Commit Graph

  • 8677277121 Falcon Assault, Land Mine, Mercenary skill database updates - Falcon Assault now has a fixed range of 9 and cannot be increased by Vulture's Eye (fixes #953) - Land Mine is now correctly defined as non-splash skill (follow up to 04a1173) - Applied all the skill fixes from the past years to the mercenary versions of those skills Playtester 2016-02-09 20:12:43 +01:00
  • bddb3fb3b3 Fixes #708 * Follow up to 4f4d8fe. * Dispell is now usable outside PvP in Duels. * Dispell is now usable outside PvP in the caster's party. aleos89 2016-02-09 10:12:32 -05:00
  • b96fba7e36 Follow up to b43853e CairoLee 2016-02-09 12:55:26 +08:00
  • 0fd46eb3a6 Freeze, Stun, Sleep and Stone behavior (fixes #950) - These status changes no longer make the target stand up - Sleep and Stone (first phase) no longer make the target stop moving/singing/dancing - Stone (second phase) will now make the target stop singing/dancing, but only make you stop moving in this one case - You can now sit down while in the first phase of Stone - You can no longer stand up while having any of these status changes (except first phase of Stone) Playtester 2016-02-08 20:52:09 +01:00
  • 744aed55e3 Updated Madogear effect * Canto Candidus can now increase the agility of Madogear-ed players in the party. * Heal, Increase Agility, Decrease Agility, Dispell, Renovatio, and Highness Heal now display the correct skill fail message. aleos89 2016-02-08 10:34:56 -05:00
  • b43853e174 Follow up to c1014ea Thanks to cydh CairoLee 2016-02-08 19:45:31 +08:00
  • c1014ea864 Use sv_readdb to read CashShop Database CairoLee 2016-02-08 15:33:39 +08:00
  • f5ea1dcb3e Several no-damage status change skills updated * Scream and Frost Joke (fixes #945) -- The delay until the status change kicks in was increased from 2s to 3s -- Aftercast delay in pre-renewal was increased from 3s to 4s (already 4s in renewal) -- Duration of Freeze from Frost Joke increased from 10-14s to 30s * Hammer Fall, Lex Divina and offensive Status Recovery (fixes #945) -- A delay of 1 second until the status change kicks in was added -- Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge) -- Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100% -- Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes * Stone and Freeze now remove Lex Aeterna (fixes #947) -- For stone this refers to the second phase * Scream, Frost Joke and Hammer Fall no longer make a target stop (fixes #948) -- Similar behavior to e.g. Ankle Snare against bosses or in WoE -- If the target was singing/dancing, it will still stop and the song/dance will be canceled -- Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit Playtester 2016-02-07 18:58:53 +01:00
  • 620e953e1d Updated Item Delay Database * Added Emergency Scrolls (12968, 12969, 12970) to the SC_REUSE_LIMIT_RECALL group. * Removed the Vending Scrolls (12580, 12581) and Catalog Scroll (12591) from the SC_REUSE_LIMIT_RECALL group. * Added ASPD Potion (12684) to the SC_REUSE_LIMIT_ASPD_POTION group (renewal only). * Added Eclage items (12812, 12913, 12814, 12815) to the SC_REUSE_LIMIT_ECL group (renewal only). * Updated Eden Group Mark (22508) from 120 minutes to 20 minutes. (renewal only). aleos89 2016-02-07 10:08:55 -05:00
  • a6811c7c18 Fixes #179 * Resolves NPC files not being loaded if the one before failed to load on Windows OS. Thanks to @Lemongrass3110! aleos89 2016-02-06 09:36:36 -05:00
  • 8e283d2a00 Follow up to 0a77835 * Some basic refactoring. * Cleaned up the documentation for script command getmapxy. -- Removed UNITTYPE_MOB from the script command. aleos89 2016-02-05 12:38:30 -05:00
  • adc8c46b4f Follow up de44eb1938f5d469b3c4ab500e4e3abf611dcd33 Atemo 2016-02-05 15:52:04 +01:00
  • 9373c697b5 Added some source part. Thanks @aleos89 / @Cydh Some debug thanks @Cydh Atemo 2016-02-05 00:24:43 +01:00
  • 0a77835029 Unit Controller Updates * Added missing UMOB_CANMOVETICK option. * Restructured script command getunittype return values to match the order of script command getmapxy to allow for more universal usage. * Created constants for script commands getmapxy and getunittype. * Updated NPCs using script command getmapxy to use the new constant values. * Updated Battleground NPCs to use constant value for script command setunitdata. aleos89 2016-02-04 10:47:16 -05:00
  • de44eb1938 Added God items script TE Hervor and Jormungand. Todo: Review the unittalk part (only the message should be displayed) - unittalk display the npc hidden name - npctalk display the visible name and don't have parameter to call another npc Atemo 2016-02-04 03:27:05 +01:00
  • c0f2ee85fd Merge branch 'master' of https://github.com/rathena/rathena Playtester 2016-02-03 23:06:46 +01:00
  • 2b05c3c46f Fixed resistance cards reducing the damage to 0 (fixes #935) * Damage reductions/increases from items will now always be rounded down, rather than the damage itself Playtester 2016-02-03 23:06:09 +01:00
  • 31c5914bb2 Updated Stasis effect * Fixes #830 and fixes #918. * All players within the skills range (depending on level) are effected by Stasis. -- Resolves issue with players behind walls not being effected. * Duration is now 10 + (10 * skill_lv) seconds with a minimum of 10 seconds after being reduced by VIT + DEX. * Status Recovery now removes Stasis and White Imprison. * All players effected by Stasis are unable to cast any skill except Status Recovery, Dispell, Clearance, and Banishing Buster. aleos89 2016-02-03 15:16:23 -05:00
  • 03118326b6 Pre-renewal monster database fixes * Updated some MVP drops to the most reliable pre-renewal data available * Changed Aunoe and Fanat from their iRO version to the kRO version (weaker) * Fixed MVP EXP of Satan Morroc and Kublin * Fixed modes of all SE Guild Dungeon monsters * Other minor corrections Playtester 2016-02-03 20:45:43 +01:00
  • eec366f3ad Clean a redundant/ugly part Atemo 2016-02-03 02:48:43 +01:00
  • 6ad062f6e3 Official line of damage path algorithm (fixes #658) * Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs * Added a config setting with which you can switch back to the custom emulator path algorithm * Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills * Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt * Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss Playtester 2016-02-02 23:41:05 +01:00
  • 79229c83c5 Follow up to 77e9eff * Resolves compile warnings from the revert. aleos89 2016-02-02 11:58:47 -05:00
  • 77e9eff40d Revert "Updated Flash Combo effect" aleos89 2016-02-02 11:37:45 -05:00
  • a765f96657 Follow up to d457d2f * Added missing import copy for VS. aleos89 2016-02-02 09:16:57 -05:00
  • b99e9b7e97 Revert "Reverting Playtester's merge." Nova 2016-02-01 14:33:23 -08:00
  • 21021751da Reverting Playtester's merge. Nova 2016-01-20 12:54:39 -08:00
  • 14f09ca2bb Added unversioned files Atemo 2016-02-01 20:47:29 +01:00
  • 06db9fe81f TODO: Check for maprespawnguildid parameter value (should remove monster?) Manager_TE npc in main_TE.txt Change in the folder: agitcheck -> agitcheck3 OnAgitStart -> OnAgitStart3 OnAgitInit -> OnAgitInit3 OnAgitEnd -> OnAgitEnd3 Add: OnAgitStart3 OnAgitInit3 OnAgitEnd3 mob into mob_db.txt item_db restricted Convert: CheckSiegeTime 3 -> agitcheck3 OpenHour_SiegeMode 3 3600 (seems to return 1 if woe start in less than 3600 secs) IsAllianceGuild ResetBuffLowLevelSiege Maybe move: te_merchant in merchant folder CanEnterwoeTE function into global function Search: hour start/end woe TE CanParticipatewoeTE function should include rebellion? Atemo 2016-02-01 20:44:16 +01:00
  • d457d2f5f9 Implemented SC Blocking Database * This database contains status (SC) that will be disabled/blocked on certain map. * The specified map for SC is determined by map type or zone. * The disabled SC will be removed if player has the SC from previous map and will fail to be applied again. Thanks to @cydh! aleos89 2016-02-01 12:20:18 -05:00
  • 918ef966f8 Updated renewal mapcache aleos89 2016-01-31 10:52:57 -05:00
  • 78e8147c39 Miracle no longer dispels on death (fixes #940) Playtester 2016-01-30 19:07:19 +01:00
  • dfb56658a3 Updated Mob Mode documentation once more according to latest test results * Also fixed a few explanations Playtester 2016-01-30 18:24:18 +01:00
  • 79d6eb29ee Compile Warning Cleanup * Resolves some warnings from the gcc compiler. aleos89 2016-01-30 11:47:03 -05:00
  • b307ae8004 Added MD_FIXED_ITEMDROP mob mode * When active the mob's drops are not affected by item drop modifiers. aleos89 2016-01-30 11:20:20 -05:00
  • 922f8b2579 Added monster type 24 to documentation Playtester 2016-01-30 15:38:46 +01:00
  • 78419baa76 Monster random walk code optimized (fixes #208) * Monsters will now always find a cell to walk to on first attempt as long as there is at least one cell available * Performance for searching a cell improved, a monster no longer tries the same cell twice * Removed the "MOB can't move" warning by default; the warning could appear with legit behavior like using Icewall and actually made the monster re-spawn * Added a config option to monster.conf, where you can re-enable the warning and the re-spawning again Playtester 2016-01-30 14:33:52 +01:00
  • 92bf61cd6f Kaahi is now able to overwrite higher levels (fixes #933) * Also some small code cleanups Playtester 2016-01-30 09:51:30 +01:00
  • d018648a3e Added information on "class" and "attr" modes to documentation Playtester 2016-01-30 00:31:36 +01:00
  • dbb19abb66 Fixed elemental armor not reducing damage to 0 in pre-renewal (fixes #924) Playtester 2016-01-29 22:07:24 +01:00
  • 3f78f16db9 Added some more missing monsters Lemongrass3110 2016-01-29 20:09:16 +01:00
  • 627d7d36a3 Merge branch 'master' of https://github.com/rathena/rathena aleos89 2016-01-29 11:15:30 -05:00
  • fc6800701b Updated Flash Combo effect * Includes fixes for Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Net Blow. * Removed the SR_FLASHCOMBO_ATK_STEP usage. * Fixes #627, fixes #725, fixes #741, and fixes #765. Thanks to @exneval and @Rytech! aleos89 2016-01-29 11:15:00 -05:00
  • e79be38f77 Merge 8164f6d4c3b12b92db935a0538982e07b186f90b into d8e4695eab64d2956502b7c9361ca416060e2a1d João Filho Matias Silva 2016-01-29 14:34:11 +00:00
  • d8e4695eab SQL synchronization rAthenaAPI 2016-01-29 15:16:41 +01:00
  • 3011639bf3 Added some newer mob sprite names to mob db Lemongrass3110 2016-01-29 01:15:19 +01:00
  • e3c274ac5e Added support for client 2015-10-01 / 2015-10-29 * This does not add support for Doram server side. Thanks to @Rytech! aleos89 2016-01-28 14:38:25 -05:00
  • 497cca198e Updated Chorus skill type effect * Fixes 921 * Chorus skills now work as long as another performer is in the same party and on screen as the caster -- no longer has to be adjacent to caster. aleos89 2016-01-27 09:58:17 -05:00
  • 2da17bb098 Fixed #929 Lemongrass3110 2016-01-27 11:02:55 +01:00
  • 39d918f70c Merge pull request #717 from officialronode/master Cydh Ramdh 2016-01-27 13:31:55 +07:00
  • dddc313c7d Clean up usage of unit_movepos and GVG/BG mpa checks on skill.c. * Follow up 5afc620e740f03775b36925cb187b7d54124274a, 45936c7dc607f25ce3c7a33020aa691176978b73 Cydh Ramdh 2016-01-27 13:03:05 +07:00
  • fd1b360c93 Merge pull request #896 from rathena/hotfix/issue779 Cydh Ramdh 2016-01-27 12:37:09 +07:00
  • 5afc620e74 Updated Illusion - Bewitch effect * Positions are not swapped on GvG/Battleground maps. * Confusion is applied no matter the map type and ignores status resistances. aleos89 2016-01-26 14:40:01 -05:00
  • d170b55d6d Renewal damage, Spear Stab damage, range behavior (fixes #932) * Fixed the renewal damage formula, the base damage formula is now 100% official * Fixed the Spear Mastery riding bonus not working * Fixed Spear Stab only giving +15% per level instead of +20% (it used to be +15% pre-trans, but is +20% in pre-re and re) * Implemented proper behavior of range when players use skills -- All skills with range 4 or higher are considered ranged and can be blocked by Pneuma instead of Safety Wall -- This mainly affects Spear Stab which is now ranged instead of melee -- Removed unnecessary code for Gate of Hell Playtester 2016-01-26 20:30:19 +01:00
  • ff6caab275 SQL synchronization rAthenaAPI 2016-01-26 10:10:51 +01:00
  • 45936c7dc6 Updated Knuckle Arrow effect * Caster can not move to target on GvG/Battleground maps. aleos89 2016-01-25 14:12:16 -05:00
  • 0de5e008cf Merge branch 'master' of https://github.com/rathena/rathena Playtester 2016-01-25 19:13:39 +01:00
  • ec149014a6 Fixed server crash when monster use blacksmith skills (fixes #930) * Special thanks @reunite-ro Playtester 2016-01-25 19:13:10 +01:00
  • 7426c4bf2f Merge pull request #891 from rathena/hotfix/issue879 Cydh Ramdh 2016-01-25 10:43:25 +07:00
  • 5971745dfd Fixed Land Mine, Blast Mine and Claymore Mine not ignoring damage reduction cards (fixes #732) Playtester 2016-01-24 22:48:26 +01:00
  • 41e6b4a049 Sightblaster (fixes #788) * Fixed Sightblaster printing errors to the map server log every time it's not used against a trap * Fixed Sightblaster displaying damage twice and showing it's animation on every hit (partial revert of d95f5d2) (Added a few comments so that it's clear it can't be moved to the other traps.) Playtester 2016-01-24 22:06:03 +01:00
  • 4fd4c1d5bf Pneuma / ArrowShower / Ranges, Charge Attack, Waterball / Jupitel fixes * Pneuma / Arrow Shower / Ranges (fixes #915) -- Pneuma now also protects against knockback from ranged skills -- Arrow Shower cast by monsters is now always a melee skill and cannot be blocked by Pneuma, but can always be blocked by Safety Wall -- When monsters cast a skill that has no specific rule, it will be considered melee when the target is within a 7x7 area around the monster, rather than a 11x11 area * Charge Attack (fixes #417) -- Damage: 0-3 cells 100%, 4-6 cells 200%, 7-9 cells 300%, 10-12 cells 400%, 13 cells 500% -- Cast time pre-Renewal: 0-3 cells 500ms, 4-6 cells 1000ms, 7+ cells 1500ms -- Cast time renewal: 500ms (250ms fixed) -- The caster will now move to the cell next to the target rather than right on it -- When the attack misses, there won't be knockback (but the caster will still move) * Waterball/Jupitel (follow up to 6ebcb67, fixes #907) -- Waterball/Jupitel now can hit through shootable walls -- Waterball cells now can overlap Playtester 2016-01-24 17:54:02 +01:00
  • 9721dc94a5 NPC_EVILLAND and Sanctuary updates (fixes #927) * NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee, * NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10 * NPC_EVILLAND now ignores Devotion * Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed * Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires Playtester 2016-01-24 01:06:00 +01:00
  • 4fdcb2ea61 Official monster/MVP target selection (fixes #926) * Monsters with mode MD_CHANGETARGET_MELEE will now only change targets on "attack" state if they are attacked by a normal attack * Monsters will change targets if the target is within "attack range+1" distance instead of a static distance of 3 * When a monster gets attacked, it will now switch to the attacker even if the attacker is farther away than its current target and the current target is auto-attacking it * Angry mode monsters will now always switch target to the first person that attacked them Playtester 2016-01-23 18:14:23 +01:00
  • 418dc47751 Fixed monster type 08 (see #926) * Updated documentation for monster type 08 * Fixed mode of Luciola Vespa Playtester 2016-01-23 11:59:22 +01:00
  • 42b7d27e10 Merge branch 'master' of https://github.com/rathena/rathena Playtester 2016-01-22 22:57:42 +01:00
  • e12fb643de Blacksmith skill update (fixes #912) * Power-Thrust will no longer affects players that don't have a weapon equipped * If weapon requirements on Adrenaline Rush or Power-Thrust are not met, the target will no longer display the buff animation * Party members now only gain +5% ATK from Power-Thrust on all skill levels * Hilt binding now increases the duration of Adrenaline Rush, Power-Thrust and Power Maximize for all party members as long as the caster has learned it Playtester 2016-01-22 22:57:21 +01:00
  • 8e6a65fff9 Updated Warg skills effects * Tooth of Warg damage is now considered Weapon Mastery ATK which ignores elements. * Warg Dash damage is no longer affected by player weight. * When under the Warg Bite status players cannot use Hide, Cloaking, Cloaking Exceed, or Camouflage. * Dance With Wug: -- Damage is now considered a SC bonus. -- Skills affected by Dance With Wug are now in INF3. * Warg Strike and Warg Bite: -- No longer affected by caster's % damage cards. -- No longer ignores target's flee. -- Ignores Demi-Human and Elemental reductions. aleos89 2016-01-22 14:09:14 -05:00
  • 994b406575 Merge pull request #889 from rathena/feature/random_start_point Aleos 2016-01-22 12:23:22 -05:00
  • 23ab09cb72 SQL synchronization rAthenaAPI 2016-01-22 10:10:25 +01:00
  • 1922f892f4 Merge pull request #885 from secretdataz/carddrops nanakiwurtz 2016-01-22 02:26:43 +07:00
  • 4068266d12 Fixed #893, #920. Success rate of Tarot Card of Fate's Death was accidently changed in b385fd048a6872b0fbd2562f619c51bf75f47599 Cydh Ramdh 2016-01-21 17:31:18 +07:00
  • 30395fa9cf Merge branch 'master' of https://github.com/rathena/rathena Playtester 2016-01-20 21:39:36 +01:00
  • cccd1496f7 Monster Vulture's Eye and Snake's Eye removed (fixes #916) * Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default * When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills * Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned Playtester 2016-01-20 21:35:54 +01:00
  • 5c30116c11 Follow up to a2270aa * Fixed VC14 failing to compile on Release mode. Thanks to @mrdiablo. aleos89 2016-01-20 12:58:00 -05:00
  • af773a94a9 Follow up to b98fe0b * Added a check if allocation fails. aleos89 2016-01-20 12:52:10 -05:00
  • b98fe0b597 Cleanup * Moved parsing for start_point and start_items to separate functions. * Moved startitem struct to mmo.h and declared start_items in the charserv_config. * Adjusted the MAP_DEFAULT_NAME for pre-renewal to the correct map. aleos89 2016-01-20 10:18:26 -05:00
  • 3227356840 Item DB SQL Sync * Synced new items from commit 1d2dc2a8 nanakiwurtz 2016-01-20 14:24:02 +07:00
  • 759cc41d99 Tool Update * Added Unique Index to convert_sql.pl nanakiwurtz 2016-01-20 14:22:20 +07:00
  • 1d2dc2a82a Item DB Update * Added item 6941, 6942, 6960, 17569, 22899, 22901 nanakiwurtz 2016-01-20 14:19:41 +07:00
  • 8413ae905b Follow up to d70b173 * Add support Mechanic Outfit, thank you to Rytech for client support Napster 2016-01-20 11:51:40 +07:00
  • b8a05178f1 Follow up d70b173 Fixed compile warning. thank you to @Playtester point this. Napster 2016-01-20 10:31:18 +07:00
  • 20e4029e26 Updated Volcanic Ash effect * Follow up to 71ffda3. * Skill cast failure chance should only occur at the end of cast. aleos89 2016-01-19 14:45:14 -05:00
  • 9cfca1cc08 Follow up to 5d7d994 and 6ebcb67 (code optimizations) * Waterball now uses UNT_DUMMYSKILL * Deluge/Volcano/Gale will no longer be blocked by UNT_DUMMYSKILL units * Waterball will no longer cancel when damage is 0, on official servers this only happens if damage is negative but rAthena is no longer coded to handle negative damage unless you enable a custom feature, so... just don't use Waterball on water monsters, ok? * Fixed two compiler warnings Playtester 2016-01-19 20:17:04 +01:00
  • 4c2d5153c3 Pre-renewal cast time fixes * Mystical Amplification cast time can no longer be reduced by item bonuses except Staff of Destruction (fixes #903) * Foresight will no longer stack additively with other cast time reductions (fixes #899) * Suffragium and Foresight will now be consumed by skills, even if they aren't affected by them Playtester 2016-01-18 21:01:38 +01:00
  • 0d0c144b09 Follow up 6ebcb67601117f0e6a39aad67a1a4de11c9b8d86. Fixed compile error. Cydh Ramdh 2016-01-18 10:54:58 +07:00
  • 5d7d994ca0 Follow up to 9db667c (BSS fixed) * Simplified the check (no need to check for ensemble and Adoramus separately) * Fixed PR_BENEDICTIO not working at all * Fixed chorus skills and WZ_COMET only counting to 1 rather than MAX_PARTY Playtester 2016-01-17 20:59:26 +01:00
  • 6ebcb67601 Waterball, Jupitel Thunder and Mystical Amplification behavior improved - Implemented Waterball and Jupitel Thunder double cast (fixes #907) * Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well * To prevent exploits this behavior can only be used every 2 seconds * This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback - Finally implemented the official waterball unit behavior * When casting Waterball, water, deluge and suiton units will be turned into waterball units * These waterball units are then turned into waterballs one-by-one * All unit behavior now also applies to waterball, special handling is now solved via db files * If there are multiple waterball timers active at the same time, they will actually compete for the waterball units * When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again * If this breaks anything, please notify me - Mystical Amplification improved (fixes #908) * Mystical Amplification will now toggle at cast begin rather than cast end * When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells Playtester 2016-01-17 18:00:18 +01:00
  • bbe9601c0d Fixed Soul Destroyer range (fixes #905) - It is actually 9 in both renewal and pre-renewal Playtester 2016-01-16 13:37:09 +01:00
  • 3a8aac4fb0 Follow up d70b173 *Missing document for body style Napster 2016-01-13 16:35:10 +07:00
  • c1f843d755 Follow up d70b173 * Remove sctipt command closedressroom not used this * cleanup some code * check white space * add detail&document packets Napster 2016-01-13 13:05:01 +07:00
  • 88d2cd7cfd Fixed Makibishi Nova 2016-01-12 16:00:08 -08:00
  • b85885c0a6 Updated Water Screen Option effect * Behaves like Devotion now. * Damage beyond Aqua's HP is not reflected back to the master. * Damage is now properly displayed on Aqua rather than the master. Thanks to @exneval. aleos89 2016-01-12 18:10:35 -05:00
  • 01ba54c77c Merge pull request #832 from CairoLee/master Aleos 2016-01-12 17:56:31 -05:00
  • 6a62aab6d4 Merged Hercules@de7a8c0eaaeeb0994f58c8b419e5d2523c7df5a7, Eden quest were giving wrong equipments. Merged Hercules@c7c956f71e63c9dd477c59d778c25690c6267b83 and fixed another bug in Collect Poison Spores case Atemo 2016-01-12 23:02:08 +01:00
  • b439ef3168 Follow up to 8a730cd * Fixes pc_delitem checking for an invalid index. * Adjusted to not count Magnifiers if other checks fail. aleos89 2016-01-12 14:34:50 -05:00
  • e4a3811b92 Fixes #681 * Follow up to 4019fb4. * Corrects Hover not avoiding splash attack skills. aleos89 2016-01-12 14:17:51 -05:00
  • 8a730cdec9 Follow up to 5fe8145 * Cleaned up and added a few more checks to oneclick_itemidentify. aleos89 2016-01-12 12:16:21 -05:00
  • 9046e7ecf7 Fixed #884 Lemongrass3110 2016-01-12 17:51:18 +01:00
  • 9db667c6ac Follow up to 4871dab * Expanded the array for Comet's SP cost to MAX_PARTY to avoid overflow. * Refined the count check for skill_check_condition_char_sub: -- Included Adoramus in the check. -- Added a fail safe check. Thanks to @theultramage. aleos89 2016-01-12 10:51:29 -05:00
  • f424a2a71d Reverted 2d03e7f and d32c857 Lemongrass3110 2016-01-12 15:59:42 +01:00