-Checks the Players Party if it meets the above set requirements. see script_commands.txt for more info. Thanks Masao
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16134 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added NPC to refine Oridecons / Eluniums to Cardium / Bradium.
- Added downrefitem script command and updated script_commands.txt with it.
- Updated refine_db.txt with probably custom values for +11 to +20 values. Source : http://ratemyserver.net/index.php?page=misc_table_refine
- Some little script improvements to Suhnbi. (Enriched Elunium / Oridecon Upgrader.)
* Further improvements for the refinement system and refinement NPC's will come within the next few days.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16126 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed 'checkvending' to return 2 if player is using @autotrade.
- Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed `MAX_GUILDCASTLE` limit
- char-server now caches guild castles in `DBMap`
- improved guild castle SQL queries to support non-default values of `MAX_GUARDIANS`
- disallowed declaring guild castles on maps that are on other map-servers
- map-server now requests data for all guild castles from char-server on initial connect (bugreport:287)
- removed ''guildcastleinfo events'' as they were esentially duplicated ''OnAgitInit''
- optimized castle data load packets (bugreport:287)
- updated WoE scripts to reflect source changes (scripts no longer need or should request castle or guild data)
- updated related docs
- Added `db_size` macro.
- Replaced manual counting of castles occupied by a guild with `guild_checkcastles()` calls.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15657 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added description for monster spawn event in monster() script command. (bugreport:5251)
Removed some items from db/item_trade.txt. (bugreport:5301)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15545 54d463be-8e91-2dee-dedb-b68131a5f0ec
- planed to make a HTML document, because tab's are always displayed different
Small correction on instance_create() documentation
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15087 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixxed The Sign bonus.(bugreport:5116)
Fixxed documentation for Guardian() and GuardianInfo script commands.(bugreport:5117)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15058 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed trailing tabs in /doc/script_commands.txt
- Set svn:eol-style=native for some recently added text files (follow up to r15009).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15043 54d463be-8e91-2dee-dedb-b68131a5f0ec
Long ago they meant "delay since last spawn/death"; the current meaning is "fixed base delay + random variance".
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14991 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed trailing tabs in some warp portal files.
- Removed `loginlog` table from convert_engine SQL scripts, because it's in the log database.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14987 54d463be-8e91-2dee-dedb-b68131a5f0ec
Initial documentation mistakes from r2402, propagated to code documentation in r9599, only partially fixed in r12648.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14950 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated unitwarp so that an id of "0" causes the script's rid to be warped.
- Updated the Brasilis ontouchNPC warp command to use unitwarp instead.
- Signum Crucis's duration is now specified in the skill_cast_db file
- Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value)
- The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective.
- Cleaned up the code for script command warpparty
- Fixed the define itemdb_canrefine()
- Cleaned up some the status_damage() function
- Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance.
- Some aesthetic code cleanups.
- Fixed some possible crashes for skills where the code assumes the caster is a player.
- Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed 'instance_create' would return -4 (party already instancing) when the requested party was not found.
- 'instance_create' return value -2 now means 'party not found' rather than 'missing parameter'.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14809 54d463be-8e91-2dee-dedb-b68131a5f0ec