Commit Graph

  • 5eedd15071 fixed yuno kafra warp evera 2006-06-08 22:27:05 +00:00
  • 668bd449ac - Fixed @skilltree printing out Unknown job for most targets used. skotlex 2006-06-08 21:00:05 +00:00
  • 9ce708d5fc - Cleaned clif_pvpset to not send the packet to nearby characters when the source is GM-hidden. May help fix the crash on PvP with gm-hidden characters. skotlex 2006-06-08 18:56:27 +00:00
  • aeb48752ef Readded the 'al_morgen' variable to counteragent_mixture.txt, it's needed for the alchemist job quest. Thanks to Belle for the fix. MasterOfMuppets 2006-06-08 16:35:35 +00:00
  • 0fac6d3cb1 - Modified map_freeblock_unlock so that aFree errors will report the file/line that INVOKED the function rather than the function itself. NOTE: Do NOT disable the memory manager as that will break this change. This change is to be temporarily set until it can be resolved. skotlex 2006-06-08 16:02:27 +00:00
  • 604f5b40fe - Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable only on warps that don't lead to nobranch maps. 2 - enable on all warps. skotlex 2006-06-08 15:44:04 +00:00
  • 118672f2f4 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7047 54d463be-8e91-2dee-dedb-b68131a5f0ec Lance 2006-06-08 15:15:48 +00:00
  • 397c8f5c0e - Adjusted Don't Forget Me, Defender, Longing to use all val entries, and to hold the speed adjustment value rather than speed penalty (eg: 125 instead of 25). - Cleaned up status_calc_speed so that speed penalties are correctly handled (eg: 25% penalty is speed*100/125, not +speed*25/100). Thanks to Euph for pointing it out and Belle for the speed mechanics. skotlex 2006-06-08 14:21:50 +00:00
  • 530767d5e1 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7045 54d463be-8e91-2dee-dedb-b68131a5f0ec Lance 2006-06-08 13:49:31 +00:00
  • 79337fbdc3 -Fixed some typos and updated Lighthalzen Guides. [Musashiden] musashiden 2006-06-08 03:50:43 +00:00
  • f69a49a292 - Fixed Sense using mdef instead of mdef2 - Fixed item-skills not showing up on login. - Cleaned up clif_parseLoadEndAck, by testing which packets are required only on first-login and which ones are required on all map-changes. Skill-tree, Exp, Skill Points and most of the basic status are no longer sent on map-change (items, carts, zeny still need to be sent one very map-change). skotlex 2006-06-08 00:21:13 +00:00
  • a5ae39dd6c - Fixed the mob state not being set to Berserk/Angry correctly after the mob reaches the target's location. skotlex 2006-06-07 22:53:06 +00:00
  • b6a5dc4547 - Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp. - Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. skotlex 2006-06-07 20:15:23 +00:00
  • d7a3b4d7e4 - Added pc_calcexp to calculate individual exp bonuses acquired from exp's source (race bonus cards, SG Exp skills, pk-mode higher level exp) - pc_gain_exp now also receives the source of the exp, when said source exists, bonuses are applicated as needed. - Added status_kill when capturing a mob, should take care of the mob not respawning after caputed. skotlex 2006-06-07 18:57:21 +00:00
  • 0ce7ab026f - Fixed item info not displaying the found item id... ~.~ skotlex 2006-06-07 15:41:40 +00:00
  • f3b27cf90d - Fixed item info not displaying the weight value properly. skotlex 2006-06-07 15:37:35 +00:00
  • 17d6fd86cc - Adjusted status resistances and durations taking as base Viccious's info from the kro guidebook. skotlex 2006-06-07 15:27:31 +00:00
  • 200032c28b - Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now. skotlex 2006-06-07 14:52:59 +00:00
  • d9e0f46dc7 - Adjusted several sc rate/time reductions as pointed out by Playtester. - Luk now plays a luk/10 reduction role rather than a luk/3 one. skotlex 2006-06-07 14:35:24 +00:00
  • d3ffb31cc4 - Removed char_nick2id from char-sql server as it's no longer needed. - Fixed quitting the map server not properly saving the storage before deleting it. skotlex 2006-06-07 13:19:12 +00:00
  • 936830ab46 Stormy Knight card now freezes when attack rather then when hit Playtester 2006-06-07 13:12:53 +00:00
  • 08b2f67d8a added functions to completely save/load of quest skills Lupus 2006-06-07 10:23:30 +00:00
  • b8ebd2882b - Solved an ambiguous if in mob_dead. skotlex 2006-06-07 03:36:01 +00:00
  • 11ecdf7283 - Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function. - SC_STOP's chance and duration can't be reduced anymore. - Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis. - Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int. - Lots of indentation fixes in login_sql/login.c to make it match with stable's layout. skotlex 2006-06-07 03:18:22 +00:00
  • dc71d18c29 * [Improved]: - mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D) * [Added]: - buildin_mobdeadsit :D Lance 2006-06-07 02:51:50 +00:00
  • f5b5288a32 * [Fixed]: - temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in mob_damage. Thanks to seahorsix. Lance 2006-06-07 02:03:22 +00:00
  • b24a75bdba * [Fixed]: - Corrected login-server SQL to use *((ulong *)p) instead of (ulong)p Lance 2006-06-07 01:51:04 +00:00
  • a6f2c2e5ed * [Optimized]: - list and size not being initialized (size get intialized in default: switch case) Eliminated default case and initialized list and size at the beginning. Lance 2006-06-07 01:26:17 +00:00
  • 6cac049eb7 Kafras evera 2006-06-06 23:59:16 +00:00
  • cb771e12d8 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7019 54d463be-8e91-2dee-dedb-b68131a5f0ec musashiden 2006-06-06 22:50:58 +00:00
  • 8cd413cc34 - Hopefully fixed for sure mobs getting extra stats when changing-class due to the mobs level up setting. - Removed a piece of code that should no longer be needed due to the combo-skill setting - Added a status_check_skilluse call in Sightblaster to prevent it from hitting hidden/cloaked/act-dead/etc players. skotlex 2006-06-06 22:21:15 +00:00
  • 5e249646fc - Some cleaning of mob_damage, added a default case when attacked to retaliate to whatever attacked the mob. skotlex 2006-06-06 21:05:10 +00:00
  • 16a63fb07d - Fixed firewall counter going down by 2 each hit rather than 1. skotlex 2006-06-06 19:54:28 +00:00
  • 26f9bbb8ff Small spawn amount fix in Thanatos Playtester 2006-06-06 19:47:44 +00:00
  • 9960e99f06 - Fixed Soul Burn not zapping away all SP. skotlex 2006-06-06 19:31:16 +00:00
  • 31e5d08931 * Fixed Owl Duke not having boss mode * Fixed Osiris's slaves Playtester 2006-06-06 19:03:33 +00:00
  • f7d4f1ec4c Hopefully fixed all the Unbreakable bonuses Playtester 2006-06-06 18:20:13 +00:00
  • cdaca25d83 Fixed Valkyrie skills and Magnum Break of all mobs Playtester 2006-06-06 17:56:21 +00:00
  • db029f5c9b Implemented the Shinokas quest, thanks to Dj-Yhn for scripting it. MasterOfMuppets 2006-06-06 17:14:12 +00:00
  • 916d0098f8 Sunflower Hairpin now can't be refined anymore Playtester 2006-06-06 16:49:55 +00:00
  • 38aacdd553 - The monsters can level up setting will not take effect when the mob's level is LESS than their db counter-part (should prevent under-leveling causing underflows and semi-immortal mobs) skotlex 2006-06-06 16:12:44 +00:00
  • cc72284a96 Added Rachel interior warps thanks to Celestria Playtester 2006-06-06 16:02:33 +00:00
  • 4f89660d1a - cleaned up status_check_skilluse some to use status_data variables. - Fixed mvp-exp calculations being messed up with more than one attacker. - Changed the mob exp race bonus so that each player gets their own bonus, rather than the killer's bonus applying to everyone. skotlex 2006-06-06 14:16:22 +00:00
  • a8c05f7b22 Forgot something Lance 2006-06-06 03:24:40 +00:00
  • 1a63e4205f * [Fixed]: - Allocation of event_list in guild_npc_request_info to aCalloc so memcpy(ev->name,event,strlen(event)) will have a null terminator. Lance 2006-06-06 03:21:32 +00:00
  • 37f20b6b0a Implemented some more Louyang npcs, thanks to Prometheus for them. MasterOfMuppets 2006-06-06 00:43:14 +00:00
  • 4a337cdd2f Added some sign quest related item restrictions. MasterOfMuppets 2006-06-05 23:58:06 +00:00
  • b4e2622d3f Implemented an inn NPC in Einbroch. MasterOfMuppets 2006-06-05 23:51:46 +00:00
  • 7847189eae - Fixed a crash when using SL_SMA and the "combo" ain't ready. - Hopefully fixed changing a mob's class causing them to get all sort of stat bonuses due to the mobs-level-up setting. skotlex 2006-06-05 23:01:06 +00:00
  • f4d62aa1fa Fixed the item bonus of baseball cap. MasterOfMuppets 2006-06-05 22:23:56 +00:00
  • 0c12ec4df6 - Removed a few useless lines. skotlex 2006-06-05 21:33:35 +00:00
  • 6efcf5a2f2 Fixed some typos in Lighthalzen Playtester 2006-06-05 20:39:59 +00:00
  • 29e811b743 - Fixed a pair of signed/unsigned mismatch comparison warnings in pc_bonus. Thanks to Nuisance for complaining. skotlex 2006-06-05 19:48:02 +00:00
  • 5ec0f300c2 - Cleaned up code for SC_MINDBREAKER. - Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef to signed char to correctly account for cards with penalties in said stats. - Added cap_value checks in all of the status_calc_* return paths to make sure no stat is invalid. skotlex 2006-06-05 19:17:44 +00:00
  • 90764dcab4 - Fog of Wall won't affect the caster now in any way. - Added a missing status_calc_mob on mob_spawn_guardian_sub - Added clif_fixpos packets before attacking for the first time to clear any position sync issues with the client. skotlex 2006-06-05 18:35:41 +00:00
  • 166265be07 - Fixed skill_unitsetting using layout->count for the for instead of group->count - Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. - Fixed char-sql server not deleting character variables skotlex 2006-06-05 17:59:28 +00:00
  • 87f9a3668b - Corrected cloaking not ending on attack if you are near a wall. - Moved define cap_value to map.h as it's quite handy. - Updated pc_bonus to use cap_value on all status_data modifiers to prevent overflows/underflows. skotlex 2006-06-05 15:05:49 +00:00
  • a9199062f7 A typo fix, thanks to DracoRPG. MasterOfMuppets 2006-06-05 12:18:46 +00:00
  • 715a63a04a Put in some more airship NPCs and put in some warps needed for the Sign Quest. MasterOfMuppets 2006-06-05 12:00:56 +00:00
  • 966c0e57c0 Fixed @mi/@mobinfo not showing the name collumns correcly shadow 2006-06-05 08:56:26 +00:00
  • 4db57af69b added missing return; Lupus 2006-06-05 05:47:23 +00:00
  • 6907f6ee3f Removed unecessary VS6 files. Lance 2006-06-05 02:40:19 +00:00
  • fd6dc44b99 Readded Comodo warp to Kafra evera 2006-06-04 03:43:26 +00:00
  • 40fd8f307d new kafra prices and warps evera 2006-06-04 02:30:39 +00:00
  • c924c9b2da Fixed Archdam Card Playtester 2006-06-03 22:40:37 +00:00
  • ff8300436d Small adjustment to Thanatos Tower spawns Playtester 2006-06-03 22:11:17 +00:00
  • 7eecc6fd72 Fixed Skeggiold's drops Playtester 2006-06-03 21:19:26 +00:00
  • 9cefa0b019 * Fixed MVP Jupitel to do 30 Hits * Fixed some typos and warps in Einbech Playtester 2006-06-03 20:47:49 +00:00
  • 300dfd7070 Solved the bug that made firewalls only castable a few times until you relogged. Thanks to Euph for the fix. MasterOfMuppets 2006-06-03 18:25:10 +00:00
  • 2b9d8985a9 Fixed a small typo in cities/aldebaran.txt Playtester 2006-06-03 17:32:49 +00:00
  • e62f6cc8f9 - Added variable other_mapserver_count to chrif.c which holds total count of connected map-servers. By using this we prevent sending unnecessary packets to the char-server when there's no more map-servers connected. - Affected packets are whispers, announces, party messages, guild messages. skotlex 2006-06-03 15:48:46 +00:00
  • 47d62dd031 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6954 54d463be-8e91-2dee-dedb-b68131a5f0ec codemaster 2006-06-03 01:56:56 +00:00
  • b30a2b7f1c Someone accidentially removed Login TXT and Map TXT from the VS 7.1 Solution codemaster 2006-06-03 01:56:16 +00:00
  • d75974f962 - Fixed a bug in unit_can_reach_bl which breaks path seeking when the target is near obstacles. skotlex 2006-06-02 23:36:13 +00:00
  • 3bc0468c00 Removed Bio Lab from eamobs - since the official entrance is in it's no longer needed Playtester 2006-06-02 21:00:23 +00:00
  • f4348ee1f4 Updated offensive use of Sanctuary to function like on the official servers. MasterOfMuppets 2006-06-02 19:46:54 +00:00
  • 902848d1b5 Changed the interval between waterballs from 150 to 250 milliseconds. MasterOfMuppets 2006-06-02 18:51:08 +00:00
  • dc6dd9b533 - Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it fails skotlex 2006-06-02 18:24:29 +00:00
  • 9acadb7b13 Removed the walk delay from firewall and changed its knockback to 1 tile to make it act more like in the official servers. MasterOfMuppets 2006-06-02 18:14:28 +00:00
  • 00082797ae - Some cleaning of the mob slave ai. - Moved MOB_SLAVEDISTANCE to mob.h - NPC_CALLSLAVES now uses the slave-distance previously mentioned. skotlex 2006-06-02 17:01:44 +00:00
  • 10878c9ee5 Removed the job bonuses of High Novice and Baby Novice Playtester 2006-06-02 16:48:01 +00:00
  • cb8cc2d8a7 - Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn) - Fixed a bug in status_revive - Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons. skotlex 2006-06-02 16:27:21 +00:00
  • 9153b86059 Gave several MVPs their MVP skill versions Playtester 2006-06-02 16:06:57 +00:00
  • 683b150179 - Corrected Brandish Spear to work on levels above 10. - Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for skill levels above 10 (meant for boss casted skills) - Fixed Spear-Quicken messing with the calc_flag skotlex 2006-06-02 16:06:37 +00:00
  • 3fd0a5fecc - Made Grandcross usable with all weapons. skotlex 2006-06-02 15:45:20 +00:00
  • dc3188152e Added Can Attack to various G_mobs Playtester 2006-06-02 14:58:09 +00:00
  • a0a2078cd6 * Removed the Novice Job bonuses again - http://www.eathena.ws/board/index.php?showtopic=93893 * Small adjustments of the Orc Lord and Valkyrie Randgris drops Playtester 2006-06-02 14:18:24 +00:00
  • 67e11cd25c - Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1. skotlex 2006-06-02 13:42:47 +00:00
  • a13c1e1179 - Uncommented the npc_debug_warps code.. oops. skotlex 2006-06-02 13:22:58 +00:00
  • e0ed8401c4 Typo fix. Added VC6 project files. LuzZza 2006-06-02 08:32:19 +00:00
  • f86847888e git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6927 54d463be-8e91-2dee-dedb-b68131a5f0ec Lance 2006-06-02 03:38:56 +00:00
  • e06f6f83cd - Corrected some signed/unsigned comparisons corrections which were incorrect. skotlex 2006-06-02 03:04:42 +00:00
  • 86514f550b - Altered status_calc_pc so that equipment scripts are ran before card-scripts. - Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. - These two together, should fix Tao Gunka Card. - npc_debug_warps() will now be invoked if warp_point_debug is set. skotlex 2006-06-02 02:51:34 +00:00
  • 2e4166cbfc [Fixed] - Yet another compilation warning. Lance 2006-06-02 02:23:56 +00:00
  • a06f5ed145 - Updated item_db.sql/mob_db.sql to current. skotlex 2006-06-02 00:54:21 +00:00
  • 26d39da060 - Fixed being unable to unequip stuff while the storage is open. skotlex 2006-06-01 23:19:18 +00:00
  • 1018c2c159 - Fixed NPC_SELFDESTRUCTION not showing nor dealing damage. skotlex 2006-06-01 23:12:43 +00:00
  • da2ca423f9 - NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob without removing it when the skill level is greater than one. - Added SC_DANCING declaration in the Status Change tables to signal it modifies Walk speed. skotlex 2006-06-01 21:35:44 +00:00
  • b171a0b597 * Readded Novice Job bonusses [Poki#3] - Just why where they removed? http://guide.ragnarok.co.kr/JobNovicestatus.asp still lists them... Poki#3 2006-06-01 21:13:32 +00:00
  • 03f8683f8c - Fixed pc_damage setting your canlog_tick even if the damage has no source (eg: poison, berserk) - Berserk's aspd bonus now stacks with other aspd bonuses, and is unaffected by Quagmire/Forget-me-not. skotlex 2006-06-01 21:10:58 +00:00