Check for maprespawnguildid parameter value (should remove monster?) Manager_TE npc in main_TE.txt
Change in the folder:
agitcheck -> agitcheck3
OnAgitStart -> OnAgitStart3
OnAgitInit -> OnAgitInit3
OnAgitEnd -> OnAgitEnd3
Add:
OnAgitStart3
OnAgitInit3
OnAgitEnd3
mob into mob_db.txt
item_db restricted
Convert:
CheckSiegeTime 3 -> agitcheck3
OpenHour_SiegeMode 3 3600 (seems to return 1 if woe start in less than 3600 secs)
IsAllianceGuild
ResetBuffLowLevelSiege
Maybe move:
te_merchant in merchant folder
CanEnterwoeTE function into global function
Search:
hour start/end woe TE
CanParticipatewoeTE function should include rebellion?
-> All Credit to Kisuka for this big work.
Added news commands to alter questinfo conditions :
- setquestinfo_level : Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_req : Add quest requirement for quest info with quest id 'quest_id'.
-> Player have / doesn't have the required quest.
- setquestinfo_job : To add additionnal job criteria.
-> Credit to Cydh !
- Moved VIP_Third_Class function from other/CashShop_Functions into other/re/CashShop_Functions (only used in re folder).
- Fixed a mistake in quests/quests_nameless.txt blame me 36f337ea41a876ef471bfbb78128e35fa0d9aa56
- re/quest/quests_eclage clean-up and bug fix
Signed-off-by: Atemo <capucrath@gmail.com>
* Removed hardcoded message that displayed clif_showscript for `transform` script, replaced its usage for item script by using `showscript`.
* Changed unittalk usage on `F_Cat_Hard_Biscuit` and `F_Rice_Weevil_Bug` function in quests_malangdo.txt.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Upgraded the script engine variables to no longer be limited.
* Increased array limit from 127 to 2 billion.
* Improvement in overall speed and storage size.
* All variable types now support arrays.
- Merge from HerculesWS/Hercules@82b583b. Thanks to those who worked on it.
* Fixes#158 - Implemented 'getvar' script command to avoid blindly attaching players and messing up their NPC progress.
* Fixes#449 - Fixed 'unitskilluseid' and 'unitskillusepos' not casting skills that require stat info when the NPC's status wasn't loaded.
* Implemented 'getunittype' script command to return the object type of the given GID.
* Adjusted 'unitwalk' to support an Event Label which is executed when the object reaches the target.
* Added 'unitwalkto' when giving a target GID rather than coordinates. Also supports Event Labels.
- Thanks to @cydh.