- Because of possible conflicts with this change and the on-login script, now the on-login script is executed when the player has finished loading into their start-up map rather than as soon as receiving the registry variables from the char-server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9073 54d463be-8e91-2dee-dedb-b68131a5f0ec
- exp_bonus_attacker: Indicates how much additional exp a mob gives per additional attacker (eg: 10 -> +10%*attacker)
- exp_bonus_max_attacker: Indicates at which number of attackers the bonus is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or 10 people attack it)
- Changed the way the party_even_share_bonus setting works. It now uses a simple linear bonus increase (eg: 10 -> +10%*party member)
- The defaults are as explained by Tharis: +25%/attacker, capped at 12 attackers, no party bonus.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9067 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now when SC_STONE is triggered from status-change cards, it's petrifying duration will be passed as 0, causing the minimum (1 sec) to be used.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9066 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up the pc_steal_item implementation (again). It now uses a more random, simple approach in each steal attempt.
- Changed the way the skill_steal_max_tries work. Now it actually MEANS the max number of steal tries, use 0 to disable (unlimited tries).
- Changed the default of skill_steal_max_tries to 0 as there's no proof anywhere that there should be such a limit.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9057 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Expanded the family check to work as it should, exp-share-range is respected, and the child is not considered for it (thanks to TheUltraMage for the investigation)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9049 54d463be-8e91-2dee-dedb-b68131a5f0ec
- When nonplayers use Cloaking, it will be forced to level 10 since mobs shouldn't have movement/attack restrictions while walking cloaked.
- Should fix a warning in int_homun.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9043 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved the homunculus DB information from the player structure to the homun structure. Modified the homunculus creation packets to hold this information during creation, also, all initial values are handled by the map-server, the char server only assigns it a homun ID.
- Removed target_id/attacked_id from homun_data as it wasn't really used.
- Codes cleanup (removing of commented code mostly)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9031 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Likely fixed pc_steal_item always failing to steal (it was attempting to steal random item IDs...)
- Cleaned up a bit the mob on-death event so that when the killer is a homunculus, it's master will be taken. Also, the variable killerrid will be set before running the script to specify who delivered the final blow. If the killerrid matches with the script attached player, you can be sure your player did the final blow to the mob, otherwise, the attached player is who did the most damage to the mob.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9026 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Splitted log_pick into log_pick_pc and log_pick_mob to avoid ugly type-casting.
- Fixed log_chat not recording anything if the server is compiled in SQL mode and sql_logs is turned off (it should then record to a plain txt file)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9017 54d463be-8e91-2dee-dedb-b68131a5f0ec