194 Commits

Author SHA1 Message Date
Playtester
81894eeba6
Venom Splasher, Venom Knife (#8248)
- Venom Splasher now ignores +% damage cards, but no longer ignores weapon element
- Venom Splasher now uses the correct durations and cooldowns in pre-re (was already correct in renewal)
- Venom Splasher and Venom Knife now correctly use default poison duration
- Venom Splasher and Venom Knife now have a poison chance of 100%
- Fixes #8221
2024-04-12 21:56:39 +02:00
Playtester
82c37ce32d
NPC_POWERUP, NPC_AGIUP (vs. Quagmire) and Dispel (#8243)
- NPC_POWERUP and NPC_AGIUP now grant their own unique status changes
- Duration of NPC_POWERUP is now 5s*level
- Duration of NPC_AGIUP is now 10s*level and max level is back to 10
- Quagmire, Slow Grace and Adoramus now work even when the target used NPC_AGIUP
- NPC_AGIUP will remove Decrease Agi on start but will not prevent it
- NPC_AGIUP can be dispelled, but NPC_POWERUP cannot
- Dispel will now make a monster unlock its target
- Removed custom code to display the NPC_POWERUP effect, it's now correctly linked to EFST_POWERUP
- Removed the ifdef around EXTREMITYFIST2, so we no longer constantly change its ID
- Fixes #8242 
- Fixes #904 
- Fixes #7346
2024-04-10 18:34:49 +02:00
Playtester
03f07ab8c7
Various NPC skill fixes (#8233)
- Fixed the damage type of various NPC skills
- NPC_*BREATH skills and NPC_VAMPIRE_GIFT will now no longer be influenced by ATKpercent
- Fixed NPC_CRITICALSLASH not working in pre-re
- NPC_KEEPING now lasts 30s
- NPC_BARRIER now lasts 15s
- NPC_DEFENDER now lasts 15s, reduces damage by 87.5% and halves movement speed
- Fixes #3538
2024-04-08 20:24:32 +02:00
Atemo
4f82aff8fd
Initial release of episode 18.1 (#7917)
Thanks to @idk-whoami
2024-04-02 17:43:25 +02:00
Playtester
7d9a23d03f
Frenzy, Super Novice Level Up Buff, Assassin Soul Link (#8198)
- Fixed Frenzy HP drain interval being 15 instead 10 seconds in renewal (follow-up to 1a004f0)
- The buffs granted when a Super Novice levels up now all last 120 seconds (fixes #8189)
- Assassin Soul Link now doubles stun chance outside GVG/BG (fixes #8195)
2024-03-28 23:43:59 +01:00
Playtester
861832ec27
Enchant Deadly Poison / Magnum Break Damage Bonus and Durations (#8191)
- Added missing EDP 25% poison damage bonus (it was already fixed in renewal but applies to pre-re too), that works identical to the 20% fire damage bonus from Magnum Break; both buffs overwrite each other
- The damage on which EDP/Magnum Break is based on now considers defense reduction, passive mastery, refine and true sight
- The EDP/Magnum Break damage bonus now considers spirit sphere damage, but the spirit sphere part is non-elemental; both are added together before they get rounded down
- The EDP/Magnum Break damage bonus can now become negative through attribute table and is dispelled on logout
- The EDP/Magnum Break damage bonus no longer applies when damage is already 0 or lower beforehand
- EDP is now applied after defense, refine and mastery
- Refine bonus now is applied before mastery and between both the damage is capped to 1
- Envenom's fixed damage bonus is now a mastery bonus (was already fixed in renewal but applies to pre-re too) and thus increased by EDP
- Fixed damage interaction between MO_FINGEROFFENSIVE (Throw Spirit Sphere) with Magnum Break, refine and spirit spheres
- Fixed Magnum Break costing HP; it requires HP but does not consume it
- Fixed Sonic Blow's damage formula (300%+50%*skill_lv) and how the bonus from Sonic Acceleration works (+10% to ratio)
- Poison/DPoison now reduce hard DEF vs. monsters by 25%, but the DEF reduction no longer stacks
- Fixed DPoison's duration (60s base duration on all levels)
- Fixed Enchant Deadly Poison duration in Renewal
- Fixed chance of DPoison to be inflicted (3% level 1+2, 4% level 3+4, 5% level 5)
- Fixed negative resistances not increasing the chance of a status change to occur (it's only capped to 0 in renewal)
2024-03-28 22:46:22 +01:00
Playtester
1a004f0164
Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation
- Mercenary bonuses now last for 5 minutes instead of 10 minutes
- Fixed HP/SP recovery values of Mercenaries (and Elementals)
- Mercenaries now recover HP when walking
- Homunculi no longer recover SP when walking
- Mercenary natural recovery interval is 8s for HP and 6s for SP
- Homunculus natural recovery interval is 2s for HP and 4s for SP
- MER_CRASH now only deals 1 hit and can be cast-cancelled
- Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal
- Fixed SP cost Mercenary Frenzy (100 -> 200 SP)
- Killing monsters exactly 2 times below you base level now still counts as mercenary kill
- Fixes #8184 
- Fixes #7663
2024-03-27 11:48:05 +01:00
Atemo
3e82cf45a6
Rebalance Night Watch 2024-02-05 (#8164)
* Hidden Card
- No longer be removed by Dispell or Clearance.

* The Vigilante at Night
- Increases AP recovery rate from 1 to 2.

* Only One Bullet
- Increases AP recovery rate from 1 to 2.

* Spiral Shooting
- Increases AP recovery rate from 1 to 2.

* Magazine for One
- Increases AP recovery rate from 1 to 2.

* Wild Fire
- Increases AP recovery rate from 1 to 2.
2024-03-11 19:55:23 +01:00
Atemo
4a3149649e
Rebalance Abyss Chaser 2024-02-05 (#8153)
* Abyss Slayer
- Reduces AP consumption from 150 to 120.

* Omega Abyss Strike
- Reduces fixed casting time from 1.5 seconds to 1 second.
- Reduces skill cooldown from 3 seconds to 0.7 seconds.
- Reduces AP consumption from 15 to 10.
- Changes damage property from neutral to fire.
- Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10.

* Abyss Dagger
- Increases base damage from 4600%Atk to 7350%Atk based on level 5.

* Deft Stab
- Increases base damage from 3750%Atk to 6200%Atk based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

* From the Abyss
- Reduces skill cooldown from 60 seconds to 30 seconds.
- Increases number of hit from 2 hits to 5 hits.
- Increases base damage from 2600%Matk to 3400%Matk based on level 5.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of abyss sphere from 15% to 25% based on level 5.

* Abyss Square
- Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5.

* Chain Reaction Shot
- Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5.

* Frenzy Shot
- Increases AP recovery rate from 1 to 3.
- Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.
2024-03-11 18:58:59 +01:00
Atemo
34e90e9aa9
Rebalance Elemental Master 2024-02-05 (#8154)
* Summon Elemental Ardor
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%.

* Summon Elemental Diluvio
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%.

* Summon Elemental Procella
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%.

* Summon Elemental Terremotus
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%.

* Summon Elemental Serpens
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%.

* Conflagration
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [blaze] on each hit from 60% to 3%.

* Diamond Storm
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [quench] on each hit from 90% to 5%.

* Lightning Land
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [torrent] on each hit from 60% to 3%.

* Terra Drive
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [concretion] on each hit from 90% to 5%.

* Venom Swamp
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%.

* Elemental Buster
- Reduces AP consumption from 30 to 15.
- Reduces skill cooldown from 5 seconds to 2 seconds.
- Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10.
2024-03-11 18:58:45 +01:00
Atemo
c9582cc4fd
Rebalance Imperial Guard 2024-02-05 (#8155)
* Guardian Shield
- Reworks AP condition from recovering AP to consuming 35 AP upon using instead.
- Reduces skill duration from 60 seconds to 40 seconds.
- Increases skill cooldown from 15 seconds to 25 seconds.
- Reduces global cooldown from 1 second to 0.3 seconds.
- Reduces factor weight of MaxHP in skill formula from 50% to 30%.
- Reduces final durability factor of skill level from 250% to 125% based on level 5.

* Cross Rain
- Increases AP recovery rate from 4 to 6.
- Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10.

* Holy Shield
- No longer be removed by Dispell or Clearance.

* Shield Shooting
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 18500+(Shield Mastery skill level x 750)%Atk based on level 5.
- Increases factor weight of shield refine rate in skill formula from 25 to 100.
- Increases factor weight of POW in skill formula from 7 to 10.

* Overslash
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10.

* Judgement Cross
- Changes damage property from holy to neutral.
2024-03-11 18:58:31 +01:00
Atemo
0865e160cb
Rebalance Night Watch 2022-12-21 (#8161)
* The Vigilante at Night
- Increases SP consumption from 65 to 88 based on level 5.
- Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

* Only One Bullet
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

* Spiral Shooting
- Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

* Magazine for One
- Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

* Wild Fire
- Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

* Basic Grenade
- Increases base damage from 5750%Atk to 12000%Atk based on level 5.

* Hasty Fire in the Hole
- Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-03-11 17:25:05 +01:00
Lemongrass3110
4124cdaa4a
Initial implementation of Night Watch (#8150)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-03-10 22:10:28 +01:00
Atemo
efe7824bbe
Rebalance Meister 2024-02-05 (#8137)
* Axe Stomp
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
- Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.

* Mighty Smash
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
- Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2480%/2500%(Axe Stomp)Atk per hit based on level 10.

* Spark Blaster
- Increases base damage from 9250%Atk to 14600%Atk based on level 10.

* Triple Laser
- Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.

* Rush Quake
- Buff no longer be removed by Dispell or Clearance.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:43 +01:00
Atemo
fa71d1012d
Rebalance Dragon Knight 2024-02-05 (#8135)
* Servant Weapon
- Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
- Increases base damage from 2500%Atk to 4850%Atk based on level 5.
- Increases number of hit from 2 hits to 3 hits.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of weapon from 15% to 25% based on level 5.

* Madness Crusher
- Increases base damage from 8350%Atk to 20000%Atk based on level 5.

* Storm Slash
- Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.

* Hack and Slasher
- Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.

* Dragonic Breath
- Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
- Increases factor weight of MaxSP in skill formula from 25% to 50%.

Additionally:
Dragonic Breath formula updated. Thanks to @datawulf !


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:03 +01:00
Atemo
8e44c94c7c
Rebalance Inquisitor 2024-02-05 (#8139)
* Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

* Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.

* Third Flame Bomb
- Adds global cooldown by 0.7 seconds.
2024-02-27 21:40:43 +01:00
Atemo
a0bbbf1729
Rebalance Wind Hawk 20240205 (#8133)
* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.

* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.

* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.

* Added missing clif_skill_nodamage for WH_GALESTORM

Thanks to @Haydrich !
2024-02-17 20:14:22 +01:00
Atemo
83067220bc
Rebalance Arch Mage 20240205 (#8131)
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.

* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
2024-02-17 18:35:38 +01:00
Atemo
893b133444
Rebalance Shadow Cross 20240205 (#8134)
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
2024-02-17 14:55:47 +01:00
Atemo
8e2ee12b18
Rebalance Cardinal 20240205 (#8132)
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
  to
  6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
  based on level 5.

* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
2024-02-17 14:33:59 +01:00
Atemo
c43f7b369e
Archmage skill corrections (#8120)
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
    AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
    TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
        AG_VIOLENT_QUAKE_ATK
        AG_ALL_BLOOM_ATK
        AG_ALL_BLOOM_ATK2
        AG_CRYSTAL_IMPACT_ATK
        AG_ASTRAL_STRIKE_ATK
    Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
2024-01-31 16:13:57 +01:00
Atemo
9f90e4e9e1
Rebalance Hyper Novice 20221221 (#8111)
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.

* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.

* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.

* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.

* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.

* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
2024-01-19 14:35:17 +01:00
Lemongrass3110
72b3d1bf0e
Initial implementation of Hyper Novice (#8101)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-01-17 21:20:20 +01:00
Atemo
a29e115a62
Corrected CD_ARBITRIUM_ATK area of damage (#8096)
* The splash area should be 9x9 according to skill description

Fixed #8079
Thanks to @Jaikayray
2024-01-10 23:57:51 +01:00
Atemo
360710d2f0
Rebalance Abyss chaser 20221221 (#8081)
* Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.

* Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

* Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-06 19:58:18 +01:00
Atemo
ff90feaf85
Rebalance Meister 20221221 (#8076)
Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

Mighty Smash, Spark Blaster  and Triple Laser are already up-to-date
2024-01-02 20:39:49 +01:00
Atemo
2121aa2ed7
Rebalance Dragon Knight 20221221 (#8077)
* Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.

* Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

* Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-02 19:07:54 +01:00
Atemo
091a6c5401
Rebalance Troubadour & Trouvere 20221221 (#8068)
* Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

Additionally
- The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description)

* Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
2024-01-02 18:09:03 +01:00
Atemo
f22e423677
Rebalance Imperial Guard 20221221 (#8078)
* Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.

* Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.
2024-01-02 14:32:39 +01:00
Atemo
756abe34d5
Rebalance Arch mage 20221221 (#8065)
* Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.

* Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

* Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.

* Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 132 to 186 based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-30 14:52:34 +01:00
Atemo
23766e61c3
Rebalance Windhawk 20221221 (#8020)
* No Limits (Ranger)
- No longer be removed by Dispell or Clearance.

* Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.

Note: it was not implemented
- No longer be removed when using No Limits.

* Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.

Note: CON weight was already 10
- Increases factor weight of CON in skill formula from 5 to 10.

* Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.

Additionnally
- Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance)
- Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill.
- Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO)

Thanks to @datawulf
2023-12-29 23:57:52 +01:00
Atemo
11e50dec41
Rebalance cardinal 20221221 (#8021)
* Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

* Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.

* Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
2023-12-29 22:54:14 +01:00
Atemo
0fe2d0a0fe
Rebalance inquisitor 20221221 (#8022)
* Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

* Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

* Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.
2023-12-29 20:22:44 +01:00
Atemo
ccce839881
Rebalance shadow cross 20221221 (#8019)
* Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.

* Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.
2023-12-29 16:51:43 +01:00
eppc0330
d8d7955702
Implement NPC_WIDECRITICALWOUND (#7977) 2023-11-25 22:47:27 +01:00
Atemo
ebabfd8807
Implemented DK_DRAGONIC_BREATH (#7985)
Deals normal long ranged physical damage to the target.
    Can only be used when riding dragon.
    Deals additional damage depends on user's MaxHP and MaxSP.
    Affected by Hit/Flee calculation.
    Ignores physical defense.
    Damage property depends on weapon property.
    Affected by attack modifiers (such as race modifier).
    Recovers 2 AP.
    When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
    Fixed casting time : 0.5 seconds (based on level 10).
    Variable Casting time : 2 seconds (based on level 10).
    Cooldown: 0.5 seconds (based on level 10).
    Global cool time : 0.15 seconds (based on level 10).

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credit to @datawulf
2023-11-01 15:47:54 +01:00
Atemo
da9e321330
Implemented new Biolo skills (#7987)
* Implemented BO_EXPLOSIVE_POWDER
- Deals melee physical damage to all targets around the user.
- Doesn't need any catalyst.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : - (based on level 5).
- Variable Casting time : - (based on level 5).
- Cooldown: 0.7 seconds (based on level 5).
- Global cool time : 0.25 seconds (based on level 5).

* Implemented BO_MAYHEMIC_THORNS
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Doesn't need any catalyst.
- Has a chance to trigger critical, the critical chance is the user's cri.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1 second (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).

* Skills updated to 2nd rebalance

Credit to @datawulf
2023-10-30 22:07:29 +01:00
Atemo
eec9d34ead
Implemented new Meister skills (#7986)
* Implemented MT_MIGHTY_SMASH
- Deals melee physical damage to all targets around the user.
- When using while under Axe Stomp buff, increases damage and number of hit.
- Fixed casting time : - (based on level 10).
- Variable Casting time : - (based on level 10).
- Cooldown: 0.3 seconds (based on level 10).
- Global cool time : - (based on level 10).

* Updated Mighty Smash to last rebalance
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

* Implemented MT_TRIPLE_LASER
- Deals long ranged physical damage to the target.
- Can only be used when using Madogear.
- Has a chance to trigger critical, the critical chance is the user's cri.
- Damage property depends on weapon property.
- Doesn't consume magic gear fuel or cannonball.
- Fixed casting time : 0.5 seconds (based on level 5).
- Variable Casting time : 1 seconds (based on level 5).
- Cooldown: 0.25 seconds (based on level 5).
- Global cool time : - (based on level 5).

* Updated Triple Laser to last rebalance
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.

* Implemented MT_SPARK_BLASTER
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Can only be used when using Madogear.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Doesn't consume magic gear fuel or cannonball.
- Damage property depends on weapon property.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1.5 seconds (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.25 seconds (based on level 10).

* Updated Spark Blaster to last rebalance
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credits to @datawulf
2023-10-30 16:34:52 +01:00
Atemo
eadfa053f6
Rebalance Troubadour & Trouvere 20220608 (3rd) (#7898)
* Sound Blend
- Reduces SP consumption from 128 to 80 based on level 5.

* Metallic Fury
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 168 to 94 based on level 5.
- Reduces AP recovery rate from 3 to 2 based on level 5.
- Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.

* Rhythm Shooting
- Adds 0.15 seconds cooldown.
- Removes 0.15 seconds delay after skill.
- Reduces SP consumption from 90 to 52 based on level 5.
- Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
- Increases factor weight of CON in skill formula from 2 to 3.

* Rose Blossom
- Reduces variable casting time from 2 seconds to 1 second.
- Increases cooldown from 0.5 seconds to 0.7 seconds.
- Reduces SP consumption from 125 to 94 based on level 5.
- Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
- Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

Checked against https://github.com/rathena/rathena/pull/7024
Credit to @datawulf for Metallic Fury update
2023-08-16 22:21:26 +02:00
Atemo
d53880cf1e
Rebalance imperial guard 20220608 (#7893)
* Overslash
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 68 to 65 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).

Already implemented
- Increases factor weight of POW in skill formula from 2 to 5.

* Shield Shooting
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).

Already implemented
- Increases factor weight of POW in skill formula from 3 to 5.

Notes
- Factor weight of shield refine rate is taken from next rebalance: "Increases factor weight of shield refine rate in skill formula from 4 to 25."
- Factor weight of the shield weight is deduced from the skill base damage: 11900%Atk on level 5.

* Cross Rain
- Reduces cooldown from 5 seconds to 4.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Increases SP consumption from 68 to 78 based on level 10.
- Increases AP recovery rate from 5 to 7.
- Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).

* Grand Judgement
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 68 to 78 based on level 10.
- Reduces AP consumption from 150 to 15.
- Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds.
- Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.

* Judgement Cross
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 150 to 105 based on level 10.
- Reduces AP consumption from 150 to 10.
- Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.
2023-08-12 15:01:31 +02:00
Atemo
b3ddb4511c
Rebalance dragon knight 20220608 (#7891)
* Vigor
- Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
- Increases bonus damage against demihuman and angel race monsters from 50% to 100%.
- Reduces AP consumption from 150 to 125.
- Increases HP consumption on each attack from 2 to 10 based on level 10.

* Dragonic Aura
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.

* Madness Crusher
- Removes 0.4 seconds variable casting time.
- Increases fixed casting time from 0.4 seconds to 0.5 seconds.
- Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150). (additional note: 4400% Atk on level 5 without weapon weight)
- Increases SP consumption from 50 to 68 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases factor weight of POW in skill formula from 5 to 7.

* Storm Slash
- Reduces cooldown from 0.35 seconds to 0.3 seconds.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 600%Atk to 950%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%.

* Servant Weapon - Demolition
- Reduces cooldown from 3 seconds to 0.5 seconds.
- Reduces AP recovery rate from 3 to 2.
- Increases damage from 750%Atk to 2500%Atk per hit based on level 5.

* Servant Weapon - Phantom
- Removes 0.8 seconds variable casting time.
- Reduces cooldown from 2 seconds to 0.5 seconds.
- Removes 0.8 seconds delay after skill.
- Increases damage from 600%Atk to 1700%Atk per hit based on level 5.

* Servant Weapon
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 450%Atk to 2500%Atk per hit based on level 5.

* Hack and Slasher
- Changes damage logic from 2 split hits to 2 cumulative hits.
- Increases damage from 3000%Atk to 7300%Atk per hit based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 72 based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

Thanks to @aleos89 !
2023-08-10 17:56:58 +02:00
Atemo
e30951a032
Rebalance archmage 20220608 (#7889)
* Floral Flare Road
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 94 based on level 5.
- Increases damage from 1000%Matk to 3750%Matk per hit based on level 5.

* Rain of Crystal
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 80 to 100 based on level 5.
- Increases damage from 750%Matk to 3980%Matk per hit based on level 5.

* Tornado Storm
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 450%Matk to 3900%Matk per hit based on level 5.

* Stratum Tremor
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 1250%Matk to 3750%Matk per hit based on level 5.

* Crimson Arrow
- Reduces SP consumption from 105 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.

* Frozen Slash
- Increases cooldown from 0.3 seconds to 0.45 seconds.
- Increases SP consumption from 85 to 96 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 100 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

* Rock Down
- Increases SP consumption from 85 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

* All Bloom
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 500%Matk to 6200%Matk per hit based on level 5.
- No longer reduce skill damage on Climax level 2.
- Increases bonus damage on Climax level 3 from 100% to 300%.
- Increases damage of additional explosion on Climax level 5.

* Crystal Impact
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5.

* Destructive Hurricane
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 8000%Matk to 14250%Matk based on level 5.
- Increases bonus damage on Climax level 3 from 100% to 200%.
- Reduces bonus damage on Climax level 5 from 70% to 50%.

Skipped (unknown value)
- Increases damage of additional hit on Climax level 1.

* Violent Quake
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 600%Matk to 6200%Matk per hit based on level 5.
- Increases bonus damage on Climax level 3 from 100% to 200%.

* Deadly Projection
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3600%Matk to 14000%Matk based on level 5.

* Mystery Illusion
- Reduces delay after skill from 1 second to 0.5 seconds.
- Reduces SP consumption from 120 to 110 based on level 5.
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2500%Matk to 4750%Matk per hit based on level 5.

* Astral Strike
- Reduces cooldown from 60 second to 6 seconds.
- Reduces SP consumption from 150 to 130.
- Reduces AP consumption from 150 to 25.
- Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
- Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
- Reduces skill duration from 15 seconds to 6 seconds.

* Soul Vulcan Strike
- Increases damage from 900%Matk to 1250%Matk per hit based on level 5.
- Reduces SP consumption from 120 to 110 based on level 5.
2023-08-08 15:07:31 +02:00
Atemo
f4b9748e1f
Rebalance elemental master 20220608 (#7888)
* Conflagration
- Increases SP consumption from 110 to 113 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

* Diamond Storm
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

* Lightning Land
- Increases SP consumption from 95 to 110 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

* Terra Drive
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

* Corrected the SPL weight of EM_DIAMOND_STORM and EM_TERRA_DRIVE

* Venom Swamp
- Increases SP consumption from 100 to 112 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

* Elemental Buster
- Reduces fixed casting time from 2 seconds to 1.5 seconds.
- Reduces cooldown from 60 seconds to 5 seconds.
- Reduces delay after skill from 1.5 seconds to 0.5 seconds.
- Reduces SP consumption from 150 to 140.
- Reduces AP consumption from 150 to 30.
- Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.
2023-08-07 22:20:12 +02:00
Atemo
bf1e1b77c8
Update/rebalance abyss chaser 20220608 (#7879)
* Abyss Dagger
- Increases SP consumption from 60 to 64 based on level 5.
- Increases damage from 1750%Atk to 2600%Atk per hit based on level 5.

* Deft Stab
- Increases SP consumption from 55 to 62 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3600%Atk to 5850%Atk based on level 10.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.

* From the Abyss
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 500%Matk to 2600%Matk per hit based on level 5.

* Abyss Square
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).

* Chain Reaction Shot
- Reduces cooldown from 1.5 seconds to 1 second.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 80 to 75 based on level 5.
- Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells.
- Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
- Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
- Increases factor weight of CON in skill formula from 5 to 15.

* Frenzy Shot
- Reduces SP consumption from 125 to 55 based on level 10.
- Increases damage from 3500%Atk to 4000%Atk per hit based on level 10.

* Omega Abyss Strike
- Reduces cooldown from 60 seconds to 3 seconds.
- Reduces SP consumption from 150 to 125.
- Reduces AP consumption from 150 to 15.
- Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.
2023-08-07 18:12:54 +02:00
Atemo
40b2d0ff13
Rebalance biolo 20220608 (#7877)
* Full Shadow Protection
- Increases duration from 60 seconds to 180 seconds base on level 4.

* Research Report
- Reduces fixed casting time from 1 second to 0.5 seconds.
- Reduces cooldown from 120 seconds to 60 seconds.
- Increases duration from 60 seconds to 150 seconds.

* Acidified Zone (Water)/(Fire)/(Wind)/(Ground)
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Reduces SP consumption from 88 to 63 based on level 5.
- Increases number of hit from 5 hits to 7 hits.

* Bionic Pharmacy
- The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.
2023-08-03 16:58:59 +02:00
Atemo
266194f928
Rebalance inquisitor 20220608 (#7874)
* First Brand
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Increases SP consumption from 50 to 62 based on level 5.
- Unifies brand duration to 5 second regardless of skill level.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases cast range from 2 cells to 3 cells.
- Increases damage from 2250%Atk to 6000%Atk based on level 5.

Already implemented
- Increases factor weight of POW in skill formula from 3 to 5.

* Second Faith
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 60 to 65 based on level 5.
- Increases AP recovery rate from 1 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2500%Atk to 11600%Atk based on level 5.

Already implemented:
- Increases factor weight of POW in skill formula from 4 to 5.

* Second Judgement
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 65 to 70 based on level 5.
- Increases AP recovery rate from 2 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2625%Atk to 13150%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 7.

* Second Flame
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 70 to 75 based on level 5.
- Increases AP recovery rate from 3 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2750%Atk to 14700%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 9.

* Third Punish
- Reduces cooldown from 2 seconds to 1 second.
- Increases number of hit from 2 hits to 3 hits.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 7850%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

* Third Consecration
- Reduces cooldown from 2 seconds to 1 second.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 3500%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

* Oleum Sanctum
- Reduces cooldown from 3 seconds to 2 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 70 to 85 based on level 5.
- Increases damage from 2000%Atk to 10500%Atk based on level 5.
- Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.

Already implemented
- Increases factor weight of POW in skill formula from 3 to 5.

* Explosion Blaster
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
- Increases factor weight of POW in skill formula from 3/5 to 15/15.

* First Faith Power
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.

* Judge
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5.

* Third Exorcism Flame
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.

* Massive Flame Blaster
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 12.
- Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells.
- Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
- Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.
2023-08-02 20:15:06 +02:00
Atemo
4ce3c460e5
Rebalance cardinal 20220608 (#7871)
* Framen
- Increases SP consumption from 60 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

* Arbitrium
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Reduces SP consumption from 140 to 112 based on level 10.
- Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10.

Additional:
- Updated the factor weight of SPL in skill formula to 7 (according to the next rebalance)

* Petitio
- Reduces cooldown from 1 second to 0.5 seconds.
- Increases SP consumption from 50 to 65 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).

* Competentia
- Reduces AP consumption from 200 to 160 based on level 5.
- Increases duration from 240 seconds to 300 seconds based on level 5.

* Pneumaticus Procella
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1.5 seconds delay after skill.
- Reduces AP consumption from 150 to 30.
- Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

* Effligo
- Reduces cooldown from 60 seconds to 0.5 seconds.
- Removes 1 seconds delay after skill.
- Increases SP consumption from 60 to 75.
- Reduces AP consumption from 100 to 12.
- Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10).
- Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race).

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-08-02 14:40:11 +02:00
Atemo
0a87d2f3d6
Rebalance windhawk 20220608 (#7859)
* Hawk Rush
- Increases damage from 1000%Atk to 2500%Atk based on level 5.

* Gale Storm
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Increases damage from 2500%Atk to 9500%Atk based on level 10.

Skipped, not enough info (the values have been changed again)
- Reduces SP consumption from 179 to 100 based on level 10.

* Crescive Bolt
- Reduces delay after skill from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 100 to 65 based on level 10.
- Increases damage from 3000%Atk to 3400%Atk based on level 10.
- When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt.

* Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap
- Reduces cooldown to 2.5 seconds.
- Increases SP consumption from 62 to 84 based on level 5.
- Increases area of effect to 7 x 7 cells based on level 5.
- Reduces trap duration to 5 seconds.
- Changes damage interval to 0.5 seconds.
- Reduces AP recovery rate from 4 to 3 based on level 5.
- No longer inflict status ailment to the target.
- Increases damage from 1250%Atk to 4250%Atk per hit based on level 5.

Note: already implemented
- Increases factor weight of CON in skill formula from 3 to 5.

* Hawk Boomerang
- Adds 0.15 seconds cooldown.
- Reduces SP consumption from 120 to 80.
- Reduces AP consumption from 15 to 12.
- Increases damage from 2500%Atk to 3000%Atk based on level 5.

* Updated Gale Storm
- Reduces SP consumption from 179 to 100 based on level 10.

Additionally:
- Updated Crescive Bolt ratio (+10% each hit)
2023-08-01 18:45:14 +02:00
Atemo
c16473eb94
Rebalance meister 20220608 (#7862)
* Axe Stomp
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 45 to 74 based on level 5.
- Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
- Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.

* Rush Quake
- Removes 0.5 seconds delay after skill.
- Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.
2023-07-31 21:25:20 +02:00
Atemo
8d49496177
Rebalance shadow cross 20220608 (#7858)
* Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

* Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

* Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.

* Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.

* Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.

* Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

* Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.

* Added POW ratio for SHC_SAVAGE_IMPACT with SC_SHADOW_EXCEED
2023-07-28 16:18:06 +02:00