* Added mapflag `gvg_te`, `gvg_te_castle`, this is will be activated during WOE:TE sessions. These changes are needed because of:
* If `gvgon` is used, TE castles become `gvg`, it makes the restriction failure. Items that are supposed to only can be used/equipped in TE Castles, also affected in 'normal' GVG/WOE maps.
* These flags used form `item_noequip`, `skill_nocast`, and `status_disabled` flag 16. (If just assume TE Castles are Restricted Zone 8, the failure will occurs as point 1 above).
* Added Restricted Zone 8 for TE Guild Dungeons, to prevent marriage skills can be casted there.
* Added command `gvgon3` to set GVG for WOE:TE Castles.
* Added command `canParticipateSiegeTE` is 'hardcoded' function to check player's job that can participate in WOE:TE.
* Current usages in `GD_EMERGENCYCALL` and replace the in-script function.
* Changed default config `allow_consume_restricted_item` to 'no'. All restricted usable/consumable/healing items are always failed to be used.
* Changed the GVG items/skills restriction check. "Item cannot be equipped in GVG maps" are supposed to ignore the agit flag statuses, as long as the map is GVG flagged, items/skills are always restricted and otherwise.
* Moved previous entries of `skill_nocast` flag 16 as hardcode (for now).
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Todo:
Review the unittalk part (only the message should be displayed)
- unittalk display the npc hidden name
- npctalk display the visible name and don't have parameter to call another npc
Check for maprespawnguildid parameter value (should remove monster?) Manager_TE npc in main_TE.txt
Change in the folder:
agitcheck -> agitcheck3
OnAgitStart -> OnAgitStart3
OnAgitInit -> OnAgitInit3
OnAgitEnd -> OnAgitEnd3
Add:
OnAgitStart3
OnAgitInit3
OnAgitEnd3
mob into mob_db.txt
item_db restricted
Convert:
CheckSiegeTime 3 -> agitcheck3
OpenHour_SiegeMode 3 3600 (seems to return 1 if woe start in less than 3600 secs)
IsAllianceGuild
ResetBuffLowLevelSiege
Maybe move:
te_merchant in merchant folder
CanEnterwoeTE function into global function
Search:
hour start/end woe TE
CanParticipatewoeTE function should include rebellion?
-> All Credit to Kisuka for this big work.
Added news commands to alter questinfo conditions :
- setquestinfo_level : Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_req : Add quest requirement for quest info with quest id 'quest_id'.
-> Player have / doesn't have the required quest.
- setquestinfo_job : To add additionnal job criteria.
-> Credit to Cydh !
- Moved VIP_Third_Class function from other/CashShop_Functions into other/re/CashShop_Functions (only used in re folder).
- Fixed a mistake in quests/quests_nameless.txt blame me 36f337ea41a876ef471bfbb78128e35fa0d9aa56
- re/quest/quests_eclage clean-up and bug fix
Signed-off-by: Atemo <capucrath@gmail.com>
* Removed hardcoded message that displayed clif_showscript for `transform` script, replaced its usage for item script by using `showscript`.
* Changed unittalk usage on `F_Cat_Hard_Biscuit` and `F_Rice_Weevil_Bug` function in quests_malangdo.txt.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed#277
* Changed 'skill' script command flag to constant value
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>