skotlex
20bb25e81d
- Added printing out whenever the irc-module attempts to connect, to debug whether the map-server lag is due to this or not.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8537 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 18:42:11 +00:00
skotlex
499e88f059
- Mobs will now always chase players using hard-path seeks.
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- monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis)
- Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8536 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 18:29:37 +00:00
toms
66158f3bb6
- Applied Mpeg's work on GS
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( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
- Fixed a syntax error in @showmobs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 10:23:11 +00:00
Lupus
28b1fa6ff4
@showmobs = shows selected mobs on mini-map
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8527 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 05:52:34 +00:00
skotlex
7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
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- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 20:44:44 +00:00
skotlex
a45d7c414d
- The memory leak reports will now print out in the logs also the revision they belong to.
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- Cleaned up the scriptable npc-shop code, it should be crash-proof now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8525 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 19:22:13 +00:00
DracoRPG
0f0747d4c7
Added TK level-up buffs to SG too, and extended them to 10 min
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Added "Barefeet Mastery" effect to TK_RUN
-> As always, big thanks to Tharis ;)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8524 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 19:09:46 +00:00
skotlex
af5ad1cfda
- Changed the produce_db format, now there's a skill-lv column right after the skill-id column to specify required skill-level to craft this item.
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- Modified the skill produce_db code to take into account the new skill-lv requirement.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8523 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:47:19 +00:00
Vicious
5cfee7525e
reverted mpeg's work
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:15:16 +00:00
skotlex
8de2aba3b4
- Reverted the "fix" to mdef reduction code being applied before the number of hits adjustment @.@
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8521 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:13:28 +00:00
skotlex
33cb9f7449
- Fixed exp bonuses applying twice for the job-exp
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- Magic damage adjustment per number of hits is now performed before mdef reductions.
- @reloadbattleconf will now also update the ragsrvinfo table on the char-server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:03:23 +00:00
toms
f61e238ad7
Reverted Mpeg's change of NJ_BUNSINJYUTSU SCB
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8517 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 15:31:03 +00:00
skotlex
79dce13c08
- Fixed homun hp/sp growth rates stacking with HP/SP passive increasing skills.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8514 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 14:10:43 +00:00
toms
b891e7752c
Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 13:40:55 +00:00
toms
c92fc42ba2
Fixed undefined reference to 'malloc_set' in log.c
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8501 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 20:08:14 +00:00
toms
6dc1c19fdb
- Updated svn-revision reading, now it can read the new svn file system
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- Fixed a bug with homunc which could spawn on a non-walkable cell
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8500 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 18:47:53 +00:00
Lance
26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8499 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 06:38:17 +00:00
toms
7cfbea6671
Small bug fix in read_homunculus_expdb (a warning was always displayed)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8495 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 22:42:44 +00:00
skotlex
3a1128726c
- Small adjustment on the mob_ai code which could fix mobs not chasing you if you hit them from the maximum possible diagonal distance.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 15:02:52 +00:00
skotlex
c8bdf075de
- Cleaned some the skill unit removal added flag so that it signals whether the skill is being force-removed, or it has "naturally expired".
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8484 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 19:40:21 +00:00
skotlex
9e90077f67
- The following skills will display a normal attack animation now:
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NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK, NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK, NPC_TELEKINESISATTACK, NPC_SPLASHATTACK
- Skills that require a weapon and consume spirit spheres will no longer be auto-tagged to require ammo.
- Now MISC skills with delay 0 will also use the attack delay (if the skill is tagged to do damage)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8483 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 19:15:50 +00:00
skotlex
78789dc389
- Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works.
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- Removed doc/item.txt (seems like a totally useless file)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8480 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 16:52:41 +00:00
toms
44880dc493
Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
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If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in UNT_WARP_WAITING and will destroy it. [Toms]
( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102 when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE )
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8478 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 11:07:30 +00:00
toms
4233fe5c11
- Cleanup/typo on homunc's code
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- Modified @reloadmobdb & @reloadskilldb to reload homunc's db too
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8476 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 23:49:05 +00:00
skotlex
ea4513e726
- Now when a mob's adelay is set to be less than the amotion, both values will be swapped (this is an attempt to understand how those mobs actually work on aegis)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8474 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 20:29:32 +00:00
skotlex
f3687369e6
- script command "isrefine" will no longer return always false for equip positions above 6 (this has not been needed since the addition of the refine column to tbe item_db many months ago)
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- Added NPC_CRITICALSLASH to the list of skills that display as a normal attack.
- Changed the default of clear_skills_on_death to 0
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8473 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 19:25:16 +00:00
skotlex
383129375f
- Reverted the previous change, changed the pet capture code to try to capture a mob based on their view class rather than actual class.
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- Changed various instances of md->db->lv for md->level, since the later is the actual mob level.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8471 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 15:25:50 +00:00
skotlex
ac3aeb0574
- Fixed the md->class_ variable not being updated when a mob's class is changed.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8470 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:59:23 +00:00
skotlex
dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
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- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:49:16 +00:00
toms
10d8fa1083
- Applied some change from mpeg on Ninja Skills
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- Put HVAN_Explosion based on max_hp instead of current hp
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8468 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:43:20 +00:00
skotlex
e19c834ae2
- Fixed mob_clone_spawn completely ignoring the mode variable.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8462 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 04:19:56 +00:00
skotlex
44a5b037a3
- Fixed Energy Coat reducing and consuming more than it should when you have 100% SP
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8460 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 21:27:51 +00:00
skotlex
db3fdbe23b
- Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 20:27:24 +00:00
toms
88841f05dc
SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8456 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 17:22:46 +00:00
skotlex
99f03f87cc
- Fixed HVAN_EXPLOSION (What did I fixed? either it doing no damage, or it giving no exp to the caster, whichever bug was there)
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- Frost Nova won't display a nodamage skill packet (still need to sort out a way to fix the splash damaged packets)
- Some cleaning on the timeout code for traps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8453 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 16:12:25 +00:00
toms
cff4864a78
- Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown
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- Added debug on "Inifity loop" to know which script is making this loop
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8451 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 13:29:05 +00:00
skotlex
cd5cecdf0f
- Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the target, this way the skill animation will correctly display for the targetted mob, and not the others who get caught in the splash area.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8447 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 00:57:21 +00:00
skotlex
98d0cb73fd
- Fixed a crash on the mobspawn script command.
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- Made SC_FLEET increase batk as well as watk.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8444 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 21:26:17 +00:00
toms
fb6029a221
Fixed gcc warning
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8443 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 20:26:50 +00:00
toms
da4d239d1f
Fixed AM_REST not closing the homunc status window
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8442 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 20:10:03 +00:00
toms
34e28b6b16
- Fixed SC_NEN according to Mpeg
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- Added a ShowStatus("Terminating...\n") on login-server_sql
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8441 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 19:30:27 +00:00
skotlex
c026d4bcac
- Some corrections to make Tatami Gaeshi work correctly.
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- Fixed SBR44 doing 100% more damage than it should.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8437 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 18:39:52 +00:00
skotlex
8a8ed83b63
- Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 17:21:42 +00:00
skotlex
2cf8c82bc7
- Modified the homun-txt file-save format to separate the name from the rest of fields with tabs (like character saving does), this may fix homun save/loading when using non-latin characters on the name, but be warned that it also means the previous homun-data files are lost! (unless you replace the comma before the start of a name with a tab)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8432 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 16:05:53 +00:00
skotlex
d359756066
- getnameditem will now also work on stackable items
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- Corrected battle_calc_weapon_attack so that all skills ignore your left-hand weapon, and that the Katar's double-attack damage bonus for the offhand damage applies ONLY on normal attacks.
- Fixed Resurrect Homunculus's % to 20*lv%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8426 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 14:09:01 +00:00
toms
c96183c9d4
Added SQL update which should remove \' from guild names
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8423 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 11:56:41 +00:00
Lupus
796497fae5
added char deletion condition by BaseLevel
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 11:27:48 +00:00
skotlex
30bf9a2b13
- Some more cleaning up of the splash skill code. Now the passed hit value for the splash targetted mobs is 9 instead of 5, this allows multi-hitting splash skills to display the number of hits correctly.
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- Also merged Blitz Beat to the rest of the splash code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8415 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 03:30:07 +00:00
toms
a18ae6fb49
Fixed call homunc bug when the homunc was vapo and the master has change of map
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8414 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21 21:57:56 +00:00
toms
cc6ddef2e4
Fixed SQL-Guild Creation, guild name was escaped 2 times
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8413 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21 21:44:52 +00:00