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135 Commits

Author SHA1 Message Date
Atemo
f73a858d6c Merge branch 'master' into script/episode19 2024-08-10 15:27:57 +02:00
Atemo
150fc78866 Corrected NPCs name 2024-08-10 15:15:24 +02:00
Atemo
a5c939bec9 Updated addhomintimacy script command (#8551)
* The command now fails silently when no players are attached or if the player has no homunculus (like other homunculus script command)

Fixed #8534
2024-08-09 23:33:43 +02:00
Atemo
88ce3fe5d3 Adjusts the value of SC_HOLY_OIL debuff from IQ_OLEUM_SANCTUM skill (#8552)
* The debuff causing that the targets take more damage from long ranged physical damage for the skill duration is corrected from 50% to 3x(Skill Lv)%

Fixed #8520
2024-08-09 22:18:22 +02:00
Daegaladh
59c716ce23 Fixed Mars Armor-LT increasing nonexistent skill (#8549) 2024-08-08 11:48:54 +02:00
Atemo
5928ad75c6 Corrected TARGET of NPC_DAMAGE_HEAL in mob_skill_db.txt (#8540)
Fixed #8532
2024-08-06 22:33:58 +02:00
Haydrich
203b9d740d Fixed an issue in rockridge quest (#8539)
* Corrected npcs Cactus Gunslinger hidden name
2024-08-06 14:13:10 +02:00
Atemo
75c3fd1fc3 Updated episode 18 dialogues (#8537)
Updated episode 18 dialogues using iRO text.
Renamed ep18_1_main variable by ep18_main (see sql update)
2024-08-04 15:47:47 +02:00
Atemo
e803ba5f8a Updated renewal mob_db.yml (#8499)
* Updated map drops db
2024-08-03 21:17:22 +02:00
Playtester
c3ff38865e Earth Spike and Heaven's Drive (#8536)
- Earth Spike now has the same cast time and aftercast delay as bolt spells (pre-re)
- Heaven's Drive now has an aftercast delay of 1000ms (pre-re)
- Fixes #8533
2024-08-03 18:55:19 +02:00
Aleos
94a731aad0 Correct Death Valley behavior (#8502)
* Follow up to 4b32621.
* The target player should be healed from the remaining SP before the SP reduction is applied.
* Update HP/SP without sending extra packets.
* Fix SP ratio.

---------

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-02 09:33:53 -04:00
Atemo
effd55d1ce Updated "skilleffect" script command (#8505)
* Added an optional parameter to "skilleffect" script command to display the given skill effect on the specified ID (default : attached player).
2024-08-02 14:11:38 +02:00
Daegaladh
aacca52eec Fixed Elemental SP recalc and packet conversion (#8531) 2024-08-02 13:58:24 +02:00
elanosilveira
4cab85cb19 Update hair_dyer.txt (#8519)
* Properly close the message box at the end of the dialogue instead of sending the player back to the main menu.

---------

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-08-01 09:50:30 -04:00
eppc0330
54dc915661 Add mapflag specialpopup (#8365)
* Add packet ZC_SPECIALPOPUP.
* Add mapflag and script command specialpopup.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-08-01 09:05:54 -04:00
Singe Horizontal
612bf702ba Restore a correct packet header (#8530)
Fixes #8529
2024-07-31 19:53:54 +02:00
Daegaladh
6f6c74b723 Fixed slow potion effect on pre-re (#8528) 2024-07-31 16:35:01 +02:00
Atemo
7b816e18fb Initial release of episode 19 - Walkthrough Conversion 2024-07-30 17:03:13 +02:00
Daegaladh
48b105405a Fixed Homunculus Lif skills (#8513) 2024-07-28 18:56:47 +02:00
Daegaladh
3908b0e9ee Fixed homunculus cooldown and aftercast delays (#8508)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-27 16:07:54 +02:00
Playtester
3cc32b6727 Removed Gunslinger Mine Damage Delay (#8517)
- Gunslinger Mine no longer has damage delay
- Freeze from Cryo Sphere / Ice Bullet will no longer be immediately broken by its own damage
- Fixes #8516
2024-07-26 20:43:46 +02:00
Atemo
e39fa4b66a Corrected pet_db.yml script (#8509) 2024-07-21 14:12:23 +02:00
Atemo
c5eaa1544f Updated Old Glast Heim instance (#8504)
Updated dialog and system of Old Glast Heim instance.
* Added missing checkweight
* Added missing dialogue and warp when a player did not receive the reward after killing the first mvp "Corrupted Soul"
* Corrected monster re-spawn on map 2 : previous monster spawn by the npc are now killed before new spawn
2024-07-16 22:33:34 +02:00
Daegaladh
1d9cfdb17d Fixes custom warper var (#8503)
Follow-up to f8c9481673
2024-07-14 23:09:50 +02:00
Aleos
4b32621c61 Resolve Death Valley HP/SP adjustment (#8501)
* Fixes #8428.
* The skill will now properly take the SP first before healing HP of the target player.
Thanks to @jamesandrewww!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-13 09:47:55 -04:00
Vincent Stumpf
3b1c33c5d9 Fix stack overflow in npc_parse_shop (#8496) 2024-07-07 11:24:53 +02:00
Daegaladh
f8c9481673 Added optional Pre-Renewal Brasilis (#8480) 2024-07-06 23:24:48 +02:00
Playtester
78a2babe4d Monster Losing Target Display (#8479)
- When a monster loses its target, it will now properly display movement to the next cell rather than snapping back to the previous cell
- Looters will no longer spam movement packets to the client when they go for loot
- Added some base implementation for sub-cell coordinates
- Fixes #8232

Co-authored-by: Lemongrass3110
2024-07-06 12:51:58 +02:00
Daegaladh
0a977c1fd7 Fixed vending_over_max behavior to match official (#8469)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-05 02:35:41 +02:00
Daegaladh
29a63820fd Fixed searchstores incorrectly updating uses (#8491) 2024-07-04 22:22:44 +02:00
Vincent Stumpf
4f2beac029 Clear start_items when reading a new value (#8493)
Fixes #8492
2024-07-04 21:50:40 +02:00
Carlosgrr
529d8fea3d Reverting Magic Wand Quest to request Trunks (#8473)
Fixes #8465
2024-07-04 20:33:14 +02:00
Lemongrass3110
d2cb6c10e1 Fixed packets 0x440 and 0x8cf (#8486)
Follow up to d445497

Fixes #8478

Thanks to @gmragnarok, @LadyNanuia and @Haydrich
2024-07-04 19:29:00 +02:00
Atemo
fccf328a54 Implemented new items up to July 3, 2024 (#8488)
* Sorted the item IDs
* Added prt_mk map in mapcache
2024-07-04 15:27:17 +02:00
Lemongrass3110
25b9126644 Refactored get/set unitdata (#8483)
Fixes #8481

Thanks to @Hyroshima
2024-07-03 17:05:15 +02:00
Lemongrass3110
2206d1a960 Fixed NoNearNPC flag (#8487)
Fixes #8471

Thanks to @xVaan
2024-07-03 16:02:22 +02:00
Atemo
1d8dec4b72 Uncommented quest ID related to illusion investigation (teddy bear) (#8477) 2024-06-30 19:05:43 +02:00
Atemo
995a5d0f60 Corrected barter shop of illusion dungeon (#8472)
Follow-up 5ca7aee79b
Fancy_Flower can't be refined.
2024-06-29 17:08:08 +02:00
Pokye
5ca7aee79b Correction of illusion dungeon's barter shop (#8470) 2024-06-29 15:16:12 +02:00
Vincent Stumpf
73b878db37 Add expanded 4ths to jobmaster (#8267) 2024-06-28 21:39:00 +02:00
Atemo
14a22de993 Added missing clear cutin (#8467)
Corrected encoding of some files
2024-06-28 20:20:49 +02:00
Atemo
0057d862af Initial release of Illusion of Teddy bear (Walkthrough conversion) (#8459)
* Increased MAX_BARTER_REQUIREMENTS to 6
* Fixed #6460
2024-06-28 17:36:29 +02:00
akaineko
82d3b078c3 Fixed rand issue in KO job quest (#8463) 2024-06-28 15:01:15 +02:00
Atemo
88e3eba8cf Updated instance_check_party script command (#8457)
* The command now returns 0 if the party id does not exist
* Fixed #8426

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-06-27 18:23:03 +02:00
Lemongrass3110
c8935ef18a Official conversion of lasagna warps (#8464) 2024-06-27 09:16:33 +02:00
Pokye
fa5e642d4d Initial implementation of Shopping Boards (#8453)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
2024-06-26 20:50:14 +02:00
Daegaladh
549fc3f860 Fixed searchstores and added a map parameter (#8456)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-26 20:21:26 +02:00
Playtester
30f8cb1f6e Star Gladiator Miracle Chance (#8460)
- Reduced default chance of Miracle to occur from 0.02% to 0.005%
- Chance of Miracle to occur is now further reduced if AGI is above 46
- Fixes #8445
2024-06-26 11:38:46 +02:00
Atemo
21359386be Exported constants for setdialogalign script command (#8458)
Follow-up eb308dcad2
2024-06-25 17:27:33 +02:00
Playtester
861833bcfa Frost Joke / Scream on Party Members (#8455)
- Base chance of Frost Joke / Scream to cause status changes to party members is now one fourth of the original chance
- Variable duration of Frost Joke when applied to party members is now always 15s
- Fixes #8454
2024-06-22 22:22:44 +02:00
Daegaladh
a0bec6a404 Configs for account names, character names, and passwords minimum length (#8448) 2024-06-21 20:36:21 +02:00
Daegaladh
5123704795 Added player permission script commands (#8450) 2024-06-21 19:12:01 +02:00
Atemo
d344caa08d Implemented NPC_DEADLYCURSE2 and NPC_DEADLYCURSE (#8447)
* Implemented NPC_DEADLYCURSE2
* Splash skill inflicting no damage and activating the status "Deadly_Defeasance" on surrounding target
* Unknown if the duration scale with level. The duration at level 5 is 30s

* Implemented NPC_DEADLYCURSE
* There is not much information on this, assuming it is a single target skill
* Does not deal any damage
* No info on max level, monsters use it level 1
* Duration at level 1 is 15s

* Uncommented NPC_DEADLYCURSE2 in mob_skill_db
2024-06-21 14:48:26 +02:00
Lemongrass3110
1ca634df1d Packet cleanups - const and casts (#8422) 2024-06-20 14:33:47 +02:00
Playtester
5f16a06f2f Renewal Bowling Bash Knockback (#8449)
- Fixed Bowling Bash causing knockback effect twice in renewal (fixes #8435)
2024-06-20 07:59:21 +02:00
Playtester
566ac2078d Guillotine Fist SP Recovery Prevention Cleanup (#8443)
- Unified code for SC_EXTREMITYFIST
  * It stops natural SP recovery for 300s in pre-re
  * It stops natural SP recovery and recovery from items for 3s and shows icon in renewal
- Removed SC_EXTREMITYFIST2 as it's no longer needed
- Fixed an issue that caused a natural SP regen tick to happen right after using Guillotine Fist
- Fixes #8377
2024-06-19 07:53:30 +02:00
eppc0330
d191c2cf2a Item DB corrections / implemented ALL_RAY_OF_PROTECTION (#8394) 2024-06-18 15:08:54 +02:00
Atemo
4555e7c14c Updated max RES/MRES and max RES/MRES ignored (#8442)
* Removed the limit of RES/MRES and remove max_res_mres_reduction battle config
* Added a limit of RES/MRES ignored by items and skills in max_res_mres_ignored battle config
2024-06-18 15:04:37 +02:00
Lemongrass3110
ba5221ef97 Added 4th jobs to ea_job_system.txt (#8440)
Fixes #8431

Thanks to @Pokye
2024-06-17 20:15:54 +02:00
Atemo
ce5de23874 Updated get_bosstype and UMOB_MODE (#8439)
* Updated mob_data::get_bosstype() to use current mob data instead of db data to fix issue when the mode is changed via the setunitdata script command.
* Added unit_refresh in UMOB_MODE to refresh the mini icon near the monster indicating the monster type.
2024-06-17 19:38:00 +02:00
Lemongrass3110
44fbe3940d Fixed pin code changing (#8438)
Fixes #8430

Thanks to @gmragnarok
2024-06-17 19:04:21 +02:00
Lemongrass3110
68f8a4bc7f Fixed a crash with unknown packets (#8437)
Fixes #8432

Thanks to @gmragnarok
2024-06-17 18:30:43 +02:00
Atemo
6451925430 Updated npcspeed, npcwalkto and npcstop script commands (#8354)
* Added the optional parameter <npc name> to npcspeed to change the walking speed of the npc with the said name.
  Usage : npcspeed( <speed value> {,"<npc name>"} );

* Added the optional parameter <npc name> to npcwalkto to move the npc with the said name at the given coordinates.
  Usage : npcwalkto( <x>,<y> {,"<npc name>"} } );

* Added the optional parameters `<npc name>` and `<flag>` to `npcstop` to stop the movement of the npc with the said name with options.
  Usage : `npcstop( {"<npc name>", {"<flag>"}});`

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-06-16 14:57:59 +02:00
Playtester
fcf74b0dfc Renewal Simple Defense Formula Flag (#8429)
- Added a flag "SimpleDefense" to mark skills that use the simple defense formula
  * Simple defense: Damage is flat reduced by DEF+DEF2. Res is ignored.
- Dragon Breath / Water now also ignore Res
- Fixes #8419

Special thanks to everyone who helped testing all these skills to confirm this common rule.
2024-06-15 20:28:26 +02:00
Lemongrass3110
8c4d1bb0c6 Fixed returning to char-select
Fixes #8420

Thanks to @gmragnarok and @Beginerxx
2024-06-13 15:24:53 +02:00
Jittapan Pluemsumran
503f9e09f6 Always set all item data in npc_sellist_sub (#6429)
Fixes #6422

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-13 00:47:04 +02:00
Lemongrass3110
8f9b0b8354 Added configs for instance limitations (#3753)
Fixes #1661

Thanks to @admkakaroto
2024-06-12 23:36:33 +02:00
Playtester
84cdc9cae0 Cannon Ball Skills (P.ATK and Res) (#8415)
- When using Cart Cannon or Arm Cannon, the arrow attack you get from cannon balls is no longer affected by P.ATK
- Cart Cannon and Arm Cannon are no longer reduced by Res
- More consistent naming (PATK -> P.ATK, SMATK -> S.MATK)
- Added a general rule that cannon ball attack is not added to equip attack
- Fixes #8380
2024-06-12 18:59:05 +02:00
Lemongrass3110
34eb4be25b Preparatory cleanup of parties (#8418) 2024-06-12 15:39:24 +02:00
Lemongrass3110
9c9dcc8cab Preparatory cleanup of guilds (#8417) 2024-06-12 14:47:52 +02:00
Lemongrass3110
aaa9890470 Preparatory cleanup of clans (#8416) 2024-06-12 10:03:44 +02:00
Lemongrass3110
6fdaac4a75 Added pincode state tracking (#8412)
Fixes #6595

Thanks to @Danil0v3s
2024-06-11 21:50:16 +02:00
Daegaladh
0d3550e7ea Fixed clif_move to use the correct movement packets (#8405)
* Removed unused ZC_NOTIFY_MOVE (0x86) packet
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-11 00:03:43 +02:00
Daegaladh
6ca99e7852 Fixed potentially dangerous map_addflooritem calls and related behaviors (#8360)
*Removed potentially dangerous map_additemfloor calls
*Added weight/inventory checks for marry atcommand
*Fixed overweight message for box items
*Fixed inventory space check for box items to match official requirement (the total number of the items the box will give you *r min 10, plus 1)
*Fixed inventory space message for box items
*Fixed pet egg creation not deleting the pet data when failed to add it to the inventory
*Fixed pet egg creation dropping the egg on the floor when failed to add it to the inventory
*Fixed pet equipment dropping on the floor when failed to retrieve the item
*Added a battle configuration to prevent removing the pet equipment (and disappear into nothingness) when failed to retrieve the item
*Added missing skill_drop_items_full checks on several skills (official behavior makes the items disappear)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-10 22:44:19 +02:00
Jittapan Pluemsumran
9267c2bf8a Added sanity checks to pincode decryption (#8404) 2024-06-10 22:03:49 +02:00
Vincent Stumpf
92722db3ab Fix dynamic npc timer mismatch (#8265)
* Fix dynamic npc timer mismatch

Fixes #8241
This adds some missing placement news that I'm surprised hasn't blown up yet.
2024-06-10 21:11:19 +02:00
Playtester
6daa032144 Renewal Spiral Pierce, Element vs. Status Attack (#8411)
- When using Spiral Pierce the base damage will now be multiplied with 0.7
- Weight bonus of Spiral Pierce is no longer affected by elemental adjustments
- Size modifiers updated: Small 130%, Medium 115%, Large 100%
- Spiral Pierce will now store its base damage in equipAtk to prevent rounding errors (temporary solution)
- Status Attack will now first apply the elemental table before doubling the right-hand damage
- Fixes #8410
2024-06-10 16:56:59 +02:00
Aristeus09
17a6d039d9 Fixed a couple of clif_message constant values (#8407)
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
2024-06-07 19:48:17 +02:00
Playtester
ec9a5fae4b Monster Loot / Item Dropping Position (#8347)
- When a monster is killed, its first item will now always drop at the exact cell the monster was on
- When a monster drops more than one item, the items will be deployed on 3 cells around the monster (looping): SE, W and N
- Fixed drop position of looted items (similar to regular drops but independent to it and starts north)
- Fixed item drop order (script-granted -> regular drops -> looted drops)
- Fixed looted items showing special drop effects
- Searching for a free cell to drop an item on now uses the official algorithm
- When a monster drops an item, it will no longer drop on cells that are occupied by characters or pets
- When a player drops an item, it will now drop in a 5x5 area around the player
- Items dropped by players can now stack on the same cell unless the new "item_stacking" config is disabled
- When an MVP drop drops to the floor because the player's inventory was full, it will now always drop on that player's cell
- Fixes #8345
2024-06-07 18:29:01 +02:00
Playtester
e8f1c7f9e7 Triple Attack vs. Plant Mode (#8403)
- Triple Attack will now deal 3 damage to monsters with plant mode (infinite defense)
2024-06-06 21:13:48 +02:00
Lemongrass3110
4c1b1c1a5c Added missing conformance mode in MSVS (#8402)
Follow up to 1361e9c
2024-06-06 13:10:47 +02:00
Atemo
ed3f418d15 Item data corrections (#8390)
* Fixed items in DB using wrong field. Some fields don't work with certain item types.
* Added warnings when a type is using a wrong field.
2024-06-05 15:34:14 +02:00
Lemongrass3110
c74ad5c8c2 Fixed PCBLOCK_EQUIP (#8399)
Fixes #8398

Thanks to @nubspixel
2024-06-04 10:02:14 +02:00
Lemongrass3110
48b4623f3e Fixed all warnings in MSVS (#8391)
Fixes #2859
Fixes #3570
Fixes #8389
2024-06-04 03:07:16 +02:00
Lemongrass3110
660b194ade Changed droplists from ERI to STL (#8370) 2024-06-04 02:40:55 +02:00
Playtester
23e7e1f367 Fixed Random Spawns (#8397)
- Fixed monsters with random spawn location to sometimes spawn on (0,0) if that cell is not a wall
- Follow-up to 5d232db
2024-06-03 19:48:55 +02:00
Playtester
1c96180fe6 Night Watch Job Bonus, Crimson Revolver (#8396)
- Fixed Sta bonus of Night Watch job
- Fixed Crimson Revolver giving 35 ATK too much
2024-06-03 16:58:31 +02:00
Lemongrass3110
545417ef11 Follow up to 1b9e46b
Fixes #8392

Thanks to @Beginerxx
2024-06-01 15:54:19 +02:00
idk-whoami
f60a4bdfaf Corrected script for some item #28 (#8340) 2024-05-31 17:10:01 +02:00
Daegaladh
1f9a43c9d2 Replaces more constant names with the official ones (#8374)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-05-31 14:51:59 +02:00
Lemongrass3110
1b9e46b247 Generic cleanup of packets (#8369)
Standardized initial packet length of dynamic packets to sizeof
Standardized normal casts of packet_buffer to reinterpret_cast
Standardized packet length incrementations to static_cast with decltype
Removed unused function clif_setdisguise
Fixed an issue with string length in clif_scriptmenu
Removed struct keywords
Resolved a few warnings
2024-05-31 14:28:40 +02:00
BotGigo
4e77ada895 Illusion of underwater cooldown (#8383)
Corrected the quest menu for Illusion of underwater daily quests
2024-05-29 20:49:31 +02:00
Playtester
98eaf85a90 Arch Mage, S.MATK, Warlock Summon/Release (#8386)
- Fixed job stat bonuses of Arch Mage
- Fixed damage formula of Summon Elemental Ball / Release 2
- S.MATK is now applied before skill ratio
- Fixes #8381
2024-05-29 09:04:23 +02:00
Playtester
19f94e18f0 Renewal Guillotine Fist, Counter Slash, Shield Press Damage (#8376)
- Fixed the "constant addition" damage bonus being applied before the ratio in renewal, resulting in way too high damage for Guillotine Fist, Rapid Smiting and Shield Press
- Guillotine Fist is now reduced by SoftDEF+HardDEF in renewal
- Guillotine Fist is no longer reduced by Res
- Fixed Counter Slash adding Agi and Job Level to base damage rather than skill ratio
- Fixed Shield Press multiplying the damage by 5 instead of dividing it among 5 hits
- Only base STR of players will increase the Shield Press skill ratio now
- The fixed VIT*REFINE damage bonus of Shield Press is now a bonus that is applied even on MISS
- Fixes https://github.com/rathena/rathena/issues/8363
2024-05-28 22:47:06 +02:00
Daegaladh
3b5b5be574 Fixed compile warning (#8384) 2024-05-28 15:59:45 +02:00
Akkarinage
39644a980f Removed whitespace & duplicate label in runserver.bat (#8385) 2024-05-28 14:48:58 +01:00
Lemongrass3110
924d1ddad7 Fixed clif_clearchar_skillunit (#8371)
Follow up to cc60c46
2024-05-27 01:00:25 +02:00
Lemongrass3110
79935a75c9 Updated Hercules packets (#8368) 2024-05-26 17:31:23 +02:00
eppc0330
9e2b0b4a4d New pcblock flag PCBLOCK_EQUIP (#8367) 2024-05-26 15:43:32 +02:00
Daegaladh
05ced985e3 Replaced custom with official message names (#8361) 2024-05-26 13:17:05 +02:00
Atemo
cc60c46e5f Converted some packets to structs (#8353)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-25 22:17:12 +02:00
Playtester
b4ae40d401 Synchronize Damage Feature (#8305)
- Added a new monster stat "ClientAttackMotion" to mob_db.yml which is the time from when a monster attacks until which the damage shows on the client at 1x speed
- Added a new config synchronize_damage; when set to "yes", the client will display the damage of normal monster attacks at the exact time it is applied on the server, removing position lag (fixes #259)

Special thanks to all people who worked together to make this possible.

Co-authored-by: aleos, Lemongrass3110, Atemo
2024-05-25 18:59:22 +02:00
Lemongrass3110
023263df7d Fixed another crash in clif_wis_message
Follow up to 7ddd035 and a44d954

Fixes #8359

Thanks to @gmragnarok
2024-05-25 15:31:30 +02:00
Pokye
7c017bac6a Missing nodynamicnpc on mapflag (#8357)
Fixes #8356
2024-05-24 15:28:07 +02:00
Atemo
361530a1b6 Converted some packets to structs (#8351) 2024-05-21 21:28:01 +02:00
Atemo
d1cf6f4ac7 Converted some packets to structs (#8332) 2024-05-20 21:13:59 +02:00
Playtester
c83f41a5a3 Consistent Dirx / Diry Array Usage (#8343)
- All skills now use the globally defined dirx/diry variables instead of defining their own
2024-05-20 09:14:18 +02:00
Playtester
5d232db89e Spawn and Free Cell Search Behavior (#8324)
- When searching for a map-wide free cell, the tiles 15 cells from the edge are no longer considered
  * Added a configuration to change the edge size to any value between 1 and 40
- When searching for a free cell, the tiles 4-5 cells from the edge are now considered invalid and trigger a retry
  * If you make the edge size smaller than this, it will use edge size instead
- Searching for a free cell now defaults to 50 tries, but if the "no spawn on player" option is active, those failed attempts are not counted towards the limit anymore
- When a monster spawns in a defined area there will now be 8 attempts to spawn it on a valid cell within the area and then one attempt on the center cell; if all 9 attempts fail, there will now be 50 tries to spawn it map-wide before it gives up
- When a monster has fixed spawn coordinates, but those coordinates are a wall, it will now spawn in a random location map-wide instead
  * This also applies to icewall blocking the cell unless the boss_monster command was used
- Each monster in an area spawn will now receive its own spawn center within the spawn area on server start
  * This results in the spawn area being larger but having a bias towards the center
  * Added a configuration to disable this behavior
- Fixed slave monsters always being active and constantly calling the "search freecell" function even though neither them nor their master have been spotted yet
- Fixed map server crash when setting no_spawn_on_player to 100 (follow-up to 33b2b02)
- Updated prontera field spawns to official episode 18+
- Updated all champion mob respawn times to 3 minutes and sorted them by map name
- Fixes #8300
2024-05-19 17:12:44 +02:00
eppc0330
949a33081f Fix slavemob bahavior (#7978)
Fixes #6885

Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
2024-05-19 14:10:23 +02:00
Aleos
b81904d554 Update build_servers_gcc.yml (#8338)
Add a separate job to run specifically for GCC 13 in Ubuntu 24.04 as the package was removed from Ubuntu 22.04.

Related issue actions/runner-images#9866
2024-05-18 13:40:43 +02:00
mettool
aa62b2fa80 Corrected Boss Meow monster Class (#8336) 2024-05-17 14:52:13 +02:00
Kanin Temsrisuk
4327fb05a9 Corrected RG Golden Potion item data (#8286) 2024-05-17 14:50:42 +02:00
Akkarinage
e1e8b68b33 Updated checkout version tag 2024-05-15 19:38:03 +01:00
Akkarinage
91b501bbb2 Added Siege_Teleport_Scroll2 function 2024-05-15 14:24:36 +01:00
eppc0330
a9a8b0d0c4 Fixed plagiarized skills not removed (#8329) 2024-05-14 09:10:03 +02:00
Lemongrass3110
da8229b8f5 Added some suggested code improvements (#8331)
Fixes #8309

Thanks to @mrpond
2024-05-13 17:46:47 +02:00
Lemongrass3110
8980203f7b Small cleanup to NJ_ZENYNAGE (#8320)
Split NJ_ZENYNAGE from KO_MUCHANAGE
2024-05-13 16:50:30 +02:00
Lemongrass3110
fe9f617f97 Fixed clif_sendfakenpc (#8330)
Fixes #8321
Fixes #8328

Thanks to @kaninhot004
2024-05-13 11:45:00 +02:00
Lemongrass3110
580511c0bb Fixed a warning
Fixes #8325

Thanks to @Beginerxx
2024-05-13 07:44:36 +02:00
Playtester
f85ca81066 Fixed Magic vs. Plant Damage (#8323)
- Fixed magic damage on plants always being 0
- Follow-up to 2963e52
2024-05-11 08:52:39 +02:00
Playtester
04117614cb Attacking While Casting Crash Fix (#8322)
- Fixed a server crash that occurs when a unit did a normal attack while casting a spell (e.g. Free Cast)
- Follow-up to ffe40de
- Fixes #8319
2024-05-10 18:19:19 +02:00
Lemongrass3110
04386a8ebc Follow up to d445497 2024-05-10 00:12:10 +02:00
Jittapan Pluemsumran
d445497870 Converted a bunch of packets to structs (#8295)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-09 23:06:32 +02:00
jasonch
1af1943f85 Added missing columns for yaml2sql (#8318)
Fixes #8317
2024-05-09 22:00:17 +02:00
Playtester
13bc3e2bb7 Monster Powerskill Levels, Silver Sniper, Magic Decoy (#8316)
- Fixed some monsters using the normal player level 10 version of a skill instead of the special NPC powerskill version (e.g. Heal for 9999 HP)
  * See doc/mob_skill_db_powerskill.txt for more information
- Fixed Silver Sniper and Magic Decoy using Heal 10
- Fixed Magic Decoy doing normal attacks
- Fixes #8306
2024-05-08 15:08:09 +02:00
Playtester
ffe40def4a NPC_RUN, Monster Skill Interval (#8302)
- Monsters will now properly run away when using NPC_RUN (fixes #7941)
- Introduced a new function unit_get_walkpath_time that returns the time the unit needs to walk its current walkpath
  * This is now used for NPC_RUN and random walking
- Fixed an issue with mismatching timer warnings when a monster casts NPC_RUN multiple times in row

- Monsters will now always attempt to use non-berserk-state skills once per second (fixes #1700)
  * This completely replaces the "ugly" solution to use a walk_count for idle, walk and chase skills
  * This interval is now a lot more accurate and no longer influenced by external factors such as canact delay
  * This interval is now also used for lazy monsters rather than MIN_MOBTHINKTIME*10 so that MIN_MOBTHINKTIME can be reduced without having to worry about skills being cast more often
  * Angry skills no longer replace the normal attack and now follow the once per second rule; they will always first be attempted at the end of the walk delay after a normal attack
- The special follow-up attack skill monsters use when you move out of their attack range, now is only used when they are in Angry state
  * Also fixed a bug that this was checked every 100ms until the monster used a skill, instead of just once per second

- Monsters now can use chase skills even before they start moving (assuming one second has already passed since last skill check)
- Removed "hack" to make monsters cast chase skills when trapped in icewall
  * This was solved by implementing checking for chase skills before starting to move

- Monsters will now receive an aMotion walk delay after having used a skill
- A monster that could not walk randomly because of walk delay will now walk immediately once the walk delay expires
- Using angry or berserk skills will now set a monster's attack delay
2024-05-08 09:02:48 +02:00
Atemo
bcb34695a5 Updated item DB and mapcache up to may 2 2024 (#8314) 2024-05-07 17:08:29 +02:00
Banana
fd9b475446 Added a command to reload cash shop db (#3257)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-07 10:08:55 +02:00
Aleos
8546f9f089 Resolves a potential crash from Howling Mine (#8147)
* Fixes #8146.
* Minor cleanups to ensure the Howling Mine status is active before accessing.
Thanks to @LadyNanuia!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-06 19:15:37 -04:00
idk-whoami
ffbbb94080 Corrected script for some item #27 (#8235) 2024-05-06 23:17:25 +02:00
eppc0330
c8cbc2e3a1 Fixed SHC_SHADOW_STAB damage bonus (#8288)
Fixed SHC_SHADOW_STAB damage bonus not being applied during cloaking exceed status.

Remove cloaking bonus: Bonus should be granted on only cloaking exceed status, not cloaking

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-06 21:22:54 +02:00
Lemongrass3110
a44d9540fb Fixed clif_wis_message (#8308)
Fixes #8307

Thanks to @mrpond
2024-05-06 02:04:51 +02:00
Singe Horizontal
fd36fc04b2 Fixes clif_viewequip_ack packet length (#8304) 2024-05-05 15:13:06 +02:00
Lemongrass3110
b48948822a Replaced NULL with nullptr (#8298) 2024-05-03 19:38:13 +02:00
idk-whoami
30928a04e1 Script correction of NPC ammo_boxes (#8275) 2024-05-03 17:50:01 +02:00
333 changed files with 95348 additions and 40180 deletions

View File

@@ -38,11 +38,11 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
uses: github/codeql-action/init@v3
with:
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
@@ -74,7 +74,7 @@ jobs:
#- name: Autobuild
# uses: github/codeql-action/autobuild@v2
# ✏️ If the Autobuild fails above, remove it and uncomment the following
# ?? If the Autobuild fails above, remove it and uncomment the following
# three lines and modify them (or add more) to build your code if your
# project uses a compiled language
- name: Command - configure
@@ -89,4 +89,4 @@ jobs:
run: make server
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
uses: github/codeql-action/analyze@v3

View File

@@ -34,7 +34,7 @@ jobs:
clang: ['6.0', '7', '8', '9', '10', '11'] #, '12', '13']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Set up Clang
uses: egor-tensin/setup-clang@v1

View File

@@ -34,7 +34,7 @@ jobs:
os: [ubuntu-latest]
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# Install latest CMake.
- uses: lukka/get-cmake@latest

View File

@@ -31,10 +31,14 @@ jobs:
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['9', '10', '11', '12', '13']
gcc: ['9', '10', '11', '12']
# GCC 13 was removed from 22.04, include it as a separate job
include:
- os: ubuntu-24.04
gcc: 13
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
@@ -45,8 +49,10 @@ jobs:
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }}'
# -Werror: to treat all warnings as errors
# -Wno-error=builtin-declaration-mismatch: otherwise ./configure checks fail
run: ./configure $CONFIGURE_FLAGS --enable-buildbot=yes CXXFLAGS='-Werror -Wno-error=builtin-declaration-mismatch'
- name: Command - make clean
run: make clean

View File

@@ -36,7 +36,7 @@ jobs:
mode: ['PRE','RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -34,15 +34,15 @@ jobs:
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.1
uses: microsoft/setup-msbuild@v2
- name: Build solution in Debug
if: ${{ matrix.mode == 'PRE' }}
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT%3BPRERE"
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT%3BPRERE" /warnaserror
- name: Build solution in Debug
if: ${{ matrix.mode == 'RE' }}
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT"
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT" /warnaserror

View File

@@ -38,7 +38,7 @@ jobs:
packetver: ['20211103', '20200902', '20200401', '20180620', '20151104']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -36,7 +36,7 @@ jobs:
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -39,7 +39,7 @@ jobs:
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE

View File

@@ -918,6 +918,11 @@ Body:
- Command: reloadbattleconf
Help: |
Reload battle settings.
- Command: reloadcashdb
Aliases:
- reloadcashshop
Help: |
Reload cash shop database.
- Command: reloadinstancedb
Help: |
Reload instance database.
@@ -956,6 +961,7 @@ Body:
atcommand battleconf statusdb
pcdb motd script
questdb msgconf packetdb
cashdb
- Command: langtype
Help: |
Params: <language>

View File

@@ -130,10 +130,19 @@ equip_self_break_rate: 100
// This affects the behaviour of skills like acid terror and meltdown
equip_skill_break_rate: 100
// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
// NOTE: The official setting is yes, even thought it degrades performance a bit.
// Should damage have a delay before it is applied? (Note 1)
// Some skills might not have a delay by default regardless of this setting.
// The official setting is yes, even thought it degrades performance a bit.
delay_battle_damage: yes
// Should the damage timing be synchronized between the client and server? (Note 1)
// This is not official behavior, but it should remove the position lag after being hit by a monster.
// This setting only affects normal monster attacks and takes priority over "delay_battle_damage".
// Many skills show their damage immediately, so setting "delay_battle_damage" to "no" at the same
// time might improve the experience further, but will not work for all skills.
// Tired of Dark Illusion hitting you 5 seconds too late? Then turn this on.
synchronize_damage: no
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No
// 1 = Yes

View File

@@ -17,10 +17,18 @@
// 0x10: They display luk/3+1 instead of their actual critical in the
// stat window (by default they don't crit)
// 0x20: Their Min-Matk is always the same as their max
// 0x40: Skill re-use delay is reset when they are vaporized.
// 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
hom_setting: 0x3D
// Should the cooldown or aftercast delay of homunculi skills be reset when
// the homunculus is vaporized?
// Default on official servers: yes for Pre-renewal, no for Renewal
//hom_delay_reset_vaporize: no
// Should the cooldown or aftercast delay of homunculi skills be reset when
// warping or changing maps?
// Default on official servers: yes for Pre-renewal, no for Renewal
//hom_delay_reset_warp: no
// The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100

27
conf/battle/instance.conf Normal file
View File

@@ -0,0 +1,27 @@
//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------
// Block leaving for parties, guilds or clans if they have an active instance?
// Default: yes (Official)
instance_block_leave: yes
// Block leader changes for parties or guilds if they have an active instance?
// Default: yes (Official)
instance_block_leaderchange: yes
// Block inviting for parties or guilds if they have an active instance?
// This also blocks joining parties, guilds or clans that have a running instance.
// Default: yes (Official)
instance_block_invite: yes
// Block expulsion for parties or guilds if they have an active instance?
// Default: yes (Official)
instance_block_expulsion: yes

View File

@@ -12,8 +12,10 @@
// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
vending_max_value: 1000000000
// Whether to allow buying from vending chars that are at their max. zeny limit.
// If set to yes, the rest of the zeny above the char's capacity will disappear.
// Whether to allow placing items on a vending store when the player's zeny plus the total price
// of the items exceeds the maximum zeny allowed. (Note 1)
// If set to "yes", the items will be placed in the store but other players will not be able to buy them.
// Official behavior is "yes", but on some official servers the client doesn't allow this.
vending_over_max: yes
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
@@ -93,7 +95,7 @@ allow_equip_restricted_item: yes
// Default on official servers: yes for Pre-renewal, no for Renewal
//item_enabled_npc: yes
// Allow map_flooritem to check if item is droppable? (Note 1)
// Allow map_addflooritem to check if item is droppable? (Note 1)
// If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full.
// Default: yes
item_flooritem_check: yes

View File

@@ -183,3 +183,17 @@ mail_delay: 1000
// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
hide_fav_sell: no
// When searching for a random position on the map, how much of the border of the map shall not be considered?
// Officially the 15 tiles from the edge of the map on each side are not considered as target cells.
// On some maps like in Pyramids this causes there to be very few monsters in the outer areas. This also
// affects teleportation. Set this to 1 if you want it to be closer to the old emulator behavior.
// Valid values: 1-40
map_edge_size: 15
// When a player drops items, can they stack on the same cell? (Note 1)
// Officially there's no limit on how many items you can drop on the same cell.
// If you set this to "no", when you drop an item, it will only drop on a cell that has no item on it yet.
// A free cell will be searched for in eight directions. If no free cell could be found in those eight tries,
// then dropping the item will fail (the item stays in the player's inventory).
item_stacking: yes

View File

@@ -163,6 +163,15 @@ no_spawn_on_player: 0
// map regardless of what the mob-spawn file says.
force_random_spawn: no
// Should each monster's center cell be randomized? (Note 1)
// Officially, at server start, each monster's center cell is set to a random cell in the spawn area.
// Each time the monster spawns it will spawn in an area around its center cell rather than the
// original center of the spawn definition. This results in a much larger total spawn area and a
// different experience each server start.
// Set this to "no" if you want all monsters of a spawn to spawn around the original center of the
// spawn definition, making the total spawn area much smaller (old eAthena behavior).
randomize_center_cell: yes
// Do summon slaves inherit the passive/aggressive traits of their master?
// 0: No, retain original mode.
// 1: Slaves are always aggressive.

View File

@@ -41,6 +41,10 @@ pet_hungry_delay_rate: 100
// These bonuses are unofficial and found in the import/pet_db.yml
pet_equip_required: yes
// Should the pet equipment be destroyed if the owner doesn't have enough space in their inventory? (Note 1)
// Official behavior is "yes", setting this to "no" will leave the item equipped.
pet_unequip_destroy: yes
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no

View File

@@ -298,12 +298,9 @@ trait_points_job_change: 7
// Official is 100.
max_trait_parameter: 100
// Max amount of RES/MRES to take into the resistance damage reduction formula.
// A setting of 625 means the max reduction of damage allowed is 50.0%.
// Formula is 100 - 100 * (5000 + RES) / (5000 + 10 * RES)
// Note: Best to leave this setting alone unless you know what your doing.
// Default: 625
max_res_mres_reduction: 625
// Max percent of RES/MRES that can be ignored by item bonus/skill.
// Default: 50
max_res_mres_ignored: 50
// Maximum AP
// Default: 1000

View File

@@ -26,8 +26,8 @@ min_skill_delay_limit: 100
// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after
// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
// doing a skill, the client will not update this, and the player will appear
// to "teleport" afterwards. Monsters use AttackMotion instead.
default_walk_delay: 300
// Completely disable skill delay of the following types (Note 3)
@@ -270,8 +270,10 @@ allow_skill_without_day: no
// Allow use of ES-type magic on players?
allow_es_magic_player: no
// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 2
// Miracle of the Sun, Moon and Stars skill ratio
// Valid values range from 1 (0.005% per hit) to 20000 (100% per hit)
// This chance is further reduced if AGI is above 46 (92 = halved chance)
sg_miracle_skill_ratio: 1
// Miracle of the Sun, Moon and Stars skill duration in milliseconds
sg_miracle_skill_duration: 3600000

View File

@@ -8,6 +8,9 @@
//General battle-related settings.
import: conf/battle/battle.conf
//Battleground settings
import: conf/battle/battleground.conf
//Settings specific to the client.
import: conf/battle/client.conf
@@ -17,14 +20,20 @@ import: conf/battle/drops.conf
//Experience rates, exp penalties, stats and max level settings.
import: conf/battle/exp.conf
//Feature control (on/off) settings
import: conf/battle/feature.conf
//GM levels, atcommands and hack-related configs.
import: conf/battle/gm.conf
//Guild and WoE settings
import: conf/battle/guild.conf
//Battleground settings
import: conf/battle/battleground.conf
//Homunc related configuration
import: conf/battle/homunc.conf
//Instance settings
import: conf/battle/instance.conf
//Item/card-specific and crafting related options.
import: conf/battle/items.conf
@@ -32,15 +41,16 @@ import: conf/battle/items.conf
//Mob related configuration
import: conf/battle/monster.conf
// Anything else that didn't fit anywhere else.
// Includes duel, day/night, mute/manner, log settings.
import: conf/battle/misc.conf
//Party related configuration
import: conf/battle/party.conf
//Pet related configuration
import: conf/battle/pet.conf
//Homunc related configuration
import: conf/battle/homunc.conf
//Player specific settings
import: conf/battle/player.conf
@@ -50,12 +60,5 @@ import: conf/battle/skill.conf
//Status change related settings
import: conf/battle/status.conf
//Feature control (on/off) settings
import: conf/battle/feature.conf
// Anything else that didn't fit anywhere else.
// Includes duel, day/night, mute/manner, log settings.
import: conf/battle/misc.conf
//Your custom config goes here.
import: conf/import/battle_conf.txt

View File

@@ -144,6 +144,10 @@ unknown_char_name: Unknown
// To log the character server?
log_char: yes
// Minimum length for a character name.
// Must be set to '4' unless your client uses the 'Remove 4/6 letter Character Name limit' diff patch.
char_name_min_length: 4
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

View File

@@ -55,9 +55,15 @@ console: off
// Note: This only works if client side password encryption is not enabled.
new_account: no
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes
// If new_account is enabled, changes the minimum length for the account name.
// By default is set to '4' or '6' (depending on the new login UI).
// Don't change it unless your client uses the 'Remove 4/6 letter User Name limit' diff patch.
//acc_name_min_length: 6
// If new_account is enabled, changes the minimum length for the password.
// By default is set to '4' or '6' (depending on the new login UI).
// Don't change it unless your client uses the 'Remove 4/6 letter Password limit' diff patch.
//password_min_length: 6
// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)

View File

@@ -1613,5 +1613,29 @@ map: bl_depth2
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
map: 1@vrsn
// Episode 21
map: 1@ep21a
map: 1@ep21b
map: 1@mdtem
map: 1@twbs2
map: 1@wtgs
map: 2@mdtem
map: jalbe_in
map: jor_albe
map: jor_base
map: jor_crk
map: jor_crk_p
map: jor_mbase
map: jor_raise1
map: jor_raise2
map: jor_tmple1
map: jor_tmple2
map: luna_sf1
map: luna_sf2
map: mbase_in
// Market place
map: prt_mk
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -775,7 +775,7 @@
730: Character cannot be disguised while in monster form.
731: Transforming into monster is not allowed in Guild Wars.
732: Item cannot be opened when your inventory is full.
//732: Free
733: Please enter a NPC file name (usage: @reloadnpcfile <file name>).
@@ -933,7 +933,10 @@
// NoBank Mapflag
831: You cannot use the Bank on this map.
//832-899 free
// @reloadcashdb
832: Cash shop database has been reloaded.
//833-899 free
//------------------------------------
// More atcommands message

View File

@@ -765,7 +765,7 @@
730: Karakter tidak dapat disguise ketika sedang berwujud monster.
731: Perubahan menjadi monster tidak diizinkan dalam Guild Wars.
732: Item tidak dapat dibuka ketika inventory penuh.
//732: Free
//733 free

View File

@@ -779,7 +779,7 @@
730: O personagem não pode ser disfarçado enquanto estiver em forma de monstro.
731: Transformar em monstro não é permitido em GvG.
732: O item não pode ser aberto quando o seu inventário está cheio.
//732: Free
733: Por favor insira um nome de arquivo NPC (uso: @reloadnpcfile <nome do arquivo>).

View File

@@ -775,7 +775,7 @@
730: El personaje no puede disfrazarse si está transformado en un monstruo.
731: No puedes transformarte en monstruo durante la guerra de clanes.
732: No puedes abrir el objeto porque tu inventario está lleno.
//732: libre
733: Introduce la ruta de archivo de un NPC (instrucciones: @reloadnpcfile <ruta>).

View File

@@ -47,6 +47,8 @@ Body:
Value: 5
- Name: REPUTATION_EP18
Value: 3
- Name: REPUTATION_EP19
Value: 4
Footer:
Imports:

View File

@@ -56,6 +56,7 @@
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)
@@ -77,7 +78,7 @@
Header:
Type: MOB_DB
Version: 3
Version: 4
#Body:
# eAthena Dev Team

View File

@@ -33,3 +33,24 @@ Header:
Type: MOB_SUMMONABLE_DB
Version: 1
#Body:
# Pre-re Brasilis
#=============================================================
# - Group: BLOODY_DEAD_BRANCH
# Summon:
# - Mob: BOITATA
# Rate: 1000000
# - Group: Branch_Of_Dead_Tree
# Summon:
# - Mob: IARA
# Rate: 71428
# - Mob: PIRANHA
# Rate: 71428
# - Mob: HEADLESS_MULE
# Rate: 71428
# - Mob: JAGUAR
# Rate: 71428
# - Mob: TOUCAN
# Rate: 71428
# - Mob: CURUPIRA
# Rate: 71428

View File

@@ -1,45 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Produce Database
###########################################################################
#
# Item Produce Settings
#
###########################################################################
# - ItemLevel Number which determines what kind of a crafting window will pop-up.
# Recipe:
# - Product AegisName of the produced item.
# SkillName Skill name required. (Default: null)
# SkillLevel Skill level required. (Default: 1)
# Consumed: List of items consumed to produce the Product.
# - Item AegisName of the consumed item.
# Amount Amount required.
# Clear Remove the item with the given AegisName from Consumed. (Optional)
# NotConsumed: List of items not consumed to produce the Product. (Default: null)
# - Item AegisName of the unconsumed item.
# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
# BaseRate Base rate (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000)
# Make: List of item amounts with their individual rate produced by Change Material (ItemLevel: 26). (Default: null)
# - Amount Amount of item created (unique to the list) for Change Material (ItemLevel: 26).
# Rate Rate to create the Amount (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000. 0 to remove on import)
###########################################################################
Header:
Type: PRODUCE_DB
Version: 1

View File

@@ -0,0 +1,11 @@
// Change Material Database
//
// Structure of Database:
// ID,ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
//
// NOTE:
// - ID is used to identify item order that will be used for overwriting on db/import.
// Value is started from 0 until 74 (MAX_SKILL_CHANGEMATERIAL_DB-1). Use same ID on import file to overwrite original result & requirements
// - Up to 5 ID/Amount pairs can be specified.
// - Rate = n/10%

Binary file not shown.

View File

@@ -1241,6 +1241,26 @@ t_garden
3@vrpop
bl_depth2
1@vrsn
1@ep21a
1@ep21b
1@mdtem
1@twbs2
1@wtgs
2@mdtem
jalbe_in
jor_albe
jor_base
jor_crk
jor_crk_p
jor_mbase
jor_raise1
jor_raise2
jor_tmple1
jor_tmple2
luna_sf1
luna_sf2
mbase_in
prt_mk
//======================================================================================
// - Other/Extra maps -

View File

@@ -56,6 +56,7 @@
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)
@@ -77,7 +78,7 @@
Header:
Type: MOB_DB
Version: 3
Version: 4
Footer:
Imports:

View File

@@ -2613,7 +2613,7 @@ Body:
Flags:
BuyingStore: true
Script: |
sc_start SC_SlowDown,5000,0;
sc_start SC_SLOWDOWN,5000,100;
- Id: 12018
AegisName: Fire_Cracker
Name: Firecracker
@@ -8637,21 +8637,21 @@ Body:
Type: Usable
Weight: 10
Script: |
searchstores 10,0;
searchstores 10, SEARCHSTORE_EFFECT_NORMAL;
- Id: 12581
AegisName: Vending_Search_Scroll2
Name: Universal Catalog Gold
Type: Usable
Weight: 10
Script: |
searchstores 10,1;
searchstores 10, SEARCHSTORE_EFFECT_REMOTE;
- Id: 12591
AegisName: Uni_Catalog_Bz
Name: Universal Catalog Bronze
Type: Usable
Weight: 10
Script: |
searchstores 10,1;
searchstores 10, SEARCHSTORE_EFFECT_REMOTE;
- Id: 12609
AegisName: Old_Ore_Box
Name: Old Ore Box

File diff suppressed because it is too large Load Diff

View File

@@ -4055,7 +4055,7 @@
1764,Skeggiold@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18,
1764,Skeggiold@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1764,Skeggiold@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
@@ -5594,7 +5594,7 @@
2017,Rata@NPC_ARMORBRAKE,attack,344,3,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
2017,Rata@WZ_EARTHSPIKE,attack,90,5,3000,1000,5000,no,target,always,0,,,,,,6,
2017,Rata@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,,
2017,Rata@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,,
2017,Rata@SM_MAGNUM,attack,7,25,500,500,5000,no,self,always,0,,,,,,,
2017,Rata@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,,
2017,Rata@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,,
2017,Rata@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
@@ -5694,6 +5694,14 @@
2027,Dark Shadow@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,,
2027,Dark Shadow@NPC_DARKNESSBREATH,attack,658,1,500,1000,5000,no,target,always,0,,,,,,,
//****
// NC Mechanic Summons
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,masterattacked,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,idle,19,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,idle,14,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,idle,90,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,idle,20,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
// Brasilis
2068,Boitata@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
2068,Boitata@MG_FIREBALL,idle,17,5,10000,0,5000,yes,randomtarget,always,0,,,,,,,
@@ -5771,28 +5779,3 @@
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,

View File

@@ -866,3 +866,14 @@ Body:
bonus2 bSubEle,Ele_Fire,2;
bonus2 bAddEle,Ele_Fire,2;
}
- Mob: E_HYDRA
TameItem: Leaf_Cat_Ball
EggItem: Mystic_Leaf_Cat_Ball
Fullness: 0
HungryDelay: 0
IntimacyStart: 0
IntimacyFed: 0
IntimacyOverfed: 0
IntimacyOwnerDie: 0
CaptureRate: 50
SpecialPerformance: false

View File

@@ -1,49 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Produce Database
###########################################################################
#
# Item Produce Settings
#
###########################################################################
# - ItemLevel Number which determines what kind of a crafting window will pop-up.
# Recipe:
# - Product AegisName of the produced item.
# SkillName Skill name required. (Default: null)
# SkillLevel Skill level required. (Default: 1)
# Consumed: List of items consumed to produce the Product.
# - Item AegisName of the consumed item.
# Amount Amount required.
# Clear Remove the item with the given AegisName from Consumed. (Optional)
# NotConsumed: List of items not consumed to produce the Product. (Default: null)
# - Item AegisName of the unconsumed item.
# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
# BaseRate Base rate (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000)
# Make: List of item amounts with their individual rate produced by Change Material (ItemLevel: 26). (Default: null)
# - Amount Amount of item created (unique to the list) for Change Material (ItemLevel: 26).
# Rate Rate to create the Amount (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000. 0 to remove on import)
###########################################################################
Header:
Type: PRODUCE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/skill_produce_db.yml

View File

@@ -3660,17 +3660,27 @@ Body:
Reproduce: true
CastCancel: true
CastTime:
- Level: 1
Time: 700
- Level: 2
Time: 1400
- Level: 3
Time: 2100
- Level: 4
Time: 2800
- Level: 5
Time: 3500
AfterCastActDelay:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
Time: 1200
- Level: 3
Time: 3000
Time: 1400
- Level: 4
Time: 4000
Time: 1600
- Level: 5
Time: 5000
AfterCastActDelay: 700
Time: 1800
Requires:
SpCost:
- Level: 1
@@ -3722,7 +3732,7 @@ Body:
Time: 4000
- Level: 5
Time: 5000
AfterCastActDelay: 700
AfterCastActDelay: 1000
Duration1: 100
Requires:
SpCost:
@@ -7359,7 +7369,7 @@ Body:
Time: 1500
- Level: 5
Time: 1000
Duration2: 300000
Duration1: 300000
Requires:
SpCost: 1
Weapon:
@@ -8538,6 +8548,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 4000
Duration1: 15000
Duration2: 12000
Requires:
SpCost:
@@ -8829,6 +8840,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 4000
Duration1: 5000
Duration2: 5000
Requires:
SpCost:
@@ -30724,10 +30736,8 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Range: 9
Hit: Single
HitCount: 1
AfterCastActDelay: 2000
AfterCastWalkDelay: 1000
Requires:
SpCost:
- Level: 1
@@ -30750,11 +30760,8 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Splash: true
Hit: Single
HitCount: 1
SplashArea: -1
AfterCastActDelay: 35000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 40000
@@ -30783,7 +30790,6 @@ Body:
Name: HLIF_BRAIN
Description: Brain Surgery
MaxLevel: 5
SplashArea: 1
- Id: 8004
Name: HLIF_CHANGE
Description: Change
@@ -30791,7 +30797,14 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay:
- Level: 1
Time: 600000
- Level: 2
Time: 900000
- Level: 3
Time: 1200000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -30799,13 +30812,6 @@ Body:
Time: 180000
- Level: 3
Time: 300000
Duration2:
- Level: 1
Time: 600000
- Level: 2
Time: 900000
- Level: 3
Time: 1200000
Requires:
SpCost: 100
Status: Change
@@ -30817,7 +30823,8 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
Duration2: 1000
AfterCastActDelay: 1000
AfterCastWalkDelay: 1000
Requires:
SpCost: 10
- Id: 8006
@@ -30829,6 +30836,7 @@ Body:
NoDamage: true
Hit: Single
AfterCastActDelay: 30000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 40000
@@ -30867,6 +30875,14 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay:
- Level: 1
Time: 300000
- Level: 2
Time: 600000
- Level: 3
Time: 900000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -30874,13 +30890,6 @@ Body:
Time: 180000
- Level: 3
Time: 300000
Duration2:
- Level: 1
Time: 300000
- Level: 2
Time: 600000
- Level: 3
Time: 900000
Requires:
SpCost: 120
Status: Bloodlust
@@ -30903,7 +30912,6 @@ Body:
Count: -2
- Level: 5
Count: -3
AfterCastWalkDelay: 2000
Requires:
SpCost:
- Level: 1
@@ -30924,6 +30932,18 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay:
- Level: 1
Time: 60000
- Level: 2
Time: 70000
- Level: 3
Time: 80000
- Level: 4
Time: 90000
- Level: 5
Time: 120000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -30935,17 +30955,6 @@ Body:
Time: 45000
- Level: 5
Time: 40000
Duration2:
- Level: 1
Time: 60000
- Level: 2
Time: 70000
- Level: 3
Time: 80000
- Level: 4
Time: 90000
- Level: 5
Time: 120000
Requires:
SpCost:
- Level: 1
@@ -30969,6 +30978,18 @@ Body:
NoDamage: true
Hit: Single
CastCancel: true
AfterCastActDelay:
- Level: 1
Time: 60000
- Level: 2
Time: 70000
- Level: 3
Time: 80000
- Level: 4
Time: 90000
- Level: 5
Time: 120000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -30980,17 +31001,6 @@ Body:
Time: 45000
- Level: 5
Time: 40000
Duration2:
- Level: 1
Time: 60000
- Level: 2
Time: 70000
- Level: 3
Time: 80000
- Level: 4
Time: 90000
- Level: 5
Time: 120000
Requires:
SpCost:
- Level: 1
@@ -31013,7 +31023,6 @@ Body:
Range: 15
Hit: Single
HitCount: 1
AfterCastActDelay: 1000
Requires:
SpCost: 1
- Id: 8013
@@ -31035,17 +31044,6 @@ Body:
Count: 4
- Level: 5
Count: 5
AfterCastActDelay:
- Level: 1
Time: 2000
- Level: 2
Time: 2200
- Level: 3
Time: 2400
- Level: 4
Time: 2600
- Level: 5
Time: 2800
Requires:
SpCost:
- Level: 1
@@ -31066,8 +31064,7 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay: 3000
AfterCastWalkDelay: 3000
AfterCastWalkDelay: 1500
Requires:
SpCost: 40
- Id: 8015
@@ -31091,7 +31088,6 @@ Body:
HitCount: 1
Element: Weapon
SplashArea: 4
AfterCastWalkDelay: 1000
Requires:
SpCost: 1
- Id: 8018

File diff suppressed because it is too large Load Diff

View File

@@ -2478,13 +2478,17 @@ Body:
DurationLookup: HLIF_AVOID
CalcFlags:
Speed: true
Flags:
NoSave: true
RemoveFromHomOnWarp: true
- Status: Change
DurationLookup: HLIF_CHANGE
CalcFlags:
Vit: true
Int: true
Flags:
RemoveOnChangeMap: true
NoSave: true
RemoveFromHomOnWarp: true
Fail:
Change: true
- Status: Bloodlust

View File

@@ -1,53 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Produce Database
###########################################################################
#
# Item Produce Settings
#
###########################################################################
# - ItemLevel Number which determines what kind of a crafting window will pop-up.
# Recipe:
# - Product AegisName of the produced item.
# SkillName Skill name required. (Default: null)
# SkillLevel Skill level required. (Default: 1)
# Consumed: List of items consumed to produce the Product.
# - Item AegisName of the consumed item.
# Amount Amount required.
# Clear Remove the item with the given AegisName from Consumed. (Optional)
# NotConsumed: List of items not consumed to produce the Product. (Default: null)
# - Item AegisName of the unconsumed item.
# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
# BaseRate Base rate (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000)
# Make: List of item amounts with their individual rate produced by Change Material (ItemLevel: 26). (Default: null)
# - Amount Amount of item created (unique to the list) for Change Material (ItemLevel: 26).
# Rate Rate to create the Amount (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000. 0 to remove on import)
###########################################################################
Header:
Type: PRODUCE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/produce_db.yml
Mode: Prerenewal
- Path: db/re/produce_db.yml
Mode: Renewal
- Path: db/import/produce_db.yml

View File

@@ -501,19 +501,19 @@ Body:
7@thts: true
8@thts: true
- Id: 67
Name: The Maze of Oz
Name: Oz Labyrinth
Enter:
Map: 1@oz
X: 284
Y: 167
- Id: 68
Name: Thor Gunsu Base
Name: Thor Military Base
Enter:
Map: 1@tcamp
X: 103
Y: 237
- Id: 69
Name: A Gathering Place of Wolves
Name: Wolves Gathering Place
Enter:
Map: 1@nyr
X: 194
@@ -529,7 +529,7 @@ Body:
AdditionalMaps:
2@nyr: true
- Id: 71
Name: Villa of High Priest
Name: High Priest's Villa
Enter:
Map: 1@adv
X: 123

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# Copyright(C) 2024 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -31469,6 +31469,698 @@ Body:
# Chance: 500
# - Item: Signet_Of_Wis2
# Chance: 500
- Id: 143
TargetItems:
Gaebolg_Armor: true
Gaebolg_Robe: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_Def
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Mdef
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Warrior
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Archer
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Assassin
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Magician
Price: 1000000
Materials:
- Material: Ep21_Armor_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Berserker
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Marksman
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Executioner
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Wizard
Price: 2000000
Materials:
- Material: Ep21_Armor_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_P_Force
Price: 3000000
Materials:
- Material: Ep21_Armor_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_M_Force
Price: 3000000
Materials:
- Material: Ep21_Armor_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_G_Cooldown
Price: 3000000
Materials:
- Material: Ep21_Armor_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Id: 144
TargetItems:
Gaebolg_Manteau: true
Gaebolg_Muffler: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_Def
Price: 1000000
Materials:
- Material: Ep21_Robe_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Mdef
Price: 1000000
Materials:
- Material: Ep21_Robe_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Speed
Price: 2000000
Materials:
- Material: Ep21_Robe_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Caster
Price: 2000000
Materials:
- Material: Ep21_Robe_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_Melee
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Range
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Critical
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Spell
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Ab_All
Price: 3000000
Materials:
- Material: Ep21_Robe_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Id: 145
TargetItems:
Gaebolg_Boots: true
Gaebolg_Shoes: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_Hp
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Sp
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Phy_Force
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Item: Ep21_4_Mag_Force
Price: 1000000
Materials:
- Material: Ep21_Shoes_E_Stone1
Amount: 50
- Material: EP19_S_F_1_Extract
Amount: 20
- Material: EP19_S_F_2_Extract
Amount: 20
- Material: EP19_Gla_Extract
Amount: 20
- Material: EP19_S_F_3_Extract
Amount: 10
- Material: EP20_D_P_Extract
Amount: 10
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Size_Atk
Price: 2000000
Materials:
- Material: Ep21_Shoes_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_3_Size_Matk
Price: 2000000
Materials:
- Material: Ep21_Shoes_E_Stone2
Amount: 25
- Material: EP19_S_F_1_Extract
Amount: 30
- Material: EP19_S_F_2_Extract
Amount: 30
- Material: EP19_Gla_Extract
Amount: 30
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_Ov_Power
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Fi_Shot
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Luk_Strike
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Item: Ep21_2_Spl_Buster
Price: 3000000
Materials:
- Material: Ep21_Shoes_E_Stone3
Amount: 15
- Material: EP19_S_F_1_Extract
Amount: 40
- Material: EP19_S_F_2_Extract
Amount: 40
- Material: EP19_Gla_Extract
Amount: 40
- Material: EP19_S_F_3_Extract
Amount: 20
- Material: EP20_D_P_Extract
Amount: 20
- Id: 146
TargetItems:
Gaebolg_Ring: true
Gaebolg_Earring: true
Gaebolg_Glove: true
Gaebolg_Necklace: true
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
PerfectEnchants:
- Item: Ep21_4_F_Spirit
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_4_E_Archer
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_4_Fatal
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Item: Ep21_4_Sp_Power
Price: 1500000
Materials:
- Material: Ep21_Acc_E_Stone1
Amount: 70
- Material: EP19_S_F_1_Extract
Amount: 35
- Material: EP19_S_F_2_Extract
Amount: 35
- Material: EP19_Gla_Extract
Amount: 35
- Material: EP19_S_F_3_Extract
Amount: 15
- Material: EP20_D_P_Extract
Amount: 15
- Slot: 2
PerfectEnchants:
- Item: Ep21_3_Tenacity
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Item: Ep21_3_M_Archer
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Item: Ep21_3_Acute
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Item: Ep21_3_M_Eessence
Price: 3000000
Materials:
- Material: Ep21_Acc_E_Stone2
Amount: 35
- Material: EP19_S_F_1_Extract
Amount: 45
- Material: EP19_S_F_2_Extract
Amount: 45
- Material: EP19_Gla_Extract
Amount: 45
- Material: EP19_S_F_3_Extract
Amount: 25
- Material: EP20_D_P_Extract
Amount: 25
- Slot: 1
PerfectEnchants:
- Item: Ep21_2_Phy_Power
Price: 4500000
Materials:
- Material: Ep21_Acc_E_Stone3
Amount: 20
- Material: EP19_S_F_1_Extract
Amount: 65
- Material: EP19_S_F_2_Extract
Amount: 65
- Material: EP19_Gla_Extract
Amount: 65
- Material: EP19_S_F_3_Extract
Amount: 35
- Material: EP20_D_P_Extract
Amount: 35
- Item: Ep21_2_Mag_Power
Price: 4500000
Materials:
- Material: Ep21_Acc_E_Stone3
Amount: 20
- Material: EP19_S_F_1_Extract
Amount: 65
- Material: EP19_S_F_2_Extract
Amount: 65
- Material: EP19_Gla_Extract
Amount: 65
- Material: EP19_S_F_3_Extract
Amount: 35
- Material: EP20_D_P_Extract
Amount: 35
- Id: 147
TargetItems:
StormBow_Furious: true
@@ -31483,6 +32175,32 @@ Body:
Demonsword_Furious: true
Foxtail_Furious: true
Setaria_Furious: true
OverSpear_Furious: true
Lance_Furious: true
Impact_Furious: true
RightShape_Furious: true
Humma_Furious: true
WheelHumma_Furious: true
GiganticAxe_Furious: true
Hammer_Furious: true
MasterSpellBook_Furious: true
Grimoire_Furious: true
Soul_Furious: true
SpiritStick_Furious: true
Lapier_Furious: true
SharpSword_Furious: true
WhiteSword_Furious: true
Stick_Furious: true
MetalVilolin_Furious: true
Harp_Furious: true
MetalWhip_Furious: true
Whip_Furious: true
Flame_Staff_Furious: true
Rifle_Furious: true
Gatling_Furious: true
Specter_Furious: true
GaleClaw_Furious: true
Exterminate_Furious: true
Reset:
Chance: 80000
Price: 500000
@@ -31647,6 +32365,18 @@ Body:
FuriousCirclet_DK: true
FuriousCirclet_ABC: true
FuriousCirclet_SH: true
FuriousCirclet_IG: true
FuriousCirclet_SHC: true
FuriousCirclet_SS: true
FuriousCirclet_MT: true
FuriousCirclet_EM: true
FuriousCirclet_SOA: true
FuriousCirclet_TR: true
FuriousCirclet_BO: true
FuriousCirclet_HN: true
FuriousCirclet_AG: true
FuriousCirclet_IQ: true
FuriousCirclet_NW: true
Reset:
Chance: 80000
Price: 500000

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@@ -9213,7 +9213,7 @@ Body:
Vit: 1
Int: 1
- Level: 13
Agi: 1
Dex: 1
Spl: 1
- Level: 14
Sta: 1
@@ -9229,7 +9229,7 @@ Body:
Int: 1
Dex: 1
- Level: 19
Dex: 1
Int: 1
- Level: 20
Vit: 1
Int: 1
@@ -11154,7 +11154,6 @@ Body:
- Level: 2
Str: 1
Agi: 1
Sta: 1
- Level: 3
Vit: 1
Luk: 1
@@ -11190,6 +11189,7 @@ Body:
Dex: 1
- Level: 15
Luk: 1
Sta: 1
- Level: 16
Vit: 1
Int: 1
@@ -11230,13 +11230,13 @@ Body:
- Level: 30
Str: 1
Int: 1
Sta: 1
- Level: 31
Dex: 1
Con: 1
- Level: 32
Pow: 1
- Level: 33
Sta: 1
Crt: 1
- Level: 34
Crt: 1
@@ -11251,7 +11251,10 @@ Body:
- Level: 40
Pow: 1
- Level: 41
Sta: 1
Con: 1
- Level: 42
Sta: 1
- Level: 43
Crt: 1
- Level: 44
@@ -11260,6 +11263,7 @@ Body:
Con: 1
- Level: 46
Pow: 1
Sta: 1
- Level: 47
Con: 1
- Level: 48

View File

@@ -4359,110 +4359,110 @@ Body:
- Item: S_Caster_Weapon
- Item: S_Caster_earring
- Item: S_Caster_Pendant
# - Item: Ice_F_Stone_Box2
# RewardGroup: ICE_F_STONE_BOX2
# RequiredRequirementsCount: 3
# Requirements:
# - Item: Ice_F_Stone_Str
# - Item: Ice_F_Stone_Dex
# - Item: Ice_F_Stone_Agi
# - Item: Ice_F_Stone_Int
# - Item: Ice_F_Stone_Vit
# - Item: Ice_F_Stone_luk
# - Item: Ice_F_Stone_Def
# - Item: Ice_F_Stone_Mdef
# - Item: Ice_F_Stone_Ran
# - Item: Ice_F_Stone_War
# - Item: Ice_F_Stone_Mag
# - Item: Ice_F_Stone_R_Reject
# - Item: Ice_F_Stone_Force
# - Item: Ice_F_Stone_S_Delay
# - Item: Ice_F_Stone_Skill_1
# - Item: Ice_F_Stone_Skill_2
# - Item: Ice_F_Stone_Skill_3
# - Item: Ice_F_Stone_Skill_4
# - Item: Ice_F_Stone_Skill_5
# - Item: Ice_F_Stone_Skill_6
# - Item: Ice_F_Stone_Skill_7
# - Item: Ice_F_Stone_Skill_8
# - Item: Ice_F_Stone_Skill_9
# - Item: Ice_F_Stone_Skill_10
# - Item: Ice_F_Stone_Skill_11
# - Item: Ice_F_Stone_Skill_12
# - Item: Ice_F_Stone_Skill_13
# - Item: Ice_F_Stone_Skill_14
# - Item: Ice_F_Stone_Skill_15
# - Item: Ice_F_Stone_Skill_16
# - Item: Ice_F_Stone_Skill_17
# - Item: Ice_F_Stone_Skill_18
# - Item: Ice_F_Stone_Skill_19
# - Item: Ice_F_Stone_Skill_20
# - Item: Ice_F_Stone_Skill_21
# - Item: Ice_F_Stone_Skill_22
# - Item: Ice_F_Stone_Skill_23
# - Item: Ice_F_Stone_Skill_24
# - Item: Ice_F_Stone_Skill_25
# - Item: Ice_F_Stone_Skill_26
# - Item: Ice_F_Stone_Skill_27
# - Item: Ice_F_Stone_Skill_28
# - Item: Ice_F_Stone_Skill_29
# - Item: Ice_F_Stone_Skill_30
# - Item: Ice_F_Stone_Skill_31
# - Item: Ice_F_Stone_Skill_32
# - Item: Ice_F_Stone_Skill_33
# - Item: Ice_F_Stone_Skill_34
# - Item: Ice_F_Stone_Skill_35
# - Item: Ice_F_Stone_Skill_36
# - Item: Ice_F_Stone_Skill_37
# - Item: Ice_F_Stone_Skill_38
# - Item: Ice_F_Stone_Skill_39
# - Item: Ice_F_Stone_Skill_40
# - Item: Ice_F_Stone_Skill_41
# - Item: Ice_F_Stone_Skill_42
# - Item: Ice_F_Stone_Skill_43
# - Item: Ice_F_Stone_Skill_44
# - Item: Ice_F_Stone_Skill_45
# - Item: Ice_F_Stone_Skill_46
# - Item: Ice_F_Stone_Skill_47
# - Item: Ice_F_Stone_Skill_48
# - Item: Ice_F_Stone_Skill_49
# - Item: Ice_F_Stone_Skill_50
# - Item: Ice_F_Stone_Skill_51
# - Item: Ice_F_Stone_Skill_52
# - Item: Ice_F_Stone_Skill_53
# - Item: Ice_F_Stone_Skill_54
# - Item: Ice_F_Stone_Speed
# - Item: Ice_F_Stone_Caster
# - Item: Ice_F_Stone_Critical
# - Item: Ice_F_Stone_Guide
# - Item: Ice_F_Stone_Above
# - Item: Ice_F_Stone_P_Full
# - Item: Ice_F_Stone_M_Counter
# - Item: Ice_F_Stone_Hp
# - Item: Ice_F_Stone_Sp
# - Item: Ice_F_Stone_Heal
# - Item: Ice_F_Stone_Robust
# - Item: Ice_F_Stone_F_Cast
# - Item: Ice_F_Stone_M_F
# - Item: Ice_F_Stone_P_F
# - Item: Ice_F_Stone_Un_Vit
# - Item: Ice_F_Stone_Sp_Int
# - Item: Ice_F_Stone_Fi_Dex
# - Item: Ice_F_Stone_Ov_Str
# - Item: Ice_F_Stone_Fa_Agi
# - Item: Ice_F_Stone_Lu_Luk
# - Item: Ice_F_Stone_A_Delay
# - Item: Ice_F_Stone_E_Archer
# - Item: Ice_F_Stone_Fatal
# - Item: Ice_F_Stone_F_Spirit
# - Item: Ice_F_Stone_Spell
# - Item: Ice_F_Stone_HealHP
# - Item: Ice_F_Stone_HealSP
# - Item: Ice_F_Stone_Life
# - Item: Ice_F_Stone_Soul
# - Item: Ice_F_Stone_M_Heal
# - Item: Ice_F_Stone_M_Soul
# - Item: Ice_F_Stone_A_Force
- Item: Ice_F_Stone_Box2
RewardGroup: ICE_F_STONE_BOX
RequiredRequirementsCount: 3
Requirements:
- Item: Ice_F_Stone_Str
- Item: Ice_F_Stone_Dex
- Item: Ice_F_Stone_Agi
- Item: Ice_F_Stone_Int
- Item: Ice_F_Stone_Vit
- Item: Ice_F_Stone_luk
- Item: Ice_F_Stone_Def
- Item: Ice_F_Stone_Mdef
- Item: Ice_F_Stone_Ran
- Item: Ice_F_Stone_War
- Item: Ice_F_Stone_Mag
- Item: Ice_F_Stone_R_Reject
- Item: Ice_F_Stone_Force
- Item: Ice_F_Stone_S_Delay
- Item: Ice_F_Stone_Skill_1
- Item: Ice_F_Stone_Skill_2
- Item: Ice_F_Stone_Skill_3
- Item: Ice_F_Stone_Skill_4
- Item: Ice_F_Stone_Skill_5
- Item: Ice_F_Stone_Skill_6
- Item: Ice_F_Stone_Skill_7
- Item: Ice_F_Stone_Skill_8
- Item: Ice_F_Stone_Skill_9
- Item: Ice_F_Stone_Skill_10
- Item: Ice_F_Stone_Skill_11
- Item: Ice_F_Stone_Skill_12
- Item: Ice_F_Stone_Skill_13
- Item: Ice_F_Stone_Skill_14
- Item: Ice_F_Stone_Skill_15
- Item: Ice_F_Stone_Skill_16
- Item: Ice_F_Stone_Skill_17
- Item: Ice_F_Stone_Skill_18
- Item: Ice_F_Stone_Skill_19
- Item: Ice_F_Stone_Skill_20
- Item: Ice_F_Stone_Skill_21
- Item: Ice_F_Stone_Skill_22
- Item: Ice_F_Stone_Skill_23
- Item: Ice_F_Stone_Skill_24
- Item: Ice_F_Stone_Skill_25
- Item: Ice_F_Stone_Skill_26
- Item: Ice_F_Stone_Skill_27
- Item: Ice_F_Stone_Skill_28
- Item: Ice_F_Stone_Skill_29
- Item: Ice_F_Stone_Skill_30
- Item: Ice_F_Stone_Skill_31
- Item: Ice_F_Stone_Skill_32
- Item: Ice_F_Stone_Skill_33
- Item: Ice_F_Stone_Skill_34
- Item: Ice_F_Stone_Skill_35
- Item: Ice_F_Stone_Skill_36
- Item: Ice_F_Stone_Skill_37
- Item: Ice_F_Stone_Skill_38
- Item: Ice_F_Stone_Skill_39
- Item: Ice_F_Stone_Skill_40
- Item: Ice_F_Stone_Skill_41
- Item: Ice_F_Stone_Skill_42
- Item: Ice_F_Stone_Skill_43
- Item: Ice_F_Stone_Skill_44
- Item: Ice_F_Stone_Skill_45
- Item: Ice_F_Stone_Skill_46
- Item: Ice_F_Stone_Skill_47
- Item: Ice_F_Stone_Skill_48
- Item: Ice_F_Stone_Skill_49
- Item: Ice_F_Stone_Skill_50
- Item: Ice_F_Stone_Skill_51
- Item: Ice_F_Stone_Skill_52
- Item: Ice_F_Stone_Skill_53
- Item: Ice_F_Stone_Skill_54
- Item: Ice_F_Stone_Speed
- Item: Ice_F_Stone_Caster
- Item: Ice_F_Stone_Critical
- Item: Ice_F_Stone_Guide
- Item: Ice_F_Stone_Above
- Item: Ice_F_Stone_P_Full
- Item: Ice_F_Stone_M_Counter
- Item: Ice_F_Stone_Hp
- Item: Ice_F_Stone_Sp
- Item: Ice_F_Stone_Heal
- Item: Ice_F_Stone_Robust
- Item: Ice_F_Stone_F_Cast
- Item: Ice_F_Stone_M_F
- Item: Ice_F_Stone_P_F
- Item: Ice_F_Stone_Un_Vit
- Item: Ice_F_Stone_Sp_Int
- Item: Ice_F_Stone_Fi_Dex
- Item: Ice_F_Stone_Ov_Str
- Item: Ice_F_Stone_Fa_Agi
- Item: Ice_F_Stone_Lu_Luk
- Item: Ice_F_Stone_A_Delay
- Item: Ice_F_Stone_E_Archer
- Item: Ice_F_Stone_Fatal
- Item: Ice_F_Stone_F_Spirit
- Item: Ice_F_Stone_Spell
- Item: Ice_F_Stone_HealHP
- Item: Ice_F_Stone_HealSP
- Item: Ice_F_Stone_Life
- Item: Ice_F_Stone_Soul
- Item: Ice_F_Stone_M_Heal
- Item: Ice_F_Stone_M_Soul
- Item: Ice_F_Stone_A_Force
- Item: R_BearersShadow_Mix
RewardGroup: R_BEARERSSHADOW_MIX
RequiredRequirementsCount: 6
@@ -4812,3 +4812,33 @@ Body:
# Amount: 100
# - Item: Crystal_Of_Pollution
# Amount: 100
- Item: D_Gw_Extractor
RewardGroup: D_GW_EXTRACTOR
RequiredRequirementsCount: 3
Requirements:
- Item: D_Glacier_T_Sword
- Item: D_Glacier_Lance
- Item: D_Glacier_Sword
- Item: D_Glacier_B_Sword
- Item: D_Glacier_Spear
- Item: D_Glacier_T_Axe
- Item: D_Glacier_Axe
- Item: D_Glacier_Mace
- Item: D_Glacier_M_Mace
- Item: D_Glacier_R_Knife
- Item: D_Glacier_B_Knife
- Item: D_Glacier_Bow
- Item: D_Glacier_Knuckle
- Item: D_Glacier_Book
- Item: D_Glacier_Katar
- Item: D_Glacier_Wand
- Item: D_Glacier_Staff
- Item: D_Glacier_Foxtail
- Item: D_Glacier_Violin
- Item: D_Glacier_Whip
- Item: D_Glacier_Humma
- Item: D_Glacier_Revolver
- Item: D_Glacier_Rifle
- Item: D_Glacier_Shotgun
- Item: D_Glacier_Gatling
- Item: D_Glacier_Launcher

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -4063,7 +4063,7 @@
1764,Skeggiold@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18,
1764,Skeggiold@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1764,Skeggiold@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3,
1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
@@ -5704,30 +5704,11 @@
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,masterattacked,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,idle,19,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,idle,14,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,idle,90,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,idle,20,10,10000,800,3500,no,randomtarget,always,0,,,,,,,
//2053,Dimik@NPC_ATTRICHANGE,idle,161,1,500,2000,50000,no,self,always,0,,,,,,10,
//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,0x81,,,,,
@@ -8856,11 +8837,11 @@
2481,Wraith Dead (Nightmare)@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,,,,,,,9,
2483,Baphomet (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2483,Baphomet (Nightmare)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2483,Baphomet (Nightmare)@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2483,Baphomet (Nightmare)@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2483,Baphomet (Nightmare)@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,attack,85,10,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,10,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,10,5000,500,2000,no,target,skillused,18,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,attack,85,21,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,21,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,21,5000,500,2000,no,target,skillused,18,,,,,,29,
2483,Baphomet (Nightmare)@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,,,,,,,,
@@ -8948,15 +8929,15 @@
2534,Blue Faceworm Queen@WZ_STORMGUST,chase,89,10,2000,1000,5000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@WZ_STORMGUST,attack,89,10,2000,1000,5000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@NPC_WATERATTACK,attack,184,9,3000,500,5000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@MG_FROSTDIVER,chase,15,10,10000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,attack,85,10,2000,1000,10000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,chase,85,10,5000,1000,10000,no,target,always,,,,,,,,
2534,Blue Faceworm Queen@MG_FROSTDIVER,chase,15,40,10000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,attack,85,21,2000,1000,10000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_VERMILION,chase,85,21,5000,1000,10000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@NPC_WIDEBLEEDING,chase,665,3,10000,2000,30000,no,self,always,,,,,,,36,
2535,Yellow Faceworm Queen@NPC_WIDEBLEEDING,attack,665,3,10000,2000,30000,no,self,always,,,,,,,36,
2535,Yellow Faceworm Queen@WZ_JUPITEL,attack,84,9,1000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@WZ_JUPITEL,chase,84,9,1000,500,5000,yes,target,always,,,,,,,,
2535,Yellow Faceworm Queen@NPC_WINDATTACK,attack,187,9,3000,500,5000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@MG_THUNDERSTORM,attack,21,10,2000,1000,5000,no,target,always,,,,,,,,
2535,Yellow Faceworm Queen@MG_THUNDERSTORM,attack,21,20,2000,1000,5000,no,target,always,,,,,,,,
2536,Monster 3@NPC_INVISIBLE,idle,353,1,10000,0,30000,yes,self,always,,,,,,,,
2536,Monster 3@NPC_INVISIBLE,attack,353,1,10000,0,30000,yes,self,always,,,,,,,,
2536,Monster 3@NPC_VENOMFOG,idle,706,1,10000,0,3000,yes,self,always,,,,,,,,
@@ -9840,7 +9821,7 @@
2741,Muka Ringleader@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,,,,,,,6,
2741,Muka Ringleader@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
2741,Muka Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1055,,,,,,
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
@@ -9853,7 +9834,7 @@
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
@@ -9869,7 +9850,7 @@
2744,Swift Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
@@ -11387,7 +11368,7 @@
3209,V_MAGALETA@AL_HEAL,idle,28,9,300,0,2000,yes,self,myhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3209,V_MAGALETA@AL_DECAGI,chase,30,48,200,0,10000,yes,target,always,,,,,,,,
3209,V_MAGALETA@NPC_MAXPAIN,chase,716,5,1000,1000,60000,no,self,longrangeattacked,,,,,,,19,
3209,V_MAGALETA@PR_LEXDIVINA,chase,76,10,500,0,10000,yes,target,casttargeted,,,,,,,18,
3209,V_MAGALETA@PR_LEXAETERNA,chase,78,1,100,0,10000,yes,target,always,,,,,,,29,
@@ -11405,11 +11386,11 @@
3209,V_MAGALETA@NPC_WIDESILENCE,attack,663,2,300,500,5000,no,self,always,,,,,,,,
3210,V_KATRINN@MG_SIGHT,idle,10,1,200,0,10000,yes,self,always,,,,,,,,
3210,V_KATRINN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,chase,84,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,chase,84,28,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_WATERBALL,chase,86,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@NPC_DARKSTRIKE,chase,340,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FIREWALL,chase,18,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FROSTDIVER,chase,15,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FROSTDIVER,chase,15,40,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@HW_NAPALMVULCAN,chase,400,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_FROSTNOVA,chase,88,10,300,0,10000,yes,target,longrangeattacked,,,,,,,,
3210,V_KATRINN@WL_EARTHSTRAIN,chase,2216,5,300,0,10000,yes,target,always,,,,,,,,
@@ -11420,7 +11401,7 @@
3210,V_KATRINN@NPC_WIDEFREEZE,attack,664,3,300,500,10000,no,self,always,,,,,,,,
3210,V_KATRINN@NPC_DARKSTRIKE,attack,340,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WL_TETRAVORTEX,attack,2217,2,300,500,10000,no,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,attack,84,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,attack,84,28,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WL_EARTHSTRAIN,attack,2216,3,300,500,10000,no,target,always,,,,,,,,
3210,V_KATRINN@WZ_SIGHTRASHER,attack,81,10,300,0,10000,yes,self,always,,,,,,,,
3210,V_KATRINN@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1641,,,,,,
@@ -11489,11 +11470,11 @@
3215,V_G_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@AL_INCAGI,chase,29,10,200,0,240000,yes,self,always,,,,,,,2,
3215,V_G_MAGALETA@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3215,V_G_MAGALETA@AL_DECAGI,chase,30,48,200,0,10000,yes,target,always,,,,,,,,
3215,V_G_MAGALETA@NPC_WIDESILENCE,chase,663,2,500,0,10000,yes,target,casttargeted,,,,,,,18,
3215,V_G_MAGALETA@AL_PNEUMA,chase,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
3215,V_G_MAGALETA@AL_HEAL,chase,28,10,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,10,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,11,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,11,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_INCAGI,attack,29,10,200,0,240000,yes,self,always,,,,,,,2,
3215,V_G_MAGALETA@MG_SAFETYWALL,attack,12,10,100,0,10000,yes,self,always,,,,,,,,
3215,V_G_MAGALETA@AL_PNEUMA,attack,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
@@ -11510,14 +11491,14 @@
3216,V_G_KATRINN@NPC_WIDEFREEZE,chase,664,5,300,3000,10000,no,self,always,,,,,,,,
3216,V_G_KATRINN@HW_NAPALMVULCAN,chase,400,5,200,1000,2000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_STORMGUST2,chase,723,3,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_VERMILION,chase,85,10,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_METEOR,chase,83,10,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_VERMILION,chase,85,21,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_METEOR,chase,83,11,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_COMET,attack,708,5,300,1000,7000,no,self,always,,,,,,,,
3216,V_G_KATRINN@NPC_STORMGUST2,attack,723,3,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_WIDESTONE,attack,666,1,200,1000,10000,no,self,always,,,,,,,,
3216,V_G_KATRINN@HW_GANBANTEIN,attack,483,1,300,500,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WL_EARTHSTRAIN,attack,2216,5,300,1000,7000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_JUPITEL,attack,84,10,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_JUPITEL,attack,84,28,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WL_TETRAVORTEX,attack,2217,5,300,1000,7000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_WIDEFREEZE,attack,664,5,200,1000,10000,no,self,always,,,,,,,,
3217,V_G_SHECIL@NPC_AGIUP,idle,350,1,1000,0,600000,yes,self,always,,,,,,,,
@@ -11534,7 +11515,7 @@
3218,V_G_HARWORD@NPC_SELFDESTRUCTION,attack,173,1,200,2000,0,no,self,myhpltmaxrate,10,,,,,,,
3218,V_G_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@MC_MAMMONITE,attack,42,10,200,0,10000,yes,target,always,,,,,,,23,
3218,V_G_HARWORD@MC_MAMMONITE,attack,42,22,200,0,10000,yes,target,always,,,,,,,23,
3218,V_G_HARWORD@BS_HAMMERFALL,attack,110,10,200,0,30000,yes,target,always,,,,,,,,
3218,V_G_HARWORD@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@NPC_SPLASHATTACK,attack,174,1,100,0,0,yes,target,attackpcge,2,,,,,,,
@@ -11548,7 +11529,7 @@
3219,V_G_SEYREN@SM_PROVOKE,chase,6,10,100,0,10000,yes,target,always,,,,,,,29,
3219,V_G_SEYREN@SM_ENDURE,chase,8,10,500,0,30000,yes,self,longrangeattacked,,,,,,,6,
3219,V_G_SEYREN@NPC_DARKPIERCING,chase,715,1,100,0,10000,yes,target,always,,,,,,,,
3219,V_G_SEYREN@KN_TWOHANDQUICKEN,attack,60,10,1000,0,300000,yes,self,always,,,,,,,2,
3219,V_G_SEYREN@KN_TWOHANDQUICKEN,attack,60,30,1000,0,300000,yes,self,always,,,,,,,2,
3219,V_G_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
3219,V_G_SEYREN@NPC_POWERUP,attack,349,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3219,V_G_SEYREN@NPC_DRAGONBREATH,attack,731,5,300,500,10000,no,target,always,,,,,,,,
@@ -11639,7 +11620,7 @@
3223,V_B_HARWORD@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,yes,self,myhpltmaxrate,30,3219,3214,3215,3216,3217,,
3223,V_B_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@MC_MAMMONITE,attack,42,10,200,0,10000,yes,target,always,,,,,,,23,
3223,V_B_HARWORD@MC_MAMMONITE,attack,42,22,200,0,10000,yes,target,always,,,,,,,23,
3223,V_B_HARWORD@BS_HAMMERFALL,attack,110,10,200,0,10000,yes,target,always,,,,,,,,
3223,V_B_HARWORD@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_MAXPAIN,attack,716,10,500,1000,10000,no,self,always,,,,,,,19,
@@ -11661,7 +11642,7 @@
3224,V_B_KATRINN@NPC_WIDESTONE,attack,666,1,200,1000,10000,no,self,always,,,,,,,,
3224,V_B_KATRINN@HW_GANBANTEIN,attack,483,1,300,500,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WL_EARTHSTRAIN,attack,2216,5,300,1000,7000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WZ_JUPITEL,attack,84,10,200,1000,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WZ_JUPITEL,attack,84,28,200,1000,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WL_TETRAVORTEX,attack,2217,5,300,1000,7000,no,target,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDEFREEZE,attack,664,5,200,1000,10000,no,self,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDESILENCE,attack,663,5,200,1000,10000,no,self,always,,,,,,,,
@@ -11675,7 +11656,7 @@
3225,V_B_SEYREN@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3225,V_B_SEYREN@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3214,3218,3215,3216,3217,,
3225,V_B_SEYREN@KN_TWOHANDQUICKEN,attack,60,10,1000,0,300000,yes,self,always,,,,,,,2,
3225,V_B_SEYREN@KN_TWOHANDQUICKEN,attack,60,30,1000,0,300000,yes,self,always,,,,,,,2,
3225,V_B_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_DRAGONBREATH,attack,731,10,300,500,10000,no,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_DRAGONBREATH,attack,731,5,300,500,10000,no,target,always,,,,,,,,
@@ -11724,7 +11705,7 @@
3228,V_CELIA@NPC_WIDEWEB,chase,721,1,500,1000,10000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_PSYCHIC_WAVE,chase,736,1,500,0,10000,no,target,always,,,,,,,,
3228,V_CELIA@SA_DISPELL,chase,289,5,50,0,10000,yes,target,always,,,,,,,,
3228,V_CELIA@MG_THUNDERSTORM,chase,21,10,300,500,10000,no,target,always,,,,,,,,
3228,V_CELIA@MG_THUNDERSTORM,chase,21,20,300,500,10000,no,target,always,,,,,,,,
3228,V_CELIA@NPC_WIDESOULDRAIN,chase,680,4,300,0,10000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_MENTALBREAKER,attack,159,3,50,800,10000,no,target,always,,,,,,,,
3228,V_CELIA@SA_DISPELL,attack,289,5,300,0,10000,yes,target,always,,,,,,,,
@@ -11737,7 +11718,7 @@
3229,V_CHEN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3229,V_CHEN@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3229,V_CHEN@MO_BODYRELOCATION,chase,264,1,200,500,5000,no,target,always,,,,,,,28,
3229,V_CHEN@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3229,V_CHEN@AL_DECAGI,chase,30,48,200,0,10000,yes,target,always,,,,,,,,
3229,V_CHEN@MO_BALKYOUNG,attack,1016,1,10,0,10000,no,target,always,,,,,,,19,
3229,V_CHEN@MO_EXTREMITYFIST,attack,271,1,500,1000,6000,no,target,always,,,,,,,,
3229,V_CHEN@NPC_CRITICALSLASH,attack,170,1,100,0,10000,yes,target,always,,,,,,,,
@@ -12759,7 +12740,7 @@
3756,Bomi@NPC_SUMMONSLAVE,idle,196,1,10000,200,10000,no,self,slavele,2,3751,,,,,,
3756,Bomi@NPC_WIDESUCK,idle,722,1,10000,500,30000,no,self,always,0,,,,,,,
3757,Dracula of Rage@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3757,Dracula of Rage@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,,,
3757,Dracula of Rage@AL_DECAGI,chase,30,48,2000,0,5000,no,target,always,0,,,,,,,
3757,Dracula of Rage@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
3757,Dracula of Rage@NPC_CRITICALWOUND,chase,673,5,2000,500,12000,no,target,myhpltmaxrate,50,,,,,,,
3757,Dracula of Rage@NPC_HELLJUDGEMENT,attack,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
@@ -12847,12 +12828,12 @@
3763,Resentful Soldier@NPC_UNDEADATTACK,attack,347,5,500,500,5000,no,target,always,0,,,,,,,
3763,Resentful Soldier@AC_CHARGEARROW,attack,148,1,500,0,15000,yes,target,always,0,,,,,,,
3764,Wizard of Truth@NPC_TALK,idle,682,10,2500,0,60000,yes,self,always,0,,,,,,,55
3764,Wizard of Truth@WZ_VERMILION,idle,85,10,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,idle,85,21,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3764,Wizard of Truth@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,chase,85,10,10000,500,27000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,chase,85,21,10000,500,27000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_STORMGUST,attack,89,9,10000,1000,26000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,attack,85,10,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_VERMILION,attack,85,21,10000,1000,25000,no,target,always,0,,,,,,,
3764,Wizard of Truth@MG_FIREWALL,attack,18,9,2000,200,19000,yes,target,always,0,,,,,,,
3764,Wizard of Truth@WZ_METEOR,attack,83,9,10000,1000,29000,no,target,always,,,,,,,,
3764,Wizard of Truth@WZ_HEAVENDRIVE,attack,91,5,2000,1000,22000,no,target,always,0,,,,,,,
@@ -13124,6 +13105,108 @@
20280,G_ILL_WOOTAN_FIGHTER@KN_BRANDISHSPEAR,attack,57,5,2000,0,10000,yes,target,always,0,,,,,,6,
20280,G_ILL_WOOTAN_FIGHTER@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,,
// Illusion of Teddy Bear
20255,ILL_TEDDY_BEAR_R@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20255,ILL_TEDDY_BEAR_R@NPC_CURSEATTACK,chase,181,3,1000,500,5000,no,target,always,0,,,,,,2,
20255,ILL_TEDDY_BEAR_R@NPC_CRITICALSLASH,attack,170,1,1500,500,5000,no,target,always,0,,,,,,6,
20255,ILL_TEDDY_BEAR_R@NPC_FIREATTACK,attack,186,2,1000,0,5000,yes,target,always,0,,,,,,37,
20255,ILL_TEDDY_BEAR_R@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,8,
20256,ILL_TEDDY_BEAR_Y@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20256,ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,chase,20,2,1500,1000,5000,no,target,always,0,,,,,,,
20256,ILL_TEDDY_BEAR_Y@NPC_CURSEATTACK,chase,181,5,1000,500,5000,no,target,always,0,,,,,,2,
20256,ILL_TEDDY_BEAR_Y@WZ_VERMILION,attack,85,3,500,1500,10000,no,target,always,0,,,,,,6,
20256,ILL_TEDDY_BEAR_Y@WZ_STORMGUST,attack,89,3,1000,1500,10000,no,target,always,0,,,,,,37,
20256,ILL_TEDDY_BEAR_Y@HW_GANBANTEIN,attack,483,1,1000,0,5000,no,target,skillused,18,,,,,,8,
20256,ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,attack,20,3,500,1500,10000,no,target,always,0,,,,,,,
20257,ILL_TEDDY_BEAR_G@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20257,ILL_TEDDY_BEAR_G@NPC_BLOODDRAIN,chase,199,1,1500,0,5000,yes,target,always,0,,,,,,,
20257,ILL_TEDDY_BEAR_G@NPC_CLOUD_KILL,attack,739,3,500,1500,20000,no,target,always,0,,,,,,6,
20258,ILL_TEDDY_BEAR_W@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20258,ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,friendhpltmaxrate,99,,,,,,,
20258,ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,myhpltmaxrate,99,,,,,,,
20258,ILL_TEDDY_BEAR_W@NPC_CHEAL,attack,729,5,1500,500,5000,no,self,always,0,,,,,,2,
20258,ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,,
20258,ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,myhpltmaxrate,99,,,,,,3,
20258,ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
20258,ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,myhpltmaxrate,30,,,,,,5,
20258,ILL_TEDDY_BEAR_W@NPC_ALLHEAL,attack,687,1,10000,5000,30000,no,self,myhpltmaxrate,10,,,,,,6,
20258,ILL_TEDDY_BEAR_W@CR_HOLYCROSS,attack,253,5,500,0,5000,yes,target,always,0,,,,,,32,
20259,ILL_TEDDY_BEAR_B@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20259,ILL_TEDDY_BEAR_B@MG_COLDBOLT,chase,14,2,1500,1000,5000,no,target,always,0,,,,,,23,
20259,ILL_TEDDY_BEAR_B@NPC_STORMGUST2,attack,723,1,500,1500,10000,no,target,always,0,,,,,,20,
20259,ILL_TEDDY_BEAR_B@NPC_WATERATTACK,attack,184,2,1500,0,5000,yes,target,always,0,,,,,,6,
20259,ILL_TEDDY_BEAR_B@MG_COLDBOLT,attack,14,3,500,1500,10000,no,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_AGIUP,attack,350,1,5000,0,20000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_BLEEDING2,attack,764,5,2000,500,10000,no,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_CRITICALWOUND,attack,673,3,1000,500,20000,no,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_WEAPONBRAKER,attack,343,1,10000,0,40000,yes,target,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_DARKBREATH,attack,202,5,2000,3000,10000,no,target,myhpltmaxrate,60,,,,,,0,
20260,ILL_TEDDY_BEAR_S@CR_HOLYCROSS,attack,253,10,500,0,5000,yes,target,always,0,,,,,,32,
20260,ILL_TEDDY_BEAR_S@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_CALLSLAVE,chase,352,1,10000,0,5000,yes,self,always,0,,,,,,,
// 20260,ILL_TEDDY_BEAR_S@NPC_EARTHQUAKE_K,attack,750,5,1500,2000,20000,no,target,myhpltmaxrate,30,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_EARTHQUAKE,attack,653,5,1500,2000,20000,no,target,myhpltmaxrate,30,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_PULSESTRIKE,attack,661,5,3000,3000,20000,no,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,1,20255,20256,20257,20259,,,
20260,ILL_TEDDY_BEAR_S@NPC_SUMMONSLAVE,attack,196,1,5000,1000,30000,no,self,slavele,1,20255,20256,20257,20259,,,
20260,ILL_TEDDY_BEAR_S@NPC_POWERUP,attack,349,5,10000,0,60000,yes,self,myhpltmaxrate,20,,,,,,6,
20260,ILL_TEDDY_BEAR_S@NPC_GRANDDARKNESS,attack,339,10,3000,1000,5000,no,self,always,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@AL_TELEPORT,walk,26,1,5000,0,10000,yes,self,rudeattacked,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20260,ILL_TEDDY_BEAR_S@SA_LANDPROTECTOR,attack,288,2,3000,1000,10000,no,target,groundattacked,0,,,,,,6,
20260,ILL_TEDDY_BEAR_S@AL_PNEUMA,attack,25,1,3000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
20261,ILL_PITMAN@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20261,ILL_PITMAN@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,mobnearbygt,4,,,,,,,
20261,ILL_PITMAN@NPC_SILENCEATTACK,chase,178,3,500,0,5000,no,target,always,0,,,,,,6,
20261,ILL_PITMAN@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,,
20261,ILL_PITMAN@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6,
20261,ILL_PITMAN@SM_MAGNUM,attack,7,3,1000,0,20000,yes,self,always,0,,,,,,32,
20261,ILL_PITMAN@NPC_GUIDEDATTACK,attack,172,3,2000,0,15000,yes,target,always,0,,,,,,37,
20262,ILL_MINERAL@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
20262,ILL_MINERAL@AS_GRIMTOOTH,idle,137,3,5000,0,500,yes,target,mystatuson,0,,,,,,,
20262,ILL_MINERAL@AL_HEAL,idle,28,9,5000,0,1500,yes,friend,mystatuson,0,,,,,,18,
20262,ILL_MINERAL@TF_HIDING,chase,51,1,2000,0,10000,yes,self,always,0,,,,,,19,
20262,ILL_MINERAL@TF_HIDING,chase,51,1,10000,0,10000,yes,self,myhpltmaxrate,30,,,,,,19,
20262,ILL_MINERAL@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,mobnearbygt,4,,,,,,,
20262,ILL_MINERAL@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,,
20262,ILL_MINERAL@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6,
20262,ILL_MINERAL@NPC_GUIDEDATTACK,attack,172,3,2000,0,15000,yes,target,always,0,,,,,,37,
20262,ILL_MINERAL@NPC_RANDOMATTACK,attack,183,2,1500,500,5000,yes,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19,
20263,ILL_OBSIDIAN@AS_GRIMTOOTH,idle,137,3,5000,0,500,yes,target,mystatuson,0,,,,,,,
20263,ILL_OBSIDIAN@WZ_EARTHSPIKE,chase,90,3,1500,500,5000,no,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@CR_SHIELDCHARGE,attack,250,3,1000,1000,5000,no,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@NPC_GROUNDATTACK,attack,185,2,500,500,5000,yes,target,always,0,,,,,,,
20263,ILL_OBSIDIAN@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19,
20264,G_ILL_TEDDY_BEAR_R@NPC_CURSEATTACK,chase,181,3,1000,500,5000,no,target,always,0,,,,,,2,
20264,G_ILL_TEDDY_BEAR_R@NPC_CRITICALSLASH,attack,170,1,1500,500,5000,no,target,always,0,,,,,,6,
20264,G_ILL_TEDDY_BEAR_R@NPC_FIREATTACK,attack,186,5,1000,0,5000,yes,target,always,0,,,,,,37,
20264,G_ILL_TEDDY_BEAR_R@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,8,
20265,G_ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,chase,20,2,1500,1000,5000,no,target,always,0,,,,,,,
20265,G_ILL_TEDDY_BEAR_Y@NPC_CURSEATTACK,chase,181,5,1000,500,5000,no,target,always,0,,,,,,2,
20265,G_ILL_TEDDY_BEAR_Y@WZ_VERMILION,attack,85,3,500,1500,10000,no,target,always,0,,,,,,6,
20265,G_ILL_TEDDY_BEAR_Y@WZ_STORMGUST,attack,89,3,1000,1500,10000,no,target,always,0,,,,,,37,
20265,G_ILL_TEDDY_BEAR_Y@HW_GANBANTEIN,attack,483,1,1000,0,5000,no,target,skillused,18,,,,,,8,
20265,G_ILL_TEDDY_BEAR_Y@MG_LIGHTNINGBOLT,attack,20,3,500,1500,10000,no,target,always,0,,,,,,,
20266,G_ILL_TEDDY_BEAR_G@NPC_BLOODDRAIN,chase,199,1,1500,0,5000,yes,target,always,0,,,,,,,
20266,G_ILL_TEDDY_BEAR_G@NPC_CLOUD_KILL,attack,739,3,500,1500,20000,no,target,always,0,,,,,,6,
20267,G_ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,friendhpltmaxrate,99,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@NPC_CHEAL,chase,729,5,3000,500,3000,no,self,myhpltmaxrate,99,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@NPC_CHEAL,attack,729,5,1500,500,5000,no,self,always,0,,,,,,2,
20267,G_ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@AL_HEAL,attack,28,9,2000,0,2000,yes,friend,myhpltmaxrate,99,,,,,,3,
20267,G_ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
20267,G_ILL_TEDDY_BEAR_W@AM_POTIONPITCHER,attack,231,4,5000,500,5000,no,friend,myhpltmaxrate,30,,,,,,5,
20267,G_ILL_TEDDY_BEAR_W@NPC_ALLHEAL,attack,687,1,10000,5000,30000,no,self,myhpltmaxrate,10,,,,,,6,
20267,G_ILL_TEDDY_BEAR_W@CR_HOLYCROSS,attack,253,5,500,0,5000,yes,target,always,0,,,,,,32,
20268,G_ILL_TEDDY_BEAR_B@MG_COLDBOLT,chase,14,2,1500,1000,5000,no,target,always,0,,,,,,23,
20268,G_ILL_TEDDY_BEAR_B@NPC_STORMGUST2,attack,723,1,500,1500,10000,no,target,always,0,,,,,,20,
20268,G_ILL_TEDDY_BEAR_B@NPC_WATERATTACK,attack,184,2,1500,0,5000,yes,target,always,0,,,,,,6,
20268,G_ILL_TEDDY_BEAR_B@MG_COLDBOLT,attack,14,3,500,1500,10000,no,target,always,0,,,,,,,
// Episode 17.1 - Illusion (custom) #!todo
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
20340,EL-A17T@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6,
@@ -13523,7 +13606,7 @@
20811,ILL_KRAKEN@NPC_HELLJUDGEMENT2,chase,768,2,3000,500,5000,no,target,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_HELLJUDGEMENT2,attack,768,2,3000,500,5000,no,target,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
20811,ILL_KRAKEN@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
20811,ILL_KRAKEN@NPC_PHANTOMTHRUST,chase,741,5,1000,0,5000,no,self,always,0,,,,,,,
20811,ILL_KRAKEN@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
@@ -13555,7 +13638,7 @@
20843,ILL_ABYSMAL_WITCH@NPC_HELLJUDGEMENT2,chase,768,2,2000,500,5000,no,target,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_HELLJUDGEMENT2,attack,768,2,2000,500,5000,no,target,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
20843,ILL_ABYSMAL_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
// Episode 17.2 - Sage's Legacy
@@ -14156,7 +14239,7 @@
20934,R001_BESTIA@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,no,self,myhpltmaxrate,60,,,,,,,
20934,R001_BESTIA@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,no,self,always,0,,,,,,,
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,target,myhpltmaxrate,20,,,,,,,
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,self,myhpltmaxrate,20,,,,,,,
// nif_dun
20935,GAN_CEANN@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,,
@@ -14256,7 +14339,7 @@
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,target,myhpltmaxrate,10,,,,,,,
// 20943,DEATH_WITCH@NPC_DAMAGE_HEAL,attack,753,1,10000,1000,60000,no,self,myhpltmaxrate,10,,,,,,,
20943,DEATH_WITCH@NPC_CALLSLAVE,idle,352,1,5000,0,30000,yes,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CALLSLAVE,attack,352,1,5000,0,30000,yes,self,always,0,,,,,,,
@@ -14487,7 +14570,7 @@
21395,ILL_MAYA@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,,
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,chase,754,4,1500,1500,60000,no,self,casttargeted,0,,,,,,,
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,attack,754,1,1500,1500,60000,no,self,longrangeattacked,0,,,,,,,
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,target,myhpltmaxrate,50,,,,,,32,
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,self,myhpltmaxrate,50,,,,,,32,
21395,ILL_MAYA@NPC_ALL_STAT_DOWN,attack,751,5,5000,1500,45000,no,target,always,0,,,,,,18,
// Episode 18
@@ -14692,7 +14775,7 @@
21360,EP18_MD_SCHULANG_L@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
// 21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21360,EP18_MD_SCHULANG_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
@@ -14717,6 +14800,6 @@
21361,EP18_MD_DEMI_FREYJA_L@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
// 21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,

File diff suppressed because it is too large Load Diff

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@@ -1,50 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Produce Database
###########################################################################
#
# Item Produce Settings
#
###########################################################################
# - ItemLevel Number which determines what kind of a crafting window will pop-up.
# Recipe:
# - Product AegisName of the produced item.
# SkillName Skill name required. (Default: null)
# SkillLevel Skill level required. (Default: 1)
# Consumed: List of items consumed to produce the Product.
# - Item AegisName of the consumed item.
# Amount Amount required.
# Clear Remove the item with the given AegisName from Consumed. (Optional)
# NotConsumed: List of items not consumed to produce the Product. (Default: null)
# - Item AegisName of the unconsumed item.
# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
# BaseRate Base rate (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000)
# Make: List of item amounts with their individual rate produced by Change Material (ItemLevel: 26). (Default: null)
# - Amount Amount of item created (unique to the list) for Change Material (ItemLevel: 26).
# Rate Rate to create the Amount (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000. 0 to remove on import)
###########################################################################
Header:
Type: PRODUCE_DB
Version: 1
Footer:
Imports:
- Path: db/re/skill_produce_db.yml
- Path: db/re/skill_changematerial_db.yml

File diff suppressed because it is too large Load Diff

View File

@@ -1,911 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2023 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Produce Database
###########################################################################
#
# Item Produce Settings
#
###########################################################################
# - ItemLevel Number which determines what kind of a crafting window will pop-up.
# Recipe:
# - Product AegisName of the produced item.
# Skill: Skill requirement. (Default: null)
# Name Skill name required.
# Level Skill level required.
# Consumed: List of items consumed to produce the Product.
# - Item AegisName of the consumed item.
# Amount Amount required.
# Clear Remove the item with the given AegisName from Consumed. (Optional)
# NotConsumed: List of items not consumed to produce the Product. (Default: null)
# - Item AegisName of the unconsumed item.
# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
# BaseRate Base rate (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000)
# Make: List of item amounts with their individual rate produced by Change Material (ItemLevel: 26). (Default: null)
# - Amount Amount of item created (unique to the list) for Change Material (ItemLevel: 26).
# Rate Rate to create the Amount (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000. 0 to remove on import)
###########################################################################
Header:
Type: PRODUCE_DB
Version: 1
Body:
- ItemLevel: 26
Recipe:
- Product: Sacred_Masque
BaseRate: 800
Make:
- Amount: 8
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Grasshopper's_Leg
Amount: 45
- Item: Yoyo_Tail
Amount: 35
- Product: Long_Hair
Make:
- Amount: 4
Rate: 800
- Amount: 6
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Pencil_Case
Amount: 40
- Item: Tiger's_Skin
Amount: 5
- Product: Phracon
BaseRate: 800
Make:
- Amount: 8
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Glass_Bead
Amount: 40
- Item: Spawn
Amount: 45
- Product: Lantern
BaseRate: 800
Make:
- Amount: 3
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Blossom_Of_Maneater
Amount: 20
- Item: Solid_Shell
Amount: 10
- Product: Acorn
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Cactus_Needle
Amount: 30
- Item: Snail's_Shell
Amount: 10
- Product: Frozen_Heart
BaseRate: 800
Make:
- Amount: 6
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Moth_Dust
Amount: 35
- Item: Raccoondog_Doll
Amount: 25
- Product: Horrendous_Mouth
BaseRate: 800
Make:
- Amount: 9
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Dragon_Scale
Amount: 45
- Item: Stem
Amount: 45
- Product: Detrimindexta
BaseRate: 800
Make:
- Amount: 5
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Chrysalis
Amount: 40
- Item: Flesh_Of_Clam
Amount: 10
- Product: Detonator
BaseRate: 800
Make:
- Amount: 7
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Feather_Of_Birds
Amount: 25
- Item: Nose_Ring
Amount: 45
- Product: Tweezer
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Monkey_Doll
Amount: 5
- Item: Worm_Peelings
Amount: 40
- Product: Petite_DiablOfs_Horn
Make:
- Amount: 1
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Resin
Amount: 10
- Item: Stone_Heart
Amount: 5
- Product: Root_Of_Maneater
Make:
- Amount: 4
Rate: 800
- Amount: 6
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Talon
Amount: 25
- Item: Tooth_Of_
Amount: 20
- Product: Conch
BaseRate: 800
Make:
- Amount: 3
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Gill
Amount: 5
- Item: Immortal_Heart
Amount: 25
- Product: Rotten_Scale
BaseRate: 800
Make:
- Amount: 7
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Shell
Amount: 20
- Item: Thin_N'_Long_Tongue
Amount: 50
- Product: Elder_Pixie's_Beard
Make:
- Amount: 8
Rate: 800
- Amount: 12
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bee_Sting
Amount: 35
- Item: Petite_DiablOfs_Wing
Amount: 45
- Product: Lizard_Scruff
BaseRate: 800
Make:
- Amount: 3
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Karvodailnirol
Amount: 15
- Item: Scale_Of_Snakes
Amount: 20
- Product: Emveretarcon
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Grasshopper_Doll
Amount: 40
- Item: Heart_Of_Mermaid
Amount: 5
- Product: Chinese_Ink
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bear's_Foot
Amount: 20
- Item: Black_Ladle
Amount: 25
- Product: Spiderweb
BaseRate: 800
Make:
- Amount: 8
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Fin
Amount: 50
- Item: Slender_Snake
Amount: 35
- Product: Reins
BaseRate: 800
Make:
- Amount: 8
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Chonchon_Doll
Amount: 30
- Item: Stuffed_Doll
Amount: 50
- Product: Wooden_Block
BaseRate: 800
Make:
- Amount: 2
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Rotten_Bandage
Amount: 10
- Item: Single_Cell
Amount: 10
- Product: Tentacle
Make:
- Amount: 4
Rate: 800
- Amount: 6
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Decayed_Nail
Amount: 40
- Item: Wild_Boar's_Mane
Amount: 5
- Product: Mixture
Make:
- Amount: 4
Rate: 800
- Amount: 6
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Posionous_Canine
Amount: 15
- Item: Powder_Of_Butterfly
Amount: 30
- Product: Colorful_Shell
Make:
- Amount: 9
Rate: 800
- Amount: 13
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Horn
Amount: 50
- Item: Zargon
Amount: 45
- Product: Wing_Of_Moth
BaseRate: 800
Make:
- Amount: 5
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Frozen_Rose
Amount: 20
- Item: Reptile_Tongue
Amount: 30
- Product: Nipper
Make:
- Amount: 6
Rate: 800
- Amount: 9
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Earthworm_Peeling
Amount: 40
- Item: Sticky_Mucus
Amount: 25
- Product: Turtle_Shell
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Fluff
Amount: 5
- Item: Poring_Doll
Amount: 40
- Product: Nail_Of_Orc
BaseRate: 800
Make:
- Amount: 6
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Garlet
Amount: 10
- Item: Raccoon_Leaf
Amount: 50
- Product: Dragon_Canine
Make:
- Amount: 8
Rate: 800
- Amount: 12
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Osiris_Doll
Amount: 50
- Item: Sticky_Webfoot
Amount: 35
- Product: Skirt_Of_Virgin
BaseRate: 800
Make:
- Amount: 6
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Head_Of_Medusa
Amount: 35
- Item: Scales_Shell
Amount: 30
- Product: Dragon_Train
BaseRate: 800
Make:
- Amount: 6
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Sharpened_Cuspid
Amount: 35
- Item: Tooth_Of_Bat
Amount: 25
- Product: Dokkaebi_Horn
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Lip_Of_Ancient_Fish
Amount: 25
- Item: Shining_Scales
Amount: 15
- Product: Grit
BaseRate: 800
Make:
- Amount: 8
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Crystal_Mirror
Amount: 35
- Item: Limb_Of_Mantis
Amount: 50
- Product: Sharp_Scale
BaseRate: 800
Make:
- Amount: 3
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Clam_Shell
Amount: 20
- Item: Horseshoe
Amount: 10
- Product: Short_Leg
BaseRate: 800
Make:
- Amount: 6
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Claw_Of_Wolves
Amount: 20
- Item: Scell
Amount: 45
- Product: Starsand_Of_Witch
BaseRate: 800
Make:
- Amount: 2
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Blue_Porcelain
Amount: 15
- Item: Insect_Feeler
Amount: 10
- Product: Fox_Tail
Make:
- Amount: 2
Rate: 800
- Amount: 3
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Animal's_Skin
Amount: 10
- Item: Rouge
Amount: 15
- Product: Cobold_Hair
Make:
- Amount: 6
Rate: 800
- Amount: 9
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Jellopy
Amount: 45
- Item: Wedding_Bouquet
Amount: 20
- Product: Jaws_Of_Ant
Make:
- Amount: 4
Rate: 800
- Amount: 6
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Spore_Doll
Amount: 20
- Item: Witherless_Rose
Amount: 20
- Product: Voucher_Of_Orcish_Hero
BaseRate: 800
Make:
- Amount: 5
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Nail_Of_Mole
Amount: 45
- Item: Tree_Root
Amount: 5
- Product: Sacred_Marks
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Pumpkin_Head
Amount: 30
- Item: Scorpion's_Tail
Amount: 10
- Product: Alchol
BaseRate: 800
Make:
- Amount: 9
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Orcish_Voucher
Amount: 50
- Item: Skel_Bone
Amount: 40
- Product: Crap_Shell
BaseRate: 800
Make:
- Amount: 8
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Baphomet_Doll
Amount: 50
- Item: Fish_Tail
Amount: 30
- Product: Tendon
BaseRate: 800
Make:
- Amount: 3
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Feather
Amount: 5
- Item: Orcish_Cuspid
Amount: 25
- Product: Tiger_Footskin
BaseRate: 800
Make:
- Amount: 2
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Pointed_Scale
Amount: 5
- Item: White_Platter
Amount: 20
- Product: Hinalle
Make:
- Amount: 2
Rate: 200
- Amount: 4
Rate: 800
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bunch_Of_Flowers
Amount: 45
- Item: Moustache_Of_Mole
Amount: 40
- Product: Counteragent
BaseRate: 800
Make:
- Amount: 4
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Evil_Horn
Amount: 15
- Item: Mementos
Amount: 30
- Product: Tooth_Of_Ancient_Fish
Make:
- Amount: 6
Rate: 800
- Amount: 9
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bill_Of_Birds
Amount: 35
- Item: Transparent_Cloth
Amount: 30
- Product: Rat_Tail
Make:
- Amount: 7
Rate: 800
- Amount: 10
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Golden_Hair
Amount: 40
- Item: Mushroom_Spore
Amount: 35
- Product: Coal
BaseRate: 500
Make:
- Amount: 1
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Guard
Amount: 1
- Product: Steel
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Tsurugi
Amount: 1
- Product: Cigar
Make:
- Amount: 1
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Orcish_Axe
Amount: 1
- Product: Bone_Wand
BaseRate: 200
Make:
- Amount: 1
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Broken_Farming_Utensil
Amount: 100
- Item: Clattering_Skull
Amount: 100
- Product: Cigar
Make:
- Amount: 1
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Orcish_Axe
Amount: 1
- Item: Orcish_Voucher
Amount: 100
- Product: Starsand_Of_Witch
BaseRate: 800
Make:
- Amount: 2
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Moth_Dust
Amount: 100
- Item: Scell
Amount: 100
- Product: Soft_Feather
Make:
- Amount: 1
Rate: 200
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Feather
Amount: 30
- Item: Feather_Of_Birds
Amount: 30
- Product: Wind_Of_Verdure
Make:
- Amount: 1
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Ice_Piece
Amount: 100
- Product: Crystal_Blue
Make:
- Amount: 1
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Claw_Of_Wolves
Amount: 100
- Product: Soft_Silk_Cloth
Make:
- Amount: 2
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Transparent_Cloth
Amount: 10
- Product: Transparent_Cloth
Make:
- Amount: 5
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Soft_Silk_Cloth
Amount: 2
- Product: Boost500_To_Throw
Make:
- Amount: 1
Rate: 100
- Amount: 2
Rate: 250
- Amount: 5
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Boost500
Amount: 10
- Item: Empty_Potion
Amount: 10
- Item: Flexible_String
Amount: 10
- Product: Full_SwingK_To_Throw
Make:
- Amount: 1
Rate: 100
- Amount: 2
Rate: 250
- Amount: 5
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Empty_Potion
Amount: 10
- Item: Flexible_String
Amount: 10
- Item: Full_SwingK
Amount: 10
- Product: Mana_Plus_To_Throw
Make:
- Amount: 1
Rate: 100
- Amount: 2
Rate: 250
- Amount: 5
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Empty_Potion
Amount: 10
- Item: Flexible_String
Amount: 10
- Item: Mana_Plus
Amount: 10
- Product: Cure_Free_To_Throw
Make:
- Amount: 1
Rate: 100
- Amount: 2
Rate: 250
- Amount: 5
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Cure_Free
Amount: 10
- Item: Empty_Potion
Amount: 10
- Item: Flexible_String
Amount: 10
- Product: Stamina_Up_M_To_Throw
Make:
- Amount: 1
Rate: 100
- Amount: 2
Rate: 250
- Amount: 5
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Empty_Potion
Amount: 10
- Item: Flexible_String
Amount: 10
- Item: Stamina_Up_M
Amount: 10
- Product: Digestive_F_To_Throw
Make:
- Amount: 1
Rate: 100
- Amount: 2
Rate: 250
- Amount: 5
Rate: 500
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Digestive_F
Amount: 10
- Item: Empty_Potion
Amount: 10
- Item: Flexible_String
Amount: 10
- Product: HP_Inc_PotS_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: HP_Increase_PotionS
Amount: 10
- Product: HP_Inc_PotM_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: HP_Increase_PotionM
Amount: 10
- Product: HP_Inc_PotL_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: HP_Increase_PotionL
Amount: 10
- Product: SP_Inc_PotS_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: SP_Increase_PotionS
Amount: 10
- Product: SP_Inc_PotM_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: SP_Increase_PotionM
Amount: 10
- Product: SP_Inc_PotL_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: SP_Increase_PotionL
Amount: 10
- Product: En_White_PotZ_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: Enrich_White_PotionZ
Amount: 10
- Product: Vitata500_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: Vitata500
Amount: 10
- Product: En_Cel_Juice_To_Throw
Make:
- Amount: 10
SkillName: GN_CHANGEMATERIAL
SkillLevel: 1
Consumed:
- Item: Bottle_To_Throw
Amount: 10
- Item: Enrich_Celermine_Juice
Amount: 10

View File

@@ -7235,6 +7235,7 @@ Body:
TargetType: Self
DamageFlags:
IgnoreDefense: true
SimpleDefense: true
Range: 9
Hit: Single
HitCount: 1
@@ -7663,8 +7664,8 @@ Body:
Type: Weapon
TargetType: Attack
DamageFlags:
IgnoreDefense: true
IgnoreFlee: true
SimpleDefense: true
Flags:
TargetTrap: true
Range: -2
@@ -7698,7 +7699,6 @@ Body:
- Level: 5
Time: 1000
Duration1: 3000
Duration2: 300000
FixedCastTime:
- Level: 1
Time: 2000
@@ -8878,6 +8878,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 300
Duration1: 15000
Duration2: 27000
Cooldown: 4000
Requires:
@@ -9135,6 +9136,7 @@ Body:
HitCount: 1
SplashArea: -1
AfterCastActDelay: 300
Duration1: 4500
Duration2: 4500
Cooldown: 4000
Requires:
@@ -9453,6 +9455,7 @@ Body:
DamageFlags:
IgnoreAtkCard: true
IgnoreFlee: true
SimpleDefense: true
Flags:
IsNpc: true
TargetSelf: true
@@ -15915,6 +15918,15 @@ Body:
- Level: 5
Time: 350000
FixedCastTime: 1000
- Id: 578
Name: DE_BERSERKAIZER # TODO: effect? The skill is only used to display a visual effect for now
Description: Berserkaizer
MaxLevel: 1
TargetType: Self
DamageFlags:
NoDamage: true
HitCount: 1
Duration1: -1
- Id: 653
Name: NPC_EARTHQUAKE
Description: Earthquake
@@ -18361,6 +18373,43 @@ Body:
HitCount: 1
Duration1: 60000
Status: Relieve_off
- Id: 776
Name: NPC_DEADLYCURSE
Description: Deadly Curse
MaxLevel: 1
TargetType: Attack
DamageFlags:
NoDamage: true
Flags:
IgnoreGtb: true
IsNpc: true
Range: 1
Duration1: 15000
Status: Deadly_Defeasance
- Id: 779
Name: NPC_DEADLYCURSE2
Description: Deadly Curse 2
MaxLevel: 5
TargetType: Self
DamageFlags:
NoDamage: true
Splash: true
Flags:
IgnoreGtb: true
IsNpc: true
SplashArea:
- Level: 1
Area: 2
- Level: 2
Area: 3
- Level: 3
Area: 4
- Level: 4
Area: 5
- Level: 5
Area: 6
Duration2: 30000
Status: Deadly_Defeasance
- Id: 780
Name: NPC_CANE_OF_EVIL_EYE
Description: Cane of evil eye
@@ -19111,6 +19160,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Flags:
TargetTrap: true
Range: 9
@@ -22656,6 +22706,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Flags:
AllowOnMado: true
Range: 9
@@ -24520,7 +24571,7 @@ Body:
TargetType: Attack
Range: 1
Hit: Single
HitCount: 5
HitCount: -5
CopyFlags:
Skill:
Reproduce: true
@@ -28790,6 +28841,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Range:
- Level: 1
Size: 7
@@ -29688,6 +29740,19 @@ Body:
- Level: 2
Amount: 100
Status: Odins_Power
- Id: 2543
Name: ALL_RAY_OF_PROTECTION
Description: Ray of Protection
MaxLevel: 1
Type: Magic
TargetType: Support
DamageFlags:
NoDamage: true
Range: 1
Hit: Single
HitCount: 1
Duration1: 60000
Status: Protection
- Id: 2544
Name: MC_CARTDECORATE
Description: Decorate Cart
@@ -33146,6 +33211,7 @@ Body:
DamageFlags:
Splash: true
IgnoreFlee: true
SimpleDefense: true
Flags:
TargetTrap: true
Range: 9
@@ -42961,10 +43027,10 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Range: 9
Hit: Single
HitCount: 1
AfterCastActDelay: 2000
Flags:
IgnoreGtb: true
AfterCastWalkDelay: 1000
Cooldown: 20000
Requires:
SpCost:
- Level: 1
@@ -42987,11 +43053,7 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Splash: true
Hit: Single
HitCount: 1
SplashArea: -1
AfterCastActDelay: 35000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 40000
@@ -43003,6 +43065,7 @@ Body:
Time: 25000
- Level: 5
Time: 20000
Cooldown: 35000
Requires:
SpCost:
- Level: 1
@@ -43020,7 +43083,6 @@ Body:
Name: HLIF_BRAIN
Description: Brain Surgery
MaxLevel: 5
SplashArea: 1
- Id: 8004
Name: HLIF_CHANGE
Description: Change
@@ -43028,7 +43090,7 @@ Body:
TargetType: Self
DamageFlags:
NoDamage: true
Hit: Single
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -43036,7 +43098,7 @@ Body:
Time: 180000
- Level: 3
Time: 300000
Duration2:
Cooldown:
- Level: 1
Time: 600000
- Level: 2
@@ -43054,7 +43116,8 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
Duration2: 1000
AfterCastWalkDelay: 1000
Cooldown: 1000
Requires:
SpCost: 10
- Id: 8006
@@ -43065,7 +43128,7 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay: 30000
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 40000
@@ -43077,6 +43140,7 @@ Body:
Time: 25000
- Level: 5
Time: 20000
Cooldown: 30000
Requires:
SpCost:
- Level: 1
@@ -43104,6 +43168,7 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -43111,7 +43176,7 @@ Body:
Time: 180000
- Level: 3
Time: 300000
Duration2:
Cooldown:
- Level: 1
Time: 300000
- Level: 2
@@ -43140,7 +43205,7 @@ Body:
Count: -2
- Level: 5
Count: -3
AfterCastWalkDelay: 2000
Cooldown: 2000
Requires:
SpCost:
- Level: 1
@@ -43161,6 +43226,7 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -43172,7 +43238,7 @@ Body:
Time: 45000
- Level: 5
Time: 40000
Duration2:
Cooldown:
- Level: 1
Time: 60000
- Level: 2
@@ -43206,6 +43272,7 @@ Body:
NoDamage: true
Hit: Single
CastCancel: true
AfterCastWalkDelay: 1000
Duration1:
- Level: 1
Time: 60000
@@ -43217,7 +43284,7 @@ Body:
Time: 45000
- Level: 5
Time: 40000
Duration2:
Cooldown:
- Level: 1
Time: 60000
- Level: 2
@@ -43250,7 +43317,7 @@ Body:
Range: 15
Hit: Single
HitCount: 1
AfterCastActDelay: 1000
Cooldown: 1000
Requires:
SpCost: 1
- Id: 8013
@@ -43272,7 +43339,7 @@ Body:
Count: 4
- Level: 5
Count: 5
AfterCastActDelay:
Cooldown:
- Level: 1
Time: 2000
- Level: 2
@@ -43303,8 +43370,8 @@ Body:
DamageFlags:
NoDamage: true
Hit: Single
AfterCastActDelay: 3000
AfterCastWalkDelay: 3000
AfterCastWalkDelay: 1500
Cooldown: 3000
Requires:
SpCost: 40
- Id: 8015
@@ -43328,7 +43395,8 @@ Body:
HitCount: 1
Element: Weapon
SplashArea: 4
AfterCastWalkDelay: 1000
AfterCastActDelay: 5000
CoolDown: 1000
Requires:
SpCost: 1
- Id: 8018

File diff suppressed because it is too large Load Diff

View File

@@ -72,6 +72,7 @@ Body:
Stun: true
Sleep: true
Burning: true
Protection: true
EndOnStart:
Aeterna: true
EndReturn:
@@ -125,6 +126,7 @@ Body:
Stun: true
Sleep: true
Burning: true
Protection: true
EndOnStart:
Aeterna: true
- Status: Stun
@@ -144,6 +146,7 @@ Body:
Inspiration: true
Gvg_Stun: true
Stun: true
Protection: true
- Status: Sleep
DurationLookup: NPC_SLEEPATTACK
States:
@@ -162,6 +165,7 @@ Body:
Inspiration: true
Gvg_Sleep: true
Sleep: true
Protection: true
- Status: Poison
DurationLookup: NPC_POISON
CalcFlags:
@@ -180,6 +184,7 @@ Body:
Inspiration: true
Poison: true
Dpoison: true
Protection: true
- Status: Curse
DurationLookup: NPC_WIDECURSE
CalcFlags:
@@ -198,6 +203,7 @@ Body:
Inspiration: true
Gvg_Curse: true
Curse: true
Protection: true
- Status: Silence
DurationLookup: NPC_SILENCEATTACK
States:
@@ -214,6 +220,7 @@ Body:
Inspiration: true
Gvg_Silence: true
Silence: true
Protection: true
- Status: Confusion
DurationLookup: NPC_WIDECONFUSE
Flags:
@@ -223,6 +230,7 @@ Body:
Fail:
Refresh: true
Inspiration: true
Protection: true
EndReturn:
Confusion: true
- Status: Blind
@@ -242,6 +250,7 @@ Body:
Fear: true
Gvg_Blind: true
Blind: true
Protection: true
- Status: Bleeding
Icon: EFST_BLOODING
DurationLookup: NPC_BLEEDING
@@ -259,6 +268,7 @@ Body:
Fail:
Refresh: true
Inspiration: true
Protection: true
- Status: Dpoison
DurationLookup: NPC_POISON
CalcFlags:
@@ -999,6 +1009,7 @@ Body:
Flags:
SendOption: true
- Status: Extremityfist
Icon: EFST_EXTREMITYFIST
DurationLookup: MO_EXTREMITYFIST
CalcFlags:
Regen: true
@@ -2589,13 +2600,17 @@ Body:
DurationLookup: HLIF_AVOID
CalcFlags:
Speed: true
Flags:
NoSave: true
RemoveFromHomOnMapWarp: true
- Status: Change
DurationLookup: HLIF_CHANGE
CalcFlags:
Vit: true
Int: true
Flags:
RemoveOnChangeMap: true
NoSave: true
RemoveFromHomOnMapWarp: true
Fail:
Change: true
- Status: Bloodlust
@@ -6107,14 +6122,6 @@ Body:
NoBanishingBuster: true
NoDispell: true
RemoveOnHermode: true
- Status: Extremityfist2
Icon: EFST_EXTREMITYFIST
DurationLookup: MO_EXTREMITYFIST
Flags:
NoRemoveOnDead: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Mtf_Aspd2
Icon: EFST_MTF_ASPD2
CalcFlags:
@@ -8923,3 +8930,21 @@ Body:
NoClearance: true
EndOnStart:
Decreaseagi: true
- Status: Protection
Icon: EFST_RAY_OF_PROTECTION
Flags:
NoClearbuff: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
EndOnStart:
Stun: true
Sleep: true
Curse: true
Stone: true
Poison: true
Blind: true
Silence: true
Bleeding: true
Confusion: true
Freeze: true

View File

@@ -63,11 +63,12 @@ The eA Job System:
EAJL_2 0x300
- The third category is type. Classes can either be normal, rebirth/advanced,
adopted, or third class.
adopted, third class or fourth class.
EAJL_UPPER 0x1000
EAJL_BABY 0x2000
EAJL_THIRD 0x4000
EAJL_FOURTH 0x8000
So using these three categories, any job class can be constructed from the
others. Let's take a swordman, for example.
@@ -143,6 +144,11 @@ EAJL_THIRD:
if(@eac&EAJL_THIRD)
mes "Wow, you've really grown!";
EAJL_FOURTH:
Checks if a class is a fourth job.
if(@eac&EAJL_FOURTH)
mes "Wow, you've really grown!";
EAJ_UPPERMASK:
The upper mask can be used to "strip" the upper/baby characteristics of a
class, used when you want to know if someone is a certain class regardless
@@ -169,13 +175,19 @@ EAJ_BASEMASK:
check will always fail for the same reasons previously explained.
EAJ_THIRDMASK:
This mask strips 3rd class attributes. It will give the "normal" class of
This mask strips 3rd class attributes. It will give the "normal" class of
a third job, regardless of rebirth/adopted status. When used on non-third
class characters, it will return the second job, or, if that also doesn't
exist, the first.
if ((@eac&EAJ_THIRDMASK) == EAJ_WARLOCK_T)
mes "You've gone through rebirth, I see.";
EAJ_FOURTHMASK:
This mask strips 4th class attributes. Although currently there are none,
it is suggested to use this for checking.
if ((@eac&EAJ_FOURTHMASK) == EAJ_DRAGON_KNIGHT)
mes "Oh you are a Dragon Knight, I see.";
The script commands eaclass, roclass:
-------------------------------------------------------------------------------

View File

@@ -31,7 +31,7 @@ This list contains all available constants referenced in the 'bonus' commands.
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda, RC2_Illusion_Frozen, RC2_Illusion_Moonlight
* Class (c)
Class_Normal, Class_Boss, Class_Guardian, Class_All

View File

@@ -118,7 +118,23 @@ is disabled in '/conf/battle/items.conf'.
*nomvploot
Disables normal monsters and MVPs from dropping items on a map. Looted items will always drop.
'noloot' is the same as 'nomobloot' and 'nomvploot' combined.
'nomobloot' prevents monsters and MVPs from dropping items from the 'Drops' table.
'nomvploot' prevents MVPs from giving MVP prize items from the 'MvpDrops' table.
'noloot' is the same as 'nomobloot' and 'nomvploot' combined.
---------------------------------------
*nolootnormalmob
Disables normal monsters type (only) from dropping items on a map. Looted items will always drop.
---------------------------------------
*no_npc_selfdestruction_on_all
A quick mapflag to change the behaviour of the NPC_SELFDESTRUCTION skill.
When defined, the skill always and only hits enemy type instead of all units.
---------------------------------------
@@ -474,3 +490,9 @@ Hides monster's HP bar on a map.
Ignores config value of 'monster_hp_bars_info'.
---------------------------------------
*specialpopup <popup ID>
Displays a special popup when a player enters the map. See script command "specialpopup" for details on different popup types.
---------------------------------------

View File

@@ -204,6 +204,18 @@ AttackMotion: Attack animation motion. Low value means monster's attack will be
---------------------------------------
ClientAttackMotion: The time from the start of a normal attack until the damage frame shows on client. At the same time you also get stopped on the client.
This value is only needed if you use the "synchronize_damage" feature (battle/battle.conf).
If you created a custom sprite, you want to set this value to the timing of the damage frame in your *.act file.
In Act Editor you can set the damage frame by setting the frame sound to "atk". If you don't define a damage frame, it will default to the second to last
frame. Also keep in mind that the Act Editor displays slightly inaccurate speed. Every 25ms in Act Editor is 24ms in reality.
Example: Drops has a animation speed of 24ms per frame and the 13th frame (frame #12) is the damage frame. This means the damage shows after 12 frames.
That's why Drops has a ClientAttackMotion of 24*12 = 288.
---------------------------------------
DamageMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the monster/player can move again. Endure is dMotion = 0, obviously.
---------------------------------------

View File

@@ -10,8 +10,8 @@
When a monster uses a level 10 skill on Aegis, it will be much stronger than the
normal player version. On rAthena we reflect this by giving the monster a skill
level above the maximum player level.
The following lists explains the skill specialities and the corresponding level
level above the maximum player skill level.
The following list explains the skill specialities and the corresponding level
which needs to be put for these skills in the mob_skill_db.
Note: The "SkillDatabase::parseNode" template has a linear determination feature

View File

@@ -11,6 +11,12 @@
This file describes the functions of player group permissions,
configured in '/conf/groups.conf' under the "permissions" bracket.
The permission name used in '/conf/groups.conf' goes after the asterisk "*",
while the constant name used in scripts and src goes between the parentheses "()"
in the following format:
*permission_name (PC_PERM_CONSTANT_NAME)
To search for a permission, write "*" before its name.
The format of this file is as follows:
1. Basic Permissions
@@ -22,20 +28,20 @@ The format of this file is as follows:
========================
---------------------------------------
*can_trade
*can_trade (PC_PERM_TRADE)
Allows player to distribute items, such as through trades, dropping,
vending, storage, mail, etc.
---------------------------------------
*can_party
*can_party (PC_PERM_PARTY)
Allows player to create and join parties.
---------------------------------------
*attendance
*attendance (PC_PERM_ATTENDANCE)
Allows player to use the daily attendance system.
@@ -46,78 +52,78 @@ Allows player to use the daily attendance system.
===========================
---------------------------------------
*all_skill
*all_skill (PC_PERM_ALL_SKILL)
Grants player all available skills in the player's skill tree.
---------------------------------------
*all_equipment
*all_equipment (PC_PERM_USE_ALL_EQUIPMENT)
Allows player to equip any item, regardless of requirements (class, level,
etc.). Note that this can cause client errors if a sprite does not exist.
---------------------------------------
*skill_unconditional
*skill_unconditional (PC_PERM_SKILL_UNCONDITIONAL)
Allows player to use any skill, regardless of required conditions (SP,
items, etc.).
---------------------------------------
*join_chat
*join_chat (PC_PERM_JOIN_ALL_CHAT)
Allows player to join password-protected chatrooms.
---------------------------------------
*kick_chat
*kick_chat (PC_PERM_NO_CHAT_KICK)
Prevents player from being kicked from a chatroom.
---------------------------------------
*view_hpmeter
*view_hpmeter (PC_PERM_VIEW_HPMETER)
Allows player to see the HP bar of every player.
---------------------------------------
*view_equipment
*view_equipment (PC_PERM_VIEW_EQUIPMENT)
Allows player to view the equipment of every player, regardless of that
player's setting.
---------------------------------------
*hack_info
*hack_info (PC_PERM_RECEIVE_HACK_INFO)
Allows player to receive all information about players who try to hack,
spoof a name, etc.
---------------------------------------
*disable_pvm
*disable_pvm (PC_PERM_DISABLE_PVM)
Prevents player from attacking monsters.
---------------------------------------
*disable_pvp
*disable_pvp (PC_PERM_DISABLE_PVP)
Prevents player from attacking other players.
---------------------------------------
*can_trade_bounded
*can_trade_bounded (PC_PERM_TRADE_BOUNDED)
Allows player to do normal item actions with bounded items (drop, sell,
trade, etc.).
---------------------------------------
*item_unconditional
*item_unconditional (PC_PERM_ITEM_UNCONDITIONAL)
Allows player to consume any consumable item regardless the requirements
(bypass noitemconsumption mapflag, item's class, gender, status changes,
@@ -125,7 +131,7 @@ item delay, etc).
---------------------------------------
*trade_unconditional
*trade_unconditional (PC_PERM_TRADE_UNCONDITIONAL)
Allows player to ignore the trade conditions of items (drop, trade, sell, cart, storage/gstorage, mail and auction).
@@ -136,32 +142,32 @@ Allows player to ignore the trade conditions of items (drop, trade, sell, cart,
======================
---------------------------------------
*all_commands
*all_commands (PC_PERM_USE_ALL_COMMANDS)
Allows usage of all atcommands and charcommands.
---------------------------------------
*disable_commands_when_dead
*disable_commands_when_dead (PC_PERM_DISABLE_CMD_DEAD)
Disables usage of atcommands when player is dead.
---------------------------------------
*hide_session
*hide_session (PC_PERM_HIDE_SESSION)
Hides player session from being displayed by atcommands (@who, @whomap,
etc.).
---------------------------------------
*who_display_aid
*who_display_aid (PC_PERM_WHO_DISPLAY_AID)
Displays all GMs and character/account IDs in the @who command.
---------------------------------------
*any_warp
*any_warp (PC_PERM_WARP_ANYWHERE)
Allows player to bypass 'nowarp', 'nowarpto', 'noteleport', and 'nomemo'
mapflags in commands which modify a character's map or coordinates (@memo,
@@ -169,63 +175,63 @@ mapflags in commands which modify a character's map or coordinates (@memo,
---------------------------------------
*receive_requests
*receive_requests (PC_PERM_RECEIVE_REQUESTS)
Allows player to receive requests through the @requests command.
---------------------------------------
*show_bossmobs
*show_bossmobs (PC_PERM_SHOW_BOSS)
Displays boss mobs in the @showmobs command.
---------------------------------------
*channel_admin
*channel_admin (PC_PERM_CHANNEL_ADMIN)
Allows player to modify #channel settings regardless of ownership and to
join password-protected channels without a password.
---------------------------------------
*use_check
*use_check (PC_PERM_USE_CHECK)
Allows player to use the client command /check (displays character status).
---------------------------------------
*use_changemaptype
*use_changemaptype (PC_PERM_USE_CHANGEMAPTYPE)
Allows player to use the client command /changemaptype.
---------------------------------------
*command_enable
*command_enable (PC_PERM_ENABLE_COMMAND)
Enable to use atcommand while talking with NPC.
---------------------------------------
*bypass_stat_onclone
*bypass_stat_onclone (PC_PERM_BYPASS_STAT_ONCLONE)
Bypass max parameter limit while using @clonestat
---------------------------------------
*bypass_max_stat
*bypass_max_stat (PC_PERM_BYPASS_MAX_STAT)
Allow to bypass the maximum stat parameter (at conf/player.conf) to
maximum value 32,767.
---------------------------------------
*macro_detect
*macro_detect (PC_PERM_MACRO_DETECT)
Allows player to use the client command /macro_detector.
---------------------------------------
*macro_register
*macro_register (PC_PERM_MACRO_REGISTER)
Allows player to use the client commands /macro_register (used to add new captcha) and /macro_preview (used to preview captcha by ID).

View File

@@ -1,4 +1,4 @@
//===== rAthena Documentation================================
//===== rAthena Documentation================================
//= rAthena Script Commands
//===== By:==================================================
//= rAthena Dev Team
@@ -135,11 +135,26 @@ and 'doc/mapflags.txt'.
<map name>{,<x>{,<y>{,<xs>{,<ys>}}}}%TAB%monster%TAB%<monster name>{,<monster level>}%TAB%<mob id>,<amount>{,<delay1>{,<delay2>{,<event>{,<mob size>{,<mob ai>}}}}}
Map name is the name of the map the monsters will spawn on. x,y are the
coordinates where the mob should spawn. If xs and ys are non-zero, they
specify the 'radius' of a spawn-rectangle area centered at x,y.
Putting zeros instead of these coordinates will spawn the monsters randomly.
coordinates where the mob should spawn. Putting zeros instead of these
coordinates will spawn the monsters randomly.
If the coordinates are non-zero and xs and ys are above 1, each monster will
spawn in a radius around x,y. At server start, each monster will get assigned
its own center cell adding or substracting up to (xs-1),(ys-1) from the given
x,y coordinates. Each time a monster respawns, it will spawn in a radius around
its personal center cell by adding or substracting up to (xs-1),(ys-1) again.
This results in a total possible spawn area over all monsters of the spawn line
of (xs,ys)*4-3, but with a strong bias towards the center of that area:
2,2 - 5x5
3,3 - 9x9
4,4 - 13x13
5,5 - 17x17
etc.
Note this is only the initial spawn zone, as mobs random-walk, they are free
to move away from their specified spawn region.
You can disable the picking of a random center cell for each monster in the
battle config. (See /conf/battle/monster.conf::randomize_center_cell.)
Monster name is the name the monsters will have on screen, and has no relation
whatsoever to their names anywhere else. It's the mob id that counts, which
@@ -188,6 +203,8 @@ Natural enemies for AI monsters are normal monsters.
Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able
to be detected on the map with the SC_BOSSMAPINFO status (used by Convex Mirror).
A boss monster spawn with fixed coordinates will always spawn at the given
coordinates, even if they are blocked (e.g. by Icewall).
** NPC names
@@ -5677,22 +5694,35 @@ Example:
---------------------------------------
*searchstores <uses>,<effect>;
*searchstores <uses>,<effect>{,"<map name>"};
Invokes the store search window, which allows to search for both vending
and buying stores. Parameter uses indicates, how many searches can be
started, before the window has to be reopened. Effect value affects,
what happens, when a result item is double-clicked and can be one of the
following:
and buying stores.
0 = Shows the store's position on the mini-map and highlights the
shop sign with yellow color, when the store is on same map
as the invoking player.
1 = Directly opens the shop, regardless of distance.
Parameter <uses> indicates how many searches can be started
before the window has to be reopened.
Example:
// Item Universal_Catalog_Gold (10 uses, effect: open shop)
searchstores 10,1;
Parameter <effect> affects what happens when a result item is double-clicked
and can be one of the following:
SEARCHSTORE_EFFECT_NORMAL : Shows the store's position on the mini-map and highlights the
shop sign with yellow color, when the store is on same map
as the invoking player.
SEARCHSTORE_EFFECT_REMOTE : Directly opens the shop, regardless of distance.
Optional parameter <map name> indicates the name of map where the stores will be searched.
If not set, the search will be on the map the invoking character is currently on.
Special values for <map name> are:
"this" : Will search for stores on the map where the invoking character is currently on. (default)
"all" : Will search for stores on all maps.
Examples:
// Item Vending_Search_Scroll (10 uses, effect: show mark on minimap, current map)
searchstores 10, SEARCHSTORE_EFFECT_NORMAL;
// Search stores (1 use, effect: open shop, all maps on the server)
searchstores 1, SEARCHSTORE_EFFECT_REMOTE, "all";
---------------------------------------
@@ -6094,11 +6124,12 @@ will always return 0.
---------------------------------------
*skilleffect <skill id>,<number>;
*skilleffect "<skill name>",<number>;
*skilleffect <skill id>,<number>{,<game ID>};
*skilleffect "<skill name>",<number>{,<game ID>};
This command displays visual and aural effects of given skill on currently
attached character. The number parameter is for skill whose visual effect
attached character or, when defined, on any unit with the given ID.
The number parameter is for skill whose visual effect
involves displaying of a number (healing or damaging). Note, that this command
will not actually use the skill, it is intended for scripts, which simulate
skill usage by the NPC, such as buffs, by setting appropriate status and
@@ -6591,7 +6622,8 @@ Available <type>:
PCBLOCK_COMMANDS Prevent the player from using atcommands/charcommands.
PCBLOCK_NPCCLICK Prevent the player from clicking/touching any NPC/shop/warp.
PCBLOCK_EMOTION Prevent the player from using emotions.
PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK.
PCBLOCK_EQUIP Prevent the player from replacing equipment.
PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK|PCBLOCK_EQUIP.
PCBLOCK_ALL Sum of all the flags.
Examples:
@@ -6620,8 +6652,8 @@ Examples:
---------------------------------------
macro_detector({<account ID>});
macro_detector({"<character name>"});
*macro_detector({<account ID>});
*macro_detector({"<character name>"});
This command will display the captcha UI challenge onto the invoking character or the given <account ID>/<character name>.
@@ -6642,6 +6674,46 @@ Example:
---------------------------------------
*permission_check(<permission>{,<char_id>});
This command will return true if the attached character has the specified permission, false otherwise.
If <char_id> is given, it will check the permission for that character instead.
A full list of the player permission constants (with the 'PC_PERM' prefix) along with the
full permissions documentation can be found in 'doc/permissions.txt'.
Example:
if (permission_check(PC_PERM_TRADE)) {
mes "You have permission to trade!";
}
else {
mes "You do not have permission to trade!";
}
end;
---------------------------------------
*permission_add(<permission>{,<char_id>});
*permission_remove(<permission>{,<char_id>});
These commands will temporarily add or remove the specified permission to the attached character,
or the given <char_id> until the player logs out.
A full list of the player permission constants (with the 'PC_PERM' prefix) along with the
full permissions documentation can be found in 'doc/permissions.txt'.
Examples:
// Adds the 'can_trade' permission to the attached character,
// allowing them to trade, drop, sell, store and mail items.
permission_add(PC_PERM_TRADE);
// Removes the 'can_party' permission from the attached character,
// preventing them from joining or creating parties.
permission_remove(PC_PERM_PARTY);
---------------------------------------
==================================
|5.- Mob / NPC -related commands.|
==================================
@@ -7944,17 +8016,15 @@ Return values:
//
---------------------------------------
*npcspeed <speed value>;
*npcwalkto <x>,<y>;
*npcstop;
*npcspeed( <speed value> {,"<npc name>"} );
*npcwalkto( <x>,<y> {,"<npc name>"} } );
*npcstop( {"<npc name>", {"<flag>"}});
These commands will make the NPC object in question move around the map. As they
currently are, they are a bit buggy and are not useful for much more than making
an NPC move randomly around the map.
These commands will make the NPC object in question move around the map.
'npcspeed' will set the NPCs walking speed to a specified value. As in the
@speed GM command, 200 is the slowest possible speed while 0 is the fastest
possible (instant motion). 100 is the default character walking speed.
'npcspeed' will permanently set the NPCs walking speed to a specified value. As in the
@speed GM command, MAX_WALK_SPEED (1000) is the slowest possible speed while MIN_WALK_SPEED (20) is the fastest
possible (instant motion). DEFAULT_NPC_WALK_SPEED (200) is the default NPC walking speed.
'npcwalkto' will start the NPC sprite moving towards the specified coordinates
on the same map it is currently on. The script proceeds immediately after the
@@ -7962,10 +8032,17 @@ NPC begins moving.
'npcstop' will stop the motion.
The <flag> value in npcstop affects how the unit is stopped. The following flags are bitwise values (can be combined using the pipe operator):
USW_NONE = Unit will keep walking to their original destination.
USW_FIXPOS = Issue a fixpos packet afterwards.
USW_MOVE_ONCE = Force the unit to move one cell if it hasn't yet.
USW_MOVE_FULL_CELL = Enable moving to the next cell when unit was already half-way there (may cause on-touch/place side-effects, such as a scripted map change).
USW_FORCE_STOP = Force stop moving.
Default: USW_FIXPOS | USW_MOVE_FULL_CELL | USW_FORCE_STOP
While in transit, the NPC will be clickable, but invoking it will cause it to
stop moving, which will make its coordinates different from what the client
computed based on the speed and motion coordinates. The effect is rather
unnerving.
computed based on the speed and motion coordinates.
Only a few NPC sprites have walking animations, and those that do, do not get
the animation invoked when moving the NPC, due to the problem in the NPC walking
@@ -8432,6 +8509,15 @@ Opens the tip box UI for the attached player or the given character ID.
This command requires packet version 2017-11-22 or newer.
---------------------------------------
*specialpopup(<popup ID>);
Open popup and/or show text by ID from list defined in the client spopup.lub file.
Popup and text is only visible if the player warped from one map to another map.
This command requires packet version 2022-10-05 or newer.
---------------------------------------
\\
6,1.- Unit-related commands
@@ -9780,6 +9866,7 @@ For details on the other parameters, see 'announce'.
This function checks if a party meets certain requirements, returning 1 if all
conditions are met and 0 otherwise. It will only check online characters.
The command returns 0 is the party ID does not exist.
amount - number of online party members (default is 1).
min - minimum level of all characters in the party (default is 1).
@@ -10604,6 +10691,7 @@ current invoking character.
*addhomintimacy <amount>{,<char_id>};
Increase or decrease a homunculus' intimacy value by the given <amount>. 100000 is full loyalty.
Fails silently when no players are attached or if the player has no homunculus.
---------------------------------------

View File

@@ -58,6 +58,7 @@ IgnoreFlee - Skill ignores target's flee (Magic type always ignores)
IgnoreDefCard - Skill ignores target's defense cards.
IgnoreLongCard - Skill ignores caster's long range damage cards.
Critical - Skill can critical.
SimpleDefense - (Renewal-only) Physical damage is flatly reduced by DEF+DEF2. RES is ignored.
---------------------------------------

View File

@@ -254,6 +254,9 @@ Flags: Various status flags for specific status change events.
SuperNoviceAngel - Status that is given from Super Novice Angel.
TaekwonAngel - Status that is given from Taekwon Angel.
RemoveFromHomOnWarp - Removes the status from the Homunculus when teleporting or warping to another map.
RemoveFromHomOnMapWarp - Removes the status from the Homunculus when warping to another map.
---------------------------------------
MinDuration: Minimum duration, in milliseconds, after reduction calculation for status resistance.

View File

@@ -1001,13 +1001,16 @@ SC_FLING ()
desc:
val1:
SC_AVOID ()
desc:
val1:
SC_AVOID (EFST_HLIF_AVOID)
desc: Increase walkspeed for Players and Homunculus
val1: Skill Level
val2: Walkspeed increase (10 * val1 for Players, 40 * val1 for Homunculus)
SC_CHANGE ()
desc:
val1:
SC_CHANGE (EFST_HLIF_CHANGE)
desc: Increase some Homunculus' statuses (VIT, INT); Uses MATK for damage calculation; Sets Homunculus' HP and SP to 10 on expiration; On Pre-Renewal, sets Homunculus' HP and SP to 100% on cast
val1: Skill Level
val2: VIT increase (20 * val1)
val3: INT increase (30 * val1)
SC_BLOODLUST ()
desc:

View File

@@ -39,6 +39,7 @@
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# ClientAttackMotion Client attack speed. (Default: AttackMotion)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)

View File

@@ -1,24 +0,0 @@
###########################################################################
# Item Produce Database
###########################################################################
#
# Item Produce Settings
#
###########################################################################
# - ItemLevel Number which determines what kind of a crafting window will pop-up.
# Recipe:
# - Product AegisName of the produced item.
# SkillName Skill name required. (Default: null)
# SkillLevel Skill level required. (Default: 1)
# Consumed: List of items consumed to produce the Product.
# - Item AegisName of the consumed item.
# Amount Amount required.
# Clear Remove the item with the given AegisName from Consumed. (Optional)
# NotConsumed: List of items not consumed to produce the Product. (Default: null)
# - Item AegisName of the unconsumed item.
# Clear Remove the item with the given AegisName from NotConsumed. (Optional)
# BaseRate Base rate (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000)
# Make: List of item amounts with their individual rate produced by Change Material (ItemLevel: 26). (Default: null)
# - Amount Amount of item created (unique to the list) for Change Material (ItemLevel: 26).
# Rate Rate to create the Amount (in n/10%) for Change Material (ItemLevel: 26). (Default: 1000. 0 to remove on import)
###########################################################################

View File

@@ -60,6 +60,9 @@ CREATE TABLE `mob_db` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -60,6 +60,9 @@ CREATE TABLE `mob_db2` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -62,6 +62,9 @@ CREATE TABLE `mob_db2_re` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -62,6 +62,9 @@ CREATE TABLE `mob_db_re` (
`racegroup_ep172alpha` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172beta` tinyint(1) unsigned DEFAULT NULL,
`racegroup_ep172bath` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_turtle` tinyint(1) unsigned DEFAULT NULL,
`racegroup_rachel_sanctuary` tinyint(1) unsigned DEFAULT NULL,
`racegroup_illusion_luanda` tinyint(1) unsigned DEFAULT NULL,
`element` varchar(24) DEFAULT NULL,
`element_level` tinyint(4) unsigned DEFAULT NULL,
`walk_speed` smallint(6) unsigned DEFAULT NULL,

View File

@@ -1,26 +1,19 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Brasilis Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Brasilis Town Script
//===== Additional Comments: =================================
//= 1.0 First version. Transportation and Basic NPCs.
//===== Changelog: ===========================================
//= 1.0 First version. Transportation and Basic NPCs. [L0ne_W0lf]
//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy]
//= 1.4 Added VIP features. [Euphy]
//============================================================
//============================================================
// Brasilis Transportation :: brasilis_trans
//============================================================
/* Pre-Renewal coordinates: alberta,247,115,3 */
alberta,246,82,3 script Crewman#bra2 100,{
- script ::Crewman_bra2 -1,{
mes "[Crewman]";
mes "Hey, have you heard of a place called Brasilis?";
mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";

View File

@@ -184,7 +184,28 @@ function Job_Options {
Job_Options(.@job_opt,roclass(.@eac|EAJL_THIRD)); // Expanded SN is "third" cls
}
}
// babies don't get to become 4th jobs
if (.FourthExpanded && .@eac == EAJ_REBELLION) {
Require_Level(.Req_Fourth[0], .Req_Fourth[1]);
Job_Options(.@job_opt, roclass(EAJ_NIGHT_WATCH));
}
if (.FourthExpanded && .@eac == EAJ_KAGEROUOBORO) {
Require_Level(.Req_Fourth[0], .Req_Fourth[1]);
Job_Options(.@job_opt, roclass(EAJ_SHINKIRO_SHIRANUI));
}
if (.FourthExpanded && .@eac == EAJ_SUPER_NOVICE_E) {
Require_Level(.Req_Fourth[0], .Req_Fourth[1]);
Job_Options(.@job_opt, roclass(EAJ_HYPER_NOVICE));
}
if (.FourthExpanded && .@eac == EAJ_SUMMONER) {
Require_Level(.Req_SHandler[0], .Req_SHandler[1]);
Job_Options(.@job_opt, roclass(EAJ_SPIRIT_HANDLER));
}
if (.SecondExpanded &&
((.@eac&(~EAJL_BABY)) == EAJ_NINJA || // is (Baby) Ninja
(.@eac&(~EAJL_BABY)) == EAJ_GUNSLINGER)) { // is (Baby) Gunslinger
@@ -483,6 +504,7 @@ OnInit:
// Settings
.FourthClass = true; // Enable fourth classes?
.FourthExpanded = true; // Enable new expanded fourth classes: Ex. Hyper Novice, Rebellion, Shinkiro/Shiranui?
.ThirdClass = true; // Enable third classes?
.RebirthClass = true; // Enable rebirth classes?
.SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
@@ -504,6 +526,7 @@ OnInit:
setarray .Req_Fourth[0],200,70; // Minimum base level, job level to change to fourth class
setarray .Req_Exp_NJ_GS[0],99,70; // Minimum base level, job level to turn into Expanded Ninja and Gunslinger
setarray .Req_Exp_SNOVI[0],99,99; // Minimum base level, job level to turn into Expanded Super Novice
setarray .Req_SHandler[0],200,60; // Minimum base level, job level to turn into Spirit Handler
.SNovice = 45; // Minimum base level to turn into Super Novice
// Setting adjustments by PACKETVER

View File

@@ -110,7 +110,18 @@ function Pick {
Go(.@map$,.@x,.@y);
}
function Restrict {
if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
.@type$ = getarg(0);
if (.@type$ == "Brasilis") {
// If the official warper to Brasilis is enabled, meaning is either
// Renewal mode or Pre-renewal Brasilis is enabled, we lift the restriction
if (getnpcid(0, "Crewman_bra2"))
return;
// Otherwise we apply the renewal restriction
.@type$ = "RE";
}
if ((.@type$ == "RE" && !checkre(0)) || (.@type$ == "Pre-RE" && checkre(0))) {
if (getarg(1,0)) {
set @warp_block,0;
for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
@@ -141,7 +152,7 @@ T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
T6: Restrict("Brasilis");
Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
@@ -218,7 +229,7 @@ F2: setarray @c[2],173,134,212,150;
F3: Restrict("RE");
setarray @c[2],193,220,220,187;
Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
F4: Restrict("Brasilis");
setarray @c[2],74,32;
Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
@@ -343,7 +354,7 @@ D7: Restrict("RE");
D8: Restrict("RE",4,5);
setarray @c[2],150,288,150,18,140,134,244,52,100,202;
Disp("Bio Lab 1:Bio Lab 2:Bio Lab 3:Bio Lab 4:Tomb of the Fallen"); Pick("","lhz_dun01","lhz_dun02","lhz_dun03","lhz_dun04","lhz_dun_n");
D9: Restrict("RE");
D9: Restrict("Brasilis");
setarray @c[2],87,47,262,262;
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D10: Restrict("RE",6);

View File

@@ -59,7 +59,7 @@ aldeba_in,96,181,4 script Kafra Service 113,{
mes "seems that you don't";
mes "have the 20 zeny to pay";
mes "the Storage access fee...";
close;
close3;
}
mes "[Kafra Leilah]";
mes "Although this facility is";
@@ -687,3 +687,12 @@ alb2trea,59,69,5 script Kafra Employee::kaf_alb2trea 117,{
savepoint "alb2trea",92,64,1,1;
callfunc "F_KafEnd",0,1,"at Sunken Ship";
}
// Brasilis
//============================================================
brasilis,197,221,4 script Kafra Employee::kaf_bra 4_F_KAFRA1,{
cutin "kafra_01",2;
callfunc "F_Kafra",0,3,0,80,700;
savepoint "brasilis",195,259,1,1;
callfunc "F_KafEnd",0,1,"in the city of Brasilis";
}

View File

@@ -298,6 +298,12 @@ man_fild02 mapflag nightenabled
splendide mapflag nightenabled
spl_fild01 mapflag nightenabled
//============================================================
// Brasilis
//============================================================
brasilis mapflag nightenabled
bra_fild01 mapflag nightenabled
//============================================================
// Events
//============================================================

View File

@@ -371,6 +371,12 @@ splendide mapflag nobranch
spl_in01 mapflag nobranch
spl_in02 mapflag nobranch
//============================================================
// Brasilis
//============================================================
brasilis mapflag nobranch
bra_in01 mapflag nobranch
//============================================================
// RWC
//============================================================

View File

@@ -731,6 +731,13 @@ spl_fild01 mapflag nomemo
spl_in01 mapflag nomemo
spl_in02 mapflag nomemo
//============================================================
// Brasilis
//============================================================
bra_in01 mapflag nomemo
bra_dun01 mapflag nomemo
bra_dun02 mapflag nomemo
//evt_zombie mapflag nomemo
//============================================================

View File

@@ -25,6 +25,8 @@ ama_in01 mapflag nopenalty
ama_in02 mapflag nopenalty
ama_test mapflag nopenalty
arena_room mapflag nopenalty
brasilis mapflag nopenalty
bra_in01 mapflag nopenalty
comodo mapflag nopenalty
cmd_in01 mapflag nopenalty
cmd_in02 mapflag nopenalty

View File

@@ -58,6 +58,8 @@ aldebaran mapflag pvp off
ama_in01 mapflag pvp off
ama_in02 mapflag pvp off
amatsu mapflag pvp off
brasilis mapflag pvp off
bra_in01 mapflag pvp off
cmd_in01 mapflag pvp off
cmd_in02 mapflag pvp off
comodo mapflag pvp off

View File

@@ -426,7 +426,7 @@ bat_a01 mapflag noteleport
bat_a02 mapflag noteleport
//============================================================
// Episode 13
// Episode 13.2
//============================================================
mid_campin mapflag noteleport
moc_fild22b mapflag noteleport
@@ -438,6 +438,11 @@ man_in01 mapflag noteleport
spl_in01 mapflag noteleport
spl_in02 mapflag noteleport
//============================================================
// Brasilis
//============================================================
bra_in01 mapflag noteleport
//============================================================
// Orc's Memory
//============================================================

View File

@@ -14,6 +14,7 @@ alberta mapflag reset
aldebaran mapflag reset
amatsu mapflag reset
ayothaya mapflag reset
brasilis mapflag reset
comodo mapflag reset
einbroch mapflag reset
einbech mapflag reset

View File

@@ -28,3 +28,4 @@ louyang mapflag town
hugel mapflag town
rachel mapflag town
veins mapflag town
brasilis mapflag town

View File

@@ -302,7 +302,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
mes "Oooh, there must";
mes "be some style that";
mes "you like, right? Hmmm...";
close;
close3;
}
}
mes "[Assistant Beautician]";
@@ -353,7 +353,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
mes "me! Thank you for using";
mes "my service and come again~";
emotion ET_CHUP;
close;
close3;
case 2:
mes "[Assistant Beautician]";
mes "Huh? Oh no, you're";

View File

@@ -203,6 +203,47 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{
}
}
//======================== Brasilis =================================
bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
mes "[Hotel Keeper]";
mes "Welcome to the beautiful Brasilis Hotel.";
next;
switch(select("Save:Rest -5000 zeny:Cancel")) {
case 1:
mes "[Hotel Keeper]";
mes "Do you want to save here at the Brasilis Hotel?";
next;
switch(select("No thank you.:Absolutely.")) {
case 1:
mes "[Hotel Keeper]";
mes "Ok then, enjoy your stay.";
close;
case 2:
mes "[Hotel Keeper]";
mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
savepoint "bra_in01",144,69,1,1;
close;
}
end;
case 2:
if (Zeny > 4999) {
mes "[Hotel Keeper]";
mes "I will show you a great room.";
close2;
if (Zeny < 5000)
end;
Zeny -= 5000;
percentheal 100,100;
warp "bra_in01",144,69;
end;
}
mes "[Hotel Keeper]";
mes "I'm sorry, but the service charge is 5,000 zeny per night.";
case 3:
close;
}
}
//======================= Inn Function ==============================
function script F_InnMaid {
.@npc_name$ = getarg(0);

View File

@@ -263,6 +263,26 @@ function script F_CashSiegeTele {
return;
}
// Siege Teleport Scroll 2 (WoE 1.5)
//============================================================
// - Warp player to selected guild castle.
// - No arguments.
function script F_CashSiegeTele2 {
switch(select("Mardoll (arug_cas01):Cyr (arug_cas02):Horn (arug_cas03):Gefn (arug_cas04):Badanis (arug_cas05):Himinn (schg_cas01):Andlangr (schg_cas02):Vidblainn (schg_cas03):Hljod (schg_cas04):Schatirnil (schg_cas05)")) {
case 1: warp "aru_gld",159,272; end;
case 2: warp "aru_gld",86,50; end;
case 3: warp "aru_gld",63,157; end;
case 4: warp "aru_gld",307,354; end;
case 5: warp "aru_gld",298,110; end;
case 6: warp "sch_gld",300,100; end;
case 7: warp "sch_gld",284,249; end;
case 8: warp "sch_gld",102,196; end;
case 9: warp "sch_gld",140,83; end;
case 10: warp "sch_gld",70,320; end;
}
return;
}
// Curious Snowball
//============================================================
// - You can get an effect of Restore, Endure, or Wing of Butterfly.

View File

@@ -0,0 +1,20 @@
//===== rAthena Script =======================================
//= Brasilis Town Pre-Renewal
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//= Brasilis town NPCs.
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Daegaladh]
//============================================================
// Brasilis Transportation :: brasilis_trans
//============================================================
alberta,247,115,3 duplicate(Crewman_bra2) Crewman#bra2 100

View File

@@ -0,0 +1,77 @@
//===== rAthena Script =======================================
//= Brasilis Guide
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//= Guide for the city of Brasilis.
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Daegaladh]
//============================================================
brasilis,219,97,3 script Brasilis Guide 478,{
mes "[Brasilis Guide]";
mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
mes "If you have any questions, please ask me.";
next;
switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Brasilis Guide]";
mes "Where can I guide you?";
next;
switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) {
case 1:
mes "[Brasilis Guide]";
mes "The Brasilis Hotel is located just above, ^FF3355+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,274,151,2,0xFF3355;
close;
case 2:
mes "[Brasilis Guide]";
mes "Do you want to go through the rough jungle? You can take a ";
mes "Jungle Cable here ^CE6300+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,308,335,3,0xCE6300;
close;
case 3:
mes "[Brasilis Guide]";
mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,137,167,4,0x00FF00;
close;
case 4:
mes "[Brasilis Guide]";
mes "You can buy items for hunting at the Market here ^55FF33+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,254,248,5,0x55FF33;
close;
case 5:
mes "[Brasilis Guide]";
mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,195,235,6,0x3355FF;
close;
}
end;
case 2:
mes "[Brasilis Guide]";
mes "I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 0,274,151,2,0x00FF00;
viewpoint 0,308,335,3,0x00FF00;
viewpoint 0,137,167,4,0x00FF00;
viewpoint 0,254,248,5,0x00FF00;
viewpoint 0,195,235,6,0x00FF00;
close;
case 3:
mes "[Brasilis Guide]";
mes "Wandering on your own is always the best way to explore. Anyway, take care.";
close;
}
}

View File

@@ -136,7 +136,7 @@ prt_in,243,168,4 script Jovovich 91,{
mes "* Fees and Information *";
mes "- 1 Dyestuffs item of the color of hair you want.";
mes "- 1000 zeny fee.";
break;
close;
case 3:
mes "[Hairdresser Jovovich]";

View File

@@ -594,7 +594,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "you can be more daring than";
mes "that! Be fashionably adventurous, you fashionable adventurer~";
emotion ET_THROB;
close;
close3;
}
}
else {
@@ -917,7 +917,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "I'll make you the best looking";
mes "person in the entire world!";
emotion ET_BEST;
close;
close3;
case 2:
mes "[Prince Shammi]";
mes "Oh, did you forget which";
@@ -925,7 +925,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "number? By all means, please";
mes "check again! Find the one that";
mes "is perfect just for you, okay?";
close;
close3;
}
}
break;

View File

@@ -0,0 +1,64 @@
//===== rAthena Script =======================================
//= Brasilis Dungeon Monster Spawn Script
//===== Description: =========================================
//= [Official Conversion based on bRO & jRO servers]
//
// Note:
// - Brasilis was introduced in Pre-Renewal only for bRO and
// jRO official servers with differences in monster stats,
// spawns and quests.
// It was added in Renewal for every other official server.
// Since we follow kRO this is disabled by default.
// You can enable it on npc/pre-re/scripts_athena.conf
//===== Changelog: ===========================================
//= 1.0 First Version [Playtester]
//============================================================
//bRO Pre-Renewal spawns
//==================================================
// bra_dun01 - Behind the Waterfall
//==================================================
bra_dun01 monster Iara 2069,60,5000
bra_dun01 monster Piranha 2070,100,5000
bra_dun01 monster Hydra 1068,10,5000
bra_dun01 monster Plankton 1161,10,5000
bra_dun01 monster Marina 1141,10,5000
bra_dun01 monster Black Mushroom 1084,10,180000,90000
//==================================================
// bra_dun02 - Behind the Waterfall
//==================================================
bra_dun02 monster Iara 2069,120,5000
bra_dun02 monster Piranha 2070,80,5000
bra_dun02 monster Hydra 1068,20,5000
bra_dun02 monster Plankton 1161,20,5000
bra_dun02 monster Marina 1141,10,5000
bra_dun02 monster Black Mushroom 1084,10,180000,90000
bra_dun02 boss_monster Boitata 2068,1,7200000,600000,1
//jRO Pre-Renewal spawns
//==================================================
// bra_dun01 - Behind the Waterfall
//==================================================
//bra_dun01 monster Kukre 1070,40,5000
//bra_dun01 monster Hydra 1068,60,5000
//bra_dun01 monster Marina 1141,5,5000
//bra_dun01 monster Thara Frog 1034,40,5000
//bra_dun01 monster Piranha 2070,50,5000
//bra_dun01 monster Iara 2069,30,5000
//bra_dun01 monster Headless Mule 2071,10,5000
//bra_dun01 monster Black Mushroom 1084,5,120000,60000
//==================================================
// bra_dun02 - Behind the Waterfall
//==================================================
//bra_dun02 monster Hydra 1068,20,5000
//bra_dun02 monster Piranha 2070,60,5000
//bra_dun02 monster Iara 2069,40,5000
//bra_dun02 monster Headless Mule 2071,40,5000
//bra_dun02 monster Shining Plant 1083,1,1800000,900000
//bra_dun02 monster Red Mushroom 1084,5,120000,60000
//bra_dun02 boss_monster Boitata 2068,1,7200000,600000,1

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