2131 Commits

Author SHA1 Message Date
skotlex
0c68bf4e54 - Fixed the next invoked skill after AbraCadabra not having requirements even when it is a different skill than the one chosen by AbraCadabra.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9661 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16 19:49:33 +00:00
skotlex
9e0791f775 - The NPC elemental attacks will display a skill animation again.
- Mob instant cast skills will use their adelay now.
- Spirit of Wizard won't work on Ganbantein
- The pc normalize job function will consider you as novice if you don't have maxed out basic skill.
- Cleaned up pc_calc_skilltree and related functions so that the id is left as 0 when you can't raise the skill even if you meet the prerequisites. This is to prevent raising quest/soul/marriage skills through packets.
- Slaves should lock unto their master's target even if they are not attacking yet (eg: in chase mode)
- Updated the Summon Slave skill to use the slave distance define as valid distance to spawn from master.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9656 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-15 21:45:19 +00:00
skotlex
1fcb743f2b - Probably fixed the registration flood protection code being broken.
- Readded a commented piece of code that's meant to prevent @warp from printing "invalid target cell!" messages on the console.
- Joint Break should only re-start the bleeding timer when it currently IS the one that causes bleeding.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9653 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-15 16:43:01 +00:00
ultramage
fbe23f27a2 Undid the memset->malloc_set replacement
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9626 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-07 16:49:03 +00:00
FlavioJS
00c558490a - JK_JOINTBEAT as described in:
http://www.ragnainfo.net/wiki/index.php/Vital_Strike
  Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
  Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844

Note: this should be reviewed by Skotlex or someone that knows this part of the code.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-03 05:07:58 +00:00
ultramage
215762fe8c - Fixed pc_calc_skilltree ignoring prerequisites / joblvl requirements.
- Re-applied change r9593 that got accidentally reverted by r9595.
- Added the official behavior of monsters regaining full hp when they morph.
- Added support for text/comments at the end of monster spawn lines (<tab> required)
- Silenced the debug message in socket.c that's been freaking people out.
- Modified the useless error message in atcommand_effect.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9608 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-03 03:05:43 +00:00
FlavioJS
a35ee1f5d7 - Gospel sends the buff message to the affected player.
Reported by holybeske in http://www.eathena.ws/board/index.php?showtopic=130440

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9604 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-02 07:17:11 +00:00
FlavioJS
d085b9f628 - Added more info when npc_scriptcont tries to continue a different script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9601 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-31 13:07:22 +00:00
Lance
b319b03eba WTF was I doing?
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-29 18:45:41 +00:00
Lance
f2df4e5b2a * Small fix in TK_MISSION from 1/101 to 1/100 probability. (Valaris)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9594 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-29 18:44:00 +00:00
skotlex
eb080dbd67 - Fixed spiritballs not correctly being used for skills such as Finger Offensive when GM unconditional is set.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9593 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-29 18:36:15 +00:00
skotlex
82e54d7c75 - Added some skill effect packets so it displays a generic effect for unknown targetted skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9586 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-28 17:41:33 +00:00
skotlex
cd14e36a68 - Full Buster's auto-blind chance is now reducable by stats/items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9576 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-27 13:48:21 +00:00
skotlex
58bb9be68a - Cleaned up some more the code so it works for -DTURBO
- Cleaned the pvpoff @ and script commands.
- mob_get_random_id now has two additional flags to specify that the monster to acquire should not be a boss type (4) or that it should give exp (8).
- TK_MISSION will now pick any mob from the DB as long as it is not a boss type and it gives base exp.
- Fixed the double-stone issue when hitting a petrified character.
- Minor cleanups


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9573 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-26 15:07:18 +00:00
FlavioJS
52245f90b9 - Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before checking if UINT_MAX has been defined.
- Minor changes in pc_readdb related to max_level being unsigned.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9561 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-23 03:24:32 +00:00
skotlex
6e34fdb6ed - Added back cropping the attack delay to attack motion for those weird mobs that have a aDelay less than their aMotion time.
- Made the Note 4 comment clearer in the battle config files.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9548 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-21 14:18:48 +00:00
skotlex
224e07c6cc - When walking into a Guild Dungeon your pvp_points will be set to 5 so you have to die twice before being warped out.
- If jobchanging while disguised, the disguise will be removed, since it can't be kept and still calculate correctly the new job class to use.
- Fuuma shurikens are now unbreakable code-wise (like all maces, books, etc)
- Applied Meruru's patch to increase speed of easy path seeks.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-18 19:15:41 +00:00
skotlex
b8a2a5f905 - Added function skill_strip to handle stripping code. The RG strip skills and GS_DISARM use it now.
- Modified the strip-related status changes so they handle removing the equipped item instead of leaving it up to the skill-code. They return 0 when nothing could be stripped.
- Cleaned some the MD_DETECTOR code.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9499 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-14 18:15:24 +00:00
FlavioJS
129e97d6c9 - Minor changes to ers.
- Removed unused/hardly used cbasetypes typedefs.
- Updated txt-converter's makefile to include utils.o

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9473 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-12 15:24:20 +00:00
skotlex
84f8ec45d5 - Modified the skill damage packet and the knockback packets to mimic aegis sent packets for such skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9471 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-12 14:53:53 +00:00
skotlex
9bd4913d7e - simplified the code for @autoloot
- made @hominfo display the six basic stats. 
- Simplified the MD_DETECTOR checks, since now all insects/demons have it set, and it's no longer needed to check for the race.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9464 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-11 18:40:14 +00:00
skotlex
e906a6f074 - Moved attackedcount to md->state and made it an unsigned char.
- Autospell delay time is now the skill's full delay. 
- Removed variable attackedplayers, since Aegis is state driven, the best approximation to Aegis would be to use the last player that hit the mob.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-08 13:43:48 +00:00
skotlex
e81a812069 - Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change.
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode.
- NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details:
	http://www.eathena.ws/board/index.php?showtopic=63606
- Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-07 16:42:25 +00:00
skotlex
5036e3591a - Cleaned up the implementation of map_foreachinmovearea so that the number of arguments passed is less.
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-06 18:21:32 +00:00
skotlex
c5dc6d7e04 - Fixed the compile error when trying to build the ladmin exe.
- When GM skill unconditional is set, the arrow state of the skill will be calculated, this fixes all skills getting stuck on arrow-type after you attack normally.
- Alchemist famous potions get their 50% bonus on top of the natural bonuses as a 1.5x type of bonus instead of adding linearly on top of your vit bonus (which would mean equal bonus of raising your vit by 25).
- Fixed the va_arg(va, char) warning that said the program would abort when it's reached o.O; made it read a int which is then casted to char.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-06 15:52:01 +00:00
skotlex
a7cd3bf966 - Fixed HVAN_INSTRUCT int bonuses.
- Renamed mob_db's "adelay" column to ThinkTime and made the mob.c code use it instead of MIN_MOBTHINKTIME. The adelay of mobs will also be equal to their thinktime unless their thinktime is less than their attack motion.
- Cleaned the mob_db reading code a bit.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9406 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-04 19:07:18 +00:00
skotlex
1424d93e12 - Repairing items via scripts no longer displays "item has been repaired"
- Status Recovery again makes mobs unlock their current target.
- Moved requesting party/guilds from the char-server from pc_authok to pc_reg_received, since map_nick2sd and map_getallsd won't work until the characters are authentified. Also removed the guild master setting from clif_parse_LoadEndAck to pc_reg_received since guild master setting will work there.
- Fixed homun hunger timer being started on login even when hom is vaporized/dead.
- Fixed mvp exp attacker bonus applying incorrectly.
- Removed duplicate msg_athena.conf entries 619 and 620 for Ninja/Gunslinger.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9401 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-04 15:37:09 +00:00
skotlex
2de8486627 - Fixed txt-converter compilation.
- Added my_global.h include to login converter
- Removed sd->char_id since we can use sd->status.char_id instead.
- Small speedup in STRECOVERY, and made it not unlock a mob's target.
- Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was consuming 2 grenades instead of one). Also added a "explosion effect" when their time runs out.
- gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will force pvp ranking gain/loss on gvg_dungeon maps now.
- Now when coming out of hiding land-effects will trigger on the character.
- Made the pc_setpos message when being placed on an unwalkable tile tell you which player triggered it.
- Fixed land effects not taking effect inmediately on map-load when the invincible timer is disabled.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9374 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-01 17:17:09 +00:00
skotlex
19b4efdc6c - HT_PHANTASMIC no longer knocks back even when it misses.
- Earned exp by dead homuns will now be lost (same treatment as earned exp from players that died)
- Some minor cleaning in mob_dead


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9361 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-29 16:09:54 +00:00
skotlex
e3615a4cb5 - Reverted the previous SG freeze counter method. Now the counter is reset on status_change_clear.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9351 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-28 19:48:24 +00:00
skotlex
9692efa6f0 - Fixed a possible crash due to the recent core.c upgrade.
- Changing setting the Guild Master from pc_authok to clif_parse_LoadEndAck so that it will not fail to set the gmaster flag when the first person of a guild to log on is the guild master.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-28 16:26:08 +00:00
skotlex
b06ebc1719 - Modified the way Storm Gust freeze's counter works. Now it checks for the caster of the Storm Gust, if it's the same as the previous hit, the counter is increased, otherwise, the ID is updated and the counter is changed to 1.
- Fixed always receiving at least 1 bexp/jexp even when the mob gives no exp at all.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-28 13:42:49 +00:00
skotlex
00409a92bb - Corrected KiriKage's range so it works correctly when used by non-players or when use weapon's range is used.
- Changed service for you's flags so it affects all players on range.
- Corrected the skill animation for Absorb Spirits
- Cleaned up a bit the implementation of how Gravity Field blocks the caster from moving.
- Mob class-changing will fail if the new class is the same as the previous one.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9325 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-27 14:58:50 +00:00
skotlex
5cd713758c - Fixed EDP's damage being 100% more than it should (should be 5x, not 6x on normal attacks)
- Self Destruction will only hit everyone and not just enemies when used by mobs (non marine spheres) unless the map is a versus map.
- Spider Web's duration is now halved on players (before it was halved in pvp maps only)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9314 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-24 16:50:23 +00:00
skotlex
9db096c861 - The check that blocks the skill AL_TELEPORT on noteleport maps will be overriden when you use Flywings/Butterfly wings, so B Wings are usable again in noteleport maps.
- Removed a fd check in foreachinmovearea, which explains why autotraders sometimes were invisible to people who walked within sight of them
- Corrected the ignore list sorting function to account for entries with no names so they are sent to the end, not the beginning.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9311 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-24 14:49:55 +00:00
skotlex
1c5fbb2231 - Various GS skill requirement corrections:
- All coin related skills can be used with any weapon. Those that require ammo can be used with any ammo.
- Added support for specifying ammo type = 99 in the skill_require_db file, it can be used to specify that any kind of ammo can be used with the skill, but you NEED to have ammo equipped.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9289 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-21 21:38:56 +00:00
skotlex
e47c69b87b - Corrected GS_DISARM, it is now a normal attack, which, when it connects, has a chance to do strip weapon ar a 3*lv% rate (modified by dex)
- Fixed GS_PIERCINGSHOT, it should ignore defense
- Corrected Gatling Fever costing SP when trying to turn it off. Also, speed increases bonuses won't take effect while it's active.
- Updated the main makefile with a new OPT line. It is commented by default since it only works with GCC 4.X, when unset, it will hide away a huge amount of warnings that have to do with stuff that is not gonna be corrected in eA anyway.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9287 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-21 20:54:22 +00:00
skotlex
4f9e65d7ee - Corrected TripleAction's damage. It should do 150%*3 instead of 100*3% damage.
- Updated GS_CRACKER's stun chance using Doddler's info as reference.
- GS_FLING won't reduce armor defense when used on players.
- Added constant MAX_STEAL_DROP to determine up to which slot you can steal.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-21 19:47:20 +00:00
skotlex
bcb011580c - The max level of NPC_SPLASHATTACK is now 1.
- Implemented NPC_DEFENDER. Reduces ranged Physical+Misc damage by 80%
- Improved the battle config reader so it accepts hexadecimal values. Updated the monster_ai description to make use of this.
- Added monster_ai&0x200. When set, mob skill delays are shared. That is, if the mob has several lines with the same skill, when the skill is used, the delay will be set to all of them, not just the one entry used.
- Cleaned mob.c to use hex values when refering mob_ai
- Corrected NPC_BARRIER so it grants 100 def/mdef (and not just mdef)
- Weapon ATK bonuses will now only apply to watk and NOT watk2 on players (on players watk2 is refine bonus)
- Corrected NPC_KEEPING. it should give 90 def, not 100


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9277 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-20 21:25:47 +00:00
skotlex
12e7c68c78 - You now can't use other skills while a skill-induced "window" is up (teleport, refining, etc). However, be warned that we aren't quite sure how the server will clear this out if you decide to hit cancel on the window, so skill-blockage is likely to happen (temporary solution: whenever you change maps or warp the state is reset server-side).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9276 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-20 18:02:08 +00:00
skotlex
208cf8d875 - Fixed itemskill variable being cleared before parsing the skill, this causes auto-casted teleport to fail to skip the skill menu. It is now cleared on castend_pos/id directly.
- The item skill/lv variables now use 0 as default to signal they aren't being used (instead of -1)
- Skills with state 'move_enable' will now do a "walk path" check between target cell/object and caster instead of a "shoot path" check, this would fix skills like snap or charge from letting you "teleport" across pits.
- Fixed a possible double map_addblock when hatching a pet egg right before going through a warp.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9275 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-20 17:25:05 +00:00
skotlex
943bff73bc - Raised the amount of skills that can stack on a single cell before the "in-area/out-area" detection code breaks to 24 (from 8)
- Fixed a crash in clif_SkillInfoBlock if the passed player already disconnected.
- Added limiting drop rate to 100% from item-bonuses that depend on the mob's level so that "@autoloot 100" will catch them.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9270 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-20 15:08:43 +00:00
skotlex
0b585ba393 - Corrected use of the party invitation reply packet, thanks to FlavioJS.
- Removed requirement of "Changelog-Trunk" in the common/Makefile, why was it even there??
- Minor cleanups


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9251 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-17 21:20:58 +00:00
skotlex
b1e1b423f6 - Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds. Fixed Kirikage so it first warps you, and then you unhide.
- Corrected Zeny Nage so the Zeny spent on the attack is always the exact same value as the damage you are dealing. Also corrected it so it does half damage when used on players.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9229 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-16 15:09:05 +00:00
skotlex
17f4afab04 - Overlapping song/dances will now cause dissonance/ugly-dance level 1 instead of retaining the level of their song/dance.
- Fixed the misleading description of what item_avail does.
- Fixed wrong check in @petrename, thanks to The Ultra Mage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9228 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-16 13:45:02 +00:00
skotlex
b8591e80ca - Reverted the hp conversion formula "fix" as it was correct before.
- Increased the trigger rate of Warmth skills from 500ms to 200ms.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9214 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-14 13:34:03 +00:00
skotlex
bd25ce6f90 - HP Conversion will fail when used at max SP. It should not display any errors to the client.
- Modified yet again the login procedure. The initial status_calc_pc is invoked when the variable registries arrive, but the initial LoadEndAck will not be parsed until the registries have arrived. In the rare case this happens, pc_reg_received will take care of invoking the LoadEndAck function itself.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9208 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-13 19:15:03 +00:00
skotlex
fe7ede9fc5 - Volcano/Deluge/Violent Gale are now interchangeable, in the sense that as long as one of these is out, casting any of the three will not consume gems, and will use the remaining time of the previous one. In turn, Land Protector will now always consume gems on every cast.
- Small cleanup in the Land protector code which may fix it not blocking AoE skills.
- Fixed the interpretation of "head_dir". Removed setting head_dir to match character direction in the whole code. Now it is only reset to 0 (look forward) when unit_setpos is invoked, or when a character begins walking. Thanks to FlavioJS for figuring out how the client parses the head direction.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9206 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-13 14:35:43 +00:00
skotlex
3b530a5702 - Deluge/Violent Gale/Volcano tiles will now fail to be placed on cells that are already ocuppied by anything else.
- status_is_immune will now return 0 or the amount of immunity of the target. In which cases it returns 100 for WoH and the GTB bonus when they have passed the gtb_sc_immunity setting. This enables targetted spells to not "fail silently" unless GTB's magic reduction is 100.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9194 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-10 19:20:59 +00:00
skotlex
2de16acdeb - AL_TELEPORT now fails when used on top of Land Protector.
- Some minor cleanings in pc_setpos, it may (or not) help fix that homunc-caused "map_addblock" error message.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9192 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-10 16:17:13 +00:00