||||
Icon: EFST_REUSE_LIMIT_G
|
||||
@@ -5968,7 +5932,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_H
|
||||
Icon: EFST_REUSE_LIMIT_H
|
||||
@@ -5978,7 +5941,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_Mtf
|
||||
Icon: EFST_REUSE_LIMIT_MTF
|
||||
@@ -5988,7 +5950,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_Aspd_Potion
|
||||
Icon: EFST_REUSE_LIMIT_ASPD_POTION
|
||||
@@ -5998,7 +5959,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Millenniumshield
|
||||
Icon: EFST_REUSE_MILLENNIUMSHIELD
|
||||
@@ -6008,7 +5968,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Crushstrike
|
||||
Icon: EFST_REUSE_CRUSHSTRIKE
|
||||
@@ -6018,7 +5977,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Stormblast
|
||||
Icon: EFST_REUSE_STORMBLAST
|
||||
@@ -6028,7 +5986,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: All_Riding_Reuse_Limit
|
||||
Icon: EFST_ALL_RIDING_REUSE_LIMIT
|
||||
@@ -6038,7 +5995,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_Ecl
|
||||
Icon: EFST_REUSE_LIMIT_ECL
|
||||
@@ -6048,7 +6004,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Reuse_Limit_Recall
|
||||
Icon: EFST_REUSE_LIMIT_RECALL
|
||||
@@ -6058,7 +6013,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
- Status: Promote_Health_Reserch
|
||||
Icon: EFST_PROMOTE_HEALTH_RESERCH
|
||||
@@ -6070,8 +6024,6 @@ Body:
|
||||
MaxSp: true
|
||||
- Status: Norecover_State
|
||||
Icon: EFST_HANDICAPSTATE_NORECOVER
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
- Status: Suhide
|
||||
Icon: EFST_SUHIDE
|
||||
DurationLookup: SU_HIDE
|
||||
@@ -6429,7 +6381,6 @@ Body:
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
NoBanishingBuster: true
|
||||
OverlapFail: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Doram_Buf_02
|
||||
@@ -6440,7 +6391,6 @@ Body:
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
NoBanishingBuster: true
|
||||
OverlapFail: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Hiss
|
||||
@@ -6928,7 +6878,6 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
- Status: Ensemblefatigue
|
||||
|
||||
@@ -33,168 +33,6 @@ Header:
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
# WOE FE castle
|
||||
- Id: 0
|
||||
Map: aldeg_cas01
|
||||
Name: Neuschwanstein
|
||||
#Name: Noisyubantian
|
||||
Npc: Agit#aldeg_cas01
|
||||
- Id: 1
|
||||
Map: aldeg_cas02
|
||||
Name: Hohenschwangau
|
||||
#Name: Hohensyubangawoo
|
||||
Npc: Agit#aldeg_cas02
|
||||
- Id: 2
|
||||
Map: aldeg_cas03
|
||||
Name: Nuernberg
|
||||
#Name: Nyirenverk
|
||||
Npc: Agit#aldeg_cas03
|
||||
- Id: 3
|
||||
Map: aldeg_cas04
|
||||
Name: Wuerzburg
|
||||
#Name: Byirtsburi
|
||||
Npc: Agit#aldeg_cas04
|
||||
- Id: 4
|
||||
Map: aldeg_cas05
|
||||
Name: Rothenburg
|
||||
#Name: Rotenburk
|
||||
Npc: Agit#aldeg_cas05
|
||||
- Id: 5
|
||||
Map: gefg_cas01
|
||||
Name: Repherion
|
||||
#Name: Reprion
|
||||
Npc: Agit#gefg_cas01
|
||||
- Id: 6
|
||||
Map: gefg_cas02
|
||||
Name: Eeyolbriggar
|
||||
#Name: Yolbriger
|
||||
Npc: Agit#gefg_cas02
|
||||
- Id: 7
|
||||
Map: gefg_cas03
|
||||
Name: Yesnelph
|
||||
#Name: Isinlife
|
||||
Npc: Agit#gefg_cas03
|
||||
- Id: 8
|
||||
Map: gefg_cas04
|
||||
Name: Bergel
|
||||
#Name: Berigel
|
||||
Npc: Agit#gefg_cas04
|
||||
- Id: 9
|
||||
Map: gefg_cas05
|
||||
Name: Mersetzdeitz
|
||||
#Name: Melsedetsu
|
||||
Npc: Agit#gefg_cas05
|
||||
- Id: 10
|
||||
Map: payg_cas01
|
||||
Name: Bright Arbor
|
||||
#Name: Mingting
|
||||
Npc: Agit#payg_cas01
|
||||
- Id: 11
|
||||
Map: payg_cas02
|
||||
Name: Scarlet Palace
|
||||
#Name: Tiantan
|
||||
Npc: Agit#payg_cas02
|
||||
- Id: 12
|
||||
Map: payg_cas03
|
||||
Name: Holy Shadow
|
||||
#Name: Fuying
|
||||
Npc: Agit#payg_cas03
|
||||
- Id: 13
|
||||
Map: payg_cas04
|
||||
Name: Sacred Altar
|
||||
#Name: Honglou
|
||||
Npc: Agit#payg_cas04
|
||||
- Id: 14
|
||||
Map: payg_cas05
|
||||
Name: Bamboo Grove Hill
|
||||
#Name: Zhulinxian
|
||||
Npc: Agit#payg_cas05
|
||||
- Id: 15
|
||||
Map: prtg_cas01
|
||||
Name: Kriemhild
|
||||
#Name: Creamhilt
|
||||
Npc: Agit#prtg_cas01
|
||||
- Id: 16
|
||||
Map: prtg_cas02
|
||||
Name: Swanhild
|
||||
#Name: Sbanhealt
|
||||
Npc: Agit#prtg_cas02
|
||||
- Id: 17
|
||||
Map: prtg_cas03
|
||||
Name: Fadhgridh
|
||||
#Name: Lazrigees
|
||||
Npc: Agit#prtg_cas03
|
||||
- Id: 18
|
||||
Map: prtg_cas04
|
||||
Name: Skoegul
|
||||
#Name: Squagul
|
||||
Npc: Agit#prtg_cas04
|
||||
- Id: 19
|
||||
Map: prtg_cas05
|
||||
Name: Gondul
|
||||
#Name: Guindull
|
||||
Npc: Agit#prtg_cas05
|
||||
|
||||
# WOE NGuild castle
|
||||
- Id: 20
|
||||
Map: nguild_alde
|
||||
Name: Earth
|
||||
Npc: Agit_N01
|
||||
- Id: 21
|
||||
Map: nguild_gef
|
||||
Name: Air
|
||||
Npc: Agit_N02
|
||||
- Id: 22
|
||||
Map: nguild_pay
|
||||
Name: Water
|
||||
Npc: Agit_N03
|
||||
- Id: 23
|
||||
Map: nguild_prt
|
||||
Name: Fire
|
||||
Npc: Agit_N04
|
||||
|
||||
# WOE SE castle
|
||||
- Id: 24
|
||||
Map: schg_cas01
|
||||
Name: Himinn
|
||||
Npc: Manager#schg_cas01
|
||||
- Id: 25
|
||||
Map: schg_cas02
|
||||
Name: Andlangr
|
||||
Npc: Manager#schg_cas02
|
||||
- Id: 26
|
||||
Map: schg_cas03
|
||||
Name: Viblainn
|
||||
Npc: Manager#schg_cas03
|
||||
- Id: 27
|
||||
Map: schg_cas04
|
||||
Name: Hljod
|
||||
Npc: Manager#schg_cas04
|
||||
- Id: 28
|
||||
Map: schg_cas05
|
||||
Name: Skidbladnir
|
||||
Npc: Manager#schg_cas05
|
||||
- Id: 29
|
||||
Map: arug_cas01
|
||||
Name: Mardol
|
||||
Npc: Manager#arug_cas01
|
||||
- Id: 30
|
||||
Map: arug_cas02
|
||||
Name: Cyr
|
||||
Npc: Manager#arug_cas02
|
||||
- Id: 31
|
||||
Map: arug_cas03
|
||||
Name: Horn
|
||||
Npc: Manager#arug_cas03
|
||||
- Id: 32
|
||||
Map: arug_cas04
|
||||
Name: Gefn
|
||||
Npc: Manager#arug_cas04
|
||||
- Id: 33
|
||||
Map: arug_cas05
|
||||
Name: Bandis
|
||||
Npc: Manager#arug_cas05
|
||||
|
||||
# WOE TE castle
|
||||
- Id: 34
|
||||
Map: te_aldecas1
|
||||
|
||||
214
db/re/enchantgrade.yml
Normal file
214
db/re/enchantgrade.yml
Normal file
@@ -0,0 +1,214 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Enchantgrade Database
|
||||
###########################################################################
|
||||
#
|
||||
# Enchantgrade Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Type Item type.
|
||||
# Levels: Enchantgrade settings per item level.
|
||||
# - Level Item level.
|
||||
# Grades: Enchantgrade settings per grade level.
|
||||
# - Grade Enchantgrade level.
|
||||
# Refine Required refine level.
|
||||
# Chance Base chance of success out of 0~10000.
|
||||
# Bonus Enchantgrade bonus. (Default: 0)
|
||||
# Announce Announce if someone tries to increase the enchantgrade. (Default: true)
|
||||
# Catalyst: Catalyst item to increase chance of success.
|
||||
# Item The item that can be used.
|
||||
# AmountPerStep Amount of Item needed.
|
||||
# Set to 0 to disable the catalyst.
|
||||
# MaximumSteps Maximum amount of times Item can be used.
|
||||
# ChanceIncrease Amount at which the chance increases for each Item used.
|
||||
# Options: Success chance based on cost type.
|
||||
# - Option Index of the client option.
|
||||
# Item Required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Set to 0 to remove an option.
|
||||
# Price Amount of zeny required. (Default: 0)
|
||||
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
|
||||
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ENCHANTGRADE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Type: Armor
|
||||
Levels:
|
||||
- Level: 2
|
||||
Grades:
|
||||
- Grade: None
|
||||
Refine: 11
|
||||
Chance: 7000
|
||||
Bonus: 10
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 1
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Skyblue_Jewel
|
||||
Amount: 1
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Skyblue_Jewel
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: D
|
||||
Refine: 11
|
||||
Chance: 6000
|
||||
Bonus: 30
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 3
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Topaz
|
||||
Amount: 1
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Topaz
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: C
|
||||
Refine: 11
|
||||
Chance: 5000
|
||||
Bonus: 50
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 5
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Violet_Jewel
|
||||
Amount: 1
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Violet_Jewel
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: B
|
||||
Refine: 11
|
||||
Chance: 4000
|
||||
Bonus: 100
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 7
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Amber
|
||||
Amount: 2
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Amber
|
||||
Amount: 10
|
||||
Zeny: 875000
|
||||
- Type: Weapon
|
||||
Levels:
|
||||
- Level: 5
|
||||
Grades:
|
||||
- Grade: None
|
||||
Refine: 11
|
||||
Chance: 7000
|
||||
Bonus: 10
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 1
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Skyblue_Jewel
|
||||
Amount: 1
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Skyblue_Jewel
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: D
|
||||
Refine: 11
|
||||
Chance: 6000
|
||||
Bonus: 30
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 3
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Topaz
|
||||
Amount: 1
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Topaz
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: C
|
||||
Refine: 11
|
||||
Chance: 5000
|
||||
Bonus: 50
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 5
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Violet_Jewel
|
||||
Amount: 1
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Violet_Jewel
|
||||
Amount: 5
|
||||
Zeny: 875000
|
||||
- Grade: B
|
||||
Refine: 11
|
||||
Chance: 4000
|
||||
Bonus: 100
|
||||
Catalyst:
|
||||
Item: Blessed_Etel_Dust
|
||||
AmountPerStep: 7
|
||||
MaximumSteps: 10
|
||||
ChanceIncrease: 100
|
||||
Options:
|
||||
- Option: 0
|
||||
Item: Etel_Amber
|
||||
Amount: 2
|
||||
Zeny: 175000
|
||||
BreakingRate: 10000
|
||||
- Option: 1
|
||||
Item: Etel_Amber
|
||||
Amount: 10
|
||||
Zeny: 875000
|
||||
@@ -310,3 +310,38 @@ Body:
|
||||
Map: 1@infi
|
||||
X: 30
|
||||
Y: 10
|
||||
- Id: 39
|
||||
Name: Regenschirm
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@rgsr
|
||||
X: 127
|
||||
Y: 38
|
||||
- Id: 40
|
||||
Name: Sealed OS
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@os_b
|
||||
X: 188
|
||||
Y: 41
|
||||
- Id: 41
|
||||
Name: OS Occupation
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@os_a
|
||||
X: 30
|
||||
Y: 352
|
||||
- Id: 42
|
||||
Name: 2nd OS Search
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@os_a
|
||||
X: 335
|
||||
Y: 34
|
||||
- Id: 43
|
||||
Name: Cor Memorial
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cor
|
||||
X: 176
|
||||
Y: 169
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -4848,32 +4848,18 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 1000
|
||||
- Option: WEAPON_ATTR_WATER
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_GROUND
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_FIRE
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_WIND
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_SAINT
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_DARKNESS
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 50
|
||||
- Slot: 2
|
||||
Options:
|
||||
@@ -5007,32 +4993,18 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 1000
|
||||
- Option: WEAPON_ATTR_WATER
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_GROUND
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_FIRE
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_WIND
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_SAINT
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: WEAPON_ATTR_DARKNESS
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 500
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 0
|
||||
MaxValue: 0
|
||||
Chance: 50
|
||||
- Slot: 2
|
||||
Options:
|
||||
@@ -7456,7 +7428,7 @@ Body:
|
||||
Chance: 625
|
||||
# TODO: Confirm official rates
|
||||
- Id: 100
|
||||
Group: DROOPING_GUNSLINGER_SCROLL
|
||||
Group: GUNSLINGER_ENCHANT
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -7560,7 +7532,7 @@ Body:
|
||||
Chance: 1250
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3999572
|
||||
- Id: 101
|
||||
Group: FAN_MODIFICATION_KIT
|
||||
Group: FAN_UPGRADE_KIT
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -7672,7 +7644,7 @@ Body:
|
||||
Chance: 769
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3964871
|
||||
- Id: 102
|
||||
Group: UNIFORM_REPAIR_KIT
|
||||
Group: SUIT_UPGRADE_KIT
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -7810,7 +7782,7 @@ Body:
|
||||
Chance: 5000
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3999577
|
||||
- Id: 109
|
||||
Group: CANDY_POUCH_BLESSING_SCROLL_MELEE
|
||||
Group: CANDY_BAG_SCROLL_MELEE
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -7934,7 +7906,7 @@ Body:
|
||||
Chance: 454
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3999578
|
||||
- Id: 110
|
||||
Group: CANDY_POUCH_BLESSING_SCROLL_RANGE
|
||||
Group: CANDY_BAG_SCROLL_RANGE
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -8058,7 +8030,7 @@ Body:
|
||||
Chance: 454
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3999579
|
||||
- Id: 111
|
||||
Group: CANDY_POUCH_BLESSING_SCROLL_MAGIC
|
||||
Group: CANDY_BAG_SCROLL_MAGIC
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -8182,7 +8154,7 @@ Body:
|
||||
Chance: 454
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3964872
|
||||
- Id: 112
|
||||
Group: MAGICAL_BOOSTER_AMPLIFIER
|
||||
Group: BOOSTER_AMPLIFIER
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -8310,7 +8282,7 @@ Body:
|
||||
Chance: 714
|
||||
# Source: https://ro.gnjoy.com/news/probability/View.asp?seq=3964879
|
||||
- Id: 113
|
||||
Group: MAGIC_CAT_HAND_SCROLL
|
||||
Group: MAGICAL_CAT_HAND
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -8557,8 +8529,6 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 357
|
||||
- Option: BODY_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 357
|
||||
- Option: BODY_ATTR_WATER
|
||||
MinValue: 3
|
||||
@@ -9435,8 +9405,6 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 212
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 212
|
||||
- Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
|
||||
MinValue: 30
|
||||
@@ -9530,28 +9498,16 @@ Body:
|
||||
MaxValue: 10
|
||||
Chance: 666
|
||||
- Option: BODY_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Option: BODY_ATTR_WATER
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Option: BODY_ATTR_WIND
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Option: BODY_ATTR_DARKNESS
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Option: BODY_ATTR_FIRE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Option: BODY_ATTR_GROUND
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Id: 119
|
||||
Group: GRAY_CHARCOAL_MELEE
|
||||
@@ -9599,8 +9555,6 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 526
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 526
|
||||
- Option: VAR_PLUSASPD
|
||||
MinValue: 1
|
||||
@@ -9610,29 +9564,17 @@ Body:
|
||||
MinValue: 5
|
||||
MaxValue: 10
|
||||
Chance: 526
|
||||
- Option: DAMAGE_PROPERTY_WATER_TARGET
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
- Option: WEAPON_ATTR_WATER
|
||||
Chance: 526
|
||||
- Option: DAMAGE_PROPERTY_GROUND_TARGET
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
- Option: WEAPON_ATTR_GROUND
|
||||
Chance: 526
|
||||
- Option: DAMAGE_PROPERTY_FIRE_TARGET
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
- Option: WEAPON_ATTR_FIRE
|
||||
Chance: 526
|
||||
- Option: DAMAGE_PROPERTY_WIND_TARGET
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
- Option: WEAPON_ATTR_WIND
|
||||
Chance: 526
|
||||
- Option: DAMAGE_PROPERTY_SAINT_TARGET
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
- Option: WEAPON_ATTR_SAINT
|
||||
Chance: 526
|
||||
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
- Option: WEAPON_ATTR_DARKNESS
|
||||
Chance: 526
|
||||
- Slot: 2
|
||||
Options:
|
||||
@@ -9693,8 +9635,6 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 666
|
||||
- Option: WEAPON_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Id: 120
|
||||
Group: GRAY_CHARCOAL_MAGIC
|
||||
@@ -9861,8 +9801,6 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 666
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Option: VAR_PLUSASPD
|
||||
MinValue: 1
|
||||
@@ -9877,8 +9815,6 @@ Body:
|
||||
MaxValue: 10
|
||||
Chance: 666
|
||||
- Option: WEAPON_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Slot: 2
|
||||
Options:
|
||||
@@ -10131,32 +10067,18 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_WATER
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_GROUND
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_FIRE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_WIND
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_SAINT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_DARKNESS
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Id: 124
|
||||
Group: CHARLESTON_PARTS_R
|
||||
@@ -10236,32 +10158,18 @@ Body:
|
||||
MaxValue: 20
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_WATER
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_GROUND
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_FIRE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_WIND
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_SAINT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: WEAPON_ATTR_DARKNESS
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Option: DAMAGE_SIZE_PERFECT
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 384
|
||||
- Id: 125
|
||||
Group: SHADOW_RANDOM_MIX
|
||||
@@ -10762,8 +10670,6 @@ Body:
|
||||
MaxValue: 10
|
||||
Chance: 500
|
||||
- Option: WEAPON_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 500
|
||||
- Id: 129
|
||||
Group: EP17_1_SPC08
|
||||
@@ -11143,8 +11049,6 @@ Body:
|
||||
MaxValue: 10
|
||||
Chance: 555
|
||||
- Option: WEAPON_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 555
|
||||
- Id: 132
|
||||
Group: MAGMA_ESSENCE
|
||||
@@ -11713,8 +11617,6 @@ Body:
|
||||
MaxValue: 10
|
||||
Chance: 666
|
||||
- Option: WEAPON_INDESTRUCTIBLE
|
||||
MinValue: 1
|
||||
MaxValue: 1
|
||||
Chance: 666
|
||||
- Id: 136
|
||||
Group: ANCIENT_HERO_WISDOM
|
||||
@@ -12004,7 +11906,7 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 1000
|
||||
- Id: 141
|
||||
Group: GRACE_P_MO_GARMENT
|
||||
Group: GRACE_CONVERT1
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -12103,7 +12005,7 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 769
|
||||
- Id: 142
|
||||
Group: GRACE_M_MO_GARMENT
|
||||
Group: GRACE_CONVERT2
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -12202,7 +12104,7 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 769
|
||||
- Id: 143
|
||||
Group: GRACE_P_MO_ARMOR
|
||||
Group: GRACE_CONVERT3
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@@ -12293,7 +12195,7 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 769
|
||||
- Id: 144
|
||||
Group: GRACE_M_MO_ARMOR
|
||||
Group: GRACE_CONVERT4
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Jobs:
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
Header:
|
||||
Type: JOB_STATS
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Jobs:
|
||||
@@ -3845,6 +3845,13 @@ Body:
|
||||
Meister2: true
|
||||
Dragon_Knight2: true
|
||||
Imperial_Guard2: true
|
||||
Sky_Emperor: true
|
||||
Soul_Ascetic: true
|
||||
Shinkiro: true
|
||||
Shiranui: true
|
||||
Night_Watch: true
|
||||
Hyper_Novice: true
|
||||
Spirit_Handler: true
|
||||
MaxJobLevel: 50
|
||||
JobExp:
|
||||
- Level: 1
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2748,7 +2748,7 @@ Body:
|
||||
- Item: Imperial_Magic_Boots
|
||||
- Item: Imperial_Attack_Manteau
|
||||
- Item: Imperial_Magic_Manteau
|
||||
- Item: Grace_Refine_Ticket
|
||||
- Item: Grace_Rifine_Ticket
|
||||
ResultRefine: 9
|
||||
CardsAllowed: true
|
||||
TargetItems:
|
||||
@@ -2757,23 +2757,23 @@ Body:
|
||||
- Item: Grace_Spear_Armor
|
||||
- Item: Grace_Genesis_Armor
|
||||
- Item: Grace_Sharp_Suit
|
||||
- Item: Grace_Aimed_Suit
|
||||
- Item: Grace_Aim_Suit
|
||||
- Item: Grace_Severe_Suit
|
||||
- Item: Grace_Reverb_Suit
|
||||
- Item: Grace_Adora_Robe
|
||||
- Item: Grace_Duple_Robe
|
||||
- Item: Grace_Tornado_Armor
|
||||
- Item: Grace_Tonado_Armor
|
||||
- Item: Grace_Vulcan_Armor
|
||||
- Item: Grace_Cart_Cannon_Suit
|
||||
- Item: Grace_Cart_Tornado_Suit
|
||||
- Item: Grace_Kart_Suit
|
||||
- Item: Grace_Kart_Suit2
|
||||
- Item: Grace_Rolling_Suit
|
||||
- Item: Grace_Assassin_Suit
|
||||
- Item: Grace_Assasin_Suit
|
||||
- Item: Grace_Fatal_Suit
|
||||
- Item: Grace_Stalker_Suit
|
||||
- Item: Grace_Picky_Robe
|
||||
- Item: Grace_Catnip_Robe
|
||||
- Item: Grace_Carrot_Robe
|
||||
- Item: Grace_Trip_Suit
|
||||
- Item: Grace_Fire_Rain_Suit
|
||||
- Item: Grace_Firerain_Suit
|
||||
- Item: Grace_Crimson_Robe
|
||||
- Item: Grace_Frost_Robe
|
||||
- Item: Grace_Psychic_Robe
|
||||
@@ -2782,12 +2782,12 @@ Body:
|
||||
- Item: Grace_Moon_Suit
|
||||
- Item: Grace_Ninja_Suit
|
||||
- Item: Grace_Kunai_Suit
|
||||
- Item: Grace_Eswhoo_Robe
|
||||
- Item: Grace_Swhoo_Robe
|
||||
- Item: Grace_Explosion_Robe
|
||||
- Item: Grace_Knuckle_Suit
|
||||
- Item: Grace_Tiger_Suit
|
||||
- Item: Grace_Super_Novice_Suit
|
||||
- Item: Grace_Super_Novice_Robe
|
||||
- Item: Grace_Snovice_Suit
|
||||
- Item: Grace_Snovice_Robe
|
||||
- Item: Grace_Attack_Boots
|
||||
- Item: Grace_Magic_Boots
|
||||
- Item: Grace_Attack_Manteau
|
||||
@@ -2802,13 +2802,13 @@ Body:
|
||||
TargetItems:
|
||||
- Item: Imperial_Attack_Manteau
|
||||
- Item: Imperial_Magic_Manteau
|
||||
- Item: Grace_P_Mo_Garment
|
||||
RandomOptionGroup: GRACE_P_MO_GARMENT
|
||||
- Item: Grace_Convert1
|
||||
RandomOptionGroup: GRACE_CONVERT1
|
||||
TargetItems:
|
||||
- Item: Grace_Attack_Manteau
|
||||
- Item: Grace_Magic_Manteau
|
||||
- Item: Grace_M_Mo_Garment
|
||||
RandomOptionGroup: GRACE_M_MO_GARMENT
|
||||
- Item: Grace_Convert2
|
||||
RandomOptionGroup: GRACE_CONVERT2
|
||||
TargetItems:
|
||||
- Item: Grace_Attack_Manteau
|
||||
- Item: Grace_Magic_Manteau
|
||||
@@ -2890,31 +2890,31 @@ Body:
|
||||
- Item: Imperial_Tiger_Suit
|
||||
- Item: Imperial_Snovice_Suit
|
||||
- Item: Imperial_Snovice_Robe
|
||||
- Item: Grace_P_Mo_Armor
|
||||
RandomOptionGroup: GRACE_P_MO_ARMOR
|
||||
- Item: Grace_Convert3
|
||||
RandomOptionGroup: GRACE_CONVERT3
|
||||
TargetItems:
|
||||
- Item: Grace_Breath_Armor
|
||||
- Item: Grace_Knight_Armor
|
||||
- Item: Grace_Spear_Armor
|
||||
- Item: Grace_Genesis_Armor
|
||||
- Item: Grace_Sharp_Suit
|
||||
- Item: Grace_Aimed_Suit
|
||||
- Item: Grace_Aim_Suit
|
||||
- Item: Grace_Severe_Suit
|
||||
- Item: Grace_Reverb_Suit
|
||||
- Item: Grace_Adora_Robe
|
||||
- Item: Grace_Duple_Robe
|
||||
- Item: Grace_Tornado_Armor
|
||||
- Item: Grace_Tonado_Armor
|
||||
- Item: Grace_Vulcan_Armor
|
||||
- Item: Grace_Cart_Cannon_Suit
|
||||
- Item: Grace_Cart_Tornado_Suit
|
||||
- Item: Grace_Kart_Suit
|
||||
- Item: Grace_Kart_Suit2
|
||||
- Item: Grace_Rolling_Suit
|
||||
- Item: Grace_Assassin_Suit
|
||||
- Item: Grace_Assasin_Suit
|
||||
- Item: Grace_Fatal_Suit
|
||||
- Item: Grace_Stalker_Suit
|
||||
- Item: Grace_Picky_Robe
|
||||
- Item: Grace_Catnip_Robe
|
||||
- Item: Grace_Carrot_Robe
|
||||
- Item: Grace_Trip_Suit
|
||||
- Item: Grace_Fire_Rain_Suit
|
||||
- Item: Grace_Firerain_Suit
|
||||
- Item: Grace_Crimson_Robe
|
||||
- Item: Grace_Frost_Robe
|
||||
- Item: Grace_Psychic_Robe
|
||||
@@ -2923,37 +2923,37 @@ Body:
|
||||
- Item: Grace_Moon_Suit
|
||||
- Item: Grace_Ninja_Suit
|
||||
- Item: Grace_Kunai_Suit
|
||||
- Item: Grace_Eswhoo_Robe
|
||||
- Item: Grace_Swhoo_Robe
|
||||
- Item: Grace_Explosion_Robe
|
||||
- Item: Grace_Knuckle_Suit
|
||||
- Item: Grace_Tiger_Suit
|
||||
- Item: Grace_Super_Novice_Suit
|
||||
- Item: Grace_Super_Novice_Robe
|
||||
- Item: Grace_M_Mo_Armor
|
||||
RandomOptionGroup: GRACE_M_MO_ARMOR
|
||||
- Item: Grace_Snovice_Suit
|
||||
- Item: Grace_Snovice_Robe
|
||||
- Item: Grace_Convert4
|
||||
RandomOptionGroup: GRACE_CONVERT4
|
||||
TargetItems:
|
||||
- Item: Grace_Breath_Armor
|
||||
- Item: Grace_Knight_Armor
|
||||
- Item: Grace_Spear_Armor
|
||||
- Item: Grace_Genesis_Armor
|
||||
- Item: Grace_Sharp_Suit
|
||||
- Item: Grace_Aimed_Suit
|
||||
- Item: Grace_Aim_Suit
|
||||
- Item: Grace_Severe_Suit
|
||||
- Item: Grace_Reverb_Suit
|
||||
- Item: Grace_Adora_Robe
|
||||
- Item: Grace_Duple_Robe
|
||||
- Item: Grace_Tornado_Armor
|
||||
- Item: Grace_Tonado_Armor
|
||||
- Item: Grace_Vulcan_Armor
|
||||
- Item: Grace_Cart_Cannon_Suit
|
||||
- Item: Grace_Cart_Tornado_Suit
|
||||
- Item: Grace_Kart_Suit
|
||||
- Item: Grace_Kart_Suit2
|
||||
- Item: Grace_Rolling_Suit
|
||||
- Item: Grace_Assassin_Suit
|
||||
- Item: Grace_Assasin_Suit
|
||||
- Item: Grace_Fatal_Suit
|
||||
- Item: Grace_Stalker_Suit
|
||||
- Item: Grace_Picky_Robe
|
||||
- Item: Grace_Catnip_Robe
|
||||
- Item: Grace_Carrot_Robe
|
||||
- Item: Grace_Trip_Suit
|
||||
- Item: Grace_Fire_Rain_Suit
|
||||
- Item: Grace_Firerain_Suit
|
||||
- Item: Grace_Crimson_Robe
|
||||
- Item: Grace_Frost_Robe
|
||||
- Item: Grace_Psychic_Robe
|
||||
@@ -2962,12 +2962,12 @@ Body:
|
||||
- Item: Grace_Moon_Suit
|
||||
- Item: Grace_Ninja_Suit
|
||||
- Item: Grace_Kunai_Suit
|
||||
- Item: Grace_Eswhoo_Robe
|
||||
- Item: Grace_Swhoo_Robe
|
||||
- Item: Grace_Explosion_Robe
|
||||
- Item: Grace_Knuckle_Suit
|
||||
- Item: Grace_Tiger_Suit
|
||||
- Item: Grace_Super_Novice_Suit
|
||||
- Item: Grace_Super_Novice_Robe
|
||||
- Item: Grace_Snovice_Suit
|
||||
- Item: Grace_Snovice_Robe
|
||||
# - Item: Abyss_Ddbox2
|
||||
# TargetItems:
|
||||
# - Item: DragonA_Red
|
||||
@@ -4759,18 +4759,18 @@ Body:
|
||||
# MaximumRefine: 10
|
||||
# CardsAllowed: true
|
||||
# TargetItems:
|
||||
# - Item: aegis_400078
|
||||
# - Item: aegis_400079
|
||||
# - Item: aegis_400094
|
||||
# - Item: aegis_400095
|
||||
# - Item: aegis_400098
|
||||
# - Item: aegis_400099
|
||||
# - Item: aegis_400116
|
||||
# - Item: aegis_400117
|
||||
# - Item: aegis_400118
|
||||
# - Item: aegis_400119
|
||||
# - Item: aegis_400120
|
||||
# - Item: aegis_400121
|
||||
# - Item: BioWeapon_Helm_RK
|
||||
# - Item: BioWeapon_Helm_LG
|
||||
# - Item: BioWeapon_Helm_WL
|
||||
# - Item: BioWeapon_Helm_SO
|
||||
# - Item: BioWeapon_Helm_NC
|
||||
# - Item: BioWeapon_Helm_GN
|
||||
# - Item: BioWeapon_Helm_RA
|
||||
# - Item: BioWeapon_Helm_WM
|
||||
# - Item: BioWeapon_Helm_AB
|
||||
# - Item: BioWeapon_Helm_SR
|
||||
# - Item: BioWeapon_Helm_SC
|
||||
# - Item: BioWeapon_Helm_GC
|
||||
# - Item: Twins_Box_IL
|
||||
# MinimumRefine: 4
|
||||
# MaximumRefine: 9
|
||||
|
||||
Binary file not shown.
1796
db/re/mob_db.yml
1796
db/re/mob_db.yml
File diff suppressed because it is too large
Load Diff
@@ -12438,6 +12438,72 @@
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_ACIDBREATH,attack,657,6,10000,3000,25000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@RG_STRIPARMOR,attack,217,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
// Illusion of Vampire
|
||||
3750,Matt Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
3750,Matt Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
3750,Matt Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
3750,Matt Drainliar@AL_TELEPORT,idle,26,1,1000,1000,10000,no,self,always,0,,,,,,,
|
||||
3750,Matt Drainliar@AL_TELEPORT,chase,26,1,1000,1000,10000,no,self,always,0,,,,,,,
|
||||
3750,Matt Drainliar@AL_TELEPORT,attack,26,1,1000,1000,10000,no,self,always,0,,,,,,,
|
||||
3750,Matt Drainliar@AL_HEAL,idle,28,9,10000,1000,10000,yes,self,always,0,,,,,,,
|
||||
3750,Matt Drainliar@AL_HEAL,chase,28,9,10000,1000,10000,yes,self,always,0,,,,,,,
|
||||
3750,Matt Drainliar@AL_HEAL,attack,28,9,10000,1000,10000,yes,self,always,0,,,,,,,
|
||||
3751,Living Dead@NPC_UNDEADATTACK,chase,347,5,2000,800,25000,yes,target,always,0,,,,,,,
|
||||
3751,Living Dead@NPC_BLEEDING,attack,660,1,1000,800,65000,yes,target,always,0,,,,,,,
|
||||
3751,Living Dead@NPC_STOP,attack,342,1,2000,0,35000,yes,target,always,0,,,,,,,
|
||||
3751,Living Dead@NPC_COMBOATTACK,attack,171,1,3500,500,8000,yes,target,always,0,,,,,,,
|
||||
3752,Starving Living Dead@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,,
|
||||
3752,Starving Living Dead@NPC_POISON,angry,176,1,500,800,5000,no,target,always,0,,,,,,,
|
||||
3752,Starving Living Dead@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
3752,Starving Living Dead@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
3752,Starving Living Dead@NPC_AGIUP,chase,350,1,10000,0,35000,yes,self,always,0,,,,,,,
|
||||
3753,Living Dead@NPC_POISON,attack,176,3,500,800,5000,yes,target,always,0,,,,,,,
|
||||
3753,Living Dead@NPC_BLOODDRAIN,attack,176,3,2000,500,15000,yes,target,always,0,,,,,,,
|
||||
3753,Living Dead@NPC_UNDEADATTACK,chase,347,3,1000,500,5000,yes,target,always,0,,,,,,,
|
||||
3754,Sweet Nightmare@NPC_BLINDATTACK,attack,177,3,1000,0,7000,yes,target,always,0,,,,,,,
|
||||
3754,Sweet Nightmare@NPC_CURSEATTACK,attack,181,3,1000,800,8000,no,target,always,0,,,,,,,
|
||||
3754,Sweet Nightmare@NPC_MENTALBREAKER,attack,159,1,1000,800,9000,no,target,always,0,,,,,,,
|
||||
3754,Sweet Nightmare@NPC_TELEKINESISATTACK,attack,191,5,1000,0,16000,yes,target,always,0,,,,,,,
|
||||
3755,Black Mushroom@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,85,,,,,,,
|
||||
3755,Black Mushroom@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
3755,Black Mushroom@NPC_SELFDESTRUCTION,idle,173,1,10000,0,0,yes,self,alchemist,,,,,,,,
|
||||
3756,Bomi@MG_FIREWALL,chase,18,5,500,500,35000,yes,target,always,0,,,,,,,
|
||||
3756,Bomi@MG_FROSTDIVER,chase,15,9,10000,500,40000,yes,target,always,0,,,,,,,
|
||||
3756,Bomi@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,40000,yes,target,always,0,,,,,,,
|
||||
3756,Bomi@NPC_DARKSTRIKE,attack,340,5,2500,700,15000,no,target,always,0,,,,,,,
|
||||
3756,Bomi@MG_THUNDERSTORM,attack,21,5,2000,1000,15000,no,target,always,0,,,,,,,
|
||||
3756,Bomi@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,40000,no,target,always,0,,,,,,,
|
||||
3756,Bomi@MG_SOULSTRIKE,attack,13,9,1000,500,10000,yes,target,always,0,,,,,,,
|
||||
3756,Bomi@MG_SAFETYWALL,attack,12,10,3000,0,35000,yes,self,always,0,,,,,,,
|
||||
3756,Bomi@NPC_SUMMONSLAVE,attack,196,1,10000,200,10000,no,self,slavele,2,3750,,,,,,
|
||||
3756,Bomi@NPC_SUMMONSLAVE,idle,196,1,10000,200,10000,no,self,slavele,2,3751,,,,,,
|
||||
3756,Bomi@NPC_WIDESUCK,idle,722,1,10000,500,30000,no,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
3757,Dracula of Rage@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
3757,Dracula of Rage@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_CRITICALWOUND,chase,673,5,2000,500,12000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
3757,Dracula of Rage@NPC_HELLJUDGEMENT,attack,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
3757,Dracula of Rage@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
3757,Dracula of Rage@NPC_BLOODDRAIN,attack,199,1,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_ENERGYDRAIN,chase,200,1,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
3757,Dracula of Rage@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_CHANGEUNDEAD,attack,348,1,2000,0,25000,no,target,always,0,,,,,,9,
|
||||
3757,Dracula of Rage@NPC_INVISIBLE,idle,353,1,1000,200,50000,yes,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_INVISIBLE,chase,353,1,1000,200,50000,yes,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_INVISIBLE,attack,353,1,1000,200,15000,yes,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_WIDESILENCE,attack,663,5,2000,100,15000,no,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_SUMMONSLAVE,attack,196,1,10000,700,9000,no,self,slavele,5,3750,,,,,,
|
||||
3757,Dracula of Rage@NPC_SUMMONSLAVE,idle,196,2,10000,700,9000,no,self,slavele,5,3750,,,,,,
|
||||
3757,Dracula of Rage@NPC_DARKSTRIKE,attack,340,1,3000,0,0,yes,target,skillused,2008,,,,,,,
|
||||
3757,Dracula of Rage@NPC_DARKSTRIKE,attack,340,1,3000,0,0,yes,target,skillused,490,,,,,,,
|
||||
3757,Dracula of Rage@NPC_DARKSTRIKE,attack,340,1,3000,0,0,yes,target,skillused,271,,,,,,,
|
||||
3757,Dracula of Rage@NPC_DARKBREATH,attack,202,5,900,800,900,yes,target,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_DARKCROSS,attack,338,10,900,400,800,yes,target,always,0,,,,,,9,
|
||||
3757,Dracula of Rage@NPC_GRANDDARKNESS,attack,339,10,900,1000,1200,no,self,always,0,,,,,,,
|
||||
3757,Dracula of Rage@NPC_DARKTHUNDER,attack,341,10,900,1000,1200,no,target,always,0,,,,,,,
|
||||
|
||||
// Illusion of Moonlight
|
||||
3758,Angry Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21,
|
||||
3758,Angry Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21,
|
||||
@@ -12517,6 +12583,145 @@
|
||||
3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,35000,yes,self,always,0,,,,,,,53
|
||||
3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,54
|
||||
|
||||
// Episode 17.1 - Illusion (custom) #!todo
|
||||
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
|
||||
20340,EL-A17T@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6,
|
||||
20340,EL-A17T@NPC_CRITICALSLASH,attack,170,1,2000,500,5000,no,target,always,0,,,,,,,
|
||||
20340,EL-A17T@AS_SONICBLOW,attack,136,10,1000,0,10000,yes,target,always,0,,,,,,2,
|
||||
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
|
||||
20341,E-EA1L@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29,
|
||||
20341,E-EA1L@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9,
|
||||
20341,E-EA1L@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,9,
|
||||
20341,E-EA1L@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,,
|
||||
20342,E-EA2S@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,0,,,,,,,
|
||||
20342,E-EA2S@NPC_CRITICALSLASH,attack,170,1,2000,0,2000,no,target,always,0,,,,,,,
|
||||
20342,E-EA2S@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
20342,E-EA2S@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,target,myhpltmaxrate,40,,,,,,,
|
||||
20342,E-EA2S@NPC_STUNATTACK,attack,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
20342,E-EA2S@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
20343,E-13EN0@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,,,,,,,,
|
||||
20343,E-13EN0@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,,,,,,,,
|
||||
20343,E-13EN0@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,,,,,,,6,
|
||||
20344,Chemical Bug@NPC_METAMORPHOSIS,any,193,1,10000,5000,0,no,self,onspawn,0,2536,,,,,,
|
||||
20345,Chemical Bomb@NPC_SELFDESTRUCTION,any,173,1,10000,5000,0,no,self,onspawn,0,,,,,,,
|
||||
20346,Miguel@RK_IGNITIONBREAK,attack,2006,5,2000,2000,10000,no,target,always,0,,,,,,,
|
||||
20346,Miguel@AM_DEMONSTRATION,chase,229,5,5000,0,2000,yes,target,always,0,,,,,,6,
|
||||
20346,Miguel@NPC_WINDATTACK,attack,187,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20346,Miguel@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20346,Miguel@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,,
|
||||
20346,Miguel@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
20347,Miguel@AM_DEMONSTRATION,chase,229,5,5000,0,2000,yes,target,always,0,,,,,,6,
|
||||
20347,Miguel@RK_IGNITIONBREAK,attack,2006,5,2000,2000,10000,no,target,always,0,,,,,,,
|
||||
20347,Miguel@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20347,Miguel@NPC_WINDATTACK,attack,187,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20347,Miguel@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,,
|
||||
20347,Miguel@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
20348,Twin Caput@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
20348,Twin Caput@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
20348,Twin Caput@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
|
||||
20349,Dolor@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
20349,Dolor@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
20349,Dolor@SM_BASH,attack,5,10,2000,1000,30000,no,target,always,0,,,,,,52,
|
||||
20349,Dolor@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9,
|
||||
20350,Bellare@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around3,always,0,,,,,,5,
|
||||
20350,Bellare@HT_BLASTMINE,attack,122,5,500,0,5000,yes,around3,always,0,,,,,,5,
|
||||
20350,Bellare@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20350,Bellare@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
20352,PomPom@NPC_POISON,attack,176,3,1000,800,5000,no,target,always,0,,,,,,,
|
||||
20352,PomPom@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
20352,PomPom@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
20355,Bellare@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around3,always,0,,,,,,5,
|
||||
20355,Bellare@HT_BLASTMINE,attack,122,5,500,0,5000,yes,around3,always,0,,,,,,5,
|
||||
20355,Bellare@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20355,Bellare@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
20356,Greater Bellare@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around3,always,0,,,,,,5,
|
||||
20356,Greater Bellare@HT_BLASTMINE,attack,122,5,500,0,5000,yes,around3,always,0,,,,,,5,
|
||||
20356,Greater Bellare@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20356,Greater Bellare@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
20356,Greater Bellare@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,,
|
||||
20356,Greater Bellare@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20357,Sanare@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18,
|
||||
20357,Sanare@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18,
|
||||
20357,Sanare@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
20357,Sanare@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
20357,Sanare@PR_LEXDIVINA,chase,76,10,500,0,5000,yes,target,always,0,,,,,,2,
|
||||
20357,Sanare@PR_LEXDIVINA,attack,76,10,500,0,5000,yes,target,always,0,,,,,,2,
|
||||
20357,Sanare@MG_NAPALMBEAT,attack,11,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20357,Sanare@MG_NAPALMBEAT,chase,11,5,1000,0,1000,yes,target,always,0,,,,,,,
|
||||
20358,Greater Sanare@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20358,Greater Sanare@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18,
|
||||
20358,Greater Sanare@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18,
|
||||
20358,Greater Sanare@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
20358,Greater Sanare@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
20358,Greater Sanare@PR_LEXDIVINA,chase,76,10,500,0,5000,yes,target,always,0,,,,,,2,
|
||||
20358,Greater Sanare@PR_LEXDIVINA,attack,76,10,500,0,5000,yes,target,always,0,,,,,,2,
|
||||
20358,Greater Sanare@MG_NAPALMBEAT,attack,11,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
20358,Greater Sanare@MG_NAPALMBEAT,chase,11,5,1000,0,1000,yes,target,always,0,,,,,,,
|
||||
20359,Plaga@MG_FIREBALL,follow,17,44,500,0,5000,yes,target,always,0,,,,,,,
|
||||
20359,Plaga@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,,
|
||||
20359,Plaga@SM_MAGNUM,angry,7,25,500,500,5000,no,self,always,0,,,,,,,
|
||||
20359,Plaga@MG_FIREBALL,chase,17,44,500,0,5000,yes,target,always,0,,,,,,,
|
||||
20359,Plaga@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,,
|
||||
20359,Plaga@SM_MAGNUM,attack,7,25,500,500,5000,no,self,always,0,,,,,,,
|
||||
20359,Plaga@MG_FIREBALL,follow,17,44,500,0,5000,yes,target,always,0,,,,,,,
|
||||
20359,Plaga@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
20359,Plaga@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,,
|
||||
20359,Plaga@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,,
|
||||
20360,Greater Plaga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20360,Greater Plaga@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,,
|
||||
20360,Greater Plaga@SM_MAGNUM,angry,7,25,500,500,5000,no,self,always,0,,,,,,,
|
||||
20360,Greater Plaga@MG_FIREBALL,chase,17,44,500,0,5000,yes,target,always,0,,,,,,,
|
||||
20360,Greater Plaga@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,,
|
||||
20360,Greater Plaga@SM_MAGNUM,attack,7,25,500,500,5000,no,self,always,0,,,,,,,
|
||||
20360,Greater Plaga@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
20360,Greater Plaga@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,,
|
||||
20360,Greater Plaga@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,,
|
||||
20361,Dolor@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
20361,Dolor@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
20361,Dolor@SM_BASH,attack,5,10,2000,1000,30000,no,target,always,0,,,,,,52,
|
||||
20361,Dolor@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9,
|
||||
20362,Greater Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20362,Greater Dolor@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
20362,Greater Dolor@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
20362,Greater Dolor@SM_BASH,attack,5,10,2000,1000,30000,no,target,always,0,,,,,,52,
|
||||
20362,Greater Dolor@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9,
|
||||
20363,Venenum@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,,,,,,,,
|
||||
20363,Venenum@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,,,,,,,,
|
||||
20363,Venenum@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9,
|
||||
20363,Venenum@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,,
|
||||
20364,Greater Venenum@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,,,,,,,,
|
||||
20364,Greater Venenum@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,,,,,,,,
|
||||
20364,Greater Venenum@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9,
|
||||
20364,Greater Venenum@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,,
|
||||
20364,Greater Venenum@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20365,Twin Caput@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
20365,Twin Caput@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
20365,Twin Caput@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
|
||||
20366,Greater Twin Caput@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
20366,Greater Twin Caput@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
20366,Greater Twin Caput@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
|
||||
20366,Greater Twin Caput@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_DARKSTRIKE,idle,340,10,10000,0,0,no,target,rudeattacked,,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_DARKSTRIKE,chase,340,5,5000,0,1000,no,target,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_HELLJUDGEMENT,chase,662,5,5000,4000,5000,yes,self,myhpltmaxrate,50,,,,,,7,
|
||||
20381,R48-85-BESTIA@NPC_HELLJUDGEMENT,attack,662,5,10000,4000,5000,yes,self,myhpltmaxrate,50,,,,,,7,
|
||||
20381,R48-85-BESTIA@NPC_DRAGONFEAR,chase,659,5,10000,0,0,no,self,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_DRAGONFEAR,attack,659,5,2000,1000,20000,yes,self,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_POWERUP,attack,349,5,10000,0,50000,no,self,myhpltmaxrate,30,,,,,,6,
|
||||
20381,R48-85-BESTIA@NPC_VAMPIRE_GIFT,attack,679,5,10000,0,0,no,self,skillused,490,,,,,,42,
|
||||
20381,R48-85-BESTIA@NPC_CRITICALWOUND,attack,673,4,500,500,5000,yes,target,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@WZ_QUAGMIRE,chase,92,5,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@WZ_QUAGMIRE,attack,92,5,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@AL_INCAGI,attack,29,1,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
20381,R48-85-BESTIA@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
20381,R48-85-BESTIA@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,20382,20382,20382,,,,
|
||||
20381,R48-85-BESTIA@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,20382,20382,20382,,,,
|
||||
20382,G Twin Caput@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
20382,G Twin Caput@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
20382,G Twin Caput@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
|
||||
|
||||
// Meister ABR's (Automated Battle Robot)
|
||||
20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,chase,8601,1,10000,500,5000,yes,target,always,0,,,,,,,
|
||||
20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,attack,8601,1,10000,500,5000,yes,target,always,0,,,,,,,
|
||||
|
||||
@@ -2781,9 +2781,39 @@ Body:
|
||||
- Id: 5855
|
||||
Title: "[Wait] Utan Fighting Operation"
|
||||
TimeLimit: 4h
|
||||
- Id: 5856
|
||||
Title: My Name is Morning
|
||||
- Id: 5857
|
||||
Title: Friends of Morning
|
||||
- Id: 5858
|
||||
Title: Friends of Morning
|
||||
- Id: 5859
|
||||
Title: Friends of Morning
|
||||
- Id: 5860
|
||||
Title: Friends of Morning
|
||||
- Id: 5861
|
||||
Title: "[Waiting] Take care of the morning"
|
||||
TimeLimit: 4h
|
||||
- Id: 5862
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5863
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5864
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5865
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5866
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5867
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5868
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5869
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5870
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5871
|
||||
Title: Morning's Menu Selection
|
||||
- Id: 5896
|
||||
Title: "[Waiting] Cleaning the sewage treatment plant."
|
||||
TimeLimit: 4h
|
||||
@@ -4835,6 +4865,54 @@ Body:
|
||||
- Id: 7842
|
||||
Title: Today's Sweets Drops Avenger (Standby)
|
||||
TimeLimit: 4h
|
||||
- Id: 7850
|
||||
Title: Cat on Bullet
|
||||
- Id: 7851
|
||||
Title: New Operation
|
||||
- Id: 7852
|
||||
Title: Beyond the Barrier
|
||||
- Id: 7853
|
||||
Title: Barrier Investigation
|
||||
- Id: 7854
|
||||
Title: Wall on Barrier
|
||||
- Id: 7855
|
||||
Title: Watchtower
|
||||
- Id: 7856
|
||||
Title: Small Hole
|
||||
- Id: 7857
|
||||
Title: Report to Lucky
|
||||
- Id: 7858
|
||||
Title: Investigate the Strange Sounds
|
||||
Targets:
|
||||
- Mob: EP17_1_DOLOR1
|
||||
Count: 10
|
||||
- Mob: EP17_1_VENENUM1
|
||||
Count: 10
|
||||
- Mob: EP17_1_TWIN_CAPUT1
|
||||
Count: 10
|
||||
- Id: 7859
|
||||
Title: Report to Tes
|
||||
- Id: 7860
|
||||
Title: Unexpected Guest
|
||||
- Id: 7861
|
||||
Title: Enterprise Crisis
|
||||
- Id: 7862
|
||||
Title: Reclaim Regenschirm
|
||||
- Id: 7863
|
||||
Title: Laboratory Data
|
||||
- Id: 7864
|
||||
Title: Ventilation
|
||||
- Id: 7865
|
||||
Title: Second Operation
|
||||
- Id: 7866
|
||||
Title: Along with Cat on Bullet
|
||||
- Id: 7867
|
||||
Title: Mercenary vs Mercenary
|
||||
Targets:
|
||||
- Mob: EP17_1_BELLARE1
|
||||
Count: 15
|
||||
- Mob: EP17_1_SANARE1
|
||||
Count: 15
|
||||
- Id: 7868
|
||||
Title: Mercenary vs Mercenary - Waiting
|
||||
TimeLimit: 4h
|
||||
@@ -7158,6 +7236,22 @@ Body:
|
||||
- Id: 11571
|
||||
Title: Let the light consume the darkness - Wait
|
||||
TimeLimit: 4h
|
||||
- Id: 11596
|
||||
Title: Old Memories
|
||||
- Id: 11597
|
||||
Title: Old Memories
|
||||
- Id: 11598
|
||||
Title: Old Memories
|
||||
- Id: 11599
|
||||
Title: Old Memories
|
||||
- Id: 11600
|
||||
Title: Old Memories
|
||||
- Id: 11601
|
||||
Title: Old Memories
|
||||
- Id: 11602
|
||||
Title: Old Memories
|
||||
- Id: 11603
|
||||
Title: Old Memories
|
||||
- Id: 11606
|
||||
Title: Jack The Giant Pumpkin (Standby)
|
||||
TimeLimit: 4h
|
||||
@@ -8160,9 +8254,16 @@ Body:
|
||||
- Id: 12421
|
||||
Title: Aftereffects that saved the world
|
||||
TimeLimit: 4h
|
||||
- Id: 12452
|
||||
Title: OS Occupation
|
||||
- Id: 12453
|
||||
Title: Operation Waiting
|
||||
TimeLimit: 4h
|
||||
- Id: 12454
|
||||
Title: More Search Operations
|
||||
Targets:
|
||||
- Mob: MD_MIGUEL
|
||||
Count: 1
|
||||
- Id: 12455
|
||||
Title: Operation Waiting
|
||||
TimeLimit: 4h
|
||||
@@ -9325,7 +9426,7 @@ Body:
|
||||
Title: Time for repair
|
||||
TimeLimit: 4h
|
||||
- Id: 14613
|
||||
Title: Erst on second floor
|
||||
Title: Est on second floor
|
||||
- Id: 14614
|
||||
Title: Convince the leaders
|
||||
- Id: 14615
|
||||
@@ -9351,12 +9452,84 @@ Body:
|
||||
- Id: 14650
|
||||
Title: Currently in production
|
||||
TimeLimit: 4h
|
||||
- Id: 14651
|
||||
Title: Decision on divorce should be made cautiously
|
||||
TimeLimit: +4d
|
||||
- Id: 14652
|
||||
Title: Detailed Account 01
|
||||
- Id: 14653
|
||||
Title: Detailed Account 02
|
||||
- Id: 14654
|
||||
Title: Detailed Account 03
|
||||
- Id: 14655
|
||||
Title: I'm Ready
|
||||
- Id: 14656
|
||||
Title: Finding Father Grimm's Colleagues
|
||||
- Id: 14657
|
||||
Title: Jojo Is the Mage's Name
|
||||
- Id: 14658
|
||||
Title: Jubilee Is the Priest's Name
|
||||
- Id: 14659
|
||||
Title: Lost in Thought
|
||||
- Id: 14660
|
||||
Title: Ingredients for Fake Blood
|
||||
Drops:
|
||||
- Mob: ILL_DRAINLIAR
|
||||
Item: Sticky_Blood
|
||||
Rate: 7000
|
||||
- Mob: ILL_BLACK_MUSHROOM
|
||||
Item: Mushroom_Sap
|
||||
Rate: 7000
|
||||
- Id: 14661
|
||||
Title: Jojo Is the Mage's Name 02
|
||||
- Id: 14662
|
||||
Title: You're Scaring Me
|
||||
- Id: 14663
|
||||
Title: Bloody Fight
|
||||
- Id: 14664
|
||||
Title: Deep Misunderstanding
|
||||
- Id: 14665
|
||||
Title: Is the Fight Over?
|
||||
- Id: 14666
|
||||
Title: Warden's Role
|
||||
- Id: 14667
|
||||
Title: Send the Dead Back to Earth
|
||||
Targets:
|
||||
- Mob: ILL_ZOMBIE_C
|
||||
Count: 10
|
||||
- Mob: ILL_ZOMBIE
|
||||
Count: 10
|
||||
- Mob: ILL_GHOUL
|
||||
Count: 10
|
||||
- Id: 14668
|
||||
Title: Get Some Rest
|
||||
TimeLimit: 4h
|
||||
- Id: 14669
|
||||
Title: Sweet Dreams
|
||||
Targets:
|
||||
- Mob: ILL_NIGHTMARE
|
||||
Count: 10
|
||||
Drops:
|
||||
- Mob: ILL_NIGHTMARE
|
||||
Item: Swaying_Mane
|
||||
Rate: 7000
|
||||
- Id: 14670
|
||||
Title: Time for Dreaming
|
||||
TimeLimit: 4h
|
||||
- Id: 14671
|
||||
Title: Unreliable Fake Blood
|
||||
Targets:
|
||||
- Mob: ILL_DRAINLIAR
|
||||
Count: 5
|
||||
- Mob: ILL_BLACK_MUSHROOM
|
||||
Count: 5
|
||||
Drops:
|
||||
- Mob: ILL_DRAINLIAR
|
||||
Item: Sticky_Blood
|
||||
Rate: 7000
|
||||
- Mob: ILL_BLACK_MUSHROOM
|
||||
Item: Mushroom_Sap
|
||||
Rate: 7000
|
||||
- Id: 14672
|
||||
Title: Preparing for the Firework Festival
|
||||
Targets:
|
||||
@@ -9368,12 +9541,26 @@ Body:
|
||||
- Id: 14674
|
||||
Title: Time to Digest
|
||||
TimeLimit: 4h
|
||||
- Id: 14675
|
||||
Title: Noisy Neighbors
|
||||
Targets:
|
||||
- Mob: ILL_DRAINLIAR
|
||||
Count: 10
|
||||
- Id: 14676
|
||||
Title: Break Time
|
||||
TimeLimit: 4h
|
||||
- Id: 14677
|
||||
Title: Studying in Dim Light
|
||||
- Id: 14678
|
||||
Title: Time to Study
|
||||
TimeLimit: 4h
|
||||
- Id: 14679
|
||||
Title: Curious by Nature
|
||||
Targets:
|
||||
- Mob: ILL_ZOMBIE_C
|
||||
Count: 5
|
||||
- Mob: ILL_ZOMBIE
|
||||
Count: 5
|
||||
- Id: 14680
|
||||
Title: Time to Research
|
||||
TimeLimit: 4h
|
||||
@@ -9913,12 +10100,61 @@ Body:
|
||||
- Id: 16344
|
||||
Title: Healthy Herb of June (Standby)
|
||||
TimeLimit: 4h
|
||||
- Id: 16352
|
||||
Title: Call from Elena Volkova
|
||||
- Id: 16353
|
||||
Title: Golden Troublemaker
|
||||
- Id: 16354
|
||||
Title: Operation of Elyumina
|
||||
- Id: 16355
|
||||
Title: Suspicious Box
|
||||
- Id: 16356
|
||||
Title: Suspicious Box
|
||||
- Id: 16357
|
||||
Title: Elyumina Secured
|
||||
- Id: 16358
|
||||
Title: Pure Wicked
|
||||
- Id: 16359
|
||||
Title: Pure Violence
|
||||
- Id: 16360
|
||||
Title: Pure Facts
|
||||
- Id: 16361
|
||||
Title: Pure Backward
|
||||
- Id: 16362
|
||||
Title: Pure Backstab (Standby)
|
||||
TimeLimit: 4h
|
||||
- Id: 16363
|
||||
Title: Process EL1_A17T
|
||||
Targets:
|
||||
- Mob: MD_E_EA1L
|
||||
Count: 1
|
||||
- Id: 16364
|
||||
Title: Helping Farm Worker
|
||||
- Id: 16365
|
||||
Title: Standby
|
||||
Title: Helping Farm Worker - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 16366
|
||||
Title: Helping Farm Worker
|
||||
- Id: 16367
|
||||
Title: Growing Grapes
|
||||
- Id: 16368
|
||||
Title: Growing Grapes
|
||||
- Id: 16369
|
||||
Title: Growing Grapes
|
||||
- Id: 16370
|
||||
Title: Growing Bean Plants
|
||||
- Id: 16371
|
||||
Title: Growing Bean Plants
|
||||
- Id: 16372
|
||||
Title: Growing Bean Plants
|
||||
- Id: 16373
|
||||
Title: Growing Pumpkins
|
||||
- Id: 16374
|
||||
Title: Growing Pumpkins
|
||||
- Id: 16375
|
||||
Title: Growing Pumpkins
|
||||
- Id: 16376
|
||||
Title: Overpower EL1_A17T
|
||||
- Id: 16377
|
||||
Title: EL1_A17T Overpower (Standby)
|
||||
TimeLimit: +10mn
|
||||
@@ -9988,6 +10224,8 @@ Body:
|
||||
- Id: 16538
|
||||
Title: Natural change - Waiting
|
||||
TimeLimit: 4h
|
||||
- Id: 16546
|
||||
Title: Farm Worker
|
||||
- Id: 17000
|
||||
Title: Meet with Father Bamph
|
||||
- Id: 17001
|
||||
@@ -10024,8 +10262,49 @@ Body:
|
||||
Title: Regicide
|
||||
- Id: 17017
|
||||
Title: Reporting the King's Death
|
||||
- Id: 17018
|
||||
Title: Status of patients
|
||||
- Id: 17019
|
||||
Title: Urgent situation
|
||||
- Id: 17020
|
||||
Title: Resume investigation
|
||||
- Id: 17021
|
||||
Title: Finding Patrick
|
||||
- Id: 17022
|
||||
Title: Finding Patrick
|
||||
- Id: 17023
|
||||
Title: Finding Patrick
|
||||
- Id: 17024
|
||||
Title: Finding Patrick
|
||||
- Id: 17025
|
||||
Title: Finding Patrick
|
||||
- Id: 17026
|
||||
Title: Finding Patrick
|
||||
- Id: 17027
|
||||
Title: Finding Patrick
|
||||
- Id: 17028
|
||||
Title: Finding Patrick
|
||||
- Id: 17029
|
||||
Title: Finding Patrick
|
||||
- Id: 17030
|
||||
Title: Finding Patrick
|
||||
- Id: 17031
|
||||
Title: Finding Patrick
|
||||
- Id: 17032
|
||||
Title: Finding Patrick
|
||||
- Id: 17033
|
||||
Title: For all future work
|
||||
- Id: 17034
|
||||
Title: Rudus
|
||||
Targets:
|
||||
- Mob: EP17_1_DOLOR1
|
||||
Count: 20
|
||||
Drops:
|
||||
- Mob: EP17_1_DOLOR1
|
||||
Item: Id_Card
|
||||
Rate: 5000
|
||||
- Id: 17035
|
||||
Title: "Waiting: Ludusro"
|
||||
Title: "Waiting: Rudus"
|
||||
TimeLimit: 4h
|
||||
- Id: 17037
|
||||
Title: "Wait: Replace attribute"
|
||||
@@ -10105,6 +10384,8 @@ Body:
|
||||
- Id: 17566
|
||||
Title: (Standby) Code name! Is it a star button?
|
||||
TimeLimit: 4h
|
||||
- Id: 18000
|
||||
Title: Ready to enter
|
||||
- Id: 18001
|
||||
Title: Delivery for Rooney
|
||||
- Id: 18002
|
||||
@@ -10158,64 +10439,6 @@ Body:
|
||||
- Id: 18028
|
||||
Title: The Memory of Thanatos the Magistrate - Waiting
|
||||
TimeLimit: 4h
|
||||
- Id: 18030
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18031
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18032
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18033
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18034
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18035
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18036
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18037
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18038
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18039
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18040
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18041
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18042
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18043
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18044
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18045
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18046
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18047
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18048
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18049
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18050
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18051
|
||||
Title: Geoborg Family Curse
|
||||
- Id: 18052
|
||||
Title: Geoborg Family Curse
|
||||
TimeLimit: 4h
|
||||
- Id: 18054
|
||||
Title: Nightmare on the clock tower - Standby
|
||||
TimeLimit: 4h
|
||||
|
||||
@@ -780,8 +780,8 @@ Body:
|
||||
Element: Earth
|
||||
CastCancel: true
|
||||
CastTime: 800
|
||||
Duration1: 17000
|
||||
Duration2: 5000
|
||||
Duration1: 5000
|
||||
Duration2: 17000
|
||||
FixedCastTime: 200
|
||||
Requires:
|
||||
SpCost:
|
||||
@@ -5601,7 +5601,7 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 3
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5615,7 +5615,7 @@ Body:
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -1
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5627,7 +5627,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
- Id: 161
|
||||
@@ -5766,7 +5766,7 @@ Body:
|
||||
Critical: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5778,7 +5778,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Multi_Hit
|
||||
HitCount:
|
||||
- Level: 1
|
||||
@@ -5812,7 +5812,7 @@ Body:
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5830,7 +5830,6 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
Range: 5
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@@ -5873,7 +5872,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5887,7 +5886,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5901,7 +5900,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5915,7 +5914,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5929,12 +5928,12 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
Duration1: 17000
|
||||
Duration2: 100
|
||||
Duration1: 100
|
||||
Duration2: 17000
|
||||
Status: StoneWait
|
||||
- Id: 181
|
||||
Name: NPC_CURSEATTACK
|
||||
@@ -5944,7 +5943,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
@@ -5958,7 +5957,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -5972,7 +5971,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Random
|
||||
@@ -5984,7 +5983,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Water
|
||||
@@ -5997,7 +5996,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetHidden: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Earth
|
||||
@@ -6009,7 +6008,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@@ -6021,7 +6020,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Wind
|
||||
@@ -6033,7 +6032,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
@@ -6046,7 +6045,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Holy
|
||||
@@ -6058,7 +6057,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
@@ -6070,7 +6069,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Ghost
|
||||
@@ -6082,7 +6081,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -6164,7 +6163,7 @@ Body:
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
@@ -7101,7 +7100,6 @@ Body:
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
SplashArea: 1
|
||||
CastTime: 2000
|
||||
@@ -7599,17 +7597,7 @@ Body:
|
||||
TargetTrap: true
|
||||
Range: 9
|
||||
Hit: Multi_Hit
|
||||
HitCount:
|
||||
- Level: 1
|
||||
Count: 1
|
||||
- Level: 2
|
||||
Count: 2
|
||||
- Level: 3
|
||||
Count: 3
|
||||
- Level: 4
|
||||
Count: 4
|
||||
- Level: 5
|
||||
Count: 5
|
||||
HitCount: 5
|
||||
Element: Weapon
|
||||
CopyFlags:
|
||||
Skill:
|
||||
@@ -9513,7 +9501,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -1
|
||||
Range: -2
|
||||
Hit: Multi_Hit
|
||||
HitCount: -2
|
||||
Element: Dark
|
||||
@@ -9531,12 +9519,12 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetSelf: true
|
||||
Range: 5
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1: 18000
|
||||
Duration1: 950
|
||||
Duration2: 18000
|
||||
Unit:
|
||||
Id: Dummyskill
|
||||
Layout: -1
|
||||
@@ -9639,7 +9627,7 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
Duration1: 15000
|
||||
Status: Stop
|
||||
@@ -9664,7 +9652,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -9677,7 +9665,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -9689,7 +9677,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -9701,7 +9689,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Undead
|
||||
@@ -9709,16 +9697,15 @@ Body:
|
||||
Name: NPC_CHANGEUNDEAD
|
||||
Description: Undead Attribute Change
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Undead
|
||||
Duration1: 30000
|
||||
Duration2: 60000
|
||||
Status: ChangeUndead
|
||||
- Id: 349
|
||||
Name: NPC_POWERUP
|
||||
@@ -9782,7 +9769,6 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 2
|
||||
- Id: 353
|
||||
Name: NPC_INVISIBLE
|
||||
Description: Invisible
|
||||
@@ -9803,7 +9789,6 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 2
|
||||
Hit: Single
|
||||
- Id: 355
|
||||
Name: LK_AURABLADE
|
||||
@@ -16311,8 +16296,8 @@ Body:
|
||||
Area: 11
|
||||
- Level: 5
|
||||
Area: 14
|
||||
Duration1: 17000
|
||||
Duration2: 100
|
||||
Duration1: 100
|
||||
Duration2: 17000
|
||||
Status: StoneWait
|
||||
- Id: 667
|
||||
Name: NPC_WIDECONFUSE
|
||||
@@ -16520,7 +16505,7 @@ Body:
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -16535,7 +16520,7 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -16752,7 +16737,7 @@ Body:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: -9
|
||||
Range: -7
|
||||
HitCount: 1
|
||||
Duration2: 180000
|
||||
Status: HellPower
|
||||
@@ -19232,7 +19217,8 @@ Body:
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
AfterCastActDelay: 2000
|
||||
Duration1:
|
||||
Duration1: 100
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 7000
|
||||
- Level: 2
|
||||
@@ -19243,7 +19229,6 @@ Body:
|
||||
Time: 13000
|
||||
- Level: 5
|
||||
Time: 15000
|
||||
Duration2: 100
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@@ -20178,7 +20163,11 @@ Body:
|
||||
Time: 240000
|
||||
- Level: 5
|
||||
Time: 300000
|
||||
Duration2: 300000
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 15000
|
||||
- Level: 2
|
||||
Time: 300000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@@ -20357,7 +20346,7 @@ Body:
|
||||
Unit:
|
||||
Id: Poisonsmoke
|
||||
Layout: 2
|
||||
Interval: 1000
|
||||
Interval: 2000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
@@ -22659,14 +22648,19 @@ Body:
|
||||
ItemCost:
|
||||
- Item: RepairA
|
||||
Amount: 1
|
||||
Level: 1
|
||||
- Item: RepairA
|
||||
Amount: 1
|
||||
Level: 2
|
||||
- Item: RepairB
|
||||
Amount: 1
|
||||
Level: 3
|
||||
- Item: RepairB
|
||||
Amount: 1
|
||||
Level: 4
|
||||
- Item: RepairC
|
||||
Amount: 1
|
||||
Level: 5
|
||||
- Item: Repair_Kit
|
||||
Amount: 0
|
||||
- Id: 2276
|
||||
@@ -25640,15 +25634,15 @@ Body:
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 40
|
||||
Amount: 25
|
||||
- Level: 2
|
||||
Amount: 50
|
||||
Amount: 30
|
||||
- Level: 3
|
||||
Amount: 60
|
||||
Amount: 35
|
||||
- Level: 4
|
||||
Amount: 70
|
||||
Amount: 40
|
||||
- Level: 5
|
||||
Amount: 80
|
||||
Amount: 45
|
||||
SpiritSphereCost: 2
|
||||
- Id: 2350
|
||||
Name: WA_SWING_DANCE
|
||||
@@ -32012,8 +32006,8 @@ Body:
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
AfterCastActDelay: 1000
|
||||
Duration1: 10000
|
||||
Duration2: 5000
|
||||
Duration1: 100
|
||||
Duration2: 10000
|
||||
Requires:
|
||||
SpCost: 30
|
||||
Unit:
|
||||
@@ -33239,19 +33233,9 @@ Body:
|
||||
Range: 9
|
||||
Hit: Multi_Hit
|
||||
HitCount: -5
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 1
|
||||
- Level: 2
|
||||
Area: 1
|
||||
- Level: 3
|
||||
Area: 2
|
||||
- Level: 4
|
||||
Area: 2
|
||||
- Level: 5
|
||||
Area: 3
|
||||
SplashArea: 3
|
||||
CastCancel: true
|
||||
CastTime: 3000
|
||||
CastTime: 2000
|
||||
AfterCastActDelay: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
@@ -33266,7 +33250,7 @@ Body:
|
||||
Time: 3500
|
||||
Duration2: 18000
|
||||
Cooldown: 5000
|
||||
FixedCastTime: 3000
|
||||
FixedCastTime: 1500
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@@ -33656,17 +33640,7 @@ Body:
|
||||
Range: 9
|
||||
Hit: Multi_Hit
|
||||
HitCount: -5
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 1
|
||||
- Level: 2
|
||||
Area: 1
|
||||
- Level: 3
|
||||
Area: 2
|
||||
- Level: 4
|
||||
Area: 2
|
||||
- Level: 5
|
||||
Area: 3
|
||||
SplashArea: 3
|
||||
CastCancel: true
|
||||
Duration1:
|
||||
- Level: 1
|
||||
@@ -40737,7 +40711,7 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 1
|
||||
Range: 15
|
||||
Hit: Multi_Hit
|
||||
HitCount:
|
||||
- Level: 1
|
||||
@@ -40857,7 +40831,7 @@ Body:
|
||||
MaxLevel: 3
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 1
|
||||
Range: 15
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
AfterCastActDelay: 1000
|
||||
@@ -40869,7 +40843,7 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
Range: 9
|
||||
Range: 15
|
||||
Hit: Single
|
||||
HitCount:
|
||||
- Level: 1
|
||||
@@ -40934,7 +40908,6 @@ Body:
|
||||
IgnoreElement: true
|
||||
IgnoreFlee: true
|
||||
IgnoreDefCard: true
|
||||
Range: 4
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
|
||||
220
db/re/status.yml
220
db/re/status.yml
@@ -71,7 +71,6 @@ Body:
|
||||
Stun: true
|
||||
Sleep: true
|
||||
Burning: true
|
||||
#Undead: true
|
||||
End:
|
||||
Aeterna: true
|
||||
EndReturn:
|
||||
@@ -84,6 +83,7 @@ Body:
|
||||
Opt1: StoneWait
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
Fail:
|
||||
Whiteimprison: true
|
||||
@@ -91,7 +91,6 @@ Body:
|
||||
Stun: true
|
||||
Sleep: true
|
||||
Burning: true
|
||||
#Undead: true
|
||||
EndReturn:
|
||||
StoneWait: true
|
||||
Stone: true
|
||||
@@ -117,8 +116,14 @@ Body:
|
||||
Inspiration: true
|
||||
Warmer: true
|
||||
Gvg_Freez: true
|
||||
Whiteimprison: true
|
||||
Stone: true
|
||||
StoneWait: true
|
||||
Freeze: true
|
||||
Stun: true
|
||||
Sleep: true
|
||||
Burning: true
|
||||
End:
|
||||
Dancing: true
|
||||
Aeterna: true
|
||||
- Status: Stun
|
||||
DurationLookup: NPC_STUNATTACK
|
||||
@@ -132,13 +137,11 @@ Body:
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
StopCasting: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Stun: true
|
||||
End:
|
||||
Dancing: true
|
||||
Stun: true
|
||||
- Status: Sleep
|
||||
DurationLookup: NPC_SLEEPATTACK
|
||||
States:
|
||||
@@ -152,13 +155,11 @@ Body:
|
||||
StopAttacking: true
|
||||
StopCasting: true
|
||||
RemoveOnDamaged: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Sleep: true
|
||||
End:
|
||||
Dancing: true
|
||||
Sleep: true
|
||||
- Status: Poison
|
||||
DurationLookup: NPC_POISON
|
||||
CalcFlags:
|
||||
@@ -170,11 +171,12 @@ Body:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
StopAttacking: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Poison: true
|
||||
Dpoison: true
|
||||
- Status: Curse
|
||||
DurationLookup: NPC_WIDECURSE
|
||||
CalcFlags:
|
||||
@@ -187,12 +189,12 @@ Body:
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Curse: true
|
||||
Curse: true
|
||||
- Status: Silence
|
||||
DurationLookup: NPC_SILENCEATTACK
|
||||
States:
|
||||
@@ -203,23 +205,22 @@ Body:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
StopCasting: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Gvg_Silence: true
|
||||
Silence: true
|
||||
- Status: Confusion
|
||||
DurationLookup: NPC_WIDECONFUSE
|
||||
Flags:
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
RemoveOnDamaged: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
EndReturn:
|
||||
Confusion: true
|
||||
- Status: Blind
|
||||
DurationLookup: NPC_BLINDATTACK
|
||||
@@ -231,13 +232,13 @@ Body:
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Fear: true
|
||||
Gvg_Blind: true
|
||||
Blind: true
|
||||
- Status: Bleeding
|
||||
Icon: EFST_BLOODING
|
||||
DurationLookup: NPC_BLEEDING
|
||||
@@ -250,7 +251,6 @@ Body:
|
||||
BossResist: true
|
||||
NoSave: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -265,7 +265,6 @@ Body:
|
||||
Flags:
|
||||
SendOption: true
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
@@ -1100,9 +1099,10 @@ Body:
|
||||
NoClearbuff: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
OverlapFail: true
|
||||
NoClearance: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Nochat: true
|
||||
- Status: Protectexp
|
||||
Icon: EFST_PROTECTEXP
|
||||
DurationLookup: WE_BABY
|
||||
@@ -1182,7 +1182,7 @@ Body:
|
||||
Flags:
|
||||
NoSave: true
|
||||
- Status: Assumptio
|
||||
Icon: EFST_ASSUMPTIO_BUFF
|
||||
Icon: EFST_ASSUMPTIO2
|
||||
DurationLookup: HP_ASSUMPTIO
|
||||
CalcFlags:
|
||||
Def: true
|
||||
@@ -1313,7 +1313,8 @@ Body:
|
||||
Marionette: true
|
||||
Flags:
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Marionette: true
|
||||
- Status: Marionette2
|
||||
Icon: EFST_MARIONETTE
|
||||
DurationLookup: CG_MARIONETTE
|
||||
@@ -1328,7 +1329,8 @@ Body:
|
||||
Marionette: true
|
||||
Flags:
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Marionette2: true
|
||||
- Status: Changeundead
|
||||
Icon: EFST_PROPERTYUNDEAD
|
||||
DurationLookup: NPC_CHANGEUNDEAD
|
||||
@@ -1413,16 +1415,17 @@ Body:
|
||||
Mdef: true
|
||||
Aspd: true
|
||||
Speed: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
Opt3:
|
||||
SteelBody: true
|
||||
- Status: Orcish
|
||||
DurationLookup: SA_REVERSEORCISH
|
||||
Flags:
|
||||
Debuff: true
|
||||
SendOption: true
|
||||
Options:
|
||||
Orcish: true
|
||||
Flags:
|
||||
SendOption: true
|
||||
- Status: Readystorm
|
||||
Icon: EFST_STORMKICK_ON
|
||||
DurationLookup: TK_READYSTORM
|
||||
@@ -1650,7 +1653,8 @@ Body:
|
||||
NoSave: true
|
||||
NoRemoveOnDead: true
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Closeconfine2: true
|
||||
- Status: Dancing
|
||||
Icon: EFST_BDPLAYING
|
||||
DurationLookup: BD_ENCORE
|
||||
@@ -2608,7 +2612,8 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
RemoveOnMapWarp: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Bossmapinfo: true
|
||||
- Status: Lifeinsurance
|
||||
Icon: EFST_CASH_DEATHPENALTY
|
||||
States:
|
||||
@@ -2777,16 +2782,22 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoRemoveOnDead: true
|
||||
End:
|
||||
L_Lifepotion: true
|
||||
M_Lifepotion: true
|
||||
Fail:
|
||||
S_Lifepotion: true
|
||||
- Status: L_Lifepotion
|
||||
Icon: EFST_L_LIFEPOTION
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoRemoveOnDead: true
|
||||
End:
|
||||
S_Lifepotion: true
|
||||
M_Lifepotion: true
|
||||
Fail:
|
||||
L_Lifepotion: true
|
||||
- Status: Jexpboost
|
||||
Icon: EFST_CASH_PLUSONLYJOBEXP
|
||||
Flags:
|
||||
@@ -2951,7 +2962,6 @@ Body:
|
||||
Flags:
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
OverlapFail: true
|
||||
Debuff: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
@@ -2969,7 +2979,6 @@ Body:
|
||||
RemoveOnLuxAnima: true
|
||||
BossResist: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
MinDuration: 10000
|
||||
Fail:
|
||||
@@ -2992,13 +3001,13 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
MinDuration: 10000
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Warmer: true
|
||||
Freezing: true
|
||||
- Status: Enchantblade
|
||||
Icon: EFST_ENCHANTBLADE
|
||||
DurationLookup: RK_ENCHANTBLADE
|
||||
@@ -3042,8 +3051,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Refresh: true
|
||||
- Status: Giantgrowth
|
||||
Icon: EFST_GIANTGROWTH
|
||||
DurationLookup: RK_GIANTGROWTH
|
||||
@@ -3102,7 +3112,8 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Abundance: true
|
||||
- Status: Adoramus
|
||||
Icon: EFST_ADORAMUS
|
||||
DurationLookup: AB_ADORAMUS
|
||||
@@ -3188,12 +3199,8 @@ Body:
|
||||
StopWalking: true
|
||||
StopAttacking: true
|
||||
StopCasting: true
|
||||
OverlapFail: true
|
||||
End:
|
||||
Burning: true
|
||||
Freezing: true
|
||||
Freeze: true
|
||||
Stone: true
|
||||
- Status: Marshofabyss
|
||||
Icon: EFST_MARSHOFABYSS
|
||||
DurationLookup: WL_MARSHOFABYSS
|
||||
@@ -3286,8 +3293,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoSave: true
|
||||
OverlapFail: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
Electricshocker: true
|
||||
- Status: Wugdash
|
||||
Icon: EFST_WUGDASH
|
||||
DurationLookup: RA_WUGDASH
|
||||
@@ -3552,8 +3560,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Toxin: true
|
||||
- Status: Paralyse
|
||||
Icon: EFST_PARALYSE
|
||||
CalcFlags:
|
||||
@@ -3567,7 +3576,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3591,7 +3599,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3615,7 +3622,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3639,7 +3645,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3663,7 +3668,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3690,7 +3694,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3712,7 +3715,6 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
SpreadEffect: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
@@ -3732,6 +3734,7 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
RequireShield: true
|
||||
NoSave: true
|
||||
End:
|
||||
Reflectshield: true
|
||||
- Status: Forceofvanguard
|
||||
@@ -3787,18 +3790,20 @@ Body:
|
||||
Def: true
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
OverlapFail: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal1: true
|
||||
Fail:
|
||||
Banding: true
|
||||
End:
|
||||
Prestige: true
|
||||
- Status: Banding_Defence
|
||||
Icon: EFST_BANDING_DEFENCE
|
||||
Flags:
|
||||
BossResist: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Banding_Defence: true
|
||||
- Status: Earthdrive
|
||||
Icon: EFST_EARTHDRIVE
|
||||
DurationLookup: LG_EARTHDRIVE
|
||||
@@ -3850,11 +3855,11 @@ Body:
|
||||
StopCasting: true
|
||||
SetStand: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Warmer: true
|
||||
Crystalize: true
|
||||
- Status: Striking
|
||||
Icon: EFST_STRIKING
|
||||
DurationLookup: SO_STRIKING
|
||||
@@ -4036,11 +4041,11 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
NoSave: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
MinDuration: 5000
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Deepsleep: true
|
||||
End:
|
||||
Dancing: true
|
||||
Voiceofsiren: true
|
||||
@@ -4253,8 +4258,9 @@ Body:
|
||||
DisplayPc: true
|
||||
BossResist: true
|
||||
StopWalking: true
|
||||
OverlapFail: true
|
||||
Debuff: true
|
||||
Fail:
|
||||
Netherworld: true
|
||||
- Status: Crescentelbow
|
||||
Icon: EFST_CRESCENTELBOW
|
||||
DurationLookup: SR_CRESCENTELBOW
|
||||
@@ -4297,7 +4303,8 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Cursedcircle_Target: true
|
||||
- Status: Lightningwalk
|
||||
Icon: EFST_LIGHTNINGWALK
|
||||
DurationLookup: SR_LIGHTNINGWALK
|
||||
@@ -4414,10 +4421,10 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
Debuff: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Refresh: true
|
||||
Inspiration: true
|
||||
Mandragora: true
|
||||
- Status: Stomachache
|
||||
Icon: EFST_STOMACHACHE
|
||||
CalcFlags:
|
||||
@@ -4669,13 +4676,13 @@ Body:
|
||||
Batk: true
|
||||
Watk: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal2: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
_Enervation: true
|
||||
- Status: _Groomy
|
||||
Icon: EFST_GROOMY
|
||||
DurationLookup: SC_GROOMY
|
||||
@@ -4683,25 +4690,25 @@ Body:
|
||||
Aspd: true
|
||||
Hit: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal3: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
_Groomy: true
|
||||
- Status: _Ignorance
|
||||
Icon: EFST_IGNORANCE
|
||||
DurationLookup: SC_IGNORANCE
|
||||
States:
|
||||
NoCast: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
_Ignorance: true
|
||||
- Status: _Laziness
|
||||
Icon: EFST_LAZINESS
|
||||
DurationLookup: SC_LAZINESS
|
||||
@@ -4709,13 +4716,13 @@ Body:
|
||||
Flee: true
|
||||
Speed: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal3: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
_Laziness: true
|
||||
- Status: _Unlucky
|
||||
Icon: EFST_UNLUCKY
|
||||
DurationLookup: SC_UNLUCKY
|
||||
@@ -4723,26 +4730,26 @@ Body:
|
||||
Cri: true
|
||||
Flee2: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal3: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
_Unlucky: true
|
||||
- Status: _Weakness
|
||||
Icon: EFST_WEAKNESS
|
||||
DurationLookup: SC_WEAKNESS
|
||||
CalcFlags:
|
||||
MaxHp: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
BossResist: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal2: true
|
||||
Fail:
|
||||
Inspiration: true
|
||||
_Weakness: true
|
||||
- Status: _Stripaccessory
|
||||
Icon: EFST_STRIPACCESSARY
|
||||
DurationLookup: SC_STRIPACCESSARY
|
||||
@@ -5456,7 +5463,8 @@ Body:
|
||||
Flags:
|
||||
NoSave: true
|
||||
RemoveOnChangeMap: true
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Tinder_Breaker2: true
|
||||
- Status: Cbc
|
||||
Icon: EFST_CBC
|
||||
DurationLookup: MH_CBC
|
||||
@@ -5581,14 +5589,14 @@ Body:
|
||||
Icon: EFST_SET_NUM_DEF
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Defset: true
|
||||
- Status: Mdefset
|
||||
Icon: EFST_SET_NUM_MDEF
|
||||
CalcFlags:
|
||||
Mdef: true
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Mdefset: true
|
||||
- Status: Darkcrow
|
||||
Icon: EFST_DARKCROW
|
||||
DurationLookup: GC_DARKCROW
|
||||
@@ -6152,8 +6160,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_A: true
|
||||
- Status: Reuse_Limit_B
|
||||
Icon: EFST_REUSE_LIMIT_B
|
||||
Flags:
|
||||
@@ -6162,8 +6171,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_B: true
|
||||
- Status: Reuse_Limit_C
|
||||
Icon: EFST_REUSE_LIMIT_C
|
||||
Flags:
|
||||
@@ -6172,8 +6182,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_C: true
|
||||
- Status: Reuse_Limit_D
|
||||
Icon: EFST_REUSE_LIMIT_D
|
||||
Flags:
|
||||
@@ -6182,8 +6193,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_D: true
|
||||
- Status: Reuse_Limit_E
|
||||
Icon: EFST_REUSE_LIMIT_E
|
||||
Flags:
|
||||
@@ -6192,8 +6204,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_E: true
|
||||
- Status: Reuse_Limit_F
|
||||
Icon: EFST_REUSE_LIMIT_F
|
||||
Flags:
|
||||
@@ -6202,8 +6215,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_F: true
|
||||
- Status: Reuse_Limit_G
|
||||
Icon: EFST_REUSE_LIMIT_G
|
||||
Flags:
|
||||
@@ -6212,8 +6226,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_G: true
|
||||
- Status: Reuse_Limit_H
|
||||
Icon: EFST_REUSE_LIMIT_H
|
||||
Flags:
|
||||
@@ -6222,8 +6237,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_H: true
|
||||
- Status: Reuse_Limit_Mtf
|
||||
Icon: EFST_REUSE_LIMIT_MTF
|
||||
Flags:
|
||||
@@ -6232,8 +6248,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_Mtf: true
|
||||
- Status: Reuse_Limit_Aspd_Potion
|
||||
Icon: EFST_REUSE_LIMIT_ASPD_POTION
|
||||
Flags:
|
||||
@@ -6242,8 +6259,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_Aspd_Potion: true
|
||||
- Status: Reuse_Millenniumshield
|
||||
Icon: EFST_REUSE_MILLENNIUMSHIELD
|
||||
Flags:
|
||||
@@ -6252,8 +6270,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Millenniumshield: true
|
||||
- Status: Reuse_Crushstrike
|
||||
Icon: EFST_REUSE_CRUSHSTRIKE
|
||||
Flags:
|
||||
@@ -6262,8 +6281,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Crushstrike: true
|
||||
- Status: Reuse_Stormblast
|
||||
Icon: EFST_REUSE_STORMBLAST
|
||||
Flags:
|
||||
@@ -6272,8 +6292,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Stormblast: true
|
||||
- Status: All_Riding_Reuse_Limit
|
||||
Icon: EFST_ALL_RIDING_REUSE_LIMIT
|
||||
Flags:
|
||||
@@ -6282,8 +6303,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
All_Riding_Reuse_Limit: true
|
||||
- Status: Reuse_Limit_Ecl
|
||||
Icon: EFST_REUSE_LIMIT_ECL
|
||||
Flags:
|
||||
@@ -6292,8 +6314,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_Ecl: true
|
||||
- Status: Reuse_Limit_Recall
|
||||
Icon: EFST_REUSE_LIMIT_RECALL
|
||||
Flags:
|
||||
@@ -6302,8 +6325,9 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoForcedEnd: true
|
||||
Fail:
|
||||
Reuse_Limit_Recall: true
|
||||
- Status: Promote_Health_Reserch
|
||||
Icon: EFST_PROMOTE_HEALTH_RESERCH
|
||||
CalcFlags:
|
||||
@@ -6314,8 +6338,8 @@ Body:
|
||||
MaxSp: true
|
||||
- Status: Norecover_State
|
||||
Icon: EFST_HANDICAPSTATE_NORECOVER
|
||||
Flags:
|
||||
OverlapFail: true
|
||||
Fail:
|
||||
Norecover_State: true
|
||||
- Status: Suhide
|
||||
Icon: EFST_SUHIDE
|
||||
DurationLookup: SU_HIDE
|
||||
@@ -6685,9 +6709,10 @@ Body:
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
NoBanishingBuster: true
|
||||
OverlapFail: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
Doram_Buf_01: true
|
||||
- Status: Doram_Buf_02
|
||||
Icon: EFST_DORAM_BUF_02
|
||||
CalcFlags:
|
||||
@@ -6696,9 +6721,10 @@ Body:
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
NoBanishingBuster: true
|
||||
OverlapFail: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
Doram_Buf_02: true
|
||||
- Status: Hiss
|
||||
Icon: EFST_HISS
|
||||
DurationLookup: SU_HISS
|
||||
@@ -7212,9 +7238,10 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
OverlapFail: true
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
Fail:
|
||||
Reuse_Limit_Luxanima: true
|
||||
- Status: Ensemblefatigue
|
||||
Icon: EFST_ENSEMBLEFATIGUE
|
||||
States:
|
||||
@@ -7572,6 +7599,7 @@ Body:
|
||||
- Status: Chargingpierce_Count
|
||||
Icon: EFST_CHARGINGPIERCE_COUNT
|
||||
Flags:
|
||||
SendVal1: true
|
||||
DisplayPc: true
|
||||
- Status: Dragonic_Aura
|
||||
Icon: EFST_DRAGONIC_AURA
|
||||
@@ -7861,6 +7889,7 @@ Body:
|
||||
DurationLookup: TR_JAWAII_SERENADE
|
||||
CalcFlags:
|
||||
Smatk: true
|
||||
Speed: true
|
||||
- Status: Pron_March
|
||||
Icon: EFST_PRON_MARCH
|
||||
DurationLookup: TR_PRON_MARCH
|
||||
@@ -8109,3 +8138,22 @@ Body:
|
||||
All: true
|
||||
Flags:
|
||||
RemoveElementalOption: true
|
||||
- Status: M_Lifepotion
|
||||
Icon: EFST_M_LIFEPOTION
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
End:
|
||||
S_Lifepotion: true
|
||||
L_Lifepotion: true
|
||||
Fail:
|
||||
M_Lifepotion: true
|
||||
- Status: S_Manapotion
|
||||
Icon: EFST_S_MANAPOTION
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
S_Manapotion: true
|
||||
|
||||
@@ -1178,6 +1178,12 @@ If args are given, sets camera position.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@enchantgradeui
|
||||
|
||||
Opens the enchantgrade UI.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
==============================
|
||||
| 5. Administrative Commands |
|
||||
==============================
|
||||
|
||||
@@ -165,7 +165,6 @@ Disables shop creation on a map from the ALL_BUYING_STORE skill.
|
||||
*nousecart
|
||||
|
||||
Disables cart usage on a map.
|
||||
[Not fully implemented.]
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -226,10 +225,9 @@ Disables Star Gladiator's "Solar, Lunar, and Stellar Miracle" from occurring on
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*nomineeffect
|
||||
*forcemineffect
|
||||
|
||||
Disables mine effects on a map.
|
||||
[More information needed.]
|
||||
Forces simpler skill effects, just like the command /mineffect.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//===== By:==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated:========================================
|
||||
//= 20201115
|
||||
//= 20220308
|
||||
//===== Description:=========================================
|
||||
//= A reference manual for the rAthena scripting language.
|
||||
//= Commands are sorted depending on their functionality.
|
||||
@@ -4579,6 +4579,22 @@ Unlike 'getexp', this command ignores the adjustment factors!
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getbaseexp_ratio(<percent>{,<base_level>{,char_id});
|
||||
|
||||
Returns the amount of base experience representing the given <percent> of the
|
||||
required base experience at <base_level>. If no base level is specified the base
|
||||
level of the attached character will be used.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getjobexp_ratio(<percent>{,<job_level>{,char_id});
|
||||
|
||||
Returns the amount of job experience representing the given <percent> of the
|
||||
required job experience at <job_level>. If no job level is specified the job
|
||||
level of the attached character will be used.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setlook <look type>,<look value>{,<char_id>};
|
||||
*changelook <look type>,<look value>{,<char_id>};
|
||||
|
||||
@@ -6777,6 +6793,13 @@ If no <character ID> is specified it will display to the area.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*cloakonnpcself {"<NPC object name>"};
|
||||
*cloakoffnpcself {"<NPC object name>"};
|
||||
|
||||
Same command as above, but an attached player is required. The NPC will only display to the attached player.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*isnpccloaked {"<NPC object name>"{,<character ID>}};
|
||||
|
||||
Returns true if the NPC has been cloaked to the attached player or given
|
||||
@@ -7854,6 +7877,42 @@ memory of where the points are set whatsoever.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*viewpointmap "<map name>",<action>,<x>,<y>,<point number>,<color>;
|
||||
|
||||
This command will mark places on the mini map in the client for all players currently
|
||||
on the defined map. It uses the normal X and Y coordinates from the main map.
|
||||
The colors of the marks are defined using a hexadecimal number, same as the ones
|
||||
used to color text in 'mes' output, but are written as hexadecimal numbers in C.
|
||||
(They look like 0x<six numbers>.)
|
||||
|
||||
Action is what you want to do with a point, 1 will set it, while 2 will clear
|
||||
it. 0 will also set it, but automatically removes the point after 15 seconds.
|
||||
Point number is the number of the point - you can have several. If more than
|
||||
one point is drawn at the same coordinates, they will cycle, which can be used
|
||||
to create flashing marks.
|
||||
|
||||
// This command will show a mark at coordinates X 30 Y 40, is mark number 1,
|
||||
// and will be red for all players currently on the map Prontera.
|
||||
|
||||
viewpointmap "prontera",1,30,40,1,0xFF0000;
|
||||
|
||||
This will create three points:
|
||||
.@map$ = "prontera";
|
||||
viewpointmap .@map$,1,30,40,1,0xFF0000;
|
||||
viewpointmap .@map$,1,35,45,2,0xFF0000;
|
||||
viewpointmap .@map$,1,40,50,3,0xFF0000;
|
||||
|
||||
And this is how you remove them:
|
||||
.@map$ = "prontera";
|
||||
viewpointmap .@map$,2,30,40,1,0xFF0000;
|
||||
viewpointmap .@map$,2,35,45,2,0xFF0000;
|
||||
viewpointmap .@map$,2,40,50,3,0xFF0000;
|
||||
|
||||
The client determines what it does with the points entirely, the server keeps no
|
||||
memory of where the points are set whatsoever.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*cutin "<filename>",<position>;
|
||||
|
||||
This command will display a picture, usually an NPC illustration, also called
|
||||
@@ -8099,6 +8158,22 @@ This feature requires packet version 2017-07-26 or newer.
|
||||
|
||||
This function is intended for use in item scripts.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*openbank({<char id>})
|
||||
|
||||
Opens the Bank UI for the attached player or the given character ID.
|
||||
|
||||
This command requires packet version 2015-12-02 or newer.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*enchantgradeui {<char id>};
|
||||
|
||||
Opens the enchantgrade UI for the attached character or the player given by the char ID parameter.
|
||||
|
||||
This command requires packet version 2020-07-24 or newer.
|
||||
|
||||
---------------------------------------
|
||||
\\
|
||||
6,1.- Unit-related commands
|
||||
@@ -8195,6 +8270,8 @@ values (can be combined using the pipe operator):
|
||||
USW_MOVE_FULL_CELL = Enable moving to the next cell when unit was already half-way there (may cause on-touch/place side-effects, such as a scripted map change).
|
||||
USW_FORCE_STOP = Force stop moving.
|
||||
|
||||
This command will also remove the state tracking used for 'unitwalk' and 'unitwalkto'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*unittalk <GID>,"<text>"{,flag};
|
||||
@@ -9562,7 +9639,7 @@ Examples:
|
||||
*questinfo <Icon>{,<Map Mark Color>{,"<condition>"}};
|
||||
|
||||
This command should only be used in OnInit/OnInstanceInit labels.
|
||||
Show an emotion on top of a NPC, and optionally, a colored mark in the mini-map like "viewpoint".
|
||||
Show an emotion on top of a NPC, and optionally, a colored mark in the mini-map like "viewpoint" or "viewpointmap".
|
||||
When a user is doing some action, each NPC is checked for questinfo that has been set on the map.
|
||||
If questinfo is present, it will check if the player fulfill the condition.
|
||||
If he/she does or no condition has been set, the bubble will appear.
|
||||
@@ -9688,7 +9765,7 @@ Return the state of the quest:
|
||||
*showevent <icon>{,<mark color>{,<char_id>}}
|
||||
|
||||
Show an emotion on top of a NPC, and optionally,
|
||||
a colored mark in the mini-map like "viewpoint".
|
||||
a colored mark in the mini-map like "viewpoint" or "viewpointmap".
|
||||
This is used to indicate that a NPC has a quest or an event to
|
||||
a certain player.
|
||||
|
||||
@@ -9717,6 +9794,8 @@ QMARK_PURPLE - Purple Marker
|
||||
Opens the quest UI for the attached player or the given character ID.
|
||||
Use 0 as the quest ID to open the main quest UI. If the quest ID is not 0 then the quest UI is opened to the given quest. If the quest data is not populated in the client LUB then a message will be displayed saying the quest doesn't exist.
|
||||
|
||||
This command requires packet version 2015-12-02 or newer.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
============================
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20220406
|
||||
//= 20220421
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the status.yml file and structure.
|
||||
//============================================================
|
||||
@@ -113,6 +113,7 @@ Opt1: Special effect when status is active (Aegis: BODYSTATE_*). This option is
|
||||
|
||||
None - No effect (Default)
|
||||
Stone - Stone curse effect
|
||||
StoneWait - Stone curse incubation effect
|
||||
Freeze - Freeze effect
|
||||
Stun - Stun effect
|
||||
Sleep - Sleep effect
|
||||
@@ -200,7 +201,6 @@ Flags: Various status flags for specific status change events.
|
||||
DislpayNpc - Displays status effect on a NPC.
|
||||
Debuff - Status is considered a debuff. Used in combination with 'battle_config.debuff_on_logout'.
|
||||
SetStand - Sets player to standing state.
|
||||
OverlapFail - The status will fail to activate if the status is already active.
|
||||
OverlapIgnoreLevel - The status will successfully activate for any level if the status is already active.
|
||||
FailedMado - Cannot be applied if Madogear is active.
|
||||
MadoCancel - Cancels the status when mounting Madogear.
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
# - Jobs: List of jobs associated to group.
|
||||
# Job Job name.
|
||||
# MaxWeight Base maximum weight. (Default: 20000)
|
||||
# HPFactor HP increase per base level. Floor(HPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 20000)
|
||||
# HPMultiplicator Base HP value. 35 + BaseLv * (HPMultiplicator / 100). Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SPFactor SP increase per job level. Floor(SPFactor / 100) * BaseLv. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
|
||||
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
|
||||
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
|
||||
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
|
||||
# Weapon Weapon type with associated ASPD.
|
||||
# BonusStats: Job level bonus stats/traits.
|
||||
|
||||
@@ -77,6 +77,8 @@ OnTimer1000:
|
||||
//============================================================
|
||||
bat_b01,15,15,3 script start#bat_b01 844,{
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_b01";
|
||||
mapwarp "bat_b01","bat_room",154,150;
|
||||
end;
|
||||
|
||||
|
||||
@@ -79,6 +79,8 @@ OnTimer1000:
|
||||
//============================================================
|
||||
bat_b02,15,15,3 script start#bat_b02 844,{
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_b02";
|
||||
mapwarp "bat_b02","bat_room",154,150;
|
||||
end;
|
||||
|
||||
|
||||
@@ -111,6 +111,9 @@ OnTouch:
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_c01";
|
||||
mapwarp "bat_c01","bat_room",154,150;
|
||||
setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
|
||||
setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
|
||||
setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
|
||||
|
||||
@@ -111,6 +111,9 @@ OnTouch:
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_c02";
|
||||
mapwarp "bat_c02","bat_room",154,150;
|
||||
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
|
||||
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
|
||||
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
|
||||
|
||||
@@ -111,6 +111,9 @@ OnTouch:
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_c03";
|
||||
mapwarp "bat_c03","bat_room",154,150;
|
||||
setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
|
||||
setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
|
||||
setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
|
||||
|
||||
@@ -98,6 +98,8 @@ bat_room,57,211,0 warp back_bgrooma01b 1,1,bat_room,154,150
|
||||
//============================================================
|
||||
bat_a01,15,15,3 script start#bat_a01 844,{
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_a01";
|
||||
mapwarp "bat_a01","bat_room",154,150;
|
||||
end;
|
||||
|
||||
|
||||
@@ -98,6 +98,8 @@ bat_room,113,211,0 warp back_bgrooma02b 1,1,bat_room,154,150
|
||||
//============================================================
|
||||
bat_a02,15,15,3 script start#bat_a02 844,{
|
||||
OnInit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_a02";
|
||||
mapwarp "bat_a02","bat_room",154,150;
|
||||
end;
|
||||
|
||||
|
||||
@@ -288,7 +288,7 @@ prt_sewb1,120,245,6 script Sewer Management Knight 705,{
|
||||
if (three_qset == 3) goto N_QuestStart;
|
||||
if (seven_qset == 3) goto N_QuestStart2;
|
||||
mes "[Sewer Management]";
|
||||
mes "Live dosent get any worse for me,working in the bug filled Culvert every day...";
|
||||
mes "Live doesn't get any worse for me, working in this bug filled Culvert every day...";
|
||||
close;
|
||||
N_QuestComp:
|
||||
mes "[Sewer Management]";
|
||||
|
||||
@@ -263,6 +263,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
|
||||
mes "[Master Kavaruk]";
|
||||
mes "If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the ^3131FFshop next to the road south of Icarus^000000.";
|
||||
tu_archer02 = 1;
|
||||
close;
|
||||
} else if(tu_archer02 == 1){
|
||||
mes "Hmmm...";
|
||||
mes "..........";
|
||||
@@ -287,11 +288,13 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
|
||||
mes "Please find out if he is all right and help him with whatever he";
|
||||
mes "may need. In the meantime, I will be waiting to hear from you. Thank you very much.";
|
||||
tu_archer02 = 2;
|
||||
close;
|
||||
} else if(tu_archer02 == 2){
|
||||
mes "Find Arthail";
|
||||
mes "of the Wind for me.";
|
||||
mes "He must be somewhere";
|
||||
mes "in Prontera...";
|
||||
close;
|
||||
} else if(tu_archer02 == 9){
|
||||
mes "Hmmm, I see. Thank you";
|
||||
mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me.";
|
||||
@@ -301,8 +304,8 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
|
||||
getexp 1000,1000;
|
||||
else
|
||||
getexp 2000,1000;
|
||||
close;
|
||||
}
|
||||
close;
|
||||
}
|
||||
mes "I don't know...";
|
||||
mes "Recently, I haven't heard any noteworthy news. For now, the warmth of the sun seems to be protecting the peace here.";
|
||||
|
||||
@@ -3713,6 +3713,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 776,{
|
||||
next;
|
||||
if (BaseLevel >= 20) {
|
||||
set nakha,1;
|
||||
setquest 10034;
|
||||
mes "[Han Ran Jiao]";
|
||||
mes "I need to go down to get it";
|
||||
mes "but...the monsters...";
|
||||
@@ -3759,6 +3760,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 776,{
|
||||
next;
|
||||
if (select("Return the knife.:Refuse.") == 1) {
|
||||
set nakha,3;
|
||||
completequest 10035;
|
||||
delitem 1201,1; //Knife
|
||||
mes "[Han Ran Jiao]";
|
||||
mes "Thank you! Thank you so much!";
|
||||
@@ -3803,6 +3805,7 @@ gon_fild01,245,257,0 script #gonknife 111,3,3,{
|
||||
OnTouch_:
|
||||
if (nakha == 1) {
|
||||
set nakha,2;
|
||||
changequest 10034,10035;
|
||||
mes "^3355FFHm? What's this?";
|
||||
mes " ";
|
||||
mes "Something was hidden beneath the leaves...^000000";
|
||||
|
||||
@@ -206,7 +206,7 @@ function Func_JupHist;
|
||||
mes "[Fayruz]";
|
||||
mes "Well, you look";
|
||||
mes "quite pleased.";
|
||||
mes "May I asked what";
|
||||
mes "May I ask what";
|
||||
mes "happened to put that";
|
||||
mes "expression on your face?";
|
||||
next;
|
||||
|
||||
@@ -11164,7 +11164,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTMAN,{
|
||||
mes "Oh good, you're back.";
|
||||
mes "Mr. Ahman just left and";
|
||||
mes "picked up his goods. We're";
|
||||
mes "done here, so you have to";
|
||||
mes "done here, so all you have to";
|
||||
mes "do now is report to my";
|
||||
mes "brother in Lighthalzen.";
|
||||
next;
|
||||
|
||||
@@ -2464,7 +2464,7 @@ lou_in02,123,39,4 script Poison King#lou 824,{
|
||||
case 1:
|
||||
mes "[Nagash Arses]";
|
||||
mes "Ah, have you";
|
||||
mes "head of this poem?";
|
||||
mes "heard of this poem?";
|
||||
mes "As I grow older, my";
|
||||
mes "memory also grows worse,";
|
||||
mes "but I really like this poem";
|
||||
@@ -2478,12 +2478,12 @@ lou_in02,123,39,4 script Poison King#lou 824,{
|
||||
set .@question_poet,rand(1,4);
|
||||
if (.@question_poet == 1) {
|
||||
mes "[Nagash Arses]";
|
||||
mes "'^3355FFAs I lay^000000 ^3355FFlooking up at the moonlight^000000.' In this first line, what word should be in [ ]?";
|
||||
mes "'^3355FFAs I lay^000000 [ ] ^3355FFlooking up at the moonlight^000000.' In this first line, what word should be in [ ]?";
|
||||
next;
|
||||
if (select("on the ground:with you:in bed:in the stars") == 3)
|
||||
set .@answer_poet,.@answer_poet + 10;
|
||||
mes "[Nagash Arses]";
|
||||
mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?";
|
||||
mes "'^3355FFIt looks like the^000000 [ ] ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?";
|
||||
next;
|
||||
if (select("frost:dew:pebbles:snow") == 1)
|
||||
set .@answer_poet,.@answer_poet + 10;
|
||||
@@ -2523,7 +2523,7 @@ lou_in02,123,39,4 script Poison King#lou 824,{
|
||||
}
|
||||
else if (.@question_poet == 2) {
|
||||
mes "[Nagash Arses]";
|
||||
mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?";
|
||||
mes "'^3355FFIt looks like the^000000 [ ] ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?";
|
||||
next;
|
||||
if (select("frost:dew:pebbles:snow") == 1)
|
||||
set .@answer_poet,.@answer_poet + 10;
|
||||
@@ -2571,7 +2571,7 @@ lou_in02,123,39,4 script Poison King#lou 824,{
|
||||
}
|
||||
else if (.@question_poet == 3) {
|
||||
mes "[Nagash Arses]";
|
||||
mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?";
|
||||
mes "'^3355FFIt looks like the^000000 [ ] ^3355FFon the ground^000000.' In the second line, which word should be in [ ]?";
|
||||
next;
|
||||
if (select("frost:dew:pebbles:snow") == 1)
|
||||
set .@answer_poet,.@answer_poet + 10;
|
||||
@@ -2617,14 +2617,14 @@ lou_in02,123,39,4 script Poison King#lou 824,{
|
||||
}
|
||||
else {
|
||||
mes "[Nagash Arses]";
|
||||
mes "'^3355FFIt looks like the^000000 ^3355FFon the ground^000000.' In the second line,";
|
||||
mes "'^3355FFIt looks like the^000000 [ ] ^3355FFon the ground^000000.' In the second line,";
|
||||
mes "which word should be in [ ]?";
|
||||
next;
|
||||
if (select("frost:dew:pebbles:snow") == 1)
|
||||
set .@answer_poet,.@answer_poet + 10;
|
||||
next;
|
||||
mes "[Nagash Arses]";
|
||||
mes "'^3355FFI lift my^000000 ^3355FFto look at the bright moon^000000.' In the third line, which word should be in [ ]?";
|
||||
mes "'^3355FFI lift my^000000 [ ] ^3355FFto look at the bright moon^000000.' In the third line, which word should be in [ ]?";
|
||||
next;
|
||||
if (select("eyes:head:gaze:sights") == 2)
|
||||
set .@answer_poet,.@answer_poet + 10;
|
||||
@@ -3315,8 +3315,8 @@ lou_in02,123,39,4 script Poison King#lou 824,{
|
||||
mes "This is a journal that I have been writing for 15 years about my feelings of guilt, and what really happened in the past. I hope you can deliver this to the lord for me.";
|
||||
next;
|
||||
mes "^3355FFYou obtained";
|
||||
mes "^0000FFPoison King,";
|
||||
mes "Nagash Arses' Jounal^000000.";
|
||||
mes "^0000FFPoison King";
|
||||
mes "Nagash Arses' Journal^000000.";
|
||||
set ch_poison,18;
|
||||
changequest 11080,11081;
|
||||
close;
|
||||
|
||||
@@ -8356,7 +8356,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
|
||||
mes "You must have something to protect yourself from Lusalka. '^0000ffHoly Water^000000' will protect you from Lusalka'a gaze.";
|
||||
next;
|
||||
mes "[Worried Mother]";
|
||||
mes "And Lusalka is noctournal. You should be able to find here from ^ff00005 pm to 6 am PST^000000.";
|
||||
mes "And Lusalka is nocturnal. You should be able to find her from ^ff00005 pm to 6 am PST^000000.";
|
||||
next;
|
||||
mes "[Worried Mother]";
|
||||
mes "Don't forget. You have to bring '^0000ffHoly Water^000000' with you, and find her from ^ff00005 pm to 6 am PST^000000.";
|
||||
@@ -8374,7 +8374,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
|
||||
mes "You must have something to protect yourself from Lusalka. '^0000ffHoly Water^000000' will protect you from Lusalka'a gaze.";
|
||||
next;
|
||||
mes "[Worried Mother]";
|
||||
mes "And Lusalka is noctournal. You should be able to find here from ^ff00005 pm to 6 am PST^000000.";
|
||||
mes "And Lusalka is nocturnal. You should be able to find her from ^ff00005 pm to 6 am PST^000000.";
|
||||
next;
|
||||
mes "[Worried Mother]";
|
||||
mes "Don't forget. You have to bring '^0000ffHoly Water^000000' with you, and find her from ^ff00005 pm to 6 am PST^000000.";
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
//===== rAthena Script =======================================
|
||||
//===== rAthena Script =======================================
|
||||
//= Nameless Island Quests
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 2.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Collection of Nameless Island Quests
|
||||
//= Nameless Island:
|
||||
@@ -34,7 +28,7 @@
|
||||
//= Rogue Guild Investigation Assistance:
|
||||
//- - Assist the Rogue Guild with their investigations.
|
||||
//= - Variable in use: rumour_nd (Max: 22)
|
||||
//===== Additional Comments: =================================
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Made quest accessable to "Failed" Geoborg quest. [L0ne_W0lf]
|
||||
//= 1.1a Touch up to other Geoborg fail-points. [L0ne_W0lf]
|
||||
@@ -63,7 +57,8 @@
|
||||
//= 2.3 Updated RE/Pre-RE EXP. [Euphy]
|
||||
//= 2.4 Moved Dorian to pre-re/re paths. [Euphy]
|
||||
//= 2.5 Updated Nameless Island quests and added questlog support. [Euphy]
|
||||
//============================================================
|
||||
//= 2.6 Commented custom quest log support for the Nameless Island Quest [Everade]
|
||||
//============================================================
|
||||
|
||||
// Nameless Island and Cursed Monestary Access Quest :: aru_monas
|
||||
//============================================================
|
||||
@@ -81,7 +76,7 @@ OnTouch:
|
||||
mes "Church^000000. Please visit him";
|
||||
mes "as soon as you can.";
|
||||
set aru_monas,1;
|
||||
setquest 17000;
|
||||
//setquest 17000;
|
||||
close2;
|
||||
hideonnpc "Agent#pc1";
|
||||
}
|
||||
@@ -196,7 +191,7 @@ cmd_in02,111,52,3 script Ordinary Man#pc2 97,{
|
||||
mes "Arunafeltz so I wasn't able";
|
||||
mes "to investigate any further.";
|
||||
set aru_monas,4;
|
||||
changequest 17001,17002;
|
||||
//changequest 17001,17002;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -437,7 +432,7 @@ OnTouch:
|
||||
mes "like it! It's almost like";
|
||||
mes "a dessert. God, it's good!";
|
||||
set aru_monas,8;
|
||||
changequest 17003,17004;
|
||||
//changequest 17003,17004;
|
||||
if (Zeny > 3000) {
|
||||
set Zeny, Zeny-3000;
|
||||
getitem 12052,4; //Vit_Dish02
|
||||
@@ -474,7 +469,7 @@ ve_in,78,314,5 script Magistrate#Aru 945,{
|
||||
mes "comfortable talking to complete";
|
||||
mes "strangers about my problems.";
|
||||
set aru_monas,9;
|
||||
changequest 17004,17005;
|
||||
//changequest 17004,17005;
|
||||
close;
|
||||
}
|
||||
else if (aru_monas == 9) {
|
||||
@@ -518,7 +513,7 @@ ve_in,78,314,5 script Magistrate#Aru 945,{
|
||||
mes "Oh, and you're prohibited";
|
||||
mes "asking anyone else, so behave.";
|
||||
set aru_monas,11;
|
||||
changequest 17006,17007;
|
||||
//changequest 17006,17007;
|
||||
close;
|
||||
}
|
||||
else if (aru_monas < 13) {
|
||||
@@ -614,7 +609,7 @@ ve_in,78,314,5 script Magistrate#Aru 945,{
|
||||
mes "smugglers again? I don't";
|
||||
mes "know what's going on...";
|
||||
set aru_monas,14;
|
||||
changequest 17009,17010;
|
||||
//changequest 17009,17010;
|
||||
next;
|
||||
mes "[Al Hamad]";
|
||||
mes "Even if I could make headway";
|
||||
@@ -684,7 +679,7 @@ ve_in,81,296,3 script Soldier#Aru 946,{
|
||||
mes "interrogating the smugglers.";
|
||||
mes "I'm not sure if he did since the smugglers were taken away.";
|
||||
set aru_monas,10;
|
||||
changequest 17005,17006;
|
||||
//changequest 17005,17006;
|
||||
close;
|
||||
}
|
||||
else if (aru_monas == 10) {
|
||||
@@ -726,7 +721,7 @@ ve_in,239,115,0 script Drunkard#Aru 943,{
|
||||
mes "He thought he saw a ^DBDB70ghost^000000!";
|
||||
mes "Bwah hah hah! Oooog... Hey...";
|
||||
set aru_monas,15;
|
||||
changequest 17010,17011;
|
||||
//changequest 17010,17011;
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "That's right!";
|
||||
@@ -837,7 +832,7 @@ ve_fild07,125,128,0 script Boat#Aru 111,{
|
||||
mes "this will probably be";
|
||||
mes "a pretty rocky ride...";
|
||||
set aru_monas,17;
|
||||
changequest 17012,17013;
|
||||
//changequest 17012,17013;
|
||||
close2;
|
||||
hideonnpc "Secret Agent#Aru";
|
||||
warp "nameless_i",257,217;
|
||||
@@ -905,7 +900,7 @@ ve_fild07,128,130,1 script Secret Agent#Aru 97,{
|
||||
mes "this will probably be";
|
||||
mes "a pretty rocky ride...";
|
||||
set aru_monas,17;
|
||||
changequest 17012,17013;
|
||||
//changequest 17012,17013;
|
||||
close2;
|
||||
hideonnpc "Secret Agent#Aru";
|
||||
warp "nameless_i",257,217;
|
||||
@@ -1184,7 +1179,7 @@ OnTouch:
|
||||
mes "for you in the boat. Learn";
|
||||
mes "what you need to learn, and then come back safe, "+strcharinfo(0)+".";
|
||||
set aru_monas,21;
|
||||
changequest 17013,17014;
|
||||
//changequest 17013,17014;
|
||||
close2;
|
||||
hideonnpc "Larjes#Monastery2";
|
||||
}
|
||||
@@ -1297,7 +1292,7 @@ nameless_n,259,218,3 script Larjes#Boat1 97,{
|
||||
mes "going... This is huge!";
|
||||
delitem 7726,1; //Token_Of_King
|
||||
set aru_monas,25;
|
||||
changequest 17016,17017;
|
||||
//changequest 17016,17017;
|
||||
getexp (checkre(3))?100000:1000000,0;
|
||||
close;
|
||||
}
|
||||
@@ -1344,7 +1339,7 @@ abbey02,224,70,0 script Books#Mona1 111,{
|
||||
next;
|
||||
if(select("Examine Book:Ignore")==1) {
|
||||
set aru_monas,22;
|
||||
changequest 17014,17015;
|
||||
//changequest 17014,17015;
|
||||
getitem 7755,1; // Reasearch_Note
|
||||
readbook 7755,1;
|
||||
close;
|
||||
@@ -1443,7 +1438,7 @@ abbey03,232,232,4 script Dead Man#King 956,{
|
||||
mes "this man is...!";
|
||||
set aru_monas,24;
|
||||
getitem 7726,1; //Token_of_King
|
||||
changequest 17015,17016;
|
||||
//changequest 17015,17016;
|
||||
hideonnpc "Dead Man#King";
|
||||
hideoffnpc "Man#King";
|
||||
stopnpctimer;
|
||||
@@ -1602,7 +1597,7 @@ ra_temple,165,57,5 script Niren#ss 915,{
|
||||
mes "were too preoccupied";
|
||||
mes "with other matters. In fact,";
|
||||
mes "I haven't gotten the chance";
|
||||
mes "to think of what do with him...";
|
||||
mes "to think of what to do with him...";
|
||||
next;
|
||||
mes "[Niren]";
|
||||
mes "I want to ask you to";
|
||||
@@ -1644,7 +1639,7 @@ ra_temple,165,57,5 script Niren#ss 915,{
|
||||
mes "come back and tell me if";
|
||||
mes "you learn anything there.";
|
||||
set aru_monas,13;
|
||||
changequest 17008,17009;
|
||||
//changequest 17008,17009;
|
||||
next;
|
||||
mes "[Niren]";
|
||||
mes "I'll send a message to the";
|
||||
@@ -1712,7 +1707,7 @@ ra_temple,165,57,5 script Niren#ss 915,{
|
||||
mes "comes from that place.";
|
||||
delitem 7755,1; //Research_Note
|
||||
set aru_monas,26;
|
||||
completequest 17017;
|
||||
//completequest 17017;
|
||||
getexp (checkre(3))?50000:500000,0;
|
||||
close2;
|
||||
}
|
||||
@@ -3213,7 +3208,7 @@ OnTimer53000:
|
||||
que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231
|
||||
|
||||
// Muff's Loan :: zdan_total_edq
|
||||
//============================================================
|
||||
//============================================================
|
||||
comodo,224,187,3 script Muff 86,{
|
||||
if (checkweight(907,200) == 0) {
|
||||
mes "[Muff]";
|
||||
@@ -4658,7 +4653,7 @@ OnTouch:
|
||||
}
|
||||
|
||||
// Broken Diamond
|
||||
//============================================================
|
||||
//============================================================
|
||||
moc_ruins,152,147,5 script Ibrahim 732,3,3,{
|
||||
if (checkweight(907,200) == 0) {
|
||||
mes "[Ibrahim]";
|
||||
@@ -6387,7 +6382,7 @@ OnInit:
|
||||
}
|
||||
|
||||
// Z-Gang Quest
|
||||
//============================================================
|
||||
//============================================================
|
||||
prontera,150,326,0 script Wanted Notice#edq 111,{
|
||||
if (zdan_edq == 0) {
|
||||
mes "====National Wanted Notice====";
|
||||
@@ -9020,7 +9015,7 @@ OnInit:
|
||||
}
|
||||
|
||||
// Unlucky Emerald
|
||||
//============================================================
|
||||
//============================================================
|
||||
morocc,143,63,3 script Ragged Man#nd 929,{
|
||||
if (treasure_nd == 0) {
|
||||
mes "[Ragged Man]";
|
||||
@@ -11410,7 +11405,7 @@ OnTouch:
|
||||
}
|
||||
|
||||
// Rogue Guild Investigation
|
||||
//============================================================
|
||||
//============================================================
|
||||
prontera,163,204,3 script Man from Morocc 99,{
|
||||
if (rumour_nd == 0) {
|
||||
mes "[Morocc Traveler]";
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
//= Geoborg Family Curse:
|
||||
//= - [Official Conversion]
|
||||
//= - Variable in use: prt_curse (max 61)
|
||||
//===== Changelogs: ==========================================
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First Version. [kobra_k88] [L0ne_W0lf]
|
||||
//= Fixed flower name Dreamy -> Illusion
|
||||
//= 1.2 Fixed exploit [Lupus]
|
||||
@@ -44,6 +44,7 @@
|
||||
//= 2.7 Corrected 'IProntera' typo. (bugreport:4522) [L0ne_W0lf]
|
||||
//= 2.8 Updated RE/Pre-RE EXP. [Euphy]
|
||||
//= 2.9 Updated Nameless Island addition and added questlog support. [Euphy]
|
||||
//= 3.0 Commented custom quest log support for Geoborg Family Curse Quest [Everade]
|
||||
//============================================================
|
||||
|
||||
// Prontera Culvert :: prt_npc
|
||||
@@ -560,7 +561,7 @@ S_GetBooks:
|
||||
mes "thanks for doing this for me.";
|
||||
mes "I was really at my wit's end...";
|
||||
set prt_curse,3;
|
||||
setquest 18030;// custom addition to make the script consistent
|
||||
//setquest 18030;// custom addition to make the script consistent
|
||||
getitem 7431,1; //Books
|
||||
close;
|
||||
}
|
||||
@@ -860,7 +861,7 @@ yuno,311,195,3 script Historian#prt01 754,{
|
||||
mes "somewhere in that desert town.";
|
||||
set prt_curse,6;
|
||||
getitem 7342,1; //File01
|
||||
changequest 18030,18031;// custom addition to make the script consistent
|
||||
//changequest 18030,18031;// custom addition to make the script consistent
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 6) {
|
||||
@@ -1251,10 +1252,10 @@ morocc_in,45,126,3 script Historian#prt02 702,{
|
||||
mes "back to the priests...)^000000";
|
||||
if (prt_curse == 30) {
|
||||
set prt_curse,31;
|
||||
changequest 18042,18044;
|
||||
//changequest 18042,18044;
|
||||
} else {
|
||||
set prt_curse,60;
|
||||
changequest 18051,18052;
|
||||
//changequest 18051,18052;
|
||||
}
|
||||
close;
|
||||
}
|
||||
@@ -1282,10 +1283,10 @@ morocc_in,45,126,3 script Historian#prt02 702,{
|
||||
mes "to return to Father Bamph.^000000";
|
||||
if (prt_curse == 30) {
|
||||
set prt_curse,40;
|
||||
changequest 18042,18045;
|
||||
//changequest 18042,18045;
|
||||
} else {
|
||||
set prt_curse,56;
|
||||
completequest 18051;
|
||||
//completequest 18051;
|
||||
}
|
||||
close;
|
||||
}
|
||||
@@ -1361,7 +1362,7 @@ S_GiveName:
|
||||
mes "for the sake of my research...";
|
||||
if (getarg(0) == 1) delitem 7342,1; //File01
|
||||
set prt_curse,8;
|
||||
changequest 18031,18032;
|
||||
//changequest 18031,18032;
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -1500,7 +1501,7 @@ mjolnir_01,135,168,3 script Historian#prt03 754,{
|
||||
mes "for. Good luck in your";
|
||||
mes "travels, adventurer.";
|
||||
set prt_curse,11;
|
||||
changequest 18032,18033;
|
||||
//changequest 18032,18033;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -1943,7 +1944,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
|
||||
mes "before I talk to Rodafrian.)^000000";
|
||||
getitem 7432,1; //Leather_Pouch
|
||||
set prt_curse,13;
|
||||
changequest 18033,18034;
|
||||
//changequest 18033,18034;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse > 12 && prt_curse < 16) {
|
||||
@@ -2042,7 +2043,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
|
||||
mes "and let Father Bamph";
|
||||
mes "know about this information.)^000000";
|
||||
set prt_curse,17;
|
||||
changequest 18035,18036;
|
||||
//changequest 18035,18036;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 17) {
|
||||
@@ -2119,17 +2120,17 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
|
||||
mes "Thank you, kind adventurer~";
|
||||
if (prt_curse == 35) {
|
||||
set prt_curse,36;
|
||||
completequest 18050;
|
||||
//completequest 18050;
|
||||
} else if (prt_curse == 44) {
|
||||
set prt_curse,45;
|
||||
completequest 18049;
|
||||
//completequest 18049;
|
||||
} else {
|
||||
next;
|
||||
mes "^3355FFNow, you can return to";
|
||||
mes "Rodafrian, the historian";
|
||||
mes "stationed in Morocc.^000000";
|
||||
set prt_curse,55;
|
||||
changequest 18049,18051;
|
||||
//changequest 18049,18051;
|
||||
}
|
||||
|
||||
close;
|
||||
@@ -2456,7 +2457,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "remember anything that happened";
|
||||
mes "after the exorcism failed...";
|
||||
set prt_curse,16;
|
||||
changequest 18034,18035;
|
||||
//changequest 18034,18035;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 16) {
|
||||
@@ -2497,7 +2498,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "within the bookshelf and";
|
||||
mes "I will meet you there.";
|
||||
set prt_curse,18;
|
||||
changequest 18036,18037;
|
||||
//changequest 18036,18037;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse > 17 && prt_curse < 22) {
|
||||
@@ -2534,7 +2535,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "we can verify whether poison";
|
||||
mes "was used to kill the princes?";
|
||||
set prt_curse,23;
|
||||
changequest 18039,18040;
|
||||
//changequest 18039,18040;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 23) {
|
||||
@@ -2568,7 +2569,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "to the secret ceremonial grounds as soon as you can? I will wait";
|
||||
mes "over there for you once again.";
|
||||
set prt_curse,32;
|
||||
changequest 18044,18046;
|
||||
//changequest 18044,18046;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
|
||||
@@ -2609,7 +2610,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "you for all of your help. I'm very grateful for what you have done,";
|
||||
mes "adventurer. May safety accompany you on all of your journeys.";
|
||||
set prt_curse,35;
|
||||
changequest 18047,18050;
|
||||
//changequest 18047,18050;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
|
||||
@@ -2642,7 +2643,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "to the secret ceremonial grounds as soon as you can? I will wait";
|
||||
mes "over there for you once again.";
|
||||
set prt_curse,41;
|
||||
changequest 18045,18046;
|
||||
//changequest 18045,18046;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 43 || prt_curse == 53) {
|
||||
@@ -2684,7 +2685,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
set prt_curse,44;
|
||||
else
|
||||
set prt_curse,54;
|
||||
changequest 18047,18049;
|
||||
//changequest 18047,18049;
|
||||
getexp (checkre(3))?90000:1600000,0;
|
||||
close;
|
||||
}
|
||||
@@ -2720,7 +2721,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "to the secret ceremonial grounds as soon as you can? I will wait";
|
||||
mes "over there for you once again.";
|
||||
set prt_curse,51;
|
||||
changequest 18043,18046;
|
||||
//changequest 18043,18046;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 60) {
|
||||
@@ -2775,7 +2776,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "secret ceremonial grounds";
|
||||
mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
|
||||
set prt_curse,61;
|
||||
completequest 18052;
|
||||
//completequest 18052;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -2819,7 +2820,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "and he will assist you in your";
|
||||
mes "search for the lost official.";
|
||||
set aru_monas,2;
|
||||
changequest 17000,17001;
|
||||
//changequest 17000,17001;
|
||||
close;
|
||||
}
|
||||
else if (aru_monas == 2 || aru_monas == 3) {
|
||||
@@ -2894,7 +2895,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "Thank you, and good luck.";
|
||||
set aru_monas,6;
|
||||
set Zeny, Zeny + (checkre(0)?5000:1500);
|
||||
changequest 17002,17003;
|
||||
//changequest 17002,17003;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -3010,8 +3011,7 @@ prt_church,184,110,3 script Father Biscuss 60,{
|
||||
mes "Church, I want to thank";
|
||||
mes "you for all of your help.";
|
||||
set prt_curse,36;
|
||||
// completequest 18048;
|
||||
completequest 18050;
|
||||
//completequest 18050;
|
||||
getexp (checkre(3))?90000:1600000,0;
|
||||
close;
|
||||
}
|
||||
@@ -3170,7 +3170,7 @@ prt_church,19,111,5 script #prince1 887,{
|
||||
mes "note that the mark resembles";
|
||||
mes "the scales of a serpent.^000000";
|
||||
set prt_curse,20;
|
||||
changequest 18037,18038;
|
||||
//changequest 18037,18038;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
|
||||
@@ -3231,7 +3231,7 @@ prt_church,21,111,5 script #prince2 887,{
|
||||
mes "involved. Let's go check";
|
||||
mes "the body of the third prince.";
|
||||
set prt_curse,21;
|
||||
changequest 18038,18039;
|
||||
//changequest 18038,18039;
|
||||
close;
|
||||
}
|
||||
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
|
||||
@@ -3342,7 +3342,7 @@ prt_church,24,111,5 script #prince3 887,{
|
||||
if (prt_curse == 32) set prt_curse,33;
|
||||
else if (prt_curse == 41) set prt_curse,42;
|
||||
else set prt_curse,52;
|
||||
changequest 18046,18047;
|
||||
//changequest 18046,18047;
|
||||
close;
|
||||
}
|
||||
mes "^3355FFYou'll need to have";
|
||||
@@ -3402,7 +3402,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 884,{
|
||||
mes "in Morocc. Go find someone";
|
||||
mes "named ^3131FFMarjana^000000 inside.";
|
||||
set prt_curse,24;
|
||||
changequest 18040,18041;
|
||||
//changequest 18040,18041;
|
||||
close;
|
||||
}
|
||||
mes "[Assassin Guildsman]";
|
||||
@@ -3589,7 +3589,7 @@ OnTouch:
|
||||
mes "Father Bamph, so I guess";
|
||||
mes "that I'll go talk to her first.";
|
||||
set prt_curse,30;
|
||||
changequest 18041,18042;
|
||||
//changequest 18041,18042;
|
||||
close;
|
||||
}
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
@@ -3599,7 +3599,7 @@ OnTouch:
|
||||
mes "bodies. I better head over";
|
||||
mes "to Prontera right away.";
|
||||
set prt_curse,50;
|
||||
changequest 18041,18043;
|
||||
//changequest 18041,18043;
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
//===== rAthena Script =======================================
|
||||
//===== rAthena Script =======================================
|
||||
//= Veins Quests
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 2.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Collection of Veins Quests
|
||||
//= Stone Quest:
|
||||
@@ -25,7 +19,7 @@
|
||||
//= - Missing addition to High Priest Zhed to start quest.
|
||||
//= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
|
||||
//= - Variable in use: rachel_camel (max 27)
|
||||
//===== Additional Comments: =================================
|
||||
//===== Changelog: =========================================
|
||||
//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
|
||||
//= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
|
||||
//= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
|
||||
@@ -48,11 +42,12 @@
|
||||
//= 2.2 Moved "Wincing Old Man" to pre-re/re coordinates. [Euphy]
|
||||
//= 2.3 Fixed incorrect use of 'close'. [Joseph]
|
||||
//= 2.4 Updated RE/Pre-RE EXP. [Euphy]
|
||||
//= 2.5 Added GM management NPC. [Euphy]
|
||||
//============================================================
|
||||
//= 2.5 Added GM management NPC and quest log support. [Euphy]
|
||||
//= 2.6 Commented custom quest log support for Nameless Island Access Quest [Everade]
|
||||
//============================================================
|
||||
|
||||
// Stone Quest :: veins_stone
|
||||
//============================================================
|
||||
//============================================================
|
||||
- script ::WincingOldMan_veins -1,{
|
||||
if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
|
||||
mes "- Wait a moment! -";
|
||||
@@ -644,7 +639,7 @@ ve_in02,68,39,7 script Factory Worker#ve2 943,{
|
||||
}
|
||||
|
||||
// Spy Quest :: veins_secret
|
||||
//============================================================
|
||||
//============================================================
|
||||
prontera,202,122,0 script Kid#sch 703,{
|
||||
if (que_sch == 0) {
|
||||
mes "[Rooney]";
|
||||
@@ -2665,7 +2660,7 @@ sec_in02,10,43,4 script Extra Story Patch 809,{
|
||||
}
|
||||
|
||||
// Siblings Quest :: veins_camel
|
||||
//============================================================
|
||||
//============================================================
|
||||
veins,327,185,3 script Kid#camelcamel 944,{
|
||||
if (MISC_QUEST & 8192) {
|
||||
if (rachel_camel == 0) {
|
||||
@@ -3147,7 +3142,7 @@ veins,327,185,3 script Kid#camelcamel 944,{
|
||||
mes "I'm happy that";
|
||||
mes "I can help you too!";
|
||||
set aru_monas,16;
|
||||
changequest 17011,17012;
|
||||
//changequest 17011,17012;
|
||||
close;
|
||||
}
|
||||
else if (aru_monas < 26) {
|
||||
@@ -5074,7 +5069,7 @@ veins,221,120,5 script Young Town Native 943,{
|
||||
}
|
||||
|
||||
// Thor Volcano Base Quest :: veins_camp
|
||||
//============================================================
|
||||
//============================================================
|
||||
ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
|
||||
if (aru_vol == 2) {
|
||||
mes "[Guard Karlum]";
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -31,23 +31,23 @@ ecl_in02,164,56,3 script Receptionist#Laphine 835,{
|
||||
next;
|
||||
switch (select("Save Location:Rest:Finish the conversation")) {
|
||||
case 1:
|
||||
mes "[Receptionist}";
|
||||
mes "[Receptionist]";
|
||||
mes "Clinic has been set as your save point. Be careful though~";
|
||||
savepoint "ecl_in02",162,50,1,1;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Receptionist}";
|
||||
mes "[Receptionist]";
|
||||
mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
|
||||
mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. ";
|
||||
next;
|
||||
switch (select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
|
||||
case 1:
|
||||
if (!countitem(6081)) {
|
||||
mes "[Receptionist}";
|
||||
mes "[Receptionist]";
|
||||
mes "It seems like you don't have enough coins. Would you check your account again, please?";
|
||||
close;
|
||||
}
|
||||
mes "[Receptionist}";
|
||||
mes "[Receptionist]";
|
||||
mes "Make yourself at home~";
|
||||
close2;
|
||||
delitem 6081,1; //6081
|
||||
@@ -60,7 +60,7 @@ ecl_in02,164,56,3 script Receptionist#Laphine 835,{
|
||||
mes "Looks like you don't have enough resources to proceed. Do you mind checking your account again?";
|
||||
close;
|
||||
}
|
||||
mes "[Receptionist}";
|
||||
mes "[Receptionist]";
|
||||
mes "Make yourself at home~";
|
||||
close2;
|
||||
Zeny = Zeny - 5000;
|
||||
|
||||
1150
npc/re/instances/CorOperation.txt
Normal file
1150
npc/re/instances/CorOperation.txt
Normal file
File diff suppressed because it is too large
Load Diff
712
npc/re/instances/OsOccupation.txt
Normal file
712
npc/re/instances/OsOccupation.txt
Normal file
@@ -0,0 +1,712 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= OS Occupation Operation
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Episode 17.1 - OS Occupation Operation
|
||||
//= 2nd OS Search
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//============================================================
|
||||
|
||||
1@os_a,1,1,0 script #os_occupation_control HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'map$ = instance_mapname("1@os_a");
|
||||
for (.@i = 1; .@i < 26; .@i++)
|
||||
disablenpc instance_npcname("#ocp_rebel_" + .@i);
|
||||
hideonnpc instance_npcname("Est#171_ocp_0");
|
||||
disablenpc instance_npcname("#171_ocp_dev_0");
|
||||
disablenpc instance_npcname("#171_ocp_dev_1");
|
||||
disablenpc instance_npcname("#171_ocp_wrp_0");
|
||||
disablenpc instance_npcname("#171_ocp_wrp_1");
|
||||
disablenpc instance_npcname("#171_ocp_wrp_2");
|
||||
disablenpc instance_npcname("#171_ocp_miguel");
|
||||
disablenpc instance_npcname("Est#171_ocp_1");
|
||||
disablenpc instance_npcname("Operation Officer#171_osd");
|
||||
end;
|
||||
|
||||
OnStory01:
|
||||
donpcevent instance_npcname("#171_ocp_mob") + "::OnPoisonStory";
|
||||
for (.@i = 1; .@i < 26; .@i++)
|
||||
enablenpc instance_npcname("#ocp_rebel_" + .@i);
|
||||
enablenpc instance_npcname("#171_ocp_dev_0");
|
||||
sleep2 1000;
|
||||
hideoffnpc instance_npcname("Est#171_ocp_0");
|
||||
doevent instance_npcname("Est#171_ocp_0") + "::OnEvent";
|
||||
end;
|
||||
|
||||
OnStory02:
|
||||
for (.@i = 1; .@i < 26; .@i++)
|
||||
hideonnpc instance_npcname("#ocp_rebel_" + .@i);
|
||||
disablenpc instance_npcname("Est#171_ocp_0");
|
||||
sleep2 3000;
|
||||
donpcevent instance_npcname("#171_ocp_mob") + "::OnSummonStory01";
|
||||
doevent instance_npcname("#171_ocp_dev_0") + "::OnEvent01";
|
||||
end;
|
||||
|
||||
OnStory03:
|
||||
enablenpc instance_npcname("#171_ocp_dev_1");
|
||||
for (.@i = 1; .@i < 26; .@i++)
|
||||
disablenpc instance_npcname("#ocp_rebel_" + .@i);
|
||||
end;
|
||||
|
||||
OnDaily01:
|
||||
'osd = 1;
|
||||
donpcevent instance_npcname("#171_ocp_mob") + "::OnSummon";
|
||||
donpcevent instance_npcname("#171_ocp_mob") + "::OnPoisonDaily";
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,30,352,0 script #os_occupation_ev_0 HIDDEN_WARP_NPC,4,4,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
disablenpc();
|
||||
disablenpc instance_npcname("#os_occupation_ev_1");
|
||||
doevent instance_npcname("#os_occupation_control") + "::OnStory01";
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,335,34,0 script #os_occupation_ev_1 HIDDEN_WARP_NPC,4,4,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
disablenpc();
|
||||
disablenpc instance_npcname("#os_occupation_ev_0");
|
||||
doevent instance_npcname("#os_occupation_control") + "::OnDaily01";
|
||||
disablenpc instance_npcname("Est#171_ocp_0");
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,30,360,3 script Est#171_ocp_0 4_F_ESTLOVELOY,{
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Focus on the briefing.";
|
||||
close3;
|
||||
|
||||
OnEvent:
|
||||
sleep2 3000;
|
||||
npctalk "Est : I have confirmed that there's biogas spreading at the front and it's currently under treatment.";
|
||||
sleep2 5000;
|
||||
npctalk "Est : If you get too close, you'll die immediately, so don't move until the treatment is finished...";
|
||||
sleep2 5000;
|
||||
npctalk "Est : First, we need to establish bases here. We don't know how many individuals are lurking around.";
|
||||
sleep2 5000;
|
||||
npctalk "Est : There isn't much information, so it's our duty to create those information. From now on, we'll split into 3 groups and subdue this place.";
|
||||
sleep2 5000;
|
||||
npctalk "Est : Alpha Team, start searching around the southern waterway.";
|
||||
sleep2 5000;
|
||||
npctalk "Est : Bravo Team, you will be sweeping with me before the eastern boundary.";
|
||||
sleep2 5000;
|
||||
npctalk "Est : The Echo team is in charge of backups under the command of " + strcharinfo(0) + ". You will block this place and prevent individuals from going outside.";
|
||||
sleep2 5000;
|
||||
npctalk "Est : We shouldn't have situations where we'll ask for support, but if such situation occurs, the Echo team will be called.";
|
||||
sleep2 5000;
|
||||
mapannounce 'map$,"Chemical Treatment Unit : The biogas facilities locked has been completed. The residual gas will continue for the next few minutes.",bc_map,0xFFCC00;
|
||||
sleep2 5000;
|
||||
npctalk "Est : It's time. We're moving. " + strcharinfo(0) + "'s unit is a support team, wait here and respond to communications.";
|
||||
sleep2 5000;
|
||||
doevent instance_npcname("#os_occupation_control") + "::OnStory02";
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,29,360,3 script #171_ocp_dev_0 4_SCR_MT_ROBOTS,{
|
||||
if ('ocp >= 5) {
|
||||
mes "## Received Message ##";
|
||||
mes "## Team Alpha's last communication was at Oscar Sierra 52 177 ##";
|
||||
navigateto("1@os_a",52,177);
|
||||
close;
|
||||
}
|
||||
switch ('ocp) {
|
||||
case 1:
|
||||
mes "## Enter Message Input ##";
|
||||
next;
|
||||
setarray .@input$,
|
||||
"Engaging with mutants on north.","Engaging with small mutants.","Ah~! I want to go home!";
|
||||
.@menu$ = implode(.@input$,":");
|
||||
.@s = select(.@menu$) - 1;
|
||||
'ocp = 2;
|
||||
mapannounce 'map$,strcharinfo(0) + " : " + .@input$[.@s],bc_map,0xEE66EE;
|
||||
doevent instance_npcname(strnpcinfo(0)) + "::OnEvent02";
|
||||
close;
|
||||
case 3:
|
||||
mes "## Enter Message Input ##";
|
||||
next;
|
||||
setarray .@input$,
|
||||
"Echo is fighting too. Requesting for support.","There was an engagement, but it's over.","Save me!";
|
||||
.@menu$ = implode(.@input$,":");
|
||||
.@s = select(.@menu$) - 1;
|
||||
'ocp = 4;
|
||||
mapannounce 'map$,strcharinfo(0) + " : " + .@input$[.@s],bc_map,0xEE66EE;
|
||||
doevent instance_npcname(strnpcinfo(0)) + "::OnEvent03";
|
||||
close;
|
||||
default:
|
||||
mes "## No Communication Status ##";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnEvent01:
|
||||
mapannounce 'map$,"Alpha : Alpha is approaching south. We found a number of mutants heading north towards Echo.",bc_map,0xCCCC00;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : Reception sensitivity is good, Echo prepare for response, and report when anything occurs.",bc_map,0x00EEEE;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Alpha : Alpha found a number of mutants on southern drainage. We're going to engage in battle.",bc_map,0xCCCC00;
|
||||
sleep2 9000;
|
||||
mapannounce 'map$,"Est : ---Roger.",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : Alpha, send a transmission after you're done with the engagement.",bc_map,0x00EEEE;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Alpha : The drainage channel is now clear of mutants. Residual biological experiments were confirmed. We are preparing for the second engagement.",bc_map,0xCCCC00;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : Alpha, roger. Echo, status report.",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : " + strcharinfo(0) + "!! Response your current situation!!",bc_map,0x00EEEE;
|
||||
'ocp = 1;
|
||||
specialeffect EF_BIG_PORTAL;
|
||||
end;
|
||||
|
||||
OnEvent02:
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : Echo's reception is not smooth. Re-transmit the message.",bc_map,0x00EEEE;
|
||||
sleep2 10000;
|
||||
mapannounce 'map$,"Alpha : It's an ambush! Current coordinates are are Oscar Sierra 9...@$%**!",bc_map,0xCCCC00;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : Alpha retransmit your coordinates. Alpha!!! Please respond!!.",bc_map,0x00EEEE;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Alpha : ---- Tchhhhhhh ----",bc_map,0xCCCC00;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : Damn!... Echo, check if you can get support to Alpha's coordinates.",bc_map,0xCCCC00;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : " + strcharinfo(0) + "! Check Alpha's coordinates if it's available!",bc_map,0x00EEEE;
|
||||
'ocp = 3;
|
||||
specialeffect EF_BIG_PORTAL;
|
||||
end;
|
||||
|
||||
OnEvent03:
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"?????? : This is Foxtrot. Ground artillery support has been prepared. Please send the coordinates that needs support.",bc_map,0x00FF44;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : Alpha is unresponsive. " + strcharinfo(0) + " please support them. The coordinates are Oscar Sierra 32 356",bc_map,0x00EEEE;
|
||||
sleep2 6000;
|
||||
specialeffect EF_CLOUD4,AREA,instance_npcname("#ocp_rebel_5");
|
||||
mapannounce 'map$,"?????? : Foxtrot reporting, coordinates received. Please be careful to hit only the mutants.",bc_map,0x00FF44;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"?????? : In 3 seconds, the mutant only ground artillery will be sent on the side of Echo.",bc_map,0x00FF44;
|
||||
sleep2 3000;
|
||||
for (.@i = 1; .@i < 26; .@i++) {
|
||||
specialeffect EF_METEORSTORM,AREA,instance_npcname("#ocp_rebel_" + .@i);
|
||||
killmonster 'map$,instance_npcname("#171_ocp_mob")+"::OnStoryKill";
|
||||
sleep2 300;
|
||||
}
|
||||
killmonster 'map$,instance_npcname("#171_ocp_mob")+"::OnPoisonKill";
|
||||
sleep2 1000;
|
||||
mapannounce 'map$,"?????? : Echo-coordinates mutant artillery support is complete.",bc_map,0x00FF44;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : Engagement on our side has ended.",bc_map,0x00EEEE;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : I will send the estimated coordinates of their last contact point using the radio. Please send support after getting the information on the radio.",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
'ocp = 5;
|
||||
specialeffect EF_BIG_PORTAL;
|
||||
donpcevent instance_npcname("#os_occupation_control") + "::OnStory03";
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,52,177,3 script #171_ocp_dev_1 4_SCR_MT_ROBOTS,3,3,{
|
||||
if ('ocp == 5) {
|
||||
mes "## Send Message Input ##";
|
||||
next;
|
||||
select("There is no trace of alpha. Only the radio.");
|
||||
'ocp = 6;
|
||||
mapannounce 'map$,strcharinfo(0) + " : There is no trace of alpha. Only the radio is here.",bc_map,0xEE66EE;
|
||||
sleep2 4000;
|
||||
mapannounce 'map$,"Est : " + strcharinfo(0) + ". Please look around if there are any traces left.",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
select("Nothing in particular.");
|
||||
mapannounce 'map$,strcharinfo(0) + " : Nothing in particular.",bc_map,0xEE66EE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : Bravo has completed the search on the east side.",bc_map,0x00EEEE;
|
||||
sleep2 4000;
|
||||
mapannounce 'map$,"Est : We are going to move south. I'll transmit the new coordinates. Please prepare yourselves for an engagement.",bc_map,0x00EEEE;
|
||||
mes "## Coordinates Received ##";
|
||||
enablenpc instance_npcname("#171_ocp_wrp_0");
|
||||
hideonnpc instance_npcname("#171_ocp_wrp_0");
|
||||
donpcevent instance_npcname("#171_ocp_wrp_0") + "::OnMobSpawn";
|
||||
initnpctimer instance_npcname("#171_ocp_wrp_0");
|
||||
}
|
||||
navigateto("1@os_a",84,256);
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if ('ocp == 5)
|
||||
npctalk "Est : " + strcharinfo(0) + " can you hear me? If you can, please respond.";
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,84,256,5 script #171_ocp_wrp_0 4_ENERGY_BLUE,4,4,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
||||
if (getd("'" + strnpcinfo(2)) && !mobcount('map$,.@event$)) {
|
||||
disablenpc();
|
||||
.@id = atoi(replacestr(strnpcinfo(2),"171_ocp_wrp_",""));
|
||||
if (.@id < 2) {
|
||||
enablenpc instance_npcname("#171_ocp_wrp_" + (.@id + 1));
|
||||
hideonnpc instance_npcname("#171_ocp_wrp_" + (.@id + 1));
|
||||
donpcevent instance_npcname("#171_ocp_wrp_" + (.@id + 1)) + "::OnSummon";
|
||||
}else
|
||||
donpcevent instance_npcname("#171_ocp_wrp_2") + "::OnBossSummon";
|
||||
switch (.@id) {
|
||||
case 0:
|
||||
monster 'map$,144,275,"",2536,1,instance_npcname("#171_ocp_mob") + "::OnPoisonKill";
|
||||
navigateto("1@os_a",163,266);
|
||||
mapannounce 'map$,"Est : " + strcharinfo(0) + ", can you hear me?",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : I transmitted the second search coordinates. Be careful not to lose your records.",bc_map,0x00EEEE;
|
||||
sleep2 6000;
|
||||
mapannounce 'map$,"Est : " + strcharinfo(0) + ", check if there are any traces around there.",bc_map,0x00EEEE;
|
||||
initnpctimer instance_npcname("#171_ocp_wrp_1");
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,strcharinfo(0) + " : I have found a troop of mutants along the route.",bc_map,0xEE66EE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : If you see a mutant who can communicate, immediately capture it. Other than that... You can subdue them all.",bc_map,0x00EEEE;
|
||||
break;
|
||||
case 1:
|
||||
navigateto("1@os_a",138,174);
|
||||
initnpctimer instance_npcname("#171_ocp_wrp_2");
|
||||
mapannounce 'map$,"Est : " + strcharinfo(0) + ", are you still alive?",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,strcharinfo(0) + " : Team Echo is still alive. We are moving towards the southern point.",bc_map,0xEE66EE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : Bravo is also moving towards there, we're skipping the eastern point.",bc_map,0x00EEEE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,strcharinfo(0) + " : I hope that Bravo arrive safely.",bc_map,0xEE66EE;
|
||||
sleep2 3000;
|
||||
mapannounce 'map$,"Est : I wish the same for Team Echo.",bc_map,0x00EEEE;
|
||||
break;
|
||||
case 2:
|
||||
navigateto("1@os_a",161,178);
|
||||
mapannounce 'map$,"???? : Grrr...",bc_map,0xFF9999;
|
||||
}
|
||||
}
|
||||
end;
|
||||
|
||||
OnMobSpawn:
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
||||
setarray .@xy,63,214,20349,63,230,20349,63,218,20350,63,222,20350,63,226,20350,63,234,20350,63,238,20350,63,242,20350;
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"Incomplete " + getmonsterinfo(.@xy[.@i+2],MOB_NAME),.@xy[.@i+2],1,.@event$;
|
||||
end;
|
||||
|
||||
OnSummon:
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
||||
.@id = atoi(replacestr(strnpcinfo(2),"171_ocp_wrp_",""));
|
||||
switch (.@id) {
|
||||
case 1: setarray .@xy,146,266,20349,166,266,20349,170,266,20349,154,266,20349,126,266,20350,130,266,20350,134,266,20350,138,266,20350,142,266,20350,150,266,20350,158,266,20350,162,266,20350,174,266,20350; break;
|
||||
case 2: setarray .@xy,151,243,20348,144,216,20349,141,213,20349,137,210,20349,132,207,20349,139,200,20349,146,199,20349,139,196,20349,146,216,20350,141,213,20350,135,213,20350,137,212,20350,143,203,20350,139,209,20350,134,199,20350;
|
||||
}
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"Incomplete " + getmonsterinfo(.@xy[.@i+2],MOB_NAME),.@xy[.@i+2],1,.@event$;
|
||||
end;
|
||||
|
||||
OnMobKill:
|
||||
end;
|
||||
|
||||
OnBossSummon:
|
||||
setarray .@xy,161,178,20347;
|
||||
.@event$ = instance_npcname("#171_ocp_mob") + "::OnBossKillStory";
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"????",.@xy[.@i+2],1,.@event$;
|
||||
getunitdata $@mobid[0],.@boss_data;
|
||||
.@DAMAGE = (.@boss_data[UMOB_MAXHP]/10) * 9;
|
||||
.@HP = (.@boss_data[UMOB_MAXHP] - .@DAMAGE)/2;
|
||||
setunitdata $@mobid[0],UMOB_HP,.@HP;
|
||||
end;
|
||||
|
||||
OnTimer10000:
|
||||
stopnpctimer;
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
||||
.@id = atoi(replacestr(strnpcinfo(2),"171_ocp_wrp_",""));
|
||||
.@count = mobcount('map$,.@event$);
|
||||
if (.@count) {
|
||||
mapannounce 'map$,"Remaining Mutant Survivor - " + .@count,bc_map,0xFFFF00;
|
||||
initnpctimer;
|
||||
} else {
|
||||
mapannounce 'map$,"Intermediate point secured.",bc_map,0xFFFF00;
|
||||
setd("'" + strnpcinfo(2),1);
|
||||
hideoffnpc();
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,163,266,5 duplicate(#171_ocp_wrp_0) #171_ocp_wrp_1 4_ENERGY_BLUE,4,4
|
||||
1@os_a,138,174,5 duplicate(#171_ocp_wrp_0) #171_ocp_wrp_2 4_ENERGY_BLUE,4,4
|
||||
|
||||
1@os_a,162,176,5 script #171_ocp_miguel 4_EP17_MIGUEL_D,{
|
||||
if (isbegin_quest(12452) == 1) {
|
||||
mes "^0000FFI think he stopped breathing.^000000";
|
||||
close;
|
||||
}
|
||||
cutin "ep171_miguel01",0;
|
||||
mes "[???]";
|
||||
mes "Krrr. I guess you're not someone of Regenschirm. Can you move aside, I have something to say to that person.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "^0000FFThe mutant who's life is running out is trying to say something.^000000";
|
||||
close;
|
||||
}
|
||||
|
||||
1@os_a,165,176,3 script Est#171_ocp_1 4_F_ESTLOVELOY,{
|
||||
if (isbegin_quest(12452) == 1) {
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes strcharinfo(0) + ", I didn't think I'd survive and see you again. You're pretty good.";
|
||||
next;
|
||||
select("Ask about the fallen mutant.");
|
||||
mes "[Est]";
|
||||
mes "Well, even if you ask me... it's the first time that I'll talk to a mutant.";
|
||||
emotion ET_SCRATCH;
|
||||
next;
|
||||
cutin "ep171_miguel03",0;
|
||||
mes "[???]";
|
||||
mes "... Est?";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "How do you know my name? Who are you! I'll finish you painlessly, so be honest.";
|
||||
emotion ET_SURPRISE;
|
||||
next;
|
||||
cutin "ep171_miguel03",0;
|
||||
mes "[???]";
|
||||
mes "Est... Rebellion Ghost Squad... Do you remember uncle Miguel?";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "How do you know that name...";
|
||||
next;
|
||||
cutin "ep171_miguel03",0;
|
||||
mes "[???]";
|
||||
mes "Ha... haha... you still remember.";
|
||||
next;
|
||||
mes "^0000FFThe identification tag on the mutant's neck stands out.^000000";
|
||||
next;
|
||||
select("Get the identification tag and hand it to Est.");
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Mi... guel...?";
|
||||
next;
|
||||
cutin "ep171_miguel03",0;
|
||||
mes "[Miguel]";
|
||||
mes "... Est, the last thing I'll see... is your face... That's a relief.";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Uncle Miguel!? How did this happen!";
|
||||
next;
|
||||
cutin "ep171_miguel03",0;
|
||||
mes "[Miguel]";
|
||||
mes "Before I die... I always wanted to see my old colleagues... You fulfilled my wish.";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Uncle! What is this! What happened to you?";
|
||||
next;
|
||||
cutin "ep171_miguel01",0;
|
||||
mes "[Miguel]";
|
||||
mes "Ugh... I don't have much time left... Listen carefully, Est.";
|
||||
next;
|
||||
mes "[Miguel]";
|
||||
mes "Somewhere in here... the mad research results of Regenschirm... can be found somewhere in here.";
|
||||
next;
|
||||
mes "[Miguel]";
|
||||
mes "Find everything... and you'll know what happened to me... you'll see things that can't be explained here.";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Uncle! Wake up!! Let's go out. If we go out, we can save you!";
|
||||
next;
|
||||
cutin "ep171_miguel02",0;
|
||||
mes "[Miguel]";
|
||||
mes "Est... you still have a big heart... that kind of feeling... on the battlefield... I taught you...";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Uncle! Uncle!!";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Miguel]";
|
||||
mes "...";
|
||||
if (isbegin_quest(12452) == 1)
|
||||
completequest 12452;
|
||||
getitem 25668,1;
|
||||
getitem 25723,5;
|
||||
getexp 300000,300000;
|
||||
close;
|
||||
}
|
||||
select("Ask about Miguel");
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes strcharinfo(0) +", I'm sorry but I don't feel like talking about him right now.";
|
||||
next;
|
||||
select("Ask about the records.");
|
||||
mes "[Est]";
|
||||
mes "I checked the northeast section and saw a place over the railway that seemed to be a research facility.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "Maybe the research Miguel was talking about... is somewhere in there. I'm going to have to start another operation right away.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "I don't think there will be anything else to do here.";
|
||||
next;
|
||||
select("I want to go back.");
|
||||
warp "sp_cor",162,63;
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,187,195,5 script Operation Officer#171_osd 4_M_ILYA,{
|
||||
if (isbegin_quest(12454) == 1) {
|
||||
mes "[Operation Officer]";
|
||||
mes "You've dealt with a CP7 Mutant by yourself... did the battle went well?";
|
||||
next;
|
||||
mes "[Operation Officer]";
|
||||
mes "Here are the supplies and experience given to the troops that joined the operation. Take it.";
|
||||
erasequest 12454;
|
||||
getexp 150000,150000;
|
||||
getitem 25669,5;
|
||||
getitem 25723,1;
|
||||
next;
|
||||
mes "[Operation Officer]";
|
||||
mes "Even though it's a CP7 Rated, sorry I couldn't give you more experience.";
|
||||
close;
|
||||
}
|
||||
mes "[Operation Officer]";
|
||||
mes "Let's go out now. We need to prepare for repairs quickly.";
|
||||
next;
|
||||
if (select("Look around more.:Go Out") == 1) {
|
||||
mes "[Operation Officer]";
|
||||
mes "Is that so? Don't delay it for too long.";
|
||||
close;
|
||||
}
|
||||
warp "sp_cor",162,63;
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,1,1,0 script #171_ocp_mob HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
|
||||
OnSummonStory01:
|
||||
setarray .@mob,20348,20349,20350;
|
||||
for (.@i = 0; .@i < 12; .@i++) { //Summons max 12 mobs randomly
|
||||
.@id = .@mob[rand(3)];
|
||||
areamonster 'map$,26,349,37,357,"Incomplete " + getmonsterinfo(.@id,MOB_NAME),.@id,1,instance_npcname(strnpcinfo(0))+"::OnStoryKill";
|
||||
sleep 10000;
|
||||
}
|
||||
end;
|
||||
|
||||
OnStoryKill:
|
||||
end;
|
||||
|
||||
OnSummon:
|
||||
.@id = 'osd;
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
||||
switch (.@id) {
|
||||
case 1: setarray .@xy,334,66,20348,291,95,20348,287,97,20348,280,95,20348,272,91,20348,265,89,20349,265,93,20349,263,95,20349,267,92,20350; break;
|
||||
case 2: setarray .@xy,252,82,20348,257,72,20348,260,70,20348,254,64,20348,263,83,20350,254,70,20350,259,66,20350; break;
|
||||
case 3: setarray .@xy,205,90,20348,201,90,20348,208,79,20348,204,71,20348,203,81,20348,200,81,20348,211,80,20349,202,75,20349,210,88,20349,207,93,20349,200,77,20349,206,79,20349,207,78,20350,208,83,20350; break;
|
||||
case 4: setarray .@xy,209,118,20348,208,129,20348,214,136,20348,222,131,20348,215,134,20348,204,137,20348,205,127,20349,222,127,20349,225,136,20349,221,132,20349,206,132,20349,217,132,20349,208,135,20350,216,129,20350,210,136,20350; break;
|
||||
case 5: setarray .@xy,257,153,20348,263,156,20348,261,158,20348,256,161,20348,252,161,20348,246,156,20349,240,156,20349,248,157,20349,256,158,20349,243,156,20350,249,156,20350,237,153,20350,252,161,20350,253,161,20350; break;
|
||||
case 6: setarray .@xy,200,190,20348,213,189,20348,227,190,20348,206,191,20348,201,189,20348,198,183,20348,200,170,20348,197,187,20349,200,191,20349,215,190,20349,207,190,20349,209,183,20349,218,184,20349,212,184,20349,229,185,20349,219,184,20350,199,183,20350,207,184,20350,206,182,20350,226,188,20350,203,187,20350,197,183,20350; break;
|
||||
case 7: donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonBoss"; end;
|
||||
}
|
||||
if (.@id == 1) {
|
||||
'osd = 2;
|
||||
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummon";
|
||||
}
|
||||
if (.@id != 2)
|
||||
donpcevent instance_npcname(strnpcinfo(0)) + "::OnEvent0" + .@id;
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"CP" + .@id + " " + getmonsterinfo(.@xy[.@i+2],MOB_NAME),.@xy[.@i+2],1,.@event$;
|
||||
end;
|
||||
|
||||
OnMobKill:
|
||||
end;
|
||||
|
||||
OnTimer10000:
|
||||
stopnpctimer;
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
||||
.@count = mobcount('map$,.@event$);
|
||||
if (.@count) {
|
||||
mapannounce 'map$,"Remaining Mutant Survivor - " + .@count,bc_map,0xFFFF00;
|
||||
initnpctimer;
|
||||
} else {
|
||||
mapannounce 'map$,"Sector " + ('osd - 1) + " secured.",bc_map,0x00FF00;
|
||||
.@id = 'osd + 1;
|
||||
'osd = .@id;
|
||||
if (.@id == 5)
|
||||
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
|
||||
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummon";
|
||||
}
|
||||
end;
|
||||
|
||||
OnEvent01:
|
||||
mapannounce 'map$,"Operation Officer : The Alpha team should be prepare to fight the moment you felt a Mutant's reaction near you.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : There are no civilian in the main search area, so you can safely subdue any moving creatures.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : Charlie, and Delta Team, if there is an engagement situation, immediately go into battle without reporting.",bc_map,0x00EEEE;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnEvent03:
|
||||
mapannounce 'map$,"Operation Officer : We received a precaution within this area.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : A mutant labeled with A013 is a independent mutant unrelated to its base.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : It is said that it's combat ability is stronger than of ordinary mutants, avoid combat unless you are willing to fight.",bc_map,0x00EEEE;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnEvent04:
|
||||
mapannounce 'map$,"Operation Officer : Be careful when dealing with CP4 or higher grade mutants.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : They are the same type as CP1, but their destructive power increases with their grade. Be careful not to be surrounded.",bc_map,0x00EEEE;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnEvent05:
|
||||
mapannounce 'map$,"Operation Officer : Sector 4 is said to be a confidential documents storage room.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : The advanced team already searched the area, but there was nothing special, so focus on the battle and be careful to not get surrounded.",bc_map,0x00EEEE;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnEvent06:
|
||||
mapannounce 'map$,"Operation Officer : Bravo Team. Is engaged with CP6 Mutants. Their offense is very powerful.",bc_map,0x00EEEE;
|
||||
sleep 6000;
|
||||
mapannounce 'map$,"Operation Officer : Alpha, Charlie, Delta team should also be careful. Don't get surrounded by CP6 Grade mutants!",bc_map,0x00EEEE;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnSummonBoss:
|
||||
sleep 3000;
|
||||
mapannounce 'map$,"Operation Officer : To all team. If you find an S-Class mutant, please engage in the battle immediately.",bc_map,0x00EEEE;
|
||||
sleep 3000;
|
||||
mapannounce 'map$,"???? : Grrr...",bc_map,0xFF9999;
|
||||
sleep 3000;
|
||||
mapannounce 'map$,"Operation Officer : Be careful, it's difficult to deal with mutants with high CP grade!",bc_map,0x00EEEE;
|
||||
monster 'map$,205,188,"CP7 Miguel",20346,1,instance_npcname(strnpcinfo(0)) + "::OnBossKill";
|
||||
'boss_gid = $@mobid[0];
|
||||
donpcevent instance_npcname(strnpcinfo(0)) + "::OnBossSkill";
|
||||
end;
|
||||
|
||||
OnBossKillStory:
|
||||
enablenpc instance_npcname("#171_ocp_miguel");
|
||||
enablenpc instance_npcname("Est#171_ocp_1");
|
||||
end;
|
||||
|
||||
OnBossKill:
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnSummonKill";
|
||||
killmonster 'map$,.@event$;
|
||||
mapannounce 'map$,"Operation Officer : Guess I'm a little late!",bc_map,0x00EEEE;
|
||||
enablenpc instance_npcname("Operation Officer#171_osd");
|
||||
end;
|
||||
|
||||
OnBossSkill:
|
||||
.@gid = 'boss_gid;
|
||||
freeloop(true);
|
||||
while(unitexists(.@gid)) {
|
||||
if (unitexists(.@gid)) {
|
||||
getunitdata .@gid,.@data;
|
||||
if (.@data[UMOB_HP] <= ((.@data[UMOB_MAXHP]/10) * 7)) {
|
||||
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
|
||||
break;
|
||||
}
|
||||
}
|
||||
sleep 100;
|
||||
}
|
||||
freeloop(false);
|
||||
end;
|
||||
|
||||
OnSummonSkill:
|
||||
.@gid = 'boss_gid;
|
||||
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnSummonKill";
|
||||
freeloop(true);
|
||||
while(unitexists(.@gid)) {
|
||||
sleep 100;
|
||||
if(!unitexists(.@gid))
|
||||
end;
|
||||
getunitdata .@gid,.@data;
|
||||
if (.@data[UMOB_HP] <= ((.@data[UMOB_MAXHP]/10) * 3) && 'skill == 0)
|
||||
'skill = 1;
|
||||
if (.@data[UMOB_X] == 'gid_x && .@data[UMOB_Y] == 'gid_y)
|
||||
continue;
|
||||
killmonster 'map$,.@event$;
|
||||
if (unitexists(.@gid)) {
|
||||
'gid_x = .@data[UMOB_X];
|
||||
'gid_y = .@data[UMOB_Y];
|
||||
monster 'map$,.@data[UMOB_X] - 7,.@data[UMOB_Y],"",20351,1,.@event$;
|
||||
monster 'map$,.@data[UMOB_X] + 7,.@data[UMOB_Y],"",20351,1,.@event$;
|
||||
monster 'map$,.@data[UMOB_X],.@data[UMOB_Y] - 7,"",20351,1,.@event$;
|
||||
monster 'map$,.@data[UMOB_X],.@data[UMOB_Y] + 7,"",20351,1,.@event$;
|
||||
if ('skill) {
|
||||
monster 'map$,.@data[UMOB_X] - 5,.@data[UMOB_Y] + 5,"",20351,1,.@event$;
|
||||
monster 'map$,.@data[UMOB_X] + 5,.@data[UMOB_Y] + 5,"",20351,1,.@event$;
|
||||
monster 'map$,.@data[UMOB_X] - 5,.@data[UMOB_Y] - 5,"",20351,1,.@event$;
|
||||
monster 'map$,.@data[UMOB_X] + 5,.@data[UMOB_Y] - 5,"",20351,1,.@event$;
|
||||
}
|
||||
} else
|
||||
break;
|
||||
}
|
||||
freeloop(false);
|
||||
end;
|
||||
|
||||
OnSummonKill:
|
||||
end;
|
||||
|
||||
OnPoisonStory:
|
||||
monster 'map$,44,340,"",2536,1,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
|
||||
monster 'map$,44,344,"",2536,1,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
|
||||
monster 'map$,43,360,"",2536,1,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
|
||||
end;
|
||||
|
||||
OnPoisonDaily:
|
||||
monster 'map$,252,107,"",2536,1,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
|
||||
monster 'map$,255,107,"",2536,1,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
|
||||
end;
|
||||
|
||||
OnPoisonKill:
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_a,26,345,7 duplicate(dummy_npc) #ocp_rebel_1 4_M_GUNSLINGER3
|
||||
1@os_a,38,357,1 duplicate(dummy_npc) #ocp_rebel_2 4_F_GUNSLINGER3
|
||||
1@os_a,29,348,7 duplicate(dummy_npc) #ocp_rebel_3 4_M_REBELLION2
|
||||
1@os_a,29,351,7 duplicate(dummy_npc) #ocp_rebel_4 4_M_REBELLION2
|
||||
1@os_a,32,351,7 duplicate(dummy_npc) #ocp_rebel_5 4_M_REBELLION3
|
||||
1@os_a,29,345,7 duplicate(dummy_npc) #ocp_rebel_6 4_M_REBELLION2
|
||||
1@os_a,26,348,7 duplicate(dummy_npc) #ocp_rebel_7 4_M_REBELLION2
|
||||
1@os_a,29,357,7 duplicate(dummy_npc) #ocp_rebel_8 4_M_REBELLION2
|
||||
1@os_a,38,348,1 duplicate(dummy_npc) #ocp_rebel_9 4_F_GUNSLINGER3
|
||||
1@os_a,32,348,7 duplicate(dummy_npc) #ocp_rebel_10 4_M_REBELLION3
|
||||
1@os_a,26,351,7 duplicate(dummy_npc) #ocp_rebel_11 4_M_GUNSLINGER3
|
||||
1@os_a,35,345,1 duplicate(dummy_npc) #ocp_rebel_12 4_F_GUNSLINGER2
|
||||
1@os_a,35,348,1 duplicate(dummy_npc) #ocp_rebel_13 4_F_GUNSLINGER2
|
||||
1@os_a,26,357,7 duplicate(dummy_npc) #ocp_rebel_14 4_M_GUNSLINGER3
|
||||
1@os_a,26,354,7 duplicate(dummy_npc) #ocp_rebel_15 4_M_GUNSLINGER3
|
||||
1@os_a,32,354,7 duplicate(dummy_npc) #ocp_rebel_16 4_M_REBELLION3
|
||||
1@os_a,29,354,7 duplicate(dummy_npc) #ocp_rebel_17 4_M_REBELLION2
|
||||
1@os_a,35,351,1 duplicate(dummy_npc) #ocp_rebel_18 4_F_GUNSLINGER2
|
||||
1@os_a,35,354,1 duplicate(dummy_npc) #ocp_rebel_19 4_F_GUNSLINGER2
|
||||
1@os_a,32,345,7 duplicate(dummy_npc) #ocp_rebel_20 4_M_REBELLION3
|
||||
1@os_a,38,351,1 duplicate(dummy_npc) #ocp_rebel_21 4_F_GUNSLINGER3
|
||||
1@os_a,35,357,1 duplicate(dummy_npc) #ocp_rebel_22 4_F_GUNSLINGER2
|
||||
1@os_a,38,354,1 duplicate(dummy_npc) #ocp_rebel_23 4_F_GUNSLINGER3
|
||||
1@os_a,38,345,1 duplicate(dummy_npc) #ocp_rebel_24 4_F_GUNSLINGER3
|
||||
1@os_a,32,357,7 duplicate(dummy_npc) #ocp_rebel_25 4_M_REBELLION3
|
||||
887
npc/re/instances/Regenschirm.txt
Normal file
887
npc/re/instances/Regenschirm.txt
Normal file
@@ -0,0 +1,887 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Regenschirm
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Episode 17.1 - Regenschirm
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//============================================================
|
||||
|
||||
1@rgsr,1,1,0 script #171_rgsr_control HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'map$ = instance_mapname("1@rgsr");
|
||||
'rgsr = 'activate = 0;
|
||||
deletearray 'rescued;
|
||||
deletearray 'rsgr_c;
|
||||
|
||||
disablenpc instance_npcname("Researcher#rgsr_ev_0");
|
||||
disablenpc instance_npcname("Access Controller#rgsr");
|
||||
disablenpc instance_npcname("#rgsr_touch_mob_0");
|
||||
disablenpc instance_npcname("#rgsr_touch_mob_1");
|
||||
disablenpc instance_npcname("#rgsr_warp_0");
|
||||
disablenpc instance_npcname("Est#rgsr");
|
||||
disablenpc instance_npcname("Rebellion Crew#rgsr_dum01");
|
||||
disablenpc instance_npcname("Aas#rgsr3");
|
||||
disablenpc instance_npcname("Goni#rgsr");
|
||||
disablenpc instance_npcname("Est#rgsr2");
|
||||
disablenpc instance_npcname("Central Room#rgsr");
|
||||
disablenpc instance_npcname("Restrained Specimen#rgsr");
|
||||
disablenpc instance_npcname("Control Device#rgsr0");
|
||||
disablenpc instance_npcname("Control Device#rgsr1");
|
||||
disablenpc instance_npcname("Control Device#rgsr2");
|
||||
disablenpc instance_npcname("Control Device#rgsr3");
|
||||
disablenpc instance_npcname("Aas#rgsr4");
|
||||
end;
|
||||
|
||||
OnEvent01:
|
||||
enablenpc instance_npcname("#rgsr_touch_mob_0");
|
||||
enablenpc instance_npcname("#rgsr_touch_mob_1");
|
||||
donpcevent instance_npcname("#rgsr_mob_1") + "::OnSummon";
|
||||
end;
|
||||
|
||||
OnEvent02:
|
||||
enablenpc instance_npcname("#rgsr_warp_0");
|
||||
donpcevent instance_npcname("#rgsr_mob_2") + "::OnSummon";
|
||||
end;
|
||||
|
||||
OnEvent03:
|
||||
enablenpc instance_npcname("Restrained Specimen#rgsr");
|
||||
enablenpc instance_npcname("Control Device#rgsr0");
|
||||
enablenpc instance_npcname("Control Device#rgsr1");
|
||||
enablenpc instance_npcname("Control Device#rgsr2");
|
||||
enablenpc instance_npcname("Control Device#rgsr3");
|
||||
end;
|
||||
|
||||
OnEvent04:
|
||||
if ('rgsr == 13) {
|
||||
'rgsr = 14;
|
||||
donpcevent instance_npcname("#rgsr_boss") + "::OnSummon";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,123,42,5 script Oscar#rgsr 4_M_LGTGUARD,{
|
||||
mes "[Oscar]";
|
||||
mes "The captain sneaked in the control panel room.";
|
||||
mes "Move quietly.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,131,58,3 script Aas#rgsr 4_EP17_AS,{
|
||||
cutin "ep171_as02",1;
|
||||
mes "[Aas]";
|
||||
mes "The door is normally locked with the security system, so I have to stay there and work with the controller.";
|
||||
mes "As you can see most of the entrances have been blocked already.";
|
||||
mes "Hi";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "It will take some time to go through them one by one.";
|
||||
mes "I'll keep helping you through the intercom.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "You'll have to go through the restaurant to reach the hallway.";
|
||||
mes "Est will be performing the operation alone.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "If there's a disturbance, Est may have caused it. So please check out with her before continuing.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "You should go now adventurer. I'll keep working on securing the security controller.";
|
||||
mes "There may be researchers detained inside.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "Please consider their safety first.";
|
||||
mes "Now go ahead.";
|
||||
close2;
|
||||
if ('rgsr == 0) {
|
||||
'rgsr = 1;
|
||||
donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent01";
|
||||
}
|
||||
warp 'map$,127,67;
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,60,138,0 script Access Controller#rgsr 4_ENERGY_WHITE,{
|
||||
enablenpc instance_npcname("Researcher#rgsr_ev_0");
|
||||
if ('rgsr == 2) {
|
||||
'rgsr = 3;
|
||||
npctalk "Communication Requested.";
|
||||
sleep2 2750;
|
||||
npctalk "Analysing Signal.";
|
||||
sleep2 2750;
|
||||
npctalk "Activating Voice Transmission...";
|
||||
sleep2 2750;
|
||||
npctalk "Are you connected? It's Aas.";
|
||||
sleep2 2750;
|
||||
npctalk "I have gained control over some of the security system, but I haven't gained full access yet.";
|
||||
sleep2 2750;
|
||||
npctalk "Unless there is a big disturbance, the alarm or security devices won't work.";
|
||||
sleep2 2750;
|
||||
npctalk "I think you should open this door to open the hallway.";
|
||||
sleep2 2750;
|
||||
npctalk "Ask a Detained Researcher to put their hand on the device.";
|
||||
sleep2 2750;
|
||||
npctalk "...*Zap*....";
|
||||
sleep2 2750;
|
||||
npctalk "Voice Transmission Ended.";
|
||||
sleep2 2750;
|
||||
hideonnpc();
|
||||
enablenpc();
|
||||
npctalk "Researcher : Do you mind If I open the door?",instance_npcname("Researcher#rgsr_ev_0");
|
||||
'rgsr = 4;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,59,132,7 script Researcher#rgsr_ev_0 4_M_NFMAN,{
|
||||
if ('rgsr == 4 && 'activate == 0) {
|
||||
'activate = 1;
|
||||
mes "[Researcher]";
|
||||
mes "The biometric scan is still operational, I'll be staying here to keep the door open.";
|
||||
mes "If you're in a hurry, please go...";
|
||||
dispbottom "Control : Identity confirmed.";
|
||||
donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent02";
|
||||
close2;
|
||||
sleep2 800;
|
||||
npctalk "Researcher : ...huh... what the hell is this...";
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
1@rgsr,36,211,3 script Est#rgsr 4_F_ESTLOVELOY,{
|
||||
if ('rgsr < 7) {
|
||||
cutin "ep162_est03",2;
|
||||
mes "[Est]";
|
||||
mes "Are you the one who removed the poison gas outside?";
|
||||
mes "You arrived at a good time.";
|
||||
mes "Because of the gas, the door was forcibly locked down!";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "It takes time for Aas to come hack the controller and release the gas.";
|
||||
mes "I was going to do it myself.";
|
||||
next;
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "The guards here were wearing the same clothes as those Heart Hunters we saw before.";
|
||||
mes "I don't think I can save all the researchers alone.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "It seems we've gathered most of them here already.";
|
||||
mes "Let's organize our next strategy.";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "There are laboratories on the other side and it's likely to be a mess.";
|
||||
mes "I wonder if there will be a big fight.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "From now on the Rebellion Special Forces will prioritize on rescuing the Detained Researchers.";
|
||||
mes "If you get it, move quickly!";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "Okay, adventurer, find a communication device and get in contact with Aas.";
|
||||
next;
|
||||
mes "[Est]";
|
||||
mes "You have to open the entrance of the private labs.";
|
||||
if ('rgsr == 4)
|
||||
'rgsr = 5;
|
||||
close3;
|
||||
}
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "Huh. We'll focus on rescuing the hostages first.";
|
||||
mes "Look for the Security Guard's room that Aas talked about.";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@rgsr,26,219,0 script Access Controller#rgsr2 4_ENERGY_WHITE,{
|
||||
if ('rgsr < 5) {
|
||||
mes "Code is inactive.";
|
||||
mes "The communication has been terminated.";
|
||||
close;
|
||||
}
|
||||
if ('rgsr == 5) {
|
||||
mes "Voice Transmission Connected.";
|
||||
close2;
|
||||
if ('rgsr == 5)
|
||||
'rgsr = 6;
|
||||
npctalk "Waiting for communication response...";
|
||||
sleep2 2750;
|
||||
npctalk "Aas : Commander Est? We closed the hall lock, but what is the problem?";
|
||||
sleep2 2750;
|
||||
npctalk "Aas : Oh you're the adventurer. I will give you the report. I have not fully taken over the security controller system yet.";
|
||||
sleep2 2750;
|
||||
npctalk "Aas : It seems it will take some time, but I've taken control of most of the monitoring modules.";
|
||||
sleep2 2750;
|
||||
npctalk "Aas : Most of the enemy troops were in the lobby and the resting area, so the lab area is less guarded.";
|
||||
sleep2 2750;
|
||||
npctalk "Aas : However, in order to secure the central control room, you have to go through the Guard's Room where many test subjects were detected.";
|
||||
sleep2 2750;
|
||||
npctalk "Aas : The priority should be to secure the laboratories and then the Guard Room.... *click*";
|
||||
sleep2 2000;
|
||||
npctalk "Est : Eh, what was that?",instance_npcname("Est#rgsr");
|
||||
if ('rgsr == 6)
|
||||
'rgsr = 7;
|
||||
end;
|
||||
}
|
||||
if ('rgsr < 7)
|
||||
end;
|
||||
else {
|
||||
mes "Code is inactive.";
|
||||
mes "The communication has been terminated.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
1@rgsr,235,44,5 script Aas#rgsr2 4_EP17_AS,{
|
||||
if ('rgsr == 7) {
|
||||
for (.@i = 0; .@i < 3; .@i++) {
|
||||
if (!'rescued[.@i])
|
||||
.@miss++;
|
||||
}
|
||||
if (.@miss) {
|
||||
cutin "ep171_as02",2;
|
||||
mes "[Aas]";
|
||||
mes "Hey, Did you check all the labs yet?";
|
||||
mes "Please check if there are still Detained Researchers.";
|
||||
close3;
|
||||
}
|
||||
cutin "ep171_as02",1;
|
||||
mes "[Aas]";
|
||||
mes "The spare Master Key still remains.";
|
||||
mes "Without it, I wouldn't have been able to control over the security systems. Are you okay?";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "Now you only need to check the Central Room.";
|
||||
mes "Did you say Heart Hunters?";
|
||||
mes "The traitors from Schlein have already escaped.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "We've got our focus on that room.";
|
||||
mes "That's the main idea.";
|
||||
mes "Where is Est?";
|
||||
next;
|
||||
cutin "16go_01",0;
|
||||
mes "[Goni]";
|
||||
mes "... ... ...";
|
||||
next;
|
||||
cutin "ep171_as02",1;
|
||||
mes "[Aas]";
|
||||
mes "You have to keep looking for all the Researchers?";
|
||||
mes "That's necessary, I understand.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "Adventurer, we head to the Central Room.";
|
||||
mes "Meet me over there.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('rgsr == 7) {
|
||||
enablenpc instance_npcname("Central Room#rgsr");
|
||||
'rgsr = 8;
|
||||
disablenpc instance_npcname("#rgsr_mob_2");
|
||||
}
|
||||
end;
|
||||
}
|
||||
cutin "ep171_as02",1;
|
||||
mes "[Aas]";
|
||||
mes "Adventurer, we head to the Central Room.";
|
||||
mes "Meet me over there.";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@rgsr,235,143,5 script Detained Researcher#rgsr_q01 4_F_SCIENCE,{
|
||||
if (!'rescued[0]) {
|
||||
mes "[Researcher]";
|
||||
mes "My... my search... materials...";
|
||||
mes "They took it all!";
|
||||
mes "They took everything!";
|
||||
next;
|
||||
cutin "16go_01",0;
|
||||
mes "[Goni]";
|
||||
mes "... ... ...";
|
||||
next;
|
||||
cutin "",255;
|
||||
npctalk "I'm going to live! Thank you!";
|
||||
mes "Oh, you're here to protect me?";
|
||||
mes "I'll go with you, thank you!";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Oh, you're there to protect me?";
|
||||
mes "I'll go with you, thank you!";
|
||||
'rescued[0] = 1;
|
||||
close2;
|
||||
disablenpc();
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,237,108,3 script Detained Researcher#rgsr_q02 4_LGTSCIENCE,{
|
||||
if (!'rescued[1]) {
|
||||
mes "[Researcher]";
|
||||
mes "I thought they kicked out all the crazy guy...";
|
||||
mes "I hit the back of my head like this.";
|
||||
mes "Tsk.";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Are you here to save us?";
|
||||
mes "Get me out of here!";
|
||||
mes "We couldn't flee because they put poisonous gas outside the doors!";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Yeah, I know a little bit about the Heart Hunters, I will tell you everything!";
|
||||
next;
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "Ah? Do you have more information to share?";
|
||||
mes "Do you want to go outside and talk about it calmly with me?";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "I'll take this guy out of here and you look at the other rooms.";
|
||||
'rescued[1] = 1;
|
||||
close2;
|
||||
cutin "",255;
|
||||
disablenpc();
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,237,71,3 script Detained Researcher#rgsr_q03 4_F_FRUIT,{
|
||||
if (!'rescued[2]) {
|
||||
mes "[Researcher]";
|
||||
mes "Please help me!";
|
||||
mes "I worked a lot and I'm not getting paid!";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Schlein, where is Schlein?";
|
||||
mes "He's a traitor!";
|
||||
mes "I've seen it with my own eyes, he just killed the guards...";
|
||||
next;
|
||||
select("Calm down.");
|
||||
mes "[Researcher]";
|
||||
mes "Is it safe now?";
|
||||
mes "I'm glad when I was hired at Rekenber, but what the hell is going with such a big company...";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Say what? The Rebellions are coming to save us?";
|
||||
mes "Can't I just run away with you instead?";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Oh... you're part of the recon team?";
|
||||
mes "Alright. I'll wait for the rescue team.";
|
||||
mes "Many people escaped by breaking the windows and ran away..";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "Oh you already know.";
|
||||
mes "Okay. I'll be quiet now and wait.";
|
||||
mes "Your uniform is really cool though.";
|
||||
'rescued[2] = 1;
|
||||
close;
|
||||
}
|
||||
mes "[Researcher]";
|
||||
mes "I know. I know.";
|
||||
mes "If I wait here, will the Rebellions come and save me?";
|
||||
mes "I'll be fine then.";
|
||||
next;
|
||||
mes "[Researcher]";
|
||||
mes "But again, your uniform is really cool.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,241,51,0 script Scattered Documents#rgsr 4_ENERGY_BLUE,{
|
||||
if (isbegin_quest(7863) == 0) {
|
||||
mes "This is the list of the Enterprise security teams.";
|
||||
mes "Some have circles around them... others are crossed out.";
|
||||
next;
|
||||
cutin "ep171_as01",2;
|
||||
mes "[Aas]";
|
||||
mes "The ones circled are probably those who accepted to be recruited...";
|
||||
mes "My team is the one with a X marked next to it.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "It's a mercenary contract...";
|
||||
mes "There's a rough plan for the day of the raid.";
|
||||
mes "I can't believe it came to this...";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "This is meant to provoke me.";
|
||||
mes "It won't work this time. I'll track this to the end.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "I'd better take it back to Tess and analyze it.";
|
||||
setquest 7863;
|
||||
close3;
|
||||
}
|
||||
mes "I've already got the data here.";
|
||||
mes "There's nothing else to see here.";
|
||||
close;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo(QTYPE_CLICKME,QMARK_YELLOW,"isbegin_quest(7863) == 0");
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,125,157,0 script Central Room#rgsr 4_ENERGY_BLUE,{
|
||||
if ('rgsr == 8) {
|
||||
'rgsr = 9;
|
||||
enablenpc instance_npcname("Aas#rgsr3");
|
||||
enablenpc instance_npcname("Goni#rgsr");
|
||||
enablenpc instance_npcname("Est#rgsr2");
|
||||
npctalk "Am I late?",instance_npcname("Aas#rgsr3");
|
||||
sleep2 1800;
|
||||
npctalk "No you arrived just in time.",instance_npcname("Est#rgsr2");
|
||||
end;
|
||||
}
|
||||
mes "The device does not work.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,128,157,3 script Aas#rgsr3 4_EP17_AS,{
|
||||
if ('rgsr > 13)
|
||||
end;
|
||||
if ('rgsr == 9) {
|
||||
'rgsr = 10;
|
||||
.@aas$ = instance_npcname("Aas#rgsr3");
|
||||
.@gonie$ = instance_npcname("Goni#rgsr");
|
||||
.@erst$ = instance_npcname("Est#rgsr2");
|
||||
npctalk "Aas : The Central Room seems to be empty. I'll go in and check it out.",.@aas$;
|
||||
sleep2 3000;
|
||||
npctalk "Aas : I'll go ahead and take the researchers out of here. Will that be okay?",.@erst$;
|
||||
sleep2 3000;
|
||||
npctalk "Aas : Yes. Nothing else is being detected on the system. With our progress so far, the enemies have all been restrained.",.@aas$;
|
||||
sleep2 3000;
|
||||
npctalk "Est : What are you scared of something else? I'm going back already!",.@erst$;
|
||||
sleep2 3000;
|
||||
npctalk "Goni : ... Me too.",.@gonie$;
|
||||
sleep2 3000;
|
||||
npctalk "Est : There were couple of researchers left in the labs, I'll go bring them along. I'll be waiting.",.@erst$;
|
||||
sleep2 3000;
|
||||
npctalk "Est : Alright, Goni. You go to the main lobby first and secure the road. I'll take the others at the conference room.",.@erst$;
|
||||
sleep2 3000;
|
||||
npctalk "Goni : *Nods*",.@gonie$;
|
||||
sleep2 3000;
|
||||
disablenpc instance_npcname("Goni#rgsr");
|
||||
disablenpc instance_npcname("Est#rgsr2");
|
||||
npctalk "Aas : So adventurer, let's check out the Central Room.",.@aas$;
|
||||
if ('rgsr == 10)
|
||||
'rgsr = 11;
|
||||
end;
|
||||
}
|
||||
cutin "ep171_as02",1;
|
||||
mes "[Aas]";
|
||||
mes "That's the Central Room right ahead.";
|
||||
next;
|
||||
if (select("Enter.:Wait.") == 2) {
|
||||
mes "[Aas]";
|
||||
mes "Please speak to me when you're ready.";
|
||||
mes "I don't know why, but it's tightly closed;. It takes some time to maintain access.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "As confirmed by the security system, nothing is being detected on the inside...";
|
||||
mes "I still want to confirm inside the room regardless.";
|
||||
close3;
|
||||
}
|
||||
mes "[Aas]";
|
||||
mes "First I'll need to disable the auto-locking mechanism, and then I'll follow right away.";
|
||||
if ('rgsr == 11) {
|
||||
'rgsr = 12;
|
||||
donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent03";
|
||||
}
|
||||
close2;
|
||||
cutin "",255;
|
||||
warp 'map$,126,164;
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,124,152,5 script Goni#rgsr 4_M_GONY,{
|
||||
cutin "16go_01",0;
|
||||
mes "[Goni]";
|
||||
mes "... ... ...";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@rgsr,125,154,5 script Est#rgsr2 4_F_ESTLOVELOY,{
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "I don't believe there are any enemies left inside, I'm going to pull out.";
|
||||
mes "Just check the Central Room and then get out.";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@rgsr,125,188,3 script Restrained Specimen#rgsr 20353,2,3,{
|
||||
if ('rgsr == 12) {
|
||||
specialeffect EF_RED_HIT;
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
npctalk "Do... do not... come close to me...!! Huh, my head... it hurts...";
|
||||
mapannounce 'map$,"Do... do not... come close to me...!! Huh, my head... it hurts...",bc_map,0x00FF00;
|
||||
'rgsr = 13;
|
||||
}
|
||||
end;
|
||||
|
||||
OnFail:
|
||||
specialeffect EF_FREEZE;
|
||||
npctalk "Awesome-!! That's it... What did you do!!";
|
||||
mapannounce 'map$,"Awesome-!! That's it... What did you do!!",bc_map,0x00FF00;
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,144,180,0 script Control Device#rgsr0 4_ENERGY_BLUE,{
|
||||
if ('rgsr < 13) {
|
||||
mes "This device has an unknown purpose.";
|
||||
mes "There are four buttons in the room.";
|
||||
close;
|
||||
}
|
||||
.@index = atoi(replacestr(strnpcinfo(2),"rgsr",""));
|
||||
if (.@index > 0) {
|
||||
if (!'rsgr_c[ (.@index - 1) ]) {
|
||||
mes "This device has an unknown purpose.";
|
||||
mes "There are four buttons in the room.";
|
||||
next;
|
||||
select("Press the button.");
|
||||
donpcevent instance_npcname("Restrained Specimen#rgsr") + "::OnFail";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (!'rsgr_c[.@index]) {
|
||||
switch (.@index) {
|
||||
case 0: .@answer = 2; .@string$ = "three phases"; break;
|
||||
case 1: .@answer = 1; .@string$ = "two phases"; break;
|
||||
case 2: .@answer = 4; .@string$ = "one phase"; break;
|
||||
case 3: .@answer = 3;
|
||||
}
|
||||
mes "This device has an unknown purpose.";
|
||||
mes "There are four buttons in the room.";
|
||||
next;
|
||||
.@s = select("Red Button.:Blue Button.:White Button.:Yellow Button.");
|
||||
if (.@s != .@answer)
|
||||
donpcevent instance_npcname("Restrained Specimen#rgsr") + "::OnFail";
|
||||
else {
|
||||
specialeffect EF_BEGINSPELL3,AREA,instance_npcname("Restrained Specimen#rgsr");
|
||||
if (.@index < 3) {
|
||||
mapannounce 'map$,"Gravity control adjustment... completed... There are " + .@string$ +" remaining.",bc_map,0x0D98BA;
|
||||
'rsgr_c[.@index] = 1;
|
||||
} else {
|
||||
'rsgr_c[.@index] = 1;
|
||||
mapannounce 'map$,"Gravity control adjustment... completed... Restraints have been disengaged.",bc_map,0x0D98BA;
|
||||
sleep2 2500;
|
||||
donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent04";
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
mes "This device has already been activated.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,108,168,0 duplicate(Control Device#rgsr0) Control Device#rgsr1 4_ENERGY_RED
|
||||
1@rgsr,114,191,0 duplicate(Control Device#rgsr0) Control Device#rgsr2 4_ENERGY_WHITE
|
||||
1@rgsr,143,168,0 duplicate(Control Device#rgsr0) Control Device#rgsr3 4_ENERGY_YELLOW
|
||||
|
||||
1@rgsr,127,164,3 script Aas#rgsr4 4_EP17_AS,{
|
||||
if ('rgsr != 15)
|
||||
end;
|
||||
cutin "ep171_as01",2;
|
||||
mes "[Aas]";
|
||||
mes "Est has handled everything else on the inside.";
|
||||
mes "Sorry for not being able to help you at all.";
|
||||
next;
|
||||
mes "[Aas]";
|
||||
mes "Let's go back to Einbroch.";
|
||||
mes "I'll... I'll go to my office and join you.";
|
||||
next;
|
||||
.@s = select("Move to Einbroch.:Move to Lighthalzen.:Stay for a while.");
|
||||
if (.@s == 3) {
|
||||
cutin "ep171_as02",2;
|
||||
mes "[Aas]";
|
||||
mes "Do you have anything else to investigate?";
|
||||
mes "I'll wait here.";
|
||||
close3;
|
||||
}
|
||||
mes "[Aas]";
|
||||
mes "We're going to wait for you in the Cat on Bullet.";
|
||||
mes "Please head there and meet us in the headquarters.";
|
||||
completequest 7862;
|
||||
close2;
|
||||
if (.@s == 1)
|
||||
warp "einbroch",301,324;
|
||||
else
|
||||
warp "lighthalzen",54,272;
|
||||
end;
|
||||
}
|
||||
|
||||
//= Monster
|
||||
1@rgsr,1,1,0 script #rgsr_mob_1 HIDDEN_WARP_NPC,{
|
||||
OnSummon:
|
||||
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
|
||||
setarray .@xy,
|
||||
153,80,155,81,154,82, //= Bottom Right
|
||||
138,85,136,87,138,89, //= Center Right
|
||||
152,94,152,98,153,98, //= Stairs Right
|
||||
145,114,151,114,156,114, //= Top Right
|
||||
97,114,102,114,107,114, //= Top Left
|
||||
102,98,101,96,101,95, //= Stairs Left
|
||||
116,88,118,88,121,87, //= Center Left
|
||||
117,101,117,101,117,102, //= Center Top
|
||||
93,66,93,67,94,68, //= Bottom Door
|
||||
58,65,56,57,44,59,31,53,15,55, //= Bottom Room
|
||||
59,94,48,98,53,103,36,110,33,126,46,132,55,131; //= Upper Room
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"Special Guard",3627,1,.@event$;
|
||||
end;
|
||||
|
||||
OnMobKill:
|
||||
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
|
||||
if (!mobcount('map$,.@event$) && 'rgsr == 1) {
|
||||
'rgsr = 2;
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Access Controller#rgsr");
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,1,1,0 script #rgsr_mob_2 HIDDEN_WARP_NPC,{
|
||||
OnSummon:
|
||||
setarray .@xy,102,137,104,136,104,135,126,139,138,137,139,134,137,133,151,135,150,136,151,137,85,151,82,215,84,216,84,218,107,216;
|
||||
setarray .@left_xy,85,170,54,186,55,183,58,181,59,186,62,183,62,216,59,214,56,217,54,214,52,217;
|
||||
setarray .@right_xy,167,136,167,135,168,135,208,138,208,134,203,138,200,134,187,123,188,
|
||||
123,187,122,186,108,188,107,186,105,196,106,203,109,205,105,208,109,187,92,186,90,188,91,
|
||||
187,69,187,67,188,67,201,74,202,77,207,76,211,74,187,48,188,45,186,46,197,45,202,45,208,42,211,42;
|
||||
setarray .@top_xy,169,217,169,214,172,217,172,214,176,217,176,214,180,217,180,214,184,217,184,214,167,204,168,203,168,203,167,176,167,176,166,175;
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"Special Guard",3627,1;
|
||||
for (.@i = 0; .@i < getarraysize(.@left_xy); .@i += 2)
|
||||
monster 'map$,.@left_xy[.@i],.@left_xy[.@i+1],"Poisonous Gas",20352,1,instance_npcname(strnpcinfo(0))+"::OnLeftKill";
|
||||
for (.@i = 0; .@i < getarraysize(.@right_xy); .@i += 2)
|
||||
monster 'map$,.@right_xy[.@i],.@right_xy[.@i+1],"Poisonous Gas",20352,1,instance_npcname(strnpcinfo(0))+"::OnRightKill";
|
||||
for (.@i = 0; .@i < getarraysize(.@top_xy); .@i += 2)
|
||||
monster 'map$,.@top_xy[.@i],.@top_xy[.@i+1],"Poisonous Gas",20352,1,instance_npcname(strnpcinfo(0))+"::OnTopKill";
|
||||
end;
|
||||
|
||||
OnLeftKill:
|
||||
.@event$ = instance_npcname(strnpcinfo(0))+"::OnLeftKill";
|
||||
if (!mobcount('map$,.@event$)) {
|
||||
mapannounce 'map$,"Est : Who is it? Are you Aas? Are you the adventurer?",bc_map,0x0D98BA;
|
||||
enablenpc instance_npcname("Est#rgsr");
|
||||
enablenpc instance_npcname("Rebellion Crew#rgsr_dum01");
|
||||
}
|
||||
end;
|
||||
|
||||
OnRightKill:
|
||||
OnTopKill:
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,1,1,0 script #rgsr_boss HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnSummon:
|
||||
mapannounce 'map$,"Ahahaha.. ahahaha... I'll kill you all!!!!",bc_map,0x00FF00;
|
||||
sleep 2000;
|
||||
mapannounce 'map$,"Aas : What is going on? *click* The lock is...!!",bc_map;
|
||||
sleep 2000;
|
||||
mapannounce 'map$,"I'm not a defect! I'm not a monster!",bc_map,0x00FF00;
|
||||
specialeffect EF_LORD,AREA,instance_npcname("Restrained Specimen#rgsr");
|
||||
disablenpc instance_npcname("Restrained Specimen#rgsr");
|
||||
monster 'map$,125,188,"Failed Specimen",20353,1,instance_npcname(strnpcinfo(0))+"::OnBossKill";
|
||||
end;
|
||||
|
||||
OnBossKill:
|
||||
if ('rgsr == 14) {
|
||||
'rgsr = 15;
|
||||
hideonnpc instance_npcname("Aas#rgsr3");
|
||||
disablenpc instance_npcname("Aas#rgsr3");
|
||||
enablenpc instance_npcname("Aas#rgsr4");
|
||||
disablenpc();
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,94,68,5 script #rgsr_touch_mob_0 3622,4,6,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
disablenpc();
|
||||
.@v = atoi(replacestr(strnpcinfo(2),"rgsr_touch_mob_",""));
|
||||
if (!.@v)
|
||||
setarray .@xy,98,66,94,68,95,70,92,68;
|
||||
else
|
||||
setarray .@xy,91,91,91,93,95,93,94,97,97,92;
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"Special Guard",3622,1;
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,95,93,5 duplicate(#rgsr_touch_mob_0) #rgsr_touch_mob_1 3622,4,6
|
||||
|
||||
//= Warp/Other
|
||||
1@rgsr,59,136,0 warp #rgsr_warp_0 1,2,1@rgsr,66,136
|
||||
|
||||
1@rgsr,51,184,0 script #rgsr_warp_1 WARPNPC,1,2,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
.@event$ = instance_npcname("#rgsr_mob_2")+"::OnLeftKill";
|
||||
if (mobcount('map$,.@event$)) {
|
||||
dispbottom "Voice Behind Door : Who's outside? exterminate that strange poison gas!!";
|
||||
end;
|
||||
}
|
||||
switch (atoi(replacestr(strnpcinfo(2),"rgsr_warp_",""))) {
|
||||
case 1: warp 'map$,46,184; break;
|
||||
case 2: warp 'map$,46,216; break;
|
||||
case 3: warp 'map$,54,184; break;
|
||||
case 4: warp 'map$,54,216;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,51,216,0 duplicate(#rgsr_warp_1) #rgsr_warp_2 WARPNPC,1,2
|
||||
1@rgsr,49,184,0 duplicate(#rgsr_warp_1) #rgsr_warp_3 WARPNPC,1,2
|
||||
1@rgsr,49,216,0 duplicate(#rgsr_warp_1) #rgsr_warp_4 WARPNPC,1,2
|
||||
|
||||
1@rgsr,186,216,0 script #rgsr_warp_5 WARPNPC,1,2,{
|
||||
.@event$ = instance_npcname("#rgsr_mob_2")+"::OnTopKill";
|
||||
if (mobcount('map$,.@event$)) {
|
||||
mes "An unknown entity has been detected. Access Denied.";
|
||||
close;
|
||||
}
|
||||
switch (atoi(replacestr(strnpcinfo(2),"rgsr_warp_",""))) {
|
||||
case 5: warp 'map$,191,216; break;
|
||||
case 6: warp 'map$,183,216;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,188,216,0 duplicate(#rgsr_warp_5) #rgsr_warp_6 WARPNPC,1,2
|
||||
|
||||
1@rgsr,214,136,0 script #rgsr_warp_7 WARPNPC,1,2,{
|
||||
.@event$ = instance_npcname("#rgsr_mob_2")+"::OnRightKill";
|
||||
if (mobcount('map$,.@event$) > 0 || 'rgsr < 7) {
|
||||
mes "An unknown entity has been detected. Access Denied.";
|
||||
close;
|
||||
}
|
||||
switch (atoi(replacestr(strnpcinfo(2),"rgsr_warp_",""))) {
|
||||
case 7: warp 'map$,219,136; break;
|
||||
case 8: warp 'map$,211,136; break;
|
||||
case 9: warp 'map$,219,108; break;
|
||||
case 10: warp 'map$,211,108; break;
|
||||
case 11: warp 'map$,219,76; break;
|
||||
case 12: warp 'map$,211,76; break;
|
||||
case 13: warp 'map$,219,44; break;
|
||||
case 14: warp 'map$,211,44;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@rgsr,216,136,0 duplicate(#rgsr_warp_7) #rgsr_warp_8 WARPNPC,1,2
|
||||
1@rgsr,214,108,0 duplicate(#rgsr_warp_7) #rgsr_warp_9 WARPNPC,1,2
|
||||
1@rgsr,216,108,0 duplicate(#rgsr_warp_7) #rgsr_warp_10 WARPNPC,1,2
|
||||
1@rgsr,214,76,0 duplicate(#rgsr_warp_7) #rgsr_warp_11 WARPNPC,1,2
|
||||
1@rgsr,216,76,0 duplicate(#rgsr_warp_7) #rgsr_warp_12 WARPNPC,1,2
|
||||
1@rgsr,214,44,0 duplicate(#rgsr_warp_7) #rgsr_warp_13 WARPNPC,1,2
|
||||
1@rgsr,216,44,0 duplicate(#rgsr_warp_7) #rgsr_warp_14 WARPNPC,1,2
|
||||
|
||||
1@rgsr,37,126,0 script Researcher#rgsr_dum00 4_F_SCIENCE,{
|
||||
mes "[Detained Researcher]";
|
||||
mes "Why do I have to feed this traitors?";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,35,136,7 script Researcher#rgsr_dum01 4_LGTSCIENCE,{
|
||||
mes "[Detained Researcher]";
|
||||
mes "I want to go home... I just want to go home...";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,38,139,3 script Researcher#rgsr_dum02 4_M_NFMAN,{
|
||||
mes "[Detained Researcher]";
|
||||
mes "Are you here to save us?";
|
||||
mes "Thank you! Thank you!";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,31,186,3 script Researcher#rgsr_dum03 4_LGTSCIENCE,{
|
||||
mes "[Detained Researcher]";
|
||||
mes "What the hell is happening?";
|
||||
mes "Aaaah... I just want to go home...";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,24,186,5 script Researcher#rgsr_dum04 4_F_SCIENCE,{
|
||||
mes "[Detained Researcher]";
|
||||
mes "Why did you come here to save me?";
|
||||
mes "The Enterprise's guards... no wait...";
|
||||
next;
|
||||
mes "[Detained Researcher]";
|
||||
mes "I thought that you were the one who kept us in custody...!";
|
||||
mes "Why would they do that?";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,25,182,7 script Researcher#rgsr_dum05 4_M_HUMAN_01,{
|
||||
mes "[Detained Researcher]";
|
||||
mes "These scumbags took my Research Report and I escaped here.";
|
||||
mes "It was a spray repellent to block blood-sucking insects!";
|
||||
next;
|
||||
mes "[Detained Researcher]";
|
||||
mes "That was my private research, I don't know why they took it!";
|
||||
mes "You can't just take away someone else's Research Report.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,40,186,3 script Rebellion Crew#rgsr_dum01 4_M_ILYA,{
|
||||
mes "[Rebellion Crew]";
|
||||
mes "I've come prepared, but this was easier than thought.";
|
||||
mes "Now I'm stuck here. Hehehehe!";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,33,185,3 script Rebellion Crew#rgsr_dum02 4_M_REBELLION2,{
|
||||
mes "[Rebellion Crew]";
|
||||
mes "The remaining researchers are gathered here for their security.";
|
||||
mes "The Rebellions will protect them and help them escape.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,31,183,5 script Rebellion Crew#rgsr_dum03 4_F_ANYA,{
|
||||
mes "[Rebellion Crew]";
|
||||
mes "I thought they had less forces on the inside, but I didn't think they'd have installed toxic gas.";
|
||||
mes "Most people have fled already, only the enemies are remaining.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,195,205,0 script Research Report#rgsr_00 4_ENERGY_BLUE,{
|
||||
mes "It is a data on new efficiency and side effect of new potions.";
|
||||
mes "However there is information about the core ingredients.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,198,199,0 script Research Report#rgsr_01 4_ENERGY_BLUE,{
|
||||
mes "Some of the drawing has been torn.";
|
||||
mes "Somebody intentionally destroyed the relevant parts.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,207,210,0 script Research Report#rgsr_02 4_ENERGY_BLUE,{
|
||||
mes "Parts of the documents were severely damaged.";
|
||||
mes "It seems to have been about attempting to create a device using the refraction of light.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,226,226,0 script Research Report#rgsr_03 4_ENERGY_BLUE,{
|
||||
mes "Lloyds's enchantment and processing data.";
|
||||
mes "Only the title was left, all the text was removed.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,231,223,0 script Research Report#rgsr_04 4_ENERGY_BLUE,{
|
||||
mes "The booklet is missing some pages. Someone has deliberately omitted the material.";
|
||||
close;
|
||||
}
|
||||
|
||||
1@rgsr,243,223,0 script Research Report#rgsr_05 4_ENERGY_BLUE,{
|
||||
mes "The experimental data has been removed. There are clear traces of someone destroying the information.";
|
||||
close;
|
||||
}
|
||||
615
npc/re/instances/SealedOs.txt
Normal file
615
npc/re/instances/SealedOs.txt
Normal file
@@ -0,0 +1,615 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Sealed OS
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Episode 17.1 - Sealed OS
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//============================================================
|
||||
|
||||
1@os_b,1,1,0 script #171_sealedos_control -1,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'map$ = instance_mapname("1@os_b");
|
||||
'seal_os = 'lock = 0;
|
||||
hideonnpc instance_npcname("Dien#171_os_0");
|
||||
hideonnpc instance_npcname("Cotnes#171_os_0");
|
||||
hideonnpc instance_npcname("Dien#171_os_1");
|
||||
hideonnpc instance_npcname("Ridsh#171_os_1");
|
||||
hideonnpc instance_npcname("Cotnes#171_os_1");
|
||||
disablenpc instance_npcname("Suspicious Device#171_os");
|
||||
disablenpc instance_npcname("Thick Wire#171_os_0");
|
||||
disablenpc instance_npcname("Thick Wire#171_os_1");
|
||||
disablenpc instance_npcname("Thick Wire#171_os_2");
|
||||
disablenpc instance_npcname("Dien#171_os_2");
|
||||
disablenpc instance_npcname("Cotnes#171_os_2");
|
||||
disablenpc instance_npcname("Dien#171_os_3");
|
||||
hideonnpc instance_npcname("Est#171_os_0");
|
||||
hideonnpc instance_npcname("Cotnes#171_os_3");
|
||||
hideonnpc instance_npcname("Dien#171_os_4");
|
||||
disablenpc instance_npcname("Ridsh#171_os_2");
|
||||
disablenpc instance_npcname("#171_sos_dummy_6");
|
||||
disablenpc instance_npcname("#171_sos_dummy_7");
|
||||
disablenpc instance_npcname("Ridsh#171_os_3");
|
||||
disablenpc instance_npcname("Est#171_os_1");
|
||||
disablenpc instance_npcname("Cotnes#171_os_4");
|
||||
disablenpc instance_npcname("Dien#171_os_5");
|
||||
end;
|
||||
|
||||
OnEvent01:
|
||||
disablenpc instance_npcname("Ridsh#171_os_0");
|
||||
disablenpc instance_npcname("Dien#171_os_0");
|
||||
disablenpc instance_npcname("Cotnes#171_os_0");
|
||||
disablenpc instance_npcname("#171_os_warp_1");
|
||||
disablenpc instance_npcname("#171_os_warp_2");
|
||||
hideoffnpc instance_npcname("Dien#171_os_1");
|
||||
hideoffnpc instance_npcname("Ridsh#171_os_1");
|
||||
hideoffnpc instance_npcname("Cotnes#171_os_1");
|
||||
donpcevent instance_npcname("#171_sealedos_mob") + "::OnSummon00";
|
||||
end;
|
||||
|
||||
OnEvent02:
|
||||
for (.@i = 0; .@i < 6; .@i++)
|
||||
disablenpc instance_npcname("#171_sos_dummy_" +.@i);
|
||||
disablenpc instance_npcname("Suspicious Device#171_os");
|
||||
disablenpc instance_npcname("Dien#171_os_1");
|
||||
disablenpc instance_npcname("Ridsh#171_os_1");
|
||||
disablenpc instance_npcname("Cotnes#171_os_1");
|
||||
disablenpc instance_npcname("#171_os_warp_0");
|
||||
enablenpc instance_npcname("Thick Wire#171_os_0");
|
||||
enablenpc instance_npcname("Thick Wire#171_os_1");
|
||||
enablenpc instance_npcname("Thick Wire#171_os_2");
|
||||
enablenpc instance_npcname("Dien#171_os_2");
|
||||
end;
|
||||
|
||||
OnEvent03:
|
||||
disablenpc instance_npcname("Dien#171_os_2");
|
||||
enablenpc instance_npcname("Cotnes#171_os_2");
|
||||
enablenpc instance_npcname("Dien#171_os_3");
|
||||
enablenpc instance_npcname("Ridsh#171_os_2");
|
||||
end;
|
||||
|
||||
OnEvent04:
|
||||
'unlocked = 1;
|
||||
disablenpc instance_npcname("#171_os_warp_3");
|
||||
enablenpc instance_npcname("Ridsh#171_os_2");
|
||||
enablenpc instance_npcname("#171_sos_dummy_6");
|
||||
enablenpc instance_npcname("#171_sos_dummy_7");
|
||||
end;
|
||||
|
||||
OnEvent05:
|
||||
disablenpc instance_npcname("Ridsh#171_os_2");
|
||||
disablenpc instance_npcname("Est#171_os_0");
|
||||
disablenpc instance_npcname("Cotnes#171_os_3");
|
||||
disablenpc instance_npcname("Dien#171_os_4");
|
||||
disablenpc instance_npcname("#171_os_warp_5");
|
||||
enablenpc instance_npcname("Ridsh#171_os_3");
|
||||
enablenpc instance_npcname("Est#171_os_1");
|
||||
enablenpc instance_npcname("Cotnes#171_os_4");
|
||||
enablenpc instance_npcname("Dien#171_os_5");
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,188,45,5 script Ridsh#171_os_0 4_F_LEEDSH,{
|
||||
if (!is_party_leader())
|
||||
end;
|
||||
.@dien$ = instance_npcname("Dien#171_os_0");
|
||||
.@cot$ = instance_npcname("Cotnes#171_os_0");
|
||||
cutin "ep162_rds01",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Oh?";
|
||||
mes "What are you doing here?";
|
||||
npctalk "Ridsh : Oh? What are you doing here.";
|
||||
next;
|
||||
cutin "ep162_rds05",2;
|
||||
mes "[Ridsh]";
|
||||
mes "We're in trouble~~";
|
||||
mes "We can't have anyone know we're here~~";
|
||||
npctalk "Ridsh : We're in trouble~~ We can't have anyone know we're here~~";
|
||||
next;
|
||||
hideoffnpc .@dien$;
|
||||
hideoffnpc .@cot$;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "The adventurer is here too!";
|
||||
mes "Why are you scared!";
|
||||
npctalk "Dien : The adventurer is here too! Why are you scared!",.@dien$;
|
||||
next;
|
||||
mes "[Dien]";
|
||||
mes "Hello " + strcharinfo(0) + ".";
|
||||
sleep2 2000;
|
||||
cutin "ep162_dn01",2;
|
||||
mes "We've came here to do something... It was too troublesome to tell the youngsters.";
|
||||
npctalk "Dien : We've came here to do something... It was too troublesome to tell the youngsters.",.@dien$;
|
||||
next;
|
||||
mes "[Dien]";
|
||||
mes "If you keep it a secret that you saw us...";
|
||||
npctalk "Dien : If you keep it a secret that you saw us...",.@dien$;
|
||||
sleep2 1000;
|
||||
specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_os_warp_1");
|
||||
sleep2 600;
|
||||
specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_os_warp_1");
|
||||
sleep2 600;
|
||||
specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_os_warp_2");
|
||||
next;
|
||||
cutin "ep162_rds04",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Sister~~";
|
||||
mes "What are you talking about, I don't see the adventurer!";
|
||||
npctalk "Ridsh : Sister~~ What are you talking about, I don't see the adventurer!";
|
||||
next;
|
||||
cutin "ep162_ctn01",2;
|
||||
mes "[Cotnes]";
|
||||
mes "Oh~";
|
||||
mes "Yeah?";
|
||||
mes "I don't see the adventurer either~";
|
||||
npctalk "Cotnes : Oh~ Yeah? I don't see the adventurer either~",.@cot$;
|
||||
next;
|
||||
mes "[Cotnes]";
|
||||
mes "So what now?";
|
||||
mes "We're already inside.";
|
||||
npctalk "Cotnes : So what now? We're already inside.",.@cot$;
|
||||
next;
|
||||
cutin "ep162_rds05",2;
|
||||
mes "[Ridsh]";
|
||||
mes "It can't be helped~~";
|
||||
mes "We have to go with the adventurer.";
|
||||
npctalk "Ridsh : It can't be helped~~ We have to go with the adventurer.";
|
||||
next;
|
||||
cutin "ep162_dn01",2;
|
||||
mes "[Dien]";
|
||||
mes "It's dangerous, so please come with us.";
|
||||
npctalk "Dien : It's dangerous so please come with us.",.@dien$;
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('seal_os == 0) {
|
||||
'seal_os = 1;
|
||||
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent01";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,212,41,0 script Suspicious Device#171_os 4_ENERGY_BLUE,{
|
||||
mes "- There is a pipe going through the floor. -";
|
||||
next;
|
||||
if (select("Crush it.:Put it down.") == 2) {
|
||||
mes "- Nothing happened. -";
|
||||
close;
|
||||
}
|
||||
mes "- The machine stopped with a strange noise when the pipe was broken. -";
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
close2;
|
||||
mapannounce 'map$,"Ridsh : Alright! Let's move up along the railroad tracks!",bc_map,0xFF0000;
|
||||
if ('seal_os == 1) {
|
||||
'seal_os = 2;
|
||||
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent02";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,1,1,0 script #171_sealedos_mob HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
|
||||
OnSummon00:
|
||||
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
|
||||
npctalk "Cotnes : Over here~~.",instance_npcname("Dien#171_os_1");
|
||||
sleep 1000;
|
||||
npctalk "Dien : Oh my... what a surprise!",instance_npcname("Dien#171_os_1");
|
||||
sleep 1000;
|
||||
npctalk "Dien : We will take care of this side. Please take care of the disgusting ones there!",instance_npcname("Dien#171_os_1");
|
||||
monster 'map$,205,46,"Dolor",20361,1,.@event$;
|
||||
monster 'map$,200,45,"Twin Caput",20365,1,.@event$;
|
||||
end;
|
||||
|
||||
OnMobKill:
|
||||
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
|
||||
if (!mobcount('map$,.@event$)) {
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Suspicious Device#171_os");
|
||||
mapannounce 'map$,"Ridsh : Turn off the device at the bottom, while we deal with the enemies.",bc_map,0xFF0000;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,112,108,5 script Dien#171_os_2 4_F_DIENE,{
|
||||
cutin "ep162_dn01",2;
|
||||
mes "[Dien]";
|
||||
mes "Oh my! What's that thing in the front?";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@os_b,115,112,3 script Dangerous-Looking Device#s_os_0 1_SHADOW_NPC,3,3,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
mes "[Dien]";
|
||||
mes "Oh my! I think it's precise device that's placed here in the abandoned mine.";
|
||||
next;
|
||||
mes "[Dien]";
|
||||
mes "If you don't break the machine on the other side, we will not be able pass it!";
|
||||
next;
|
||||
mes "[Dien]";
|
||||
mes "It's dangerous to go through right now, so let's turn around and go where the device is!";
|
||||
close2;
|
||||
warp 'map$,115,104;
|
||||
sleep2 2000;
|
||||
npctalk "Dien : If you don't break the machine on the other side, we will not be able pass it!",instance_npcname("Dien#171_os_2");
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,115,126,3 duplicate(Dangerous-Looking Device#s_os_0) Dangerous-Looking Device#s_os_1 1_SHADOW_NPC,3,3
|
||||
1@os_b,115,144,3 duplicate(Dangerous-Looking Device#s_os_0) Dangerous-Looking Device#s_os_2 1_SHADOW_NPC,3,3
|
||||
|
||||
1@os_b,137,107,0 script Thick Wire#171_os_0 4_ENERGY_BLUE,{
|
||||
.@id = atoi(replacestr(strnpcinfo(2),"171_os_",""));
|
||||
'lock += 1;
|
||||
disablenpc();
|
||||
disablenpc instance_npcname("Dangerous-Looking Device#s_os_" + .@id);
|
||||
if ('lock < 3)
|
||||
mapannounce 'map$,"Ridsh : The device hasn't turned off yet. Please take a look above for me.",bc_map,0xFF0000;
|
||||
else {
|
||||
mapannounce 'map$,"Ridsh : Great! The road is open. Let's move along the railroad tracks!",bc_map,0xFF0000;
|
||||
if ('seal_os == 2) {
|
||||
'seal_os = 3;
|
||||
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent03";
|
||||
}
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,137,123,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_1 4_ENERGY_BLUE
|
||||
1@os_b,137,139,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_2 4_ENERGY_BLUE
|
||||
|
||||
1@os_b,122,212,5 script Dien#171_os_3 4_F_DIENE,{
|
||||
OnTalk:
|
||||
cutin "ep162_dn01",2;
|
||||
mes "[Dien]";
|
||||
mes "Oh!";
|
||||
mes "If you go to the right, I think you can go back on the railroad without having to break the door.";
|
||||
npctalk "Dien : Oh! If you go to the right, I think you can go back on the railroad without having to break the door";
|
||||
if (!'unlocked)
|
||||
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent04";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@os_b,114,217,0 script Cotnes#171_os_2 4_F_COATNEIS,{
|
||||
cutin "ep162_ctn01",2;
|
||||
mes "[Cotnes]";
|
||||
mes "Oh, is this gate too hard?";
|
||||
mes "It will take some time to break it~";
|
||||
npctalk "Cotnes : Oh, is this gate too hard? It will take some time to break it.";
|
||||
next;
|
||||
doevent instance_npcname("Dien#171_os_3") + "::OnTalk";
|
||||
close;
|
||||
}
|
||||
|
||||
1@os_b,146,221,7 script Ridsh#171_os_2 4_F_LEEDSH,{
|
||||
if ('seal_os != 3)
|
||||
end;
|
||||
cutin "ep162_rds04",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Argh!";
|
||||
npctalk "Ridsh : Argh!";
|
||||
next;
|
||||
.@est$ = instance_npcname("Est#171_os_0");
|
||||
hideoffnpc .@est$;
|
||||
sleep2 500;
|
||||
specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_sos_dummy_6");
|
||||
sleep2 500;
|
||||
disablenpc instance_npcname("#171_sos_dummy_6");
|
||||
specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_sos_dummy_7");
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Oh...";
|
||||
mes "I'm in a hurry, what are you doing here?";
|
||||
npctalk "Est : I'm in a hurry, what are you doing here?",.@est$;
|
||||
disablenpc instance_npcname("#171_sos_dummy_7");
|
||||
next;
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "Please go back and enjoy your tea gracefully.";
|
||||
npctalk "Est : Please go back and enjoy your tea gracefully.",.@est$;
|
||||
next;
|
||||
cutin "ep162_rds02",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Huh!";
|
||||
mes "How did you sneak in here anyway?";
|
||||
npctalk "Ridsh : Huh! How did you sneak in here anyway?";
|
||||
next;
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "This is only a surveillance routine.";
|
||||
mes "If you close your eyes for a second, you may run into an accident.";
|
||||
npctalk "Est : This is only a surveillance routine.",.@est$;
|
||||
sleep2 2000;
|
||||
npctalk "Est : If you close your eyes for a second, you may run into an accident.",.@est$;
|
||||
next;
|
||||
cutin "ep162_rds02",2;
|
||||
mes "[Ridsh]";
|
||||
mes "What makes you think we need your help?";
|
||||
npctalk "Ridsh : What makes you think we need your help?";
|
||||
next;
|
||||
cutin "ep162_est02",2;
|
||||
mes "[Est]";
|
||||
mes "Didn't you just did now?";
|
||||
mes "I don't think I heard that wrong. Did I?";
|
||||
next;
|
||||
disablenpc instance_npcname("Cotnes#171_os_2");
|
||||
.@cot$ = instance_npcname("Cotnes#171_os_3");
|
||||
hideoffnpc .@cot$;
|
||||
cutin "ep162_ctn01",2;
|
||||
mes "[Cotnes]";
|
||||
mes "You two really~";
|
||||
mes "Please stop fighting.";
|
||||
npctalk "Cotnes : You two really~ Please stop fighting.",.@cot$;
|
||||
next;
|
||||
disablenpc instance_npcname("Dien#171_os_3");
|
||||
.@dien$ = instance_npcname("Dien#171_os_4");
|
||||
hideoffnpc .@dien$;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "How do you always fight like that?";
|
||||
npctalk "Dien : How do you always fight like that?",.@dien$;
|
||||
next;
|
||||
cutin "ep162_ctn01",2;
|
||||
mes "[Cotnes]";
|
||||
mes "I'm so excited about this~ I'm getting old and I'm tired of fighting.";
|
||||
npctalk "Cotnes : I'm so excited about this~ I'm getting old and I'm tired of fighting.",.@cot$;
|
||||
next;
|
||||
cutin "ep162_dn03",1;
|
||||
mes "[Dien]";
|
||||
mes "Is that so?";
|
||||
npctalk "Dien : Is that so?",.@dien$;
|
||||
next;
|
||||
cutin "ep162_ctn01",2;
|
||||
mes "[Cotnes]";
|
||||
mes "Yeah~";
|
||||
mes "I'm tired of fighting, let's go back to work.";
|
||||
mes "The road is open now.";
|
||||
npctalk "Cotnes : Yeah~ I'm tired of fighting, let's go back to work. The road is open now.",.@cot$;
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('seal_os == 3) {
|
||||
'seal_os = 4;
|
||||
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent05";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,259,360,5 script Dien#171_os_5 4_F_DIENE,{
|
||||
if ('seal_os != 4)
|
||||
end;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "Finally..";
|
||||
mes "If you cross this door...";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "Let's head back now before they gather more troops.";
|
||||
next;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "Excuse me.";
|
||||
next;
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "?";
|
||||
next;
|
||||
cutin "ep162_rds01",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Why?";
|
||||
next;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "Oh my, oh my!";
|
||||
mes "What should we do!";
|
||||
next;
|
||||
cutin "ep162_rds04",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Why, what's going on?";
|
||||
next;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "I think I've left it.";
|
||||
next;
|
||||
cutin "ep162_rds01",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Left what?";
|
||||
next;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "My protection charm!";
|
||||
mes "I get nervous if I don't have it with me.";
|
||||
next;
|
||||
cutin "ep162_rds04",2;
|
||||
mes "[Ridsh]";
|
||||
mes "You've been fine so far without it?!";
|
||||
next;
|
||||
cutin "ep162_dn03",2;
|
||||
mes "[Dien]";
|
||||
mes "...";
|
||||
next;
|
||||
cutin "ep162_rds01",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Ah... Sorry..";
|
||||
mes "Alright.";
|
||||
next;
|
||||
mes "[Ridsh]";
|
||||
mes "While we open the last door, would you mind going back to ^FF0000Clana Nemieri^000000?";
|
||||
next;
|
||||
mes "[Ridsh]";
|
||||
mes "I have to contact a few people anyway, and Dien won't go anywhere until she gets her protection charm.";
|
||||
next;
|
||||
mes "[Ridsh]";
|
||||
mes "Sister, tell me where it is.";
|
||||
next;
|
||||
cutin "ep162_dn02",2;
|
||||
mes "[Dien]";
|
||||
mes "Oh!";
|
||||
mes "Thank you so much for that";
|
||||
next;
|
||||
mes "[Dien]";
|
||||
mes "It's hard for me to get it back because it's far...";
|
||||
mes "Please do me a favor.";
|
||||
next;
|
||||
cutin "ep162_dn01",2;
|
||||
mes "[Dien]";
|
||||
mes "^FF0000Go back to my room and look for a chest on the left side of the window, near a vase.";
|
||||
next;
|
||||
mes "[Dien]";
|
||||
mes "It should be easy to get since we're here.";
|
||||
next;
|
||||
cutin "ep162_rds05",2;
|
||||
mes "[Ridsh]";
|
||||
mes "Oh!";
|
||||
mes "Shouldn't we tell them where we are?";
|
||||
if (isbegin_quest(11600) == 1) {
|
||||
completequest 11600;
|
||||
setquest 11601;
|
||||
getitem 25669,25;
|
||||
getexp 600000,600000;
|
||||
}
|
||||
close2;
|
||||
warp "ein_fild03",258,267;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo(QTYPE_QUEST,QMARK_YELLOW,"isbegin_quest(11600) == 1");
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,260,363,5 script Cotnes#171_os_4 4_F_COATNEIS,{
|
||||
cutin "ep162_ctn01",2;
|
||||
mes "[Cotnes]";
|
||||
mes "It's good sometimes to take a quick walk like this~";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@os_b,262,362,4 script Est#171_os_1 4_F_ESTLOVELOY,{
|
||||
cutin "ep162_est01",2;
|
||||
mes "[Est]";
|
||||
mes "I eager to explore the area beyond here.";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@os_b,261,358,3 script Ridsh#171_os_3 4_F_LEEDSH,{
|
||||
cutin "ep162_rds01",2;
|
||||
mes "[Ridsh]";
|
||||
mes "I'm tired!";
|
||||
mes "I want to go home.";
|
||||
close3;
|
||||
}
|
||||
|
||||
1@os_b,187,52,0 script #171_os_warp_0 WARPNPC,4,4,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
.@id = atoi(replacestr(strnpcinfo(2),"171_os_warp_",""));
|
||||
switch (.@id) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
warp 'map$,188,41;
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
if (!'unlocked) {
|
||||
cutin "ep162_dn01",2;
|
||||
mes "[Dien]";
|
||||
mes "It would be better to just go around the door.";
|
||||
npctalk "Dien : It would be better to just go around the door.",instance_npcname("Dien#171_os_4"),bc_map;
|
||||
close2;
|
||||
cutin "",255;
|
||||
}
|
||||
warp 'map$,114,204;
|
||||
break;
|
||||
case 5:
|
||||
warp 'map$,142,220;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,204,266,0 script #171_os_trap_0 1_SHADOW_NPC,4,4,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
.@id = atoi(replacestr(strnpcinfo(2),"171_os_trap_",""));
|
||||
if (getd("'" + strnpcinfo(2)))
|
||||
end;
|
||||
switch (.@id) {
|
||||
case 0: setarray .@xy,209,264,20363,209,268,20355; break;
|
||||
case 1: setarray .@xy,234,269,20357,236,266,20357; break;
|
||||
case 2: setarray .@xy,250,268,20363,252,266,20355; break;
|
||||
case 3: setarray .@xy,263,285,20361,259,286,20365; break;
|
||||
case 4: setarray .@xy,262,303,20355,258,306,20355; break;
|
||||
case 5: setarray .@xy,262,318,20363,259,320,20361; break;
|
||||
case 6: setarray .@xy,258,336,20365,263,338,20355;
|
||||
}
|
||||
setd("'" + strnpcinfo(2),1);
|
||||
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
|
||||
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
|
||||
end;
|
||||
|
||||
OnMobKill:
|
||||
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
|
||||
if (!mobcount('map$,.@event$))
|
||||
disablenpc();
|
||||
end;
|
||||
}
|
||||
|
||||
1@os_b,148,217,3 duplicate(dummy_npc) Est#171_os_0 4_F_ESTLOVELOY
|
||||
1@os_b,142,225,6 duplicate(dummy_npc) Cotnes#171_os_3 4_F_COATNEIS
|
||||
1@os_b,143,222,5 duplicate(dummy_npc) Dien#171_os_4 4_F_DIENE
|
||||
|
||||
1@os_b,229,267,5 duplicate(#171_os_trap_0) #171_os_trap_1 1_SHADOW_NPC,4,4
|
||||
1@os_b,244,267,5 duplicate(#171_os_trap_0) #171_os_trap_2 1_SHADOW_NPC,4,4
|
||||
1@os_b,261,281,5 duplicate(#171_os_trap_0) #171_os_trap_3 1_SHADOW_NPC,4,4
|
||||
1@os_b,261,299,5 duplicate(#171_os_trap_0) #171_os_trap_4 1_SHADOW_NPC,4,4
|
||||
1@os_b,261,314,5 duplicate(#171_os_trap_0) #171_os_trap_5 1_SHADOW_NPC,4,4
|
||||
1@os_b,261,332,5 duplicate(#171_os_trap_0) #171_os_trap_6 1_SHADOW_NPC,4,4
|
||||
|
||||
1@os_b,191,46,0 duplicate(#171_os_warp_0) #171_os_warp_1 WARPNPC,3,3
|
||||
1@os_b,192,49,0 duplicate(#171_os_warp_0) #171_os_warp_2 WARPNPC,3,3
|
||||
1@os_b,118,209,0 duplicate(#171_os_warp_0) #171_os_warp_3 WARPNPC,3,3
|
||||
1@os_b,119,215,0 duplicate(#171_os_warp_0) #171_os_warp_4 WARPNPC,3,3
|
||||
1@os_b,147,224,0 duplicate(#171_os_warp_0) #171_os_warp_5 WARPNPC,3,3
|
||||
|
||||
1@os_b,190,44,3 duplicate(dummy_npc) Dien#171_os_0 4_F_DIENE
|
||||
1@os_b,190,47,6 duplicate(dummy_npc) Cotnes#171_os_0 4_F_COATNEIS
|
||||
1@os_b,199,51,7 duplicate(dummy_npc) Dien#171_os_1 4_F_DIENE
|
||||
1@os_b,201,49,3 duplicate(dummy_npc) Cotnes#171_os_1 4_F_COATNEIS
|
||||
1@os_b,203,51,0 duplicate(dummy_npc) Ridsh#171_os_1 4_F_LEEDSH
|
||||
1@os_b,199,56,5 duplicate(dummy_npc) #171_sos_dummy_0 20355
|
||||
1@os_b,202,56,3 duplicate(dummy_npc) #171_sos_dummy_1 20357
|
||||
1@os_b,198,53,3 duplicate(dummy_npc) #171_sos_dummy_2 20355
|
||||
1@os_b,200,54,4 duplicate(dummy_npc) #171_sos_dummy_3 20361
|
||||
1@os_b,203,54,5 duplicate(dummy_npc) #171_sos_dummy_4 20357
|
||||
1@os_b,201,52,3 duplicate(dummy_npc) #171_sos_dummy_5 20363
|
||||
1@os_b,144,221,5 duplicate(dummy_npc) #171_sos_dummy_6 20363
|
||||
1@os_b,148,221,3 duplicate(dummy_npc) #171_sos_dummy_7 20365
|
||||
1@os_b,200,276,5 duplicate(dummy_npc) #171_sos_dummy_8 20361
|
||||
1@os_b,207,275,3 duplicate(dummy_npc) #171_sos_dummy_9 20363
|
||||
1@os_b,205,258,3 duplicate(dummy_npc) #171_sos_dummy_10 20365
|
||||
1@os_b,213,257,2 duplicate(dummy_npc) #171_sos_dummy_11 20357
|
||||
1@os_b,231,274,5 duplicate(dummy_npc) #171_sos_dummy_12 20361
|
||||
1@os_b,234,276,5 duplicate(dummy_npc) #171_sos_dummy_13 20365
|
||||
1@os_b,244,275,3 duplicate(dummy_npc) #171_sos_dummy_14 20361
|
||||
1@os_b,242,276,3 duplicate(dummy_npc) #171_sos_dummy_15 20365
|
||||
1@os_b,253,286,5 duplicate(dummy_npc) #171_sos_dummy_16 20363
|
||||
1@os_b,265,284,3 duplicate(dummy_npc) #171_sos_dummy_17 20355
|
||||
1@os_b,252,302,5 duplicate(dummy_npc) #171_sos_dummy_18 20363
|
||||
1@os_b,251,300,5 duplicate(dummy_npc) #171_sos_dummy_19 20361
|
||||
1@os_b,61,263,3 duplicate(dummy_npc) #171_sos_dummy_20 20365
|
||||
1@os_b,264,267,3 duplicate(dummy_npc) #171_sos_dummy_21 20361
|
||||
1@os_b,263,262,3 duplicate(dummy_npc) #171_sos_dummy_22 20363
|
||||
1@os_b,192,276,5 duplicate(dummy_npc) #171_sos_dummy_23 20365
|
||||
1@os_b,194,250,5 duplicate(dummy_npc) #171_sos_dummy_24 20355
|
||||
1@os_b,196,251,3 duplicate(dummy_npc) #171_sos_dummy_25 20363
|
||||
1@os_b,197,250,3 duplicate(dummy_npc) #171_sos_dummy_26 20357
|
||||
1@os_b,124,230,5 duplicate(dummy_npc) #171_sos_dummy_27 20365
|
||||
1@os_b,126,232,5 duplicate(dummy_npc) #171_sos_dummy_28 20365
|
||||
1@os_b,128,231,5 duplicate(dummy_npc) #171_sos_dummy_29 20361
|
||||
1@os_b,134,230,3 duplicate(dummy_npc) #171_sos_dummy_30 20363
|
||||
@@ -66,8 +66,8 @@ iz_int04,51,30,0 duplicate(iz_int#intro_evt02) iz_int04#intro_evt02 HIDDEN_WARP_
|
||||
//== Wounded Swordsman (iz_int) =================================
|
||||
iz_int,56,32,3 script Wounded Swordsman#intro_npc01_iz_int 4_TOWER_01,5,5,{
|
||||
npctalk "Oh...", "", bc_self;
|
||||
cloakonnpc strnpcinfo(0), getcharid(0);
|
||||
cloakoffnpc "Wounded Swordsman#intro_npc02_" + strnpcinfo(4), getcharid(0);
|
||||
cloakonnpcself();
|
||||
cloakoffnpcself( "Wounded Swordsman#intro_npc02_" + strnpcinfo(4) );
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
@@ -283,7 +283,7 @@ int_land,73,100,3 script Lumin#new_ship 4_M_NOV_RUMIN,{
|
||||
mes "[Lumin]";
|
||||
mes "Yes.";
|
||||
next;
|
||||
cloakonnpc strnpcinfo(0), getcharid(0);
|
||||
cloakonnpcself();
|
||||
cutin "fly_trock.bmp",2;
|
||||
mes "[Captain Carocc]";
|
||||
mes "Oh boy.";
|
||||
@@ -307,7 +307,7 @@ int_land,73,100,3 script Lumin#new_ship 4_M_NOV_RUMIN,{
|
||||
mes ".....";
|
||||
mes "....So?";
|
||||
next;
|
||||
cloakonnpc strnpcinfo(0), getcharid(0);
|
||||
cloakonnpcself();
|
||||
mes "- Lu just walked away with a cynical look on his face.";
|
||||
next;
|
||||
cutin "fly_trock.bmp",2;
|
||||
|
||||
65
npc/re/mapflag/norenewalpenalty.txt
Normal file
65
npc/re/mapflag/norenewalpenalty.txt
Normal file
@@ -0,0 +1,65 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Mapflag: Disable renewal level penalty.
|
||||
//===== Description: =========================================
|
||||
//= The file groups the 'norenewalexppenalty' and 'norenewaldroppenalty' mapflags.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Added illusions dungeons maps. [Capuche]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// Illusion of Moonlight
|
||||
//============================================================
|
||||
pay_d03_i mapflag norenewalexppenalty
|
||||
pay_d03_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Vampire
|
||||
//============================================================
|
||||
gef_d01_i mapflag norenewalexppenalty
|
||||
gef_d01_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Frozen
|
||||
//============================================================
|
||||
ice_d03_i mapflag norenewalexppenalty
|
||||
ice_d03_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of old Archery
|
||||
//============================================================
|
||||
tur_d03_i mapflag norenewalexppenalty
|
||||
tur_d03_i mapflag norenewaldroppenalty
|
||||
tur_d04_i mapflag norenewalexppenalty
|
||||
tur_d04_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Teddy Bear
|
||||
//============================================================
|
||||
ein_d02_i mapflag norenewalexppenalty
|
||||
ein_d02_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Twins
|
||||
//============================================================
|
||||
ant_d02_i mapflag norenewalexppenalty
|
||||
ant_d02_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Luanda
|
||||
//============================================================
|
||||
com_d02_i mapflag norenewalexppenalty
|
||||
com_d02_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Labyrinth
|
||||
//============================================================
|
||||
prt_mz03_i mapflag norenewalexppenalty
|
||||
prt_mz03_i mapflag norenewaldroppenalty
|
||||
|
||||
//============================================================
|
||||
// Illusion of Underwater
|
||||
//============================================================
|
||||
iz_d04_i mapflag norenewalexppenalty
|
||||
iz_d04_i mapflag norenewaldroppenalty
|
||||
iz_d05_i mapflag norenewalexppenalty
|
||||
iz_d05_i mapflag norenewaldroppenalty
|
||||
@@ -45,26 +45,32 @@ OnInit:
|
||||
mes "Hi!";
|
||||
mes "What did you come to see?";
|
||||
next;
|
||||
switch ( select( "Buy Ammunition", "Cartridge Exchange", "Sell Items", "Cancel" )) {
|
||||
switch ( select( "Buy Weapons", "Buy Ammunition", "Cartridge Exchange", "Sell Items", "Cancel" )) {
|
||||
case 1:
|
||||
mes "[Ammunition Merchant]";
|
||||
mes "I will prepare the weapon.";
|
||||
close2;
|
||||
callshop "Weapons_Gunslinger", 1;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Ammunition Merchant]";
|
||||
mes "I will start preparing the ammunition.";
|
||||
close2;
|
||||
callshop "Ammunition_Gunslinger", 1;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
mes "[Ammunition Merchant]";
|
||||
mes "I will start preparing ammunition cartridges!";
|
||||
close2;
|
||||
callshop "Box_Exchange_Gunslinger", 1;
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
mes "[Ammunition Merchant]";
|
||||
mes "What would you like to sell?";
|
||||
close2;
|
||||
callshop "Selling_Items", 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
mes "[Ammunition Merchant]";
|
||||
mes "You can take a look at other things more calmly.";
|
||||
close;
|
||||
@@ -188,6 +194,7 @@ OnInit:
|
||||
- marketshop Arrow_Archer HIDDEN_NPC,1750:-1:-1,1770:3:-1,1751:5:-1,1752:5:-1,1754:5:-1,1755:5:-1,1756:5:-1,1757:5:-1,1767:5:-1,1762:5:-1,1065:50:-1,7940:100:-1
|
||||
|
||||
//= Gunslinger
|
||||
- shop Weapons_Gunslinger -1,13120:-1,13122:-1,13189:-1,13195:-1,13192:-1,13193:-1,13194:-1,13197:-1,13198:-1,28200:-1,28201:-1
|
||||
|
||||
- marketshop Ammunition_Gunslinger HIDDEN_NPC,13200:-1:-1,13221:-1:-1,13228:-1:-1,13229:-1:-1,13230:-1:-1,13231:-1:-1,13232:-1:-1,13222:-1:-1,13215:-1:-1,13216:-1:-1,13217:-1:-1,13218:-1:-1,13219:-1:-1,13220:-1:-1,7663:-1:-1,7665:15:-1,7664:-1:-1,25187:-1:-1,1000564:-1:-1
|
||||
|
||||
@@ -195,7 +202,8 @@ OnInit:
|
||||
- marketshop Weapons_Ninja HIDDEN_NPC,1220001:-1:-1,1220002:-1:-1,1220003:30:-1,1220004:-1:-1,13258:-1:-1,13257:-1:-1,13255:-1:-1,13256:-1:-1,13259:-1:-1,13294:-1:-1,6512:-1:-1,6513:-1:-1,6514:-1:-1,13250:-1:-1,13251:-1:-1,13252:-1:-1,13253:-1:-1,13254:-1:-1,7521:-1:-1,7522:-1:-1,7523:-1:-1,7524:-1:-1,1000565:-1:-1,1000566:-1:-1,1000567:-1:-1,1000568:-1:-1,1000569:-1:-1
|
||||
|
||||
//= Merchant
|
||||
- marketshop Weapons_Mechanic HIDDEN_NPC,2139:-1:-1,2800:-1:-1,2801:-1:-1,2802:-1:-1,2803:-1:-1,2805:-1:-1,2806:-1:-1,6186:-1:-1,2808:-1:-1,2807:-1:-1
|
||||
- shop Weapons_Mechanic -1,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2805:-1,2806:-1,6186:-1,2808:-1,2807:-1
|
||||
|
||||
- marketshop Ammunition_Mechanic HIDDEN_NPC,18000:-1:-1,18003:-1:-1,18001:-1:-1,18002:-1:-1,18004:-1:-1,18005:-1:-1,18006:-1:-1,18007:-1:-1,18008:-1:-1,6145:-1:-1,6146:-1:-1,12394:-1:-1,12393:-1:-1,12392:-1:-1,6147:-1:-1,23277:-1:-1,100158:-1:-1,2804:-1:-1,2809:-1:-1,2810:-1:-1
|
||||
|
||||
//= Talisman
|
||||
|
||||
@@ -50,3 +50,6 @@ Footer:
|
||||
- Path: npc/re/merchants/barters/Extended_Ammunition.yml
|
||||
- Path: npc/re/merchants/barters/quests_16_1.yml
|
||||
- Path: npc/re/merchants/barters/quests_16_2.yml
|
||||
- Path: npc/re/merchants/barters/quests_17_1.yml
|
||||
- Path: npc/re/merchants/barters/refine.yml
|
||||
- Path: npc/re/merchants/barters/enchantgrade.yml
|
||||
|
||||
110
npc/re/merchants/barters/enchantgrade.yml
Normal file
110
npc/re/merchants/barters/enchantgrade.yml
Normal file
@@ -0,0 +1,110 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
###########################################################################
|
||||
##= Enchant Grade Exchange
|
||||
###########################################################################
|
||||
- Name: EnchantGradeExchange
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Etel_Stone
|
||||
Zeny: 100000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 5
|
||||
- Index: 1
|
||||
Item: Blessed_Etel_Dust
|
||||
Zeny: 100000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 5
|
||||
- Index: 1
|
||||
Item: Blacksmith_Blessing
|
||||
Amount: 1
|
||||
- Index: 2
|
||||
Item: Etel_Skyblue_Jewel
|
||||
Zeny: 100000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Stone
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: Skyblue_Jewel
|
||||
Amount: 1
|
||||
- Index: 3
|
||||
Item: Etel_Topaz
|
||||
Zeny: 200000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Stone
|
||||
Amount: 6
|
||||
- Index: 1
|
||||
Item: Golden_Jewel
|
||||
Amount: 1
|
||||
- Index: 4
|
||||
Item: Etel_Violet_Jewel
|
||||
Zeny: 300000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Stone
|
||||
Amount: 10
|
||||
- Index: 1
|
||||
Item: Violet_Jewel
|
||||
Amount: 1
|
||||
- Index: 5
|
||||
Item: Etel_Amber
|
||||
Zeny: 300000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Stone
|
||||
Amount: 15
|
||||
- Index: 1
|
||||
Item: Amber
|
||||
Amount: 1
|
||||
@@ -47,7 +47,7 @@ Header:
|
||||
|
||||
# Related to Noblesse Shop
|
||||
Body:
|
||||
- Name: shop_ext161_JOB_RUNE_KNIGHT
|
||||
- Name: shop_ext161_JOB_GUILLOTINE_CROSS
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Noblesse_Attack_Ring
|
||||
@@ -819,7 +819,7 @@ Body:
|
||||
- Index: 0
|
||||
Item: TokenOfHonor
|
||||
Amount: 10
|
||||
- Name: shop_ext161_JOB_STAR_EMPEROR
|
||||
- Name: shop_ext161_JOB_MECHANIC
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Noblesse_Attack_Ring
|
||||
|
||||
@@ -55,7 +55,7 @@ Body:
|
||||
- Index: 0
|
||||
Item: Swz_Honor_Token
|
||||
Amount: 1
|
||||
- Name: shop_ext162_JOB_RUNE_KNIGHT
|
||||
- Name: shop_ext162_JOB_GUILLOTINE_CROSS
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Imperial_Attack_Ring
|
||||
@@ -1235,7 +1235,7 @@ Body:
|
||||
- Index: 0
|
||||
Item: Swz_Honor_Token
|
||||
Amount: 5
|
||||
- Name: shop_ext162_JOB_STAR_EMPEROR
|
||||
- Name: shop_ext162_JOB_MECHANIC
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Imperial_Attack_Ring
|
||||
|
||||
1299
npc/re/merchants/barters/quests_17_1.yml
Normal file
1299
npc/re/merchants/barters/quests_17_1.yml
Normal file
File diff suppressed because it is too large
Load Diff
222
npc/re/merchants/barters/refine.yml
Normal file
222
npc/re/merchants/barters/refine.yml
Normal file
@@ -0,0 +1,222 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Name: barter_refine_1
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Oridecon
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Oridecon_Stone
|
||||
Amount: 5
|
||||
- Index: 1
|
||||
Item: Elunium
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Elunium_Stone
|
||||
Amount: 5
|
||||
- Index: 2
|
||||
Item: Bradium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Oridecon
|
||||
Amount: 3
|
||||
- Index: 3
|
||||
Item: Carnium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Elunium
|
||||
Amount: 3
|
||||
- Index: 4
|
||||
Item: Carnium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Purified_Bradium
|
||||
- Name: barter_refine_2
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Ethernium
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
- Index: 1
|
||||
Item: Elunium
|
||||
- Index: 1
|
||||
Item: Etherdeocon
|
||||
Zeny: 10000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
- Index: 1
|
||||
Item: Oridecon
|
||||
- Index: 2
|
||||
Item: Etel_Bradium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: Bradium
|
||||
- Index: 3
|
||||
Item: Etel_Carnium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: Carnium
|
||||
- Index: 4
|
||||
Item: Enriched_Ethernium
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 2
|
||||
- Index: 1
|
||||
Item: Enriched_Elunium
|
||||
- Index: 5
|
||||
Item: Enriched_Etherdeocon
|
||||
Zeny: 20000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 2
|
||||
- Index: 1
|
||||
Item: Enriched_Oridecon
|
||||
- Index: 6
|
||||
Item: HD_Ethernium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: HD_Elunium
|
||||
- Index: 7
|
||||
Item: HD_Etherdeocon
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: HD_Oridecon
|
||||
- Index: 8
|
||||
Item: HD_Ethernium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: LI_HD_Elunium
|
||||
- Index: 9
|
||||
Item: HD_Etherdeocon
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: LI_HD_Oridecon
|
||||
- Index: 10
|
||||
Item: HD_Etel_Bradium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: HD_Bradium
|
||||
- Index: 11
|
||||
Item: HD_Etel_Carnium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: HD_Carnium
|
||||
- Index: 12
|
||||
Item: HD_Etel_Bradium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: LI_HD_Bradium
|
||||
- Index: 13
|
||||
Item: HD_Etel_Carnium
|
||||
Zeny: 50000
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Etel_Dust
|
||||
Amount: 3
|
||||
- Index: 1
|
||||
Item: LI_HD_Carnium
|
||||
- Name: barter_refine_3
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Shadowdecon
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shadowdecon_Ore
|
||||
Amount: 20
|
||||
- Index: 1
|
||||
Item: Zelunium
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Zelunium_Ore
|
||||
Amount: 20
|
||||
@@ -3,15 +3,15 @@
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Illusion series related merchants and enchanters
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release of Illusion of Moonlight [crazyarashi]
|
||||
//= 1.1 Cleanup and improvements [Everade]
|
||||
//= 1.2 Added Illusion of Vampire enchanter [Capuche]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
//= Illusion of Moonlight
|
||||
//============================================================
|
||||
|
||||
pay_d03_i,160,45,3 script Gemcutter#ilp20 4_TOWER_17,3,3,{
|
||||
mes "[ Gemcutter ]";
|
||||
mes "Do you have business with me?";
|
||||
@@ -248,3 +248,368 @@ OnTouch:
|
||||
npctalk "What kind of place is this?", "", bc_self;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
//============================================================
|
||||
//= Illusion of Vampire
|
||||
//============================================================
|
||||
gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
|
||||
if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
|
||||
mes "[Great Merchant]";
|
||||
mes "You don't seem to be able to carry any more stuff. Why don't you lighten your bag?";
|
||||
close;
|
||||
}
|
||||
disable_items;
|
||||
mes "[Great Merchant]";
|
||||
mes "Adventurer, do you have ^0000cdIllusion Stones^000000? If you have a ^0000cdweapon, a piece armor^000000, or ^0000cdan accessory at Refining Level 9 or higher^000000, ";
|
||||
mes "then I can exchange it for something better at the cost of some Illusion Stones and other materials.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "Check the ^0000cdcatalog^000000 for the available equipment and necessary materials.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "So, what do you want?";
|
||||
next;
|
||||
switch( select( "Weapon exchange (5 kinds)", "Armor exchange (1 kind)", "Accessory exchange (2 kinds)", "Check the catalog.", "What are Illusion Stones?", "Can I refine the equipment I get in exchange for my Illusion Stones?" ) ) {
|
||||
case 1:
|
||||
setarray .@item_req[0], // item equipped aren't required to build the menu color
|
||||
28022, 25271,80, 25261,20, // Illusion_Infiltrator
|
||||
28023, 25271,10, 25264,100, // Illusion_Sharpened_Legbone_of_Ghoul
|
||||
2039, 25271,40, 25261,100, // Illusion_Wizardry_Staff
|
||||
18149, 25271,50, 25265,100, // Illusion_Ballista
|
||||
28612, 25271,50, 25262,10; // Illusion_Apocalypse
|
||||
.@size = getarraysize(.@item_req);
|
||||
for ( .@i = 0; .@i < .@size; .@i += 5 ) {
|
||||
if (countitem(.@item_req[.@i+1]) < .@item_req[.@i+2] || countitem(.@item_req[.@i+3]) < .@item_req[.@i+4])
|
||||
.@menu$ += "^aaaaaa" + getitemname(.@item_req[.@i]) + ".^000000:";
|
||||
else
|
||||
.@menu$ += getitemname(.@item_req[.@i]) + ".:";
|
||||
}
|
||||
switch( select(.@menu$) ) {
|
||||
case 1:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Infiltrator, huh? That's a good weapon. Dreadful name, though. Let's see what you've got.";
|
||||
callsub( S_WeaponArmor, 28022, // Illusion_Infiltrator
|
||||
EQI_HAND_R,
|
||||
1266, // Infiltrator_
|
||||
25271,80, // Illusion Stones
|
||||
25261,20 // Torn_Diary
|
||||
);
|
||||
case 2:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Sharpened Legbone of Ghoul. It perfectly fits in this place. Let's see what you've got.";
|
||||
callsub( S_WeaponArmor, 28023, // Illusion_Sharpened_Legbone_of_Ghoul
|
||||
EQI_HAND_R,
|
||||
1260, // Ghoul_Leg
|
||||
25271,10, // Illusion Stones
|
||||
25264,100 // NightmareOfLump
|
||||
);
|
||||
case 3:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Wizardry Staff, huh? *Chuckle* Having that is every mage's dream. Let's see what you've got.";
|
||||
callsub( S_WeaponArmor, 2039, // Illusion_Wizardry_Staff
|
||||
EQI_HAND_R,
|
||||
1473, // Wizardy_Staff
|
||||
25271,40, // Illusion Stones
|
||||
25261,100 // SuspiciousMagicCircle
|
||||
);
|
||||
case 4:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Ballista... I would've loved to have this when, sigh, never mind. Let's see what you've got.";
|
||||
callsub( S_WeaponArmor, 18149, // Illusion_Ballista
|
||||
EQI_HAND_R,
|
||||
1727, // Balistar_
|
||||
25271,50, // Illusion Stones
|
||||
25265,100 // Shining_Spore
|
||||
);
|
||||
case 5:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Book of the Apocalypse, huh? It's been a long time since I heard the story behind this book. Anyway, let's see what you've got.";
|
||||
callsub( S_WeaponArmor, 28612, // Illusion_Apocalypse
|
||||
EQI_HAND_R,
|
||||
1557, // Book_Of_The_Apocalypse
|
||||
25271,50, // Illusion Stones
|
||||
25262,10 // Dried_Clover
|
||||
);
|
||||
}
|
||||
case 2:
|
||||
if (countitem(25271) < 30 || countitem(25263) < 200)
|
||||
.@menu$ = "^aaaaaa" + getitemname(20840) + ".^000000";
|
||||
else
|
||||
.@menu$ = getitemname(20840);
|
||||
select(.@menu$);
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Ancient Cape. Someone in this place? *Ahem* Let's see what you've got.";
|
||||
callsub( S_WeaponArmor, 20840, // Illusion_Ancient_Cape
|
||||
EQI_GARMENT,
|
||||
2525, // Cape_Of_Ancient_Lord_
|
||||
25271,30, // Illusion Stones
|
||||
25263,200 // Short_Bat_Fur
|
||||
);
|
||||
case 3:
|
||||
setarray .@item_req[0], // item equipped aren't required to build the menu color
|
||||
28508, 25271,50, 25266,400, // Illusion_Skull_Ring
|
||||
28509, 25271,50, 25267,400; // Illusion_Ring
|
||||
.@size = getarraysize(.@item_req);
|
||||
for ( .@i = 0; .@i < .@size; .@i += 5 ) {
|
||||
if (countitem(.@item_req[.@i+1]) < .@item_req[.@i+2] || countitem(.@item_req[.@i+3]) < .@item_req[.@i+4])
|
||||
.@menu$ += "^aaaaaa" + getitemname(.@item_req[.@i]) + ".^000000:";
|
||||
else
|
||||
.@menu$ += getitemname(.@item_req[.@i]) + ".:";
|
||||
}
|
||||
switch( select(.@menu$) ) {
|
||||
case 1:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Skull Ring. *Chuckle* I remember when I was young, my friends and I wore this ring and played pranks, hah hah, never mind. That was a long time ago. Anyway, let's see what you've got.";
|
||||
callsub( S_Accessory, 28508, // Illusion_Skull_Ring
|
||||
2715, // Skul_Ring_
|
||||
25271,50, // Illusion Stones
|
||||
25266,400 // Dried_Yggdrasil_Leaf
|
||||
);
|
||||
case 2:
|
||||
mes "[Great Merchant]";
|
||||
mes "Illusion Ring... It may not look much, but it has an important meaning to me. Anyway, let's see what you've got.";
|
||||
callsub( S_Accessory, 28509, // Illusion_Ring
|
||||
2621, // Ring_
|
||||
25271,50, // Illusion Stones
|
||||
25267,400 // SuspiciousMagicCircle
|
||||
);
|
||||
}
|
||||
case 4:
|
||||
while( true ) {
|
||||
mes "[Great Merchant]";
|
||||
mes "Do you want to see my catalog? Sure thing.";
|
||||
next;
|
||||
switch( select( "Weapons (5 kinds)", "Armor (1 kind)", "Accessory (2 kinds)", "Cancel." ) ) {
|
||||
case 1:
|
||||
switch( select( "Illusion Infiltrator", "Illusion Sharpened Legbone of Ghoul", "Illusion Wizardry Staff", "Illusion Ballista", "Illusion Book of the Apocalypse" ) ) {
|
||||
case 1:
|
||||
mes "<ITEM>Illusion Infiltrator<INFO>28022</INFO></ITEM>";
|
||||
mes "***********************************";
|
||||
mes "Necessary Items";
|
||||
mes "^0000cd+9 or higher^000000 Infiltrator ^C71585[1]^000000 x1";
|
||||
mes "Socket Artisan";
|
||||
mes "<NAVI>: Seiyablem in Prontera<INFO>prt_in,33,70,000,0,</INFO></NAVI>";
|
||||
mes "80 Illusion Stones";
|
||||
mes "20 Torn Papers";
|
||||
break;
|
||||
case 2:
|
||||
mes "<ITEM>Illusion Sharpened Legbone of Ghoul<INFO>28023</INFO></ITEM>";
|
||||
mes "********************************";
|
||||
mes "Necessary Items";
|
||||
mes "^0000cd+9 or higher^000000 Sharpened Legbone of Ghoul x1";
|
||||
mes "10 Illusion Stones";
|
||||
mes "100 Clusters of Nightmares";
|
||||
break;
|
||||
case 3:
|
||||
mes "<ITEM>Illusion Wizardry Staff<INFO>2039</INFO></ITEM>";
|
||||
mes "********************************";
|
||||
mes "Necessary Items";
|
||||
mes "^0000cd+9 or higher^000000 Wizardry Staff x1";
|
||||
mes "40 Illusion Stones";
|
||||
mes "100 Suspicious Pentacles";
|
||||
break;
|
||||
case 4:
|
||||
mes "<ITEM>Illusion Ballista<INFO>18149</INFO></ITEM>";
|
||||
mes "*************************";
|
||||
mes "Necessary Items";
|
||||
mes "^0000cd+9 or higher^000000 Ballista ^C71585[1]^000000 x1";
|
||||
mes "Socket Artisan";
|
||||
mes "<NAVI>: Seiyablem in Prontera<INFO>prt_in,33,70,000,0,</INFO></NAVI>";
|
||||
mes "50 Illusion Stones";
|
||||
mes "100 Shining Spores";
|
||||
break;
|
||||
case 5:
|
||||
mes "<ITEM>Illusion Book of the Apocalypse<INFO>28612</INFO></ITEM>";
|
||||
mes "***********************";
|
||||
mes "Necessary Items";
|
||||
mes "^0000cd+9 or higher^000000 Book of the Apocalypse x1";
|
||||
mes "50 Illusion Stones";
|
||||
mes "10 Well-dried Clovers";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
select("Illusion Ancient Cape");
|
||||
mes "<ITEM>Illusion Ancient Cape<INFO>20840</INFO></ITEM>";
|
||||
mes "*******************************";
|
||||
mes "Necessary Items";
|
||||
mes "^0000cd+9 or higher^000000 Ancient Cape ^C71585[1]^000000 x1";
|
||||
mes "Socket Artisan";
|
||||
mes "<NAVI>: Leablem in Prontera<INFO>prontera,244,169,000,0,</INFO></NAVI>";
|
||||
mes "30 Illusion Stones";
|
||||
mes "200 Short Bat Hairs";
|
||||
break;
|
||||
case 3:
|
||||
switch( select( "Illusion Skull Ring", "Illusion Ring" ) ) {
|
||||
case 1:
|
||||
mes "<ITEM>Illusion Skull Ring<INFO>28508</INFO></ITEM>";
|
||||
mes "*************************";
|
||||
mes "Necessary Items";
|
||||
mes "Skull Ring ^C71585[1]^000000 x1";
|
||||
mes "Socket Artisan";
|
||||
mes "<NAVI>: Leablem in Prontera<INFO>prontera,244,169,000,0,</INFO></NAVI>";
|
||||
mes "50 Illusion Stones";
|
||||
mes "400 Dried Yggdrasil Leaves";
|
||||
break;
|
||||
case 2:
|
||||
mes "<ITEM>Illusion Ring<INFO>28509</INFO></ITEM>";
|
||||
mes "********************";
|
||||
mes "Necessary Items";
|
||||
mes "Ring ^C71585[1]^000000 x1";
|
||||
mes "50 Illusion Stones";
|
||||
mes "400 Suspicious Pentacles";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
mes "[Great Merchant]";
|
||||
mes "Did you find something you like? Let me know if I can help you.";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
}
|
||||
case 5:
|
||||
mes "[Great Merchant]";
|
||||
mes "What are ^0000cdIllusion Stones^000000, you ask? Well... I don't think anyone knows exactly what they are.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "I only know they're rare and can only be found in some special places, and I'm here to collect them for my clients.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "My clients want to figure out what these stones are. They're paying me a lot of money,";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "so I could offer adventurers like you ^0000cdexpensive equipment in exchange for the stones^000000, and still fetch a profit.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "Bring ^0000cda piece of refined equipment, Illusion Stones^000000, and various materials that are only found in this place. I'll ^0000cdupgrade the equipment, weapon, armor, or accessory?^000000for you.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "This benefits both of us. Let me know if you're interested in my proposition.";
|
||||
close;
|
||||
case 6:
|
||||
mes "[Great Merchant]";
|
||||
mes "So, you want to reinforce the equipment you get. You're thorough. I like that!";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "A while ago, an adventurer who passed through this place told me that a chemist in Prontera refines the Illusion equipment in exchange for Illusion Stones.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "It seems Illusion Stones are a popular topic everywhere. Everyone wants to know about what they are.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "If you want to refine your equipment, then go to the <NAVI>Illusion Enchanter<INFO>prontera,90,115,000,0,</INFO></NAVI> near the Town Office.";
|
||||
close;
|
||||
}
|
||||
|
||||
S_WeaponArmor:
|
||||
.@reward = getarg(0);
|
||||
.@part = getarg(1);
|
||||
.@eq_req = getarg(2);
|
||||
|
||||
setarray .@items_req[0],
|
||||
getarg(3),getarg(4),
|
||||
getarg(5),getarg(6);
|
||||
|
||||
next;
|
||||
donpcevent "Great Merchant#illgef::OnProgress";
|
||||
sleep2 1000;
|
||||
.@slots = getitemslots(.@eq_req);
|
||||
.@eq_req_name$ = getitemname(.@eq_req) + ( .@slots ? "[" + .@slots + "]" : "" );
|
||||
.@equip_id = getequipid(.@part);
|
||||
if (.@equip_id == -1) {
|
||||
mes "[Great Merchant]";
|
||||
if (.@part == EQI_HAND_R)
|
||||
mes "Oh, you must have been in a hurry: you forgot to bring a weapon.";
|
||||
else
|
||||
mes "Oh, you must have been in a hurry: you forgot to bring an armor.";
|
||||
mes "Please come back equipped with a ^0000cd+9 " + .@eq_req_name$ + "^000000. I'll wait here.";
|
||||
close;
|
||||
}
|
||||
if (.@equip_id != .@eq_req) {
|
||||
mes "[Great Merchant]";
|
||||
mes "Let's see... Mm? What did you bring? Come back equipped with a ^0000cd+9 " + .@eq_req_name$ + "^000000.";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) < 9) {
|
||||
mes "[Great Merchant]";
|
||||
if (.@part == EQI_HAND_R)
|
||||
mes "Um, this one isn't refined enough. I told you the armor has to be ^0000cdrefined to as least +9^000000.";
|
||||
else
|
||||
mes "Um, this one isn't refined enough. I told you the weapon has to be ^0000cdrefined to as least +9^000000.";
|
||||
close;
|
||||
}
|
||||
mes "[Great Merchant]";
|
||||
mes "Ah, you're equipped with the correct item. Now, let me check the other materials.";
|
||||
next;
|
||||
if (countitem(.@items_req[0]) < .@items_req[1] || countitem(.@items_req[2]) < .@items_req[3]) {
|
||||
mes "[Great Merchant]";
|
||||
mes "Mm, you're so impatient. I told you, I need ^4d4fff" + .@items_req[1] + " " + getitemname(.@items_req[0]) + " and " + .@items_req[3] + " " + getitemname(.@items_req[2]) + "^000000. Check your inventory and bring all of them.";
|
||||
close;
|
||||
}
|
||||
mes "[Great Merchant]";
|
||||
mes "Alright, you've got everything.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "Are you ready to make the exchange?";
|
||||
next;
|
||||
if (select( "Wait! Let me think.", "Yes, I am." ) == 1) {
|
||||
mes "[Great Merchant]";
|
||||
mes "Sure, no problem. Come back when you're ready.";
|
||||
close;
|
||||
}
|
||||
mes "[Great Merchant]";
|
||||
mes "Alright! Let's see...";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "Here, take this. I hope you'll enjoy. If you find more Illusion Stones, feel free to bring them to me! *Chuckle*";
|
||||
delequip .@part;
|
||||
delitem .@items_req[0], .@items_req[1];
|
||||
delitem .@items_req[2], .@items_req[3];
|
||||
getitem .@reward,1;
|
||||
close;
|
||||
|
||||
S_Accessory: // the structure is slightly different from above
|
||||
.@reward = getarg(0);
|
||||
.@eq_req = getarg(1);
|
||||
|
||||
setarray .@items_req[0],
|
||||
getarg(2),getarg(3),
|
||||
getarg(4),getarg(5);
|
||||
|
||||
next;
|
||||
donpcevent "Great Merchant#illgef::OnProgress";
|
||||
sleep2 1000;
|
||||
.@count = countitem(.@eq_req) - (getequipid(EQI_ACC_L) == .@eq_req) - (getequipid(EQI_ACC_R) == .@eq_req);
|
||||
if (.@count < 1 || countitem(.@items_req[0]) < .@items_req[1] || countitem(.@items_req[2]) < .@items_req[3]) {
|
||||
mes "[Great Merchant]";
|
||||
mes "Mm, you're so impatient. I told you, I need ^4d4fff1 socketed " + getitemname(.@eq_req) + ", " + .@items_req[1] + " " + getitemname(.@items_req[0]) + " and " + .@items_req[3] + " " + getitemname(.@items_req[2]) + "^000000. Check your inventory and bring all of them.";
|
||||
close;
|
||||
}
|
||||
mes "[Great Merchant]";
|
||||
mes "Alright, you've got everything.";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "Are you ready to make the exchange?";
|
||||
next;
|
||||
if (select( "Wait! Let me think.", "Yes, I am." ) == 1) {
|
||||
mes "[Great Merchant]";
|
||||
mes "Sure, no problem. Come back when you're ready.";
|
||||
close;
|
||||
}
|
||||
mes "[Great Merchant]";
|
||||
mes "Alright! Let's see...";
|
||||
next;
|
||||
mes "[Great Merchant]";
|
||||
mes "Here, take this. I hope you'll enjoy. If you find more Illusion Stones, feel free to bring them to me! *Chuckle*";
|
||||
delitem .@eq_req,1;
|
||||
delitem .@items_req[0], .@items_req[1];
|
||||
delitem .@items_req[2], .@items_req[3];
|
||||
getitem .@reward,1;
|
||||
close;
|
||||
|
||||
OnProgress:
|
||||
progressbar_npc "000000",1;
|
||||
end;
|
||||
}
|
||||
|
||||
618
npc/re/merchants/enchan_illusion_17_1.txt
Normal file
618
npc/re/merchants/enchan_illusion_17_1.txt
Normal file
@@ -0,0 +1,618 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Episode 17.1 - Illusion Enchants
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Illusion related merchants and enchanters
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//= 1.2 iRO conversion for 2 NPCs [Capuche, Everade]
|
||||
//============================================================
|
||||
|
||||
sp_cor,152,158,4 script Butterfly Merchant#sp_cor 4_M_ORIENT01,{
|
||||
mes "[Butterfly Merchant]";
|
||||
mes "Hey, nice to meet you.";
|
||||
mes "I'm selling " + getitemname(100903) + ", do you want to buy it?"; // Teleport_Ep17_01
|
||||
close2;
|
||||
callshop "shop_sp_cor";
|
||||
end;
|
||||
}
|
||||
|
||||
sp_cor,136,156,3 script Grace Operator#ext162 4_M_REPAIR,{
|
||||
mes "[Grace Operator]";
|
||||
mes "Hello.";
|
||||
mes "We have ^4d4dffGrace^000000 equipment that can be exchanged for <ITEM>[" + getitemname(25723) + "]<INFO>25723</INFO></ITEM>.";
|
||||
mes "I will guide you to exchange items according to your job.";
|
||||
close2;
|
||||
switch( eaclass() & EAJ_THIRDMASK ) {
|
||||
case EAJ_RUNE_KNIGHT:
|
||||
.@str$ = "JOB_RUNE_KNIGHT";
|
||||
break;
|
||||
case EAJ_WARLOCK:
|
||||
.@str$ = "JOB_WARLOCK";
|
||||
break;
|
||||
case EAJ_RANGER:
|
||||
.@str$ = "JOB_RANGER";
|
||||
break;
|
||||
case EAJ_ARCH_BISHOP:
|
||||
.@str$ = "JOB_ARCH_BISHOP";
|
||||
break;
|
||||
case EAJ_MECHANIC:
|
||||
.@str$ = "JOB_MECHANIC";
|
||||
break;
|
||||
case EAJ_GUILLOTINE_CROSS:
|
||||
.@str$ = "JOB_GUILLOTINE_CROSS";
|
||||
break;
|
||||
case EAJ_ROYAL_GUARD:
|
||||
.@str$ = "JOB_ROYAL_GUARD";
|
||||
break;
|
||||
case EAJ_SORCERER:
|
||||
.@str$ = "JOB_SORCERER";
|
||||
break;
|
||||
case EAJ_MINSTRELWANDERER:
|
||||
.@str$ = "JOB_MINSTREL";
|
||||
break;
|
||||
case EAJ_SURA:
|
||||
.@str$ = "JOB_SURA";
|
||||
break;
|
||||
case EAJ_GENETIC:
|
||||
.@str$ = "JOB_GENETIC";
|
||||
break;
|
||||
case EAJ_SHADOW_CHASER:
|
||||
.@str$ = "JOB_SHADOW_CHASER";
|
||||
break;
|
||||
default:
|
||||
switch( Class ) {
|
||||
case JOB_SUPER_NOVICE_E:
|
||||
case JOB_SUPER_BABY_E:
|
||||
case JOB_HYPER_NOVICE:
|
||||
.@str$ = "JOB_SUPER_NOVICE_E";
|
||||
break;
|
||||
case JOB_KAGEROU:
|
||||
case JOB_OBORO:
|
||||
case JOB_BABY_KAGEROU:
|
||||
case JOB_BABY_OBORO:
|
||||
case JOB_SHINKIRO:
|
||||
case JOB_SHIRANUI:
|
||||
.@str$ = "JOB_KAGEROU";
|
||||
break;
|
||||
case JOB_REBELLION:
|
||||
case JOB_BABY_REBELLION:
|
||||
case JOB_NIGHT_WATCH:
|
||||
.@str$ = "JOB_REBELLION";
|
||||
break;
|
||||
case JOB_SUMMONER:
|
||||
case JOB_BABY_SUMMONER:
|
||||
case JOB_SPIRIT_HANDLER:
|
||||
.@str$ = "JOB_SUMMONER";
|
||||
break;
|
||||
case JOB_STAR_EMPEROR:
|
||||
case JOB_BABY_STAR_EMPEROR:
|
||||
case JOB_STAR_EMPEROR2:
|
||||
case JOB_BABY_STAR_EMPEROR2:
|
||||
case JOB_SKY_EMPEROR:
|
||||
case JOB_SKY_EMPEROR2:
|
||||
.@str$ = "JOB_STAR_EMPEROR";
|
||||
break;
|
||||
case JOB_SOUL_REAPER:
|
||||
case JOB_BABY_SOUL_REAPER:
|
||||
case JOB_SOUL_ASCETIC:
|
||||
.@str$ = "JOB_SOUL_REAPER";
|
||||
break;
|
||||
default:
|
||||
end;
|
||||
}
|
||||
break;
|
||||
}
|
||||
callshop "shop_ext171_" + .@str$;
|
||||
end;
|
||||
}
|
||||
|
||||
// Enchanting Supply Exchange NPC - Official iRO Conversion
|
||||
sp_cor,108,130,5 script Rebellion#rm171_7 4_F_REBELLION3,{
|
||||
if (isbegin_quest(17019) == 0) {
|
||||
mes "[Rebellion]";
|
||||
mes "The Rebellion is using this building for the moment.";
|
||||
mes "Along with a few others around it.";
|
||||
next;
|
||||
mes "[Rebellion]";
|
||||
mes "We haven't been this busy for a long time.";
|
||||
mes "I don't like that we're working with the President and the company, but it still feels good to be busy with something.";
|
||||
close;
|
||||
}
|
||||
if (isbegin_quest(16353) < 2) {
|
||||
mes "[Rebellion]";
|
||||
mes "So, you received the message. The Captains are having a meeting on the inside. Captain Elena Volkova must have called you.";
|
||||
mes "... I was going to call her, but she's already here.";
|
||||
cloakoffnpcself( "Elena Volkova#rm171_0" );
|
||||
npctalk "Elena Volkova: Ah, I've been looking for you, Adventurer.", "Elena Volkova#rm171_0", bc_self;
|
||||
if (isbegin_quest(16352) == 0)
|
||||
setquest 16352;
|
||||
close;
|
||||
}
|
||||
if (isbegin_quest(16360) < 2) {
|
||||
mes "[Rebellion]";
|
||||
mes "The Rebellion is using this building for the moment.";
|
||||
mes "Along with a few others around it.";
|
||||
next;
|
||||
mes "[Rebellion]";
|
||||
mes "We haven't been this busy for a long time.";
|
||||
mes "I don't like that we're working with the President and the company, but it still feels good to be busy with something.";
|
||||
close2;
|
||||
if (isbegin_quest(16352) == 1)
|
||||
erasequest 16352;
|
||||
end;
|
||||
}
|
||||
mes "[Rebellion]";
|
||||
mes "Did you bring Damaged Weapons? Would you like to see that science criminal? He's in there. Want me to call him for you?";
|
||||
mes "Or do you have business with me? I can exchange Weapon Modification Devices and Armor Modification Modules.";
|
||||
cloakoffnpcself( "Elyumina#rm171_4" );
|
||||
npctalk "Rebellion: Hey, criminal. You're wanted.", "Rebellion#rm171_7", bc_self;
|
||||
npctalk "Elyumina: Alright, alright! I'm coming! You're so pathetic that without me, you'll have to fight with bean bags.", "Elyumina#rm171_4", bc_self;
|
||||
next;
|
||||
switch (select("See Elyumina.", "Request Weapon Modification Device.", "Request Armor Modification Module.")) {
|
||||
case 1:
|
||||
mes "[Rebellion]";
|
||||
mes "Okay, enjoy your conversation.";
|
||||
mes "It took a long time to coax him, but he eventually agreed to modify our weapons and armor. He's pretty good at it, too. He's been working all day, every day.";
|
||||
close;
|
||||
case 2:
|
||||
npctalk "Elyumina: What? If you were just going to keep me standing here like a statue, why did you even call me? You jerks!", "Elyumina#rm171_4", bc_self;
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "[Rebellion]";
|
||||
mes "Do you want a Weapon Modification Device? It's 5 <ITEM>[Cor Cores]<INFO>25723</INFO></ITEM> or 1 million Zeny.";
|
||||
mes "Your bag is full. Please make some room first.";
|
||||
close;
|
||||
}
|
||||
mes "[Rebellion]";
|
||||
mes "Do you want a Weapon Modification Device? It's 5 <ITEM>[Cor Cores]<INFO>25723</INFO></ITEM> or 1 million Zeny.";
|
||||
mes "If you want a weapon, you can talk to Elyumina.";
|
||||
next;
|
||||
if (select("Request Weapon Modification Device (Physical).", "Request Weapon Modification Device (Magic).") == 1) {
|
||||
// .@item_id = 23773; // EP17_1_SPC02
|
||||
.@group = IG_EP17_1_SPC02;
|
||||
setarray .@ids[0],23776,23777,23778;
|
||||
} else {
|
||||
// .@item_id = 23774; // EP17_1_SPC03
|
||||
.@group = IG_EP17_1_SPC03; // EP17_1_SPC03
|
||||
setarray .@ids[0],23779,23780,23781;
|
||||
}
|
||||
mes "[Rebellion]";
|
||||
mes "I can randomly give you a <ITEM>[" + getitemname(.@ids[0]) + "]<INFO>" + .@ids[0] + "</INFO></ITEM>,";
|
||||
mes "<ITEM>[" + getitemname(.@ids[1]) + "]<INFO>" + .@ids[1] + "</INFO></ITEM>,";
|
||||
mes "or <ITEM>[" + getitemname(.@ids[2]) + "]<INFO>" + .@ids[2] + "</INFO></ITEM>.";
|
||||
mes "Which one do you have, 5 Cor Cores or 1 million Zeny?";
|
||||
next;
|
||||
disable_items;
|
||||
switch (select("5 Cor Cores", "1 million Zeny")) {
|
||||
case 1:
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "[Rebellion]";
|
||||
mes "There seems to be a problem. Please check if your bag has enough free space, and you have all the exchange materials you need.";
|
||||
close;
|
||||
}
|
||||
if (countitem(25723) < 5) {
|
||||
mes "[Rebellion]";
|
||||
mes "You don't have enough Cor Cores. Please check your bag again.";
|
||||
close;
|
||||
}
|
||||
delitem 25723,5; // EP17_1_EVT39
|
||||
break;
|
||||
case 2:
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "[Rebellion]";
|
||||
mes "There seems to be a problem. Please check if your bag has enough free space, and you have all the exchange materials you need.";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 1000000) {
|
||||
mes "[Rebellion]";
|
||||
mes "You don't have enough Zeny. Please check your wallet again.";
|
||||
close;
|
||||
}
|
||||
Zeny -= 1000000;
|
||||
}
|
||||
// consumeitem .@item_id;
|
||||
getgroupitem(.@group);
|
||||
mes "[Rebellion]";
|
||||
mes "I gave you the best I had left.";
|
||||
mes "If you want to refine it, the <NAVI>[Tin Can]<INFO>sp_cor,106,136,0,101,0</INFO></NAVI> next to me can take good care of you.";
|
||||
close;
|
||||
case 3:
|
||||
npctalk "Elyumina: What? If you were just going to keep me standing here like a statue, why did you even call me? You brutes!", "Elyumina#rm171_4", bc_self;
|
||||
mes "[Rebellion]";
|
||||
mes "Do you want an Armor Modification Module? It's 30 <ITEM>[Mysterious Components]<INFO>25669</INFO></ITEM> and 5 <ITEM>[Cor Cores]<INFO>25723</INFO></ITEM>.";
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "Your bag is full. Please make some room first.";
|
||||
close;
|
||||
}
|
||||
mes "The kind you get is randomly decided.";
|
||||
next;
|
||||
if (select("Request Armor Modification Module.", "Cancel.") == 2) {
|
||||
mes "[Rebellion]";
|
||||
mes "Feel feel to talk to me if you want Armor Modification Modules.";
|
||||
close;
|
||||
}
|
||||
disable_items;
|
||||
if (countitem(25669) < 30 || countitem(25723) < 5) {
|
||||
mes "[Rebellion]";
|
||||
mes "Each Module requires 30 Mysterious Components and 5 Cor Cores. You don't have them all. Please check.";
|
||||
close;
|
||||
}
|
||||
if (checkweight(1201,3) == 0) {
|
||||
mes "[Rebellion]";
|
||||
mes "There seems to be a problem. Please check if your bag has enough free space, and you have all the exchange materials you need.";
|
||||
close;
|
||||
}
|
||||
mes "[Rebellion]";
|
||||
mes "I gave you an Armor Modification Module.";
|
||||
mes "If you want to refine it, the <NAVI>[Tin Can]<INFO>sp_cor,106,136,0,101,0</INFO></NAVI> next to me can take good care of you.";
|
||||
delitem 25669,30; // EP17_1_EVT02
|
||||
delitem 25723,5; // EP17_1_EVT39
|
||||
// consumeitem 23775; // EP17_1_SPC04
|
||||
getgroupitem(IG_EP17_1_SPC04);
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
questinfo (QTYPE_QUEST, QMARK_YELLOW, " isbegin_quest(17019) == 1 && isbegin_quest(16352) == 0 ");
|
||||
end;
|
||||
}
|
||||
|
||||
// Equipment Exchange NPC - Official iRO Conversion
|
||||
sp_cor,111,130,3 script Elyumina#rm171_4 4_EP17_ELYUMINA,{
|
||||
if (isbegin_quest(16360) < 2) {
|
||||
cutin "ep171_elyumina02",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Argh! Why do you keep asking for me when I need to focus on my research? I'm busy, alright? If you're bored, go bring me more damaged weapons!";
|
||||
close2;
|
||||
cloakonnpcself( "Elyumina#rm171_3" );
|
||||
cutin "",255;
|
||||
end;
|
||||
}
|
||||
if (checkweight(28136,2) == 0) {
|
||||
cutin "ep171_elyumina03",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Didn't you come for weapons or armor? Your bag is full. I don't have time to wait for you while you rummage through your bag. Come back later.";
|
||||
next;
|
||||
mes " - Your bag is full. Please make some room, and then talk to me again. -";
|
||||
close3;
|
||||
}
|
||||
cutin "ep171_elyumina01",0;
|
||||
mes "[Elyumina]";
|
||||
mes "What is it so important that you had to interrupt my research? This had better be important.";
|
||||
next;
|
||||
cutin "",255;
|
||||
switch (select("Request OS Weapon.", "Request Illusion Armor.")) {
|
||||
case 1:
|
||||
cutin "ep171_elyumina01",0;
|
||||
mes "[Elyumina]";
|
||||
mes "OS weapons? I'll handle that if you bring me 1 <ITEM>[Damaged Weapon]<INFO>25668</INFO></ITEM> and 50 <ITEM>[Mysterious Components]<INFO>25669</INFO></ITEM>.";
|
||||
mes "I'll give you whatever kind I want to give you, among the ones I have. Why should I let you pick?";
|
||||
next;
|
||||
cutin "",255;
|
||||
if (select("Exchange OS Weapon.", "Check the available list.") == 2) {
|
||||
cutin "ep171_elyumina03",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Tsk, tsk. I said everything I make is good. Do you really have to choose? Alright, then listen up.";
|
||||
next;
|
||||
mes "[Elyumina]";
|
||||
mes "Sword: <ITEM>[Cannon Rapier-OS]<INFO>13493</INFO></ITEM>";
|
||||
mes "Two-handed Sword: <ITEM>[Beam Claymore-OS]<INFO>21047</INFO></ITEM>";
|
||||
mes "Staff: <ITEM>[Rutilus Stick-OS]<INFO>26151</INFO></ITEM>";
|
||||
mes "Book: <ITEM>[Circuit Board-OS]<INFO>28629</INFO></ITEM>";
|
||||
mes "Axe: <ITEM>[Blasti-OS]<INFO>28136</INFO></ITEM>";
|
||||
mes "Mace: <ITEM>[Saphir Hall-OS]<INFO>16088</INFO></ITEM>";
|
||||
mes "Bow: <ITEM>[Virtual Bow-OS]<INFO>18178</INFO></ITEM>";
|
||||
mes "Crossbow: <ITEM>[MH-P89-OS]<INFO>18179</INFO></ITEM>";
|
||||
mes "Katar: <ITEM>[Meuchler-OS]<INFO>28038</INFO></ITEM>";
|
||||
mes "Knuckle: <ITEM>[Burning Knuckle-OS]<INFO>1862</INFO></ITEM>";
|
||||
mes "Sniper Rifle: <ITEM>[HR-S55-OS]<INFO>28253</INFO></ITEM>";
|
||||
mes "Dagger: <ITEM>[Kuroiro-OS]<INFO>28755</INFO></ITEM>";
|
||||
mes "Bow: <ITEM>[AC-B44-OS]<INFO>18180</INFO></ITEM>";
|
||||
mes "Lance: <ITEM>[Boost Lance-OS]<INFO>32019</INFO></ITEM>";
|
||||
mes "Mace: <ITEM>[Ultio-OS]<INFO>16089</INFO></ITEM>";
|
||||
close3;
|
||||
}
|
||||
disable_items;
|
||||
if (countitem(25668) < 1 || countitem(25669) < 50) {
|
||||
cutin "ep171_elyumina03",0;
|
||||
mes "[Elyumina]";
|
||||
mes "I told you, bring me 1 Damaged Weapon and 50 Mysterious Components. You should listen when people talk.";
|
||||
close3;
|
||||
}
|
||||
if (checkweight(28136,2) == 0) {
|
||||
cutin "ep171_elyumina03",0;
|
||||
mes "[Elyumina]";
|
||||
mes "... What the? There's a problem.";
|
||||
mes "Not on my end, of course. This is on you. Check if your bag is full or you have all the materials you need.";
|
||||
close3;
|
||||
}
|
||||
cutin "ep171_elyumina04",0;
|
||||
mes "[Elyumina]";
|
||||
mes "There. If you want another, then bring me more Damaged Weapons and Mysterious Components.";
|
||||
mes "I'm locked up in here, fixing toys, because of you. You can deal with this, right?";
|
||||
delitem 25668,1; // EP17_1_EVT01
|
||||
delitem 25669,50; // EP17_1_EVT02
|
||||
// consumeitem 23772; // EP17_1_SPC01
|
||||
getgroupitem(IG_EP17_1_SPC01);
|
||||
close3;
|
||||
case 2:
|
||||
cutin "ep171_elyumina04",0;
|
||||
mes "[Elyumina]";
|
||||
mes "If you want Illusion armor, bring me 50 <ITEM>[Cor Cores]<INFO>25723</INFO></ITEM>. I'll give you a piece.";
|
||||
mes "Let's see... Ooh, when did I make so many varieties? Alright, I feel generous. What do you want?";
|
||||
next;
|
||||
cutin "",255;
|
||||
switch (select("Illusion Armor", "Illusion Engine Wing", "Illusion Leg", "Illusion Booster", "Illusion Battle Chip")) {
|
||||
case 1:
|
||||
setarray .@item[0],15376,15377;
|
||||
break;
|
||||
case 2:
|
||||
setarray .@item[0],20933,20934;
|
||||
break;
|
||||
case 3:
|
||||
setarray .@item[0],22196,22197;
|
||||
break;
|
||||
case 4:
|
||||
setarray .@item[0],32207,32208;
|
||||
break;
|
||||
case 5:
|
||||
setarray .@item[0],32209,32210;
|
||||
break;
|
||||
}
|
||||
cutin "ep171_elyumina01",0;
|
||||
mes "[Elyumina]";
|
||||
mes "<ITEM>[" + getitemname(.@item[0]) + "]<INFO>" + .@item[0] + "</INFO></ITEM>";
|
||||
mes "<ITEM>[" + getitemname(.@item[1]) + "]<INFO>" + .@item[1] + "</INFO></ITEM>";
|
||||
mes "Which one?";
|
||||
next;
|
||||
cutin "",255;
|
||||
.@id = .@item[ select( getitemname(.@item[0]), getitemname(.@item[1]) ) -1 ];
|
||||
cutin "ep171_elyumina04",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Alright, " + getitemname(.@id) + ", right? Do you really want to trade it for 50 Cor Cores?";
|
||||
next;
|
||||
cutin "",255;
|
||||
if (select( "Exchange.", "Do not exchange." ) == 2) {
|
||||
cutin "ep171_elyumina03",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Hey, are you kidding me? Hey, I tried to be nice!";
|
||||
close3;
|
||||
}
|
||||
disable_items;
|
||||
if (countitem(25723) < 50) {
|
||||
cutin "ep171_elyumina02",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Hey, are you kidding me? You don't have all the Cor Cores! Hey, I tried to be nice!";
|
||||
enable_items;
|
||||
close3;
|
||||
}
|
||||
cutin "ep171_elyumina04",0;
|
||||
mes "[Elyumina]";
|
||||
mes "Here, take this " + getitemname(.@id) + ". I bet it's probably the best armor you've ever had. You really ought to be grateful.";
|
||||
delitem 25723,50; // EP17_1_EVT390
|
||||
getitem .@id,1;
|
||||
enable_items;
|
||||
close3;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
cloakonnpc();
|
||||
end;
|
||||
}
|
||||
|
||||
// Illusion Enchanter - Walkthrough Conversion
|
||||
sp_cor,106,136,3 script RS26#illusion_enchant 4_SYS_MSG,{
|
||||
if(!checkweight(1201,1) || (MaxWeight - Weight) < 1000){
|
||||
mes "You can't proceed with the conversation because you have a large quantity of items.";
|
||||
mes "Please organize your items and try again.";
|
||||
close;
|
||||
}
|
||||
disable_items;
|
||||
mes "[RS26]";
|
||||
mes strcharinfo(0)+".";
|
||||
mes "Welcome, Welcome!";
|
||||
next;
|
||||
switch (select("Explore the devices.:Enchant Illusion Armor.:Enchant Illusion Engine Wing.:Enchant Illusion Leg.:Enchant Illusion Accessory [R]:Enchant Illusion Accessory [L]")) {
|
||||
case 1:
|
||||
mes "^0000FF# I'm the latest hologram technology perfected to show natural responses and gestures. #^000000";
|
||||
next;
|
||||
mes "[RS26]";
|
||||
mes "My technology can only be found in future cities. I am RS26, a Regenschirm robotic machine.";
|
||||
npctalk "Rebellion : Oh, that machine is useless without a module.","Rebellion#171_cor_merchant",bc_self;
|
||||
next;
|
||||
mes "[RS26]";
|
||||
mes "If you bring Illusion equipment with strengthening modules, I will improve them as you desire.";
|
||||
next;
|
||||
mes "[RS26]";
|
||||
mes "Since these modules work with the standard equipment, they will not destroy the items. However, the number of upgrades can vary depending on the equipment.";
|
||||
next;
|
||||
mes "[RS26]";
|
||||
mes "Please come back if you need my help~";
|
||||
close;
|
||||
case 2:
|
||||
.@part = EQI_ARMOR;
|
||||
.@index = 0;
|
||||
setarray .@id,15376,15377;
|
||||
break;
|
||||
case 3:
|
||||
.@part = EQI_GARMENT;
|
||||
.@index = 1;
|
||||
setarray .@id,20933,20934;
|
||||
break;
|
||||
case 4:
|
||||
.@part = EQI_SHOES;
|
||||
.@index = 3;
|
||||
setarray .@id,22196,22197;
|
||||
break;
|
||||
case 5:
|
||||
.@part = EQI_ACC_R;
|
||||
.@index = 2;
|
||||
setarray .@id,32207,32209;
|
||||
break;
|
||||
case 6:
|
||||
.@part = EQI_ACC_L;
|
||||
.@index = 2;
|
||||
setarray .@id,32208,32210;
|
||||
break;
|
||||
}
|
||||
switch (select("Cancel.:Normal Grade.:Rare Grade.:Unique Grade.:Legendary Grade.")) {
|
||||
case 1:
|
||||
mes "[RS26]";
|
||||
mes "I'm stopping here.";
|
||||
close;
|
||||
|
||||
case 2:
|
||||
.@min = 25670;
|
||||
.@max = 25677;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
.@min = 25678;
|
||||
.@max = 25692;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
.@min = 25693;
|
||||
.@max = 25699;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
.@min = 25700;
|
||||
.@max = 25705;
|
||||
break;
|
||||
}
|
||||
.@menu$ = "Cancel.:";
|
||||
for(.@i = .@min; .@i < (.@max + 1); .@i++){
|
||||
.@module_id[getarraysize(.@module_id)] = .@i;
|
||||
.@item_name$ = getitemname(.@i);
|
||||
.@item_name$ = replacestr(.@item_name$,"Modification Module (","");
|
||||
.@item_name$ = replacestr(.@item_name$,")","");
|
||||
.@menu$ += (!countitem(.@i) ? "^AAAAAA":"") + .@item_name$ + (!countitem(.@i) ? "^000000:":":");
|
||||
}
|
||||
.@s = select(.@menu$);
|
||||
switch( .@s ) {
|
||||
case 1:
|
||||
mes "[RS26]";
|
||||
mes "I'm stopping here.";
|
||||
close;
|
||||
|
||||
default:
|
||||
function module_check;
|
||||
.@s -= 2;
|
||||
.@equip_id = getequipid(.@part);
|
||||
.@refine = getequiprefinerycnt(.@part);
|
||||
for (.@i = 0; .@i < 4; .@i++)
|
||||
.@card[.@i] = getequipcardid(.@part,.@i);
|
||||
copyarray .@check[0],.@card[0],4;
|
||||
if (!.@equip_id || .@id[0] != .@equip_id && .@id[1] != .@equip_id) {
|
||||
mes "[RS26]";
|
||||
mes "The equipment needs to be checked. That thing is not something this device can work with.";
|
||||
close;
|
||||
}
|
||||
.@var$ = module_check(.@module_id[.@s],.@part,.@index);
|
||||
explode(.@s$,.@var$,",");
|
||||
switch (atoi(.@s$[0])) {
|
||||
case 1:
|
||||
mes "[RS26]";
|
||||
mes "The module needs to be checked. This device cannot detect it.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[RS26]";
|
||||
mes "Looks like the equipment you're trying to strengthen is already at it's limit.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[RS26]";
|
||||
mes "You need to have a module that matches the efficacy to proceed with enhancement.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[RS26]";
|
||||
mes "The capabilities of this module can be enchanted up to " + .@s$[1] + " " + (atoi(.@s$[1]) > 1 ? "times":"time") +". It seems that the module threshold is already at it's limit.";
|
||||
close;
|
||||
case 5:
|
||||
.@item_name$ = getitemname(.@module_id[.@s]);
|
||||
.@item_name$ = replacestr(.@item_name$,"Modification Module (","");
|
||||
.@item_name$ = replacestr(.@item_name$,")","");
|
||||
mes "[RS26]";
|
||||
mes "^0000FFYou have selected " + getitemname(.@equip_id) + " " + .@item_name$ + "^000000";
|
||||
mes "------------------";
|
||||
mes "The selected module can be enchanted up to ^0000FF" + .@s$[2] + " " + (atoi(.@s$[2]) > 1 ? "times":"time") + "^000000 on the equipment. This equipment is currently enchanted with this module by ^0000FF" + .@s$[1] + ".";
|
||||
mes "Do you want to proceed?";
|
||||
next;
|
||||
if (select("I'll think about it more...:Let's proceed.") == 1) {
|
||||
mes "[RS26]";
|
||||
mes "Then, please visit me again when you need my help~";
|
||||
close;
|
||||
}
|
||||
for (.@i = 1; .@i < 4; .@i++) {
|
||||
if (.@card[.@i] == 0) {
|
||||
.@augment_slot = .@i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
.@card[.@augment_slot] = atoi(.@s$[3]);
|
||||
delitem .@module_id[.@s],1;
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipRefineHack", .@part, .@refine) || callfunc("F_IsEquipCardHack", .@part, .@check[0], .@check[1], .@check[2], .@check[3]))
|
||||
end;
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
delequip .@part;
|
||||
getitem2 .@equip_id,1,1,.@refine,0,.@card[0],.@card[1],.@card[2],.@card[3];
|
||||
mes "[RS26]";
|
||||
mes "Attempting to upgrade the slot ^990000" + .@augment_slot + "^000000 of the equipment.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
OnInit:
|
||||
setarray .module$,
|
||||
"25670:29527:3,25671:29528:3,25687:29534:2,25688:29535:2,25689:29536:2,25693:29540:1",
|
||||
"25670:29527:3,25671:29528:3,25690:29537:2,25691:29538:2,25692:29539:2,25695:29542:1",
|
||||
"25672:4742:3,25673:4752:3,25674:4702:3,25675:4732:3,25676:4712:3,25677:4722:3,25678:29529:2,25679:29532:2,25680:4826:1,25681:4881:1,25682:4866:1,25683:4836:1,25696:29543:1,25697:29544:1,25698:29545:1,25699:29546:1",
|
||||
"25670:29527:3,25671:29528:3,25684:29531:2,25685:29530:2,25686:29533:2,25694:29541:1",
|
||||
"25700:29547,25701:29548,25702:29549,25703:29550,25704:29551,25705:29552";
|
||||
end;
|
||||
|
||||
function module_check {
|
||||
if(!countitem(getarg(0)))
|
||||
return "1";
|
||||
for (.@i = 0; .@i < 4; .@i++)
|
||||
.@card[.@i] = getequipcardid(getarg(1),.@i);
|
||||
if(.@card[3]) return "2";
|
||||
explode(.@T$,.module$[getarg(2)],",");
|
||||
if(getarg(0) >= 25700 && getarg(0) <= 25705){
|
||||
explode(.@TT$,.module$[4],",");
|
||||
for (.@i = 0; .@i < getarraysize(.@TT$); .@i++) {
|
||||
explode(.@module$,.@TT$[.@i],":");
|
||||
if(getarg(0) == atoi(.@module$[0]))
|
||||
.@enchant_id = atoi(.@module$[1]);
|
||||
.@module = atoi(.@module$[0]);
|
||||
.@enchant = atoi(.@module$[1]);
|
||||
for (.@j = 1; .@j < 4; .@j++) {
|
||||
if (.@card[.@j] == .@enchant)
|
||||
return "4,1";
|
||||
}
|
||||
}
|
||||
.@max = 1;
|
||||
} else {
|
||||
for (.@i = 0; .@i < getarraysize(.@T$); .@i++) {
|
||||
explode(.@module$,.@T$[.@i],":");
|
||||
if(getarg(0) == atoi(.@module$[0])){
|
||||
.@enchant_id = atoi(.@module$[1]);
|
||||
.@max = atoi(.@module$[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!.@enchant_id)
|
||||
return "3";
|
||||
for (.@j = 1; .@j < 4; .@j++) {
|
||||
if (.@card[.@j] == .@enchant_id)
|
||||
.@count++;
|
||||
}
|
||||
if (.@count == .@max)
|
||||
return "4," + .@max;
|
||||
return "5," + .@count + "," + .@max + "," + .@enchant_id;
|
||||
}
|
||||
}
|
||||
131
npc/re/merchants/enchantgrade.txt
Normal file
131
npc/re/merchants/enchantgrade.txt
Normal file
@@ -0,0 +1,131 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Enchant Grade
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First Version. [JohnnyPlayy]
|
||||
//= 1.1 Fixed small issues. [Lemongrass]
|
||||
//= 1.2 Added translation. [Asheraf]
|
||||
//= 1.3 Added paramarket NPC and warps. [Balfear]
|
||||
//= 1.4 Translated paramarket NPC. [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
grademk,34,184,4 script Sratos#sratos 4_JP_GARM_H,{
|
||||
mes "[Sratos]";
|
||||
mes "Hello, dear customer who walked in, let's hope for a miracle today.";
|
||||
mes "How can I help you?";
|
||||
next;
|
||||
switch( select( "Enhance the equipment's grade.", "Exchange Etel items", "What is Grade Enhancement?" ) ){
|
||||
case 1:
|
||||
mes "[Sratos]";
|
||||
mes "Our customer. You want to enhance the grade of equipment.";
|
||||
mes "It is not easy to move the magical power of jewels.";
|
||||
next;
|
||||
mes "[Sratos]";
|
||||
mes "Magical power can explode on the spot.";
|
||||
mes "Then the weapon that will inherit the magical power also explodes!";
|
||||
next;
|
||||
switch( select( "I'll still do it!", "I'll think about it." ) ){
|
||||
case 1:
|
||||
mes "[Sratos]";
|
||||
mes "I wish good luck to our courageous customers!";
|
||||
close2;
|
||||
enchantgradeui();
|
||||
end;
|
||||
case 2:
|
||||
mes "[Sratos]";
|
||||
mes "Whenever you have the courage to challenge, please come back.";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Sratos]";
|
||||
mes "These are jewels used to enhance grades.";
|
||||
mes "Etel Dust, the jewels that will be the base, and if you give me a small fee I'll exchange it for Etel jewels.";
|
||||
close2;
|
||||
callshop "EnchantGradeExchange";
|
||||
end;
|
||||
|
||||
case 3:
|
||||
mes "[Sratos]";
|
||||
mes "Occasionally, unstable jewels with a lot of pure magical power are found.";
|
||||
mes "We call these etheric gems, right?";
|
||||
next;
|
||||
mes "[Sratos]";
|
||||
mes "You can transfer the magical power of the etheric gem to other weapons, but of course there is some risk.";
|
||||
mes "It's delicate, so if you aren't careful, pop! It will explode.";
|
||||
next;
|
||||
mes "[Sratos]";
|
||||
mes "Anyway, if you use this etheric gem, you can enhance the weapon you are using.";
|
||||
mes "Performance gets better. We call this grade enhancement.";
|
||||
next;
|
||||
mes "[Sratos]";
|
||||
mes "You too, wouldn't you be happy if the weapons you love grow one step further?";
|
||||
mes "We are the people who assist it. It's a bit risky, though. ahahaha.";
|
||||
close;
|
||||
}
|
||||
|
||||
OnInit:
|
||||
setunittitle(getnpcid(0), "<Grade Enhancer>");
|
||||
end;
|
||||
}
|
||||
|
||||
paramk,34,184,4 script Suribell#suribell 4_F_FRUIT,{
|
||||
mes "[Suribell]";
|
||||
mes "May good luck always be with you!";
|
||||
mes "Welcome to Paramarket's Grade Enhancement Center~";
|
||||
next;
|
||||
switch( select( "Enhance the equipment's grade.", "Exchange Etel items", "What is Grade Enhancement?" )) {
|
||||
case 1:
|
||||
mes "[Suribell]";
|
||||
mes "Do you want to unlock the potential of your favorite equipment?";
|
||||
mes "Explosions may also occur in the process of dealing with magical powers.";
|
||||
next;
|
||||
mes "[Suribell]";
|
||||
mes "Still, if you're trying to enhance your grade... !";
|
||||
mes "I, Suribell, will do my best!";
|
||||
next;
|
||||
switch( select( "I'll still do it!", "I'll think about it." ) ){
|
||||
case 1:
|
||||
mes "[Suribell]";
|
||||
mes "Let's hold hands and have faith! Try clenching your teeth!";
|
||||
close2;
|
||||
enchantgradeui();
|
||||
end;
|
||||
case 2:
|
||||
mes "[Suribell]";
|
||||
mes "Okay! Let's drink a glass of cold water!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Suribell]";
|
||||
mes "You need etheric gems to enhance grades!";
|
||||
mes "If you combine Etel Dust and jewels to make it, it is fine! An Etel jewel for adventurers is complete!";
|
||||
mes "Would you like to combine jewels and Etel Dust?";
|
||||
close2;
|
||||
callshop "EnchantGradeExchange";
|
||||
end;
|
||||
case 3:
|
||||
mes "[Suribell]";
|
||||
mes "Occasionally, unstable jewels with a lot of pure magical power are found.";
|
||||
mes "I decided to call such gems etheric gems.";
|
||||
mes "Who? I am Suribell!";
|
||||
next;
|
||||
mes "[Suribell]";
|
||||
mes "The magical power of etheric gems sometimes awakens the hidden potential of equipment.";
|
||||
mes "We call it grade enhancement because it goes up one tier!";
|
||||
next;
|
||||
mes "[Suribell]";
|
||||
mes "The adventurer may have a potential that is unknown to him.";
|
||||
mes "There is a risk that it can be destroyed if done wrong, but try it with faith!";
|
||||
close;
|
||||
}
|
||||
|
||||
OnInit:
|
||||
setunittitle(getnpcid(0), "<Grade Enhancer>");
|
||||
end;
|
||||
}
|
||||
|
||||
// = Portals
|
||||
//============================================================
|
||||
prontera,50,293,0 warp Grademk_Int 1,1,grademk,13,172
|
||||
grademk,9,172,0 warp Grademk_Out 1,1,prontera,50,290
|
||||
paramk,8,171,0 warp grade_in 1,1,paramk,141,64
|
||||
paramk,145,64,0 warp grade_out 1,1,paramk,11,171
|
||||
@@ -17,6 +17,7 @@
|
||||
//= 1.3 Updated to match the latest official script. [Euphy]
|
||||
//= 1.4 Added correct safe refines. [Haruna]
|
||||
//= 1.5 Added Refine UI [Atemo, Lemongrass]
|
||||
//= 1.6 Added Barter exchange npcs [Atemo]
|
||||
//============================================================
|
||||
|
||||
// +11 and above Refiners
|
||||
@@ -582,3 +583,118 @@ malangdo,224,172,6 script Clink#mal_normal 544,{
|
||||
mes "What a day!!";
|
||||
close;
|
||||
}
|
||||
|
||||
// Renewal barter shops
|
||||
- script refine_barter_init -1,{
|
||||
end;
|
||||
OnInit:
|
||||
if (getbattleflag("feature.barter")) {
|
||||
unloadnpc "Vurewell";
|
||||
unloadnpc "Begnahd";
|
||||
unloadnpc "Sade";
|
||||
unloadnpc "Kahlamanlith";
|
||||
unloadnpc "Dilemma";
|
||||
unloadnpc "Tirehaus";
|
||||
unloadnpc "Krugg";
|
||||
unloadnpc "Hakhim";
|
||||
unloadnpc "Abdula";
|
||||
unloadnpc "Xenophon";
|
||||
unloadnpc "Delight";
|
||||
unloadnpc "Matestein";
|
||||
unloadnpc "Fruel";
|
||||
|
||||
npcshopupdate "market_refine_prt_in",1010,200,999999;
|
||||
npcshopupdate "market_refine_payon",1010,200,999999;
|
||||
npcshopupdate "market_refine_morocc_in",1010,200,999999;
|
||||
npcshopupdate "market_refine_alberta_in",1010,200,999999;
|
||||
npcshopupdate "market_refine_yuno_in01",1010,200,999999;
|
||||
npcshopupdate "market_refine_ein_in01",1010,200,999999;
|
||||
npcshopupdate "market_refine_lhz_in02",1010,200,999999;
|
||||
|
||||
npcshopupdate "market_refine_prt_in",1011,1000,999999;
|
||||
npcshopupdate "market_refine_payon",1011,1000,999999;
|
||||
npcshopupdate "market_refine_morocc_in",1011,1000,999999;
|
||||
npcshopupdate "market_refine_alberta_in",1011,1000,999999;
|
||||
npcshopupdate "market_refine_yuno_in01",1011,1000,999999;
|
||||
npcshopupdate "market_refine_ein_in01",1011,1000,999999;
|
||||
npcshopupdate "market_refine_lhz_in02",1011,1000,999999;
|
||||
}
|
||||
else {
|
||||
unloadnpc "market_refine_prt_in";
|
||||
unloadnpc "market_refine_payon";
|
||||
unloadnpc "market_refine_morocc_in";
|
||||
unloadnpc "market_refine_alberta_in";
|
||||
unloadnpc "market_refine_yuno_in01";
|
||||
unloadnpc "market_refine_ein_in01";
|
||||
unloadnpc "market_refine_lhz_in02";
|
||||
|
||||
unloadnpc "Dietrich#ns_prt";
|
||||
unloadnpc "Pauline";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
- marketshop market_refine_prt_in -1,1010:-1:999999,1011:-1:999999
|
||||
- marketshop market_refine_payon -1,1010:-1:999999,1011:-1:999999
|
||||
- marketshop market_refine_morocc_in -1,1010:-1:999999,1011:-1:999999
|
||||
- marketshop market_refine_alberta_in -1,1010:-1:999999,1011:-1:999999
|
||||
- marketshop market_refine_yuno_in01 -1,1010:-1:999999,1011:-1:999999
|
||||
- marketshop market_refine_ein_in01 -1,1010:-1:999999,1011:-1:999999
|
||||
- marketshop market_refine_lhz_in02 -1,1010:-1:999999,1011:-1:999999
|
||||
|
||||
prt_in,63,69,3 script Dietrich#ns_prt 4_M_02,{
|
||||
mes "[" + strnpcinfo(1) + "]";
|
||||
mes "We sell and exchange various ores used in smelting.";
|
||||
next;
|
||||
switch( select( "View basic smelting ores", "View advanced smelting ores", "View Ether smelting ores", "Cancel" ) ) {
|
||||
case 1:
|
||||
mes "[" + strnpcinfo(1) + "]";
|
||||
mes "Phracon and Emveretarcon are available for use in smelting low-level weapons.";
|
||||
close2;
|
||||
callshop "market_refine_" + strnpcinfo(4);
|
||||
end;
|
||||
case 2:
|
||||
mes "[" + strnpcinfo(1) + "]";
|
||||
mes "We are purifying Elunium Stone or Oridecon Stone, or exchanging them with Bradium or Carnium.";
|
||||
close2;
|
||||
callshop "barter_refine_1";
|
||||
end;
|
||||
case 3:
|
||||
mes "[" + strnpcinfo(1) + "]";
|
||||
mes "We add Etel Dust to existing smelting ores and replace them with Ether-bearing smelting ores.";
|
||||
close2;
|
||||
callshop "barter_refine_2";
|
||||
end;
|
||||
case 4:
|
||||
mes "[" + strnpcinfo(1) + "]";
|
||||
mes "If you lack the materials used for smelting, come anytime.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setunittitle getnpcid(0), "<Responsible for smelting products>";
|
||||
end;
|
||||
}
|
||||
payon,137,178,5 duplicate(Dietrich#ns_prt) Hakhim#2 4_M_ORIENT01
|
||||
morocc_in,72,32,3 duplicate(Dietrich#ns_prt) Abdula#2 4W_M_03
|
||||
alberta_in,21,63,5 duplicate(Dietrich#ns_prt) Xenophon#ns_albe 4_M_02
|
||||
yuno_in01,164,27,4 duplicate(Dietrich#ns_prt) Delight#2 4_M_ORIENT01
|
||||
ein_in01,18,82,5 duplicate(Dietrich#ns_prt) Matestein#2 4_M_02
|
||||
lhz_in02,281,24,5 duplicate(Dietrich#ns_prt) Fruel#2 4_M_02
|
||||
|
||||
// Shadowdecon/Zelunium exchange npcs
|
||||
prt_in,64,57,3 script Pauline 4_M_02,{
|
||||
mes "[" + strnpcinfo(1) + "]";
|
||||
mes "Do you have <ITEM>[Shadowdecon Gemstone]<INFO>25728</INFO></ITEM> or <ITEM>[Zelunium Gemstone]<INFO>25730</INFO></ITEM>?";
|
||||
mes "We will exchange them for refined products for use as smelting goods.";
|
||||
close2;
|
||||
callshop "barter_refine_3";
|
||||
end;
|
||||
}
|
||||
payon,142,179,3 duplicate(Pauline) Jihu 4_M_ORIENT01
|
||||
morocc_in,64,37,3 duplicate(Pauline) Marik 4W_M_03
|
||||
alberta_in,24,63,5 duplicate(Pauline) Satana 4_M_02
|
||||
yuno_in01,164,31,6 duplicate(Pauline) Dimir 4_M_ORIENT01
|
||||
lhz_in02,275,23,5 duplicate(Pauline) Nemil 4_M_02
|
||||
ein_in01,30,88,5 duplicate(Pauline) Galan 4_M_02
|
||||
|
||||
@@ -125,7 +125,7 @@ morocc,154,55,6 shop Jeweler#moc3 99,730:-1,2613:-1
|
||||
morocc,171,103,4 shop Item Collector#moc3 85,911:-1,528:-1,919:-1,925:-1
|
||||
morocc,205,247,2 shop Item Collector#moc4 85,911:-1,528:-1,919:-1,925:-1
|
||||
morocc,140,90,6 shop Trader#moc6 99,513:-1,513:-1,513:-1,513:-1,513:-1,513:-1
|
||||
morocc,166,54,2 shop Jeweler#moc4 102,721:-1,723:-1,726:-1,728:-1,729:-1
|
||||
morocc,166,54,2 shop Jeweler#moc4 102,721:-1,723:-1,726:-1,728:-1,729:-1,1000321:-1
|
||||
morocc,34,68,0 shop Trader#moc7 93,748:-1
|
||||
morocc,269,193,4 shop Trader#moc8 89,2609:-1,1516:-1,1522:-1
|
||||
morocc,256,191,5 shop Trader#moc9 93,2612:-1
|
||||
|
||||
@@ -20,11 +20,47 @@
|
||||
//============================================================
|
||||
prontera,184,177,6 script Refine Master 851,{
|
||||
disable_items;
|
||||
if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
|
||||
set .@bWeaponUp,1;
|
||||
if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457))
|
||||
set .@bArmorUp,1;
|
||||
if (!.@bWeaponUp && !.@bArmorUp) {
|
||||
setarray .@cert_weapon[0],
|
||||
6864, // Guarantee_Weapon_19Up
|
||||
6875, // Guarantee_Weapon_18Up
|
||||
6874, // Guarantee_Weapon_17Up
|
||||
6873, // Guarantee_Weapon_16Up
|
||||
6872, // Guarantee_Weapon_15Up
|
||||
6871, // Guarantee_Weapon_14Up
|
||||
6870, // Guarantee_Weapon_13Up
|
||||
6584, // Guarantee_Weapon_12Up
|
||||
6238, // Guarantee_Weapon_11Up
|
||||
6228, // Guarantee_Weapon_9Up
|
||||
6229, // Guarantee_Weapon_8Up
|
||||
6230, // Guarantee_Weapon_7Up
|
||||
6231, // Guarantee_Weapon_6Up
|
||||
6456; // Guarantee_Weapon_5Up
|
||||
setarray .@cert_armor[0],
|
||||
6865, // Guarantee_Armor_19Up
|
||||
6881, // Guarantee_Armor_18Up
|
||||
6880, // Guarantee_Armor_17Up
|
||||
6879, // Guarantee_Armor_16Up
|
||||
6878, // Guarantee_Armor_15Up
|
||||
6877, // Guarantee_Armor_14Up
|
||||
6876, // Guarantee_Armor_13Up
|
||||
6585, // Guarantee_Armor_12Up
|
||||
6239, // Guarantee_Armor_11Up
|
||||
6232, // Guarantee_Armor_9Up
|
||||
6233, // Guarantee_Armor_8Up
|
||||
6234, // Guarantee_Armor_7Up
|
||||
6235, // Guarantee_Armor_6Up
|
||||
6457; // Guarantee_Armor_5Up
|
||||
setarray .@cert_level[0],19,18,17,16,15,14,13,12,11,9,8,7,6,5;
|
||||
.@size_cert = getarraysize(.@cert_weapon);
|
||||
|
||||
for ( .@i = 0; .@i < .@size_cert; ++.@i ) {
|
||||
if (countitem(.@cert_weapon[.@i]) > 0 || countitem(.@cert_armor[.@i]) > 0) {
|
||||
.@check = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (.@check == 0) {
|
||||
mes "[Refine Master]";
|
||||
mes "Hello!";
|
||||
mes "What's up?";
|
||||
@@ -61,9 +97,10 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
next;
|
||||
setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
|
||||
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
|
||||
for(set .@i,1; .@i<=10; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":";
|
||||
set .@part, .@indices[ select(.@menu$) ];
|
||||
for ( .@i = 1; .@i <= 10; ++.@i )
|
||||
.@menu$ += (getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : .@position$[.@i] + "- [Empty]") + ":";
|
||||
|
||||
.@part = .@indices[ select(.@menu$) ];
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Refine Master]";
|
||||
mes "You have to equip the item you want to refine.";
|
||||
@@ -86,10 +123,8 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
|
||||
setarray .@levels[0],5,6,7,8,9,11;
|
||||
set .@type$,"Weapon";
|
||||
set .@check,.@bWeaponUp;
|
||||
copyarray .@tickets[0], .@cert_weapon[0], .@size_cert;
|
||||
.@type$ = "Weapon";
|
||||
break;
|
||||
default:
|
||||
// TODO:
|
||||
@@ -98,10 +133,8 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
}else if( .@itemtype == IT_ARMOR ){
|
||||
switch( getequiparmorlv( .@part ) ){
|
||||
case 1:
|
||||
setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
|
||||
setarray .@levels[0],5,6,7,8,9,11;
|
||||
set .@type$,"Armor";
|
||||
set .@check,.@bArmorUp;
|
||||
copyarray .@tickets[0], .@cert_armor[0], .@size_cert;
|
||||
.@type$ = "Armor";
|
||||
break;
|
||||
default:
|
||||
// TODO:
|
||||
@@ -111,7 +144,14 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
// TODO:
|
||||
close;
|
||||
}
|
||||
if (!.@check) {
|
||||
.@check = 0;
|
||||
for ( .@i = 0; .@i < .@size_cert; ++.@i ) {
|
||||
if (countitem(.@tickets[.@i]) > 0) {
|
||||
.@check = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (.@check == 0) {
|
||||
emotion ET_THINK;
|
||||
mes "[Refine Master]";
|
||||
mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
|
||||
@@ -121,12 +161,13 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
mes "[Refine Master]";
|
||||
mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
|
||||
set .@select, select(.@menu$)-1;
|
||||
set .@ticket_lv, .@levels[.@select];
|
||||
set .@ticket_id, .@tickets[.@select];
|
||||
.@menu$ = "";
|
||||
for ( .@i = 0; .@i < .@size_cert; ++.@i )
|
||||
.@menu$ += getitemname(.@tickets[.@i]) + ":";
|
||||
.@select = select(.@menu$)-1;
|
||||
.@ticket_lv = .@cert_level[.@select];
|
||||
.@ticket_id = .@tickets[.@select];
|
||||
|
||||
if (countitem(.@ticket_id) == 0) {
|
||||
emotion ET_QUESTION;
|
||||
mes "[Refine Master]";
|
||||
@@ -160,25 +201,24 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
mes "I have my own special way to refine...";
|
||||
mes ".......ka boom!";
|
||||
specialeffect EF_SUI_EXPLOSION;
|
||||
if (countitem(.@ticket_id)) {
|
||||
delitem .@ticket_id,1;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
|
||||
mes "[Refine Master]";
|
||||
emotion ET_FRET;
|
||||
mes "Wait a second...";
|
||||
mes "Do you think I'm stupid?!";
|
||||
mes "You switched the item while I wasn't looking! Get out of here!";
|
||||
close;
|
||||
}
|
||||
} else {
|
||||
if (countitem(.@ticket_id) < 1) {
|
||||
next;
|
||||
mes "Error!";
|
||||
mes "Please report this.";
|
||||
close;
|
||||
}
|
||||
delitem .@ticket_id,1;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
|
||||
mes "[Refine Master]";
|
||||
emotion ET_FRET;
|
||||
mes "Wait a second...";
|
||||
mes "Do you think I'm stupid?!";
|
||||
mes "You switched the item while I wasn't looking! Get out of here!";
|
||||
close;
|
||||
}
|
||||
successrefitem .@part, .@ticket_lv - getequiprefinerycnt(.@part);
|
||||
next;
|
||||
emotion ET_DELIGHT;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user