toms
c92fc42ba2
Fixed undefined reference to 'malloc_set' in log.c
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8501 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 20:08:14 +00:00
toms
6dc1c19fdb
- Updated svn-revision reading, now it can read the new svn file system
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- Fixed a bug with homunc which could spawn on a non-walkable cell
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8500 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 18:47:53 +00:00
Lance
26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8499 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 06:38:17 +00:00
Lupus
50ad89cb53
fixed a typo in alchem skill quest
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8498 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 06:12:17 +00:00
Lupus
edb160abaa
fixed bandits beard quest. disabled guild storage by default. changed novices castles warper and treasure chests count to 1
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8496 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27 06:07:26 +00:00
toms
7cfbea6671
Small bug fix in read_homunculus_expdb (a warning was always displayed)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8495 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 22:42:44 +00:00
Playtester
ad7ccac8df
Reduced weapon range of all guns by 1
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8494 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 22:06:11 +00:00
Playtester
0c76ad9052
Added official effects to the Socket Enchant NPC
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8492 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 20:00:47 +00:00
skotlex
3a1128726c
- Small adjustment on the mob_ai code which could fix mobs not chasing you if you hit them from the maximum possible diagonal distance.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 15:02:52 +00:00
MasterOfMuppets
907f84ec2d
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8487 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 10:34:38 +00:00
MasterOfMuppets
44be227a53
Reverted the mapflag changes to Lighthalzen. Don't make changes without knowing how it should be!
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8485 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-26 01:05:48 +00:00
skotlex
c8bdf075de
- Cleaned some the skill unit removal added flag so that it signals whether the skill is being force-removed, or it has "naturally expired".
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8484 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 19:40:21 +00:00
skotlex
9e90077f67
- The following skills will display a normal attack animation now:
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NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK, NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK, NPC_TELEKINESISATTACK, NPC_SPLASHATTACK
- Skills that require a weapon and consume spirit spheres will no longer be auto-tagged to require ammo.
- Now MISC skills with delay 0 will also use the attack delay (if the skill is tagged to do damage)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8483 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 19:15:50 +00:00
skotlex
f5375adc1a
- Oops, forgot to even try to compile the previous update.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8481 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 16:57:28 +00:00
skotlex
78789dc389
- Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works.
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- Removed doc/item.txt (seems like a totally useless file)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8480 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 16:52:41 +00:00
toms
87ef9cb9a4
Little correction on Assassin Job Quest
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8479 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 11:42:57 +00:00
toms
44880dc493
Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
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If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in UNT_WARP_WAITING and will destroy it. [Toms]
( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102 when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE )
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8478 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 11:07:30 +00:00
Playtester
8a714e14ad
Shinobi Belt combo now also works with slotted Ninja Suit
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8477 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25 07:32:30 +00:00
toms
4233fe5c11
- Cleanup/typo on homunc's code
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- Modified @reloadmobdb & @reloadskilldb to reload homunc's db too
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8476 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 23:49:05 +00:00
skotlex
ea4513e726
- Now when a mob's adelay is set to be less than the amotion, both values will be swapped (this is an attempt to understand how those mobs actually work on aegis)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8474 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 20:29:32 +00:00
skotlex
f3687369e6
- script command "isrefine" will no longer return always false for equip positions above 6 (this has not been needed since the addition of the refine column to tbe item_db many months ago)
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- Added NPC_CRITICALSLASH to the list of skills that display as a normal attack.
- Changed the default of clear_skills_on_death to 0
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8473 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 19:25:16 +00:00
skotlex
383129375f
- Reverted the previous change, changed the pet capture code to try to capture a mob based on their view class rather than actual class.
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- Changed various instances of md->db->lv for md->level, since the later is the actual mob level.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8471 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 15:25:50 +00:00
skotlex
ac3aeb0574
- Fixed the md->class_ variable not being updated when a mob's class is changed.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8470 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:59:23 +00:00
skotlex
dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
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- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:49:16 +00:00
toms
10d8fa1083
- Applied some change from mpeg on Ninja Skills
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- Put HVAN_Explosion based on max_hp instead of current hp
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8468 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 14:43:20 +00:00
Playtester
b8fa0d9d1e
Various fixes on Headgear 2006 quests
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8467 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 13:18:33 +00:00
Playtester
0776b5f260
Updated X.3 iRO mob names
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8465 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 11:01:17 +00:00
Lupus
70e170f745
move Bio ethic to skill quests, fixed bio ethic (let Baby alc+creators learn the skill, too). updated lighthalzen added mapflags. fixed treasure spawn formula
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8463 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 04:47:51 +00:00
skotlex
e19c834ae2
- Fixed mob_clone_spawn completely ignoring the mode variable.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8462 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24 04:19:56 +00:00
skotlex
44a5b037a3
- Fixed Energy Coat reducing and consuming more than it should when you have 100% SP
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8460 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 21:27:51 +00:00
skotlex
db3fdbe23b
- Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 20:27:24 +00:00
MasterOfMuppets
a288f9c512
Corrected the healing value of novice pots.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8457 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 18:25:55 +00:00
toms
88841f05dc
SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8456 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 17:22:46 +00:00
skotlex
6ffb2533a7
- Some minor cleanups.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8455 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 16:42:42 +00:00
skotlex
99f03f87cc
- Fixed HVAN_EXPLOSION (What did I fixed? either it doing no damage, or it giving no exp to the caster, whichever bug was there)
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- Frost Nova won't display a nodamage skill packet (still need to sort out a way to fix the splash damaged packets)
- Some cleaning on the timeout code for traps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8453 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 16:12:25 +00:00
toms
cff4864a78
- Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown
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- Added debug on "Inifity loop" to know which script is making this loop
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8451 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 13:29:05 +00:00
evera
7ef66cffd5
fix'd exploit in bio ethics quest
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8448 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 02:04:46 +00:00
skotlex
cd5cecdf0f
- Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the target, this way the skill animation will correctly display for the targetted mob, and not the others who get caught in the splash area.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8447 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-23 00:57:21 +00:00
evera
f663c21b97
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 23:06:05 +00:00
skotlex
98d0cb73fd
- Fixed a crash on the mobspawn script command.
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- Made SC_FLEET increase batk as well as watk.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8444 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 21:26:17 +00:00
toms
fb6029a221
Fixed gcc warning
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8443 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 20:26:50 +00:00
toms
da4d239d1f
Fixed AM_REST not closing the homunc status window
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8442 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 20:10:03 +00:00
toms
34e28b6b16
- Fixed SC_NEN according to Mpeg
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- Added a ShowStatus("Terminating...\n") on login-server_sql
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8441 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 19:30:27 +00:00
Playtester
22789445b0
Fixed SP usage of some Gunslinger skills
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8440 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 19:08:25 +00:00
Playtester
af738bf572
Same as below only 30 seconds duration
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 18:54:13 +00:00
Playtester
9ee9f49092
Added a duration to Disarm
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 18:48:17 +00:00
skotlex
c026d4bcac
- Some corrections to make Tatami Gaeshi work correctly.
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- Fixed SBR44 doing 100% more damage than it should.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8437 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 18:39:52 +00:00
skotlex
8a8ed83b63
- Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 17:21:42 +00:00
Playtester
2c521c1246
Final fix on Grand Cross weapon
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8435 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 16:53:25 +00:00
Playtester
6a72f31049
Some fixes on Grand Cross weapon, might need more fixes
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8434 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 16:34:02 +00:00